@colyseus/core 0.16.21 → 0.16.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -44,7 +44,9 @@ class SchemaSerializer {
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}
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}
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getFullState(client) {
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if (this.needFullEncode || this.encoder.root.changes.length > 0
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if (this.needFullEncode || this.encoder.root.changes.length > 0 || // TODO: remove this check on 0.17
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// @ts-ignore
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this.encoder.root.changes.next !== void 0) {
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this.sharedOffsetCache = { offset: 1 };
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this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);
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this.needFullEncode = false;
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@@ -62,7 +64,11 @@ class SchemaSerializer {
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}
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applyPatches(clients) {
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let numClients = clients.length;
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if (numClients
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if (numClients === 0) {
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this.encoder.discardChanges();
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return false;
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}
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if (!this.encoder.hasChanges) {
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if (this.hasFilters) {
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const clientsWithViewChange = clients.filter((client) => {
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return client.state === import_Transport.ClientState.JOINED && client.view?.changes.size > 0;
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@@ -1,7 +1,7 @@
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{
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"version": 3,
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"sources": ["../../src/serializer/SchemaSerializer.ts"],
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"sourcesContent": ["import { Serializer } from './Serializer.js';\n\nimport { Encoder, dumpChanges, Reflection, Schema, Iterator, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug.js';\nimport { Protocol } from '../Protocol.js';\nimport { Client, ClientState } from '../Transport.js';\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T extends Schema> implements Serializer<T> {\n public id = 'schema';\n\n protected encoder: Encoder<T>;\n protected hasFilters: boolean = false;\n\n protected handshakeCache: Buffer;\n\n // flag to avoid re-encoding full state if no changes were made\n protected needFullEncode: boolean = true;\n\n // TODO: make this optional. allocating a new buffer for each room may not be always necessary.\n protected fullEncodeBuffer: Buffer = Buffer.allocUnsafe(Encoder.BUFFER_SIZE);\n protected fullEncodeCache: Buffer;\n protected sharedOffsetCache: Iterator = { offset: 0 };\n\n protected encodedViews: Map<StateView | typeof SHARED_VIEW, Buffer>;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n // cache ROOM_STATE byte as part of the encoded buffer\n this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;\n\n if (this.hasFilters) {\n this.encodedViews = new Map();\n }\n }\n\n public getFullState(client?: Client) {\n if (this.needFullEncode
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"mappings": ";;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAEA,oBAA8E;AAC9E,mBAA2B;AAC3B,sBAAyB;AACzB,uBAAoC;AAEpC,MAAM,cAAc,CAAC;AAEd,MAAM,iBAA4D;AAAA,EAAlE;AACL,SAAO,KAAK;AAGZ,SAAU,aAAsB;AAKhC;AAAA,SAAU,iBAA0B;AAGpC;AAAA,SAAU,mBAA2B,OAAO,YAAY,sBAAQ,WAAW;AAE3E,SAAU,oBAA8B,EAAE,QAAQ,EAAE;AAAA;AAAA,EAI7C,MAAM,UAAsB;AACjC,SAAK,UAAU,IAAI,sBAAQ,QAAQ;AACnC,SAAK,aAAa,KAAK,QAAQ,QAAQ;AAGvC,SAAK,iBAAiB,CAAC,IAAI,yBAAS;AAEpC,QAAI,KAAK,YAAY;AACnB,WAAK,eAAe,oBAAI,IAAI;AAAA,IAC9B;AAAA,EACF;AAAA,EAEO,aAAa,QAAiB;AACnC,
