@colyseus/core 0.16.0-preview.35 → 0.16.0-preview.36

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (57) hide show
  1. package/build/MatchMaker.d.ts +5 -8
  2. package/build/MatchMaker.js +40 -13
  3. package/build/MatchMaker.js.map +2 -2
  4. package/build/MatchMaker.mjs +40 -13
  5. package/build/MatchMaker.mjs.map +2 -2
  6. package/build/Protocol.d.ts +3 -3
  7. package/build/Room.d.ts +30 -8
  8. package/build/Room.js +91 -35
  9. package/build/Room.js.map +2 -2
  10. package/build/Room.mjs +93 -37
  11. package/build/Room.mjs.map +2 -2
  12. package/build/Server.d.ts +2 -0
  13. package/build/Server.js +10 -1
  14. package/build/Server.js.map +2 -2
  15. package/build/Server.mjs +10 -1
  16. package/build/Server.mjs.map +2 -2
  17. package/build/Stats.d.ts +2 -0
  18. package/build/Stats.js +37 -2
  19. package/build/Stats.js.map +2 -2
  20. package/build/Stats.mjs +25 -2
  21. package/build/Stats.mjs.map +2 -2
  22. package/build/Transport.d.ts +5 -0
  23. package/build/Transport.js.map +2 -2
  24. package/build/Transport.mjs.map +2 -2
  25. package/build/errors/RoomExceptions.d.ts +39 -0
  26. package/build/errors/RoomExceptions.js +100 -0
  27. package/build/errors/RoomExceptions.js.map +7 -0
  28. package/build/errors/RoomExceptions.mjs +71 -0
  29. package/build/errors/RoomExceptions.mjs.map +7 -0
  30. package/build/index.d.ts +2 -1
  31. package/build/index.js +19 -0
  32. package/build/index.js.map +2 -2
  33. package/build/index.mjs +20 -0
  34. package/build/index.mjs.map +2 -2
  35. package/build/matchmaker/controller.d.ts +2 -1
  36. package/build/matchmaker/controller.js.map +2 -2
  37. package/build/matchmaker/controller.mjs.map +2 -2
  38. package/build/matchmaker/driver/index.d.ts +2 -2
  39. package/build/matchmaker/driver/index.js +2 -2
  40. package/build/matchmaker/driver/index.js.map +2 -2
  41. package/build/matchmaker/driver/index.mjs +5 -4
  42. package/build/matchmaker/driver/index.mjs.map +2 -2
  43. package/build/matchmaker/driver/local/LocalDriver.js +2 -2
  44. package/build/matchmaker/driver/local/LocalDriver.js.map +2 -2
  45. package/build/matchmaker/driver/local/LocalDriver.mjs +2 -2
  46. package/build/matchmaker/driver/local/LocalDriver.mjs.map +2 -2
  47. package/build/serializer/SchemaSerializer.d.ts +2 -2
  48. package/build/serializer/SchemaSerializer.js +1 -1
  49. package/build/serializer/SchemaSerializer.js.map +2 -2
  50. package/build/serializer/SchemaSerializer.mjs +1 -1
  51. package/build/serializer/SchemaSerializer.mjs.map +2 -2
  52. package/build/utils/Utils.d.ts +4 -1
  53. package/build/utils/Utils.js +25 -2
  54. package/build/utils/Utils.js.map +2 -2
  55. package/build/utils/Utils.mjs +23 -1
  56. package/build/utils/Utils.mjs.map +2 -2
  57. package/package.json +10 -5
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../src/MatchMaker.ts"],
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- "sourcesContent": ["import { ErrorCode, Protocol } from './Protocol.js';\n\nimport { requestFromIPC, subscribeIPC } from './IPC.js';\n\nimport { Deferred, generateId, merge, retry, MAX_CONCURRENT_CREATE_ROOM_WAIT_TIME, REMOTE_ROOM_SHORT_TIMEOUT } from './utils/Utils.js';\nimport { isDevMode, cacheRoomHistory, getPreviousProcessId, getRoomRestoreListKey, reloadFromCache } from './utils/DevMode.js';\n\nimport { RegisteredHandler } from './matchmaker/RegisteredHandler.js';\nimport { Room, RoomInternalState } from './Room.js';\n\nimport { LocalPresence } from './presence/LocalPresence.js';\nimport { Presence } from './presence/Presence.js';\n\nimport { debugAndPrintError, debugMatchMaking } from './Debug.js';\nimport { SeatReservationError } from './errors/SeatReservationError.js';\nimport { ServerError } from './errors/ServerError.js';\n\nimport { IRoomCache, LocalDriver, MatchMakerDriver, SortOptions } from './matchmaker/driver/local/LocalDriver.js';\nimport controller from './matchmaker/controller.js';\nimport * as stats from './Stats.js';\n\nimport { logger } from './Logger.js';\nimport { Client } from './Transport.js';\nimport { Type } from './utils/types.js';\nimport { getHostname } from './discovery/index.js';\nimport { getLockId } from './matchmaker/driver/api.js';\n\nexport { controller, stats, type MatchMakerDriver };\n\nexport type ClientOptions = any;\nexport type AuthOptions = { token?: string, request?: any };\nexport type SelectProcessIdCallback = (roomName: string, clientOptions: ClientOptions) => Promise<string>;\n\nexport interface SeatReservation {\n sessionId: string;\n room: IRoomCache;\n devMode?: boolean;\n}\n\nconst handlers: {[id: string]: RegisteredHandler} = {};\nconst rooms: {[roomId: string]: Room} = {};\n\nexport let publicAddress: string;\nexport let processId: string;\nexport let presence: Presence;\nexport let driver: MatchMakerDriver;\nexport let selectProcessIdToCreateRoom: SelectProcessIdCallback;\n\n/**\n * Whether health checks are enabled or not. (default: true)\n *\n * Health checks are automatically performed on theses scenarios:\n * - At startup, to check for leftover/invalid processId's\n * - When a remote room creation request times out\n * - When a remote seat reservation request times out\n */\nlet enableHealthChecks: boolean = true;\nexport function setHealthChecksEnabled(value: boolean) {\n enableHealthChecks = value;\n}\n\nexport let onReady: Deferred = new Deferred(); // onReady needs to be immediately available to @colyseus/auth integration.\n\nexport enum MatchMakerState {\n INITIALIZING,\n READY,\n SHUTTING_DOWN\n}\n\n/**\n * Internal MatchMaker state\n */\nexport let state: MatchMakerState;\n\n/**\n * @private\n */\nexport async function setup(\n _presence?: Presence,\n _driver?: MatchMakerDriver,\n _publicAddress?: string,\n _selectProcessIdToCreateRoom?: SelectProcessIdCallback,\n) {\n if (onReady === undefined) {\n //\n // for testing purposes only: onReady is turned into undefined on shutdown\n // (needs refactoring.)\n //\n onReady = new Deferred();\n }\n\n state = MatchMakerState.INITIALIZING;\n\n presence = _presence || new LocalPresence();\n\n driver = _driver || new LocalDriver();\n publicAddress = _publicAddress;\n\n stats.reset(false);\n\n // devMode: try to retrieve previous processId\n if (isDevMode) { processId = await getPreviousProcessId(await getHostname()); }\n\n // ensure processId is set\n if (!processId) { processId = generateId(); }\n\n /**\n * Define default `assignRoomToProcessId` method.\n * By default, return the process with least amount of rooms created\n */\n selectProcessIdToCreateRoom = _selectProcessIdToCreateRoom || async function () {\n return (await stats.fetchAll())\n .sort((p1, p2) => p1.roomCount > p2.roomCount ? 1 : -1)[0]?.processId || processId;\n };\n\n onReady.resolve();\n}\n\n/**\n * - Accept receiving remote room creation requests\n * - Check for leftover/invalid processId's on startup\n * @private\n */\nexport async function accept() {\n await onReady; // make sure \"processId\" is available\n\n /**\n * Process-level subscription\n * - handle remote process healthcheck\n * - handle remote room creation\n */\n await subscribeIPC(presence, processId, getProcessChannel(), (method, args) => {\n if (method === 'healthcheck') {\n // health check for this processId\n return true;\n\n } else {\n // handle room creation\n return handleCreateRoom.apply(undefined, args);\n }\n });\n\n /**\n * Check for leftover/invalid processId's on startup\n */\n if (enableHealthChecks) {\n await healthCheckAllProcesses();\n }\n\n state = MatchMakerState.READY;\n\n await stats.persist();\n\n if (isDevMode) {\n await reloadFromCache();\n }\n}\n\n/**\n * Join or create into a room and return seat reservation\n */\nexport async function joinOrCreate(roomName: string, clientOptions: ClientOptions = {}, authOptions?: AuthOptions) {\n return await retry<Promise<SeatReservation>>(async () => {\n const authData = await callOnAuth(roomName, authOptions);\n let room: IRoomCache = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n const handler = getHandler(roomName);\n const filterOptions = handler.getFilterOptions(clientOptions);\n const concurrencyKey = getLockId(filterOptions);\n\n //\n // Prevent multiple rooms of same filter from being created concurrently\n //\n await concurrentJoinOrCreateRoomLock(handler, concurrencyKey, async (roomId?: string) => {\n if (roomId) {\n room = await driver.findOne({ roomId })\n }\n\n if (!room) {\n room = await findOneRoomAvailable(roomName, clientOptions);\n }\n\n if (!room) {\n //\n // TODO [?]\n // should we expose the \"creator\" auth data of the room during `onCreate()`?\n // it would be useful, though it could be accessed via `onJoin()` for now.\n //\n room = await createRoom(roomName, clientOptions);\n presence.lpush(`l:${handler.name}:${concurrencyKey}`, room.roomId);\n presence.expire(`l:${handler.name}:${concurrencyKey}`, MAX_CONCURRENT_CREATE_ROOM_WAIT_TIME * 2);\n }\n\n return room;\n });\n }\n\n return await reserveSeatFor(room, clientOptions, authData);\n }, 5, [SeatReservationError]);\n}\n\n/**\n * Create a room and return seat reservation\n */\nexport async function create(roomName: string, clientOptions: ClientOptions = {}, authOptions?: AuthOptions) {\n const authData = await callOnAuth(roomName, authOptions);\n const room = await createRoom(roomName, clientOptions);\n return reserveSeatFor(room, clientOptions, authData);\n}\n\n/**\n * Join a room and return seat reservation\n */\nexport async function join(roomName: string, clientOptions: ClientOptions = {}, authOptions?: AuthOptions) {\n return await retry<Promise<SeatReservation>>(async () => {\n const authData = await callOnAuth(roomName, authOptions);\n const room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_CRITERIA, `no rooms found with provided criteria`);\n }\n\n return reserveSeatFor(room, clientOptions, authData);\n });\n}\n\n/**\n * Join a room by id and return seat reservation\n */\nexport async function reconnect(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n if (!room) {\n // TODO: support a \"logLevel\" out of the box?