@colyseus/core 0.16.0-preview.1 → 0.16.0-preview.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../src/Transport.ts"],
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- "sourcesContent": ["import * as http from 'http';\nimport * as https from 'https';\nimport * as net from 'net';\n\nimport { Schema, StateView } from '@colyseus/schema';\nimport { EventEmitter } from 'events';\nimport { spliceOne } from './utils/Utils';\n\nexport abstract class Transport {\n public server?: net.Server | http.Server | https.Server;\n\n public abstract listen(port?: number, hostname?: string, backlog?: number, listeningListener?: Function): this;\n public abstract shutdown(): void;\n\n public abstract simulateLatency(milliseconds: number): void;\n}\n\nexport interface ISendOptions {\n afterNextPatch?: boolean;\n}\n\nexport enum ClientState { JOINING, JOINED, RECONNECTED, LEAVING }\n\n/**\n * The client instance from the server-side is responsible for the transport layer between the server and the client.\n * It should not be confused with the Client from the client-side SDK, as they have completely different purposes!\n * You operate on client instances from `this.clients`, `Room#onJoin()`, `Room#onLeave()` and `Room#onMessage()`.\n *\n * - This is the raw WebSocket connection coming from the `ws` package. There are more methods available which aren't\n * encouraged to use along with Colyseus.\n */\nexport interface Client<UserData=any, AuthData=any> {\n readyState: number; // TODO: remove readyState on version 1.0.0. Use only \"state\" instead.\n ref: EventEmitter;\n\n /**\n * @deprecated use `sessionId` instead.\n */\n id: string;\n\n /**\n * Unique id per session.\n */\n sessionId: string; // TODO: remove sessionId on version 1.0.0\n\n /**\n * Connection state\n */\n state: ClientState;\n\n /**\n * Optional: when using `@view()` decorator in your state properties, this will be the view instance for this client.\n */\n view?: StateView;\n\n /**\n * User-defined data can be attached to the Client instance through this variable.\n * - Can be used to store custom data about the client's connection. userData is not synchronized with the client,\n * and should be used only to keep player-specific with its connection.\n */\n userData?: UserData;\n\n /**\n * auth data provided by your `onAuth`\n */\n auth?: AuthData;\n\n _reconnectionToken: string;\n _enqueuedMessages?: any[];\n _afterNextPatchQueue: Array<[string | Client, IArguments]>;\n\n raw(data: ArrayLike<number>, options?: ISendOptions, cb?: (err?: Error) => void): void;\n enqueueRaw(data: ArrayLike<number>, options?: ISendOptions): void;\n\n /**\n * Send a type of message to the client. Messages are encoded with MsgPack and can hold any\n * JSON-serializable data structure.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param message Message payload. (automatically encoded with msgpack.)\n * @param options\n */\n send(type: string | number, message?: any, options?: ISendOptions): void;\n send(message: Schema, options?: ISendOptions): void;\n\n /**\n * Send raw bytes to this specific client.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param bytes Raw byte array payload\n * @param options\n */\n sendBytes(type: string | number, bytes: number[] | Uint8Array, options?: ISendOptions): void;\n\n /**\n * Disconnect this client from the room.\n *\n * @param code Custom close code. Default value is 1000.\n * @param data\n * @see {@link https://docs.colyseus.io/colyseus/server/room/#leavecode-number}\n */\n leave(code?: number, data?: string): void;\n\n /**\n * @deprecated Use .leave() instead.\n */\n close(code?: number, data?: string): void;\n\n /**\n * Triggers `onError` with specified code to the client-side.\n *\n * @param code\n * @param message\n */\n error(code: number, message?: string): void;\n}\n\nexport class ClientArray<UserData = any, AuthData = any> extends Array<Client<UserData, AuthData>> {\n public getById(sessionId: string): Client<UserData, AuthData> | undefined {\n return this.find((client) => client.sessionId === sessionId);\n }\n\n public delete(client: Client<UserData, AuthData>): boolean {\n return spliceOne(this, this.indexOf(client));\n }\n}"],
