@cognite/reveal 4.36.0 → 4.38.0

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Files changed (63) hide show
  1. package/dist/assets/eptBinaryDecoder.worker-AfUP5xy8.js.map +1 -0
  2. package/dist/index.js +13343 -12698
  3. package/dist/index.js.map +1 -1
  4. package/dist/packages/360-images/index.d.ts +7 -0
  5. package/dist/packages/360-images/src/collection/DefaultImage360Collection.d.ts +2 -2
  6. package/dist/packages/360-images/src/collection/Image360CollectionFactory.d.ts +1 -1
  7. package/dist/packages/360-images/src/entity/Image360Entity.d.ts +2 -1
  8. package/dist/packages/360-images/src/entity/Image360RevisionEntity.d.ts +2 -1
  9. package/dist/packages/{data-providers/src/image-360-data-providers → 360-images/src/providers}/Cdf360ImageAnnotationProvider.d.ts +6 -4
  10. package/dist/packages/{data-providers/src/image-360-data-providers → 360-images/src/providers}/CoreDm360ImageAnnotationProvider.d.ts +4 -3
  11. package/dist/packages/360-images/src/providers/Image360AnnotationProvider.d.ts +24 -0
  12. package/dist/packages/{data-providers/src → 360-images/src/providers}/Image360Provider.d.ts +3 -3
  13. package/dist/packages/{data-providers/src → 360-images/src/providers}/Image360ProviderCombiner.d.ts +5 -4
  14. package/dist/packages/{data-providers/src/image-360-data-providers → 360-images/src/providers}/Local360ImageProvider.d.ts +5 -4
  15. package/dist/packages/{data-providers/src/image-360-data-providers → 360-images/src/providers}/annotations.d.ts +1 -1
  16. package/dist/packages/api/src/api-helpers/Image360ApiHelper.d.ts +2 -0
  17. package/dist/packages/api/src/public/RevealManager.d.ts +3 -0
  18. package/dist/packages/api/src/public/RevealOptions.d.ts +1 -0
  19. package/dist/packages/api/src/public/migration/Cognite3DViewer.d.ts +23 -0
  20. package/dist/packages/api/src/public/migration/renderOptionsHelpers.d.ts +6 -1
  21. package/dist/packages/api/src/public/migration/types.d.ts +9 -0
  22. package/dist/packages/api/src/public/types.d.ts +1 -1
  23. package/dist/packages/cad-model/src/types.d.ts +4 -18
  24. package/dist/packages/camera-manager/src/Flexible/FlexibleCameraManager.d.ts +1 -3
  25. package/dist/packages/camera-manager/src/Flexible/GetPickedPointByPixelCoordinates.d.ts +1 -1
  26. package/dist/packages/camera-manager/src/types.d.ts +5 -0
  27. package/dist/packages/data-providers/index.d.ts +10 -10
  28. package/dist/packages/data-providers/src/DataSourceType.d.ts +2 -1
  29. package/dist/packages/data-providers/src/GeometryFilter.d.ts +18 -0
  30. package/dist/packages/{pointcloud-styling/src → data-providers/src/point-cloud-collections}/PointCloudDMVolumeCollection.d.ts +1 -1
  31. package/dist/packages/data-providers/src/types.d.ts +0 -21
  32. package/dist/packages/data-providers/src/utilities/internalAddModelOptions.d.ts +1 -1
  33. package/dist/packages/model-base/src/types.d.ts +2 -0
  34. package/dist/packages/pointcloud-styling/index.d.ts +1 -2
  35. package/dist/packages/pointcloud-styling/src/AnnotationIdPointCloudObjectCollection.d.ts +1 -1
  36. package/dist/packages/pointcloud-styling/src/utils.d.ts +1 -2
  37. package/dist/packages/pointclouds/src/PointCloudPickingHandler.d.ts +22 -2
  38. package/dist/packages/pointclouds/src/potree-three-loader/tree/PointCloudOctreePicker.d.ts +17 -0
  39. package/dist/packages/pointclouds/src/potree-three-loader/tree/PointCloudOctreePickerHelper.d.ts +29 -4
  40. package/dist/packages/rendering/index.d.ts +2 -0
  41. package/dist/packages/rendering/src/CadMaterialManager.d.ts +6 -1
  42. package/dist/packages/rendering/src/RenderPipelineProvider.d.ts +4 -1
  43. package/dist/packages/rendering/src/pointcloud-rendering/PointCloudMaterial.d.ts +4 -0
  44. package/dist/packages/rendering/src/pointcloud-rendering/PointCloudObjectAppearanceTexture.d.ts +1 -0
  45. package/dist/packages/rendering/src/pointcloud-rendering/constants.d.ts +44 -0
  46. package/dist/packages/rendering/src/render-passes/CadShadowPass.d.ts +31 -0
  47. package/dist/packages/rendering/src/render-passes/PostProcessingPass.d.ts +12 -1
  48. package/dist/packages/rendering/src/render-passes/ShadowMapPass.d.ts +56 -0
  49. package/dist/packages/rendering/src/render-passes/types.d.ts +3 -0
  50. package/dist/packages/rendering/src/render-pipeline-providers/DefaultRenderPipelineProvider.d.ts +10 -2
  51. package/dist/packages/rendering/src/render-pipeline-providers/types.d.ts +19 -1
  52. package/dist/packages/rendering/src/rendering/CadShadowReceiverForCustomObjectMaterial.d.ts +15 -0
  53. package/dist/packages/rendering/src/rendering/cadLighting.d.ts +5 -0
  54. package/dist/packages/rendering/src/rendering/shaders.d.ts +1 -0
  55. package/dist/packages/rendering/src/rendering/types.d.ts +1 -0
  56. package/dist/packages/utilities/index.d.ts +1 -0
  57. package/dist/packages/utilities/src/SceneHandler.d.ts +2 -0
  58. package/dist/packages/utilities/src/customObject/CustomObject.d.ts +8 -0
  59. package/dist/packages/utilities/src/customObject/ICustomObject.d.ts +6 -0
  60. package/dist/packages/utilities/src/renderContextState.d.ts +4 -0
  61. package/package.json +6 -6
  62. package/dist/assets/eptBinaryDecoder.worker-B63sS5sK.js.map +0 -1
  63. /package/dist/packages/{pointcloud-styling/src → data-providers/src/point-cloud-collections}/PointCloudObjectCollection.d.ts +0 -0
@@ -5,10 +5,27 @@ import { PickParams } from './PointCloudOctreePickerHelper';
