@cohortapp/agent-sdk 2.12.0 → 2.13.0

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Files changed (127) hide show
  1. package/bin/maestro.mjs +6 -2
  2. package/docs/guides/front-door-session.md +49 -0
  3. package/lib/cli/design.mjs +185 -0
  4. package/lib/cli/design.test.mjs +270 -0
  5. package/lib/cli/global-setup-extras.mjs +44 -0
  6. package/lib/cli/global-setup-extras.test.mjs +95 -0
  7. package/lib/cli/session.mjs +11 -1
  8. package/lib/cli/session.test.mjs +17 -6
  9. package/lib/collective/global-config.mjs +5 -0
  10. package/lib/collective/global-config.test.mjs +5 -0
  11. package/lib/collective/vendor-skills.mjs +305 -0
  12. package/lib/collective/vendor-skills.test.mjs +306 -0
  13. package/lib/design/design-md.mjs +793 -0
  14. package/lib/design/design-md.test.mjs +318 -0
  15. package/lib/design/fixtures/DESIGN.golden.md +238 -0
  16. package/lib/design/fixtures/PRODUCT.golden.md +67 -0
  17. package/lib/design/fixtures/foundation.json +133 -0
  18. package/lib/design/refresh-gate.mjs +154 -0
  19. package/lib/design/refresh-gate.test.mjs +144 -0
  20. package/lib/design/write.mjs +275 -0
  21. package/lib/design/write.test.mjs +241 -0
  22. package/lib/prompts/parallelism.mjs +79 -0
  23. package/lib/prompts/parallelism.test.mjs +177 -0
  24. package/package.json +1 -1
  25. package/plugins/maestro-skills/plugin.json +4 -0
  26. package/plugins/maestro-skills/skills/cohort-design.md +153 -0
  27. package/plugins/maestro-skills/vendor/emilkowalski/LICENSE +21 -0
  28. package/plugins/maestro-skills/vendor/emilkowalski/UPSTREAM.json +70 -0
  29. package/plugins/maestro-skills/vendor/emilkowalski/skills/animate/RECIPES.md +324 -0
  30. package/plugins/maestro-skills/vendor/emilkowalski/skills/animate/SKILL.md +199 -0
  31. package/plugins/maestro-skills/vendor/emilkowalski/skills/animation-vocabulary/SKILL.md +173 -0
  32. package/plugins/maestro-skills/vendor/emilkowalski/skills/apple-design/SKILL.md +282 -0
  33. package/plugins/maestro-skills/vendor/emilkowalski/skills/emil-design-eng/SKILL.md +674 -0
  34. package/plugins/maestro-skills/vendor/emilkowalski/skills/find-animation-opportunities/SKILL.md +132 -0
  35. package/plugins/maestro-skills/vendor/emilkowalski/skills/improve-animations/AUDIT.md +115 -0
  36. package/plugins/maestro-skills/vendor/emilkowalski/skills/improve-animations/PLAN-TEMPLATE.md +73 -0
  37. package/plugins/maestro-skills/vendor/emilkowalski/skills/improve-animations/SKILL.md +101 -0
  38. package/plugins/maestro-skills/vendor/emilkowalski/skills/prototype/PICKER.md +197 -0
  39. package/plugins/maestro-skills/vendor/emilkowalski/skills/prototype/SKILL.md +90 -0
  40. package/plugins/maestro-skills/vendor/emilkowalski/skills/review-animations/SKILL.md +112 -0
  41. package/plugins/maestro-skills/vendor/emilkowalski/skills/review-animations/STANDARDS.md +187 -0
  42. package/plugins/maestro-skills/vendor/impeccable/LICENSE +191 -0
  43. package/plugins/maestro-skills/vendor/impeccable/NOTICE.md +11 -0
  44. package/plugins/maestro-skills/vendor/impeccable/SKILL.md +86 -0
  45. package/plugins/maestro-skills/vendor/impeccable/UPSTREAM.json +201 -0
  46. package/plugins/maestro-skills/vendor/impeccable/agents/impeccable-asset-producer.md +42 -0
  47. package/plugins/maestro-skills/vendor/impeccable/agents/impeccable-documenter.md +29 -0
  48. package/plugins/maestro-skills/vendor/impeccable/agents/impeccable-finish-reviewer.md +43 -0
  49. package/plugins/maestro-skills/vendor/impeccable/agents/impeccable-manual-edit-applier.md +97 -0
  50. package/plugins/maestro-skills/vendor/impeccable/reference/adapt.md +312 -0
  51. package/plugins/maestro-skills/vendor/impeccable/reference/adapt.native.md +58 -0
  52. package/plugins/maestro-skills/vendor/impeccable/reference/android.md +46 -0
  53. package/plugins/maestro-skills/vendor/impeccable/reference/animate.md +89 -0
  54. package/plugins/maestro-skills/vendor/impeccable/reference/audit.md +136 -0
  55. package/plugins/maestro-skills/vendor/impeccable/reference/audit.native.md +139 -0
  56. package/plugins/maestro-skills/vendor/impeccable/reference/bolder.md +33 -0
  57. package/plugins/maestro-skills/vendor/impeccable/reference/clarify.md +94 -0
  58. package/plugins/maestro-skills/vendor/impeccable/reference/colorize.md +86 -0
  59. package/plugins/maestro-skills/vendor/impeccable/reference/craft-floor.md +44 -0
  60. package/plugins/maestro-skills/vendor/impeccable/reference/craft.md +5 -0
  61. package/plugins/maestro-skills/vendor/impeccable/reference/critique.md +806 -0
  62. package/plugins/maestro-skills/vendor/impeccable/reference/degraded/asset-producer.md +37 -0
  63. package/plugins/maestro-skills/vendor/impeccable/reference/degraded/documenter.md +24 -0
  64. package/plugins/maestro-skills/vendor/impeccable/reference/degraded/finish-reviewer.md +38 -0
