@colyseus/core 0.15.11-alpha.0 → 0.15.11-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/MatchMaker.d.ts +1 -0
- package/build/MatchMaker.js +8 -0
- package/build/MatchMaker.js.map +2 -2
- package/build/MatchMaker.mjs +8 -1
- package/build/MatchMaker.mjs.map +2 -2
- package/build/Room.d.ts +5 -2
- package/build/Room.js +3 -1
- package/build/Room.js.map +2 -2
- package/build/Room.mjs +3 -1
- package/build/Room.mjs.map +2 -2
- package/build/Server.js +3 -4
- package/build/Server.js.map +2 -2
- package/build/Server.mjs +3 -4
- package/build/Server.mjs.map +2 -2
- package/build/matchmaker/RegisteredHandler.d.ts +4 -8
- package/build/matchmaker/RegisteredHandler.js +0 -10
- package/build/matchmaker/RegisteredHandler.js.map +2 -2
- package/build/matchmaker/RegisteredHandler.mjs +0 -10
- package/build/matchmaker/RegisteredHandler.mjs.map +2 -2
- package/package.json +2 -2
package/build/MatchMaker.d.ts
CHANGED
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@@ -75,6 +75,7 @@ export declare function defineRoomType<T extends Type<Room>>(roomName: string, k
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export declare function removeRoomType(roomName: string): void;
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export declare function hasHandler(roomName: string): boolean;
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export declare function getHandler(roomName: string): RegisteredHandler;
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export declare function getRoomClass(roomName: string): typeof Room;
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/**
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* Creates a new room.
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*
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package/build/MatchMaker.js
CHANGED
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@@ -33,6 +33,7 @@ __export(MatchMaker_exports, {
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findOneRoomAvailable: () => findOneRoomAvailable,
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getHandler: () => getHandler,
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getRoomById: () => getRoomById,
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getRoomClass: () => getRoomClass,
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getRoomCountKey: () => getRoomCountKey,
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gracefullyShutdown: () => gracefullyShutdown,
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handleCreateRoom: () => handleCreateRoom,
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@@ -186,6 +187,9 @@ async function remoteRoomCall(roomId, method, args, rejectionTimeout = import_Ut
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function defineRoomType(roomName, klass, defaultOptions) {
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const registeredHandler = new import_RegisteredHandler.RegisteredHandler(klass, defaultOptions);
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handlers[roomName] = registeredHandler;
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if (klass.prototype["onAuth"] !== import_Room.Room.prototype["onAuth"]) {
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console.warn("onAuth() at the instance level will be deprecated soon. Please use static onAuth() instead.");
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}
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if (!import_DevMode.isDevMode) {
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cleanupStaleRooms(roomName);
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}
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@@ -208,6 +212,9 @@ function getHandler(roomName) {
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}
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return handler;
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}
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function getRoomClass(roomName) {
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return getHandler(roomName).klass;
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}
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async function createRoom(roomName, clientOptions) {
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const roomsSpawnedByProcessId = await presence.hgetall(getRoomCountKey());
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const processIdWithFewerRooms = Object.keys(roomsSpawnedByProcessId).sort((p1, p2) => {
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@@ -447,6 +454,7 @@ function getGlobalCCUCounter() {
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findOneRoomAvailable,
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getHandler,
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getRoomById,
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getRoomClass,
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getRoomCountKey,
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gracefullyShutdown,
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handleCreateRoom,
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package/build/MatchMaker.js.map
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@@ -1,7 +1,7 @@
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{
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"version": 3,
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"sources": ["../src/MatchMaker.ts"],
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-
"sourcesContent": ["import { ErrorCode, Protocol } from './Protocol';\n\nimport { requestFromIPC, subscribeIPC } from './IPC';\n\nimport { Deferred, generateId, merge, REMOTE_ROOM_SHORT_TIMEOUT, retry } from './utils/Utils';\nimport { isDevMode, cacheRoomHistory, getPreviousProcessId, getRoomRestoreListKey, reloadFromCache } from './utils/DevMode';\n\nimport { RegisteredHandler } from './matchmaker/RegisteredHandler';\nimport { Room, RoomInternalState } from './Room';\n\nimport { LocalPresence } from './presence/LocalPresence';\nimport { Presence } from './presence/Presence';\n\nimport { debugAndPrintError, debugMatchMaking } from './Debug';\nimport { SeatReservationError } from './errors/SeatReservationError';\nimport { ServerError } from './errors/ServerError';\n\nimport { IRoomListingData, MatchMakerDriver, RoomListingData, LocalDriver } from './matchmaker/driver';\nimport controller from './matchmaker/controller';\n\nimport { logger } from './Logger';\nimport { Client } from './Transport';\nimport { Type } from './types';\nimport { getHostname } from \"./discovery\";\n\nexport { MatchMakerDriver, controller };\n\nexport type ClientOptions = any;\n\nexport interface SeatReservation {\n sessionId: string;\n room: RoomListingData;\n devMode?: boolean;\n}\n\nconst handlers: {[id: string]: RegisteredHandler} = {};\nconst rooms: {[roomId: string]: Room} = {};\n\nexport let publicAddress: string;\nexport let processId: string;\nexport let presence: Presence;\nexport let driver: MatchMakerDriver;\n\nexport let isGracefullyShuttingDown: boolean;\nexport let onReady: Deferred;\n\nexport let roomCount = 0;\n\nexport async function setup(\n _presence?: Presence,\n _driver?: MatchMakerDriver,\n _publicAddress?: string,\n) {\n onReady = new Deferred();\n presence = _presence || new LocalPresence();\n driver = _driver || new LocalDriver();\n publicAddress = _publicAddress;\n\n // devMode: try to retrieve previous processId\n if (isDevMode) { processId = await getPreviousProcessId(await getHostname()); }\n\n // ensure processId is set\n if (!processId) { processId = generateId(); }\n\n isGracefullyShuttingDown = false;\n\n /**\n * Subscribe to remote `handleCreateRoom` calls.\n */\n subscribeIPC(presence, processId, getProcessChannel(), (_, args) => {\n return handleCreateRoom.apply(undefined, args);\n });\n\n await presence.hset(getRoomCountKey(), processId, roomCount.toString());\n\n if (isDevMode) {\n await reloadFromCache();\n }\n\n onReady.resolve();\n}\n\n/**\n * Join or create into a room and return seat reservation\n */\nexport async function joinOrCreate(roomName: string, clientOptions: ClientOptions = {}) {\n return await retry<Promise<SeatReservation>>(async () => {\n let room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n room = await createRoom(roomName, clientOptions);\n }\n\n return await reserveSeatFor(room, clientOptions);\n }, 5, [SeatReservationError]);\n}\n\n/**\n * Create a room and return seat reservation\n */\nexport async function create(roomName: string, clientOptions: ClientOptions = {}) {\n const room = await createRoom(roomName, clientOptions);\n return reserveSeatFor(room, clientOptions);\n}\n\n/**\n * Join a room and return seat reservation\n */\nexport async function join(roomName: string, clientOptions: ClientOptions = {}) {\n return await retry<Promise<SeatReservation>>(async () => {\n const room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_CRITERIA, `no rooms found with provided criteria`);\n }\n\n return reserveSeatFor(room, clientOptions);\n });\n}\n\n/**\n * Join a room by id and return seat reservation\n */\nexport async function reconnect(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n if (!room) {\n logger.info(`\u274C room \"${roomId}\" has been disposed. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" has been disposed.`);\n }\n\n // check for reconnection\n const reconnectionToken = clientOptions.reconnectionToken;\n if (!reconnectionToken) { throw new ServerError(ErrorCode.MATCHMAKE_UNHANDLED, `'reconnectionToken' must be provided for reconnection.`); }\n\n // respond to re-connection!\n const sessionId = await remoteRoomCall(room.roomId, 'checkReconnectionToken', [reconnectionToken]);\n if (sessionId) {\n return { room, sessionId };\n\n } else {\n logger.info(`\u274C reconnection token invalid or expired. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, `reconnection token invalid or expired.`);\n }\n}\n\n/**\n * Join a room by id and return client seat reservation. An exception is thrown if a room is not found for roomId.\n *\n * @param roomId - The Id of the specific room instance.