@colyseus/core 0.16.20 → 0.16.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build/Stats.js CHANGED
@@ -42,11 +42,6 @@ let local = {
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  roomCount: 0,
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  ccu: 0
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  };
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- import("@pm2/io").then((io) => {
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- io.default.metric({ id: "app/stats/ccu", name: "ccu", value: () => local.ccu });
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- io.default.metric({ id: "app/stats/roomcount", name: "roomcount", value: () => local.roomCount });
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- }).catch(() => {
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- });
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  async function fetchAll() {
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  const allStats = [];
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  const allProcesses = await import_MatchMaker.presence.hgetall(getRoomCountKey());
@@ -84,6 +79,11 @@ function reset(_persist = true) {
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  clearTimeout(persistTimeout);
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  persist();
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  }
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+ import("@pm2/io").then((io) => {
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+ io.default.metric({ id: "app/stats/ccu", name: "ccu", value: () => local.ccu });
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+ io.default.metric({ id: "app/stats/roomcount", name: "roomcount", value: () => local.roomCount });
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+ }).catch(() => {
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+ });
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  }
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  function excludeProcess(_processId) {
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  return import_MatchMaker.presence.hdel(getRoomCountKey(), _processId);
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../src/Stats.ts"],
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- "sourcesContent": ["import { MatchMakerState, presence, processId, state } from './MatchMaker.js';\n\nexport type Stats = {\n roomCount: number;\n ccu: number;\n}\n\nexport let local: Stats = {\n roomCount: 0,\n ccu: 0,\n};\n\n//\n// Attach local metrics to PM2 (if available)\n//\n// @ts-ignore\nimport('@pm2/io')\n .then((io) => {\n io.default.metric({ id: 'app/stats/ccu', name: 'ccu', value: () => local.ccu });\n io.default.metric({ id: 'app/stats/roomcount', name: 'roomcount', value: () => local.roomCount });\n })\n .catch(() => { });\n\nexport async function fetchAll() {\n // TODO: cache this value to avoid querying too often\n const allStats: Array<Stats & { processId: string }> = [];\n const allProcesses = await presence.hgetall(getRoomCountKey());\n\n for (let remoteProcessId in allProcesses) {\n if (remoteProcessId === processId) {\n allStats.push({ processId, roomCount: local.roomCount, ccu: local.ccu, });\n\n } else {\n const [roomCount, ccu] = allProcesses[remoteProcessId].split(',').map(Number);\n allStats.push({ processId: remoteProcessId, roomCount, ccu });\n }\n }\n\n return allStats;\n}\n\nlet lastPersisted = 0;\nlet persistTimeout = undefined;\nconst persistInterval = 1000;\n\nexport function persist(forceNow: boolean = false) {\n // skip if shutting down\n if (state === MatchMakerState.SHUTTING_DOWN) {\n return;\n }\n\n /**\n * Avoid persisting more than once per second.\n */\n const now = Date.now();\n\n if (forceNow || (now - lastPersisted > persistInterval)) {\n lastPersisted = now;\n return presence.hset(getRoomCountKey(), processId, `${local.roomCount},${local.ccu}`);\n\n } else {\n clearTimeout(persistTimeout);\n persistTimeout = setTimeout(persist, persistInterval);\n }\n}\n\nexport function reset(_persist: boolean = true) {\n local.roomCount = 0;\n local.ccu = 0;\n\n if (_persist) {\n lastPersisted = 0;\n clearTimeout(persistTimeout);\n persist();\n }\n}\n\nexport function excludeProcess(_processId: string) {\n return presence.hdel(getRoomCountKey(), _processId);\n}\n\nexport async function getGlobalCCU() {\n const allStats = await fetchAll();\n return allStats.reduce((prev, next) => prev + next.ccu, 0);\n}\n\n/**\n * Auto-persist every minute.\n */\nlet autoPersistInterval = undefined;\n\nexport function setAutoPersistInterval() {\n const interval = 60 * 1000;// 1 minute\n\n autoPersistInterval = setInterval(() => {\n const now = Date.now();\n\n if (now - lastPersisted > interval) {\n persist();\n }\n }, interval);\n}\n\nexport function clearAutoPersistInterval() {\n clearInterval(autoPersistInterval);\n}\n\nfunction getRoomCountKey() {\n return 'roomcount';\n}"],
