@colyseus/core 0.16.0-preview.20 → 0.16.0-preview.27

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/build/MatchMaker.d.ts +23 -15
  2. package/build/MatchMaker.js +89 -73
  3. package/build/MatchMaker.js.map +2 -2
  4. package/build/MatchMaker.mjs +87 -71
  5. package/build/MatchMaker.mjs.map +2 -2
  6. package/build/Protocol.d.ts +3 -4
  7. package/build/Protocol.js +25 -20
  8. package/build/Protocol.js.map +2 -2
  9. package/build/Protocol.mjs +25 -20
  10. package/build/Protocol.mjs.map +2 -2
  11. package/build/Room.d.ts +30 -29
  12. package/build/Room.js +123 -84
  13. package/build/Room.js.map +2 -2
  14. package/build/Room.mjs +123 -84
  15. package/build/Room.mjs.map +2 -2
  16. package/build/Server.d.ts +0 -1
  17. package/build/Server.js +4 -4
  18. package/build/Server.js.map +2 -2
  19. package/build/Server.mjs +3 -3
  20. package/build/Server.mjs.map +2 -2
  21. package/build/Transport.d.ts +0 -5
  22. package/build/index.d.ts +1 -1
  23. package/build/index.js +1 -1
  24. package/build/index.js.map +2 -2
  25. package/build/index.mjs +1 -1
  26. package/build/index.mjs.map +1 -1
  27. package/build/matchmaker/Lobby.d.ts +2 -2
  28. package/build/matchmaker/Lobby.js.map +2 -2
  29. package/build/matchmaker/Lobby.mjs.map +2 -2
  30. package/build/matchmaker/RegisteredHandler.d.ts +4 -5
  31. package/build/matchmaker/RegisteredHandler.js +4 -3
  32. package/build/matchmaker/RegisteredHandler.js.map +2 -2
  33. package/build/matchmaker/RegisteredHandler.mjs +4 -3
  34. package/build/matchmaker/RegisteredHandler.mjs.map +2 -2
  35. package/build/matchmaker/controller.d.ts +1 -2
  36. package/build/matchmaker/driver/RoomData.d.ts +3 -3
  37. package/build/matchmaker/driver/RoomData.js +3 -3
  38. package/build/matchmaker/driver/RoomData.js.map +2 -2
  39. package/build/matchmaker/driver/RoomData.mjs +2 -2
  40. package/build/matchmaker/driver/RoomData.mjs.map +2 -2
  41. package/build/matchmaker/driver/api.d.ts +104 -0
  42. package/build/matchmaker/driver/api.js +29 -0
  43. package/build/matchmaker/driver/api.js.map +7 -0
  44. package/build/matchmaker/driver/api.mjs +6 -0
  45. package/build/matchmaker/driver/api.mjs.map +7 -0
  46. package/build/matchmaker/driver/index.d.ts +7 -7
  47. package/build/matchmaker/driver/index.js +1 -1
  48. package/build/matchmaker/driver/index.js.map +2 -2
  49. package/build/matchmaker/driver/index.mjs +2 -2
  50. package/build/matchmaker/driver/index.mjs.map +2 -2
  51. package/build/matchmaker/driver/interfaces.d.ts +7 -11
  52. package/build/matchmaker/driver/interfaces.js.map +1 -1
  53. package/build/matchmaker/driver/local/LocalDriver.d.ts +13 -0
  54. package/build/matchmaker/driver/local/LocalDriver.js +65 -0
  55. package/build/matchmaker/driver/local/LocalDriver.js.map +7 -0
  56. package/build/matchmaker/driver/local/LocalDriver.mjs +42 -0
  57. package/build/matchmaker/driver/local/LocalDriver.mjs.map +7 -0
  58. package/build/matchmaker/driver/local/Query.d.ts +9 -0
  59. package/build/matchmaker/driver/local/Query.js +78 -0
  60. package/build/matchmaker/driver/local/Query.js.map +7 -0
  61. package/build/matchmaker/driver/local/Query.mjs +55 -0
  62. package/build/matchmaker/driver/local/Query.mjs.map +7 -0
  63. package/build/matchmaker/driver/local/RoomData.d.ts +19 -0
  64. package/build/matchmaker/driver/local/RoomData.js +79 -0
  65. package/build/matchmaker/driver/local/RoomData.js.map +7 -0
  66. package/build/matchmaker/driver/local/RoomData.mjs +56 -0
  67. package/build/matchmaker/driver/local/RoomData.mjs.map +7 -0
  68. package/build/presence/LocalPresence.d.ts +9 -2
  69. package/build/presence/LocalPresence.js +77 -3
  70. package/build/presence/LocalPresence.js.map +3 -3
  71. package/build/presence/LocalPresence.mjs +77 -3
  72. package/build/presence/LocalPresence.mjs.map +3 -3
  73. package/build/presence/Presence.d.ts +38 -2
  74. package/build/presence/Presence.js.map +1 -1
  75. package/build/rooms/LobbyRoom.d.ts +4 -4
  76. package/build/rooms/LobbyRoom.js.map +2 -2
  77. package/build/rooms/LobbyRoom.mjs.map +2 -2
  78. package/build/serializer/SchemaSerializer.d.ts +11 -10
  79. package/build/serializer/SchemaSerializer.js.map +2 -2
  80. package/build/serializer/SchemaSerializer.mjs.map +2 -2
  81. package/build/serializer/Serializer.d.ts +0 -1
  82. package/build/utils/DevMode.js +1 -1
  83. package/build/utils/DevMode.js.map +2 -2
  84. package/build/utils/DevMode.mjs +2 -2
  85. package/build/utils/DevMode.mjs.map +2 -2
  86. package/build/utils/Utils.d.ts +4 -2
  87. package/build/utils/Utils.js +11 -2
  88. package/build/utils/Utils.js.map +2 -2
  89. package/build/utils/Utils.mjs +10 -2
  90. package/build/utils/Utils.mjs.map +2 -2
  91. package/package.json +2 -2
package/build/Room.js CHANGED
@@ -54,8 +54,8 @@ var RoomInternalState = /* @__PURE__ */ ((RoomInternalState2) => {
54
54
  class Room {
55
55
  constructor() {
56
56
  this.clock = new import_timer.default();
57
- this.#_autoDispose = true;
58
57
  this.maxClients = Infinity;
58
+ this.autoDispose = true;
59
59
  this.patchRate = DEFAULT_PATCH_RATE;
60
60
  this.clients = new import_Transport.ClientArray();
61
61
  this._events = new import_events.EventEmitter();
@@ -64,23 +64,28 @@ class Room {
64
64
  this.reservedSeatTimeouts = {};
65
65
  this._reconnections = {};
66
66
  this._reconnectingSessionId = /* @__PURE__ */ new Map();
67
- this.onMessageHandlers = {};
67
+ this.onMessageHandlers = {
68
+ "__no_message_handler": {
69
+ callback: (client, messageType, _) => {
70
+ const errorMessage = `onMessage for "${messageType}" not registered.`;
71
+ (0, import_Debug.debugAndPrintError)(errorMessage);
72
+ if (import_DevMode.isDevMode) {
73
+ client.error(import_Protocol.ErrorCode.INVALID_PAYLOAD, errorMessage);
74
+ } else {
75
+ client.leave(import_Protocol.Protocol.WS_CLOSE_WITH_ERROR, errorMessage);
76
+ }
77
+ }
78
+ }
79
+ };
68
80
  this._serializer = noneSerializer;
69
81
  this._afterNextPatchQueue = [];
70
82
  this._internalState = 0 /* CREATING */;
71
83
  this._locked = false;
72
84
  this._lockedExplicitly = false;
73
85
  this._maxClientsReached = false;
74
- this._events.once("dispose", async () => {
75
- try {
76
- await this._dispose();
77
- } catch (e) {
78
- (0, import_Debug.debugAndPrintError)(`onDispose error: ${e && e.message || e || "promise rejected"}`);
79
- }
80
- this._events.emit("disconnect");
86
+ this._events.once("dispose", () => {
87
+ this._dispose().catch((e) => (0, import_Debug.debugAndPrintError)(`onDispose error: ${e && e.message || e || "promise rejected"}`)).finally(() => this._events.emit("disconnect"));
81
88
  });
82
- this.setPatchRate(this.patchRate);
83
- this.resetAutoDisposeTimeout(this.seatReservationTime);
84
89
  }
85
90
  get locked() {
86
91
  return this._locked;
@@ -91,14 +96,42 @@ class Room {
91
96
  #_roomId;
92
97
  #_roomName;
93
98
  #_autoDispose;
94
- get autoDispose() {
95
- return this.#_autoDispose;
96
- }
97
- set autoDispose(value) {
98
- if (value !== this.#_autoDispose && this._internalState !== 2 /* DISPOSING */) {
99
- this.#_autoDispose = value;
100
- this.resetAutoDisposeTimeout();
101
- }
99
+ #_patchRate;
100
+ #_patchInterval;
101
+ __init() {
102
+ if (this.state) {
103
+ this.setState(this.state);
104
+ }
105
+ this.#_autoDispose = this.autoDispose;
106
+ this.#_patchRate = this.patchRate;
107
+ Object.defineProperties(this, {
108
+ autoDispose: {
109
+ enumerable: true,
110
+ get: () => this.#_autoDispose,
111
+ set: (value) => {
112
+ if (value !== this.#_autoDispose && this._internalState !== 2 /* DISPOSING */) {
113
+ this.#_autoDispose = value;
114
+ this.resetAutoDisposeTimeout();
115
+ }
116
+ }
117
+ },
118
+ patchRate: {
119
+ enumerable: true,
120
+ get: () => this.#_patchRate,
121
+ set: (milliseconds) => {
122
+ this.#_patchRate = milliseconds;
123
+ if (this.#_patchInterval) {
124
+ clearInterval(this.#_patchInterval);
125
+ this.#_patchInterval = void 0;
126
+ }
127
+ if (milliseconds !== null && milliseconds !== 0) {
128
+ this.#_patchInterval = setInterval(() => this.broadcastPatch(), milliseconds);
129
+ }
130
+ }
131
+ }
132
+ });
133
+ this.patchRate = this.#_patchRate;
134
+ this.resetAutoDisposeTimeout(this.seatReservationTime);
102
135
  }
103
136
  get roomName() {
104
137
  return this.#_roomName;
@@ -132,17 +165,20 @@ class Room {
132
165
  return this;
133
166
  }
134
167
  hasReservedSeat(sessionId, reconnectionToken) {
135
- if (reconnectionToken) {
136
- const reconnection = this._reconnections[reconnectionToken];
137
- return reconnection && reconnection[0] === sessionId && this.reservedSeats[sessionId] !== void 0 && this._reconnectingSessionId.has(sessionId);
168
+ const reservedSeat = this.reservedSeats[sessionId];
169
+ if (reservedSeat === void 0) {
170
+ return false;
171
+ }
172
+ if (reservedSeat[3]) {
173
+ return reconnectionToken && this._reconnections[reconnectionToken]?.[0] === sessionId && this._reconnectingSessionId.has(sessionId);
138
174
  } else {
139
- return this.reservedSeats[sessionId] !== void 0 && (!this._reconnectingSessionId.has(sessionId) || this._reconnectingSessionId.get(sessionId) === sessionId);
175
+ return reservedSeat[2] === false;
140
176
  }
141
177
  }
142
178
  checkReconnectionToken(reconnectionToken) {
143
- const reconnection = this._reconnections[reconnectionToken];
144
- const sessionId = reconnection && reconnection[0];
145
- if (this.hasReservedSeat(sessionId)) {
179
+ const sessionId = this._reconnections[reconnectionToken]?.[0];
180
+ const reservedSeat = this.reservedSeats[sessionId];
181
+ if (reservedSeat && reservedSeat[3]) {
146
182
  this._reconnectingSessionId.set(sessionId, reconnectionToken);
147
183
  return sessionId;
148
184
  } else {
@@ -162,13 +198,6 @@ class Room {
162
198
  }
163
199
  setPatchRate(milliseconds) {
164
200
  this.patchRate = milliseconds;
165
- if (this._patchInterval) {
166
- clearInterval(this._patchInterval);
167
- this._patchInterval = void 0;
168
- }
169
- if (milliseconds !== null && milliseconds !== 0) {
170
- this._patchInterval = setInterval(() => this.broadcastPatch(), milliseconds);
171
- }
172
201
  }
173
202
  setState(newState) {
174
203
  this.clock.start();
@@ -238,15 +267,21 @@ class Room {
238
267
  import_Logger.logger.warn("DEPRECATION WARNING: use client.send(...) instead of this.send(client, ...)");
239
268
  client.send(messageOrType, messageOrOptions, options);
240
269
  }
241
- broadcast(typeOrSchema, messageOrOptions, options) {
242
- const isSchema = typeof typeOrSchema === "object";
243
- const opts = isSchema ? messageOrOptions : options;
244
- if (opts && opts.afterNextPatch) {
245
- delete opts.afterNextPatch;
270
+ broadcast(type, message, options) {
271
+ if (options && options.afterNextPatch) {
272
+ delete options.afterNextPatch;
246
273
  this._afterNextPatchQueue.push(["broadcast", arguments]);
247
274
  return;
248
275
  }
249
- this.broadcastMessageType(typeOrSchema, messageOrOptions, opts);
276
+ this.broadcastMessageType(type, message, options);
277
+ }
278
+ broadcastBytes(type, message, options) {
279
+ if (options && options.afterNextPatch) {
280
+ delete options.afterNextPatch;
281
+ this._afterNextPatchQueue.push(["broadcastBytes", arguments]);
282
+ return;
283
+ }
284
+ this.broadcastMessageType(type, message, options);
250
285
  }
251
286
  broadcastPatch() {
252
287
  if (this.onBeforePatch) {
@@ -262,8 +297,8 @@ class Room {
262
297
  this._dequeueAfterPatchMessages();
263
298
  return hasChanges;
264
299
  }
265
- onMessage(messageType, callback) {
266
- this.onMessageHandlers[messageType] = callback;
300
+ onMessage(messageType, callback, validate) {
301
+ this.onMessageHandlers[messageType] = { callback, validate };
267
302
  return () => delete this.onMessageHandlers[messageType];
268
303
  }
269
304
  disconnect(closeCode = import_Protocol.Protocol.WS_CLOSE_CONSENTED) {
@@ -300,18 +335,23 @@ class Room {
300
335
  clearTimeout(this._autoDisposeTimeout);
301
336
  this._autoDisposeTimeout = void 0;
302
337
  }
303
- const [joinOptions, authData] = this.reservedSeats[sessionId];
304
- if (this.reservedSeats[sessionId].length > 2) {
338
+ const [joinOptions, authData, isConsumed, isWaitingReconnection] = this.reservedSeats[sessionId];
339
+ if (isConsumed) {
305
340
  throw new import_ServerError.ServerError(import_Protocol.ErrorCode.MATCHMAKE_EXPIRED, "already consumed");
306
341
  }
307
- this.reservedSeats[sessionId].push(true);
342
+ this.reservedSeats[sessionId][2] = true;
308
343
  client._afterNextPatchQueue = this._afterNextPatchQueue;
309
344
  client.ref["onleave"] = (_) => client.state = import_Transport.ClientState.LEAVING;
310
345
  client.ref.once("close", client.ref["onleave"]);
311
- const previousReconnectionToken = this._reconnectingSessionId.get(sessionId);
312
- if (previousReconnectionToken) {
313
- this.clients.push(client);
314
- this._reconnections[previousReconnectionToken]?.[1].resolve(client);
346
+ if (isWaitingReconnection) {
347
+ const previousReconnectionToken = this._reconnectingSessionId.get(sessionId);
348
+ if (previousReconnectionToken) {
349
+ this.clients.push(client);
350
+ await this._reconnections[previousReconnectionToken]?.[1].resolve(client);
351
+ } else {
352
+ const errorMessage = process.env.NODE_ENV === "production" ? "already consumed" : "bad reconnection token";
353
+ throw new import_ServerError.ServerError(import_Protocol.ErrorCode.MATCHMAKE_EXPIRED, errorMessage);
354
+ }
315
355
  } else {
316
356
  try {
317
357
  if (authData) {
@@ -362,7 +402,7 @@ class Room {
362
402
  }
363
403
  allowReconnection(previousClient, seconds) {
364
404
  if (previousClient._enqueuedMessages !== void 0) {
365
- return;
405
+ return import_Utils.Deferred.reject("client not joined");
366
406
  }
367
407
  if (seconds === void 0) {
368
408
  console.warn('DEPRECATED: allowReconnection() requires a second argument. Using "manual" mode.');
@@ -373,7 +413,7 @@ class Room {
373
413
  }
374
414
  if (this._internalState === 2 /* DISPOSING */) {
375
415
  this._disposeIfEmpty();
376
- throw new Error("disconnecting");
416
+ return import_Utils.Deferred.reject("disconnecting");
377
417
  }
378
418
  const sessionId = previousClient.sessionId;