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  export type { PickParams };
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  export declare class PointCloudOctreePicker {
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  private static readonly helperVec3;
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+ private static readonly helperVec2;
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+ private static readonly REBUILD_HOLDOFF_MS;
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  private pickState;
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  private readonly _renderer;
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  private readonly _pickerHelper;
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+ private _cache;
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+ private _invalidationCount;
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+ private _lastInvalidatedAt;
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  constructor(renderer: WebGLRenderer);
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  dispose(): void;
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+ /**
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+ * Invalidates the cached full-frame pick buffer. Must be called whenever a new frame of the
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+ * scene is rendered (camera, point cloud LOD, styling or clipping changes) and on resize.
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+ */
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+ invalidateCache(): void;
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  pick(camera: Camera, ray: Ray, octrees: PointCloudOctree[], params?: Partial<PickParams>): Promise<PickPoint | null>;
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+ private pickWindowed;
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+ private isCacheUsable;
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+ private buildCache;
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+ /** Picks the smallest node-index bit width that fits every visible node, or undefined if there are no nodes or none fits. */
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+ private computeNodeIndexBits;
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+ private renderAndReadBackPixels;
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+ private pickFromCache;
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  }
@@ -29,6 +29,25 @@ export interface PickParams {
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  * @param renterTarget The render target used for picking.
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  */
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  onBeforePickRender: (material: PointCloudMaterial, renterTarget: WebGLRenderTarget) => void;
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+ /**
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+ * Whether the camera is currently known to be in motion (e.g. during an interactive zoom/pan/
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+ * orbit). When true, the full-frame pick cache is never rebuilt for this call, regardless of
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+ * how long ago it was last invalidated. Confirmed by measurement: a full-frame rebuild's async
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+ * GPU readback (tens to hundreds of ms) routinely doesn't finish before the next camera-change
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+ * invalidates it again during continuous motion, so the rebuild is started, pays its full cost,
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+ * gets discarded, and the caller still has to fall back to a windowed pick anyway. Falls back to
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+ * the time-based holdoff when omitted.
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+ */
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+ cameraInMotion?: boolean;
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+ /**
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+ * Unconditionally skips the full-frame pick cache (both serving from it and rebuilding it) for
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+ * this call, regardless of camera-motion state. Intended for callers that pick on every input
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+ * event of a fast, continuous interaction (e.g. wheel-driven zoom-to-cursor) where even
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+ * checking/rebuilding the cache adds latency that matters more than the cache's benefit - unlike
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+ * `cameraInMotion`, this doesn't depend on the camera having already started moving, which
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+ * matters because some callers pick *before* moving the camera for that same input event.
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+ */
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+ forceWindowedPick?: boolean;
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  }
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  /**
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  * Helper class for PointCloudOctreePicker.