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`)\n *\n * @returns Promise<SeatReservation> - A promise which contains `sessionId` and `RoomListingData`.\n */\nexport async function joinById(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" not found`);\n\n } else if (room.locked) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" is locked`);\n }\n\n return reserveSeatFor(room, clientOptions);\n}\n\n/**\n * Perform a query for all cached rooms\n */\nexport async function query(conditions: Partial<IRoomListingData> = {}) {\n return await driver.find(conditions);\n}\n\n/**\n * Find for a public and unlocked room available.\n *\n * @param roomName - The Id of the specific room.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`).\n *\n * @returns Promise<RoomListingData> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function findOneRoomAvailable(roomName: string, clientOptions: ClientOptions): Promise<RoomListingData> {\n return await awaitRoomAvailable(roomName, async () => {\n const handler = getHandler(roomName);\n\n const roomQuery = driver.findOne({\n locked: false,\n name: roomName,\n private: false,\n ...handler.getFilterOptions(clientOptions),\n });\n\n if (handler.sortOptions) {\n roomQuery.sort(handler.sortOptions);\n }\n\n return await roomQuery;\n });\n}\n\n/**\n * Call a method or return a property on a remote room.\n *\n * @param roomId - The Id of the specific room instance.\n * @param method - Method or attribute to call or retrive.\n * @param args - Array of arguments for the method\n *\n * @returns Promise<any> - Returned value from the called or retrieved method/attribute.\n */\nexport async function remoteRoomCall<R= any>(\n roomId: string,\n method: string,\n args?: any[],\n rejectionTimeout = REMOTE_ROOM_SHORT_TIMEOUT,\n): Promise<R> {\n const room = rooms[roomId];\n\n if (!room) {\n try {\n return await requestFromIPC<R>(presence, getRoomChannel(roomId), method, args);\n\n } catch (e) {\n const request = `${method}${args && ' with args ' + JSON.stringify(args) || ''}`;\n throw new ServerError(\n ErrorCode.MATCHMAKE_UNHANDLED,\n `remote room (${roomId}) timed out, requesting \"${request}\". (${rejectionTimeout}ms exceeded)`,\n );\n }\n\n } else {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : (await room[method].apply(room, args && args.map((arg) => JSON.parse(JSON.stringify(arg)))));\n }\n}\n\nexport function defineRoomType<T extends Type<Room>>(\n roomName: string,\n klass: T,\n defaultOptions?: Parameters<NonNullable<InstanceType<T>['onCreate']>>[0],\n) {\n const registeredHandler = new RegisteredHandler(klass, defaultOptions);\n\n handlers[roomName] = registeredHandler;\n\n if (!isDevMode) {\n cleanupStaleRooms(roomName);\n }\n\n return registeredHandler;\n}\n\nexport function removeRoomType(roomName: string) {\n delete handlers[roomName];\n\n if (!isDevMode) {\n cleanupStaleRooms(roomName);\n }\n}\n\n// TODO: legacy; remove me on 1.0\nexport function hasHandler(roomName: string) {\n console.warn(\"hasHandler() is deprecated. Use getHandler() instead.\");\n return handlers[roomName] !== undefined;\n}\n\nexport function getHandler(roomName: string) {\n const handler = handlers[roomName];\n\n if (!handler) {\n throw new ServerError(ErrorCode.MATCHMAKE_NO_HANDLER, `provided room name \"${roomName}\" not defined`);\n }\n\n return handler;\n}\n\n/**\n * Creates a new room.\n *\n * @param roomName - The identifier you defined on `gameServer.define()`\n * @param clientOptions - Options for `onCreate`\n *\n * @returns Promise<RoomListingData> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function createRoom(roomName: string, clientOptions: ClientOptions): Promise<RoomListingData> {\n const roomsSpawnedByProcessId = await presence.hgetall(getRoomCountKey());\n\n const processIdWithFewerRooms = (\n Object.keys(roomsSpawnedByProcessId).sort((p1, p2) => {\n return (Number(roomsSpawnedByProcessId[p1]) > Number(roomsSpawnedByProcessId[p2]))\n ? 1\n : -1;\n })[0]\n ) || processId;\n\n let room: RoomListingData;\n if (processIdWithFewerRooms === processId) {\n // create the room on this process!\n room = await handleCreateRoom(roomName, clientOptions);\n } else {\n // ask other process to create the room!\n try {\n room = await requestFromIPC<RoomListingData>(\n presence,\n getProcessChannel(processIdWithFewerRooms),\n undefined,\n [roomName, clientOptions],\n REMOTE_ROOM_SHORT_TIMEOUT,\n );\n\n } catch (e) {\n //\n // clean-up possibly stale process from redis.\n // when a process disconnects ungracefully, it may leave its previous processId under \"roomcount\"\n // if the process is still alive, it will re-add itself shortly after the load-balancer selects it again.\n //\n await presence.hdel(getRoomCountKey(), processIdWithFewerRooms);\n\n // if other process failed to respond, create the room on this process\n debugAndPrintError(e);\n room = await handleCreateRoom(roomName, clientOptions);\n }\n }\n\n if (isDevMode) {\n presence.hset(getRoomRestoreListKey(), room.roomId, JSON.stringify({\n \"clientOptions\": clientOptions,\n \"roomName\": roomName,\n \"processId\": processId\n }));\n }\n\n return room;\n}\n\nexport async function handleCreateRoom(roomName: string, clientOptions: ClientOptions, restoringRoomId?: string): Promise<RoomListingData> {\n const handler = getHandler(roomName);\n const room = new handler.klass();\n\n // set room public attributes\n if (restoringRoomId && isDevMode) {\n room.roomId = restoringRoomId;\n\n } else {\n room.roomId = generateId();\n }\n\n room.roomName = roomName;\n room.presence = presence;\n\n const additionalListingData: any = handler.getFilterOptions(clientOptions);\n\n // assign public host\n if (publicAddress) {\n additionalListingData.publicAddress = publicAddress;\n }\n\n // create a RoomCache reference.\n room.listing = driver.createInstance({\n name: roomName,\n processId,\n ...additionalListingData\n });\n\n if (room.onCreate) {\n try {\n await room.onCreate(merge({}, clientOptions, handler.options));\n\n // increment amount of rooms this process is handling\n roomCount++;\n presence.hset(getRoomCountKey(), processId, roomCount.toString());\n } catch (e) {\n debugAndPrintError(e);\n throw new ServerError(\n e.code || ErrorCode.MATCHMAKE_UNHANDLED,\n e.message,\n );\n }\n }\n\n room['_internalState'] = RoomInternalState.CREATED;\n\n room.listing.roomId = room.roomId;\n room.listing.maxClients = room.maxClients;\n\n // imediatelly ask client to join the room\n debugMatchMaking('spawning \\'%s\\', roomId: %s, processId: %s', roomName, room.roomId, processId);\n\n room._events.on('lock', lockRoom.bind(this, room));\n room._events.on('unlock', unlockRoom.bind(this, room));\n room._events.on('join', onClientJoinRoom.bind(this, room));\n room._events.on('leave', onClientLeaveRoom.bind(this, room));\n room._events.once('dispose', disposeRoom.bind(this, roomName, room));\n room._events.once('disconnect', () => room._events.removeAllListeners());\n\n // room always start unlocked\n await createRoomReferences(room, true);\n await room.listing.save();\n\n handler.emit('create', room);\n\n return room.listing;\n}\n\nexport function getRoomById(roomId: string) {\n return rooms[roomId];\n}\n\n/**\n * Disconnects every client on every room in the current process.\n */\nexport function disconnectAll(closeCode?: number) {\n const promises: Array<Promise<any>> = [];\n\n for (const roomId in rooms) {\n if (!rooms.hasOwnProperty(roomId)) { continue; }\n promises.push(rooms[roomId].disconnect(closeCode));\n }\n\n return promises;\n}\n\nexport async function gracefullyShutdown(): Promise<any> {\n if (isGracefullyShuttingDown) {\n return Promise.reject('already_shutting_down');\n }\n\n isGracefullyShuttingDown = true;\n\n debugMatchMaking(`${processId} is shutting down!`);\n\n if (isDevMode) {\n await cacheRoomHistory(rooms);\n }\n\n // remove processId from room count key\n presence.hdel(getRoomCountKey(), processId);\n\n // unsubscribe from process id channel\n presence.unsubscribe(getProcessChannel());\n\n return Promise.all(disconnectAll(\n (isDevMode)\n ? Protocol.WS_CLOSE_DEVMODE_RESTART\n : undefined\n ));\n}\n\n/**\n * Reserve a seat for a client in a room\n */\nexport async function reserveSeatFor(room: RoomListingData, options: any) {\n const sessionId: string = generateId();\n\n debugMatchMaking(\n 'reserving seat. sessionId: \\'%s\\', roomId: \\'%s\\', processId: \\'%s\\'',\n sessionId, room.roomId, processId,\n );\n\n let successfulSeatReservation: boolean;\n\n try {\n successfulSeatReservation = await remoteRoomCall(room.roomId, '_reserveSeat', [sessionId, options]);\n\n } catch (e) {\n debugMatchMaking(e);\n successfulSeatReservation = false;\n }\n\n if (!successfulSeatReservation) {\n throw new SeatReservationError(`${room.roomId} is already full.`);\n }\n\n const response: SeatReservation = { room, sessionId };\n\n if (isDevMode) {\n response.devMode = isDevMode;\n }\n\n return response;\n}\n\nasync function cleanupStaleRooms(roomName: string) {\n //\n // clean-up possibly stale room ids\n // (ungraceful shutdowns using Redis can result on stale room ids still on memory.)\n //\n const cachedRooms = await driver.find({ name: roomName }, { _id: 1 });\n\n // remove connecting counts\n await presence.del(getHandlerConcurrencyKey(roomName));\n\n await Promise.all(cachedRooms.map(async (room) => {\n try {\n // use hardcoded short timeout for cleaning up stale rooms.\n await remoteRoomCall(room.roomId, 'roomId');\n\n } catch (e) {\n debugMatchMaking(`cleaning up stale room '${roomName}', roomId: ${room.roomId}`);\n room.remove();\n }\n }));\n}\n\nasync function createRoomReferences(room: Room, init: boolean = false): Promise<boolean> {\n rooms[room.roomId] = room;\n\n if (init) {\n await subscribeIPC(\n presence,\n processId,\n getRoomChannel(room.roomId),\n (method, args) => {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : room[method].apply(room, args);\n },\n );\n }\n\n return true;\n}\n\nasync function awaitRoomAvailable(roomToJoin: string, callback: Function): Promise<RoomListingData> {\n return new Promise(async (resolve, reject) => {\n const concurrencyKey = getHandlerConcurrencyKey(roomToJoin);\n const concurrency = await presence.incr(concurrencyKey) - 1;\n\n //\n // avoid having too long timeout if 10+ clients ask to join at the same time\n //\n // TODO: we need a better solution here. either a lock or queue system should be implemented instead.