@colyseus/core 0.15.0-preview.7 → 0.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/MatchMaker.js +3 -3
- package/build/MatchMaker.js.map +2 -2
- package/build/MatchMaker.mjs +3 -3
- package/build/MatchMaker.mjs.map +2 -2
- package/build/Room.d.ts +2 -2
- package/build/Room.js.map +2 -2
- package/build/Room.mjs.map +2 -2
- package/build/Server.d.ts +11 -0
- package/build/Server.js +10 -1
- package/build/Server.js.map +3 -3
- package/build/Server.mjs +10 -1
- package/build/Server.mjs.map +2 -2
- package/build/discovery/index.js +2 -2
- package/build/discovery/index.js.map +2 -2
- package/build/discovery/index.mjs +2 -2
- package/build/discovery/index.mjs.map +2 -2
- package/build/rooms/RelayRoom.d.ts +1 -1
- package/package.json +4 -3
package/build/MatchMaker.js
CHANGED
|
@@ -121,7 +121,7 @@ async function reconnect(roomId, clientOptions = {}) {
|
|
|
121
121
|
const room = await driver.findOne({ roomId });
|
|
122
122
|
if (!room) {
|
|
123
123
|
import_Logger.logger.info(`\u274C room "${roomId}" has been disposed. Did you missed .allowReconnection()?
|
|
124
|
-
\u{1F449} https://docs.colyseus.io/
|
|
124
|
+
\u{1F449} https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);
|
|
125
125
|
throw new import_ServerError.ServerError(import_Protocol.ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room "${roomId}" has been disposed.`);
|
|
126
126
|
}
|
|
127
127
|
const reconnectionToken = clientOptions.reconnectionToken;
|
|
@@ -133,7 +133,7 @@ async function reconnect(roomId, clientOptions = {}) {
|
|
|
133
133
|
return { room, sessionId };
|
|
134
134
|
} else {
|
|
135
135
|
import_Logger.logger.info(`\u274C reconnection token invalid or expired. Did you missed .allowReconnection()?
|
|
136
|
-
\u{1F449} https://docs.colyseus.io/
|
|
136
|
+
\u{1F449} https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);
|
|
137
137
|
throw new import_ServerError.ServerError(import_Protocol.ErrorCode.MATCHMAKE_EXPIRED, `reconnection token invalid or expired.`);
|
|
138
138
|
}
|
|
139
139
|
}
|
|
@@ -180,7 +180,7 @@ async function remoteRoomCall(roomId, method, args, rejectionTimeout = import_Ut
|
|
|
180
180
|
);
|
|
181
181
|
}
|
|
182
182
|
} else {
|
|
183
|
-
return !args && typeof room[method] !== "function" ? room[method] : await room[method].apply(room, args);
|
|
183
|
+
return !args && typeof room[method] !== "function" ? room[method] : await room[method].apply(room, args && args.map((arg) => JSON.parse(JSON.stringify(arg))));
|
|
184
184
|
}
|
|
185
185
|
}
|
|
186
186
|
function defineRoomType(name, klass, defaultOptions) {
|
package/build/MatchMaker.js.map
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../src/MatchMaker.ts"],
|
|
4
|
-
"sourcesContent": ["import { ErrorCode, Protocol } from './Protocol';\n\nimport { requestFromIPC, subscribeIPC } from './IPC';\n\nimport { Deferred, generateId, merge, REMOTE_ROOM_SHORT_TIMEOUT, retry } from './utils/Utils';\nimport { isDevMode, cacheRoomHistory, getPreviousProcessId, getRoomRestoreListKey, reloadFromCache } from './utils/DevMode';\n\nimport { RegisteredHandler } from './matchmaker/RegisteredHandler';\nimport { Room, RoomInternalState } from './Room';\n\nimport { LocalPresence } from './presence/LocalPresence';\nimport { Presence } from './presence/Presence';\n\nimport { debugAndPrintError, debugMatchMaking } from './Debug';\nimport { SeatReservationError } from './errors/SeatReservationError';\nimport { ServerError } from './errors/ServerError';\n\nimport { IRoomListingData, MatchMakerDriver, RoomListingData, LocalDriver } from './matchmaker/driver';\nimport controller from './matchmaker/controller';\n\nimport { logger } from './Logger';\nimport { Client } from './Transport';\nimport { Type } from './types';\nimport { getHostname } from \"./discovery\";\n\nexport { MatchMakerDriver, controller };\n\nexport type ClientOptions = any;\n\nexport interface SeatReservation {\n sessionId: string;\n room: RoomListingData;\n devMode?: boolean;\n}\n\nconst handlers: {[id: string]: RegisteredHandler} = {};\nconst rooms: {[roomId: string]: Room} = {};\n\nexport let publicAddress: string;\nexport let processId: string;\nexport let presence: Presence;\nexport let driver: MatchMakerDriver;\n\nexport let isGracefullyShuttingDown: boolean;\nexport let onReady: Deferred;\n\nexport async function setup(\n _presence?: Presence,\n _driver?: MatchMakerDriver,\n _publicAddress?: string,\n) {\n onReady = new Deferred();\n presence = _presence || new LocalPresence();\n driver = _driver || new LocalDriver();\n publicAddress = _publicAddress;\n\n // devMode: try to retrieve previous processId\n if (isDevMode) { processId = await getPreviousProcessId(await getHostname()); }\n\n // ensure processId is set\n if (!processId) { processId = generateId(); }\n\n isGracefullyShuttingDown = false;\n\n /**\n * Subscribe to remote `handleCreateRoom` calls.\n */\n subscribeIPC(presence, processId, getProcessChannel(), (_, args) => {\n return handleCreateRoom.apply(undefined, args);\n });\n\n await presence.hset(getRoomCountKey(), processId, '0');\n\n if (isDevMode) {\n await reloadFromCache();\n }\n\n onReady.resolve();\n}\n\n/**\n * Join or create into a room and return seat reservation\n */\nexport async function joinOrCreate(roomName: string, clientOptions: ClientOptions = {}) {\n return await retry<Promise<SeatReservation>>(async () => {\n let room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n room = await createRoom(roomName, clientOptions);\n }\n\n return await reserveSeatFor(room, clientOptions);\n }, 5, [SeatReservationError]);\n}\n\n/**\n * Create a room and return seat reservation\n */\nexport async function create(roomName: string, clientOptions: ClientOptions = {}) {\n const room = await createRoom(roomName, clientOptions);\n return reserveSeatFor(room, clientOptions);\n}\n\n/**\n * Join a room and return seat reservation\n */\nexport async function join(roomName: string, clientOptions: ClientOptions = {}) {\n return await retry<Promise<SeatReservation>>(async () => {\n const room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_CRITERIA, `no rooms found with provided criteria`);\n }\n\n return reserveSeatFor(room, clientOptions);\n });\n}\n\n/**\n * Join a room by id and return seat reservation\n */\nexport async function reconnect(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n if (!room) {\n logger.info(`\u274C room \"${roomId}\" has been disposed. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/colyseus/server/room/#allowreconnection-client-seconds`);\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" has been disposed.`);\n }\n\n // check for reconnection\n const reconnectionToken = clientOptions.reconnectionToken;\n if (!reconnectionToken) { throw new ServerError(ErrorCode.MATCHMAKE_UNHANDLED, `'reconnectionToken' must be provided for reconnection.`); }\n\n // respond to re-connection!\n const sessionId = await remoteRoomCall(room.roomId, 'checkReconnectionToken', [reconnectionToken]);\n if (sessionId) {\n return { room, sessionId };\n\n } else {\n logger.info(`\u274C reconnection token invalid or expired. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/colyseus/server/room/#allowreconnection-client-seconds`);\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, `reconnection token invalid or expired.`);\n }\n}\n\n/**\n * Join a room by id and return client seat reservation. An exception is thrown if a room is not found for roomId.\n * \n * @param roomId - The Id of the specific room instance.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`) \n * \n * @returns Promise<SeatReservation> - A promise which contains `sessionId` and `RoomListingData`.\n */\nexport async function joinById(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" not found`);\n\n } else if (room.locked) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" is locked`);\n }\n\n return reserveSeatFor(room, clientOptions);\n}\n\n/**\n * Perform a query for all cached rooms\n */\nexport async function query(conditions: Partial<IRoomListingData> = {}) {\n return await driver.find(conditions);\n}\n\n/**\n * Find for a public and unlocked room available.\n * \n * @param roomName - The Id of the specific room.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`).\n * \n * @returns Promise<RoomListingData> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function findOneRoomAvailable(roomName: string, clientOptions: ClientOptions): Promise<RoomListingData> {\n return await awaitRoomAvailable(roomName, async () => {\n const handler = handlers[roomName];\n if (!handler) {\n throw new ServerError( ErrorCode.MATCHMAKE_NO_HANDLER, `provided room name \"${roomName}\" not defined`);\n }\n\n const roomQuery = driver.findOne({\n locked: false,\n name: roomName,\n private: false,\n ...handler.getFilterOptions(clientOptions),\n });\n\n if (handler.sortOptions) {\n roomQuery.sort(handler.sortOptions);\n }\n\n return await roomQuery;\n });\n}\n\n/**\n * Call a method or return a property on a remote room.\n * \n * @param roomId - The Id of the specific room instance.\n * @param method - Method or attribute to call or retrive.\n * @param args - Array of arguments for the method\n * \n * @returns Promise<any> - Returned value from the called or retrieved method/attribute.\n */\nexport async function remoteRoomCall<R= any>(\n roomId: string,\n method: string,\n args?: any[],\n rejectionTimeout = REMOTE_ROOM_SHORT_TIMEOUT,\n): Promise<R> {\n const room = rooms[roomId];\n\n if (!room) {\n try {\n return await requestFromIPC<R>(presence, getRoomChannel(roomId), method, args);\n\n } catch (e) {\n const request = `${method}${args && ' with args ' + JSON.stringify(args) || ''}`;\n throw new ServerError(\n ErrorCode.MATCHMAKE_UNHANDLED,\n `remote room (${roomId}) timed out, requesting \"${request}\". (${rejectionTimeout}ms exceeded)`,\n );\n }\n\n } else {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : (await room[method].apply(room, args));\n }\n}\n\nexport function defineRoomType<T extends Type<Room>>(\n name: string,\n klass: T,\n defaultOptions?: Parameters<NonNullable<InstanceType<T>['onCreate']>>[0],\n) {\n const registeredHandler = new RegisteredHandler(klass, defaultOptions);\n\n handlers[name] = registeredHandler;\n\n if (!isDevMode) {\n cleanupStaleRooms(name);\n }\n\n return registeredHandler;\n}\n\nexport function removeRoomType(name: string) {\n delete handlers[name];\n\n if (!isDevMode) {\n cleanupStaleRooms(name);\n }\n}\n\nexport function hasHandler(name: string) {\n return handlers[ name ] !== undefined;\n}\n\n/**\n * Creates a new room.\n * \n * @param roomName - The identifier you defined on `gameServer.define()`\n * @param clientOptions - Options for `onCreate`\n * \n * @returns Promise<RoomListingData> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function createRoom(roomName: string, clientOptions: ClientOptions): Promise<RoomListingData> {\n const roomsSpawnedByProcessId = await presence.hgetall(getRoomCountKey());\n\n const processIdWithFewerRooms = (\n Object.keys(roomsSpawnedByProcessId).sort((p1, p2) => {\n return (Number(roomsSpawnedByProcessId[p1]) > Number(roomsSpawnedByProcessId[p2]))\n ? 1\n : -1;\n })[0]\n ) || processId;\n\n let room: RoomListingData;\n if (processIdWithFewerRooms === processId) {\n // create the room on this process!\n room = await handleCreateRoom(roomName, clientOptions);\n } else {\n // ask other process to create the room!\n try {\n room = await requestFromIPC<RoomListingData>(\n presence,\n getProcessChannel(processIdWithFewerRooms),\n undefined,\n [roomName, clientOptions],\n REMOTE_ROOM_SHORT_TIMEOUT,\n );\n\n } catch (e) {\n // if other process failed to respond, create the room on this process\n debugAndPrintError(e);\n room = await handleCreateRoom(roomName, clientOptions);\n }\n }\n\n if (isDevMode) {\n presence.hset(getRoomRestoreListKey(), room.roomId, JSON.stringify({\n \"clientOptions\": clientOptions,\n \"roomName\": roomName,\n \"processId\": processId\n }));\n }\n\n return room;\n}\n\nexport async function handleCreateRoom(roomName: string, clientOptions: ClientOptions, restoringRoomId?: string): Promise<RoomListingData> {\n const registeredHandler = handlers[roomName];\n\n if (!registeredHandler) {\n throw new ServerError( ErrorCode.MATCHMAKE_NO_HANDLER, `provided room name \"${roomName}\" not defined`);\n }\n\n const room = new registeredHandler.klass();\n\n // set room public attributes\n if (restoringRoomId && isDevMode) {\n room.roomId = restoringRoomId;\n\n } else {\n room.roomId = generateId();\n }\n\n room.roomName = roomName;\n room.presence = presence;\n\n const additionalListingData: any = registeredHandler.getFilterOptions(clientOptions);\n\n // assign public host\n if (publicAddress) {\n additionalListingData.publicAddress = publicAddress;\n }\n\n // create a RoomCache reference.\n room.listing = driver.createInstance({\n name: roomName,\n processId,\n ...additionalListingData\n });\n\n if (room.onCreate) {\n try {\n await room.onCreate(merge({}, clientOptions, registeredHandler.options));\n\n // increment amount of rooms this process is handling\n presence.hincrby(getRoomCountKey(), processId, 1);\n\n } catch (e) {\n debugAndPrintError(e);\n throw new ServerError(\n e.code || ErrorCode.MATCHMAKE_UNHANDLED,\n e.message,\n );\n }\n }\n\n room.internalState = RoomInternalState.CREATED;\n\n room.listing.roomId = room.roomId;\n room.listing.maxClients = room.maxClients;\n\n // imediatelly ask client to join the room\n debugMatchMaking('spawning \\'%s\\', roomId: %s, processId: %s', roomName, room.roomId, processId);\n\n room._events.on('lock', lockRoom.bind(this, room));\n room._events.on('unlock', unlockRoom.bind(this, room));\n room._events.on('join', onClientJoinRoom.bind(this, room));\n room._events.on('leave', onClientLeaveRoom.bind(this, room));\n room._events.once('dispose', disposeRoom.bind(this, roomName, room));\n room._events.once('disconnect', () => room._events.removeAllListeners());\n\n // room always start unlocked\n await createRoomReferences(room, true);\n await room.listing.save();\n\n registeredHandler.emit('create', room);\n\n return room.listing;\n}\n\nexport function getRoomById(roomId: string) {\n return rooms[roomId];\n}\n\n/**\n * Disconnects every client on every room in the current process.\n */\nexport function disconnectAll(closeCode?: number) {\n const promises: Array<Promise<any>> = [];\n\n for (const roomId in rooms) {\n if (!rooms.hasOwnProperty(roomId)) { continue; }\n promises.push(rooms[roomId].disconnect(closeCode));\n }\n\n return promises;\n}\n\nexport async function gracefullyShutdown(): Promise<any> {\n if (isGracefullyShuttingDown) {\n return Promise.reject('already_shutting_down');\n }\n\n isGracefullyShuttingDown = true;\n\n debugMatchMaking(`${processId} is shutting down!`);\n\n if (isDevMode) {\n await cacheRoomHistory(rooms);\n }\n\n // remove processId from room count key\n presence.hdel(getRoomCountKey(), processId);\n\n // unsubscribe from process id channel\n presence.unsubscribe(getProcessChannel());\n\n return Promise.all(disconnectAll(\n (isDevMode)\n ? Protocol.WS_CLOSE_DEVMODE_RESTART\n : undefined\n ));\n}\n\n/**\n * Reserve a seat for a client in a room\n */\nexport async function reserveSeatFor(room: RoomListingData, options: any) {\n const sessionId: string = generateId();\n\n debugMatchMaking(\n 'reserving seat. sessionId: \\'%s\\', roomId: \\'%s\\', processId: \\'%s\\'',\n sessionId, room.roomId, processId,\n );\n\n let successfulSeatReservation: boolean;\n\n try {\n successfulSeatReservation = await remoteRoomCall(room.roomId, '_reserveSeat', [sessionId, options]);\n\n } catch (e) {\n debugMatchMaking(e);\n successfulSeatReservation = false;\n }\n\n if (!successfulSeatReservation) {\n throw new SeatReservationError(`${room.roomId} is already full.`);\n }\n\n const response: SeatReservation = { room, sessionId };\n\n if (isDevMode) {\n response.devMode = isDevMode;\n }\n\n return response;\n}\n\nasync function cleanupStaleRooms(roomName: string) {\n //\n // clean-up possibly stale room ids\n // (ungraceful shutdowns using Redis can result on stale room ids still on memory.)\n //\n const cachedRooms = await driver.find({ name: roomName }, { _id: 1 });\n\n // remove connecting counts\n await presence.del(getHandlerConcurrencyKey(roomName));\n\n await Promise.all(cachedRooms.map(async (room) => {\n try {\n // use hardcoded short timeout for cleaning up stale rooms.\n await remoteRoomCall(room.roomId, 'roomId');\n\n } catch (e) {\n debugMatchMaking(`cleaning up stale room '${roomName}', roomId: ${room.roomId}`);\n room.remove();\n }\n }));\n}\n\nasync function createRoomReferences(room: Room, init: boolean = false): Promise<boolean> {\n rooms[room.roomId] = room;\n\n if (init) {\n await subscribeIPC(\n presence,\n processId,\n getRoomChannel(room.roomId),\n (method, args) => {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : room[method].apply(room, args);\n },\n );\n }\n\n return true;\n}\n\nasync function awaitRoomAvailable(roomToJoin: string, callback: Function): Promise<RoomListingData> {\n return new Promise(async (resolve, reject) => {\n const concurrencyKey = getHandlerConcurrencyKey(roomToJoin);\n const concurrency = await presence.incr(concurrencyKey) - 1;\n\n // avoid having too long timeout if 10+ clients ask to join at the same time\n const concurrencyTimeout = Math.min(concurrency * 100, REMOTE_ROOM_SHORT_TIMEOUT);\n\n if (concurrency > 0) {\n debugMatchMaking(\n 'receiving %d concurrent requests for joining \\'%s\\' (waiting %d ms)',\n concurrency, roomToJoin, concurrencyTimeout,\n );\n }\n\n setTimeout(async () => {\n try {\n const result = await callback();\n resolve(result);\n\n } catch (e) {\n reject(e);\n\n } finally {\n await presence.decr(concurrencyKey);\n }\n }, concurrencyTimeout);\n });\n}\n\nfunction onClientJoinRoom(room: Room, client: Client) {\n handlers[room.roomName].emit('join', room, client);\n}\n\nfunction onClientLeaveRoom(room: Room, client: Client, willDispose: boolean) {\n handlers[room.roomName].emit('leave', room, client, willDispose);\n}\n\nfunction lockRoom(room: Room): void {\n // emit public event on registered handler\n handlers[room.roomName].emit('lock', room);\n}\n\nasync function unlockRoom(room: Room) {\n if (await createRoomReferences(room)) {\n // emit public event on registered handler\n handlers[room.roomName].emit('unlock', room);\n }\n}\n\nasync function disposeRoom(roomName: string, room: Room) {\n debugMatchMaking('disposing \\'%s\\' (%s) on processId \\'%s\\'', roomName, room.roomId, processId);\n\n // decrease amount of rooms this process is handling\n if (!isGracefullyShuttingDown) {\n presence.hincrby(getRoomCountKey(), processId, -1);\n\n // remove from devMode restore list\n if (isDevMode) {\n await presence.hdel(getRoomRestoreListKey(), room.roomId);\n }\n }\n\n // remove from room listing (already removed if `disconnect()` has been called)\n if (room.internalState !== RoomInternalState.DISCONNECTING) {\n await room.listing.remove();\n }\n\n // emit disposal on registered session handler\n handlers[roomName].emit('dispose', room);\n\n // remove concurrency key\n presence.del(getHandlerConcurrencyKey(roomName));\n\n // unsubscribe from remote connections\n presence.unsubscribe(getRoomChannel(room.roomId));\n\n // remove actual room reference\n delete rooms[room.roomId];\n}\n\n//\n// Presence keys\n//\nexport function getRoomCountKey() {\n return 'roomcount';\n}\n\nfunction getRoomChannel(roomId: string) {\n return `$${roomId}`;\n}\n\nfunction getHandlerConcurrencyKey(name: string) {\n return `c:${name}`;\n}\n\nfunction getProcessChannel(id: string = processId) {\n return `p:${id}`;\n}\n"],
|
|
5
|
-
"mappings": ";;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA,sCAAAA;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,sBAAoC;AAEpC,iBAA6C;AAE7C,mBAA8E;AAC9E,qBAA0G;AAE1G,+BAAkC;AAClC,kBAAwC;AAExC,2BAA8B;AAG9B,mBAAqD;AACrD,kCAAqC;AACrC,yBAA4B;AAE5B,oBAAiF;AACjF,wBAAuB;AAEvB,oBAAuB;AAGvB,uBAA4B;AAY5B,MAAM,WAA8C,CAAC;AACrD,MAAM,QAAkC,CAAC;AAElC,IAAI;AACJ,IAAI;AACJ,IAAI;AACJ,IAAI;AAEJ,IAAI;AACJ,IAAI;AAEX,eAAsB,MACpB,WACA,SACA,gBACA;AACA,YAAU,IAAI,sBAAS;AACvB,aAAW,aAAa,IAAI,mCAAc;AAC1C,WAAS,WAAW,IAAI,0BAAY;AACpC,kBAAgB;AAGhB,MAAI,0BAAW;AAAE,gBAAY,UAAM,qCAAqB,UAAM,8BAAY,CAAC;AAAA,EAAG;AAG9E,MAAI,CAAC,WAAW;AAAE,oBAAY,yBAAW;AAAA,EAAG;AAE5C,6BAA2B;AAK3B,+BAAa,UAAU,WAAW,kBAAkB,GAAG,CAAC,GAAG,SAAS;AAClE,WAAO,iBAAiB,MAAM,QAAW,IAAI;AAAA,EAC/C,CAAC;AAED,QAAM,SAAS,KAAK,gBAAgB,GAAG,WAAW,GAAG;AAErD,MAAI,0BAAW;AACb,cAAM,gCAAgB;AAAA,EACxB;AAEA,UAAQ,QAAQ;AAClB;AAKA,eAAsB,aAAa,UAAkB,gBAA+B,CAAC,GAAG;AACtF,SAAO,UAAM,oBAAgC,YAAY;AACvD,QAAI,OAAO,MAAM,qBAAqB,UAAU,aAAa;AAE7D,QAAI,CAAC,MAAM;AACT,aAAO,MAAM,WAAW,UAAU,aAAa;AAAA,IACjD;AAEA,WAAO,MAAM,eAAe,MAAM,aAAa;AAAA,EACjD,GAAG,GAAG,CAAC,gDAAoB,CAAC;AAC9B;AAKA,eAAsB,OAAO,UAAkB,gBAA+B,CAAC,GAAG;AAChF,QAAM,OAAO,MAAM,WAAW,UAAU,aAAa;AACrD,SAAO,eAAe,MAAM,aAAa;AAC3C;AAKA,eAAsB,KAAK,UAAkB,gBAA+B,CAAC,GAAG;AAC9E,SAAO,UAAM,oBAAgC,YAAY;AACvD,UAAM,OAAO,MAAM,qBAAqB,UAAU,aAAa;AAE/D,QAAI,CAAC,MAAM;AACT,YAAM,IAAI,+BAAY,0BAAU,4BAA4B,uCAAuC;AAAA,IACrG;AAEA,WAAO,eAAe,MAAM,aAAa;AAAA,EAC3C,CAAC;AACH;AAKA,eAAsB,UAAU,QAAgB,gBAA+B,CAAC,GAAG;AACjF,QAAM,OAAO,MAAM,OAAO,QAAQ,EAAE,OAAO,CAAC;AAC5C,MAAI,CAAC,MAAM;AACT,yBAAO,KAAK,gBAAW;AAAA,
|
|
4
|
+
"sourcesContent": ["import { ErrorCode, Protocol } from './Protocol';\n\nimport { requestFromIPC, subscribeIPC } from './IPC';\n\nimport { Deferred, generateId, merge, REMOTE_ROOM_SHORT_TIMEOUT, retry } from './utils/Utils';\nimport { isDevMode, cacheRoomHistory, getPreviousProcessId, getRoomRestoreListKey, reloadFromCache } from './utils/DevMode';\n\nimport { RegisteredHandler } from './matchmaker/RegisteredHandler';\nimport { Room, RoomInternalState } from './Room';\n\nimport { LocalPresence } from './presence/LocalPresence';\nimport { Presence } from './presence/Presence';\n\nimport { debugAndPrintError, debugMatchMaking } from './Debug';\nimport { SeatReservationError } from './errors/SeatReservationError';\nimport { ServerError } from './errors/ServerError';\n\nimport { IRoomListingData, MatchMakerDriver, RoomListingData, LocalDriver } from './matchmaker/driver';\nimport controller from './matchmaker/controller';\n\nimport { logger } from './Logger';\nimport { Client } from './Transport';\nimport { Type } from './types';\nimport { getHostname } from \"./discovery\";\n\nexport { MatchMakerDriver, controller };\n\nexport type ClientOptions = any;\n\nexport interface SeatReservation {\n sessionId: string;\n room: RoomListingData;\n devMode?: boolean;\n}\n\nconst handlers: {[id: string]: RegisteredHandler} = {};\nconst rooms: {[roomId: string]: Room} = {};\n\nexport let publicAddress: string;\nexport let processId: string;\nexport let presence: Presence;\nexport let driver: MatchMakerDriver;\n\nexport let isGracefullyShuttingDown: boolean;\nexport let onReady: Deferred;\n\nexport async function setup(\n _presence?: Presence,\n _driver?: MatchMakerDriver,\n _publicAddress?: string,\n) {\n onReady = new Deferred();\n presence = _presence || new LocalPresence();\n driver = _driver || new LocalDriver();\n publicAddress = _publicAddress;\n\n // devMode: try to retrieve previous processId\n if (isDevMode) { processId = await getPreviousProcessId(await getHostname()); }\n\n // ensure processId is set\n if (!processId) { processId = generateId(); }\n\n isGracefullyShuttingDown = false;\n\n /**\n * Subscribe to remote `handleCreateRoom` calls.\n */\n subscribeIPC(presence, processId, getProcessChannel(), (_, args) => {\n return handleCreateRoom.apply(undefined, args);\n });\n\n await presence.hset(getRoomCountKey(), processId, '0');\n\n if (isDevMode) {\n await reloadFromCache();\n }\n\n onReady.resolve();\n}\n\n/**\n * Join or create into a room and return seat reservation\n */\nexport async function joinOrCreate(roomName: string, clientOptions: ClientOptions = {}) {\n return await retry<Promise<SeatReservation>>(async () => {\n let room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n room = await createRoom(roomName, clientOptions);\n }\n\n return await reserveSeatFor(room, clientOptions);\n }, 5, [SeatReservationError]);\n}\n\n/**\n * Create a room and return seat reservation\n */\nexport async function create(roomName: string, clientOptions: ClientOptions = {}) {\n const room = await createRoom(roomName, clientOptions);\n return reserveSeatFor(room, clientOptions);\n}\n\n/**\n * Join a room and return seat reservation\n */\nexport async function join(roomName: string, clientOptions: ClientOptions = {}) {\n return await retry<Promise<SeatReservation>>(async () => {\n const room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_CRITERIA, `no rooms found with provided criteria`);\n }\n\n return reserveSeatFor(room, clientOptions);\n });\n}\n\n/**\n * Join a room by id and return seat reservation\n */\nexport async function reconnect(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n if (!room) {\n logger.info(`\u274C room \"${roomId}\" has been disposed. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" has been disposed.`);\n }\n\n // check for reconnection\n const reconnectionToken = clientOptions.reconnectionToken;\n if (!reconnectionToken) { throw new ServerError(ErrorCode.MATCHMAKE_UNHANDLED, `'reconnectionToken' must be provided for reconnection.`); }\n\n // respond to re-connection!\n const sessionId = await remoteRoomCall(room.roomId, 'checkReconnectionToken', [reconnectionToken]);\n if (sessionId) {\n return { room, sessionId };\n\n } else {\n logger.info(`\u274C reconnection token invalid or expired. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, `reconnection token invalid or expired.`);\n }\n}\n\n/**\n * Join a room by id and return client seat reservation. An exception is thrown if a room is not found for roomId.\n *\n * @param roomId - The Id of the specific room instance.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`)\n *\n * @returns Promise<SeatReservation> - A promise which contains `sessionId` and `RoomListingData`.\n */\nexport async function joinById(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" not found`);\n\n } else if (room.locked) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" is locked`);\n }\n\n return reserveSeatFor(room, clientOptions);\n}\n\n/**\n * Perform a query for all cached rooms\n */\nexport async function query(conditions: Partial<IRoomListingData> = {}) {\n return await driver.find(conditions);\n}\n\n/**\n * Find for a public and unlocked room available.\n *\n * @param roomName - The Id of the specific room.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`).\n *\n * @returns Promise<RoomListingData> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function findOneRoomAvailable(roomName: string, clientOptions: ClientOptions): Promise<RoomListingData> {\n return await awaitRoomAvailable(roomName, async () => {\n const handler = handlers[roomName];\n if (!handler) {\n throw new ServerError( ErrorCode.MATCHMAKE_NO_HANDLER, `provided room name \"${roomName}\" not defined`);\n }\n\n const roomQuery = driver.findOne({\n locked: false,\n name: roomName,\n private: false,\n ...handler.getFilterOptions(clientOptions),\n });\n\n if (handler.sortOptions) {\n roomQuery.sort(handler.sortOptions);\n }\n\n return await roomQuery;\n });\n}\n\n/**\n * Call a method or return a property on a remote room.\n *\n * @param roomId - The Id of the specific room instance.\n * @param method - Method or attribute to call or retrive.\n * @param args - Array of arguments for the method\n *\n * @returns Promise<any> - Returned value from the called or retrieved method/attribute.\n */\nexport async function remoteRoomCall<R= any>(\n roomId: string,\n method: string,\n args?: any[],\n rejectionTimeout = REMOTE_ROOM_SHORT_TIMEOUT,\n): Promise<R> {\n const room = rooms[roomId];\n\n if (!room) {\n try {\n return await requestFromIPC<R>(presence, getRoomChannel(roomId), method, args);\n\n } catch (e) {\n const request = `${method}${args && ' with args ' + JSON.stringify(args) || ''}`;\n throw new ServerError(\n ErrorCode.MATCHMAKE_UNHANDLED,\n `remote room (${roomId}) timed out, requesting \"${request}\". (${rejectionTimeout}ms exceeded)`,\n );\n }\n\n } else {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : (await room[method].apply(room, args && args.map((arg) => JSON.parse(JSON.stringify(arg)))));\n }\n}\n\nexport function defineRoomType<T extends Type<Room>>(\n name: string,\n klass: T,\n defaultOptions?: Parameters<NonNullable<InstanceType<T>['onCreate']>>[0],\n) {\n const registeredHandler = new RegisteredHandler(klass, defaultOptions);\n\n handlers[name] = registeredHandler;\n\n if (!isDevMode) {\n cleanupStaleRooms(name);\n }\n\n return registeredHandler;\n}\n\nexport function removeRoomType(name: string) {\n delete handlers[name];\n\n if (!isDevMode) {\n cleanupStaleRooms(name);\n }\n}\n\nexport function hasHandler(name: string) {\n return handlers[ name ] !== undefined;\n}\n\n/**\n * Creates a new room.\n *\n * @param roomName - The identifier you defined on `gameServer.define()`\n * @param clientOptions - Options for `onCreate`\n *\n * @returns Promise<RoomListingData> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function createRoom(roomName: string, clientOptions: ClientOptions): Promise<RoomListingData> {\n const roomsSpawnedByProcessId = await presence.hgetall(getRoomCountKey());\n\n const processIdWithFewerRooms = (\n Object.keys(roomsSpawnedByProcessId).sort((p1, p2) => {\n return (Number(roomsSpawnedByProcessId[p1]) > Number(roomsSpawnedByProcessId[p2]))\n ? 1\n : -1;\n })[0]\n ) || processId;\n\n let room: RoomListingData;\n if (processIdWithFewerRooms === processId) {\n // create the room on this process!\n room = await handleCreateRoom(roomName, clientOptions);\n } else {\n // ask other process to create the room!\n try {\n room = await requestFromIPC<RoomListingData>(\n presence,\n getProcessChannel(processIdWithFewerRooms),\n undefined,\n [roomName, clientOptions],\n REMOTE_ROOM_SHORT_TIMEOUT,\n );\n\n } catch (e) {\n // if other process failed to respond, create the room on this process\n debugAndPrintError(e);\n room = await handleCreateRoom(roomName, clientOptions);\n }\n }\n\n if (isDevMode) {\n presence.hset(getRoomRestoreListKey(), room.roomId, JSON.stringify({\n \"clientOptions\": clientOptions,\n \"roomName\": roomName,\n \"processId\": processId\n }));\n }\n\n return room;\n}\n\nexport async function handleCreateRoom(roomName: string, clientOptions: ClientOptions, restoringRoomId?: string): Promise<RoomListingData> {\n const registeredHandler = handlers[roomName];\n\n if (!registeredHandler) {\n throw new ServerError( ErrorCode.MATCHMAKE_NO_HANDLER, `provided room name \"${roomName}\" not defined`);\n }\n\n const room = new registeredHandler.klass();\n\n // set room public attributes\n if (restoringRoomId && isDevMode) {\n room.roomId = restoringRoomId;\n\n } else {\n room.roomId = generateId();\n }\n\n room.roomName = roomName;\n room.presence = presence;\n\n const additionalListingData: any = registeredHandler.getFilterOptions(clientOptions);\n\n // assign public host\n if (publicAddress) {\n additionalListingData.publicAddress = publicAddress;\n }\n\n // create a RoomCache reference.\n room.listing = driver.createInstance({\n name: roomName,\n processId,\n ...additionalListingData\n });\n\n if (room.onCreate) {\n try {\n await room.onCreate(merge({}, clientOptions, registeredHandler.options));\n\n // increment amount of rooms this process is handling\n presence.hincrby(getRoomCountKey(), processId, 1);\n\n } catch (e) {\n debugAndPrintError(e);\n throw new ServerError(\n e.code || ErrorCode.MATCHMAKE_UNHANDLED,\n e.message,\n );\n }\n }\n\n room.internalState = RoomInternalState.CREATED;\n\n room.listing.roomId = room.roomId;\n room.listing.maxClients = room.maxClients;\n\n // imediatelly ask client to join the room\n debugMatchMaking('spawning \\'%s\\', roomId: %s, processId: %s', roomName, room.roomId, processId);\n\n room._events.on('lock', lockRoom.bind(this, room));\n room._events.on('unlock', unlockRoom.bind(this, room));\n room._events.on('join', onClientJoinRoom.bind(this, room));\n room._events.on('leave', onClientLeaveRoom.bind(this, room));\n room._events.once('dispose', disposeRoom.bind(this, roomName, room));\n room._events.once('disconnect', () => room._events.removeAllListeners());\n\n // room always start unlocked\n await createRoomReferences(room, true);\n await room.listing.save();\n\n registeredHandler.emit('create', room);\n\n return room.listing;\n}\n\nexport function getRoomById(roomId: string) {\n return rooms[roomId];\n}\n\n/**\n * Disconnects every client on every room in the current process.\n */\nexport function disconnectAll(closeCode?: number) {\n const promises: Array<Promise<any>> = [];\n\n for (const roomId in rooms) {\n if (!rooms.hasOwnProperty(roomId)) { continue; }\n promises.push(rooms[roomId].disconnect(closeCode));\n }\n\n return promises;\n}\n\nexport async function gracefullyShutdown(): Promise<any> {\n if (isGracefullyShuttingDown) {\n return Promise.reject('already_shutting_down');\n }\n\n isGracefullyShuttingDown = true;\n\n debugMatchMaking(`${processId} is shutting down!`);\n\n if (isDevMode) {\n await cacheRoomHistory(rooms);\n }\n\n // remove processId from room count key\n presence.hdel(getRoomCountKey(), processId);\n\n // unsubscribe from process id channel\n presence.unsubscribe(getProcessChannel());\n\n return Promise.all(disconnectAll(\n (isDevMode)\n ? Protocol.WS_CLOSE_DEVMODE_RESTART\n : undefined\n ));\n}\n\n/**\n * Reserve a seat for a client in a room\n */\nexport async function reserveSeatFor(room: RoomListingData, options: any) {\n const sessionId: string = generateId();\n\n debugMatchMaking(\n 'reserving seat. sessionId: \\'%s\\', roomId: \\'%s\\', processId: \\'%s\\'',\n sessionId, room.roomId, processId,\n );\n\n let successfulSeatReservation: boolean;\n\n try {\n successfulSeatReservation = await remoteRoomCall(room.roomId, '_reserveSeat', [sessionId, options]);\n\n } catch (e) {\n debugMatchMaking(e);\n successfulSeatReservation = false;\n }\n\n if (!successfulSeatReservation) {\n throw new SeatReservationError(`${room.roomId} is already full.`);\n }\n\n const response: SeatReservation = { room, sessionId };\n\n if (isDevMode) {\n response.devMode = isDevMode;\n }\n\n return response;\n}\n\nasync function cleanupStaleRooms(roomName: string) {\n //\n // clean-up possibly stale room ids\n // (ungraceful shutdowns using Redis can result on stale room ids still on memory.)\n //\n const cachedRooms = await driver.find({ name: roomName }, { _id: 1 });\n\n // remove connecting counts\n await presence.del(getHandlerConcurrencyKey(roomName));\n\n await Promise.all(cachedRooms.map(async (room) => {\n try {\n // use hardcoded short timeout for cleaning up stale rooms.\n await remoteRoomCall(room.roomId, 'roomId');\n\n } catch (e) {\n debugMatchMaking(`cleaning up stale room '${roomName}', roomId: ${room.roomId}`);\n room.remove();\n }\n }));\n}\n\nasync function createRoomReferences(room: Room, init: boolean = false): Promise<boolean> {\n rooms[room.roomId] = room;\n\n if (init) {\n await subscribeIPC(\n presence,\n processId,\n getRoomChannel(room.roomId),\n (method, args) => {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : room[method].apply(room, args);\n },\n );\n }\n\n return true;\n}\n\nasync function awaitRoomAvailable(roomToJoin: string, callback: Function): Promise<RoomListingData> {\n return new Promise(async (resolve, reject) => {\n const concurrencyKey = getHandlerConcurrencyKey(roomToJoin);\n const concurrency = await presence.incr(concurrencyKey) - 1;\n\n // avoid having too long timeout if 10+ clients ask to join at the same time\n const concurrencyTimeout = Math.min(concurrency * 100, REMOTE_ROOM_SHORT_TIMEOUT);\n\n if (concurrency > 0) {\n debugMatchMaking(\n 'receiving %d concurrent requests for joining \\'%s\\' (waiting %d ms)',\n concurrency, roomToJoin, concurrencyTimeout,\n );\n }\n\n setTimeout(async () => {\n try {\n const result = await callback();\n resolve(result);\n\n } catch (e) {\n reject(e);\n\n } finally {\n await presence.decr(concurrencyKey);\n }\n }, concurrencyTimeout);\n });\n}\n\nfunction onClientJoinRoom(room: Room, client: Client) {\n handlers[room.roomName].emit('join', room, client);\n}\n\nfunction onClientLeaveRoom(room: Room, client: Client, willDispose: boolean) {\n handlers[room.roomName].emit('leave', room, client, willDispose);\n}\n\nfunction lockRoom(room: Room): void {\n // emit public event on registered handler\n handlers[room.roomName].emit('lock', room);\n}\n\nasync function unlockRoom(room: Room) {\n if (await createRoomReferences(room)) {\n // emit public event on registered handler\n handlers[room.roomName].emit('unlock', room);\n }\n}\n\nasync function disposeRoom(roomName: string, room: Room) {\n debugMatchMaking('disposing \\'%s\\' (%s) on processId \\'%s\\'', roomName, room.roomId, processId);\n\n // decrease amount of rooms this process is handling\n if (!isGracefullyShuttingDown) {\n presence.hincrby(getRoomCountKey(), processId, -1);\n\n // remove from devMode restore list\n if (isDevMode) {\n await presence.hdel(getRoomRestoreListKey(), room.roomId);\n }\n }\n\n // remove from room listing (already removed if `disconnect()` has been called)\n if (room.internalState !== RoomInternalState.DISCONNECTING) {\n await room.listing.remove();\n }\n\n // emit disposal on registered session handler\n handlers[roomName].emit('dispose', room);\n\n // remove concurrency key\n presence.del(getHandlerConcurrencyKey(roomName));\n\n // unsubscribe from remote connections\n presence.unsubscribe(getRoomChannel(room.roomId));\n\n // remove actual room reference\n delete rooms[room.roomId];\n}\n\n//\n// Presence keys\n//\nexport function getRoomCountKey() {\n return 'roomcount';\n}\n\nfunction getRoomChannel(roomId: string) {\n return `$${roomId}`;\n}\n\nfunction getHandlerConcurrencyKey(name: string) {\n return `c:${name}`;\n}\n\nfunction getProcessChannel(id: string = processId) {\n return `p:${id}`;\n}\n"],
|
|
5
|
+
"mappings": ";;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA,sCAAAA;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,sBAAoC;AAEpC,iBAA6C;AAE7C,mBAA8E;AAC9E,qBAA0G;AAE1G,+BAAkC;AAClC,kBAAwC;AAExC,2BAA8B;AAG9B,mBAAqD;AACrD,kCAAqC;AACrC,yBAA4B;AAE5B,oBAAiF;AACjF,wBAAuB;AAEvB,oBAAuB;AAGvB,uBAA4B;AAY5B,MAAM,WAA8C,CAAC;AACrD,MAAM,QAAkC,CAAC;AAElC,IAAI;AACJ,IAAI;AACJ,IAAI;AACJ,IAAI;AAEJ,IAAI;AACJ,IAAI;AAEX,eAAsB,MACpB,WACA,SACA,gBACA;AACA,YAAU,IAAI,sBAAS;AACvB,aAAW,aAAa,IAAI,mCAAc;AAC1C,WAAS,WAAW,IAAI,0BAAY;AACpC,kBAAgB;AAGhB,MAAI,0BAAW;AAAE,gBAAY,UAAM,qCAAqB,UAAM,8BAAY,CAAC;AAAA,EAAG;AAG9E,MAAI,CAAC,WAAW;AAAE,oBAAY,yBAAW;AAAA,EAAG;AAE5C,6BAA2B;AAK3B,+BAAa,UAAU,WAAW,kBAAkB,GAAG,CAAC,GAAG,SAAS;AAClE,WAAO,iBAAiB,MAAM,QAAW,IAAI;AAAA,EAC/C,CAAC;AAED,QAAM,SAAS,KAAK,gBAAgB,GAAG,WAAW,GAAG;AAErD,MAAI,0BAAW;AACb,cAAM,gCAAgB;AAAA,EACxB;AAEA,UAAQ,QAAQ;AAClB;AAKA,eAAsB,aAAa,UAAkB,gBAA+B,CAAC,GAAG;AACtF,SAAO,UAAM,oBAAgC,YAAY;AACvD,QAAI,OAAO,MAAM,qBAAqB,UAAU,aAAa;AAE7D,QAAI,CAAC,MAAM;AACT,aAAO,MAAM,WAAW,UAAU,aAAa;AAAA,IACjD;AAEA,WAAO,MAAM,eAAe,MAAM,aAAa;AAAA,EACjD,GAAG,GAAG,CAAC,gDAAoB,CAAC;AAC9B;AAKA,eAAsB,OAAO,UAAkB,gBAA+B,CAAC,GAAG;AAChF,QAAM,OAAO,MAAM,WAAW,UAAU,aAAa;AACrD,SAAO,eAAe,MAAM,aAAa;AAC3C;AAKA,eAAsB,KAAK,UAAkB,gBAA+B,CAAC,GAAG;AAC9E,SAAO,UAAM,oBAAgC,YAAY;AACvD,UAAM,OAAO,MAAM,qBAAqB,UAAU,aAAa;AAE/D,QAAI,CAAC,MAAM;AACT,YAAM,IAAI,+BAAY,0BAAU,4BAA4B,uCAAuC;AAAA,IACrG;AAEA,WAAO,eAAe,MAAM,aAAa;AAAA,EAC3C,CAAC;AACH;AAKA,eAAsB,UAAU,QAAgB,gBAA+B,CAAC,GAAG;AACjF,QAAM,OAAO,MAAM,OAAO,QAAQ,EAAE,OAAO,CAAC;AAC5C,MAAI,CAAC,MAAM;AACT,yBAAO,KAAK,gBAAW;AAAA,iFAA4I;AACnK,UAAM,IAAI,+BAAY,0BAAU,2BAA2B,SAAS,4BAA4B;AAAA,EAClG;AAGA,QAAM,oBAAoB,cAAc;AACxC,MAAI,CAAC,mBAAmB;AAAE,UAAM,IAAI,+BAAY,0BAAU,qBAAqB,wDAAwD;AAAA,EAAG;AAG1I,QAAM,YAAY,MAAM,eAAe,KAAK,QAAQ,0BAA0B,CAAC,iBAAiB,CAAC;AACjG,MAAI,WAAW;AACb,WAAO,EAAE,MAAM,UAAU;AAAA,EAE3B,OAAO;AACL,yBAAO,KAAK;AAAA,iFAA0J;AACtK,UAAM,IAAI,+BAAY,0BAAU,mBAAmB,wCAAwC;AAAA,EAC7F;AACF;AAUA,eAAsB,SAAS,QAAgB,gBAA+B,CAAC,GAAG;AAChF,QAAM,OAAO,MAAM,OAAO,QAAQ,EAAE,OAAO,CAAC;AAE5C,MAAI,CAAC,MAAM;AACT,UAAM,IAAI,+BAAY,0BAAU,2BAA2B,SAAS,mBAAmB;AAAA,EAEzF,WAAW,KAAK,QAAQ;AACtB,UAAM,IAAI,+BAAY,0BAAU,2BAA2B,SAAS,mBAAmB;AAAA,EACzF;AAEA,SAAO,eAAe,MAAM,aAAa;AAC3C;AAKA,eAAsB,MAAM,aAAwC,CAAC,GAAG;AACtE,SAAO,MAAM,OAAO,KAAK,UAAU;AACrC;AAUA,eAAsB,qBAAqB,UAAkB,eAAwD;AACnH,SAAO,MAAM,mBAAmB,UAAU,YAAY;AACpD,UAAM,UAAU,SAAS;AACzB,QAAI,CAAC,SAAS;AACZ,YAAM,IAAI,+BAAa,0BAAU,sBAAsB,uBAAuB,uBAAuB;AAAA,IACvG;AAEA,UAAM,YAAY,OAAO,QAAQ;AAAA,MAC/B,QAAQ;AAAA,MACR,MAAM;AAAA,MACN,SAAS;AAAA,MACT,GAAG,QAAQ,iBAAiB,aAAa;AAAA,IAC3C,CAAC;AAED,QAAI,QAAQ,aAAa;AACvB,gBAAU,KAAK,QAAQ,WAAW;AAAA,IACpC;AAEA,WAAO,MAAM;AAAA,EACf,CAAC;AACH;AAWA,eAAsB,eACpB,QACA,QACA,MACA,mBAAmB,wCACP;AACZ,QAAM,OAAO,MAAM;AAEnB,MAAI,CAAC,MAAM;AACT,QAAI;AACF,aAAO,UAAM,2BAAkB,UAAU,eAAe,MAAM,GAAG,QAAQ,IAAI;AAAA,IAE/E,SAAS,GAAP;AACA,YAAM,UAAU,GAAG,SAAS,QAAQ,gBAAgB,KAAK,UAAU,IAAI,KAAK;AAC5E,YAAM,IAAI;AAAA,QACR,0BAAU;AAAA,QACV,gBAAgB,kCAAkC,cAAc;AAAA,MAClE;AAAA,IACF;AAAA,EAEF,OAAO;AACL,WAAQ,CAAC,QAAQ,OAAQ,KAAK,YAAa,aACrC,KAAK,UACJ,MAAM,KAAK,QAAQ,MAAM,MAAM,QAAQ,KAAK,IAAI,CAAC,QAAQ,KAAK,MAAM,KAAK,UAAU,GAAG,CAAC,CAAC,CAAC;AAAA,EAClG;AACF;AAEO,SAAS,eACd,MACA,OACA,gBACA;AACA,QAAM,oBAAoB,IAAI,2CAAkB,OAAO,cAAc;AAErE,WAAS,QAAQ;AAEjB,MAAI,CAAC,0BAAW;AACd,sBAAkB,IAAI;AAAA,EACxB;AAEA,SAAO;AACT;AAEO,SAAS,eAAe,MAAc;AAC3C,SAAO,SAAS;AAEhB,MAAI,CAAC,0BAAW;AACd,sBAAkB,IAAI;AAAA,EACxB;AACF;AAEO,SAAS,WAAW,MAAc;AACvC,SAAO,SAAU,UAAW;AAC9B;AAUA,eAAsB,WAAW,UAAkB,eAAwD;AACzG,QAAM,0BAA0B,MAAM,SAAS,QAAQ,gBAAgB,CAAC;AAExE,QAAM,0BACJ,OAAO,KAAK,uBAAuB,EAAE,KAAK,CAAC,IAAI,OAAO;AACpD,WAAQ,OAAO,wBAAwB,GAAG,IAAI,OAAO,wBAAwB,GAAG,IAC5E,IACA;AAAA,EACN,CAAC,EAAE,MACA;AAEL,MAAI;AACJ,MAAI,4BAA4B,WAAW;AAEzC,WAAO,MAAM,iBAAiB,UAAU,aAAa;AAAA,EACvD,OAAO;AAEL,QAAI;AACF,aAAO,UAAM;AAAA,QACX;AAAA,QACA,kBAAkB,uBAAuB;AAAA,QACzC;AAAA,QACA,CAAC,UAAU,aAAa;AAAA,QACxB;AAAA,MACF;AAAA,IAEF,SAAS,GAAP;AAEA,2CAAmB,CAAC;AACpB,aAAO,MAAM,iBAAiB,UAAU,aAAa;AAAA,IACvD;AAAA,EACF;AAEA,MAAI,0BAAW;AACb,aAAS,SAAK,sCAAsB,GAAG,KAAK,QAAQ,KAAK,UAAU;AAAA,MACjE,iBAAiB;AAAA,MACjB,YAAY;AAAA,MACZ,aAAa;AAAA,IACf,CAAC,CAAC;AAAA,EACJ;AAEA,SAAO;AACT;AAEA,eAAsB,iBAAiB,UAAkB,eAA8B,iBAAoD;AACzI,QAAM,oBAAoB,SAAS;AAEnC,MAAI,CAAC,mBAAmB;AACtB,UAAM,IAAI,+BAAa,0BAAU,sBAAsB,uBAAuB,uBAAuB;AAAA,EACvG;AAEA,QAAM,OAAO,IAAI,kBAAkB,MAAM;AAGzC,MAAI,mBAAmB,0BAAW;AAChC,SAAK,SAAS;AAAA,EAEhB,OAAO;AACL,SAAK,aAAS,yBAAW;AAAA,EAC3B;AAEA,OAAK,WAAW;AAChB,OAAK,WAAW;AAEhB,QAAM,wBAA6B,kBAAkB,iBAAiB,aAAa;AAGnF,MAAI,eAAe;AACjB,0BAAsB,gBAAgB;AAAA,EACxC;AAGA,OAAK,UAAU,OAAO,eAAe;AAAA,IACnC,MAAM;AAAA,IACN;AAAA,IACA,GAAG;AAAA,EACL,CAAC;AAED,MAAI,KAAK,UAAU;AACjB,QAAI;AACF,YAAM,KAAK,aAAS,oBAAM,CAAC,GAAG,eAAe,kBAAkB,OAAO,CAAC;AAGvE,eAAS,QAAQ,gBAAgB,GAAG,WAAW,CAAC;AAAA,IAElD,SAAS,GAAP;AACA,2CAAmB,CAAC;AACpB,YAAM,IAAI;AAAA,QACR,EAAE,QAAQ,0BAAU;AAAA,QACpB,EAAE;AAAA,MACJ;AAAA,IACF;AAAA,EACF;AAEA,OAAK,gBAAgB,8BAAkB;AAEvC,OAAK,QAAQ,SAAS,KAAK;AAC3B,OAAK,QAAQ,aAAa,KAAK;AAG/B,qCAAiB,4CAA8C,UAAU,KAAK,QAAQ,SAAS;AAE/F,OAAK,QAAQ,GAAG,QAAQ,SAAS,KAAK,MAAM,IAAI,CAAC;AACjD,OAAK,QAAQ,GAAG,UAAU,WAAW,KAAK,MAAM,IAAI,CAAC;AACrD,OAAK,QAAQ,GAAG,QAAQ,iBAAiB,KAAK,MAAM,IAAI,CAAC;AACzD,OAAK,QAAQ,GAAG,SAAS,kBAAkB,KAAK,MAAM,IAAI,CAAC;AAC3D,OAAK,QAAQ,KAAK,WAAW,YAAY,KAAK,MAAM,UAAU,IAAI,CAAC;AACnE,OAAK,QAAQ,KAAK,cAAc,MAAM,KAAK,QAAQ,mBAAmB,CAAC;AAGvE,QAAM,qBAAqB,MAAM,IAAI;AACrC,QAAM,KAAK,QAAQ,KAAK;AAExB,oBAAkB,KAAK,UAAU,IAAI;AAErC,SAAO,KAAK;AACd;AAEO,SAAS,YAAY,QAAgB;AAC1C,SAAO,MAAM;AACf;AAKO,SAAS,cAAc,WAAoB;AAChD,QAAM,WAAgC,CAAC;AAEvC,aAAW,UAAU,OAAO;AAC1B,QAAI,CAAC,MAAM,eAAe,MAAM,GAAG;AAAE;AAAA,IAAU;AAC/C,aAAS,KAAK,MAAM,QAAQ,WAAW,SAAS,CAAC;AAAA,EACnD;AAEA,SAAO;AACT;AAEA,eAAsB,qBAAmC;AACvD,MAAI,0BAA0B;AAC5B,WAAO,QAAQ,OAAO,uBAAuB;AAAA,EAC/C;AAEA,6BAA2B;AAE3B,qCAAiB,GAAG,6BAA6B;AAEjD,MAAI,0BAAW;AACb,cAAM,iCAAiB,KAAK;AAAA,EAC9B;AAGA,WAAS,KAAK,gBAAgB,GAAG,SAAS;AAG1C,WAAS,YAAY,kBAAkB,CAAC;AAExC,SAAO,QAAQ,IAAI;AAAA,IAChB,2BACG,yBAAS,2BACT;AAAA,EACN,CAAC;AACH;AAKA,eAAsB,eAAe,MAAuB,SAAc;AACxE,QAAM,gBAAoB,yBAAW;AAErC;AAAA,IACE;AAAA,IACA;AAAA,IAAW,KAAK;AAAA,IAAQ;AAAA,EAC1B;AAEA,MAAI;AAEJ,MAAI;AACF,gCAA4B,MAAM,eAAe,KAAK,QAAQ,gBAAgB,CAAC,WAAW,OAAO,CAAC;AAAA,EAEpG,SAAS,GAAP;AACA,uCAAiB,CAAC;AAClB,gCAA4B;AAAA,EAC9B;AAEA,MAAI,CAAC,2BAA2B;AAC9B,UAAM,IAAI,iDAAqB,GAAG,KAAK,yBAAyB;AAAA,EAClE;AAEA,QAAM,WAA4B,EAAE,MAAM,UAAU;AAEpD,MAAI,0BAAW;AACb,aAAS,UAAU;AAAA,EACrB;AAEA,SAAO;AACT;AAEA,eAAe,kBAAkB,UAAkB;AAKjD,QAAM,cAAc,MAAM,OAAO,KAAK,EAAE,MAAM,SAAS,GAAG,EAAE,KAAK,EAAE,CAAC;AAGpE,QAAM,SAAS,IAAI,yBAAyB,QAAQ,CAAC;AAErD,QAAM,QAAQ,IAAI,YAAY,IAAI,OAAO,SAAS;AAChD,QAAI;AAEF,YAAM,eAAe,KAAK,QAAQ,QAAQ;AAAA,IAE5C,SAAS,GAAP;AACA,yCAAiB,2BAA2B,sBAAsB,KAAK,QAAQ;AAC/E,WAAK,OAAO;AAAA,IACd;AAAA,EACF,CAAC,CAAC;AACJ;AAEA,eAAe,qBAAqB,MAAY,OAAgB,OAAyB;AACvF,QAAM,KAAK,UAAU;AAErB,MAAI,MAAM;AACR,cAAM;AAAA,MACJ;AAAA,MACA;AAAA,MACA,eAAe,KAAK,MAAM;AAAA,MAC1B,CAAC,QAAQ,SAAS;AAChB,eAAQ,CAAC,QAAQ,OAAQ,KAAK,YAAa,aACvC,KAAK,UACL,KAAK,QAAQ,MAAM,MAAM,IAAI;AAAA,MACnC;AAAA,IACF;AAAA,EACF;AAEA,SAAO;AACT;AAEA,eAAe,mBAAmB,YAAoB,UAA8C;AAClG,SAAO,IAAI,QAAQ,OAAO,SAAS,WAAW;AAC5C,UAAM,iBAAiB,yBAAyB,UAAU;AAC1D,UAAM,cAAc,MAAM,SAAS,KAAK,cAAc,IAAI;AAG1D,UAAM,qBAAqB,KAAK,IAAI,cAAc,KAAK,sCAAyB;AAEhF,QAAI,cAAc,GAAG;AACnB;AAAA,QACE;AAAA,QACA;AAAA,QAAa;AAAA,QAAY;AAAA,MAC3B;AAAA,IACF;AAEA,eAAW,YAAY;AACrB,UAAI;AACF,cAAM,SAAS,MAAM,SAAS;AAC9B,gBAAQ,MAAM;AAAA,MAEhB,SAAS,GAAP;AACA,eAAO,CAAC;AAAA,MAEV,UAAE;AACA,cAAM,SAAS,KAAK,cAAc;AAAA,MACpC;AAAA,IACF,GAAG,kBAAkB;AAAA,EACvB,CAAC;AACH;AAEA,SAAS,iBAAiB,MAAY,QAAgB;AACpD,WAAS,KAAK,UAAU,KAAK,QAAQ,MAAM,MAAM;AACnD;AAEA,SAAS,kBAAkB,MAAY,QAAgB,aAAsB;AAC3E,WAAS,KAAK,UAAU,KAAK,SAAS,MAAM,QAAQ,WAAW;AACjE;AAEA,SAAS,SAAS,MAAkB;AAElC,WAAS,KAAK,UAAU,KAAK,QAAQ,IAAI;AAC3C;AAEA,eAAe,WAAW,MAAY;AACpC,MAAI,MAAM,qBAAqB,IAAI,GAAG;AAEpC,aAAS,KAAK,UAAU,KAAK,UAAU,IAAI;AAAA,EAC7C;AACF;AAEA,eAAe,YAAY,UAAkB,MAAY;AACvD,qCAAiB,yCAA6C,UAAU,KAAK,QAAQ,SAAS;AAG9F,MAAI,CAAC,0BAA0B;AAC7B,aAAS,QAAQ,gBAAgB,GAAG,WAAW,EAAE;AAGjD,QAAI,0BAAW;AACb,YAAM,SAAS,SAAK,sCAAsB,GAAG,KAAK,MAAM;AAAA,IAC1D;AAAA,EACF;AAGA,MAAI,KAAK,kBAAkB,8BAAkB,eAAe;AAC1D,UAAM,KAAK,QAAQ,OAAO;AAAA,EAC5B;AAGA,WAAS,UAAU,KAAK,WAAW,IAAI;AAGvC,WAAS,IAAI,yBAAyB,QAAQ,CAAC;AAG/C,WAAS,YAAY,eAAe,KAAK,MAAM,CAAC;AAGhD,SAAO,MAAM,KAAK;AACpB;AAKO,SAAS,kBAAkB;AAChC,SAAO;AACT;AAEA,SAAS,eAAe,QAAgB;AACtC,SAAO,IAAI;AACb;AAEA,SAAS,yBAAyB,MAAc;AAC9C,SAAO,KAAK;AACd;AAEA,SAAS,kBAAkB,KAAa,WAAW;AACjD,SAAO,KAAK;AACd;",
|
|
6
6
|
"names": ["controller"]
|
|
7
7
|
}
|
package/build/MatchMaker.mjs
CHANGED
|
@@ -67,7 +67,7 @@ async function reconnect(roomId, clientOptions = {}) {
|
|
|
67
67
|
const room = await driver.findOne({ roomId });
|
|
68
68
|
if (!room) {
|
|
69
69
|
logger.info(`\u274C room "${roomId}" has been disposed. Did you missed .allowReconnection()?