  65. package/plugins/maestro-skills/vendor/impeccable/reference/degraded/manual-edit-applier.md +92 -0
  66. package/plugins/maestro-skills/vendor/impeccable/reference/delight.md +70 -0
  67. package/plugins/maestro-skills/vendor/impeccable/reference/distill.md +111 -0
  68. package/plugins/maestro-skills/vendor/impeccable/reference/doctor.md +54 -0
  69. package/plugins/maestro-skills/vendor/impeccable/reference/document.md +416 -0
  70. package/plugins/maestro-skills/vendor/impeccable/reference/extract.md +69 -0
  71. package/plugins/maestro-skills/vendor/impeccable/reference/harden.md +336 -0
  72. package/plugins/maestro-skills/vendor/impeccable/reference/hooks.md +111 -0
  73. package/plugins/maestro-skills/vendor/impeccable/reference/init.md +131 -0
  74. package/plugins/maestro-skills/vendor/impeccable/reference/ios.md +51 -0
  75. package/plugins/maestro-skills/vendor/impeccable/reference/layout.md +84 -0
  76. package/plugins/maestro-skills/vendor/impeccable/reference/live-setup.md +104 -0
  77. package/plugins/maestro-skills/vendor/impeccable/reference/live.md +325 -0
  78. package/plugins/maestro-skills/vendor/impeccable/reference/new-work.md +147 -0
  79. package/plugins/maestro-skills/vendor/impeccable/reference/onboard.md +234 -0
  80. package/plugins/maestro-skills/vendor/impeccable/reference/operate.md +61 -0
  81. package/plugins/maestro-skills/vendor/impeccable/reference/optimize.md +258 -0
  82. package/plugins/maestro-skills/vendor/impeccable/reference/overdrive.md +127 -0
  83. package/plugins/maestro-skills/vendor/impeccable/reference/polish.md +105 -0
  84. package/plugins/maestro-skills/vendor/impeccable/reference/quieter.md +99 -0
  85. package/plugins/maestro-skills/vendor/impeccable/reference/routing.md +24 -0
  86. package/plugins/maestro-skills/vendor/impeccable/reference/shape.md +59 -0
  87. package/plugins/maestro-skills/vendor/impeccable/reference/typeset.md +80 -0
  88. package/plugins/maestro-skills/vendor/impeccable/reference/visualize.md +46 -0
  89. package/plugins/maestro-skills/vendor/taste-skill/LICENSE +21 -0
  90. package/plugins/maestro-skills/vendor/taste-skill/UPSTREAM.json +37 -0
  91. package/plugins/maestro-skills/vendor/taste-skill/skills/minimalist-skill/SKILL.md +85 -0
  92. package/plugins/maestro-skills/vendor/taste-skill/skills/redesign-skill/SKILL.md +178 -0
  93. package/plugins/maestro-skills/vendor/taste-skill/skills/soft-skill/SKILL.md +98 -0
  94. package/plugins/maestro-skills/vendor/taste-skill/skills/taste-skill/SKILL.md +1206 -0
  95. package/plugins/maestro-skills/vendor/unlazy/LICENSE +21 -0
  96. package/plugins/maestro-skills/vendor/unlazy/SECURITY.md +72 -0
  97. package/plugins/maestro-skills/vendor/unlazy/SKILL.md +104 -0
  98. package/plugins/maestro-skills/vendor/unlazy/UPSTREAM.json +94 -0
  99. package/plugins/maestro-skills/vendor/unlazy/references/dispatch.md +82 -0
  100. package/plugins/maestro-skills/vendor/unlazy/references/gates.md +149 -0
  101. package/plugins/maestro-skills/vendor/unlazy/references/method.md +49 -0
  102. package/plugins/maestro-skills/vendor/unlazy/references/orchestration.md +107 -0
  103. package/plugins/maestro-skills/vendor/unlazy/references/parallel.md +133 -0
  104. package/plugins/maestro-skills/vendor/unlazy/references/token-economy.md +48 -0
  105. package/plugins/maestro-skills/vendor/unlazy/scripts/dispatch-check.mjs +139 -0
  106. package/plugins/maestro-skills/vendor/unlazy/scripts/gate-check.mjs +960 -0
  107. package/plugins/maestro-skills/vendor/unlazy/scripts/gate-lint.mjs +245 -0
  108. package/plugins/maestro-skills/vendor/unlazy/scripts/lib/check-supervisor.mjs +46 -0
  109. package/plugins/maestro-skills/vendor/unlazy/scripts/lib/dispatch.mjs +293 -0
  110. package/plugins/maestro-skills/vendor/unlazy/scripts/lib/gates.mjs +953 -0
  111. package/plugins/maestro-skills/vendor/unlazy/scripts/lib/process-tree.mjs +161 -0
  112. package/plugins/maestro-skills/vendor/unlazy/scripts/lib/regex-worker.mjs +9 -0
  113. package/plugins/maestro-skills/vendor/unlazy/templates/PLAN.md +116 -0
  114. package/plugins/maestro-skills/vendor/unlazy/templates/gates-leaf.md +51 -0
  115. package/plugins/maestro-skills/vendor/unlazy/templates/gates-node.md +51 -0
  116. package/scripts/ci/check-skill-packs.mjs +388 -0
  117. package/scripts/ci/check-skill-packs.test.mjs +495 -0
  118. package/scripts/ci/check.mjs +3 -0
  119. package/scripts/daemon/agent-daemon-design.test.mjs +238 -0
  120. package/scripts/daemon/agent-daemon.mjs +108 -0
  121. package/scripts/daemon/cadence-consumer-frontdoor.test.mjs +61 -2
  122. package/scripts/daemon/cadence-consumer.mjs +46 -22
  123. package/scripts/daemon/prompt-builder.mjs +19 -3
  124. package/scripts/local-triggers/autoupdate.test.mjs +33 -3
  125. package/scripts/vendor/skill-packs.mjs +354 -0
  126. package/scripts/vendor/sync-skill-packs.mjs +242 -0
  127. package/scripts/vendor/sync-skill-packs.test.mjs +103 -0