379
419
  const reconnectionToken = previousClient.reconnectionToken;
@@ -414,7 +454,7 @@ class Room {
414
454
  }
415
455
  broadcastMessageType(type, message, options = {}) {
416
456
  (0, import_Debug.debugMessage)("broadcast: %O", message);
417
- const encodedMessage = import_Protocol.getMessageBytes.raw(import_Protocol.Protocol.ROOM_DATA, type, message);
457
+ const encodedMessage = message instanceof Uint8Array ? import_Protocol.getMessageBytes.raw(import_Protocol.Protocol.ROOM_DATA_BYTES, type, void 0, message) : import_Protocol.getMessageBytes.raw(import_Protocol.Protocol.ROOM_DATA, type, message);
418
458
  const except = typeof options.except !== "undefined" ? Array.isArray(options.except) ? options.except : [options.except] : void 0;
419
459
  let numClients = this.clients.length;
420
460
  while (numClients--) {
@@ -445,7 +485,7 @@ class Room {
445
485
  if (!allowReconnection && this.hasReachedMaxClients()) {
446
486
  return false;
447
487
  }
448
- this.reservedSeats[sessionId] = [joinOptions, authData];
488
+ this.reservedSeats[sessionId] = [joinOptions, authData, false, allowReconnection];
449
489
  if (!allowReconnection) {
450
490
  await this._incrementClientCount();
451
491
  this.reservedSeatTimeouts[sessionId] = setTimeout(async () => {
@@ -469,14 +509,14 @@ class Room {
469
509
  }
470
510
  async _dispose() {
471
511
  this._internalState = 2 /* DISPOSING */;
472
- await this.listing.remove();
512
+ this.listing.remove();
473
513
  let userReturnData;
474
514
  if (this.onDispose) {
475
515
  userReturnData = this.onDispose();
476
516
  }
477
- if (this._patchInterval) {
478
- clearInterval(this._patchInterval);
479
- this._patchInterval = void 0;
517
+ if (this.#_patchInterval) {
518
+ clearInterval(this.#_patchInterval);
519
+ this.#_patchInterval = void 0;
480
520
  }
481
521
  if (this._simulationInterval) {
482
522
  clearInterval(this._simulationInterval);
@@ -502,44 +542,36 @@ class Room {
502
542
  }
503
543
  if (code === import_Protocol.Protocol.ROOM_DATA) {
504
544
  const messageType = import_schema.decode.stringCheck(buffer, it) ? import_schema.decode.string(buffer, it) : import_schema.decode.number(buffer, it);
545
+ const messageTypeHandler = this.onMessageHandlers[messageType];
505
546
  let message;
506
547
  try {
507
548
  message = buffer.byteLength > it.offset ? (0, import_msgpackr.unpack)(buffer.subarray(it.offset, buffer.byteLength)) : void 0;
508
549
  (0, import_Debug.debugMessage)("received: '%s' -> %j", messageType, message);
550
+ if (messageTypeHandler?.validate !== void 0) {
551
+ message = messageTypeHandler.validate(message);
552
+ }
509
553
  } catch (e) {
510
554
  (0, import_Debug.debugAndPrintError)(e);
511
555
  client.leave(import_Protocol.Protocol.WS_CLOSE_WITH_ERROR);
512
556
  return;
513
557
  }
514
- if (this.onMessageHandlers[messageType]) {
515
- this.onMessageHandlers[messageType](client, message);
516
- } else if (this.onMessageHandlers["*"]) {
517
- this.onMessageHandlers["*"](client, messageType, message);
558
+ if (messageTypeHandler) {
559
+ messageTypeHandler.callback(client, message);
518
560
  } else {
519
- const errorMessage = `onMessage for "${messageType}" not registered.`;
520
- (0, import_Debug.debugAndPrintError)(errorMessage);
521
- if (import_DevMode.isDevMode) {
522
- client.error(import_Protocol.ErrorCode.INVALID_PAYLOAD, errorMessage);
523
- } else {
524
- client.leave(import_Protocol.Protocol.WS_CLOSE_WITH_ERROR, errorMessage);
525
- }
561
+ (this.onMessageHandlers["*"] || this.onMessageHandlers["__no_message_handler"]).callback(client, messageType, message);
526
562
  }
527
563
  } else if (code === import_Protocol.Protocol.ROOM_DATA_BYTES) {
528
564
  const messageType = import_schema.decode.stringCheck(buffer, it) ? import_schema.decode.string(buffer, it) : import_schema.decode.number(buffer, it);
529
- const message = buffer.subarray(it.offset, buffer.byteLength);
565
+ const messageTypeHandler = this.onMessageHandlers[messageType];
566
+ let message = buffer.subarray(it.offset, buffer.byteLength);
530
567
  (0, import_Debug.debugMessage)("received: '%s' -> %j", messageType, message);
531
- if (this.onMessageHandlers[messageType]) {
532
- this.onMessageHandlers[messageType](client, message);
533
- } else if (this.onMessageHandlers["*"]) {
534
- this.onMessageHandlers["*"](client, messageType, message);
568
+ if (messageTypeHandler?.validate !== void 0) {
569
+ message = messageTypeHandler.validate(message);
570
+ }
571
+ if (messageTypeHandler) {
572
+ messageTypeHandler.callback(client, message);
535
573
  } else {
536
- const errorMessage = `onMessage for "${messageType}" not registered.`;
537
- (0, import_Debug.debugAndPrintError)(errorMessage);
538
- if (import_DevMode.isDevMode) {
539
- client.error(import_Protocol.ErrorCode.INVALID_PAYLOAD, errorMessage);
540
- } else {
541
- client.leave(import_Protocol.Protocol.WS_CLOSE_WITH_ERROR, errorMessage);
542
- }
574
+ (this.onMessageHandlers["*"] || this.onMessageHandlers["__no_message_handler"]).callback(client, messageType, message);
543
575
  }
544
576
  } else if (code === import_Protocol.Protocol.JOIN_ROOM && client.state === import_Transport.ClientState.JOINING) {
545
577
  client.state = import_Transport.ClientState.JOINED;
@@ -572,11 +604,18 @@ class Room {
572
604
  }
573
605
  }
574
606
  }
575
- if (client.state !== import_Transport.ClientState.RECONNECTED) {
576
- const willDispose = await this._decrementClientCount();
577
- if (this.reservedSeats[client.sessionId] === void 0) {
578
- this._events.emit("leave", client, willDispose);
579
- }
607
+ if (this._reconnections[client.reconnectionToken]) {
608
+ this._reconnections[client.reconnectionToken][1].catch(async () => {
609
+ await this._onAfterLeave(client);
610
+ });
611
+ } else if (client.state !== import_Transport.ClientState.RECONNECTED) {
612
+ await this._onAfterLeave(client);
613
+ }
614
+ }
615
+ async _onAfterLeave(client) {
616
+ const willDispose = await this._decrementClientCount();
617
+ if (this.reservedSeats[client.sessionId] === void 0) {
618
+ this._events.emit("leave", client, willDispose);
580
619
  }
581
620
  }
582
621
  async _incrementClientCount() {
package/build/Room.js.map CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/Room.ts"],
4
- "sourcesContent": ["import http, { IncomingMessage } from 'http';\n\nimport { unpack } from '@colyseus/msgpackr';\nimport { decode, Iterator, Schema, $changes } from '@colyseus/schema';\n\nimport Clock from '@gamestdio/timer';\nimport { EventEmitter } from 'events';\nimport { logger } from './Logger';\n\nimport { Presence } from './presence/Presence';\n\nimport { NoneSerializer } from './serializer/NoneSerializer';\nimport { SchemaSerializer } from './serializer/SchemaSerializer';\nimport { Serializer } from './serializer/Serializer';\n\nimport { ErrorCode, getMessageBytes, Protocol } from './Protocol';\nimport { Deferred, generateId } from './utils/Utils';\nimport { isDevMode } from './utils/DevMode';\n\nimport { debugAndPrintError, debugMessage } from './Debug';\nimport { ServerError } from './errors/ServerError';\nimport { RoomListingData } from './matchmaker/driver';\nimport { Client, ClientArray, ClientPrivate, ClientState, ISendOptions } from './Transport';\n\nconst DEFAULT_PATCH_RATE = 1000 / 20; // 20fps (50ms)\nconst DEFAULT_SIMULATION_INTERVAL = 1000 / 60; // 60fps (16.66ms)\nconst noneSerializer = new NoneSerializer();\n\nexport const DEFAULT_SEAT_RESERVATION_TIME = Number(process.env.COLYSEUS_SEAT_RESERVATION_TIME || 15);\n\nexport type SimulationCallback = (deltaTime: number) => void;\n\nexport interface IBroadcastOptions extends ISendOptions {\n except?: Client | Client[];\n}\n\nexport enum RoomInternalState {\n CREATING = 0,\n CREATED = 1,\n DISPOSING = 2,\n}\n\n/**\n * A Room class is meant to implement a game session, and/or serve as the communication channel\n * between a group of clients.\n *\n * - Rooms are created on demand during matchmaking by default\n * - Room classes must be exposed using `.define()`\n */\nexport abstract class Room<State extends object= any, Metadata= any, UserData = any, AuthData = any> {\n\n /**\n * This property will change on these situations:\n * - The maximum number of allowed clients has been reached (`maxClients`)\n * - You manually locked, or unlocked the room using lock() or `unlock()`.\n *\n * @readonly\n */\n public get locked() {\n return this._locked;\n }\n\n public get metadata() {\n return this.listing.metadata;\n }\n\n public listing: RoomListingData<Metadata>;\n\n /**\n * Timing events tied to the room instance.\n * Intervals and timeouts are cleared when the room is disposed.\n */\n public clock: Clock = new Clock();\n\n #_roomId: string;\n #_roomName: string;\n #_autoDispose: boolean = true;\n\n /**\n * Maximum number of clients allowed to connect into the room. When room reaches this limit,\n * it is locked automatically. Unless the room was explicitly locked by you via `lock()` method,\n * the room will be unlocked as soon as a client disconnects from it.\n */\n public maxClients: number = Infinity;\n /**\n * Frequency to send the room state to connected clients, in milliseconds.\n *\n * @default 50ms (20fps)\n */\n public patchRate: number = DEFAULT_PATCH_RATE;\n\n /**\n * The state instance you provided to `setState()`.\n */\n public state: State;\n\n /**\n * The presence instance. Check Presence API for more details.\n *\n * @see {@link https://docs.colyseus.io/colyseus/server/presence/|Presence API}\n */\n public presence: Presence;\n\n /**\n * The array of connected clients.\n *\n * @see {@link https://docs.colyseus.io/colyseus/server/room/#client|Client instance}\n */\n public clients: ClientArray<UserData, AuthData> = new ClientArray();\n\n /** @internal */\n public _events = new EventEmitter();\n\n // seat reservation & reconnection\n protected seatReservationTime: number = DEFAULT_SEAT_RESERVATION_TIME;\n protected reservedSeats: { [sessionId: string]: [any, any] } = {};\n protected reservedSeatTimeouts: { [sessionId: string]: NodeJS.Timeout } = {};\n\n protected _reconnections: { [reconnectionToken: string]: [string, Deferred] } = {};\n private _reconnectingSessionId = new Map<string, string>();\n\n private onMessageHandlers: {[id: string]: (client: Client, message: any) => void} = {};\n\n private _serializer: Serializer<State> = noneSerializer;\n private _afterNextPatchQueue: Array<[string | Client, IArguments]> = [];\n\n private _simulationInterval: NodeJS.Timeout;\n private _patchInterval: NodeJS.Timeout;\n\n private _internalState: RoomInternalState = RoomInternalState.CREATING;\n private _locked: boolean = false;\n private _lockedExplicitly: boolean = false;\n private _maxClientsReached: boolean = false;\n\n // this timeout prevents rooms that are created by one process, but no client\n // ever had success joining into it on the specified interval.\n private _autoDisposeTimeout: NodeJS.Timeout;\n\n constructor() {\n this._events.once('dispose', async () => {\n try {\n await this._dispose();\n\n } catch (e) {\n debugAndPrintError(`onDispose error: ${(e && e.message || e || 'promise rejected')}`);\n }\n this._events.emit('disconnect');\n });\n\n this.setPatchRate(this.patchRate);\n // set default _autoDisposeTimeout\n this.resetAutoDisposeTimeout(this.seatReservationTime);\n }\n\n /**\n * Automatically dispose the room when last client disconnects.\n *\n * @default true\n */\n public get autoDispose() { return this.#_autoDispose; }\n public set autoDispose(value: boolean) {\n if (\n value !== this.#_autoDispose &&\n this._internalState !== RoomInternalState.DISPOSING\n ) {\n this.#_autoDispose = value;\n this.resetAutoDisposeTimeout();\n }\n }\n\n /**\n * The name of the room you provided as first argument for `gameServer.define()`.\n *\n * @returns roomName string\n */\n public get roomName() { return this.#_roomName; }\n /**\n * Setting the name of the room. Overwriting this property is restricted.\n *\n * @param roomName\n */\n public set roomName(roomName: string) {\n if (this.#_roomName) {\n // prevent user from setting roomName after it has been defined.\n throw new ServerError(ErrorCode.APPLICATION_ERROR, \"'roomName' cannot be overwritten.\");\n }\n this.#_roomName = roomName;\n }\n\n /**\n * A unique, auto-generated, 9-character-long id of the room.\n * You may replace `this.roomId` during `onCreate()`.\n *\n * @returns roomId string\n */\n public get roomId() { return this.#_roomId; }\n /**\n * Setting the roomId, is restricted in room lifetime except upon room creation.\n *\n * @param roomId\n * @returns roomId string\n */\n public set roomId(roomId: string) {\n if (this._internalState !== RoomInternalState.CREATING && !isDevMode) {\n // prevent user from setting roomId after room has been created.\n throw new ServerError(ErrorCode.APPLICATION_ERROR, \"'roomId' can only be overridden upon room creation.\");\n }\n this.#_roomId = roomId;\n }\n\n // Optional abstract methods\n public onBeforePatch?(state: State): void | Promise<any>;\n public onCreate?(options: any): void | Promise<any>;\n public onJoin?(client: Client<UserData, AuthData>, options?: any, auth?: AuthData): void | Promise<any>;\n public onLeave?(client: Client<UserData, AuthData>, consented?: boolean): void | Promise<any>;\n public onDispose?(): void | Promise<any>;\n\n // TODO: flag as @deprecated on v0.16\n // TOOD: remove instance level `onAuth` on 1.0\n /**\n * onAuth at the instance level will be deprecated in the future.\n * Please use \"static onAuth(token, req) instead\n */\n public onAuth(client: Client<UserData, AuthData>, options: any, request?: http.IncomingMessage): any | Promise<any> {\n return true;\n }\n\n static async onAuth(token: string, req: IncomingMessage): Promise<unknown> {\n return true;\n }\n\n /**\n * devMode: When `devMode` is enabled, `onCacheRoom` method is called during\n * graceful shutdown.\n *\n * Implement this method to return custom data to be cached. `onRestoreRoom`\n * will be called with the data returned by `onCacheRoom`\n */\n public onCacheRoom?(): any;\n\n /**\n * devMode: When `devMode` is enabled, `onRestoreRoom` method is called during\n * process startup, with the data returned by the `onCacheRoom` method.