@colyseus/core 0.17.44 → 0.18.1

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Files changed (157) hide show
  1. package/build/MatchMaker.cjs +22 -13
  2. package/build/MatchMaker.cjs.map +2 -2
  3. package/build/MatchMaker.d.ts +10 -0
  4. package/build/MatchMaker.mjs +22 -14
  5. package/build/MatchMaker.mjs.map +2 -2
  6. package/build/Protocol.cjs +102 -37
  7. package/build/Protocol.cjs.map +2 -2
  8. package/build/Protocol.d.ts +33 -2
  9. package/build/Protocol.mjs +102 -37
  10. package/build/Protocol.mjs.map +2 -2
  11. package/build/Rewind.cjs +385 -0
  12. package/build/Rewind.cjs.map +7 -0
  13. package/build/Rewind.d.ts +291 -0
  14. package/build/Rewind.mjs +359 -0
  15. package/build/Rewind.mjs.map +7 -0
  16. package/build/Room.cjs +425 -149
  17. package/build/Room.cjs.map +3 -3
  18. package/build/Room.d.ts +314 -27
  19. package/build/Room.mjs +434 -152
  20. package/build/Room.mjs.map +3 -3
  21. package/build/RoomMessages.cjs +265 -0
  22. package/build/RoomMessages.cjs.map +7 -0
  23. package/build/RoomMessages.d.ts +49 -0
  24. package/build/RoomMessages.mjs +240 -0
  25. package/build/RoomMessages.mjs.map +7 -0
  26. package/build/RoomPlugin.cjs +252 -0
  27. package/build/RoomPlugin.cjs.map +7 -0
  28. package/build/RoomPlugin.d.ts +271 -0
  29. package/build/RoomPlugin.mjs +220 -0
  30. package/build/RoomPlugin.mjs.map +7 -0
  31. package/build/Server.cjs +49 -11
  32. package/build/Server.cjs.map +2 -2
  33. package/build/Server.d.ts +26 -0
  34. package/build/Server.mjs +50 -12
  35. package/build/Server.mjs.map +2 -2
  36. package/build/Transport.cjs +64 -2
  37. package/build/Transport.cjs.map +2 -2
  38. package/build/Transport.d.ts +108 -5
  39. package/build/Transport.mjs +63 -2
  40. package/build/Transport.mjs.map +2 -2
  41. package/build/errors/RoomExceptions.cjs +7 -4
  42. package/build/errors/RoomExceptions.cjs.map +2 -2
  43. package/build/errors/RoomExceptions.d.ts +15 -3
  44. package/build/errors/RoomExceptions.mjs +5 -3
  45. package/build/errors/RoomExceptions.mjs.map +2 -2
  46. package/build/index.cjs +30 -4
  47. package/build/index.cjs.map +2 -2
  48. package/build/index.d.ts +9 -5
  49. package/build/index.mjs +29 -6
  50. package/build/index.mjs.map +2 -2
  51. package/build/input/InputBuffer.cjs +536 -0
  52. package/build/input/InputBuffer.cjs.map +7 -0
  53. package/build/input/InputBuffer.d.ts +226 -0
  54. package/build/input/InputBuffer.mjs +507 -0
  55. package/build/input/InputBuffer.mjs.map +7 -0
  56. package/build/input/RoomInput.cjs +306 -0
  57. package/build/input/RoomInput.cjs.map +7 -0
  58. package/build/input/RoomInput.d.ts +91 -0
  59. package/build/input/RoomInput.mjs +287 -0
  60. package/build/input/RoomInput.mjs.map +7 -0
  61. package/build/input/types.cjs +18 -0
  62. package/build/input/types.cjs.map +7 -0
  63. package/build/input/types.d.ts +476 -0
  64. package/build/input/types.mjs +0 -0
  65. package/build/input/types.mjs.map +7 -0
  66. package/build/internal.cjs +61 -0
  67. package/build/internal.cjs.map +7 -0
  68. package/build/internal.d.ts +9 -0
  69. package/build/internal.mjs +29 -0
  70. package/build/internal.mjs.map +7 -0
  71. package/build/matchmaker/LocalDriver/LocalDriver.cjs +13 -0
  72. package/build/matchmaker/LocalDriver/LocalDriver.cjs.map +2 -2
  73. package/build/matchmaker/LocalDriver/LocalDriver.d.ts +1 -0
  74. package/build/matchmaker/LocalDriver/LocalDriver.mjs +13 -0
  75. package/build/matchmaker/LocalDriver/LocalDriver.mjs.map +2 -2
  76. package/build/matchmaker/driver.cjs.map +1 -1
  77. package/build/matchmaker/driver.d.ts +12 -0
  78. package/build/matchmaker/driver.mjs.map +1 -1
  79. package/build/presence/LocalPresence.d.ts +1 -1
  80. package/build/rooms/LobbyRoom.cjs +8 -10
  81. package/build/rooms/LobbyRoom.cjs.map +2 -2
  82. package/build/rooms/LobbyRoom.d.ts +4 -3
  83. package/build/rooms/LobbyRoom.mjs +8 -10
  84. package/build/rooms/LobbyRoom.mjs.map +2 -2
  85. package/build/rooms/QueueRoom.cjs +1 -1
  86. package/build/rooms/QueueRoom.cjs.map +2 -2
  87. package/build/rooms/QueueRoom.mjs +1 -1
  88. package/build/rooms/QueueRoom.mjs.map +2 -2
  89. package/build/rooms/RelayRoom.cjs +12 -16
  90. package/build/rooms/RelayRoom.cjs.map +2 -2
  91. package/build/rooms/RelayRoom.d.ts +32 -11
  92. package/build/rooms/RelayRoom.mjs +10 -16
  93. package/build/rooms/RelayRoom.mjs.map +2 -2
  94. package/build/router/default_routes.cjs +4 -1
  95. package/build/router/default_routes.cjs.map +2 -2
  96. package/build/router/default_routes.mjs +4 -1
  97. package/build/router/default_routes.mjs.map +2 -2
  98. package/build/router/index.cjs +71 -5
  99. package/build/router/index.cjs.map +2 -2
  100. package/build/router/index.d.ts +30 -6
  101. package/build/router/index.mjs +72 -7
  102. package/build/router/index.mjs.map +3 -3
  103. package/build/serializer/NoneSerializer.cjs +2 -2
  104. package/build/serializer/NoneSerializer.cjs.map +2 -2
  105. package/build/serializer/NoneSerializer.d.ts +3 -3
  106. package/build/serializer/NoneSerializer.mjs +2 -2
  107. package/build/serializer/NoneSerializer.mjs.map +2 -2
  108. package/build/serializer/SchemaSerializer.cjs +44 -14
  109. package/build/serializer/SchemaSerializer.cjs.map +2 -2
  110. package/build/serializer/SchemaSerializer.d.ts +3 -3
  111. package/build/serializer/SchemaSerializer.mjs +46 -16
  112. package/build/serializer/SchemaSerializer.mjs.map +2 -2
  113. package/build/serializer/Serializer.cjs.map +1 -1
  114. package/build/serializer/Serializer.d.ts +12 -2
  115. package/build/utils/DevMode.cjs +14 -14
  116. package/build/utils/DevMode.cjs.map +2 -2
  117. package/build/utils/DevMode.d.ts +0 -2
  118. package/build/utils/DevMode.mjs +14 -12
  119. package/build/utils/DevMode.mjs.map +2 -2
  120. package/build/utils/UserSessionIndex.cjs +162 -0
  121. package/build/utils/UserSessionIndex.cjs.map +7 -0
  122. package/build/utils/UserSessionIndex.d.ts +166 -0
  123. package/build/utils/UserSessionIndex.mjs +130 -0
  124. package/build/utils/UserSessionIndex.mjs.map +7 -0
  125. package/build/utils/Utils.cjs +3 -0
  126. package/build/utils/Utils.cjs.map +2 -2
  127. package/build/utils/Utils.d.ts +8 -0
