@colyseus/core 0.16.23 → 0.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/Debug.js +16 -4
- package/build/Debug.js.map +2 -2
- package/build/Debug.mjs +11 -1
- package/build/Debug.mjs.map +2 -2
- package/build/IPC.js +5 -3
- package/build/IPC.js.map +2 -2
- package/build/IPC.mjs +1 -0
- package/build/IPC.mjs.map +2 -2
- package/build/Logger.js +1 -0
- package/build/Logger.js.map +1 -1
- package/build/MatchMaker.js +148 -84
- package/build/MatchMaker.js.map +3 -3
- package/build/MatchMaker.mjs +130 -70
- package/build/MatchMaker.mjs.map +3 -3
- package/build/Protocol.js +54 -41
- package/build/Protocol.js.map +3 -3
- package/build/Protocol.mjs +52 -41
- package/build/Protocol.mjs.map +3 -3
- package/build/Room.js +430 -195
- package/build/Room.js.map +3 -3
- package/build/Room.mjs +417 -175
- package/build/Room.mjs.map +3 -3
- package/build/Server.js +48 -108
- package/build/Server.js.map +3 -3
- package/build/Server.mjs +39 -102
- package/build/Server.mjs.map +3 -3
- package/build/Stats.js +2 -1
- package/build/Stats.js.map +2 -2
- package/build/Stats.mjs.map +1 -1
- package/build/Transport.js +29 -11
- package/build/Transport.js.map +3 -3
- package/build/Transport.mjs +15 -9
- package/build/Transport.mjs.map +3 -3
- package/build/errors/RoomExceptions.js +9 -5
- package/build/errors/RoomExceptions.js.map +2 -2
- package/build/errors/RoomExceptions.mjs +8 -5
- package/build/errors/RoomExceptions.mjs.map +2 -2
- package/build/errors/SeatReservationError.js +1 -0
- package/build/errors/SeatReservationError.js.map +1 -1
- package/build/errors/ServerError.js +2 -1
- package/build/errors/ServerError.js.map +2 -2
- package/build/errors/ServerError.mjs.map +1 -1
- package/build/index.js +60 -26
- package/build/index.js.map +2 -2
- package/build/index.mjs +33 -7
- package/build/index.mjs.map +2 -2
- package/build/matchmaker/Lobby.js +13 -3
- package/build/matchmaker/Lobby.js.map +2 -2
- package/build/matchmaker/Lobby.mjs +11 -2
- package/build/matchmaker/Lobby.mjs.map +2 -2
- package/build/matchmaker/LocalDriver/LocalDriver.js +94 -0
- package/build/matchmaker/LocalDriver/LocalDriver.js.map +7 -0
- package/build/matchmaker/LocalDriver/LocalDriver.mjs +71 -0
- package/build/matchmaker/LocalDriver/LocalDriver.mjs.map +7 -0
- package/build/matchmaker/LocalDriver/Query.js +111 -0
- package/build/matchmaker/LocalDriver/Query.js.map +7 -0
- package/build/matchmaker/LocalDriver/Query.mjs +88 -0
- package/build/matchmaker/LocalDriver/Query.mjs.map +7 -0
- package/build/matchmaker/RegisteredHandler.js +57 -7
- package/build/matchmaker/RegisteredHandler.js.map +2 -2
- package/build/matchmaker/RegisteredHandler.mjs +54 -5
- package/build/matchmaker/RegisteredHandler.mjs.map +2 -2
- package/build/matchmaker/controller.js +8 -8
- package/build/matchmaker/controller.js.map +2 -2
- package/build/matchmaker/controller.mjs +4 -5
- package/build/matchmaker/controller.mjs.map +2 -2
- package/build/matchmaker/driver/api.js +21 -2
- package/build/matchmaker/driver/api.js.map +2 -2
- package/build/matchmaker/driver/api.mjs +18 -1
- package/build/matchmaker/driver/api.mjs.map +2 -2
- package/build/matchmaker/driver/local/LocalDriver.js +36 -7
- package/build/matchmaker/driver/local/LocalDriver.js.map +2 -2
- package/build/matchmaker/driver/local/LocalDriver.mjs +33 -5
- package/build/matchmaker/driver/local/LocalDriver.mjs.map +2 -2
- package/build/matchmaker/driver/local/Query.js +51 -18
- package/build/matchmaker/driver/local/Query.js.map +2 -2
- package/build/matchmaker/driver/local/Query.mjs +50 -18
- package/build/matchmaker/driver/local/Query.mjs.map +2 -2
- package/build/matchmaker/driver.js +44 -0
- package/build/matchmaker/driver.js.map +7 -0
- package/build/matchmaker/driver.mjs +20 -0
- package/build/matchmaker/driver.mjs.map +7 -0
- package/build/matchmaker/routes.js +79 -0
- package/build/matchmaker/routes.js.map +7 -0
- package/build/matchmaker/routes.mjs +45 -0
- package/build/matchmaker/routes.mjs.map +7 -0
- package/build/presence/LocalPresence.js +13 -27
- package/build/presence/LocalPresence.js.map +3 -3
- package/build/presence/LocalPresence.mjs +11 -16
- package/build/presence/LocalPresence.mjs.map +2 -2
- package/build/presence/Presence.js +37 -0
- package/build/presence/Presence.js.map +2 -2
- package/build/presence/Presence.mjs +29 -0
- package/build/presence/Presence.mjs.map +3 -3
- package/build/rooms/LobbyRoom.js +5 -5
- package/build/rooms/LobbyRoom.js.map +2 -2
- package/build/rooms/LobbyRoom.mjs +1 -2
- package/build/rooms/LobbyRoom.mjs.map +2 -2
- package/build/rooms/RankedQueueRoom.js +224 -0
- package/build/rooms/RankedQueueRoom.js.map +7 -0
- package/build/rooms/RankedQueueRoom.mjs +201 -0
- package/build/rooms/RankedQueueRoom.mjs.map +7 -0
- package/build/rooms/RelayRoom.js +6 -6
- package/build/rooms/RelayRoom.js.map +2 -2
- package/build/rooms/RelayRoom.mjs +4 -5
- package/build/rooms/RelayRoom.mjs.map +2 -2
- package/build/rooms/createRoom.js +51 -0
- package/build/rooms/createRoom.js.map +7 -0
- package/build/rooms/createRoom.mjs +28 -0
- package/build/rooms/createRoom.mjs.map +7 -0
- package/build/router/default_routes.js +79 -0
- package/build/router/default_routes.js.map +7 -0
- package/build/router/default_routes.mjs +45 -0
- package/build/router/default_routes.mjs.map +7 -0
- package/build/router/index.js +55 -0
- package/build/router/index.js.map +7 -0
- package/build/router/index.mjs +30 -0
- package/build/router/index.mjs.map +7 -0
- package/build/serializer/NoneSerializer.js +1 -0
- package/build/serializer/NoneSerializer.js.map +2 -2
- package/build/serializer/NoneSerializer.mjs.map +2 -2
- package/build/serializer/SchemaSerializer.js +6 -7
- package/build/serializer/SchemaSerializer.js.map +2 -2
- package/build/serializer/SchemaSerializer.mjs +3 -5
- package/build/serializer/SchemaSerializer.mjs.map +2 -2
- package/build/serializer/SchemaSerializerDebug.js +29 -0
- package/build/serializer/SchemaSerializerDebug.js.map +3 -3
- package/build/serializer/SchemaSerializerDebug.mjs +7 -0
- package/build/serializer/SchemaSerializerDebug.mjs.map +3 -3
- package/build/serializer/Serializer.js +1 -0
- package/build/serializer/Serializer.js.map +2 -2
- package/build/{Debug.d.ts → src/Debug.d.ts} +2 -1
- package/build/{IPC.d.ts → src/IPC.d.ts} +2 -2
- package/build/{MatchMaker.d.ts → src/MatchMaker.d.ts} +58 -33
- package/build/src/Protocol.d.ts +53 -0
- package/build/src/Room.d.ts +497 -0
- package/build/{Server.d.ts → src/Server.d.ts} +23 -25
- package/build/{Transport.d.ts → src/Transport.d.ts} +65 -22
- package/build/{errors → src/errors}/RoomExceptions.d.ts +8 -7
- package/build/src/index.d.ts +27 -0
- package/build/src/matchmaker/Lobby.d.ts +4 -0
- package/build/src/matchmaker/LocalDriver/LocalDriver.d.ts +17 -0
- package/build/src/matchmaker/LocalDriver/Query.d.ts +12 -0
- package/build/src/matchmaker/RegisteredHandler.d.ts +81 -0
- package/build/{matchmaker → src/matchmaker}/controller.d.ts +5 -6
- package/build/src/matchmaker/driver/api.d.ts +145 -0
- package/build/src/matchmaker/driver/local/LocalDriver.d.ts +17 -0
- package/build/src/matchmaker/driver/local/Query.d.ts +12 -0
- package/build/src/matchmaker/driver.d.ts +145 -0
- package/build/src/matchmaker/routes.d.ts +92 -0
- package/build/{presence → src/presence}/LocalPresence.d.ts +1 -1
- package/build/{presence → src/presence}/Presence.d.ts +2 -0
- package/build/{rooms → src/rooms}/LobbyRoom.d.ts +4 -4
- package/build/src/rooms/RankedQueueRoom.d.ts +125 -0
- package/build/{rooms → src/rooms}/RelayRoom.d.ts +5 -4
- package/build/src/rooms/createRoom.d.ts +65 -0
- package/build/src/router/default_routes.d.ts +103 -0
- package/build/src/router/index.d.ts +68 -0
- package/build/{serializer → src/serializer}/NoneSerializer.d.ts +2 -2
- package/build/{serializer → src/serializer}/SchemaSerializer.d.ts +9 -9
- package/build/{serializer → src/serializer}/Serializer.d.ts +3 -3
- package/build/{utils → src/utils}/DevMode.d.ts +5 -4
- package/build/{utils → src/utils}/StandardSchema.d.ts +1 -1
- package/build/{utils → src/utils}/Utils.d.ts +15 -4
- package/build/utils/DevMode.js +54 -26
- package/build/utils/DevMode.js.map +3 -3
- package/build/utils/DevMode.mjs +44 -19
- package/build/utils/DevMode.mjs.map +2 -2
- package/build/utils/StandardSchema.js.map +1 -1
- package/build/utils/StandardSchema.mjs.map +1 -1
- package/build/utils/Utils.js +8 -15
- package/build/utils/Utils.js.map +3 -3
- package/build/utils/Utils.mjs +6 -4
- package/build/utils/Utils.mjs.map +2 -2
- package/package.json +20 -14
- package/build/Protocol.d.ts +0 -37
- package/build/Room.d.ts +0 -265
- package/build/discovery/index.d.ts +0 -8
- package/build/discovery/index.js +0 -50
- package/build/discovery/index.js.map +0 -7
- package/build/discovery/index.mjs +0 -26
- package/build/discovery/index.mjs.map +0 -7
- package/build/index.d.ts +0 -24
- package/build/matchmaker/Lobby.d.ts +0 -4
- package/build/matchmaker/RegisteredHandler.d.ts +0 -19
- package/build/matchmaker/driver/Query.d.ts +0 -8
- package/build/matchmaker/driver/Query.js +0 -68