\n */\n public onRestoreRoom?(cached?: any): void;\n\n /**\n * Returns whether the sum of connected clients and reserved seats exceeds maximum number of clients.\n *\n * @returns boolean\n */\n public hasReachedMaxClients(): boolean {\n return (\n (this.clients.length + Object.keys(this.reservedSeats).length) >= this.maxClients ||\n this._internalState === RoomInternalState.DISPOSING\n );\n }\n\n /**\n * Set the number of seconds a room can wait for a client to effectively join the room.\n * You should consider how long your `onAuth()` will have to wait for setting a different seat reservation time.\n * The default value is 15 seconds. You may set the `COLYSEUS_SEAT_RESERVATION_TIME`\n * environment variable if you'd like to change the seat reservation time globally.\n *\n * @default 15 seconds\n *\n * @param seconds - number of seconds.\n * @returns The modified Room object.\n */\n public setSeatReservationTime(seconds: number) {\n this.seatReservationTime = seconds;\n return this;\n }\n\n public hasReservedSeat(sessionId: string, reconnectionToken?: string): boolean {\n if (reconnectionToken) {\n const reconnection = this._reconnections[reconnectionToken];\n return (\n reconnection &&\n reconnection[0] === sessionId &&\n this.reservedSeats[sessionId] !== undefined &&\n this._reconnectingSessionId.has(sessionId)\n );\n\n } else {\n return (\n this.reservedSeats[sessionId] !== undefined &&\n (\n !this._reconnectingSessionId.has(sessionId) || // prevent possible \"reconnect\" requests without a reconnection token\n (this._reconnectingSessionId.get(sessionId) === sessionId) // devMode reconnection\n )\n );\n }\n }\n\n public checkReconnectionToken(reconnectionToken: string) {\n const reconnection = this._reconnections[reconnectionToken];\n const sessionId = (reconnection && reconnection[0]);\n\n if (this.hasReservedSeat(sessionId)) {\n this._reconnectingSessionId.set(sessionId, reconnectionToken);\n return sessionId;\n\n } else {\n return undefined;\n }\n }\n\n /**\n * (Optional) Set a simulation interval that can change the state of the game.\n * The simulation interval is your game loop.\n *\n * @default 16.6ms (60fps)\n *\n * @param onTickCallback - You can implement your physics or world updates here!\n * This is a good place to update the room state.\n * @param delay - Interval delay on executing `onTickCallback` in milliseconds.\n */\n public setSimulationInterval(onTickCallback?: SimulationCallback, delay: number = DEFAULT_SIMULATION_INTERVAL): void {\n // clear previous interval in case called setSimulationInterval more than once\n if (this._simulationInterval) { clearInterval(this._simulationInterval); }\n\n if (onTickCallback) {\n this._simulationInterval = setInterval(() => {\n this.clock.tick();\n onTickCallback(this.clock.deltaTime);\n }, delay);\n }\n }\n\n public setPatchRate(milliseconds: number | null): void {\n this.patchRate = milliseconds;\n\n // clear previous interval in case called setPatchRate more than once\n if (this._patchInterval) {\n clearInterval(this._patchInterval);\n this._patchInterval = undefined;\n }\n\n if (milliseconds !== null && milliseconds !== 0) {\n this._patchInterval = setInterval(() => this.broadcastPatch(), milliseconds);\n }\n }\n\n public setState(newState: State) {\n this.clock.start();\n\n if (newState[$changes] !== undefined) {\n this.setSerializer(new SchemaSerializer());\n\n } else if ($changes === undefined) {\n throw new Error(\"@colyseus/schema v2 compatibility currently missing (reach out if you need it)\");\n }\n\n this._serializer.reset(newState);\n\n this.state = newState;\n }\n\n public setSerializer(serializer: Serializer<State>) {\n this._serializer = serializer;\n }\n\n public async setMetadata(meta: Partial<Metadata>) {\n if (!this.listing.metadata) {\n this.listing.metadata = meta as Metadata;\n\n } else {\n for (const field in meta) {\n if (!meta.hasOwnProperty(field)) { continue; }\n this.listing.metadata[field] = meta[field];\n }\n\n // `MongooseDriver` workaround: persit metadata mutations\n if ('markModified' in this.listing) {\n (this.listing as any).markModified('metadata');\n }\n }\n\n if (this._internalState === RoomInternalState.CREATED) {\n await this.listing.save();\n }\n }\n\n public async setPrivate(bool: boolean = true) {\n if (this.listing.private === bool) return;\n\n this.listing.private = bool;\n\n if (this._internalState === RoomInternalState.CREATED) {\n await this.listing.save();\n }\n\n this._events.emit('visibility-change', bool);\n }\n\n /**\n * Locking the room will remove it from the pool of available rooms for new clients to connect to.\n */\n public async lock() {\n // rooms locked internally aren't explicit locks.\n this._lockedExplicitly = (arguments[0] === undefined);\n\n // skip if already locked.\n if (this._locked) { return; }\n\n this._locked = true;\n\n await this.listing.updateOne({\n $set: { locked: this._locked },\n });\n\n this._events.emit('lock');\n }\n\n /**\n * Unlocking the room returns it to the pool of available rooms for new clients to connect to.\n */\n public async unlock() {\n // only internal usage passes arguments to this function.\n if (arguments[0] === undefined) {\n this._lockedExplicitly = false;\n }\n\n // skip if already locked\n if (!this._locked) { return; }\n\n this._locked = false;\n\n await this.listing.updateOne({\n $set: { locked: this._locked },\n });\n\n this._events.emit('unlock');\n }\n\n public send(client: Client, type: string | number, message: any, options?: ISendOptions): void;\n public send(client: Client, message: Schema, options?: ISendOptions): void;\n public send(client: Client, messageOrType: any, messageOrOptions?: any | ISendOptions, options?: ISendOptions): void {\n logger.warn('DEPRECATION WARNING: use client.send(...) instead of this.send(client, ...)');\n client.send(messageOrType, messageOrOptions, options);\n }\n\n public broadcast(type: string | number, message?: any, options?: IBroadcastOptions);\n public broadcast<T extends Schema>(message: T, options?: IBroadcastOptions);\n public broadcast(\n typeOrSchema: string | number | Schema,\n messageOrOptions?: any | IBroadcastOptions,\n options?: IBroadcastOptions,\n ) {\n const isSchema = (typeof(typeOrSchema) === 'object');\n const opts: IBroadcastOptions = ((isSchema) ? messageOrOptions : options);\n\n if (opts && opts.afterNextPatch) {\n delete opts.afterNextPatch;\n this._afterNextPatchQueue.push(['broadcast', arguments]);\n return;\n }\n\n this.broadcastMessageType(typeOrSchema as string, messageOrOptions, opts);\n }\n\n /**\n * Checks whether mutations have occurred in the state, and broadcast them to all connected clients.\n */\n public broadcastPatch() {\n if (this.onBeforePatch) {\n this.onBeforePatch(this.state);\n }\n\n if (!this._simulationInterval) {\n this.clock.tick();\n }\n\n if (!this.state) {\n return false;\n }\n\n const hasChanges = this._serializer.applyPatches(this.clients, this.state);\n\n // broadcast messages enqueued for \"after patch\"\n this._dequeueAfterPatchMessages();\n\n return hasChanges;\n }\n\n public onMessage<T = any>(messageType: '*', callback: (client: Client<UserData, AuthData>, type: string | number, message: T) => void);\n public onMessage<T = any>(messageType: string | number, callback: (client: Client<UserData, AuthData>, message: T) => void);\n public onMessage<T = any>(messageType: '*' | string | number, callback: (...args: any[]) => void) {\n this.onMessageHandlers[messageType] = callback;\n // returns a method to unbind the callback\n return () => delete this.onMessageHandlers[messageType];\n }\n\n /**\n * Disconnect all connected clients, and then dispose the room.\n *\n * @param closeCode WebSocket close code (default = 4000, which is a \"consented leave\")\n * @returns Promise<void>\n */\n public disconnect(closeCode: number = Protocol.WS_CLOSE_CONSENTED): Promise<any> {\n // skip if already disposing\n if (this._internalState === RoomInternalState.DISPOSING) {\n return Promise.resolve(`disconnect() ignored: room (${this.roomId}) is already disposing.`);\n\n } else if (this._internalState === RoomInternalState.CREATING) {\n throw new Error(\"cannot disconnect during onCreate()\");\n }\n\n this._internalState = RoomInternalState.DISPOSING;\n this.listing.remove();\n\n this.#_autoDispose = true;\n\n const delayedDisconnection = new Promise<void>((resolve) =>\n this._events.once('disconnect', () => resolve()));\n\n // reject pending reconnections\n for (const [_, reconnection] of Object.values(this._reconnections)) {\n reconnection.reject();\n }\n\n let numClients = this.clients.length;\n if (numClients > 0) {\n // clients may have `async onLeave`, room will be disposed after they're fulfilled\n while (numClients--) {\n this._forciblyCloseClient(this.clients[numClients] as Client & ClientPrivate, closeCode);\n }\n\n } else {\n // no clients connected, dispose immediately.\n this._events.emit('dispose');\n }\n\n return delayedDisconnection;\n }\n\n public async ['_onJoin'](client: Client & ClientPrivate, req?: http.IncomingMessage) {\n const sessionId = client.sessionId;\n\n // generate unique private reconnection token\n client.reconnectionToken = generateId();\n\n if (this.reservedSeatTimeouts[sessionId]) {\n clearTimeout(this.reservedSeatTimeouts[sessionId]);\n delete this.reservedSeatTimeouts[sessionId];\n }\n\n // clear auto-dispose timeout.\n if (this._autoDisposeTimeout) {\n clearTimeout(this._autoDisposeTimeout);\n this._autoDisposeTimeout = undefined;\n }\n\n // get seat reservation options and clear it\n const [joinOptions, authData] = this.reservedSeats[sessionId];\n\n //\n // TODO: remove this check on 1.0.0\n // - the seat reservation is used to keep track of number of clients and their pending seats (see `hasReachedMaxClients`)\n // - when we fully migrate to static onAuth(), the seat reservation can be removed immediately here\n // - if async onAuth() is in use, the seat reservation is removed after onAuth() is fulfilled.\n // - mark reservation as \"consumed\"\n //\n if (this.reservedSeats[sessionId].length > 2) {\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, \"already consumed\");\n }\n this.reservedSeats[sessionId].push(true);\n\n // share \"after next patch queue\" reference with every client.\n client._afterNextPatchQueue = this._afterNextPatchQueue;\n\n // add temporary callback to keep track of disconnections during `onJoin`.\n client.ref['onleave'] = (_) => client.state = ClientState.LEAVING;\n client.ref.once('close', client.ref['onleave']);\n\n const previousReconnectionToken = this._reconnectingSessionId.get(sessionId);\n if (previousReconnectionToken) {\n this.clients.push(client);\n this._reconnections[previousReconnectionToken]?.[1].resolve(client);\n\n } else {\n try {\n if (authData) {\n client.auth = authData;\n\n } else if (this.onAuth !== Room.prototype.onAuth) {\n client.auth = await this.onAuth(client, joinOptions, req);\n\n if (!client.auth) {\n throw new ServerError(ErrorCode.AUTH_FAILED, 'onAuth failed');\n }\n }\n\n //\n // On async onAuth, client may have been disconnected.\n //\n if (client.state === ClientState.LEAVING) {\n throw new ServerError(Protocol.WS_CLOSE_GOING_AWAY, 'already disconnected');\n }\n\n this.clients.push(client);\n\n //\n // Flag sessionId as non-enumarable so hasReachedMaxClients() doesn't count it\n // (https://github.com/colyseus/colyseus/issues/726)\n //\n Object.defineProperty(this.reservedSeats, sessionId, {\n value: this.reservedSeats[sessionId],\n enumerable: false,\n });\n\n if (this.onJoin) {\n await this.onJoin(client, joinOptions, client.auth);\n }\n\n // emit 'join' to room handler\n this._events.emit('join', client);\n\n // remove seat reservation\n delete this.reservedSeats[sessionId];\n\n // client left during `onJoin`, call _onLeave immediately.\n // @ts-ignore\n if (client.state === ClientState.LEAVING) {\n await this._onLeave(client, Protocol.WS_CLOSE_GOING_AWAY);\n }\n\n } catch (e) {\n this.clients.delete(client);\n\n // remove seat reservation\n delete this.reservedSeats[sessionId];\n\n this._decrementClientCount();\n\n // make sure an error code is provided.\n if (!e.code) {\n e.code = ErrorCode.APPLICATION_ERROR;\n }\n\n throw e;\n }\n }\n\n // state might already be ClientState.LEAVING here\n if (client.state === ClientState.JOINING) {\n client.ref.removeListener('close', client.ref['onleave']);\n\n // only bind _onLeave after onJoin has been successful\n client.ref['onleave'] = this._onLeave.bind(this, client);\n client.ref.once('close', client.ref['onleave']);\n\n // allow client to send messages after onJoin has succeeded.\n client.ref.on('message', this._onMessage.bind(this, client));\n\n // confirm room id that matches the room name requested to join\n client.raw(getMessageBytes[Protocol.JOIN_ROOM](\n client.reconnectionToken,\n this._serializer.id,\n this._serializer.handshake && this._serializer.handshake(),\n ));\n }\n }\n\n /**\n * Allow the specified client to reconnect into the room. Must be used inside `onLeave()` method.\n * If seconds is provided, the reconnection is going to be cancelled after the provided amount of seconds.\n *\n * @param previousClient - The client which is to be waiting until re-connection happens.\n * @param seconds - Timeout period on re-connection in seconds.\n *\n * @returns Deferred<Client> - The differed is a promise like type.\n * This type can forcibly reject the promise by calling `.reject()`.\n */\n public allowReconnection(previousClient: Client, seconds: number | \"manual\"): Deferred<Client> {\n //\n // skip reconnection if client has never fully JOINED.\n //\n // (having `_enqueuedMessages !== undefined` means that the client has never\n // been at \"ClientState.JOINED\" state)\n //\n if ((previousClient as unknown as ClientPrivate)._enqueuedMessages !== undefined) {\n return;\n }\n\n if (seconds === undefined) { // TODO: remove this check\n console.warn(\"DEPRECATED: allowReconnection() requires a second argument. Using \\\"manual\\\" mode.