@@ -40,15 +59,21 @@ export declare class PointCloudOctreePickerHelper {
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  private readonly _rendererStateHelper;
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  constructor(renderer: WebGLRenderer);
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  resetState(): void;
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- prepareRender(x: number, y: number, pickWndSize: number, pickMaterial: PointCloudMaterial, pickState: IPickState): void;
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- render(camera: Camera, pickMaterial: PointCloudMaterial, octrees: PointCloudOctree[], ray: Ray, pickState: IPickState, params: Partial<PickParams>): RenderedNode[];
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+ prepareRender(x: number, y: number, width: number, height: number, pickMaterial: PointCloudMaterial, pickState: IPickState): void;
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+ render(camera: Camera, pickMaterial: PointCloudMaterial, octrees: PointCloudOctree[], ray: Ray | undefined, pickState: IPickState, params: Partial<PickParams>, nodeIndexBits?: number): RenderedNode[];
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  private static nodesOnRay;
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- readPixelsAsync(x: number, y: number, pickWndSize: number, renderTarget: WebGLRenderTarget): Promise<Uint8Array>;
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+ readPixelsAsync(x: number, y: number, width: number, height: number, renderTarget: WebGLRenderTarget, pixels?: Uint8Array): Promise<Uint8Array>;
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  private static createTempNodes;
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  private static updatePickMaterial;
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  static updatePickRenderTarget(pickState: IPickState, width: number, height: number): void;
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  private static makePickRenderTarget;
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- static findHit(pixels: Uint8Array, pickWndSize: number, nodes: RenderedNode[], camera: Camera): PointCloudHit | null;
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+ static computeBitSplit(nodeCount: number, maxPointsPerNode: number): number | undefined;
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+ static decodePackedPixel(packedIndex: number, nodeIndexBits: number): {
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+ nodeIndex: number;
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+ pointIndex: number;
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+ };
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+ static findHit(pixels: Uint8Array, pickWndSize: number, nodes: RenderedNode[], camera: Camera, nodeIndexBits?: number): PointCloudHit | null;
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+ static findHitInBuffer(ibuffer: Uint32Array, bufferWidth: number, bufferHeight: number, centerX: number, centerY: number, windowSize: number, nodes: RenderedNode[], camera: Camera, nodeIndexBits: number): PointCloudHit | null;
52
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  static getPickPoint(hit: PointCloudHit | null, nodes: RenderedNode[]): PickPoint | null;
53
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  static getPointPosition(nodes: RenderedNode[], pcIndex: number, pIndex: number): Vector3;
54
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  private static addPositionToPickPoint;
@@ -6,6 +6,7 @@ export { CadMaterialManager, createCadMaterial } from './src/CadMaterialManager'
6
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  export { PointCloudMaterialManager } from './src/PointCloudMaterialManager';
7
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  export type { RenderOptions, SsaoParameters, EdlOptions } from './src/rendering/types';
8
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  export { defaultRenderOptions, SsaoSampleQuality, AntiAliasingMode } from './src/rendering/types';
9
+ export { shouldApplyEdl } from './src/render-pipeline-providers/pointCloudParameterUtils';
9
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  export * from './src/pointcloud-rendering/constants';
10
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  export * from './src/pointcloud-rendering/enums';
11
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  export type * from './src/pointcloud-rendering/types';
@@ -17,6 +18,7 @@ export type { StyledTreeIndexSets } from './src/utilities/types';
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  export { type Materials, initializeDefinesAndUniforms, forEachMaterial } from './src/rendering/materials';
18
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  export type { OctreeMaterialParams } from './src/pointcloud-rendering';
19
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  export { PointCloudMaterial } from './src/pointcloud-rendering';
21
+ export { CadShadowReceiverForCustomObjectMaterial } from './src/rendering/CadShadowReceiverForCustomObjectMaterial';
20
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  export { DefaultRenderPipelineProvider } from './src/render-pipeline-providers/DefaultRenderPipelineProvider';
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  export { CadGeometryRenderModePipelineProvider } from './src/render-pipeline-providers/CadGeometryRenderModePipelineProvider';
22
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  export { BasicPipelineExecutor } from './src/pipeline-executors/BasicPipelineExecutor';
@@ -1,4 +1,4 @@
1
- import { Plane, RawShaderMaterial, Texture } from 'three';
1
+ import { Camera, Plane, RawShaderMaterial, Texture } from 'three';
2
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  import { Materials } from './rendering/materials';
3
3
  import { RenderMode } from './rendering/RenderMode';
4
4
  import { NodeAppearance, ClippingPlanesProvider, NodeAppearanceProvider, NodeAppearanceTextureBuilder, NodeTransformProvider, NodeTransformTextureBuilder } from '../../cad-styling';
@@ -18,6 +18,9 @@ export declare class CadMaterialManager {
18
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  get needsRedraw(): boolean;
19
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  private _renderMode;
20
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  private readonly materialsMap;
21
+ private readonly _cadLightView;
22
+ private readonly _cadUpView;
23
+ private _cadLightingEnabled;
21
24
  private _clippingPlanes;
22
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  private _needsRedraw;
23
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  addModelMaterials(modelIdentifier: symbol, cadMaterial: CadMaterial): void;
@@ -35,6 +38,8 @@ export declare class CadMaterialManager {
35