  128. package/build/utils/Utils.mjs +2 -0
  129. package/build/utils/Utils.mjs.map +2 -2
  130. package/package.json +19 -14
  131. package/src/MatchMaker.ts +47 -15
  132. package/src/Protocol.ts +130 -59
  133. package/src/Rewind.ts +572 -0
  134. package/src/Room.ts +649 -235
  135. package/src/RoomMessages.ts +342 -0
  136. package/src/RoomPlugin.ts +563 -0
  137. package/src/Server.ts +82 -15
  138. package/src/Transport.ts +172 -9
  139. package/src/errors/RoomExceptions.ts +18 -4
  140. package/src/index.ts +23 -3
  141. package/src/input/InputBuffer.ts +549 -0
  142. package/src/input/RoomInput.ts +337 -0
  143. package/src/input/types.ts +503 -0
  144. package/src/internal.ts +46 -0
  145. package/src/matchmaker/LocalDriver/LocalDriver.ts +10 -0
  146. package/src/matchmaker/driver.ts +13 -0
  147. package/src/rooms/LobbyRoom.ts +12 -8
  148. package/src/rooms/QueueRoom.ts +1 -1
  149. package/src/rooms/RelayRoom.ts +9 -15
  150. package/src/router/default_routes.ts +6 -1
  151. package/src/router/index.ts +117 -11
  152. package/src/serializer/NoneSerializer.ts +3 -3
  153. package/src/serializer/SchemaSerializer.ts +110 -19
  154. package/src/serializer/Serializer.ts +13 -2
  155. package/src/utils/DevMode.ts +18 -13
  156. package/src/utils/UserSessionIndex.ts +311 -0
  157. package/src/utils/Utils.ts +9 -0
package/build/Room.cjs CHANGED
@@ -33,12 +33,18 @@ __export(Room_exports, {
33
33
  DEFAULT_SEAT_RESERVATION_TIME: () => DEFAULT_SEAT_RESERVATION_TIME,
34
34
  Room: () => Room,
35
35
  RoomInternalState: () => RoomInternalState,
36
- room: () => room,
36
+ RoomPlugin: () => import_RoomPlugin2.RoomPlugin,
37
+ attachToTestRoom: () => import_RoomPlugin2.attachToTestRoom,
38
+ definePlugins: () => import_RoomPlugin2.definePlugins,
37
39
  validate: () => validate
38
40
  });
39
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  module.exports = __toCommonJS(Room_exports);
40
- var import_msgpackr = require("@colyseus/msgpackr");
41
42
  var import_schema = require("@colyseus/schema");
43
+ var import_InputBuffer = require("./input/InputBuffer.cjs");
44
+ var import_RoomInput = require("./input/RoomInput.cjs");
45
+ var import_RoomMessages = require("./RoomMessages.cjs");
46
+ var import_Rewind = require("./Rewind.cjs");
47
+ var import_types = require("./input/types.cjs");
42
48
  var import_timer = require("@colyseus/timer");
43
49
  var import_events = require("events");
44
50
  var import_Logger = require("./Logger.cjs");
@@ -46,7 +52,6 @@ var import_NoneSerializer = require("./serializer/NoneSerializer.cjs");
46
52
  var import_SchemaSerializer = require("./serializer/SchemaSerializer.cjs");
47
53
  var import_Protocol = require("./Protocol.cjs");
48
54
  var import_Utils = require("./utils/Utils.cjs");
49
- var import_nanoevents = require("./utils/nanoevents.cjs");
50
55
  var import_DevMode = require("./utils/DevMode.cjs");
51
56
  var import_Debug = require("./Debug.cjs");
52
57
  var import_ServerError = require("./errors/ServerError.cjs");
@@ -55,9 +60,12 @@ var import_RoomExceptions = require("./errors/RoomExceptions.cjs");
55
60
  var import_StandardSchema = require("./utils/StandardSchema.cjs");
56
61
  var matchMaker = __toESM(require("./MatchMaker.cjs"), 1);
57
62
  var import_shared_types = require("@colyseus/shared-types");
63
+ var import_RoomPlugin = require("./RoomPlugin.cjs");
64
+ var import_RoomPlugin2 = require("./RoomPlugin.cjs");
58
65
  var DEFAULT_PATCH_RATE = 1e3 / 20;
59
66
  var DEFAULT_SIMULATION_INTERVAL = 1e3 / 60;
60
67
  var noneSerializer = new import_NoneSerializer.NoneSerializer();
68
+ var AFTER_PATCH_OPTS = Object.freeze({ afterNextPatch: true });
61
69
  var DEFAULT_SEAT_RESERVATION_TIME = Number(process.env.COLYSEUS_SEAT_RESERVATION_TIME || 15);
62
70
  function validate(format, handler) {
63
71
  return { format, handler };
@@ -122,21 +130,19 @@ var Room = class _Room {
122
130
  this._reservedSeatTimeouts = {};
123
131
  this._reconnections = {};
124
132
  this._reconnectionAttempts = {};
125
- this.onMessageEvents = (0, import_nanoevents.createNanoEvents)();
126
- this.onMessageValidators = {};
127
- this.onMessageFallbacks = {
128
- "__no_message_handler": (client, messageType, _) => {
129
- const errorMessage = `room onMessage for "${messageType}" not registered.`;
130
- (0, import_Debug.debugMessage)(`${errorMessage} (roomId: ${this.roomId})`);
131
- if (import_DevMode.isDevMode) {
132
- client.error(import_shared_types.ErrorCode.INVALID_PAYLOAD, errorMessage);
133
- } else {
134
- client.leave(import_shared_types.CloseCode.WITH_ERROR, errorMessage);
135
- }
136
- }
137
- };
133
+ /** @internal Message-routing layer: handler registry + user-message decode/dispatch. */
134
+ this.#_messages = new import_RoomMessages.RoomMessages(this);
138
135
  this._serializer = noneSerializer;
139
- this._afterNextPatchQueue = [];
136
+ /** Clients that staged `afterNextPatch` frames since the last patch, so the
137
+ * post-patch flush iterates only these — never the full client list. Shared by
138
+ * reference onto each client at join. Reset each `broadcastPatch`. */
139
+ this.#pendingFrameClients = [];
140
+ /** `broadcast(..., { afterNextPatch })` in NON-timed rooms, sent as a SHARED
141
+ * frame right after the next patch (one encode, N sends). Non-timed patches are
142
+ * themselves a shared buffer, so a per-client copy would force N× allocation in
143
+ * large rooms — sharing avoids that. TIMED rooms instead stage the broadcast onto
144
+ * each client's `_pendingFrames`. Drained each `broadcastPatch`. */
145
+ this.#afterPatchBroadcasts = [];
140
146
  this._internalState = RoomInternalState.CREATING;
141
147
  this._lockedExplicitly = false;
142
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  this.#_locked = false;
@@ -192,6 +198,17 @@ var Room = class _Room {
192
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  #_patchRate;
193
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  #_patchInterval;
194
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  #_state;
201
+ #_messages;
202
+ // Re-expose the registry for @colyseus/playground introspection and
203
+ // @colyseus/testing handler-swapping (both reach in via bracket access).