\");\n seconds = \"manual\";\n }\n\n if (seconds === \"manual\") {\n seconds = Infinity;\n }\n\n if (this._internalState === RoomInternalState.DISPOSING) {\n this._disposeIfEmpty(); // gracefully shutting down\n throw new Error('disconnecting');\n }\n\n const sessionId = previousClient.sessionId;\n const reconnectionToken = previousClient.reconnectionToken;\n\n this._reserveSeat(sessionId, true, previousClient.auth, seconds, true);\n\n // keep reconnection reference in case the user reconnects into this room.\n const reconnection = new Deferred<Client & ClientPrivate>();\n this._reconnections[reconnectionToken] = [sessionId, reconnection];\n\n if (seconds !== Infinity) {\n // expire seat reservation after timeout\n this.reservedSeatTimeouts[sessionId] = setTimeout(() =>\n reconnection.reject(false), seconds * 1000);\n }\n\n const cleanup = () => {\n delete this._reconnections[reconnectionToken];\n delete this.reservedSeats[sessionId];\n delete this.reservedSeatTimeouts[sessionId];\n this._reconnectingSessionId.delete(sessionId);\n };\n\n reconnection.\n then((newClient) => {\n newClient.auth = previousClient.auth;\n newClient.userData = previousClient.userData;\n previousClient.ref = newClient.ref; // swap \"ref\" for convenience\n previousClient.state = ClientState.RECONNECTED;\n clearTimeout(this.reservedSeatTimeouts[sessionId]);\n cleanup();\n }).\n catch(() => {\n cleanup();\n this.resetAutoDisposeTimeout();\n });\n\n return reconnection;\n }\n\n protected resetAutoDisposeTimeout(timeoutInSeconds: number = 1) {\n clearTimeout(this._autoDisposeTimeout);\n\n if (!this.#_autoDispose) {\n return;\n }\n\n this._autoDisposeTimeout = setTimeout(() => {\n this._autoDisposeTimeout = undefined;\n this._disposeIfEmpty();\n }, timeoutInSeconds * 1000);\n }\n\n private broadcastMessageType(type: string, message?: any, options: IBroadcastOptions = {}) {\n debugMessage(\"broadcast: %O\", message);\n const encodedMessage = getMessageBytes.raw(Protocol.ROOM_DATA, type, message);\n const except = (typeof (options.except) !== \"undefined\")\n ? Array.isArray(options.except)\n ? options.except\n : [options.except]\n : undefined;\n\n let numClients = this.clients.length;\n while (numClients--) {\n const client = this.clients[numClients];\n\n if (!except || !except.includes(client)) {\n client.enqueueRaw(encodedMessage);\n }\n }\n }\n\n private sendFullState(client: Client): void {\n client.raw(this._serializer.getFullState(client));\n }\n\n private _dequeueAfterPatchMessages() {\n const length = this._afterNextPatchQueue.length;\n\n if (length > 0) {\n for (let i = 0; i < length; i++) {\n const [target, args] = this._afterNextPatchQueue[i];\n\n if (target === \"broadcast\") {\n this.broadcast.apply(this, args);\n\n } else {\n (target as Client).raw.apply(target, args);\n }\n }\n\n // new messages may have been added in the meantime,\n // let's splice the ones that have been processed\n this._afterNextPatchQueue.splice(0, length);\n }\n }\n\n private async _reserveSeat(\n sessionId: string,\n joinOptions: any = true,\n authData: any = undefined,\n seconds: number = this.seatReservationTime,\n allowReconnection: boolean = false,\n devModeReconnection?: boolean,\n ) {\n if (!allowReconnection && this.hasReachedMaxClients()) {\n return false;\n }\n\n this.reservedSeats[sessionId] = [joinOptions, authData];\n\n if (!allowReconnection) {\n await this._incrementClientCount();\n\n this.reservedSeatTimeouts[sessionId] = setTimeout(async () => {\n delete this.reservedSeats[sessionId];\n delete this.reservedSeatTimeouts[sessionId];\n await this._decrementClientCount();\n }, seconds * 1000);\n\n this.resetAutoDisposeTimeout(seconds);\n }\n\n //\n // isDevMode workaround to allow players to reconnect on devMode\n //\n if (devModeReconnection) {\n this._reconnectingSessionId.set(sessionId, sessionId);\n }\n\n return true;\n }\n\n private _disposeIfEmpty() {\n const willDispose = (\n this.#_autoDispose &&\n this._autoDisposeTimeout === undefined &&\n this.clients.length === 0 &&\n Object.keys(this.reservedSeats).length === 0\n );\n\n if (willDispose) {\n this._events.emit('dispose');\n }\n\n return willDispose;\n }\n\n private async _dispose(): Promise<any> {\n this._internalState = RoomInternalState.DISPOSING;\n\n await this.listing.remove();\n\n let userReturnData;\n if (this.onDispose) {\n userReturnData = this.onDispose();\n }\n\n if (this._patchInterval) {\n clearInterval(this._patchInterval);\n this._patchInterval = undefined;\n }\n\n if (this._simulationInterval) {\n clearInterval(this._simulationInterval);\n this._simulationInterval = undefined;\n }\n\n if (this._autoDisposeTimeout) {\n clearInterval(this._autoDisposeTimeout);\n this._autoDisposeTimeout = undefined;\n }\n\n // clear all timeouts/intervals + force to stop ticking\n this.clock.clear();\n this.clock.stop();\n\n return await (userReturnData || Promise.resolve());\n }\n\n private _onMessage(client: Client & ClientPrivate, buffer: Buffer) {\n // skip if client is on LEAVING state.\n if (client.state === ClientState.LEAVING) { return; }\n\n const it: Iterator = { offset: 1 };\n const code = buffer[0];\n\n if (!buffer) {\n debugAndPrintError(`${this.roomName} (${this.roomId}), couldn't decode message: ${buffer}`);\n return;\n }\n\n if (code === Protocol.ROOM_DATA) {\n const messageType = (decode.stringCheck(buffer, it))\n ? decode.string(buffer, it)\n : decode.number(buffer, it);\n\n let message;\n try {\n message = (buffer.byteLength > it.offset)\n ? unpack(buffer.subarray(it.offset, buffer.byteLength))\n : undefined;\n debugMessage(\"received: '%s' -> %j\", messageType, message);\n } catch (e) {\n debugAndPrintError(e);\n client.leave(Protocol.WS_CLOSE_WITH_ERROR);\n return;\n }\n\n if (this.onMessageHandlers[messageType]) {\n this.onMessageHandlers[messageType](client, message);\n\n } else if (this.onMessageHandlers['*']) {\n (this.onMessageHandlers['*'] as any)(client, messageType, message);\n\n } else {\n const errorMessage = `onMessage for \"${messageType}\" not registered.`;\n debugAndPrintError(errorMessage);\n\n if (isDevMode) {\n // send error code to client in development mode\n client.error(ErrorCode.INVALID_PAYLOAD, errorMessage);\n\n } else {\n // immediately close the connection in production\n client.leave(Protocol.WS_CLOSE_WITH_ERROR, errorMessage);\n }\n }\n\n } else if (code === Protocol.ROOM_DATA_BYTES) {\n const messageType = (decode.stringCheck(buffer, it))\n ? decode.string(buffer, it)\n : decode.number(buffer, it);\n\n const message = buffer.subarray(it.offset, buffer.byteLength);\n debugMessage(\"received: '%s' -> %j\", messageType, message);\n\n if (this.onMessageHandlers[messageType]) {\n this.onMessageHandlers[messageType](client, message);\n\n } else if (this.onMessageHandlers['*']) {\n (this.onMessageHandlers['*'] as any)(client, messageType, message);\n\n } else {\n const errorMessage = `onMessage for \"${messageType}\" not registered.`;\n debugAndPrintError(errorMessage);\n\n if (isDevMode) {\n // send error code to client in development mode\n client.error(ErrorCode.INVALID_PAYLOAD, errorMessage);\n\n } else {\n // immediately close the connection in production\n client.leave(Protocol.WS_CLOSE_WITH_ERROR, errorMessage);\n }\n }\n\n } else if (code === Protocol.JOIN_ROOM && client.state === ClientState.JOINING) {\n // join room has been acknowledged by the client\n client.state = ClientState.JOINED;\n client._joinedAt = this.clock.elapsedTime;\n\n // send current state when new client joins the room\n if (this.state) {\n this.sendFullState(client);\n }\n\n // dequeue messages sent before client has joined effectively (on user-defined `onJoin`)\n if (client._enqueuedMessages.length > 0) {\n client._enqueuedMessages.forEach((enqueued) => client.raw(enqueued));\n }\n delete client._enqueuedMessages;\n\n } else if (code === Protocol.LEAVE_ROOM) {\n this._forciblyCloseClient(client, Protocol.WS_CLOSE_CONSENTED);\n }\n\n }\n\n private _forciblyCloseClient(client: Client & ClientPrivate, closeCode: number) {\n // stop receiving messages from this client\n client.ref.removeAllListeners('message');\n\n // prevent \"onLeave\" from being called twice if player asks to leave\n client.ref.removeListener('close', client.ref['onleave']);\n\n // only effectively close connection when \"onLeave\" is fulfilled\n this._onLeave(client, closeCode).then(() => client.leave(closeCode));\n }\n\n private async _onLeave(client: Client, code?: number): Promise<any> {\n const success = this.clients.delete(client);\n\n // call 'onLeave' method only if the client has been successfully accepted.\n if (success) {\n client.state = ClientState.LEAVING;\n\n if (this.onLeave) {\n try {\n await this.onLeave(client, (code === Protocol.WS_CLOSE_CONSENTED));\n\n } catch (e) {\n debugAndPrintError(`onLeave error: ${(e && e.message || e || 'promise rejected')}`);\n }\n }\n }\n\n if (client.state !== ClientState.RECONNECTED) {\n // try to dispose immediately if client reconnection isn't set up.\n const willDispose = await this._decrementClientCount();\n\n // trigger 'leave' only if seat reservation has been fully consumed\n if (this.reservedSeats[client.sessionId] === undefined) {\n this._events.emit('leave', client, willDispose);\n }\n }\n }\n\n private async _incrementClientCount() {\n // lock automatically when maxClients is reached\n if (!this._locked && this.hasReachedMaxClients()) {\n this._maxClientsReached = true;\n this.lock.call(this, true);\n }\n\n await this.listing.updateOne({\n $inc: { clients: 1 },\n $set: { locked: this._locked },\n });\n }\n\n private async _decrementClientCount() {\n const willDispose = this._disposeIfEmpty();\n\n if (this._internalState === RoomInternalState.DISPOSING) {\n return true;\n }\n\n // unlock if room is available for new connections\n if (!willDispose) {\n if (this._maxClientsReached && !this._lockedExplicitly) {\n this._maxClientsReached = false;\n this.unlock.call(this, true);\n }\n\n // update room listing cache\n await this.listing.updateOne({\n $inc: { clients: -1 },\n $set: { locked: this._locked },\n });\n }\n\n return willDispose;\n }\n\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAEA,sBAAuB;AACvB,oBAAmD;AAEnD,mBAAkB;AAClB,oBAA6B;AAC7B,oBAAuB;AAIvB,4BAA+B;AAC/B,8BAAiC;AAGjC,sBAAqD;AACrD,mBAAqC;AACrC,qBAA0B;AAE1B,mBAAiD;AACjD,yBAA4B;AAE5B,uBAA8E;AAE9E,MAAM,qBAAqB,MAAO;AAClC,MAAM,8BAA8B,MAAO;AAC3C,MAAM,iBAAiB,IAAI,qCAAe;AAEnC,MAAM,gCAAgC,OAAO,QAAQ,IAAI,kCAAkC,EAAE;AAQ7F,IAAK,oBAAL,kBAAKA,uBAAL;AACL,EAAAA,sCAAA,cAAW,KAAX;AACA,EAAAA,sCAAA,aAAU,KAAV;AACA,EAAAA,sCAAA,eAAY,KAAZ;AAHU,SAAAA;AAAA,GAAA;AAaL,MAAe,KAA+E;AAAA,EAyFnG,cAAc;AAlEd,SAAO,QAAe,IAAI,aAAAC,QAAM;AAIhC,yBAAyB;AAOzB,SAAO,aAAqB;AAM5B,SAAO,YAAoB;AAmB3B,SAAO,UAA2C,IAAI,6BAAY;AAGlE,SAAO,UAAU,IAAI,2BAAa;AAGlC,SAAU,sBAA8B;AACxC,SAAU,gBAAqD,CAAC;AAChE,SAAU,uBAAgE,CAAC;AAE3E,SAAU,iBAAsE,CAAC;AACjF,SAAQ,yBAAyB,oBAAI,IAAoB;AAEzD,SAAQ,oBAA4E,CAAC;AAErF,SAAQ,cAAiC;AACzC,SAAQ,uBAA6D,CAAC;AAKtE,SAAQ,iBAAoC;AAC5C,SAAQ,UAAmB;AAC3B,SAAQ,oBAA6B;AACrC,SAAQ,qBAA8B;AAOpC,SAAK,QAAQ,KAAK,WAAW,YAAY;AACvC,UAAI;AACF,cAAM,KAAK,SAAS;AAAA,MAEtB,SAAS,GAAP;AACA,6CAAmB,oBAAqB,KAAK,EAAE,WAAW,KAAK,oBAAqB;AAAA,MACtF;AACA,WAAK,QAAQ,KAAK,YAAY;AAAA,IAChC,CAAC;AAED,SAAK,aAAa,KAAK,SAAS;AAEhC,SAAK,wBAAwB,KAAK,mBAAmB;AAAA,EACvD;AAAA,EA9FA,IAAW,SAAS;AAClB,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,IAAW,WAAW;AACpB,WAAO,KAAK,QAAQ;AAAA,EACtB;AAAA,EAUA;AAAA,EACA;AAAA,EACA;AAAA,EAmFA,IAAW,cAAc;AAAE,WAAO,KAAK;AAAA,EAAe;AAAA,EACtD,IAAW,YAAY,OAAgB;AACrC,QACE,UAAU,KAAK,iBACf,KAAK,mBAAmB,mBACxB;AACA,WAAK,gBAAgB;AACrB,WAAK,wBAAwB;AAAA,IAC/B;AAAA,EACF;AAAA,EAOA,IAAW,WAAW;AAAE,WAAO,KAAK;AAAA,EAAY;AAAA,EAMhD,IAAW,SAAS,UAAkB;AACpC,QAAI,KAAK,YAAY;AAEnB,YAAM,IAAI,+BAAY,0BAAU,mBAAmB,mCAAmC;AAAA,IACxF;AACA,SAAK,aAAa;AAAA,EACpB;AAAA,EAQA,IAAW,SAAS;AAAE,WAAO,KAAK;AAAA,EAAU;AAAA,EAO5C,IAAW,OAAO,QAAgB;AAChC,QAAI,KAAK,mBAAmB,oBAA8B,CAAC,0BAAW;AAEpE,YAAM,IAAI,+BAAY,0BAAU,mBAAmB,qDAAqD;AAAA,IAC1G;AACA,SAAK,WAAW;AAAA,EAClB;AAAA,EAeO,OAAO,QAAoC,SAAc,SAAoD;AAClH,WAAO;AAAA,EACT;AAAA,EAEA,aAAa,OAAO,OAAe,KAAwC;AACzE,WAAO;AAAA,EACT;AAAA,EAsBO,uBAAgC;AACrC,WACG,KAAK,QAAQ,SAAS,OAAO,KAAK,KAAK,aAAa,EAAE,UAAW,KAAK,cACvE,KAAK,mBAAmB;AAAA,EAE5B;AAAA,EAaO,uBAAuB,SAAiB;AAC7C,SAAK,sBAAsB;AAC3B,WAAO;AAAA,EACT;AAAA,EAEO,gBAAgB,WAAmB,mBAAqC;AAC7E,QAAI,mBAAmB;AACrB,YAAM,eAAe,KAAK,eAAe;AACzC,aACE,gBACA,aAAa,OAAO,aACpB,KAAK,cAAc,eAAe,UAClC,KAAK,uBAAuB,IAAI,SAAS;AAAA,IAG7C,OAAO;AACL,aACE,KAAK,cAAc,eAAe,WAEhC,CAAC,KAAK,uBAAuB,IAAI,SAAS,KACzC,KAAK,uBAAuB,IAAI,SAAS,MAAM;AAAA,IAGtD;AAAA,EACF;AAAA,EAEO,uBAAuB,mBAA2B;AACvD,UAAM,eAAe,KAAK,eAAe;AACzC,UAAM,YAAa,gBAAgB,aAAa;AAEhD,QAAI,KAAK,gBAAgB,SAAS,GAAG;AACnC,WAAK,uBAAuB,IAAI,WAAW,iBAAiB;AAC5D,aAAO;AAAA,IAET,OAAO;AACL,aAAO;AAAA,IACT;AAAA,EACF;AAAA,EAYO,sBAAsB,gBAAqC,QAAgB,6BAAmC;AAEnH,QAAI,KAAK,qBAAqB;AAAE,oBAAc,KAAK,mBAAmB;AAAA,IAAG;AAEzE,QAAI,gBAAgB;AAClB,WAAK,sBAAsB,YAAY,MAAM;AAC3C,aAAK,MAAM,KAAK;AAChB,uBAAe,KAAK,MAAM,SAAS;AAAA,MACrC,GAAG,KAAK;AAAA,IACV;AAAA,EACF;AAAA,EAEO,aAAa,cAAmC;AACrD,SAAK,YAAY;AAGjB,QAAI,KAAK,gBAAgB;AACvB,oBAAc,KAAK,cAAc;AACjC,WAAK,iBAAiB;AAAA,IACxB;AAEA,QAAI,iBAAiB,QAAQ,iBAAiB,GAAG;AAC/C,WAAK,iBAAiB,YAAY,MAAM,KAAK,eAAe,GAAG,YAAY;AAAA,IAC7E;AAAA,EACF;AAAA,EAEO,SAAS,UAAiB;AAC/B,SAAK,MAAM,MAAM;AAEjB,QAAI,SAAS,4BAAc,QAAW;AACpC,WAAK,cAAc,IAAI,yCAAiB,CAAC;AAAA,IAE3C,WAAW,2BAAa,QAAW;AACjC,YAAM,IAAI,MAAM,gFAAgF;AAAA,IAClG;AAEA,SAAK,YAAY,MAAM,QAAQ;AAE/B,SAAK,QAAQ;AAAA,EACf;AAAA,EAEO,cAAc,YAA+B;AAClD,SAAK,cAAc;AAAA,EACrB;AAAA,EAEA,MAAa,YAAY,MAAyB;AAChD,QAAI,CAAC,KAAK,QAAQ,UAAU;AAC1B,WAAK,QAAQ,WAAW;AAAA,IAE1B,OAAO;AACL,iBAAW,SAAS,MAAM;AACxB,YAAI,CAAC,KAAK,eAAe,KAAK,GAAG;AAAE;AAAA,QAAU;AAC7C,aAAK,QAAQ,SAAS,SAAS,KAAK;AAAA,MACtC;AAGA,UAAI,kBAAkB,KAAK,SAAS;AAClC,QAAC,KAAK,QAAgB,aAAa,UAAU;AAAA,MAC/C;AAAA,IACF;AAEA,QAAI,KAAK,mBAAmB,iBAA2B;AACrD,YAAM,KAAK,QAAQ,KAAK;AAAA,IAC1B;AAAA,EACF;AAAA,EAEA,MAAa,WAAW,OAAgB,MAAM;AAC5C,QAAI,KAAK,QAAQ,YAAY;AAAM;AAEnC,SAAK,QAAQ,UAAU;AAEvB,QAAI,KAAK,mBAAmB,iBAA2B;AACrD,YAAM,KAAK,QAAQ,KAAK;AAAA,IAC1B;AAEA,SAAK,QAAQ,KAAK,qBAAqB,IAAI;AAAA,EAC7C;AAAA,EAKA,MAAa,OAAO;AAElB,SAAK,oBAAqB,UAAU,OAAO;AAG3C,QAAI,KAAK,SAAS;AAAE;AAAA,IAAQ;AAE5B,SAAK,UAAU;AAEf,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAED,SAAK,QAAQ,KAAK,MAAM;AAAA,EAC1B;AAAA,EAKA,MAAa,SAAS;AAEpB,QAAI,UAAU,OAAO,QAAW;AAC9B,WAAK,oBAAoB;AAAA,IAC3B;AAGA,QAAI,CAAC,KAAK,SAAS;AAAE;AAAA,IAAQ;AAE7B,SAAK,UAAU;AAEf,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAED,SAAK,QAAQ,KAAK,QAAQ;AAAA,EAC5B;AAAA,EAIO,KAAK,QAAgB,eAAoB,kBAAuC,SAA8B;AACnH,yBAAO,KAAK,6EAA6