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"sourcesContent": ["import { Serializer } from './Serializer.js';\n\nimport { Encoder, dumpChanges, Reflection, Schema, Iterator, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug.js';\nimport { Protocol } from '../Protocol.js';\nimport { Client, ClientState } from '../Transport.js';\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T extends Schema> implements Serializer<T> {\n public id = 'schema';\n\n protected encoder: Encoder<T>;\n protected hasFilters: boolean = false;\n\n protected handshakeCache: Buffer;\n\n // flag to avoid re-encoding full state if no changes were made\n protected needFullEncode: boolean = true;\n\n // TODO: make this optional. allocating a new buffer for each room may not be always necessary.\n protected fullEncodeBuffer: Buffer = Buffer.allocUnsafe(Encoder.BUFFER_SIZE);\n protected fullEncodeCache: Buffer;\n protected sharedOffsetCache: Iterator = { offset: 0 };\n\n protected encodedViews: Map<StateView | typeof SHARED_VIEW, Buffer>;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n // cache ROOM_STATE byte as part of the encoded buffer\n this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;\n\n if (this.hasFilters) {\n this.encodedViews = new Map();\n }\n }\n\n public getFullState(client?: Client) {\n if (\n this.needFullEncode ||\n this.encoder.root.changes.length > 0 || // TODO: remove this check on 0.17\n // @ts-ignore\n this.encoder.root.changes.next !== undefined // @colyseus/schema 3.0.42+\n ) {\n this.sharedOffsetCache = { offset: 1 };\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);\n this.needFullEncode = false;\n }\n\n if (this.hasFilters && client?.view) {\n return this.encoder.encodeAllView(\n client.view,\n this.sharedOffsetCache.offset,\n { ...this.sharedOffsetCache },\n this.fullEncodeBuffer\n );\n\n } else {\n return this.fullEncodeCache;\n }\n }\n\n public applyPatches(clients: Client[]) {\n let numClients = clients.length;\n\n if (numClients === 0) {\n // skip patching and clear changes\n this.encoder.discardChanges();\n return false;\n }\n\n if (!this.encoder.hasChanges) {\n\n // check if views have changes (manual add() or remove() items)\n if (this.hasFilters) {\n //\n // FIXME: refactor this to avoid duplicating code.\n //\n // it's probably better to have 2 different 'applyPatches' methods.\n // (one for handling state with filters, and another for handling state without filters)\n //\n const clientsWithViewChange = clients.filter((client) => {\n return client.state === ClientState.JOINED && client.view?.changes.size > 0\n });\n\n if (clientsWithViewChange.length > 0) {\n const it: Iterator = { offset: 1 };\n\n const sharedOffset = it.offset;\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n clientsWithViewChange.forEach((client) => {\n client.raw(this.encoder.encodeView(client.view, sharedOffset, it));\n });\n }\n }\n\n // skip patching state if:\n // - no clients are connected\n // - no changes were made\n // - no \"filtered changes\" were made when using filters\n return false;\n }\n\n this.needFullEncode = true;\n\n // dump changes for patch debugging\n if (debugPatch.enabled) {\n (debugPatch as any).dumpChanges = dumpChanges(this.encoder.state);\n }\n\n // get patch bytes\n const it: Iterator = { offset: 1 };\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n // encode changes once, for all clients\n const encodedChanges = this.encoder.encode(it);\n\n if (!this.hasFilters) {\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n client.raw(encodedChanges);\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n // encode state multiple times, for each client\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.encodedViews.get(view);\n\n // allow to pass the same encoded view for multiple clients\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? encodedChanges\n : this.encoder.encodeView(client.view, sharedOffset, it);\n this.encodedViews.set(view, encodedView);\n }\n\n client.raw(encodedView);\n }\n\n // clear views\n this.encodedViews.clear();\n }\n\n // discard changes after sending\n this.encoder.discardChanges();\n\n // debug patches\n if (debugPatch.enabled) {\n debugPatch(\n '%d bytes sent to %d clients, %j',\n encodedChanges.length,\n clients.length,\n (debugPatch as any).dumpChanges,\n );\n }\n\n return true;\n }\n\n public handshake() {\n /**\n * Cache handshake to avoid encoding it for each client joining\n */\n if (!this.handshakeCache) {\n //\n // TODO: re-use handshake buffer for all rooms of same type (?)