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+ "sourcesContent": ["import { MatchMakerState, presence, processId, state } from './MatchMaker.js';\n\nexport type Stats = {\n roomCount: number;\n ccu: number;\n}\n\nexport let local: Stats = {\n roomCount: 0,\n ccu: 0,\n};\n\nexport async function fetchAll() {\n // TODO: cache this value to avoid querying too often\n const allStats: Array<Stats & { processId: string }> = [];\n const allProcesses = await presence.hgetall(getRoomCountKey());\n\n for (let remoteProcessId in allProcesses) {\n if (remoteProcessId === processId) {\n allStats.push({ processId, roomCount: local.roomCount, ccu: local.ccu, });\n\n } else {\n const [roomCount, ccu] = allProcesses[remoteProcessId].split(',').map(Number);\n allStats.push({ processId: remoteProcessId, roomCount, ccu });\n }\n }\n\n return allStats;\n}\n\nlet lastPersisted = 0;\nlet persistTimeout = undefined;\nconst persistInterval = 1000;\n\nexport function persist(forceNow: boolean = false) {\n // skip if shutting down\n if (state === MatchMakerState.SHUTTING_DOWN) {\n return;\n }\n\n /**\n * Avoid persisting more than once per second.\n */\n const now = Date.now();\n\n if (forceNow || (now - lastPersisted > persistInterval)) {\n lastPersisted = now;\n return presence.hset(getRoomCountKey(), processId, `${local.roomCount},${local.ccu}`);\n\n } else {\n clearTimeout(persistTimeout);\n persistTimeout = setTimeout(persist, persistInterval);\n }\n}\n\nexport function reset(_persist: boolean = true) {\n local.roomCount = 0;\n local.ccu = 0;\n\n if (_persist) {\n lastPersisted = 0;\n clearTimeout(persistTimeout);\n persist();\n }\n\n //\n // Attach local metrics to PM2 (if available)\n //\n import('@pm2/io').then((io) => {\n io.default.metric({ id: 'app/stats/ccu', name: 'ccu', value: () => local.ccu });\n io.default.metric({ id: 'app/stats/roomcount', name: 'roomcount', value: () => local.roomCount });\n }).catch(() => { });\n}\n\nexport function excludeProcess(_processId: string) {\n return presence.hdel(getRoomCountKey(), _processId);\n}\n\nexport async function getGlobalCCU() {\n const allStats = await fetchAll();\n return allStats.reduce((prev, next) => prev + next.ccu, 0);\n}\n\n/**\n * Auto-persist every minute.\n */\nlet autoPersistInterval = undefined;\n\nexport function setAutoPersistInterval() {\n const interval = 60 * 1000;// 1 minute\n\n autoPersistInterval = setInterval(() => {\n const now = Date.now();\n\n if (now - lastPersisted > interval) {\n persist();\n }\n }, interval);\n}\n\nexport function clearAutoPersistInterval() {\n clearInterval(autoPersistInterval);\n}\n\nfunction getRoomCountKey() {\n return 'roomcount';\n}"],
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  "names": []
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  }
package/build/Stats.mjs CHANGED
@@ -4,11 +4,6 @@ var local = {
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  roomCount: 0,
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  ccu: 0
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  };
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- import("@pm2/io").then((io) => {
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- io.default.metric({ id: "app/stats/ccu", name: "ccu", value: () => local.ccu });
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- io.default.metric({ id: "app/stats/roomcount", name: "roomcount", value: () => local.roomCount });
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- }).catch(() => {
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- });
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  async function fetchAll() {