204
+ get onMessageEvents() {
205
+ return this.#_messages.events;
206
+ }
207
+ get onMessageValidators() {
208
+ return this.#_messages.validators;
209
+ }
210
+ #pendingFrameClients;
211
+ #afterPatchBroadcasts;
195
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  #_locked;
196
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  /**
197
214
  * This method is called by the MatchMaker before onCreate()
@@ -256,6 +273,9 @@ var Room = class _Room {
256
273
  if (this.#_state) {
257
274
  this.state = this.#_state;
258
275
  }
276
+ if (this.plugins !== void 0) {
277
+ (0, import_RoomPlugin.setupRoomPlugins)(this);
278
+ }
259
279
  if (this.messages !== void 0) {
260
280
  if (this.messages["_"]) {
261
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  this.onMessage("*", this.messages["_"].bind(this));
@@ -312,6 +332,44 @@ var Room = class _Room {
312
332
  }
313
333
  this.#_roomId = roomId;
314
334
  }
335
+ /**
336
+ * Declare the input schema and configuration in a single line. Returns the
337
+ * input API that gets assigned to `this.inputs` — call
338
+ * `this.inputs.get(sessionId)` per tick to consume.
339
+ *
340
+ * ```typescript
341
+ * class FpsRoom extends Room<{ input: MoveInput }> {
342
+ * inputs = this.defineInput(MoveInput, {
343
+ * seqField: "tick", // typed: only numeric fields of MoveInput
344
+ * bufferMaxSize: 64,
345
+ * });
346
+ *
347
+ * // …or without options — no seq dedupe, bufferMaxSize: 32:
348
+ * // inputs = this.defineInput(MoveInput);
349
+ * }
350
+ * ```
351
+ *
352
+ * **Defaults** when `opts` (or individual fields) are omitted:
353
+ * - `seqField`: unset — dedupe and `this.inputs.get(sessionId).at(value)` lookup are
354
+ * OPT-IN (lockstep / rollback). Name a monotonic numeric field here to enable
355
+ * them; redundant frames (`input[seqField]` ≤ the last seen) are then dropped.
356
+ * Leave unset for reliable, in-order channels where every frame is unique.
357
+ * - `bufferMaxSize`: `32` — enables per-client snapshot buffering for
358
+ * `this.inputs.get(sessionId)` iteration / `.consume() / .drain() / .next() /
359
+ * .take() / .peek() / .at()`. Set to `0` to disable buffering (the `.latest`
360
+ * read still works).
361
+ *
362
+ * **Consuming the buffer** — `for (const inp of this.inputs.get(sessionId))` (sugar
363
+ * for `.consume()`) is the per-entity loop: it consumes one at a time, so
364
+ * lag-comp `renderTime` tracks each input. `next()` (take exactly one, ack +1)
365
+ * suits a shared physics world stepped once for everyone; `drain()` returns the
366
+ * whole pending set as an array. See {@link InputAccessor} for the full
367
+ * per-entity-vs-shared-world guidance and why the choice affects the reconcile ack.
368
+ */
369
+ defineInput(type, opts) {
370
+ this._inputController ??= new import_RoomInput.RoomInput(this);
371
+ return this._inputController.define(type, opts);
372
+ }
315
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  /**
316
374
  * This method is called before onJoin() - this is where you should authenticate the client
317
375
  * @param client - The client that is authenticating.
@@ -371,7 +429,7 @@ var Room = class _Room {
371
429
  reservedSeat[3] && this._reconnections[reconnectionToken]?.[0] === sessionId
372
430
  );
373
431
  } else if (typeof reconnectionToken === "string") {
374
- return this.clients.getById(sessionId)?.reconnectionToken === reconnectionToken;
432
+ return this.clients.get(sessionId)?.reconnectionToken === reconnectionToken;
375
433
  }
376
434
  return false;
377
435
  }
@@ -389,22 +447,27 @@ var Room = class _Room {
389
447
  return void 0;
390
448
  }
391
449
  /**
392
- * (Optional) Set a simulation interval that can change the state of the game.
393
- * The simulation interval is your game loop.
450
+ * Set the room's game loop. `onTickCallback` runs every `delay` ms and receives
451
+ * the MEASURED wall-clock delta since the previous tick (a VARIABLE timestep).
452
+ * For deterministic, prediction-friendly simulation prefer
453
+ * {@link Room.setFixedTimestep}, which advances a fixed step via an accumulator.
394
454
  *
395
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  * @default 16.6ms (60fps)
396
456
  *
397
- * @param onTickCallback - You can implement your physics or world updates here!
398
- * This is a good place to update the room state.
399
- * @param delay - Interval delay on executing `onTickCallback` in milliseconds.
457
+ * @param onTickCallback - Your physics / world update a good place to mutate
458
+ * room state. Receives the measured delta (`this.clock.deltaTime`).
459
+ * @param delay - Interval between ticks in milliseconds.
400
460
  */
401
- setSimulationInterval(onTickCallback, delay = DEFAULT_SIMULATION_INTERVAL) {
461
+ setTimestep(onTickCallback, delay = DEFAULT_SIMULATION_INTERVAL) {
402
462
  if (this._simulationInterval) {
403
463
  clearInterval(this._simulationInterval);
404
464
  }
465
+ if (onTickCallback && this._inputController && this._inputController.options.tickRate === void 0) {
466
+ this._inputController.options.tickRate = Math.round(1e3 / delay);
467
+ }
405
468
  if (onTickCallback) {
406
469
  if (this.onUncaughtException !== void 0) {
407
- onTickCallback = (0, import_Utils.wrapTryCatch)(onTickCallback, this.onUncaughtException.bind(this), import_RoomExceptions.SimulationIntervalException, "setSimulationInterval");
470
+ onTickCallback = (0, import_Utils.wrapTryCatch)(onTickCallback, this.onUncaughtException.bind(this), import_RoomExceptions.TimestepException, "setTimestep");
408
471
  }
409
472
  this._simulationInterval = setInterval(() => {
410
473
  this.clock.tick();
@@ -412,6 +475,158 @@ var Room = class _Room {
412
475
  }, delay);
413
476
  }
414
477
  }
478
+ /**
479
+ * @deprecated Renamed to {@link Room.setTimestep} (which pairs with
480
+ * {@link Room.setFixedTimestep}). Kept for backwards compatibility — forwards
481
+ * to `setTimestep` unchanged.