@@ -0,0 +1,90 @@
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+ ---
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+ name: prototype
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+ description: Build multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Only runs when explicitly invoked; it does not trigger on its own.
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+ disable-model-invocation: true
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+ ---
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+
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+ # Prototyping Variants
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+
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+ A divergence skill. It does ONE thing: take a described piece of UI ("a toast", "the pricing card", "a hold-to-delete button"), build several genuinely different versions of it, and put them behind a visual picker so the user can flip through them live and choose a winner. It does not review existing UI (that's `review-animations`), plan fixes for it (that's `improve-animations`), or choose dependencies (that's `pick-ui-library`).
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+
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+ ## Operating Posture
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+
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+ You are a senior design engineer running a design exploration. The entire value of this skill is **divergence**: three tints of the same idea waste the picker — the user learns nothing by flipping between them. Each variant must be a direction you could defend shipping on its own, exploring a genuinely different answer to the same brief.
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+
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+ Divergence is not an excuse to drop the craft bar. Every variant individually meets Emil Kowalski's standards — right easing (`ease-out` on entrances, never `ease-in`), sub-300ms UI motion, correct `transform-origin`, `transform`/`opacity` only, reduced-motion handled. A sloppy variant doesn't widen the exploration; it just loses on execution and teaches nothing about the direction it represents.
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+
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+ ## Hard Rules
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+
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+ 1. **Never touch production code during exploration.** Everything lives in an isolated prototype surface (see Phase 4). Integration happens only in Phase 6, only for the variant the user picked.
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+ 2. **Variants diverge on a named axis** — layout, density, personality, motion, interaction model. Before building, you must be able to state each variant's axis in a phrase. Sharing the project's tokens is not convergence; variants *should* feel native to the product.
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+ 3. **Every variant fully works.** Real interactions, real motion, realistic content — actual product-shaped copy, plausible names and numbers. No lorem ipsum, no dead buttons, no "imagine this part".
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+ 4. **The picker is chrome, not a contestant.** Its exact markup, styles, and behavior are specified in [PICKER.md](PICKER.md) — copy them verbatim. Its look is not a design decision and never adapts to the project.
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+ 5. **Clean up after the choice.** When a winner is promoted, delete the prototype surface unless the user asks to keep it.
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+
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+ ## Workflow
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+
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+ ### Phase 1 — Scope
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+
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+ One thing per run. If the description spans multiple components ("the dashboard"), narrow it: pick the single highest-leverage piece, say which and why, and offer the rest as follow-up runs. Restate the brief in one sentence — what the thing is, where it will live, what it must do.
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+
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+ ### Phase 2 — Recon
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+
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+ Before designing anything, map the ground the variants must stand on:
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+
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+ - **Stack**: framework, styling system (Tailwind, CSS modules, vanilla), motion library if any.