\n //\n this.handshakeCache = (this.encoder.state && Reflection.encode(this.encoder));\n }\n\n return this.handshakeCache;\n }\n\n}\n"],
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"mappings": ";;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAEA,oBAA8E;AAC9E,mBAA2B;AAC3B,sBAAyB;AACzB,uBAAoC;AAEpC,MAAM,cAAc,CAAC;AAEd,MAAM,iBAA4D;AAAA,EAAlE;AACL,SAAO,KAAK;AAGZ,SAAU,aAAsB;AAKhC;AAAA,SAAU,iBAA0B;AAGpC;AAAA,SAAU,mBAA2B,OAAO,YAAY,sBAAQ,WAAW;AAE3E,SAAU,oBAA8B,EAAE,QAAQ,EAAE;AAAA;AAAA,EAI7C,MAAM,UAAsB;AACjC,SAAK,UAAU,IAAI,sBAAQ,QAAQ;AACnC,SAAK,aAAa,KAAK,QAAQ,QAAQ;AAGvC,SAAK,iBAAiB,CAAC,IAAI,yBAAS;AAEpC,QAAI,KAAK,YAAY;AACnB,WAAK,eAAe,oBAAI,IAAI;AAAA,IAC9B;AAAA,EACF;AAAA,EAEO,aAAa,QAAiB;AACnC,QACE,KAAK,kBACL,KAAK,QAAQ,KAAK,QAAQ,SAAS;AAAA;AAAA,IAEnC,KAAK,QAAQ,KAAK,QAAQ,SAAS,QACnC;AACA,WAAK,oBAAoB,EAAE,QAAQ,EAAE;AACrC,WAAK,kBAAkB,KAAK,QAAQ,UAAU,KAAK,mBAAmB,KAAK,gBAAgB;AAC3F,WAAK,iBAAiB;AAAA,IACxB;AAEA,QAAI,KAAK,cAAc,QAAQ,MAAM;AACnC,aAAO,KAAK,QAAQ;AAAA,QAClB,OAAO;AAAA,QACP,KAAK,kBAAkB;AAAA,QACvB,EAAE,GAAG,KAAK,kBAAkB;AAAA,QAC5B,KAAK;AAAA,MACP;AAAA,IAEF,OAAO;AACL,aAAO,KAAK;AAAA,IACd;AAAA,EACF;AAAA,EAEO,aAAa,SAAmB;AACrC,QAAI,aAAa,QAAQ;AAEzB,QAAI,eAAe,GAAG;AAEpB,WAAK,QAAQ,eAAe;AAC5B,aAAO;AAAA,IACT;AAEA,QAAI,CAAC,KAAK,QAAQ,YAAY;AAG5B,UAAI,KAAK,YAAY;AAOnB,cAAM,wBAAwB,QAAQ,OAAO,CAAC,WAAW;AACvD,iBAAO,OAAO,UAAU,6BAAY,UAAU,OAAO,MAAM,QAAQ,OAAO;AAAA,QAC5E,CAAC;AAED,YAAI,sBAAsB,SAAS,GAAG;AACpC,gBAAMA,MAAe,EAAE,QAAQ,EAAE;AAEjC,gBAAM,eAAeA,IAAG;AACxB,eAAK,QAAQ,aAAa,CAAC,IAAI,yBAAS;AAExC,gCAAsB,QAAQ,CAAC,WAAW;AACxC,mBAAO,IAAI,KAAK,QAAQ,WAAW,OAAO,MAAM,cAAcA,GAAE,CAAC;AAAA,UACnE,CAAC;AAAA,QACH;AAAA,MACF;AAMA,aAAO;AAAA,IACT;AAEA,SAAK,iBAAiB;AAGtB,QAAI,wBAAW,SAAS;AACtB,MAAC,wBAAmB,kBAAc,2BAAY,KAAK,QAAQ,KAAK;AAAA,IAClE;AAGA,UAAM,KAAe,EAAE,QAAQ,EAAE;AACjC,SAAK,QAAQ,aAAa,CAAC,IAAI,yBAAS;AAGxC,UAAM,iBAAiB,KAAK,QAAQ,OAAO,EAAE;AAE7C,QAAI,CAAC,KAAK,YAAY;AACpB,aAAO,cAAc;AACnB,cAAM,SAAS,QAAQ,UAAU;AAKjC,YAAI,OAAO,UAAU,6BAAY,QAAQ;AACvC;AAAA,QACF;AAEA,eAAO,IAAI,cAAc;AAAA,MAC3B;AAAA,IAEF,OAAO;AAEL,YAAM,eAAe,GAAG;AAGxB,aAAO,cAAc;AACnB,cAAM,SAAS,QAAQ,UAAU;AAKjC,YAAI,OAAO,UAAU,6BAAY,QAAQ;AACvC;AAAA,QACF;AAEA,cAAM,OAAO,OAAO,QAAQ;AAE5B,YAAI,cAAc,KAAK,aAAa,IAAI,IAAI;AAG5C,YAAI,gBAAgB,QAAW;AAC7B,wBAAe,SAAS,cACpB,iBACA,KAAK,QAAQ,WAAW,OAAO,MAAM,cAAc,EAAE;AACzD,eAAK,aAAa,IAAI,MAAM,WAAW;AAAA,QACzC;AAEA,eAAO,IAAI,WAAW;AAAA,MACxB;AAGA,WAAK,aAAa,MAAM;AAAA,IAC1B;AAGA,SAAK,QAAQ,eAAe;AAG5B,QAAI,wBAAW,SAAS;AACtB;AAAA,QACE;AAAA,QACA,eAAe;AAAA,QACf,QAAQ;AAAA,QACP,wBAAmB;AAAA,MACtB;AAAA,IACF;AAEA,WAAO;AAAA,EACT;AAAA,EAEO,YAAY;AAIjB,QAAI,CAAC,KAAK,gBAAgB;AAIxB,WAAK,iBAAkB,KAAK,QAAQ,SAAS,yBAAW,OAAO,KAAK,OAAO;AAAA,IAC7E;AAEA,WAAO,KAAK;AAAA,EACd;AAEF;",
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"names": ["it"]
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}
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@@ -23,7 +23,9 @@ var SchemaSerializer = class {
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}
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}
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getFullState(client) {
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if (this.needFullEncode || this.encoder.root.changes.length > 0
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if (this.needFullEncode || this.encoder.root.changes.length > 0 || // TODO: remove this check on 0.17
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// @ts-ignore
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this.encoder.root.changes.next !== void 0) {
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this.sharedOffsetCache = { offset: 1 };
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this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);