\n if (process.env.NODE_ENV !== 'production') {\n logger.info(`\u274C room \"${roomId}\" has been disposed. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);\n }\n\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" has been disposed.`);\n }\n\n // check for reconnection\n const reconnectionToken = clientOptions.reconnectionToken;\n if (!reconnectionToken) { throw new ServerError(ErrorCode.MATCHMAKE_UNHANDLED, `'reconnectionToken' must be provided for reconnection.`); }\n\n\n // respond to re-connection!\n const sessionId = await remoteRoomCall(room.roomId, 'checkReconnectionToken', [reconnectionToken]);\n if (sessionId) {\n return { room, sessionId };\n\n } else {\n // TODO: support a \"logLevel\" out of the box?\n if (process.env.NODE_ENV !== 'production') {\n logger.info(`\u274C reconnection token invalid or expired. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);\n }\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, `reconnection token invalid or expired.`);\n }\n}\n\n/**\n * Join a room by id and return client seat reservation. An exception is thrown if a room is not found for roomId.\n *\n * @param roomId - The Id of the specific room instance.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`)\n * @param authOptions - Optional authentication token\n *\n * @returns Promise<SeatReservation> - A promise which contains `sessionId` and `IRoomCache`.\n */\nexport async function joinById(roomId: string, clientOptions: ClientOptions = {}, authOptions?: AuthOptions) {\n const room = await driver.findOne({ roomId });\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" not found`);\n\n } else if (room.locked) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" is locked`);\n }\n\n const authData = await callOnAuth(room.name, authOptions);\n\n return reserveSeatFor(room, clientOptions, authData);\n}\n\n/**\n * Perform a query for all cached rooms\n */\nexport async function query(conditions: Partial<IRoomCache> = {}, sortOptions?: SortOptions) {\n return await driver.query(conditions, sortOptions);\n}\n\n/**\n * Find for a public and unlocked room available.\n *\n * @param roomName - The Id of the specific room.\n * @param filterOptions - Filter options.\n * @param sortOptions - Sorting options.\n *\n * @returns Promise<IRoomCache> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function findOneRoomAvailable(\n roomName: string,\n filterOptions: ClientOptions,\n additionalSortOptions?: SortOptions,\n) {\n const handler = getHandler(roomName);\n const sortOptions = Object.assign({}, handler.sortOptions ?? {});\n\n if (additionalSortOptions) {\n Object.assign(sortOptions, additionalSortOptions);\n }\n\n return await driver.findOne({\n locked: false,\n name: roomName,\n private: false,\n ...handler.getFilterOptions(filterOptions),\n }, sortOptions);\n}\n\n/**\n * Call a method or return a property on a remote room.\n *\n * @param roomId - The Id of the specific room instance.\n * @param method - Method or attribute to call or retrive.\n * @param args - Array of arguments for the method\n *\n * @returns Promise<any> - Returned value from the called or retrieved method/attribute.\n */\nexport async function remoteRoomCall<R= any>(\n roomId: string,\n method: string,\n args?: any[],\n rejectionTimeout = REMOTE_ROOM_SHORT_TIMEOUT,\n): Promise<R> {\n const room = rooms[roomId];\n\n if (!room) {\n try {\n return await requestFromIPC<R>(presence, getRoomChannel(roomId), method, args, rejectionTimeout);\n\n } catch (e) {\n\n //\n // the room cache from an unavailable process might've been used here.\n // perform a health-check on the process before proceeding.\n // (this is a broken state when a process wasn't gracefully shut down)\n //\n if (method === '_reserveSeat' && e.message === \"ipc_timeout\") {\n throw e;\n }\n\n // TODO: for 1.0, consider always throwing previous error directly.\n\n const request = `${method}${args && ' with args ' + JSON.stringify(args) || ''}`;\n throw new ServerError(\n ErrorCode.MATCHMAKE_UNHANDLED,\n `remote room (${roomId}) timed out, requesting \"${request}\". (${rejectionTimeout}ms exceeded)`,\n );\n }\n\n } else {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : (await room[method].apply(room, args && JSON.parse(JSON.stringify(args))));\n }\n}\n\nexport function defineRoomType<T extends Type<Room>>(\n roomName: string,\n klass: T,\n defaultOptions?: Parameters<NonNullable<InstanceType<T>['onCreate']>>[0],\n) {\n const registeredHandler = new RegisteredHandler(roomName, klass, defaultOptions);\n\n handlers[roomName] = registeredHandler;\n\n if (klass.prototype['onAuth'] !== Room.prototype['onAuth']) {\n // TODO: soft-deprecate instance level `onAuth` on 0.16\n // logger.warn(\"DEPRECATION WARNING: onAuth() at the instance level will be deprecated soon. Please use static onAuth() instead.\");\n\n if (klass['onAuth'] !== Room['onAuth']) {\n logger.info(`\u274C \"${roomName}\"'s onAuth() defined at the instance level will be ignored.`);\n }\n }\n\n return registeredHandler;\n}\n\nexport function removeRoomType(roomName: string) {\n delete handlers[roomName];\n}\n\n// TODO: legacy; remove me on 1.0\nexport function hasHandler(roomName: string) {\n logger.warn(\"hasHandler() is deprecated. Use getHandler() instead.\");\n return handlers[roomName] !== undefined;\n}\n\nexport function getHandler(roomName: string) {\n const handler = handlers[roomName];\n\n if (!handler) {\n throw new ServerError(ErrorCode.MATCHMAKE_NO_HANDLER, `provided room name \"${roomName}\" not defined`);\n }\n\n return handler;\n}\n\nexport function getRoomClass(roomName: string): Type<Room> {\n return handlers[roomName]?.klass;\n}\n\n\n/**\n * Creates a new room.\n *\n * @param roomName - The identifier you defined on `gameServer.define()`\n * @param clientOptions - Options for `onCreate`\n *\n * @returns Promise<IRoomCache> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function createRoom(roomName: string, clientOptions: ClientOptions): Promise<IRoomCache> {\n //\n // - select a process to create the room\n // - use local processId if MatchMaker is not ready yet\n //\n const selectedProcessId = (state === MatchMakerState.READY)\n ? await selectProcessIdToCreateRoom(roomName, clientOptions)\n : processId;\n\n let room: IRoomCache;\n if (selectedProcessId === undefined) {\n throw new ServerError(ErrorCode.MATCHMAKE_UNHANDLED, `no processId available to create room ${roomName}`);\n\n } else if (selectedProcessId === processId) {\n // create the room on this process!\n room = await handleCreateRoom(roomName, clientOptions);\n\n } else {\n // ask other process to create the room!\n try {\n room = await requestFromIPC<IRoomCache>(\n presence,\n getProcessChannel(selectedProcessId),\n undefined,\n [roomName, clientOptions],\n REMOTE_ROOM_SHORT_TIMEOUT,\n );\n\n } catch (e) {\n if (e.message === \"ipc_timeout\") {\n debugAndPrintError(`${e.message}: create room request timed out for ${roomName} on processId ${selectedProcessId}.`);\n\n //\n // clean-up possibly stale process from redis.\n // when a process disconnects ungracefully, it may leave its previous processId under \"roomcount\"\n // if the process is still alive, it will re-add itself shortly after the load-balancer selects it again.\n //\n if (enableHealthChecks) {\n await stats.excludeProcess(selectedProcessId);\n }\n\n // if other process failed to respond, create the room on this process\n room = await handleCreateRoom(roomName, clientOptions);\n\n } else {\n // re-throw intentional exception thrown during remote onCreate()\n throw e;\n }\n }\n }\n\n if (isDevMode) {\n presence.hset(getRoomRestoreListKey(), room.roomId, JSON.stringify({\n \"clientOptions\": clientOptions,\n \"roomName\": roomName,\n \"processId\": processId\n }));\n }\n\n return room;\n}\n\nexport async function handleCreateRoom(roomName: string, clientOptions: ClientOptions, restoringRoomId?: string): Promise<IRoomCache> {\n const handler = getHandler(roomName);\n const room = new handler.klass();\n\n // set room public attributes\n if (restoringRoomId && isDevMode) {\n room.roomId = restoringRoomId;\n\n } else {\n room.roomId = generateId();\n }\n\n //\n // Initialize .state (if set).\n //\n // Define getters and setters for:\n // - autoDispose\n // - patchRate\n //\n room['__init']();\n\n room.roomName = roomName;\n room.presence = presence;\n\n const additionalListingData: any = handler.getFilterOptions(clientOptions);\n\n // assign public host\n if (publicAddress) {\n additionalListingData.publicAddress = publicAddress;\n }\n\n // create a RoomCache reference.\n room.listing = driver.createInstance({\n name: roomName,\n processId,\n ...additionalListingData\n });\n\n if (room.onCreate) {\n try {\n await room.onCreate(merge({}, clientOptions, handler.options));\n\n } catch (e) {\n debugAndPrintError(e);\n throw new ServerError(\n e.code || ErrorCode.MATCHMAKE_UNHANDLED,\n e.message,\n );\n }\n }\n\n room['_internalState'] = RoomInternalState.CREATED;\n\n room.listing.roomId = room.roomId;\n room.listing.maxClients = room.maxClients;\n\n // imediatelly ask client to join the room\n debugMatchMaking('spawning \\'%s\\', roomId: %s, processId: %s', roomName, room.roomId, processId);\n\n // increment amount of rooms this process is handling\n stats.local.roomCount++;\n stats.persist();\n\n room._events.on('lock', lockRoom.bind(this, room));\n room._events.on('unlock', unlockRoom.bind(this, room));\n room._events.on('join', onClientJoinRoom.bind(this, room));\n room._events.on('leave', onClientLeaveRoom.bind(this, room));\n room._events.on('visibility-change', onVisibilityChange.bind(this, room));\n room._events.once('dispose', disposeRoom.bind(this, roomName, room));\n\n // when disconnect()'ing, keep only join/leave events for stat counting\n room._events.once('disconnect', () => {\n room._events.removeAllListeners('lock');\n room._events.removeAllListeners('unlock');\n room._events.removeAllListeners('visibility-change');\n room._events.removeAllListeners('dispose');\n });\n\n // room always start unlocked\n await createRoomReferences(room, true);\n await room.listing.save();\n\n handler.emit('create', room);\n\n return room.listing;\n}\n\n/**\n * Get room data by roomId.