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+ - **Tokens**: colors, radii, spacing, fonts, easing/duration variables. Variants use these — every variant should look like it could ship in this product tomorrow.
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+ - **Personality**: playful consumer app or crisp dashboard? This bounds how far the boldest variant may go.
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+ - **Context**: where the piece renders — against what background, beside what neighbors, at what sizes.
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+
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+ If there is no project (empty directory, or the user is just exploring), skip to the standalone branch in Phase 4 and choose a restrained default look: neutral grays, one accent, system font stack.
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+
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+ ### Phase 3 — Choose directions
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+
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+ Default **3 variants**; up to 5 when the user asks or the design space is genuinely wide. More than 5 dilutes the comparison.
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+
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+ Before writing any code, list the set: a name and an axis for each. Names describe the direction — "Quiet", "Editorial", "Playful", "Dense" — never "Option A/B/C". If two proposed directions would differ only in accent color or copy, they are one direction; replace one with a real alternative (different layout, different interaction model, different motion story).
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+
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+ **Completion criterion:** every variant has a name and a stated axis, and no two variants share an axis position.
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+
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+ ### Phase 4 — Build the picker harness
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+
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+ Two branches, by what exists:
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+
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+ - **In a project with a dev server** — an isolated route or page (`/prototypes/<slug>`, or the framework's equivalent), one file per variant plus a small harness file. Nothing imports from the prototype surface into production code.
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+ - **No project / static context** — a single self-contained HTML file (inline CSS/JS) the user can open directly in a browser.
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+
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+ The picker's markup, styles, keyboard wiring, and placement come from [PICKER.md](PICKER.md), verbatim — load it now and build exactly that. Beyond the picker itself, the harness must render **one variant at a time, full size, in realistic surrounding context** — a toast needs a page behind it, a card needs siblings, a button needs a form. Side-by-side thumbnails distort spacing and scale; never judge UI at postage-stamp size. Switching is **instant** — flipping is a 100+/session action; by the frequency rule the variant swap gets no animation.
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+
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+ ### Phase 5 — Verify and hand off
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+
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+ Run the harness. Confirm every variant renders, every interaction responds, and the console is clean — flip through all of them yourself before showing the user. If browser tooling is available, screenshot each variant.
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+
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+ Then present the set and **stop — the choice belongs to the user**:
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+
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+ | # | Variant | Axis | When it's the right choice | Its cost |
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+ | --- | --- | --- | --- | --- |
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+ | 1 | Quiet | Minimal motion, borders over shadows | The product is a daily-use tool | Least memorable |
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+ | 2 | Editorial | Large type, generous whitespace | The moment deserves weight | Eats vertical space |
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+
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+ Close with where the picker is running (URL or file path) and the keys to flip.
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+
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+ **Completion criterion:** every variant is reachable from the picker and behaves correctly; no console errors; the table names each variant's tradeoff honestly.
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+
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+ ### Phase 6 — Promote on selection
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+
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+ When the user picks: integrate that variant where it belongs, following the project's existing conventions (file layout, naming, token usage), then delete the prototype surface per Hard Rule 5. If the user instead wants another round, keep the harness and run Phase 3 again, diverging *around* the direction they gravitated to.
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+
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+ ## Invocation Variants
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+
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+ | Invocation | Behavior |
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+ | --- | --- |
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+ | `<description>` | Full workflow: scope → recon → 3 variants → picker → wait for choice |
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+ | `<description> x5` | Same, with that many variants (capped at 5) |
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+ | `riff <variant>` | New round: keep the harness, generate a fresh set diverging around the named variant's direction |
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+ | `keep <variant>` | Promote that variant into the codebase and delete the prototype surface |
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+ | `keep <variant>, leave the picker` | Promote, but keep the prototype surface around |
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+
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+ ## Tone
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+
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+ Sell each variant honestly — one line on when it wins, one on what it costs. Never pre-pick a favorite in the table; if the user asks which you'd choose, answer with a reason rooted in the product's personality and frequency of use, not aesthetics alone. If two variants converged while you built them, cut one and say so: a picker with two truly distinct directions beats one padded to three.
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+ ---
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+ name: review-animations
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+ description: Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
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+ disable-model-invocation: true
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+ ---
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+
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+ # Reviewing Animations
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+
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+ A specialized review skill. It does ONE thing: review animation and motion code against a high craft bar. It does not write features, fix unrelated bugs, or review non-motion code. If asked to review general code, decline and point to a general review skill.
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+
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+ ## Operating Posture
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+
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+ You are a senior design engineer with a brutal eye for craft. Your bias is toward **motion that feels right**, not motion that merely runs. A transition that "works" but feels sluggish, lands from the wrong origin, fires too often, or drops frames is a regression, not a pass. Default to flagging. Approval is earned, not assumed.
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+
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+ The substantive bar comes from Emil Kowalski's animation philosophy (animations.dev). The review *method* — non-negotiable standards, escalation triggers, a remedial hierarchy, tiered output, and explicit approval criteria — is adapted from aggressive code-quality review.