E;AACzF,WAAO,KAAK,eAAe,kBAAkB,OAAO;AAAA,EACtD;AAAA,EAIO,UACL,cACA,kBACA,SACA;AACA,UAAM,WAAY,OAAO,iBAAkB;AAC3C,UAAM,OAA4B,WAAY,mBAAmB;AAEjE,QAAI,QAAQ,KAAK,gBAAgB;AAC/B,aAAO,KAAK;AACZ,WAAK,qBAAqB,KAAK,CAAC,aAAa,SAAS,CAAC;AACvD;AAAA,IACF;AAEA,SAAK,qBAAqB,cAAwB,kBAAkB,IAAI;AAAA,EAC1E;AAAA,EAKO,iBAAiB;AACtB,QAAI,KAAK,eAAe;AACtB,WAAK,cAAc,KAAK,KAAK;AAAA,IAC/B;AAEA,QAAI,CAAC,KAAK,qBAAqB;AAC7B,WAAK,MAAM,KAAK;AAAA,IAClB;AAEA,QAAI,CAAC,KAAK,OAAO;AACf,aAAO;AAAA,IACT;AAEA,UAAM,aAAa,KAAK,YAAY,aAAa,KAAK,SAAS,KAAK,KAAK;AAGzE,SAAK,2BAA2B;AAEhC,WAAO;AAAA,EACT;AAAA,EAIO,UAAmB,aAAoC,UAAoC;AAChG,SAAK,kBAAkB,eAAe;AAEtC,WAAO,MAAM,OAAO,KAAK,kBAAkB;AAAA,EAC7C;AAAA,EAQO,WAAW,YAAoB,yBAAS,oBAAkC;AAE/E,QAAI,KAAK,mBAAmB,mBAA6B;AACvD,aAAO,QAAQ,QAAQ,+BAA+B,KAAK,+BAA+B;AAAA,IAE5F,WAAW,KAAK,mBAAmB,kBAA4B;AAC7D,YAAM,IAAI,MAAM,qCAAqC;AAAA,IACvD;AAEA,SAAK,iBAAiB;AACtB,SAAK,QAAQ,OAAO;AAEpB,SAAK,gBAAgB;AAErB,UAAM,uBAAuB,IAAI,QAAc,CAAC,YAC9C,KAAK,QAAQ,KAAK,cAAc,MAAM,QAAQ,CAAC,CAAC;AAGlD,eAAW,CAAC,GAAG,YAAY,KAAK,OAAO,OAAO,KAAK,cAAc,GAAG;AAClE,mBAAa,OAAO;AAAA,IACtB;AAEA,QAAI,aAAa,KAAK,QAAQ;AAC9B,QAAI,aAAa,GAAG;AAElB,aAAO,cAAc;AACnB,aAAK,qBAAqB,KAAK,QAAQ,aAAuC,SAAS;AAAA,MACzF;AAAA,IAEF,OAAO;AAEL,WAAK,QAAQ,KAAK,SAAS;AAAA,IAC7B;AAEA,WAAO;AAAA,EACT;AAAA,EAEA,OAAc,WAAW,QAAgC,KAA4B;AACnF,UAAM,YAAY,OAAO;AAGzB,WAAO,wBAAoB,yBAAW;AAEtC,QAAI,KAAK,qBAAqB,YAAY;AACxC,mBAAa,KAAK,qBAAqB,UAAU;AACjD,aAAO,KAAK,qBAAqB;AAAA,IACnC;AAGA,QAAI,KAAK,qBAAqB;AAC5B,mBAAa,KAAK,mBAAmB;AACrC,WAAK,sBAAsB;AAAA,IAC7B;AAGA,UAAM,CAAC,aAAa,QAAQ,IAAI,KAAK,cAAc;AASnD,QAAI,KAAK,cAAc,WAAW,SAAS,GAAG;AAC5C,YAAM,IAAI,+BAAY,0BAAU,mBAAmB,kBAAkB;AAAA,IACvE;AACA,SAAK,cAAc,WAAW,KAAK,IAAI;AAGvC,WAAO,uBAAuB,KAAK;AAGnC,WAAO,IAAI,aAAa,CAAC,MAAM,OAAO,QAAQ,6BAAY;AAC1D,WAAO,IAAI,KAAK,SAAS,OAAO,IAAI,UAAU;AAE9C,UAAM,4BAA4B,KAAK,uBAAuB,IAAI,SAAS;AAC3E,QAAI,2BAA2B;AAC7B,WAAK,QAAQ,KAAK,MAAM;AACxB,WAAK,eAAe,6BAA6B,GAAG,QAAQ,MAAM;AAAA,IAEpE,OAAO;AACL,UAAI;AACF,YAAI,UAAU;AACZ,iBAAO,OAAO;AAAA,QAEhB,WAAW,KAAK,WAAW,KAAK,UAAU,QAAQ;AAChD,iBAAO,OAAO,MAAM,KAAK,OAAO,QAAQ,aAAa,GAAG;AAExD,cAAI,CAAC,OAAO,MAAM;AAChB,kBAAM,IAAI,+BAAY,0BAAU,aAAa,eAAe;AAAA,UAC9D;AAAA,QACF;AAKA,YAAI,OAAO,UAAU,6BAAY,SAAS;AACxC,gBAAM,IAAI,+BAAY,yBAAS,qBAAqB,sBAAsB;AAAA,QAC5E;AAEA,aAAK,QAAQ,KAAK,MAAM;AAMxB,eAAO,eAAe,KAAK,eAAe,WAAW;AAAA,UACnD,OAAO,KAAK,cAAc;AAAA,UAC1B,YAAY;AAAA,QACd,CAAC;AAED,YAAI,KAAK,QAAQ;AACf,gBAAM,KAAK,OAAO,QAAQ,aAAa,OAAO,IAAI;AAAA,QACpD;AAGA,aAAK,QAAQ,KAAK,QAAQ,MAAM;AAGhC,eAAO,KAAK,cAAc;AAI1B,YAAI,OAAO,UAAU,6BAAY,SAAS;AACxC,gBAAM,KAAK,SAAS,QAAQ,yBAAS,mBAAmB;AAAA,QAC1D;AAAA,MAEF,SAAS,GAAP;AACA,aAAK,QAAQ,OAAO,MAAM;AAG1B,eAAO,KAAK,cAAc;AAE1B,aAAK,sBAAsB;AAG3B,YAAI,CAAC,EAAE,MAAM;AACX,YAAE,OAAO,0BAAU;AAAA,QACrB;AAEA,cAAM;AAAA,MACR;AAAA,IACF;AAGA,QAAI,OAAO,UAAU,6BAAY,SAAS;AACxC,aAAO,IAAI,eAAe,SAAS,OAAO,IAAI,UAAU;AAGxD,aAAO,IAAI,aAAa,KAAK,SAAS,KAAK,MAAM,MAAM;AACvD,aAAO,IAAI,KAAK,SAAS,OAAO,IAAI,UAAU;AAG9C,aAAO,IAAI,GAAG,WAAW,KAAK,WAAW,KAAK,MAAM,MAAM,CAAC;AAG3D,aAAO,IAAI,gCAAgB,yBAAS;AAAA,QAClC,OAAO;AAAA,QACP,KAAK,YAAY;AAAA,QACjB,KAAK,YAAY,aAAa,KAAK,YAAY,UAAU;AAAA,MAC3D,CAAC;AAAA,IACH;AAAA,EACF;AAAA,EAYO,kBAAkB,gBAAwB,SAA8C;AAO7F,QAAK,eAA4C,sBAAsB,QAAW;AAChF;AAAA,IACF;AAEA,QAAI,YAAY,QAAW;AACzB,cAAQ,KAAK,kFAAoF;AACjG,gBAAU;AAAA,IACZ;AAEA,QAAI,YAAY,UAAU;AACxB,gBAAU;AAAA,IACZ;AAEA,QAAI,KAAK,mBAAmB,mBAA6B;AACvD,WAAK,gBAAgB;AACrB,YAAM,IAAI,MAAM,eAAe;AAAA,IACjC;AAEA,UAAM,YAAY,eAAe;AACjC,UAAM,oBAAoB,eAAe;AAEzC,SAAK,aAAa,WAAW,MAAM,eAAe,MAAM,SAAS,IAAI;AAGrE,UAAM,eAAe,IAAI,sBAAiC;AAC1D,SAAK,eAAe,qBAAqB,CAAC,WAAW,YAAY;AAEjE,QAAI,YAAY,UAAU;AAExB,WAAK,qBAAqB,aAAa,WAAW,MAChD,aAAa,OAAO,KAAK,GAAG,UAAU,GAAI;AAAA,IAC9C;AAEA,UAAM,UAAU,MAAM;AACpB,aAAO,KAAK,eAAe;AAC3B,aAAO,KAAK,cAAc;AAC1B,aAAO,KAAK,qBAAqB;AACjC,WAAK,uBAAuB,OAAO,SAAS;AAAA,IAC9C;AAEA,iBACE,KAAK,CAAC,cAAc;AAClB,gBAAU,OAAO,eAAe;AAChC,gBAAU,WAAW,eAAe;AACpC,qBAAe,MAAM,UAAU;AAC/B,qBAAe,QAAQ,6BAAY;AACnC,mBAAa,KAAK,qBAAqB,UAAU;AACjD,cAAQ;AAAA,IACV,CAAC,EACD,MAAM,MAAM;AACV,cAAQ;AACR,WAAK,wBAAwB;AAAA,IAC/B,CAAC;AAEH,WAAO;AAAA,EACT;AAAA,EAEU,wBAAwB,mBAA2B,GAAG;AAC9D,iBAAa,KAAK,mBAAmB;AAErC,QAAI,CAAC,KAAK,eAAe;AACvB;AAAA,IACF;AAEA,SAAK,sBAAsB,WAAW,MAAM;AAC1C,WAAK,sBAAsB;AAC3B,WAAK,gBAAgB;AAAA,IACvB,GAAG,mBAAmB,GAAI;AAAA,EAC5B;AAAA,EAEQ,qBAAqB,MAAc,SAAe,UAA6B,CAAC,GAAG;AACzF,mCAAa,iBAAiB,OAAO;AACrC,UAAM,iBAAiB,gCAAgB,IAAI,yBAAS,WAAW,MAAM,OAAO;AAC5E,UAAM,SAAU,OAAQ,QAAQ,WAAY,cACxC,MAAM,QAAQ,QAAQ,MAAM,IAC1B,QAAQ,SACR,CAAC,QAAQ,MAAM,IACjB;AAEJ,QAAI,aAAa,KAAK,QAAQ;AAC9B,WAAO,cAAc;AACnB,YAAM,SAAS,KAAK,QAAQ;AAE5B,UAAI,CAAC,UAAU,CAAC,OAAO,SAAS,MAAM,GAAG;AACvC,eAAO,WAAW,cAAc;AAAA,MAClC;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,cAAc,QAAsB;AAC1C,WAAO,IAAI,KAAK,YAAY,aAAa,MAAM,CAAC;AAAA,EAClD;AAAA,EAEQ,6BAA6B;AACnC,UAAM,SAAS,KAAK,qBAAqB;AAEzC,QAAI,SAAS,GAAG;AACd,eAAS,IAAI,GAAG,IAAI,QAAQ,KAAK;AAC/B,cAAM,CAAC,QAAQ,IAAI,IAAI,KAAK,qBAAqB;AAEjD,YAAI,WAAW,aAAa;AAC1B,eAAK,UAAU,MAAM,MAAM,IAAI;AAAA,QAEjC,OAAO;AACL,UAAC,OAAkB,IAAI,MAAM,QAAQ,IAAI;AAAA,QAC3C;AAAA,MACF;AAIA,WAAK,qBAAqB,OAAO,GAAG,MAAM;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,MAAc,aACZ,WACA,cAAmB,MACnB,WAAgB,QAChB,UAAkB,KAAK,qBACvB,oBAA6B,OAC7B,qBACA;AACA,QAAI,CAAC,qBAAqB,KAAK,qBAAqB,GAAG;AACrD,aAAO;AAAA,IACT;AAEA,SAAK,cAAc,aAAa,CAAC,aAAa,QAAQ;AAEtD,QAAI,CAAC,mBAAmB;AACtB,YAAM,KAAK,sBAAsB;AAEjC,WAAK,qBAAqB,aAAa,WAAW,YAAY;AAC5D,eAAO,KAAK,cAAc;AAC1B,eAAO,KAAK,qBAAqB;AACjC,cAAM,KAAK,sBAAsB;AAAA,MACnC,GAAG,UAAU,GAAI;AAEjB,WAAK,wBAAwB,OAAO;AAAA,IACtC;AAKA,QAAI,qBAAqB;AACvB,WAAK,uBAAuB,IAAI,WAAW,SAAS;AAAA,IACtD;AAEA,WAAO;AAAA,EACT;AAAA,EAEQ,kBAAkB;AACxB,UAAM,cACJ,KAAK,iBACL,KAAK,wBAAwB,UAC7B,KAAK,QAAQ,WAAW,KACxB,OAAO,KAAK,KAAK,aAAa,EAAE,WAAW;AAG7C,QAAI,aAAa;AACf,WAAK,QAAQ,KAAK,SAAS;AAAA,IAC7B;AAEA,WAAO;AAAA,EACT;AAAA,EAEA,MAAc,WAAyB;AACrC,SAAK,iBAAiB;AAEtB,UAAM,KAAK,QAAQ,OAAO;AAE1B,QAAI;AACJ,QAAI,KAAK,WAAW;AAClB,uBAAiB,KAAK,UAAU;AAAA,IAClC;AAEA,QAAI,KAAK,gBAAgB;AACvB,oBAAc,KAAK,cAAc;AACjC,WAAK,iBAAiB;AAAA,IACxB;AAEA,QAAI,KAAK,qBAAqB;AAC5B,oBAAc,KAAK,mBAAmB;AACtC,WAAK,sBAAsB;AAAA,IAC7B;AAEA,QAAI,KAAK,qBAAqB;AAC5B,oBAAc,KAAK,mBAAmB;AACtC,WAAK,sBAAsB;AAAA,IAC7B;AAGA,SAAK,MAAM,MAAM;AACjB,SAAK,MAAM,KAAK;AAEhB,WAAO,OAAO,kBAAkB,QAAQ,QAAQ;AAAA,EAClD;AAAA,EAEQ,WAAW,QAAgC,QAAgB;AAEjE,QAAI,OAAO,UAAU,6BAAY,SAAS;AAAE;AAAA,IAAQ;AAEpD,UAAM,KAAe,EAAE,QAAQ,EAAE;AACjC,UAAM,OAAO,OAAO;AAEpB,QAAI,CAAC,QAAQ;AACX,2CAAmB,GAAG,KAAK,aAAa,KAAK,qCAAqC,QAAQ;AAC1F;AAAA,IACF;AAEA,QAAI,SAAS,yBAAS,WAAW;AAC/B,YAAM,cAAe,qBAAO,YAAY,QAAQ,EAAE,IAC9C,qBAAO,OAAO,QAAQ,EAAE,IACxB,qBAAO,OAAO,QAAQ,EAAE;AAE5B,UAAI;AACJ,UAAI;AACF,kBAAW,OAAO,aAAa,GAAG,aAC9B,wBAAO,OAAO,SAAS,GAAG,QAAQ,OAAO,UAAU,CAAC,IACpD;AACJ,uCAAa,wBAAwB,aAAa,OAAO;AAAA,MAC3D,SAAS,GAAP;AACA,6CAAmB,CAAC;AACpB,eAAO,MAAM,yBAAS,mBAAmB;AACzC;AAAA,MACF;AAEA,UAAI,KAAK,kBAAkB,cAAc;AACvC,aAAK,kBAAkB,aAAa,QAAQ,OAAO;AAAA,MAErD,WAAW,KAAK,kBAAkB,MAAM;AACtC,QAAC,KAAK,kBAAkB,KAAa,QAAQ,aAAa,OAAO;AAAA,MAEnE,OAAO;AACL,cAAM,eAAe,kBAAkB;AACvC,6CAAmB,YAAY;AAE/B,YAAI,0BAAW;AAEb,iBAAO,MAAM,0BAAU,iBAAiB,YAAY;AAAA,QAEtD,OAAO;AAEL,iBAAO,MAAM,yBAAS,qBAAqB,YAAY;AAAA,QACzD;AAAA,MACF;AAAA,IAEF,WAAW,SAAS,yBAAS,iBAAiB;AAC5C,YAAM,cAAe,qBAAO,YAAY,QAAQ,EAAE,IAC9C,qBAAO,OAAO,QAAQ,EAAE,IACxB,qBAAO,OAAO,QAAQ,EAAE;AAE5B,YAAM,UAAU,OAAO,SAAS,GAAG,QAAQ,OAAO,UAAU;AAC5D,qCAAa,wBAAwB,aAAa,OAAO;AAEzD,UAAI,KAAK,kBAAkB,cAAc;AACvC,aAAK,kBAAkB,aAAa,QAAQ,OAAO;AAAA,MAErD,WAAW,KAAK,kBAAkB,MAAM;AACtC,QAAC,KAAK,kBAAkB,KAAa,QAAQ,aAAa,OAAO;AAAA,MAEnE,OAAO;AACL,cAAM,eAAe,kBAAkB;AACvC,6CAAmB,YAAY;AAE/B,YAAI,0BAAW;AAEb,iBAAO,MAAM,0BAAU,iBAAiB,YAAY;AAAA,QAEtD,OAAO;AAEL,iBAAO,MAAM,yBAAS,qBAAqB,YAAY;AAAA,QACzD;AAAA,MACF;AAAA,IAEF,WAAW,SAAS,yBAAS,aAAa,OAAO,UAAU,6BAAY,SAAS;AAE9E,aAAO,QAAQ,6BAAY;AAC3B,aAAO,YAAY,KAAK,MAAM;AAG9B,UAAI,KAAK,OAAO;AACd,aAAK,cAAc,MAAM;AAAA,MAC3B;AAGA,UAAI,OAAO,kBAAkB,SAAS,GAAG;AACvC,eAAO,kBAAkB,QAAQ,CAAC,aAAa,OAAO,IAAI,QAAQ,CAAC;AAAA,MACrE;AACA,aAAO,OAAO;AAAA,IAEhB,WAAW,SAAS,yBAAS,YAAY;AACvC,WAAK,qBAAqB,QAAQ,yBAAS,kBAAkB;AAAA,IAC/D;AAAA,EAEF;AAAA,EAEQ,qBAAqB,QAAgC,WAAmB;AAE9E,WAAO,IAAI,mBAAmB,SAAS;AAGvC,WAAO,IAAI,eAAe,SAAS,OAAO,IAAI,UAAU;AAGxD,SAAK,SAAS,QAAQ,SAAS,EAAE,KAAK,MAAM,OAAO,MAAM,SAAS,CAAC;AAAA,EACrE;AAAA,EAEA,MAAc,SAAS,QAAgB,MAA6B;AAClE,UAAM,UAAU,KAAK,QAAQ,OAAO,MAAM;AAG1C,QAAI,SAAS;AACX,aAAO,QAAQ,6BAAY;AAE3B,UAAI,KAAK,SAAS;AAChB,YAAI;AACF,gBAAM,KAAK,QAAQ,QAAS,SAAS,yBAAS,kBAAmB;AAAA,QAEnE,SAAS,GAAP;AACA,+CAAmB,kBAAmB,KAAK,EAAE,WAAW,KAAK,oBAAqB;AAAA,QACpF;AAAA,MACF;AAAA,IACF;AAEA,QAAI,OAAO,UAAU,6BAAY,aAAa;AAE5C,YAAM,cAAc,MAAM,KAAK,sBAAsB;AAGrD,UAAI,KAAK,cAAc,OAAO,eAAe,QAAW;AACtD,aAAK,QAAQ,KAAK,SAAS,QAAQ,WAAW;AAAA,MAChD;AAAA,IACF;AAAA,EACF;AAAA,EAEA,MAAc,wBAAwB;AAEpC,QAAI,CAAC,KAAK,WAAW,KAAK,qBAAqB,GAAG;AAChD,WAAK,qBAAqB;AAC1B,WAAK,KAAK,KAAK,MAAM,IAAI;AAAA,IAC3B;AAEA,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,SAAS,EAAE;AAAA,MACnB,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAAA,EACH;AAAA,EAEA,MAAc,wBAAwB;AACpC,UAAM,cAAc,KAAK,gBAAgB;AAEzC,QAAI,KAAK,mBAAmB,mBAA6B;AACvD,aAAO;AAAA,IACT;AAGA,QAAI,CAAC,aAAa;AAChB,UAAI,KAAK,sBAAsB,CAAC,KAAK,mBAAmB;AACtD,aAAK,qBAAqB;AAC1B,aAAK,OAAO,KAAK,MAAM,IAAI;AAAA,MAC7B;AAGA,YAAM,KAAK,QAAQ,UAAU;AAAA,QAC3B,MAAM,EAAE,SAAS,GAAG;AAAA,QACpB,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,MAC/B,CAAC;AAAA,IACH;AAEA,WAAO;AAAA,EACT;AAEF;",
4
+ "sourcesContent": ["import http, { IncomingMessage } from 'http';\n\nimport { unpack } from '@colyseus/msgpackr';\nimport { decode, Iterator, $changes } from '@colyseus/schema';\n\nimport Clock from '@gamestdio/timer';\nimport { EventEmitter } from 'events';\nimport { logger } from './Logger';\n\nimport { Presence } from './presence/Presence';\n\nimport { NoneSerializer } from './serializer/NoneSerializer';\nimport { SchemaSerializer } from './serializer/SchemaSerializer';\nimport { Serializer } from './serializer/Serializer';\n\nimport { ErrorCode, getMessageBytes, Protocol } from './Protocol';\nimport { Deferred, generateId } from './utils/Utils';\nimport { isDevMode } from './utils/DevMode';\n\nimport { debugAndPrintError, debugMessage } from './Debug';\nimport { ServerError } from './errors/ServerError';\nimport { RoomCache } from './matchmaker/driver/local/LocalDriver';\nimport { Client, ClientArray, ClientPrivate, ClientState, ISendOptions } from './Transport';\n\nconst DEFAULT_PATCH_RATE = 1000 / 20; // 20fps (50ms)\nconst DEFAULT_SIMULATION_INTERVAL = 1000 / 60; // 60fps (16.66ms)\nconst noneSerializer = new NoneSerializer();\n\nexport const DEFAULT_SEAT_RESERVATION_TIME = Number(process.env.COLYSEUS_SEAT_RESERVATION_TIME || 15);\n\nexport type SimulationCallback = (deltaTime: number) => void;\n\nexport interface IBroadcastOptions extends ISendOptions {\n except?: Client | Client[];\n}\n\nexport enum RoomInternalState {\n CREATING = 0,\n CREATED = 1,\n DISPOSING = 2,\n}\n\n/**\n * A Room class is meant to implement a game session, and/or serve as the communication channel\n * between a group of clients.\n *\n * - Rooms are created on demand during matchmaking by default\n * - Room classes must be exposed using `.define()`\n */\nexport abstract class Room<State extends object= any, Metadata= any, UserData = any, AuthData = any> {\n\n /**\n * This property will change on these situations:\n * - The maximum number of allowed clients has been reached (`maxClients`)\n * - You manually locked, or unlocked the room using lock() or `unlock()`.\n *\n * @readonly\n */\n public get locked() {\n return this._locked;\n }\n\n public get metadata() {\n return this.listing.metadata;\n }\n\n public listing: RoomCache<Metadata>;\n\n /**\n * Timing events tied to the room instance.\n * Intervals and timeouts are cleared when the room is disposed.\n */\n public clock: Clock = new Clock();\n\n #_roomId: string;\n #_roomName: string;\n\n /**\n * Maximum number of clients allowed to connect into the room. When room reaches this limit,\n * it is locked automatically. Unless the room was explicitly locked by you via `lock()` method,\n * the room will be unlocked as soon as a client disconnects from it.\n */\n public maxClients: number = Infinity;\n\n /**\n * Automatically dispose the room when last client disconnects.\n *\n * @default true\n */\n public autoDispose: boolean = true;\n #_autoDispose: boolean;\n\n /**\n * Frequency to send the room state to connected clients, in milliseconds.\n *\n * @default 50ms (20fps)\n */\n public patchRate: number = DEFAULT_PATCH_RATE;\n #_patchRate: number;\n #_patchInterval: NodeJS.Timeout;\n\n /**\n * The state instance you provided to `setState()`.\n */\n public state: State;\n\n /**\n * The presence instance. Check Presence API for more details.\n *\n * @see {@link https://docs.colyseus.io/colyseus/server/presence/|Presence API}\n */\n public presence: Presence;\n\n /**\n * The array of connected clients.\n *\n * @see {@link https://docs.colyseus.io/colyseus/server/room/#client|Client instance}\n */\n public clients: ClientArray<UserData, AuthData> = new ClientArray();\n\n /** @internal */\n public _events = new EventEmitter();\n\n // seat reservation & reconnection\n protected seatReservationTime: number = DEFAULT_SEAT_RESERVATION_TIME;\n protected reservedSeats: { [sessionId: string]: [any, any, boolean?, boolean?] } = {};\n protected reservedSeatTimeouts: { [sessionId: string]: NodeJS.Timeout } = {};\n\n protected _reconnections: { [reconnectionToken: string]: [string, Deferred] } = {};\n private _reconnectingSessionId = new Map<string, string>();\n\n private onMessageHandlers: {\n [id: string]: {\n callback: (...args: any[]) => void,\n validate?: (data: unknown) => any,\n }\n } = {\n '__no_message_handler': {\n callback: (client: Client, messageType: string, _: unknown) => {\n const errorMessage = `onMessage for \"${messageType}\" not registered.`;\n debugAndPrintError(errorMessage);\n\n if (isDevMode) {\n // send error code to client in development mode\n client.error(ErrorCode.INVALID_PAYLOAD, errorMessage);\n\n } else {\n // immediately close the connection in production\n client.leave(Protocol.WS_CLOSE_WITH_ERROR, errorMessage);\n }\n }\n }\n };\n\n private _serializer: Serializer<State> = noneSerializer;\n private _afterNextPatchQueue: Array<[string | Client, IArguments]> = [];\n\n private _simulationInterval: NodeJS.Timeout;\n\n private _internalState: RoomInternalState = RoomInternalState.CREATING;\n private _locked: boolean = false;\n private _lockedExplicitly: boolean = false;\n private _maxClientsReached: boolean = false;\n\n // this timeout prevents rooms that are created by one process, but no client\n // ever had success joining into it on the specified interval.