\n * This method does not return the actual room instance, use `getLocalRoomById` for that.\n */\nexport function getRoomById(roomId: string) {\n return driver.findOne({ roomId });\n}\n\n/**\n * Get local room instance by roomId. (Can return \"undefined\" if the room is not available on this process)\n */\nexport function getLocalRoomById(roomId: string) {\n return rooms[roomId];\n}\n\n/**\n * Disconnects every client on every room in the current process.\n */\nexport function disconnectAll(closeCode?: number) {\n const promises: Array<Promise<any>> = [];\n\n for (const roomId in rooms) {\n if (!rooms.hasOwnProperty(roomId)) {\n continue;\n }\n\n const room = rooms[roomId];\n\n // prevent touching stats when process is shutting down\n room._events.removeAllListeners(\"leave\");\n\n promises.push(room.disconnect(closeCode));\n }\n\n return promises;\n}\n\nexport async function gracefullyShutdown(): Promise<any> {\n if (state === MatchMakerState.SHUTTING_DOWN) {\n return Promise.reject('already_shutting_down');\n }\n\n state = MatchMakerState.SHUTTING_DOWN;\n\n onReady = undefined;\n\n debugMatchMaking(`${processId} is shutting down!`);\n\n if (isDevMode) {\n await cacheRoomHistory(rooms);\n }\n\n // remove processId from room count key\n await stats.excludeProcess(processId);\n\n // remove cached rooms of this process\n await removeRoomsByProcessId(processId);\n\n // unsubscribe from process id channel\n presence.unsubscribe(getProcessChannel());\n\n return Promise.all(disconnectAll(\n (isDevMode)\n ? Protocol.WS_CLOSE_DEVMODE_RESTART\n : undefined\n ));\n}\n\n/**\n * Reserve a seat for a client in a room\n */\nexport async function reserveSeatFor(room: IRoomCache, options: ClientOptions, authData?: any) {\n const sessionId: string = generateId();\n\n debugMatchMaking(\n 'reserving seat. sessionId: \\'%s\\', roomId: \\'%s\\', processId: \\'%s\\'',\n sessionId, room.roomId, processId,\n );\n\n let successfulSeatReservation: boolean;\n\n try {\n successfulSeatReservation = await remoteRoomCall(\n room.roomId,\n '_reserveSeat',\n [sessionId, options, authData],\n REMOTE_ROOM_SHORT_TIMEOUT,\n );\n\n } catch (e) {\n debugMatchMaking(e);\n\n //\n // the room cache from an unavailable process might've been used here.\n // (this is a broken state when a process wasn't gracefully shut down)\n // perform a health-check on the process before proceeding.\n //\n if (\n e.message === \"ipc_timeout\" &&\n !(\n enableHealthChecks &&\n await healthCheckProcessId(room.processId)\n )\n ) {\n throw new SeatReservationError(`process ${room.processId} is not available.`);\n\n } else {\n successfulSeatReservation = false;\n }\n }\n\n if (!successfulSeatReservation) {\n throw new SeatReservationError(`${room.roomId} is already full.`);\n }\n\n const response: SeatReservation = { room, sessionId };\n\n if (isDevMode) {\n response.devMode = isDevMode;\n }\n\n return response;\n}\n\nfunction callOnAuth(roomName: string, authOptions?: AuthOptions) {\n const roomClass = getRoomClass(roomName);\n return (roomClass && roomClass['onAuth'] && roomClass['onAuth'] !== Room['onAuth'])\n ? roomClass['onAuth'](authOptions.token, authOptions.request)\n : undefined;\n}\n\n/**\n * Perform health check on all processes\n */\nexport async function healthCheckAllProcesses() {\n const allStats = await stats.fetchAll();\n if (allStats.length > 0) {\n await Promise.all(\n allStats\n .filter(stat => stat.processId !== processId) // skip current process\n .map(stat => healthCheckProcessId(stat.processId))\n );\n }\n}\n\n/**\n * Perform health check on a remote process\n * @param processId\n */\nconst _healthCheckByProcessId: { [processId: string]: Promise<any> } = {};\nexport function healthCheckProcessId(processId: string) {\n //\n // re-use the same promise if health-check is already in progress\n // (may occur when _reserveSeat() fails multiple times for the same 'processId')\n //\n if (_healthCheckByProcessId[processId] !== undefined) {\n return _healthCheckByProcessId[processId];\n }\n\n _healthCheckByProcessId[processId] = new Promise<boolean>(async (resolve, reject) => {\n logger.debug(`> Performing health-check against processId: '${processId}'...`);\n\n try {\n const requestTime = Date.now();\n\n await requestFromIPC<IRoomCache>(\n presence,\n getProcessChannel(processId),\n 'healthcheck',\n [],\n REMOTE_ROOM_SHORT_TIMEOUT,\n );\n\n logger.debug(`\u2705 Process '${processId}' successfully responded (${Date.now() - requestTime}ms)`);\n\n // succeeded to respond\n resolve(true)\n\n } catch (e) {\n // process failed to respond - remove it from stats\n logger.debug(`\u274C Process '${processId}' failed to respond. Cleaning it up.`);\n const isProcessExcluded = await stats.excludeProcess(processId);\n\n // clean-up possibly stale room ids\n if (isProcessExcluded && !isDevMode) {\n await removeRoomsByProcessId(processId);\n }\n\n resolve(false);\n } finally {\n delete _healthCheckByProcessId[processId];\n }\n });\n\n return _healthCheckByProcessId[processId];\n}\n\n/**\n * Remove cached rooms by processId\n * @param processId\n */\nasync function removeRoomsByProcessId(processId: string) {\n //\n // clean-up possibly stale room ids\n // (ungraceful shutdowns using Redis can result on stale room ids still on memory.)\n //\n await driver.cleanup(processId);\n}\n\nasync function createRoomReferences(room: Room, init: boolean = false): Promise<boolean> {\n rooms[room.roomId] = room;\n\n if (init) {\n await subscribeIPC(\n presence,\n processId,\n getRoomChannel(room.roomId),\n (method, args) => {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : room[method].apply(room, args);\n },\n );\n }\n\n return true;\n}\n\n/**\n * Used only during `joinOrCreate` to handle concurrent requests for creating a room.\n */\nasync function concurrentJoinOrCreateRoomLock(\n handler: RegisteredHandler,\n concurrencyKey: string,\n callback: (roomId?: string) => Promise<IRoomCache>\n): Promise<IRoomCache> {\n return new Promise(async (resolve, reject) => {\n const hkey = getConcurrencyHashKey(handler.name);\n const concurrency = await presence.hincrbyex(\n hkey,\n concurrencyKey,\n 1, // increment by 1\n MAX_CONCURRENT_CREATE_ROOM_WAIT_TIME * 2 // expire in 2x the time of MAX_CONCURRENT_CREATE_ROOM_WAIT_TIME\n ) - 1; // do not consider the current request\n\n const fulfill = async (roomId?: string) => {\n try {\n resolve(await callback(roomId));\n\n } catch (e) {\n reject(e);\n\n } finally {\n await presence.hincrby(hkey, concurrencyKey, -1);\n }\n };\n\n if (concurrency > 0) {\n debugMatchMaking(\n 'receiving %d concurrent joinOrCreate for \\'%s\\' (%s)',\n concurrency, handler.name, concurrencyKey\n );\n\n const result = await presence.brpop(\n `l:${handler.name}:${concurrencyKey}`,\n MAX_CONCURRENT_CREATE_ROOM_WAIT_TIME +\n (Math.min(concurrency, 3) * 0.2) // add extra milliseconds for each concurrent request\n );\n\n return await fulfill(result && result[1]);\n\n } else {\n return await fulfill();\n }\n });\n}\n\nfunction onClientJoinRoom(room: Room, client: Client) {\n // increment local CCU\n stats.local.ccu++;\n stats.persist();\n\n handlers[room.roomName].emit('join', room, client);\n}\n\nfunction onClientLeaveRoom(room: Room, client: Client, willDispose: boolean) {\n // decrement local CCU\n stats.local.ccu--;\n stats.persist();\n\n handlers[room.roomName].emit('leave', room, client, willDispose);\n}\n\nfunction lockRoom(room: Room): void {\n // emit public event on registered handler\n handlers[room.roomName].emit('lock', room);\n}\n\nasync function unlockRoom(room: Room) {\n if (await createRoomReferences(room)) {\n // emit public event on registered handler\n handlers[room.roomName].emit('unlock', room);\n }\n}\n\nfunction onVisibilityChange(room: Room, isInvisible: boolean): void {\n handlers[room.roomName].emit('visibility-change', room, isInvisible);\n}\n\nasync function disposeRoom(roomName: string, room: Room) {\n debugMatchMaking('disposing \\'%s\\' (%s) on processId \\'%s\\' (graceful shutdown: %s)', roomName, room.roomId, processId, state === MatchMakerState.SHUTTING_DOWN);\n\n //\n // FIXME: this call should not be necessary.\n //\n // there's an unidentified edge case using LocalDriver where Room._dispose()\n // doesn't seem to be called [?], but \"disposeRoom\" is, leaving the matchmaker\n // in a broken state. (repeated ipc_timeout's for seat reservation on\n // non-existing rooms)\n //\n room.listing.remove();\n\n // decrease amount of rooms this process is handling\n if (state !== MatchMakerState.SHUTTING_DOWN) {\n stats.local.roomCount--;\n stats.persist();\n\n // remove from devMode restore list\n if (isDevMode) {\n await presence.hdel(getRoomRestoreListKey(), room.roomId);\n }\n }\n\n // emit disposal on registered session handler\n handlers[roomName].emit('dispose', room);\n\n // unsubscribe from remote connections\n presence.unsubscribe(getRoomChannel(room.roomId));\n\n // remove actual room reference\n delete rooms[room.roomId];\n}\n\n//\n// Presence keys\n//\nfunction getRoomChannel(roomId: string) {\n return `$${roomId}`;\n}\n\nfunction getConcurrencyHashKey(roomName: string) {\n // concurrency hash\n return `ch:${roomName}`;\n}\n\nfunction getProcessChannel(id: string = processId) {\n return `p:${id}`;\n}\n"],
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4