- package/build/matchmaker/driver/Query.js.map +0 -7
- package/build/matchmaker/driver/Query.mjs +0 -45
- package/build/matchmaker/driver/Query.mjs.map +0 -7
- package/build/matchmaker/driver/RoomData.d.ts +0 -19
- package/build/matchmaker/driver/RoomData.js +0 -79
- package/build/matchmaker/driver/RoomData.js.map +0 -7
- package/build/matchmaker/driver/RoomData.mjs +0 -56
- package/build/matchmaker/driver/RoomData.mjs.map +0 -7
- package/build/matchmaker/driver/api.d.ts +0 -104
- package/build/matchmaker/driver/index.d.ts +0 -13
- package/build/matchmaker/driver/index.js +0 -64
- package/build/matchmaker/driver/index.js.map +0 -7
- package/build/matchmaker/driver/index.mjs +0 -42
- package/build/matchmaker/driver/index.mjs.map +0 -7
- package/build/matchmaker/driver/interfaces.d.ts +0 -73
- package/build/matchmaker/driver/interfaces.js +0 -15
- package/build/matchmaker/driver/interfaces.js.map +0 -7
- package/build/matchmaker/driver/interfaces.mjs +0 -0
- package/build/matchmaker/driver/interfaces.mjs.map +0 -7
- package/build/matchmaker/driver/local/LocalDriver.d.ts +0 -13
- package/build/matchmaker/driver/local/Query.d.ts +0 -9
- package/build/matchmaker/driver/local/RoomData.d.ts +0 -19
- package/build/matchmaker/driver/local/RoomData.js +0 -79
- package/build/matchmaker/driver/local/RoomData.js.map +0 -7
- package/build/matchmaker/driver/local/RoomData.mjs +0 -57
- package/build/matchmaker/driver/local/RoomData.mjs.map +0 -7
- package/build/utils/types.d.ts +0 -1
- package/build/utils/types.js +0 -15
- package/build/utils/types.js.map +0 -7
- package/build/utils/types.mjs +0 -0
- package/build/utils/types.mjs.map +0 -7
- /package/build/{Logger.d.ts → src/Logger.d.ts} +0 -0
- /package/build/{Stats.d.ts → src/Stats.d.ts} +0 -0
- /package/build/{errors → src/errors}/SeatReservationError.d.ts +0 -0
- /package/build/{errors → src/errors}/ServerError.d.ts +0 -0
- /package/build/{serializer → src/serializer}/SchemaSerializerDebug.d.ts +0 -0
- /package/build/{utils → src/utils}/nanoevents.d.ts +0 -0
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return to;
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var RankedQueueRoom_exports = {};
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__export(RankedQueueRoom_exports, {
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RankedQueueRoom: () => RankedQueueRoom
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});
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module.exports = __toCommonJS(RankedQueueRoom_exports);
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var import_core = require("@colyseus/core");
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const DEFAULT_TEAM = /* @__PURE__ */ Symbol("$default_team");
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const DEFAULT_COMPARE = (client, matchGroup) => {
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const diff = Math.abs(client.rank - matchGroup.averageRank);
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const diffRatio = diff / matchGroup.averageRank;
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return diff < 10 || diffRatio <= 2;
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};
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class RankedQueueRoom extends import_core.Room {
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constructor() {
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super(...arguments);
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this.maxPlayers = 4;
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this.allowIncompleteGroups = false;
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this.maxWaitingCycles = 15;
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this.maxWaitingCyclesForPriority = 10;
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/**
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* Evaluate groups for each client at interval
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*/
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this.cycleTickInterval = 1e3;
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/**
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* Groups of players per iteration
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this.highPriorityGroups = [];
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this.compare = DEFAULT_COMPARE;
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this.onGroupReady = (group) => import_core.matchMaker.createRoom(this.matchRoomName, {});
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this.messages = {
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confirm: (client, _) => {
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queueData.confirmed = true;
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queueData.group.confirmed++;
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client.leave();
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};
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}
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onCreate(options) {
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this.maxWaitingCycles = options.maxWaitingCycles;
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}
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this.maxPlayers = options.maxPlayers;
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}
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this.maxTeamSize = options.maxTeamSize;
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}
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this.allowIncompleteGroups = options.allowIncompleteGroups;
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}
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this.compare = options.compare;
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}
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throw new import_core.ServerError(import_core.ErrorCode.APPLICATION_ERROR, "RankedQueueRoom: 'matchRoomName' option is required.");
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}
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(0, import_core.debugMatchMaking)("RankedQueueRoom#onCreate() maxPlayers: %d, maxWaitingCycles: %d, maxTeamSize: %d, allowIncompleteGroups: %d, roomNameToCreate: %s", this.maxPlayers, this.maxWaitingCycles, this.maxTeamSize, this.allowIncompleteGroups, this.matchRoomName);
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this.setSimulationInterval(() => this.reassignMatchGroups(), this.cycleTickInterval);
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}
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onJoin(client, options, auth) {
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teamId: options.teamId,
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options
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this.redistributeTeams(sortedClients);
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this.redistributeClients(sortedClients);
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this.evaluateHighPriorityGroups();
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this.processGroupsReady();
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}
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redistributeTeams(sortedClients) {
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teamsByID[teamId] = { teamId, clients: [], averageRank: 0 };
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}
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teamsByID[teamId].averageRank += client.userData.rank;
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teamsByID[teamId].clients.push(client);
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});
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team.averageRank /= team.clients.length;
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return team;
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}).sort((a, b) => {
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teams = teams.filter((team) => {
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currentGroup = this.redistributeClients(team.clients.splice(0, this.maxTeamSize), currentGroup, totalRank);
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redistributeClients(sortedClients, currentGroup = this.createMatchGroup(), totalRank = 0) {
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for (let i = 0, l = sortedClients.length; i < l; i++) {
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if (!this.compare(userData, currentGroup) && !userData.highPriority) {
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|
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if (currentGroup.clients.length === this.maxPlayers) {
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currentGroup = this.createMatchGroup();
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continue;
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}
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if (currentCycle >= this.maxWaitingCycles && this.allowIncompleteGroups) {