|
|
70
|
-
\u{1F449} https://docs.colyseus.io/
|
|
70
|
+
\u{1F449} https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);
|
|
71
71
|
throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room "${roomId}" has been disposed.`);
|
|
72
72
|
}
|
|
73
73
|
const reconnectionToken = clientOptions.reconnectionToken;
|
|
@@ -79,7 +79,7 @@ async function reconnect(roomId, clientOptions = {}) {
|
|
|
79
79
|
return { room, sessionId };
|
|
80
80
|
} else {
|
|
81
81
|
logger.info(`\u274C reconnection token invalid or expired. Did you missed .allowReconnection()?
|
|
82
|
-
\u{1F449} https://docs.colyseus.io/
|
|
82
|
+
\u{1F449} https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);
|
|
83
83
|
throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, `reconnection token invalid or expired.`);
|
|
84
84
|
}
|
|
85
85
|
}
|
|
@@ -126,7 +126,7 @@ async function remoteRoomCall(roomId, method, args, rejectionTimeout = REMOTE_RO
|
|
|
126
126
|
);
|
|
127
127
|
}
|
|
128
128
|
} else {
|
|
129
|
-
return !args && typeof room[method] !== "function" ? room[method] : await room[method].apply(room, args);
|
|
129
|
+
return !args && typeof room[method] !== "function" ? room[method] : await room[method].apply(room, args && args.map((arg) => JSON.parse(JSON.stringify(arg))));
|
|
130
130
|
}
|
|
131
131
|
}
|
|
132
132
|
function defineRoomType(name, klass, defaultOptions) {
|
package/build/MatchMaker.mjs.map
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../src/MatchMaker.ts"],
|
|
4
|
-
"sourcesContent": ["import { ErrorCode, Protocol } from './Protocol';\n\nimport { requestFromIPC, subscribeIPC } from './IPC';\n\nimport { Deferred, generateId, merge, REMOTE_ROOM_SHORT_TIMEOUT, retry } from './utils/Utils';\nimport { isDevMode, cacheRoomHistory, getPreviousProcessId, getRoomRestoreListKey, reloadFromCache } from './utils/DevMode';\n\nimport { RegisteredHandler } from './matchmaker/RegisteredHandler';\nimport { Room, RoomInternalState } from './Room';\n\nimport { LocalPresence } from './presence/LocalPresence';\nimport { Presence } from './presence/Presence';\n\nimport { debugAndPrintError, debugMatchMaking } from './Debug';\nimport { SeatReservationError } from './errors/SeatReservationError';\nimport { ServerError } from './errors/ServerError';\n\nimport { IRoomListingData, MatchMakerDriver, RoomListingData, LocalDriver } from './matchmaker/driver';\nimport controller from './matchmaker/controller';\n\nimport { logger } from './Logger';\nimport { Client } from './Transport';\nimport { Type } from './types';\nimport { getHostname } from \"./discovery\";\n\nexport { MatchMakerDriver, controller };\n\nexport type ClientOptions = any;\n\nexport interface SeatReservation {\n sessionId: string;\n room: RoomListingData;\n devMode?: boolean;\n}\n\nconst handlers: {[id: string]: RegisteredHandler} = {};\nconst rooms: {[roomId: string]: Room} = {};\n\nexport let publicAddress: string;\nexport let processId: string;\nexport let presence: Presence;\nexport let driver: MatchMakerDriver;\n\nexport let isGracefullyShuttingDown: boolean;\nexport let onReady: Deferred;\n\nexport async function setup(\n _presence?: Presence,\n _driver?: MatchMakerDriver,\n _publicAddress?: string,\n) {\n onReady = new Deferred();\n presence = _presence || new LocalPresence();\n driver = _driver || new LocalDriver();\n publicAddress = _publicAddress;\n\n // devMode: try to retrieve previous processId\n if (isDevMode) { processId = await getPreviousProcessId(await getHostname()); }\n\n // ensure processId is set\n if (!processId) { processId = generateId(); }\n\n isGracefullyShuttingDown = false;\n\n /**\n * Subscribe to remote `handleCreateRoom` calls.\n */\n subscribeIPC(presence, processId, getProcessChannel(), (_, args) => {\n return handleCreateRoom.apply(undefined, args);\n });\n\n await presence.hset(getRoomCountKey(), processId, '0');\n\n if (isDevMode) {\n await reloadFromCache();\n }\n\n onReady.resolve();\n}\n\n/**\n * Join or create into a room and return seat reservation\n */\nexport async function joinOrCreate(roomName: string, clientOptions: ClientOptions = {}) {\n return await retry<Promise<SeatReservation>>(async () => {\n let room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n room = await createRoom(roomName, clientOptions);\n }\n\n return await reserveSeatFor(room, clientOptions);\n }, 5, [SeatReservationError]);\n}\n\n/**\n * Create a room and return seat reservation\n */\nexport async function create(roomName: string, clientOptions: ClientOptions = {}) {\n const room = await createRoom(roomName, clientOptions);\n return reserveSeatFor(room, clientOptions);\n}\n\n/**\n * Join a room and return seat reservation\n */\nexport async function join(roomName: string, clientOptions: ClientOptions = {}) {\n return await retry<Promise<SeatReservation>>(async () => {\n const room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_CRITERIA, `no rooms found with provided criteria`);\n }\n\n return reserveSeatFor(room, clientOptions);\n });\n}\n\n/**\n * Join a room by id and return seat reservation\n */\nexport async function reconnect(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n if (!room) {\n logger.info(`\u274C room \"${roomId}\" has been disposed. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/colyseus/server/room/#allowreconnection-client-seconds`);\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" has been disposed.`);\n }\n\n // check for reconnection\n const reconnectionToken = clientOptions.reconnectionToken;\n if (!reconnectionToken) { throw new ServerError(ErrorCode.MATCHMAKE_UNHANDLED, `'reconnectionToken' must be provided for reconnection.`); }\n\n // respond to re-connection!\n const sessionId = await remoteRoomCall(room.roomId, 'checkReconnectionToken', [reconnectionToken]);\n if (sessionId) {\n return { room, sessionId };\n\n } else {\n logger.info(`\u274C reconnection token invalid or expired. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/colyseus/server/room/#allowreconnection-client-seconds`);\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, `reconnection token invalid or expired.`);\n }\n}\n\n/**\n * Join a room by id and return client seat reservation. An exception is thrown if a room is not found for roomId.\n * \n * @param roomId - The Id of the specific room instance.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`) \n * \n * @returns Promise<SeatReservation> - A promise which contains `sessionId` and `RoomListingData`.\n */\nexport async function joinById(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" not found`);\n\n } else if (room.locked) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" is locked`);\n }\n\n return reserveSeatFor(room, clientOptions);\n}\n\n/**\n * Perform a query for all cached rooms\n */\nexport async function query(conditions: Partial<IRoomListingData> = {}) {\n return await driver.find(conditions);\n}\n\n/**\n * Find for a public and unlocked room available.\n * \n * @param roomName - The Id of the specific room.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`).\n * \n * @returns Promise<RoomListingData> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function findOneRoomAvailable(roomName: string, clientOptions: ClientOptions): Promise<RoomListingData> {\n return await awaitRoomAvailable(roomName, async () => {\n const handler = handlers[roomName];\n if (!handler) {\n throw new ServerError( ErrorCode.MATCHMAKE_NO_HANDLER, `provided room name \"${roomName}\" not defined`);\n }\n\n const roomQuery = driver.findOne({\n locked: false,\n name: roomName,\n private: false,\n ...handler.getFilterOptions(clientOptions),\n });\n\n if (handler.sortOptions) {\n roomQuery.sort(handler.sortOptions);\n }\n\n return await roomQuery;\n });\n}\n\n/**\n * Call a method or return a property on a remote room.\n * \n * @param roomId - The Id of the specific room instance.\n * @param method - Method or attribute to call or retrive.\n * @param args - Array of arguments for the method\n * \n * @returns Promise<any> - Returned value from the called or retrieved method/attribute.\n */\nexport async function remoteRoomCall<R= any>(\n roomId: string,\n method: string,\n args?: any[],\n rejectionTimeout = REMOTE_ROOM_SHORT_TIMEOUT,\n): Promise<R> {\n const room = rooms[roomId];\n\n if (!room) {\n try {\n return await requestFromIPC<R>(presence, getRoomChannel(roomId), method, args);\n\n } catch (e) {\n const request = `${method}${args && ' with args ' + JSON.stringify(args) || ''}`;\n throw new ServerError(\n ErrorCode.MATCHMAKE_UNHANDLED,\n `remote room (${roomId}) timed out, requesting \"${request}\". (${rejectionTimeout}ms exceeded)`,\n );\n }\n\n } else {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : (await room[method].apply(room, args));\n }\n}\n\nexport function defineRoomType<T extends Type<Room>>(\n name: string,\n klass: T,\n defaultOptions?: Parameters<NonNullable<InstanceType<T>['onCreate']>>[0],\n) {\n const registeredHandler = new RegisteredHandler(klass, defaultOptions);\n\n handlers[name] = registeredHandler;\n\n if (!isDevMode) {\n cleanupStaleRooms(name);\n }\n\n return registeredHandler;\n}\n\nexport function removeRoomType(name: string) {\n delete handlers[name];\n\n if (!isDevMode) {\n cleanupStaleRooms(name);\n }\n}\n\nexport function hasHandler(name: string) {\n return handlers[ name ] !== undefined;\n}\n\n/**\n * Creates a new room.\n * \n * @param roomName - The identifier you defined on `gameServer.define()`\n * @param clientOptions - Options for `onCreate`\n * \n * @returns Promise<RoomListingData> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function createRoom(roomName: string, clientOptions: ClientOptions): Promise<RoomListingData> {\n const roomsSpawnedByProcessId = await presence.hgetall(getRoomCountKey());\n\n const processIdWithFewerRooms = (\n Object.keys(roomsSpawnedByProcessId).sort((p1, p2) => {\n return (Number(roomsSpawnedByProcessId[p1]) > Number(roomsSpawnedByProcessId[p2]))\n ? 1\n : -1;\n })[0]\n ) || processId;\n\n let room: RoomListingData;\n if (processIdWithFewerRooms === processId) {\n // create the room on this process!\n room = await handleCreateRoom(roomName, clientOptions);\n } else {\n // ask other process to create the room!\n try {\n room = await requestFromIPC<RoomListingData>(\n presence,\n getProcessChannel(processIdWithFewerRooms),\n undefined,\n [roomName, clientOptions],\n REMOTE_ROOM_SHORT_TIMEOUT,\n );\n\n } catch (e) {\n // if other process failed to respond, create the room on this process\n debugAndPrintError(e);\n room = await handleCreateRoom(roomName, clientOptions);\n }\n }\n\n if (isDevMode) {\n presence.hset(getRoomRestoreListKey(), room.roomId, JSON.stringify({\n \"clientOptions\": clientOptions,\n \"roomName\": roomName,\n \"processId\": processId\n }));\n }\n\n return room;\n}\n\nexport async function handleCreateRoom(roomName: string, clientOptions: ClientOptions, restoringRoomId?: string): Promise<RoomListingData> {\n const registeredHandler = handlers[roomName];\n\n if (!registeredHandler) {\n throw new ServerError( ErrorCode.MATCHMAKE_NO_HANDLER, `provided room name \"${roomName}\" not defined`);\n }\n\n const room = new registeredHandler.klass();\n\n // set room public attributes\n if (restoringRoomId && isDevMode) {\n room.roomId = restoringRoomId;\n\n } else {\n room.roomId = generateId();\n }\n\n room.roomName = roomName;\n room.presence = presence;\n\n const additionalListingData: any = registeredHandler.getFilterOptions(clientOptions);\n\n // assign public host\n if (publicAddress) {\n additionalListingData.publicAddress = publicAddress;\n }\n\n // create a RoomCache reference.\n room.listing = driver.createInstance({\n name: roomName,\n processId,\n ...additionalListingData\n });\n\n if (room.onCreate) {\n try {\n await room.onCreate(merge({}, clientOptions, registeredHandler.options));\n\n // increment amount of rooms this process is handling\n presence.hincrby(getRoomCountKey(), processId, 1);\n\n } catch (e) {\n debugAndPrintError(e);\n throw new ServerError(\n e.code || ErrorCode.MATCHMAKE_UNHANDLED,\n e.message,\n );\n }\n }\n\n room.internalState = RoomInternalState.CREATED;\n\n room.listing.roomId = room.roomId;\n room.listing.maxClients = room.maxClients;\n\n // imediatelly ask client to join the room\n debugMatchMaking('spawning \\'%s\\', roomId: %s, processId: %s', roomName, room.roomId, processId);\n\n room._events.on('lock', lockRoom.bind(this, room));\n room._events.on('unlock', unlockRoom.bind(this, room));\n room._events.on('join', onClientJoinRoom.bind(this, room));\n room._events.on('leave', onClientLeaveRoom.bind(this, room));\n room._events.once('dispose', disposeRoom.bind(this, roomName, room));\n room._events.once('disconnect', () => room._events.removeAllListeners());\n\n // room always start unlocked\n await createRoomReferences(room, true);\n await room.listing.save();\n\n registeredHandler.emit('create', room);\n\n return room.listing;\n}\n\nexport function getRoomById(roomId: string) {\n return rooms[roomId];\n}\n\n/**\n * Disconnects every client on every room in the current process.\n */\nexport function disconnectAll(closeCode?: number) {\n const promises: Array<Promise<any>> = [];\n\n for (const roomId in rooms) {\n if (!rooms.hasOwnProperty(roomId)) { continue; }\n promises.push(rooms[roomId].disconnect(closeCode));\n }\n\n return promises;\n}\n\nexport async function gracefullyShutdown(): Promise<any> {\n if (isGracefullyShuttingDown) {\n return Promise.reject('already_shutting_down');\n }\n\n isGracefullyShuttingDown = true;\n\n debugMatchMaking(`${processId} is shutting down!`);\n\n if (isDevMode) {\n await cacheRoomHistory(rooms);\n }\n\n // remove processId from room count key\n presence.hdel(getRoomCountKey(), processId);\n\n // unsubscribe from process id channel\n presence.unsubscribe(getProcessChannel());\n\n return Promise.all(disconnectAll(\n (isDevMode)\n ? Protocol.WS_CLOSE_DEVMODE_RESTART\n : undefined\n ));\n}\n\n/**\n * Reserve a seat for a client in a room\n */\nexport async function reserveSeatFor(room: RoomListingData, options: any) {\n const sessionId: string = generateId();\n\n debugMatchMaking(\n 'reserving seat. sessionId: \\'%s\\', roomId: \\'%s\\', processId: \\'%s\\'',\n sessionId, room.roomId, processId,\n );\n\n let successfulSeatReservation: boolean;\n\n try {\n successfulSeatReservation = await remoteRoomCall(room.roomId, '_reserveSeat', [sessionId, options]);\n\n } catch (e) {\n debugMatchMaking(e);\n successfulSeatReservation = false;\n }\n\n if (!successfulSeatReservation) {\n throw new SeatReservationError(`${room.roomId} is already full.`);\n }\n\n const response: SeatReservation = { room, sessionId };\n\n if (isDevMode) {\n response.devMode = isDevMode;\n }\n\n return response;\n}\n\nasync function cleanupStaleRooms(roomName: string) {\n //\n // clean-up possibly stale room ids\n // (ungraceful shutdowns using Redis can result on stale room ids still on memory.)\n //\n const cachedRooms = await driver.find({ name: roomName }, { _id: 1 });\n\n // remove connecting counts\n await presence.del(getHandlerConcurrencyKey(roomName));\n\n await Promise.all(cachedRooms.map(async (room) => {\n try {\n // use hardcoded short timeout for cleaning up stale rooms.\n await remoteRoomCall(room.roomId, 'roomId');\n\n } catch (e) {\n debugMatchMaking(`cleaning up stale room '${roomName}', roomId: ${room.roomId}`);\n room.remove();\n }\n }));\n}\n\nasync function createRoomReferences(room: Room, init: boolean = false): Promise<boolean> {\n rooms[room.roomId] = room;\n\n if (init) {\n await subscribeIPC(\n presence,\n processId,\n getRoomChannel(room.roomId),\n (method, args) => {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : room[method].apply(room, args);\n },\n );\n }\n\n return true;\n}\n\nasync function awaitRoomAvailable(roomToJoin: string, callback: Function): Promise<RoomListingData> {\n return new Promise(async (resolve, reject) => {\n const concurrencyKey = getHandlerConcurrencyKey(roomToJoin);\n const concurrency = await presence.incr(concurrencyKey) - 1;\n\n // avoid having too long timeout if 10+ clients ask to join at the same time\n const concurrencyTimeout = Math.min(concurrency * 100, REMOTE_ROOM_SHORT_TIMEOUT);\n\n if (concurrency > 0) {\n debugMatchMaking(\n 'receiving %d concurrent requests for joining \\'%s\\' (waiting %d ms)',\n concurrency, roomToJoin, concurrencyTimeout,\n );\n }\n\n setTimeout(async () => {\n try {\n const result = await callback();\n resolve(result);\n\n } catch (e) {\n reject(e);\n\n } finally {\n await presence.decr(concurrencyKey);\n }\n }, concurrencyTimeout);\n });\n}\n\nfunction onClientJoinRoom(room: Room, client: Client) {\n handlers[room.roomName].emit('join', room, client);\n}\n\nfunction onClientLeaveRoom(room: Room, client: Client, willDispose: boolean) {\n handlers[room.roomName].emit('leave', room, client, willDispose);\n}\n\nfunction lockRoom(room: Room): void {\n // emit public event on registered handler\n handlers[room.roomName].emit('lock', room);\n}\n\nasync function unlockRoom(room: Room) {\n if (await createRoomReferences(room)) {\n // emit public event on registered handler\n handlers[room.roomName].emit('unlock', room);\n }\n}\n\nasync function disposeRoom(roomName: string, room: Room) {\n debugMatchMaking('disposing \\'%s\\' (%s) on processId \\'%s\\'', roomName, room.roomId, processId);\n\n // decrease amount of rooms this process is handling\n if (!isGracefullyShuttingDown) {\n presence.hincrby(getRoomCountKey(), processId, -1);\n\n // remove from devMode restore list\n if (isDevMode) {\n await presence.hdel(getRoomRestoreListKey(), room.roomId);\n }\n }\n\n // remove from room listing (already removed if `disconnect()` has been called)\n if (room.internalState !== RoomInternalState.DISCONNECTING) {\n await room.listing.remove();\n }\n\n // emit disposal on registered session handler\n handlers[roomName].emit('dispose', room);\n\n // remove concurrency key\n presence.del(getHandlerConcurrencyKey(roomName));\n\n // unsubscribe from remote connections\n presence.unsubscribe(getRoomChannel(room.roomId));\n\n // remove actual room reference\n delete rooms[room.roomId];\n}\n\n//\n// Presence keys\n//\nexport function getRoomCountKey() {\n return 'roomcount';\n}\n\nfunction getRoomChannel(roomId: string) {\n return `$${roomId}`;\n}\n\nfunction getHandlerConcurrencyKey(name: string) {\n return `c:${name}`;\n}\n\nfunction getProcessChannel(id: string = processId) {\n return `p:${id}`;\n}\n"],
|
|
5
|
-
"mappings": "AAAA,SAAS,WAAW,gBAAgB;AAEpC,SAAS,gBAAgB,oBAAoB;AAE7C,SAAS,UAAU,YAAY,OAAO,2BAA2B,aAAa;AAC9E,SAAS,WAAW,kBAAkB,sBAAsB,uBAAuB,uBAAuB;AAE1G,SAAS,yBAAyB;AAClC,SAAe,yBAAyB;AAExC,SAAS,qBAAqB;AAG9B,SAAS,oBAAoB,wBAAwB;AACrD,SAAS,4BAA4B;AACrC,SAAS,mBAAmB;AAE5B,SAA2B,kBAAmC,mBAAmB;AACjF,OAAO,gBAAgB;AAEvB,SAAS,cAAc;AAGvB,SAAS,mBAAmB;AAY5B,MAAM,WAA8C,CAAC;AACrD,MAAM,QAAkC,CAAC;AAElC,IAAI;AACJ,IAAI;AACJ,IAAI;AACJ,IAAI;AAEJ,IAAI;AACJ,IAAI;AAEX,eAAsB,MACpB,WACA,SACA,gBACA;AACA,YAAU,IAAI,SAAS;AACvB,aAAW,aAAa,IAAI,cAAc;AAC1C,WAAS,WAAW,IAAI,YAAY;AACpC,kBAAgB;AAGhB,MAAI,WAAW;AAAE,gBAAY,MAAM,qBAAqB,MAAM,YAAY,CAAC;AAAA,EAAG;AAG9E,MAAI,CAAC,WAAW;AAAE,gBAAY,WAAW;AAAA,EAAG;AAE5C,6BAA2B;AAK3B,eAAa,UAAU,WAAW,kBAAkB,GAAG,CAAC,GAAG,SAAS;AAClE,WAAO,iBAAiB,MAAM,QAAW,IAAI;AAAA,EAC/C,CAAC;AAED,QAAM,SAAS,KAAK,gBAAgB,GAAG,WAAW,GAAG;AAErD,MAAI,WAAW;AACb,UAAM,gBAAgB;AAAA,EACxB;AAEA,UAAQ,QAAQ;AAClB;AAKA,eAAsB,aAAa,UAAkB,gBAA+B,CAAC,GAAG;AACtF,SAAO,MAAM,MAAgC,YAAY;AACvD,QAAI,OAAO,MAAM,qBAAqB,UAAU,aAAa;AAE7D,QAAI,CAAC,MAAM;AACT,aAAO,MAAM,WAAW,UAAU,aAAa;AAAA,IACjD;AAEA,WAAO,MAAM,eAAe,MAAM,aAAa;AAAA,EACjD,GAAG,GAAG,CAAC,oBAAoB,CAAC;AAC9B;AAKA,eAAsB,OAAO,UAAkB,gBAA+B,CAAC,GAAG;AAChF,QAAM,OAAO,MAAM,WAAW,UAAU,aAAa;AACrD,SAAO,eAAe,MAAM,aAAa;AAC3C;AAKA,eAAsB,KAAK,UAAkB,gBAA+B,CAAC,GAAG;AAC9E,SAAO,MAAM,MAAgC,YAAY;AACvD,UAAM,OAAO,MAAM,qBAAqB,UAAU,aAAa;AAE/D,QAAI,CAAC,MAAM;AACT,YAAM,IAAI,YAAY,UAAU,4BAA4B,uCAAuC;AAAA,IACrG;AAEA,WAAO,eAAe,MAAM,aAAa;AAAA,EAC3C,CAAC;AACH;AAKA,eAAsB,UAAU,QAAgB,gBAA+B,CAAC,GAAG;AACjF,QAAM,OAAO,MAAM,OAAO,QAAQ,EAAE,OAAO,CAAC;AAC5C,MAAI,CAAC,MAAM;AACT,WAAO,KAAK,gBAAW;AAAA,
|
|
4
|
+
"sourcesContent": ["import { ErrorCode, Protocol } from './Protocol';\n\nimport { requestFromIPC, subscribeIPC } from './IPC';\n\nimport { Deferred, generateId, merge, REMOTE_ROOM_SHORT_TIMEOUT, retry } from './utils/Utils';\nimport { isDevMode, cacheRoomHistory, getPreviousProcessId, getRoomRestoreListKey, reloadFromCache } from './utils/DevMode';\n\nimport { RegisteredHandler } from './matchmaker/RegisteredHandler';\nimport { Room, RoomInternalState } from './Room';\n\nimport { LocalPresence } from './presence/LocalPresence';\nimport { Presence } from './presence/Presence';\n\nimport { debugAndPrintError, debugMatchMaking } from './Debug';\nimport { SeatReservationError } from './errors/SeatReservationError';\nimport { ServerError } from './errors/ServerError';\n\nimport { IRoomListingData, MatchMakerDriver, RoomListingData, LocalDriver } from './matchmaker/driver';\nimport controller from './matchmaker/controller';\n\nimport { logger } from './Logger';\nimport { Client } from './Transport';\nimport { Type } from './types';\nimport { getHostname } from \"./discovery\";\n\nexport { MatchMakerDriver, controller };\n\nexport type ClientOptions = any;\n\nexport interface SeatReservation {\n sessionId: string;\n room: RoomListingData;\n devMode?: boolean;\n}\n\nconst handlers: {[id: string]: RegisteredHandler} = {};\nconst rooms: {[roomId: string]: Room} = {};\n\nexport let publicAddress: string;\nexport let processId: string;\nexport let presence: Presence;\nexport let driver: MatchMakerDriver;\n\nexport let isGracefullyShuttingDown: boolean;\nexport let onReady: Deferred;\n\nexport async function setup(\n _presence?: Presence,\n _driver?: MatchMakerDriver,\n _publicAddress?: string,\n) {\n onReady = new Deferred();\n presence = _presence || new LocalPresence();\n driver = _driver || new LocalDriver();\n publicAddress = _publicAddress;\n\n // devMode: try to retrieve previous processId\n if (isDevMode) { processId = await getPreviousProcessId(await getHostname()); }\n\n // ensure processId is set\n if (!processId) { processId = generateId(); }\n\n isGracefullyShuttingDown = false;\n\n /**\n * Subscribe to remote `handleCreateRoom` calls.\n */\n subscribeIPC(presence, processId, getProcessChannel(), (_, args) => {\n return handleCreateRoom.apply(undefined, args);\n });\n\n await presence.hset(getRoomCountKey(), processId, '0');\n\n if (isDevMode) {\n await reloadFromCache();\n }\n\n onReady.resolve();\n}\n\n/**\n * Join or create into a room and return seat reservation\n */\nexport async function joinOrCreate(roomName: string, clientOptions: ClientOptions = {}) {\n return await retry<Promise<SeatReservation>>(async () => {\n let room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n room = await createRoom(roomName, clientOptions);\n }\n\n return await reserveSeatFor(room, clientOptions);\n }, 5, [SeatReservationError]);\n}\n\n/**\n * Create a room and return seat reservation\n */\nexport async function create(roomName: string, clientOptions: ClientOptions = {}) {\n const room = await createRoom(roomName, clientOptions);\n return reserveSeatFor(room, clientOptions);\n}\n\n/**\n * Join a room and return seat reservation\n */\nexport async function join(roomName: string, clientOptions: ClientOptions = {}) {\n return await retry<Promise<SeatReservation>>(async () => {\n const room = await findOneRoomAvailable(roomName, clientOptions);\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_CRITERIA, `no rooms found with provided criteria`);\n }\n\n return reserveSeatFor(room, clientOptions);\n });\n}\n\n/**\n * Join a room by id and return seat reservation\n */\nexport async function reconnect(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n if (!room) {\n logger.info(`\u274C room \"${roomId}\" has been disposed. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" has been disposed.`);\n }\n\n // check for reconnection\n const reconnectionToken = clientOptions.reconnectionToken;\n if (!reconnectionToken) { throw new ServerError(ErrorCode.MATCHMAKE_UNHANDLED, `'reconnectionToken' must be provided for reconnection.`); }\n\n // respond to re-connection!\n const sessionId = await remoteRoomCall(room.roomId, 'checkReconnectionToken', [reconnectionToken]);\n if (sessionId) {\n return { room, sessionId };\n\n } else {\n logger.info(`\u274C reconnection token invalid or expired. Did you missed .allowReconnection()?\\n\uD83D\uDC49 https://docs.colyseus.io/server/room/#allowreconnection-client-seconds`);\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, `reconnection token invalid or expired.`);\n }\n}\n\n/**\n * Join a room by id and return client seat reservation. An exception is thrown if a room is not found for roomId.\n *\n * @param roomId - The Id of the specific room instance.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`)\n *\n * @returns Promise<SeatReservation> - A promise which contains `sessionId` and `RoomListingData`.\n */\nexport async function joinById(roomId: string, clientOptions: ClientOptions = {}) {\n const room = await driver.findOne({ roomId });\n\n if (!room) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" not found`);\n\n } else if (room.locked) {\n throw new ServerError(ErrorCode.MATCHMAKE_INVALID_ROOM_ID, `room \"${roomId}\" is locked`);\n }\n\n return reserveSeatFor(room, clientOptions);\n}\n\n/**\n * Perform a query for all cached rooms\n */\nexport async function query(conditions: Partial<IRoomListingData> = {}) {\n return await driver.find(conditions);\n}\n\n/**\n * Find for a public and unlocked room available.\n *\n * @param roomName - The Id of the specific room.\n * @param clientOptions - Options for the client seat reservation (for `onJoin`/`onAuth`).\n *\n * @returns Promise<RoomListingData> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function findOneRoomAvailable(roomName: string, clientOptions: ClientOptions): Promise<RoomListingData> {\n return await awaitRoomAvailable(roomName, async () => {\n const handler = handlers[roomName];\n if (!handler) {\n throw new ServerError( ErrorCode.MATCHMAKE_NO_HANDLER, `provided room name \"${roomName}\" not defined`);\n }\n\n const roomQuery = driver.findOne({\n locked: false,\n name: roomName,\n private: false,\n ...handler.getFilterOptions(clientOptions),\n });\n\n if (handler.sortOptions) {\n roomQuery.sort(handler.sortOptions);\n }\n\n return await roomQuery;\n });\n}\n\n/**\n * Call a method or return a property on a remote room.\n *\n * @param roomId - The Id of the specific room instance.\n * @param method - Method or attribute to call or retrive.\n * @param args - Array of arguments for the method\n *\n * @returns Promise<any> - Returned value from the called or retrieved method/attribute.\n */\nexport async function remoteRoomCall<R= any>(\n roomId: string,\n method: string,\n args?: any[],\n rejectionTimeout = REMOTE_ROOM_SHORT_TIMEOUT,\n): Promise<R> {\n const room = rooms[roomId];\n\n if (!room) {\n try {\n return await requestFromIPC<R>(presence, getRoomChannel(roomId), method, args);\n\n } catch (e) {\n const request = `${method}${args && ' with args ' + JSON.stringify(args) || ''}`;\n throw new ServerError(\n ErrorCode.MATCHMAKE_UNHANDLED,\n `remote room (${roomId}) timed out, requesting \"${request}\". (${rejectionTimeout}ms exceeded)`,\n );\n }\n\n } else {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : (await room[method].apply(room, args && args.map((arg) => JSON.parse(JSON.stringify(arg)))));\n }\n}\n\nexport function defineRoomType<T extends Type<Room>>(\n name: string,\n klass: T,\n defaultOptions?: Parameters<NonNullable<InstanceType<T>['onCreate']>>[0],\n) {\n const registeredHandler = new RegisteredHandler(klass, defaultOptions);\n\n handlers[name] = registeredHandler;\n\n if (!isDevMode) {\n cleanupStaleRooms(name);\n }\n\n return registeredHandler;\n}\n\nexport function removeRoomType(name: string) {\n delete handlers[name];\n\n if (!isDevMode) {\n cleanupStaleRooms(name);\n }\n}\n\nexport function hasHandler(name: string) {\n return handlers[ name ] !== undefined;\n}\n\n/**\n * Creates a new room.\n *\n * @param roomName - The identifier you defined on `gameServer.define()`\n * @param clientOptions - Options for `onCreate`\n *\n * @returns Promise<RoomListingData> - A promise contaning an object which includes room metadata and configurations.\n */\nexport async function createRoom(roomName: string, clientOptions: ClientOptions): Promise<RoomListingData> {\n const roomsSpawnedByProcessId = await presence.hgetall(getRoomCountKey());\n\n const processIdWithFewerRooms = (\n Object.keys(roomsSpawnedByProcessId).sort((p1, p2) => {\n return (Number(roomsSpawnedByProcessId[p1]) > Number(roomsSpawnedByProcessId[p2]))\n ? 1\n : -1;\n })[0]\n ) || processId;\n\n let room: RoomListingData;\n if (processIdWithFewerRooms === processId) {\n // create the room on this process!\n room = await handleCreateRoom(roomName, clientOptions);\n } else {\n // ask other process to create the room!\n try {\n room = await requestFromIPC<RoomListingData>(\n presence,\n getProcessChannel(processIdWithFewerRooms),\n undefined,\n [roomName, clientOptions],\n REMOTE_ROOM_SHORT_TIMEOUT,\n );\n\n } catch (e) {\n // if other process failed to respond, create the room on this process\n debugAndPrintError(e);\n room = await handleCreateRoom(roomName, clientOptions);\n }\n }\n\n if (isDevMode) {\n presence.hset(getRoomRestoreListKey(), room.roomId, JSON.stringify({\n \"clientOptions\": clientOptions,\n \"roomName\": roomName,\n \"processId\": processId\n }));\n }\n\n return room;\n}\n\nexport async function handleCreateRoom(roomName: string, clientOptions: ClientOptions, restoringRoomId?: string): Promise<RoomListingData> {\n const registeredHandler = handlers[roomName];\n\n if (!registeredHandler) {\n throw new ServerError( ErrorCode.MATCHMAKE_NO_HANDLER, `provided room name \"${roomName}\" not defined`);\n }\n\n const room = new registeredHandler.klass();\n\n // set room public attributes\n if (restoringRoomId && isDevMode) {\n room.roomId = restoringRoomId;\n\n } else {\n room.roomId = generateId();\n }\n\n room.roomName = roomName;\n room.presence = presence;\n\n const additionalListingData: any = registeredHandler.getFilterOptions(clientOptions);\n\n // assign public host\n if (publicAddress) {\n additionalListingData.publicAddress = publicAddress;\n }\n\n // create a RoomCache reference.\n room.listing = driver.createInstance({\n name: roomName,\n processId,\n ...additionalListingData\n });\n\n if (room.onCreate) {\n try {\n await room.onCreate(merge({}, clientOptions, registeredHandler.options));\n\n // increment amount of rooms this process is handling\n presence.hincrby(getRoomCountKey(), processId, 1);\n\n } catch (e) {\n debugAndPrintError(e);\n throw new ServerError(\n e.code || ErrorCode.MATCHMAKE_UNHANDLED,\n e.message,\n );\n }\n }\n\n room.internalState = RoomInternalState.CREATED;\n\n room.listing.roomId = room.roomId;\n room.listing.maxClients = room.maxClients;\n\n // imediatelly ask client to join the room\n debugMatchMaking('spawning \\'%s\\', roomId: %s, processId: %s', roomName, room.roomId, processId);\n\n room._events.on('lock', lockRoom.bind(this, room));\n room._events.on('unlock', unlockRoom.bind(this, room));\n room._events.on('join', onClientJoinRoom.bind(this, room));\n room._events.on('leave', onClientLeaveRoom.bind(this, room));\n room._events.once('dispose', disposeRoom.bind(this, roomName, room));\n room._events.once('disconnect', () => room._events.removeAllListeners());\n\n // room always start unlocked\n await createRoomReferences(room, true);\n await room.listing.save();\n\n registeredHandler.emit('create', room);\n\n return room.listing;\n}\n\nexport function getRoomById(roomId: string) {\n return rooms[roomId];\n}\n\n/**\n * Disconnects every client on every room in the current process.\n */\nexport function disconnectAll(closeCode?: number) {\n const promises: Array<Promise<any>> = [];\n\n for (const roomId in rooms) {\n if (!rooms.hasOwnProperty(roomId)) { continue; }\n promises.push(rooms[roomId].disconnect(closeCode));\n }\n\n return promises;\n}\n\nexport async function gracefullyShutdown(): Promise<any> {\n if (isGracefullyShuttingDown) {\n return Promise.reject('already_shutting_down');\n }\n\n isGracefullyShuttingDown = true;\n\n debugMatchMaking(`${processId} is shutting down!`);\n\n if (isDevMode) {\n await cacheRoomHistory(rooms);\n }\n\n // remove processId from room count key\n presence.hdel(getRoomCountKey(), processId);\n\n // unsubscribe from process id channel\n presence.unsubscribe(getProcessChannel());\n\n return Promise.all(disconnectAll(\n (isDevMode)\n ? Protocol.WS_CLOSE_DEVMODE_RESTART\n : undefined\n ));\n}\n\n/**\n * Reserve a seat for a client in a room\n */\nexport async function reserveSeatFor(room: RoomListingData, options: any) {\n const sessionId: string = generateId();\n\n debugMatchMaking(\n 'reserving seat. sessionId: \\'%s\\', roomId: \\'%s\\', processId: \\'%s\\'',\n sessionId, room.roomId, processId,\n );\n\n let successfulSeatReservation: boolean;\n\n try {\n successfulSeatReservation = await remoteRoomCall(room.roomId, '_reserveSeat', [sessionId, options]);\n\n } catch (e) {\n debugMatchMaking(e);\n successfulSeatReservation = false;\n }\n\n if (!successfulSeatReservation) {\n throw new SeatReservationError(`${room.roomId} is already full.`);\n }\n\n const response: SeatReservation = { room, sessionId };\n\n if (isDevMode) {\n response.devMode = isDevMode;\n }\n\n return response;\n}\n\nasync function cleanupStaleRooms(roomName: string) {\n //\n // clean-up possibly stale room ids\n // (ungraceful shutdowns using Redis can result on stale room ids still on memory.)\n //\n const cachedRooms = await driver.find({ name: roomName }, { _id: 1 });\n\n // remove connecting counts\n await presence.del(getHandlerConcurrencyKey(roomName));\n\n await Promise.all(cachedRooms.map(async (room) => {\n try {\n // use hardcoded short timeout for cleaning up stale rooms.\n await remoteRoomCall(room.roomId, 'roomId');\n\n } catch (e) {\n debugMatchMaking(`cleaning up stale room '${roomName}', roomId: ${room.roomId}`);\n room.remove();\n }\n }));\n}\n\nasync function createRoomReferences(room: Room, init: boolean = false): Promise<boolean> {\n rooms[room.roomId] = room;\n\n if (init) {\n await subscribeIPC(\n presence,\n processId,\n getRoomChannel(room.roomId),\n (method, args) => {\n return (!args && typeof (room[method]) !== 'function')\n ? room[method]\n : room[method].apply(room, args);\n },\n );\n }\n\n return true;\n}\n\nasync function awaitRoomAvailable(roomToJoin: string, callback: Function): Promise<RoomListingData> {\n return new Promise(async (resolve, reject) => {\n const concurrencyKey = getHandlerConcurrencyKey(roomToJoin);\n const concurrency = await presence.incr(concurrencyKey) - 1;\n\n // avoid having too long timeout if 10+ clients ask to join at the same time\n const concurrencyTimeout = Math.min(concurrency * 100, REMOTE_ROOM_SHORT_TIMEOUT);\n\n if (concurrency > 0) {\n debugMatchMaking(\n 'receiving %d concurrent requests for joining \\'%s\\' (waiting %d ms)',\n concurrency, roomToJoin, concurrencyTimeout,\n );\n }\n\n setTimeout(async () => {\n try {\n const result = await callback();\n resolve(result);\n\n } catch (e) {\n reject(e);\n\n } finally {\n await presence.decr(concurrencyKey);\n }\n }, concurrencyTimeout);\n });\n}\n\nfunction onClientJoinRoom(room: Room, client: Client) {\n handlers[room.roomName].emit('join', room, client);\n}\n\nfunction onClientLeaveRoom(room: Room, client: Client, willDispose: boolean) {\n handlers[room.roomName].emit('leave', room, client, willDispose);\n}\n\nfunction lockRoom(room: Room): void {\n // emit public event on registered handler\n handlers[room.roomName].emit('lock', room);\n}\n\nasync function unlockRoom(room: Room) {\n if (await createRoomReferences(room)) {\n // emit public event on registered handler\n handlers[room.roomName].emit('unlock', room);\n }\n}\n\nasync function disposeRoom(roomName: string, room: Room) {\n debugMatchMaking('disposing \\'%s\\' (%s) on processId \\'%s\\'', roomName, room.roomId, processId);\n\n // decrease amount of rooms this process is handling\n if (!isGracefullyShuttingDown) {\n presence.hincrby(getRoomCountKey(), processId, -1);\n\n // remove from devMode restore list\n if (isDevMode) {\n await presence.hdel(getRoomRestoreListKey(), room.roomId);\n }\n }\n\n // remove from room listing (already removed if `disconnect()` has been called)\n if (room.internalState !== RoomInternalState.DISCONNECTING) {\n await room.listing.remove();\n }\n\n // emit disposal on registered session handler\n handlers[roomName].emit('dispose', room);\n\n // remove concurrency key\n presence.del(getHandlerConcurrencyKey(roomName));\n\n // unsubscribe from remote connections\n presence.unsubscribe(getRoomChannel(room.roomId));\n\n // remove actual room reference\n delete rooms[room.roomId];\n}\n\n//\n// Presence keys\n//\nexport function getRoomCountKey() {\n return 'roomcount';\n}\n\nfunction getRoomChannel(roomId: string) {\n return `$${roomId}`;\n}\n\nfunction getHandlerConcurrencyKey(name: string) {\n return `c:${name}`;\n}\n\nfunction getProcessChannel(id: string = processId) {\n return `p:${id}`;\n}\n"],
|
|
5
|
+