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  const allStats = [];
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  const allProcesses = await presence.hgetall(getRoomCountKey());
@@ -46,6 +41,11 @@ function reset(_persist = true) {
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  clearTimeout(persistTimeout);
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  persist();
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  }
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+ import("@pm2/io").then((io) => {
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+ io.default.metric({ id: "app/stats/ccu", name: "ccu", value: () => local.ccu });
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+ io.default.metric({ id: "app/stats/roomcount", name: "roomcount", value: () => local.roomCount });
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+ }).catch(() => {
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+ });
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  }
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  function excludeProcess(_processId) {
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  return presence.hdel(getRoomCountKey(), _processId);
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../src/Stats.ts"],
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- "sourcesContent": ["import { MatchMakerState, presence, processId, state } from './MatchMaker.js';\n\nexport type Stats = {\n roomCount: number;\n ccu: number;\n}\n\nexport let local: Stats = {\n roomCount: 0,\n ccu: 0,\n};\n\n//\n// Attach local metrics to PM2 (if available)\n//\n// @ts-ignore\nimport('@pm2/io')\n .then((io) => {\n io.default.metric({ id: 'app/stats/ccu', name: 'ccu', value: () => local.ccu });\n io.default.metric({ id: 'app/stats/roomcount', name: 'roomcount', value: () => local.roomCount });\n })\n .catch(() => { });\n\nexport async function fetchAll() {\n // TODO: cache this value to avoid querying too often\n const allStats: Array<Stats & { processId: string }> = [];\n const allProcesses = await presence.hgetall(getRoomCountKey());\n\n for (let remoteProcessId in allProcesses) {\n if (remoteProcessId === processId) {\n allStats.push({ processId, roomCount: local.roomCount, ccu: local.ccu, });\n\n } else {\n const [roomCount, ccu] = allProcesses[remoteProcessId].split(',').map(Number);\n allStats.push({ processId: remoteProcessId, roomCount, ccu });\n }\n }\n\n return allStats;\n}\n\nlet lastPersisted = 0;\nlet persistTimeout = undefined;\nconst persistInterval = 1000;\n\nexport function persist(forceNow: boolean = false) {\n // skip if shutting down\n if (state === MatchMakerState.SHUTTING_DOWN) {\n return;\n }\n\n /**\n * Avoid persisting more than once per second.\n */\n const now = Date.now();\n\n if (forceNow || (now - lastPersisted > persistInterval)) {\n lastPersisted = now;\n return presence.hset(getRoomCountKey(), processId, `${local.roomCount},${local.ccu}`);\n\n } else {\n clearTimeout(persistTimeout);\n persistTimeout = setTimeout(persist, persistInterval);\n }\n}\n\nexport function reset(_persist: boolean = true) {\n local.roomCount = 0;\n local.ccu = 0;\n\n if (_persist) {\n lastPersisted = 0;\n clearTimeout(persistTimeout);\n persist();\n }\n}\n\nexport function excludeProcess(_processId: string) {\n return presence.hdel(getRoomCountKey(), _processId);\n}\n\nexport async function getGlobalCCU() {\n const allStats = await fetchAll();\n return allStats.reduce((prev, next) => prev + next.ccu, 0);\n}\n\n/**\n * Auto-persist every minute.\n */\nlet autoPersistInterval = undefined;\n\nexport function setAutoPersistInterval() {\n const interval = 60 * 1000;// 1 minute\n\n autoPersistInterval = setInterval(() => {\n const now = Date.now();\n\n if (now - lastPersisted > interval) {\n persist();\n }\n }, interval);\n}\n\nexport function clearAutoPersistInterval() {\n clearInterval(autoPersistInterval);\n}\n\nfunction getRoomCountKey() {\n return 'roomcount';\n}"],