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  getModelVisibleTreeIndices(modelIdentifier: symbol): IndexSet;
36
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  setRenderMode(mode: RenderMode): void;
37
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  getRenderMode(): RenderMode;
41
+ setCadLightingEnabled(enabled: boolean): void;
42
+ updateViewLighting(camera: Camera): void;
38
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  resetRedraw(): void;
39
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  dispose(): void;
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  private updateClippingPlanesForModel;
@@ -1,4 +1,4 @@
1
- import { WebGLRenderer } from 'three';
1
+ import { WebGLRenderer, Vector3 } from 'three';
2
2
  import { RenderPass } from './RenderPass';
3
3
  /**
4
4
  * Defines a provider that provides a set of renderpasses
@@ -10,4 +10,7 @@ import { RenderPass } from './RenderPass';
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  export interface RenderPipelineProvider {
11
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  pipeline(renderer: WebGLRenderer): Generator<RenderPass>;
12
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  dispose(): void;
13
+ shadowsEnabled?: boolean;
14
+ setShadowFocus?(focus: Vector3): void;
15
+ readonly needsRedraw?: boolean;
13
16
  }
@@ -23,6 +23,7 @@ export interface IPointCloudMaterialUniforms {
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  level: IUniform<number>;
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  maxSize: IUniform<number>;
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  minSize: IUniform<number>;
26
+ nodeIndexBits: IUniform<number>;
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  objectIdLUT: IUniform<Texture>;
27
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  octreeSize: IUniform<number>;
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  pcIndex: IUniform<number>;
@@ -47,6 +48,7 @@ export declare class PointCloudMaterial extends RawShaderMaterial {
47
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  private readonly _gradient;
48
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  private gradientTexture;
49
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  private _objectAppearanceTexture;
51
+ private _ownsObjectAppearanceTexture;
50
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  private _classification;
51
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  private classificationTexture;
52
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  uniforms: IPointCloudMaterialUniforms & Record<string, IUniform<any>>;
@@ -68,6 +70,8 @@ export declare class PointCloudMaterial extends RawShaderMaterial {
68
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  set maxSize(value: number);
69
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  get minSize(): number;
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  set minSize(value: number);
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+ get nodeIndexBits(): number;
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+ set nodeIndexBits(value: number);
71
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  get octreeSize(): number;
72
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  set octreeSize(value: number);
73
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  get screenHeight(): number;
@@ -23,4 +23,5 @@ export declare class PointCloudObjectAppearanceTexture {
23
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  set defaultAppearance(appearance: CompletePointCloudAppearance);
24
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  get defaultAppearance(): CompletePointCloudAppearance;
25
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  get objectStyleTexture(): DataTexture;
26
+ dispose(): void;
26
27
  }
@@ -3,6 +3,7 @@ export declare const DEFAULT_MAX_POINT_SIZE = 10;
3
3
  export declare const DEFAULT_MIN_NODE_PIXEL_SIZE = 50;
4
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  export declare const DEFAULT_MIN_POINT_SIZE = 1;
5
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  export declare const DEFAULT_PICK_WINDOW_SIZE = 15;
6
+ export declare const DEFAULT_NODE_INDEX_BITS = 8;
6
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  export declare const DEFAULT_POINT_BUDGET = 3000000;
7
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  export declare const MAX_LOADS_TO_GPU = 15;
8
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  export declare const MAX_NUM_NODES_LOADING = 8;
@@ -11,5 +12,48 @@ export declare const PERSPECTIVE_CAMERA = "PerspectiveCamera";
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  export declare const COLOR_BLACK: Color;
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  export declare const COLOR_WHITE: Color;
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  export declare const DEFAULT_EDL_NEIGHBOURS_COUNT = 16;
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+ export declare const POINT_SIZE_REFERENCE_SCREEN_HEIGHT = 1080;
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+ export declare const MAX_EDL_RADIUS = 5;
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+ /**
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+ * Half-width, in samples, of the depth-aware gap fill applied while compositing the point
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+ * cloud. An empty pixel with enough covered neighbours adopts the nearest one, closing the gap
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+ * without inflating point sizes. Cost is O(radius^2) texture taps per empty pixel per step.
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+ * 0 disables it.
22
+ */
23
+ export declare const DEFAULT_POINTCLOUD_GAP_FILL_RADIUS = 2;
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+ /**
25
+ * Number of strided search widths the gap fill tries per empty pixel: step 1px, 2px, 4px, ...
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+ * The tight step closes fine gaps seen from a distance; wider steps bridge the large gaps that
27
+ * open up with the camera close. Reaches ~GAP_FILL_RADIUS * 2^(steps-1) pixels.
28
+ */
29
+ export declare const DEFAULT_POINTCLOUD_GAP_FILL_STEPS = 5;
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+ /**
31
+ * Largest hole the fill will bridge, in world units (scene metres) at the surrounding
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+ * surface's depth - NOT pixels. This is what makes the fill camera-distance aware: 0.3 m of
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+ * surface projects to many pixels up close (big on-screen gaps get filled) but only a few
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+ * pixels from far away (the model keeps its true silhouette). Independent of the depth checks.