"mappings": "AAAA,SAAS,WAAW,gBAAgB;AAEpC,SAAS,gBAAgB,oBAAoB;AAE7C,SAAS,UAAU,YAAY,OAAO,2BAA2B,aAAa;AAC9E,SAAS,WAAW,kBAAkB,sBAAsB,uBAAuB,uBAAuB;AAE1G,SAAS,yBAAyB;AAClC,SAAe,yBAAyB;AAExC,SAAS,qBAAqB;AAG9B,SAAS,oBAAoB,wBAAwB;AACrD,SAAS,4BAA4B;AACrC,SAAS,mBAAmB;AAE5B,SAA2B,kBAAmC,mBAAmB;AACjF,OAAO,gBAAgB;AAEvB,SAAS,cAAc;AAGvB,SAAS,mBAAmB;AAY5B,MAAM,WAA8C,CAAC;AACrD,MAAM,QAAkC,CAAC;AAElC,IAAI;AACJ,IAAI;AACJ,IAAI;AACJ,IAAI;AAEJ,IAAI;AACJ,IAAI;AAEX,eAAsB,MACpB,WACA,SACA,gBACA;AACA,YAAU,IAAI,SAAS;AACvB,aAAW,aAAa,IAAI,cAAc;AAC1C,WAAS,WAAW,IAAI,YAAY;AACpC,kBAAgB;AAGhB,MAAI,WAAW;AAAE,gBAAY,MAAM,qBAAqB,MAAM,YAAY,CAAC;AAAA,EAAG;AAG9E,MAAI,CAAC,WAAW;AAAE,gBAAY,WAAW;AAAA,EAAG;AAE5C,6BAA2B;AAK3B,eAAa,UAAU,WAAW,kBAAkB,GAAG,CAAC,GAAG,SAAS;AAClE,WAAO,iBAAiB,MAAM,QAAW,IAAI;AAAA,EAC/C,CAAC;AAED,QAAM,SAAS,KAAK,gBAAgB,GAAG,WAAW,GAAG;AAErD,MAAI,WAAW;AACb,UAAM,gBAAgB;AAAA,EACxB;AAEA,UAAQ,QAAQ;AAClB;AAKA,eAAsB,aAAa,UAAkB,gBAA+B,CAAC,GAAG;AACtF,SAAO,MAAM,MAAgC,YAAY;AACvD,QAAI,OAAO,MAAM,qBAAqB,UAAU,aAAa;AAE7D,QAAI,CAAC,MAAM;AACT,aAAO,MAAM,WAAW,UAAU,aAAa;AAAA,IACjD;AAEA,WAAO,MAAM,eAAe,MAAM,aAAa;AAAA,EACjD,GAAG,GAAG,CAAC,oBAAoB,CAAC;AAC9B;AAKA,eAAsB,OAAO,UAAkB,gBAA+B,CAAC,GAAG;AAChF,QAAM,OAAO,MAAM,WAAW,UAAU,aAAa;AACrD,SAAO,eAAe,MAAM,aAAa;AAC3C;AAKA,eAAsB,KAAK,UAAkB,gBAA+B,CAAC,GAAG;AAC9E,SAAO,MAAM,MAAgC,YAAY;AACvD,UAAM,OAAO,MAAM,qBAAqB,UAAU,aAAa;AAE/D,QAAI,CAAC,MAAM;AACT,YAAM,IAAI,YAAY,UAAU,4BAA4B,uCAAuC;AAAA,IACrG;AAEA,WAAO,eAAe,MAAM,aAAa;AAAA,EAC3C,CAAC;AACH;AAKA,eAAsB,UAAU,QAAgB,gBAA+B,CAAC,GAAG;AACjF,QAAM,OAAO,MAAM,OAAO,QAAQ,EAAE,OAAO,CAAC;AAC5C,MAAI,CAAC,MAAM;AACT,WAAO,KAAK,gBAAW;AAAA,iFAA4I;AACnK,UAAM,IAAI,YAAY,UAAU,2BAA2B,SAAS,4BAA4B;AAAA,EAClG;AAGA,QAAM,oBAAoB,cAAc;AACxC,MAAI,CAAC,mBAAmB;AAAE,UAAM,IAAI,YAAY,UAAU,qBAAqB,wDAAwD;AAAA,EAAG;AAG1I,QAAM,YAAY,MAAM,eAAe,KAAK,QAAQ,0BAA0B,CAAC,iBAAiB,CAAC;AACjG,MAAI,WAAW;AACb,WAAO,EAAE,MAAM,UAAU;AAAA,EAE3B,OAAO;AACL,WAAO,KAAK;AAAA,iFAA0J;AACtK,UAAM,IAAI,YAAY,UAAU,mBAAmB,wCAAwC;AAAA,EAC7F;AACF;AAUA,eAAsB,SAAS,QAAgB,gBAA+B,CAAC,GAAG;AAChF,QAAM,OAAO,MAAM,OAAO,QAAQ,EAAE,OAAO,CAAC;AAE5C,MAAI,CAAC,MAAM;AACT,UAAM,IAAI,YAAY,UAAU,2BAA2B,SAAS,mBAAmB;AAAA,EAEzF,WAAW,KAAK,QAAQ;AACtB,UAAM,IAAI,YAAY,UAAU,2BAA2B,SAAS,mBAAmB;AAAA,EACzF;AAEA,SAAO,eAAe,MAAM,aAAa;AAC3C;AAKA,eAAsB,MAAM,aAAwC,CAAC,GAAG;AACtE,SAAO,MAAM,OAAO,KAAK,UAAU;AACrC;AAUA,eAAsB,qBAAqB,UAAkB,eAAwD;AACnH,SAAO,MAAM,mBAAmB,UAAU,YAAY;AACpD,UAAM,UAAU,SAAS;AACzB,QAAI,CAAC,SAAS;AACZ,YAAM,IAAI,YAAa,UAAU,sBAAsB,uBAAuB,uBAAuB;AAAA,IACvG;AAEA,UAAM,YAAY,OAAO,QAAQ;AAAA,MAC/B,QAAQ;AAAA,MACR,MAAM;AAAA,MACN,SAAS;AAAA,MACT,GAAG,QAAQ,iBAAiB,aAAa;AAAA,IAC3C,CAAC;AAED,QAAI,QAAQ,aAAa;AACvB,gBAAU,KAAK,QAAQ,WAAW;AAAA,IACpC;AAEA,WAAO,MAAM;AAAA,EACf,CAAC;AACH;AAWA,eAAsB,eACpB,QACA,QACA,MACA,mBAAmB,2BACP;AACZ,QAAM,OAAO,MAAM;AAEnB,MAAI,CAAC,MAAM;AACT,QAAI;AACF,aAAO,MAAM,eAAkB,UAAU,eAAe,MAAM,GAAG,QAAQ,IAAI;AAAA,IAE/E,SAAS,GAAP;AACA,YAAM,UAAU,GAAG,SAAS,QAAQ,gBAAgB,KAAK,UAAU,IAAI,KAAK;AAC5E,YAAM,IAAI;AAAA,QACR,UAAU;AAAA,QACV,gBAAgB,kCAAkC,cAAc;AAAA,MAClE;AAAA,IACF;AAAA,EAEF,OAAO;AACL,WAAQ,CAAC,QAAQ,OAAQ,KAAK,YAAa,aACrC,KAAK,UACJ,MAAM,KAAK,QAAQ,MAAM,MAAM,QAAQ,KAAK,IAAI,CAAC,QAAQ,KAAK,MAAM,KAAK,UAAU,GAAG,CAAC,CAAC,CAAC;AAAA,EAClG;AACF;AAEO,SAAS,eACd,MACA,OACA,gBACA;AACA,QAAM,oBAAoB,IAAI,kBAAkB,OAAO,cAAc;AAErE,WAAS,QAAQ;AAEjB,MAAI,CAAC,WAAW;AACd,sBAAkB,IAAI;AAAA,EACxB;AAEA,SAAO;AACT;AAEO,SAAS,eAAe,MAAc;AAC3C,SAAO,SAAS;AAEhB,MAAI,CAAC,WAAW;AACd,sBAAkB,IAAI;AAAA,EACxB;AACF;AAEO,SAAS,WAAW,MAAc;AACvC,SAAO,SAAU,UAAW;AAC9B;AAUA,eAAsB,WAAW,UAAkB,eAAwD;AACzG,QAAM,0BAA0B,MAAM,SAAS,QAAQ,gBAAgB,CAAC;AAExE,QAAM,0BACJ,OAAO,KAAK,uBAAuB,EAAE,KAAK,CAAC,IAAI,OAAO;AACpD,WAAQ,OAAO,wBAAwB,GAAG,IAAI,OAAO,wBAAwB,GAAG,IAC5E,IACA;AAAA,EACN,CAAC,EAAE,MACA;AAEL,MAAI;AACJ,MAAI,4BAA4B,WAAW;AAEzC,WAAO,MAAM,iBAAiB,UAAU,aAAa;AAAA,EACvD,OAAO;AAEL,QAAI;AACF,aAAO,MAAM;AAAA,QACX;AAAA,QACA,kBAAkB,uBAAuB;AAAA,QACzC;AAAA,QACA,CAAC,UAAU,aAAa;AAAA,QACxB;AAAA,MACF;AAAA,IAEF,SAAS,GAAP;AAEA,yBAAmB,CAAC;AACpB,aAAO,MAAM,iBAAiB,UAAU,aAAa;AAAA,IACvD;AAAA,EACF;AAEA,MAAI,WAAW;AACb,aAAS,KAAK,sBAAsB,GAAG,KAAK,QAAQ,KAAK,UAAU;AAAA,MACjE,iBAAiB;AAAA,MACjB,YAAY;AAAA,MACZ,aAAa;AAAA,IACf,CAAC,CAAC;AAAA,EACJ;AAEA,SAAO;AACT;AAEA,eAAsB,iBAAiB,UAAkB,eAA8B,iBAAoD;AACzI,QAAM,oBAAoB,SAAS;AAEnC,MAAI,CAAC,mBAAmB;AACtB,UAAM,IAAI,YAAa,UAAU,sBAAsB,uBAAuB,uBAAuB;AAAA,EACvG;AAEA,QAAM,OAAO,IAAI,kBAAkB,MAAM;AAGzC,MAAI,mBAAmB,WAAW;AAChC,SAAK,SAAS;AAAA,EAEhB,OAAO;AACL,SAAK,SAAS,WAAW;AAAA,EAC3B;AAEA,OAAK,WAAW;AAChB,OAAK,WAAW;AAEhB,QAAM,wBAA6B,kBAAkB,iBAAiB,aAAa;AAGnF,MAAI,eAAe;AACjB,0BAAsB,gBAAgB;AAAA,EACxC;AAGA,OAAK,UAAU,OAAO,eAAe;AAAA,IACnC,MAAM;AAAA,IACN;AAAA,IACA,GAAG;AAAA,EACL,CAAC;AAED,MAAI,KAAK,UAAU;AACjB,QAAI;AACF,YAAM,KAAK,SAAS,MAAM,CAAC,GAAG,eAAe,kBAAkB,OAAO,CAAC;AAGvE,eAAS,QAAQ,gBAAgB,GAAG,WAAW,CAAC;AAAA,IAElD,SAAS,GAAP;AACA,yBAAmB,CAAC;AACpB,YAAM,IAAI;AAAA,QACR,EAAE,QAAQ,UAAU;AAAA,QACpB,EAAE;AAAA,MACJ;AAAA,IACF;AAAA,EACF;AAEA,OAAK,gBAAgB,kBAAkB;AAEvC,OAAK,QAAQ,SAAS,KAAK;AAC3B,OAAK,QAAQ,aAAa,KAAK;AAG/B,mBAAiB,4CAA8C,UAAU,KAAK,QAAQ,SAAS;AAE/F,OAAK,QAAQ,GAAG,QAAQ,SAAS,KAAK,MAAM,IAAI,CAAC;AACjD,OAAK,QAAQ,GAAG,UAAU,WAAW,KAAK,MAAM,IAAI,CAAC;AACrD,OAAK,QAAQ,GAAG,QAAQ,iBAAiB,KAAK,MAAM,IAAI,CAAC;AACzD,OAAK,QAAQ,GAAG,SAAS,kBAAkB,KAAK,MAAM,IAAI,CAAC;AAC3D,OAAK,QAAQ,KAAK,WAAW,YAAY,KAAK,MAAM,UAAU,IAAI,CAAC;AACnE,OAAK,QAAQ,KAAK,cAAc,MAAM,KAAK,QAAQ,mBAAmB,CAAC;AAGvE,QAAM,qBAAqB,MAAM,IAAI;AACrC,QAAM,KAAK,QAAQ,KAAK;AAExB,oBAAkB,KAAK,UAAU,IAAI;AAErC,SAAO,KAAK;AACd;AAEO,SAAS,YAAY,QAAgB;AAC1C,SAAO,MAAM;AACf;AAKO,SAAS,cAAc,WAAoB;AAChD,QAAM,WAAgC,CAAC;AAEvC,aAAW,UAAU,OAAO;AAC1B,QAAI,CAAC,MAAM,eAAe,MAAM,GAAG;AAAE;AAAA,IAAU;AAC/C,aAAS,KAAK,MAAM,QAAQ,WAAW,SAAS,CAAC;AAAA,EACnD;AAEA,SAAO;AACT;AAEA,eAAsB,qBAAmC;AACvD,MAAI,0BAA0B;AAC5B,WAAO,QAAQ,OAAO,uBAAuB;AAAA,EAC/C;AAEA,6BAA2B;AAE3B,mBAAiB,GAAG,6BAA6B;AAEjD,MAAI,WAAW;AACb,UAAM,iBAAiB,KAAK;AAAA,EAC9B;AAGA,WAAS,KAAK,gBAAgB,GAAG,SAAS;AAG1C,WAAS,YAAY,kBAAkB,CAAC;AAExC,SAAO,QAAQ,IAAI;AAAA,IAChB,YACG,SAAS,2BACT;AAAA,EACN,CAAC;AACH;AAKA,eAAsB,eAAe,MAAuB,SAAc;AACxE,QAAM,YAAoB,WAAW;AAErC;AAAA,IACE;AAAA,IACA;AAAA,IAAW,KAAK;AAAA,IAAQ;AAAA,EAC1B;AAEA,MAAI;AAEJ,MAAI;AACF,gCAA4B,MAAM,eAAe,KAAK,QAAQ,gBAAgB,CAAC,WAAW,OAAO,CAAC;AAAA,EAEpG,SAAS,GAAP;AACA,qBAAiB,CAAC;AAClB,gCAA4B;AAAA,EAC9B;AAEA,MAAI,CAAC,2BAA2B;AAC9B,UAAM,IAAI,qBAAqB,GAAG,KAAK,yBAAyB;AAAA,EAClE;AAEA,QAAM,WAA4B,EAAE,MAAM,UAAU;AAEpD,MAAI,WAAW;AACb,aAAS,UAAU;AAAA,EACrB;AAEA,SAAO;AACT;AAEA,eAAe,kBAAkB,UAAkB;AAKjD,QAAM,cAAc,MAAM,OAAO,KAAK,EAAE,MAAM,SAAS,GAAG,EAAE,KAAK,EAAE,CAAC;AAGpE,QAAM,SAAS,IAAI,yBAAyB,QAAQ,CAAC;AAErD,QAAM,QAAQ,IAAI,YAAY,IAAI,OAAO,SAAS;AAChD,QAAI;AAEF,YAAM,eAAe,KAAK,QAAQ,QAAQ;AAAA,IAE5C,SAAS,GAAP;AACA,uBAAiB,2BAA2B,sBAAsB,KAAK,QAAQ;AAC/E,WAAK,OAAO;AAAA,IACd;AAAA,EACF,CAAC,CAAC;AACJ;AAEA,eAAe,qBAAqB,MAAY,OAAgB,OAAyB;AACvF,QAAM,KAAK,UAAU;AAErB,MAAI,MAAM;AACR,UAAM;AAAA,MACJ;AAAA,MACA;AAAA,MACA,eAAe,KAAK,MAAM;AAAA,MAC1B,CAAC,QAAQ,SAAS;AAChB,eAAQ,CAAC,QAAQ,OAAQ,KAAK,YAAa,aACvC,KAAK,UACL,KAAK,QAAQ,MAAM,MAAM,IAAI;AAAA,MACnC;AAAA,IACF;AAAA,EACF;AAEA,SAAO;AACT;AAEA,eAAe,mBAAmB,YAAoB,UAA8C;AAClG,SAAO,IAAI,QAAQ,OAAO,SAAS,WAAW;AAC5C,UAAM,iBAAiB,yBAAyB,UAAU;AAC1D,UAAM,cAAc,MAAM,SAAS,KAAK,cAAc,IAAI;AAG1D,UAAM,qBAAqB,KAAK,IAAI,cAAc,KAAK,yBAAyB;AAEhF,QAAI,cAAc,GAAG;AACnB;AAAA,QACE;AAAA,QACA;AAAA,QAAa;AAAA,QAAY;AAAA,MAC3B;AAAA,IACF;AAEA,eAAW,YAAY;AACrB,UAAI;AACF,cAAM,SAAS,MAAM,SAAS;AAC9B,gBAAQ,MAAM;AAAA,MAEhB,SAAS,GAAP;AACA,eAAO,CAAC;AAAA,MAEV,UAAE;AACA,cAAM,SAAS,KAAK,cAAc;AAAA,MACpC;AAAA,IACF,GAAG,kBAAkB;AAAA,EACvB,CAAC;AACH;AAEA,SAAS,iBAAiB,MAAY,QAAgB;AACpD,WAAS,KAAK,UAAU,KAAK,QAAQ,MAAM,MAAM;AACnD;AAEA,SAAS,kBAAkB,MAAY,QAAgB,aAAsB;AAC3E,WAAS,KAAK,UAAU,KAAK,SAAS,MAAM,QAAQ,WAAW;AACjE;AAEA,SAAS,SAAS,MAAkB;AAElC,WAAS,KAAK,UAAU,KAAK,QAAQ,IAAI;AAC3C;AAEA,eAAe,WAAW,MAAY;AACpC,MAAI,MAAM,qBAAqB,IAAI,GAAG;AAEpC,aAAS,KAAK,UAAU,KAAK,UAAU,IAAI;AAAA,EAC7C;AACF;AAEA,eAAe,YAAY,UAAkB,MAAY;AACvD,mBAAiB,yCAA6C,UAAU,KAAK,QAAQ,SAAS;AAG9F,MAAI,CAAC,0BAA0B;AAC7B,aAAS,QAAQ,gBAAgB,GAAG,WAAW,EAAE;AAGjD,QAAI,WAAW;AACb,YAAM,SAAS,KAAK,sBAAsB,GAAG,KAAK,MAAM;AAAA,IAC1D;AAAA,EACF;AAGA,MAAI,KAAK,kBAAkB,kBAAkB,eAAe;AAC1D,UAAM,KAAK,QAAQ,OAAO;AAAA,EAC5B;AAGA,WAAS,UAAU,KAAK,WAAW,IAAI;AAGvC,WAAS,IAAI,yBAAyB,QAAQ,CAAC;AAG/C,WAAS,YAAY,eAAe,KAAK,MAAM,CAAC;AAGhD,SAAO,MAAM,KAAK;AACpB;AAKO,SAAS,kBAAkB;AAChC,SAAO;AACT;AAEA,SAAS,eAAe,QAAgB;AACtC,SAAO,IAAI;AACb;AAEA,SAAS,yBAAyB,MAAc;AAC9C,SAAO,KAAK;AACd;AAEA,SAAS,kBAAkB,KAAa,WAAW;AACjD,SAAO,KAAK;AACd;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
package/build/Room.d.ts
CHANGED
|
@@ -12,7 +12,7 @@ import { RoomListingData } from './matchmaker/driver';
|
|
|
12
12
|
import { Client, ISendOptions } from './Transport';
|
|
13
13
|
export declare const DEFAULT_SEAT_RESERVATION_TIME: number;
|
|
14
14
|
export type SimulationCallback = (deltaTime: number) => void;
|
|
15
|
-
export type RoomConstructor<T = any> = new (presence?: Presence) => Room<T>;
|
|
15
|
+
export type RoomConstructor<T extends object = any> = new (presence?: Presence) => Room<T>;
|
|
16
16
|
export interface IBroadcastOptions extends ISendOptions {
|
|
17
17
|
except?: Client | Client[];
|
|
18
18
|
}
|
|
@@ -28,7 +28,7 @@ export declare enum RoomInternalState {
|
|
|
28
28
|
* - Rooms are created on demand during matchmaking by default
|
|
29
29
|
* - Room classes must be exposed using `.define()`
|
|
30
30
|
*/
|
|
31
|
-
export declare abstract class Room<State = any, Metadata = any> {
|
|
31
|
+
export declare abstract class Room<State extends object = any, Metadata = any> {
|
|
32
32
|
#private;
|
|
33
33
|
/**
|
|
34
34
|
* This property will change on these situations:
|
package/build/Room.js.map
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../src/Room.ts"],
|
|
4
|
-
"sourcesContent": ["import http from 'http';\n\nimport { unpack } from 'msgpackr';\nimport { decode, Iterator, Schema } from '@colyseus/schema';\n\nimport Clock from '@gamestdio/timer';\nimport { EventEmitter } from 'events';\nimport { logger } from './Logger';\n\nimport { Presence } from './presence/Presence';\n\nimport { NoneSerializer } from './serializer/NoneSerializer';\nimport { SchemaSerializer } from './serializer/SchemaSerializer';\nimport { Serializer } from './serializer/Serializer';\n\nimport { ErrorCode, getMessageBytes, Protocol } from './Protocol';\nimport { Deferred, HybridArray, generateId } from './utils/Utils';\nimport { isDevMode } from './utils/DevMode';\n\nimport { debugAndPrintError, debugMessage } from './Debug';\nimport { ServerError } from './errors/ServerError';\nimport { RoomListingData } from './matchmaker/driver';\nimport { Client, ClientState, ISendOptions } from './Transport';\n\nconst DEFAULT_PATCH_RATE = 1000 / 20; // 20fps (50ms)\nconst DEFAULT_SIMULATION_INTERVAL = 1000 / 60; // 60fps (16.66ms)\nconst noneSerializer = new NoneSerializer();\n\nexport const DEFAULT_SEAT_RESERVATION_TIME = Number(process.env.COLYSEUS_SEAT_RESERVATION_TIME || 15);\n\nexport type SimulationCallback = (deltaTime: number) => void;\n\nexport type RoomConstructor<T= any> = new (presence?: Presence) => Room<T>;\n\nexport interface IBroadcastOptions extends ISendOptions {\n except?: Client | Client[];\n}\n\nexport enum RoomInternalState {\n CREATING = 0,\n CREATED = 1,\n DISCONNECTING = 2,\n}\n\n/**\n * A Room class is meant to implement a game session, and/or serve as the communication channel\n * between a group of clients.\n *\n * - Rooms are created on demand during matchmaking by default\n * - Room classes must be exposed using `.define()`\n */\nexport abstract class Room<State= any, Metadata= any> {\n\n /**\n * This property will change on these situations:\n * - The maximum number of allowed clients has been reached (`maxClients`)\n * - You manually locked, or unlocked the room using lock() or `unlock()`.\n *\n * @readonly\n */\n public get locked() {\n return this._locked;\n }\n\n public get metadata() {\n return this.listing.metadata;\n }\n\n public listing: RoomListingData<Metadata>;\n\n /**\n * A ClockTimer instance, used for timing events.\n */\n public clock: Clock = new Clock();\n\n #_roomId: string;\n #_roomName: string;\n\n /**\n * Maximum number of clients allowed to connect into the room. When room reaches this limit,\n * it is locked automatically. Unless the room was explicitly locked by you via `lock()` method,\n * the room will be unlocked as soon as a client disconnects from it.\n */\n public maxClients: number = Infinity;\n /**\n * Frequency to send the room state to connected clients, in milliseconds.\n *\n * @default 50ms (20fps)\n */\n public patchRate: number = DEFAULT_PATCH_RATE;\n /**\n * Automatically dispose the room when last client disconnects.\n *\n * @default true\n */\n public autoDispose: boolean = true;\n\n /**\n * The state instance you provided to `setState()`.\n */\n public state: State;\n /**\n * The presence instance. Check Presence API for more details.\n *\n * @see {@link https://docs.colyseus.io/colyseus/server/presence/|Presence API}\n */\n public presence: Presence;\n\n /**\n * The array of connected clients.\n *\n * @see {@link https://docs.colyseus.io/colyseus/server/room/#client|Client instance}\n */\n public clients: HybridArray<Client> = new HybridArray<Client>(\"sessionId\");\n\n public internalState: RoomInternalState = RoomInternalState.CREATING;\n\n /** @internal */\n public _events = new EventEmitter();\n\n // seat reservation & reconnection\n protected seatReservationTime: number = DEFAULT_SEAT_RESERVATION_TIME;\n protected reservedSeats: { [sessionId: string]: any } = {};\n protected reservedSeatTimeouts: { [sessionId: string]: NodeJS.Timer } = {};\n\n protected _reconnections: { [reconnectionToken: string]: [string, Deferred] } = {};\n private _reconnectingSessionId = new Map<string, string>();\n\n private onMessageHandlers: {[id: string]: (client: Client, message: any) => void} = {};\n\n private _serializer: Serializer<State> = noneSerializer;\n private _afterNextPatchQueue: Array<[string | Client, IArguments]> = [];\n\n private _simulationInterval: NodeJS.Timer;\n private _patchInterval: NodeJS.Timer;\n\n private _locked: boolean = false;\n private _lockedExplicitly: boolean = false;\n private _maxClientsReached: boolean = false;\n\n // this timeout prevents rooms that are created by one process, but no client\n // ever had success joining into it on the specified interval.\n private _autoDisposeTimeout: NodeJS.Timer;\n\n constructor(presence?: Presence) {\n this.presence = presence;\n\n this._events.once('dispose', async () => {\n try {\n await this._dispose();\n\n } catch (e) {\n debugAndPrintError(`onDispose error: ${(e && e.message || e || 'promise rejected')}`);\n }\n this._events.emit('disconnect');\n });\n\n this.setPatchRate(this.patchRate);\n // set default _autoDisposeTimeout\n this.resetAutoDisposeTimeout(this.seatReservationTime);\n }\n\n /**\n * The name of the room you provided as first argument for `gameServer.define()`.\n *\n * @returns roomName string\n */\n public get roomName() { return this.#_roomName; }\n /**\n * Setting the name of the room. Overwriting this property is restricted.\n *\n * @param roomName\n */\n public set roomName(roomName: string) {\n if (this.#_roomName) {\n // prevent user from setting roomName after it has been defined.\n throw new ServerError(ErrorCode.APPLICATION_ERROR, \"'roomName' cannot be overwritten.\");\n }\n this.#_roomName = roomName;\n }\n\n /**\n * A unique, auto-generated, 9-character-long id of the room.\n * You may replace `this.roomId` during `onCreate()`.\n *\n * @returns roomId string\n */\n public get roomId() { return this.#_roomId; }\n /**\n * Setting the roomId, is restricted in room lifetime except upon room creation.\n *\n * @param roomId\n * @returns roomId string\n */\n public set roomId(roomId: string) {\n if (this.internalState !== RoomInternalState.CREATING && !isDevMode) {\n // prevent user from setting roomId after room has been created.\n throw new ServerError(ErrorCode.APPLICATION_ERROR, \"'roomId' can only be overridden upon room creation.\");\n }\n this.#_roomId = roomId;\n }\n\n // Optional abstract methods\n public onBeforePatch?(state: State): void | Promise<any>;\n public onCreate?(options: any): void | Promise<any>;\n public onJoin?(client: Client, options?: any, auth?: any): void | Promise<any>;\n public onLeave?(client: Client, consented?: boolean): void | Promise<any>;\n public onDispose?(): void | Promise<any>;\n public onAuth(client: Client, options: any, request?: http.IncomingMessage): any | Promise<any> {\n return true;\n }\n\n /**\n * devMode: When `devMode` is enabled, `onCacheRoom` method is called during\n * graceful shutdown.\n *\n * Implement this method to return custom data to be cached. `onRestoreRoom`\n * will be called with the data returned by `onCacheRoom`\n */\n public onCacheRoom?(): any;\n\n /**\n * devMode: When `devMode` is enabled, `onRestoreRoom` method is called during\n * process startup, with the data returned by the `onCacheRoom` method.\n */\n public onRestoreRoom?(cached?: any): void;\n\n /**\n * Returns whether the sum of connected clients and reserved seats exceeds maximum number of clients.\n *\n * @returns boolean\n */\n public hasReachedMaxClients(): boolean {\n return (this.clients.length + Object.keys(this.reservedSeats).length) >= this.maxClients;\n }\n\n /**\n * Set the number of seconds a room can wait for a client to effectively join the room.\n * You should consider how long your `onAuth()` will have to wait for setting a different seat reservation time.\n * The default value is 15 seconds. You may set the `COLYSEUS_SEAT_RESERVATION_TIME`\n * environment variable if you'd like to change the seat reservation time globally.\n *\n * @default 15 seconds\n *\n * @param seconds - number of seconds.\n * @returns The modified Room object.\n */\n public setSeatReservationTime(seconds: number) {\n this.seatReservationTime = seconds;\n return this;\n }\n\n public hasReservedSeat(sessionId: string, reconnectionToken?: string): boolean {\n if (reconnectionToken) {\n const reconnection = this._reconnections[reconnectionToken];\n return (\n reconnection &&\n reconnection[0] === sessionId &&\n this.reservedSeats[sessionId] !== undefined &&\n this._reconnectingSessionId.has(sessionId)\n );\n\n } else {\n return (\n this.reservedSeats[sessionId] !== undefined &&\n (\n !this._reconnectingSessionId.has(sessionId) || // prevent possible \"reconnect\" requests without a reconnection token\n (this._reconnectingSessionId.get(sessionId) === sessionId) // devMode reconnection\n )\n );\n }\n }\n\n public checkReconnectionToken(reconnectionToken: string) {\n const reconnection = this._reconnections[reconnectionToken];\n const sessionId = (reconnection && reconnection[0]);\n\n if (this.hasReservedSeat(sessionId)) {\n this._reconnectingSessionId.set(sessionId, reconnectionToken);\n return sessionId;\n\n } else {\n return undefined;\n }\n }\n\n /**\n * (Optional) Set a simulation interval that can change the state of the game.\n * The simulation interval is your game loop.\n *\n * @default 16.6ms (60fps)\n *\n * @param onTickCallback - You can implement your physics or world updates here!\n * This is a good place to update the room state.\n * @param delay - Interval delay on executing `onTickCallback` in milliseconds.\n */\n public setSimulationInterval(onTickCallback?: SimulationCallback, delay: number = DEFAULT_SIMULATION_INTERVAL): void {\n // clear previous interval in case called setSimulationInterval more than once\n if (this._simulationInterval) { clearInterval(this._simulationInterval); }\n\n if (onTickCallback) {\n this._simulationInterval = setInterval(() => {\n this.clock.tick();\n onTickCallback(this.clock.deltaTime);\n }, delay);\n }\n }\n\n public setPatchRate(milliseconds: number): void {\n this.patchRate = milliseconds;\n\n // clear previous interval in case called setPatchRate more than once\n if (this._patchInterval) {\n clearInterval(this._patchInterval);\n this._patchInterval = undefined;\n }\n\n if (milliseconds !== null && milliseconds !== 0) {\n this._patchInterval = setInterval(() => this.broadcastPatch(), milliseconds);\n }\n }\n\n public setState(newState: State) {\n this.clock.start();\n\n if ('_definition' in newState) {\n this.setSerializer(new SchemaSerializer());\n }\n\n this._serializer.reset(newState);\n\n this.state = newState;\n }\n\n public setSerializer(serializer: Serializer<State>) {\n this._serializer = serializer;\n }\n\n public async setMetadata(meta: Partial<Metadata>) {\n if (!this.listing.metadata) {\n this.listing.metadata = meta as Metadata;\n\n } else {\n for (const field in meta) {\n if (!meta.hasOwnProperty(field)) { continue; }\n this.listing.metadata[field] = meta[field];\n }\n\n // `MongooseDriver` workaround: persit metadata mutations\n if ('markModified' in this.listing) {\n (this.listing as any).markModified('metadata');\n }\n }\n\n if (this.internalState === RoomInternalState.CREATED) {\n await this.listing.save();\n }\n }\n\n public async setPrivate(bool: boolean = true) {\n this.listing.private = bool;\n\n if (this.internalState === RoomInternalState.CREATED) {\n await this.listing.save();\n }\n }\n\n /**\n * Locking the room will remove it from the pool of available rooms for new clients to connect to.\n */\n public async lock() {\n // rooms locked internally aren't explicit locks.\n this._lockedExplicitly = (arguments[0] === undefined);\n\n // skip if already locked.\n if (this._locked) { return; }\n\n this._locked = true;\n\n await this.listing.updateOne({\n $set: { locked: this._locked },\n });\n\n this._events.emit('lock');\n }\n\n /**\n * Unlocking the room returns it to the pool of available rooms for new clients to connect to.\n */\n public async unlock() {\n // only internal usage passes arguments to this function.\n if (arguments[0] === undefined) {\n this._lockedExplicitly = false;\n }\n\n // skip if already locked\n if (!this._locked) { return; }\n\n this._locked = false;\n\n await this.listing.updateOne({\n $set: { locked: this._locked },\n });\n\n this._events.emit('unlock');\n }\n\n public send(client: Client, type: string | number, message: any, options?: ISendOptions): void;\n public send(client: Client, message: Schema, options?: ISendOptions): void;\n public send(client: Client, messageOrType: any, messageOrOptions?: any | ISendOptions, options?: ISendOptions): void {\n logger.warn('DEPRECATION WARNING: use client.send(...) instead of this.send(client, ...)');\n client.send(messageOrType, messageOrOptions, options);\n }\n\n public broadcast(type: string | number, message?: any, options?: IBroadcastOptions);\n public broadcast<T extends Schema>(message: T, options?: IBroadcastOptions);\n public broadcast(\n typeOrSchema: string | number | Schema,\n messageOrOptions?: any | IBroadcastOptions,\n options?: IBroadcastOptions,\n ) {\n const isSchema = (typeof(typeOrSchema) === 'object');\n const opts: IBroadcastOptions = ((isSchema) ? messageOrOptions : options);\n\n if (opts && opts.afterNextPatch) {\n delete opts.afterNextPatch;\n this._afterNextPatchQueue.push(['broadcast', arguments]);\n return;\n }\n\n if (isSchema) {\n this.broadcastMessageSchema(typeOrSchema as Schema, opts);\n\n } else {\n\n this.broadcastMessageType(typeOrSchema as string, messageOrOptions, opts);\n }\n }\n\n /**\n * Checks whether mutations have occurred in the state, and broadcast them to all connected clients.\n */\n public broadcastPatch() {\n if (this.onBeforePatch) {\n this.onBeforePatch(this.state);\n }\n\n if (!this._simulationInterval) {\n this.clock.tick();\n }\n\n if (!this.state) {\n return false;\n }\n\n const hasChanges = this._serializer.applyPatches(this.clients.array, this.state);\n\n // broadcast messages enqueued for \"after patch\"\n this._dequeueAfterPatchMessages();\n\n return hasChanges;\n }\n\n public onMessage<T = any>(messageType: '*', callback: (client: Client, type: string | number, message: T) => void);\n public onMessage<T = any>(messageType: string | number, callback: (client: Client, message: T) => void);\n public onMessage<T = any>(messageType: '*' | string | number, callback: (...args: any[]) => void) {\n this.onMessageHandlers[messageType] = callback;\n // returns a method to unbind the callback\n return () => delete this.onMessageHandlers[messageType];\n }\n\n /**\n * Disconnect all connected clients, and then dispose the room.\n *\n * @param closeCode WebSocket close code (default = 4000, which is a \"consented leave\")\n * @returns Promise<void>\n */\n public async disconnect(closeCode: number = Protocol.WS_CLOSE_CONSENTED): Promise<any> {\n this.internalState = RoomInternalState.DISCONNECTING;\n await this.listing.remove();\n\n this.autoDispose = true;\n\n const delayedDisconnection = new Promise<void>((resolve) =>\n this._events.once('disconnect', () => resolve()));\n\n for (const [_, reconnection] of Object.values(this._reconnections)) {\n reconnection.reject();\n }\n\n let numClients = this.clients.length;\n if (numClients > 0) {\n // clients may have `async onLeave`, room will be disposed after they're fulfilled\n while (numClients--) {\n this._forciblyCloseClient(this.clients.array[numClients], closeCode);\n }\n } else {\n // no clients connected, dispose immediately.\n this._events.emit('dispose');\n }\n\n return await delayedDisconnection;\n }\n\n public async ['_onJoin'](client: Client, req?: http.IncomingMessage) {\n const sessionId = client.sessionId;\n\n // generate unique private reconnection token\n client._reconnectionToken = generateId();\n\n if (this.reservedSeatTimeouts[sessionId]) {\n clearTimeout(this.reservedSeatTimeouts[sessionId]);\n delete this.reservedSeatTimeouts[sessionId];\n }\n\n // clear auto-dispose timeout.\n if (this._autoDisposeTimeout) {\n clearTimeout(this._autoDisposeTimeout);\n this._autoDisposeTimeout = undefined;\n }\n\n // get seat reservation options and clear it\n const options = this.reservedSeats[sessionId];\n delete this.reservedSeats[sessionId];\n\n // share \"after next patch queue\" reference with every client.\n client._afterNextPatchQueue = this._afterNextPatchQueue;\n\n // bind clean-up callback when client connection closes\n client.ref['onleave'] = this._onLeave.bind(this, client);\n client.ref.once('close', client.ref['onleave']);\n\n this.clients.add(client);\n\n const previousReconnectionToken = this._reconnectingSessionId.get(sessionId);\n if (previousReconnectionToken) {\n this._reconnections[previousReconnectionToken]?.[1].resolve(client);\n\n } else {\n try {\n client.auth = await this.onAuth(client, options, req);\n\n if (!client.auth) {\n throw new ServerError(ErrorCode.AUTH_FAILED, 'onAuth failed');\n }\n\n if (this.onJoin) {\n await this.onJoin(client, options, client.auth);\n }\n } catch (e) {\n this.clients.delete(client);\n\n // make sure an error code is provided.\n if (!e.code) {\n e.code = ErrorCode.APPLICATION_ERROR;\n }\n\n throw e;\n\n } finally {\n // remove seat reservation\n delete this.reservedSeats[sessionId];\n }\n }\n\n // emit 'join' to room handler\n this._events.emit('join', client);\n\n // allow client to send messages after onJoin has succeeded.\n client.ref.on('message', this._onMessage.bind(this, client));\n\n // confirm room id that matches the room name requested to join\n client.raw(getMessageBytes[Protocol.JOIN_ROOM](\n client._reconnectionToken,\n this._serializer.id,\n this._serializer.handshake && this._serializer.handshake(),\n ));\n }\n\n /**\n * Allow the specified client to reconnect into the room. Must be used inside `onLeave()` method.\n * If seconds is provided, the reconnection is going to be cancelled after the provided amount of seconds.\n *\n * @param previousClient - The client which is to be waiting until re-connection happens.\n * @param seconds - Timeout period on re-connection in seconds.\n *\n * @returns Deferred<Client> - The differed is a promise like type.\n * This type can forcibly reject the promise by calling `.reject()`.\n */\n public allowReconnection(previousClient: Client, seconds: number | \"manual\"): Deferred<Client> {\n if (seconds === undefined) { // TODO: remove this check\n console.warn(\"DEPRECATED: allowReconnection() requires a second argument. Using \\\"manual\\\" mode.\");\n seconds = \"manual\";\n }\n\n if (seconds === \"manual\") {\n seconds = Infinity;\n }\n\n if (this.internalState === RoomInternalState.DISCONNECTING) {\n this._disposeIfEmpty(); // gracefully shutting down\n throw new Error('disconnecting');\n }\n\n const sessionId = previousClient.sessionId;\n const reconnectionToken = previousClient._reconnectionToken;\n\n this._reserveSeat(sessionId, true, seconds, true);\n\n // keep reconnection reference in case the user reconnects into this room.\n const reconnection = new Deferred<Client>();\n this._reconnections[reconnectionToken] = [sessionId, reconnection];\n\n if (seconds !== Infinity) {\n // expire seat reservation after timeout\n this.reservedSeatTimeouts[sessionId] = setTimeout(() =>\n reconnection.reject(false), seconds * 1000);\n }\n\n const cleanup = () => {\n delete this._reconnections[reconnectionToken];\n delete this.reservedSeats[sessionId];\n delete this.reservedSeatTimeouts[sessionId];\n this._reconnectingSessionId.delete(sessionId);\n };\n\n reconnection.\n then((newClient) => {\n newClient.auth = previousClient.auth;\n newClient.userData = previousClient.userData;\n previousClient.ref = newClient.ref; // swap \"ref\" for convenience\n previousClient.state = ClientState.RECONNECTED;\n clearTimeout(this.reservedSeatTimeouts[sessionId]);\n cleanup();\n }).\n catch(() => {\n cleanup();\n this.resetAutoDisposeTimeout();\n });\n\n return reconnection;\n }\n\n protected resetAutoDisposeTimeout(timeoutInSeconds: number = 1) {\n clearTimeout(this._autoDisposeTimeout);\n\n if (!this.autoDispose) {\n return;\n }\n\n this._autoDisposeTimeout = setTimeout(() => {\n this._autoDisposeTimeout = undefined;\n this._disposeIfEmpty();\n }, timeoutInSeconds * 1000);\n }\n\n private broadcastMessageSchema<T extends Schema>(message: T, options: IBroadcastOptions = {}) {\n debugMessage(\"broadcast: %O\", message);\n const encodedMessage = getMessageBytes[Protocol.ROOM_DATA_SCHEMA](message);\n const except = (typeof (options.except) !== \"undefined\")\n ? Array.isArray(options.except)\n ? options.except\n : [options.except]\n : undefined;\n\n let numClients = this.clients.length;\n while (numClients--) {\n const client = this.clients.array[numClients];\n\n if (!except || !except.includes(client)) {\n client.enqueueRaw(encodedMessage);\n }\n }\n }\n\n private broadcastMessageType(type: string, message?: any, options: IBroadcastOptions = {}) {\n debugMessage(\"broadcast: %O\", message);\n const encodedMessage = getMessageBytes.raw(Protocol.ROOM_DATA, type, message);\n const except = (typeof (options.except) !== \"undefined\")\n ? Array.isArray(options.except)\n ? options.except\n : [options.except]\n : undefined;\n\n let numClients = this.clients.length;\n while (numClients--) {\n const client = this.clients.array[numClients];\n\n if (!except || !except.includes(client)) {\n client.enqueueRaw(encodedMessage);\n }\n }\n }\n\n private sendFullState(client: Client): void {\n client.enqueueRaw(getMessageBytes[Protocol.ROOM_STATE](this._serializer.getFullState(client)));\n }\n\n private _dequeueAfterPatchMessages() {\n const length = this._afterNextPatchQueue.length;\n\n if (length > 0) {\n for (let i = 0; i < length; i++) {\n const [target, args] = this._afterNextPatchQueue[i];\n\n if (target === \"broadcast\") {\n this.broadcast.apply(this, args);\n\n } else {\n (target as Client).raw.apply(target, args);\n }\n }\n\n // new messages may have been added in the meantime,\n // let's splice the ones that have been processed\n this._afterNextPatchQueue.splice(0, length);\n }\n }\n\n private async _reserveSeat(\n sessionId: string,\n joinOptions: any = true,\n seconds: number = this.seatReservationTime,\n allowReconnection: boolean = false,\n devModeReconnection?: boolean,\n ) {\n if (!allowReconnection && this.hasReachedMaxClients()) {\n return false;\n }\n\n this.reservedSeats[sessionId] = joinOptions;\n\n if (!allowReconnection) {\n await this._incrementClientCount();\n\n this.reservedSeatTimeouts[sessionId] = setTimeout(async () => {\n delete this.reservedSeats[sessionId];\n delete this.reservedSeatTimeouts[sessionId];\n await this._decrementClientCount();\n }, seconds * 1000);\n\n this.resetAutoDisposeTimeout(seconds);\n }\n\n //\n // isDevMode workaround to allow players to reconnect on devMode\n //\n if (devModeReconnection) {\n this._reconnectingSessionId.set(sessionId, sessionId);\n }\n\n return true;\n }\n\n private _disposeIfEmpty() {\n const willDispose = (\n this.autoDispose &&\n this._autoDisposeTimeout === undefined &&\n this.clients.length === 0 &&\n Object.keys(this.reservedSeats).length === 0\n );\n\n if (willDispose) {\n this._events.emit('dispose');\n }\n\n return willDispose;\n }\n\n private async _dispose(): Promise<any> {\n let userReturnData;\n\n if (this.onDispose) {\n userReturnData = this.onDispose();\n }\n\n if (this._patchInterval) {\n clearInterval(this._patchInterval);\n this._patchInterval = undefined;\n }\n\n if (this._simulationInterval) {\n clearInterval(this._simulationInterval);\n this._simulationInterval = undefined;\n }\n\n if (this._autoDisposeTimeout) {\n clearInterval(this._autoDisposeTimeout);\n this._autoDisposeTimeout = undefined;\n }\n\n // clear all timeouts/intervals + force to stop ticking\n this.clock.clear();\n this.clock.stop();\n\n return await (userReturnData || Promise.resolve());\n }\n\n private _onMessage(client: Client, bytes: number[]) {\n // skip if client is on LEAVING state.\n if (client.state === ClientState.LEAVING) { return; }\n\n const it: Iterator = { offset: 0 };\n const code = decode.uint8(bytes, it);\n\n if (!bytes) {\n debugAndPrintError(`${this.roomName} (${this.roomId}), couldn't decode message: ${bytes}`);\n return;\n }\n\n if (code === Protocol.ROOM_DATA) {\n const messageType = (decode.stringCheck(bytes, it))\n ? decode.string(bytes, it)\n : decode.number(bytes, it);\n\n let message;\n try {\n message = (bytes.length > it.offset)\n ? unpack(new Uint8Array(bytes.slice(it.offset, bytes.length)))\n : undefined;\n debugMessage(\"received: '%s' -> %j\", messageType, message);\n } catch (e) {\n debugAndPrintError(e);\n return;\n }\n\n if (this.onMessageHandlers[messageType]) {\n this.onMessageHandlers[messageType](client, message);\n\n } else if (this.onMessageHandlers['*']) {\n (this.onMessageHandlers['*'] as any)(client, messageType, message);\n\n } else {\n debugAndPrintError(`onMessage for \"${messageType}\" not registered.`);\n }\n\n } else if (code === Protocol.ROOM_DATA_BYTES) {\n const messageType = (decode.stringCheck(bytes, it))\n ? decode.string(bytes, it)\n : decode.number(bytes, it);\n\n const message = bytes.slice(it.offset, bytes.length);\n debugMessage(\"received: '%s' -> %j\", messageType, message);\n\n if (this.onMessageHandlers[messageType]) {\n this.onMessageHandlers[messageType](client, message);\n\n } else if (this.onMessageHandlers['*']) {\n (this.onMessageHandlers['*'] as any)(client, messageType, message);\n\n } else {\n debugAndPrintError(`onMessage for \"${messageType}\" not registered.`);\n }\n\n } else if (code === Protocol.JOIN_ROOM && client.state === ClientState.JOINING) {\n // join room has been acknowledged by the client\n client.state = ClientState.JOINED;\n\n // send current state when new client joins the room\n if (this.state) {\n this.sendFullState(client);\n }\n\n // dequeue messages sent before client has joined effectively (on user-defined `onJoin`)\n if (client._enqueuedMessages.length > 0) {\n client._enqueuedMessages.forEach((enqueued) => client.raw(enqueued));\n }\n delete client._enqueuedMessages;\n\n } else if (code === Protocol.LEAVE_ROOM) {\n this._forciblyCloseClient(client, Protocol.WS_CLOSE_CONSENTED);\n }\n\n }\n\n private _forciblyCloseClient(client: Client, closeCode: number) {\n // stop receiving messages from this client\n client.ref.removeAllListeners('message');\n\n // prevent \"onLeave\" from being called twice if player asks to leave\n client.ref.removeListener('close', client.ref['onleave']);\n\n // only effectively close connection when \"onLeave\" is fulfilled\n this._onLeave(client, closeCode).then(() => client.leave(closeCode));\n }\n\n private async _onLeave(client: Client, code?: number): Promise<any> {\n const success = this.clients.delete(client);\n\n // call 'onLeave' method only if the client has been successfully accepted.\n if (success && this.onLeave) {\n try {\n client.state = ClientState.LEAVING;\n await this.onLeave(client, (code === Protocol.WS_CLOSE_CONSENTED));\n\n } catch (e) {\n debugAndPrintError(`onLeave error: ${(e && e.message || e || 'promise rejected')}`);\n }\n }\n\n if (client.state !== ClientState.RECONNECTED) {\n // try to dispose immediately if client reconnection isn't set up.\n const willDispose = await this._decrementClientCount();\n\n this._events.emit('leave', client, willDispose);\n }\n }\n\n private async _incrementClientCount() {\n // lock automatically when maxClients is reached\n if (!this._locked && this.hasReachedMaxClients()) {\n this._maxClientsReached = true;\n this.lock.call(this, true);\n }\n\n await this.listing.updateOne({\n $inc: { clients: 1 },\n $set: { locked: this._locked },\n });\n }\n\n private async _decrementClientCount() {\n const willDispose = this._disposeIfEmpty();\n\n if (this.internalState === RoomInternalState.DISCONNECTING) {\n return;\n }\n\n // unlock if room is available for new connections\n if (!willDispose) {\n if (this._maxClientsReached && !this._lockedExplicitly) {\n this._maxClientsReached = false;\n this.unlock.call(this, true);\n }\n\n // update room listing cache\n await this.listing.updateOne({\n $inc: { clients: -1 },\n $set: { locked: this._locked },\n });\n }\n\n return willDispose;\n }\n\n}\n"],
|
|
5
|
-