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if (this.highPriorityGroups.indexOf(currentGroup) === -1) {
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this.highPriorityGroups.push(currentGroup);
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} else if (this.maxWaitingCyclesForPriority !== void 0 && currentCycle >= this.maxWaitingCyclesForPriority) {
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userData.highPriority = true;
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}
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}
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return currentGroup;
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}
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evaluateHighPriorityGroups() {
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this.highPriorityGroups.forEach((group) => {
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group.ready = group.clients.every((c) => {
|
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return c.userData?.currentCycle > 1;
|
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});
|
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});
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}
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processGroupsReady() {
|
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this.groups.forEach(async (group) => {
|
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if (group.ready) {
|
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group.confirmed = 0;
|
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try {
|
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|
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const room = await this.onGroupReady.call(this, group);
|
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+
await import_core.matchMaker.reserveMultipleSeatsFor(
|
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room,
|
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group.clients.map((client) => ({
|
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+
sessionId: client.sessionId,
|
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options: client.userData.options,
|
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|
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auth: client.auth
|
|
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|
+
}))
|
|
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|
+
);
|
|
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|
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group.clients.forEach((client, i) => {
|
|
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|
+
client.send("seat", import_core.matchMaker.buildSeatReservation(room, client.sessionId));
|
|
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|
+
});
|
|
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|
+
} catch (e) {
|
|
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|
+
group.clients.forEach((client) => client.leave(1011, e.message));
|
|
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|
+
}
|
|
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|
+
} else {
|
|
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|
+
group.clients.forEach((client) => {
|
|
211
|
+
const queueClientCount = group.clients.length;
|
|
212
|
+
if (client.userData.lastQueueClientCount !== queueClientCount) {
|
|
213
|
+
client.userData.lastQueueClientCount = queueClientCount;
|
|
214
|
+
client.send("clients", queueClientCount);
|
|
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|
+
}
|
|
216
|
+
});
|
|
217
|
+
}
|
|
218
|
+
});
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
222
|
+
0 && (module.exports = {
|
|
223
|
+
RankedQueueRoom
|
|
224
|
+
});
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
{
|
|
2
|
+
"version": 3,
|
|
3
|
+
"sources": ["../../src/rooms/RankedQueueRoom.ts"],
|
|
4
|
+
"sourcesContent": ["import { Room, type Client, matchMaker, type IRoomCache, debugMatchMaking, ServerError, ErrorCode, isDevMode, } from \"@colyseus/core\";\n\nexport interface RankedQueueOptions {\n /**\n * number of players on each match\n */\n maxPlayers?: number;\n\n /**\n * name of the room to create\n */\n matchRoomName: string;\n\n /**\n * after these cycles, create a match with a bot\n */\n maxWaitingCycles?: number;\n\n /**\n * after this time, try to fit this client with a not-so-compatible group\n */\n maxWaitingCyclesForPriority?: number;\n\n /**\n * If set, teams must have the same size to be matched together\n */\n maxTeamSize?: number;\n\n /**\n * If `allowIncompleteGroups` is true, players inside an unmatched group (that\n * did not reached `maxPlayers`, and `maxWaitingCycles` has been\n * reached) will be matched together. Your room should fill the remaining\n * spots with \"bots\" on this case.\n */\n allowIncompleteGroups?: boolean;\n\n /**\n * Comparison function for matching clients to groups\n * Returns true if the client is compatible with the group\n */\n compare?: (client: ClientQueueData, matchGroup: MatchGroup) => boolean;\n\n /**\n *\n * When onGroupReady is set, the \"roomNameToCreate\" option is ignored.\n */\n onGroupReady?: (this: RankedQueueRoom, group: MatchGroup) => Promise<IRoomCache>;\n}\n\nexport interface MatchGroup {\n averageRank: number;\n clients: Array<Client<{ userData: ClientQueueData }>>,\n ready?: boolean;\n confirmed?: number;\n}\n\nexport interface MatchTeam {\n averageRank: number;\n clients: Array<Client<{ userData: ClientQueueData }>>,\n teamId: string | symbol;\n}\n\nexport interface ClientQueueData {\n /**\n * Rank of the client\n */\n rank: number;\n\n /**\n * Timestamp of when the client entered the queue\n */\n currentCycle?: number;\n\n /**\n * Optional: if matching with a team, the team ID\n */\n teamId?: string;\n\n /**\n * Additional options passed by the client when joining the room\n */\n options?: any;\n\n /**\n * Match group the client is currently in\n */\n group?: MatchGroup;\n\n /**\n * Whether the client has confirmed the connection to the room\n */\n confirmed?: boolean;\n\n /**\n * Whether the client should be prioritized in the queue\n * (e.g. for players that are waiting for a long time)\n */\n highPriority?: boolean;\n\n /**\n * The last number of clients in the queue sent to the client\n */\n lastQueueClientCount?: number;\n}\n\nconst DEFAULT_TEAM = Symbol(\"$default_team\");\nconst DEFAULT_COMPARE = (client: ClientQueueData, matchGroup: MatchGroup) => {\n const diff = Math.abs(client.rank - matchGroup.averageRank);\n const diffRatio = (diff / matchGroup.averageRank);\n // If diff ratio is too high, create a new match group\n return (diff < 10 || diffRatio <= 2);\n}\n\nexport class RankedQueueRoom extends Room {\n maxPlayers = 4;\n maxTeamSize: number;\n allowIncompleteGroups: boolean = false;\n\n maxWaitingCycles = 15;\n maxWaitingCyclesForPriority?: number = 10;\n\n /**\n * Evaluate groups for each client at interval\n */\n cycleTickInterval = 1000;\n\n /**\n * Groups of players per iteration\n */\n groups: MatchGroup[] = [];\n highPriorityGroups: MatchGroup[] = [];\n\n matchRoomName: string;\n\n protected compare = DEFAULT_COMPARE;\n protected onGroupReady = (group: MatchGroup) => matchMaker.createRoom(this.matchRoomName, {});\n\n messages = {\n confirm: (client: Client, _: unknown) => {\n const queueData = client.userData;\n\n if (queueData && queueData.group && typeof (queueData.group.confirmed) === \"number\") {\n queueData.confirmed = true;\n queueData.group.confirmed++;\n client.leave();\n }\n },\n }\n\n onCreate(options: RankedQueueOptions) {\n if (typeof(options.maxWaitingCycles) === \"number\") {\n this.maxWaitingCycles = options.maxWaitingCycles;\n }\n\n if (typeof(options.maxPlayers) === \"number\") {\n this.maxPlayers = options.maxPlayers;\n }\n\n if (typeof(options.maxTeamSize) === \"number\") {\n this.maxTeamSize = options.maxTeamSize;\n }\n\n if (typeof(options.allowIncompleteGroups) !== \"undefined\") {\n this.allowIncompleteGroups = options.allowIncompleteGroups;\n }\n\n if (typeof(options.compare) === \"function\") {\n this.compare = options.compare;\n }\n\n if (typeof(options.onGroupReady) === \"function\") {\n this.onGroupReady = options.onGroupReady;\n }\n\n if (options.matchRoomName) {\n this.matchRoomName = options.matchRoomName;\n\n } else {\n throw new ServerError(ErrorCode.APPLICATION_ERROR, \"RankedQueueRoom: 'matchRoomName' option is required.