\n // https://github.com/colyseus/colyseus/issues/466\n //\n const concurrencyTimeout = Math.min(concurrency * 100, 500);\n\n if (concurrency > 0) {\n debugMatchMaking(\n 'receiving %d concurrent requests for joining \\'%s\\' (waiting %d ms)',\n concurrency, roomToJoin, concurrencyTimeout,\n );\n }\n\n setTimeout(async () => {\n try {\n const result = await callback();\n resolve(result);\n\n } catch (e) {\n reject(e);\n\n } finally {\n await presence.decr(concurrencyKey);\n }\n }, concurrencyTimeout);\n });\n}\n\nfunction onClientJoinRoom(room: Room, client: Client) {\n // increment global CCU\n presence.incr(getGlobalCCUCounter());\n handlers[room.roomName].emit('join', room, client);\n}\n\nfunction onClientLeaveRoom(room: Room, client: Client, willDispose: boolean) {\n // decrement global CCU\n presence.decr(getGlobalCCUCounter());\n handlers[room.roomName].emit('leave', room, client, willDispose);\n}\n\nfunction lockRoom(room: Room): void {\n // emit public event on registered handler\n handlers[room.roomName].emit('lock', room);\n}\n\nasync function unlockRoom(room: Room) {\n if (await createRoomReferences(room)) {\n // emit public event on registered handler\n handlers[room.roomName].emit('unlock', room);\n }\n}\n\nasync function disposeRoom(roomName: string, room: Room) {\n debugMatchMaking('disposing \\'%s\\' (%s) on processId \\'%s\\'', roomName, room.roomId, processId);\n\n // decrease amount of rooms this process is handling\n if (!isGracefullyShuttingDown) {\n roomCount--;\n presence.hset(getRoomCountKey(), processId, roomCount.toString());\n\n // remove from devMode restore list\n if (isDevMode) {\n await presence.hdel(getRoomRestoreListKey(), room.roomId);\n }\n }\n\n // emit disposal on registered session handler\n handlers[roomName].emit('dispose', room);\n\n // remove concurrency key\n presence.del(getHandlerConcurrencyKey(roomName));\n\n // unsubscribe from remote connections\n presence.unsubscribe(getRoomChannel(room.roomId));\n\n // remove actual room reference\n delete rooms[room.roomId];\n}\n\n//\n// Presence keys\n//\nexport function getRoomCountKey() {\n return 'roomcount';\n}\n\nfunction getRoomChannel(roomId: string) {\n return `$${roomId}`;\n}\n\nfunction getHandlerConcurrencyKey(name: string) {\n return `c:${name}`;\n}\n\nfunction getProcessChannel(id: string = processId) {\n return `p:${id}`;\n}\n\nfunction getGlobalCCUCounter() {\n return \"_ccu\";\n}\n"],
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"sourcesContent": ["import { ErrorCode, Protocol } from './Protocol';\n\nimport { requestFromIPC, subscribeIPC } from './IPC';\n\nimport { Deferred, generateId, merge, REMOTE_ROOM_SHORT_TIMEOUT, retry } from './utils/Utils';\nimport { isDevMode, cacheRoomHistory, getPreviousProcessId, getRoomRestoreListKey, reloadFromCache } from './utils/DevMode';\n\nimport { RegisteredHandler } from './matchmaker/RegisteredHandler';\nimport { Room, RoomInternalState } from './Room';\n\nimport { LocalPresence } from './presence/LocalPresence';\nimport { Presence } from './presence/Presence';\n\nimport { debugAndPrintError, debugMatchMaking } from './Debug';\nimport { SeatReservationError } from './errors/SeatReservationError';\nimport { ServerError } from './errors/ServerError';\n\nimport { IRoomListingData, MatchMakerDriver, RoomListingData, LocalDriver } from './matchmaker/driver';\nimport controller from './matchmaker/controller';\n\nimport { logger } from './Logger';\nimport { Client } from './Transport';\nimport { Type } from './types';\nimport { getHostname } from \"./discovery\";\n\nexport { MatchMakerDriver, controller };\n\nexport type ClientOptions = any;\n\nexport interface SeatReservation {\n sessionId: string;\n room: RoomListingData;\n devMode?: boolean;\n}\n\nconst handlers: {[id: string]: RegisteredHandler} = {};\nconst rooms: {[roomId: string]: Room} = {};\n\nexport let publicAddress: string;\nexport let processId: string;\nexport let presence: Presence;\nexport let driver: MatchMakerDriver;\n\nexport let isGracefullyShuttingDown: boolean;\nexport let onReady: Deferred;\n\nexport let roomCount = 0;\n\nexport async function setup(\n _presence?: Presence,\n _driver?: MatchMakerDriver,\n _publicAddress?: string,\n) {\n onReady = new Deferred();\n presence = _presence || new LocalPresence();\n driver = _driver || new LocalDriver();\n publicAddress = _publicAddress;\n\n // devMode: try to retrieve previous processId\n if (isDevMode) { processId = await getPreviousProcessId(await getHostname()); }\n\n // ensure processId is set\n if (!processId) { processId = generateId(); }\n\n isGracefullyShuttingDown = false;\n\n /**\n * Subscribe to remote `handleCreateRoom` calls.\n */\n subscribeIPC(presence, processId, getProcessChannel(), (_, args) => {\n return handleCreateRoom.apply(undefined, args);\n });\n\n await presence.hset(getRoomCountKey(), processId, roomCount.toString());\n\n if (isDevMode) {\n await reloadFromCache();\n }\n\n onReady.resolve();\n}\n\n/**\n * Join or create into a room and return seat reservation\n */\nexport async function joinOrCreate(roomName: string, clientOptions: ClientOptions = {}) {\n return await retry<Promise<SeatReservation>>(async () => {\n let room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n room = await createRoom(roomName, clientOptions);\n }\n\n return await reserveSeatFor(room, clientOptions);\n }, 5, [SeatReservationError]);\n}\n\n/**\n * Create a room and return seat reservation\n */\nexport async function create(roomName: string, clientOptions: ClientOptions = {}) {\n const room = await createRoom(roomName, clientOptions);\n return reserveSeatFor(room, clientOptions);\n}\n\n/**\n * Join a room and return seat reservation\n */\nexport async function join(roomName: string, clientOptions: ClientOptions = {}) {\n return await retry<Promise<SeatReservation>>(async () => {\n const room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_CRITERIA, `no rooms found with provided criteria`);\n }\n\n return reserveSeatFor(room, clientOptions);\n });\n}\n\n/**\n * Join a room by id and return seat reservation\n */\nexport async function reconnect(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n if (!room) {\n logger.info(`\u274C room \"${roomId}\" has been disposed. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" has been disposed.`);\n }\n\n // check for reconnection\n const reconnectionToken = clientOptions.reconnectionToken;\n if (!reconnectionToken) { throw new ServerError(ErrorCode.MATCHMAKE_UNHANDLED, `'reconnectionToken' must be provided for reconnection.`); }\n\n // respond to re-connection!\n const sessionId = await remoteRoomCall(room.roomId, 'checkReconnectionToken', [reconnectionToken]);\n if (sessionId) {\n return { room, sessionId };\n\n } else {\n logger.info(`\u274C reconnection token invalid or expired. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, `reconnection token invalid or expired.`);\n }\n}\n\n/**\n * Join a room by id and return client seat reservation. An exception is thrown if a room is not found for roomId.\n *\n * @param roomId - The Id of the specific room instance.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`)\n *\n * @returns Promise<SeatReservation> - A promise which contains `sessionId` and `RoomListingData`.\n */\nexport async function joinById(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" not found`);\n\n } else if (room.locked) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" is locked`);\n }\n\n return reserveSeatFor(room, clientOptions);\n}\n\n/**\n * Perform a query for all cached rooms\n */\nexport async function query(conditions: Partial<IRoomListingData> = {}) {\n return await driver.find(conditions);\n}\n\n/**\n * Find for a public and unlocked room available.\n *\n * @param roomName - The Id of the specific room.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`).\n *\n * @returns Promise<RoomListingData> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function findOneRoomAvailable(roomName: string, clientOptions: ClientOptions): Promise<RoomListingData> {\n return await awaitRoomAvailable(roomName, async () => {\n const handler = getHandler(roomName);\n\n const roomQuery = driver.findOne({\n locked: false,\n name: roomName,\n private: false,\n ...handler.getFilterOptions(clientOptions),\n });\n\n if (handler.sortOptions) {\n roomQuery.sort(handler.sortOptions);\n }\n\n return await roomQuery;\n });\n}\n\n/**\n * Call a method or return a property on a remote room.\n *\n * @param roomId - The Id of the specific room instance.\n * @param method - Method or attribute to call or retrive.\n * @param args - Array of arguments for the method\n *\n * @returns Promise<any> - Returned value from the called or retrieved method/attribute.\n */\nexport async function remoteRoomCall<R= any>(\n roomId: string,\n method: string,\n args?: any[],\n rejectionTimeout = REMOTE_ROOM_SHORT_TIMEOUT,\n): Promise<R> {\n const room = rooms[roomId];\n\n if (!room) {\n try {\n return await requestFromIPC<R>(presence, getRoomChannel(roomId), method, args);\n\n } catch (e) {\n const request = `${method}${args && ' with args ' + JSON.stringify(args) || ''}`;\n throw new ServerError(\n ErrorCode.MATCHMAKE_UNHANDLED,\n `remote room (${roomId}) timed out, requesting \"${request}\". (${rejectionTimeout}ms exceeded)`,\n );\n }\n\n } else {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : (await room[method].apply(room, args && args.map((arg) => JSON.parse(JSON.stringify(arg)))));\n }\n}\n\nexport function defineRoomType<T extends Type<Room>>(\n roomName: string,\n klass: T,\n defaultOptions?: Parameters<NonNullable<InstanceType<T>['onCreate']>>[0],\n) {\n const registeredHandler = new RegisteredHandler(klass, defaultOptions);\n\n handlers[roomName] = registeredHandler;\n\n // TODO: remove this check on version 0.16\n if (klass.prototype['onAuth'] !== Room.prototype['onAuth']) {\n console.warn(\"onAuth() at the instance level will be deprecated soon. Please use static onAuth() instead.