"mappings": ";;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAEA,sBAAuB;AACvB,oBAAyC;AAEzC,mBAAkB;AAClB,oBAA6B;AAC7B,oBAAuB;AAIvB,4BAA+B;AAC/B,8BAAiC;AAGjC,sBAAqD;AACrD,mBAAkD;AAClD,qBAA0B;AAE1B,mBAAiD;AACjD,yBAA4B;AAE5B,uBAAkD;AAElD,MAAM,qBAAqB,MAAO;AAClC,MAAM,8BAA8B,MAAO;AAC3C,MAAM,iBAAiB,IAAI,qCAAe;AAEnC,MAAM,gCAAgC,OAAO,QAAQ,IAAI,kCAAkC,EAAE;AAU7F,IAAK,oBAAL,kBAAKA,uBAAL;AACL,EAAAA,sCAAA,cAAW,KAAX;AACA,EAAAA,sCAAA,aAAU,KAAV;AACA,EAAAA,sCAAA,mBAAgB,KAAhB;AAHU,SAAAA;AAAA,GAAA;AAaL,MAAe,KAAgC;AAAA,EASpD,IAAW,SAAS;AAClB,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,IAAW,WAAW;AACpB,WAAO,KAAK,QAAQ;AAAA,EACtB;AAAA,EAEO;AAAA,EAKA,QAAe,IAAI,aAAAC,QAAM;AAAA,EAEhC;AAAA,EACA;AAAA,EAOO,aAAqB;AAAA,EAMrB,YAAoB;AAAA,EAMpB,cAAuB;AAAA,EAKvB;AAAA,EAMA;AAAA,EAOA,UAA+B,IAAI,yBAAoB,WAAW;AAAA,EAElE,gBAAmC;AAAA,EAGnC,UAAU,IAAI,2BAAa;AAAA,EAGxB,sBAA8B;AAAA,EAC9B,gBAA8C,CAAC;AAAA,EAC/C,uBAA8D,CAAC;AAAA,EAE/D,iBAAsE,CAAC;AAAA,EACzE,yBAAyB,oBAAI,IAAoB;AAAA,EAEjD,oBAA4E,CAAC;AAAA,EAE7E,cAAiC;AAAA,EACjC,uBAA6D,CAAC;AAAA,EAE9D;AAAA,EACA;AAAA,EAEA,UAAmB;AAAA,EACnB,oBAA6B;AAAA,EAC7B,qBAA8B;AAAA,EAI9B;AAAA,EAER,YAAY,UAAqB;AAC/B,SAAK,WAAW;AAEhB,SAAK,QAAQ,KAAK,WAAW,YAAY;AACvC,UAAI;AACF,cAAM,KAAK,SAAS;AAAA,MAEtB,SAAS,GAAP;AACA,6CAAmB,oBAAqB,KAAK,EAAE,WAAW,KAAK,oBAAqB;AAAA,MACtF;AACA,WAAK,QAAQ,KAAK,YAAY;AAAA,IAChC,CAAC;AAED,SAAK,aAAa,KAAK,SAAS;AAEhC,SAAK,wBAAwB,KAAK,mBAAmB;AAAA,EACvD;AAAA,EAOA,IAAW,WAAW;AAAE,WAAO,KAAK;AAAA,EAAY;AAAA,EAMhD,IAAW,SAAS,UAAkB;AACpC,QAAI,KAAK,YAAY;AAEnB,YAAM,IAAI,+BAAY,0BAAU,mBAAmB,mCAAmC;AAAA,IACxF;AACA,SAAK,aAAa;AAAA,EACpB;AAAA,EAQA,IAAW,SAAS;AAAE,WAAO,KAAK;AAAA,EAAU;AAAA,EAO5C,IAAW,OAAO,QAAgB;AAChC,QAAI,KAAK,kBAAkB,oBAA8B,CAAC,0BAAW;AAEnE,YAAM,IAAI,+BAAY,0BAAU,mBAAmB,qDAAqD;AAAA,IAC1G;AACA,SAAK,WAAW;AAAA,EAClB;AAAA,EAQO,OAAO,QAAgB,SAAc,SAAoD;AAC9F,WAAO;AAAA,EACT;AAAA,EAsBO,uBAAgC;AACrC,WAAQ,KAAK,QAAQ,SAAS,OAAO,KAAK,KAAK,aAAa,EAAE,UAAW,KAAK;AAAA,EAChF;AAAA,EAaO,uBAAuB,SAAiB;AAC7C,SAAK,sBAAsB;AAC3B,WAAO;AAAA,EACT;AAAA,EAEO,gBAAgB,WAAmB,mBAAqC;AAC7E,QAAI,mBAAmB;AACrB,YAAM,eAAe,KAAK,eAAe;AACzC,aACE,gBACA,aAAa,OAAO,aACpB,KAAK,cAAc,eAAe,UAClC,KAAK,uBAAuB,IAAI,SAAS;AAAA,IAG7C,OAAO;AACL,aACE,KAAK,cAAc,eAAe,WAEhC,CAAC,KAAK,uBAAuB,IAAI,SAAS,KACzC,KAAK,uBAAuB,IAAI,SAAS,MAAM;AAAA,IAGtD;AAAA,EACF;AAAA,EAEO,uBAAuB,mBAA2B;AACvD,UAAM,eAAe,KAAK,eAAe;AACzC,UAAM,YAAa,gBAAgB,aAAa;AAEhD,QAAI,KAAK,gBAAgB,SAAS,GAAG;AACnC,WAAK,uBAAuB,IAAI,WAAW,iBAAiB;AAC5D,aAAO;AAAA,IAET,OAAO;AACL,aAAO;AAAA,IACT;AAAA,EACF;AAAA,EAYO,sBAAsB,gBAAqC,QAAgB,6BAAmC;AAEnH,QAAI,KAAK,qBAAqB;AAAE,oBAAc,KAAK,mBAAmB;AAAA,IAAG;AAEzE,QAAI,gBAAgB;AAClB,WAAK,sBAAsB,YAAY,MAAM;AAC3C,aAAK,MAAM,KAAK;AAChB,uBAAe,KAAK,MAAM,SAAS;AAAA,MACrC,GAAG,KAAK;AAAA,IACV;AAAA,EACF;AAAA,EAEO,aAAa,cAA4B;AAC9C,SAAK,YAAY;AAGjB,QAAI,KAAK,gBAAgB;AACvB,oBAAc,KAAK,cAAc;AACjC,WAAK,iBAAiB;AAAA,IACxB;AAEA,QAAI,iBAAiB,QAAQ,iBAAiB,GAAG;AAC/C,WAAK,iBAAiB,YAAY,MAAM,KAAK,eAAe,GAAG,YAAY;AAAA,IAC7E;AAAA,EACF;AAAA,EAEO,SAAS,UAAiB;AAC/B,SAAK,MAAM,MAAM;AAEjB,QAAI,iBAAiB,UAAU;AAC7B,WAAK,cAAc,IAAI,yCAAiB,CAAC;AAAA,IAC3C;AAEA,SAAK,YAAY,MAAM,QAAQ;AAE/B,SAAK,QAAQ;AAAA,EACf;AAAA,EAEO,cAAc,YAA+B;AAClD,SAAK,cAAc;AAAA,EACrB;AAAA,EAEA,MAAa,YAAY,MAAyB;AAChD,QAAI,CAAC,KAAK,QAAQ,UAAU;AAC1B,WAAK,QAAQ,WAAW;AAAA,IAE1B,OAAO;AACL,iBAAW,SAAS,MAAM;AACxB,YAAI,CAAC,KAAK,eAAe,KAAK,GAAG;AAAE;AAAA,QAAU;AAC7C,aAAK,QAAQ,SAAS,SAAS,KAAK;AAAA,MACtC;AAGA,UAAI,kBAAkB,KAAK,SAAS;AAClC,QAAC,KAAK,QAAgB,aAAa,UAAU;AAAA,MAC/C;AAAA,IACF;AAEA,QAAI,KAAK,kBAAkB,iBAA2B;AACpD,YAAM,KAAK,QAAQ,KAAK;AAAA,IAC1B;AAAA,EACF;AAAA,EAEA,MAAa,WAAW,OAAgB,MAAM;AAC5C,SAAK,QAAQ,UAAU;AAEvB,QAAI,KAAK,kBAAkB,iBAA2B;AACpD,YAAM,KAAK,QAAQ,KAAK;AAAA,IAC1B;AAAA,EACF;AAAA,EAKA,MAAa,OAAO;AAElB,SAAK,oBAAqB,UAAU,OAAO;AAG3C,QAAI,KAAK,SAAS;AAAE;AAAA,IAAQ;AAE5B,SAAK,UAAU;AAEf,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAED,SAAK,QAAQ,KAAK,MAAM;AAAA,EAC1B;AAAA,EAKA,MAAa,SAAS;AAEpB,QAAI,UAAU,OAAO,QAAW;AAC9B,WAAK,oBAAoB;AAAA,IAC3B;AAGA,QAAI,CAAC,KAAK,SAAS;AAAE;AAAA,IAAQ;AAE7B,SAAK,UAAU;AAEf,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAED,SAAK,QAAQ,KAAK,QAAQ;AAAA,EAC5B;AAAA,EAIO,KAAK,QAAgB,eAAoB,kBAAuC,SAA8B;AACnH,yBAAO,KAAK,6EAA6E;AACzF,WAAO,KAAK,eAAe,kBAAkB,OAAO;AAAA,EACtD;AAAA,EAIO,UACL,cACA,kBACA,SACA;AACA,UAAM,WAAY,OAAO,iBAAkB;AAC3C,UAAM,OAA4B,WAAY,mBAAmB;AAEjE,QAAI,QAAQ,KAAK,gBAAgB;AAC/B,aAAO,KAAK;AACZ,WAAK,qBAAqB,KAAK,CAAC,aAAa,SAAS,CAAC;AACvD;AAAA,IACF;AAEA,QAAI,UAAU;AACZ,WAAK,uBAAuB,cAAwB,IAAI;AAAA,IAE1D,OAAO;AAEL,WAAK,qBAAqB,cAAwB,kBAAkB,IAAI;AAAA,IAC1E;AAAA,EACF;AAAA,EAKO,iBAAiB;AACtB,QAAI,KAAK,eAAe;AACtB,WAAK,cAAc,KAAK,KAAK;AAAA,IAC/B;AAEA,QAAI,CAAC,KAAK,qBAAqB;AAC7B,WAAK,MAAM,KAAK;AAAA,IAClB;AAEA,QAAI,CAAC,KAAK,OAAO;AACf,aAAO;AAAA,IACT;AAEA,UAAM,aAAa,KAAK,YAAY,aAAa,KAAK,QAAQ,OAAO,KAAK,KAAK;AAG/E,SAAK,2BAA2B;AAEhC,WAAO;AAAA,EACT;AAAA,EAIO,UAAmB,aAAoC,UAAoC;AAChG,SAAK,kBAAkB,eAAe;AAEtC,WAAO,MAAM,OAAO,KAAK,kBAAkB;AAAA,EAC7C;AAAA,EAQA,MAAa,WAAW,YAAoB,yBAAS,oBAAkC;AACrF,SAAK,gBAAgB;AACrB,UAAM,KAAK,QAAQ,OAAO;AAE1B,SAAK,cAAc;AAEnB,UAAM,uBAAuB,IAAI,QAAc,CAAC,YAC9C,KAAK,QAAQ,KAAK,cAAc,MAAM,QAAQ,CAAC,CAAC;AAElD,eAAW,CAAC,GAAG,YAAY,KAAK,OAAO,OAAO,KAAK,cAAc,GAAG;AAClE,mBAAa,OAAO;AAAA,IACtB;AAEA,QAAI,aAAa,KAAK,QAAQ;AAC9B,QAAI,aAAa,GAAG;AAElB,aAAO,cAAc;AACnB,aAAK,qBAAqB,KAAK,QAAQ,MAAM,aAAa,SAAS;AAAA,MACrE;AAAA,IACF,OAAO;AAEL,WAAK,QAAQ,KAAK,SAAS;AAAA,IAC7B;AAEA,WAAO,MAAM;AAAA,EACf;AAAA,EAEA,OAAc,WAAW,QAAgB,KAA4B;AACnE,UAAM,YAAY,OAAO;AAGzB,WAAO,yBAAqB,yBAAW;AAEvC,QAAI,KAAK,qBAAqB,YAAY;AACxC,mBAAa,KAAK,qBAAqB,UAAU;AACjD,aAAO,KAAK,qBAAqB;AAAA,IACnC;AAGA,QAAI,KAAK,qBAAqB;AAC5B,mBAAa,KAAK,mBAAmB;AACrC,WAAK,sBAAsB;AAAA,IAC7B;AAGA,UAAM,UAAU,KAAK,cAAc;AACnC,WAAO,KAAK,cAAc;AAG1B,WAAO,uBAAuB,KAAK;AAGnC,WAAO,IAAI,aAAa,KAAK,SAAS,KAAK,MAAM,MAAM;AACvD,WAAO,IAAI,KAAK,SAAS,OAAO,IAAI,UAAU;AAE9C,SAAK,QAAQ,IAAI,MAAM;AAEvB,UAAM,4BAA4B,KAAK,uBAAuB,IAAI,SAAS;AAC3E,QAAI,2BAA2B;AAC7B,WAAK,eAAe,6BAA6B,GAAG,QAAQ,MAAM;AAAA,IAEpE,OAAO;AACL,UAAI;AACF,eAAO,OAAO,MAAM,KAAK,OAAO,QAAQ,SAAS,GAAG;AAEpD,YAAI,CAAC,OAAO,MAAM;AAChB,gBAAM,IAAI,+BAAY,0BAAU,aAAa,eAAe;AAAA,QAC9D;AAEA,YAAI,KAAK,QAAQ;AACf,gBAAM,KAAK,OAAO,QAAQ,SAAS,OAAO,IAAI;AAAA,QAChD;AAAA,MACF,SAAS,GAAP;AACA,aAAK,QAAQ,OAAO,MAAM;AAG1B,YAAI,CAAC,EAAE,MAAM;AACX,YAAE,OAAO,0BAAU;AAAA,QACrB;AAEA,cAAM;AAAA,MAER,UAAE;AAEA,eAAO,KAAK,cAAc;AAAA,MAC5B;AAAA,IACF;AAGA,SAAK,QAAQ,KAAK,QAAQ,MAAM;AAGhC,WAAO,IAAI,GAAG,WAAW,KAAK,WAAW,KAAK,MAAM,MAAM,CAAC;AAG3D,WAAO,IAAI,gCAAgB,yBAAS;AAAA,MAClC,OAAO;AAAA,MACP,KAAK,YAAY;AAAA,MACjB,KAAK,YAAY,aAAa,KAAK,YAAY,UAAU;AAAA,IAC3D,CAAC;AAAA,EACH;AAAA,EAYO,kBAAkB,gBAAwB,SAA8C;AAC7F,QAAI,YAAY,QAAW;AACzB,cAAQ,KAAK,kFAAoF;AACjG,gBAAU;AAAA,IACZ;AAEA,QAAI,YAAY,UAAU;AACxB,gBAAU;AAAA,IACZ;AAEA,QAAI,KAAK,kBAAkB,uBAAiC;AAC1D,WAAK,gBAAgB;AACrB,YAAM,IAAI,MAAM,eAAe;AAAA,IACjC;AAEA,UAAM,YAAY,eAAe;AACjC,UAAM,oBAAoB,eAAe;AAEzC,SAAK,aAAa,WAAW,MAAM,SAAS,IAAI;AAGhD,UAAM,eAAe,IAAI,sBAAiB;AAC1C,SAAK,eAAe,qBAAqB,CAAC,WAAW,YAAY;AAEjE,QAAI,YAAY,UAAU;AAExB,WAAK,qBAAqB,aAAa,WAAW,MAChD,aAAa,OAAO,KAAK,GAAG,UAAU,GAAI;AAAA,IAC9C;AAEA,UAAM,UAAU,MAAM;AACpB,aAAO,KAAK,eAAe;AAC3B,aAAO,KAAK,cAAc;AAC1B,aAAO,KAAK,qBAAqB;AACjC,WAAK,uBAAuB,OAAO,SAAS;AAAA,IAC9C;AAEA,iBACE,KAAK,CAAC,cAAc;AAClB,gBAAU,OAAO,eAAe;AAChC,gBAAU,WAAW,eAAe;AACpC,qBAAe,MAAM,UAAU;AAC/B,qBAAe,QAAQ,6BAAY;AACnC,mBAAa,KAAK,qBAAqB,UAAU;AACjD,cAAQ;AAAA,IACV,CAAC,EACD,MAAM,MAAM;AACV,cAAQ;AACR,WAAK,wBAAwB;AAAA,IAC/B,CAAC;AAEH,WAAO;AAAA,EACT;AAAA,EAEU,wBAAwB,mBAA2B,GAAG;AAC9D,iBAAa,KAAK,mBAAmB;AAErC,QAAI,CAAC,KAAK,aAAa;AACrB;AAAA,IACF;AAEA,SAAK,sBAAsB,WAAW,MAAM;AAC1C,WAAK,sBAAsB;AAC3B,WAAK,gBAAgB;AAAA,IACvB,GAAG,mBAAmB,GAAI;AAAA,EAC5B;AAAA,EAEQ,uBAAyC,SAAY,UAA6B,CAAC,GAAG;AAC5F,mCAAa,iBAAiB,OAAO;AACrC,UAAM,iBAAiB,gCAAgB,yBAAS,kBAAkB,OAAO;AACzE,UAAM,SAAU,OAAQ,QAAQ,WAAY,cACxC,MAAM,QAAQ,QAAQ,MAAM,IAC1B,QAAQ,SACR,CAAC,QAAQ,MAAM,IACjB;AAEJ,QAAI,aAAa,KAAK,QAAQ;AAC9B,WAAO,cAAc;AACnB,YAAM,SAAS,KAAK,QAAQ,MAAM;AAElC,UAAI,CAAC,UAAU,CAAC,OAAO,SAAS,MAAM,GAAG;AACvC,eAAO,WAAW,cAAc;AAAA,MAClC;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,qBAAqB,MAAc,SAAe,UAA6B,CAAC,GAAG;AACzF,mCAAa,iBAAiB,OAAO;AACrC,UAAM,iBAAiB,gCAAgB,IAAI,yBAAS,WAAW,MAAM,OAAO;AAC5E,UAAM,SAAU,OAAQ,QAAQ,WAAY,cACxC,MAAM,QAAQ,QAAQ,MAAM,IAC1B,QAAQ,SACR,CAAC,QAAQ,MAAM,IACjB;AAEJ,QAAI,aAAa,KAAK,QAAQ;AAC9B,WAAO,cAAc;AACnB,YAAM,SAAS,KAAK,QAAQ,MAAM;AAElC,UAAI,CAAC,UAAU,CAAC,OAAO,SAAS,MAAM,GAAG;AACvC,eAAO,WAAW,cAAc;AAAA,MAClC;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,cAAc,QAAsB;AAC1C,WAAO,WAAW,gCAAgB,yBAAS,YAAY,KAAK,YAAY,aAAa,MAAM,CAAC,CAAC;AAAA,EAC/F;AAAA,EAEQ,6BAA6B;AACnC,UAAM,SAAS,KAAK,qBAAqB;AAEzC,QAAI,SAAS,GAAG;AACd,eAAS,IAAI,GAAG,IAAI,QAAQ,KAAK;AAC/B,cAAM,CAAC,QAAQ,IAAI,IAAI,KAAK,qBAAqB;AAEjD,YAAI,WAAW,aAAa;AAC1B,eAAK,UAAU,MAAM,MAAM,IAAI;AAAA,QAEjC,OAAO;AACL,UAAC,OAAkB,IAAI,MAAM,QAAQ,IAAI;AAAA,QAC3C;AAAA,MACF;AAIA,WAAK,qBAAqB,OAAO,GAAG,MAAM;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,MAAc,aACZ,WACA,cAAmB,MACnB,UAAkB,KAAK,qBACvB,oBAA6B,OAC7B,qBACA;AACA,QAAI,CAAC,qBAAqB,KAAK,qBAAqB,GAAG;AACrD,aAAO;AAAA,IACT;AAEA,SAAK,cAAc,aAAa;AAEhC,QAAI,CAAC,mBAAmB;AACtB,YAAM,KAAK,sBAAsB;AAEjC,WAAK,qBAAqB,aAAa,WAAW,YAAY;AAC5D,eAAO,KAAK,cAAc;AAC1B,eAAO,KAAK,qBAAqB;AACjC,cAAM,KAAK,sBAAsB;AAAA,MACnC,GAAG,UAAU,GAAI;AAEjB,WAAK,wBAAwB,OAAO;AAAA,IACtC;AAKA,QAAI,qBAAqB;AACvB,WAAK,uBAAuB,IAAI,WAAW,SAAS;AAAA,IACtD;AAEA,WAAO;AAAA,EACT;AAAA,EAEQ,kBAAkB;AACxB,UAAM,cACJ,KAAK,eACL,KAAK,wBAAwB,UAC7B,KAAK,QAAQ,WAAW,KACxB,OAAO,KAAK,KAAK,aAAa,EAAE,WAAW;AAG7C,QAAI,aAAa;AACf,WAAK,QAAQ,KAAK,SAAS;AAAA,IAC7B;AAEA,WAAO;AAAA,EACT;AAAA,EAEA,MAAc,WAAyB;AACrC,QAAI;AAEJ,QAAI,KAAK,WAAW;AAClB,uBAAiB,KAAK,UAAU;AAAA,IAClC;AAEA,QAAI,KAAK,gBAAgB;AACvB,oBAAc,KAAK,cAAc;AACjC,WAAK,iBAAiB;AAAA,IACxB;AAEA,QAAI,KAAK,qBAAqB;AAC5B,oBAAc,KAAK,mBAAmB;AACtC,WAAK,sBAAsB;AAAA,IAC7B;AAEA,QAAI,KAAK,qBAAqB;AAC5B,oBAAc,KAAK,mBAAmB;AACtC,WAAK,sBAAsB;AAAA,IAC7B;AAGA,SAAK,MAAM,MAAM;AACjB,SAAK,MAAM,KAAK;AAEhB,WAAO,OAAO,kBAAkB,QAAQ,QAAQ;AAAA,EAClD;AAAA,EAEQ,WAAW,QAAgB,OAAiB;AAElD,QAAI,OAAO,UAAU,6BAAY,SAAS;AAAE;AAAA,IAAQ;AAEpD,UAAM,KAAe,EAAE,QAAQ,EAAE;AACjC,UAAM,OAAO,qBAAO,MAAM,OAAO,EAAE;AAEnC,QAAI,CAAC,OAAO;AACV,2CAAmB,GAAG,KAAK,aAAa,KAAK,qCAAqC,OAAO;AACzF;AAAA,IACF;AAEA,QAAI,SAAS,yBAAS,WAAW;AAC/B,YAAM,cAAe,qBAAO,YAAY,OAAO,EAAE,IAC7C,qBAAO,OAAO,OAAO,EAAE,IACvB,qBAAO,OAAO,OAAO,EAAE;AAE3B,UAAI;AACJ,UAAI;AACF,kBAAW,MAAM,SAAS,GAAG,aACzB,wBAAO,IAAI,WAAW,MAAM,MAAM,GAAG,QAAQ,MAAM,MAAM,CAAC,CAAC,IAC3D;AACJ,uCAAa,wBAAwB,aAAa,OAAO;AAAA,MAC3D,SAAS,GAAP;AACA,6CAAmB,CAAC;AACpB;AAAA,MACF;AAEA,UAAI,KAAK,kBAAkB,cAAc;AACvC,aAAK,kBAAkB,aAAa,QAAQ,OAAO;AAAA,MAErD,WAAW,KAAK,kBAAkB,MAAM;AACtC,QAAC,KAAK,kBAAkB,KAAa,QAAQ,aAAa,OAAO;AAAA,MAEnE,OAAO;AACL,6CAAmB,kBAAkB,8BAA8B;AAAA,MACrE;AAAA,IAEF,WAAW,SAAS,yBAAS,iBAAiB;AAC5C,YAAM,cAAe,qBAAO,YAAY,OAAO,EAAE,IAC7C,qBAAO,OAAO,OAAO,EAAE,IACvB,qBAAO,OAAO,OAAO,EAAE;AAE3B,YAAM,UAAU,MAAM,MAAM,GAAG,QAAQ,MAAM,MAAM;AACnD,qCAAa,wBAAwB,aAAa,OAAO;AAEzD,UAAI,KAAK,kBAAkB,cAAc;AACvC,aAAK,kBAAkB,aAAa,QAAQ,OAAO;AAAA,MAErD,WAAW,KAAK,kBAAkB,MAAM;AACtC,QAAC,KAAK,kBAAkB,KAAa,QAAQ,aAAa,OAAO;AAAA,MAEnE,OAAO;AACL,6CAAmB,kBAAkB,8BAA8B;AAAA,MACrE;AAAA,IAEF,WAAW,SAAS,yBAAS,aAAa,OAAO,UAAU,6BAAY,SAAS;AAE9E,aAAO,QAAQ,6BAAY;AAG3B,UAAI,KAAK,OAAO;AACd,aAAK,cAAc,MAAM;AAAA,MAC3B;AAGA,UAAI,OAAO,kBAAkB,SAAS,GAAG;AACvC,eAAO,kBAAkB,QAAQ,CAAC,aAAa,OAAO,IAAI,QAAQ,CAAC;AAAA,MACrE;AACA,aAAO,OAAO;AAAA,IAEhB,WAAW,SAAS,yBAAS,YAAY;AACvC,WAAK,qBAAqB,QAAQ,yBAAS,kBAAkB;AAAA,IAC/D;AAAA,EAEF;AAAA,EAEQ,qBAAqB,QAAgB,WAAmB;AAE9D,WAAO,IAAI,mBAAmB,SAAS;AAGvC,WAAO,IAAI,eAAe,SAAS,OAAO,IAAI,UAAU;AAGxD,SAAK,SAAS,QAAQ,SAAS,EAAE,KAAK,MAAM,OAAO,MAAM,SAAS,CAAC;AAAA,EACrE;AAAA,EAEA,MAAc,SAAS,QAAgB,MAA6B;AAClE,UAAM,UAAU,KAAK,QAAQ,OAAO,MAAM;AAG1C,QAAI,WAAW,KAAK,SAAS;AAC3B,UAAI;AACF,eAAO,QAAQ,6BAAY;AAC3B,cAAM,KAAK,QAAQ,QAAS,SAAS,yBAAS,kBAAmB;AAAA,MAEnE,SAAS,GAAP;AACA,6CAAmB,kBAAmB,KAAK,EAAE,WAAW,KAAK,oBAAqB;AAAA,MACpF;AAAA,IACF;AAEA,QAAI,OAAO,UAAU,6BAAY,aAAa;AAE5C,YAAM,cAAc,MAAM,KAAK,sBAAsB;AAErD,WAAK,QAAQ,KAAK,SAAS,QAAQ,WAAW;AAAA,IAChD;AAAA,EACF;AAAA,EAEA,MAAc,wBAAwB;AAEpC,QAAI,CAAC,KAAK,WAAW,KAAK,qBAAqB,GAAG;AAChD,WAAK,qBAAqB;AAC1B,WAAK,KAAK,KAAK,MAAM,IAAI;AAAA,IAC3B;AAEA,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,SAAS,EAAE;AAAA,MACnB,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAAA,EACH;AAAA,EAEA,MAAc,wBAAwB;AACpC,UAAM,cAAc,KAAK,gBAAgB;AAEzC,QAAI,KAAK,kBAAkB,uBAAiC;AAC1D;AAAA,IACF;AAGA,QAAI,CAAC,aAAa;AAChB,UAAI,KAAK,sBAAsB,CAAC,KAAK,mBAAmB;AACtD,aAAK,qBAAqB;AAC1B,aAAK,OAAO,KAAK,MAAM,IAAI;AAAA,MAC7B;AAGA,YAAM,KAAK,QAAQ,UAAU;AAAA,QAC3B,MAAM,EAAE,SAAS,GAAG;AAAA,QACpB,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,MAC/B,CAAC;AAAA,IACH;AAEA,WAAO;AAAA,EACT;AAEF;",
|
|
4
|
+
"sourcesContent": ["import http from 'http';\n\nimport { unpack } from 'msgpackr';\nimport { decode, Iterator, Schema } from '@colyseus/schema';\n\nimport Clock from '@gamestdio/timer';\nimport { EventEmitter } from 'events';\nimport { logger } from './Logger';\n\nimport { Presence } from './presence/Presence';\n\nimport { NoneSerializer } from './serializer/NoneSerializer';\nimport { SchemaSerializer } from './serializer/SchemaSerializer';\nimport { Serializer } from './serializer/Serializer';\n\nimport { ErrorCode, getMessageBytes, Protocol } from './Protocol';\nimport { Deferred, HybridArray, generateId } from './utils/Utils';\nimport { isDevMode } from './utils/DevMode';\n\nimport { debugAndPrintError, debugMessage } from './Debug';\nimport { ServerError } from './errors/ServerError';\nimport { RoomListingData } from './matchmaker/driver';\nimport { Client, ClientState, ISendOptions } from './Transport';\n\nconst DEFAULT_PATCH_RATE = 1000 / 20; // 20fps (50ms)\nconst DEFAULT_SIMULATION_INTERVAL = 1000 / 60; // 60fps (16.66ms)\nconst noneSerializer = new NoneSerializer();\n\nexport const DEFAULT_SEAT_RESERVATION_TIME = Number(process.env.COLYSEUS_SEAT_RESERVATION_TIME || 15);\n\nexport type SimulationCallback = (deltaTime: number) => void;\n\nexport type RoomConstructor<T extends object= any> = new (presence?: Presence) => Room<T>;\n\nexport interface IBroadcastOptions extends ISendOptions {\n except?: Client | Client[];\n}\n\nexport enum RoomInternalState {\n CREATING = 0,\n CREATED = 1,\n DISCONNECTING = 2,\n}\n\n/**\n * A Room class is meant to implement a game session, and/or serve as the communication channel\n * between a group of clients.\n *\n * - Rooms are created on demand during matchmaking by default\n * - Room classes must be exposed using `.define()`\n */\nexport abstract class Room<State extends object= any, Metadata= any> {\n\n /**\n * This property will change on these situations:\n * - The maximum number of allowed clients has been reached (`maxClients`)\n * - You manually locked, or unlocked the room using lock() or `unlock()`.\n *\n * @readonly\n */\n public get locked() {\n return this._locked;\n }\n\n public get metadata() {\n return this.listing.metadata;\n }\n\n public listing: RoomListingData<Metadata>;\n\n /**\n * A ClockTimer instance, used for timing events.\n */\n public clock: Clock = new Clock();\n\n #_roomId: string;\n #_roomName: string;\n\n /**\n * Maximum number of clients allowed to connect into the room. When room reaches this limit,\n * it is locked automatically. Unless the room was explicitly locked by you via `lock()` method,\n * the room will be unlocked as soon as a client disconnects from it.\n */\n public maxClients: number = Infinity;\n /**\n * Frequency to send the room state to connected clients, in milliseconds.\n *\n * @default 50ms (20fps)\n */\n public patchRate: number = DEFAULT_PATCH_RATE;\n /**\n * Automatically dispose the room when last client disconnects.\n *\n * @default true\n */\n public autoDispose: boolean = true;\n\n /**\n * The state instance you provided to `setState()`.\n */\n public state: State;\n /**\n * The presence instance. Check Presence API for more details.\n *\n * @see {@link https://docs.colyseus.io/colyseus/server/presence/|Presence API}\n */\n public presence: Presence;\n\n /**\n * The array of connected clients.\n *\n * @see {@link https://docs.colyseus.io/colyseus/server/room/#client|Client instance}\n */\n public clients: HybridArray<Client> = new HybridArray<Client>(\"sessionId\");\n\n public internalState: RoomInternalState = RoomInternalState.CREATING;\n\n /** @internal */\n public _events = new EventEmitter();\n\n // seat reservation & reconnection\n protected seatReservationTime: number = DEFAULT_SEAT_RESERVATION_TIME;\n protected reservedSeats: { [sessionId: string]: any } = {};\n protected reservedSeatTimeouts: { [sessionId: string]: NodeJS.Timer } = {};\n\n protected _reconnections: { [reconnectionToken: string]: [string, Deferred] } = {};\n private _reconnectingSessionId = new Map<string, string>();\n\n private onMessageHandlers: {[id: string]: (client: Client, message: any) => void} = {};\n\n private _serializer: Serializer<State> = noneSerializer;\n private _afterNextPatchQueue: Array<[string | Client, IArguments]> = [];\n\n private _simulationInterval: NodeJS.Timer;\n private _patchInterval: NodeJS.Timer;\n\n private _locked: boolean = false;\n private _lockedExplicitly: boolean = false;\n private _maxClientsReached: boolean = false;\n\n // this timeout prevents rooms that are created by one process, but no client\n // ever had success joining into it on the specified interval.\n private _autoDisposeTimeout: NodeJS.Timer;\n\n constructor(presence?: Presence) {\n this.presence = presence;\n\n this._events.once('dispose', async () => {\n try {\n await this._dispose();\n\n } catch (e) {\n debugAndPrintError(`onDispose error: ${(e && e.message || e || 'promise rejected')}`);\n }\n this._events.emit('disconnect');\n });\n\n this.setPatchRate(this.patchRate);\n // set default _autoDisposeTimeout\n this.resetAutoDisposeTimeout(this.seatReservationTime);\n }\n\n /**\n * The name of the room you provided as first argument for `gameServer.define()`.\n *\n * @returns roomName string\n */\n public get roomName() { return this.#_roomName; }\n /**\n * Setting the name of the room. Overwriting this property is restricted.\n *\n * @param roomName\n */\n public set roomName(roomName: string) {\n if (this.#_roomName) {\n // prevent user from setting roomName after it has been defined.\n throw new ServerError(ErrorCode.APPLICATION_ERROR, \"'roomName' cannot be overwritten.\");\n }\n this.#_roomName = roomName;\n }\n\n /**\n * A unique, auto-generated, 9-character-long id of the room.\n * You may replace `this.roomId` during `onCreate()`.\n *\n * @returns roomId string\n */\n public get roomId() { return this.#_roomId; }\n /**\n * Setting the roomId, is restricted in room lifetime except upon room creation.\n *\n * @param roomId\n * @returns roomId string\n */\n public set roomId(roomId: string) {\n if (this.internalState !== RoomInternalState.CREATING && !isDevMode) {\n // prevent user from setting roomId after room has been created.\n throw new ServerError(ErrorCode.APPLICATION_ERROR, \"'roomId' can only be overridden upon room creation.\");\n }\n this.#_roomId = roomId;\n }\n\n // Optional abstract methods\n public onBeforePatch?(state: State): void | Promise<any>;\n public onCreate?(options: any): void | Promise<any>;\n public onJoin?(client: Client, options?: any, auth?: any): void | Promise<any>;\n public onLeave?(client: Client, consented?: boolean): void | Promise<any>;\n public onDispose?(): void | Promise<any>;\n public onAuth(client: Client, options: any, request?: http.IncomingMessage): any | Promise<any> {\n return true;\n }\n\n /**\n * devMode: When `devMode` is enabled, `onCacheRoom` method is called during\n * graceful shutdown.\n *\n * Implement this method to return custom data to be cached. `onRestoreRoom`\n * will be called with the data returned by `onCacheRoom`\n */\n public onCacheRoom?(): any;\n\n /**\n * devMode: When `devMode` is enabled, `onRestoreRoom` method is called during\n * process startup, with the data returned by the `onCacheRoom` method.\n */\n public onRestoreRoom?(cached?: any): void;\n\n /**\n * Returns whether the sum of connected clients and reserved seats exceeds maximum number of clients.\n *\n * @returns boolean\n */\n public hasReachedMaxClients(): boolean {\n return (this.clients.length + Object.keys(this.reservedSeats).length) >= this.maxClients;\n }\n\n /**\n * Set the number of seconds a room can wait for a client to effectively join the room.\n * You should consider how long your `onAuth()` will have to wait for setting a different seat reservation time.\n * The default value is 15 seconds. You may set the `COLYSEUS_SEAT_RESERVATION_TIME`\n * environment variable if you'd like to change the seat reservation time globally.\n *\n * @default 15 seconds\n *\n * @param seconds - number of seconds.\n * @returns The modified Room object.\n */\n public setSeatReservationTime(seconds: number) {\n this.seatReservationTime = seconds;\n return this;\n }\n\n public hasReservedSeat(sessionId: string, reconnectionToken?: string): boolean {\n if (reconnectionToken) {\n const reconnection = this._reconnections[reconnectionToken];\n return (\n reconnection &&\n reconnection[0] === sessionId &&\n this.reservedSeats[sessionId] !== undefined &&\n this._reconnectingSessionId.has(sessionId)\n );\n\n } else {\n return (\n this.reservedSeats[sessionId] !== undefined &&\n (\n !this._reconnectingSessionId.has(sessionId) || // prevent possible \"reconnect\" requests without a reconnection token\n (this._reconnectingSessionId.get(sessionId) === sessionId) // devMode reconnection\n )\n );\n }\n }\n\n public checkReconnectionToken(reconnectionToken: string) {\n const reconnection = this._reconnections[reconnectionToken];\n const sessionId = (reconnection && reconnection[0]);\n\n if (this.hasReservedSeat(sessionId)) {\n this._reconnectingSessionId.set(sessionId, reconnectionToken);\n return sessionId;\n\n } else {\n return undefined;\n }\n }\n\n /**\n * (Optional) Set a simulation interval that can change the state of the game.\n * The simulation interval is your game loop.\n *\n * @default 16.6ms (60fps)\n *\n * @param onTickCallback - You can implement your physics or world updates here!\n * This is a good place to update the room state.\n * @param delay - Interval delay on executing `onTickCallback` in milliseconds.\n */\n public setSimulationInterval(onTickCallback?: SimulationCallback, delay: number = DEFAULT_SIMULATION_INTERVAL): void {\n // clear previous interval in case called setSimulationInterval more than once\n if (this._simulationInterval) { clearInterval(this._simulationInterval); }\n\n if (onTickCallback) {\n this._simulationInterval = setInterval(() => {\n this.clock.tick();\n onTickCallback(this.clock.deltaTime);\n }, delay);\n }\n }\n\n public setPatchRate(milliseconds: number): void {\n this.patchRate = milliseconds;\n\n // clear previous interval in case called setPatchRate more than once\n if (this._patchInterval) {\n clearInterval(this._patchInterval);\n this._patchInterval = undefined;\n }\n\n if (milliseconds !== null && milliseconds !== 0) {\n this._patchInterval = setInterval(() => this.broadcastPatch(), milliseconds);\n }\n }\n\n public setState(newState: State) {\n this.clock.start();\n\n if ('_definition' in newState) {\n this.setSerializer(new SchemaSerializer());\n }\n\n this._serializer.reset(newState);\n\n this.state = newState;\n }\n\n public setSerializer(serializer: Serializer<State>) {\n this._serializer = serializer;\n }\n\n public async setMetadata(meta: Partial<Metadata>) {\n if (!this.listing.metadata) {\n this.listing.metadata = meta as Metadata;\n\n } else {\n for (const field in meta) {\n if (!meta.hasOwnProperty(field)) { continue; }\n this.listing.metadata[field] = meta[field];\n }\n\n // `MongooseDriver` workaround: persit metadata mutations\n if ('markModified' in this.listing) {\n (this.listing as any).markModified('metadata');\n }\n }\n\n if (this.internalState === RoomInternalState.CREATED) {\n await this.listing.save();\n }\n }\n\n public async setPrivate(bool: boolean = true) {\n this.listing.private = bool;\n\n if (this.internalState === RoomInternalState.CREATED) {\n await this.listing.save();\n }\n }\n\n /**\n * Locking the room will remove it from the pool of available rooms for new clients to connect to.\n */\n public async lock() {\n // rooms locked internally aren't explicit locks.\n this._lockedExplicitly = (arguments[0] === undefined);\n\n // skip if already locked.\n if (this._locked) { return; }\n\n this._locked = true;\n\n await this.listing.updateOne({\n $set: { locked: this._locked },\n });\n\n this._events.emit('lock');\n }\n\n /**\n * Unlocking the room returns it to the pool of available rooms for new clients to connect to.\n */\n public async unlock() {\n // only internal usage passes arguments to this function.\n if (arguments[0] === undefined) {\n this._lockedExplicitly = false;\n }\n\n // skip if already locked\n if (!this._locked) { return; }\n\n this._locked = false;\n\n await this.listing.updateOne({\n $set: { locked: this._locked },\n });\n\n this._events.emit('unlock');\n }\n\n public send(client: Client, type: string | number, message: any, options?: ISendOptions): void;\n public send(client: Client, message: Schema, options?: ISendOptions): void;\n public send(client: Client, messageOrType: any, messageOrOptions?: any | ISendOptions, options?: ISendOptions): void {\n logger.warn('DEPRECATION WARNING: use client.send(...) instead of this.send(client, ...)');\n client.send(messageOrType, messageOrOptions, options);\n }\n\n public broadcast(type: string | number, message?: any, options?: IBroadcastOptions);\n public broadcast<T extends Schema>(message: T, options?: IBroadcastOptions);\n public broadcast(\n typeOrSchema: string | number | Schema,\n messageOrOptions?: any | IBroadcastOptions,\n options?: IBroadcastOptions,\n ) {\n const isSchema = (typeof(typeOrSchema) === 'object');\n const opts: IBroadcastOptions = ((isSchema) ? messageOrOptions : options);\n\n if (opts && opts.afterNextPatch) {\n delete opts.afterNextPatch;\n this._afterNextPatchQueue.push(['broadcast', arguments]);\n return;\n }\n\n if (isSchema) {\n this.broadcastMessageSchema(typeOrSchema as Schema, opts);\n\n } else {\n\n this.broadcastMessageType(typeOrSchema as string, messageOrOptions, opts);\n }\n }\n\n /**\n * Checks whether mutations have occurred in the state, and broadcast them to all connected clients.\n */\n public broadcastPatch() {\n if (this.onBeforePatch) {\n this.onBeforePatch(this.state);\n }\n\n if (!this._simulationInterval) {\n this.clock.tick();\n }\n\n if (!this.state) {\n return false;\n }\n\n const hasChanges = this._serializer.applyPatches(this.clients.array, this.state);\n\n // broadcast messages enqueued for \"after patch\"\n this._dequeueAfterPatchMessages();\n\n return hasChanges;\n }\n\n public onMessage<T = any>(messageType: '*', callback: (client: Client, type: string | number, message: T) => void);\n public onMessage<T = any>(messageType: string | number, callback: (client: Client, message: T) => void);\n public onMessage<T = any>(messageType: '*' | string | number, callback: (...args: any[]) => void) {\n this.onMessageHandlers[messageType] = callback;\n // returns a method to unbind the callback\n return () => delete this.onMessageHandlers[messageType];\n }\n\n /**\n * Disconnect all connected clients, and then dispose the room.\n *\n * @param closeCode WebSocket close code (default = 4000, which is a \"consented leave\")\n * @returns Promise<void>\n */\n public async disconnect(closeCode: number = Protocol.WS_CLOSE_CONSENTED): Promise<any> {\n this.internalState = RoomInternalState.DISCONNECTING;\n await this.listing.remove();\n\n this.autoDispose = true;\n\n const delayedDisconnection = new Promise<void>((resolve) =>\n this._events.once('disconnect', () => resolve()));\n\n for (const [_, reconnection] of Object.values(this._reconnections)) {\n reconnection.reject();\n }\n\n let numClients = this.clients.length;\n if (numClients > 0) {\n // clients may have `async onLeave`, room will be disposed after they're fulfilled\n while (numClients--) {\n this._forciblyCloseClient(this.clients.array[numClients], closeCode);\n }\n } else {\n // no clients connected, dispose immediately.\n this._events.emit('dispose');\n }\n\n return await delayedDisconnection;\n }\n\n public async ['_onJoin'](client: Client, req?: http.IncomingMessage) {\n const sessionId = client.sessionId;\n\n // generate unique private reconnection token\n client._reconnectionToken = generateId();\n\n if (this.reservedSeatTimeouts[sessionId]) {\n clearTimeout(this.reservedSeatTimeouts[sessionId]);\n delete this.reservedSeatTimeouts[sessionId];\n }\n\n // clear auto-dispose timeout.\n if (this._autoDisposeTimeout) {\n clearTimeout(this._autoDisposeTimeout);\n this._autoDisposeTimeout = undefined;\n }\n\n // get seat reservation options and clear it\n const options = this.reservedSeats[sessionId];\n delete this.reservedSeats[sessionId];\n\n // share \"after next patch queue\" reference with every client.\n client._afterNextPatchQueue = this._afterNextPatchQueue;\n\n // bind clean-up callback when client connection closes\n client.ref['onleave'] = this._onLeave.bind(this, client);\n client.ref.once('close', client.ref['onleave']);\n\n this.clients.add(client);\n\n const previousReconnectionToken = this._reconnectingSessionId.get(sessionId);\n if (previousReconnectionToken) {\n this._reconnections[previousReconnectionToken]?.[1].resolve(client);\n\n } else {\n try {\n client.auth = await this.onAuth(client, options, req);\n\n if (!client.auth) {\n throw new ServerError(ErrorCode.AUTH_FAILED, 'onAuth failed');\n }\n\n if (this.onJoin) {\n await this.onJoin(client, options, client.auth);\n }\n } catch (e) {\n this.clients.delete(client);\n\n // make sure an error code is provided.\n if (!e.code) {\n e.code = ErrorCode.APPLICATION_ERROR;\n }\n\n throw e;\n\n } finally {\n // remove seat reservation\n delete this.reservedSeats[sessionId];\n }\n }\n\n // emit 'join' to room handler\n this._events.emit('join', client);\n\n // allow client to send messages after onJoin has succeeded.\n client.ref.on('message', this._onMessage.bind(this, client));\n\n // confirm room id that matches the room name requested to join\n client.raw(getMessageBytes[Protocol.JOIN_ROOM](\n client._reconnectionToken,\n this._serializer.id,\n this._serializer.handshake && this._serializer.handshake(),\n ));\n }\n\n /**\n * Allow the specified client to reconnect into the room. Must be used inside `onLeave()` method.\n * If seconds is provided, the reconnection is going to be cancelled after the provided amount of seconds.\n *\n * @param previousClient - The client which is to be waiting until re-connection happens.\n * @param seconds - Timeout period on re-connection in seconds.\n *\n * @returns Deferred<Client> - The differed is a promise like type.\n * This type can forcibly reject the promise by calling `.reject()`.\n */\n public allowReconnection(previousClient: Client, seconds: number | \"manual\"): Deferred<Client> {\n if (seconds === undefined) { // TODO: remove this check\n console.warn(\"DEPRECATED: allowReconnection() requires a second argument. Using \\\"manual\\\" mode.\");\n seconds = \"manual\";\n }\n\n if (seconds === \"manual\") {\n seconds = Infinity;\n }\n\n if (this.internalState === RoomInternalState.DISCONNECTING) {\n this._disposeIfEmpty(); // gracefully shutting down\n throw new Error('disconnecting');\n }\n\n const sessionId = previousClient.sessionId;\n const reconnectionToken = previousClient._reconnectionToken;\n\n this._reserveSeat(sessionId, true, seconds, true);\n\n // keep reconnection reference in case the user reconnects into this room.\n const reconnection = new Deferred<Client>();\n this._reconnections[reconnectionToken] = [sessionId, reconnection];\n\n if (seconds !== Infinity) {\n // expire seat reservation after timeout\n this.reservedSeatTimeouts[sessionId] = setTimeout(() =>\n reconnection.reject(false), seconds * 1000);\n }\n\n const cleanup = () => {\n delete this._reconnections[reconnectionToken];\n delete this.reservedSeats[sessionId];\n delete this.reservedSeatTimeouts[sessionId];\n this._reconnectingSessionId.delete(sessionId);\n };\n\n reconnection.\n then((newClient) => {\n newClient.auth = previousClient.auth;\n newClient.userData = previousClient.userData;\n previousClient.ref = newClient.ref; // swap \"ref\" for convenience\n previousClient.state = ClientState.RECONNECTED;\n clearTimeout(this.reservedSeatTimeouts[sessionId]);\n cleanup();\n }).\n catch(() => {\n cleanup();\n this.resetAutoDisposeTimeout();\n });\n\n return reconnection;\n }\n\n protected resetAutoDisposeTimeout(timeoutInSeconds: number = 1) {\n clearTimeout(this._autoDisposeTimeout);\n\n if (!this.autoDispose) {\n return;\n }\n\n this._autoDisposeTimeout = setTimeout(() => {\n this._autoDisposeTimeout = undefined;\n this._disposeIfEmpty();\n }, timeoutInSeconds * 1000);\n }\n\n private broadcastMessageSchema<T extends Schema>(message: T, options: IBroadcastOptions = {}) {\n debugMessage(\"broadcast: %O\", message);\n const encodedMessage = getMessageBytes[Protocol.ROOM_DATA_SCHEMA](message);\n const except = (typeof (options.except) !== \"undefined\")\n ? Array.isArray(options.except)\n ? options.except\n : [options.except]\n : undefined;\n\n let numClients = this.clients.length;\n while (numClients--) {\n const client = this.clients.array[numClients];\n\n if (!except || !except.includes(client)) {\n client.enqueueRaw(encodedMessage);\n }\n }\n }\n\n private broadcastMessageType(type: string, message?: any, options: IBroadcastOptions = {}) {\n debugMessage(\"broadcast: %O\", message);\n const encodedMessage = getMessageBytes.raw(Protocol.ROOM_DATA, type, message);\n const except = (typeof (options.except) !== \"undefined\")\n ? Array.isArray(options.except)\n ? options.except\n : [options.except]\n : undefined;\n\n let numClients = this.clients.length;\n while (numClients--) {\n const client = this.clients.array[numClients];\n\n if (!except || !except.includes(client)) {\n client.enqueueRaw(encodedMessage);\n }\n }\n }\n\n private sendFullState(client: Client): void {\n client.enqueueRaw(getMessageBytes[Protocol.ROOM_STATE](this._serializer.getFullState(client)));\n }\n\n private _dequeueAfterPatchMessages() {\n const length = this._afterNextPatchQueue.length;\n\n if (length > 0) {\n for (let i = 0; i < length; i++) {\n const [target, args] = this._afterNextPatchQueue[i];\n\n if (target === \"broadcast\") {\n this.broadcast.apply(this, args);\n\n } else {\n (target as Client).raw.apply(target, args);\n }\n }\n\n // new messages may have been added in the meantime,\n // let's splice the ones that have been processed\n this._afterNextPatchQueue.splice(0, length);\n }\n }\n\n private async _reserveSeat(\n sessionId: string,\n joinOptions: any = true,\n seconds: number = this.seatReservationTime,\n allowReconnection: boolean = false,\n devModeReconnection?: boolean,\n ) {\n if (!allowReconnection && this.hasReachedMaxClients()) {\n return false;\n }\n\n this.reservedSeats[sessionId] = joinOptions;\n\n if (!allowReconnection) {\n await this._incrementClientCount();\n\n this.reservedSeatTimeouts[sessionId] = setTimeout(async () => {\n delete this.reservedSeats[sessionId];\n delete this.reservedSeatTimeouts[sessionId];\n await this._decrementClientCount();\n }, seconds * 1000);\n\n this.resetAutoDisposeTimeout(seconds);\n }\n\n //\n // isDevMode workaround to allow players to reconnect on devMode\n //\n if (devModeReconnection) {\n this._reconnectingSessionId.set(sessionId, sessionId);\n }\n\n return true;\n }\n\n private _disposeIfEmpty() {\n const willDispose = (\n this.autoDispose &&\n this._autoDisposeTimeout === undefined &&\n this.clients.length === 0 &&\n Object.keys(this.reservedSeats).length === 0\n );\n\n if (willDispose) {\n this._events.emit('dispose');\n }\n\n return willDispose;\n }\n\n private async _dispose(): Promise<any> {\n let userReturnData;\n\n if (this.onDispose) {\n userReturnData = this.onDispose();\n }\n\n if (this._patchInterval) {\n clearInterval(this._patchInterval);\n this._patchInterval = undefined;\n }\n\n if (this._simulationInterval) {\n clearInterval(this._simulationInterval);\n this._simulationInterval = undefined;\n }\n\n if (this._autoDisposeTimeout) {\n clearInterval(this._autoDisposeTimeout);\n this._autoDisposeTimeout = undefined;\n }\n\n // clear all timeouts/intervals + force to stop ticking\n this.clock.clear();\n this.clock.stop();\n\n return await (userReturnData || Promise.resolve());\n }\n\n private _onMessage(client: Client, bytes: number[]) {\n // skip if client is on LEAVING state.\n if (client.state === ClientState.LEAVING) { return; }\n\n const it: Iterator = { offset: 0 };\n const code = decode.uint8(bytes, it);\n\n if (!bytes) {\n debugAndPrintError(`${this.roomName} (${this.roomId}), couldn't decode message: ${bytes}`);\n return;\n }\n\n if (code === Protocol.ROOM_DATA) {\n const messageType = (decode.stringCheck(bytes, it))\n ? decode.string(bytes, it)\n : decode.number(bytes, it);\n\n let message;\n try {\n message = (bytes.length > it.offset)\n ? unpack(new Uint8Array(bytes.slice(it.offset, bytes.length)))\n : undefined;\n debugMessage(\"received: '%s' -> %j\", messageType, message);\n } catch (e) {\n debugAndPrintError(e);\n return;\n }\n\n if (this.onMessageHandlers[messageType]) {\n this.onMessageHandlers[messageType](client, message);\n\n } else if (this.onMessageHandlers['*']) {\n (this.onMessageHandlers['*'] as any)(client, messageType, message);\n\n } else {\n debugAndPrintError(`onMessage for \"${messageType}\" not registered.`);\n }\n\n } else if (code === Protocol.ROOM_DATA_BYTES) {\n const messageType = (decode.stringCheck(bytes, it))\n ? decode.string(bytes, it)\n : decode.number(bytes, it);\n\n const message = bytes.slice(it.offset, bytes.length);\n debugMessage(\"received: '%s' -> %j\", messageType, message);\n\n if (this.onMessageHandlers[messageType]) {\n this.onMessageHandlers[messageType](client, message);\n\n } else if (this.onMessageHandlers['*']) {\n (this.onMessageHandlers['*'] as any)(client, messageType, message);\n\n } else {\n debugAndPrintError(`onMessage for \"${messageType}\" not registered.`);\n }\n\n } else if (code === Protocol.JOIN_ROOM && client.state === ClientState.JOINING) {\n // join room has been acknowledged by the client\n client.state = ClientState.JOINED;\n\n // send current state when new client joins the room\n if (this.state) {\n this.sendFullState(client);\n }\n\n // dequeue messages sent before client has joined effectively (on user-defined `onJoin`)\n if (client._enqueuedMessages.length > 0) {\n client._enqueuedMessages.forEach((enqueued) => client.raw(enqueued));\n }\n delete client._enqueuedMessages;\n\n } else if (code === Protocol.LEAVE_ROOM) {\n this._forciblyCloseClient(client, Protocol.WS_CLOSE_CONSENTED);\n }\n\n }\n\n private _forciblyCloseClient(client: Client, closeCode: number) {\n // stop receiving messages from this client\n client.ref.removeAllListeners('message');\n\n // prevent \"onLeave\" from being called twice if player asks to leave\n client.ref.removeListener('close', client.ref['onleave']);\n\n // only effectively close connection when \"onLeave\" is fulfilled\n this._onLeave(client, closeCode).then(() => client.leave(closeCode));\n }\n\n private async _onLeave(client: Client, code?: number): Promise<any> {\n const success = this.clients.delete(client);\n\n // call 'onLeave' method only if the client has been successfully accepted.\n if (success && this.onLeave) {\n try {\n client.state = ClientState.LEAVING;\n await this.onLeave(client, (code === Protocol.WS_CLOSE_CONSENTED));\n\n } catch (e) {\n debugAndPrintError(`onLeave error: ${(e && e.message || e || 'promise rejected')}`);\n }\n }\n\n if (client.state !== ClientState.RECONNECTED) {\n // try to dispose immediately if client reconnection isn't set up.\n const willDispose = await this._decrementClientCount();\n\n this._events.emit('leave', client, willDispose);\n }\n }\n\n private async _incrementClientCount() {\n // lock automatically when maxClients is reached\n if (!this._locked && this.hasReachedMaxClients()) {\n this._maxClientsReached = true;\n this.lock.call(this, true);\n }\n\n await this.listing.updateOne({\n $inc: { clients: 1 },\n $set: { locked: this._locked },\n });\n }\n\n private async _decrementClientCount() {\n const willDispose = this._disposeIfEmpty();\n\n if (this.internalState === RoomInternalState.DISCONNECTING) {\n return;\n }\n\n // unlock if room is available for new connections\n if (!willDispose) {\n if (this._maxClientsReached && !this._lockedExplicitly) {\n this._maxClientsReached = false;\n this.unlock.call(this, true);\n }\n\n // update room listing cache\n await this.listing.updateOne({\n $inc: { clients: -1 },\n $set: { locked: this._locked },\n });\n }\n\n return willDispose;\n }\n\n}\n"],