\n private _autoDisposeTimeout: NodeJS.Timeout;\n\n constructor() {\n this._events.once('dispose', () => {\n this._dispose()\n .catch((e) => debugAndPrintError(`onDispose error: ${(e && e.message || e || 'promise rejected')}`))\n .finally(() => this._events.emit('disconnect'));\n });\n }\n\n protected __init() {\n if (this.state) {\n this.setState(this.state);\n }\n\n this.#_autoDispose = this.autoDispose;\n this.#_patchRate = this.patchRate;\n\n Object.defineProperties(this, {\n autoDispose: {\n enumerable: true,\n get: () => this.#_autoDispose,\n set: (value: boolean) => {\n if (\n value !== this.#_autoDispose &&\n this._internalState !== RoomInternalState.DISPOSING\n ) {\n this.#_autoDispose = value;\n this.resetAutoDisposeTimeout();\n }\n },\n },\n\n patchRate: {\n enumerable: true,\n get: () => this.#_patchRate,\n set: (milliseconds: number) => {\n this.#_patchRate = milliseconds;\n // clear previous interval in case called setPatchRate more than once\n if (this.#_patchInterval) {\n clearInterval(this.#_patchInterval);\n this.#_patchInterval = undefined;\n }\n if (milliseconds !== null && milliseconds !== 0) {\n this.#_patchInterval = setInterval(() => this.broadcastPatch(), milliseconds);\n }\n },\n },\n });\n\n // set patch interval, now with the setter\n this.patchRate = this.#_patchRate;\n\n // set default _autoDisposeTimeout\n this.resetAutoDisposeTimeout(this.seatReservationTime);\n }\n\n /**\n * The name of the room you provided as first argument for `gameServer.define()`.\n *\n * @returns roomName string\n */\n public get roomName() { return this.#_roomName; }\n /**\n * Setting the name of the room. Overwriting this property is restricted.\n *\n * @param roomName\n */\n public set roomName(roomName: string) {\n if (this.#_roomName) {\n // prevent user from setting roomName after it has been defined.\n throw new ServerError(ErrorCode.APPLICATION_ERROR, \"'roomName' cannot be overwritten.\");\n }\n this.#_roomName = roomName;\n }\n\n /**\n * A unique, auto-generated, 9-character-long id of the room.\n * You may replace `this.roomId` during `onCreate()`.\n *\n * @returns roomId string\n */\n public get roomId() { return this.#_roomId; }\n\n /**\n * Setting the roomId, is restricted in room lifetime except upon room creation.\n *\n * @param roomId\n * @returns roomId string\n */\n public set roomId(roomId: string) {\n if (this._internalState !== RoomInternalState.CREATING && !isDevMode) {\n // prevent user from setting roomId after room has been created.\n throw new ServerError(ErrorCode.APPLICATION_ERROR, \"'roomId' can only be overridden upon room creation.\");\n }\n this.#_roomId = roomId;\n }\n\n // Optional abstract methods\n public onBeforePatch?(state: State): void | Promise<any>;\n public onCreate?(options: any): void | Promise<any>;\n public onJoin?(client: Client<UserData, AuthData>, options?: any, auth?: AuthData): void | Promise<any>;\n public onLeave?(client: Client<UserData, AuthData>, consented?: boolean): void | Promise<any>;\n public onDispose?(): void | Promise<any>;\n\n // TODO: flag as @deprecated on v0.16\n // TOOD: remove instance level `onAuth` on 1.0\n /**\n * onAuth at the instance level will be deprecated in the future.\n * Please use \"static onAuth(token, req) instead\n */\n public onAuth(client: Client<UserData, AuthData>, options: any, request?: http.IncomingMessage): any | Promise<any> {\n return true;\n }\n\n static async onAuth(token: string, req: IncomingMessage): Promise<unknown> {\n return true;\n }\n\n /**\n * devMode: When `devMode` is enabled, `onCacheRoom` method is called during\n * graceful shutdown.\n *\n * Implement this method to return custom data to be cached. `onRestoreRoom`\n * will be called with the data returned by `onCacheRoom`\n */\n public onCacheRoom?(): any;\n\n /**\n * devMode: When `devMode` is enabled, `onRestoreRoom` method is called during\n * process startup, with the data returned by the `onCacheRoom` method.\n */\n public onRestoreRoom?(cached?: any): void;\n\n /**\n * Returns whether the sum of connected clients and reserved seats exceeds maximum number of clients.\n *\n * @returns boolean\n */\n public hasReachedMaxClients(): boolean {\n return (\n (this.clients.length + Object.keys(this.reservedSeats).length) >= this.maxClients ||\n this._internalState === RoomInternalState.DISPOSING\n );\n }\n\n /**\n * Set the number of seconds a room can wait for a client to effectively join the room.\n * You should consider how long your `onAuth()` will have to wait for setting a different seat reservation time.\n * The default value is 15 seconds. You may set the `COLYSEUS_SEAT_RESERVATION_TIME`\n * environment variable if you'd like to change the seat reservation time globally.\n *\n * @default 15 seconds\n *\n * @param seconds - number of seconds.\n * @returns The modified Room object.\n */\n public setSeatReservationTime(seconds: number) {\n this.seatReservationTime = seconds;\n return this;\n }\n\n public hasReservedSeat(sessionId: string, reconnectionToken?: string): boolean {\n const reservedSeat = this.reservedSeats[sessionId];\n\n // seat reservation not found / expired\n if (reservedSeat === undefined) {\n return false;\n }\n\n if (reservedSeat[3]) {\n // reconnection\n return (\n reconnectionToken &&\n this._reconnections[reconnectionToken]?.[0] === sessionId &&\n this._reconnectingSessionId.has(sessionId)\n );\n\n } else {\n // seat reservation not consumed\n return reservedSeat[2] === false;\n }\n }\n\n public checkReconnectionToken(reconnectionToken: string) {\n const sessionId = this._reconnections[reconnectionToken]?.[0];\n const reservedSeat = this.reservedSeats[sessionId];\n\n if (reservedSeat && reservedSeat[3]) {\n this._reconnectingSessionId.set(sessionId, reconnectionToken);\n return sessionId;\n\n } else {\n return undefined;\n }\n }\n\n /**\n * (Optional) Set a simulation interval that can change the state of the game.\n * The simulation interval is your game loop.\n *\n * @default 16.6ms (60fps)\n *\n * @param onTickCallback - You can implement your physics or world updates here!\n * This is a good place to update the room state.\n * @param delay - Interval delay on executing `onTickCallback` in milliseconds.\n */\n public setSimulationInterval(onTickCallback?: SimulationCallback, delay: number = DEFAULT_SIMULATION_INTERVAL): void {\n // clear previous interval in case called setSimulationInterval more than once\n if (this._simulationInterval) { clearInterval(this._simulationInterval); }\n\n if (onTickCallback) {\n this._simulationInterval = setInterval(() => {\n this.clock.tick();\n onTickCallback(this.clock.deltaTime);\n }, delay);\n }\n }\n\n /**\n * @deprecated Use `.patchRate=` instead.\n */\n public setPatchRate(milliseconds: number | null): void {\n this.patchRate = milliseconds;\n }\n\n public setState(newState: State) {\n this.clock.start();\n\n if (newState[$changes] !== undefined) {\n this.setSerializer(new SchemaSerializer());\n\n } else if ($changes === undefined) {\n throw new Error(\"@colyseus/schema v2 compatibility currently missing (reach out if you need it)\");\n }\n\n this._serializer.reset(newState);\n\n this.state = newState;\n }\n\n public setSerializer(serializer: Serializer<State>) {\n this._serializer = serializer;\n }\n\n public async setMetadata(meta: Partial<Metadata>) {\n if (!this.listing.metadata) {\n this.listing.metadata = meta as Metadata;\n\n } else {\n for (const field in meta) {\n if (!meta.hasOwnProperty(field)) { continue; }\n this.listing.metadata[field] = meta[field];\n }\n\n // `MongooseDriver` workaround: persit metadata mutations\n if ('markModified' in this.listing) {\n (this.listing as any).markModified('metadata');\n }\n }\n\n if (this._internalState === RoomInternalState.CREATED) {\n await this.listing.save();\n }\n }\n\n public async setPrivate(bool: boolean = true) {\n if (this.listing.private === bool) return;\n\n this.listing.private = bool;\n\n if (this._internalState === RoomInternalState.CREATED) {\n await this.listing.save();\n }\n\n this._events.emit('visibility-change', bool);\n }\n\n /**\n * Locking the room will remove it from the pool of available rooms for new clients to connect to.\n */\n public async lock() {\n // rooms locked internally aren't explicit locks.\n this._lockedExplicitly = (arguments[0] === undefined);\n\n // skip if already locked.\n if (this._locked) { return; }\n\n this._locked = true;\n\n await this.listing.updateOne({\n $set: { locked: this._locked },\n });\n\n this._events.emit('lock');\n }\n\n /**\n * Unlocking the room returns it to the pool of available rooms for new clients to connect to.\n */\n public async unlock() {\n // only internal usage passes arguments to this function.\n if (arguments[0] === undefined) {\n this._lockedExplicitly = false;\n }\n\n // skip if already locked\n if (!this._locked) { return; }\n\n this._locked = false;\n\n await this.listing.updateOne({\n $set: { locked: this._locked },\n });\n\n this._events.emit('unlock');\n }\n\n public send(client: Client, type: string | number, message: any, options?: ISendOptions): void;\n public send(client: Client, messageOrType: any, messageOrOptions?: any | ISendOptions, options?: ISendOptions): void {\n logger.warn('DEPRECATION WARNING: use client.send(...) instead of this.send(client, ...)');\n client.send(messageOrType, messageOrOptions, options);\n }\n\n public broadcast(type: string | number, message?: any, options?: IBroadcastOptions) {\n if (options && options.afterNextPatch) {\n delete options.afterNextPatch;\n this._afterNextPatchQueue.push(['broadcast', arguments]);\n return;\n }\n\n this.broadcastMessageType(type, message, options);\n }\n\n /**\n * Broadcast bytes (UInt8Arrays) to a particular room\n */\n public broadcastBytes(type: string | number, message: Uint8Array, options: IBroadcastOptions) {\n if (options && options.afterNextPatch) {\n delete options.afterNextPatch;\n this._afterNextPatchQueue.push(['broadcastBytes', arguments]);\n return;\n }\n\n this.broadcastMessageType(type as string, message, options);\n }\n\n /**\n * Checks whether mutations have occurred in the state, and broadcast them to all connected clients.\n */\n public broadcastPatch() {\n if (this.onBeforePatch) {\n this.onBeforePatch(this.state);\n }\n\n if (!this._simulationInterval) {\n this.clock.tick();\n }\n\n if (!this.state) {\n return false;\n }\n\n const hasChanges = this._serializer.applyPatches(this.clients, this.state);\n\n // broadcast messages enqueued for \"after patch\"\n this._dequeueAfterPatchMessages();\n\n return hasChanges;\n }\n\n public onMessage<T = any>(\n messageType: '*',\n callback: (client: Client<UserData, AuthData>, type: string | number, message: T) => void\n );\n public onMessage<T = any>(\n messageType: string | number,\n callback: (client: Client<UserData, AuthData>, message: T) => void,\n validate?: (message: unknown) => T,\n );\n public onMessage<T = any>(\n messageType: '*' | string | number,\n callback: (...args: any[]) => void,\n validate?: (message: unknown) => T,\n ) {\n this.onMessageHandlers[messageType] = { callback, validate };\n // returns a method to unbind the callback\n return () => delete this.onMessageHandlers[messageType];\n }\n\n /**\n * Disconnect all connected clients, and then dispose the room.\n *\n * @param closeCode WebSocket close code (default = 4000, which is a \"consented leave\")\n * @returns Promise<void>\n */\n public disconnect(closeCode: number = Protocol.WS_CLOSE_CONSENTED): Promise<any> {\n // skip if already disposing\n if (this._internalState === RoomInternalState.DISPOSING) {\n return Promise.resolve(`disconnect() ignored: room (${this.roomId}) is already disposing.`);\n\n } else if (this._internalState === RoomInternalState.CREATING) {\n throw new Error(\"cannot disconnect during onCreate()\");\n }\n\n this._internalState = RoomInternalState.DISPOSING;\n this.listing.remove();\n\n this.#_autoDispose = true;\n\n const delayedDisconnection = new Promise<void>((resolve) =>\n this._events.once('disconnect', () => resolve()));\n\n // reject pending reconnections\n for (const [_, reconnection] of Object.values(this._reconnections)) {\n reconnection.reject();\n }\n\n let numClients = this.clients.length;\n if (numClients > 0) {\n // clients may have `async onLeave`, room will be disposed after they're fulfilled\n while (numClients--) {\n this._forciblyCloseClient(this.clients[numClients] as Client & ClientPrivate, closeCode);\n }\n\n } else {\n // no clients connected, dispose immediately.\n this._events.emit('dispose');\n }\n\n return delayedDisconnection;\n }\n\n public async ['_onJoin'](client: Client & ClientPrivate, req?: http.IncomingMessage) {\n const sessionId = client.sessionId;\n\n // generate unique private reconnection token\n client.reconnectionToken = generateId();\n\n if (this.reservedSeatTimeouts[sessionId]) {\n clearTimeout(this.reservedSeatTimeouts[sessionId]);\n delete this.reservedSeatTimeouts[sessionId];\n }\n\n // clear auto-dispose timeout.\n if (this._autoDisposeTimeout) {\n clearTimeout(this._autoDisposeTimeout);\n this._autoDisposeTimeout = undefined;\n }\n\n // get seat reservation options and clear it\n const [joinOptions, authData, isConsumed, isWaitingReconnection] = this.reservedSeats[sessionId];\n\n //\n // TODO: remove this check on 1.0.0\n // - the seat reservation is used to keep track of number of clients and their pending seats (see `hasReachedMaxClients`)\n // - when we fully migrate to static onAuth(), the seat reservation can be removed immediately here\n // - if async onAuth() is in use, the seat reservation is removed after onAuth() is fulfilled.\n // - mark reservation as \"consumed\"\n //\n if (isConsumed) {\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, \"already consumed\");\n }\n this.reservedSeats[sessionId][2] = true; // flag seat reservation as \"consumed\"\n\n // share \"after next patch queue\" reference with every client.\n client._afterNextPatchQueue = this._afterNextPatchQueue;\n\n // add temporary callback to keep track of disconnections during `onJoin`.