\");\n }\n\n debugMatchMaking(\"RankedQueueRoom#onCreate() maxPlayers: %d, maxWaitingCycles: %d, maxTeamSize: %d, allowIncompleteGroups: %d, roomNameToCreate: %s\", this.maxPlayers, this.maxWaitingCycles, this.maxTeamSize, this.allowIncompleteGroups, this.matchRoomName);\n\n /**\n * Redistribute clients into groups at every interval\n */\n this.setSimulationInterval(() => this.reassignMatchGroups(), this.cycleTickInterval);\n }\n\n onJoin(client: Client, options: any, auth?: unknown) {\n this.addToQueue(client, {\n rank: options.rank,\n teamId: options.teamId,\n options,\n });\n }\n\n addToQueue(client: Client, queueData: ClientQueueData) {\n if (queueData.currentCycle === undefined) {\n queueData.currentCycle = 0;\n }\n client.userData = queueData;\n\n // FIXME: reassign groups upon joining [?] (without incrementing cycle count)\n client.send(\"clients\", 1);\n }\n\n createMatchGroup() {\n const group: MatchGroup = { clients: [], averageRank: 0 };\n this.groups.push(group);\n return group;\n }\n\n reassignMatchGroups() {\n // Re-set all groups\n this.groups.length = 0;\n this.highPriorityGroups.length = 0;\n\n const sortedClients = (this.clients)\n .filter((client) => {\n // Filter out:\n // - clients that are not in the queue\n // - clients that are already in a \"ready\" group\n return (\n client.userData &&\n client.userData.group?.ready !== true\n );\n })\n .sort((a, b) => {\n //\n // Sort by rank ascending\n //\n return a.userData.rank - b.userData.rank;\n });\n\n //\n // The room either distribute by teams or by clients\n //\n if (typeof(this.maxTeamSize) === \"number\") {\n this.redistributeTeams(sortedClients);\n\n } else {\n this.redistributeClients(sortedClients);\n }\n\n this.evaluateHighPriorityGroups();\n this.processGroupsReady();\n }\n\n redistributeTeams(sortedClients: Client<{ userData: ClientQueueData }>[]) {\n const teamsByID: { [teamId: string | symbol]: MatchTeam } = {};\n\n sortedClients.forEach((client) => {\n const teamId = client.userData.teamId || DEFAULT_TEAM;\n\n // Create a new team if it doesn't exist\n if (!teamsByID[teamId]) {\n teamsByID[teamId] = { teamId: teamId, clients: [], averageRank: 0, };\n }\n\n teamsByID[teamId].averageRank += client.userData.rank;\n teamsByID[teamId].clients.push(client);\n });\n\n // Calculate average rank for each team\n let teams = Object.values(teamsByID).map((team) => {\n team.averageRank /= team.clients.length;\n return team;\n }).sort((a, b) => {\n // Sort by average rank ascending\n return a.averageRank - b.averageRank;\n });\n\n // Iterate over teams multiple times until all clients are assigned to a group\n do {\n let currentGroup: MatchGroup = this.createMatchGroup();\n teams = teams.filter((team) => {\n // Remove clients from the team and add them to the current group\n const totalRank = team.averageRank * team.clients.length;\n\n // currentGroup.averageRank = (currentGroup.averageRank === undefined)\n // ? team.averageRank\n // : (currentGroup.averageRank + team.averageRank) / ;\n currentGroup = this.redistributeClients(team.clients.splice(0, this.maxTeamSize), currentGroup, totalRank);\n\n if (team.clients.length >= this.maxTeamSize) {\n // team still has enough clients to form a group\n return true;\n }\n\n // increment cycle count for all clients in the team\n team.clients.forEach((client) => client.userData.currentCycle++);\n\n return false;\n });\n } while (teams.length >= 2);\n }\n\n redistributeClients(\n sortedClients: Client<{ userData: ClientQueueData }>[],\n currentGroup: MatchGroup = this.createMatchGroup(),\n totalRank: number = 0,\n ) {\n for (let i = 0, l = sortedClients.length; i < l; i++) {\n const client = sortedClients[i];\n const userData = client.userData;\n const currentCycle = userData.currentCycle++;\n\n if (currentGroup.averageRank > 0) {\n if (\n !this.compare(userData, currentGroup) &&\n !userData.highPriority\n ) {\n currentGroup = this.createMatchGroup();\n totalRank = 0;\n }\n }\n\n userData.group = currentGroup;\n currentGroup.clients.push(client);\n\n totalRank += userData.rank;\n currentGroup.averageRank = totalRank / currentGroup.clients.length;\n\n // Enough players in the group, mark it as ready!\n if (currentGroup.clients.length === this.maxPlayers) {\n currentGroup.ready = true;\n currentGroup = this.createMatchGroup();\n totalRank = 0;\n continue;\n }\n\n if (currentCycle >= this.maxWaitingCycles && this.allowIncompleteGroups) {\n /**\n * Match long-waiting clients with bots\n */\n if (this.highPriorityGroups.indexOf(currentGroup) === -1) {\n this.highPriorityGroups.push(currentGroup);\n }\n\n } else if (\n this.maxWaitingCyclesForPriority !== undefined &&\n currentCycle >= this.maxWaitingCyclesForPriority\n ) {\n /**\n * Force this client to join a group, even if rank is incompatible\n */\n userData.highPriority = true;\n }\n }\n\n return currentGroup;\n }\n\n evaluateHighPriorityGroups() {\n /**\n * Evaluate groups with high priority clients\n */\n this.highPriorityGroups.forEach((group) => {\n group.ready = group.clients.every((c) => {\n // Give new clients another chance to join a group that is not \"high priority\"\n return c.userData?.currentCycle > 1;\n // return c.userData?.currentCycle >= this.maxWaitingCycles;\n });\n });\n }\n\n processGroupsReady() {\n this.groups.forEach(async (group) => {\n if (group.ready) {\n group.confirmed = 0;\n\n try {\n /**\n * Create room instance in the server.\n */\n const room = await this.onGroupReady.call(this, group);\n\n /**\n * Reserve a seat for each client in the group.\n * (If one fails, force all clients to leave, re-queueing is up to the client-side logic)\n */\n await matchMaker.reserveMultipleSeatsFor(\n room,\n group.clients.map((client) => ({\n sessionId: client.sessionId,\n options: client.userData.options,\n auth: client.auth,\n })),\n );\n\n /**\n * Send room data for new WebSocket connection!\n */\n group.clients.forEach((client, i) => {\n client.send(\"seat\", matchMaker.buildSeatReservation(room, client.sessionId));\n });\n\n } catch (e: any) {\n //\n // If creating a room, or reserving a seat failed - fail all clients\n // Whether the clients retry or not is up to the client-side logic\n //\n group.clients.forEach(client => client.leave(1011, e.message));\n }\n\n } else {\n /**\n * Notify clients within the group on how many players are in the queue\n */\n group.clients.forEach((client) => {\n //\n // avoid sending the same number of clients to the client if it hasn't changed\n //\n const queueClientCount = group.clients.length;\n if (client.userData.lastQueueClientCount !== queueClientCount) {\n client.userData.lastQueueClientCount = queueClientCount;\n client.send(\"clients\", queueClientCount);\n }\n });\n }\n });\n }\n\n}"],
|
|
5
|
+
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|
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6
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+
"names": []
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7
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+
}
|
|
@@ -0,0 +1,201 @@
|
|
|
1
|
+
// packages/core/src/rooms/RankedQueueRoom.ts
|
|
2
|
+
import { Room, matchMaker, debugMatchMaking, ServerError, ErrorCode } from "@colyseus/core";
|
|
3
|
+
var DEFAULT_TEAM = /* @__PURE__ */ Symbol("$default_team");
|
|
4
|
+
var DEFAULT_COMPARE = (client, matchGroup) => {
|
|
5
|
+
const diff = Math.abs(client.rank - matchGroup.averageRank);
|
|
6
|
+
const diffRatio = diff / matchGroup.averageRank;
|
|
7
|
+
return diff < 10 || diffRatio <= 2;
|
|
8
|
+
};
|
|
9
|
+
var RankedQueueRoom = class extends Room {
|
|
10
|
+
constructor() {
|
|
11
|
+
super(...arguments);
|
|
12
|
+
this.maxPlayers = 4;
|
|
13
|
+
this.allowIncompleteGroups = false;
|
|
14
|
+
this.maxWaitingCycles = 15;
|
|
15
|
+
this.maxWaitingCyclesForPriority = 10;
|
|
16
|
+
/**
|
|
17
|
+
* Evaluate groups for each client at interval
|
|
18
|
+
*/
|
|
19
|
+
this.cycleTickInterval = 1e3;
|
|
20
|
+
/**
|
|
21
|
+
* Groups of players per iteration
|
|
22
|
+
*/
|
|
23
|
+
this.groups = [];
|
|
24
|
+
this.highPriorityGroups = [];
|
|
25
|
+
this.compare = DEFAULT_COMPARE;
|
|
26
|
+
this.onGroupReady = (group) => matchMaker.createRoom(this.matchRoomName, {});
|
|
27
|
+
this.messages = {
|
|
28
|
+
confirm: (client, _) => {
|
|
29
|
+
const queueData = client.userData;
|
|
30
|
+
if (queueData && queueData.group && typeof queueData.group.confirmed === "number") {
|
|
31
|
+
queueData.confirmed = true;
|
|
32
|
+
queueData.group.confirmed++;
|
|
33
|
+
client.leave();
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
};
|
|
37
|
+
}
|
|
38
|
+
onCreate(options) {
|
|
39
|
+
if (typeof options.maxWaitingCycles === "number") {
|
|
40
|
+
this.maxWaitingCycles = options.maxWaitingCycles;
|
|
41
|
+
}
|
|
42
|
+
if (typeof options.maxPlayers === "number") {
|
|
43
|
+
this.maxPlayers = options.maxPlayers;
|
|
44
|
+
}
|
|
45
|
+
if (typeof options.maxTeamSize === "number") {
|
|
46
|
+
this.maxTeamSize = options.maxTeamSize;
|
|
47
|
+
}
|
|
48
|
+
if (typeof options.allowIncompleteGroups !== "undefined") {
|
|
49
|
+
this.allowIncompleteGroups = options.allowIncompleteGroups;
|
|
50
|
+
}
|
|
51
|
+
if (typeof options.compare === "function") {
|
|
52
|
+
this.compare = options.compare;
|
|
53
|
+
}
|
|
54
|
+
if (typeof options.onGroupReady === "function") {
|
|
55
|
+
this.onGroupReady = options.onGroupReady;
|
|
56
|
+
}
|
|
57
|
+
if (options.matchRoomName) {
|
|
58
|
+
this.matchRoomName = options.matchRoomName;
|
|
59
|
+
} else {
|
|
60
|
+
throw new ServerError(ErrorCode.APPLICATION_ERROR, "RankedQueueRoom: 'matchRoomName' option is required.");
|
|
61
|
+
}
|
|
62
|
+