|
|
5
|
+
"mappings": ";;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAEA,sBAAuB;AACvB,oBAAyC;AAEzC,mBAAkB;AAClB,oBAA6B;AAC7B,oBAAuB;AAIvB,4BAA+B;AAC/B,8BAAiC;AAGjC,sBAAqD;AACrD,mBAAkD;AAClD,qBAA0B;AAE1B,mBAAiD;AACjD,yBAA4B;AAE5B,uBAAkD;AAElD,MAAM,qBAAqB,MAAO;AAClC,MAAM,8BAA8B,MAAO;AAC3C,MAAM,iBAAiB,IAAI,qCAAe;AAEnC,MAAM,gCAAgC,OAAO,QAAQ,IAAI,kCAAkC,EAAE;AAU7F,IAAK,oBAAL,kBAAKA,uBAAL;AACL,EAAAA,sCAAA,cAAW,KAAX;AACA,EAAAA,sCAAA,aAAU,KAAV;AACA,EAAAA,sCAAA,mBAAgB,KAAhB;AAHU,SAAAA;AAAA,GAAA;AAaL,MAAe,KAA+C;AAAA,EASnE,IAAW,SAAS;AAClB,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,IAAW,WAAW;AACpB,WAAO,KAAK,QAAQ;AAAA,EACtB;AAAA,EAEO;AAAA,EAKA,QAAe,IAAI,aAAAC,QAAM;AAAA,EAEhC;AAAA,EACA;AAAA,EAOO,aAAqB;AAAA,EAMrB,YAAoB;AAAA,EAMpB,cAAuB;AAAA,EAKvB;AAAA,EAMA;AAAA,EAOA,UAA+B,IAAI,yBAAoB,WAAW;AAAA,EAElE,gBAAmC;AAAA,EAGnC,UAAU,IAAI,2BAAa;AAAA,EAGxB,sBAA8B;AAAA,EAC9B,gBAA8C,CAAC;AAAA,EAC/C,uBAA8D,CAAC;AAAA,EAE/D,iBAAsE,CAAC;AAAA,EACzE,yBAAyB,oBAAI,IAAoB;AAAA,EAEjD,oBAA4E,CAAC;AAAA,EAE7E,cAAiC;AAAA,EACjC,uBAA6D,CAAC;AAAA,EAE9D;AAAA,EACA;AAAA,EAEA,UAAmB;AAAA,EACnB,oBAA6B;AAAA,EAC7B,qBAA8B;AAAA,EAI9B;AAAA,EAER,YAAY,UAAqB;AAC/B,SAAK,WAAW;AAEhB,SAAK,QAAQ,KAAK,WAAW,YAAY;AACvC,UAAI;AACF,cAAM,KAAK,SAAS;AAAA,MAEtB,SAAS,GAAP;AACA,6CAAmB,oBAAqB,KAAK,EAAE,WAAW,KAAK,oBAAqB;AAAA,MACtF;AACA,WAAK,QAAQ,KAAK,YAAY;AAAA,IAChC,CAAC;AAED,SAAK,aAAa,KAAK,SAAS;AAEhC,SAAK,wBAAwB,KAAK,mBAAmB;AAAA,EACvD;AAAA,EAOA,IAAW,WAAW;AAAE,WAAO,KAAK;AAAA,EAAY;AAAA,EAMhD,IAAW,SAAS,UAAkB;AACpC,QAAI,KAAK,YAAY;AAEnB,YAAM,IAAI,+BAAY,0BAAU,mBAAmB,mCAAmC;AAAA,IACxF;AACA,SAAK,aAAa;AAAA,EACpB;AAAA,EAQA,IAAW,SAAS;AAAE,WAAO,KAAK;AAAA,EAAU;AAAA,EAO5C,IAAW,OAAO,QAAgB;AAChC,QAAI,KAAK,kBAAkB,oBAA8B,CAAC,0BAAW;AAEnE,YAAM,IAAI,+BAAY,0BAAU,mBAAmB,qDAAqD;AAAA,IAC1G;AACA,SAAK,WAAW;AAAA,EAClB;AAAA,EAQO,OAAO,QAAgB,SAAc,SAAoD;AAC9F,WAAO;AAAA,EACT;AAAA,EAsBO,uBAAgC;AACrC,WAAQ,KAAK,QAAQ,SAAS,OAAO,KAAK,KAAK,aAAa,EAAE,UAAW,KAAK;AAAA,EAChF;AAAA,EAaO,uBAAuB,SAAiB;AAC7C,SAAK,sBAAsB;AAC3B,WAAO;AAAA,EACT;AAAA,EAEO,gBAAgB,WAAmB,mBAAqC;AAC7E,QAAI,mBAAmB;AACrB,YAAM,eAAe,KAAK,eAAe;AACzC,aACE,gBACA,aAAa,OAAO,aACpB,KAAK,cAAc,eAAe,UAClC,KAAK,uBAAuB,IAAI,SAAS;AAAA,IAG7C,OAAO;AACL,aACE,KAAK,cAAc,eAAe,WAEhC,CAAC,KAAK,uBAAuB,IAAI,SAAS,KACzC,KAAK,uBAAuB,IAAI,SAAS,MAAM;AAAA,IAGtD;AAAA,EACF;AAAA,EAEO,uBAAuB,mBAA2B;AACvD,UAAM,eAAe,KAAK,eAAe;AACzC,UAAM,YAAa,gBAAgB,aAAa;AAEhD,QAAI,KAAK,gBAAgB,SAAS,GAAG;AACnC,WAAK,uBAAuB,IAAI,WAAW,iBAAiB;AAC5D,aAAO;AAAA,IAET,OAAO;AACL,aAAO;AAAA,IACT;AAAA,EACF;AAAA,EAYO,sBAAsB,gBAAqC,QAAgB,6BAAmC;AAEnH,QAAI,KAAK,qBAAqB;AAAE,oBAAc,KAAK,mBAAmB;AAAA,IAAG;AAEzE,QAAI,gBAAgB;AAClB,WAAK,sBAAsB,YAAY,MAAM;AAC3C,aAAK,MAAM,KAAK;AAChB,uBAAe,KAAK,MAAM,SAAS;AAAA,MACrC,GAAG,KAAK;AAAA,IACV;AAAA,EACF;AAAA,EAEO,aAAa,cAA4B;AAC9C,SAAK,YAAY;AAGjB,QAAI,KAAK,gBAAgB;AACvB,oBAAc,KAAK,cAAc;AACjC,WAAK,iBAAiB;AAAA,IACxB;AAEA,QAAI,iBAAiB,QAAQ,iBAAiB,GAAG;AAC/C,WAAK,iBAAiB,YAAY,MAAM,KAAK,eAAe,GAAG,YAAY;AAAA,IAC7E;AAAA,EACF;AAAA,EAEO,SAAS,UAAiB;AAC/B,SAAK,MAAM,MAAM;AAEjB,QAAI,iBAAiB,UAAU;AAC7B,WAAK,cAAc,IAAI,yCAAiB,CAAC;AAAA,IAC3C;AAEA,SAAK,YAAY,MAAM,QAAQ;AAE/B,SAAK,QAAQ;AAAA,EACf;AAAA,EAEO,cAAc,YAA+B;AAClD,SAAK,cAAc;AAAA,EACrB;AAAA,EAEA,MAAa,YAAY,MAAyB;AAChD,QAAI,CAAC,KAAK,QAAQ,UAAU;AAC1B,WAAK,QAAQ,WAAW;AAAA,IAE1B,OAAO;AACL,iBAAW,SAAS,MAAM;AACxB,YAAI,CAAC,KAAK,eAAe,KAAK,GAAG;AAAE;AAAA,QAAU;AAC7C,aAAK,QAAQ,SAAS,SAAS,KAAK;AAAA,MACtC;AAGA,UAAI,kBAAkB,KAAK,SAAS;AAClC,QAAC,KAAK,QAAgB,aAAa,UAAU;AAAA,MAC/C;AAAA,IACF;AAEA,QAAI,KAAK,kBAAkB,iBAA2B;AACpD,YAAM,KAAK,QAAQ,KAAK;AAAA,IAC1B;AAAA,EACF;AAAA,EAEA,MAAa,WAAW,OAAgB,MAAM;AAC5C,SAAK,QAAQ,UAAU;AAEvB,QAAI,KAAK,kBAAkB,iBAA2B;AACpD,YAAM,KAAK,QAAQ,KAAK;AAAA,IAC1B;AAAA,EACF;AAAA,EAKA,MAAa,OAAO;AAElB,SAAK,oBAAqB,UAAU,OAAO;AAG3C,QAAI,KAAK,SAAS;AAAE;AAAA,IAAQ;AAE5B,SAAK,UAAU;AAEf,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAED,SAAK,QAAQ,KAAK,MAAM;AAAA,EAC1B;AAAA,EAKA,MAAa,SAAS;AAEpB,QAAI,UAAU,OAAO,QAAW;AAC9B,WAAK,oBAAoB;AAAA,IAC3B;AAGA,QAAI,CAAC,KAAK,SAAS;AAAE;AAAA,IAAQ;AAE7B,SAAK,UAAU;AAEf,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAED,SAAK,QAAQ,KAAK,QAAQ;AAAA,EAC5B;AAAA,EAIO,KAAK,QAAgB,eAAoB,kBAAuC,SAA8B;AACnH,yBAAO,KAAK,6EAA6E;AACzF,WAAO,KAAK,eAAe,kBAAkB,OAAO;AAAA,EACtD;AAAA,EAIO,UACL,cACA,kBACA,SACA;AACA,UAAM,WAAY,OAAO,iBAAkB;AAC3C,UAAM,OAA4B,WAAY,mBAAmB;AAEjE,QAAI,QAAQ,KAAK,gBAAgB;AAC/B,aAAO,KAAK;AACZ,WAAK,qBAAqB,KAAK,CAAC,aAAa,SAAS,CAAC;AACvD;AAAA,IACF;AAEA,QAAI,UAAU;AACZ,WAAK,uBAAuB,cAAwB,IAAI;AAAA,IAE1D,OAAO;AAEL,WAAK,qBAAqB,cAAwB,kBAAkB,IAAI;AAAA,IAC1E;AAAA,EACF;AAAA,EAKO,iBAAiB;AACtB,QAAI,KAAK,eAAe;AACtB,WAAK,cAAc,KAAK,KAAK;AAAA,IAC/B;AAEA,QAAI,CAAC,KAAK,qBAAqB;AAC7B,WAAK,MAAM,KAAK;AAAA,IAClB;AAEA,QAAI,CAAC,KAAK,OAAO;AACf,aAAO;AAAA,IACT;AAEA,UAAM,aAAa,KAAK,YAAY,aAAa,KAAK,QAAQ,OAAO,KAAK,KAAK;AAG/E,SAAK,2BAA2B;AAEhC,WAAO;AAAA,EACT;AAAA,EAIO,UAAmB,aAAoC,UAAoC;AAChG,SAAK,kBAAkB,eAAe;AAEtC,WAAO,MAAM,OAAO,KAAK,kBAAkB;AAAA,EAC7C;AAAA,EAQA,MAAa,WAAW,YAAoB,yBAAS,oBAAkC;AACrF,SAAK,gBAAgB;AACrB,UAAM,KAAK,QAAQ,OAAO;AAE1B,SAAK,cAAc;AAEnB,UAAM,uBAAuB,IAAI,QAAc,CAAC,YAC9C,KAAK,QAAQ,KAAK,cAAc,MAAM,QAAQ,CAAC,CAAC;AAElD,eAAW,CAAC,GAAG,YAAY,KAAK,OAAO,OAAO,KAAK,cAAc,GAAG;AAClE,mBAAa,OAAO;AAAA,IACtB;AAEA,QAAI,aAAa,KAAK,QAAQ;AAC9B,QAAI,aAAa,GAAG;AAElB,aAAO,cAAc;AACnB,aAAK,qBAAqB,KAAK,QAAQ,MAAM,aAAa,SAAS;AAAA,MACrE;AAAA,IACF,OAAO;AAEL,WAAK,QAAQ,KAAK,SAAS;AAAA,IAC7B;AAEA,WAAO,MAAM;AAAA,EACf;AAAA,EAEA,OAAc,WAAW,QAAgB,KAA4B;AACnE,UAAM,YAAY,OAAO;AAGzB,WAAO,yBAAqB,yBAAW;AAEvC,QAAI,KAAK,qBAAqB,YAAY;AACxC,mBAAa,KAAK,qBAAqB,UAAU;AACjD,aAAO,KAAK,qBAAqB;AAAA,IACnC;AAGA,QAAI,KAAK,qBAAqB;AAC5B,mBAAa,KAAK,mBAAmB;AACrC,WAAK,sBAAsB;AAAA,IAC7B;AAGA,UAAM,UAAU,KAAK,cAAc;AACnC,WAAO,KAAK,cAAc;AAG1B,WAAO,uBAAuB,KAAK;AAGnC,WAAO,IAAI,aAAa,KAAK,SAAS,KAAK,MAAM,MAAM;AACvD,WAAO,IAAI,KAAK,SAAS,OAAO,IAAI,UAAU;AAE9C,SAAK,QAAQ,IAAI,MAAM;AAEvB,UAAM,4BAA4B,KAAK,uBAAuB,IAAI,SAAS;AAC3E,QAAI,2BAA2B;AAC7B,WAAK,eAAe,6BAA6B,GAAG,QAAQ,MAAM;AAAA,IAEpE,OAAO;AACL,UAAI;AACF,eAAO,OAAO,MAAM,KAAK,OAAO,QAAQ,SAAS,GAAG;AAEpD,YAAI,CAAC,OAAO,MAAM;AAChB,gBAAM,IAAI,+BAAY,0BAAU,aAAa,eAAe;AAAA,QAC9D;AAEA,YAAI,KAAK,QAAQ;AACf,gBAAM,KAAK,OAAO,QAAQ,SAAS,OAAO,IAAI;AAAA,QAChD;AAAA,MACF,SAAS,GAAP;AACA,aAAK,QAAQ,OAAO,MAAM;AAG1B,YAAI,CAAC,EAAE,MAAM;AACX,YAAE,OAAO,0BAAU;AAAA,QACrB;AAEA,cAAM;AAAA,MAER,UAAE;AAEA,eAAO,KAAK,cAAc;AAAA,MAC5B;AAAA,IACF;AAGA,SAAK,QAAQ,KAAK,QAAQ,MAAM;AAGhC,WAAO,IAAI,GAAG,WAAW,KAAK,WAAW,KAAK,MAAM,MAAM,CAAC;AAG3D,WAAO,IAAI,gCAAgB,yBAAS;AAAA,MAClC,OAAO;AAAA,MACP,KAAK,YAAY;AAAA,MACjB,KAAK,YAAY,aAAa,KAAK,YAAY,UAAU;AAAA,IAC3D,CAAC;AAAA,EACH;AAAA,EAYO,kBAAkB,gBAAwB,SAA8C;AAC7F,QAAI,YAAY,QAAW;AACzB,cAAQ,KAAK,kFAAoF;AACjG,gBAAU;AAAA,IACZ;AAEA,QAAI,YAAY,UAAU;AACxB,gBAAU;AAAA,IACZ;AAEA,QAAI,KAAK,kBAAkB,uBAAiC;AAC1D,WAAK,gBAAgB;AACrB,YAAM,IAAI,MAAM,eAAe;AAAA,IACjC;AAEA,UAAM,YAAY,eAAe;AACjC,UAAM,oBAAoB,eAAe;AAEzC,SAAK,aAAa,WAAW,MAAM,SAAS,IAAI;AAGhD,UAAM,eAAe,IAAI,sBAAiB;AAC1C,SAAK,eAAe,qBAAqB,CAAC,WAAW,YAAY;AAEjE,QAAI,YAAY,UAAU;AAExB,WAAK,qBAAqB,aAAa,WAAW,MAChD,aAAa,OAAO,KAAK,GAAG,UAAU,GAAI;AAAA,IAC9C;AAEA,UAAM,UAAU,MAAM;AACpB,aAAO,KAAK,eAAe;AAC3B,aAAO,KAAK,cAAc;AAC1B,aAAO,KAAK,qBAAqB;AACjC,WAAK,uBAAuB,OAAO,SAAS;AAAA,IAC9C;AAEA,iBACE,KAAK,CAAC,cAAc;AAClB,gBAAU,OAAO,eAAe;AAChC,gBAAU,WAAW,eAAe;AACpC,qBAAe,MAAM,UAAU;AAC/B,qBAAe,QAAQ,6BAAY;AACnC,mBAAa,KAAK,qBAAqB,UAAU;AACjD,cAAQ;AAAA,IACV,CAAC,EACD,MAAM,MAAM;AACV,cAAQ;AACR,WAAK,wBAAwB;AAAA,IAC/B,CAAC;AAEH,WAAO;AAAA,EACT;AAAA,EAEU,wBAAwB,mBAA2B,GAAG;AAC9D,iBAAa,KAAK,mBAAmB;AAErC,QAAI,CAAC,KAAK,aAAa;AACrB;AAAA,IACF;AAEA,SAAK,sBAAsB,WAAW,MAAM;AAC1C,WAAK,sBAAsB;AAC3B,WAAK,gBAAgB;AAAA,IACvB,GAAG,mBAAmB,GAAI;AAAA,EAC5B;AAAA,EAEQ,uBAAyC,SAAY,UAA6B,CAAC,GAAG;AAC5F,mCAAa,iBAAiB,OAAO;AACrC,UAAM,iBAAiB,gCAAgB,yBAAS,kBAAkB,OAAO;AACzE,UAAM,SAAU,OAAQ,QAAQ,WAAY,cACxC,MAAM,QAAQ,QAAQ,MAAM,IAC1B,QAAQ,SACR,CAAC,QAAQ,MAAM,IACjB;AAEJ,QAAI,aAAa,KAAK,QAAQ;AAC9B,WAAO,cAAc;AACnB,YAAM,SAAS,KAAK,QAAQ,MAAM;AAElC,UAAI,CAAC,UAAU,CAAC,OAAO,SAAS,MAAM,GAAG;AACvC,eAAO,WAAW,cAAc;AAAA,MAClC;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,qBAAqB,MAAc,SAAe,UAA6B,CAAC,GAAG;AACzF,mCAAa,iBAAiB,OAAO;AACrC,UAAM,iBAAiB,gCAAgB,IAAI,yBAAS,WAAW,MAAM,OAAO;AAC5E,UAAM,SAAU,OAAQ,QAAQ,WAAY,cACxC,MAAM,QAAQ,QAAQ,MAAM,IAC1B,QAAQ,SACR,CAAC,QAAQ,MAAM,IACjB;AAEJ,QAAI,aAAa,KAAK,QAAQ;AAC9B,WAAO,cAAc;AACnB,YAAM,SAAS,KAAK,QAAQ,MAAM;AAElC,UAAI,CAAC,UAAU,CAAC,OAAO,SAAS,MAAM,GAAG;AACvC,eAAO,WAAW,cAAc;AAAA,MAClC;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,cAAc,QAAsB;AAC1C,WAAO,WAAW,gCAAgB,yBAAS,YAAY,KAAK,YAAY,aAAa,MAAM,CAAC,CAAC;AAAA,EAC/F;AAAA,EAEQ,6BAA6B;AACnC,UAAM,SAAS,KAAK,qBAAqB;AAEzC,QAAI,SAAS,GAAG;AACd,eAAS,IAAI,GAAG,IAAI,QAAQ,KAAK;AAC/B,cAAM,CAAC,QAAQ,IAAI,IAAI,KAAK,qBAAqB;AAEjD,YAAI,WAAW,aAAa;AAC1B,eAAK,UAAU,MAAM,MAAM,IAAI;AAAA,QAEjC,OAAO;AACL,UAAC,OAAkB,IAAI,MAAM,QAAQ,IAAI;AAAA,QAC3C;AAAA,MACF;AAIA,WAAK,qBAAqB,OAAO,GAAG,MAAM;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,MAAc,aACZ,WACA,cAAmB,MACnB,UAAkB,KAAK,qBACvB,oBAA6B,OAC7B,qBACA;AACA,QAAI,CAAC,qBAAqB,KAAK,qBAAqB,GAAG;AACrD,aAAO;AAAA,IACT;AAEA,SAAK,cAAc,aAAa;AAEhC,QAAI,CAAC,mBAAmB;AACtB,YAAM,KAAK,sBAAsB;AAEjC,WAAK,qBAAqB,aAAa,WAAW,YAAY;AAC5D,eAAO,KAAK,cAAc;AAC1B,eAAO,KAAK,qBAAqB;AACjC,cAAM,KAAK,sBAAsB;AAAA,MACnC,GAAG,UAAU,GAAI;AAEjB,WAAK,wBAAwB,OAAO;AAAA,IACtC;AAKA,QAAI,qBAAqB;AACvB,WAAK,uBAAuB,IAAI,WAAW,SAAS;AAAA,IACtD;AAEA,WAAO;AAAA,EACT;AAAA,EAEQ,kBAAkB;AACxB,UAAM,cACJ,KAAK,eACL,KAAK,wBAAwB,UAC7B,KAAK,QAAQ,WAAW,KACxB,OAAO,KAAK,KAAK,aAAa,EAAE,WAAW;AAG7C,QAAI,aAAa;AACf,WAAK,QAAQ,KAAK,SAAS;AAAA,IAC7B;AAEA,WAAO;AAAA,EACT;AAAA,EAEA,MAAc,WAAyB;AACrC,QAAI;AAEJ,QAAI,KAAK,WAAW;AAClB,uBAAiB,KAAK,UAAU;AAAA,IAClC;AAEA,QAAI,KAAK,gBAAgB;AACvB,oBAAc,KAAK,cAAc;AACjC,WAAK,iBAAiB;AAAA,IACxB;AAEA,QAAI,KAAK,qBAAqB;AAC5B,oBAAc,KAAK,mBAAmB;AACtC,WAAK,sBAAsB;AAAA,IAC7B;AAEA,QAAI,KAAK,qBAAqB;AAC5B,oBAAc,KAAK,mBAAmB;AACtC,WAAK,sBAAsB;AAAA,IAC7B;AAGA,SAAK,MAAM,MAAM;AACjB,SAAK,MAAM,KAAK;AAEhB,WAAO,OAAO,kBAAkB,QAAQ,QAAQ;AAAA,EAClD;AAAA,EAEQ,WAAW,QAAgB,OAAiB;AAElD,QAAI,OAAO,UAAU,6BAAY,SAAS;AAAE;AAAA,IAAQ;AAEpD,UAAM,KAAe,EAAE,QAAQ,EAAE;AACjC,UAAM,OAAO,qBAAO,MAAM,OAAO,EAAE;AAEnC,QAAI,CAAC,OAAO;AACV,2CAAmB,GAAG,KAAK,aAAa,KAAK,qCAAqC,OAAO;AACzF;AAAA,IACF;AAEA,QAAI,SAAS,yBAAS,WAAW;AAC/B,YAAM,cAAe,qBAAO,YAAY,OAAO,EAAE,IAC7C,qBAAO,OAAO,OAAO,EAAE,IACvB,qBAAO,OAAO,OAAO,EAAE;AAE3B,UAAI;AACJ,UAAI;AACF,kBAAW,MAAM,SAAS,GAAG,aACzB,wBAAO,IAAI,WAAW,MAAM,MAAM,GAAG,QAAQ,MAAM,MAAM,CAAC,CAAC,IAC3D;AACJ,uCAAa,wBAAwB,aAAa,OAAO;AAAA,MAC3D,SAAS,GAAP;AACA,6CAAmB,CAAC;AACpB;AAAA,MACF;AAEA,UAAI,KAAK,kBAAkB,cAAc;AACvC,aAAK,kBAAkB,aAAa,QAAQ,OAAO;AAAA,MAErD,WAAW,KAAK,kBAAkB,MAAM;AACtC,QAAC,KAAK,kBAAkB,KAAa,QAAQ,aAAa,OAAO;AAAA,MAEnE,OAAO;AACL,6CAAmB,kBAAkB,8BAA8B;AAAA,MACrE;AAAA,IAEF,WAAW,SAAS,yBAAS,iBAAiB;AAC5C,YAAM,cAAe,qBAAO,YAAY,OAAO,EAAE,IAC7C,qBAAO,OAAO,OAAO,EAAE,IACvB,qBAAO,OAAO,OAAO,EAAE;AAE3B,YAAM,UAAU,MAAM,MAAM,GAAG,QAAQ,MAAM,MAAM;AACnD,qCAAa,wBAAwB,aAAa,OAAO;AAEzD,UAAI,KAAK,kBAAkB,cAAc;AACvC,aAAK,kBAAkB,aAAa,QAAQ,OAAO;AAAA,MAErD,WAAW,KAAK,kBAAkB,MAAM;AACtC,QAAC,KAAK,kBAAkB,KAAa,QAAQ,aAAa,OAAO;AAAA,MAEnE,OAAO;AACL,6CAAmB,kBAAkB,8BAA8B;AAAA,MACrE;AAAA,IAEF,WAAW,SAAS,yBAAS,aAAa,OAAO,UAAU,6BAAY,SAAS;AAE9E,aAAO,QAAQ,6BAAY;AAG3B,UAAI,KAAK,OAAO;AACd,aAAK,cAAc,MAAM;AAAA,MAC3B;AAGA,UAAI,OAAO,kBAAkB,SAAS,GAAG;AACvC,eAAO,kBAAkB,QAAQ,CAAC,aAAa,OAAO,IAAI,QAAQ,CAAC;AAAA,MACrE;AACA,aAAO,OAAO;AAAA,IAEhB,WAAW,SAAS,yBAAS,YAAY;AACvC,WAAK,qBAAqB,QAAQ,yBAAS,kBAAkB;AAAA,IAC/D;AAAA,EAEF;AAAA,EAEQ,qBAAqB,QAAgB,WAAmB;AAE9D,WAAO,IAAI,mBAAmB,SAAS;AAGvC,WAAO,IAAI,eAAe,SAAS,OAAO,IAAI,UAAU;AAGxD,SAAK,SAAS,QAAQ,SAAS,EAAE,KAAK,MAAM,OAAO,MAAM,SAAS,CAAC;AAAA,EACrE;AAAA,EAEA,MAAc,SAAS,QAAgB,MAA6B;AAClE,UAAM,UAAU,KAAK,QAAQ,OAAO,MAAM;AAG1C,QAAI,WAAW,KAAK,SAAS;AAC3B,UAAI;AACF,eAAO,QAAQ,6BAAY;AAC3B,cAAM,KAAK,QAAQ,QAAS,SAAS,yBAAS,kBAAmB;AAAA,MAEnE,SAAS,GAAP;AACA,6CAAmB,kBAAmB,KAAK,EAAE,WAAW,KAAK,oBAAqB;AAAA,MACpF;AAAA,IACF;AAEA,QAAI,OAAO,UAAU,6BAAY,aAAa;AAE5C,YAAM,cAAc,MAAM,KAAK,sBAAsB;AAErD,WAAK,QAAQ,KAAK,SAAS,QAAQ,WAAW;AAAA,IAChD;AAAA,EACF;AAAA,EAEA,MAAc,wBAAwB;AAEpC,QAAI,CAAC,KAAK,WAAW,KAAK,qBAAqB,GAAG;AAChD,WAAK,qBAAqB;AAC1B,WAAK,KAAK,KAAK,MAAM,IAAI;AAAA,IAC3B;AAEA,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,SAAS,EAAE;AAAA,MACnB,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAAA,EACH;AAAA,EAEA,MAAc,wBAAwB;AACpC,UAAM,cAAc,KAAK,gBAAgB;AAEzC,QAAI,KAAK,kBAAkB,uBAAiC;AAC1D;AAAA,IACF;AAGA,QAAI,CAAC,aAAa;AAChB,UAAI,KAAK,sBAAsB,CAAC,KAAK,mBAAmB;AACtD,aAAK,qBAAqB;AAC1B,aAAK,OAAO,KAAK,MAAM,IAAI;AAAA,MAC7B;AAGA,YAAM,KAAK,QAAQ,UAAU;AAAA,QAC3B,MAAM,EAAE,SAAS,GAAG;AAAA,QACpB,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,MAC/B,CAAC;AAAA,IACH;AAEA,WAAO;AAAA,EACT;AAEF;",
|
|
6
6
|
"names": ["RoomInternalState", "Clock"]
|
|
7
7
|
}
|
package/build/Room.mjs.map
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../src/Room.ts"],
|
|
4
|
-
"sourcesContent": ["import http from 'http';\n\nimport { unpack } from 'msgpackr';\nimport { decode, Iterator, Schema } from '@colyseus/schema';\n\nimport Clock from '@gamestdio/timer';\nimport { EventEmitter } from 'events';\nimport { logger } from './Logger';\n\nimport { Presence } from './presence/Presence';\n\nimport { NoneSerializer } from './serializer/NoneSerializer';\nimport { SchemaSerializer } from './serializer/SchemaSerializer';\nimport { Serializer } from './serializer/Serializer';\n\nimport { ErrorCode, getMessageBytes, Protocol } from './Protocol';\nimport { Deferred, HybridArray, generateId } from './utils/Utils';\nimport { isDevMode } from './utils/DevMode';\n\nimport { debugAndPrintError, debugMessage } from './Debug';\nimport { ServerError } from './errors/ServerError';\nimport { RoomListingData } from './matchmaker/driver';\nimport { Client, ClientState, ISendOptions } from './Transport';\n\nconst DEFAULT_PATCH_RATE = 1000 / 20; // 20fps (50ms)\nconst DEFAULT_SIMULATION_INTERVAL = 1000 / 60; // 60fps (16.66ms)\nconst noneSerializer = new NoneSerializer();\n\nexport const DEFAULT_SEAT_RESERVATION_TIME = Number(process.env.COLYSEUS_SEAT_RESERVATION_TIME || 15);\n\nexport type SimulationCallback = (deltaTime: number) => void;\n\nexport type RoomConstructor<T= any> = new (presence?: Presence) => Room<T>;\n\nexport interface IBroadcastOptions extends ISendOptions {\n except?: Client | Client[];\n}\n\nexport enum RoomInternalState {\n CREATING = 0,\n CREATED = 1,\n DISCONNECTING = 2,\n}\n\n/**\n * A Room class is meant to implement a game session, and/or serve as the communication channel\n * between a group of clients.\n *\n * - Rooms are created on demand during matchmaking by default\n * - Room classes must be exposed using `.define()`\n */\nexport abstract class Room<State= any, Metadata= any> {\n\n /**\n * This property will change on these situations:\n * - The maximum number of allowed clients has been reached (`maxClients`)\n * - You manually locked, or unlocked the room using lock() or `unlock()`.\n *\n * @readonly\n */\n public get locked() {\n return this._locked;\n }\n\n public get metadata() {\n return this.listing.metadata;\n }\n\n public listing: RoomListingData<Metadata>;\n\n /**\n * A ClockTimer instance, used for timing events.\n */\n public clock: Clock = new Clock();\n\n #_roomId: string;\n #_roomName: string;\n\n /**\n * Maximum number of clients allowed to connect into the room. When room reaches this limit,\n * it is locked automatically. Unless the room was explicitly locked by you via `lock()` method,\n * the room will be unlocked as soon as a client disconnects from it.\n */\n public maxClients: number = Infinity;\n /**\n * Frequency to send the room state to connected clients, in milliseconds.\n *\n * @default 50ms (20fps)\n */\n public patchRate: number = DEFAULT_PATCH_RATE;\n /**\n * Automatically dispose the room when last client disconnects.\n *\n * @default true\n */\n public autoDispose: boolean = true;\n\n /**\n * The state instance you provided to `setState()`.\n */\n public state: State;\n /**\n * The presence instance. Check Presence API for more details.\n *\n * @see {@link https://docs.colyseus.io/colyseus/server/presence/|Presence API}\n */\n public presence: Presence;\n\n /**\n * The array of connected clients.\n *\n * @see {@link https://docs.colyseus.io/colyseus/server/room/#client|Client instance}\n */\n public clients: HybridArray<Client> = new HybridArray<Client>(\"sessionId\");\n\n public internalState: RoomInternalState = RoomInternalState.CREATING;\n\n /** @internal */\n public _events = new EventEmitter();\n\n // seat reservation & reconnection\n protected seatReservationTime: number = DEFAULT_SEAT_RESERVATION_TIME;\n protected reservedSeats: { [sessionId: string]: any } = {};\n protected reservedSeatTimeouts: { [sessionId: string]: NodeJS.Timer } = {};\n\n protected _reconnections: { [reconnectionToken: string]: [string, Deferred] } = {};\n private _reconnectingSessionId = new Map<string, string>();\n\n private onMessageHandlers: {[id: string]: (client: Client, message: any) => void} = {};\n\n private _serializer: Serializer<State> = noneSerializer;\n private _afterNextPatchQueue: Array<[string | Client, IArguments]> = [];\n\n private _simulationInterval: NodeJS.Timer;\n private _patchInterval: NodeJS.Timer;\n\n private _locked: boolean = false;\n private _lockedExplicitly: boolean = false;\n private _maxClientsReached: boolean = false;\n\n // this timeout prevents rooms that are created by one process, but no client\n // ever had success joining into it on the specified interval.\n private _autoDisposeTimeout: NodeJS.Timer;\n\n constructor(presence?: Presence) {\n this.presence = presence;\n\n this._events.once('dispose', async () => {\n try {\n await this._dispose();\n\n } catch (e) {\n debugAndPrintError(`onDispose error: ${(e && e.message || e || 'promise rejected')}`);\n }\n this._events.emit('disconnect');\n });\n\n this.setPatchRate(this.patchRate);\n // set default _autoDisposeTimeout\n this.resetAutoDisposeTimeout(this.seatReservationTime);\n }\n\n /**\n * The name of the room you provided as first argument for `gameServer.define()`.\n *\n * @returns roomName string\n */\n public get roomName() { return this.#_roomName; }\n /**\n * Setting the name of the room. Overwriting this property is restricted.\n *\n * @param roomName\n */\n public set roomName(roomName: string) {\n if (this.#_roomName) {\n // prevent user from setting roomName after it has been defined.\n throw new ServerError(ErrorCode.APPLICATION_ERROR, \"'roomName' cannot be overwritten.\");\n }\n this.#_roomName = roomName;\n }\n\n /**\n * A unique, auto-generated, 9-character-long id of the room.\n * You may replace `this.roomId` during `onCreate()`.\n *\n * @returns roomId string\n */\n public get roomId() { return this.#_roomId; }\n /**\n * Setting the roomId, is restricted in room lifetime except upon room creation.\n *\n * @param roomId\n * @returns roomId string\n */\n public set roomId(roomId: string) {\n if (this.internalState !== RoomInternalState.CREATING && !isDevMode) {\n // prevent user from setting roomId after room has been created.\n throw new ServerError(ErrorCode.APPLICATION_ERROR, \"'roomId' can only be overridden upon room creation.\");\n }\n this.#_roomId = roomId;\n }\n\n // Optional abstract methods\n public onBeforePatch?(state: State): void | Promise<any>;\n public onCreate?(options: any): void | Promise<any>;\n public onJoin?(client: Client, options?: any, auth?: any): void | Promise<any>;\n public onLeave?(client: Client, consented?: boolean): void | Promise<any>;\n public onDispose?(): void | Promise<any>;\n public onAuth(client: Client, options: any, request?: http.IncomingMessage): any | Promise<any> {\n return true;\n }\n\n /**\n * devMode: When `devMode` is enabled, `onCacheRoom` method is called during\n * graceful shutdown.\n *\n * Implement this method to return custom data to be cached. `onRestoreRoom`\n * will be called with the data returned by `onCacheRoom`\n */\n public onCacheRoom?(): any;\n\n /**\n * devMode: When `devMode` is enabled, `onRestoreRoom` method is called during\n * process startup, with the data returned by the `onCacheRoom` method.\n */\n public onRestoreRoom?(cached?: any): void;\n\n /**\n * Returns whether the sum of connected clients and reserved seats exceeds maximum number of clients.\n *\n * @returns boolean\n */\n public hasReachedMaxClients(): boolean {\n return (this.clients.length + Object.keys(this.reservedSeats).length) >= this.maxClients;\n }\n\n /**\n * Set the number of seconds a room can wait for a client to effectively join the room.\n * You should consider how long your `onAuth()` will have to wait for setting a different seat reservation time.\n * The default value is 15 seconds. You may set the `COLYSEUS_SEAT_RESERVATION_TIME`\n * environment variable if you'd like to change the seat reservation time globally.\n *\n * @default 15 seconds\n *\n * @param seconds - number of seconds.\n * @returns The modified Room object.\n */\n public setSeatReservationTime(seconds: number) {\n this.seatReservationTime = seconds;\n return this;\n }\n\n public hasReservedSeat(sessionId: string, reconnectionToken?: string): boolean {\n if (reconnectionToken) {\n const reconnection = this._reconnections[reconnectionToken];\n return (\n reconnection &&\n reconnection[0] === sessionId &&\n this.reservedSeats[sessionId] !== undefined &&\n this._reconnectingSessionId.has(sessionId)\n );\n\n } else {\n return (\n this.reservedSeats[sessionId] !== undefined &&\n (\n !this._reconnectingSessionId.has(sessionId) || // prevent possible \"reconnect\" requests without a reconnection token\n (this._reconnectingSessionId.get(sessionId) === sessionId) // devMode reconnection\n )\n );\n }\n }\n\n public checkReconnectionToken(reconnectionToken: string) {\n const reconnection = this._reconnections[reconnectionToken];\n const sessionId = (reconnection && reconnection[0]);\n\n if (this.hasReservedSeat(sessionId)) {\n this._reconnectingSessionId.set(sessionId, reconnectionToken);\n return sessionId;\n\n } else {\n return undefined;\n }\n }\n\n /**\n * (Optional) Set a simulation interval that can change the state of the game.\n * The simulation interval is your game loop.\n *\n * @default 16.6ms (60fps)\n *\n * @param onTickCallback - You can implement your physics or world updates here!\n * This is a good place to update the room state.\n * @param delay - Interval delay on executing `onTickCallback` in milliseconds.\n */\n public setSimulationInterval(onTickCallback?: SimulationCallback, delay: number = DEFAULT_SIMULATION_INTERVAL): void {\n // clear previous interval in case called setSimulationInterval more than once\n if (this._simulationInterval) { clearInterval(this._simulationInterval); }\n\n if (onTickCallback) {\n this._simulationInterval = setInterval(() => {\n this.clock.tick();\n onTickCallback(this.clock.deltaTime);\n }, delay);\n }\n }\n\n public setPatchRate(milliseconds: number): void {\n this.patchRate = milliseconds;\n\n // clear previous interval in case called setPatchRate more than once\n if (this._patchInterval) {\n clearInterval(this._patchInterval);\n this._patchInterval = undefined;\n }\n\n if (milliseconds !== null && milliseconds !== 0) {\n this._patchInterval = setInterval(() => this.broadcastPatch(), milliseconds);\n }\n }\n\n public setState(newState: State) {\n this.clock.start();\n\n if ('_definition' in newState) {\n this.setSerializer(new SchemaSerializer());\n }\n\n this._serializer.reset(newState);\n\n this.state = newState;\n }\n\n public setSerializer(serializer: Serializer<State>) {\n this._serializer = serializer;\n }\n\n public async setMetadata(meta: Partial<Metadata>) {\n if (!this.listing.metadata) {\n this.listing.metadata = meta as Metadata;\n\n } else {\n for (const field in meta) {\n if (!meta.hasOwnProperty(field)) { continue; }\n this.listing.metadata[field] = meta[field];\n }\n\n // `MongooseDriver` workaround: persit metadata mutations\n if ('markModified' in this.listing) {\n (this.listing as any).markModified('metadata');\n }\n }\n\n if (this.internalState === RoomInternalState.CREATED) {\n await this.listing.save();\n }\n }\n\n public async setPrivate(bool: boolean = true) {\n this.listing.private = bool;\n\n if (this.internalState === RoomInternalState.CREATED) {\n await this.listing.save();\n }\n }\n\n /**\n * Locking the room will remove it from the pool of available rooms for new clients to connect to.\n */\n public async lock() {\n // rooms locked internally aren't explicit locks.\n this._lockedExplicitly = (arguments[0] === undefined);\n\n // skip if already locked.\n if (this._locked) { return; }\n\n this._locked = true;\n\n await this.listing.updateOne({\n $set: { locked: this._locked },\n });\n\n this._events.emit('lock');\n }\n\n /**\n * Unlocking the room returns it to the pool of available rooms for new clients to connect to.\n */\n public async unlock() {\n // only internal usage passes arguments to this function.\n if (arguments[0] === undefined) {\n this._lockedExplicitly = false;\n }\n\n // skip if already locked\n if (!this._locked) { return; }\n\n this._locked = false;\n\n await this.listing.updateOne({\n $set: { locked: this._locked },\n });\n\n this._events.emit('unlock');\n }\n\n public send(client: Client, type: string | number, message: any, options?: ISendOptions): void;\n public send(client: Client, message: Schema, options?: ISendOptions): void;\n public send(client: Client, messageOrType: any, messageOrOptions?: any | ISendOptions, options?: ISendOptions): void {\n logger.warn('DEPRECATION WARNING: use client.send(...) instead of this.send(client, ...)');\n client.send(messageOrType, messageOrOptions, options);\n }\n\n public broadcast(type: string | number, message?: any, options?: IBroadcastOptions);\n public broadcast<T extends Schema>(message: T, options?: IBroadcastOptions);\n public broadcast(\n typeOrSchema: string | number | Schema,\n messageOrOptions?: any | IBroadcastOptions,\n options?: IBroadcastOptions,\n ) {\n const isSchema = (typeof(typeOrSchema) === 'object');\n const opts: IBroadcastOptions = ((isSchema) ? messageOrOptions : options);\n\n if (opts && opts.afterNextPatch) {\n delete opts.afterNextPatch;\n this._afterNextPatchQueue.push(['broadcast', arguments]);\n return;\n }\n\n if (isSchema) {\n this.broadcastMessageSchema(typeOrSchema as Schema, opts);\n\n } else {\n\n this.broadcastMessageType(typeOrSchema as string, messageOrOptions, opts);\n }\n }\n\n /**\n * Checks whether mutations have occurred in the state, and broadcast them to all connected clients.\n */\n public broadcastPatch() {\n if (this.onBeforePatch) {\n this.onBeforePatch(this.state);\n }\n\n if (!this._simulationInterval) {\n this.clock.tick();\n }\n\n if (!this.state) {\n return false;\n }\n\n const hasChanges = this._serializer.applyPatches(this.clients.array, this.state);\n\n // broadcast messages enqueued for \"after patch\"\n this._dequeueAfterPatchMessages();\n\n return hasChanges;\n }\n\n public onMessage<T = any>(messageType: '*', callback: (client: Client, type: string | number, message: T) => void);\n public onMessage<T = any>(messageType: string | number, callback: (client: Client, message: T) => void);\n public onMessage<T = any>(messageType: '*' | string | number, callback: (...args: any[]) => void) {\n this.onMessageHandlers[messageType] = callback;\n // returns a method to unbind the callback\n return () => delete this.onMessageHandlers[messageType];\n }\n\n /**\n * Disconnect all connected clients, and then dispose the room.\n *\n * @param closeCode WebSocket close code (default = 4000, which is a \"consented leave\")\n * @returns Promise<void>\n */\n public async disconnect(closeCode: number = Protocol.WS_CLOSE_CONSENTED): Promise<any> {\n this.internalState = RoomInternalState.DISCONNECTING;\n await this.listing.remove();\n\n this.autoDispose = true;\n\n const delayedDisconnection = new Promise<void>((resolve) =>\n this._events.once('disconnect', () => resolve()));\n\n for (const [_, reconnection] of Object.values(this._reconnections)) {\n reconnection.reject();\n }\n\n let numClients = this.clients.length;\n if (numClients > 0) {\n // clients may have `async onLeave`, room will be disposed after they're fulfilled\n while (numClients--) {\n this._forciblyCloseClient(this.clients.array[numClients], closeCode);\n }\n } else {\n // no clients connected, dispose immediately.\n this._events.emit('dispose');\n }\n\n return await delayedDisconnection;\n }\n\n public async ['_onJoin'](client: Client, req?: http.IncomingMessage) {\n const sessionId = client.sessionId;\n\n // generate unique private reconnection token\n client._reconnectionToken = generateId();\n\n if (this.reservedSeatTimeouts[sessionId]) {\n clearTimeout(this.reservedSeatTimeouts[sessionId]);\n delete this.reservedSeatTimeouts[sessionId];\n }\n\n // clear auto-dispose timeout.\n if (this._autoDisposeTimeout) {\n clearTimeout(this._autoDisposeTimeout);\n this._autoDisposeTimeout = undefined;\n }\n\n // get seat reservation options and clear it\n const options = this.reservedSeats[sessionId];\n delete this.reservedSeats[sessionId];\n\n // share \"after next patch queue\" reference with every client.\n client._afterNextPatchQueue = this._afterNextPatchQueue;\n\n // bind clean-up callback when client connection closes\n client.ref['onleave'] = this._onLeave.bind(this, client);\n client.ref.once('close', client.ref['onleave']);\n\n this.clients.add(client);\n\n const previousReconnectionToken = this._reconnectingSessionId.get(sessionId);\n if (previousReconnectionToken) {\n this._reconnections[previousReconnectionToken]?.[1].resolve(client);\n\n } else {\n try {\n client.auth = await this.onAuth(client, options, req);\n\n if (!client.auth) {\n throw new ServerError(ErrorCode.AUTH_FAILED, 'onAuth failed');\n }\n\n if (this.onJoin) {\n await this.onJoin(client, options, client.auth);\n }\n } catch (e) {\n this.clients.delete(client);\n\n // make sure an error code is provided.\n if (!e.code) {\n e.code = ErrorCode.APPLICATION_ERROR;\n }\n\n throw e;\n\n } finally {\n // remove seat reservation\n delete this.reservedSeats[sessionId];\n }\n }\n\n // emit 'join' to room handler\n this._events.emit('join', client);\n\n // allow client to send messages after onJoin has succeeded.\n client.ref.on('message', this._onMessage.bind(this, client));\n\n // confirm room id that matches the room name requested to join\n client.raw(getMessageBytes[Protocol.JOIN_ROOM](\n client._reconnectionToken,\n this._serializer.id,\n this._serializer.handshake && this._serializer.handshake(),\n ));\n }\n\n /**\n * Allow the specified client to reconnect into the room. Must be used inside `onLeave()` method.\n * If seconds is provided, the reconnection is going to be cancelled after the provided amount of seconds.\n *\n * @param previousClient - The client which is to be waiting until re-connection happens.\n * @param seconds - Timeout period on re-connection in seconds.\n *\n * @returns Deferred<Client> - The differed is a promise like type.\n * This type can forcibly reject the promise by calling `.reject()`.\n */\n public allowReconnection(previousClient: Client, seconds: number | \"manual\"): Deferred<Client> {\n if (seconds === undefined) { // TODO: remove this check\n console.warn(\"DEPRECATED: allowReconnection() requires a second argument. Using \\\"manual\\\" mode.\");\n seconds = \"manual\";\n }\n\n if (seconds === \"manual\") {\n seconds = Infinity;\n }\n\n if (this.internalState === RoomInternalState.DISCONNECTING) {\n this._disposeIfEmpty(); // gracefully shutting down\n throw new Error('disconnecting');\n }\n\n const sessionId = previousClient.sessionId;\n const reconnectionToken = previousClient._reconnectionToken;\n\n this._reserveSeat(sessionId, true, seconds, true);\n\n // keep reconnection reference in case the user reconnects into this room.\n const reconnection = new Deferred<Client>();\n this._reconnections[reconnectionToken] = [sessionId, reconnection];\n\n if (seconds !== Infinity) {\n // expire seat reservation after timeout\n this.reservedSeatTimeouts[sessionId] = setTimeout(() =>\n reconnection.reject(false), seconds * 1000);\n }\n\n const cleanup = () => {\n delete this._reconnections[reconnectionToken];\n delete this.reservedSeats[sessionId];\n delete this.reservedSeatTimeouts[sessionId];\n this._reconnectingSessionId.delete(sessionId);\n };\n\n reconnection.\n then((newClient) => {\n newClient.auth = previousClient.auth;\n newClient.userData = previousClient.userData;\n previousClient.ref = newClient.ref; // swap \"ref\" for convenience\n previousClient.state = ClientState.RECONNECTED;\n clearTimeout(this.reservedSeatTimeouts[sessionId]);\n cleanup();\n }).\n catch(() => {\n cleanup();\n this.resetAutoDisposeTimeout();\n });\n\n return reconnection;\n }\n\n protected resetAutoDisposeTimeout(timeoutInSeconds: number = 1) {\n clearTimeout(this._autoDisposeTimeout);\n\n if (!this.autoDispose) {\n return;\n }\n\n this._autoDisposeTimeout = setTimeout(() => {\n this._autoDisposeTimeout = undefined;\n this._disposeIfEmpty();\n }, timeoutInSeconds * 1000);\n }\n\n private broadcastMessageSchema<T extends Schema>(message: T, options: IBroadcastOptions = {}) {\n debugMessage(\"broadcast: %O\", message);\n const encodedMessage = getMessageBytes[Protocol.ROOM_DATA_SCHEMA](message);\n const except = (typeof (options.except) !== \"undefined\")\n ? Array.isArray(options.except)\n ? options.except\n : [options.except]\n : undefined;\n\n let numClients = this.clients.length;\n while (numClients--) {\n const client = this.clients.array[numClients];\n\n if (!except || !except.includes(client)) {\n client.enqueueRaw(encodedMessage);\n }\n }\n }\n\n private broadcastMessageType(type: string, message?: any, options: IBroadcastOptions = {}) {\n debugMessage(\"broadcast: %O\", message);\n const encodedMessage = getMessageBytes.raw(Protocol.ROOM_DATA, type, message);\n const except = (typeof (options.except) !== \"undefined\")\n ? Array.isArray(options.except)\n ? options.except\n : [options.except]\n : undefined;\n\n let numClients = this.clients.length;\n while (numClients--) {\n const client = this.clients.array[numClients];\n\n if (!except || !except.includes(client)) {\n client.enqueueRaw(encodedMessage);\n }\n }\n }\n\n private sendFullState(client: Client): void {\n client.enqueueRaw(getMessageBytes[Protocol.ROOM_STATE](this._serializer.getFullState(client)));\n }\n\n private _dequeueAfterPatchMessages() {\n const length = this._afterNextPatchQueue.length;\n\n if (length > 0) {\n for (let i = 0; i < length; i++) {\n const [target, args] = this._afterNextPatchQueue[i];\n\n if (target === \"broadcast\") {\n this.broadcast.apply(this, args);\n\n } else {\n (target as Client).raw.apply(target, args);\n }\n }\n\n // new messages may have been added in the meantime,\n // let's splice the ones that have been processed\n this._afterNextPatchQueue.splice(0, length);\n }\n }\n\n private async _reserveSeat(\n sessionId: string,\n joinOptions: any = true,\n seconds: number = this.seatReservationTime,\n allowReconnection: boolean = false,\n devModeReconnection?: boolean,\n ) {\n if (!allowReconnection && this.hasReachedMaxClients()) {\n return false;\n }\n\n this.reservedSeats[sessionId] = joinOptions;\n\n if (!allowReconnection) {\n await this._incrementClientCount();\n\n this.reservedSeatTimeouts[sessionId] = setTimeout(async () => {\n delete this.reservedSeats[sessionId];\n delete this.reservedSeatTimeouts[sessionId];\n await this._decrementClientCount();\n }, seconds * 1000);\n\n this.resetAutoDisposeTimeout(seconds);\n }\n\n //\n // isDevMode workaround to allow players to reconnect on devMode\n //\n if (devModeReconnection) {\n this._reconnectingSessionId.set(sessionId, sessionId);\n }\n\n return true;\n }\n\n private _disposeIfEmpty() {\n const willDispose = (\n this.autoDispose &&\n this._autoDisposeTimeout === undefined &&\n this.clients.length === 0 &&\n Object.keys(this.reservedSeats).length === 0\n );\n\n if (willDispose) {\n this._events.emit('dispose');\n }\n\n return willDispose;\n }\n\n private async _dispose(): Promise<any> {\n let userReturnData;\n\n if (this.onDispose) {\n userReturnData = this.onDispose();\n }\n\n if (this._patchInterval) {\n clearInterval(this._patchInterval);\n this._patchInterval = undefined;\n }\n\n if (this._simulationInterval) {\n clearInterval(this._simulationInterval);\n this._simulationInterval = undefined;\n }\n\n if (this._autoDisposeTimeout) {\n clearInterval(this._autoDisposeTimeout);\n this._autoDisposeTimeout = undefined;\n }\n\n // clear all timeouts/intervals + force to stop ticking\n this.clock.clear();\n this.clock.stop();\n\n return await (userReturnData || Promise.resolve());\n }\n\n private _onMessage(client: Client, bytes: number[]) {\n // skip if client is on LEAVING state.\n if (client.state === ClientState.LEAVING) { return; }\n\n const it: Iterator = { offset: 0 };\n const code = decode.uint8(bytes, it);\n\n if (!bytes) {\n debugAndPrintError(`${this.roomName} (${this.roomId}), couldn't decode message: ${bytes}`);\n return;\n }\n\n if (code === Protocol.ROOM_DATA) {\n const messageType = (decode.stringCheck(bytes, it))\n ? decode.string(bytes, it)\n : decode.number(bytes, it);\n\n let message;\n try {\n message = (bytes.length > it.offset)\n ? unpack(new Uint8Array(bytes.slice(it.offset, bytes.length)))\n : undefined;\n debugMessage(\"received: '%s' -> %j\", messageType, message);\n } catch (e) {\n debugAndPrintError(e);\n return;\n }\n\n if (this.onMessageHandlers[messageType]) {\n this.onMessageHandlers[messageType](client, message);\n\n } else if (this.onMessageHandlers['*']) {\n (this.onMessageHandlers['*'] as any)(client, messageType, message);\n\n } else {\n debugAndPrintError(`onMessage for \"${messageType}\" not registered.`);\n }\n\n } else if (code === Protocol.ROOM_DATA_BYTES) {\n const messageType = (decode.stringCheck(bytes, it))\n ? decode.string(bytes, it)\n : decode.number(bytes, it);\n\n const message = bytes.slice(it.offset, bytes.length);\n debugMessage(\"received: '%s' -> %j\", messageType, message);\n\n if (this.onMessageHandlers[messageType]) {\n this.onMessageHandlers[messageType](client, message);\n\n } else if (this.onMessageHandlers['*']) {\n (this.onMessageHandlers['*'] as any)(client, messageType, message);\n\n } else {\n debugAndPrintError(`onMessage for \"${messageType}\" not registered.`);\n }\n\n } else if (code === Protocol.JOIN_ROOM && client.state === ClientState.JOINING) {\n // join room has been acknowledged by the client\n client.state = ClientState.JOINED;\n\n // send current state when new client joins the room\n if (this.state) {\n this.sendFullState(client);\n }\n\n // dequeue messages sent before client has joined effectively (on user-defined `onJoin`)\n if (client._enqueuedMessages.length > 0) {\n client._enqueuedMessages.forEach((enqueued) => client.raw(enqueued));\n }\n delete client._enqueuedMessages;\n\n } else if (code === Protocol.LEAVE_ROOM) {\n this._forciblyCloseClient(client, Protocol.WS_CLOSE_CONSENTED);\n }\n\n }\n\n private _forciblyCloseClient(client: Client, closeCode: number) {\n // stop receiving messages from this client\n client.ref.removeAllListeners('message');\n\n // prevent \"onLeave\" from being called twice if player asks to leave\n client.ref.removeListener('close', client.ref['onleave']);\n\n // only effectively close connection when \"onLeave\" is fulfilled\n this._onLeave(client, closeCode).then(() => client.leave(closeCode));\n }\n\n private async _onLeave(client: Client, code?: number): Promise<any> {\n const success = this.clients.delete(client);\n\n // call 'onLeave' method only if the client has been successfully accepted.\n if (success && this.onLeave) {\n try {\n client.state = ClientState.LEAVING;\n await this.onLeave(client, (code === Protocol.WS_CLOSE_CONSENTED));\n\n } catch (e) {\n debugAndPrintError(`onLeave error: ${(e && e.message || e || 'promise rejected')}`);\n }\n }\n\n if (client.state !== ClientState.RECONNECTED) {\n // try to dispose immediately if client reconnection isn't set up.\n const willDispose = await this._decrementClientCount();\n\n this._events.emit('leave', client, willDispose);\n }\n }\n\n private async _incrementClientCount() {\n // lock automatically when maxClients is reached\n if (!this._locked && this.hasReachedMaxClients()) {\n this._maxClientsReached = true;\n this.lock.call(this, true);\n }\n\n await this.listing.updateOne({\n $inc: { clients: 1 },\n $set: { locked: this._locked },\n });\n }\n\n private async _decrementClientCount() {\n const willDispose = this._disposeIfEmpty();\n\n if (this.internalState === RoomInternalState.DISCONNECTING) {\n return;\n }\n\n // unlock if room is available for new connections\n if (!willDispose) {\n if (this._maxClientsReached && !this._lockedExplicitly) {\n this._maxClientsReached = false;\n this.unlock.call(this, true);\n }\n\n // update room listing cache\n await this.listing.updateOne({\n $inc: { clients: -1 },\n $set: { locked: this._locked },\n });\n }\n\n return willDispose;\n }\n\n}\n"],