+ "sourcesContent": ["import { EventEmitter } from 'events';\nimport { ErrorCode, Protocol } from './Protocol.js';\n\nimport { requestFromIPC, subscribeIPC } from './IPC.js';\n\nimport { Deferred, generateId, merge, retry, MAX_CONCURRENT_CREATE_ROOM_WAIT_TIME, REMOTE_ROOM_SHORT_TIMEOUT } from './utils/Utils.js';\nimport { isDevMode, cacheRoomHistory, getPreviousProcessId, getRoomRestoreListKey, reloadFromCache } from './utils/DevMode.js';\n\nimport { RegisteredHandler } from './matchmaker/RegisteredHandler.js';\nimport { Room, RoomInternalState } from './Room.js';\n\nimport { LocalPresence } from './presence/LocalPresence.js';\nimport { Presence } from './presence/Presence.js';\n\nimport { debugAndPrintError, debugMatchMaking } from './Debug.js';\nimport { SeatReservationError } from './errors/SeatReservationError.js';\nimport { ServerError } from './errors/ServerError.js';\n\nimport { IRoomCache, LocalDriver, MatchMakerDriver, SortOptions } from './matchmaker/driver/local/LocalDriver.js';\nimport controller from './matchmaker/controller.js';\nimport * as stats from './Stats.js';\n\nimport { logger } from './Logger.js';\nimport { AuthContext, Client } from './Transport.js';\nimport { Type } from './utils/types.js';\nimport { getHostname } from './discovery/index.js';\nimport { getLockId } from './matchmaker/driver/api.js';\n\nexport { controller, stats, type MatchMakerDriver };\n\nexport type ClientOptions = any;\nexport type SelectProcessIdCallback = (roomName: string, clientOptions: ClientOptions) => Promise<string>;\n\nexport interface SeatReservation {\n sessionId: string;\n room: IRoomCache;\n devMode?: boolean;\n}\n\nconst handlers: {[id: string]: RegisteredHandler} = {};\nconst rooms: {[roomId: string]: Room} = {};\nconst events = new EventEmitter();\n\nexport let publicAddress: string;\nexport let processId: string;\nexport let presence: Presence;\nexport let driver: MatchMakerDriver;\nexport let selectProcessIdToCreateRoom: SelectProcessIdCallback;\n\n/**\n * Whether health checks are enabled or not. (default: true)\n *\n * Health checks are automatically performed on theses scenarios:\n * - At startup, to check for leftover/invalid processId's\n * - When a remote room creation request times out\n * - When a remote seat reservation request times out\n */\nlet enableHealthChecks: boolean = true;\nexport function setHealthChecksEnabled(value: boolean) {\n enableHealthChecks = value;\n}\n\nexport let onReady: Deferred = new Deferred(); // onReady needs to be immediately available to @colyseus/auth integration.\n\nexport enum MatchMakerState {\n INITIALIZING,\n READY,\n SHUTTING_DOWN\n}\n\n/**\n * Internal MatchMaker state\n */\nexport let state: MatchMakerState;\n\n/**\n * @private\n */\nexport async function setup(\n _presence?: Presence,\n _driver?: MatchMakerDriver,\n _publicAddress?: string,\n _selectProcessIdToCreateRoom?: SelectProcessIdCallback,\n) {\n if (onReady === undefined) {\n //\n // for testing purposes only: onReady is turned into undefined on shutdown\n // (needs refactoring.)\n //\n onReady = new Deferred();\n }\n\n state = MatchMakerState.INITIALIZING;\n\n presence = _presence || new LocalPresence();\n\n driver = _driver || new LocalDriver();\n publicAddress = _publicAddress;\n\n stats.reset(false);\n\n // devMode: try to retrieve previous processId\n if (isDevMode) { processId = await getPreviousProcessId(await getHostname()); }\n\n // ensure processId is set\n if (!processId) { processId = generateId(); }\n\n /**\n * Define default `assignRoomToProcessId` method.\n * By default, return the process with least amount of rooms created\n */\n selectProcessIdToCreateRoom = _selectProcessIdToCreateRoom || async function () {\n return (await stats.fetchAll())\n .sort((p1, p2) => p1.roomCount > p2.roomCount ? 1 : -1)[0]?.processId || processId;\n };\n\n onReady.resolve();\n}\n\n/**\n * - Accept receiving remote room creation requests\n * - Check for leftover/invalid processId's on startup\n * @private\n */\nexport async function accept() {\n await onReady; // make sure \"processId\" is available\n\n /**\n * Process-level subscription\n * - handle remote process healthcheck\n * - handle remote room creation\n */\n await subscribeIPC(presence, processId, getProcessChannel(), (method, args) => {\n if (method === 'healthcheck') {\n // health check for this processId\n return true;\n\n } else {\n // handle room creation\n return handleCreateRoom.apply(undefined, args);\n }\n });\n\n /**\n * Check for leftover/invalid processId's on startup\n */\n if (enableHealthChecks) {\n await healthCheckAllProcesses();\n\n /*\n * persist processId every 1 minute\n *\n * FIXME: this is a workaround in case this `processId` gets excluded\n * (`stats.excludeProcess()`) by mistake due to health-check failure\n */\n stats.setAutoPersistInterval();\n }\n\n state = MatchMakerState.READY;\n\n await stats.persist();\n\n if (isDevMode) {\n await reloadFromCache();\n }\n}\n\n/**\n * Join or create into a room and return seat reservation\n */\nexport async function joinOrCreate(roomName: string, clientOptions: ClientOptions = {}, authContext?: AuthContext) {\n return await retry<Promise<SeatReservation>>(async () => {\n const authData = await callOnAuth(roomName, clientOptions, authContext);\n let room: IRoomCache = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n const handler = getHandler(roomName);\n const filterOptions = handler.getFilterOptions(clientOptions);\n const concurrencyKey = getLockId(filterOptions);\n\n //\n // Prevent multiple rooms of same filter from being created concurrently\n //\n await concurrentJoinOrCreateRoomLock(handler, concurrencyKey, async (roomId?: string) => {\n if (roomId) {\n room = await driver.findOne({ roomId })\n }\n\n if (!room) {\n room = await findOneRoomAvailable(roomName, clientOptions);\n }\n\n if (!room) {\n //\n // TODO [?]\n // should we expose the \"creator\" auth data of the room during `onCreate()`?\n // it would be useful, though it could be accessed via `onJoin()` for now.\n //\n room = await createRoom(roomName, clientOptions);\n presence.lpush(`l:${handler.name}:${concurrencyKey}`, room.roomId);\n presence.expire(`l:${handler.name}:${concurrencyKey}`, MAX_CONCURRENT_CREATE_ROOM_WAIT_TIME * 2);\n }\n\n return room;\n });\n }\n\n return await reserveSeatFor(room, clientOptions, authData);\n }, 5, [SeatReservationError]);\n}\n\n/**\n * Create a room and return seat reservation\n */\nexport async function create(roomName: string, clientOptions: ClientOptions = {}, authContext?: AuthContext) {\n const authData = await callOnAuth(roomName, clientOptions, authContext);\n const room = await createRoom(roomName, clientOptions);\n return reserveSeatFor(room, clientOptions, authData);\n}\n\n/**\n * Join a room and return seat reservation\n */\nexport async function join(roomName: string, clientOptions: ClientOptions = {}, authOptions?: AuthContext) {\n return await retry<Promise<SeatReservation>>(async () => {\n const authData = await callOnAuth(roomName, authOptions);\n const room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_CRITERIA, `no rooms found with provided criteria`);\n }\n\n return reserveSeatFor(room, clientOptions, authData);\n });\n}\n\n/**\n * Join a room by id and return seat reservation\n */\nexport async function reconnect(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n if (!room) {\n // TODO: support a \"logLevel\" out of the box?\n if (process.env.NODE_ENV !== 'production') {\n logger.info(`\u274C room \"${roomId}\" has been disposed. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);\n }\n\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" has been disposed.`);\n }\n\n // check for reconnection\n const reconnectionToken = clientOptions.reconnectionToken;\n if (!reconnectionToken) { throw new ServerError(ErrorCode.MATCHMAKE_UNHANDLED, `'reconnectionToken' must be provided for reconnection.`); }\n\n\n // respond to re-connection!\n const sessionId = await remoteRoomCall(room.roomId, 'checkReconnectionToken', [reconnectionToken]);\n if (sessionId) {\n return { room, sessionId };\n\n } else {\n // TODO: support a \"logLevel\" out of the box?\n if (process.env.NODE_ENV !== 'production') {\n logger.info(`\u274C reconnection token invalid or expired. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);\n }\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, `reconnection token invalid or expired.`);\n }\n}\n\n/**\n * Join a room by id and return client seat reservation. An exception is thrown if a room is not found for roomId.\n *\n * @param roomId - The Id of the specific room instance.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`)\n * @param authOptions - Optional authentication token\n *\n * @returns Promise<SeatReservation> - A promise which contains `sessionId` and `IRoomCache`.\n */\nexport async function joinById(roomId: string, clientOptions: ClientOptions = {}, authOptions?: AuthContext) {\n const room = await driver.findOne({ roomId });\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" not found`);\n\n } else if (room.locked) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" is locked`);\n }\n\n const authData = await callOnAuth(room.name, authOptions);\n\n return reserveSeatFor(room, clientOptions, authData);\n}\n\n/**\n * Perform a query for all cached rooms\n */\nexport async function query(conditions: Partial<IRoomCache> = {}, sortOptions?: SortOptions) {\n return await driver.query(conditions, sortOptions);\n}\n\n/**\n * Find for a public and unlocked room available.\n *\n * @param roomName - The Id of the specific room.\n * @param filterOptions - Filter options.\n * @param sortOptions - Sorting options.\n *\n * @returns Promise<IRoomCache> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function findOneRoomAvailable(\n roomName: string,\n filterOptions: ClientOptions,\n additionalSortOptions?: SortOptions,\n) {\n const handler = getHandler(roomName);\n const sortOptions = Object.assign({}, handler.sortOptions ?? {});\n\n if (additionalSortOptions) {\n Object.assign(sortOptions, additionalSortOptions);\n }\n\n return await driver.findOne({\n locked: false,\n name: roomName,\n private: false,\n ...handler.getFilterOptions(filterOptions),\n }, sortOptions);\n}\n\n/**\n * Call a method or return a property on a remote room.\n *\n * @param roomId - The Id of the specific room instance.\n * @param method - Method or attribute to call or retrive.