debugMatchMaking("RankedQueueRoom#onCreate() maxPlayers: %d, maxWaitingCycles: %d, maxTeamSize: %d, allowIncompleteGroups: %d, roomNameToCreate: %s", this.maxPlayers, this.maxWaitingCycles, this.maxTeamSize, this.allowIncompleteGroups, this.matchRoomName);
|
|
63
|
+
this.setSimulationInterval(() => this.reassignMatchGroups(), this.cycleTickInterval);
|
|
64
|
+
}
|
|
65
|
+
onJoin(client, options, auth) {
|
|
66
|
+
this.addToQueue(client, {
|
|
67
|
+
rank: options.rank,
|
|
68
|
+
teamId: options.teamId,
|
|
69
|
+
options
|
|
70
|
+
});
|
|
71
|
+
}
|
|
72
|
+
addToQueue(client, queueData) {
|
|
73
|
+
if (queueData.currentCycle === void 0) {
|
|
74
|
+
queueData.currentCycle = 0;
|
|
75
|
+
}
|
|
76
|
+
client.userData = queueData;
|
|
77
|
+
client.send("clients", 1);
|
|
78
|
+
}
|
|
79
|
+
createMatchGroup() {
|
|
80
|
+
const group = { clients: [], averageRank: 0 };
|
|
81
|
+
this.groups.push(group);
|
|
82
|
+
return group;
|
|
83
|
+
}
|
|
84
|
+
reassignMatchGroups() {
|
|
85
|
+
this.groups.length = 0;
|
|
86
|
+
this.highPriorityGroups.length = 0;
|
|
87
|
+
const sortedClients = this.clients.filter((client) => {
|
|
88
|
+
return client.userData && client.userData.group?.ready !== true;
|
|
89
|
+
}).sort((a, b) => {
|
|
90
|
+
return a.userData.rank - b.userData.rank;
|
|
91
|
+
});
|
|
92
|
+
if (typeof this.maxTeamSize === "number") {
|
|
93
|
+
this.redistributeTeams(sortedClients);
|
|
94
|
+
} else {
|
|
95
|
+
this.redistributeClients(sortedClients);
|
|
96
|
+
}
|
|
97
|
+
this.evaluateHighPriorityGroups();
|
|
98
|
+
this.processGroupsReady();
|
|
99
|
+
}
|
|
100
|
+
redistributeTeams(sortedClients) {
|
|
101
|
+
const teamsByID = {};
|
|
102
|
+
sortedClients.forEach((client) => {
|
|
103
|
+
const teamId = client.userData.teamId || DEFAULT_TEAM;
|
|
104
|
+
if (!teamsByID[teamId]) {
|
|
105
|
+
teamsByID[teamId] = { teamId, clients: [], averageRank: 0 };
|
|
106
|
+
}
|
|
107
|
+
teamsByID[teamId].averageRank += client.userData.rank;
|
|
108
|
+
teamsByID[teamId].clients.push(client);
|
|
109
|
+
});
|
|
110
|
+
let teams = Object.values(teamsByID).map((team) => {
|
|
111
|
+
team.averageRank /= team.clients.length;
|
|
112
|
+
return team;
|
|
113
|
+
}).sort((a, b) => {
|
|
114
|
+
return a.averageRank - b.averageRank;
|
|
115
|
+
});
|
|
116
|
+
do {
|
|
117
|
+
let currentGroup = this.createMatchGroup();
|
|
118
|
+
teams = teams.filter((team) => {
|
|
119
|
+
const totalRank = team.averageRank * team.clients.length;
|
|
120
|
+
currentGroup = this.redistributeClients(team.clients.splice(0, this.maxTeamSize), currentGroup, totalRank);
|
|
121
|
+
if (team.clients.length >= this.maxTeamSize) {
|
|
122
|
+
return true;
|
|
123
|
+
}
|
|
124
|
+
team.clients.forEach((client) => client.userData.currentCycle++);
|
|
125
|
+
return false;
|
|
126
|
+
});
|
|
127
|
+
} while (teams.length >= 2);
|
|
128
|
+
}
|
|
129
|
+
redistributeClients(sortedClients, currentGroup = this.createMatchGroup(), totalRank = 0) {
|
|
130
|
+
for (let i = 0, l = sortedClients.length; i < l; i++) {
|
|
131
|
+
const client = sortedClients[i];
|
|
132
|
+
const userData = client.userData;
|
|
133
|
+
const currentCycle = userData.currentCycle++;
|
|
134
|
+
if (currentGroup.averageRank > 0) {
|
|
135
|
+
if (!this.compare(userData, currentGroup) && !userData.highPriority) {
|
|
136
|
+
currentGroup = this.createMatchGroup();
|
|
137
|
+
totalRank = 0;
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
userData.group = currentGroup;
|
|
141
|
+
currentGroup.clients.push(client);
|
|
142
|
+
totalRank += userData.rank;
|
|
143
|
+
currentGroup.averageRank = totalRank / currentGroup.clients.length;
|
|
144
|
+
if (currentGroup.clients.length === this.maxPlayers) {
|
|
145
|
+
currentGroup.ready = true;
|
|
146
|
+
currentGroup = this.createMatchGroup();
|
|
147
|
+
totalRank = 0;
|
|
148
|
+
continue;
|
|
149
|
+
}
|
|
150
|
+
if (currentCycle >= this.maxWaitingCycles && this.allowIncompleteGroups) {
|
|
151
|
+
if (this.highPriorityGroups.indexOf(currentGroup) === -1) {
|
|
152
|
+
this.highPriorityGroups.push(currentGroup);
|
|
153
|
+
}
|
|
154
|
+
} else if (this.maxWaitingCyclesForPriority !== void 0 && currentCycle >= this.maxWaitingCyclesForPriority) {
|
|
155
|
+
userData.highPriority = true;
|
|
156
|
+
}
|
|
157
|
+
}
|
|
158
|
+
return currentGroup;
|
|
159
|
+
}
|
|
160
|
+
evaluateHighPriorityGroups() {
|
|
161
|
+
this.highPriorityGroups.forEach((group) => {
|
|
162
|
+
group.ready = group.clients.every((c) => {
|
|
163
|
+
return c.userData?.currentCycle > 1;
|
|
164
|
+
});
|
|
165
|
+
});
|
|
166
|
+
}
|
|
167
|
+
processGroupsReady() {
|
|
168
|
+
this.groups.forEach(async (group) => {
|
|
169
|
+
if (group.ready) {
|
|
170
|
+
group.confirmed = 0;
|
|
171
|
+
try {
|
|
172
|
+
const room = await this.onGroupReady.call(this, group);
|
|
173
|
+
await matchMaker.reserveMultipleSeatsFor(
|
|
174
|
+
room,
|
|
175
|
+
group.clients.map((client) => ({
|
|
176
|
+
sessionId: client.sessionId,
|
|
177
|
+
options: client.userData.options,
|
|
178
|
+
auth: client.auth
|
|
179
|
+
}))
|
|
180
|
+
);
|
|
181
|
+
group.clients.forEach((client, i) => {
|
|
182
|
+
client.send("seat", matchMaker.buildSeatReservation(room, client.sessionId));
|
|
183
|
+
});
|
|
184
|
+
} catch (e) {
|
|
185
|
+
group.clients.forEach((client) => client.leave(1011, e.message));
|
|
186
|
+
}
|
|
187
|
+
} else {
|
|
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group.clients.forEach((client) => {
|
|
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|
+
const queueClientCount = group.clients.length;
|
|
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|
+
if (client.userData.lastQueueClientCount !== queueClientCount) {
|
|
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|
+
client.userData.lastQueueClientCount = queueClientCount;
|
|
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|
+
client.send("clients", queueClientCount);
|
|
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|
+
}
|
|
194
|
+
});
|
|
195
|
+
}
|
|
196
|
+
});
|
|
197
|
+
}
|
|
198
|
+
};
|
|
199
|
+
export {
|
|
200
|
+
RankedQueueRoom
|
|
201
|
+
};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
{
|
|
2
|
+
"version": 3,
|
|
3
|
+
"sources": ["../../src/rooms/RankedQueueRoom.ts"],
|
|
4
|
+
"sourcesContent": ["import { Room, type Client, matchMaker, type IRoomCache, debugMatchMaking, ServerError, ErrorCode, isDevMode, } from \"@colyseus/core\";\n\nexport interface RankedQueueOptions {\n /**\n * number of players on each match\n */\n maxPlayers?: number;\n\n /**\n * name of the room to create\n */\n matchRoomName: string;\n\n /**\n * after these cycles, create a match with a bot\n */\n maxWaitingCycles?: number;\n\n /**\n * after this time, try to fit this client with a not-so-compatible group\n */\n maxWaitingCyclesForPriority?: number;\n\n /**\n * If set, teams must have the same size to be matched together\n */\n maxTeamSize?: number;\n\n /**\n * If `allowIncompleteGroups` is true, players inside an unmatched group (that\n * did not reached `maxPlayers`, and `maxWaitingCycles` has been\n * reached) will be matched together. Your room should fill the remaining\n * spots with \"bots\" on this case.\n */\n allowIncompleteGroups?: boolean;\n\n /**\n * Comparison function for matching clients to groups\n * Returns true if the client is compatible with the group\n */\n compare?: (client: ClientQueueData, matchGroup: MatchGroup) => boolean;\n\n /**\n *\n * When onGroupReady is set, the \"roomNameToCreate\" option is ignored.\n */\n onGroupReady?: (this: RankedQueueRoom, group: MatchGroup) => Promise<IRoomCache>;\n}\n\nexport interface MatchGroup {\n averageRank: number;\n clients: Array<Client<{ userData: ClientQueueData }>>,\n ready?: boolean;\n confirmed?: number;\n}\n\nexport interface MatchTeam {\n averageRank: number;\n clients: Array<Client<{ userData: ClientQueueData }>>,\n teamId: string | symbol;\n}\n\nexport interface ClientQueueData {\n /**\n * Rank of the client\n */\n rank: number;\n\n /**\n * Timestamp of when the client entered the queue\n */\n currentCycle?: number;\n\n /**\n * Optional: if matching with a team, the team ID\n */\n teamId?: string;\n\n /**\n * Additional options passed by the client when joining the room\n */\n options?: any;\n\n /**\n * Match group the client is currently in\n */\n group?: MatchGroup;\n\n /**\n * Whether the client has confirmed the connection to the room\n */\n confirmed?: boolean;\n\n /**\n * Whether the client should be prioritized in the queue\n * (e.g. for players that are waiting for a long time)\n */\n highPriority?: boolean;\n\n /**\n * The last number of clients in the queue sent to the client\n */\n lastQueueClientCount?: number;\n}\n\nconst DEFAULT_TEAM = Symbol(\"$default_team\");\nconst DEFAULT_COMPARE = (client: ClientQueueData, matchGroup: MatchGroup) => {\n const diff = Math.abs(client.rank - matchGroup.averageRank);\n const diffRatio = (diff / matchGroup.averageRank);\n // If diff ratio is too high, create a new match group\n return (diff < 10 || diffRatio <= 2);\n}\n\nexport class RankedQueueRoom extends Room {\n maxPlayers = 4;\n maxTeamSize: number;\n allowIncompleteGroups: boolean = false;\n\n maxWaitingCycles = 15;\n maxWaitingCyclesForPriority?: number = 10;\n\n /**\n * Evaluate groups for each client at interval\n */\n cycleTickInterval = 1000;\n\n /**\n * Groups of players per iteration\n */\n groups: MatchGroup[] = [];\n highPriorityGroups: MatchGroup[] = [];\n\n matchRoomName: string;\n\n protected compare = DEFAULT_COMPARE;\n protected onGroupReady = (group: MatchGroup) => matchMaker.createRoom(this.matchRoomName, {});\n\n messages = {\n confirm: (client: Client, _: unknown) => {\n const queueData = client.userData;\n\n if (queueData && queueData.group && typeof (queueData.group.confirmed) === \"number\") {\n queueData.confirmed = true;\n queueData.group.confirmed++;\n client.leave();\n }\n },\n }\n\n onCreate(options: RankedQueueOptions) {\n if (typeof(options.maxWaitingCycles) === \"number\") {\n this.maxWaitingCycles = options.maxWaitingCycles;\n }\n\n if (typeof(options.maxPlayers) === \"number\") {\n this.maxPlayers = options.maxPlayers;\n }\n\n if (typeof(options.maxTeamSize) === \"number\") {\n this.maxTeamSize = options.maxTeamSize;\n }\n\n if (typeof(options.allowIncompleteGroups) !