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+ "sourcesContent": ["import { MatchMakerState, presence, processId, state } from './MatchMaker.js';\n\nexport type Stats = {\n roomCount: number;\n ccu: number;\n}\n\nexport let local: Stats = {\n roomCount: 0,\n ccu: 0,\n};\n\nexport async function fetchAll() {\n // TODO: cache this value to avoid querying too often\n const allStats: Array<Stats & { processId: string }> = [];\n const allProcesses = await presence.hgetall(getRoomCountKey());\n\n for (let remoteProcessId in allProcesses) {\n if (remoteProcessId === processId) {\n allStats.push({ processId, roomCount: local.roomCount, ccu: local.ccu, });\n\n } else {\n const [roomCount, ccu] = allProcesses[remoteProcessId].split(',').map(Number);\n allStats.push({ processId: remoteProcessId, roomCount, ccu });\n }\n }\n\n return allStats;\n}\n\nlet lastPersisted = 0;\nlet persistTimeout = undefined;\nconst persistInterval = 1000;\n\nexport function persist(forceNow: boolean = false) {\n // skip if shutting down\n if (state === MatchMakerState.SHUTTING_DOWN) {\n return;\n }\n\n /**\n * Avoid persisting more than once per second.\n */\n const now = Date.now();\n\n if (forceNow || (now - lastPersisted > persistInterval)) {\n lastPersisted = now;\n return presence.hset(getRoomCountKey(), processId, `${local.roomCount},${local.ccu}`);\n\n } else {\n clearTimeout(persistTimeout);\n persistTimeout = setTimeout(persist, persistInterval);\n }\n}\n\nexport function reset(_persist: boolean = true) {\n local.roomCount = 0;\n local.ccu = 0;\n\n if (_persist) {\n lastPersisted = 0;\n clearTimeout(persistTimeout);\n persist();\n }\n\n //\n // Attach local metrics to PM2 (if available)\n //\n import('@pm2/io').then((io) => {\n io.default.metric({ id: 'app/stats/ccu', name: 'ccu', value: () => local.ccu });\n io.default.metric({ id: 'app/stats/roomcount', name: 'roomcount', value: () => local.roomCount });\n }).catch(() => { });\n}\n\nexport function excludeProcess(_processId: string) {\n return presence.hdel(getRoomCountKey(), _processId);\n}\n\nexport async function getGlobalCCU() {\n const allStats = await fetchAll();\n return allStats.reduce((prev, next) => prev + next.ccu, 0);\n}\n\n/**\n * Auto-persist every minute.\n */\nlet autoPersistInterval = undefined;\n\nexport function setAutoPersistInterval() {\n const interval = 60 * 1000;// 1 minute\n\n autoPersistInterval = setInterval(() => {\n const now = Date.now();\n\n if (now - lastPersisted > interval) {\n persist();\n }\n }, interval);\n}\n\nexport function clearAutoPersistInterval() {\n clearInterval(autoPersistInterval);\n}\n\nfunction getRoomCountKey() {\n return 'roomcount';\n}"],
5
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6
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  "names": []
7
7
  }
@@ -44,7 +44,9 @@ class SchemaSerializer {
44
44
  }
45
45
  }
46
46
  getFullState(client) {
47
- if (this.needFullEncode || this.encoder.root.changes.length > 0) {
47
+ if (this.needFullEncode || this.encoder.root.changes.length > 0 || // TODO: remove this check on 0.17
48
+ // @ts-ignore
49
+ this.encoder.root.changes.next !== void 0) {
48
50
  this.sharedOffsetCache = { offset: 1 };
49
51
  this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);
50
52
  this.needFullEncode = false;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/serializer/SchemaSerializer.ts"],
4
- "sourcesContent": ["import { Serializer } from './Serializer.js';\n\nimport { Encoder, dumpChanges, Reflection, Schema, Iterator, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug.js';\nimport { Protocol } from '../Protocol.js';\nimport { Client, ClientState } from '../Transport.js';\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T extends Schema> implements Serializer<T> {\n public id = 'schema';\n\n protected encoder: Encoder<T>;\n protected hasFilters: boolean = false;\n\n protected handshakeCache: Buffer;\n\n // flag to avoid re-encoding full state if no changes were made\n protected needFullEncode: boolean = true;\n\n // TODO: make this optional. allocating a new buffer for each room may not be always necessary.