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+ "sourcesContent": ["import * as http from 'http';\nimport * as https from 'https';\nimport * as net from 'net';\n\nimport { Schema, StateView } from '@colyseus/schema';\nimport { EventEmitter } from 'events';\nimport { spliceOne } from './utils/Utils';\n\nexport abstract class Transport {\n public server?: net.Server | http.Server | https.Server;\n\n public abstract listen(port?: number, hostname?: string, backlog?: number, listeningListener?: Function): this;\n public abstract shutdown(): void;\n\n public abstract simulateLatency(milliseconds: number): void;\n}\n\nexport interface ISendOptions {\n afterNextPatch?: boolean;\n}\n\nexport enum ClientState { JOINING, JOINED, RECONNECTED, LEAVING }\n\n/**\n * The client instance from the server-side is responsible for the transport layer between the server and the client.\n * It should not be confused with the Client from the client-side SDK, as they have completely different purposes!\n * You operate on client instances from `this.clients`, `Room#onJoin()`, `Room#onLeave()` and `Room#onMessage()`.\n *\n * - This is the raw WebSocket connection coming from the `ws` package. There are more methods available which aren't\n * encouraged to use along with Colyseus.\n */\nexport interface Client<UserData=any, AuthData=any> {\n readyState: number; // TODO: remove readyState on version 1.0.0. Use only \"state\" instead.\n ref: EventEmitter;\n\n /**\n * @deprecated use `sessionId` instead.\n */\n id: string;\n\n /**\n * Unique id per session.\n */\n sessionId: string; // TODO: remove sessionId on version 1.0.0\n\n /**\n * Connection state\n */\n state: ClientState;\n\n /**\n * Optional: when using `@view()` decorator in your state properties, this will be the view instance for this client.\n */\n view?: StateView;\n\n /**\n * User-defined data can be attached to the Client instance through this variable.\n * - Can be used to store custom data about the client's connection. userData is not synchronized with the client,\n * and should be used only to keep player-specific with its connection.\n */\n userData?: UserData;\n\n /**\n * auth data provided by your `onAuth`\n */\n auth?: AuthData;\n\n _reconnectionToken: string;\n _enqueuedMessages?: any[];\n _afterNextPatchQueue: Array<[string | Client, IArguments]>;\n\n raw(data: ArrayLike<number>, options?: ISendOptions, cb?: (err?: Error) => void): void;\n enqueueRaw(data: ArrayLike<number>, options?: ISendOptions): void;\n\n /**\n * Send a type of message to the client. Messages are encoded with MsgPack and can hold any\n * JSON-serializable data structure.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param message Message payload. (automatically encoded with msgpack.)\n * @param options\n */\n send(type: string | number, message?: any, options?: ISendOptions): void;\n send(message: Schema, options?: ISendOptions): void;\n\n /**\n * Send raw bytes to this specific client.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param bytes Raw byte array payload\n * @param options\n */\n sendBytes(type: string | number, bytes: Buffer | Uint8Array, options?: ISendOptions): void;\n\n /**\n * Disconnect this client from the room.\n *\n * @param code Custom close code. Default value is 1000.\n * @param data\n * @see {@link https://docs.colyseus.io/colyseus/server/room/#leavecode-number}\n */\n leave(code?: number, data?: string): void;\n\n /**\n * @deprecated Use .leave() instead.\n */\n close(code?: number, data?: string): void;\n\n /**\n * Triggers `onError` with specified code to the client-side.\n *\n * @param code\n * @param message\n */\n error(code: number, message?: string): void;\n}\n\nexport class ClientArray<UserData = any, AuthData = any> extends Array<Client<UserData, AuthData>> {\n public getById(sessionId: string): Client<UserData, AuthData> | undefined {\n return this.find((client) => client.sessionId === sessionId);\n }\n\n public delete(client: Client<UserData, AuthData>): boolean {\n return spliceOne(this, this.indexOf(client));\n }\n}"],
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  "names": ["ClientState"]
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  }
@@ -23,7 +23,7 @@ module.exports = __toCommonJS(SchemaSerializer_exports);
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  var import_schema = require("@colyseus/schema");
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  var import_Debug = require("../Debug");
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  var import_Protocol = require("../Protocol");
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- const STATE_PATCH_BUFFER = Buffer.from([import_Protocol.Protocol.ROOM_STATE_PATCH]);
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+ var import_Transport = require("../Transport");
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  const SHARED_VIEW = {};
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  class SchemaSerializer {
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  constructor() {
@@ -59,32 +59,39 @@ class SchemaSerializer {
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  }
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  }
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  applyPatches(clients) {
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+ let numClients = clients.length;
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  this.needFullEncode = this.encoder.root.changes.size > 0;
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- if (!this.needFullEncode && (!this.hasFilters || this.encoder.root.filteredChanges.size === 0)) {