\n * @param args - Array of arguments for the method\n *\n * @returns Promise<any> - Returned value from the called or retrieved method/attribute.\n */\nexport async function remoteRoomCall<R= any>(\n roomId: string,\n method: string,\n args?: any[],\n rejectionTimeout = REMOTE_ROOM_SHORT_TIMEOUT,\n): Promise<R> {\n const room = rooms[roomId];\n\n if (!room) {\n try {\n return await requestFromIPC<R>(presence, getRoomChannel(roomId), method, args, rejectionTimeout);\n\n } catch (e) {\n\n //\n // the room cache from an unavailable process might've been used here.\n // perform a health-check on the process before proceeding.\n // (this is a broken state when a process wasn't gracefully shut down)\n //\n if (method === '_reserveSeat' && e.message === \"ipc_timeout\") {\n throw e;\n }\n\n // TODO: for 1.0, consider always throwing previous error directly.\n\n const request = `${method}${args && ' with args ' + JSON.stringify(args) || ''}`;\n throw new ServerError(\n ErrorCode.MATCHMAKE_UNHANDLED,\n `remote room (${roomId}) timed out, requesting \"${request}\". (${rejectionTimeout}ms exceeded)`,\n );\n }\n\n } else {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : (await room[method].apply(room, args && JSON.parse(JSON.stringify(args))));\n }\n}\n\nexport function defineRoomType<T extends Type<Room>>(\n roomName: string,\n klass: T,\n defaultOptions?: Parameters<NonNullable<InstanceType<T>['onCreate']>>[0],\n) {\n const registeredHandler = new RegisteredHandler(roomName, klass, defaultOptions);\n\n handlers[roomName] = registeredHandler;\n\n if (klass.prototype['onAuth'] !== Room.prototype['onAuth']) {\n // TODO: soft-deprecate instance level `onAuth` on 0.16\n // logger.warn(\"DEPRECATION WARNING: onAuth() at the instance level will be deprecated soon. Please use static onAuth() instead.\");\n\n if (klass['onAuth'] !== Room['onAuth']) {\n logger.info(`\u274C \"${roomName}\"'s onAuth() defined at the instance level will be ignored.`);\n }\n }\n\n return registeredHandler;\n}\n\nexport function removeRoomType(roomName: string) {\n delete handlers[roomName];\n}\n\n// TODO: legacy; remove me on 1.0\nexport function hasHandler(roomName: string) {\n logger.warn(\"hasHandler() is deprecated. Use getHandler() instead.\");\n return handlers[roomName] !== undefined;\n}\n\nexport function getHandler(roomName: string) {\n const handler = handlers[roomName];\n\n if (!handler) {\n throw new ServerError(ErrorCode.MATCHMAKE_NO_HANDLER, `provided room name \"${roomName}\" not defined`);\n }\n\n return handler;\n}\n\nexport function getRoomClass(roomName: string): Type<Room> {\n return handlers[roomName]?.klass;\n}\n\n\n/**\n * Creates a new room.\n *\n * @param roomName - The identifier you defined on `gameServer.define()`\n * @param clientOptions - Options for `onCreate`\n *\n * @returns Promise<IRoomCache> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function createRoom(roomName: string, clientOptions: ClientOptions): Promise<IRoomCache> {\n //\n // - select a process to create the room\n // - use local processId if MatchMaker is not ready yet\n //\n const selectedProcessId = (state === MatchMakerState.READY)\n ? await selectProcessIdToCreateRoom(roomName, clientOptions)\n : processId;\n\n let room: IRoomCache;\n if (selectedProcessId === undefined) {\n throw new ServerError(ErrorCode.MATCHMAKE_UNHANDLED, `no processId available to create room ${roomName}`);\n\n } else if (selectedProcessId === processId) {\n // create the room on this process!\n room = await handleCreateRoom(roomName, clientOptions);\n\n } else {\n // ask other process to create the room!\n try {\n room = await requestFromIPC<IRoomCache>(\n presence,\n getProcessChannel(selectedProcessId),\n undefined,\n [roomName, clientOptions],\n REMOTE_ROOM_SHORT_TIMEOUT,\n );\n\n } catch (e) {\n if (e.message === \"ipc_timeout\") {\n debugAndPrintError(`${e.message}: create room request timed out for ${roomName} on processId ${selectedProcessId}.`);\n\n //\n // clean-up possibly stale process from redis.\n // when a process disconnects ungracefully, it may leave its previous processId under \"roomcount\"\n // if the process is still alive, it will re-add itself shortly after the load-balancer selects it again.\n //\n if (enableHealthChecks) {\n await stats.excludeProcess(selectedProcessId);\n }\n\n // if other process failed to respond, create the room on this process\n room = await handleCreateRoom(roomName, clientOptions);\n\n } else {\n // re-throw intentional exception thrown during remote onCreate()\n throw e;\n }\n }\n }\n\n if (isDevMode) {\n presence.hset(getRoomRestoreListKey(), room.roomId, JSON.stringify({\n \"clientOptions\": clientOptions,\n \"roomName\": roomName,\n \"processId\": processId\n }));\n }\n\n return room;\n}\n\nexport async function handleCreateRoom(roomName: string, clientOptions: ClientOptions, restoringRoomId?: string): Promise<IRoomCache> {\n const handler = getHandler(roomName);\n const room = new handler.klass();\n\n // set room public attributes\n if (restoringRoomId && isDevMode) {\n room.roomId = restoringRoomId;\n\n } else {\n room.roomId = generateId();\n }\n\n //\n // Initialize .state (if set).\n //\n // Define getters and setters for:\n // - autoDispose\n // - patchRate\n //\n room['__init']();\n\n room.roomName = roomName;\n room.presence = presence;\n\n const additionalListingData: any = handler.getFilterOptions(clientOptions);\n\n // assign public host\n if (publicAddress) {\n additionalListingData.publicAddress = publicAddress;\n }\n\n // create a RoomCache reference.\n room.listing = driver.createInstance({\n name: roomName,\n processId,\n ...additionalListingData\n });\n\n if (room.onCreate) {\n try {\n await room.onCreate(merge({}, clientOptions, handler.options));\n\n } catch (e) {\n debugAndPrintError(e);\n throw new ServerError(\n e.code || ErrorCode.MATCHMAKE_UNHANDLED,\n e.message,\n );\n }\n }\n\n room['_internalState'] = RoomInternalState.CREATED;\n\n room.listing.roomId = room.roomId;\n room.listing.maxClients = room.maxClients;\n\n // imediatelly ask client to join the room\n debugMatchMaking('spawning \\'%s\\', roomId: %s, processId: %s', roomName, room.roomId, processId);\n\n // increment amount of rooms this process is handling\n stats.local.roomCount++;\n stats.persist();\n\n room._events.on('lock', lockRoom.bind(this, room));\n room._events.on('unlock', unlockRoom.bind(this, room));\n room._events.on('join', onClientJoinRoom.bind(this, room));\n room._events.on('leave', onClientLeaveRoom.bind(this, room));\n room._events.on('visibility-change', onVisibilityChange.bind(this, room));\n room._events.once('dispose', disposeRoom.bind(this, roomName, room));\n\n // when disconnect()'ing, keep only join/leave events for stat counting\n room._events.once('disconnect', () => {\n room._events.removeAllListeners('lock');\n room._events.removeAllListeners('unlock');\n room._events.removeAllListeners('visibility-change');\n room._events.removeAllListeners('dispose');\n\n //\n // emit \"no active rooms\" event when there are no more rooms in this process\n // (used during graceful shutdown)\n //\n if (stats.local.roomCount <= 0) {\n events.emit('no-active-rooms');\n }\n });\n\n // room always start unlocked\n await createRoomReferences(room, true);\n\n // persist room data only if match-making is enabled\n if (state !== MatchMakerState.SHUTTING_DOWN) {\n await room.listing.save();\n }\n\n handler.emit('create', room);\n\n return room.listing;\n}\n\n/**\n * Get room data by roomId.\n * This method does not return the actual room instance, use `getLocalRoomById` for that.\n */\nexport function getRoomById(roomId: string) {\n return driver.findOne({ roomId });\n}\n\n/**\n * Get local room instance by roomId. (Can return \"undefined\" if the room is not available on this process)\n */\nexport function getLocalRoomById(roomId: string) {\n return rooms[roomId];\n}\n\n/**\n * Disconnects every client on every room in the current process.\n */\nexport function disconnectAll(closeCode?: number) {\n const promises: Array<Promise<any>> = [];\n\n for (const roomId in rooms) {\n if (!rooms.hasOwnProperty(roomId)) {\n continue;\n }\n\n promises.push(rooms[roomId].disconnect(closeCode));\n }\n\n return promises;\n}\n\nasync function lockAndDisposeAll(): Promise<any> {\n // remove processId from room count key\n // (stops accepting new rooms on this process)\n await stats.excludeProcess(processId);\n\n // clear auto-persisting stats interval\n if (enableHealthChecks) {\n stats.clearAutoPersistInterval();\n }\n\n const noActiveRooms = new Deferred();\n if (stats.local.roomCount <= 0) {\n // no active rooms to dispose\n noActiveRooms.resolve();\n\n } else {\n // wait for all rooms to be disposed\n // TODO: set generous timeout in case\n events.once('no-active-rooms', () => noActiveRooms.resolve());\n }\n\n // - lock all local rooms to prevent new joins\n // - trigger `onBeforeShutdown()` on each room\n for (const roomId in rooms) {\n if (!rooms.hasOwnProperty(roomId)) {\n continue;\n }\n\n const room = rooms[roomId];\n room.lock();\n room.onBeforeShutdown();\n }\n\n await noActiveRooms;\n}\n\nexport async function gracefullyShutdown(): Promise<any> {\n if (state === MatchMakerState.SHUTTING_DOWN) {\n return Promise.reject('already_shutting_down');\n }\n\n debugMatchMaking(`${processId} is shutting down!`);\n\n state = MatchMakerState.SHUTTING_DOWN;\n\n onReady = undefined;\n\n // - lock existing rooms\n // - stop accepting new rooms on this process\n // - wait for all rooms to be disposed\n await lockAndDisposeAll();\n\n if (isDevMode) {\n await cacheRoomHistory(rooms);\n }\n\n // make sure rooms are removed from cache\n await removeRoomsByProcessId(processId);\n\n // unsubscribe from process id channel\n presence.unsubscribe(getProcessChannel());\n\n // make sure all rooms are disposed\n return Promise.all(disconnectAll(\n (isDevMode)\n ? Protocol.WS_CLOSE_DEVMODE_RESTART\n : undefined\n ));\n}\n\n/**\n * Reserve a seat for a client in a room\n */\nexport async function reserveSeatFor(room: IRoomCache, options: ClientOptions, authData?: any) {\n const sessionId: string = generateId();\n\n debugMatchMaking(\n 'reserving seat. sessionId: \\'%s\\', roomId: \\'%s\\', processId: \\'%s\\'',\n sessionId, room.roomId, processId,\n );\n\n let successfulSeatReservation: boolean;\n\n try {\n successfulSeatReservation = await remoteRoomCall(\n room.roomId,\n '_reserveSeat',\n [sessionId, options, authData],\n REMOTE_ROOM_SHORT_TIMEOUT,\n );\n\n } catch (e) {\n debugMatchMaking(e);\n\n //\n // the room cache from an unavailable process might've been used here.