\");\n }\n\n if (!isDevMode) {\n cleanupStaleRooms(roomName);\n }\n\n return registeredHandler;\n}\n\nexport function removeRoomType(roomName: string) {\n delete handlers[roomName];\n\n if (!isDevMode) {\n cleanupStaleRooms(roomName);\n }\n}\n\n// TODO: legacy; remove me on 1.0\nexport function hasHandler(roomName: string) {\n console.warn(\"hasHandler() is deprecated. Use getHandler() instead.\");\n return handlers[roomName] !== undefined;\n}\n\nexport function getHandler(roomName: string) {\n const handler = handlers[roomName];\n\n if (!handler) {\n throw new ServerError(ErrorCode.MATCHMAKE_NO_HANDLER, `provided room name \"${roomName}\" not defined`);\n }\n\n return handler;\n}\n\nexport function getRoomClass(roomName: string) {\n return getHandler(roomName).klass as unknown as typeof Room\n}\n\n/**\n * Creates a new room.\n *\n * @param roomName - The identifier you defined on `gameServer.define()`\n * @param clientOptions - Options for `onCreate`\n *\n * @returns Promise<RoomListingData> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function createRoom(roomName: string, clientOptions: ClientOptions): Promise<RoomListingData> {\n const roomsSpawnedByProcessId = await presence.hgetall(getRoomCountKey());\n\n const processIdWithFewerRooms = (\n Object.keys(roomsSpawnedByProcessId).sort((p1, p2) => {\n return (Number(roomsSpawnedByProcessId[p1]) > Number(roomsSpawnedByProcessId[p2]))\n ? 1\n : -1;\n })[0]\n ) || processId;\n\n let room: RoomListingData;\n if (processIdWithFewerRooms === processId) {\n // create the room on this process!\n room = await handleCreateRoom(roomName, clientOptions);\n } else {\n // ask other process to create the room!\n try {\n room = await requestFromIPC<RoomListingData>(\n presence,\n getProcessChannel(processIdWithFewerRooms),\n undefined,\n [roomName, clientOptions],\n REMOTE_ROOM_SHORT_TIMEOUT,\n );\n\n } catch (e) {\n //\n // clean-up possibly stale process from redis.\n // when a process disconnects ungracefully, it may leave its previous processId under \"roomcount\"\n // if the process is still alive, it will re-add itself shortly after the load-balancer selects it again.\n //\n await presence.hdel(getRoomCountKey(), processIdWithFewerRooms);\n\n // if other process failed to respond, create the room on this process\n debugAndPrintError(e);\n room = await handleCreateRoom(roomName, clientOptions);\n }\n }\n\n if (isDevMode) {\n presence.hset(getRoomRestoreListKey(), room.roomId, JSON.stringify({\n \"clientOptions\": clientOptions,\n \"roomName\": roomName,\n \"processId\": processId\n }));\n }\n\n return room;\n}\n\nexport async function handleCreateRoom(roomName: string, clientOptions: ClientOptions, restoringRoomId?: string): Promise<RoomListingData> {\n const handler = getHandler(roomName);\n const room = new handler.klass();\n\n // set room public attributes\n if (restoringRoomId && isDevMode) {\n room.roomId = restoringRoomId;\n\n } else {\n room.roomId = generateId();\n }\n\n room.roomName = roomName;\n room.presence = presence;\n\n const additionalListingData: any = handler.getFilterOptions(clientOptions);\n\n // assign public host\n if (publicAddress) {\n additionalListingData.publicAddress = publicAddress;\n }\n\n // create a RoomCache reference.\n room.listing = driver.createInstance({\n name: roomName,\n processId,\n ...additionalListingData\n });\n\n if (room.onCreate) {\n try {\n await room.onCreate(merge({}, clientOptions, handler.options));\n\n // increment amount of rooms this process is handling\n roomCount++;\n presence.hset(getRoomCountKey(), processId, roomCount.toString());\n } catch (e) {\n debugAndPrintError(e);\n throw new ServerError(\n e.code || ErrorCode.MATCHMAKE_UNHANDLED,\n e.message,\n );\n }\n }\n\n room['_internalState'] = RoomInternalState.CREATED;\n\n room.listing.roomId = room.roomId;\n room.listing.maxClients = room.maxClients;\n\n // imediatelly ask client to join the room\n debugMatchMaking('spawning \\'%s\\', roomId: %s, processId: %s', roomName, room.roomId, processId);\n\n room._events.on('lock', lockRoom.bind(this, room));\n room._events.on('unlock', unlockRoom.bind(this, room));\n room._events.on('join', onClientJoinRoom.bind(this, room));\n room._events.on('leave', onClientLeaveRoom.bind(this, room));\n room._events.once('dispose', disposeRoom.bind(this, roomName, room));\n room._events.once('disconnect', () => room._events.removeAllListeners());\n\n // room always start unlocked\n await createRoomReferences(room, true);\n await room.listing.save();\n\n handler.emit('create', room);\n\n return room.listing;\n}\n\nexport function getRoomById(roomId: string) {\n return rooms[roomId];\n}\n\n/**\n * Disconnects every client on every room in the current process.\n */\nexport function disconnectAll(closeCode?: number) {\n const promises: Array<Promise<any>> = [];\n\n for (const roomId in rooms) {\n if (!rooms.hasOwnProperty(roomId)) { continue; }\n promises.push(rooms[roomId].disconnect(closeCode));\n }\n\n return promises;\n}\n\nexport async function gracefullyShutdown(): Promise<any> {\n if (isGracefullyShuttingDown) {\n return Promise.reject('already_shutting_down');\n }\n\n isGracefullyShuttingDown = true;\n\n debugMatchMaking(`${processId} is shutting down!`);\n\n if (isDevMode) {\n await cacheRoomHistory(rooms);\n }\n\n // remove processId from room count key\n presence.hdel(getRoomCountKey(), processId);\n\n // unsubscribe from process id channel\n presence.unsubscribe(getProcessChannel());\n\n return Promise.all(disconnectAll(\n (isDevMode)\n ? Protocol.WS_CLOSE_DEVMODE_RESTART\n : undefined\n ));\n}\n\n/**\n * Reserve a seat for a client in a room\n */\nexport async function reserveSeatFor(room: RoomListingData, options: any) {\n const sessionId: string = generateId();\n\n debugMatchMaking(\n 'reserving seat. sessionId: \\'%s\\', roomId: \\'%s\\', processId: \\'%s\\'',\n sessionId, room.roomId, processId,\n );\n\n let successfulSeatReservation: boolean;\n\n try {\n successfulSeatReservation = await remoteRoomCall(room.roomId, '_reserveSeat', [sessionId, options]);\n\n } catch (e) {\n debugMatchMaking(e);\n successfulSeatReservation = false;\n }\n\n if (!successfulSeatReservation) {\n throw new SeatReservationError(`${room.roomId} is already full.`);\n }\n\n const response: SeatReservation = { room, sessionId };\n\n if (isDevMode) {\n response.devMode = isDevMode;\n }\n\n return response;\n}\n\nasync function cleanupStaleRooms(roomName: string) {\n //\n // clean-up possibly stale room ids\n // (ungraceful shutdowns using Redis can result on stale room ids still on memory.)\n //\n const cachedRooms = await driver.find({ name: roomName }, { _id: 1 });\n\n // remove connecting counts\n await presence.del(getHandlerConcurrencyKey(roomName));\n\n await Promise.all(cachedRooms.map(async (room) => {\n try {\n // use hardcoded short timeout for cleaning up stale rooms.\n await remoteRoomCall(room.roomId, 'roomId');\n\n } catch (e) {\n debugMatchMaking(`cleaning up stale room '${roomName}', roomId: ${room.roomId}`);\n room.remove();\n }\n }));\n}\n\nasync function createRoomReferences(room: Room, init: boolean = false): Promise<boolean> {\n rooms[room.roomId] = room;\n\n if (init) {\n await subscribeIPC(\n presence,\n processId,\n getRoomChannel(room.roomId),\n (method, args) => {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : room[method].apply(room, args);\n },\n );\n }\n\n return true;\n}\n\nasync function awaitRoomAvailable(roomToJoin: string, callback: Function): Promise<RoomListingData> {\n return new Promise(async (resolve, reject) => {\n const concurrencyKey = getHandlerConcurrencyKey(roomToJoin);\n const concurrency = await presence.incr(concurrencyKey) - 1;\n\n //\n // avoid having too long timeout if 10+ clients ask to join at the same time\n //\n // TODO: we need a better solution here. either a lock or queue system should be implemented instead.\n // https://github.com/colyseus/colyseus/issues/466\n //\n const concurrencyTimeout = Math.min(concurrency * 100, 500);\n\n if (concurrency > 0) {\n debugMatchMaking(\n 'receiving %d concurrent requests for joining \\'%s\\' (waiting %d ms)',\n concurrency, roomToJoin, concurrencyTimeout,\n );\n }\n\n setTimeout(async () => {\n try {\n const result = await callback();\n resolve(result);\n\n } catch (e) {\n reject(e);\n\n } finally {\n await presence.decr(concurrencyKey);\n }\n }, concurrencyTimeout);\n });\n}\n\nfunction onClientJoinRoom(room: Room, client: Client) {\n // increment global CCU\n presence.incr(getGlobalCCUCounter());\n handlers[room.roomName].emit('join', room, client);\n}\n\nfunction onClientLeaveRoom(room: Room, client: Client, willDispose: boolean) {\n // decrement global CCU\n presence.decr(getGlobalCCUCounter());\n handlers[room.roomName].emit('leave', room, client, willDispose);\n}\n\nfunction lockRoom(room: Room): void {\n // emit public event on registered handler\n handlers[room.roomName].emit('lock', room);\n}\n\nasync function unlockRoom(room: Room) {\n if (await createRoomReferences(room)) {\n // emit public event on registered handler\n handlers[room.roomName].emit('unlock', room);\n }\n}\n\nasync function disposeRoom(roomName: string, room: Room) {\n debugMatchMaking('disposing \\'%s\\' (%s) on processId \\'%s\\'', roomName, room.roomId, processId);\n\n // decrease amount of rooms this process is handling\n if (!isGracefullyShuttingDown) {\n roomCount--;\n presence.hset(getRoomCountKey(), processId, roomCount.toString());\n\n // remove from devMode restore list\n if (isDevMode) {\n await presence.hdel(getRoomRestoreListKey(), room.roomId);\n }\n }\n\n // emit disposal on registered session handler\n handlers[roomName].emit('dispose', room);\n\n // remove concurrency key\n presence.del(getHandlerConcurrencyKey(roomName));\n\n // unsubscribe from remote connections\n presence.unsubscribe(getRoomChannel(room.roomId));\n\n // remove actual room reference\n delete rooms[room.roomId];\n}\n\n//\n// Presence keys\n//\nexport function getRoomCountKey() {\n return 'roomcount';\n}\n\nfunction getRoomChannel(roomId: string) {\n return `$${roomId}`;\n}\n\nfunction getHandlerConcurrencyKey(name: string) {\n return `c:${name}`;\n}\n\nfunction getProcessChannel(id: string = processId) {\n return `p:${id}`;\n}\n\nfunction getGlobalCCUCounter() {\n return \"_ccu\";\n}\n"],