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+ if (numClients == 0 || !this.needFullEncode && (!this.hasFilters || this.encoder.root.filteredChanges.size === 0)) {
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  return false;
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  }
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- let numClients = clients.length;
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  if (import_Debug.debugPatch.enabled) {
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  import_Debug.debugPatch.dumpChanges = (0, import_schema.dumpChanges)(this.encoder.state);
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  }
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- const it = { offset: 0 };
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+ const it = { offset: 1 };
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+ this.encoder.sharedBuffer[0] = import_Protocol.Protocol.ROOM_STATE_PATCH;
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  const encodedChanges = this.encoder.encode(it);
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  if (!this.hasFilters) {
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- const sharedChanges = Buffer.concat([STATE_PATCH_BUFFER, encodedChanges]);
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  while (numClients--) {
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- clients[numClients].raw(sharedChanges);
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+ const client = clients[numClients];
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+ if (client.state !== import_Transport.ClientState.JOINED) {
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+ continue;
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+ }
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+ client.raw(encodedChanges);
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  }
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  } else {
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  const sharedOffset = it.offset;
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  while (numClients--) {
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  const client = clients[numClients];
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+ if (client.state !== import_Transport.ClientState.JOINED) {
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+ continue;
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+ }
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  const view = client.view || SHARED_VIEW;
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  let encodedView = this.views.get(view);
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  if (encodedView === void 0) {
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- encodedView = view === SHARED_VIEW ? Buffer.concat([STATE_PATCH_BUFFER, encodedChanges]) : this.encoder.encodeView(client.view, sharedOffset, it);
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+ encodedView = view === SHARED_VIEW ? encodedChanges : this.encoder.encodeView(client.view, sharedOffset, it);
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  this.views.set(view, encodedView);
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  }
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- client.raw(Buffer.concat([STATE_PATCH_BUFFER, encodedView]));
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+ client.raw(encodedView);
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  }
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  }
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  this.encoder.discardChanges();
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/serializer/SchemaSerializer.ts"],
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- "sourcesContent": ["import { Serializer } from './Serializer';\n\nimport { Encoder, dumpChanges, Reflection, Schema, $changes, Iterator, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug';\nimport { Protocol } from '../Protocol';\nimport { Client } from '../Transport';\n\nconst STATE_PATCH_BUFFER = Buffer.from([Protocol.ROOM_STATE_PATCH]);\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T> implements Serializer<T> {\n public id = 'schema';\n\n private encoder: Encoder;\n private hasFilters: boolean = false;\n\n private handshakeCache: Buffer;\n\n private fullEncodeCache: Buffer;\n private sharedOffsetCache: Iterator = { offset: 0 };\n\n private views: WeakMap<StateView | typeof SHARED_VIEW, Buffer> = new WeakMap();\n\n // flag to avoid re-encoding full state if no changes were made\n private needFullEncode: boolean = true;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n if (this.hasFilters) {\n this.views = new WeakMap();\n }\n }\n\n public getFullState(client?: Client) {\n if (this.needFullEncode) {\n // cache ROOM_STATE byte as part of the encoded