\n protected fullEncodeBuffer: Buffer = Buffer.allocUnsafe(Encoder.BUFFER_SIZE);\n protected fullEncodeCache: Buffer;\n protected sharedOffsetCache: Iterator = { offset: 0 };\n\n protected encodedViews: Map<StateView | typeof SHARED_VIEW, Buffer>;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n // cache ROOM_STATE byte as part of the encoded buffer\n this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;\n\n if (this.hasFilters) {\n this.encodedViews = new Map();\n }\n }\n\n public getFullState(client?: Client) {\n if (this.needFullEncode || this.encoder.root.changes.length > 0) {\n this.sharedOffsetCache = { offset: 1 };\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);\n this.needFullEncode = false;\n }\n\n if (this.hasFilters && client?.view) {\n return this.encoder.encodeAllView(\n client.view,\n this.sharedOffsetCache.offset,\n { ...this.sharedOffsetCache },\n this.fullEncodeBuffer\n );\n\n } else {\n return this.fullEncodeCache;\n }\n }\n\n public applyPatches(clients: Client[]) {\n let numClients = clients.length;\n\n if (numClients == 0 || !this.encoder.hasChanges) {\n\n // check if views have changes (manual add() or remove() items)\n if (this.hasFilters) {\n //\n // FIXME: refactor this to avoid duplicating code.\n //\n // it's probably better to have 2 different 'applyPatches' methods.\n // (one for handling state with filters, and another for handling state without filters)\n //\n const clientsWithViewChange = clients.filter((client) => {\n return client.state === ClientState.JOINED && client.view?.changes.size > 0\n });\n\n if (clientsWithViewChange.length > 0) {\n const it: Iterator = { offset: 1 };\n\n const sharedOffset = it.offset;\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n clientsWithViewChange.forEach((client) => {\n client.raw(this.encoder.encodeView(client.view, sharedOffset, it));\n });\n }\n }\n\n // skip patching state if:\n // - no clients are connected\n // - no changes were made\n // - no \"filtered changes\" were made when using filters\n return false;\n }\n\n this.needFullEncode = true;\n\n // dump changes for patch debugging\n if (debugPatch.enabled) {\n (debugPatch as any).dumpChanges = dumpChanges(this.encoder.state);\n }\n\n // get patch bytes\n const it: Iterator = { offset: 1 };\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n // encode changes once, for all clients\n const encodedChanges = this.encoder.encode(it);\n\n if (!this.hasFilters) {\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n client.raw(encodedChanges);\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n // encode state multiple times, for each client\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.encodedViews.get(view);\n\n // allow to pass the same encoded view for multiple clients\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? encodedChanges\n : this.encoder.encodeView(client.view, sharedOffset, it);\n this.encodedViews.set(view, encodedView);\n }\n\n client.raw(encodedView);\n }\n\n // clear views\n this.encodedViews.clear();\n }\n\n // discard changes after sending\n this.encoder.discardChanges();\n\n // debug patches\n if (debugPatch.enabled) {\n debugPatch(\n '%d bytes sent to %d clients, %j',\n encodedChanges.length,\n clients.length,\n (debugPatch as any).dumpChanges,\n );\n }\n\n return true;\n }\n\n public handshake() {\n /**\n * Cache handshake to avoid encoding it for each client joining\n */\n if (!this.handshakeCache) {\n //\n // TODO: re-use handshake buffer for all rooms of same type (?)\n //\n this.handshakeCache = (this.encoder.state && Reflection.encode(this.encoder));\n }\n\n return this.handshakeCache;\n }\n\n}\n"],
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+ "sourcesContent": ["import { Serializer } from './Serializer.js';\n\nimport { Encoder, dumpChanges, Reflection, Schema, Iterator, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug.js';\nimport { Protocol } from '../Protocol.js';\nimport { Client, ClientState } from '../Transport.js';\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T extends Schema> implements Serializer<T> {\n public id = 'schema';\n\n protected encoder: Encoder<T>;\n protected hasFilters: boolean = false;\n\n protected handshakeCache: Buffer;\n\n // flag to avoid re-encoding full state if no changes were made\n protected needFullEncode: boolean = true;\n\n // TODO: make this optional. allocating a new buffer for each room may not be always necessary.\n protected fullEncodeBuffer: Buffer = Buffer.allocUnsafe(Encoder.BUFFER_SIZE);\n protected fullEncodeCache: Buffer;\n protected sharedOffsetCache: Iterator = { offset: 0 };\n\n protected encodedViews: Map<StateView | typeof SHARED_VIEW, Buffer>;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n // cache ROOM_STATE byte as part of the encoded buffer\n this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;\n\n if (this.hasFilters) {\n this.encodedViews = new Map();\n }\n }\n\n public getFullState(client?: Client) {\n if (\n this.needFullEncode ||\n this.encoder.root.changes.length > 0 || // TODO: remove this check on 0.17\n // @ts-ignore\n this.encoder.root.changes.next !