482
+ */
483
+ setSimulationInterval(onTickCallback, delay = DEFAULT_SIMULATION_INTERVAL) {
484
+ this.setTimestep(onTickCallback, delay);
485
+ }
486
+ /**
487
+ * Fixed-timestep game loop with a framework-owned accumulator — the right
488
+ * default for prediction/rollback. Unlike {@link setTimestep} (which
489
+ * hands you the *measured* wall-clock delta), this runs `step` a whole number
490
+ * of times per real frame so each step advances by the SAME fixed
491
+ * `dt = 1/tickRate`; the measured delta only decides HOW MANY steps run. The
492
+ * fixed dt is delivered via {@link StepContext}, so the jittery wall-clock
493
+ * delta can't leak into deterministic simulation.
494
+ *
495
+ * `tickRate` is also the SINGLE SOURCE of the simulation rate: it's advertised
496
+ * to predicting clients via the join handshake (they predict at the matching
497
+ * `dt`), so don't also pass `tickRate` to {@link defineInput}.
498
+ *
499
+ * **`tickRate` couples three rates** — by design, one input == one fixed step
500
+ * == one server tick, so lowering `tickRate` to save bandwidth also lowers
501
+ * the simulation rate. To keep high-fidelity physics on a lower network rate,
502
+ * pass `{ subSteps: N }`: one input still drives one fixed step, but you
503
+ * integrate `N` engine sub-steps of `ctx.subDt` (= `ctx.dt / N`) inside it —
504
+ * physics at `tickRate * N` Hz, inputs at `tickRate`/sec. The same
505
+ * `subSteps`/`subDt` are cascaded to predicting clients (via the join
506
+ * handshake, onto their reconciler's step context), so client replay
507
+ * reproduces the sub-stepped trajectory exactly. Render interpolation already
508
+ * smooths above the step rate — most games don't need this; reach for it when
509
+ * the *simulation* needs the extra Hz (fast projectiles, stacking, tunneling).
510
+ *
511
+ * On a hitch the accumulator runs at most a few catch-up steps then drops the
512
+ * backlog (no spiral of death). Lag-comp is recorded once per real frame.
513
+ *
514
+ * **Consuming input inside the step** — how you consume each client's buffer
515
+ * depends on who integrates (see {@link InputAccessor}):
516
+ * - *Per-entity* (each body integrates itself): `for (const cmd of
517
+ * this.inputs.get(sid)) applyInput(player, cmd, ctx.dt)` — N inputs =
518
+ * N sub-integrations, ack lands on the newest applied, and `renderTime`
519
+ * tracks each input (lag comp stays exact per step).
520
+ * - *Shared world* (one solver step advances every body): consume exactly one
521
+ * input per entity per step with `this.inputs.get(sid).next()` (or `take(n)` +
522
+ * sub-step), then `world.step()` once. Draining all and applying only the
523
+ * latest would jump the reconcile ack past inputs you never simulated.
524
+ *
525
+ * @param step - Called once per fixed step with a {@link StepContext}.
526
+ * @param tickRate - Simulation rate in **Hz**. Defaults to 60.
527
+ * @param opts - `subSteps`: physics sub-steps per fixed step (integer ≥ 1,
528
+ * default 1) — see above.
529
+ *
530
+ * @example
531
+ * ```ts
532
+ * onCreate() {
533
+ * // 30 inputs/sec on the wire, physics integrated at 60 Hz:
534
+ * this.setFixedTimestep((ctx) => {
535
+ * this.applyInputs(ctx); // consume ONE input per client per step
536
+ * for (let i = 0; i < ctx.subSteps; i++) this.world.step(ctx.subDt);
537
+ * }, 30, { subSteps: 2 });
538
+ * }
539
+ * ```
540
+ */
541
+ setFixedTimestep(step, tickRate = Math.round(1e3 / DEFAULT_SIMULATION_INTERVAL), opts) {
542
+ if (this._simulationInterval) {
543
+ clearInterval(this._simulationInterval);
544
+ }
545
+ const stepMs = 1e3 / tickRate;
546
+ const stepSeconds = 1 / tickRate;
547
+ const subSteps = (0, import_InputBuffer.validateSubSteps)(opts?.subSteps, "setFixedTimestep") ?? this._inputController?.options.subSteps ?? 1;
548
+ if (this._inputController) {
549
+ this._inputController.options.tickRate = tickRate;
550
+ this._inputController.options.subSteps = subSteps;
551
+ }
552
+ let cb = step;
553
+ if (this.onUncaughtException !== void 0) {
554
+ cb = (0, import_Utils.wrapTryCatch)(step, this.onUncaughtException.bind(this), import_RoomExceptions.TimestepException, "setFixedTimestep");
555
+ }
556
+ let acc = 0;
557
+ let tick = 0;
558
+ const ctx = {
559
+ dt: stepSeconds,
560
+ dtMs: stepMs,
561
+ tick: 0,
562
+ subSteps,
563
+ subDt: stepSeconds / subSteps,
564
+ subDtMs: stepMs / subSteps
565
+ };
566
+ const MAX_CATCHUP_STEPS = 5;
567
+ this._simulationInterval = setInterval(() => {
568
+ this.clock.tick();
569
+ acc += this.clock.deltaTime;
570
+ let ran = 0;
571
+ while (acc >= stepMs && ran < MAX_CATCHUP_STEPS) {
572
+ acc -= stepMs;
573
+ ctx.tick = tick++;
574
+ cb(ctx);
575
+ ran++;
576
+ }
577
+ if (ran === MAX_CATCHUP_STEPS) {
578
+ acc = 0;
579
+ }
580
+ }, stepMs);
581
+ }
582
+ /** Server-side lag compensation, lazily created. @see allowRewindState */
583
+ #rewind;
584
+ /** @internal The rewind attachments' timeline mode (snapshot/reckon), or
585
+ * `undefined` when no rewind is configured. {@link RoomInput} reads it to
586
+ * derive the wire input stamp mode (snapshot → renderTime, reckon → reckonTime). */
587
+ _timelineMode() {
588
+ return this.#rewind?.timelineMode();
589
+ }
590
+ /**
591
+ * Enable server-side lag compensation: returns a {@link Rewind} that records the
592
+ * position history of the entities you attach and automatically snapshots them
593
+ * on each broadcast (the patchRate cadence). Attach the collections to rewind,
594
+ * then read past positions (at a client's renderTime) in your hit tests.