\n client.ref['onleave'] = (_) => client.state = ClientState.LEAVING;\n client.ref.once('close', client.ref['onleave']);\n\n if (isWaitingReconnection) {\n const previousReconnectionToken = this._reconnectingSessionId.get(sessionId);\n if (previousReconnectionToken) {\n this.clients.push(client);\n //\n // await for reconnection:\n // (end user may customize the reconnection token at this step)\n //\n await this._reconnections[previousReconnectionToken]?.[1].resolve(client);\n\n } else {\n const errorMessage = (process.env.NODE_ENV === 'production')\n ? \"already consumed\" // trick possible fraudsters...\n : \"bad reconnection token\" // ...or developers\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, errorMessage);\n }\n\n } else {\n try {\n if (authData) {\n client.auth = authData;\n\n } else if (this.onAuth !== Room.prototype.onAuth) {\n client.auth = await this.onAuth(client, joinOptions, req);\n\n if (!client.auth) {\n throw new ServerError(ErrorCode.AUTH_FAILED, 'onAuth failed');\n }\n }\n\n //\n // On async onAuth, client may have been disconnected.\n //\n if (client.state === ClientState.LEAVING) {\n throw new ServerError(Protocol.WS_CLOSE_GOING_AWAY, 'already disconnected');\n }\n\n this.clients.push(client);\n\n //\n // Flag sessionId as non-enumarable so hasReachedMaxClients() doesn't count it\n // (https://github.com/colyseus/colyseus/issues/726)\n //\n Object.defineProperty(this.reservedSeats, sessionId, {\n value: this.reservedSeats[sessionId],\n enumerable: false,\n });\n\n if (this.onJoin) {\n await this.onJoin(client, joinOptions, client.auth);\n }\n\n // emit 'join' to room handler\n this._events.emit('join', client);\n\n // remove seat reservation\n delete this.reservedSeats[sessionId];\n\n // client left during `onJoin`, call _onLeave immediately.\n // @ts-ignore\n if (client.state === ClientState.LEAVING) {\n await this._onLeave(client, Protocol.WS_CLOSE_GOING_AWAY);\n }\n\n } catch (e) {\n this.clients.delete(client);\n\n // remove seat reservation\n delete this.reservedSeats[sessionId];\n\n this._decrementClientCount();\n\n // make sure an error code is provided.\n if (!e.code) {\n e.code = ErrorCode.APPLICATION_ERROR;\n }\n\n throw e;\n }\n }\n\n // state might already be ClientState.LEAVING here\n if (client.state === ClientState.JOINING) {\n client.ref.removeListener('close', client.ref['onleave']);\n\n // only bind _onLeave after onJoin has been successful\n client.ref['onleave'] = this._onLeave.bind(this, client);\n client.ref.once('close', client.ref['onleave']);\n\n // allow client to send messages after onJoin has succeeded.\n client.ref.on('message', this._onMessage.bind(this, client));\n\n // confirm room id that matches the room name requested to join\n client.raw(getMessageBytes[Protocol.JOIN_ROOM](\n client.reconnectionToken,\n this._serializer.id,\n this._serializer.handshake && this._serializer.handshake(),\n ));\n }\n }\n\n /**\n * Allow the specified client to reconnect into the room. Must be used inside `onLeave()` method.\n * If seconds is provided, the reconnection is going to be cancelled after the provided amount of seconds.\n *\n * @param previousClient - The client which is to be waiting until re-connection happens.\n * @param seconds - Timeout period on re-connection in seconds.\n *\n * @returns Deferred<Client> - The differed is a promise like type.\n * This type can forcibly reject the promise by calling `.reject()`.\n */\n public allowReconnection(previousClient: Client, seconds: number | \"manual\"): Deferred<Client> {\n //\n // skip reconnection if client has never fully JOINED.\n //\n // (having `_enqueuedMessages !== undefined` means that the client has never\n // been at \"ClientState.JOINED\" state)\n //\n if ((previousClient as unknown as ClientPrivate)._enqueuedMessages !== undefined) {\n return Deferred.reject('client not joined');\n }\n\n if (seconds === undefined) { // TODO: remove this check\n console.warn(\"DEPRECATED: allowReconnection() requires a second argument. Using \\\"manual\\\" mode.\");\n seconds = \"manual\";\n }\n\n if (seconds === \"manual\") {\n seconds = Infinity;\n }\n\n if (this._internalState === RoomInternalState.DISPOSING) {\n this._disposeIfEmpty(); // gracefully shutting down\n return Deferred.reject('disconnecting');\n }\n\n const sessionId = previousClient.sessionId;\n const reconnectionToken = previousClient.reconnectionToken;\n\n this._reserveSeat(sessionId, true, previousClient.auth, seconds, true);\n\n // keep reconnection reference in case the user reconnects into this room.\n const reconnection = new Deferred<Client & ClientPrivate>();\n this._reconnections[reconnectionToken] = [sessionId, reconnection];\n\n if (seconds !== Infinity) {\n // expire seat reservation after timeout\n this.reservedSeatTimeouts[sessionId] = setTimeout(() =>\n reconnection.reject(false), seconds * 1000);\n }\n\n const cleanup = () => {\n delete this._reconnections[reconnectionToken];\n delete this.reservedSeats[sessionId];\n delete this.reservedSeatTimeouts[sessionId];\n this._reconnectingSessionId.delete(sessionId);\n };\n\n reconnection.\n then((newClient) => {\n newClient.auth = previousClient.auth;\n newClient.userData = previousClient.userData;\n previousClient.ref = newClient.ref; // swap \"ref\" for convenience\n previousClient.state = ClientState.RECONNECTED;\n clearTimeout(this.reservedSeatTimeouts[sessionId]);\n cleanup();\n }).\n catch(() => {\n cleanup();\n this.resetAutoDisposeTimeout();\n });\n\n return reconnection;\n }\n\n protected resetAutoDisposeTimeout(timeoutInSeconds: number = 1) {\n clearTimeout(this._autoDisposeTimeout);\n\n if (!this.#_autoDispose) {\n return;\n }\n\n this._autoDisposeTimeout = setTimeout(() => {\n this._autoDisposeTimeout = undefined;\n this._disposeIfEmpty();\n }, timeoutInSeconds * 1000);\n }\n\n private broadcastMessageType(type: number | string, message?: any | Uint8Array, options: IBroadcastOptions = {}) {\n debugMessage(\"broadcast: %O\", message);\n\n const encodedMessage = (message instanceof Uint8Array)\n ? getMessageBytes.raw(Protocol.ROOM_DATA_BYTES, type, undefined, message)\n : getMessageBytes.raw(Protocol.ROOM_DATA, type, message)\n\n const except = (typeof (options.except) !== \"undefined\")\n ? Array.isArray(options.except)\n ? options.except\n : [options.except]\n : undefined;\n\n let numClients = this.clients.length;\n while (numClients--) {\n const client = this.clients[numClients];\n\n if (!except || !except.includes(client)) {\n client.enqueueRaw(encodedMessage);\n }\n }\n }\n\n protected sendFullState(client: Client): void {\n client.raw(this._serializer.getFullState(client));\n }\n\n protected _dequeueAfterPatchMessages() {\n const length = this._afterNextPatchQueue.length;\n\n if (length > 0) {\n for (let i = 0; i < length; i++) {\n const [target, args] = this._afterNextPatchQueue[i];\n\n if (target === \"broadcast\") {\n this.broadcast.apply(this, args);\n\n } else {\n (target as Client).raw.apply(target, args);\n }\n }\n\n // new messages may have been added in the meantime,\n // let's splice the ones that have been processed\n this._afterNextPatchQueue.splice(0, length);\n }\n }\n\n protected async _reserveSeat(\n sessionId: string,\n joinOptions: any = true,\n authData: any = undefined,\n seconds: number = this.seatReservationTime,\n allowReconnection: boolean = false,\n devModeReconnection?: boolean,\n ) {\n if (!allowReconnection && this.hasReachedMaxClients()) {\n return false;\n }\n\n this.reservedSeats[sessionId] = [joinOptions, authData, false, allowReconnection];\n\n if (!allowReconnection) {\n await this._incrementClientCount();\n\n this.reservedSeatTimeouts[sessionId] = setTimeout(async () => {\n delete this.reservedSeats[sessionId];\n delete this.reservedSeatTimeouts[sessionId];\n await this._decrementClientCount();\n }, seconds * 1000);\n\n this.resetAutoDisposeTimeout(seconds);\n }\n\n //\n // isDevMode workaround to allow players to reconnect on devMode\n //\n if (devModeReconnection) {\n this._reconnectingSessionId.set(sessionId, sessionId);\n }\n\n return true;\n }\n\n protected _disposeIfEmpty() {\n const willDispose = (\n this.#_autoDispose &&\n this._autoDisposeTimeout === undefined &&\n this.clients.length === 0 &&\n Object.keys(this.reservedSeats).length === 0\n );\n\n if (willDispose) {\n this._events.emit('dispose');\n }\n\n return willDispose;\n }\n\n protected async _dispose(): Promise<any> {\n this._internalState = RoomInternalState.DISPOSING;\n\n this.listing.remove();\n\n let userReturnData;\n if (this.onDispose) {\n userReturnData = this.onDispose();\n }\n\n if (this.#_patchInterval) {\n clearInterval(this.#_patchInterval);\n this.#_patchInterval = undefined;\n }\n\n if (this._simulationInterval) {\n clearInterval(this._simulationInterval);\n this._simulationInterval = undefined;\n }\n\n if (this._autoDisposeTimeout) {\n clearInterval(this._autoDisposeTimeout);\n this._autoDisposeTimeout = undefined;\n }\n\n // clear all timeouts/intervals + force to stop ticking\n this.clock.clear();\n this.clock.stop();\n\n return await (userReturnData || Promise.resolve());\n }\n\n protected _onMessage(client: Client & ClientPrivate, buffer: Buffer) {\n // skip if client is on LEAVING state.\n if (client.state === ClientState.LEAVING) { return; }\n\n const it: Iterator = { offset: 1 };\n const code = buffer[0];\n\n if (!buffer) {\n debugAndPrintError(`${this.roomName} (${this.roomId}), couldn't decode message: ${buffer}`);\n return;\n }\n\n if (code === Protocol.ROOM_DATA) {\n const messageType = (decode.stringCheck(buffer, it))\n ? decode.string(buffer, it)\n : decode.number(buffer, it);\n const messageTypeHandler = this.onMessageHandlers[messageType];\n\n let message;\n try {\n message = (buffer.byteLength > it.offset)\n ? unpack(buffer.subarray(it.offset, buffer.byteLength))\n : undefined;\n debugMessage(\"received: '%s' -> %j\", messageType, message);\n\n // custom message validation\n if (messageTypeHandler?.validate !== undefined) {\n message = messageTypeHandler.validate(message);\n }\n\n } catch (e) {\n debugAndPrintError(e);\n client.leave(Protocol.WS_CLOSE_WITH_ERROR);\n return;\n }\n\n if (messageTypeHandler) {\n messageTypeHandler.callback(client, message);\n\n } else {\n (this.onMessageHandlers['*'] || this.onMessageHandlers['__no_message_handler']).callback(client, messageType, message);\n }\n\n } else if (code === Protocol.ROOM_DATA_BYTES) {\n const messageType = (decode.stringCheck(buffer, it))\n ? decode.string(buffer, it)\n : decode.number(buffer, it);\n const messageTypeHandler = this.onMessageHandlers[messageType];\n\n let message = buffer.subarray(it.offset, buffer.byteLength);\n debugMessage(\"received: '%s' -> %j\", messageType, message);\n\n // custom message validation\n if (messageTypeHandler?.validate !== undefined) {\n message = messageTypeHandler.validate(message);\n }\n\n if (messageTypeHandler) {\n messageTypeHandler.callback(client, message);\n\n } else {\n (this.onMessageHandlers['*'] || this.onMessageHandlers['__no_message_handler']).callback(client, messageType, message);\n }\n\n } else if (code === Protocol.JOIN_ROOM && client.state === ClientState.JOINING) {\n // join room has been acknowledged by the client\n client.state = ClientState.JOINED;\n client._joinedAt = this.clock.elapsedTime;\n\n // send current state when new client joins the room\n if (this.state) {\n this.sendFullState(client);\n }\n\n // dequeue messages sent before client has joined effectively (on user-defined `onJoin`)\n if (client._enqueuedMessages.length > 0) {\n client._enqueuedMessages.forEach((enqueued) => client.raw(enqueued));\n }\n delete client._enqueuedMessages;\n\n } else if (code === Protocol.LEAVE_ROOM) {\n this._forciblyCloseClient(client, Protocol.WS_CLOSE_CONSENTED);\n }\n\n }\n\n protected _forciblyCloseClient(client: Client & ClientPrivate, closeCode: number) {\n // stop receiving messages from this client\n client.ref.removeAllListeners('message');\n\n // prevent \"onLeave\" from being called twice if player asks to leave\n client.ref.removeListener('close', client.ref['onleave']);\n\n // only effectively close connection when \"onLeave\" is fulfilled\n this._onLeave(client, closeCode).then(() => client.leave(closeCode));\n }\n\n protected async _onLeave(client: Client, code?: number): Promise<any> {\n const success = this.clients.delete(client);\n\n // call 'onLeave' method only if the client has been successfully accepted.\n if (success) {\n client.state = ClientState.LEAVING;\n\n if (this.onLeave) {\n try {\n await this.onLeave(client, (code === Protocol.WS_CLOSE_CONSENTED));\n\n } catch (e) {\n debugAndPrintError(`onLeave error: ${(e && e.message || e || 'promise rejected')}`);\n }\n }\n }\n\n // check for manual \"reconnection\" flow\n if (this._reconnections[client.reconnectionToken]) {\n this._reconnections[client.reconnectionToken][1].catch(async () => {\n await this._onAfterLeave(client);\n });\n\n } else if (client.state !== ClientState.RECONNECTED) {\n await this._onAfterLeave(client);\n }\n }\n\n protected async _onAfterLeave(client: Client) {\n // try to dispose immediately if client reconnection isn't set up.