== \"undefined\") {\n this.allowIncompleteGroups = options.allowIncompleteGroups;\n }\n\n if (typeof(options.compare) === \"function\") {\n this.compare = options.compare;\n }\n\n if (typeof(options.onGroupReady) === \"function\") {\n this.onGroupReady = options.onGroupReady;\n }\n\n if (options.matchRoomName) {\n this.matchRoomName = options.matchRoomName;\n\n } else {\n throw new ServerError(ErrorCode.APPLICATION_ERROR, \"RankedQueueRoom: 'matchRoomName' option is required.\");\n }\n\n debugMatchMaking(\"RankedQueueRoom#onCreate() maxPlayers: %d, maxWaitingCycles: %d, maxTeamSize: %d, allowIncompleteGroups: %d, roomNameToCreate: %s\", this.maxPlayers, this.maxWaitingCycles, this.maxTeamSize, this.allowIncompleteGroups, this.matchRoomName);\n\n /**\n * Redistribute clients into groups at every interval\n */\n this.setSimulationInterval(() => this.reassignMatchGroups(), this.cycleTickInterval);\n }\n\n onJoin(client: Client, options: any, auth?: unknown) {\n this.addToQueue(client, {\n rank: options.rank,\n teamId: options.teamId,\n options,\n });\n }\n\n addToQueue(client: Client, queueData: ClientQueueData) {\n if (queueData.currentCycle === undefined) {\n queueData.currentCycle = 0;\n }\n client.userData = queueData;\n\n // FIXME: reassign groups upon joining [?] (without incrementing cycle count)\n client.send(\"clients\", 1);\n }\n\n createMatchGroup() {\n const group: MatchGroup = { clients: [], averageRank: 0 };\n this.groups.push(group);\n return group;\n }\n\n reassignMatchGroups() {\n // Re-set all groups\n this.groups.length = 0;\n this.highPriorityGroups.length = 0;\n\n const sortedClients = (this.clients)\n .filter((client) => {\n // Filter out:\n // - clients that are not in the queue\n // - clients that are already in a \"ready\" group\n return (\n client.userData &&\n client.userData.group?.ready !== true\n );\n })\n .sort((a, b) => {\n //\n // Sort by rank ascending\n //\n return a.userData.rank - b.userData.rank;\n });\n\n //\n // The room either distribute by teams or by clients\n //\n if (typeof(this.maxTeamSize) === \"number\") {\n this.redistributeTeams(sortedClients);\n\n } else {\n this.redistributeClients(sortedClients);\n }\n\n this.evaluateHighPriorityGroups();\n this.processGroupsReady();\n }\n\n redistributeTeams(sortedClients: Client<{ userData: ClientQueueData }>[]) {\n const teamsByID: { [teamId: string | symbol]: MatchTeam } = {};\n\n sortedClients.forEach((client) => {\n const teamId = client.userData.teamId || DEFAULT_TEAM;\n\n // Create a new team if it doesn't exist\n if (!teamsByID[teamId]) {\n teamsByID[teamId] = { teamId: teamId, clients: [], averageRank: 0, };\n }\n\n teamsByID[teamId].averageRank += client.userData.rank;\n teamsByID[teamId].clients.push(client);\n });\n\n // Calculate average rank for each team\n let teams = Object.values(teamsByID).map((team) => {\n team.averageRank /= team.clients.length;\n return team;\n }).sort((a, b) => {\n // Sort by average rank ascending\n return a.averageRank - b.averageRank;\n });\n\n // Iterate over teams multiple times until all clients are assigned to a group\n do {\n let currentGroup: MatchGroup = this.createMatchGroup();\n teams = teams.filter((team) => {\n // Remove clients from the team and add them to the current group\n const totalRank = team.averageRank * team.clients.length;\n\n // currentGroup.averageRank = (currentGroup.averageRank === undefined)\n // ? team.averageRank\n // : (currentGroup.averageRank + team.averageRank) / ;\n currentGroup = this.redistributeClients(team.clients.splice(0, this.maxTeamSize), currentGroup, totalRank);\n\n if (team.clients.length >= this.maxTeamSize) {\n // team still has enough clients to form a group\n return true;\n }\n\n // increment cycle count for all clients in the team\n team.clients.forEach((client) => client.userData.currentCycle++);\n\n return false;\n });\n } while (teams.length >= 2);\n }\n\n redistributeClients(\n sortedClients: Client<{ userData: ClientQueueData }>[],\n currentGroup: MatchGroup = this.createMatchGroup(),\n totalRank: number = 0,\n ) {\n for (let i = 0, l = sortedClients.length; i < l; i++) {\n const client = sortedClients[i];\n const userData = client.userData;\n const currentCycle = userData.currentCycle++;\n\n if (currentGroup.averageRank > 0) {\n if (\n !this.compare(userData, currentGroup) &&\n !userData.highPriority\n ) {\n currentGroup = this.createMatchGroup();\n totalRank = 0;\n }\n }\n\n userData.group = currentGroup;\n currentGroup.clients.push(client);\n\n totalRank += userData.rank;\n currentGroup.averageRank = totalRank / currentGroup.clients.length;\n\n // Enough players in the group, mark it as ready!\n if (currentGroup.clients.length === this.maxPlayers) {\n currentGroup.ready = true;\n currentGroup = this.createMatchGroup();\n totalRank = 0;\n continue;\n }\n\n if (currentCycle >= this.maxWaitingCycles && this.allowIncompleteGroups) {\n /**\n * Match long-waiting clients with bots\n */\n if (this.highPriorityGroups.indexOf(currentGroup) === -1) {\n this.highPriorityGroups.push(currentGroup);\n }\n\n } else if (\n this.maxWaitingCyclesForPriority !== undefined &&\n currentCycle >= this.maxWaitingCyclesForPriority\n ) {\n /**\n * Force this client to join a group, even if rank is incompatible\n */\n userData.highPriority = true;\n }\n }\n\n return currentGroup;\n }\n\n evaluateHighPriorityGroups() {\n /**\n * Evaluate groups with high priority clients\n */\n this.highPriorityGroups.forEach((group) => {\n group.ready = group.clients.every((c) => {\n // Give new clients another chance to join a group that is not \"high priority\"\n return c.userData?.currentCycle > 1;\n // return c.userData?.currentCycle >= this.maxWaitingCycles;\n });\n });\n }\n\n processGroupsReady() {\n this.groups.forEach(async (group) => {\n if (group.ready) {\n group.confirmed = 0;\n\n try {\n /**\n * Create room instance in the server.\n */\n const room = await this.onGroupReady.call(this, group);\n\n /**\n * Reserve a seat for each client in the group.\n * (If one fails, force all clients to leave, re-queueing is up to the client-side logic)\n */\n await matchMaker.reserveMultipleSeatsFor(\n room,\n group.clients.map((client) => ({\n sessionId: client.sessionId,\n options: client.userData.options,\n auth: client.auth,\n })),\n );\n\n /**\n * Send room data for new WebSocket connection!\n */\n group.clients.forEach((client, i) => {\n client.send(\"seat\", matchMaker.buildSeatReservation(room, client.sessionId));\n });\n\n } catch (e: any) {\n //\n // If creating a room, or reserving a seat failed - fail all clients\n // Whether the clients retry or not is up to the client-side logic\n //\n group.clients.forEach(client => client.leave(1011, e.message));\n }\n\n } else {\n /**\n * Notify clients within the group on how many players are in the queue\n */\n group.clients.forEach((client) => {\n //\n // avoid sending the same number of clients to the client if it hasn't changed\n //\n const queueClientCount = group.clients.length;\n if (client.userData.lastQueueClientCount !== queueClientCount) {\n client.userData.lastQueueClientCount = queueClientCount;\n client.send(\"clients\", queueClientCount);\n }\n });\n }\n });\n }\n\n}"],
|
|
5
|
+
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|
|
6
|
+
"names": []
|
|
7
|
+
}
|
package/build/rooms/RelayRoom.js
CHANGED
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
"use strict";
|
|
1
2
|
var __defProp = Object.defineProperty;
|
|
2
3
|
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
3
4
|
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
@@ -21,7 +22,8 @@ __export(RelayRoom_exports, {
|
|
|
21
22
|
});
|
|
22
23
|
module.exports = __toCommonJS(RelayRoom_exports);
|
|
23
24
|
var import_schema = require("@colyseus/schema");
|
|
24
|
-
var import_Room = require("../Room.