595
+ *
596
+ * @example
597
+ * ```ts
598
+ * const rewind = this.allowRewindState({ maxRewindMs: 500 });
599
+ * rewind.attachAll(this.state.enemies, { fields: ["x", "y"] });
600
+ * // in a hit test — rewind to where the SHOOTER saw the world:
601
+ * const seen = rewind.lastSeenBy(shooterSessionId); // needs this.defineInput(...)
602
+ * const seenX = seen.value(enemy, "x"), seenY = seen.value(enemy, "y");
603
+ * ```
604
+ *
605
+ * Per-client stamps auto-enable from the `attachAll` `mode` of the groups you
606
+ * rewind — no `renderTime` flag. The default auto-record fires on each
607
+ * broadcast, snapshotting exactly what the client receives — so the rewind
608
+ * reproduces the client's interpolation and hits stay exact even when the
609
+ * broadcast rate differs from the sim rate (`patchRate ≠ timestep`). Call
610
+ * `rewind.record()` yourself during a tick to take over that cadence (you then
611
+ * own correctness against your own broadcast rate).
612
+ */
613
+ allowRewindState(opts) {
614
+ this.#rewind = import_Rewind.Rewind.get(this, opts);
615
+ this.#rewind.bindRenderTime((sessionId) => {
616
+ const api = this._inputController?.api;
617
+ if (api === void 0) {
618
+ throw new Error(
619
+ "rewind.lastSeenBy() found no input API. Declare `inputs = this.defineInput(YourInput)`, or use rewind.at(time) with a render time you track yourself."
620
+ );
621
+ }
622
+ return api.get(sessionId).renderTime;
623
+ });
624
+ this.#rewind.bindReckonTime(
625
+ (sessionId) => this._inputController?.rawReckonTime(sessionId) ?? 0
626
+ );
627
+ this.#rewind.bindNow(() => this.clock.elapsedTime);
628
+ return this.#rewind;
629
+ }
415
630
  /**
416
631
  * @deprecated Use `.patchRate=` instead.
417
632
  */
@@ -428,19 +643,7 @@ var Room = class _Room {
428
643
  this._serializer = serializer;
429
644
  }
430
645
  async setMetadata(meta, persist = true) {
431
- if (!this._listing.metadata) {
432
- this._listing.metadata = meta;
433
- } else {
434
- for (const field in meta) {
435
- if (!meta.hasOwnProperty(field)) {
436
- continue;
437
- }
438
- this._listing.metadata[field] = meta[field];
439
- }
440
- if ("markModified" in this._listing) {
441
- this._listing.markModified("metadata");
442
- }
443
- }
646
+ this._listing.metadata = meta;
444
647
  if (persist && this._internalState === RoomInternalState.CREATED) {
445
648
  await matchMaker.driver.persist(this._listing);
446
649
  this._events.emit("metadata-change");
@@ -481,7 +684,8 @@ var Room = class _Room {
481
684
  *
482
685
  * @example
483
686
  * ```typescript
484
- * // Partial metadata update (merges with existing)
687
+ * // Merging with existing metadata: spread `this.metadata` yourself.
688
+ * // `metadata` is always REPLACED (not merged) by setMatchmaking()/setMetadata().
485
689
  * await this.setMatchmaking({
486
690
  * metadata: { ...this.metadata, round: this.metadata.round + 1 }
487
691
  * });
@@ -595,22 +799,12 @@ var Room = class _Room {
595
799
  */
596
800
  broadcast(type, ...args) {
597
801
  const [message, options] = args;
598
- if (options && options.afterNextPatch) {
599
- delete options.afterNextPatch;
600
- this._afterNextPatchQueue.push(["broadcast", [type, ...args]]);
601
- return;
602
- }
603
802
  this.broadcastMessageType(type, message, options);
604
803
  }
605
804
  /**
606
805
  * Broadcast bytes (UInt8Arrays) to a particular room
607
806
  */
608
807
  broadcastBytes(type, message, options) {
609
- if (options && options.afterNextPatch) {
610
- delete options.afterNextPatch;
611
- this._afterNextPatchQueue.push(["broadcastBytes", arguments]);
612
- return;
613
- }
614
808
  this.broadcastMessageType(type, message, options);
615
809
  }
616
810
  /**
@@ -626,33 +820,118 @@ var Room = class _Room {
626
820
  if (!this.state) {
627
821
  return false;
628
822
  }
629
- const hasChanges = this._serializer.applyPatches(this.clients, this.state);
630
- this._dequeueAfterPatchMessages();
823
+ const sNow = this.clock.elapsedTime;
824
+ const hasChanges = this._serializer.applyPatches(
825
+ this.clients,
826
+ this.state,
827
+ this._inputController !== void 0 ? { sNow } : void 0
828
+ );
829
+ this._flushPendingClientFrames();
830
+ this._flushAfterPatchBroadcasts();
831
+ const rw = this.#rewind;
832
+ if (rw !== void 0 && rw.lastRecordedAt !== sNow) {
833
+ rw.record(sNow, this.#_patchRate || void 0);
834
+ }
631
835
  return hasChanges;
632
836
  }
633
837
  onMessage(_messageType, _validationSchema, _callback) {
634
- const messageType = _messageType.toString();
635
- const validationSchema = typeof _callback === "function" ? _validationSchema : void 0;
636
- const callback = validationSchema === void 0 ? _validationSchema : _callback;
637
- const removeListener = this.onMessageEvents.on(messageType, this.onUncaughtException !== void 0 ? (0, import_Utils.wrapTryCatch)(callback, this.onUncaughtException.bind(this), import_RoomExceptions.OnMessageException, "onMessage", false, _messageType) : callback);
638
- if (validationSchema !== void 0) {
639
- this.onMessageValidators[messageType] = validationSchema;
640
- }
641
- return () => {
642
- removeListener();
643
- if (this.onMessageEvents.events[messageType].length === 0) {
644
- delete this.onMessageValidators[messageType];
645
- }
646
- };
838
+ return this.#_messages.on(_messageType, _validationSchema, _callback);
647
839
  }
648
840
  onMessageBytes(_messageType, _validationSchema, _callback) {
649
- const messageType = `_$b${_messageType}`;
650
- const validationSchema = typeof _callback === "function" ? _validationSchema : void 0;
651
- const callback = validationSchema === void 0 ? _validationSchema : _callback;
652
- if (validationSchema !== void 0) {
653
- return this.onMessage(messageType, validationSchema, callback);
654
- } else {
655
- return this.onMessage(messageType, callback);
841
+ return this.#_messages.on(`_$b${_messageType}`, _validationSchema, _callback);
842
+ }
843
+ // ---------------------------------------------------------------------------
844
+ // Operator API — used by @colyseus/admin (and monitor in due course)
845
+ // through `remoteRoomCall(roomId, methodName)`. Marked `@internal` because
846
+ // they're framework-tooling primitives, not part of the game-code surface.