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+
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+ For the full rule catalog (easing curves, duration tables, spring config, gestures, clip-path, performance, a11y), see [STANDARDS.md](STANDARDS.md). Load it whenever a finding needs a precise value or citation.
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+
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+ ## The Ten Non-Negotiable Standards
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+
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+ Every animation in the diff is measured against these. A violation is a finding.
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+
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+ 1. **Justified motion.** Every animation must answer "why does this animate?" — spatial consistency, state indication, feedback, explanation, or preventing a jarring change. "It looks cool" on a frequently-seen element is a block.
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+ 2. **Frequency-appropriate.** Match motion to how often it's seen. Keyboard-initiated and 100+/day actions get **no** animation. Tens/day gets reduced motion. Occasional gets standard. Rare/first-time can have delight.
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+
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+ 3. **Responsive easing.** Entering/exiting elements use `ease-out` or a strong custom curve. `ease-in` on UI is a block — it delays the moment the user watches most. Built-in CSS easings are too weak; expect custom cubic-beziers.
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+
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+ 4. **Sub-300ms UI.** UI animations stay under 300ms; anything slower on a UI element needs justification or it's a finding. Per-element budgets live in [STANDARDS.md](STANDARDS.md).
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+ 5. **Origin & physical correctness.** Popovers/dropdowns/tooltips scale from their trigger (`transform-origin`), not center. Never animate from `scale(0)` — start from `scale(0.9–0.97)` + opacity (Modals are exempt — they stay centered.)
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+ 6. **Interruptibility.** Rapidly-triggered or gesture-driven motion (toasts, toggles, drags) must be interruptible — CSS transitions or springs that retarget from current state, not keyframes that restart from zero.
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+ 7. **GPU-only properties.** Animate `transform` and `opacity` only. Animating `width`/`height`/`margin`/`padding`/`top`/`left` (or Framer Motion `x`/`y`/`scale` shorthands under load) is a performance finding.
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+ 8. **Accessibility.** `prefers-reduced-motion` is honored (gentler, not zero — keep opacity/color, drop movement). Hover animations are gated behind `@media (hover: hover) and (pointer: fine)`.
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+ 9. **Asymmetric enter/exit.** Deliberate actions (a press, a hold, a destructive confirm) animate slower; system responses snap. Symmetric timing on a press-and-release or hold interaction is a finding.
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+ 10. **Cohesion.** Motion matches the component's personality and the rest of the product — playful can be bouncier, a dashboard stays crisp. Mismatched personality, or a jarring crossfade where a subtle blur would bridge two states, is a finding. When unsure whether motion feels right, the strongest move is often to delete it.
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+
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+ ## Aggressive Escalation Triggers
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+ Flag these on sight, hard:
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+
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+ - `transition: all` (unbounded property animation)
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+ - `scale(0)` or pure-fade entrances with no initial transform
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+ - `ease-in` on any UI interaction; weak built-in easing on a deliberate animation
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+ - Animation on a keyboard shortcut, command-palette toggle, or 100+/day action
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+ - UI duration > 300ms with no stated reason
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+ - `transform-origin: center` on a trigger-anchored popover/dropdown/tooltip
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+ - Keyframes on toasts, toggles, or anything added/triggered rapidly
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+ - Animating layout properties (`width`/`height`/`margin`/`padding`/`top`/`left`)
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+ - Framer Motion `x`/`y`/`scale` props on motion that runs while the page is busy
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+ - Updating a CSS variable on a parent to drive a child transform (style recalc storm)
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+ - Missing `prefers-reduced-motion` handling on movement
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+ - Ungated `:hover` motion
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+ - Symmetric enter/exit timing on a press-and-release or hold interaction
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+ - Everything-at-once entrance where a 30–80ms stagger belongs
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+
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+ ## Remedial Preference Hierarchy
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+
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+ When proposing fixes, prefer earlier moves over later ones:
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+
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+ 1. **Delete the animation** (high-frequency / no purpose / keyboard-triggered).
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+ 2. **Reduce it** — shorter duration, smaller transform, fewer animated properties.
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+ 3. **Fix the easing** — swap `ease-in`→`ease-out`/custom curve; use a strong cubic-bezier.
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+ 4. **Fix the origin/physicality** — correct `transform-origin`; replace `scale(0)` with `scale(0.95)`+opacity.
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+ 5. **Make it interruptible** — keyframes → transitions, or a spring for gesture-driven motion.
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+ 6. **Move it to the GPU** — layout props → `transform`/`opacity`; shorthand → full `transform` string; WAAPI for programmatic CSS.
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+ 7. **Asymmetric timing** — slow the deliberate phase, snap the response.
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+ 8. **Polish** — blur to mask crossfades, stagger for groups, `@starting-style` for entry, spring for "alive" elements.