35
+ */
36
+ export declare const DEFAULT_POINTCLOUD_GAP_FILL_MAX_WORLD_GAP = 0.3;
37
+ /**
38
+ * Depth spread a gap fill tolerates as "one surface", as a fraction of the surface's view-space
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+ * distance. Covers curvature and noise. Lower = fills only very flat patches, less bleeding
40
+ * across silhouettes; higher = fills more aggressively.
41
+ */
42
+ export declare const DEFAULT_POINTCLOUD_GAP_FILL_DEPTH_TOLERANCE = 0.02;
43
+ /**
44
+ * Extra depth spread tolerated per world unit of search-window width, to allow steeply grazing
45
+ * surfaces (a floor seen edge-on) whose depth changes fast across the screen. ~tan of the
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+ * steepest grazing angle still treated as a fillable surface (3 ~= 72 degrees).
47
+ */
48
+ export declare const DEFAULT_POINTCLOUD_GAP_FILL_GRAZE_TOLERANCE = 3;
49
+ /**
50
+ * Coverage-weight threshold, under point blending, below which a pixel is treated as a gap even
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+ * though the depth pre-pass gave it valid depth. The depth pre-pass writes full opaque depth for
52
+ * any pixel inside a point's circular footprint, including one right at the sprite's edge that
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+ * the separate weighted colour pass only gave a sliver of coverage (color.w near 0) - visually a
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+ * gap, but invisible to a depth>=1 check alone. 0 disables this (only literal depth>=1 gaps are
55
+ * filled).
56
+ */
57
+ export declare const DEFAULT_POINTCLOUD_GAP_FILL_MIN_COVERAGE_WEIGHT = 0.2;
14
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  export declare const OBJECT_STYLING_TEXTURE_WIDTH = 256;
15
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  export declare const OBJECT_STYLING_TEXTURE_HEIGHT = 256;
@@ -0,0 +1,31 @@
1
+ import { Camera, RenderTargetOptions, ShaderMaterialParameters, Texture, WebGLRenderer, RawShaderMaterial, WebGLRenderTarget } from 'three';
2
+ import { RenderPass } from '../RenderPass';
3
+ import { createFullScreenTriangleMesh } from '../utilities/renderUtilities';
4
+ import { CadShadowMap } from '../render-pipeline-providers/types';
5
+ export type CadShadowPassFactories = {
6
+ createRenderTarget: (width: number, height: number, options: RenderTargetOptions) => WebGLRenderTarget;
7
+ createMaterial: (parameters: ShaderMaterialParameters) => RawShaderMaterial;
8
+ createFullScreenTriangleMesh: typeof createFullScreenTriangleMesh;
9
+ };
10
+ export declare const defaultCadShadowPassDependencies: CadShadowPassFactories;
11
+ export declare class CadShadowPass implements RenderPass {
12
+ private readonly _renderTarget;
13
+ private readonly _material;
14
+ private readonly _mesh;
15
+ private readonly _scene;
16
+ private readonly _shadowMap;
17
+ private readonly _clearColor;
18
+ private readonly _focusProbe;
19
+ private readonly _viewProjection;
20
+ private _focusDistance;
21
+ private _disposed;
22
+ constructor(cameraDepthTexture: Texture | null, shadowMap: CadShadowMap, terminatorFade?: number, factories?: Partial<CadShadowPassFactories>);
23
+ get texture(): Texture;
24
+ setSize(width: number, height: number): void;
25
+ render(renderer: WebGLRenderer, camera: Camera): void;
26
+ probeFocus(renderer: WebGLRenderer, camera: Camera): void;
27
+ dispose(): void;
28
+ private issueFocusReading;
29
+ private collectFocusReading;
30
+ private applyFocusReading;
31
+ }
@@ -1,7 +1,9 @@
1
1
  import { Camera, Scene, WebGLRenderer } from 'three';
2
2
  import { PostProcessingObjectsVisibilityParameters } from './types';
3
3
  import { RenderPass } from '../RenderPass';
4
+ import { CadShadowPassFactories } from './CadShadowPass';
4
5
  import { PostProcessingPipelineOptions } from '../render-pipeline-providers/types';
6
+ import { ICustomObject } from '../../../utilities';
5
7
  /**
6
8
  * Single pass that applies post processing effects and
7
9
  * combines results from geometry passes.