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|
|
6
6
|
"names": ["controller"]
|
|
7
7
|
}
|
package/build/MatchMaker.mjs
CHANGED
|
@@ -3,7 +3,7 @@ import { requestFromIPC, subscribeIPC } from "./IPC";
|
|
|
3
3
|
import { Deferred, generateId, merge, REMOTE_ROOM_SHORT_TIMEOUT, retry } from "./utils/Utils";
|
|
4
4
|
import { isDevMode, cacheRoomHistory, getPreviousProcessId, getRoomRestoreListKey, reloadFromCache } from "./utils/DevMode";
|
|
5
5
|
import { RegisteredHandler } from "./matchmaker/RegisteredHandler";
|
|
6
|
-
import { RoomInternalState } from "./Room";
|
|
6
|
+
import { Room, RoomInternalState } from "./Room";
|
|
7
7
|
import { LocalPresence } from "./presence/LocalPresence";
|
|
8
8
|
import { debugAndPrintError, debugMatchMaking } from "./Debug";
|
|
9
9
|
import { SeatReservationError } from "./errors/SeatReservationError";
|
|
@@ -130,6 +130,9 @@ async function remoteRoomCall(roomId, method, args, rejectionTimeout = REMOTE_RO
|
|
|
130
130
|
function defineRoomType(roomName, klass, defaultOptions) {
|
|
131
131
|
const registeredHandler = new RegisteredHandler(klass, defaultOptions);
|
|
132
132
|
handlers[roomName] = registeredHandler;
|
|
133
|
+
if (klass.prototype["onAuth"] !== Room.prototype["onAuth"]) {
|
|
134
|
+
console.warn("onAuth() at the instance level will be deprecated soon. Please use static onAuth() instead.");
|
|
135
|
+
}
|
|
133
136
|
if (!isDevMode) {
|
|
134
137
|
cleanupStaleRooms(roomName);
|
|
135
138
|
}
|
|
@@ -152,6 +155,9 @@ function getHandler(roomName) {
|
|
|
152
155
|
}
|
|
153
156
|
return handler;
|
|
154
157
|
}
|
|
158
|
+
function getRoomClass(roomName) {
|
|
159
|
+
return getHandler(roomName).klass;
|
|
160
|
+
}
|
|
155
161
|
async function createRoom(roomName, clientOptions) {
|
|
156
162
|
const roomsSpawnedByProcessId = await presence.hgetall(getRoomCountKey());
|
|
157
163
|
const processIdWithFewerRooms = Object.keys(roomsSpawnedByProcessId).sort((p1, p2) => {
|
|
@@ -390,6 +396,7 @@ export {
|
|
|
390
396
|
findOneRoomAvailable,
|
|
391
397
|
getHandler,
|
|
392
398
|
getRoomById,
|
|
399
|
+
getRoomClass,
|
|
393
400
|
getRoomCountKey,
|
|
394
401
|
gracefullyShutdown,
|
|
395
402
|
handleCreateRoom,
|
package/build/MatchMaker.mjs.map
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../src/MatchMaker.ts"],
|
|
4
|
-
"sourcesContent": ["import { ErrorCode, Protocol } from './Protocol';\n\nimport { requestFromIPC, subscribeIPC } from './IPC';\n\nimport { Deferred, generateId, merge, REMOTE_ROOM_SHORT_TIMEOUT, retry } from './utils/Utils';\nimport { isDevMode, cacheRoomHistory, getPreviousProcessId, getRoomRestoreListKey, reloadFromCache } from './utils/DevMode';\n\nimport { RegisteredHandler } from './matchmaker/RegisteredHandler';\nimport { Room, RoomInternalState } from './Room';\n\nimport { LocalPresence } from './presence/LocalPresence';\nimport { Presence } from './presence/Presence';\n\nimport { debugAndPrintError, debugMatchMaking } from './Debug';\nimport { SeatReservationError } from './errors/SeatReservationError';\nimport { ServerError } from './errors/ServerError';\n\nimport { IRoomListingData, MatchMakerDriver, RoomListingData, LocalDriver } from './matchmaker/driver';\nimport controller from './matchmaker/controller';\n\nimport { logger } from './Logger';\nimport { Client } from './Transport';\nimport { Type } from './types';\nimport { getHostname } from \"./discovery\";\n\nexport { MatchMakerDriver, controller };\n\nexport type ClientOptions = any;\n\nexport interface SeatReservation {\n sessionId: string;\n room: RoomListingData;\n devMode?: boolean;\n}\n\nconst handlers: {[id: string]: RegisteredHandler} = {};\nconst rooms: {[roomId: string]: Room} = {};\n\nexport let publicAddress: string;\nexport let processId: string;\nexport let presence: Presence;\nexport let driver: MatchMakerDriver;\n\nexport let isGracefullyShuttingDown: boolean;\nexport let onReady: Deferred;\n\nexport let roomCount = 0;\n\nexport async function setup(\n _presence?: Presence,\n _driver?: MatchMakerDriver,\n _publicAddress?: string,\n) {\n onReady = new Deferred();\n presence = _presence || new LocalPresence();\n driver = _driver || new LocalDriver();\n publicAddress = _publicAddress;\n\n // devMode: try to retrieve previous processId\n if (isDevMode) { processId = await getPreviousProcessId(await getHostname()); }\n\n // ensure processId is set\n if (!processId) { processId = generateId(); }\n\n isGracefullyShuttingDown = false;\n\n /**\n * Subscribe to remote `handleCreateRoom` calls.\n */\n subscribeIPC(presence, processId, getProcessChannel(), (_, args) => {\n return handleCreateRoom.apply(undefined, args);\n });\n\n await presence.hset(getRoomCountKey(), processId, roomCount.toString());\n\n if (isDevMode) {\n await reloadFromCache();\n }\n\n onReady.resolve();\n}\n\n/**\n * Join or create into a room and return seat reservation\n */\nexport async function joinOrCreate(roomName: string, clientOptions: ClientOptions = {}) {\n return await retry<Promise<SeatReservation>>(async () => {\n let room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n room = await createRoom(roomName, clientOptions);\n }\n\n return await reserveSeatFor(room, clientOptions);\n }, 5, [SeatReservationError]);\n}\n\n/**\n * Create a room and return seat reservation\n */\nexport async function create(roomName: string, clientOptions: ClientOptions = {}) {\n const room = await createRoom(roomName, clientOptions);\n return reserveSeatFor(room, clientOptions);\n}\n\n/**\n * Join a room and return seat reservation\n */\nexport async function join(roomName: string, clientOptions: ClientOptions = {}) {\n return await retry<Promise<SeatReservation>>(async () => {\n const room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_CRITERIA, `no rooms found with provided criteria`);\n }\n\n return reserveSeatFor(room, clientOptions);\n });\n}\n\n/**\n * Join a room by id and return seat reservation\n */\nexport async function reconnect(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n if (!room) {\n logger.info(`\u274C room \"${roomId}\" has been disposed. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" has been disposed.`);\n }\n\n // check for reconnection\n const reconnectionToken = clientOptions.reconnectionToken;\n if (!reconnectionToken) { throw new ServerError(ErrorCode.MATCHMAKE_UNHANDLED, `'reconnectionToken' must be provided for reconnection.`); }\n\n // respond to re-connection!\n const sessionId = await remoteRoomCall(room.roomId, 'checkReconnectionToken', [reconnectionToken]);\n if (sessionId) {\n return { room, sessionId };\n\n } else {\n logger.info(`\u274C reconnection token invalid or expired. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, `reconnection token invalid or expired.`);\n }\n}\n\n/**\n * Join a room by id and return client seat reservation. An exception is thrown if a room is not found for roomId.\n *\n * @param roomId - The Id of the specific room instance.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`)\n *\n * @returns Promise<SeatReservation> - A promise which contains `sessionId` and `RoomListingData`.\n */\nexport async function joinById(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" not found`);\n\n } else if (room.locked) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" is locked`);\n }\n\n return reserveSeatFor(room, clientOptions);\n}\n\n/**\n * Perform a query for all cached rooms\n */\nexport async function query(conditions: Partial<IRoomListingData> = {}) {\n return await driver.find(conditions);\n}\n\n/**\n * Find for a public and unlocked room available.\n *\n * @param roomName - The Id of the specific room.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`).\n *\n * @returns Promise<RoomListingData> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function findOneRoomAvailable(roomName: string, clientOptions: ClientOptions): Promise<RoomListingData> {\n return await awaitRoomAvailable(roomName, async () => {\n const handler = getHandler(roomName);\n\n const roomQuery = driver.findOne({\n locked: false,\n name: roomName,\n private: false,\n ...handler.getFilterOptions(clientOptions),\n });\n\n if (handler.sortOptions) {\n roomQuery.sort(handler.sortOptions);\n }\n\n return await roomQuery;\n });\n}\n\n/**\n * Call a method or return a property on a remote room.\n *\n * @param roomId - The Id of the specific room instance.\n * @param method - Method or attribute to call or retrive.\n * @param args - Array of arguments for the method\n *\n * @returns Promise<any> - Returned value from the called or retrieved method/attribute.\n */\nexport async function remoteRoomCall<R= any>(\n roomId: string,\n method: string,\n args?: any[],\n rejectionTimeout = REMOTE_ROOM_SHORT_TIMEOUT,\n): Promise<R> {\n const room = rooms[roomId];\n\n if (!room) {\n try {\n return await requestFromIPC<R>(presence, getRoomChannel(roomId), method, args);\n\n } catch (e) {\n const request = `${method}${args && ' with args ' + JSON.stringify(args) || ''}`;\n throw new ServerError(\n ErrorCode.MATCHMAKE_UNHANDLED,\n `remote room (${roomId}) timed out, requesting \"${request}\". (${rejectionTimeout}ms exceeded)`,\n );\n }\n\n } else {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : (await room[method].apply(room, args && args.map((arg) => JSON.parse(JSON.stringify(arg)))));\n }\n}\n\nexport function defineRoomType<T extends Type<Room>>(\n roomName: string,\n klass: T,\n defaultOptions?: Parameters<NonNullable<InstanceType<T>['onCreate']>>[0],\n) {\n const registeredHandler = new RegisteredHandler(klass, defaultOptions);\n\n handlers[roomName] = registeredHandler;\n\n if (!isDevMode) {\n cleanupStaleRooms(roomName);\n }\n\n return registeredHandler;\n}\n\nexport function removeRoomType(roomName: string) {\n delete handlers[roomName];\n\n if (!isDevMode) {\n cleanupStaleRooms(roomName);\n }\n}\n\n// TODO: legacy; remove me on 1.0\nexport function hasHandler(roomName: string) {\n console.warn(\"hasHandler() is deprecated. Use getHandler() instead.\");\n return handlers[roomName] !