@cognite/reveal 4.14.5 → 4.14.6-dev.20240607
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +123 -127
- package/dist/index.js.map +1 -1
- package/dist/packages/api/src/public/migration/Cognite3DViewer.d.ts +2 -0
- package/dist/packages/cad-model/src/picking/PickingHandler.d.ts +1 -1
- package/dist/packages/utilities/src/customObject/CustomObject.d.ts +19 -6
- package/dist/packages/utilities/src/customObject/ICustomObject.d.ts +12 -1
- package/package.json +4 -4
- package/dist/packages/cad-model/src/picking/readPixelsFromTargetAsync.d.ts +0 -17
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@@ -649,12 +649,14 @@ export declare class Cognite3DViewer {
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* @param pixelCoords Pixel coordinate in pixels (relative to the domElement).
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* @param options
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* @param options.stopOnHitting360Icon
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* @param options.predicate Check whether a CustomObject should be intersected.
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* @returns A promise that if there was an intersection then return the intersection object - otherwise it
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* returns `null` if there were no intersections.
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* @beta
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*/
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getAnyIntersectionFromPixel(pixelCoords: THREE.Vector2, options?: {
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stopOnHitting360Icon?: boolean;
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predicate?: (customObject: ICustomObject) => boolean;
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}): Promise<AnyIntersection | undefined>;
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private isIntersecting360Icon;
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/**
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@@ -25,7 +25,7 @@ export declare class PickingHandler {
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private readonly _treeIndexRenderPipeline;
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private readonly _mutex;
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constructor(renderer: THREE.WebGLRenderer, materialManager: CadMaterialManager, sceneHandler: SceneHandler);
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intersectCadNodes(cadNodes: CadNode[], input: IntersectInput,
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intersectCadNodes(cadNodes: CadNode[], input: IntersectInput, shouldRunAsync?: boolean): Promise<IntersectCadNodesResult[]>;
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private filterOutOfBoundCadNodes;
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private intersectCadNodeDepth;
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private intersectCadNodeTreeIndex;
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@@ -1,7 +1,7 @@
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/*!
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* Copyright 2024 Cognite AS
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*/
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import { Object3D, Box3 } from 'three';
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import { Object3D, Box3, PerspectiveCamera } from 'three';
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import { CustomObjectIntersection } from './CustomObjectIntersection';
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import { CustomObjectIntersectInput } from './CustomObjectIntersectInput';
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import { ICustomObject } from './ICustomObject';
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@@ -15,6 +15,7 @@ export declare class CustomObject implements ICustomObject {
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private _isPartOfBoundingBox;
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private _shouldPick;
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private _shouldPickBoundingBox;
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private _useDepthTest;
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/**
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* Constructor
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* @beta
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@@ -39,11 +40,6 @@ export declare class CustomObject implements ICustomObject {
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*/
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get shouldPick(): boolean;
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set shouldPick(value: boolean);
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/**
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* Get the bounding box from the object
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* @beta
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*/
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getBoundingBox(target: Box3): Box3;
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/**
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* Set or get whether it should be also give the bounding box when picked by the camera
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* Default is false.
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@@ -51,10 +47,27 @@ export declare class CustomObject implements ICustomObject {
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*/
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get shouldPickBoundingBox(): boolean;
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set shouldPickBoundingBox(value: boolean);
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/**
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* Get whether it should be rendered with depth test (on top on other objects)
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* Default is true.
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* @beta
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*/
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get useDepthTest(): boolean;
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set useDepthTest(value: boolean);
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/**
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* Get the bounding box from the object
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* @beta
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*/
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getBoundingBox(target: Box3): Box3;
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/**
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* Intersect the object with the raycaster.
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* This function can be overridden to provide custom intersection logic.
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* @beta
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*/
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intersectIfCloser(intersectInput: CustomObjectIntersectInput, closestDistance: number | undefined): undefined | CustomObjectIntersection;
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/**
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* This method is called before rendering of the custom object
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* @beta
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*/
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beforeRender(_camera: PerspectiveCamera): void;
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}
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@@ -1,7 +1,7 @@
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/*!
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* Copyright 2024 Cognite AS
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*/
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import { Object3D, Box3 } from 'three';
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import { Object3D, Box3, PerspectiveCamera } from 'three';
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import { CustomObjectIntersection } from './CustomObjectIntersection';
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import { CustomObjectIntersectInput } from './CustomObjectIntersectInput';
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/**
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@@ -33,6 +33,12 @@ export interface ICustomObject {
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* @beta
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*/
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get shouldPickBoundingBox(): boolean;
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/**
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* Get whether it should be rendered with depth test (on top on other objects)
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* Default is true.
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* @beta
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*/
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get useDepthTest(): boolean;
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/**
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* Get the bounding box from the object
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* @beta
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* @beta
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*/
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intersectIfCloser(intersectInput: CustomObjectIntersectInput, closestDistance: number | undefined): undefined | CustomObjectIntersection;
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/**
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* This method is called before rendering of the custom object
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* @beta
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*/
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beforeRender(camera: PerspectiveCamera): void;
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}
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package/package.json
CHANGED
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{
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"name": "@cognite/reveal",
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"version": "4.14.
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"version": "4.14.6-dev.20240607",
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"description": "WebGL based 3D viewer for CAD and point clouds processed in Cognite Data Fusion.",
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"homepage": "https://github.com/cognitedata/reveal/tree/master/viewer",
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"repository": {
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@@ -95,7 +95,7 @@
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"@types/random-seed": "^0.3.5",
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"@types/skmeans": "^0.11.7",
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"@types/stats": "^0.16.30",
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"@types/three": "^0.
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"@types/three": "^0.165.0",
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"@types/tween.js": "^18.6.1",
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"@typescript-eslint/eslint-plugin": "^7.7.1",
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"@typescript-eslint/parser": "^7.7.1",
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"resize-observer-polyfill": "^1.5.1",
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"shx": "^0.3.4",
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"stats.js": "^0.17.0",
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"three": "0.
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"three": "0.165.0",
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"ts-jest": "^29.1.2",
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"ts-loader": "^9.5.1",
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"tsc-alias": "^1.8.8",
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},
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"peerDependencies": {
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"@cognite/sdk": "^7.16.0 || ^8.0.0",
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"three": "0.
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"three": "0.165.0"
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},
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"glslify": {
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"transform": [
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/*!
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* Copyright 2022 Cognite AS
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*/
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import * as THREE from 'three';
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/**
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* Does the same as THREE.WebGlRenderer.readRenderTargetPixels(), but does this
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* asynchronously when used on WebGL2.
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* @param renderer
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* @param renderTarget
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* @param x
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* @param y
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* @param w
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* @param h
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* @param dest
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* @returns
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*/
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export declare function readPixelsFromTargetAsync(renderer: THREE.WebGLRenderer, renderTarget: THREE.WebGLRenderTarget, x: number, y: number, w: number, h: number, dest: ArrayBufferView, forceSync?: boolean): Promise<void>;
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