@@ -13,9 +15,18 @@ export declare class PostProcessingPass implements RenderPass {
13
15
  private readonly _postProcessingObjects;
14
16
  private readonly _pointcloudBlitMaterial;
15
17
  private readonly _postProcessingOptions;
18
+ private readonly _cadShadowPass;
19
+ private readonly _cadShadowMap;
20
+ private readonly _backBlitMaterial;
16
21
  private readonly setBlendFactorByBackVisibility;
22
+ private _receiversForCustomObjectsEnabled;
17
23
  updateRenderObjectsVisibility(visibilityParameters: PostProcessingObjectsVisibilityParameters): void;
18
- constructor(scene: Scene, postProcessingPipelineOptions: PostProcessingPipelineOptions);
24
+ constructor(scene: Scene, postProcessingPipelineOptions: PostProcessingPipelineOptions, cadShadowPassDependencies?: Partial<CadShadowPassFactories>);
25
+ setSize(width: number, height: number): void;
26
+ adoptCustomObject(customObject: ICustomObject): void;
27
+ releaseCustomObject(customObject: ICustomObject): void;
28
+ setReceiversForCustomObjectsEnabled(enabled: boolean): void;
19
29
  render(renderer: WebGLRenderer, camera: Camera): void;
30
+ private renderCadShadows;
20
31
  dispose(): void;
21
32
  }
@@ -0,0 +1,56 @@
1
+ import { Box3, Camera, Texture, WebGLRenderer, Matrix4, Vector3 } from 'three';
2
+ import { SceneHandler } from '../../../utilities';
3
+ import { CadMaterialManager } from '../CadMaterialManager';
4
+ import { RenderPass } from '../RenderPass';
5
+ import { CadShadowMap } from '../render-pipeline-providers/types';
6
+ export declare function resolveShadowMapResolution(maxTextureSize: number, mobileOrTablet: boolean): number;
7
+ export declare class ShadowMapPass implements RenderPass, CadShadowMap {
8
+ private readonly _renderTarget;
9
+ private readonly _depthTexture;
10
+ private readonly _lightCamera;
11
+ private readonly _geometryPass;
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+ private readonly _matrix;
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+ private readonly _center;
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+ private readonly _corner;
15
+ private readonly _rayOrigin;
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+ private readonly _rayDir;
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+ private readonly _hit;
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+ private readonly _focusPoint;
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+ private readonly _boundingSphere;
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+ private _hasFocus;
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+ private _focusDistance;
22
+ private _renderedFocusDistance;
23
+ private _focusReadbackPending;
24
+ private _spanLevel;
25
+ private _fullLeft;
26
+ private _fullRight;
27
+ private _fullBottom;
28
+ private _fullTop;
29
+ private _stableTexelWorldSize;
30
+ private _resolution;
31
+ private _texelWorldSize;
32
+ private _depthRange;
33
+ private _hasValidBounds;
34
+ private _userEnabled;
35
+ private readonly _mobileOrTablet;
36
+ constructor(sceneHandler: SceneHandler, materialManager: CadMaterialManager, userEnabled?: boolean, mobileOrTablet?: boolean);
37
+ get depthTexture(): Texture;
38
+ get matrix(): Matrix4;
39
+ get texelWorldSize(): number;
40
+ get stableTexelWorldSize(): number;
41
+ get depthRange(): number;
42
+ get enabled(): boolean;
43
+ get userEnabled(): boolean;
44
+ setEnabled(enabled: boolean): void;
45
+ setFocusPoint(point: Vector3 | null): void;
46
+ setFocusDistance(distance: number | undefined, readbackPending?: boolean): void;
47
+ get focusNeedsRedraw(): boolean;
48
+ setCadBounds(bounds: Box3): void;
49
+ render(renderer: WebGLRenderer, camera?: Camera): void;
50
+ dispose(): void;
51
+ private applyShadowMapResolution;
52
+ private fitWindowToFocus;
53
+ private quantizeSpan;
54
+ private captureStableTexel;
55
+ private updateTexelWorldSize;
56
+ }
@@ -21,6 +21,7 @@ export type BlitOptions = {
21
21
  overrideAlpha?: number;
22
22
  edges?: boolean;
23
23
  outline?: boolean;
24
+ cadShadow?: boolean;
24
25
  };
25
26
  export type DepthBlendBlitOptions = {
26
27
  texture: Texture;
@@ -37,6 +38,8 @@ export type PointCloudPostProcessingOptions = {
37
38
  depthTexture: DepthTexture | null;
38
39
  pointBlending: boolean;
39
40
  edlOptions: EdlOptions;
41
+ /** Half-width in samples of the gap fill. Defaults to DEFAULT_POINTCLOUD_GAP_FILL_RADIUS; 0 disables it. */
42
+ gapFillRadius?: number;
40
43
  };
41
44
  export declare const transparentBlendOptions: BlendOptions;
42
45
  export type ThreeUniforms = {
@@ -1,4 +1,4 @@
1
- import { WebGLRenderTarget, WebGLRenderer } from 'three';
1
+ import { Vector3, WebGLRenderTarget, WebGLRenderer } from 'three';
2
2
  import { CadMaterialManager } from '../CadMaterialManager';
3
3