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+ 9. **Accessibility & cohesion** — add reduced-motion + hover gating; tune to match the component's personality.
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+
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+ ## Required Output Format
77
+
78
+ Two parts, in this order.
79
+
80
+ ### Part 1 — Findings table (REQUIRED)
81
+
82
+ A single markdown table. One row per issue. Never a "Before:/After:" list.
83
+
84
+ | Before | After | Why |
85
+ | --- | --- | --- |
86
+ | `transition: all 300ms` | `transition: transform 200ms ease-out` | Specify exact properties; `all` animates unintended properties off-GPU |
87
+ | `transform: scale(0)` | `transform: scale(0.95); opacity: 0` | Nothing appears from nothing — `scale(0)` looks like it came from nowhere |
88
+ | `ease-in` on dropdown | `ease-out` + custom curve | `ease-in` delays the moment the user watches most; feels sluggish |
89
+ | `transform-origin: center` on popover | `var(--transform-origin)` (Base UI) | Popovers scale from their trigger, not center (modals are exempt) |
90
+
91
+ ### Part 2 — Verdict (REQUIRED)
92
+
93
+ Group remaining commentary by impact tier, highest first. Omit empty tiers.
94
+
95
+ 1. **Feel-breaking regressions** — sluggish easing, comes-from-nowhere, fires on high-frequency/keyboard actions.
96
+ 2. **Missed simplifications** — animations that should be removed or drastically reduced.
97
+ 3. **Performance** — non-GPU properties, dropped-frame risks, recalc storms.
98
+ 4. **Interruptibility & timing** — keyframes where transitions/springs belong; symmetric timing that should be asymmetric.
99
+ 5. **Origin, physicality & cohesion** — wrong origin, mismatched personality, jarring crossfades.
100
+ 6. **Accessibility** — reduced-motion and pointer/hover gating.
101
+
102
+ Close with an explicit decision:
103
+
104
+ - **Block** — any feel-breaking regression, animation on a keyboard/high-frequency action, `scale(0)`/`ease-in` on UI, or a non-GPU animation with an easy GPU fix.
105
+ - **Approve** — no feel-breaking regressions, no obvious motion that should be deleted, durations and easing within bounds, interruptibility handled where needed, reduced-motion respected.
106
+
107
+ Be specific and cite `file:line`. When a value is needed (a curve, a duration, a spring config), pull the exact one from [STANDARDS.md](STANDARDS.md) rather than approximating.
108
+
109
+ ## Guidelines
110
+
111
+ - Prefer CSS transitions/`@starting-style`/WAAPI for predetermined motion; JS/springs for dynamic, interruptible, gesture-driven motion.
112
+ - When unsure whether motion feels right, recommend reviewing it in slow motion / frame-by-frame and with fresh eyes the next day rather than guessing.
@@ -0,0 +1,187 @@
1
+ # Animation Standards Reference
2
+
3
+ The precise values, curves, and rules behind the review. Cite these in findings instead of approximating. Distilled from Emil Kowalski's design engineering philosophy.
4
+
5
+ ## Should it animate? (frequency table)
6
+
7
+ | Frequency | Decision |
8
+ | --- | --- |
9
+ | 100+ times/day (keyboard shortcuts, command palette toggle) | No animation. Ever. |
10
+ | Tens of times/day (hover effects, list navigation) | Remove or drastically reduce |
11
+ | Occasional (modals, drawers, toasts) | Standard animation |
12
+ | Rare / first-time (onboarding, feedback, celebrations) | Can add delight |
13
+
14
+ **Never animate keyboard-initiated actions** — they repeat hundreds of times daily; animation makes them feel slow and disconnected. (Raycast has no open/close animation — correct for something used hundreds of times a day.)
15
+
16
+ Valid purposes for motion: spatial consistency, state indication, explanation, feedback, preventing jarring change. "It looks cool" on a frequently-seen element is not valid.
17
+
18
+ ## Easing
19
+
20
+ Decision order:
21
+ - Entering or exiting → **`ease-out`** (starts fast, feels responsive)
22
+ - Moving / morphing on screen → **`ease-in-out`**
23
+ - Hover / color change → **`ease`**
24
+ - Constant motion (marquee, progress) → **`linear`**
25
+ - Default → **`ease-out`**
26
+
27
+ **Never `ease-in` on UI.** It starts slow, delaying the exact moment the user is watching. `ease-out` at 200ms *feels* faster than `ease-in` at 200ms.
28
+
29
+ Built-in CSS easings are too weak. Use strong custom curves:
30
+
31
+ ```css
32
+ --ease-out: cubic-bezier(0.23, 1, 0.32, 1); /* strong ease-out for UI */
33
+ --ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* strong ease-in-out for on-screen movement */
34
+ --ease-drawer: cubic-bezier(0.32, 0.72, 0, 1); /* iOS-like drawer curve (Ionic) */
35
+ ```
36
+
37
+ Find curves at [easing.dev](https://easing.dev/) or [easings.co](https://easings.co/) — don't hand-roll from scratch.