|
|
5
|
-
"mappings": "AAEA,SAAS,cAAc;AACvB,SAAS,cAAgC;AAEzC,OAAO,WAAW;AAClB,SAAS,oBAAoB;AAC7B,SAAS,cAAc;AAIvB,SAAS,sBAAsB;AAC/B,SAAS,wBAAwB;AAGjC,SAAS,WAAW,iBAAiB,gBAAgB;AACrD,SAAS,UAAU,aAAa,kBAAkB;AAClD,SAAS,iBAAiB;AAE1B,SAAS,oBAAoB,oBAAoB;AACjD,SAAS,mBAAmB;AAE5B,SAAiB,mBAAiC;AAElD,MAAM,qBAAqB,MAAO;AAClC,MAAM,8BAA8B,MAAO;AAC3C,MAAM,iBAAiB,IAAI,eAAe;AAEnC,MAAM,gCAAgC,OAAO,QAAQ,IAAI,kCAAkC,EAAE;AAU7F,IAAK,oBAAL,kBAAKA,uBAAL;AACL,EAAAA,sCAAA,cAAW,KAAX;AACA,EAAAA,sCAAA,aAAU,KAAV;AACA,EAAAA,sCAAA,mBAAgB,KAAhB;AAHU,SAAAA;AAAA,GAAA;AAaL,MAAe,KAAgC;AAAA,EASpD,IAAW,SAAS;AAClB,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,IAAW,WAAW;AACpB,WAAO,KAAK,QAAQ;AAAA,EACtB;AAAA,EAEO;AAAA,EAKA,QAAe,IAAI,MAAM;AAAA,EAEhC;AAAA,EACA;AAAA,EAOO,aAAqB;AAAA,EAMrB,YAAoB;AAAA,EAMpB,cAAuB;AAAA,EAKvB;AAAA,EAMA;AAAA,EAOA,UAA+B,IAAI,YAAoB,WAAW;AAAA,EAElE,gBAAmC;AAAA,EAGnC,UAAU,IAAI,aAAa;AAAA,EAGxB,sBAA8B;AAAA,EAC9B,gBAA8C,CAAC;AAAA,EAC/C,uBAA8D,CAAC;AAAA,EAE/D,iBAAsE,CAAC;AAAA,EACzE,yBAAyB,oBAAI,IAAoB;AAAA,EAEjD,oBAA4E,CAAC;AAAA,EAE7E,cAAiC;AAAA,EACjC,uBAA6D,CAAC;AAAA,EAE9D;AAAA,EACA;AAAA,EAEA,UAAmB;AAAA,EACnB,oBAA6B;AAAA,EAC7B,qBAA8B;AAAA,EAI9B;AAAA,EAER,YAAY,UAAqB;AAC/B,SAAK,WAAW;AAEhB,SAAK,QAAQ,KAAK,WAAW,YAAY;AACvC,UAAI;AACF,cAAM,KAAK,SAAS;AAAA,MAEtB,SAAS,GAAP;AACA,2BAAmB,oBAAqB,KAAK,EAAE,WAAW,KAAK,oBAAqB;AAAA,MACtF;AACA,WAAK,QAAQ,KAAK,YAAY;AAAA,IAChC,CAAC;AAED,SAAK,aAAa,KAAK,SAAS;AAEhC,SAAK,wBAAwB,KAAK,mBAAmB;AAAA,EACvD;AAAA,EAOA,IAAW,WAAW;AAAE,WAAO,KAAK;AAAA,EAAY;AAAA,EAMhD,IAAW,SAAS,UAAkB;AACpC,QAAI,KAAK,YAAY;AAEnB,YAAM,IAAI,YAAY,UAAU,mBAAmB,mCAAmC;AAAA,IACxF;AACA,SAAK,aAAa;AAAA,EACpB;AAAA,EAQA,IAAW,SAAS;AAAE,WAAO,KAAK;AAAA,EAAU;AAAA,EAO5C,IAAW,OAAO,QAAgB;AAChC,QAAI,KAAK,kBAAkB,oBAA8B,CAAC,WAAW;AAEnE,YAAM,IAAI,YAAY,UAAU,mBAAmB,qDAAqD;AAAA,IAC1G;AACA,SAAK,WAAW;AAAA,EAClB;AAAA,EAQO,OAAO,QAAgB,SAAc,SAAoD;AAC9F,WAAO;AAAA,EACT;AAAA,EAsBO,uBAAgC;AACrC,WAAQ,KAAK,QAAQ,SAAS,OAAO,KAAK,KAAK,aAAa,EAAE,UAAW,KAAK;AAAA,EAChF;AAAA,EAaO,uBAAuB,SAAiB;AAC7C,SAAK,sBAAsB;AAC3B,WAAO;AAAA,EACT;AAAA,EAEO,gBAAgB,WAAmB,mBAAqC;AAC7E,QAAI,mBAAmB;AACrB,YAAM,eAAe,KAAK,eAAe;AACzC,aACE,gBACA,aAAa,OAAO,aACpB,KAAK,cAAc,eAAe,UAClC,KAAK,uBAAuB,IAAI,SAAS;AAAA,IAG7C,OAAO;AACL,aACE,KAAK,cAAc,eAAe,WAEhC,CAAC,KAAK,uBAAuB,IAAI,SAAS,KACzC,KAAK,uBAAuB,IAAI,SAAS,MAAM;AAAA,IAGtD;AAAA,EACF;AAAA,EAEO,uBAAuB,mBAA2B;AACvD,UAAM,eAAe,KAAK,eAAe;AACzC,UAAM,YAAa,gBAAgB,aAAa;AAEhD,QAAI,KAAK,gBAAgB,SAAS,GAAG;AACnC,WAAK,uBAAuB,IAAI,WAAW,iBAAiB;AAC5D,aAAO;AAAA,IAET,OAAO;AACL,aAAO;AAAA,IACT;AAAA,EACF;AAAA,EAYO,sBAAsB,gBAAqC,QAAgB,6BAAmC;AAEnH,QAAI,KAAK,qBAAqB;AAAE,oBAAc,KAAK,mBAAmB;AAAA,IAAG;AAEzE,QAAI,gBAAgB;AAClB,WAAK,sBAAsB,YAAY,MAAM;AAC3C,aAAK,MAAM,KAAK;AAChB,uBAAe,KAAK,MAAM,SAAS;AAAA,MACrC,GAAG,KAAK;AAAA,IACV;AAAA,EACF;AAAA,EAEO,aAAa,cAA4B;AAC9C,SAAK,YAAY;AAGjB,QAAI,KAAK,gBAAgB;AACvB,oBAAc,KAAK,cAAc;AACjC,WAAK,iBAAiB;AAAA,IACxB;AAEA,QAAI,iBAAiB,QAAQ,iBAAiB,GAAG;AAC/C,WAAK,iBAAiB,YAAY,MAAM,KAAK,eAAe,GAAG,YAAY;AAAA,IAC7E;AAAA,EACF;AAAA,EAEO,SAAS,UAAiB;AAC/B,SAAK,MAAM,MAAM;AAEjB,QAAI,iBAAiB,UAAU;AAC7B,WAAK,cAAc,IAAI,iBAAiB,CAAC;AAAA,IAC3C;AAEA,SAAK,YAAY,MAAM,QAAQ;AAE/B,SAAK,QAAQ;AAAA,EACf;AAAA,EAEO,cAAc,YAA+B;AAClD,SAAK,cAAc;AAAA,EACrB;AAAA,EAEA,MAAa,YAAY,MAAyB;AAChD,QAAI,CAAC,KAAK,QAAQ,UAAU;AAC1B,WAAK,QAAQ,WAAW;AAAA,IAE1B,OAAO;AACL,iBAAW,SAAS,MAAM;AACxB,YAAI,CAAC,KAAK,eAAe,KAAK,GAAG;AAAE;AAAA,QAAU;AAC7C,aAAK,QAAQ,SAAS,SAAS,KAAK;AAAA,MACtC;AAGA,UAAI,kBAAkB,KAAK,SAAS;AAClC,QAAC,KAAK,QAAgB,aAAa,UAAU;AAAA,MAC/C;AAAA,IACF;AAEA,QAAI,KAAK,kBAAkB,iBAA2B;AACpD,YAAM,KAAK,QAAQ,KAAK;AAAA,IAC1B;AAAA,EACF;AAAA,EAEA,MAAa,WAAW,OAAgB,MAAM;AAC5C,SAAK,QAAQ,UAAU;AAEvB,QAAI,KAAK,kBAAkB,iBAA2B;AACpD,YAAM,KAAK,QAAQ,KAAK;AAAA,IAC1B;AAAA,EACF;AAAA,EAKA,MAAa,OAAO;AAElB,SAAK,oBAAqB,UAAU,OAAO;AAG3C,QAAI,KAAK,SAAS;AAAE;AAAA,IAAQ;AAE5B,SAAK,UAAU;AAEf,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAED,SAAK,QAAQ,KAAK,MAAM;AAAA,EAC1B;AAAA,EAKA,MAAa,SAAS;AAEpB,QAAI,UAAU,OAAO,QAAW;AAC9B,WAAK,oBAAoB;AAAA,IAC3B;AAGA,QAAI,CAAC,KAAK,SAAS;AAAE;AAAA,IAAQ;AAE7B,SAAK,UAAU;AAEf,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAED,SAAK,QAAQ,KAAK,QAAQ;AAAA,EAC5B;AAAA,EAIO,KAAK,QAAgB,eAAoB,kBAAuC,SAA8B;AACnH,WAAO,KAAK,6EAA6E;AACzF,WAAO,KAAK,eAAe,kBAAkB,OAAO;AAAA,EACtD;AAAA,EAIO,UACL,cACA,kBACA,SACA;AACA,UAAM,WAAY,OAAO,iBAAkB;AAC3C,UAAM,OAA4B,WAAY,mBAAmB;AAEjE,QAAI,QAAQ,KAAK,gBAAgB;AAC/B,aAAO,KAAK;AACZ,WAAK,qBAAqB,KAAK,CAAC,aAAa,SAAS,CAAC;AACvD;AAAA,IACF;AAEA,QAAI,UAAU;AACZ,WAAK,uBAAuB,cAAwB,IAAI;AAAA,IAE1D,OAAO;AAEL,WAAK,qBAAqB,cAAwB,kBAAkB,IAAI;AAAA,IAC1E;AAAA,EACF;AAAA,EAKO,iBAAiB;AACtB,QAAI,KAAK,eAAe;AACtB,WAAK,cAAc,KAAK,KAAK;AAAA,IAC/B;AAEA,QAAI,CAAC,KAAK,qBAAqB;AAC7B,WAAK,MAAM,KAAK;AAAA,IAClB;AAEA,QAAI,CAAC,KAAK,OAAO;AACf,aAAO;AAAA,IACT;AAEA,UAAM,aAAa,KAAK,YAAY,aAAa,KAAK,QAAQ,OAAO,KAAK,KAAK;AAG/E,SAAK,2BAA2B;AAEhC,WAAO;AAAA,EACT;AAAA,EAIO,UAAmB,aAAoC,UAAoC;AAChG,SAAK,kBAAkB,eAAe;AAEtC,WAAO,MAAM,OAAO,KAAK,kBAAkB;AAAA,EAC7C;AAAA,EAQA,MAAa,WAAW,YAAoB,SAAS,oBAAkC;AACrF,SAAK,gBAAgB;AACrB,UAAM,KAAK,QAAQ,OAAO;AAE1B,SAAK,cAAc;AAEnB,UAAM,uBAAuB,IAAI,QAAc,CAAC,YAC9C,KAAK,QAAQ,KAAK,cAAc,MAAM,QAAQ,CAAC,CAAC;AAElD,eAAW,CAAC,GAAG,YAAY,KAAK,OAAO,OAAO,KAAK,cAAc,GAAG;AAClE,mBAAa,OAAO;AAAA,IACtB;AAEA,QAAI,aAAa,KAAK,QAAQ;AAC9B,QAAI,aAAa,GAAG;AAElB,aAAO,cAAc;AACnB,aAAK,qBAAqB,KAAK,QAAQ,MAAM,aAAa,SAAS;AAAA,MACrE;AAAA,IACF,OAAO;AAEL,WAAK,QAAQ,KAAK,SAAS;AAAA,IAC7B;AAEA,WAAO,MAAM;AAAA,EACf;AAAA,EAEA,OAAc,WAAW,QAAgB,KAA4B;AACnE,UAAM,YAAY,OAAO;AAGzB,WAAO,qBAAqB,WAAW;AAEvC,QAAI,KAAK,qBAAqB,YAAY;AACxC,mBAAa,KAAK,qBAAqB,UAAU;AACjD,aAAO,KAAK,qBAAqB;AAAA,IACnC;AAGA,QAAI,KAAK,qBAAqB;AAC5B,mBAAa,KAAK,mBAAmB;AACrC,WAAK,sBAAsB;AAAA,IAC7B;AAGA,UAAM,UAAU,KAAK,cAAc;AACnC,WAAO,KAAK,cAAc;AAG1B,WAAO,uBAAuB,KAAK;AAGnC,WAAO,IAAI,aAAa,KAAK,SAAS,KAAK,MAAM,MAAM;AACvD,WAAO,IAAI,KAAK,SAAS,OAAO,IAAI,UAAU;AAE9C,SAAK,QAAQ,IAAI,MAAM;AAEvB,UAAM,4BAA4B,KAAK,uBAAuB,IAAI,SAAS;AAC3E,QAAI,2BAA2B;AAC7B,WAAK,eAAe,6BAA6B,GAAG,QAAQ,MAAM;AAAA,IAEpE,OAAO;AACL,UAAI;AACF,eAAO,OAAO,MAAM,KAAK,OAAO,QAAQ,SAAS,GAAG;AAEpD,YAAI,CAAC,OAAO,MAAM;AAChB,gBAAM,IAAI,YAAY,UAAU,aAAa,eAAe;AAAA,QAC9D;AAEA,YAAI,KAAK,QAAQ;AACf,gBAAM,KAAK,OAAO,QAAQ,SAAS,OAAO,IAAI;AAAA,QAChD;AAAA,MACF,SAAS,GAAP;AACA,aAAK,QAAQ,OAAO,MAAM;AAG1B,YAAI,CAAC,EAAE,MAAM;AACX,YAAE,OAAO,UAAU;AAAA,QACrB;AAEA,cAAM;AAAA,MAER,UAAE;AAEA,eAAO,KAAK,cAAc;AAAA,MAC5B;AAAA,IACF;AAGA,SAAK,QAAQ,KAAK,QAAQ,MAAM;AAGhC,WAAO,IAAI,GAAG,WAAW,KAAK,WAAW,KAAK,MAAM,MAAM,CAAC;AAG3D,WAAO,IAAI,gBAAgB,SAAS;AAAA,MAClC,OAAO;AAAA,MACP,KAAK,YAAY;AAAA,MACjB,KAAK,YAAY,aAAa,KAAK,YAAY,UAAU;AAAA,IAC3D,CAAC;AAAA,EACH;AAAA,EAYO,kBAAkB,gBAAwB,SAA8C;AAC7F,QAAI,YAAY,QAAW;AACzB,cAAQ,KAAK,kFAAoF;AACjG,gBAAU;AAAA,IACZ;AAEA,QAAI,YAAY,UAAU;AACxB,gBAAU;AAAA,IACZ;AAEA,QAAI,KAAK,kBAAkB,uBAAiC;AAC1D,WAAK,gBAAgB;AACrB,YAAM,IAAI,MAAM,eAAe;AAAA,IACjC;AAEA,UAAM,YAAY,eAAe;AACjC,UAAM,oBAAoB,eAAe;AAEzC,SAAK,aAAa,WAAW,MAAM,SAAS,IAAI;AAGhD,UAAM,eAAe,IAAI,SAAiB;AAC1C,SAAK,eAAe,qBAAqB,CAAC,WAAW,YAAY;AAEjE,QAAI,YAAY,UAAU;AAExB,WAAK,qBAAqB,aAAa,WAAW,MAChD,aAAa,OAAO,KAAK,GAAG,UAAU,GAAI;AAAA,IAC9C;AAEA,UAAM,UAAU,MAAM;AACpB,aAAO,KAAK,eAAe;AAC3B,aAAO,KAAK,cAAc;AAC1B,aAAO,KAAK,qBAAqB;AACjC,WAAK,uBAAuB,OAAO,SAAS;AAAA,IAC9C;AAEA,iBACE,KAAK,CAAC,cAAc;AAClB,gBAAU,OAAO,eAAe;AAChC,gBAAU,WAAW,eAAe;AACpC,qBAAe,MAAM,UAAU;AAC/B,qBAAe,QAAQ,YAAY;AACnC,mBAAa,KAAK,qBAAqB,UAAU;AACjD,cAAQ;AAAA,IACV,CAAC,EACD,MAAM,MAAM;AACV,cAAQ;AACR,WAAK,wBAAwB;AAAA,IAC/B,CAAC;AAEH,WAAO;AAAA,EACT;AAAA,EAEU,wBAAwB,mBAA2B,GAAG;AAC9D,iBAAa,KAAK,mBAAmB;AAErC,QAAI,CAAC,KAAK,aAAa;AACrB;AAAA,IACF;AAEA,SAAK,sBAAsB,WAAW,MAAM;AAC1C,WAAK,sBAAsB;AAC3B,WAAK,gBAAgB;AAAA,IACvB,GAAG,mBAAmB,GAAI;AAAA,EAC5B;AAAA,EAEQ,uBAAyC,SAAY,UAA6B,CAAC,GAAG;AAC5F,iBAAa,iBAAiB,OAAO;AACrC,UAAM,iBAAiB,gBAAgB,SAAS,kBAAkB,OAAO;AACzE,UAAM,SAAU,OAAQ,QAAQ,WAAY,cACxC,MAAM,QAAQ,QAAQ,MAAM,IAC1B,QAAQ,SACR,CAAC,QAAQ,MAAM,IACjB;AAEJ,QAAI,aAAa,KAAK,QAAQ;AAC9B,WAAO,cAAc;AACnB,YAAM,SAAS,KAAK,QAAQ,MAAM;AAElC,UAAI,CAAC,UAAU,CAAC,OAAO,SAAS,MAAM,GAAG;AACvC,eAAO,WAAW,cAAc;AAAA,MAClC;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,qBAAqB,MAAc,SAAe,UAA6B,CAAC,GAAG;AACzF,iBAAa,iBAAiB,OAAO;AACrC,UAAM,iBAAiB,gBAAgB,IAAI,SAAS,WAAW,MAAM,OAAO;AAC5E,UAAM,SAAU,OAAQ,QAAQ,WAAY,cACxC,MAAM,QAAQ,QAAQ,MAAM,IAC1B,QAAQ,SACR,CAAC,QAAQ,MAAM,IACjB;AAEJ,QAAI,aAAa,KAAK,QAAQ;AAC9B,WAAO,cAAc;AACnB,YAAM,SAAS,KAAK,QAAQ,MAAM;AAElC,UAAI,CAAC,UAAU,CAAC,OAAO,SAAS,MAAM,GAAG;AACvC,eAAO,WAAW,cAAc;AAAA,MAClC;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,cAAc,QAAsB;AAC1C,WAAO,WAAW,gBAAgB,SAAS,YAAY,KAAK,YAAY,aAAa,MAAM,CAAC,CAAC;AAAA,EAC/F;AAAA,EAEQ,6BAA6B;AACnC,UAAM,SAAS,KAAK,qBAAqB;AAEzC,QAAI,SAAS,GAAG;AACd,eAAS,IAAI,GAAG,IAAI,QAAQ,KAAK;AAC/B,cAAM,CAAC,QAAQ,IAAI,IAAI,KAAK,qBAAqB;AAEjD,YAAI,WAAW,aAAa;AAC1B,eAAK,UAAU,MAAM,MAAM,IAAI;AAAA,QAEjC,OAAO;AACL,UAAC,OAAkB,IAAI,MAAM,QAAQ,IAAI;AAAA,QAC3C;AAAA,MACF;AAIA,WAAK,qBAAqB,OAAO,GAAG,MAAM;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,MAAc,aACZ,WACA,cAAmB,MACnB,UAAkB,KAAK,qBACvB,oBAA6B,OAC7B,qBACA;AACA,QAAI,CAAC,qBAAqB,KAAK,qBAAqB,GAAG;AACrD,aAAO;AAAA,IACT;AAEA,SAAK,cAAc,aAAa;AAEhC,QAAI,CAAC,mBAAmB;AACtB,YAAM,KAAK,sBAAsB;AAEjC,WAAK,qBAAqB,aAAa,WAAW,YAAY;AAC5D,eAAO,KAAK,cAAc;AAC1B,eAAO,KAAK,qBAAqB;AACjC,cAAM,KAAK,sBAAsB;AAAA,MACnC,GAAG,UAAU,GAAI;AAEjB,WAAK,wBAAwB,OAAO;AAAA,IACtC;AAKA,QAAI,qBAAqB;AACvB,WAAK,uBAAuB,IAAI,WAAW,SAAS;AAAA,IACtD;AAEA,WAAO;AAAA,EACT;AAAA,EAEQ,kBAAkB;AACxB,UAAM,cACJ,KAAK,eACL,KAAK,wBAAwB,UAC7B,KAAK,QAAQ,WAAW,KACxB,OAAO,KAAK,KAAK,aAAa,EAAE,WAAW;AAG7C,QAAI,aAAa;AACf,WAAK,QAAQ,KAAK,SAAS;AAAA,IAC7B;AAEA,WAAO;AAAA,EACT;AAAA,EAEA,MAAc,WAAyB;AACrC,QAAI;AAEJ,QAAI,KAAK,WAAW;AAClB,uBAAiB,KAAK,UAAU;AAAA,IAClC;AAEA,QAAI,KAAK,gBAAgB;AACvB,oBAAc,KAAK,cAAc;AACjC,WAAK,iBAAiB;AAAA,IACxB;AAEA,QAAI,KAAK,qBAAqB;AAC5B,oBAAc,KAAK,mBAAmB;AACtC,WAAK,sBAAsB;AAAA,IAC7B;AAEA,QAAI,KAAK,qBAAqB;AAC5B,oBAAc,KAAK,mBAAmB;AACtC,WAAK,sBAAsB;AAAA,IAC7B;AAGA,SAAK,MAAM,MAAM;AACjB,SAAK,MAAM,KAAK;AAEhB,WAAO,OAAO,kBAAkB,QAAQ,QAAQ;AAAA,EAClD;AAAA,EAEQ,WAAW,QAAgB,OAAiB;AAElD,QAAI,OAAO,UAAU,YAAY,SAAS;AAAE;AAAA,IAAQ;AAEpD,UAAM,KAAe,EAAE,QAAQ,EAAE;AACjC,UAAM,OAAO,OAAO,MAAM,OAAO,EAAE;AAEnC,QAAI,CAAC,OAAO;AACV,yBAAmB,GAAG,KAAK,aAAa,KAAK,qCAAqC,OAAO;AACzF;AAAA,IACF;AAEA,QAAI,SAAS,SAAS,WAAW;AAC/B,YAAM,cAAe,OAAO,YAAY,OAAO,EAAE,IAC7C,OAAO,OAAO,OAAO,EAAE,IACvB,OAAO,OAAO,OAAO,EAAE;AAE3B,UAAI;AACJ,UAAI;AACF,kBAAW,MAAM,SAAS,GAAG,SACzB,OAAO,IAAI,WAAW,MAAM,MAAM,GAAG,QAAQ,MAAM,MAAM,CAAC,CAAC,IAC3D;AACJ,qBAAa,wBAAwB,aAAa,OAAO;AAAA,MAC3D,SAAS,GAAP;AACA,2BAAmB,CAAC;AACpB;AAAA,MACF;AAEA,UAAI,KAAK,kBAAkB,cAAc;AACvC,aAAK,kBAAkB,aAAa,QAAQ,OAAO;AAAA,MAErD,WAAW,KAAK,kBAAkB,MAAM;AACtC,QAAC,KAAK,kBAAkB,KAAa,QAAQ,aAAa,OAAO;AAAA,MAEnE,OAAO;AACL,2BAAmB,kBAAkB,8BAA8B;AAAA,MACrE;AAAA,IAEF,WAAW,SAAS,SAAS,iBAAiB;AAC5C,YAAM,cAAe,OAAO,YAAY,OAAO,EAAE,IAC7C,OAAO,OAAO,OAAO,EAAE,IACvB,OAAO,OAAO,OAAO,EAAE;AAE3B,YAAM,UAAU,MAAM,MAAM,GAAG,QAAQ,MAAM,MAAM;AACnD,mBAAa,wBAAwB,aAAa,OAAO;AAEzD,UAAI,KAAK,kBAAkB,cAAc;AACvC,aAAK,kBAAkB,aAAa,QAAQ,OAAO;AAAA,MAErD,WAAW,KAAK,kBAAkB,MAAM;AACtC,QAAC,KAAK,kBAAkB,KAAa,QAAQ,aAAa,OAAO;AAAA,MAEnE,OAAO;AACL,2BAAmB,kBAAkB,8BAA8B;AAAA,MACrE;AAAA,IAEF,WAAW,SAAS,SAAS,aAAa,OAAO,UAAU,YAAY,SAAS;AAE9E,aAAO,QAAQ,YAAY;AAG3B,UAAI,KAAK,OAAO;AACd,aAAK,cAAc,MAAM;AAAA,MAC3B;AAGA,UAAI,OAAO,kBAAkB,SAAS,GAAG;AACvC,eAAO,kBAAkB,QAAQ,CAAC,aAAa,OAAO,IAAI,QAAQ,CAAC;AAAA,MACrE;AACA,aAAO,OAAO;AAAA,IAEhB,WAAW,SAAS,SAAS,YAAY;AACvC,WAAK,qBAAqB,QAAQ,SAAS,kBAAkB;AAAA,IAC/D;AAAA,EAEF;AAAA,EAEQ,qBAAqB,QAAgB,WAAmB;AAE9D,WAAO,IAAI,mBAAmB,SAAS;AAGvC,WAAO,IAAI,eAAe,SAAS,OAAO,IAAI,UAAU;AAGxD,SAAK,SAAS,QAAQ,SAAS,EAAE,KAAK,MAAM,OAAO,MAAM,SAAS,CAAC;AAAA,EACrE;AAAA,EAEA,MAAc,SAAS,QAAgB,MAA6B;AAClE,UAAM,UAAU,KAAK,QAAQ,OAAO,MAAM;AAG1C,QAAI,WAAW,KAAK,SAAS;AAC3B,UAAI;AACF,eAAO,QAAQ,YAAY;AAC3B,cAAM,KAAK,QAAQ,QAAS,SAAS,SAAS,kBAAmB;AAAA,MAEnE,SAAS,GAAP;AACA,2BAAmB,kBAAmB,KAAK,EAAE,WAAW,KAAK,oBAAqB;AAAA,MACpF;AAAA,IACF;AAEA,QAAI,OAAO,UAAU,YAAY,aAAa;AAE5C,YAAM,cAAc,MAAM,KAAK,sBAAsB;AAErD,WAAK,QAAQ,KAAK,SAAS,QAAQ,WAAW;AAAA,IAChD;AAAA,EACF;AAAA,EAEA,MAAc,wBAAwB;AAEpC,QAAI,CAAC,KAAK,WAAW,KAAK,qBAAqB,GAAG;AAChD,WAAK,qBAAqB;AAC1B,WAAK,KAAK,KAAK,MAAM,IAAI;AAAA,IAC3B;AAEA,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,SAAS,EAAE;AAAA,MACnB,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAAA,EACH;AAAA,EAEA,MAAc,wBAAwB;AACpC,UAAM,cAAc,KAAK,gBAAgB;AAEzC,QAAI,KAAK,kBAAkB,uBAAiC;AAC1D;AAAA,IACF;AAGA,QAAI,CAAC,aAAa;AAChB,UAAI,KAAK,sBAAsB,CAAC,KAAK,mBAAmB;AACtD,aAAK,qBAAqB;AAC1B,aAAK,OAAO,KAAK,MAAM,IAAI;AAAA,MAC7B;AAGA,YAAM,KAAK,QAAQ,UAAU;AAAA,QAC3B,MAAM,EAAE,SAAS,GAAG;AAAA,QACpB,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,MAC/B,CAAC;AAAA,IACH;AAEA,WAAO;AAAA,EACT;AAEF;",
|
|
4
|
+
"sourcesContent": ["import http from 'http';\n\nimport { unpack } from 'msgpackr';\nimport { decode, Iterator, Schema } from '@colyseus/schema';\n\nimport Clock from '@gamestdio/timer';\nimport { EventEmitter } from 'events';\nimport { logger } from './Logger';\n\nimport { Presence } from './presence/Presence';\n\nimport { NoneSerializer } from './serializer/NoneSerializer';\nimport { SchemaSerializer } from './serializer/SchemaSerializer';\nimport { Serializer } from './serializer/Serializer';\n\nimport { ErrorCode, getMessageBytes, Protocol } from './Protocol';\nimport { Deferred, HybridArray, generateId } from './utils/Utils';\nimport { isDevMode } from './utils/DevMode';\n\nimport { debugAndPrintError, debugMessage } from './Debug';\nimport { ServerError } from './errors/ServerError';\nimport { RoomListingData } from './matchmaker/driver';\nimport { Client, ClientState, ISendOptions } from './Transport';\n\nconst DEFAULT_PATCH_RATE = 1000 / 20; // 20fps (50ms)\nconst DEFAULT_SIMULATION_INTERVAL = 1000 / 60; // 60fps (16.66ms)\nconst noneSerializer = new NoneSerializer();\n\nexport const DEFAULT_SEAT_RESERVATION_TIME = Number(process.env.COLYSEUS_SEAT_RESERVATION_TIME || 15);\n\nexport type SimulationCallback = (deltaTime: number) => void;\n\nexport type RoomConstructor<T extends object= any> = new (presence?: Presence) => Room<T>;\n\nexport interface IBroadcastOptions extends ISendOptions {\n except?: Client | Client[];\n}\n\nexport enum RoomInternalState {\n CREATING = 0,\n CREATED = 1,\n DISCONNECTING = 2,\n}\n\n/**\n * A Room class is meant to implement a game session, and/or serve as the communication channel\n * between a group of clients.\n *\n * - Rooms are created on demand during matchmaking by default\n * - Room classes must be exposed using `.define()`\n */\nexport abstract class Room<State extends object= any, Metadata= any> {\n\n /**\n * This property will change on these situations:\n * - The maximum number of allowed clients has been reached (`maxClients`)\n * - You manually locked, or unlocked the room using lock() or `unlock()`.\n *\n * @readonly\n */\n public get locked() {\n return this._locked;\n }\n\n public get metadata() {\n return this.listing.metadata;\n }\n\n public listing: RoomListingData<Metadata>;\n\n /**\n * A ClockTimer instance, used for timing events.\n */\n public clock: Clock = new Clock();\n\n #_roomId: string;\n #_roomName: string;\n\n /**\n * Maximum number of clients allowed to connect into the room. When room reaches this limit,\n * it is locked automatically. Unless the room was explicitly locked by you via `lock()` method,\n * the room will be unlocked as soon as a client disconnects from it.\n */\n public maxClients: number = Infinity;\n /**\n * Frequency to send the room state to connected clients, in milliseconds.\n *\n * @default 50ms (20fps)\n */\n public patchRate: number = DEFAULT_PATCH_RATE;\n /**\n * Automatically dispose the room when last client disconnects.\n *\n * @default true\n */\n public autoDispose: boolean = true;\n\n /**\n * The state instance you provided to `setState()`.\n */\n public state: State;\n /**\n * The presence instance. Check Presence API for more details.\n *\n * @see {@link https://docs.colyseus.io/colyseus/server/presence/|Presence API}\n */\n public presence: Presence;\n\n /**\n * The array of connected clients.\n *\n * @see {@link https://docs.colyseus.io/colyseus/server/room/#client|Client instance}\n */\n public clients: HybridArray<Client> = new HybridArray<Client>(\"sessionId\");\n\n public internalState: RoomInternalState = RoomInternalState.CREATING;\n\n /** @internal */\n public _events = new EventEmitter();\n\n // seat reservation & reconnection\n protected seatReservationTime: number = DEFAULT_SEAT_RESERVATION_TIME;\n protected reservedSeats: { [sessionId: string]: any } = {};\n protected reservedSeatTimeouts: { [sessionId: string]: NodeJS.Timer } = {};\n\n protected _reconnections: { [reconnectionToken: string]: [string, Deferred] } = {};\n private _reconnectingSessionId = new Map<string, string>();\n\n private onMessageHandlers: {[id: string]: (client: Client, message: any) => void} = {};\n\n private _serializer: Serializer<State> = noneSerializer;\n private _afterNextPatchQueue: Array<[string | Client, IArguments]> = [];\n\n private _simulationInterval: NodeJS.Timer;\n private _patchInterval: NodeJS.Timer;\n\n private _locked: boolean = false;\n private _lockedExplicitly: boolean = false;\n private _maxClientsReached: boolean = false;\n\n // this timeout prevents rooms that are created by one process, but no client\n // ever had success joining into it on the specified interval.\n private _autoDisposeTimeout: NodeJS.Timer;\n\n constructor(presence?: Presence) {\n this.presence = presence;\n\n this._events.once('dispose', async () => {\n try {\n await this._dispose();\n\n } catch (e) {\n debugAndPrintError(`onDispose error: ${(e && e.message || e || 'promise rejected')}`);\n }\n this._events.emit('disconnect');\n });\n\n this.setPatchRate(this.patchRate);\n // set default _autoDisposeTimeout\n this.resetAutoDisposeTimeout(this.seatReservationTime);\n }\n\n /**\n * The name of the room you provided as first argument for `gameServer.define()`.\n *\n * @returns roomName string\n */\n public get roomName() { return this.#_roomName; }\n /**\n * Setting the name of the room. Overwriting this property is restricted.\n *\n * @param roomName\n */\n public set roomName(roomName: string) {\n if (this.#_roomName) {\n // prevent user from setting roomName after it has been defined.\n throw new ServerError(ErrorCode.APPLICATION_ERROR, \"'roomName' cannot be overwritten.\");\n }\n this.#_roomName = roomName;\n }\n\n /**\n * A unique, auto-generated, 9-character-long id of the room.\n * You may replace `this.roomId` during `onCreate()`.\n *\n * @returns roomId string\n */\n public get roomId() { return this.#_roomId; }\n /**\n * Setting the roomId, is restricted in room lifetime except upon room creation.\n *\n * @param roomId\n * @returns roomId string\n */\n public set roomId(roomId: string) {\n if (this.internalState !== RoomInternalState.CREATING && !isDevMode) {\n // prevent user from setting roomId after room has been created.\n throw new ServerError(ErrorCode.APPLICATION_ERROR, \"'roomId' can only be overridden upon room creation.\");\n }\n this.#_roomId = roomId;\n }\n\n // Optional abstract methods\n public onBeforePatch?(state: State): void | Promise<any>;\n public onCreate?(options: any): void | Promise<any>;\n public onJoin?(client: Client, options?: any, auth?: any): void | Promise<any>;\n public onLeave?(client: Client, consented?: boolean): void | Promise<any>;\n public onDispose?(): void | Promise<any>;\n public onAuth(client: Client, options: any, request?: http.IncomingMessage): any | Promise<any> {\n return true;\n }\n\n /**\n * devMode: When `devMode` is enabled, `onCacheRoom` method is called during\n * graceful shutdown.\n *\n * Implement this method to return custom data to be cached. `onRestoreRoom`\n * will be called with the data returned by `onCacheRoom`\n */\n public onCacheRoom?(): any;\n\n /**\n * devMode: When `devMode` is enabled, `onRestoreRoom` method is called during\n * process startup, with the data returned by the `onCacheRoom` method.\n */\n public onRestoreRoom?(cached?: any): void;\n\n /**\n * Returns whether the sum of connected clients and reserved seats exceeds maximum number of clients.\n *\n * @returns boolean\n */\n public hasReachedMaxClients(): boolean {\n return (this.clients.length + Object.keys(this.reservedSeats).length) >= this.maxClients;\n }\n\n /**\n * Set the number of seconds a room can wait for a client to effectively join the room.\n * You should consider how long your `onAuth()` will have to wait for setting a different seat reservation time.\n * The default value is 15 seconds. You may set the `COLYSEUS_SEAT_RESERVATION_TIME`\n * environment variable if you'd like to change the seat reservation time globally.\n *\n * @default 15 seconds\n *\n * @param seconds - number of seconds.\n * @returns The modified Room object.\n */\n public setSeatReservationTime(seconds: number) {\n this.seatReservationTime = seconds;\n return this;\n }\n\n public hasReservedSeat(sessionId: string, reconnectionToken?: string): boolean {\n if (reconnectionToken) {\n const reconnection = this._reconnections[reconnectionToken];\n return (\n reconnection &&\n reconnection[0] === sessionId &&\n this.reservedSeats[sessionId] !== undefined &&\n this._reconnectingSessionId.has(sessionId)\n );\n\n } else {\n return (\n this.reservedSeats[sessionId] !== undefined &&\n (\n !this._reconnectingSessionId.has(sessionId) || // prevent possible \"reconnect\" requests without a reconnection token\n (this._reconnectingSessionId.get(sessionId) === sessionId) // devMode reconnection\n )\n );\n }\n }\n\n public checkReconnectionToken(reconnectionToken: string) {\n const reconnection = this._reconnections[reconnectionToken];\n const sessionId = (reconnection && reconnection[0]);\n\n if (this.hasReservedSeat(sessionId)) {\n this._reconnectingSessionId.set(sessionId, reconnectionToken);\n return sessionId;\n\n } else {\n return undefined;\n }\n }\n\n /**\n * (Optional) Set a simulation interval that can change the state of the game.\n * The simulation interval is your game loop.\n *\n * @default 16.6ms (60fps)\n *\n * @param onTickCallback - You can implement your physics or world updates here!\n * This is a good place to update the room state.\n * @param delay - Interval delay on executing `onTickCallback` in milliseconds.\n */\n public setSimulationInterval(onTickCallback?: SimulationCallback, delay: number = DEFAULT_SIMULATION_INTERVAL): void {\n // clear previous interval in case called setSimulationInterval more than once\n if (this._simulationInterval) { clearInterval(this._simulationInterval); }\n\n if (onTickCallback) {\n this._simulationInterval = setInterval(() => {\n this.clock.tick();\n onTickCallback(this.clock.deltaTime);\n }, delay);\n }\n }\n\n public setPatchRate(milliseconds: number): void {\n this.patchRate = milliseconds;\n\n // clear previous interval in case called setPatchRate more than once\n if (this._patchInterval) {\n clearInterval(this._patchInterval);\n this._patchInterval = undefined;\n }\n\n if (milliseconds !== null && milliseconds !== 0) {\n this._patchInterval = setInterval(() => this.broadcastPatch(), milliseconds);\n }\n }\n\n public setState(newState: State) {\n this.clock.start();\n\n if ('_definition' in newState) {\n this.setSerializer(new SchemaSerializer());\n }\n\n this._serializer.reset(newState);\n\n this.state = newState;\n }\n\n public setSerializer(serializer: Serializer<State>) {\n this._serializer = serializer;\n }\n\n public async setMetadata(meta: Partial<Metadata>) {\n if (!this.listing.metadata) {\n this.listing.metadata = meta as Metadata;\n\n } else {\n for (const field in meta) {\n if (!meta.hasOwnProperty(field)) { continue; }\n this.listing.metadata[field] = meta[field];\n }\n\n // `MongooseDriver` workaround: persit metadata mutations\n if ('markModified' in this.listing) {\n (this.listing as any).markModified('metadata');\n }\n }\n\n if (this.internalState === RoomInternalState.CREATED) {\n await this.listing.save();\n }\n }\n\n public async setPrivate(bool: boolean = true) {\n this.listing.private = bool;\n\n if (this.internalState === RoomInternalState.CREATED) {\n await this.listing.save();\n }\n }\n\n /**\n * Locking the room will remove it from the pool of available rooms for new clients to connect to.\n */\n public async lock() {\n // rooms locked internally aren't explicit locks.\n this._lockedExplicitly = (arguments[0] === undefined);\n\n // skip if already locked.\n if (this._locked) { return; }\n\n this._locked = true;\n\n await this.listing.updateOne({\n $set: { locked: this._locked },\n });\n\n this._events.emit('lock');\n }\n\n /**\n * Unlocking the room returns it to the pool of available rooms for new clients to connect to.\n */\n public async unlock() {\n // only internal usage passes arguments to this function.\n if (arguments[0] === undefined) {\n this._lockedExplicitly = false;\n }\n\n // skip if already locked\n if (!this._locked) { return; }\n\n this._locked = false;\n\n await this.listing.updateOne({\n $set: { locked: this._locked },\n });\n\n this._events.emit('unlock');\n }\n\n public send(client: Client, type: string | number, message: any, options?: ISendOptions): void;\n public send(client: Client, message: Schema, options?: ISendOptions): void;\n public send(client: Client, messageOrType: any, messageOrOptions?: any | ISendOptions, options?: ISendOptions): void {\n logger.warn('DEPRECATION WARNING: use client.send(...) instead of this.send(client, ...)');\n client.send(messageOrType, messageOrOptions, options);\n }\n\n public broadcast(type: string | number, message?: any, options?: IBroadcastOptions);\n public broadcast<T extends Schema>(message: T, options?: IBroadcastOptions);\n public broadcast(\n typeOrSchema: string | number | Schema,\n messageOrOptions?: any | IBroadcastOptions,\n options?: IBroadcastOptions,\n ) {\n const isSchema = (typeof(typeOrSchema) === 'object');\n const opts: IBroadcastOptions = ((isSchema) ? messageOrOptions : options);\n\n if (opts && opts.afterNextPatch) {\n delete opts.afterNextPatch;\n this._afterNextPatchQueue.push(['broadcast', arguments]);\n return;\n }\n\n if (isSchema) {\n this.broadcastMessageSchema(typeOrSchema as Schema, opts);\n\n } else {\n\n this.broadcastMessageType(typeOrSchema as string, messageOrOptions, opts);\n }\n }\n\n /**\n * Checks whether mutations have occurred in the state, and broadcast them to all connected clients.\n */\n public broadcastPatch() {\n if (this.onBeforePatch) {\n this.onBeforePatch(this.state);\n }\n\n if (!this._simulationInterval) {\n this.clock.tick();\n }\n\n if (!this.state) {\n return false;\n }\n\n const hasChanges = this._serializer.applyPatches(this.clients.array, this.state);\n\n // broadcast messages enqueued for \"after patch\"\n this._dequeueAfterPatchMessages();\n\n return hasChanges;\n }\n\n public onMessage<T = any>(messageType: '*', callback: (client: Client, type: string | number, message: T) => void);\n public onMessage<T = any>(messageType: string | number, callback: (client: Client, message: T) => void);\n public onMessage<T = any>(messageType: '*' | string | number, callback: (...args: any[]) => void) {\n this.onMessageHandlers[messageType] = callback;\n // returns a method to unbind the callback\n return () => delete this.onMessageHandlers[messageType];\n }\n\n /**\n * Disconnect all connected clients, and then dispose the room.\n *\n * @param closeCode WebSocket close code (default = 4000, which is a \"consented leave\")\n * @returns Promise<void>\n */\n public async disconnect(closeCode: number = Protocol.WS_CLOSE_CONSENTED): Promise<any> {\n this.internalState = RoomInternalState.DISCONNECTING;\n await this.listing.remove();\n\n this.autoDispose = true;\n\n const delayedDisconnection = new Promise<void>((resolve) =>\n this._events.once('disconnect', () => resolve()));\n\n for (const [_, reconnection] of Object.values(this._reconnections)) {\n reconnection.reject();\n }\n\n let numClients = this.clients.length;\n if (numClients > 0) {\n // clients may have `async onLeave`, room will be disposed after they're fulfilled\n while (numClients--) {\n this._forciblyCloseClient(this.clients.array[numClients], closeCode);\n }\n } else {\n // no clients connected, dispose immediately.\n this._events.emit('dispose');\n }\n\n return await delayedDisconnection;\n }\n\n public async ['_onJoin'](client: Client, req?: http.IncomingMessage) {\n const sessionId = client.sessionId;\n\n // generate unique private reconnection token\n client._reconnectionToken = generateId();\n\n if (this.reservedSeatTimeouts[sessionId]) {\n clearTimeout(this.reservedSeatTimeouts[sessionId]);\n delete this.reservedSeatTimeouts[sessionId];\n }\n\n // clear auto-dispose timeout.\n if (this._autoDisposeTimeout) {\n clearTimeout(this._autoDisposeTimeout);\n this._autoDisposeTimeout = undefined;\n }\n\n // get seat reservation options and clear it\n const options = this.reservedSeats[sessionId];\n delete this.reservedSeats[sessionId];\n\n // share \"after next patch queue\" reference with every client.\n client._afterNextPatchQueue = this._afterNextPatchQueue;\n\n // bind clean-up callback when client connection closes\n client.ref['onleave'] = this._onLeave.bind(this, client);\n client.ref.once('close', client.ref['onleave']);\n\n this.clients.add(client);\n\n const previousReconnectionToken = this._reconnectingSessionId.get(sessionId);\n if (previousReconnectionToken) {\n this._reconnections[previousReconnectionToken]?.[1].resolve(client);\n\n } else {\n try {\n client.auth = await this.onAuth(client, options, req);\n\n if (!client.auth) {\n throw new ServerError(ErrorCode.AUTH_FAILED, 'onAuth failed');\n }\n\n if (this.onJoin) {\n await this.onJoin(client, options, client.auth);\n }\n } catch (e) {\n this.clients.delete(client);\n\n // make sure an error code is provided.\n if (!e.code) {\n e.code = ErrorCode.APPLICATION_ERROR;\n }\n\n throw e;\n\n } finally {\n // remove seat reservation\n delete this.reservedSeats[sessionId];\n }\n }\n\n // emit 'join' to room handler\n this._events.emit('join', client);\n\n // allow client to send messages after onJoin has succeeded.\n client.ref.on('message', this._onMessage.bind(this, client));\n\n // confirm room id that matches the room name requested to join\n client.raw(getMessageBytes[Protocol.JOIN_ROOM](\n client._reconnectionToken,\n this._serializer.id,\n this._serializer.handshake && this._serializer.handshake(),\n ));\n }\n\n /**\n * Allow the specified client to reconnect into the room. Must be used inside `onLeave()` method.\n * If seconds is provided, the reconnection is going to be cancelled after the provided amount of seconds.\n *\n * @param previousClient - The client which is to be waiting until re-connection happens.\n * @param seconds - Timeout period on re-connection in seconds.\n *\n * @returns Deferred<Client> - The differed is a promise like type.\n * This type can forcibly reject the promise by calling `.reject()`.\n */\n public allowReconnection(previousClient: Client, seconds: number | \"manual\"): Deferred<Client> {\n if (seconds === undefined) { // TODO: remove this check\n console.warn(\"DEPRECATED: allowReconnection() requires a second argument. Using \\\"manual\\\" mode.\");\n seconds = \"manual\";\n }\n\n if (seconds === \"manual\") {\n seconds = Infinity;\n }\n\n if (this.internalState === RoomInternalState.DISCONNECTING) {\n this._disposeIfEmpty(); // gracefully shutting down\n throw new Error('disconnecting');\n }\n\n const sessionId = previousClient.sessionId;\n const reconnectionToken = previousClient._reconnectionToken;\n\n this._reserveSeat(sessionId, true, seconds, true);\n\n // keep reconnection reference in case the user reconnects into this room.\n const reconnection = new Deferred<Client>();\n this._reconnections[reconnectionToken] = [sessionId, reconnection];\n\n if (seconds !== Infinity) {\n // expire seat reservation after timeout\n this.reservedSeatTimeouts[sessionId] = setTimeout(() =>\n reconnection.reject(false), seconds * 1000);\n }\n\n const cleanup = () => {\n delete this._reconnections[reconnectionToken];\n delete this.reservedSeats[sessionId];\n delete this.reservedSeatTimeouts[sessionId];\n this._reconnectingSessionId.delete(sessionId);\n };\n\n reconnection.\n then((newClient) => {\n newClient.auth = previousClient.auth;\n newClient.userData = previousClient.userData;\n previousClient.ref = newClient.ref; // swap \"ref\" for convenience\n previousClient.state = ClientState.RECONNECTED;\n clearTimeout(this.reservedSeatTimeouts[sessionId]);\n cleanup();\n }).\n catch(() => {\n cleanup();\n this.resetAutoDisposeTimeout();\n });\n\n return reconnection;\n }\n\n protected resetAutoDisposeTimeout(timeoutInSeconds: number = 1) {\n clearTimeout(this._autoDisposeTimeout);\n\n if (!this.autoDispose) {\n return;\n }\n\n this._autoDisposeTimeout = setTimeout(() => {\n this._autoDisposeTimeout = undefined;\n this._disposeIfEmpty();\n }, timeoutInSeconds * 1000);\n }\n\n private broadcastMessageSchema<T extends Schema>(message: T, options: IBroadcastOptions = {}) {\n debugMessage(\"broadcast: %O\", message);\n const encodedMessage = getMessageBytes[Protocol.ROOM_DATA_SCHEMA](message);\n const except = (typeof (options.except) !== \"undefined\")\n ? Array.isArray(options.except)\n ? options.except\n : [options.except]\n : undefined;\n\n let numClients = this.clients.length;\n while (numClients--) {\n const client = this.clients.array[numClients];\n\n if (!except || !except.includes(client)) {\n client.enqueueRaw(encodedMessage);\n }\n }\n }\n\n private broadcastMessageType(type: string, message?: any, options: IBroadcastOptions = {}) {\n debugMessage(\"broadcast: %O\", message);\n const encodedMessage = getMessageBytes.raw(Protocol.ROOM_DATA, type, message);\n const except = (typeof (options.except) !