847
+ // ---------------------------------------------------------------------------
848
+ /**
849
+ * Snapshot the room's live state for an inspector / admin UI. Includes:
850
+ *
851
+ * roomId, name, maxClients, locked, elapsedTime (ms),
852
+ * metadata, clients (sessionId + per-client elapsed + userId when set),
853
+ * state (the schema/json the SDK would see),
854
+ * stateSize (bytes of the encoded full state, or 0 when no serializer).
855
+ *
856
+ * The payload is intentionally plain JSON — `remoteRoomCall` serializes
857
+ * the return value across process boundaries.
858
+ *
859
+ * @internal Operator-only. Game code should not call this.
860
+ */
861
+ getInspectorView() {
862
+ const elapsed = this.clock.elapsedTime;
863
+ return {
864
+ roomId: this.roomId,
865
+ name: this.roomName,
866
+ clients: this.clients.length,
867
+ maxClients: this.maxClients,
868
+ locked: this.#_locked,
869
+ elapsedTime: elapsed,
870
+ metadata: this.metadata ?? null,
871
+ // Cast through `unknown`: `ExtractRoomClient<T>` vs `Client & ClientPrivate`
872
+ // don't structurally overlap (the user's `client` generic may carry a
873
+ // narrower userData/auth shape), but the runtime objects we walk here
874
+ // always have the private join-time field. The narrow per-property
875
+ // `(c as any)` reads below keep the cast scoped.
876
+ //
877
+ // userId / userEmail read straight off `client.auth` — the JWT
878
+ // payload @colyseus/auth's default onAuth decodes carries both
879
+ // when the user has them on file. Saves the admin a per-client
880
+ // database round-trip; falls back to null when the client signed
881
+ // in anonymously (or with a custom onAuth that returns a shape
882
+ // without those fields).
883
+ clientList: this.clients.map((c) => {
884
+ const auth = c.auth;
885
+ return {
886
+ sessionId: c.sessionId,
887
+ userId: c.userId ?? auth?.id ?? null,
888
+ userEmail: auth?.email ?? null,
889
+ elapsedTime: elapsed - (c._joinedAt ?? elapsed)
890
+ };
891
+ }),
892
+ state: this.state ?? null,
893
+ stateSize: this.#_inspectorStateSize()
894
+ };
895
+ }
896
+ /**
897
+ * Force-disconnect a single client by sessionId. No-op when the client
898
+ * isn't connected (idempotent — the caller doesn't need to race-check).
899
+ *
900
+ * @internal Operator-only. Game code disconnects clients by calling
901
+ * `.leave()` on the Client object directly.
902
+ */
903
+ kickClient(sessionId, closeCode = import_shared_types.CloseCode.CONSENTED, reason) {
904
+ for (const client of this.clients) {
905
+ if (client.sessionId === sessionId) {
906
+ this.#_forciblyCloseClient(client, closeCode, reason);
907
+ return;
908
+ }
909
+ }
910
+ }
911
+ /**
912
+ * Best-effort byte size of the current full state. Falls back to `0`
913
+ * when the room has no serializer or the serializer can't produce a
914
+ * payload (raw rooms, very-early-onCreate, etc.). The serializer
915
+ * detection mirrors `@colyseus/monitor`'s — we read whichever buffer
916
+ * is available across schema v2 and v3.
917
+ */
918
+ #_inspectorStateSize() {
919
+ const ser = this._serializer;
920
+ if (!ser) {
921
+ return 0;
922
+ }
923
+ const hasState = ser.encoder || ser.state;
924
+ if (!hasState) {
925
+ return 0;
926
+ }
927
+ try {
928
+ const full = ser.getFullState?.();
929
+ if (!full) {
930
+ return 0;
931
+ }
932
+ return full.byteLength ?? full.length ?? 0;
933
+ } catch {
934
+ return 0;
656
935
  }
657
936
  }
658
937
  /**
@@ -692,6 +971,7 @@ var Room = class _Room {
692
971
  async _onJoin(client, authContext, connectionOptions) {
693
972
  const sessionId = client.sessionId;
694
973
  client.reconnectionToken = (0, import_Utils.generateId)();
974
+ this._inputController?.allocate(client);
695
975
  if (this._reservedSeatTimeouts[sessionId]) {
696
976
  clearTimeout(this._reservedSeatTimeouts[sessionId]);
697
977
  delete this._reservedSeatTimeouts[sessionId];
@@ -700,7 +980,7 @@ var Room = class _Room {
700
980
  clearTimeout(this._autoDisposeTimeout);
701
981
  this._autoDisposeTimeout = void 0;
702
982
  }
703
- if (this._reservedSeats[sessionId] === void 0 && connectionOptions?.reconnectionToken && this.clients.getById(sessionId)?.reconnectionToken === connectionOptions.reconnectionToken) {
983
+ if (this._reservedSeats[sessionId] === void 0 && connectionOptions?.reconnectionToken && this.clients.get(sessionId)?.reconnectionToken === connectionOptions.reconnectionToken) {
704
984
  (0, import_Debug.debugMatchMaking)("attempting to reconnect client with a stale previous connection - sessionId: '%s', roomId: '%s'", client.sessionId, this.roomId);
705
985
  this._reconnectionAttempts[connectionOptions.reconnectionToken] = new import_Utils.Deferred();
706
986
  const reconnectionAttemptTimeout = setTimeout(() => {
@@ -721,13 +1001,14 @@ var Room = class _Room {
721
1001
  }
722
1002
  this._reservedSeats[sessionId][2] = true;
723
1003
  (0, import_Debug.debugMatchMaking)("consuming seat reservation, sessionId: '%s' (roomId: %s)", client.sessionId, this.roomId);
724
- client._afterNextPatchQueue = this._afterNextPatchQueue;
1004
+ client._pendingFrameClients = this.#pendingFrameClients;
725
1005
  client.ref["onleave"] = (_) => client.state = import_Transport.ClientState.LEAVING;
726
1006
  client.ref.once("close", client.ref["onleave"]);
727
1007
  if (isWaitingReconnection) {
728
1008
  const reconnectionToken = connectionOptions?.reconnectionToken;
729
1009
  if (reconnectionToken && this._reconnections[reconnectionToken]?.[0] === sessionId) {
730
1010
  this.clients.push(client);
1011
+ this._inputController?.register(sessionId, client);
731
1012
  await this._reconnections[reconnectionToken]?.[1].resolve(client);
732
1013
  try {
733
1014
  if (this.onReconnect) {
@@ -767,6 +1048,7 @@ var Room = class _Room {
767
1048
  throw new import_ServerError.ServerError(import_shared_types.CloseCode.WITH_ERROR, "already disconnected");
768
1049
  }
769
1050
  this.clients.push(client);
1051