|
|
25
|
+
var import_Room = require("../Room.ts");
|
|
26
|
+
var import_Protocol = require("../Protocol.ts");
|
|
25
27
|
class Player extends import_schema.Schema {
|
|
26
28
|
}
|
|
27
29
|
(0, import_schema.defineTypes)(Player, {
|
|
@@ -32,7 +34,6 @@ class Player extends import_schema.Schema {
|
|
|
32
34
|
class State extends import_schema.Schema {
|
|
33
35
|
constructor() {
|
|
34
36
|
super(...arguments);
|
|
35
|
-
// tslint:disable-line
|
|
36
37
|
this.players = new import_schema.MapSchema();
|
|
37
38
|
}
|
|
38
39
|
}
|
|
@@ -42,11 +43,10 @@ class State extends import_schema.Schema {
|
|
|
42
43
|
class RelayRoom extends import_Room.Room {
|
|
43
44
|
constructor() {
|
|
44
45
|
super(...arguments);
|
|
45
|
-
|
|
46
|
+
this.state = new State();
|
|
46
47
|
this.allowReconnectionTime = 0;
|
|
47
48
|
}
|
|
48
49
|
onCreate(options) {
|
|
49
|
-
this.setState(new State());
|
|
50
50
|
if (options.maxClients) {
|
|
51
51
|
this.maxClients = options.maxClients;
|
|
52
52
|
}
|
|
@@ -69,12 +69,12 @@ class RelayRoom extends import_Room.Room {
|
|
|
69
69
|
}
|
|
70
70
|
this.state.players.set(client.sessionId, player);
|
|
71
71
|
}
|
|
72
|
-
async onLeave(client,
|
|
72
|
+
async onLeave(client, code) {
|
|
73
73
|
if (this.allowReconnectionTime > 0) {
|
|
74
74
|
const player = this.state.players.get(client.sessionId);
|
|
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75
|
player.connected = false;
|
|
76
76
|
try {
|
|
77
|
-
if (
|
|
77
|
+
if (code === import_Protocol.CloseCode.CONSENTED) {
|
|
78
78
|
throw new Error("consented leave");
|
|
79
79
|
}
|
|
80
80
|
await this.allowReconnection(client, this.allowReconnectionTime);
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/rooms/RelayRoom.ts"],
|
|
4
|
-
"sourcesContent": ["import { defineTypes, MapSchema, Schema } from '@colyseus/schema';\n\nimport { Room } from '../Room.
|
|
5
|
-
"mappings": "
|
|
4
|
+
"sourcesContent": ["import { defineTypes, MapSchema, Schema } from '@colyseus/schema';\n\nimport { Room } from '../Room.ts';\nimport type { Client } from '../Transport.ts';\nimport { CloseCode } from '../Protocol.ts';\n\nclass Player extends Schema {\n public connected: boolean;\n public name: string;\n public sessionId: string;\n}\ndefineTypes(Player, {\n connected: 'boolean',\n name: 'string',\n sessionId: 'string',\n});\n\nclass State extends Schema {\n public players = new MapSchema<Player>();\n}\ndefineTypes(State, {\n players: { map: Player },\n});\n\n/**\n * client.joinOrCreate(\"relayroom\", {\n * maxClients: 10,\n * allowReconnectionTime: 20\n * });\n */\n\nexport class RelayRoom extends Room {\n public state = new State();\n public allowReconnectionTime: number = 0;\n\n public onCreate(options: Partial<{\n maxClients: number,\n allowReconnectionTime: number,\n metadata: any,\n }>) {\n if (options.maxClients) {\n this.maxClients = options.maxClients;\n }\n\n if (options.allowReconnectionTime) {\n this.allowReconnectionTime = Math.min(options.allowReconnectionTime, 40);\n }\n\n if (options.metadata) {\n this.setMetadata(options.metadata);\n }\n\n this.onMessage('*', (client: Client, type: string | number, message: any) => {\n this.broadcast(type, [client.sessionId, message], { except: client });\n });\n }\n\n public onJoin(client: Client, options: any = {}) {\n const player = new Player();\n\n player.connected = true;\n player.sessionId = client.sessionId;\n\n if (options.name) {\n player.name = options.name;\n }\n\n this.state.players.set(client.sessionId, player);\n }\n\n public async onLeave(client: Client, code: number) {\n if (this.allowReconnectionTime > 0) {\n const player = this.state.players.get(client.sessionId);\n player.connected = false;\n\n try {\n if (code === CloseCode.CONSENTED) {\n throw new Error('consented leave');\n }\n\n await this.allowReconnection(client, this.allowReconnectionTime);\n player.connected = true;\n\n } catch (e) {\n this.state.players.delete(client.sessionId);\n }\n }\n }\n\n}\n"],
|
|
5
|
+
"mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,oBAA+C;AAE/C,kBAAqB;AAErB,sBAA0B;AAE1B,MAAM,eAAe,qBAAO;AAI5B;AAAA,IACA,2BAAY,QAAQ;AAAA,EAClB,WAAW;AAAA,EACX,MAAM;AAAA,EACN,WAAW;AACb,CAAC;AAED,MAAM,cAAc,qBAAO;AAAA,EAA3B;AAAA;AACE,SAAO,UAAU,IAAI,wBAAkB;AAAA;AACzC;AAAA,IACA,2BAAY,OAAO;AAAA,EACjB,SAAS,EAAE,KAAK,OAAO;AACzB,CAAC;AASM,MAAM,kBAAkB,iBAAK;AAAA,EAA7B;AAAA;AACL,SAAO,QAAQ,IAAI,MAAM;AACzB,SAAO,wBAAgC;AAAA;AAAA,EAEhC,SAAS,SAIZ;AACF,QAAI,QAAQ,YAAY;AACtB,WAAK,aAAa,QAAQ;AAAA,IAC5B;AAEA,QAAI,QAAQ,uBAAuB;AACjC,WAAK,wBAAwB,KAAK,IAAI,QAAQ,uBAAuB,EAAE;AAAA,IACzE;AAEA,QAAI,QAAQ,UAAU;AACpB,WAAK,YAAY,QAAQ,QAAQ;AAAA,IACnC;AAEA,SAAK,UAAU,KAAK,CAAC,QAAgB,MAAuB,YAAiB;AAC3E,WAAK,UAAU,MAAM,CAAC,OAAO,WAAW,OAAO,GAAG,EAAE,QAAQ,OAAO,CAAC;AAAA,IACtE,CAAC;AAAA,EACH;AAAA,EAEO,OAAO,QAAgB,UAAe,CAAC,GAAG;AAC/C,UAAM,SAAS,IAAI,OAAO;AAE1B,WAAO,YAAY;AACnB,WAAO,YAAY,OAAO;AAE1B,QAAI,QAAQ,MAAM;AAChB,aAAO,OAAO,QAAQ;AAAA,IACxB;AAEA,SAAK,MAAM,QAAQ,IAAI,OAAO,WAAW,MAAM;AAAA,EACjD;AAAA,EAEA,MAAa,QAAQ,QAAgB,MAAc;AACjD,QAAI,KAAK,wBAAwB,GAAG;AAClC,YAAM,SAAS,KAAK,MAAM,QAAQ,IAAI,OAAO,SAAS;AACtD,aAAO,YAAY;AAEnB,UAAI;AACF,YAAI,SAAS,0BAAU,WAAW;AAChC,gBAAM,IAAI,MAAM,iBAAiB;AAAA,QACnC;AAEA,cAAM,KAAK,kBAAkB,QAAQ,KAAK,qBAAqB;AAC/D,eAAO,YAAY;AAAA,MAErB,SAAS,GAAG;AACV,aAAK,MAAM,QAAQ,OAAO,OAAO,SAAS;AAAA,MAC5C;AAAA,IACF;AAAA,EACF;AAEF;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