== undefined // @colyseus/schema 3.0.42+\n ) {\n this.sharedOffsetCache = { offset: 1 };\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);\n this.needFullEncode = false;\n }\n\n if (this.hasFilters && client?.view) {\n return this.encoder.encodeAllView(\n client.view,\n this.sharedOffsetCache.offset,\n { ...this.sharedOffsetCache },\n this.fullEncodeBuffer\n );\n\n } else {\n return this.fullEncodeCache;\n }\n }\n\n public applyPatches(clients: Client[]) {\n let numClients = clients.length;\n\n if (numClients == 0 || !this.encoder.hasChanges) {\n\n // check if views have changes (manual add() or remove() items)\n if (this.hasFilters) {\n //\n // FIXME: refactor this to avoid duplicating code.\n //\n // it's probably better to have 2 different 'applyPatches' methods.\n // (one for handling state with filters, and another for handling state without filters)\n //\n const clientsWithViewChange = clients.filter((client) => {\n return client.state === ClientState.JOINED && client.view?.changes.size > 0\n });\n\n if (clientsWithViewChange.length > 0) {\n const it: Iterator = { offset: 1 };\n\n const sharedOffset = it.offset;\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n clientsWithViewChange.forEach((client) => {\n client.raw(this.encoder.encodeView(client.view, sharedOffset, it));\n });\n }\n }\n\n // skip patching state if:\n // - no clients are connected\n // - no changes were made\n // - no \"filtered changes\" were made when using filters\n return false;\n }\n\n this.needFullEncode = true;\n\n // dump changes for patch debugging\n if (debugPatch.enabled) {\n (debugPatch as any).dumpChanges = dumpChanges(this.encoder.state);\n }\n\n // get patch bytes\n const it: Iterator = { offset: 1 };\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n // encode changes once, for all clients\n const encodedChanges = this.encoder.encode(it);\n\n if (!this.hasFilters) {\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n client.raw(encodedChanges);\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n // encode state multiple times, for each client\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.encodedViews.get(view);\n\n // allow to pass the same encoded view for multiple clients\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? 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5
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6
6
  "names": ["it"]
7
7
  }
@@ -23,7 +23,9 @@ var SchemaSerializer = class {
23
23
  }
24
24
  }
25
25
  getFullState(client) {
26
- if (this.needFullEncode || this.encoder.root.changes.length > 0) {
26
+ if (this.needFullEncode || this.encoder.root.changes.length > 0 || // TODO: remove this check on 0.17
27
+ // @ts-ignore
28
+ this.encoder.root.changes.next !== void 0) {
27
29
  this.sharedOffsetCache = { offset: 1 };
28
30
  this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);
29
31
  this.needFullEncode = false;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/serializer/SchemaSerializer.ts"],
4
- "sourcesContent": ["import { Serializer } from './Serializer.js';\n\nimport { Encoder, dumpChanges, Reflection, Schema, Iterator, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug.js';\nimport { Protocol } from '../Protocol.js';\nimport { Client, ClientState } from '../Transport.js';\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T extends Schema> implements Serializer<T> {\n public id = 'schema';\n\n protected encoder: Encoder<T>;\n protected hasFilters: boolean = false;\n\n protected handshakeCache: Buffer;\n\n // flag to avoid re-encoding full state if no changes were made\n protected needFullEncode: boolean = true;\n\n // TODO: make this optional. allocating a new buffer for each room may not be always necessary.