\n // (this is a broken state when a process wasn't gracefully shut down)\n // perform a health-check on the process before proceeding.\n //\n if (\n e.message === \"ipc_timeout\" &&\n !(\n enableHealthChecks &&\n await healthCheckProcessId(room.processId)\n )\n ) {\n throw new SeatReservationError(`process ${room.processId} is not available.`);\n\n } else {\n successfulSeatReservation = false;\n }\n }\n\n if (!successfulSeatReservation) {\n throw new SeatReservationError(`${room.roomId} is already full.`);\n }\n\n const response: SeatReservation = { room, sessionId };\n\n if (isDevMode) {\n response.devMode = isDevMode;\n }\n\n return response;\n}\n\nfunction callOnAuth(roomName: string, clientOptions?: ClientOptions, authContext?: AuthContext) {\n const roomClass = getRoomClass(roomName);\n return (roomClass && roomClass['onAuth'] && roomClass['onAuth'] !== Room['onAuth'])\n ? roomClass['onAuth'](authContext.token, clientOptions, authContext)\n : undefined;\n}\n\n/**\n * Perform health check on all processes\n */\nexport async function healthCheckAllProcesses() {\n const allStats = await stats.fetchAll();\n if (allStats.length > 0) {\n await Promise.all(\n allStats\n .filter(stat => stat.processId !== processId) // skip current process\n .map(stat => healthCheckProcessId(stat.processId))\n );\n }\n}\n\n/**\n * Perform health check on a remote process\n * @param processId\n */\nconst _healthCheckByProcessId: { [processId: string]: Promise<any> } = {};\nexport function healthCheckProcessId(processId: string) {\n //\n // re-use the same promise if health-check is already in progress\n // (may occur when _reserveSeat() fails multiple times for the same 'processId')\n //\n if (_healthCheckByProcessId[processId] !== undefined) {\n return _healthCheckByProcessId[processId];\n }\n\n _healthCheckByProcessId[processId] = new Promise<boolean>(async (resolve, reject) => {\n logger.debug(`> Performing health-check against processId: '${processId}'...`);\n\n try {\n const requestTime = Date.now();\n\n await requestFromIPC<IRoomCache>(\n presence,\n getProcessChannel(processId),\n 'healthcheck',\n [],\n REMOTE_ROOM_SHORT_TIMEOUT,\n );\n\n logger.debug(`\u2705 Process '${processId}' successfully responded (${Date.now() - requestTime}ms)`);\n\n // succeeded to respond\n resolve(true)\n\n } catch (e) {\n // process failed to respond - remove it from stats\n logger.debug(`\u274C Process '${processId}' failed to respond. Cleaning it up.`);\n const isProcessExcluded = await stats.excludeProcess(processId);\n\n // clean-up possibly stale room ids\n if (isProcessExcluded && !isDevMode) {\n await removeRoomsByProcessId(processId);\n }\n\n resolve(false);\n } finally {\n delete _healthCheckByProcessId[processId];\n }\n });\n\n return _healthCheckByProcessId[processId];\n}\n\n/**\n * Remove cached rooms by processId\n * @param processId\n */\nasync function removeRoomsByProcessId(processId: string) {\n //\n // clean-up possibly stale room ids\n // (ungraceful shutdowns using Redis can result on stale room ids still on memory.)\n //\n await driver.cleanup(processId);\n}\n\nasync function createRoomReferences(room: Room, init: boolean = false): Promise<boolean> {\n rooms[room.roomId] = room;\n\n if (init) {\n await subscribeIPC(\n presence,\n processId,\n getRoomChannel(room.roomId),\n (method, args) => {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : room[method].apply(room, args);\n },\n );\n }\n\n return true;\n}\n\n/**\n * Used only during `joinOrCreate` to handle concurrent requests for creating a room.\n */\nasync function concurrentJoinOrCreateRoomLock(\n handler: RegisteredHandler,\n concurrencyKey: string,\n callback: (roomId?: string) => Promise<IRoomCache>\n): Promise<IRoomCache> {\n return new Promise(async (resolve, reject) => {\n const hkey = getConcurrencyHashKey(handler.name);\n const concurrency = await presence.hincrbyex(\n hkey,\n concurrencyKey,\n 1, // increment by 1\n MAX_CONCURRENT_CREATE_ROOM_WAIT_TIME * 2 // expire in 2x the time of MAX_CONCURRENT_CREATE_ROOM_WAIT_TIME\n ) - 1; // do not consider the current request\n\n const fulfill = async (roomId?: string) => {\n try {\n resolve(await callback(roomId));\n\n } catch (e) {\n reject(e);\n\n } finally {\n await presence.hincrby(hkey, concurrencyKey, -1);\n }\n };\n\n if (concurrency > 0) {\n debugMatchMaking(\n 'receiving %d concurrent joinOrCreate for \\'%s\\' (%s)',\n concurrency, handler.name, concurrencyKey\n );\n\n const result = await presence.brpop(\n `l:${handler.name}:${concurrencyKey}`,\n MAX_CONCURRENT_CREATE_ROOM_WAIT_TIME +\n (Math.min(concurrency, 3) * 0.2) // add extra milliseconds for each concurrent request\n );\n\n return await fulfill(result && result[1]);\n\n } else {\n return await fulfill();\n }\n });\n}\n\nfunction onClientJoinRoom(room: Room, client: Client) {\n // increment local CCU\n stats.local.ccu++;\n stats.persist();\n\n handlers[room.roomName].emit('join', room, client);\n}\n\nfunction onClientLeaveRoom(room: Room, client: Client, willDispose: boolean) {\n // decrement local CCU\n stats.local.ccu--;\n stats.persist();\n\n handlers[room.roomName].emit('leave', room, client, willDispose);\n}\n\nfunction lockRoom(room: Room): void {\n // emit public event on registered handler\n handlers[room.roomName].emit('lock', room);\n}\n\nasync function unlockRoom(room: Room) {\n if (await createRoomReferences(room)) {\n // emit public event on registered handler\n handlers[room.roomName].emit('unlock', room);\n }\n}\n\nfunction onVisibilityChange(room: Room, isInvisible: boolean): void {\n handlers[room.roomName].emit('visibility-change', room, isInvisible);\n}\n\nasync function disposeRoom(roomName: string, room: Room) {\n debugMatchMaking('disposing \\'%s\\' (%s) on processId \\'%s\\' (graceful shutdown: %s)', roomName, room.roomId, processId, state === MatchMakerState.SHUTTING_DOWN);\n\n //\n // FIXME: this call should not be necessary.\n //\n // there's an unidentified edge case using LocalDriver where Room._dispose()\n // doesn't seem to be called [?], but \"disposeRoom\" is, leaving the matchmaker\n // in a broken state. (repeated ipc_timeout's for seat reservation on\n // non-existing rooms)\n //\n room.listing.remove();\n stats.local.roomCount--;\n\n // decrease amount of rooms this process is handling\n if (state !== MatchMakerState.SHUTTING_DOWN) {\n stats.persist();\n\n // remove from devMode restore list\n if (isDevMode) {\n await presence.hdel(getRoomRestoreListKey(), room.roomId);\n }\n }\n\n // emit disposal on registered session handler\n handlers[roomName].emit('dispose', room);\n\n // unsubscribe from remote connections\n presence.unsubscribe(getRoomChannel(room.roomId));\n\n // remove actual room reference\n delete rooms[room.roomId];\n}\n\n//\n// Presence keys\n//\nfunction getRoomChannel(roomId: string) {\n return `$${roomId}`;\n}\n\nfunction getConcurrencyHashKey(roomName: string) {\n // concurrency hash\n return `ch:${roomName}`;\n}\n\nfunction getProcessChannel(id: string = processId) {\n return `p:${id}`;\n}\n"],
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6
6
  "names": ["MatchMakerState", "processId"]
7
7
  }
@@ -30,8 +30,8 @@ export declare enum IpcProtocol {
30
30
  TIMEOUT = 2
31
31
  }
32
32
  export declare const getMessageBytes: {
33
- 10: (reconnectionToken: string, serializerId: string, handshake?: Buffer) => Buffer | Uint8Array;
34
- 11: (code: number, message?: string) => Buffer | Uint8Array;
33
+ 10: (reconnectionToken: string, serializerId: string, handshake?: Buffer) => Buffer<ArrayBufferLike> | Uint8Array<ArrayBufferLike>;
34
+ 11: (code: number, message?: string) => Buffer<ArrayBufferLike> | Uint8Array<ArrayBufferLike>;
35
35
  14: (bytes: number[]) => number[];
36
- raw: (code: Protocol, type: string | number, message?: any, rawMessage?: Uint8Array | Buffer) => Buffer | Uint8Array;
36
+ raw: (code: Protocol, type: string | number, message?: any, rawMessage?: Uint8Array | Buffer) => Buffer<ArrayBufferLike> | Uint8Array<ArrayBufferLike>;
37
37
  };
package/build/Room.d.ts CHANGED
@@ -1,11 +1,11 @@
1
- import http, { IncomingMessage } from 'http';
2
1
  import Clock from '@colyseus/timer';
3
2
  import { EventEmitter } from 'events';
4
3
  import { Presence } from './presence/Presence.js';
5
4
  import { Serializer } from './serializer/Serializer.js';
6
5
  import { Deferred } from './utils/Utils.js';
7
- import { RoomCache } from './matchmaker/driver/local/LocalDriver.js';
8
- import { Client, ClientArray, ClientPrivate, ISendOptions } from './Transport.js';
6
+ import { RoomCache } from './matchmaker/driver/api.js';
7
+ import { AuthContext, Client, ClientPrivate, ClientArray, ISendOptions } from './Transport';
8
+ import { RoomException } from './errors/RoomExceptions.js';
9
9
  export declare const DEFAULT_SEAT_RESERVATION_TIME: number;
10
10
  export type SimulationCallback = (deltaTime: number) => void;
11
11
  export interface IBroadcastOptions extends ISendOptions {
@@ -16,6 +16,8 @@ export declare enum RoomInternalState {
16
16
  CREATED = 1,
17
17
  DISPOSING = 2
18
18
  }
19
+ export type ExtractUserData<T> = T extends ClientArray<infer U> ? U : never;
20
+ export type ExtractAuthData<T> = T extends ClientArray<infer _, infer U> ? U : never;
19
21
  /**
20
22
  * A Room class is meant to implement a game session, and/or serve as the communication channel
21
23
  * between a group of clients.