== \"undefined\")\n ? Array.isArray(options.except)\n ? options.except\n : [options.except]\n : undefined;\n\n let numClients = this.clients.length;\n while (numClients--) {\n const client = this.clients.array[numClients];\n\n if (!except || !except.includes(client)) {\n client.enqueueRaw(encodedMessage);\n }\n }\n }\n\n private sendFullState(client: Client): void {\n client.enqueueRaw(getMessageBytes[Protocol.ROOM_STATE](this._serializer.getFullState(client)));\n }\n\n private _dequeueAfterPatchMessages() {\n const length = this._afterNextPatchQueue.length;\n\n if (length > 0) {\n for (let i = 0; i < length; i++) {\n const [target, args] = this._afterNextPatchQueue[i];\n\n if (target === \"broadcast\") {\n this.broadcast.apply(this, args);\n\n } else {\n (target as Client).raw.apply(target, args);\n }\n }\n\n // new messages may have been added in the meantime,\n // let's splice the ones that have been processed\n this._afterNextPatchQueue.splice(0, length);\n }\n }\n\n private async _reserveSeat(\n sessionId: string,\n joinOptions: any = true,\n seconds: number = this.seatReservationTime,\n allowReconnection: boolean = false,\n devModeReconnection?: boolean,\n ) {\n if (!allowReconnection && this.hasReachedMaxClients()) {\n return false;\n }\n\n this.reservedSeats[sessionId] = joinOptions;\n\n if (!allowReconnection) {\n await this._incrementClientCount();\n\n this.reservedSeatTimeouts[sessionId] = setTimeout(async () => {\n delete this.reservedSeats[sessionId];\n delete this.reservedSeatTimeouts[sessionId];\n await this._decrementClientCount();\n }, seconds * 1000);\n\n this.resetAutoDisposeTimeout(seconds);\n }\n\n //\n // isDevMode workaround to allow players to reconnect on devMode\n //\n if (devModeReconnection) {\n this._reconnectingSessionId.set(sessionId, sessionId);\n }\n\n return true;\n }\n\n private _disposeIfEmpty() {\n const willDispose = (\n this.autoDispose &&\n this._autoDisposeTimeout === undefined &&\n this.clients.length === 0 &&\n Object.keys(this.reservedSeats).length === 0\n );\n\n if (willDispose) {\n this._events.emit('dispose');\n }\n\n return willDispose;\n }\n\n private async _dispose(): Promise<any> {\n let userReturnData;\n\n if (this.onDispose) {\n userReturnData = this.onDispose();\n }\n\n if (this._patchInterval) {\n clearInterval(this._patchInterval);\n this._patchInterval = undefined;\n }\n\n if (this._simulationInterval) {\n clearInterval(this._simulationInterval);\n this._simulationInterval = undefined;\n }\n\n if (this._autoDisposeTimeout) {\n clearInterval(this._autoDisposeTimeout);\n this._autoDisposeTimeout = undefined;\n }\n\n // clear all timeouts/intervals + force to stop ticking\n this.clock.clear();\n this.clock.stop();\n\n return await (userReturnData || Promise.resolve());\n }\n\n private _onMessage(client: Client, bytes: number[]) {\n // skip if client is on LEAVING state.\n if (client.state === ClientState.LEAVING) { return; }\n\n const it: Iterator = { offset: 0 };\n const code = decode.uint8(bytes, it);\n\n if (!bytes) {\n debugAndPrintError(`${this.roomName} (${this.roomId}), couldn't decode message: ${bytes}`);\n return;\n }\n\n if (code === Protocol.ROOM_DATA) {\n const messageType = (decode.stringCheck(bytes, it))\n ? decode.string(bytes, it)\n : decode.number(bytes, it);\n\n let message;\n try {\n message = (bytes.length > it.offset)\n ? unpack(new Uint8Array(bytes.slice(it.offset, bytes.length)))\n : undefined;\n debugMessage(\"received: '%s' -> %j\", messageType, message);\n } catch (e) {\n debugAndPrintError(e);\n return;\n }\n\n if (this.onMessageHandlers[messageType]) {\n this.onMessageHandlers[messageType](client, message);\n\n } else if (this.onMessageHandlers['*']) {\n (this.onMessageHandlers['*'] as any)(client, messageType, message);\n\n } else {\n debugAndPrintError(`onMessage for \"${messageType}\" not registered.`);\n }\n\n } else if (code === Protocol.ROOM_DATA_BYTES) {\n const messageType = (decode.stringCheck(bytes, it))\n ? decode.string(bytes, it)\n : decode.number(bytes, it);\n\n const message = bytes.slice(it.offset, bytes.length);\n debugMessage(\"received: '%s' -> %j\", messageType, message);\n\n if (this.onMessageHandlers[messageType]) {\n this.onMessageHandlers[messageType](client, message);\n\n } else if (this.onMessageHandlers['*']) {\n (this.onMessageHandlers['*'] as any)(client, messageType, message);\n\n } else {\n debugAndPrintError(`onMessage for \"${messageType}\" not registered.`);\n }\n\n } else if (code === Protocol.JOIN_ROOM && client.state === ClientState.JOINING) {\n // join room has been acknowledged by the client\n client.state = ClientState.JOINED;\n\n // send current state when new client joins the room\n if (this.state) {\n this.sendFullState(client);\n }\n\n // dequeue messages sent before client has joined effectively (on user-defined `onJoin`)\n if (client._enqueuedMessages.length > 0) {\n client._enqueuedMessages.forEach((enqueued) => client.raw(enqueued));\n }\n delete client._enqueuedMessages;\n\n } else if (code === Protocol.LEAVE_ROOM) {\n this._forciblyCloseClient(client, Protocol.WS_CLOSE_CONSENTED);\n }\n\n }\n\n private _forciblyCloseClient(client: Client, closeCode: number) {\n // stop receiving messages from this client\n client.ref.removeAllListeners('message');\n\n // prevent \"onLeave\" from being called twice if player asks to leave\n client.ref.removeListener('close', client.ref['onleave']);\n\n // only effectively close connection when \"onLeave\" is fulfilled\n this._onLeave(client, closeCode).then(() => client.leave(closeCode));\n }\n\n private async _onLeave(client: Client, code?: number): Promise<any> {\n const success = this.clients.delete(client);\n\n // call 'onLeave' method only if the client has been successfully accepted.\n if (success && this.onLeave) {\n try {\n client.state = ClientState.LEAVING;\n await this.onLeave(client, (code === Protocol.WS_CLOSE_CONSENTED));\n\n } catch (e) {\n debugAndPrintError(`onLeave error: ${(e && e.message || e || 'promise rejected')}`);\n }\n }\n\n if (client.state !== ClientState.RECONNECTED) {\n // try to dispose immediately if client reconnection isn't set up.\n const willDispose = await this._decrementClientCount();\n\n this._events.emit('leave', client, willDispose);\n }\n }\n\n private async _incrementClientCount() {\n // lock automatically when maxClients is reached\n if (!this._locked && this.hasReachedMaxClients()) {\n this._maxClientsReached = true;\n this.lock.call(this, true);\n }\n\n await this.listing.updateOne({\n $inc: { clients: 1 },\n $set: { locked: this._locked },\n });\n }\n\n private async _decrementClientCount() {\n const willDispose = this._disposeIfEmpty();\n\n if (this.internalState === RoomInternalState.DISCONNECTING) {\n return;\n }\n\n // unlock if room is available for new connections\n if (!willDispose) {\n if (this._maxClientsReached && !this._lockedExplicitly) {\n this._maxClientsReached = false;\n this.unlock.call(this, true);\n }\n\n // update room listing cache\n await this.listing.updateOne({\n $inc: { clients: -1 },\n $set: { locked: this._locked },\n });\n }\n\n return willDispose;\n }\n\n}\n"],
|
|
5
|
+
"mappings": "AAEA,SAAS,cAAc;AACvB,SAAS,cAAgC;AAEzC,OAAO,WAAW;AAClB,SAAS,oBAAoB;AAC7B,SAAS,cAAc;AAIvB,SAAS,sBAAsB;AAC/B,SAAS,wBAAwB;AAGjC,SAAS,WAAW,iBAAiB,gBAAgB;AACrD,SAAS,UAAU,aAAa,kBAAkB;AAClD,SAAS,iBAAiB;AAE1B,SAAS,oBAAoB,oBAAoB;AACjD,SAAS,mBAAmB;AAE5B,SAAiB,mBAAiC;AAElD,MAAM,qBAAqB,MAAO;AAClC,MAAM,8BAA8B,MAAO;AAC3C,MAAM,iBAAiB,IAAI,eAAe;AAEnC,MAAM,gCAAgC,OAAO,QAAQ,IAAI,kCAAkC,EAAE;AAU7F,IAAK,oBAAL,kBAAKA,uBAAL;AACL,EAAAA,sCAAA,cAAW,KAAX;AACA,EAAAA,sCAAA,aAAU,KAAV;AACA,EAAAA,sCAAA,mBAAgB,KAAhB;AAHU,SAAAA;AAAA,GAAA;AAaL,MAAe,KAA+C;AAAA,EASnE,IAAW,SAAS;AAClB,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,IAAW,WAAW;AACpB,WAAO,KAAK,QAAQ;AAAA,EACtB;AAAA,EAEO;AAAA,EAKA,QAAe,IAAI,MAAM;AAAA,EAEhC;AAAA,EACA;AAAA,EAOO,aAAqB;AAAA,EAMrB,YAAoB;AAAA,EAMpB,cAAuB;AAAA,EAKvB;AAAA,EAMA;AAAA,EAOA,UAA+B,IAAI,YAAoB,WAAW;AAAA,EAElE,gBAAmC;AAAA,EAGnC,UAAU,IAAI,aAAa;AAAA,EAGxB,sBAA8B;AAAA,EAC9B,gBAA8C,CAAC;AAAA,EAC/C,uBAA8D,CAAC;AAAA,EAE/D,iBAAsE,CAAC;AAAA,EACzE,yBAAyB,oBAAI,IAAoB;AAAA,EAEjD,oBAA4E,CAAC;AAAA,EAE7E,cAAiC;AAAA,EACjC,uBAA6D,CAAC;AAAA,EAE9D;AAAA,EACA;AAAA,EAEA,UAAmB;AAAA,EACnB,oBAA6B;AAAA,EAC7B,qBAA8B;AAAA,EAI9B;AAAA,EAER,YAAY,UAAqB;AAC/B,SAAK,WAAW;AAEhB,SAAK,QAAQ,KAAK,WAAW,YAAY;AACvC,UAAI;AACF,cAAM,KAAK,SAAS;AAAA,MAEtB,SAAS,GAAP;AACA,2BAAmB,oBAAqB,KAAK,EAAE,WAAW,KAAK,oBAAqB;AAAA,MACtF;AACA,WAAK,QAAQ,KAAK,YAAY;AAAA,IAChC,CAAC;AAED,SAAK,aAAa,KAAK,SAAS;AAEhC,SAAK,wBAAwB,KAAK,mBAAmB;AAAA,EACvD;AAAA,EAOA,IAAW,WAAW;AAAE,WAAO,KAAK;AAAA,EAAY;AAAA,EAMhD,IAAW,SAAS,UAAkB;AACpC,QAAI,KAAK,YAAY;AAEnB,YAAM,IAAI,YAAY,UAAU,mBAAmB,mCAAmC;AAAA,IACxF;AACA,SAAK,aAAa;AAAA,EACpB;AAAA,EAQA,IAAW,SAAS;AAAE,WAAO,KAAK;AAAA,EAAU;AAAA,EAO5C,IAAW,OAAO,QAAgB;AAChC,QAAI,KAAK,kBAAkB,oBAA8B,CAAC,WAAW;AAEnE,YAAM,IAAI,YAAY,UAAU,mBAAmB,qDAAqD;AAAA,IAC1G;AACA,SAAK,WAAW;AAAA,EAClB;AAAA,EAQO,OAAO,QAAgB,SAAc,SAAoD;AAC9F,WAAO;AAAA,EACT;AAAA,EAsBO,uBAAgC;AACrC,WAAQ,KAAK,QAAQ,SAAS,OAAO,KAAK,KAAK,aAAa,EAAE,UAAW,KAAK;AAAA,EAChF;AAAA,EAaO,uBAAuB,SAAiB;AAC7C,SAAK,sBAAsB;AAC3B,WAAO;AAAA,EACT;AAAA,EAEO,gBAAgB,WAAmB,mBAAqC;AAC7E,QAAI,mBAAmB;AACrB,YAAM,eAAe,KAAK,eAAe;AACzC,aACE,gBACA,aAAa,OAAO,aACpB,KAAK,cAAc,eAAe,UAClC,KAAK,uBAAuB,IAAI,SAAS;AAAA,IAG7C,OAAO;AACL,aACE,KAAK,cAAc,eAAe,WAEhC,CAAC,KAAK,uBAAuB,IAAI,SAAS,KACzC,KAAK,uBAAuB,IAAI,SAAS,MAAM;AAAA,IAGtD;AAAA,EACF;AAAA,EAEO,uBAAuB,mBAA2B;AACvD,UAAM,eAAe,KAAK,eAAe;AACzC,UAAM,YAAa,gBAAgB,aAAa;AAEhD,QAAI,KAAK,gBAAgB,SAAS,GAAG;AACnC,WAAK,uBAAuB,IAAI,WAAW,iBAAiB;AAC5D,aAAO;AAAA,IAET,OAAO;AACL,aAAO;AAAA,IACT;AAAA,EACF;AAAA,EAYO,sBAAsB,gBAAqC,QAAgB,6BAAmC;AAEnH,QAAI,KAAK,qBAAqB;AAAE,oBAAc,KAAK,mBAAmB;AAAA,IAAG;AAEzE,QAAI,gBAAgB;AAClB,WAAK,sBAAsB,YAAY,MAAM;AAC3C,aAAK,MAAM,KAAK;AAChB,uBAAe,KAAK,MAAM,SAAS;AAAA,MACrC,GAAG,KAAK;AAAA,IACV;AAAA,EACF;AAAA,EAEO,aAAa,cAA4B;AAC9C,SAAK,YAAY;AAGjB,QAAI,KAAK,gBAAgB;AACvB,oBAAc,KAAK,cAAc;AACjC,WAAK,iBAAiB;AAAA,IACxB;AAEA,QAAI,iBAAiB,QAAQ,iBAAiB,GAAG;AAC/C,WAAK,iBAAiB,YAAY,MAAM,KAAK,eAAe,GAAG,YAAY;AAAA,IAC7E;AAAA,EACF;AAAA,EAEO,SAAS,UAAiB;AAC/B,SAAK,MAAM,MAAM;AAEjB,QAAI,iBAAiB,UAAU;AAC7B,WAAK,cAAc,IAAI,iBAAiB,CAAC;AAAA,IAC3C;AAEA,SAAK,YAAY,MAAM,QAAQ;AAE/B,SAAK,QAAQ;AAAA,EACf;AAAA,EAEO,cAAc,YAA+B;AAClD,SAAK,cAAc;AAAA,EACrB;AAAA,EAEA,MAAa,YAAY,MAAyB;AAChD,QAAI,CAAC,KAAK,QAAQ,UAAU;AAC1B,WAAK,QAAQ,WAAW;AAAA,IAE1B,OAAO;AACL,iBAAW,SAAS,MAAM;AACxB,YAAI,CAAC,KAAK,eAAe,KAAK,GAAG;AAAE;AAAA,QAAU;AAC7C,aAAK,QAAQ,SAAS,SAAS,KAAK;AAAA,MACtC;AAGA,UAAI,kBAAkB,KAAK,SAAS;AAClC,QAAC,KAAK,QAAgB,aAAa,UAAU;AAAA,MAC/C;AAAA,IACF;AAEA,QAAI,KAAK,kBAAkB,iBAA2B;AACpD,YAAM,KAAK,QAAQ,KAAK;AAAA,IAC1B;AAAA,EACF;AAAA,EAEA,MAAa,WAAW,OAAgB,MAAM;AAC5C,SAAK,QAAQ,UAAU;AAEvB,QAAI,KAAK,kBAAkB,iBAA2B;AACpD,YAAM,KAAK,QAAQ,KAAK;AAAA,IAC1B;AAAA,EACF;AAAA,EAKA,MAAa,OAAO;AAElB,SAAK,oBAAqB,UAAU,OAAO;AAG3C,QAAI,KAAK,SAAS;AAAE;AAAA,IAAQ;AAE5B,SAAK,UAAU;AAEf,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAED,SAAK,QAAQ,KAAK,MAAM;AAAA,EAC1B;AAAA,EAKA,MAAa,SAAS;AAEpB,QAAI,UAAU,OAAO,QAAW;AAC9B,WAAK,oBAAoB;AAAA,IAC3B;AAGA,QAAI,CAAC,KAAK,SAAS;AAAE;AAAA,IAAQ;AAE7B,SAAK,UAAU;AAEf,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAED,SAAK,QAAQ,KAAK,QAAQ;AAAA,EAC5B;AAAA,EAIO,KAAK,QAAgB,eAAoB,kBAAuC,SAA8B;AACnH,WAAO,KAAK,6EAA6E;AACzF,WAAO,KAAK,eAAe,kBAAkB,OAAO;AAAA,EACtD;AAAA,EAIO,UACL,cACA,kBACA,SACA;AACA,UAAM,WAAY,OAAO,iBAAkB;AAC3C,UAAM,OAA4B,WAAY,mBAAmB;AAEjE,QAAI,QAAQ,KAAK,gBAAgB;AAC/B,aAAO,KAAK;AACZ,WAAK,qBAAqB,KAAK,CAAC,aAAa,SAAS,CAAC;AACvD;AAAA,IACF;AAEA,QAAI,UAAU;AACZ,WAAK,uBAAuB,cAAwB,IAAI;AAAA,IAE1D,OAAO;AAEL,WAAK,qBAAqB,cAAwB,kBAAkB,IAAI;AAAA,IAC1E;AAAA,EACF;AAAA,EAKO,iBAAiB;AACtB,QAAI,KAAK,eAAe;AACtB,WAAK,cAAc,KAAK,KAAK;AAAA,IAC/B;AAEA,QAAI,CAAC,KAAK,qBAAqB;AAC7B,WAAK,MAAM,KAAK;AAAA,IAClB;AAEA,QAAI,CAAC,KAAK,OAAO;AACf,aAAO;AAAA,IACT;AAEA,UAAM,aAAa,KAAK,YAAY,aAAa,KAAK,QAAQ,OAAO,KAAK,KAAK;AAG/E,SAAK,2BAA2B;AAEhC,WAAO;AAAA,EACT;AAAA,EAIO,UAAmB,aAAoC,UAAoC;AAChG,SAAK,kBAAkB,eAAe;AAEtC,WAAO,MAAM,OAAO,KAAK,kBAAkB;AAAA,EAC7C;AAAA,EAQA,MAAa,WAAW,YAAoB,SAAS,oBAAkC;AACrF,SAAK,gBAAgB;AACrB,UAAM,KAAK,QAAQ,OAAO;AAE1B,SAAK,cAAc;AAEnB,UAAM,uBAAuB,IAAI,QAAc,CAAC,YAC9C,KAAK,QAAQ,KAAK,cAAc,MAAM,QAAQ,CAAC,CAAC;AAElD,eAAW,CAAC,GAAG,YAAY,KAAK,OAAO,OAAO,KAAK,cAAc,GAAG;AAClE,mBAAa,OAAO;AAAA,IACtB;AAEA,QAAI,aAAa,KAAK,QAAQ;AAC9B,QAAI,aAAa,GAAG;AAElB,aAAO,cAAc;AACnB,aAAK,qBAAqB,KAAK,QAAQ,MAAM,aAAa,SAAS;AAAA,MACrE;AAAA,IACF,OAAO;AAEL,WAAK,QAAQ,KAAK,SAAS;AAAA,IAC7B;AAEA,WAAO,MAAM;AAAA,EACf;AAAA,EAEA,OAAc,WAAW,QAAgB,KAA4B;AACnE,UAAM,YAAY,OAAO;AAGzB,WAAO,qBAAqB,WAAW;AAEvC,QAAI,KAAK,qBAAqB,YAAY;AACxC,mBAAa,KAAK,qBAAqB,UAAU;AACjD,aAAO,KAAK,qBAAqB;AAAA,IACnC;AAGA,QAAI,KAAK,qBAAqB;AAC5B,mBAAa,KAAK,mBAAmB;AACrC,WAAK,sBAAsB;AAAA,IAC7B;AAGA,UAAM,UAAU,KAAK,cAAc;AACnC,WAAO,KAAK,cAAc;AAG1B,WAAO,uBAAuB,KAAK;AAGnC,WAAO,IAAI,aAAa,KAAK,SAAS,KAAK,MAAM,MAAM;AACvD,WAAO,IAAI,KAAK,SAAS,OAAO,IAAI,UAAU;AAE9C,SAAK,QAAQ,IAAI,MAAM;AAEvB,UAAM,4BAA4B,KAAK,uBAAuB,IAAI,SAAS;AAC3E,QAAI,2BAA2B;AAC7B,WAAK,eAAe,6BAA6B,GAAG,QAAQ,MAAM;AAAA,IAEpE,OAAO;AACL,UAAI;AACF,eAAO,OAAO,MAAM,KAAK,OAAO,QAAQ,SAAS,GAAG;AAEpD,YAAI,CAAC,OAAO,MAAM;AAChB,gBAAM,IAAI,YAAY,UAAU,aAAa,eAAe;AAAA,QAC9D;AAEA,YAAI,KAAK,QAAQ;AACf,gBAAM,KAAK,OAAO,QAAQ,SAAS,OAAO,IAAI;AAAA,QAChD;AAAA,MACF,SAAS,GAAP;AACA,aAAK,QAAQ,OAAO,MAAM;AAG1B,YAAI,CAAC,EAAE,MAAM;AACX,YAAE,OAAO,UAAU;AAAA,QACrB;AAEA,cAAM;AAAA,MAER,UAAE;AAEA,eAAO,KAAK,cAAc;AAAA,MAC5B;AAAA,IACF;AAGA,SAAK,QAAQ,KAAK,QAAQ,MAAM;AAGhC,WAAO,IAAI,GAAG,WAAW,KAAK,WAAW,KAAK,MAAM,MAAM,CAAC;AAG3D,WAAO,IAAI,gBAAgB,SAAS;AAAA,MAClC,OAAO;AAAA,MACP,KAAK,YAAY;AAAA,MACjB,KAAK,YAAY,aAAa,KAAK,YAAY,UAAU;AAAA,IAC3D,CAAC;AAAA,EACH;AAAA,EAYO,kBAAkB,gBAAwB,SAA8C;AAC7F,QAAI,YAAY,QAAW;AACzB,cAAQ,KAAK,kFAAoF;AACjG,gBAAU;AAAA,IACZ;AAEA,QAAI,YAAY,UAAU;AACxB,gBAAU;AAAA,IACZ;AAEA,QAAI,KAAK,kBAAkB,uBAAiC;AAC1D,WAAK,gBAAgB;AACrB,YAAM,IAAI,MAAM,eAAe;AAAA,IACjC;AAEA,UAAM,YAAY,eAAe;AACjC,UAAM,oBAAoB,eAAe;AAEzC,SAAK,aAAa,WAAW,MAAM,SAAS,IAAI;AAGhD,UAAM,eAAe,IAAI,SAAiB;AAC1C,SAAK,eAAe,qBAAqB,CAAC,WAAW,YAAY;AAEjE,QAAI,YAAY,UAAU;AAExB,WAAK,qBAAqB,aAAa,WAAW,MAChD,aAAa,OAAO,KAAK,GAAG,UAAU,GAAI;AAAA,IAC9C;AAEA,UAAM,UAAU,MAAM;AACpB,aAAO,KAAK,eAAe;AAC3B,aAAO,KAAK,cAAc;AAC1B,aAAO,KAAK,qBAAqB;AACjC,WAAK,uBAAuB,OAAO,SAAS;AAAA,IAC9C;AAEA,iBACE,KAAK,CAAC,cAAc;AAClB,gBAAU,OAAO,eAAe;AAChC,gBAAU,WAAW,eAAe;AACpC,qBAAe,MAAM,UAAU;AAC/B,qBAAe,QAAQ,YAAY;AACnC,mBAAa,KAAK,qBAAqB,UAAU;AACjD,cAAQ;AAAA,IACV,CAAC,EACD,MAAM,MAAM;AACV,cAAQ;AACR,WAAK,wBAAwB;AAAA,IAC/B,CAAC;AAEH,WAAO;AAAA,EACT;AAAA,EAEU,wBAAwB,mBAA2B,GAAG;AAC9D,iBAAa,KAAK,mBAAmB;AAErC,QAAI,CAAC,KAAK,aAAa;AACrB;AAAA,IACF;AAEA,SAAK,sBAAsB,WAAW,MAAM;AAC1C,WAAK,sBAAsB;AAC3B,WAAK,gBAAgB;AAAA,IACvB,GAAG,mBAAmB,GAAI;AAAA,EAC5B;AAAA,EAEQ,uBAAyC,SAAY,UAA6B,CAAC,GAAG;AAC5F,iBAAa,iBAAiB,OAAO;AACrC,UAAM,iBAAiB,gBAAgB,SAAS,kBAAkB,OAAO;AACzE,UAAM,SAAU,OAAQ,QAAQ,WAAY,cACxC,MAAM,QAAQ,QAAQ,MAAM,IAC1B,QAAQ,SACR,CAAC,QAAQ,MAAM,IACjB;AAEJ,QAAI,aAAa,KAAK,QAAQ;AAC9B,WAAO,cAAc;AACnB,YAAM,SAAS,KAAK,QAAQ,MAAM;AAElC,UAAI,CAAC,UAAU,CAAC,OAAO,SAAS,MAAM,GAAG;AACvC,eAAO,WAAW,cAAc;AAAA,MAClC;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,qBAAqB,MAAc,SAAe,UAA6B,CAAC,GAAG;AACzF,iBAAa,iBAAiB,OAAO;AACrC,UAAM,iBAAiB,gBAAgB,IAAI,SAAS,WAAW,MAAM,OAAO;AAC5E,UAAM,SAAU,OAAQ,QAAQ,WAAY,cACxC,MAAM,QAAQ,QAAQ,MAAM,IAC1B,QAAQ,SACR,CAAC,QAAQ,MAAM,IACjB;AAEJ,QAAI,aAAa,KAAK,QAAQ;AAC9B,WAAO,cAAc;AACnB,YAAM,SAAS,KAAK,QAAQ,MAAM;AAElC,UAAI,CAAC,UAAU,CAAC,OAAO,SAAS,MAAM,GAAG;AACvC,eAAO,WAAW,cAAc;AAAA,MAClC;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,cAAc,QAAsB;AAC1C,WAAO,WAAW,gBAAgB,SAAS,YAAY,KAAK,YAAY,aAAa,MAAM,CAAC,CAAC;AAAA,EAC/F;AAAA,EAEQ,6BAA6B;AACnC,UAAM,SAAS,KAAK,qBAAqB;AAEzC,QAAI,SAAS,GAAG;AACd,eAAS,IAAI,GAAG,IAAI,QAAQ,KAAK;AAC/B,cAAM,CAAC,QAAQ,IAAI,IAAI,KAAK,qBAAqB;AAEjD,YAAI,WAAW,aAAa;AAC1B,eAAK,UAAU,MAAM,MAAM,IAAI;AAAA,QAEjC,OAAO;AACL,UAAC,OAAkB,IAAI,MAAM,QAAQ,IAAI;AAAA,QAC3C;AAAA,MACF;AAIA,WAAK,qBAAqB,OAAO,GAAG,MAAM;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,MAAc,aACZ,WACA,cAAmB,MACnB,UAAkB,KAAK,qBACvB,oBAA6B,OAC7B,qBACA;AACA,QAAI,CAAC,qBAAqB,KAAK,qBAAqB,GAAG;AACrD,aAAO;AAAA,IACT;AAEA,SAAK,cAAc,aAAa;AAEhC,QAAI,CAAC,mBAAmB;AACtB,YAAM,KAAK,sBAAsB;AAEjC,WAAK,qBAAqB,aAAa,WAAW,YAAY;AAC5D,eAAO,KAAK,cAAc;AAC1B,eAAO,KAAK,qBAAqB;AACjC,cAAM,KAAK,sBAAsB;AAAA,MACnC,GAAG,UAAU,GAAI;AAEjB,WAAK,wBAAwB,OAAO;AAAA,IACtC;AAKA,QAAI,qBAAqB;AACvB,WAAK,uBAAuB,IAAI,WAAW,SAAS;AAAA,IACtD;AAEA,WAAO;AAAA,EACT;AAAA,EAEQ,kBAAkB;AACxB,UAAM,cACJ,KAAK,eACL,KAAK,wBAAwB,UAC7B,KAAK,QAAQ,WAAW,KACxB,OAAO,KAAK,KAAK,aAAa,EAAE,WAAW;AAG7C,QAAI,aAAa;AACf,WAAK,QAAQ,KAAK,SAAS;AAAA,IAC7B;AAEA,WAAO;AAAA,EACT;AAAA,EAEA,MAAc,WAAyB;AACrC,QAAI;AAEJ,QAAI,KAAK,WAAW;AAClB,uBAAiB,KAAK,UAAU;AAAA,IAClC;AAEA,QAAI,KAAK,gBAAgB;AACvB,oBAAc,KAAK,cAAc;AACjC,WAAK,iBAAiB;AAAA,IACxB;AAEA,QAAI,KAAK,qBAAqB;AAC5B,oBAAc,KAAK,mBAAmB;AACtC,WAAK,sBAAsB;AAAA,IAC7B;AAEA,QAAI,KAAK,qBAAqB;AAC5B,oBAAc,KAAK,mBAAmB;AACtC,WAAK,sBAAsB;AAAA,IAC7B;AAGA,SAAK,MAAM,MAAM;AACjB,SAAK,MAAM,KAAK;AAEhB,WAAO,OAAO,kBAAkB,QAAQ,QAAQ;AAAA,EAClD;AAAA,EAEQ,WAAW,QAAgB,OAAiB;AAElD,QAAI,OAAO,UAAU,YAAY,SAAS;AAAE;AAAA,IAAQ;AAEpD,UAAM,KAAe,EAAE,QAAQ,EAAE;AACjC,UAAM,OAAO,OAAO,MAAM,OAAO,EAAE;AAEnC,QAAI,CAAC,OAAO;AACV,yBAAmB,GAAG,KAAK,aAAa,KAAK,qCAAqC,OAAO;AACzF;AAAA,IACF;AAEA,QAAI,SAAS,SAAS,WAAW;AAC/B,YAAM,cAAe,OAAO,YAAY,OAAO,EAAE,IAC7C,OAAO,OAAO,OAAO,EAAE,IACvB,OAAO,OAAO,OAAO,EAAE;AAE3B,UAAI;AACJ,UAAI;AACF,kBAAW,MAAM,SAAS,GAAG,SACzB,OAAO,IAAI,WAAW,MAAM,MAAM,GAAG,QAAQ,MAAM,MAAM,CAAC,CAAC,IAC3D;AACJ,qBAAa,wBAAwB,aAAa,OAAO;AAAA,MAC3D,SAAS,GAAP;AACA,2BAAmB,CAAC;AACpB;AAAA,MACF;AAEA,UAAI,KAAK,kBAAkB,cAAc;AACvC,aAAK,kBAAkB,aAAa,QAAQ,OAAO;AAAA,MAErD,WAAW,KAAK,kBAAkB,MAAM;AACtC,QAAC,KAAK,kBAAkB,KAAa,QAAQ,aAAa,OAAO;AAAA,MAEnE,OAAO;AACL,2BAAmB,kBAAkB,8BAA8B;AAAA,MACrE;AAAA,IAEF,WAAW,SAAS,SAAS,iBAAiB;AAC5C,YAAM,cAAe,OAAO,YAAY,OAAO,EAAE,IAC7C,OAAO,OAAO,OAAO,EAAE,IACvB,OAAO,OAAO,OAAO,EAAE;AAE3B,YAAM,UAAU,MAAM,MAAM,GAAG,QAAQ,MAAM,MAAM;AACnD,mBAAa,wBAAwB,aAAa,OAAO;AAEzD,UAAI,KAAK,kBAAkB,cAAc;AACvC,aAAK,kBAAkB,aAAa,QAAQ,OAAO;AAAA,MAErD,WAAW,KAAK,kBAAkB,MAAM;AACtC,QAAC,KAAK,kBAAkB,KAAa,QAAQ,aAAa,OAAO;AAAA,MAEnE,OAAO;AACL,2BAAmB,kBAAkB,8BAA8B;AAAA,MACrE;AAAA,IAEF,WAAW,SAAS,SAAS,aAAa,OAAO,UAAU,YAAY,SAAS;AAE9E,aAAO,QAAQ,YAAY;AAG3B,UAAI,KAAK,OAAO;AACd,aAAK,cAAc,MAAM;AAAA,MAC3B;AAGA,UAAI,OAAO,kBAAkB,SAAS,GAAG;AACvC,eAAO,kBAAkB,QAAQ,CAAC,aAAa,OAAO,IAAI,QAAQ,CAAC;AAAA,MACrE;AACA,aAAO,OAAO;AAAA,IAEhB,WAAW,SAAS,SAAS,YAAY;AACvC,WAAK,qBAAqB,QAAQ,SAAS,kBAAkB;AAAA,IAC/D;AAAA,EAEF;AAAA,EAEQ,qBAAqB,QAAgB,WAAmB;AAE9D,WAAO,IAAI,mBAAmB,SAAS;AAGvC,WAAO,IAAI,eAAe,SAAS,OAAO,IAAI,UAAU;AAGxD,SAAK,SAAS,QAAQ,SAAS,EAAE,KAAK,MAAM,OAAO,MAAM,SAAS,CAAC;AAAA,EACrE;AAAA,EAEA,MAAc,SAAS,QAAgB,MAA6B;AAClE,UAAM,UAAU,KAAK,QAAQ,OAAO,MAAM;AAG1C,QAAI,WAAW,KAAK,SAAS;AAC3B,UAAI;AACF,eAAO,QAAQ,YAAY;AAC3B,cAAM,KAAK,QAAQ,QAAS,SAAS,SAAS,kBAAmB;AAAA,MAEnE,SAAS,GAAP;AACA,2BAAmB,kBAAmB,KAAK,EAAE,WAAW,KAAK,oBAAqB;AAAA,MACpF;AAAA,IACF;AAEA,QAAI,OAAO,UAAU,YAAY,aAAa;AAE5C,YAAM,cAAc,MAAM,KAAK,sBAAsB;AAErD,WAAK,QAAQ,KAAK,SAAS,QAAQ,WAAW;AAAA,IAChD;AAAA,EACF;AAAA,EAEA,MAAc,wBAAwB;AAEpC,QAAI,CAAC,KAAK,WAAW,KAAK,qBAAqB,GAAG;AAChD,WAAK,qBAAqB;AAC1B,WAAK,KAAK,KAAK,MAAM,IAAI;AAAA,IAC3B;AAEA,UAAM,KAAK,QAAQ,UAAU;AAAA,MAC3B,MAAM,EAAE,SAAS,EAAE;AAAA,MACnB,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,IAC/B,CAAC;AAAA,EACH;AAAA,EAEA,MAAc,wBAAwB;AACpC,UAAM,cAAc,KAAK,gBAAgB;AAEzC,QAAI,KAAK,kBAAkB,uBAAiC;AAC1D;AAAA,IACF;AAGA,QAAI,CAAC,aAAa;AAChB,UAAI,KAAK,sBAAsB,CAAC,KAAK,mBAAmB;AACtD,aAAK,qBAAqB;AAC1B,aAAK,OAAO,KAAK,MAAM,IAAI;AAAA,MAC7B;AAGA,YAAM,KAAK,QAAQ,UAAU;AAAA,QAC3B,MAAM,EAAE,SAAS,GAAG;AAAA,QACpB,MAAM,EAAE,QAAQ,KAAK,QAAQ;AAAA,MAC/B,CAAC;AAAA,IACH;AAEA,WAAO;AAAA,EACT;AAEF;",
|
|
6
6
|
"names": ["RoomInternalState"]
|
|
7
7
|
}
|
package/build/Server.d.ts
CHANGED
|
@@ -25,6 +25,11 @@ export type ServerOptions = {
|
|
|
25
25
|
* environment)
|
|
26
26
|
*/
|
|
27
27
|
devMode?: boolean;
|
|
28
|
+
/**
|
|
29
|
+
* Display greeting message on server start.
|
|
30
|
+
* Default: true
|
|
31
|
+
*/
|
|
32
|
+
greet?: boolean;
|
|
28
33
|
/**
|
|
29
34
|
* Options below are now part of WebSocketTransport (@colyseus/ws-transport)
|
|
30
35
|
* TODO: remove me on 0.15.0
|
|
@@ -43,6 +48,7 @@ export declare class Server {
|
|
|
43
48
|
protected presence: Presence;
|
|
44
49
|
protected driver: matchMaker.MatchMakerDriver;
|
|
45
50
|
protected port: number;
|
|
51
|
+
protected greet: boolean;
|
|
46
52
|
constructor(options?: ServerOptions);
|
|
47
53
|
attach(options: ServerOptions): void;
|
|
48
54
|
/**
|
|
@@ -63,6 +69,11 @@ export declare class Server {
|
|
|
63
69
|
* @param defaultOptions default options for `onCreate`
|
|
64
70
|
*/
|
|
65
71
|
define<T extends Type<Room>>(name: string, handler: T, defaultOptions?: Parameters<NonNullable<InstanceType<T>['onCreate']>>[0]): RegisteredHandler;
|
|
72
|
+
/**
|
|
73
|
+
* Remove a room definition from matchmaking.
|
|
74
|
+
* This method does not destroy any room. It only dissallows matchmaking
|
|
75
|
+
*/
|
|
76
|
+
removeRoomType(name: string): void;
|
|
66
77
|
gracefullyShutdown(exit?: boolean, err?: Error): Promise<void>;
|
|
67
78
|
/**
|
|
68
79
|
* Add simulated latency between client and server.
|
package/build/Server.js
CHANGED
|
@@ -26,6 +26,7 @@ __export(Server_exports, {
|
|
|
26
26
|
Server: () => Server
|
|
27
27
|
});
|
|
28
28
|
module.exports = __toCommonJS(Server_exports);
|
|
29
|
+
var import_greeting_banner = __toESM(require("@colyseus/greeting-banner"));
|
|
29
30
|
var import_Debug = require("./Debug");
|
|
30
31
|
var matchMaker = __toESM(require("./MatchMaker"));
|
|
31
32
|
var import_Room = require("./Room");
|
|
@@ -40,11 +41,13 @@ class Server {
|
|
|
40
41
|
presence;
|
|
41
42
|
driver;
|
|
42
43
|
port;
|
|
44
|
+
greet;
|
|
43
45
|
constructor(options = {}) {
|
|
44
|
-
const { gracefullyShutdown = true } = options;
|
|
46
|
+
const { gracefullyShutdown = true, greet = true } = options;
|
|
45
47
|
(0, import_DevMode.setDevMode)(options.devMode === true);
|
|
46
48
|
this.presence = options.presence || new import_LocalPresence.LocalPresence();
|
|
47
49
|
this.driver = options.driver || new import_driver.LocalDriver();
|
|
50
|
+
this.greet = greet;
|
|
48
51
|
this.attach(options);
|
|
49
52
|
matchMaker.setup(
|
|
50
53
|
this.presence,
|
|
@@ -82,6 +85,9 @@ class Server {
|
|
|
82
85
|
async listen(port, hostname, backlog, listeningListener) {
|
|
83
86
|
this.port = port;
|
|
84
87
|
await matchMaker.onReady;
|
|
88
|
+
if (this.greet) {
|
|
89
|
+
console.log(import_greeting_banner.default);
|
|
90
|
+
}
|
|
85
91
|
return new Promise((resolve, reject) => {
|
|
86
92
|
this.transport.server?.on("error", (err) => reject(err));
|
|
87
93
|
this.transport.listen(port, hostname, backlog, (err) => {
|
|
@@ -105,6 +111,9 @@ class Server {
|
|
|
105
111
|
define(name, handler, defaultOptions) {
|
|
106
112
|
return matchMaker.defineRoomType(name, handler, defaultOptions);
|
|
107
113
|
}
|
|
114
|
+
removeRoomType(name) {
|
|
115
|
+
matchMaker.removeRoomType(name);
|
|
116
|
+
}
|
|
108
117
|
async gracefullyShutdown(exit = true, err) {
|
|
109
118
|
if (matchMaker.isGracefullyShuttingDown) {
|
|
110
119
|
return;
|
package/build/Server.js.map
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../src/Server.ts"],
|
|
4
|
-
"sourcesContent": ["import http, { IncomingMessage, ServerResponse } from 'http';\n\nimport { debugAndPrintError, debugMatchMaking } from './Debug';\nimport * as matchMaker from './MatchMaker';\nimport { RegisteredHandler } from './matchmaker/RegisteredHandler';\nimport { Presence } from './presence/Presence';\n\nimport { Room } from './Room';\nimport { Type } from './types';\nimport { registerGracefulShutdown } from './utils/Utils';\n\nimport { registerNode, unregisterNode} from './discovery';\n\nimport { LocalPresence } from './presence/LocalPresence';\nimport { LocalDriver } from './matchmaker/driver';\n\nimport { Transport } from './Transport';\nimport { logger, setLogger } from './Logger';\nimport { setDevMode, isDevMode } from './utils/DevMode';\n\n// IServerOptions &\nexport type ServerOptions = {\n publicAddress?: string,\n presence?: Presence,\n driver?: matchMaker.MatchMakerDriver,\n transport?: Transport,\n gracefullyShutdown?: boolean,\n logger?: any;\n\n /**\n * If enabled, rooms are going to be restored in the server-side upon restart,\n * clients are going to automatically re-connect when server reboots.\n *\n * Beware of \"schema mismatch\" issues. When updating Schema structures and\n * reloading existing data, you may see \"schema mismatch\" errors in the\n * client-side.\n *\n * (This operation is costly and should never be used in a production\n * environment)\n */\n devMode?: boolean,\n\n /**\n * Options below are now part of WebSocketTransport (@colyseus/ws-transport)\n * TODO: remove me on 0.15.0\n */\n /** @deprecated */\n pingInterval?: number,\n\n /** @deprecated */\n pingMaxRetries?: number,\n\n /** @deprecated */\n verifyClient?: any,\n\n /** @deprecated */\n server?: http.Server,\n};\n\nexport class Server {\n public transport: Transport;\n\n protected presence: Presence;\n protected driver: matchMaker.MatchMakerDriver;\n\n protected port: number;\n\n constructor(options: ServerOptions = {}) {\n const { gracefullyShutdown = true } = options;\n\n setDevMode(options.devMode === true);\n\n this.presence = options.presence || new LocalPresence();\n this.driver = options.driver || new LocalDriver();\n\n this.attach(options);\n\n matchMaker.setup(\n this.presence,\n this.driver,\n options.publicAddress,\n );\n\n if (gracefullyShutdown) {\n registerGracefulShutdown((err) => this.gracefullyShutdown(true, err));\n }\n\n if (options.logger) {\n setLogger(options.logger);\n }\n }\n\n public attach(options: ServerOptions) {\n /**\n * Display deprecation warnings for moved Transport options.\n * TODO: Remove me on 0.15\n */\n if (\n options.pingInterval !== undefined ||\n options.pingMaxRetries !== undefined ||\n options.server !== undefined ||\n options.verifyClient !== undefined\n ) {\n logger.warn(\"DEPRECATION WARNING: 'pingInterval', 'pingMaxRetries', 'server', and 'verifyClient' Server options will be permanently moved to WebSocketTransport on v0.15\");\n logger.warn(`new Server({\n transport: new WebSocketTransport({\n pingInterval: ...,\n pingMaxRetries: ...,\n server: ...,\n verifyClient: ...\n })\n})`);\n logger.warn(\"\uD83D\uDC49 Documentation: https://docs.colyseus.io/server/transport/\")\n }\n\n const transport = options.transport || this.getDefaultTransport(options);\n delete options.transport;\n\n this.transport = transport;\n\n if (this.transport.server) {\n this.transport.server.once('listening', () => this.registerProcessForDiscovery());\n this.attachMatchMakingRoutes(this.transport.server as http.Server);\n }\n }\n\n /**\n * Bind the server into the port specified.\n *\n * @param port\n * @param hostname\n * @param backlog\n * @param listeningListener\n */\n public async listen(port: number, hostname?: string, backlog?: number, listeningListener?: Function) {\n this.port = port;\n\n //\n // Make sure matchmaker is ready before accepting connections\n // (isDevMode: matchmaker may take extra milliseconds to restore the rooms)\n //\n await matchMaker.onReady;\n\n return new Promise<void>((resolve, reject) => {\n this.transport.server?.on('error', (err) => reject(err));\n this.transport.listen(port, hostname, backlog, (err) => {\n if (listeningListener) {\n listeningListener(err);\n }\n\n if (err) {\n reject(err);\n\n } else {\n resolve();\n }\n });\n });\n }\n\n public async registerProcessForDiscovery() {\n // register node for proxy/service discovery\n await registerNode(this.presence, {\n port: this.port,\n processId: matchMaker.processId,\n });\n }\n\n /**\n * Define a new type of room for matchmaking.\n *\n * @param name public room identifier for match-making.\n * @param handler Room class definition\n * @param defaultOptions default options for `onCreate`\n */\n public define<T extends Type<Room>>(\n name: string,\n handler: T,\n defaultOptions?: Parameters<NonNullable<InstanceType<T>['onCreate']>>[0],\n ): RegisteredHandler {\n return matchMaker.defineRoomType(name, handler, defaultOptions);\n }\n\n public async gracefullyShutdown(exit: boolean = true, err?: Error) {\n if (matchMaker.isGracefullyShuttingDown) {\n return;\n }\n\n await unregisterNode(this.presence, {\n port: this.port,\n processId: matchMaker.processId,\n });\n\n try {\n await matchMaker.gracefullyShutdown();\n this.transport.shutdown();\n this.presence.shutdown();\n this.driver.shutdown();\n await this.onShutdownCallback();\n\n } catch (e) {\n debugAndPrintError(`error during shutdown: ${e}`);\n\n } finally {\n if (exit) {\n process.exit((err && !isDevMode) ? 1 : 0);\n }\n }\n }\n\n /**\n * Add simulated latency between client and server.\n * @param milliseconds round trip latency in milliseconds.\n */\n public simulateLatency(milliseconds: number) {\n logger.warn(`\uD83D\uDCF6\uFE0F\u2757 Colyseus latency simulation enabled \u2192 ${milliseconds}ms latency for round trip.`);\n\n const halfwayMS = (milliseconds / 2);\n this.transport.simulateLatency(halfwayMS);\n\n /* tslint:disable:no-string-literal */\n const _onMessage = Room.prototype['_onMessage'];\n /* tslint:disable:no-string-literal */\n Room.prototype['_onMessage'] = function (client, buffer) {\n // uWebSockets.js: duplicate buffer because it is cleared at native layer before the timeout.\n const cachedBuffer = Buffer.from(buffer);\n setTimeout(() => _onMessage.call(this, client, cachedBuffer), halfwayMS);\n };\n }\n\n /**\n * Register a callback that is going to be executed before the server shuts down.\n * @param callback\n */\n public onShutdown(callback: () => void | Promise<any>) {\n this.onShutdownCallback = callback;\n }\n\n protected getDefaultTransport(_: any): Transport {\n throw new Error(\"Please provide a 'transport' layer. Default transport not set.\");\n }\n\n protected onShutdownCallback: () => void | Promise<any> =\n () => Promise.resolve()\n\n protected attachMatchMakingRoutes(server: http.Server) {\n const listeners = server.listeners('request').slice(0);\n server.removeAllListeners('request');\n\n server.on('request', (req, res) => {\n if (req.url.indexOf(`/${matchMaker.controller.matchmakeRoute}`) !== -1) {\n debugMatchMaking('received matchmake request: %s', req.url);\n this.handleMatchMakeRequest(req, res);\n\n } else {\n for (let i = 0, l = listeners.length; i < l; i++) {\n listeners[i].call(server, req, res);\n }\n }\n });\n }\n\n protected async handleMatchMakeRequest(req: IncomingMessage, res: ServerResponse) {\n // do not accept matchmaking requests if already shutting down\n if (matchMaker.isGracefullyShuttingDown) {\n res.writeHead(503, {});\n res.end();\n return;\n }\n\n const headers = Object.assign(\n {},\n matchMaker.controller.DEFAULT_CORS_HEADERS,\n matchMaker.controller.getCorsHeaders.call(undefined, req)\n );\n\n if (req.method === 'OPTIONS') {\n res.writeHead(204, headers);\n res.end();\n\n } else if (req.method === 'POST') {\n const matchedParams = req.url.match(matchMaker.controller.allowedRoomNameChars);\n const matchmakeIndex = matchedParams.indexOf(matchMaker.controller.matchmakeRoute);\n const method = matchedParams[matchmakeIndex + 1];\n const roomName = matchedParams[matchmakeIndex + 2] || '';\n\n const data = [];\n req.on('data', (chunk) => data.push(chunk));\n req.on('end', async () => {\n headers['Content-Type'] = 'application/json';\n res.writeHead(200, headers);\n\n try {\n const clientOptions = JSON.parse(Buffer.concat(data).toString());\n const response = await matchMaker.controller.invokeMethod(method, roomName, clientOptions);\n res.write(JSON.stringify(response));\n\n } catch (e) {\n res.write(JSON.stringify({ code: e.code, error: e.message, }));\n }\n\n res.end();\n });\n\n } else if (req.method === 'GET') {\n const matchedParams = req.url.match(matchMaker.controller.allowedRoomNameChars);\n const roomName = matchedParams.length > 1 ? matchedParams[matchedParams.length - 1] : \"\";\n\n headers['Content-Type'] = 'application/json';\n res.writeHead(200, headers);\n res.write(JSON.stringify(await matchMaker.controller.getAvailableRooms(roomName)));\n res.end();\n }\n\n }\n\n\n}\n"],
|
|
5
|
-
"mappings": ";;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;
|
|
6
|
-
"names": []
|
|
4
|
+
"sourcesContent": ["import http, { IncomingMessage, ServerResponse } from 'http';\nimport greeting from \"@colyseus/greeting-banner\";\n\nimport { debugAndPrintError, debugMatchMaking } from './Debug';\nimport * as matchMaker from './MatchMaker';\nimport { RegisteredHandler } from './matchmaker/RegisteredHandler';\nimport { Presence } from './presence/Presence';\n\nimport { Room } from './Room';\nimport { Type } from './types';\nimport { registerGracefulShutdown } from './utils/Utils';\n\nimport { registerNode, unregisterNode} from './discovery';\n\nimport { LocalPresence } from './presence/LocalPresence';\nimport { LocalDriver } from './matchmaker/driver';\n\nimport { Transport } from './Transport';\nimport { logger, setLogger } from './Logger';\nimport { setDevMode, isDevMode } from './utils/DevMode';\n\n// IServerOptions &\nexport type ServerOptions = {\n publicAddress?: string,\n presence?: Presence,\n driver?: matchMaker.MatchMakerDriver,\n transport?: Transport,\n gracefullyShutdown?: boolean,\n logger?: any;\n\n /**\n * If enabled, rooms are going to be restored in the server-side upon restart,\n * clients are going to automatically re-connect when server reboots.\n *\n * Beware of \"schema mismatch\" issues. When updating Schema structures and\n * reloading existing data, you may see \"schema mismatch\" errors in the\n * client-side.\n *\n * (This operation is costly and should never be used in a production\n * environment)\n */\n devMode?: boolean,\n\n /**\n * Display greeting message on server start.\n * Default: true\n */\n greet?: boolean,\n\n /**\n * Options below are now part of WebSocketTransport (@colyseus/ws-transport)\n * TODO: remove me on 0.15.0\n */\n /** @deprecated */\n pingInterval?: number,\n\n /** @deprecated */\n pingMaxRetries?: number,\n\n /** @deprecated */\n verifyClient?: any,\n\n /** @deprecated */\n server?: http.Server,\n};\n\nexport class Server {\n public transport: Transport;\n\n protected presence: Presence;\n protected driver: matchMaker.MatchMakerDriver;\n\n protected port: number;\n protected greet: boolean;\n\n constructor(options: ServerOptions = {}) {\n const { gracefullyShutdown = true, greet = true } = options;\n\n setDevMode(options.devMode === true);\n\n this.presence = options.presence || new LocalPresence();\n this.driver = options.driver || new LocalDriver();\n this.greet = greet;\n\n this.attach(options);\n\n matchMaker.setup(\n this.presence,\n this.driver,\n options.publicAddress,\n );\n\n if (gracefullyShutdown) {\n registerGracefulShutdown((err) => this.gracefullyShutdown(true, err));\n }\n\n if (options.logger) {\n setLogger(options.logger);\n }\n }\n\n public attach(options: ServerOptions) {\n /**\n * Display deprecation warnings for moved Transport options.\n * TODO: Remove me on 0.15\n */\n if (\n options.pingInterval !== undefined ||\n options.pingMaxRetries !== undefined ||\n options.server !== undefined ||\n options.verifyClient !== undefined\n ) {\n logger.warn(\"DEPRECATION WARNING: 'pingInterval', 'pingMaxRetries', 'server', and 'verifyClient' Server options will be permanently moved to WebSocketTransport on v0.15\");\n logger.warn(`new Server({\n transport: new WebSocketTransport({\n pingInterval: ...,\n pingMaxRetries: ...,\n server: ...,\n verifyClient: ...\n })\n})`);\n logger.warn(\"\uD83D\uDC49 Documentation: https://docs.colyseus.io/server/transport/\")\n }\n\n const transport = options.transport || this.getDefaultTransport(options);\n delete options.transport;\n\n this.transport = transport;\n\n if (this.transport.server) {\n this.transport.server.once('listening', () => this.registerProcessForDiscovery());\n this.attachMatchMakingRoutes(this.transport.server as http.Server);\n }\n }\n\n /**\n * Bind the server into the port specified.\n *\n * @param port\n * @param hostname\n * @param backlog\n * @param listeningListener\n */\n public async listen(port: number, hostname?: string, backlog?: number, listeningListener?: Function) {\n this.port = port;\n\n //\n // Make sure matchmaker is ready before accepting connections\n // (isDevMode: matchmaker may take extra milliseconds to restore the rooms)\n //\n await matchMaker.onReady;\n\n /**\n * Greetings!\n */\n if (this.greet) {\n console.log(greeting);\n }\n\n return new Promise<void>((resolve, reject) => {\n this.transport.server?.on('error', (err) => reject(err));\n this.transport.listen(port, hostname, backlog, (err) => {\n if (listeningListener) {\n listeningListener(err);\n }\n\n if (err) {\n reject(err);\n\n } else {\n resolve();\n }\n });\n });\n }\n\n public async registerProcessForDiscovery() {\n // register node for proxy/service discovery\n await registerNode(this.presence, {\n port: this.port,\n processId: matchMaker.processId,\n });\n }\n\n /**\n * Define a new type of room for matchmaking.\n *\n * @param name public room identifier for match-making.\n * @param handler Room class definition\n * @param defaultOptions default options for `onCreate`\n */\n public define<T extends Type<Room>>(\n name: string,\n handler: T,\n defaultOptions?: Parameters<NonNullable<InstanceType<T>['onCreate']>>[0],\n ): RegisteredHandler {\n return matchMaker.defineRoomType(name, handler, defaultOptions);\n }\n\n /**\n * Remove a room definition from matchmaking.\n * This method does not destroy any room. It only dissallows matchmaking\n */\n public removeRoomType(name: string): void {\n matchMaker.removeRoomType(name);\n }\n\n public async gracefullyShutdown(exit: boolean = true, err?: Error) {\n if (matchMaker.isGracefullyShuttingDown) {\n return;\n }\n\n await unregisterNode(this.presence, {\n port: this.port,\n processId: matchMaker.processId,\n });\n\n try {\n await matchMaker.gracefullyShutdown();\n this.transport.shutdown();\n this.presence.shutdown();\n this.driver.shutdown();\n await this.onShutdownCallback();\n\n } catch (e) {\n debugAndPrintError(`error during shutdown: ${e}`);\n\n } finally {\n if (exit) {\n process.exit((err && !isDevMode) ? 1 : 0);\n }\n }\n }\n\n /**\n * Add simulated latency between client and server.\n * @param milliseconds round trip latency in milliseconds.\n */\n public simulateLatency(milliseconds: number) {\n logger.warn(`\uD83D\uDCF6\uFE0F\u2757 Colyseus latency simulation enabled \u2192 ${milliseconds}ms latency for round trip.`);\n\n const halfwayMS = (milliseconds / 2);\n this.transport.simulateLatency(halfwayMS);\n\n /* tslint:disable:no-string-literal */\n const _onMessage = Room.prototype['_onMessage'];\n /* tslint:disable:no-string-literal */\n Room.prototype['_onMessage'] = function (client, buffer) {\n // uWebSockets.js: duplicate buffer because it is cleared at native layer before the timeout.\n const cachedBuffer = Buffer.from(buffer);\n setTimeout(() => _onMessage.call(this, client, cachedBuffer), halfwayMS);\n };\n }\n\n /**\n * Register a callback that is going to be executed before the server shuts down.\n * @param callback\n */\n public onShutdown(callback: () => void | Promise<any>) {\n this.onShutdownCallback = callback;\n }\n\n protected getDefaultTransport(_: any): Transport {\n throw new Error(\"Please provide a 'transport' layer. Default transport not set.\");\n }\n\n protected onShutdownCallback: () => void | Promise<any> =\n () => Promise.resolve()\n\n protected attachMatchMakingRoutes(server: http.Server) {\n const listeners = server.listeners('request').slice(0);\n server.removeAllListeners('request');\n\n server.on('request', (req, res) => {\n if (req.url.indexOf(`/${matchMaker.controller.matchmakeRoute}`) !== -1) {\n debugMatchMaking('received matchmake request: %s', req.url);\n this.handleMatchMakeRequest(req, res);\n\n } else {\n for (let i = 0, l = listeners.length; i < l; i++) {\n listeners[i].call(server, req, res);\n }\n }\n });\n }\n\n protected async handleMatchMakeRequest(req: IncomingMessage, res: ServerResponse) {\n // do not accept matchmaking requests if already shutting down\n if (matchMaker.isGracefullyShuttingDown) {\n res.writeHead(503, {});\n res.end();\n return;\n }\n\n const headers = Object.assign(\n {},\n matchMaker.controller.DEFAULT_CORS_HEADERS,\n matchMaker.controller.getCorsHeaders.call(undefined, req)\n );\n\n if (req.method === 'OPTIONS') {\n res.writeHead(204, headers);\n res.end();\n\n } else if (req.method === 'POST') {\n const matchedParams = req.url.match(matchMaker.controller.allowedRoomNameChars);\n const matchmakeIndex = matchedParams.indexOf(matchMaker.controller.matchmakeRoute);\n const method = matchedParams[matchmakeIndex + 1];\n const roomName = matchedParams[matchmakeIndex + 2] || '';\n\n const data = [];\n req.on('data', (chunk) => data.push(chunk));\n req.on('end', async () => {\n headers['Content-Type'] = 'application/json';\n res.writeHead(200, headers);\n\n try {\n const clientOptions = JSON.parse(Buffer.concat(data).toString());\n const response = await matchMaker.controller.invokeMethod(method, roomName, clientOptions);\n res.write(JSON.stringify(response));\n\n } catch (e) {\n res.write(JSON.stringify({ code: e.code, error: e.message, }));\n }\n\n res.end();\n });\n\n } else if (req.method === 'GET') {\n const matchedParams = req.url.match(matchMaker.controller.allowedRoomNameChars);\n const roomName = matchedParams.length > 1 ? matchedParams[matchedParams.length - 1] : \"\";\n\n headers['Content-Type'] = 'application/json';\n res.writeHead(200, headers);\n res.write(JSON.stringify(await matchMaker.controller.getAvailableRooms(roomName)));\n res.end();\n }\n\n }\n\n\n}\n"],