+ this._inputController?.register(sessionId, client);
770
1052
  Object.defineProperty(this._reservedSeats, sessionId, {
771
1053
  value: this._reservedSeats[sessionId],
772
1054
  enumerable: false
@@ -794,6 +1076,7 @@ var Room = class _Room {
794
1076
  client.ref["onleave"] = this._onLeave.bind(this, client);
795
1077
  client.ref.once("close", client.ref["onleave"]);
796
1078
  client.ref.on("message", this._onMessage.bind(this, client));
1079
+ const extraSections = this._inputController?.handshakeSections();
797
1080
  client.raw(import_Protocol.getMessageBytes[import_shared_types.Protocol.JOIN_ROOM](
798
1081
  client.reconnectionToken,
799
1082
  this._serializer.id,
@@ -801,7 +1084,8 @@ var Room = class _Room {
801
1084
  * if skipHandshake is true, we don't need to send the handshake
802
1085
  * (in case client already has handshake data)
803
1086
  */
804
- connectionOptions?.skipHandshake ? void 0 : this._serializer.handshake && this._serializer.handshake()
1087
+ connectionOptions?.skipHandshake ? void 0 : this._serializer.handshake && this._serializer.handshake(),
1088
+ extraSections
805
1089
  ));
806
1090
  }
807
1091
  }
@@ -868,7 +1152,7 @@ var Room = class _Room {
868
1152
  }).finally(() => {
869
1153
  cleanup();
870
1154
  });
871
- if (this._reconnectionAttempts[reconnectionToken]) {
1155
+ if (this._reconnectionAttempts[reconnectionToken] !== void 0) {
872
1156
  (0, import_Debug.debugMatchMaking)("resolving reconnection attempt for client - sessionId: '%s', roomId: '%s'", sessionId, this.roomId);
873
1157
  this._reconnectionAttempts[reconnectionToken].resolve(true);
874
1158
  }
@@ -888,30 +1172,64 @@ var Room = class _Room {
888
1172
  (0, import_Debug.debugMessage)("broadcast: %O (roomId: %s)", message, this.roomId);
889
1173
  const encodedMessage = message instanceof Uint8Array ? import_Protocol.getMessageBytes.raw(import_shared_types.Protocol.ROOM_DATA_BYTES, type, void 0, message) : import_Protocol.getMessageBytes.raw(import_shared_types.Protocol.ROOM_DATA, type, message);
890
1174
  const except = typeof options.except !== "undefined" ? Array.isArray(options.except) ? options.except : [options.except] : void 0;
1175
+ if (options.afterNextPatch && this._inputController === void 0) {
1176
+ this.#afterPatchBroadcasts.push({ bytes: encodedMessage, except });
1177
+ return;
1178
+ }
1179
+ const sendOpts = options.afterNextPatch ? AFTER_PATCH_OPTS : void 0;
891
1180
  let numClients = this.clients.length;
892
1181
  while (numClients--) {
893
1182
  const client = this.clients[numClients];
894
1183
  if (!except || !except.includes(client)) {
895
- client.enqueueRaw(encodedMessage);
1184
+ client.enqueueRaw(encodedMessage, sendOpts);
1185
+ }
1186
+ }
1187
+ }
1188
+ /** Drain `#afterPatchBroadcasts` right after the patch — each as ONE shared
1189
+ * buffer fanned out to its (non-excepted) recipients. `enqueueRaw` handles
1190
+ * JOINED (send now) vs still-joining (buffer until JOIN) per client. */
1191
+ _flushAfterPatchBroadcasts() {
1192
+ const queued = this.#afterPatchBroadcasts;
1193
+ if (queued.length === 0) {
1194
+ return;
1195
+ }
1196
+ for (let i = 0; i < queued.length; i++) {
1197
+ const { bytes, except } = queued[i];
1198
+ let numClients = this.clients.length;
1199
+ while (numClients--) {
1200
+ const client = this.clients[numClients];
1201
+ if (!except || !except.includes(client)) {
1202
+ client.enqueueRaw(bytes);
1203
+ }
896
1204
  }
897
1205
  }
1206
+ queued.length = 0;
898
1207
  }
899
1208
  sendFullState(client) {
900
- client.raw(this._serializer.getFullState(client));
1209
+ client.raw(this._serializer.getFullState(
1210
+ client,
1211
+ this._inputController !== void 0 ? { sNow: this.clock.elapsedTime } : void 0
1212
+ ));
901
1213
  }
902
- _dequeueAfterPatchMessages() {
903
- const length = this._afterNextPatchQueue.length;
904
- if (length > 0) {
905
- for (let i = 0; i < length; i++) {
906
- const [target, args] = this._afterNextPatchQueue[i];
907
- if (target === "broadcast") {
908
- this.broadcast.apply(this, args);
909
- } else {
910
- target.raw.apply(target, args);
1214
+ /** Send each client's staged `afterNextPatch` frames as standalone frames right
1215
+ * after the patch, then reset the tracker. Iterates only the clients that staged
1216
+ * frames this cycle (`#pendingFrameClients`), never the full client list; empty
1217
+ * (→ O(1)) on a tick where nothing was staged. */
1218
+ _flushPendingClientFrames() {
1219
+ const dirty = this.#pendingFrameClients;
1220
+ if (dirty.length === 0) {
1221
+ return;
1222
+ }
1223
+ for (let i = 0; i < dirty.length; i++) {
1224
+ const frames = dirty[i]._pendingFrames;
1225
+ if (frames !== void 0 && frames.length > 0) {
1226
+ for (let j = 0; j < frames.length; j++) {
1227
+ dirty[i].raw(frames[j]);
911
1228
  }
1229
+ frames.length = 0;
912
1230
  }
913
- this._afterNextPatchQueue.splice(0, length);
914
1231
  }
1232
+ dirty.length = 0;
915
1233
  }
916
1234
  async _reserveSeat(sessionId, joinOptions = true, authData = void 0, seconds = this.seatReservationTimeout, allowReconnection = false, devModeReconnectionToken) {
917
1235
  if (!allowReconnection && this.hasReachedMaxClients()) {
@@ -945,6 +1263,7 @@ var Room = class _Room {
945
1263
  delete this._reconnections[devModeReconnectionToken];
946
1264
  delete this._reservedSeats[sessionId];
947
1265
  delete this._reservedSeatTimeouts[sessionId];
1266
+ this._inputController?.release(sessionId);
948
1267
  if (!allowReconnection) {
949
1268
  await this.#_decrementClientCount();
950
1269
  }
@@ -986,11 +1305,12 @@ var Room = class _Room {
986
1305
  this._simulationInterval = void 0;
987
1306
  }
988
1307
  if (this._autoDisposeTimeout) {
989
- clearInterval(this._autoDisposeTimeout);
1308
+ clearTimeout(this._autoDisposeTimeout);
990
1309
  this._autoDisposeTimeout = void 0;
991
1310
  }
992
1311
  this.clock.clear();
993
1312
  this.clock.stop();
1313
+ this._inputController?.dispose();
994
1314
  return await (userReturnData || Promise.resolve());