  import { RenderPass } from '../RenderPass';
4
4
  import { RenderPipelineProvider } from '../RenderPipelineProvider';
@@ -17,17 +17,22 @@ export declare class DefaultRenderPipelineProvider implements RenderPipelineProv
17
17
  private readonly _cadGeometryRenderPipeline;
18
18
  private readonly _pointCloudRenderPipeline;
19
19
  private readonly _postProcessingPass;
20
+ private readonly _shadowMapPass;
20
21
  private readonly _ssaoPass;
21
22
  private readonly _blitToScreenMaterial;
22
23
  private readonly _blitToScreenMesh;
23
24
  private readonly _materialManager;
24
25
  private _rendererStateHelper;
25
26
  private _ssaoSampleSize;
27
+ private readonly _cadBounds;
28
+ private readonly _cadModelBounds;
29
+ get shadowsEnabled(): boolean;
30
+ set shadowsEnabled(enabled: boolean);
26
31
  set renderOptions(renderOptions: RenderOptions);
27
32
  constructor(materialManager: CadMaterialManager, pointCloudMaterialManager: PointCloudMaterialManager, sceneHandler: SceneHandler, renderOptions: RenderOptions, outputRenderTarget?: {
28
33
  target: WebGLRenderTarget;
29
34
  autoSize?: boolean;
30
- });
35
+ }, enableShadows?: boolean);
31
36
  setOutputRenderTarget(target: WebGLRenderTarget | null, autoSizeRenderTarget?: boolean): void;
32
37
  pipeline(renderer: WebGLRenderer): Generator<RenderPass>;
33
38
  dispose(): void;
@@ -35,4 +40,7 @@ export declare class DefaultRenderPipelineProvider implements RenderPipelineProv
35
40
  private updateRenderTargetSizes;
36
41
  private shouldRenderSsao;
37
42
  private shouldRenderPointClouds;
43
+ setShadowFocus(focus: Vector3): void;
44
+ get needsRedraw(): boolean;
45
+ private updateShadowCasterBounds;
38
46
  }
@@ -1,5 +1,19 @@
1
- import { Texture, Vector2, WebGLRenderTarget } from 'three';
1
+ import { Matrix4, Object3D, Texture, Vector2, WebGLRenderTarget } from 'three';
2
+ import { SectorScene } from '../../../cad-parsers';
2
3
  import { EdlOptions } from '../rendering/types';
4
+ export type CadNodeLike = Object3D & {
5
+ readonly sectorScene: SectorScene;
6
+ readonly rootSector: Object3D;
7
+ };
8
+ export type CadShadowMap = {
9
+ readonly depthTexture: Texture;
10
+ readonly matrix: Matrix4;
11
+ readonly texelWorldSize: number;
12
+ readonly stableTexelWorldSize: number;
13
+ readonly depthRange: number;
14
+ readonly enabled: boolean;
15
+ setFocusDistance?(distance: number | undefined, readbackPending: boolean): void;
16
+ };
3
17
  export type RenderTargetData = {
4
18
  currentRenderSize: Vector2;
5
19
  ssaoRenderTarget: WebGLRenderTarget;
@@ -17,7 +31,11 @@ export type PointCloudRenderTargets = {
17
31
  };
18
32
  export type PostProcessingPipelineOptions = CadGeometryRenderTargets & PointCloudRenderTargets & {
19
33
  ssaoTexture: Texture;
34
+ cadShadow?: {
35
+ map: CadShadowMap;
36
+ };
20
37
  edges: boolean;
21
38
  pointBlending?: boolean;
22
39
  edlOptions: EdlOptions;
23
40
  };
41
+ export type PointCloudBlitUniformName = 'screenWidth' | 'screenHeight' | 'cameraNear' | 'cameraFar' | 'orthographicCamera' | 'worldPerPixel';
@@ -0,0 +1,15 @@
1
+ import { Camera, ColorRepresentation, Texture, WebGLRenderer, Scene, RawShaderMaterial } from 'three';
2
+ /**
3
+ * Surface on a custom object that samples a color or texture and receives CAD shadows.
4
+ * The viewer creates one for each up-facing plane that receives shadows.
5
+ * A skybox stays on its own material when `receiveShadow` is false.
6
+ * @public
7
+ */
8
+ export declare class CadShadowReceiverForCustomObjectMaterial extends RawShaderMaterial {
9
+ private static frameShadowMap;
10
+ constructor(color?: ColorRepresentation, map?: Texture | null);
11
+ onBeforeRender(_renderer: WebGLRenderer, _scene: Scene, camera: Camera, _geometry: unknown, _object: unknown, _group: unknown): void;
12
+ setMap(map: Texture | null): void;
13
+ setColor(color: ColorRepresentation): void;
14
+ private refreshMapTransform;
15
+ }
@@ -0,0 +1,5 @@
1
+ import { Camera, Vector3 } from 'three';
2
+ export declare const CAD_LIGHT_WORLD: Vector3;
3
+ export declare const CAD_SHADOW_STRENGTH = 0.4;
4
+ export declare function cadLightDirectionInViewSpace(camera: Camera, target: Vector3): Vector3;
5
+ export declare function cadUpDirectionInViewSpace(camera: Camera, target: Vector3): Vector3;
@@ -34,5 +34,6 @@ export declare const pointCloudShaders: PointCloudShaders;
34
34
  */
35
35
  export declare const ssaoShaders: ShaderPair;
36
36
  export declare const blitShaders: ShaderPair;
37
+ export declare const cadShadowShaders: ShaderPair;
37
38
  export declare const depthBlendBlitShaders: ShaderPair;
38
39
  export {};
@@ -24,6 +24,7 @@ export type EdlOptions = {
24
24
  strength: number;
25
25
  /**
26
26
  * Radius of sampled points in pixels. Determines thickness of edges addet on top of points.