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this.needFullEncode = false;
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@@ -41,7 +43,11 @@ var SchemaSerializer = class {
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}
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applyPatches(clients) {
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let numClients = clients.length;
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if (numClients
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if (numClients === 0) {
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this.encoder.discardChanges();
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return false;
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}
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if (!this.encoder.hasChanges) {
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if (this.hasFilters) {
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const clientsWithViewChange = clients.filter((client) => {
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return client.state === ClientState.JOINED && client.view?.changes.size > 0;
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@@ -1,7 +1,7 @@
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{
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"version": 3,
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"sources": ["../../src/serializer/SchemaSerializer.ts"],
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"sourcesContent": ["import { Serializer } from './Serializer.js';\n\nimport { Encoder, dumpChanges, Reflection, Schema, Iterator, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug.js';\nimport { Protocol } from '../Protocol.js';\nimport { Client, ClientState } from '../Transport.js';\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T extends Schema> implements Serializer<T> {\n public id = 'schema';\n\n protected encoder: Encoder<T>;\n protected hasFilters: boolean = false;\n\n protected handshakeCache: Buffer;\n\n // flag to avoid re-encoding full state if no changes were made\n protected needFullEncode: boolean = true;\n\n // TODO: make this optional. allocating a new buffer for each room may not be always necessary.\n protected fullEncodeBuffer: Buffer = Buffer.allocUnsafe(Encoder.BUFFER_SIZE);\n protected fullEncodeCache: Buffer;\n protected sharedOffsetCache: Iterator = { offset: 0 };\n\n protected encodedViews: Map<StateView | typeof SHARED_VIEW, Buffer>;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n // cache ROOM_STATE byte as part of the encoded buffer\n this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;\n\n if (this.hasFilters) {\n this.encodedViews = new Map();\n }\n }\n\n public getFullState(client?: Client) {\n if (this.needFullEncode
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"mappings": ";AAEA,SAAS,SAAS,aAAa,kBAA+C;AAC9E,SAAS,kBAAkB;AAC3B,SAAS,gBAAgB;AACzB,SAAiB,mBAAmB;AAEpC,IAAM,cAAc,CAAC;AAEd,IAAM,mBAAN,MAAkE;AAAA,EAAlE;AACL,SAAO,KAAK;AAGZ,SAAU,aAAsB;AAKhC;AAAA,SAAU,iBAA0B;AAGpC;AAAA,SAAU,mBAA2B,OAAO,YAAY,QAAQ,WAAW;AAE3E,SAAU,oBAA8B,EAAE,QAAQ,EAAE;AAAA;AAAA,EAI7C,MAAM,UAAsB;AACjC,SAAK,UAAU,IAAI,QAAQ,QAAQ;AACnC,SAAK,aAAa,KAAK,QAAQ,QAAQ;AAGvC,SAAK,iBAAiB,CAAC,IAAI,SAAS;AAEpC,QAAI,KAAK,YAAY;AACnB,WAAK,eAAe,oBAAI,IAAI;AAAA,IAC9B;AAAA,EACF;AAAA,EAEO,aAAa,QAAiB;AACnC,
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"sourcesContent": ["import { Serializer } from './Serializer.js';\n\nimport { Encoder, dumpChanges, Reflection, Schema, Iterator, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug.js';\nimport { Protocol } from '../Protocol.js';\nimport { Client, ClientState } from '../Transport.js';\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T extends Schema> implements Serializer<T> {\n public id = 'schema';\n\n protected encoder: Encoder<T>;\n protected hasFilters: boolean = false;\n\n protected handshakeCache: Buffer;\n\n // flag to avoid re-encoding full state if no changes were made\n protected needFullEncode: boolean = true;\n\n // TODO: make this optional. allocating a new buffer for each room may not be always necessary.