== undefined;\n}\n\nexport function getHandler(roomName: string) {\n const handler = handlers[roomName];\n\n if (!handler) {\n throw new ServerError(ErrorCode.MATCHMAKE_NO_HANDLER, `provided room name \"${roomName}\" not defined`);\n }\n\n return handler;\n}\n\n/**\n * Creates a new room.\n *\n * @param roomName - The identifier you defined on `gameServer.define()`\n * @param clientOptions - Options for `onCreate`\n *\n * @returns Promise<RoomListingData> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function createRoom(roomName: string, clientOptions: ClientOptions): Promise<RoomListingData> {\n const roomsSpawnedByProcessId = await presence.hgetall(getRoomCountKey());\n\n const processIdWithFewerRooms = (\n Object.keys(roomsSpawnedByProcessId).sort((p1, p2) => {\n return (Number(roomsSpawnedByProcessId[p1]) > Number(roomsSpawnedByProcessId[p2]))\n ? 1\n : -1;\n })[0]\n ) || processId;\n\n let room: RoomListingData;\n if (processIdWithFewerRooms === processId) {\n // create the room on this process!\n room = await handleCreateRoom(roomName, clientOptions);\n } else {\n // ask other process to create the room!\n try {\n room = await requestFromIPC<RoomListingData>(\n presence,\n getProcessChannel(processIdWithFewerRooms),\n undefined,\n [roomName, clientOptions],\n REMOTE_ROOM_SHORT_TIMEOUT,\n );\n\n } catch (e) {\n //\n // clean-up possibly stale process from redis.\n // when a process disconnects ungracefully, it may leave its previous processId under \"roomcount\"\n // if the process is still alive, it will re-add itself shortly after the load-balancer selects it again.\n //\n await presence.hdel(getRoomCountKey(), processIdWithFewerRooms);\n\n // if other process failed to respond, create the room on this process\n debugAndPrintError(e);\n room = await handleCreateRoom(roomName, clientOptions);\n }\n }\n\n if (isDevMode) {\n presence.hset(getRoomRestoreListKey(), room.roomId, JSON.stringify({\n \"clientOptions\": clientOptions,\n \"roomName\": roomName,\n \"processId\": processId\n }));\n }\n\n return room;\n}\n\nexport async function handleCreateRoom(roomName: string, clientOptions: ClientOptions, restoringRoomId?: string): Promise<RoomListingData> {\n const handler = getHandler(roomName);\n const room = new handler.klass();\n\n // set room public attributes\n if (restoringRoomId && isDevMode) {\n room.roomId = restoringRoomId;\n\n } else {\n room.roomId = generateId();\n }\n\n room.roomName = roomName;\n room.presence = presence;\n\n const additionalListingData: any = handler.getFilterOptions(clientOptions);\n\n // assign public host\n if (publicAddress) {\n additionalListingData.publicAddress = publicAddress;\n }\n\n // create a RoomCache reference.\n room.listing = driver.createInstance({\n name: roomName,\n processId,\n ...additionalListingData\n });\n\n if (room.onCreate) {\n try {\n await room.onCreate(merge({}, clientOptions, handler.options));\n\n // increment amount of rooms this process is handling\n roomCount++;\n presence.hset(getRoomCountKey(), processId, roomCount.toString());\n } catch (e) {\n debugAndPrintError(e);\n throw new ServerError(\n e.code || ErrorCode.MATCHMAKE_UNHANDLED,\n e.message,\n );\n }\n }\n\n room['_internalState'] = RoomInternalState.CREATED;\n\n room.listing.roomId = room.roomId;\n room.listing.maxClients = room.maxClients;\n\n // imediatelly ask client to join the room\n debugMatchMaking('spawning \\'%s\\', roomId: %s, processId: %s', roomName, room.roomId, processId);\n\n room._events.on('lock', lockRoom.bind(this, room));\n room._events.on('unlock', unlockRoom.bind(this, room));\n room._events.on('join', onClientJoinRoom.bind(this, room));\n room._events.on('leave', onClientLeaveRoom.bind(this, room));\n room._events.once('dispose', disposeRoom.bind(this, roomName, room));\n room._events.once('disconnect', () => room._events.removeAllListeners());\n\n // room always start unlocked\n await createRoomReferences(room, true);\n await room.listing.save();\n\n handler.emit('create', room);\n\n return room.listing;\n}\n\nexport function getRoomById(roomId: string) {\n return rooms[roomId];\n}\n\n/**\n * Disconnects every client on every room in the current process.\n */\nexport function disconnectAll(closeCode?: number) {\n const promises: Array<Promise<any>> = [];\n\n for (const roomId in rooms) {\n if (!rooms.hasOwnProperty(roomId)) { continue; }\n promises.push(rooms[roomId].disconnect(closeCode));\n }\n\n return promises;\n}\n\nexport async function gracefullyShutdown(): Promise<any> {\n if (isGracefullyShuttingDown) {\n return Promise.reject('already_shutting_down');\n }\n\n isGracefullyShuttingDown = true;\n\n debugMatchMaking(`${processId} is shutting down!`);\n\n if (isDevMode) {\n await cacheRoomHistory(rooms);\n }\n\n // remove processId from room count key\n presence.hdel(getRoomCountKey(), processId);\n\n // unsubscribe from process id channel\n presence.unsubscribe(getProcessChannel());\n\n return Promise.all(disconnectAll(\n (isDevMode)\n ? Protocol.WS_CLOSE_DEVMODE_RESTART\n : undefined\n ));\n}\n\n/**\n * Reserve a seat for a client in a room\n */\nexport async function reserveSeatFor(room: RoomListingData, options: any) {\n const sessionId: string = generateId();\n\n debugMatchMaking(\n 'reserving seat. sessionId: \\'%s\\', roomId: \\'%s\\', processId: \\'%s\\'',\n sessionId, room.roomId, processId,\n );\n\n let successfulSeatReservation: boolean;\n\n try {\n successfulSeatReservation = await remoteRoomCall(room.roomId, '_reserveSeat', [sessionId, options]);\n\n } catch (e) {\n debugMatchMaking(e);\n successfulSeatReservation = false;\n }\n\n if (!successfulSeatReservation) {\n throw new SeatReservationError(`${room.roomId} is already full.`);\n }\n\n const response: SeatReservation = { room, sessionId };\n\n if (isDevMode) {\n response.devMode = isDevMode;\n }\n\n return response;\n}\n\nasync function cleanupStaleRooms(roomName: string) {\n //\n // clean-up possibly stale room ids\n // (ungraceful shutdowns using Redis can result on stale room ids still on memory.)\n //\n const cachedRooms = await driver.find({ name: roomName }, { _id: 1 });\n\n // remove connecting counts\n await presence.del(getHandlerConcurrencyKey(roomName));\n\n await Promise.all(cachedRooms.map(async (room) => {\n try {\n // use hardcoded short timeout for cleaning up stale rooms.\n await remoteRoomCall(room.roomId, 'roomId');\n\n } catch (e) {\n debugMatchMaking(`cleaning up stale room '${roomName}', roomId: ${room.roomId}`);\n room.remove();\n }\n }));\n}\n\nasync function createRoomReferences(room: Room, init: boolean = false): Promise<boolean> {\n rooms[room.roomId] = room;\n\n if (init) {\n await subscribeIPC(\n presence,\n processId,\n getRoomChannel(room.roomId),\n (method, args) => {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : room[method].apply(room, args);\n },\n );\n }\n\n return true;\n}\n\nasync function awaitRoomAvailable(roomToJoin: string, callback: Function): Promise<RoomListingData> {\n return new Promise(async (resolve, reject) => {\n const concurrencyKey = getHandlerConcurrencyKey(roomToJoin);\n const concurrency = await presence.incr(concurrencyKey) - 1;\n\n //\n // avoid having too long timeout if 10+ clients ask to join at the same time\n //\n // TODO: we need a better solution here. either a lock or queue system should be implemented instead.\n // https://github.com/colyseus/colyseus/issues/466\n //\n const concurrencyTimeout = Math.min(concurrency * 100, 500);\n\n if (concurrency > 0) {\n debugMatchMaking(\n 'receiving %d concurrent requests for joining \\'%s\\' (waiting %d ms)',\n concurrency, roomToJoin, concurrencyTimeout,\n );\n }\n\n setTimeout(async () => {\n try {\n const result = await callback();\n resolve(result);\n\n } catch (e) {\n reject(e);\n\n } finally {\n await presence.decr(concurrencyKey);\n }\n }, concurrencyTimeout);\n });\n}\n\nfunction onClientJoinRoom(room: Room, client: Client) {\n // increment global CCU\n presence.incr(getGlobalCCUCounter());\n handlers[room.roomName].emit('join', room, client);\n}\n\nfunction onClientLeaveRoom(room: Room, client: Client, willDispose: boolean) {\n // decrement global CCU\n presence.decr(getGlobalCCUCounter());\n handlers[room.roomName].emit('leave', room, client, willDispose);\n}\n\nfunction lockRoom(room: Room): void {\n // emit public event on registered handler\n handlers[room.roomName].emit('lock', room);\n}\n\nasync function unlockRoom(room: Room) {\n if (await createRoomReferences(room)) {\n // emit public event on registered handler\n handlers[room.roomName].emit('unlock', room);\n }\n}\n\nasync function disposeRoom(roomName: string, room: Room) {\n debugMatchMaking('disposing \\'%s\\' (%s) on processId \\'%s\\'', roomName, room.roomId, processId);\n\n // decrease amount of rooms this process is handling\n if (!isGracefullyShuttingDown) {\n roomCount--;\n presence.hset(getRoomCountKey(), processId, roomCount.toString());\n\n // remove from devMode restore list\n if (isDevMode) {\n await presence.hdel(getRoomRestoreListKey(), room.roomId);\n }\n }\n\n // emit disposal on registered session handler\n handlers[roomName].emit('dispose', room);\n\n // remove concurrency key\n presence.del(getHandlerConcurrencyKey(roomName));\n\n // unsubscribe from remote connections\n presence.unsubscribe(getRoomChannel(room.roomId));\n\n // remove actual room reference\n delete rooms[room.roomId];\n}\n\n//\n// Presence keys\n//\nexport function getRoomCountKey() {\n return 'roomcount';\n}\n\nfunction getRoomChannel(roomId: string) {\n return `$${roomId}`;\n}\n\nfunction getHandlerConcurrencyKey(name: string) {\n return `c:${name}`;\n}\n\nfunction getProcessChannel(id: string = processId) {\n return `p:${id}`;\n}\n\nfunction getGlobalCCUCounter() {\n return \"_ccu\";\n}\n"],