buffer\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE;\n\n this.sharedOffsetCache = { offset: 1 };\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache);\n this.needFullEncode = false;\n }\n\n if (this.hasFilters && client?.view) {\n return this.encoder.encodeAllView(\n client.view,\n this.sharedOffsetCache.offset,\n { ...this.sharedOffsetCache },\n this.fullEncodeCache\n );\n\n } else {\n return this.fullEncodeCache;\n }\n }\n\n public applyPatches(clients: Client[]) {\n this.needFullEncode = (this.encoder.root.changes.size > 0);\n\n if (\n !this.needFullEncode &&\n (!this.hasFilters || this.encoder.root.filteredChanges.size === 0)\n ) {\n return false;\n }\n\n let numClients = clients.length;\n\n // dump changes for patch debugging\n if (debugPatch.enabled) {\n (debugPatch as any).dumpChanges = dumpChanges(this.encoder.state);\n }\n\n // get patch bytes\n const it: Iterator = { offset: 0 };\n const encodedChanges = this.encoder.encode(it);\n\n if (!this.hasFilters) {\n // encode changes once, for all clients\n const sharedChanges = Buffer.concat([STATE_PATCH_BUFFER, encodedChanges]);\n\n while (numClients--) {\n clients[numClients].raw(sharedChanges);\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n // encode state multiple times, for each client\n while (numClients--) {\n const client = clients[numClients];\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.views.get(view);\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? Buffer.concat([STATE_PATCH_BUFFER, encodedChanges])\n : this.encoder.encodeView(client.view, sharedOffset, it);\n this.views.set(view, encodedView);\n }\n\n client.raw(Buffer.concat([STATE_PATCH_BUFFER, encodedView]));\n }\n }\n\n // discard changes after sending\n this.encoder.discardChanges();\n\n // debug patches\n if (debugPatch.enabled) {\n debugPatch(\n '%d bytes sent to %d clients, %j',\n encodedChanges.length,\n clients.length,\n (debugPatch as any).dumpChanges,\n );\n }\n\n return true;\n }\n\n public handshake() {\n /**\n * Cache handshake to avoid encoding it for each client joining\n */\n if (!this.handshakeCache) {\n this.handshakeCache = (this.encoder.state && Reflection.encode(this.encoder.state));\n }\n\n return this.handshakeCache;\n }\n\n}\n"],
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+ "sourcesContent": ["import { Serializer } from './Serializer';\n\nimport { Encoder, dumpChanges, Reflection, Schema, Iterator, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug';\nimport { Protocol } from '../Protocol';\nimport { Client, ClientState } from '../Transport';\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T> implements Serializer<T> {\n public id = 'schema';\n\n private encoder: Encoder;\n private hasFilters: boolean = false;\n\n private handshakeCache: Buffer;\n\n private fullEncodeCache: Buffer;\n private sharedOffsetCache: Iterator = { offset: 0 };\n\n private views: WeakMap<StateView | typeof SHARED_VIEW, Buffer> = new WeakMap();\n\n // flag to avoid re-encoding full state if no changes were made\n private needFullEncode: boolean = true;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n if (this.hasFilters) {\n this.views = new WeakMap();\n }\n }\n\n public getFullState(client?: Client) {\n if (this.needFullEncode) {\n // cache ROOM_STATE byte as part of the encoded buffer\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE;\n\n this.sharedOffsetCache = { offset: 1 };\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache);\n this.needFullEncode = false;\n }\n\n if (this.hasFilters && client?.view) {\n return this.encoder.encodeAllView(\n client.view,\n this.sharedOffsetCache.offset,\n { ...this.sharedOffsetCache },\n this.fullEncodeCache\n );\n\n } else {\n return this.fullEncodeCache;\n }\n }\n\n public applyPatches(clients: Client[]) {\n let numClients = clients.length;\n this.needFullEncode = (this.encoder.root.changes.size > 0);\n\n if (\n numClients == 0 ||\n (\n !this.needFullEncode &&\n (!this.hasFilters || this.encoder.root.filteredChanges.size === 0)\n )\n ) {\n return false;\n }\n\n\n // dump changes for patch debugging\n if (debugPatch.enabled) {\n (debugPatch as any).dumpChanges = dumpChanges(this.encoder.state);\n }\n\n // get patch bytes\n const it: Iterator = { offset: 1 };\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n // encode changes once, for all clients\n const encodedChanges = this.encoder.encode(it);\n\n if (!this.hasFilters) {\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n client.raw(encodedChanges);\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n // encode state multiple times, for each client\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.views.get(view);\n\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? encodedChanges\n : this.encoder.encodeView(client.view, sharedOffset, it);\n this.views.set(view, encodedView);\n }\n\n client.raw(encodedView);\n }\n }\n\n // discard changes after sending\n this.encoder.discardChanges();\n\n // debug patches\n if (debugPatch.enabled) {\n debugPatch(\n '%d bytes sent to %d clients, %j',\n encodedChanges.length,\n clients.length,\n (debugPatch as any).dumpChanges,\n );\n }\n\n return true;\n }\n\n public handshake() {\n /**\n * Cache handshake to avoid encoding it for each client joining\n */\n if (!this.handshakeCache) {\n this.handshakeCache = (this.encoder.state && Reflection.encode(this.encoder.state));\n }\n\n return this.handshakeCache;\n }\n\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,7 +1,7 @@