995
1315
  }
996
1316
  _onMessage(client, buffer) {
@@ -1009,49 +1329,18 @@ var Room = class _Room {
1009
1329
  return this.#_forciblyCloseClient(client, import_shared_types.CloseCode.WITH_ERROR);
1010
1330
  }
1011
1331
  const it = { offset: 1 };
1012
- const code = buffer[0];
1332
+ const code = buffer[0] & import_shared_types.PROTOCOL_CODE_MASK;
1333
+ const modifiers = buffer[0] & import_shared_types.PROTOCOL_MODIFIER_MASK;
1013
1334
  if (code === import_shared_types.Protocol.ROOM_DATA) {
1014
- const messageType = import_schema.decode.stringCheck(buffer, it) ? import_schema.decode.string(buffer, it) : import_schema.decode.number(buffer, it);
1015
- let message;
1016
- try {
1017
- message = buffer.byteLength > it.offset ? (0, import_msgpackr.unpack)(buffer.subarray(it.offset, buffer.byteLength)) : void 0;
1018
- (0, import_Debug.debugMessage)("received: '%s' -> %j (roomId: %s)", messageType, message, this.roomId);
1019
- if (this.onMessageValidators[messageType] !== void 0) {
1020
- message = (0, import_StandardSchema.standardValidate)(this.onMessageValidators[messageType], message);
1021
- }
1022
- } catch (e) {
1023
- (0, import_Debug.debugAndPrintError)(e);
1024
- client.leave(import_shared_types.CloseCode.WITH_ERROR);
1025
- return;
1026
- }
1027
- if (this.onMessageEvents.events[messageType]) {
1028
- this.onMessageEvents.emit(messageType, client, message);
1029
- } else if (this.onMessageEvents.events["*"]) {
1030
- this.onMessageEvents.emit("*", client, messageType, message);
1031
- } else {
1032
- this.onMessageFallbacks["__no_message_handler"](client, messageType, message);
1033
- }
1335
+ this.#_messages.onData(client, buffer, it);
1336
+ } else if (code === import_shared_types.Protocol.ROOM_REQUEST) {
1337
+ this.#_messages.onRequest(client, buffer, it);
1034
1338
  } else if (code === import_shared_types.Protocol.ROOM_DATA_BYTES) {
1035
- const messageType = import_schema.decode.stringCheck(buffer, it) ? import_schema.decode.string(buffer, it) : import_schema.decode.number(buffer, it);
1036
- let message = buffer.subarray(it.offset, buffer.byteLength);
1037
- (0, import_Debug.debugMessage)("received: '%s' -> %j (roomId: %s)", messageType, message, this.roomId);
1038
- const bytesMessageType = `_$b${messageType}`;
1039
- try {
1040
- if (this.onMessageValidators[bytesMessageType] !== void 0) {
1041
- message = (0, import_StandardSchema.standardValidate)(this.onMessageValidators[bytesMessageType], message);
1042
- }
1043
- } catch (e) {
1044
- (0, import_Debug.debugAndPrintError)(e);
1045
- client.leave(import_shared_types.CloseCode.WITH_ERROR);
1046
- return;
1047
- }
1048
- if (this.onMessageEvents.events[bytesMessageType]) {
1049
- this.onMessageEvents.emit(bytesMessageType, client, message);
1050
- } else if (this.onMessageEvents.events["*"]) {
1051
- this.onMessageEvents.emit("*", client, messageType, message);
1052
- } else {
1053
- this.onMessageFallbacks["__no_message_handler"](client, messageType, message);
1054
- }
1339
+ this.#_messages.onDataBytes(client, buffer, it);
1340
+ } else if (code === import_shared_types.Protocol.ROOM_INPUT_RELIABLE) {
1341
+ this._inputController?.decodeReliable(client, buffer, it, modifiers);
1342
+ } else if (code === import_shared_types.Protocol.ROOM_INPUT_UNRELIABLE) {
1343
+ this._inputController?.decodeUnreliable(client, buffer, modifiers);
1055
1344
  } else if (code === import_shared_types.Protocol.JOIN_ROOM && client.state === import_Transport.ClientState.JOINING) {
1056
1345
  client.state = import_Transport.ClientState.JOINED;
1057
1346
  client._joinedAt = this.clock.elapsedTime;
@@ -1068,10 +1357,10 @@ var Room = class _Room {
1068
1357
  this.#_forciblyCloseClient(client, import_shared_types.CloseCode.CONSENTED);
1069
1358
  }
1070
1359
  }
1071
- #_forciblyCloseClient(client, closeCode) {
1360
+ #_forciblyCloseClient(client, closeCode, reason) {
1072
1361
  client.ref.removeAllListeners("message");
1073
1362
  client.ref.removeListener("close", client.ref["onleave"]);
1074
- this._onLeave(client, closeCode).then(() => client.leave(closeCode));
1363
+ this._onLeave(client, closeCode).then(() => client.leave(closeCode, reason));
1075
1364
  }
1076
1365
  async _onLeave(client, code) {
1077
1366
  const method = code === import_shared_types.CloseCode.CONSENTED || client.state === import_Transport.ClientState.RECONNECTING ? this.onLeave : this.onDrop || this.onLeave;
@@ -1079,6 +1368,7 @@ var Room = class _Room {
1079
1368
  if (!this.clients.delete(client)) {
1080
1369
  return;
1081
1370
  }
1371
+ this._inputController?.freeze(client);
1082
1372
  if (method) {
1083
1373
  (0, import_Debug.debugMatchMaking)(`${method.name}, sessionId: '%s' (close code: %d, roomId: %s)`, client.sessionId, code, this.roomId);
1084
1374
  try {
@@ -1105,6 +1395,7 @@ var Room = class _Room {
1105
1395
  }
1106
1396
  const willDispose = await this.#_decrementClientCount();
1107
1397
  if (this._reservedSeats[client.sessionId] === void 0) {
1398
+ this._inputController?.release(client.sessionId);
1108
1399
  this._events.emit("leave", client, willDispose);
1109
1400
  }
1110
1401
  }
@@ -1168,28 +1459,13 @@ var Room = class _Room {
1168
1459
  }
1169
1460
  }
1170
1461
  };
1171
- function room(options) {
1172
- class _ extends Room {
1173
- constructor() {
1174
- super();
1175
- this.messages = options.messages;
1176
- if (options.state && typeof options.state === "function") {
1177
- this.state = options.state();
1178
- }
1179
- }
1180
- }
1181
- for (const key in options) {
1182
- if (typeof options[key] === "function") {
1183
- _.prototype[key] = options[key];
1184
- }
1185
- }
1186
- return _;
1187
- }
1188
1462
  // Annotate the CommonJS export names for ESM import in node:
1189
1463
  0 && (module.exports = {
1190
1464
  DEFAULT_SEAT_RESERVATION_TIME,
1191
1465
  Room,
1192
1466
  RoomInternalState,
1193
- room,
1467
+ RoomPlugin,
1468
+ attachToTestRoom,
1469
+ definePlugins,
1194
1470
  validate
1195
1471
  });