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"sourcesContent": ["import { ErrorCode, Protocol } from './Protocol';\n\nimport { requestFromIPC, subscribeIPC } from './IPC';\n\nimport { Deferred, generateId, merge, REMOTE_ROOM_SHORT_TIMEOUT, retry } from './utils/Utils';\nimport { isDevMode, cacheRoomHistory, getPreviousProcessId, getRoomRestoreListKey, reloadFromCache } from './utils/DevMode';\n\nimport { RegisteredHandler } from './matchmaker/RegisteredHandler';\nimport { Room, RoomInternalState } from './Room';\n\nimport { LocalPresence } from './presence/LocalPresence';\nimport { Presence } from './presence/Presence';\n\nimport { debugAndPrintError, debugMatchMaking } from './Debug';\nimport { SeatReservationError } from './errors/SeatReservationError';\nimport { ServerError } from './errors/ServerError';\n\nimport { IRoomListingData, MatchMakerDriver, RoomListingData, LocalDriver } from './matchmaker/driver';\nimport controller from './matchmaker/controller';\n\nimport { logger } from './Logger';\nimport { Client } from './Transport';\nimport { Type } from './types';\nimport { getHostname } from \"./discovery\";\n\nexport { MatchMakerDriver, controller };\n\nexport type ClientOptions = any;\n\nexport interface SeatReservation {\n sessionId: string;\n room: RoomListingData;\n devMode?: boolean;\n}\n\nconst handlers: {[id: string]: RegisteredHandler} = {};\nconst rooms: {[roomId: string]: Room} = {};\n\nexport let publicAddress: string;\nexport let processId: string;\nexport let presence: Presence;\nexport let driver: MatchMakerDriver;\n\nexport let isGracefullyShuttingDown: boolean;\nexport let onReady: Deferred;\n\nexport let roomCount = 0;\n\nexport async function setup(\n _presence?: Presence,\n _driver?: MatchMakerDriver,\n _publicAddress?: string,\n) {\n onReady = new Deferred();\n presence = _presence || new LocalPresence();\n driver = _driver || new LocalDriver();\n publicAddress = _publicAddress;\n\n // devMode: try to retrieve previous processId\n if (isDevMode) { processId = await getPreviousProcessId(await getHostname()); }\n\n // ensure processId is set\n if (!processId) { processId = generateId(); }\n\n isGracefullyShuttingDown = false;\n\n /**\n * Subscribe to remote `handleCreateRoom` calls.\n */\n subscribeIPC(presence, processId, getProcessChannel(), (_, args) => {\n return handleCreateRoom.apply(undefined, args);\n });\n\n await presence.hset(getRoomCountKey(), processId, roomCount.toString());\n\n if (isDevMode) {\n await reloadFromCache();\n }\n\n onReady.resolve();\n}\n\n/**\n * Join or create into a room and return seat reservation\n */\nexport async function joinOrCreate(roomName: string, clientOptions: ClientOptions = {}) {\n return await retry<Promise<SeatReservation>>(async () => {\n let room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n room = await createRoom(roomName, clientOptions);\n }\n\n return await reserveSeatFor(room, clientOptions);\n }, 5, [SeatReservationError]);\n}\n\n/**\n * Create a room and return seat reservation\n */\nexport async function create(roomName: string, clientOptions: ClientOptions = {}) {\n const room = await createRoom(roomName, clientOptions);\n return reserveSeatFor(room, clientOptions);\n}\n\n/**\n * Join a room and return seat reservation\n */\nexport async function join(roomName: string, clientOptions: ClientOptions = {}) {\n return await retry<Promise<SeatReservation>>(async () => {\n const room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_CRITERIA, `no rooms found with provided criteria`);\n }\n\n return reserveSeatFor(room, clientOptions);\n });\n}\n\n/**\n * Join a room by id and return seat reservation\n */\nexport async function reconnect(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n if (!room) {\n logger.info(`\u274C room \"${roomId}\" has been disposed. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" has been disposed.`);\n }\n\n // check for reconnection\n const reconnectionToken = clientOptions.reconnectionToken;\n if (!reconnectionToken) { throw new ServerError(ErrorCode.MATCHMAKE_UNHANDLED, `'reconnectionToken' must be provided for reconnection.`); }\n\n // respond to re-connection!\n const sessionId = await remoteRoomCall(room.roomId, 'checkReconnectionToken', [reconnectionToken]);\n if (sessionId) {\n return { room, sessionId };\n\n } else {\n logger.info(`\u274C reconnection token invalid or expired. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, `reconnection token invalid or expired.`);\n }\n}\n\n/**\n * Join a room by id and return client seat reservation. An exception is thrown if a room is not found for roomId.\n *\n * @param roomId - The Id of the specific room instance.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`)\n *\n * @returns Promise<SeatReservation> - A promise which contains `sessionId` and `RoomListingData`.\n */\nexport async function joinById(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" not found`);\n\n } else if (room.locked) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" is locked`);\n }\n\n return reserveSeatFor(room, clientOptions);\n}\n\n/**\n * Perform a query for all cached rooms\n */\nexport async function query(conditions: Partial<IRoomListingData> = {}) {\n return await driver.find(conditions);\n}\n\n/**\n * Find for a public and unlocked room available.\n *\n * @param roomName - The Id of the specific room.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`).\n *\n * @returns Promise<RoomListingData> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function findOneRoomAvailable(roomName: string, clientOptions: ClientOptions): Promise<RoomListingData> {\n return await awaitRoomAvailable(roomName, async () => {\n const handler = getHandler(roomName);\n\n const roomQuery = driver.findOne({\n locked: false,\n name: roomName,\n private: false,\n ...handler.getFilterOptions(clientOptions),\n });\n\n if (handler.sortOptions) {\n roomQuery.sort(handler.sortOptions);\n }\n\n return await roomQuery;\n });\n}\n\n/**\n * Call a method or return a property on a remote room.\n *\n * @param roomId - The Id of the specific room instance.\n * @param method - Method or attribute to call or retrive.\n * @param args - Array of arguments for the method\n *\n * @returns Promise<any> - Returned value from the called or retrieved method/attribute.\n */\nexport async function remoteRoomCall<R= any>(\n roomId: string,\n method: string,\n args?: any[],\n rejectionTimeout = REMOTE_ROOM_SHORT_TIMEOUT,\n): Promise<R> {\n const room = rooms[roomId];\n\n if (!room) {\n try {\n return await requestFromIPC<R>(presence, getRoomChannel(roomId), method, args);\n\n } catch (e) {\n const request = `${method}${args && ' with args ' + JSON.stringify(args) || ''}`;\n throw new ServerError(\n ErrorCode.MATCHMAKE_UNHANDLED,\n `remote room (${roomId}) timed out, requesting \"${request}\". (${rejectionTimeout}ms exceeded)`,\n );\n }\n\n } else {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : (await room[method].apply(room, args && args.map((arg) => JSON.parse(JSON.stringify(arg)))));\n }\n}\n\nexport function defineRoomType<T extends Type<Room>>(\n roomName: string,\n klass: T,\n defaultOptions?: Parameters<NonNullable<InstanceType<T>['onCreate']>>[0],\n) {\n const registeredHandler = new RegisteredHandler(klass, defaultOptions);\n\n handlers[roomName] = registeredHandler;\n\n // TODO: remove this check on version 0.16\n if (klass.prototype['onAuth'] !== Room.prototype['onAuth']) {\n console.warn(\"onAuth() at the instance level will be deprecated soon. Please use static onAuth() instead.\");\n }\n\n if (!isDevMode) {\n cleanupStaleRooms(roomName);\n }\n\n return registeredHandler;\n}\n\nexport function removeRoomType(roomName: string) {\n delete handlers[roomName];\n\n if (!isDevMode) {\n cleanupStaleRooms(roomName);\n }\n}\n\n// TODO: legacy; remove me on 1.0\nexport function hasHandler(roomName: string) {\n console.warn(\"hasHandler() is deprecated. Use getHandler() instead.\");\n return handlers[roomName] !== undefined;\n}\n\nexport function getHandler(roomName: string) {\n const handler = handlers[roomName];\n\n if (!handler) {\n throw new ServerError(ErrorCode.MATCHMAKE_NO_HANDLER, `provided room name \"${roomName}\" not defined`);\n }\n\n return handler;\n}\n\nexport function getRoomClass(roomName: string) {\n return getHandler(roomName).klass as unknown as typeof Room\n}\n\n/**\n * Creates a new room.\n *\n * @param roomName - The identifier you defined on `gameServer.define()`\n * @param clientOptions - Options for `onCreate`\n *\n * @returns Promise<RoomListingData> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function createRoom(roomName: string, clientOptions: ClientOptions): Promise<RoomListingData> {\n const roomsSpawnedByProcessId = await presence.hgetall(getRoomCountKey());\n\n const processIdWithFewerRooms = (\n Object.keys(roomsSpawnedByProcessId).sort((p1, p2) => {\n return (Number(roomsSpawnedByProcessId[p1]) > Number(roomsSpawnedByProcessId[p2]))\n ? 1\n : -1;\n })[0]\n ) || processId;\n\n let room: RoomListingData;\n if (processIdWithFewerRooms === processId) {\n // create the room on this process!\n room = await handleCreateRoom(roomName, clientOptions);\n } else {\n // ask other process to create the room!\n try {\n room = await requestFromIPC<RoomListingData>(\n presence,\n getProcessChannel(processIdWithFewerRooms),\n undefined,\n [roomName, clientOptions],\n REMOTE_ROOM_SHORT_TIMEOUT,\n );\n\n } catch (e) {\n //\n // clean-up possibly stale process from redis.\n // when a process disconnects ungracefully, it may leave its previous processId under \"roomcount\"\n // if the process is still alive, it will re-add itself shortly after the load-balancer selects it again.\n //\n await presence.hdel(getRoomCountKey(), processIdWithFewerRooms);\n\n // if other process failed to respond, create the room on this process\n debugAndPrintError(e);\n room = await handleCreateRoom(roomName, clientOptions);\n }\n }\n\n if (isDevMode) {\n presence.hset(getRoomRestoreListKey(), room.roomId, JSON.stringify({\n \"clientOptions\": clientOptions,\n \"roomName\": roomName,\n \"processId\": processId\n }));\n }\n\n return room;\n}\n\nexport async function handleCreateRoom(roomName: string, clientOptions: ClientOptions, restoringRoomId?: string): Promise<RoomListingData> {\n const handler = getHandler(roomName);\n const room = new handler.klass();\n\n // set room public attributes\n if (restoringRoomId && isDevMode) {\n room.roomId = restoringRoomId;\n\n } else {\n room.roomId = generateId();\n }\n\n room.roomName = roomName;\n room.presence = presence;\n\n const additionalListingData: any = handler.getFilterOptions(clientOptions);\n\n // assign public host\n if (publicAddress) {\n additionalListingData.publicAddress = publicAddress;\n }\n\n // create a RoomCache reference.