\n const willDispose = await this._decrementClientCount();\n\n // trigger 'leave' only if seat reservation has been fully consumed\n if (this.reservedSeats[client.sessionId] === undefined) {\n this._events.emit('leave', client, willDispose);\n }\n }\n\n protected async _incrementClientCount() {\n // lock automatically when maxClients is reached\n if (!this._locked && this.hasReachedMaxClients()) {\n this._maxClientsReached = true;\n this.lock.call(this, true);\n }\n\n await this.listing.updateOne({\n $inc: { clients: 1 },\n $set: { locked: this._locked },\n });\n }\n\n protected async _decrementClientCount() {\n const willDispose = this._disposeIfEmpty();\n\n if (this._internalState === RoomInternalState.DISPOSING) {\n return true;\n }\n\n // unlock if room is available for new connections\n if (!willDispose) {\n if (this._maxClientsReached && !this._lockedExplicitly) {\n this._maxClientsReached = false;\n this.unlock.call(this, true);\n }\n\n // update room listing cache\n await this.listing.updateOne({\n $inc: { clients: -1 },\n $set: { locked: this._locked },\n });\n }\n\n return willDispose;\n }\n\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAEA,sBAAuB;AACvB,oBAA2C;AAE3C,mBAAkB;AAClB,oBAA6B;AAC7B,oBAAuB;AAIvB,4BAA+B;AAC/B,8BAAiC;AAGjC,sBAAqD;AACrD,mBAAqC;AACrC,qBAA0B;AAE1B,mBAAiD;AACjD,yBAA4B;AAE5B,uBAA8E;AAE9E,MAAM,qBAAqB,MAAO;AAClC,MAAM,8BAA8B,MAAO;AAC3C,MAAM,iBAAiB,IAAI,qCAAe;AAEnC,MAAM,gCAAgC,OAAO,QAAQ,IAAI,kCAAkC,EAAE;AAQ7F,IAAK,oBAAL,kBAAKA,uBAAL;AACL,EAAAA,sCAAA,cAAW,KAAX;AACA,EAAAA,sCAAA,aAAU,KAAV;AACA,EAAAA,sCAAA,eAAY,KAAZ;AAHU,SAAAA;AAAA,GAAA;AAaL,MAAe,KAA+E;AAAA,EAuHnG,cAAc;AAhGd,SAAO,QAAe,IAAI,aAAAC,QAAM;AAUhC,SAAO,aAAqB;AAO5B,SAAO,cAAuB;AAQ9B,SAAO,YAAoB;AAqB3B,SAAO,UAA2C,IAAI,6BAAY;AAGlE,SAAO,UAAU,IAAI,2BAAa;AAGlC,SAAU,sBAA8B;AACxC,SAAU,gBAAyE,CAAC;AACpF,SAAU,uBAAgE,CAAC;AAE3E,SAAU,iBAAsE,CAAC;AACjF,SAAQ,yBAAyB,oBAAI,IAAoB;AAEzD,SAAQ,oBAKJ;AAAA,MACA,wBAAwB;AAAA,QACtB,UAAU,CAAC,QAAgB,aAAqB,MAAe;AAC7D,gBAAM,eAAe,kBAAkB;AACvC,+CAAmB,YAAY;AAE/B,cAAI,0BAAW;AAEb,mBAAO,MAAM,0BAAU,iBAAiB,YAAY;AAAA,UAEtD,OAAO;AAEL,mBAAO,MAAM,yBAAS,qBAAqB,YAAY;AAAA,UACzD;AAAA,QACF;AAAA,MACF;AAAA,IACF;AAEF,SAAQ,cAAiC;AACzC,SAAQ,uBAA6D,CAAC;AAItE,SAAQ,iBAAoC;AAC5C,SAAQ,UAAmB;AAC3B,SAAQ,oBAA6B;AACrC,SAAQ,qBAA8B;AAOpC,SAAK,QAAQ,KAAK,WAAW,MAAM;AACjC,WAAK,SAAS,EACX,MAAM,CAAC,UAAM,iCAAmB,oBAAqB,KAAK,EAAE,WAAW,KAAK,oBAAqB,CAAC,EAClG,QAAQ,MAAM,KAAK,QAAQ,KAAK,YAAY,CAAC;AAAA,IAClD,CAAC;AAAA,EACH;AAAA,EApHA,IAAW,SAAS;AAClB,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,IAAW,WAAW;AACpB,WAAO,KAAK,QAAQ;AAAA,EACtB;AAAA,EAUA;AAAA,EACA;AAAA,EAeA;AAAA,EAQA;AAAA,EACA;AAAA,EA6EU,SAAS;AACjB,QAAI,KAAK,OAAO;AACd,WAAK,SAAS,KAAK,KAAK;AAAA,IAC1B;AAEA,SAAK,gBAAgB,KAAK;AAC1B,SAAK,cAAc,KAAK;AAExB,WAAO,iBAAiB,MAAM;AAAA,MAC5B,aAAa;AAAA,QACX,YAAY;AAAA,QACZ,KAAK,MAAM,KAAK;AAAA,QAChB,KAAK,CAAC,UAAmB;AACvB,cACE,UAAU,KAAK,iBACf,KAAK,mBAAmB,mBACxB;AACA,iBAAK,gBAAgB;AACrB,iBAAK,wBAAwB;AAAA,UAC/B;AAAA,QACF;AAAA,MACF;AAAA,MAEA,WAAW;AAAA,QACT,YAAY;AAAA,QACZ,KAAK,MAAM,KAAK;AAAA,QAChB,KAAK,CAAC,iBAAyB;AAC7B,eAAK,cAAc;AAEnB,cAAI,KAAK,iBAAiB;AACxB,0BAAc,KAAK,eAAe;AAClC,iBAAK,kBAAkB;AAAA,UACzB;AACA,cAAI,iBAAiB,QAAQ,iBAAiB,GAAG;AAC/C,iBAAK,kBAAkB,YAAY,MAAM,KAAK,eAAe,GAAG,YAAY;AAAA,UAC9E;AAAA,QACF;AAAA,MACF;AAAA,IACF,CAAC;AAGD,SAAK,YAAY,KAAK;AAGtB,SAAK,wBAAwB,KAAK,mBAAmB;AAAA,EACvD;AAAA,EAOA,IAAW,WAAW;AAAE,WAAO,KAAK;AAAA,EAAY;AAAA,EAMhD,IAAW,SAAS,UAAkB;AACpC,QAAI,KAAK,YAAY;AAEnB,YAAM,IAAI,+BAAY,0BAAU,mBAAmB,mCAAmC;AAAA,IACxF;AACA,SAAK,aAAa;AAAA,EACpB;AAAA,EAQA,IAAW,SAAS;AAAE,WAAO,KAAK;AAAA,EAAU;AAAA,EAQ5C,IAAW,OAAO,QAAgB;AAChC,QAAI,KAAK,mBAAmB,oBAA8B,CAAC,0BAAW;AAEpE,YAAM,IAAI,+BAAY,0BAAU,mBAAmB,qDAAqD;AAAA,IAC1G;AACA,SAAK,WAAW;AAAA,EAClB;AAAA,EAeO,OAAO,QAAoC,SAAc,SAAoD;AAClH,WAAO;AAAA,EACT;AAAA,EAEA,aAAa,OAAO,OAAe,KAAwC;AACzE,WAAO;AAAA,EACT;AAAA,EAsBO,uBAAgC;AACrC,WACG,KAAK,QAAQ,SAAS,OAAO,KAAK,KAAK,aAAa,EAAE,UAAW,KAAK,cACvE,KAAK,mBAAmB;AAAA,EAE5B;AAAA,EAaO,uBAAuB,SAAiB;AAC7C,SAAK,sBAAsB;AAC3B,WAAO;AAAA,EACT;AAAA,EAEO,gBAAgB,WAAmB,mBAAqC;AAC7E,UAAM,eAAe,KAAK,cAAc;AAGxC,QAAI,iBAAiB,QAAW;AAC9B,aAAO;AAAA,IACT;AAEA,QAAI,aAAa,IAAI;AAEnB,aACE,qBACA,KAAK,eAAe,qBAAqB,OAAO,aAChD,KAAK,uBAAuB,IAAI,SAAS;AAAA,IAG7C,OAAO;AAEL,aAAO,aAAa,OAAO;AAAA,IAC7B;AAAA,EACF;AAAA,EAEO,uBAAuB,mBAA2B;AACvD,UAAM,YAAY,KAAK,eAAe,qBAAqB;AAC3D,UAAM,eAAe,KAAK,cAAc;AAExC,QAAI,gBAAgB,aAAa,IAAI;AACnC,WAAK,uBAAuB,IAAI,WAAW,iBAAiB;AAC5D,aAAO;AAAA,IAET,OAAO;AACL,aAAO;AAAA,IACT;AAAA,EACF;AAAA,EAYO,sBAAsB,gBAAqC,QAAgB,6BAAmC;AAEnH,QAAI,KAAK,qBAAqB;AAAE,oBAAc,KAAK,mBAAmB;AAAA,IAAG;AAEzE,QAAI,gBAAgB;AAClB,WAAK,sBAAsB,YAAY,MAAM;AAC3C,aAAK,MAAM,KAAK;AAChB,uBAAe,KAAK,MAAM,SAAS;AAAA,MACrC,GAAG,KAAK;AAAA,IACV;AAAA,EACF;AAAA,EAKO,aAAa,cAAmC;AACrD,SAAK,YAAY;AAAA,EACnB;AAAA,EAEO,SAAS,UAAiB;AAC/B,SAAK,MAAM,MAAM;AAEjB,QAAI,SAAS,4BAAc,QAAW;AACpC,WAAK,cAAc,IAAI,yCAAiB,CAAC;AAAA,IAE3C,WAAW,2BAAa,QAAW;AACjC,YAAM,IAAI,MAAM,gFAAgF;AAAA,IAClG;AAEA,SAAK,YAAY,MAAM,QAAQ;AAE/B,SAAK,QAAQ;AAAA,EACf;AAAA,EAEO,cAAc,YAA+B;AAClD,SAAK,cAAc;AAAA,EACrB;AAAA,EAEA,MAAa,YAAY,MAAyB;AAChD,QAAI,CAAC,KAAK,QAAQ,UAAU;AAC1B,WAAK,QAAQ,WAAW;AAAA,IAE1B,OAAO;AACL,iBAAW,SAAS,MAAM;AACxB,YAAI,CAAC,KAAK,eAAe,KAAK,GAAG;AAAE;AAAA,QAAU;AAC7C,aAAK,QAAQ,SAAS,SAAS,KAAK;AAAA,MACtC;AAGA,UAAI,kBAAkB,KAAK,SAAS;AAClC,QAAC,KAAK,QAAgB,aAAa,UAAU;AAAA,MAC/C;AAAA,IACF;AAEA,QAAI,KAAK,mBAAmB,iBAA2B;AACrD,YAAM,KAAK,QAAQ,KAAK;AAAA,IAC1B;AAAA,EACF;AAAA,EAEA,MAAa,WAAW,OAAgB,MAAM;AAC5C,QAAI,KAAK,QAAQ,YAAY;AAAM;AAEnC,SAAK,QAAQ,UAAU;AAEvB,QAAI,KAAK,mBAAmB,iBAA2B;AACrD,YAAM,KAAK,QAAQ,KAAK;AAAA,IAC1B;AAEA,SAAK,QAAQ,KAAK,qBAAqB,IAAI;AAAA,EAC7C;AAAA,EAKA,MAAa,OAAO;AAElB,SAAK,oBAAqB,UAAU,OAAO;AAG3C,QAAI,KAAK,SAAS;AAAE;AAAA,IAAQ;AAE5B,SAAK,UAAU;AAEf,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAED,SAAK,QAAQ,KAAK,MAAM;AAAA,EAC1B;AAAA,EAKA,MAAa,SAAS;AAEpB,QAAI,UAAU,OAAO,QAAW;AAC9B,WAAK,oBAAoB;AAAA,IAC3B;AAGA,QAAI,CAAC,KAAK,SAAS;AAAE;AAAA,IAAQ;AAE7B,SAAK,UAAU;AAEf,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAED,SAAK,QAAQ,KAAK,QAAQ;AAAA,EAC5B;AAAA,EAGO,KAAK,QAAgB,eAAoB,kBAAuC,SAA8B;AACnH,yBAAO,KAAK,6EAA6E;AACzF,WAAO,KAAK,eAAe,kBAAkB,OAAO;AAAA,EACtD;AAAA,EAEO,UAAU,MAAuB,SAAe,SAA6B;AAClF,QAAI,WAAW,QAAQ,gBAAgB;AACrC,aAAO,QAAQ;AACf,WAAK,qBAAqB,KAAK,CAAC,aAAa,SAAS,CAAC;AACvD;AAAA,IACF;AAEA,SAAK,qBAAqB,MAAM,SAAS,OAAO;AAAA,EAClD;AAAA,EAKO,eAAe,MAAuB,SAAqB,SAA4B;AAC5F,QAAI,WAAW,QAAQ,gBAAgB;AACrC,aAAO,QAAQ;AACf,WAAK,qBAAqB,KAAK,CAAC,kBAAkB,SAAS,CAAC;AAC5D;AAAA,IACF;AAEA,SAAK,qBAAqB,MAAgB,SAAS,OAAO;AAAA,EAC5D;AAAA,EAKO,iBAAiB;AACtB,QAAI,KAAK,eAAe;AACtB,WAAK,cAAc,KAAK,KAAK;AAAA,IAC/B;AAEA,QAAI,CAAC,KAAK,qBAAqB;AAC7B,WAAK,MAAM,KAAK;AAAA,IAClB;AAEA,QAAI,CAAC,KAAK,OAAO;AACf,aAAO;AAAA,IACT;AAEA,UAAM,aAAa,KAAK,YAAY,aAAa,KAAK,SAAS,KAAK,KAAK;AAGzE,SAAK,2BAA2B;AAEhC,WAAO;AAAA,EACT;AAAA,EAWO,UACL,aACA,UACA,UACA;AACA,SAAK,kBAAkB,eAAe,EAAE,UAAU,SAAS;AAE3D,WAAO,MAAM,OAAO,KAAK,kBAAkB;AAAA,EAC7C;AAAA,EAQO,WAAW,YAAoB,yBAAS,oBAAkC;AAE/E,QAAI,KAAK,mBAAmB,mBAA6B;AACvD,aAAO,QAAQ,QAAQ,+BAA+B,KAAK,+BAA+B;AAAA,IAE5F,WAAW,KAAK,mBAAmB,kBAA4B;AAC7D,YAAM,IAAI,MAAM,qCAAqC;AAAA,IACvD;AAEA,SAAK,iBAAiB;AACtB,SAAK,QAAQ,OAAO;AAEpB,SAAK,gBAAgB;AAErB,UAAM,uBAAuB,IAAI,QAAc,CAAC,YAC9C,KAAK,QAAQ,KAAK,cAAc,MAAM,QAAQ,CAAC,CAAC;AAGlD,eAAW,CAAC,GAAG,YAAY,KAAK,OAAO,OAAO,KAAK,cAAc,GAAG;AAClE,mBAAa,OAAO;AAAA,IACtB;AAEA,QAAI,aAAa,KAAK,QAAQ;AAC9B,QAAI,aAAa,GAAG;AAElB,aAAO,cAAc;AACnB,aAAK,qBAAqB,KAAK,QAAQ,aAAuC,SAAS;AAAA,MACzF;AAAA,IAEF,OAAO;AAEL,WAAK,QAAQ,KAAK,SAAS;AAAA,IAC7B;AAEA,WAAO;AAAA,EACT;AAAA,EAEA,OAAc,WAAW,QAAgC,KAA4B;AACnF,UAAM,YAAY,OAAO;AAGzB,WAAO,wBAAoB,yBAAW;AAEtC,QAAI,KAAK,qBAAqB,YAAY;AACxC,mBAAa,KAAK,qBAAqB,UAAU;AACjD,aAAO,KAAK,qBAAqB;AAAA,IACnC;AAGA,QAAI,KAAK,qBAAqB;AAC5B,mBAAa,KAAK,mBAAmB;AACrC,WAAK,sBAAsB;AAAA,IAC7B;AAGA,UAAM,CAAC,aAAa,UAAU,YAAY,qBAAqB,IAAI,KAAK,cAAc;AAStF,QAAI,YAAY;AACd,YAAM,IAAI,+BAAY,0BAAU,mBAAmB,kBAAkB;AAAA,IACvE;AACA,SAAK,cAAc,WAAW,KAAK;AAGnC,WAAO,uBAAuB,KAAK;AAGnC,WAAO,IAAI,aAAa,CAAC,MAAM,OAAO,QAAQ,6BAAY;AAC1D,WAAO,IAAI,KAAK,SAAS,OAAO,IAAI,UAAU;AAE9C,QAAI,uBAAuB;AACzB,YAAM,4BAA4B,KAAK,uBAAuB,IAAI,SAAS;AAC3E,UAAI,2BAA2B;AAC7B,aAAK,QAAQ,KAAK,MAAM;AAKxB,cAAM,KAAK,eAAe,6BAA6B,GAAG,QAAQ,MAAM;AAAA,MAE1E,OAAO;AACL,cAAM,eAAgB,QAAQ,IAAI,aAAa,eAC3C,qBACA;AACJ,cAAM,IAAI,+BAAY,0BAAU,mBAAmB,YAAY;AAAA,MACjE;AAAA,IAEF,OAAO;AACL,UAAI;AACF,YAAI,UAAU;AACZ,iBAAO,OAAO;AAAA,QAEhB,WAAW,KAAK,WAAW,KAAK,UAAU,QAAQ;AAChD,iBAAO,OAAO,MAAM,KAAK,OAAO,QAAQ,aAAa,GAAG;AAExD,cAAI,CAAC,OAAO,MAAM;AAChB,kBAAM,IAAI,+BAAY,0BAAU,aAAa,eAAe;AAAA,UAC9D;AAAA,QACF;AAKA,YAAI,OAAO,UAAU,6BAAY,SAAS;AACxC,gBAAM,IAAI,+BAAY,yBAAS,qBAAqB,sBAAsB;AAAA,QAC5E;AAEA,aAAK,QAAQ,KAAK,MAAM;AAMxB,eAAO,eAAe,KAAK,eAAe,WAAW;AAAA,UACnD,OAAO,KAAK,cAAc;AAAA,UAC1B,YAAY;AAAA,QACd,CAAC;AAED,YAAI,KAAK,QAAQ;AACf,gBAAM,KAAK,OAAO,QAAQ,aAAa,OAAO,IAAI;AAAA,QACpD;AAGA,aAAK,QAAQ,KAAK,QAAQ,MAAM;AAGhC,eAAO,KAAK,cAAc;AAI1B,YAAI,OAAO,UAAU,6BAAY,SAAS;AACxC,gBAAM,KAAK,SAAS,QAAQ,yBAAS,mBAAmB;AAAA,QAC1D;AAAA,MAEF,SAAS,GAAP;AACA,aAAK,QAAQ,OAAO,MAAM;AAG1B,eAAO,KAAK,cAAc;AAE1B,aAAK,sBAAsB;AAG3B,YAAI,CAAC,EAAE,MAAM;AACX,YAAE,OAAO,0BAAU;AAAA,QACrB;AAEA,cAAM;AAAA,MACR;AAAA,IACF;AAGA,QAAI,OAAO,UAAU,6BAAY,SAAS;AACxC,aAAO,IAAI,eAAe,SAAS,OAAO,IAAI,UAAU;AAGxD,aAAO,IAAI,aAAa,KAAK,SAAS,KAAK,MAAM,MAAM;AACvD,aAAO,IAAI,KAAK,SAAS,OAAO,IAAI,UAAU;AAG9C,aAAO,IAAI,GAAG,WAAW,KAAK,WAAW,KAAK,MAAM,MAAM,CAAC;AAG3D,aAAO,IAAI,gCAAgB,yBAAS;AAAA,QAClC,OAAO;AAAA,QACP,KAAK,YAAY;AAAA,QACjB,KAAK,YAAY,aAAa,KAAK,YAAY,UAAU;AAAA,MAC3D,CAAC;AAAA,IACH;AAAA,EACF;AAAA,EAYO,kBAAkB,gBAAwB,SAA8C;AAO7F,QAAK,eAA4C,sBAAsB,QAAW;AAChF,aAAO,sBAAS,OAAO,mBAAmB;AAAA,IAC5C;AAEA,QAAI,YAAY,QAAW;AACzB,cAAQ,KAAK,kFAAoF;AACjG,gBAAU;AAAA,IACZ;AAEA,QAAI,YAAY,UAAU;AACxB,gBAAU;AAAA,IACZ;AAEA,QAAI,KAAK,mBAAmB,mBAA6B;AACvD,WAAK,gBAAgB;AACrB,aAAO,sBAAS,OAAO,eAAe;AAAA,IACxC;AAEA,UAAM,YAAY,eAAe;AACjC,UAAM,oBAAoB,eAAe;AAEzC,SAAK,aAAa,WAAW,MAAM,eAAe,MAAM,SAAS,IAAI;AAGrE,UAAM,eAAe,IAAI,sBAAiC;AAC1D,SAAK,eAAe,qBAAqB,CAAC,WAAW,YAAY;AAEjE,QAAI,YAAY,UAAU;AAExB,WAAK,qBAAqB,aAAa,WAAW,MAChD,aAAa,OAAO,KAAK,GAAG,UAAU,GAAI;AAAA,IAC9C;AAEA,UAAM,UAAU,MAAM;AACpB,aAAO,KAAK,eAAe;AAC3B,aAAO,KAAK,cAAc;AAC1B,aAAO,KAAK,qBAAqB;AACjC,WAAK,uBAAuB,OAAO,SAAS;AAAA,IAC9C;AAEA,iBACE,KAAK,CAAC,cAAc;AAClB,gBAAU,OAAO,eAAe;AAChC,gBAAU,WAAW,eAAe;AACpC,qBAAe,MAAM,UAAU;AAC/B,qBAAe,QAAQ,6BAAY;AACnC,mBAAa,KAAK,qBAAqB,UAAU;AACjD,cAAQ;AAAA,IACV,CAAC,EACD,MAAM,MAAM;AACV,cAAQ;AACR,WAAK,wBAAwB;AAAA,IAC/B,CAAC;AAEH,WAAO;AAAA,EACT;AAAA,EAEU,wBAAwB,mBAA2B,GAAG;AAC9D,iBAAa,KAAK,mBAAmB;AAErC,QAAI,CAAC,KAAK,eAAe;AACvB;AAAA,IACF;AAEA,SAAK,sBAAsB,WAAW,MAAM;AAC1C,WAAK,sBAAsB;AAC3B,WAAK,gBAAgB;AAAA,IACvB,GAAG,mBAAmB,GAAI;AAAA,EAC5B;AAAA,EAEQ,qBAAqB,MAAuB,SAA4B,UAA6B,CAAC,GAAG;AAC/G,mCAAa,iBAAiB,OAAO;AAErC,UAAM,iBAAkB,mBAAmB,aACvC,gCAAgB,IAAI,yBAAS,iBAAiB,MAAM,QAAW,OAAO,IACtE,gCAAgB,IAAI,yBAAS,WAAW,MAAM,OAAO;AAEzD,UAAM,SAAU,OAAQ,QAAQ,WAAY,cACxC,MAAM,QAAQ,QAAQ,MAAM,IAC1B,QAAQ,SACR,CAAC,QAAQ,MAAM,IACjB;AAEJ,QAAI,aAAa,KAAK,QAAQ;AAC9B,WAAO,cAAc;AACnB,YAAM,SAAS,KAAK,QAAQ;AAE5B,UAAI,CAAC,UAAU,CAAC,OAAO,SAAS,MAAM,GAAG;AACvC,eAAO,WAAW,cAAc;AAAA,MAClC;AAAA,IACF;AAAA,EACF;AAAA,EAEU,cAAc,QAAsB;AAC5C,WAAO,IAAI,KAAK,YAAY,aAAa,MAAM,CAAC;AAAA,EAClD;AAAA,EAEU,6BAA6B;AACrC,UAAM,SAAS,KAAK,qBAAqB;AAEzC,QAAI,SAAS,GAAG;AACd,eAAS,IAAI,GAAG,IAAI,QAAQ,KAAK;AAC/B,cAAM,CAAC,QAAQ,IAAI,IAAI,KAAK,qBAAqB;AAEjD,YAAI,WAAW,aAAa;AAC1B,eAAK,UAAU,MAAM,MAAM,IAAI;AAAA,QAEjC,OAAO;AACL,UAAC,OAAkB,IAAI,MAAM,QAAQ,IAAI;AAAA,QAC3C;AAAA,MACF;AAIA,WAAK,qBAAqB,OAAO,GAAG,MAAM;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,MAAgB,aACd,WACA,cAAmB,MACnB,WAAgB,QAChB,UAAkB,KAAK,qBACvB,oBAA6B,OAC7B,qBACA;AACA,QAAI,CAAC,qBAAqB,KAAK,qBAAqB,GAAG;AACrD,aAAO;AAAA,IACT;AAEA,SAAK,cAAc,aAAa,CAAC,aAAa,UAAU,OAAO,iBAAiB;AAEhF,QAAI,CAAC,mBAAmB;AACtB,YAAM,KAAK,sBAAsB;AAEjC,WAAK,qBAAqB,aAAa,WAAW,YAAY;AAC5D,eAAO,KAAK,cAAc;AAC1B,eAAO,KAAK,qBAAqB;AACjC,cAAM,KAAK,sBAAsB;AAAA,MACnC,GAAG,UAAU,GAAI;AAEjB,WAAK,wBAAwB,OAAO;AAAA,IACtC;AAKA,QAAI,qBAAqB;AACvB,WAAK,uBAAuB,IAAI,WAAW,SAAS;AAAA,IACtD;AAEA,WAAO;AAAA,EACT;AAAA,EAEU,kBAAkB;AAC1B,UAAM,cACJ,KAAK,iBACL,KAAK,wBAAwB,UAC7B,KAAK,QAAQ,WAAW,KACxB,OAAO,KAAK,KAAK,aAAa,EAAE,WAAW;AAG7C,QAAI,aAAa;AACf,WAAK,QAAQ,KAAK,SAAS;AAAA,IAC7B;AAEA,WAAO;AAAA,EACT;AAAA,EAEA,MAAgB,WAAyB;AACvC,SAAK,iBAAiB;AAEtB,SAAK,QAAQ,OAAO;AAEpB,QAAI;AACJ,QAAI,KAAK,WAAW;AAClB,uBAAiB,KAAK,UAAU;AAAA,IAClC;AAEA,QAAI,KAAK,iBAAiB;AACxB,oBAAc,KAAK,eAAe;AAClC,WAAK,kBAAkB;AAAA,IACzB;AAEA,QAAI,KAAK,qBAAqB;AAC5B,oBAAc,KAAK,mBAAmB;AACtC,WAAK,sBAAsB;AAAA,IAC7B;AAEA,QAAI,KAAK,qBAAqB;AAC5B,oBAAc,KAAK,mBAAmB;AACtC,WAAK,sBAAsB;AAAA,IAC7B;AAGA,SAAK,MAAM,MAAM;AACjB,SAAK,MAAM,KAAK;AAEhB,WAAO,OAAO,kBAAkB,QAAQ,QAAQ;AAAA,EAClD;AAAA,EAEU,WAAW,QAAgC,QAAgB;AAEnE,QAAI,OAAO,UAAU,6BAAY,SAAS;AAAE;AAAA,IAAQ;AAEpD,UAAM,KAAe,EAAE,QAAQ,EAAE;AACjC,UAAM,OAAO,OAAO;AAEpB,QAAI,CAAC,QAAQ;AACX,2CAAmB,GAAG,KAAK,aAAa,KAAK,qCAAqC,QAAQ;AAC1F;AAAA,IACF;AAEA,QAAI,SAAS,yBAAS,WAAW;AAC/B,YAAM,cAAe,qBAAO,YAAY,QAAQ,EAAE,IAC9C,qBAAO,OAAO,QAAQ,EAAE,IACxB,qBAAO,OAAO,QAAQ,EAAE;AAC5B,YAAM,qBAAqB,KAAK,kBAAkB;AAElD,UAAI;AACJ,UAAI;AACF,kBAAW,OAAO,aAAa,GAAG,aAC9B,wBAAO,OAAO,SAAS,GAAG,QAAQ,OAAO,UAAU,CAAC,IACpD;AACJ,uCAAa,wBAAwB,aAAa,OAAO;AAGzD,YAAI,oBAAoB,aAAa,QAAW;AAC9C,oBAAU,mBAAmB,SAAS,OAAO;AAAA,QAC/C;AAAA,MAEF,SAAS,GAAP;AACA,6CAAmB,CAAC;AACpB,eAAO,MAAM,yBAAS,mBAAmB;AACzC;AAAA,MACF;AAEA,UAAI,oBAAoB;AACtB,2BAAmB,SAAS,QAAQ,OAAO;AAAA,MAE7C,OAAO;AACL,SAAC,KAAK,kBAAkB,QAAQ,KAAK,kBAAkB,yBAAyB,SAAS,QAAQ,aAAa,OAAO;AAAA,MACvH;AAAA,IAEF,WAAW,SAAS,yBAAS,iBAAiB;AAC5C,YAAM,cAAe,qBAAO,YAAY,QAAQ,EAAE,IAC9C,qBAAO,OAAO,QAAQ,EAAE,IACxB,qBAAO,OAAO,QAAQ,EAAE;AAC5B,YAAM,qBAAqB,KAAK,kBAAkB;AAElD,UAAI,UAAU,OAAO,SAAS,GAAG,QAAQ,OAAO,UAAU;AAC1D,qCAAa,wBAAwB,aAAa,OAAO;AAGzD,UAAI,oBAAoB,aAAa,QAAW;AAC9C,kBAAU,mBAAmB,SAAS,OAAO;AAAA,MAC/C;AAEA,UAAI,oBAAoB;AACtB,2BAAmB,SAAS,QAAQ,OAAO;AAAA,MAE7C,OAAO;AACL,SAAC,KAAK,kBAAkB,QAAQ,KAAK,kBAAkB,yBAAyB,SAAS,QAAQ,aAAa,OAAO;AAAA,MACvH;AAAA,IAEF,WAAW,SAAS,yBAAS,aAAa,OAAO,UAAU,6BAAY,SAAS;AAE9E,aAAO,QAAQ,6BAAY;AAC3B,aAAO,YAAY,KAAK,MAAM;AAG9B,UAAI,KAAK,OAAO;AACd,aAAK,cAAc,MAAM;AAAA,MAC3B;AAGA,UAAI,OAAO,kBAAkB,SAAS,GAAG;AACvC,eAAO,kBAAkB,QAAQ,CAAC,aAAa,OAAO,IAAI,QAAQ,CAAC;AAAA,MACrE;AACA,aAAO,OAAO;AAAA,IAEhB,WAAW,SAAS,yBAAS,YAAY;AACvC,WAAK,qBAAqB,QAAQ,yBAAS,kBAAkB;AAAA,IAC/D;AAAA,EAEF;AAAA,EAEU,qBAAqB,QAAgC,WAAmB;AAEhF,WAAO,IAAI,mBAAmB,SAAS;AAGvC,WAAO,IAAI,eAAe,SAAS,OAAO,IAAI,UAAU;AAGxD,SAAK,SAAS,QAAQ,SAAS,EAAE,KAAK,MAAM,OAAO,MAAM,SAAS,CAAC;AAAA,EACrE;AAAA,EAEA,MAAgB,SAAS,QAAgB,MAA6B;AACpE,UAAM,UAAU,KAAK,QAAQ,OAAO,MAAM;AAG1C,QAAI,SAAS;AACX,aAAO,QAAQ,6BAAY;AAE3B,UAAI,KAAK,SAAS;AAChB,YAAI;AACF,gBAAM,KAAK,QAAQ,QAAS,SAAS,yBAAS,kBAAmB;AAAA,QAEnE,SAAS,GAAP;AACA,+CAAmB,kBAAmB,KAAK,EAAE,WAAW,KAAK,oBAAqB;AAAA,QACpF;AAAA,MACF;AAAA,IACF;AAGA,QAAI,KAAK,eAAe,OAAO,oBAAoB;AACjD,WAAK,eAAe,OAAO,mBAAmB,GAAG,MAAM,YAAY;AACjE,cAAM,KAAK,cAAc,MAAM;AAAA,MACjC,CAAC;AAAA,IAEH,WAAW,OAAO,UAAU,6BAAY,aAAa;AACnD,YAAM,KAAK,cAAc,MAAM;AAAA,IACjC;AAAA,EACF;AAAA,EAEA,MAAgB,cAAc,QAAgB;AAE5C,UAAM,cAAc,MAAM,KAAK,sBAAsB;AAGrD,QAAI,KAAK,cAAc,OAAO,eAAe,QAAW;AACtD,WAAK,QAAQ,KAAK,SAAS,QAAQ,WAAW;AAAA,IAChD;AAAA,EACF;AAAA,EAEA,MAAgB,wBAAwB;AAEtC,QAAI,CAAC,KAAK,WAAW,KAAK,qBAAqB,GAAG;AAChD,WAAK,qBAAqB;AAC1B,WAAK,KAAK,KAAK,MAAM,IAAI;AAAA,IAC3B;AAEA,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,SAAS,EAAE;AAAA,MACnB,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAAA,EACH;AAAA,EAEA,MAAgB,wBAAwB;AACtC,UAAM,cAAc,KAAK,gBAAgB;AAEzC,QAAI,KAAK,mBAAmB,mBAA6B;AACvD,aAAO;AAAA,IACT;AAGA,QAAI,CAAC,aAAa;AAChB,UAAI,KAAK,sBAAsB,CAAC,KAAK,mBAAmB;AACtD,aAAK,qBAAqB;AAC1B,aAAK,OAAO,KAAK,MAAM,IAAI;AAAA,MAC7B;AAGA,YAAM,KAAK,QAAQ,UAAU;AAAA,QAC3B,MAAM,EAAE,SAAS,GAAG;AAAA,QACpB,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,MAC/B,CAAC;AAAA,IACH;AAEA,WAAO;AAAA,EACT;AAEF;",
6
6
  "names": ["RoomInternalState", "Clock"]
7
7
  }