\n protected fullEncodeBuffer: Buffer = Buffer.allocUnsafe(Encoder.BUFFER_SIZE);\n protected fullEncodeCache: Buffer;\n protected sharedOffsetCache: Iterator = { offset: 0 };\n\n protected encodedViews: Map<StateView | typeof SHARED_VIEW, Buffer>;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n // cache ROOM_STATE byte as part of the encoded buffer\n this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;\n\n if (this.hasFilters) {\n this.encodedViews = new Map();\n }\n }\n\n public getFullState(client?: Client) {\n if (\n this.needFullEncode ||\n this.encoder.root.changes.length > 0 || // TODO: remove this check on 0.17\n // @ts-ignore\n this.encoder.root.changes.next !== undefined // @colyseus/schema 3.0.42+\n ) {\n this.sharedOffsetCache = { offset: 1 };\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);\n this.needFullEncode = false;\n }\n\n if (this.hasFilters && client?.view) {\n return this.encoder.encodeAllView(\n client.view,\n this.sharedOffsetCache.offset,\n { ...this.sharedOffsetCache },\n this.fullEncodeBuffer\n );\n\n } else {\n return this.fullEncodeCache;\n }\n }\n\n public applyPatches(clients: Client[]) {\n let numClients = clients.length;\n\n if (numClients === 0) {\n // skip patching and clear changes\n this.encoder.discardChanges();\n return false;\n }\n\n if (!this.encoder.hasChanges) {\n\n // check if views have changes (manual add() or remove() items)\n if (this.hasFilters) {\n //\n // FIXME: refactor this to avoid duplicating code.\n //\n // it's probably better to have 2 different 'applyPatches' methods.\n // (one for handling state with filters, and another for handling state without filters)\n //\n const clientsWithViewChange = clients.filter((client) => {\n return client.state === ClientState.JOINED && client.view?.changes.size > 0\n });\n\n if (clientsWithViewChange.length > 0) {\n const it: Iterator = { offset: 1 };\n\n const sharedOffset = it.offset;\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n clientsWithViewChange.forEach((client) => {\n client.raw(this.encoder.encodeView(client.view, sharedOffset, it));\n });\n }\n }\n\n // skip patching state if:\n // - no clients are connected\n // - no changes were made\n // - no \"filtered changes\" were made when using filters\n return false;\n }\n\n this.needFullEncode = true;\n\n // dump changes for patch debugging\n if (debugPatch.enabled) {\n (debugPatch as any).dumpChanges = dumpChanges(this.encoder.state);\n }\n\n // get patch bytes\n const it: Iterator = { offset: 1 };\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n // encode changes once, for all clients\n const encodedChanges = this.encoder.encode(it);\n\n if (!this.hasFilters) {\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n client.raw(encodedChanges);\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n // encode state multiple times, for each client\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.encodedViews.get(view);\n\n // allow to pass the same encoded view for multiple clients\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? encodedChanges\n : this.encoder.encodeView(client.view, sharedOffset, it);\n this.encodedViews.set(view, encodedView);\n }\n\n client.raw(encodedView);\n }\n\n // clear views\n this.encodedViews.clear();\n }\n\n // discard changes after sending\n this.encoder.discardChanges();\n\n // debug patches\n if (debugPatch.enabled) {\n debugPatch(\n '%d bytes sent to %d clients, %j',\n encodedChanges.length,\n clients.length,\n (debugPatch as any).dumpChanges,\n );\n }\n\n return true;\n }\n\n public handshake() {\n /**\n * Cache handshake to avoid encoding it for each client joining\n */\n if (!this.handshakeCache) {\n //\n // TODO: re-use handshake buffer for all rooms of same type (?)\n //\n this.handshakeCache = (this.encoder.state && Reflection.encode(this.encoder));\n }\n\n return this.handshakeCache;\n }\n\n}\n"],
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+
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6
6
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"names": ["it"]
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7
7
|
}
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