\n protected fullEncodeBuffer: Buffer = Buffer.allocUnsafe(Encoder.BUFFER_SIZE);\n protected fullEncodeCache: Buffer;\n protected sharedOffsetCache: Iterator = { offset: 0 };\n\n protected encodedViews: Map<StateView | typeof SHARED_VIEW, Buffer>;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n // cache ROOM_STATE byte as part of the encoded buffer\n this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;\n\n if (this.hasFilters) {\n this.encodedViews = new Map();\n }\n }\n\n public getFullState(client?: Client) {\n if (this.needFullEncode || this.encoder.root.changes.length > 0) {\n this.sharedOffsetCache = { offset: 1 };\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);\n this.needFullEncode = false;\n }\n\n if (this.hasFilters && client?.view) {\n return this.encoder.encodeAllView(\n client.view,\n this.sharedOffsetCache.offset,\n { ...this.sharedOffsetCache },\n this.fullEncodeBuffer\n );\n\n } else {\n return this.fullEncodeCache;\n }\n }\n\n public applyPatches(clients: Client[]) {\n let numClients = clients.length;\n\n if (numClients == 0 || !this.encoder.hasChanges) {\n\n // check if views have changes (manual add() or remove() items)\n if (this.hasFilters) {\n //\n // FIXME: refactor this to avoid duplicating code.\n //\n // it's probably better to have 2 different 'applyPatches' methods.\n // (one for handling state with filters, and another for handling state without filters)\n //\n const clientsWithViewChange = clients.filter((client) => {\n return client.state === ClientState.JOINED && client.view?.changes.size > 0\n });\n\n if (clientsWithViewChange.length > 0) {\n const it: Iterator = { offset: 1 };\n\n const sharedOffset = it.offset;\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n clientsWithViewChange.forEach((client) => {\n client.raw(this.encoder.encodeView(client.view, sharedOffset, it));\n });\n }\n }\n\n // skip patching state if:\n // - no clients are connected\n // - no changes were made\n // - no \"filtered changes\" were made when using filters\n return false;\n }\n\n this.needFullEncode = true;\n\n // dump changes for patch debugging\n if (debugPatch.enabled) {\n (debugPatch as any).dumpChanges = dumpChanges(this.encoder.state);\n }\n\n // get patch bytes\n const it: Iterator = { offset: 1 };\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n // encode changes once, for all clients\n const encodedChanges = this.encoder.encode(it);\n\n if (!this.hasFilters) {\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n client.raw(encodedChanges);\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n // encode state multiple times, for each client\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.encodedViews.get(view);\n\n // allow to pass the same encoded view for multiple clients\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? encodedChanges\n : this.encoder.encodeView(client.view, sharedOffset, it);\n this.encodedViews.set(view, encodedView);\n }\n\n client.raw(encodedView);\n }\n\n // clear views\n this.encodedViews.clear();\n }\n\n // discard changes after sending\n this.encoder.discardChanges();\n\n // debug patches\n if (debugPatch.enabled) {\n debugPatch(\n '%d bytes sent to %d clients, %j',\n encodedChanges.length,\n clients.length,\n (debugPatch as any).dumpChanges,\n );\n }\n\n return true;\n }\n\n public handshake() {\n /**\n * Cache handshake to avoid encoding it for each client joining\n */\n if (!this.handshakeCache) {\n //\n // TODO: re-use handshake buffer for all rooms of same type (?)\n //\n this.handshakeCache = (this.encoder.state && Reflection.encode(this.encoder));\n }\n\n return this.handshakeCache;\n }\n\n}\n"],
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4
+ "sourcesContent": ["import { Serializer } from './Serializer.js';\n\nimport { Encoder, dumpChanges, Reflection, Schema, Iterator, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug.js';\nimport { Protocol } from '../Protocol.js';\nimport { Client, ClientState } from '../Transport.js';\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T extends Schema> implements Serializer<T> {\n public id = 'schema';\n\n protected encoder: Encoder<T>;\n protected hasFilters: boolean = false;\n\n protected handshakeCache: Buffer;\n\n // flag to avoid re-encoding full state if no changes were made\n protected needFullEncode: boolean = true;\n\n // TODO: make this optional. allocating a new buffer for each room may not be always necessary.