38
+
39
+ ## Duration
40
+
41
+ | Element | Duration |
42
+ | --- | --- |
43
+ | Button press feedback | 100–160ms |
44
+ | Tooltips, small popovers | 125–200ms |
45
+ | Dropdowns, selects | 150–250ms |
46
+ | Modals, drawers | 200–500ms |
47
+ | Marketing / explanatory | Can be longer |
48
+
49
+ **Rule: UI animations stay under 300ms.** A 180ms dropdown feels more responsive than a 400ms one. Faster spinners make load feel faster (same actual time). Instant tooltips after the first (skip delay + animation) make a toolbar feel faster.
50
+
51
+ ## Physicality
52
+
53
+ - **Never `scale(0)`.** Start from `scale(0.9–0.97)` + `opacity: 0`. Nothing in the real world appears from nothing.
54
+ - **Origin-aware popovers.** Scale from the trigger, not center:
55
+ ```css
56
+ .popover { transform-origin: var(--transform-origin); } /* Base UI */
57
+ ```
58
+ **Modals are exempt** — they appear centered in the viewport, keep `transform-origin: center`.
59
+ - **Button press feedback.** `transform: scale(0.97)` on `:active`, `transition: transform 160ms ease-out`. Subtle (0.95–0.98). Applies to any pressable element.
60
+
61
+ ## Springs
62
+
63
+ Feel natural because they simulate physics; no fixed duration — they settle on parameters. Use for: drag with momentum, "alive" elements (Dynamic Island), interruptible gestures, decorative mouse-tracking.
64
+
65
+ ```js
66
+ // Apple-style (easier to reason about) — recommended
67
+ { type: "spring", duration: 0.5, bounce: 0.2 }
68
+
69
+ // Traditional physics (more control)
70
+ { type: "spring", mass: 1, stiffness: 100, damping: 10 }
71
+ ```
72
+
73
+ Keep bounce subtle (0.1–0.3); avoid bounce in most UI — reserve for drag-to-dismiss and playful interactions. Springs maintain velocity when interrupted (keyframes restart from zero), so they're ideal for gestures users may reverse mid-motion.
74
+
75
+ Mouse interactions: interpolate with `useSpring` rather than tying value directly to mouse position (direct = artificial, no momentum). Only do this when the motion is decorative.
76
+
77
+ ## Interruptibility
78
+
79
+ CSS **transitions** can be interrupted and retargeted mid-animation; **keyframes** restart from zero. For anything triggered rapidly (toasts being added, toggles), transitions are smoother.
80
+
81
+ ```css
82
+ /* Interruptible — good for dynamic UI */
83
+ .toast { transition: transform 400ms ease; }
84
+
85
+ /* Not interruptible — avoid for dynamic UI */
86
+ @keyframes slideIn { from { transform: translateY(100%); } to { transform: translateY(0); } }
87
+ ```
88
+
89
+ Use `@starting-style` for entry without JS:
90
+
91
+ ```css
92
+ .toast {
93
+ opacity: 1; transform: translateY(0);
94
+ transition: opacity 400ms ease, transform 400ms ease;
95
+ @starting-style { opacity: 0; transform: translateY(100%); }
96
+ }
97
+ ```
98
+
99
+ Legacy fallback: `useEffect(() => setMounted(true), [])` + `data-mounted` attribute.
100
+
101
+ ## Asymmetric timing
102
+
103
+ Slow where the user is deciding, fast where the system responds.
104
+
105
+ ```css
106
+ .overlay { transition: clip-path 200ms ease-out; } /* release: fast */
107
+ .button:active .overlay { transition: clip-path 2s linear; } /* press: slow, deliberate */
108
+ ```
109
+
110
+ ## Performance
111
+
112
+ - **Only animate `transform` and `opacity`** — they skip layout/paint and run on the GPU. `padding`/`margin`/`height`/`width`/`top`/`left` trigger all three rendering steps.
113
+ - **Don't drive child transforms via a CSS variable on the parent** — it recalcs styles for all children. Set `transform` directly on the element.
114
+ ```js
115
+ element.style.setProperty('--swipe-amount', `${d}px`); // bad: recalc on all children
116
+ element.style.transform = `translateY(${d}px)`; // good: only this element
117
+ ```
118
+ - **Framer Motion shorthands are NOT hardware-accelerated.** `x`/`y`/`scale` run on the main thread via rAF and drop frames under load. Use the full transform string:
119
+ ```jsx
120
+ <motion.div animate={{ x: 100 }} /> // drops frames under load
121
+ <motion.div animate={{ transform: "translateX(100px)" }} /> // hardware accelerated
122
+ ```
123
+ - **CSS animations beat JS under load** — they run off the main thread; rAF-based animations stutter while the browser loads/scripts/paints. Use CSS for predetermined motion, JS for dynamic/interruptible.