|
|
5
|
+
"mappings": ";;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AACA,6BAAqB;AAErB,mBAAqD;AACrD,iBAA4B;AAI5B,kBAAqB;AAErB,mBAAyC;AAEzC,uBAA4C;AAE5C,2BAA8B;AAC9B,oBAA4B;AAG5B,oBAAkC;AAClC,qBAAsC;AA+C/B,MAAM,OAAO;AAAA,EACX;AAAA,EAEG;AAAA,EACA;AAAA,EAEA;AAAA,EACA;AAAA,EAEV,YAAY,UAAyB,CAAC,GAAG;AACvC,UAAM,EAAE,qBAAqB,MAAM,QAAQ,KAAK,IAAI;AAEpD,mCAAW,QAAQ,YAAY,IAAI;AAEnC,SAAK,WAAW,QAAQ,YAAY,IAAI,mCAAc;AACtD,SAAK,SAAS,QAAQ,UAAU,IAAI,0BAAY;AAChD,SAAK,QAAQ;AAEb,SAAK,OAAO,OAAO;AAEnB,eAAW;AAAA,MACT,KAAK;AAAA,MACL,KAAK;AAAA,MACL,QAAQ;AAAA,IACV;AAEA,QAAI,oBAAoB;AACtB,iDAAyB,CAAC,QAAQ,KAAK,mBAAmB,MAAM,GAAG,CAAC;AAAA,IACtE;AAEA,QAAI,QAAQ,QAAQ;AAClB,mCAAU,QAAQ,MAAM;AAAA,IAC1B;AAAA,EACF;AAAA,EAEO,OAAO,SAAwB;AAKpC,QACE,QAAQ,iBAAiB,UACzB,QAAQ,mBAAmB,UAC3B,QAAQ,WAAW,UACnB,QAAQ,iBAAiB,QACzB;AACA,2BAAO,KAAK,6JAA6J;AACzK,2BAAO,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAOf;AACG,2BAAO,KAAK,qEAA8D;AAAA,IAC5E;AAEA,UAAM,YAAY,QAAQ,aAAa,KAAK,oBAAoB,OAAO;AACvE,WAAO,QAAQ;AAEf,SAAK,YAAY;AAEjB,QAAI,KAAK,UAAU,QAAQ;AACzB,WAAK,UAAU,OAAO,KAAK,aAAa,MAAM,KAAK,4BAA4B,CAAC;AAChF,WAAK,wBAAwB,KAAK,UAAU,MAAqB;AAAA,IACnE;AAAA,EACF;AAAA,EAUA,MAAa,OAAO,MAAc,UAAmB,SAAkB,mBAA8B;AACnG,SAAK,OAAO;AAMZ,UAAM,WAAW;AAKjB,QAAI,KAAK,OAAO;AACd,cAAQ,IAAI,uBAAAA,OAAQ;AAAA,IACtB;AAEA,WAAO,IAAI,QAAc,CAAC,SAAS,WAAW;AAC5C,WAAK,UAAU,QAAQ,GAAG,SAAS,CAAC,QAAQ,OAAO,GAAG,CAAC;AACvD,WAAK,UAAU,OAAO,MAAM,UAAU,SAAS,CAAC,QAAQ;AACtD,YAAI,mBAAmB;AACrB,4BAAkB,GAAG;AAAA,QACvB;AAEA,YAAI,KAAK;AACP,iBAAO,GAAG;AAAA,QAEZ,OAAO;AACL,kBAAQ;AAAA,QACV;AAAA,MACF,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AAAA,EAEA,MAAa,8BAA8B;AAEzC,cAAM,+BAAa,KAAK,UAAU;AAAA,MAChC,MAAM,KAAK;AAAA,MACX,WAAW,WAAW;AAAA,IACxB,CAAC;AAAA,EACH;AAAA,EASO,OACL,MACA,SACA,gBACmB;AACnB,WAAO,WAAW,eAAe,MAAM,SAAS,cAAc;AAAA,EAChE;AAAA,EAMO,eAAe,MAAoB;AACxC,eAAW,eAAe,IAAI;AAAA,EAChC;AAAA,EAEA,MAAa,mBAAmB,OAAgB,MAAM,KAAa;AACjE,QAAI,WAAW,0BAA0B;AACvC;AAAA,IACF;AAEA,cAAM,iCAAe,KAAK,UAAU;AAAA,MAClC,MAAM,KAAK;AAAA,MACX,WAAW,WAAW;AAAA,IACxB,CAAC;AAED,QAAI;AACF,YAAM,WAAW,mBAAmB;AACpC,WAAK,UAAU,SAAS;AACxB,WAAK,SAAS,SAAS;AACvB,WAAK,OAAO,SAAS;AACrB,YAAM,KAAK,mBAAmB;AAAA,IAEhC,SAAS,GAAP;AACA,2CAAmB,0BAA0B,GAAG;AAAA,IAElD,UAAE;AACA,UAAI,MAAM;AACR,gBAAQ,KAAM,OAAO,CAAC,2BAAa,IAAI,CAAC;AAAA,MAC1C;AAAA,IACF;AAAA,EACF;AAAA,EAMO,gBAAgB,cAAsB;AAC3C,yBAAO,KAAK,oEAA8C,wCAAwC;AAElG,UAAM,YAAa,eAAe;AAClC,SAAK,UAAU,gBAAgB,SAAS;AAGxC,UAAM,aAAa,iBAAK,UAAU;AAElC,qBAAK,UAAU,gBAAgB,SAAU,QAAQ,QAAQ;AAEvD,YAAM,eAAe,OAAO,KAAK,MAAM;AACvC,iBAAW,MAAM,WAAW,KAAK,MAAM,QAAQ,YAAY,GAAG,SAAS;AAAA,IACzE;AAAA,EACF;AAAA,EAMO,WAAW,UAAqC;AACrD,SAAK,qBAAqB;AAAA,EAC5B;AAAA,EAEU,oBAAoB,GAAmB;AAC/C,UAAM,IAAI,MAAM,gEAAgE;AAAA,EAClF;AAAA,EAEU,qBACR,MAAM,QAAQ,QAAQ;AAAA,EAEd,wBAAwB,QAAqB;AACrD,UAAM,YAAY,OAAO,UAAU,SAAS,EAAE,MAAM,CAAC;AACrD,WAAO,mBAAmB,SAAS;AAEnC,WAAO,GAAG,WAAW,CAAC,KAAK,QAAQ;AACjC,UAAI,IAAI,IAAI,QAAQ,IAAI,WAAW,WAAW,gBAAgB,MAAM,IAAI;AACtE,2CAAiB,kCAAkC,IAAI,GAAG;AAC1D,aAAK,uBAAuB,KAAK,GAAG;AAAA,MAEtC,OAAO;AACL,iBAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,IAAI,GAAG,KAAK;AAChD,oBAAU,GAAG,KAAK,QAAQ,KAAK,GAAG;AAAA,QACpC;AAAA,MACF;AAAA,IACF,CAAC;AAAA,EACH;AAAA,EAEA,MAAgB,uBAAuB,KAAsB,KAAqB;AAEhF,QAAI,WAAW,0BAA0B;AACvC,UAAI,UAAU,KAAK,CAAC,CAAC;AACrB,UAAI,IAAI;AACR;AAAA,IACF;AAEA,UAAM,UAAU,OAAO;AAAA,MACrB,CAAC;AAAA,MACD,WAAW,WAAW;AAAA,MACtB,WAAW,WAAW,eAAe,KAAK,QAAW,GAAG;AAAA,IAC1D;AAEA,QAAI,IAAI,WAAW,WAAW;AAC5B,UAAI,UAAU,KAAK,OAAO;AAC1B,UAAI,IAAI;AAAA,IAEV,WAAW,IAAI,WAAW,QAAQ;AAChC,YAAM,gBAAgB,IAAI,IAAI,MAAM,WAAW,WAAW,oBAAoB;AAC9E,YAAM,iBAAiB,cAAc,QAAQ,WAAW,WAAW,cAAc;AACjF,YAAM,SAAS,cAAc,iBAAiB;AAC9C,YAAM,WAAW,cAAc,iBAAiB,MAAM;AAEtD,YAAM,OAAO,CAAC;AACd,UAAI,GAAG,QAAQ,CAAC,UAAU,KAAK,KAAK,KAAK,CAAC;AAC1C,UAAI,GAAG,OAAO,YAAY;AACxB,gBAAQ,kBAAkB;AAC1B,YAAI,UAAU,KAAK,OAAO;AAE1B,YAAI;AACF,gBAAM,gBAAgB,KAAK,MAAM,OAAO,OAAO,IAAI,EAAE,SAAS,CAAC;AAC/D,gBAAM,WAAW,MAAM,WAAW,WAAW,aAAa,QAAQ,UAAU,aAAa;AACzF,cAAI,MAAM,KAAK,UAAU,QAAQ,CAAC;AAAA,QAEpC,SAAS,GAAP;AACA,cAAI,MAAM,KAAK,UAAU,EAAE,MAAM,EAAE,MAAM,OAAO,EAAE,QAAS,CAAC,CAAC;AAAA,QAC/D;AAEA,YAAI,IAAI;AAAA,MACV,CAAC;AAAA,IAEH,WAAW,IAAI,WAAW,OAAO;AAC/B,YAAM,gBAAgB,IAAI,IAAI,MAAM,WAAW,WAAW,oBAAoB;AAC9E,YAAM,WAAW,cAAc,SAAS,IAAI,cAAc,cAAc,SAAS,KAAK;AAEtF,cAAQ,kBAAkB;AAC1B,UAAI,UAAU,KAAK,OAAO;AAC1B,UAAI,MAAM,KAAK,UAAU,MAAM,WAAW,WAAW,kBAAkB,QAAQ,CAAC,CAAC;AACjF,UAAI,IAAI;AAAA,IACV;AAAA,EAEF;AAGF;",
|
|
6
|
+
"names": ["greeting"]
|
|
7
7
|
}
|
package/build/Server.mjs
CHANGED
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import greeting from "@colyseus/greeting-banner";
|
|
1
2
|
import { debugAndPrintError, debugMatchMaking } from "./Debug";
|
|
2
3
|
import * as matchMaker from "./MatchMaker";
|
|
3
4
|
import { Room } from "./Room";
|
|
@@ -12,11 +13,13 @@ class Server {
|
|
|
12
13
|
presence;
|
|
13
14
|
driver;
|
|
14
15
|
port;
|
|
16
|
+
greet;
|
|
15
17
|
constructor(options = {}) {
|
|
16
|
-
const { gracefullyShutdown = true } = options;
|
|
18
|
+
const { gracefullyShutdown = true, greet = true } = options;
|
|
17
19
|
setDevMode(options.devMode === true);
|
|
18
20
|
this.presence = options.presence || new LocalPresence();
|
|
19
21
|
this.driver = options.driver || new LocalDriver();
|
|
22
|
+
this.greet = greet;
|
|
20
23
|
this.attach(options);
|
|
21
24
|
matchMaker.setup(
|
|
22
25
|
this.presence,
|
|
@@ -54,6 +57,9 @@ class Server {
|
|
|
54
57
|
async listen(port, hostname, backlog, listeningListener) {
|
|
55
58
|
this.port = port;
|
|
56
59
|
await matchMaker.onReady;
|
|
60
|
+
if (this.greet) {
|
|
61
|
+
console.log(greeting);
|
|
62
|
+
}
|
|
57
63
|
return new Promise((resolve, reject) => {
|
|
58
64
|
this.transport.server?.on("error", (err) => reject(err));
|
|
59
65
|
this.transport.listen(port, hostname, backlog, (err) => {
|
|
@@ -77,6 +83,9 @@ class Server {
|
|
|
77
83
|
define(name, handler, defaultOptions) {
|
|
78
84
|
return matchMaker.defineRoomType(name, handler, defaultOptions);
|
|
79
85
|
}
|
|
86
|
+
removeRoomType(name) {
|
|
87
|
+
matchMaker.removeRoomType(name);
|
|
88
|
+
}
|
|
80
89
|
async gracefullyShutdown(exit = true, err) {
|
|
81
90
|
if (matchMaker.isGracefullyShuttingDown) {
|
|
82
91
|
return;
|
package/build/Server.mjs.map
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../src/Server.ts"],
|
|
4
|
-
"sourcesContent": ["import http, { IncomingMessage, ServerResponse } from 'http';\n\nimport { debugAndPrintError, debugMatchMaking } from './Debug';\nimport * as matchMaker from './MatchMaker';\nimport { RegisteredHandler } from './matchmaker/RegisteredHandler';\nimport { Presence } from './presence/Presence';\n\nimport { Room } from './Room';\nimport { Type } from './types';\nimport { registerGracefulShutdown } from './utils/Utils';\n\nimport { registerNode, unregisterNode} from './discovery';\n\nimport { LocalPresence } from './presence/LocalPresence';\nimport { LocalDriver } from './matchmaker/driver';\n\nimport { Transport } from './Transport';\nimport { logger, setLogger } from './Logger';\nimport { setDevMode, isDevMode } from './utils/DevMode';\n\n// IServerOptions &\nexport type ServerOptions = {\n publicAddress?: string,\n presence?: Presence,\n driver?: matchMaker.MatchMakerDriver,\n transport?: Transport,\n gracefullyShutdown?: boolean,\n logger?: any;\n\n /**\n * If enabled, rooms are going to be restored in the server-side upon restart,\n * clients are going to automatically re-connect when server reboots.\n *\n * Beware of \"schema mismatch\" issues. When updating Schema structures and\n * reloading existing data, you may see \"schema mismatch\" errors in the\n * client-side.\n *\n * (This operation is costly and should never be used in a production\n * environment)\n */\n devMode?: boolean,\n\n /**\n * Options below are now part of WebSocketTransport (@colyseus/ws-transport)\n * TODO: remove me on 0.15.0\n */\n /** @deprecated */\n pingInterval?: number,\n\n /** @deprecated */\n pingMaxRetries?: number,\n\n /** @deprecated */\n verifyClient?: any,\n\n /** @deprecated */\n server?: http.Server,\n};\n\nexport class Server {\n public transport: Transport;\n\n protected presence: Presence;\n protected driver: matchMaker.MatchMakerDriver;\n\n protected port: number;\n\n constructor(options: ServerOptions = {}) {\n const { gracefullyShutdown = true } = options;\n\n setDevMode(options.devMode === true);\n\n this.presence = options.presence || new LocalPresence();\n this.driver = options.driver || new LocalDriver();\n\n this.attach(options);\n\n matchMaker.setup(\n this.presence,\n this.driver,\n options.publicAddress,\n );\n\n if (gracefullyShutdown) {\n registerGracefulShutdown((err) => this.gracefullyShutdown(true, err));\n }\n\n if (options.logger) {\n setLogger(options.logger);\n }\n }\n\n public attach(options: ServerOptions) {\n /**\n * Display deprecation warnings for moved Transport options.\n * TODO: Remove me on 0.15\n */\n if (\n options.pingInterval !== undefined ||\n options.pingMaxRetries !== undefined ||\n options.server !== undefined ||\n options.verifyClient !== undefined\n ) {\n logger.warn(\"DEPRECATION WARNING: 'pingInterval', 'pingMaxRetries', 'server', and 'verifyClient' Server options will be permanently moved to WebSocketTransport on v0.15\");\n logger.warn(`new Server({\n transport: new WebSocketTransport({\n pingInterval: ...,\n pingMaxRetries: ...,\n server: ...,\n verifyClient: ...\n })\n})`);\n logger.warn(\"\uD83D\uDC49 Documentation: https://docs.colyseus.io/server/transport/\")\n }\n\n const transport = options.transport || this.getDefaultTransport(options);\n delete options.transport;\n\n this.transport = transport;\n\n if (this.transport.server) {\n this.transport.server.once('listening', () => this.registerProcessForDiscovery());\n this.attachMatchMakingRoutes(this.transport.server as http.Server);\n }\n }\n\n /**\n * Bind the server into the port specified.\n *\n * @param port\n * @param hostname\n * @param backlog\n * @param listeningListener\n */\n public async listen(port: number, hostname?: string, backlog?: number, listeningListener?: Function) {\n this.port = port;\n\n //\n // Make sure matchmaker is ready before accepting connections\n // (isDevMode: matchmaker may take extra milliseconds to restore the rooms)\n //\n await matchMaker.onReady;\n\n return new Promise<void>((resolve, reject) => {\n this.transport.server?.on('error', (err) => reject(err));\n this.transport.listen(port, hostname, backlog, (err) => {\n if (listeningListener) {\n listeningListener(err);\n }\n\n if (err) {\n reject(err);\n\n } else {\n resolve();\n }\n });\n });\n }\n\n public async registerProcessForDiscovery() {\n // register node for proxy/service discovery\n await registerNode(this.presence, {\n port: this.port,\n processId: matchMaker.processId,\n });\n }\n\n /**\n * Define a new type of room for matchmaking.\n *\n * @param name public room identifier for match-making.\n * @param handler Room class definition\n * @param defaultOptions default options for `onCreate`\n */\n public define<T extends Type<Room>>(\n name: string,\n handler: T,\n defaultOptions?: Parameters<NonNullable<InstanceType<T>['onCreate']>>[0],\n ): RegisteredHandler {\n return matchMaker.defineRoomType(name, handler, defaultOptions);\n }\n\n public async gracefullyShutdown(exit: boolean = true, err?: Error) {\n if (matchMaker.isGracefullyShuttingDown) {\n return;\n }\n\n await unregisterNode(this.presence, {\n port: this.port,\n processId: matchMaker.processId,\n });\n\n try {\n await matchMaker.gracefullyShutdown();\n this.transport.shutdown();\n this.presence.shutdown();\n this.driver.shutdown();\n await this.onShutdownCallback();\n\n } catch (e) {\n debugAndPrintError(`error during shutdown: ${e}`);\n\n } finally {\n if (exit) {\n process.exit((err && !isDevMode) ? 1 : 0);\n }\n }\n }\n\n /**\n * Add simulated latency between client and server.\n * @param milliseconds round trip latency in milliseconds.\n */\n public simulateLatency(milliseconds: number) {\n logger.warn(`\uD83D\uDCF6\uFE0F\u2757 Colyseus latency simulation enabled \u2192 ${milliseconds}ms latency for round trip.`);\n\n const halfwayMS = (milliseconds / 2);\n this.transport.simulateLatency(halfwayMS);\n\n /* tslint:disable:no-string-literal */\n const _onMessage = Room.prototype['_onMessage'];\n /* tslint:disable:no-string-literal */\n Room.prototype['_onMessage'] = function (client, buffer) {\n // uWebSockets.js: duplicate buffer because it is cleared at native layer before the timeout.\n const cachedBuffer = Buffer.from(buffer);\n setTimeout(() => _onMessage.call(this, client, cachedBuffer), halfwayMS);\n };\n }\n\n /**\n * Register a callback that is going to be executed before the server shuts down.\n * @param callback\n */\n public onShutdown(callback: () => void | Promise<any>) {\n this.onShutdownCallback = callback;\n }\n\n protected getDefaultTransport(_: any): Transport {\n throw new Error(\"Please provide a 'transport' layer. Default transport not set.\");\n }\n\n protected onShutdownCallback: () => void | Promise<any> =\n () => Promise.resolve()\n\n protected attachMatchMakingRoutes(server: http.Server) {\n const listeners = server.listeners('request').slice(0);\n server.removeAllListeners('request');\n\n server.on('request', (req, res) => {\n if (req.url.indexOf(`/${matchMaker.controller.matchmakeRoute}`) !== -1) {\n debugMatchMaking('received matchmake request: %s', req.url);\n this.handleMatchMakeRequest(req, res);\n\n } else {\n for (let i = 0, l = listeners.length; i < l; i++) {\n listeners[i].call(server, req, res);\n }\n }\n });\n }\n\n protected async handleMatchMakeRequest(req: IncomingMessage, res: ServerResponse) {\n // do not accept matchmaking requests if already shutting down\n if (matchMaker.isGracefullyShuttingDown) {\n res.writeHead(503, {});\n res.end();\n return;\n }\n\n const headers = Object.assign(\n {},\n matchMaker.controller.DEFAULT_CORS_HEADERS,\n matchMaker.controller.getCorsHeaders.call(undefined, req)\n );\n\n if (req.method === 'OPTIONS') {\n res.writeHead(204, headers);\n res.end();\n\n } else if (req.method === 'POST') {\n const matchedParams = req.url.match(matchMaker.controller.allowedRoomNameChars);\n const matchmakeIndex = matchedParams.indexOf(matchMaker.controller.matchmakeRoute);\n const method = matchedParams[matchmakeIndex + 1];\n const roomName = matchedParams[matchmakeIndex + 2] || '';\n\n const data = [];\n req.on('data', (chunk) => data.push(chunk));\n req.on('end', async () => {\n headers['Content-Type'] = 'application/json';\n res.writeHead(200, headers);\n\n try {\n const clientOptions = JSON.parse(Buffer.concat(data).toString());\n const response = await matchMaker.controller.invokeMethod(method, roomName, clientOptions);\n res.write(JSON.stringify(response));\n\n } catch (e) {\n res.write(JSON.stringify({ code: e.code, error: e.message, }));\n }\n\n res.end();\n });\n\n } else if (req.method === 'GET') {\n const matchedParams = req.url.match(matchMaker.controller.allowedRoomNameChars);\n const roomName = matchedParams.length > 1 ? matchedParams[matchedParams.length - 1] : \"\";\n\n headers['Content-Type'] = 'application/json';\n res.writeHead(200, headers);\n res.write(JSON.stringify(await matchMaker.controller.getAvailableRooms(roomName)));\n res.end();\n }\n\n }\n\n\n}\n"],
|
|
5
|
-
"mappings": "
|
|
4
|
+
"sourcesContent": ["import http, { IncomingMessage, ServerResponse } from 'http';\nimport greeting from \"@colyseus/greeting-banner\";\n\nimport { debugAndPrintError, debugMatchMaking } from './Debug';\nimport * as matchMaker from './MatchMaker';\nimport { RegisteredHandler } from './matchmaker/RegisteredHandler';\nimport { Presence } from './presence/Presence';\n\nimport { Room } from './Room';\nimport { Type } from './types';\nimport { registerGracefulShutdown } from './utils/Utils';\n\nimport { registerNode, unregisterNode} from './discovery';\n\nimport { LocalPresence } from './presence/LocalPresence';\nimport { LocalDriver } from './matchmaker/driver';\n\nimport { Transport } from './Transport';\nimport { logger, setLogger } from './Logger';\nimport { setDevMode, isDevMode } from './utils/DevMode';\n\n// IServerOptions &\nexport type ServerOptions = {\n publicAddress?: string,\n presence?: Presence,\n driver?: matchMaker.MatchMakerDriver,\n transport?: Transport,\n gracefullyShutdown?: boolean,\n logger?: any;\n\n /**\n * If enabled, rooms are going to be restored in the server-side upon restart,\n * clients are going to automatically re-connect when server reboots.\n *\n * Beware of \"schema mismatch\" issues. When updating Schema structures and\n * reloading existing data, you may see \"schema mismatch\" errors in the\n * client-side.\n *\n * (This operation is costly and should never be used in a production\n * environment)\n */\n devMode?: boolean,\n\n /**\n * Display greeting message on server start.\n * Default: true\n */\n greet?: boolean,\n\n /**\n * Options below are now part of WebSocketTransport (@colyseus/ws-transport)\n * TODO: remove me on 0.15.0\n */\n /** @deprecated */\n pingInterval?: number,\n\n /** @deprecated */\n pingMaxRetries?: number,\n\n /** @deprecated */\n verifyClient?: any,\n\n /** @deprecated */\n server?: http.Server,\n};\n\nexport class Server {\n public transport: Transport;\n\n protected presence: Presence;\n protected driver: matchMaker.MatchMakerDriver;\n\n protected port: number;\n protected greet: boolean;\n\n constructor(options: ServerOptions = {}) {\n const { gracefullyShutdown = true, greet = true } = options;\n\n setDevMode(options.devMode === true);\n\n this.presence = options.presence || new LocalPresence();\n this.driver = options.driver || new LocalDriver();\n this.greet = greet;\n\n this.attach(options);\n\n matchMaker.setup(\n this.presence,\n this.driver,\n options.publicAddress,\n );\n\n if (gracefullyShutdown) {\n registerGracefulShutdown((err) => this.gracefullyShutdown(true, err));\n }\n\n if (options.logger) {\n setLogger(options.logger);\n }\n }\n\n public attach(options: ServerOptions) {\n /**\n * Display deprecation warnings for moved Transport options.\n * TODO: Remove me on 0.15\n */\n if (\n options.pingInterval !== undefined ||\n options.pingMaxRetries !== undefined ||\n options.server !== undefined ||\n options.verifyClient !== undefined\n ) {\n logger.warn(\"DEPRECATION WARNING: 'pingInterval', 'pingMaxRetries', 'server', and 'verifyClient' Server options will be permanently moved to WebSocketTransport on v0.15\");\n logger.warn(`new Server({\n transport: new WebSocketTransport({\n pingInterval: ...,\n pingMaxRetries: ...,\n server: ...,\n verifyClient: ...\n })\n})`);\n logger.warn(\"\uD83D\uDC49 Documentation: https://docs.colyseus.io/server/transport/\")\n }\n\n const transport = options.transport || this.getDefaultTransport(options);\n delete options.transport;\n\n this.transport = transport;\n\n if (this.transport.server) {\n this.transport.server.once('listening', () => this.registerProcessForDiscovery());\n this.attachMatchMakingRoutes(this.transport.server as http.Server);\n }\n }\n\n /**\n * Bind the server into the port specified.\n *\n * @param port\n * @param hostname\n * @param backlog\n * @param listeningListener\n */\n public async listen(port: number, hostname?: string, backlog?: number, listeningListener?: Function) {\n this.port = port;\n\n //\n // Make sure matchmaker is ready before accepting connections\n // (isDevMode: matchmaker may take extra milliseconds to restore the rooms)\n //\n await matchMaker.onReady;\n\n /**\n * Greetings!\n */\n if (this.greet) {\n console.log(greeting);\n }\n\n return new Promise<void>((resolve, reject) => {\n this.transport.server?.on('error', (err) => reject(err));\n this.transport.listen(port, hostname, backlog, (err) => {\n if (listeningListener) {\n listeningListener(err);\n }\n\n if (err) {\n reject(err);\n\n } else {\n resolve();\n }\n });\n });\n }\n\n public async registerProcessForDiscovery() {\n // register node for proxy/service discovery\n await registerNode(this.presence, {\n port: this.port,\n processId: matchMaker.processId,\n });\n }\n\n /**\n * Define a new type of room for matchmaking.\n *\n * @param name public room identifier for match-making.\n * @param handler Room class definition\n * @param defaultOptions default options for `onCreate`\n */\n public define<T extends Type<Room>>(\n name: string,\n handler: T,\n defaultOptions?: Parameters<NonNullable<InstanceType<T>['onCreate']>>[0],\n ): RegisteredHandler {\n return matchMaker.defineRoomType(name, handler, defaultOptions);\n }\n\n /**\n * Remove a room definition from matchmaking.\n * This method does not destroy any room. It only dissallows matchmaking\n */\n public removeRoomType(name: string): void {\n matchMaker.removeRoomType(name);\n }\n\n public async gracefullyShutdown(exit: boolean = true, err?: Error) {\n if (matchMaker.isGracefullyShuttingDown) {\n return;\n }\n\n await unregisterNode(this.presence, {\n port: this.port,\n processId: matchMaker.processId,\n });\n\n try {\n await matchMaker.gracefullyShutdown();\n this.transport.shutdown();\n this.presence.shutdown();\n this.driver.shutdown();\n await this.onShutdownCallback();\n\n } catch (e) {\n debugAndPrintError(`error during shutdown: ${e}`);\n\n } finally {\n if (exit) {\n process.exit((err && !isDevMode) ? 1 : 0);\n }\n }\n }\n\n /**\n * Add simulated latency between client and server.\n * @param milliseconds round trip latency in milliseconds.\n */\n public simulateLatency(milliseconds: number) {\n logger.warn(`\uD83D\uDCF6\uFE0F\u2757 Colyseus latency simulation enabled \u2192 ${milliseconds}ms latency for round trip.`);\n\n const halfwayMS = (milliseconds / 2);\n this.transport.simulateLatency(halfwayMS);\n\n /* tslint:disable:no-string-literal */\n const _onMessage = Room.prototype['_onMessage'];\n /* tslint:disable:no-string-literal */\n Room.prototype['_onMessage'] = function (client, buffer) {\n // uWebSockets.js: duplicate buffer because it is cleared at native layer before the timeout.\n const cachedBuffer = Buffer.from(buffer);\n setTimeout(() => _onMessage.call(this, client, cachedBuffer), halfwayMS);\n };\n }\n\n /**\n * Register a callback that is going to be executed before the server shuts down.\n * @param callback\n */\n public onShutdown(callback: () => void | Promise<any>) {\n this.onShutdownCallback = callback;\n }\n\n protected getDefaultTransport(_: any): Transport {\n throw new Error(\"Please provide a 'transport' layer. Default transport not set.\");\n }\n\n protected onShutdownCallback: () => void | Promise<any> =\n () => Promise.resolve()\n\n protected attachMatchMakingRoutes(server: http.Server) {\n const listeners = server.listeners('request').slice(0);\n server.removeAllListeners('request');\n\n server.on('request', (req, res) => {\n if (req.url.indexOf(`/${matchMaker.controller.matchmakeRoute}`) !== -1) {\n debugMatchMaking('received matchmake request: %s', req.url);\n this.handleMatchMakeRequest(req, res);\n\n } else {\n for (let i = 0, l = listeners.length; i < l; i++) {\n listeners[i].call(server, req, res);\n }\n }\n });\n }\n\n protected async handleMatchMakeRequest(req: IncomingMessage, res: ServerResponse) {\n // do not accept matchmaking requests if already shutting down\n if (matchMaker.isGracefullyShuttingDown) {\n res.writeHead(503, {});\n res.end();\n return;\n }\n\n const headers = Object.assign(\n {},\n matchMaker.controller.DEFAULT_CORS_HEADERS,\n matchMaker.controller.getCorsHeaders.call(undefined, req)\n );\n\n if (req.method === 'OPTIONS') {\n res.writeHead(204, headers);\n res.end();\n\n } else if (req.method === 'POST') {\n const matchedParams = req.url.match(matchMaker.controller.allowedRoomNameChars);\n const matchmakeIndex = matchedParams.indexOf(matchMaker.controller.matchmakeRoute);\n const method = matchedParams[matchmakeIndex + 1];\n const roomName = matchedParams[matchmakeIndex + 2] || '';\n\n const data = [];\n req.on('data', (chunk) => data.push(chunk));\n req.on('end', async () => {\n headers['Content-Type'] = 'application/json';\n res.writeHead(200, headers);\n\n try {\n const clientOptions = JSON.parse(Buffer.concat(data).toString());\n const response = await matchMaker.controller.invokeMethod(method, roomName, clientOptions);\n res.write(JSON.stringify(response));\n\n } catch (e) {\n res.write(JSON.stringify({ code: e.code, error: e.message, }));\n }\n\n res.end();\n });\n\n } else if (req.method === 'GET') {\n const matchedParams = req.url.match(matchMaker.controller.allowedRoomNameChars);\n const roomName = matchedParams.length > 1 ? matchedParams[matchedParams.length - 1] : \"\";\n\n headers['Content-Type'] = 'application/json';\n res.writeHead(200, headers);\n res.write(JSON.stringify(await matchMaker.controller.getAvailableRooms(roomName)));\n res.end();\n }\n\n }\n\n\n}\n"],
|
|
5
|
+
"mappings": "AACA,OAAO,cAAc;AAErB,SAAS,oBAAoB,wBAAwB;AACrD,YAAY,gBAAgB;AAI5B,SAAS,YAAY;AAErB,SAAS,gCAAgC;AAEzC,SAAS,cAAc,sBAAqB;AAE5C,SAAS,qBAAqB;AAC9B,SAAS,mBAAmB;AAG5B,SAAS,QAAQ,iBAAiB;AAClC,SAAS,YAAY,iBAAiB;AA+C/B,MAAM,OAAO;AAAA,EACX;AAAA,EAEG;AAAA,EACA;AAAA,EAEA;AAAA,EACA;AAAA,EAEV,YAAY,UAAyB,CAAC,GAAG;AACvC,UAAM,EAAE,qBAAqB,MAAM,QAAQ,KAAK,IAAI;AAEpD,eAAW,QAAQ,YAAY,IAAI;AAEnC,SAAK,WAAW,QAAQ,YAAY,IAAI,cAAc;AACtD,SAAK,SAAS,QAAQ,UAAU,IAAI,YAAY;AAChD,SAAK,QAAQ;AAEb,SAAK,OAAO,OAAO;AAEnB,eAAW;AAAA,MACT,KAAK;AAAA,MACL,KAAK;AAAA,MACL,QAAQ;AAAA,IACV;AAEA,QAAI,oBAAoB;AACtB,+BAAyB,CAAC,QAAQ,KAAK,mBAAmB,MAAM,GAAG,CAAC;AAAA,IACtE;AAEA,QAAI,QAAQ,QAAQ;AAClB,gBAAU,QAAQ,MAAM;AAAA,IAC1B;AAAA,EACF;AAAA,EAEO,OAAO,SAAwB;AAKpC,QACE,QAAQ,iBAAiB,UACzB,QAAQ,mBAAmB,UAC3B,QAAQ,WAAW,UACnB,QAAQ,iBAAiB,QACzB;AACA,aAAO,KAAK,6JAA6J;AACzK,aAAO,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAOf;AACG,aAAO,KAAK,qEAA8D;AAAA,IAC5E;AAEA,UAAM,YAAY,QAAQ,aAAa,KAAK,oBAAoB,OAAO;AACvE,WAAO,QAAQ;AAEf,SAAK,YAAY;AAEjB,QAAI,KAAK,UAAU,QAAQ;AACzB,WAAK,UAAU,OAAO,KAAK,aAAa,MAAM,KAAK,4BAA4B,CAAC;AAChF,WAAK,wBAAwB,KAAK,UAAU,MAAqB;AAAA,IACnE;AAAA,EACF;AAAA,EAUA,MAAa,OAAO,MAAc,UAAmB,SAAkB,mBAA8B;AACnG,SAAK,OAAO;AAMZ,UAAM,WAAW;AAKjB,QAAI,KAAK,OAAO;AACd,cAAQ,IAAI,QAAQ;AAAA,IACtB;AAEA,WAAO,IAAI,QAAc,CAAC,SAAS,WAAW;AAC5C,WAAK,UAAU,QAAQ,GAAG,SAAS,CAAC,QAAQ,OAAO,GAAG,CAAC;AACvD,WAAK,UAAU,OAAO,MAAM,UAAU,SAAS,CAAC,QAAQ;AACtD,YAAI,mBAAmB;AACrB,4BAAkB,GAAG;AAAA,QACvB;AAEA,YAAI,KAAK;AACP,iBAAO,GAAG;AAAA,QAEZ,OAAO;AACL,kBAAQ;AAAA,QACV;AAAA,MACF,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AAAA,EAEA,MAAa,8BAA8B;AAEzC,UAAM,aAAa,KAAK,UAAU;AAAA,MAChC,MAAM,KAAK;AAAA,MACX,WAAW,WAAW;AAAA,IACxB,CAAC;AAAA,EACH;AAAA,EASO,OACL,MACA,SACA,gBACmB;AACnB,WAAO,WAAW,eAAe,MAAM,SAAS,cAAc;AAAA,EAChE;AAAA,EAMO,eAAe,MAAoB;AACxC,eAAW,eAAe,IAAI;AAAA,EAChC;AAAA,EAEA,MAAa,mBAAmB,OAAgB,MAAM,KAAa;AACjE,QAAI,WAAW,0BAA0B;AACvC;AAAA,IACF;AAEA,UAAM,eAAe,KAAK,UAAU;AAAA,MAClC,MAAM,KAAK;AAAA,MACX,WAAW,WAAW;AAAA,IACxB,CAAC;AAED,QAAI;AACF,YAAM,WAAW,mBAAmB;AACpC,WAAK,UAAU,SAAS;AACxB,WAAK,SAAS,SAAS;AACvB,WAAK,OAAO,SAAS;AACrB,YAAM,KAAK,mBAAmB;AAAA,IAEhC,SAAS,GAAP;AACA,yBAAmB,0BAA0B,GAAG;AAAA,IAElD,UAAE;AACA,UAAI,MAAM;AACR,gBAAQ,KAAM,OAAO,CAAC,YAAa,IAAI,CAAC;AAAA,MAC1C;AAAA,IACF;AAAA,EACF;AAAA,EAMO,gBAAgB,cAAsB;AAC3C,WAAO,KAAK,oEAA8C,wCAAwC;AAElG,UAAM,YAAa,eAAe;AAClC,SAAK,UAAU,gBAAgB,SAAS;AAGxC,UAAM,aAAa,KAAK,UAAU;AAElC,SAAK,UAAU,gBAAgB,SAAU,QAAQ,QAAQ;AAEvD,YAAM,eAAe,OAAO,KAAK,MAAM;AACvC,iBAAW,MAAM,WAAW,KAAK,MAAM,QAAQ,YAAY,GAAG,SAAS;AAAA,IACzE;AAAA,EACF;AAAA,EAMO,WAAW,UAAqC;AACrD,SAAK,qBAAqB;AAAA,EAC5B;AAAA,EAEU,oBAAoB,GAAmB;AAC/C,UAAM,IAAI,MAAM,gEAAgE;AAAA,EAClF;AAAA,EAEU,qBACR,MAAM,QAAQ,QAAQ;AAAA,EAEd,wBAAwB,QAAqB;AACrD,UAAM,YAAY,OAAO,UAAU,SAAS,EAAE,MAAM,CAAC;AACrD,WAAO,mBAAmB,SAAS;AAEnC,WAAO,GAAG,WAAW,CAAC,KAAK,QAAQ;AACjC,UAAI,IAAI,IAAI,QAAQ,IAAI,WAAW,WAAW,gBAAgB,MAAM,IAAI;AACtE,yBAAiB,kCAAkC,IAAI,GAAG;AAC1D,aAAK,uBAAuB,KAAK,GAAG;AAAA,MAEtC,OAAO;AACL,iBAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,IAAI,GAAG,KAAK;AAChD,oBAAU,GAAG,KAAK,QAAQ,KAAK,GAAG;AAAA,QACpC;AAAA,MACF;AAAA,IACF,CAAC;AAAA,EACH;AAAA,EAEA,MAAgB,uBAAuB,KAAsB,KAAqB;AAEhF,QAAI,WAAW,0BAA0B;AACvC,UAAI,UAAU,KAAK,CAAC,CAAC;AACrB,UAAI,IAAI;AACR;AAAA,IACF;AAEA,UAAM,UAAU,OAAO;AAAA,MACrB,CAAC;AAAA,MACD,WAAW,WAAW;AAAA,MACtB,WAAW,WAAW,eAAe,KAAK,QAAW,GAAG;AAAA,IAC1D;AAEA,QAAI,IAAI,WAAW,WAAW;AAC5B,UAAI,UAAU,KAAK,OAAO;AAC1B,UAAI,IAAI;AAAA,IAEV,WAAW,IAAI,WAAW,QAAQ;AAChC,YAAM,gBAAgB,IAAI,IAAI,MAAM,WAAW,WAAW,oBAAoB;AAC9E,YAAM,iBAAiB,cAAc,QAAQ,WAAW,WAAW,cAAc;AACjF,YAAM,SAAS,cAAc,iBAAiB;AAC9C,YAAM,WAAW,cAAc,iBAAiB,MAAM;AAEtD,YAAM,OAAO,CAAC;AACd,UAAI,GAAG,QAAQ,CAAC,UAAU,KAAK,KAAK,KAAK,CAAC;AAC1C,UAAI,GAAG,OAAO,YAAY;AACxB,gBAAQ,kBAAkB;AAC1B,YAAI,UAAU,KAAK,OAAO;AAE1B,YAAI;AACF,gBAAM,gBAAgB,KAAK,MAAM,OAAO,OAAO,IAAI,EAAE,SAAS,CAAC;AAC/D,gBAAM,WAAW,MAAM,WAAW,WAAW,aAAa,QAAQ,UAAU,aAAa;AACzF,cAAI,MAAM,KAAK,UAAU,QAAQ,CAAC;AAAA,QAEpC,SAAS,GAAP;AACA,cAAI,MAAM,KAAK,UAAU,EAAE,MAAM,EAAE,MAAM,OAAO,EAAE,QAAS,CAAC,CAAC;AAAA,QAC/D;AAEA,YAAI,IAAI;AAAA,MACV,CAAC;AAAA,IAEH,WAAW,IAAI,WAAW,OAAO;AAC/B,YAAM,gBAAgB,IAAI,IAAI,MAAM,WAAW,WAAW,oBAAoB;AAC9E,YAAM,WAAW,cAAc,SAAS,IAAI,cAAc,cAAc,SAAS,KAAK;AAEtF,cAAQ,kBAAkB;AAC1B,UAAI,UAAU,KAAK,OAAO;AAC1B,UAAI,MAAM,KAAK,UAAU,MAAM,WAAW,WAAW,kBAAkB,QAAQ,CAAC,CAAC;AACjF,UAAI,IAAI;AAAA,IACV;AAAA,EAEF;AAGF;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
package/build/discovery/index.js
CHANGED
|
@@ -36,8 +36,8 @@ async function getHostname() {
|
|
|
36
36
|
}
|
|
37
37
|
async function getNodeAddress(node) {
|
|
38
38
|
const host = await getHostname();
|
|
39
|
-
const port = process.env.SELF_PORT
|
|
40
|
-
return `${node.processId}/${host}:${port}`;
|
|
39
|
+
const port = process.env.SELF_PORT ?? node.port;
|
|
40
|
+
return port ? `${node.processId}/${host}:${port}` : `${node.processId}/${host}`;
|
|
41
41
|
}
|
|
42
42
|
async function registerNode(presence, node) {
|
|
43
43
|
const nodeAddress = await getNodeAddress(node);
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/discovery/index.ts"],
|
|
4
|
-
"sourcesContent": ["import ip from 'internal-ip';\nimport { Presence } from '../presence/Presence';\n\nconst NODES_SET = 'colyseus:nodes';\nconst DISCOVERY_CHANNEL = 'colyseus:nodes:discovery';\n\nexport interface Node {\n port: number;\n processId: string;\n}\n\nexport async function getHostname() {\n return process.env.SELF_HOSTNAME || await ip.v4();\n}\n\nasync function getNodeAddress(node: Node) {\n const host = await getHostname();\n const port = process.env.SELF_PORT
|
|
5
|
-
"mappings": ";;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,yBAAe;AAGf,MAAM,YAAY;AAClB,MAAM,oBAAoB;AAO1B,eAAsB,cAAc;AAClC,SAAO,QAAQ,IAAI,iBAAiB,MAAM,mBAAAA,QAAG,GAAG;AAClD;AAEA,eAAe,eAAe,MAAY;AACxC,QAAM,OAAO,MAAM,YAAY;AAC/B,QAAM,OAAO,QAAQ,IAAI,aAAa,KAAK;AAC3C,
|
|
4
|
+
"sourcesContent": ["import ip from 'internal-ip';\nimport { Presence } from '../presence/Presence';\n\nconst NODES_SET = 'colyseus:nodes';\nconst DISCOVERY_CHANNEL = 'colyseus:nodes:discovery';\n\nexport interface Node {\n port: number;\n processId: string;\n}\n\nexport async function getHostname() {\n return process.env.SELF_HOSTNAME || await ip.v4();\n}\n\nasync function getNodeAddress(node: Node) {\n const host = await getHostname();\n const port = process.env.SELF_PORT ?? node.port;\n return (port)\n ? `${node.processId}/${host}:${port}`\n : `${node.processId}/${host}`;\n}\n\nexport async function registerNode(presence: Presence, node: Node) {\n const nodeAddress = await getNodeAddress(node);\n await presence.sadd(NODES_SET, nodeAddress);\n await presence.publish(DISCOVERY_CHANNEL, `add,${nodeAddress}`);\n}\n\nexport async function unregisterNode(presence: Presence, node: Node) {\n const nodeAddress = await getNodeAddress(node);\n await presence.srem(NODES_SET, nodeAddress);\n await presence.publish(DISCOVERY_CHANNEL, `remove,${nodeAddress}`);\n}\n"],
|
|
5
|
+
"mappings": ";;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,yBAAe;AAGf,MAAM,YAAY;AAClB,MAAM,oBAAoB;AAO1B,eAAsB,cAAc;AAClC,SAAO,QAAQ,IAAI,iBAAiB,MAAM,mBAAAA,QAAG,GAAG;AAClD;AAEA,eAAe,eAAe,MAAY;AACxC,QAAM,OAAO,MAAM,YAAY;AAC/B,QAAM,OAAO,QAAQ,IAAI,aAAa,KAAK;AAC3C,SAAQ,OACJ,GAAG,KAAK,aAAa,QAAQ,SAC7B,GAAG,KAAK,aAAa;AAC3B;AAEA,eAAsB,aAAa,UAAoB,MAAY;AACjE,QAAM,cAAc,MAAM,eAAe,IAAI;AAC7C,QAAM,SAAS,KAAK,WAAW,WAAW;AAC1C,QAAM,SAAS,QAAQ,mBAAmB,OAAO,aAAa;AAChE;AAEA,eAAsB,eAAe,UAAoB,MAAY;AACnE,QAAM,cAAc,MAAM,eAAe,IAAI;AAC7C,QAAM,SAAS,KAAK,WAAW,WAAW;AAC1C,QAAM,SAAS,QAAQ,mBAAmB,UAAU,aAAa;AACnE;",
|
|
6
6
|
"names": ["ip"]
|
|
7
7
|
}
|
|
@@ -6,8 +6,8 @@ async function getHostname() {
|
|
|
6
6
|
}
|
|
7
7
|
async function getNodeAddress(node) {
|
|
8
8
|
const host = await getHostname();
|
|
9
|
-
const port = process.env.SELF_PORT
|
|
10
|
-
return `${node.processId}/${host}:${port}`;
|
|
9
|
+
const port = process.env.SELF_PORT ?? node.port;
|
|
10
|
+
return port ? `${node.processId}/${host}:${port}` : `${node.processId}/${host}`;
|
|
11
11
|
}
|
|
12
12
|
async function registerNode(presence, node) {
|
|
13
13
|
const nodeAddress = await getNodeAddress(node);
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/discovery/index.ts"],
|
|
4
|
-
"sourcesContent": ["import ip from 'internal-ip';\nimport { Presence } from '../presence/Presence';\n\nconst NODES_SET = 'colyseus:nodes';\nconst DISCOVERY_CHANNEL = 'colyseus:nodes:discovery';\n\nexport interface Node {\n port: number;\n processId: string;\n}\n\nexport async function getHostname() {\n return process.env.SELF_HOSTNAME || await ip.v4();\n}\n\nasync function getNodeAddress(node: Node) {\n const host = await getHostname();\n const port = process.env.SELF_PORT
|
|
5
|
-
"mappings": "AAAA,OAAO,QAAQ;AAGf,MAAM,YAAY;AAClB,MAAM,oBAAoB;AAO1B,eAAsB,cAAc;AAClC,SAAO,QAAQ,IAAI,iBAAiB,MAAM,GAAG,GAAG;AAClD;AAEA,eAAe,eAAe,MAAY;AACxC,QAAM,OAAO,MAAM,YAAY;AAC/B,QAAM,OAAO,QAAQ,IAAI,aAAa,KAAK;AAC3C,
|
|
4
|
+
"sourcesContent": ["import ip from 'internal-ip';\nimport { Presence } from '../presence/Presence';\n\nconst NODES_SET = 'colyseus:nodes';\nconst DISCOVERY_CHANNEL = 'colyseus:nodes:discovery';\n\nexport interface Node {\n port: number;\n processId: string;\n}\n\nexport async function getHostname() {\n return process.env.SELF_HOSTNAME || await ip.v4();\n}\n\nasync function getNodeAddress(node: Node) {\n const host = await getHostname();\n const port = process.env.SELF_PORT ?? node.port;\n return (port)\n ? `${node.processId}/${host}:${port}`\n : `${node.processId}/${host}`;\n}\n\nexport async function registerNode(presence: Presence, node: Node) {\n const nodeAddress = await getNodeAddress(node);\n await presence.sadd(NODES_SET, nodeAddress);\n await presence.publish(DISCOVERY_CHANNEL, `add,${nodeAddress}`);\n}\n\nexport async function unregisterNode(presence: Presence, node: Node) {\n const nodeAddress = await getNodeAddress(node);\n await presence.srem(NODES_SET, nodeAddress);\n await presence.publish(DISCOVERY_CHANNEL, `remove,${nodeAddress}`);\n}\n"],
|
|
5
|
+
"mappings": "AAAA,OAAO,QAAQ;AAGf,MAAM,YAAY;AAClB,MAAM,oBAAoB;AAO1B,eAAsB,cAAc;AAClC,SAAO,QAAQ,IAAI,iBAAiB,MAAM,GAAG,GAAG;AAClD;AAEA,eAAe,eAAe,MAAY;AACxC,QAAM,OAAO,MAAM,YAAY;AAC/B,QAAM,OAAO,QAAQ,IAAI,aAAa,KAAK;AAC3C,SAAQ,OACJ,GAAG,KAAK,aAAa,QAAQ,SAC7B,GAAG,KAAK,aAAa;AAC3B;AAEA,eAAsB,aAAa,UAAoB,MAAY;AACjE,QAAM,cAAc,MAAM,eAAe,IAAI;AAC7C,QAAM,SAAS,KAAK,WAAW,WAAW;AAC1C,QAAM,SAAS,QAAQ,mBAAmB,OAAO,aAAa;AAChE;AAEA,eAAsB,eAAe,UAAoB,MAAY;AACnE,QAAM,cAAc,MAAM,eAAe,IAAI;AAC7C,QAAM,SAAS,KAAK,WAAW,WAAW;AAC1C,QAAM,SAAS,QAAQ,mBAAmB,UAAU,aAAa;AACnE;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@colyseus/core",
|
|
3
|
-
"version": "0.15.0
|
|
3
|
+
"version": "0.15.0",
|
|
4
4
|
"description": "Multiplayer Framework for Node.js.",
|
|
5
5
|
"input": "./src/index.ts",
|
|
6
6
|
"main": "./build/index.js",
|
|
@@ -34,16 +34,17 @@
|
|
|
34
34
|
"node": ">= 14.x"
|
|
35
35
|
},
|
|
36
36
|
"dependencies": {
|
|
37
|
+
"@colyseus/greeting-banner": "^2.0.0",
|
|
37
38
|
"@colyseus/schema": "^2.0.4",
|
|
38
39
|
"@gamestdio/timer": "^1.3.0",
|
|
39
40
|
"@types/redis": "^2.8.12",
|
|
40
41
|
"debug": "^4.3.4",
|
|
41
42
|
"internal-ip": "^4.3.0",
|
|
42
|
-
"msgpackr": "^1.
|
|
43
|
+
"msgpackr": "^1.9.1",
|
|
43
44
|
"nanoid": "^2.0.0"
|
|
44
45
|
},
|
|
45
46
|
"publishConfig": {
|
|
46
47
|
"access": "public"
|
|
47
48
|
},
|
|
48
|
-
"gitHead": "
|
|
49
|
+
"gitHead": "0ec5c17379936d74f4fa18ba68d16cbb7ed2c298"
|
|
49
50
|
}
|