\n room.listing = driver.createInstance({\n name: roomName,\n processId,\n ...additionalListingData\n });\n\n if (room.onCreate) {\n try {\n await room.onCreate(merge({}, clientOptions, handler.options));\n\n // increment amount of rooms this process is handling\n roomCount++;\n presence.hset(getRoomCountKey(), processId, roomCount.toString());\n } catch (e) {\n debugAndPrintError(e);\n throw new ServerError(\n e.code || ErrorCode.MATCHMAKE_UNHANDLED,\n e.message,\n );\n }\n }\n\n room['_internalState'] = RoomInternalState.CREATED;\n\n room.listing.roomId = room.roomId;\n room.listing.maxClients = room.maxClients;\n\n // imediatelly ask client to join the room\n debugMatchMaking('spawning \\'%s\\', roomId: %s, processId: %s', roomName, room.roomId, processId);\n\n room._events.on('lock', lockRoom.bind(this, room));\n room._events.on('unlock', unlockRoom.bind(this, room));\n room._events.on('join', onClientJoinRoom.bind(this, room));\n room._events.on('leave', onClientLeaveRoom.bind(this, room));\n room._events.once('dispose', disposeRoom.bind(this, roomName, room));\n room._events.once('disconnect', () => room._events.removeAllListeners());\n\n // room always start unlocked\n await createRoomReferences(room, true);\n await room.listing.save();\n\n handler.emit('create', room);\n\n return room.listing;\n}\n\nexport function getRoomById(roomId: string) {\n return rooms[roomId];\n}\n\n/**\n * Disconnects every client on every room in the current process.\n */\nexport function disconnectAll(closeCode?: number) {\n const promises: Array<Promise<any>> = [];\n\n for (const roomId in rooms) {\n if (!rooms.hasOwnProperty(roomId)) { continue; }\n promises.push(rooms[roomId].disconnect(closeCode));\n }\n\n return promises;\n}\n\nexport async function gracefullyShutdown(): Promise<any> {\n if (isGracefullyShuttingDown) {\n return Promise.reject('already_shutting_down');\n }\n\n isGracefullyShuttingDown = true;\n\n debugMatchMaking(`${processId} is shutting down!`);\n\n if (isDevMode) {\n await cacheRoomHistory(rooms);\n }\n\n // remove processId from room count key\n presence.hdel(getRoomCountKey(), processId);\n\n // unsubscribe from process id channel\n presence.unsubscribe(getProcessChannel());\n\n return Promise.all(disconnectAll(\n (isDevMode)\n ? Protocol.WS_CLOSE_DEVMODE_RESTART\n : undefined\n ));\n}\n\n/**\n * Reserve a seat for a client in a room\n */\nexport async function reserveSeatFor(room: RoomListingData, options: any) {\n const sessionId: string = generateId();\n\n debugMatchMaking(\n 'reserving seat. sessionId: \\'%s\\', roomId: \\'%s\\', processId: \\'%s\\'',\n sessionId, room.roomId, processId,\n );\n\n let successfulSeatReservation: boolean;\n\n try {\n successfulSeatReservation = await remoteRoomCall(room.roomId, '_reserveSeat', [sessionId, options]);\n\n } catch (e) {\n debugMatchMaking(e);\n successfulSeatReservation = false;\n }\n\n if (!successfulSeatReservation) {\n throw new SeatReservationError(`${room.roomId} is already full.`);\n }\n\n const response: SeatReservation = { room, sessionId };\n\n if (isDevMode) {\n response.devMode = isDevMode;\n }\n\n return response;\n}\n\nasync function cleanupStaleRooms(roomName: string) {\n //\n // clean-up possibly stale room ids\n // (ungraceful shutdowns using Redis can result on stale room ids still on memory.)\n //\n const cachedRooms = await driver.find({ name: roomName }, { _id: 1 });\n\n // remove connecting counts\n await presence.del(getHandlerConcurrencyKey(roomName));\n\n await Promise.all(cachedRooms.map(async (room) => {\n try {\n // use hardcoded short timeout for cleaning up stale rooms.\n await remoteRoomCall(room.roomId, 'roomId');\n\n } catch (e) {\n debugMatchMaking(`cleaning up stale room '${roomName}', roomId: ${room.roomId}`);\n room.remove();\n }\n }));\n}\n\nasync function createRoomReferences(room: Room, init: boolean = false): Promise<boolean> {\n rooms[room.roomId] = room;\n\n if (init) {\n await subscribeIPC(\n presence,\n processId,\n getRoomChannel(room.roomId),\n (method, args) => {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : room[method].apply(room, args);\n },\n );\n }\n\n return true;\n}\n\nasync function awaitRoomAvailable(roomToJoin: string, callback: Function): Promise<RoomListingData> {\n return new Promise(async (resolve, reject) => {\n const concurrencyKey = getHandlerConcurrencyKey(roomToJoin);\n const concurrency = await presence.incr(concurrencyKey) - 1;\n\n //\n // avoid having too long timeout if 10+ clients ask to join at the same time\n //\n // TODO: we need a better solution here. either a lock or queue system should be implemented instead.\n // https://github.com/colyseus/colyseus/issues/466\n //\n const concurrencyTimeout = Math.min(concurrency * 100, 500);\n\n if (concurrency > 0) {\n debugMatchMaking(\n 'receiving %d concurrent requests for joining \\'%s\\' (waiting %d ms)',\n concurrency, roomToJoin, concurrencyTimeout,\n );\n }\n\n setTimeout(async () => {\n try {\n const result = await callback();\n resolve(result);\n\n } catch (e) {\n reject(e);\n\n } finally {\n await presence.decr(concurrencyKey);\n }\n }, concurrencyTimeout);\n });\n}\n\nfunction onClientJoinRoom(room: Room, client: Client) {\n // increment global CCU\n presence.incr(getGlobalCCUCounter());\n handlers[room.roomName].emit('join', room, client);\n}\n\nfunction onClientLeaveRoom(room: Room, client: Client, willDispose: boolean) {\n // decrement global CCU\n presence.decr(getGlobalCCUCounter());\n handlers[room.roomName].emit('leave', room, client, willDispose);\n}\n\nfunction lockRoom(room: Room): void {\n // emit public event on registered handler\n handlers[room.roomName].emit('lock', room);\n}\n\nasync function unlockRoom(room: Room) {\n if (await createRoomReferences(room)) {\n // emit public event on registered handler\n handlers[room.roomName].emit('unlock', room);\n }\n}\n\nasync function disposeRoom(roomName: string, room: Room) {\n debugMatchMaking('disposing \\'%s\\' (%s) on processId \\'%s\\'', roomName, room.roomId, processId);\n\n // decrease amount of rooms this process is handling\n if (!isGracefullyShuttingDown) {\n roomCount--;\n presence.hset(getRoomCountKey(), processId, roomCount.toString());\n\n // remove from devMode restore list\n if (isDevMode) {\n await presence.hdel(getRoomRestoreListKey(), room.roomId);\n }\n }\n\n // emit disposal on registered session handler\n handlers[roomName].emit('dispose', room);\n\n // remove concurrency key\n presence.del(getHandlerConcurrencyKey(roomName));\n\n // unsubscribe from remote connections\n presence.unsubscribe(getRoomChannel(room.roomId));\n\n // remove actual room reference\n delete rooms[room.roomId];\n}\n\n//\n// Presence keys\n//\nexport function getRoomCountKey() {\n return 'roomcount';\n}\n\nfunction getRoomChannel(roomId: string) {\n return `$${roomId}`;\n}\n\nfunction getHandlerConcurrencyKey(name: string) {\n return `c:${name}`;\n}\n\nfunction getProcessChannel(id: string = processId) {\n return `p:${id}`;\n}\n\nfunction getGlobalCCUCounter() {\n return \"_ccu\";\n}\n"],
|
|
5
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+
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|
|
6
6
|
"names": []
|
|
7
7
|
}
|
package/build/Room.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
/// <reference types="node" />
|
|
2
2
|
/// <reference types="node" />
|
|
3
3
|
/// <reference types="node" />
|
|
4
|
-
import http from 'http';
|
|
4
|
+
import http, { IncomingMessage } from 'http';
|
|
5
5
|
import { Schema } from '@colyseus/schema';
|
|
6
6
|
import Clock from '@gamestdio/timer';
|
|
7
7
|
import { EventEmitter } from 'events';
|
|
@@ -12,7 +12,6 @@ import { RoomListingData } from './matchmaker/driver';
|
|
|
12
12
|
import { Client, ClientArray, ISendOptions } from './Transport';
|
|
13
13
|
export declare const DEFAULT_SEAT_RESERVATION_TIME: number;
|
|
14
14
|
export type SimulationCallback = (deltaTime: number) => void;
|
|
15
|
-
export type RoomConstructor<T extends object = any> = new (presence?: Presence) => Room<T>;
|
|
16
15
|
export interface IBroadcastOptions extends ISendOptions {
|
|
17
16
|
except?: Client | Client[];
|
|
18
17
|
}
|
|
@@ -135,7 +134,11 @@ export declare abstract class Room<State extends object = any, Metadata = any> {
|
|
|
135
134
|
onJoin?(client: Client<ExtractUserData<typeof this['clients']>, ExtractAuthData<typeof this['clients']>>, options?: any, auth?: ExtractAuthData<typeof this['clients']>): void | Promise<any>;
|
|
136
135
|
onLeave?(client: Client<ExtractUserData<typeof this['clients']>, ExtractAuthData<typeof this['clients']>>, consented?: boolean): void | Promise<any>;
|
|
137
136
|
onDispose?(): void | Promise<any>;
|
|
137
|
+
/**
|
|
138
|
+
* @deprecated Please use onAuth as a static method instead, with its new method signature.
|
|
139
|
+
*/
|
|
138
140
|
onAuth(client: Client<ExtractUserData<typeof this['clients']>, ExtractAuthData<typeof this['clients']>>, options: any, request?: http.IncomingMessage): any | Promise<any>;
|
|
141
|
+
static onAuth(token: string, req: IncomingMessage): Promise<unknown>;
|
|
139
142
|
/**
|
|
140
143
|
* devMode: When `devMode` is enabled, `onCacheRoom` method is called during
|
|
141
144
|
* graceful shutdown.
|
package/build/Room.js
CHANGED
|
@@ -113,6 +113,9 @@ class Room {
|
|
|
113
113
|
onAuth(client, options, request) {
|
|
114
114
|
return true;
|
|
115
115
|
}
|
|
116
|
+
static async onAuth(token, req) {
|
|
117
|
+
return true;
|
|
118
|
+
}
|
|
116
119
|
hasReachedMaxClients() {
|
|
117
120
|
return this.clients.length + Object.keys(this.reservedSeats).length >= this.maxClients || this._internalState === 2 /* DISPOSING */;
|
|
118
121
|
}
|
|
@@ -301,7 +304,6 @@ class Room {
|
|
|
301
304
|
client.auth = options["$auth"];
|
|
302
305
|
delete options["$auth"];
|
|
303
306
|
} else if (this.onAuth !== Room.prototype.onAuth) {
|
|
304
|
-
console.warn("onAuth() will be deprecated soon. Please use gameServer.define(...).useAuth()");
|
|
305
307
|
client.auth = await this.onAuth(client, options, req);
|
|
306
308
|
}
|
|
307
309
|
if (client.readyState !== import_ws.default.OPEN) {
|