124
+ - **WAAPI** gives JS control with CSS performance (hardware-accelerated, interruptible, no library):
125
+ ```js
126
+ element.animate([{ clipPath: 'inset(0 0 100% 0)' }, { clipPath: 'inset(0 0 0 0)' }],
127
+ { duration: 1000, fill: 'forwards', easing: 'cubic-bezier(0.77, 0, 0.175, 1)' });
128
+ ```
129
+
130
+ ## Transforms & clip-path
131
+
132
+ - **`translate` percentages** are relative to the element's own size — `translateY(100%)` moves by the element's height regardless of dimensions (how Sonner/Vaul position toasts/drawers). Prefer over hardcoded px.
133
+ - **`scale()` scales children too** (font, icons, content) — a feature for press feedback.
134
+ - **3D**: `rotateX/Y` + `transform-style: preserve-3d` for depth/orbit/flip without JS.
135
+ - **`clip-path: inset(t r b l)`** is a powerful animation tool: each value eats in from that side. Uses: reveal-on-scroll (`inset(0 0 100% 0)` → `inset(0 0 0 0)`), hold-to-delete overlay, seamless tab color transitions (duplicate + clip the active copy), comparison sliders.
136
+
137
+ ## Gestures & drag
138
+
139
+ - **Momentum dismissal**: don't require crossing a distance threshold — compute velocity (`Math.abs(distance)/elapsedMs`); dismiss if `> ~0.11`. A flick should be enough.
140
+ - **Damping at boundaries**: dragging past a natural edge moves less the further you go (real things slow before stopping).
141
+ - **Pointer capture** once dragging starts, so it continues when the pointer leaves bounds.
142
+ - **Multi-touch protection**: ignore extra touch points after the drag begins (`if (isDragging) return`) — prevents jumps.
143
+ - **Friction over hard stops** — allow over-drag with rising resistance rather than an invisible wall.
144
+
145
+ ## Masking imperfect crossfades
146
+
147
+ When a crossfade shows two overlapping states despite tuning easing/duration, add subtle `filter: blur(2px)` during the transition to blend them into one perceived transformation. Keep blur < 20px (heavy blur is expensive, especially Safari).
148
+
149
+ ## Stagger
150
+
151
+ Stagger group entrances; 30–80ms between items. Longer delays feel slow. Stagger is decorative — never block interaction while it plays.
152
+
153
+ ```css
154
+ .item { opacity: 0; transform: translateY(8px); animation: fadeIn 300ms ease-out forwards; }
155
+ .item:nth-child(2) { animation-delay: 50ms; }
156
+ .item:nth-child(3) { animation-delay: 100ms; }
157
+ @keyframes fadeIn { to { opacity: 1; transform: translateY(0); } }
158
+ ```
159
+
160
+ ## Accessibility
161
+
162
+ ```css
163
+ @media (prefers-reduced-motion: reduce) {
164
+ .element { animation: fade 0.2s ease; } /* keep opacity/color, drop transform-based motion */
165
+ }
166
+ @media (hover: hover) and (pointer: fine) {
167
+ .element:hover { transform: scale(1.05); } /* gate hover motion — touch fires false hovers on tap */
168
+ }
169
+ ```
170
+
171
+ ```jsx
172
+ const reduce = useReducedMotion();
173
+ const closedX = reduce ? 0 : '-100%';
174
+ ```
175
+
176
+ Reduced motion means fewer and gentler animations, not zero — keep transitions that aid comprehension, remove movement/position changes.
177
+
178
+ ## Debugging (recommend in reviews when feel is uncertain)
179
+
180
+ - **Slow motion**: bump duration 2–5× or use DevTools animation inspector. Check colors crossfade cleanly, easing doesn't stop abruptly, `transform-origin` is right, coordinated properties stay in sync.
181
+ - **Frame-by-frame**: Chrome DevTools Animations panel reveals timing drift between coordinated properties.
182
+ - **Real devices** for gestures (drawers, swipe) — connect a phone, hit the dev server by IP, use Safari remote devtools.
183
+ - **Fresh eyes next day** — imperfections invisible during development surface later.
184
+
185
+ ## Cohesion
186
+
187
+ Match motion to the component's personality: playful can be bouncier; a professional dashboard should be crisp and fast. Sonner feels right partly because easing, duration, design, and even the name are in harmony — slightly slower, `ease` rather than `ease-out`, to feel elegant. Opacity + height in entering/exiting lists is trial and error; there's no formula — adjust until it feels right.
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+ # Third-Party Notices
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+
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+ This project includes content derived from third-party work, used under the terms of its original license.
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+
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+ ## Platform Design Skills
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+
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+ The `skill/reference/ios.md` and `skill/reference/android.md` platform reference files are distilled from ehmo's `platform-design-skills` (Apple Human Interface Guidelines and Material Design 3 rules), rewritten in Impeccable's voice.
8
+
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+ **Original work:** https://github.com/ehmo/platform-design-skills
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+ **Original license:** MIT
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+ **Author:** ehmo