// packages/core/src/rooms/RelayRoom.ts
|
|
2
2
|
import { defineTypes, MapSchema, Schema } from "@colyseus/schema";
|
|
3
3
|
import { Room } from "../Room.mjs";
|
|
4
|
+
import { CloseCode } from "../Protocol.mjs";
|
|
4
5
|
var Player = class extends Schema {
|
|
5
6
|
};
|
|
6
7
|
defineTypes(Player, {
|
|
@@ -11,7 +12,6 @@ defineTypes(Player, {
|
|
|
11
12
|
var State = class extends Schema {
|
|
12
13
|
constructor() {
|
|
13
14
|
super(...arguments);
|
|
14
|
-
// tslint:disable-line
|
|
15
15
|
this.players = new MapSchema();
|
|
16
16
|
}
|
|
17
17
|
};
|
|
@@ -21,11 +21,10 @@ defineTypes(State, {
|
|
|
21
21
|
var RelayRoom = class extends Room {
|
|
22
22
|
constructor() {
|
|
23
23
|
super(...arguments);
|
|
24
|
-
|
|
24
|
+
this.state = new State();
|
|
25
25
|
this.allowReconnectionTime = 0;
|
|
26
26
|
}
|
|
27
27
|
onCreate(options) {
|
|
28
|
-
this.setState(new State());
|
|
29
28
|
if (options.maxClients) {
|
|
30
29
|
this.maxClients = options.maxClients;
|
|
31
30
|
}
|
|
@@ -48,12 +47,12 @@ var RelayRoom = class extends Room {
|
|
|
48
47
|
}
|
|
49
48
|
this.state.players.set(client.sessionId, player);
|
|
50
49
|
}
|
|
51
|
-
async onLeave(client,
|
|
50
|
+
async onLeave(client, code) {
|
|
52
51
|
if (this.allowReconnectionTime > 0) {
|
|
53
52
|
const player = this.state.players.get(client.sessionId);
|
|
54
53
|
player.connected = false;
|
|
55
54
|
try {
|
|
56
|
-
if (
|
|
55
|
+
if (code === CloseCode.CONSENTED) {
|
|
57
56
|
throw new Error("consented leave");
|
|
58
57
|
}
|
|
59
58
|
await this.allowReconnection(client, this.allowReconnectionTime);
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/rooms/RelayRoom.ts"],
|
|
4
|
-
"sourcesContent": ["import { defineTypes, MapSchema, Schema } from '@colyseus/schema';\n\nimport { Room } from '../Room.
|
|
5
|
-
"mappings": ";AAAA,SAAS,aAAa,WAAW,cAAc;AAE/C,SAAS,YAAY;
|
|
4
|
+
"sourcesContent": ["import { defineTypes, MapSchema, Schema } from '@colyseus/schema';\n\nimport { Room } from '../Room.ts';\nimport type { Client } from '../Transport.ts';\nimport { CloseCode } from '../Protocol.ts';\n\nclass Player extends Schema {\n public connected: boolean;\n public name: string;\n public sessionId: string;\n}\ndefineTypes(Player, {\n connected: 'boolean',\n name: 'string',\n sessionId: 'string',\n});\n\nclass State extends Schema {\n public players = new MapSchema<Player>();\n}\ndefineTypes(State, {\n players: { map: Player },\n});\n\n/**\n * client.joinOrCreate(\"relayroom\", {\n * maxClients: 10,\n * allowReconnectionTime: 20\n * });\n */\n\nexport class RelayRoom extends Room {\n public state = new State();\n public allowReconnectionTime: number = 0;\n\n public onCreate(options: Partial<{\n maxClients: number,\n allowReconnectionTime: number,\n metadata: any,\n }>) {\n if (options.maxClients) {\n this.maxClients = options.maxClients;\n }\n\n if (options.allowReconnectionTime) {\n this.allowReconnectionTime = Math.min(options.allowReconnectionTime, 40);\n }\n\n if (options.metadata) {\n this.setMetadata(options.metadata);\n }\n\n this.onMessage('*', (client: Client, type: string | number, message: any) => {\n this.broadcast(type, [client.sessionId, message], { except: client });\n });\n }\n\n public onJoin(client: Client, options: any = {}) {\n const player = new Player();\n\n player.connected = true;\n player.sessionId = client.sessionId;\n\n if (options.name) {\n player.name = options.name;\n }\n\n this.state.players.set(client.sessionId, player);\n }\n\n public async onLeave(client: Client, code: number) {\n if (this.allowReconnectionTime > 0) {\n const player = this.state.players.get(client.sessionId);\n player.connected = false;\n\n try {\n if (code === CloseCode.CONSENTED) {\n throw new Error('consented leave');\n }\n\n await this.allowReconnection(client, this.allowReconnectionTime);\n player.connected = true;\n\n } catch (e) {\n this.state.players.delete(client.sessionId);\n }\n }\n }\n\n}\n"],
|
|
5
|
+
"mappings": ";AAAA,SAAS,aAAa,WAAW,cAAc;AAE/C,SAAS,YAAY;AAErB,SAAS,iBAAiB;AAE1B,IAAM,SAAN,cAAqB,OAAO;AAI5B;AACA,YAAY,QAAQ;AAAA,EAClB,WAAW;AAAA,EACX,MAAM;AAAA,EACN,WAAW;AACb,CAAC;AAED,IAAM,QAAN,cAAoB,OAAO;AAAA,EAA3B;AAAA;AACE,SAAO,UAAU,IAAI,UAAkB;AAAA;AACzC;AACA,YAAY,OAAO;AAAA,EACjB,SAAS,EAAE,KAAK,OAAO;AACzB,CAAC;AASM,IAAM,YAAN,cAAwB,KAAK;AAAA,EAA7B;AAAA;AACL,SAAO,QAAQ,IAAI,MAAM;AACzB,SAAO,wBAAgC;AAAA;AAAA,EAEhC,SAAS,SAIZ;AACF,QAAI,QAAQ,YAAY;AACtB,WAAK,aAAa,QAAQ;AAAA,IAC5B;AAEA,QAAI,QAAQ,uBAAuB;AACjC,WAAK,wBAAwB,KAAK,IAAI,QAAQ,uBAAuB,EAAE;AAAA,IACzE;AAEA,QAAI,QAAQ,UAAU;AACpB,WAAK,YAAY,QAAQ,QAAQ;AAAA,IACnC;AAEA,SAAK,UAAU,KAAK,CAAC,QAAgB,MAAuB,YAAiB;AAC3E,WAAK,UAAU,MAAM,CAAC,OAAO,WAAW,OAAO,GAAG,EAAE,QAAQ,OAAO,CAAC;AAAA,IACtE,CAAC;AAAA,EACH;AAAA,EAEO,OAAO,QAAgB,UAAe,CAAC,GAAG;AAC/C,UAAM,SAAS,IAAI,OAAO;AAE1B,WAAO,YAAY;AACnB,WAAO,YAAY,OAAO;AAE1B,QAAI,QAAQ,MAAM;AAChB,aAAO,OAAO,QAAQ;AAAA,IACxB;AAEA,SAAK,MAAM,QAAQ,IAAI,OAAO,WAAW,MAAM;AAAA,EACjD;AAAA,EAEA,MAAa,QAAQ,QAAgB,MAAc;AACjD,QAAI,KAAK,wBAAwB,GAAG;AAClC,YAAM,SAAS,KAAK,MAAM,QAAQ,IAAI,OAAO,SAAS;AACtD,aAAO,YAAY;AAEnB,UAAI;AACF,YAAI,SAAS,UAAU,WAAW;AAChC,gBAAM,IAAI,MAAM,iBAAiB;AAAA,QACnC;AAEA,cAAM,KAAK,kBAAkB,QAAQ,KAAK,qBAAqB;AAC/D,eAAO,YAAY;AAAA,MAErB,SAAS,GAAG;AACV,aAAK,MAAM,QAAQ,OAAO,OAAO,SAAS;AAAA,MAC5C;AAAA,IACF;AAAA,EACF;AAEF;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|