\n protected fullEncodeBuffer: Buffer = Buffer.allocUnsafe(Encoder.BUFFER_SIZE);\n protected fullEncodeCache: Buffer;\n protected sharedOffsetCache: Iterator = { offset: 0 };\n\n protected encodedViews: Map<StateView | typeof SHARED_VIEW, Buffer>;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n // cache ROOM_STATE byte as part of the encoded buffer\n this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;\n\n if (this.hasFilters) {\n this.encodedViews = new Map();\n }\n }\n\n public getFullState(client?: Client) {\n if (\n this.needFullEncode ||\n this.encoder.root.changes.length > 0 || // TODO: remove this check on 0.17\n // @ts-ignore\n this.encoder.root.changes.next !== undefined // @colyseus/schema 3.0.42+\n ) {\n this.sharedOffsetCache = { offset: 1 };\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);\n this.needFullEncode = false;\n }\n\n if (this.hasFilters && client?.view) {\n return this.encoder.encodeAllView(\n client.view,\n this.sharedOffsetCache.offset,\n { ...this.sharedOffsetCache },\n this.fullEncodeBuffer\n );\n\n } else {\n return this.fullEncodeCache;\n }\n }\n\n public applyPatches(clients: Client[]) {\n let numClients = clients.length;\n\n if (numClients == 0 || !this.encoder.hasChanges) {\n\n // check if views have changes (manual add() or remove() items)\n if (this.hasFilters) {\n //\n // FIXME: refactor this to avoid duplicating code.\n //\n // it's probably better to have 2 different 'applyPatches' methods.\n // (one for handling state with filters, and another for handling state without filters)\n //\n const clientsWithViewChange = clients.filter((client) => {\n return client.state === ClientState.JOINED && client.view?.changes.size > 0\n });\n\n if (clientsWithViewChange.length > 0) {\n const it: Iterator = { offset: 1 };\n\n const sharedOffset = it.offset;\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n clientsWithViewChange.forEach((client) => {\n client.raw(this.encoder.encodeView(client.view, sharedOffset, it));\n });\n }\n }\n\n // skip patching state if:\n // - no clients are connected\n // - no changes were made\n // - no \"filtered changes\" were made when using filters\n return false;\n }\n\n this.needFullEncode = true;\n\n // dump changes for patch debugging\n if (debugPatch.enabled) {\n (debugPatch as any).dumpChanges = dumpChanges(this.encoder.state);\n }\n\n // get patch bytes\n const it: Iterator = { offset: 1 };\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n // encode changes once, for all clients\n const encodedChanges = this.encoder.encode(it);\n\n if (!this.hasFilters) {\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n client.raw(encodedChanges);\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n // encode state multiple times, for each client\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.encodedViews.get(view);\n\n // allow to pass the same encoded view for multiple clients\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? encodedChanges\n : this.encoder.encodeView(client.view, sharedOffset, it);\n this.encodedViews.set(view, encodedView);\n }\n\n client.raw(encodedView);\n }\n\n // clear views\n this.encodedViews.clear();\n }\n\n // discard changes after sending\n this.encoder.discardChanges();\n\n // debug patches\n if (debugPatch.enabled) {\n debugPatch(\n '%d bytes sent to %d clients, %j',\n encodedChanges.length,\n clients.length,\n (debugPatch as any).dumpChanges,\n );\n }\n\n return true;\n }\n\n public handshake() {\n /**\n * Cache handshake to avoid encoding it for each client joining\n */\n if (!this.handshakeCache) {\n //\n // TODO: re-use handshake buffer for all rooms of same type (?)\n //\n this.handshakeCache = (this.encoder.state && Reflection.encode(this.encoder));\n }\n\n return this.handshakeCache;\n }\n\n}\n"],
5
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6
6
  "names": ["it"]
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@colyseus/core",
3
- "version": "0.16.20",
3
+ "version": "0.16.22",
4
4
  "description": "Multiplayer Framework for Node.js.",
5
5
  "input": "./src/index.ts",
6
6
  "main": "./build/index.js",
@@ -48,7 +48,8 @@
48
48
  "@types/nanoid": "^2.0.0"
49
49
  },
50
50
  "peerDependencies": {
51
- "@colyseus/schema": "^3.0.0"
51
+ "@colyseus/schema": "^3.0.0",
52
+ "@pm2/io": "^6.1.0"
52
53
  },
53
54
  "publishConfig": {
54
55
  "access": "public"