@@ -97,6 +99,10 @@ export declare abstract class Room<State extends object = any, Metadata = any, U
97
99
  private _maxClientsReached;
98
100
  private _autoDisposeTimeout;
99
101
  constructor();
102
+ /**
103
+ * This method is called by the MatchMaker before onCreate()
104
+ * @internal
105
+ */
100
106
  protected __init(): void;
101
107
  /**
102
108
  * The name of the room you provided as first argument for `gameServer.define()`.
@@ -130,11 +136,27 @@ export declare abstract class Room<State extends object = any, Metadata = any, U
130
136
  onLeave?(client: Client<UserData, AuthData>, consented?: boolean): void | Promise<any>;
131
137
  onDispose?(): void | Promise<any>;
132
138
  /**
133
- * onAuth at the instance level will be deprecated in the future.
134
- * Please use "static onAuth(token, req) instead
139
+ * Define a custom exception handler.
140
+ * If defined, all lifecycle hooks will be wrapped by try/catch, and the exception will be forwarded to this method.
141
+ *
142
+ * These methods will be wrapped by try/catch:
143
+ * - `onMessage`
144
+ * - `onAuth` / `onJoin` / `onLeave` / `onCreate` / `onDispose`
145
+ * - `clock.setTimeout` / `clock.setInterval`
146
+ * - `setSimulationInterval`
147
+ *
148
+ * (Experimental: this feature is subject to change in the future - we're currently getting feedback to improve it)
149
+ */
150
+ onUncaughtException?(error: RoomException<this>, methodName: 'onCreate' | 'onAuth' | 'onJoin' | 'onLeave' | 'onDispose' | 'onMessage' | 'setSimulationInterval' | 'setInterval' | 'setTimeout'): void;
151
+ onAuth(client: Client<UserData, AuthData>, options: any, context: AuthContext): any | Promise<any>;
152
+ static onAuth(token: string, options: any, context: AuthContext): Promise<unknown>;
153
+ /**
154
+ * This method is called during graceful shutdown of the server process
155
+ * You may override this method to dispose the room in your own way.
156
+ *
157
+ * Once process reaches room count of 0, the room process will be terminated.
135
158
  */
136
- onAuth(client: Client<UserData, AuthData>, options: any, request?: http.IncomingMessage): any | Promise<any>;
137
- static onAuth(token: string, req: IncomingMessage): Promise<unknown>;
159
+ onBeforeShutdown(): void;
138
160
  /**
139
161
  * devMode: When `devMode` is enabled, `onCacheRoom` method is called during
140
162
  * graceful shutdown.
@@ -214,7 +236,7 @@ export declare abstract class Room<State extends object = any, Metadata = any, U
214
236
  * @returns Promise<void>
215
237
  */
216
238
  disconnect(closeCode?: number): Promise<any>;
217
- ['_onJoin'](client: Client & ClientPrivate, req?: http.IncomingMessage): Promise<void>;
239
+ ['_onJoin'](client: Client & ClientPrivate, authContext: AuthContext): Promise<void>;
218
240
  /**
219
241
  * Allow the specified client to reconnect into the room. Must be used inside `onLeave()` method.
220
242
  * If seconds is provided, the reconnection is going to be cancelled after the provided amount of seconds.
package/build/Room.js CHANGED
@@ -39,12 +39,13 @@ var import_events = require("events");
39
39
  var import_Logger = require("./Logger.js");
40
40
  var import_NoneSerializer = require("./serializer/NoneSerializer.js");
41
41
  var import_SchemaSerializer = require("./serializer/SchemaSerializer.js");
42
- var import_Protocol = require("./Protocol.js");
42
+ var import_Protocol = require("./Protocol");
43
43
  var import_Utils = require("./utils/Utils.js");
44
44
  var import_DevMode = require("./utils/DevMode.js");
45
45
  var import_Debug = require("./Debug.js");
46
46
  var import_ServerError = require("./errors/ServerError.js");
47
- var import_Transport = require("./Transport.js");
47
+ var import_Transport = require("./Transport");
48
+ var import_RoomExceptions = require("./errors/RoomExceptions.js");
48
49
  const DEFAULT_PATCH_RATE = 1e3 / 20;
49
50
  const DEFAULT_SIMULATION_INTERVAL = 1e3 / 60;
50
51
  const noneSerializer = new import_NoneSerializer.NoneSerializer();
@@ -62,6 +63,8 @@ class Room {
62
63
  * Intervals and timeouts are cleared when the room is disposed.
63
64
  */
64
65
  this.clock = new import_timer.default();
66
+ this.#_onLeaveConcurrent = 0;
67
+ // number of onLeave calls in progress
65
68
  /**
66
69
  * Maximum number of clients allowed to connect into the room. When room reaches this limit,
67
70
  * it is locked automatically. Unless the room was explicitly locked by you via `lock()` method,
@@ -114,8 +117,11 @@ class Room {
114
117
  this._lockedExplicitly = false;
115
118
  this._maxClientsReached = false;
116
119
  this._events.once("dispose", () => {
117
- this._dispose().catch((e) => (0, import_Debug.debugAndPrintError)(`onDispose error: ${e && e.message || e || "promise rejected"}`)).finally(() => this._events.emit("disconnect"));
120
+ this._dispose().catch((e) => (0, import_Debug.debugAndPrintError)(`onDispose error: ${e && e.stack || e.message || e || "promise rejected"}`)).finally(() => this._events.emit("disconnect"));
118
121
  });
122
+ if (this.onUncaughtException !== void 0) {
123
+ this.#registerUncaughtExceptionHandlers();
124
+ }
119
125
  }
120
126
  /**
121
127
  * This property will change on these situations:
@@ -132,9 +138,14 @@ class Room {
132
138
  }
133
139
  #_roomId;
134
140
  #_roomName;
141
+ #_onLeaveConcurrent;
135
142
  #_autoDispose;
136
143
  #_patchRate;
137
144
  #_patchInterval;
145
+ /**
146
+ * This method is called by the MatchMaker before onCreate()
147
+ * @internal
148
+ */
138
149
  __init() {
139
150
  if (this.state) {
140
151
  this.setState(this.state);
@@ -210,18 +221,23 @@ class Room {
210
221
  }
211
222
  this.#_roomId = roomId;
212
223
  }
213
- // TODO: flag as @deprecated on v0.16
214
- // TOOD: remove instance level `onAuth` on 1.0
215
- /**
216
- * onAuth at the instance level will be deprecated in the future.
217
- * Please use "static onAuth(token, req) instead
218
- */
219
- onAuth(client, options, request) {
224
+ onAuth(client, options, context) {
220
225
  return true;
221
226
  }
222
- static async onAuth(token, req) {
227
+ static async onAuth(token, options, context) {
223
228
  return true;
224
229
  }
230
+ /**
231
+ * This method is called during graceful shutdown of the server process
232
+ * You may override this method to dispose the room in your own way.
233
+ *
234
+ * Once process reaches room count of 0, the room process will be terminated.
235
+ */
236
+ onBeforeShutdown() {
237
+ this.disconnect(
238
+ import_DevMode.isDevMode ? import_Protocol.Protocol.WS_CLOSE_DEVMODE_RESTART : import_Protocol.Protocol.WS_CLOSE_CONSENTED
239
+ );
240
+ }
225
241
  /**
226
242
  * Returns whether the sum of connected clients and reserved seats exceeds maximum number of clients.