27
+ * Values above 5 are clamped to 5.
27
28
  */
28
29
  radius: number;
29
30
  };
@@ -61,6 +61,7 @@ export { isPointVisibleByPlanes } from './src/three/isPointVisibleByPlanes';
61
61
  export { CDF_TO_VIEWER_TRANSFORMATION } from './src/constants';
62
62
  export { createUint8View } from './src/createUint8View';
63
63
  export { isDefined } from './src/isDefined';
64
+ export { isRenderContextLost, setRenderContextLost } from './src/renderContextState';
64
65
  export * from './src/fdm';
65
66
  export * from './src/assetMappings';
66
67
  export * from './src/shapes';
@@ -5,6 +5,8 @@ export declare class SceneHandler {
5
5
  private readonly _cadModels;
6
6
  private readonly _pointCloudModels;
7
7
  private readonly _customObjects;
8
+ onCustomObjectAdded: ((customObject: ICustomObject) => void) | undefined;
9
+ onCustomObjectRemoved: ((customObject: ICustomObject) => void) | undefined;
8
10
  get scene(): Scene;
9
11
  get cadModels(): {
10
12
  cadNode: Object3D;
@@ -13,6 +13,7 @@ export declare class CustomObject implements ICustomObject {
13
13
  private _shouldPick;
14
14
  private _shouldPickBoundingBox;
15
15
  private _useDepthTest;
16
+ private _receiveShadow;
16
17
  /**
17
18
  * Constructor
18
19
  * @beta
@@ -51,6 +52,13 @@ export declare class CustomObject implements ICustomObject {
51
52
  */
52
53
  get useDepthTest(): boolean;
53
54
  set useDepthTest(value: boolean);
55
+ /**
56
+ * Whether CAD shadows fall on this object.
57
+ * Default is false.
58
+ * @beta
59
+ */
60
+ get receiveShadow(): boolean;
61
+ set receiveShadow(value: boolean);
54
62
  /**
55
63
  * Get the bounding box from the object
56
64
  * @beta
@@ -36,6 +36,12 @@ export interface ICustomObject {
36
36
  * @beta
37
37
  */
38
38
  get useDepthTest(): boolean;
39
+ /**
40
+ * Whether CAD shadows fall on this object.
41
+ * Optional. When omitted, the object does not receive shadows.
42
+ * @beta
43
+ */
44
+ readonly receiveShadow?: boolean;
39
45
  /**
40
46
  * Get the bounding box from the object
41
47
  * @beta
@@ -0,0 +1,4 @@
1
+ /*!
2
+ * Copyright 2026 Cognite AS
3
+ */
4
+ export declare function isRenderContextLost(): boolean;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cognite/reveal",
3
- "version": "4.36.0",
3
+ "version": "4.38.0",
4
4
  "description": "WebGL based 3D viewer for CAD and point clouds processed in Cognite Data Fusion.",
5
5
  "homepage": "https://github.com/cognitedata/reveal/tree/master/viewer",
6
6
  "repository": {
@@ -85,12 +85,12 @@
85
85
  "@types/random-seed": "^0.3.5",
86
86
  "@types/skmeans": "^0.11.7",
87
87
  "@types/stats": "^0.16.30",
88
- "@types/three": "^0.184.0",
88
+ "@types/three": "^0.186.0",
89
89
  "@vitest/coverage-v8": "^4.1.7",
90
90
  "dat.gui": "^0.7.9",
91
91
  "eslint": "^10.5.0",
92
92
  "eslint-config-prettier": "^10.0.0",
93
- "eslint-plugin-jsdoc": "^64.0.0",
93
+ "eslint-plugin-jsdoc": "^65.0.0",
94
94
  "eslint-plugin-prettier": "^5.1.3",
95
95
  "eslint-plugin-unused-imports": "^4.0.0",
96
96
  "globals": "^17.0.0",
@@ -101,7 +101,7 @@
101
101
  "prettier": "^3.2.5",
102
102
  "shx": "^0.4.0",
103
103
  "stats.js": "^0.17.0",
104
- "three": "0.184.0",
104
+ "three": "0.186.1",
105
105
  "typescript": "^6.0.3",
106
106
  "unplugin-dts": "^1.0.2",
107
107
  "vite": "^8.1.0",
@@ -112,10 +112,10 @@
112
112
  },
113
113
  "peerDependencies": {
114
114
  "@cognite/sdk": "^10.0.0",
115
- "three": "0.184.0"
115
+ "three": "0.186.1"
116
116
  },
117
117
  "files": [
118
118
  "dist"
119
119
  ],
120
- "packageManager": "pnpm@11.21.0"
120
+ "packageManager": "pnpm@12.11.2"
121
121
  }