1
1
  import { Encoder, dumpChanges, Reflection } from "@colyseus/schema";
2
2
  import { debugPatch } from "../Debug";
3
3
  import { Protocol } from "../Protocol";
4
- const STATE_PATCH_BUFFER = Buffer.from([Protocol.ROOM_STATE_PATCH]);
4
+ import { ClientState } from "../Transport";
5
5
  const SHARED_VIEW = {};
6
6
  class SchemaSerializer {
7
7
  constructor() {
@@ -37,32 +37,39 @@ class SchemaSerializer {
37
37
  }
38
38
  }
39
39
  applyPatches(clients) {
40
+ let numClients = clients.length;
40
41
  this.needFullEncode = this.encoder.root.changes.size > 0;
41
- if (!this.needFullEncode && (!this.hasFilters || this.encoder.root.filteredChanges.size === 0)) {
42
+ if (numClients == 0 || !this.needFullEncode && (!this.hasFilters || this.encoder.root.filteredChanges.size === 0)) {
42
43
  return false;
43
44
  }
44
- let numClients = clients.length;
45
45
  if (debugPatch.enabled) {
46
46
  debugPatch.dumpChanges = dumpChanges(this.encoder.state);
47
47
  }
48
- const it = { offset: 0 };
48
+ const it = { offset: 1 };
49
+ this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;
49
50
  const encodedChanges = this.encoder.encode(it);
50
51
  if (!this.hasFilters) {
51
- const sharedChanges = Buffer.concat([STATE_PATCH_BUFFER, encodedChanges]);
52
52
  while (numClients--) {
53
- clients[numClients].raw(sharedChanges);
53
+ const client = clients[numClients];
54
+ if (client.state !== ClientState.JOINED) {
55
+ continue;
56
+ }
57
+ client.raw(encodedChanges);
54
58
  }
55
59
  } else {
56
60
  const sharedOffset = it.offset;
57
61
  while (numClients--) {
58
62
  const client = clients[numClients];
63
+ if (client.state !== ClientState.JOINED) {
64
+ continue;
65
+ }
59
66
  const view = client.view || SHARED_VIEW;
60
67
  let encodedView = this.views.get(view);
61
68
  if (encodedView === void 0) {
62
- encodedView = view === SHARED_VIEW ? Buffer.concat([STATE_PATCH_BUFFER, encodedChanges]) : this.encoder.encodeView(client.view, sharedOffset, it);
69
+ encodedView = view === SHARED_VIEW ? encodedChanges : this.encoder.encodeView(client.view, sharedOffset, it);
63
70
  this.views.set(view, encodedView);
64
71
  }
65
- client.raw(Buffer.concat([STATE_PATCH_BUFFER, encodedView]));
72
+ client.raw(encodedView);
66
73
  }
67
74
  }
68
75
  this.encoder.discardChanges();
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/serializer/SchemaSerializer.ts"],
4
- "sourcesContent": ["import { Serializer } from './Serializer';\n\nimport { Encoder, dumpChanges, Reflection, Schema, $changes, Iterator, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug';\nimport { Protocol } from '../Protocol';\nimport { Client } from '../Transport';\n\nconst STATE_PATCH_BUFFER = Buffer.from([Protocol.ROOM_STATE_PATCH]);\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T> implements Serializer<T> {\n public id = 'schema';\n\n private encoder: Encoder;\n private hasFilters: boolean = false;\n\n private handshakeCache: Buffer;\n\n private fullEncodeCache: Buffer;\n private sharedOffsetCache: Iterator = { offset: 0 };\n\n private views: WeakMap<StateView | typeof SHARED_VIEW, Buffer> = new WeakMap();\n\n // flag to avoid re-encoding full state if no changes were made\n private needFullEncode: boolean = true;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n if (this.hasFilters) {\n this.views = new WeakMap();\n }\n }\n\n public getFullState(client?: Client) {\n if (this.needFullEncode) {\n // cache ROOM_STATE byte as part of the encoded buffer\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE;\n\n this.sharedOffsetCache = { offset: 1 };\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache);\n this.needFullEncode = false;\n }\n\n if (this.hasFilters && client?.view) {\n return this.encoder.encodeAllView(\n client.view,\n this.sharedOffsetCache.offset,\n { ...this.sharedOffsetCache },\n this.fullEncodeCache\n );\n\n } else {\n return this.fullEncodeCache;\n }\n }\n\n public applyPatches(clients: Client[]) {\n this.needFullEncode = (this.encoder.root.changes.size > 0);\n\n if (\n !this.needFullEncode &&\n (!this.hasFilters || this.encoder.root.filteredChanges.size === 0)\n ) {\n return false;\n }\n\n let numClients = clients.length;\n\n // dump changes for patch debugging\n if (debugPatch.enabled) {\n (debugPatch as any).dumpChanges = dumpChanges(this.encoder.state);\n }\n\n // get patch bytes\n const it: Iterator = { offset: 0 };\n const encodedChanges = this.encoder.encode(it);\n\n if (!this.hasFilters) {\n // encode changes once, for all clients\n const sharedChanges = Buffer.concat([STATE_PATCH_BUFFER, encodedChanges]);\n\n while (numClients--) {\n clients[numClients].raw(sharedChanges);\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n // encode state multiple times, for each client\n while (numClients--) {\n const client = clients[numClients];\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.views.get(view);\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? Buffer.concat([STATE_PATCH_BUFFER, encodedChanges])\n : this.encoder.encodeView(client.view, sharedOffset, it);\n this.views.set(view, encodedView);\n }\n\n client.raw(Buffer.concat([STATE_PATCH_BUFFER, encodedView]));\n }\n }\n\n // discard changes after sending\n this.encoder.discardChanges();\n\n // debug patches\n if (debugPatch.enabled) {\n debugPatch(\n '%d bytes sent to %d clients, %j',\n encodedChanges.length,\n clients.length,\n (debugPatch as any).dumpChanges,\n );\n }\n\n return true;\n }\n\n public handshake() {\n /**\n * Cache handshake to avoid encoding it for each client joining\n */\n if (!this.handshakeCache) {\n this.handshakeCache = (this.encoder.state && Reflection.encode(this.encoder.state));\n }\n\n return this.handshakeCache;\n }\n\n}\n"],
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+ "sourcesContent": ["import { Serializer } from './Serializer';\n\nimport { Encoder, dumpChanges, Reflection, Schema, Iterator, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug';\nimport { Protocol } from '../Protocol';\nimport { Client, ClientState } from '../Transport';\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T> implements Serializer<T> {\n public id = 'schema';\n\n private encoder: Encoder;\n private hasFilters: boolean = false;\n\n private handshakeCache: Buffer;\n\n private fullEncodeCache: Buffer;\n private sharedOffsetCache: Iterator = { offset: 0 };\n\n private views: WeakMap<StateView | typeof SHARED_VIEW, Buffer> = new WeakMap();\n\n // flag to avoid re-encoding full state if no changes were made\n private needFullEncode: boolean = true;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n if (this.hasFilters) {\n this.views = new WeakMap();\n }\n }\n\n public getFullState(client?: Client) {\n if (this.needFullEncode) {\n // cache ROOM_STATE byte as part of the encoded buffer\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE;\n\n this.sharedOffsetCache = { offset: 1 };\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache);\n this.needFullEncode = false;\n }\n\n if (this.hasFilters && client?.view) {\n return this.encoder.encodeAllView(\n client.view,\n this.sharedOffsetCache.offset,\n { ...this.sharedOffsetCache },\n this.fullEncodeCache\n );\n\n } else {\n return this.fullEncodeCache;\n }\n }\n\n public applyPatches(clients: Client[]) {\n let numClients = clients.length;\n this.needFullEncode = (this.encoder.root.changes.size > 0);\n\n if (\n numClients == 0 ||\n (\n !this.needFullEncode &&\n (!this.hasFilters || this.encoder.root.filteredChanges.size === 0)\n )\n ) {\n return false;\n }\n\n\n // dump changes for patch debugging\n if (debugPatch.enabled) {\n (debugPatch as any).dumpChanges = dumpChanges(this.encoder.state);\n }\n\n // get patch bytes\n const it: Iterator = { offset: 1 };\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n // encode changes once, for all clients\n const encodedChanges = this.encoder.encode(it);\n\n if (!this.hasFilters) {\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n client.raw(encodedChanges);\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n // encode state multiple times, for each client\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.views.get(view);\n\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? encodedChanges\n : this.encoder.encodeView(client.view, sharedOffset, it);\n this.views.set(view, encodedView);\n }\n\n client.raw(encodedView);\n }\n }\n\n // discard changes after sending\n this.encoder.discardChanges();\n\n // debug patches\n if (debugPatch.enabled) {\n debugPatch(\n '%d bytes sent to %d clients, %j',\n encodedChanges.length,\n clients.length,\n (debugPatch as any).dumpChanges,\n );\n }\n\n return true;\n }\n\n public handshake() {\n /**\n * Cache handshake to avoid encoding it for each client joining\n */\n if (!this.handshakeCache) {\n this.handshakeCache = (this.encoder.state && Reflection.encode(this.encoder.state));\n }\n\n return this.handshakeCache;\n }\n\n}\n"],
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  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@colyseus/core",
3
- "version": "0.16.0-preview.1",
3
+ "version": "0.16.0-preview.2",
4
4
  "description": "Multiplayer Framework for Node.js.",
5
5
  "input": "./src/index.ts",
6
6
  "main": "./build/index.js",