227
243
  *
@@ -281,6 +297,9 @@ class Room {
281
297
  clearInterval(this._simulationInterval);
282
298
  }
283
299
  if (onTickCallback) {
300
+ if (this.onUncaughtException !== void 0) {
301
+ onTickCallback = (0, import_Utils.wrapTryCatch)(onTickCallback, this.onUncaughtException.bind(this), import_RoomExceptions.SimulationIntervalException, "setSimulationInterval");
302
+ }
284
303
  this._simulationInterval = setInterval(() => {
285
304
  this.clock.tick();
286
305
  onTickCallback(this.clock.deltaTime);
@@ -403,7 +422,7 @@ class Room {
403
422
  return hasChanges;
404
423
  }
405
424
  onMessage(messageType, callback, validate) {
406
- this.onMessageHandlers[messageType] = { callback, validate };
425
+ this.onMessageHandlers[messageType] = this.onUncaughtException !== void 0 ? { validate, callback: (0, import_Utils.wrapTryCatch)(callback, this.onUncaughtException.bind(this), import_RoomExceptions.OnMessageException, "onMessage", false, messageType) } : { validate, callback };
407
426
  return () => delete this.onMessageHandlers[messageType];
408
427
  }
409
428
  /**
@@ -423,7 +442,7 @@ class Room {
423
442
  this.#_autoDispose = true;
424
443
  const delayedDisconnection = new Promise((resolve) => this._events.once("disconnect", () => resolve()));
425
444
  for (const [_, reconnection] of Object.values(this._reconnections)) {
426
- reconnection.reject();
445
+ reconnection.reject(new Error("disconnecting"));
427
446
  }
428
447
  let numClients = this.clients.length;
429
448
  if (numClients > 0) {
@@ -435,7 +454,7 @@ class Room {
435
454
  }
436
455
  return delayedDisconnection;
437
456
  }
438
- async ["_onJoin"](client, req) {
457
+ async ["_onJoin"](client, authContext) {
439
458
  const sessionId = client.sessionId;
440
459
  client.reconnectionToken = (0, import_Utils.generateId)();
441
460
  if (this.reservedSeatTimeouts[sessionId]) {
@@ -451,6 +470,7 @@ class Room {
451
470
  throw new import_ServerError.ServerError(import_Protocol.ErrorCode.MATCHMAKE_EXPIRED, "already consumed");
452
471
  }
453
472
  this.reservedSeats[sessionId][2] = true;
473
+ (0, import_Debug.debugMatchMaking)("consuming seat reservation, sessionId: '%s'", client.sessionId);
454
474
  client._afterNextPatchQueue = this._afterNextPatchQueue;
455
475
  client.ref["onleave"] = (_) => client.state = import_Transport.ClientState.LEAVING;
456
476
  client.ref.once("close", client.ref["onleave"]);
@@ -468,9 +488,15 @@ class Room {
468
488
  if (authData) {
469
489
  client.auth = authData;
470
490
  } else if (this.onAuth !== Room.prototype.onAuth) {
471
- client.auth = await this.onAuth(client, joinOptions, req);
472
- if (!client.auth) {
473
- throw new import_ServerError.ServerError(import_Protocol.ErrorCode.AUTH_FAILED, "onAuth failed");
491
+ try {
492
+ client.auth = await this.onAuth(client, joinOptions, authContext);
493
+ if (!client.auth) {
494
+ throw new import_ServerError.ServerError(import_Protocol.ErrorCode.AUTH_FAILED, "onAuth failed");
495
+ }
496
+ } catch (e) {
497
+ delete this.reservedSeats[sessionId];
498
+ await this._decrementClientCount();
499
+ throw e;
474
500
  }
475
501
  }
476
502
  if (client.state === import_Transport.ClientState.LEAVING) {
@@ -484,15 +510,15 @@ class Room {
484
510
  if (this.onJoin) {
485
511
  await this.onJoin(client, joinOptions, client.auth);
486
512
  }
487
- this._events.emit("join", client);
488
- delete this.reservedSeats[sessionId];
489
513
  if (client.state === import_Transport.ClientState.LEAVING) {
490
- await this._onLeave(client, import_Protocol.Protocol.WS_CLOSE_GOING_AWAY);
514
+ throw new Error("early_leave");
515
+ } else {
516
+ delete this.reservedSeats[sessionId];
517
+ this._events.emit("join", client);
491
518
  }
492
519
  } catch (e) {
493
- this.clients.delete(client);
520
+ await this._onLeave(client, import_Protocol.Protocol.WS_CLOSE_GOING_AWAY);
494
521
  delete this.reservedSeats[sessionId];
495
- this._decrementClientCount();
496
522
  if (!e.code) {
497
523
  e.code = import_Protocol.ErrorCode.APPLICATION_ERROR;
498
524
  }
@@ -523,7 +549,7 @@ class Room {
523
549
  */
524
550
  allowReconnection(previousClient, seconds) {
525
551
  if (previousClient._enqueuedMessages !== void 0) {
526
- return import_Utils.Deferred.reject("client not joined");
552
+ return Promise.reject(new Error("not joined"));
527
553
  }
528
554
  if (seconds === void 0) {
529
555
  console.warn('DEPRECATED: allowReconnection() requires a second argument. Using "manual" mode.');
@@ -533,8 +559,7 @@ class Room {
533
559
  seconds = Infinity;
534
560
  }
535
561
  if (this._internalState === 2 /* DISPOSING */) {
536
- this._disposeIfEmpty();
537
- return import_Utils.Deferred.reject("disconnecting");
562
+ return Promise.reject(new Error("disposing"));
538
563
  }
539
564
  const sessionId = previousClient.sessionId;
540
565
  const reconnectionToken = previousClient.reconnectionToken;
@@ -622,7 +647,8 @@ class Room {
622
647
  return true;
623
648
  }
624
649
  _disposeIfEmpty() {
625
- const willDispose = this.#_autoDispose && this._autoDisposeTimeout === void 0 && this.clients.length === 0 && Object.keys(this.reservedSeats).length === 0;
650
+ const willDispose = this.#_onLeaveConcurrent === 0 && // no "onLeave" calls in progress
651
+ this.#_autoDispose && this._autoDisposeTimeout === void 0 && this.clients.length === 0 && Object.keys(this.reservedSeats).length === 0;
626
652
  if (willDispose) {
627
653
  this._events.emit("dispose");
628
654
  }
@@ -714,15 +740,19 @@ class Room {
714
740
  this._onLeave(client, closeCode).then(() => client.leave(closeCode));
715
741
  }
716
742
  async _onLeave(client, code) {
717
- const success = this.clients.delete(client);
718
- if (success) {
719
- client.state = import_Transport.ClientState.LEAVING;
720
- if (this.onLeave) {
721
- try {
722
- await this.onLeave(client, code === import_Protocol.Protocol.WS_CLOSE_CONSENTED);
723
- } catch (e) {
724
- (0, import_Debug.debugAndPrintError)(`onLeave error: ${e && e.message || e || "promise rejected"}`);
725
- }
743
+ (0, import_Debug.debugMatchMaking)("onLeave, sessionId: '%s'", client.sessionId);
744
+ client.state = import_Transport.ClientState.LEAVING;
745
+ if (!this.clients.delete(client)) {
746
+ return;
747
+ }
748
+ if (this.onLeave) {
749
+ try {
750
+ this.#_onLeaveConcurrent++;
751
+ await this.onLeave(client, code === import_Protocol.Protocol.WS_CLOSE_CONSENTED);
752
+ } catch (e) {
753
+ (0, import_Debug.debugAndPrintError)(`onLeave error: ${e && e.message || e || "promise rejected"}`);
754
+ } finally {
755
+ this.#_onLeaveConcurrent--;
726
756
  }
727
757
  }
728
758
  if (this._reconnections[client.reconnectionToken]) {
@@ -766,6 +796,32 @@ class Room {
766
796
  }
767
797
  return willDispose;
768
798
  }
799
+ #registerUncaughtExceptionHandlers() {
800
+ const onUncaughtException = this.onUncaughtException.bind(this);
801
+ const originalSetTimeout = this.clock.setTimeout;
802
+ this.clock.setTimeout = (cb, timeout, ...args) => {
803
+ return originalSetTimeout.call(this.clock, (0, import_Utils.wrapTryCatch)(cb, onUncaughtException, import_RoomExceptions.TimedEventException, "setTimeout"), timeout, ...args);
804
+ };
805
+ const originalSetInterval = this.clock.setInterval;
806
+ this.clock.setInterval = (cb, timeout, ...args) => {
807
+ return originalSetInterval.call(this.clock, (0, import_Utils.wrapTryCatch)(cb, onUncaughtException, import_RoomExceptions.TimedEventException, "setInterval"), timeout, ...args);
808
+ };
809
+ if (this.onCreate !== void 0) {
810
+ this.onCreate = (0, import_Utils.wrapTryCatch)(this.onCreate.bind(this), onUncaughtException, import_RoomExceptions.OnCreateException, "onCreate", true);
811
+ }
812
+ if (this.onAuth !== void 0) {
813
+ this.onAuth = (0, import_Utils.wrapTryCatch)(this.onAuth.bind(this), onUncaughtException, import_RoomExceptions.OnAuthException, "onAuth", true);
814
+ }
815
+ if (this.onJoin !== void 0) {
816
+ this.onJoin = (0, import_Utils.wrapTryCatch)(this.onJoin.bind(this), onUncaughtException, import_RoomExceptions.OnJoinException, "onJoin", true);
817
+ }
818
+ if (this.onLeave !== void 0) {
819
+ this.onLeave = (0, import_Utils.wrapTryCatch)(this.onLeave.bind(this), onUncaughtException, import_RoomExceptions.OnLeaveException, "onLeave", true);
820
+ }
821
+ if (this.onDispose !== void 0) {
822
+ this.onDispose = (0, import_Utils.wrapTryCatch)(this.onDispose.bind(this), onUncaughtException, import_RoomExceptions.OnDisposeException, "onDispose");
823
+ }
824
+ }
769
825
  }
770
826
  // Annotate the CommonJS export names for ESM import in node:
771
827
  0 && (module.exports = {