@cognite/reveal 2.2.2 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/core/cad.d.ts +4 -4
  2. package/core/index.d.ts +7 -7
  3. package/core/src/datamodels/base/SupportedModelTypes.d.ts +4 -4
  4. package/core/src/datamodels/base/index.d.ts +6 -6
  5. package/core/src/datamodels/base/types.d.ts +14 -14
  6. package/core/src/datamodels/cad/CadManager.d.ts +45 -45
  7. package/core/src/datamodels/cad/CadModelFactory.d.ts +7 -7
  8. package/core/src/datamodels/cad/CadModelSectorLoadStatistics.d.ts +38 -38
  9. package/core/src/datamodels/cad/createCadManager.d.ts +9 -9
  10. package/core/src/datamodels/cad/picking.d.ts +28 -28
  11. package/core/src/datamodels/cad/rendering/RenderAlreadyLoadedGeometryProvider.d.ts +10 -10
  12. package/core/src/datamodels/cad/sector/CadModelClipper.d.ts +10 -10
  13. package/core/src/datamodels/cad/styling/AssetNodeCollection.d.ts +38 -38
  14. package/core/src/datamodels/cad/styling/InvertedNodeCollection.d.ts +24 -24
  15. package/core/src/datamodels/cad/styling/NodeCollectionDeserializer.d.ts +26 -26
  16. package/core/src/datamodels/cad/styling/PopulateIndexSetFromPagedResponseHelper.d.ts +24 -24
  17. package/core/src/datamodels/cad/styling/PropertyFilterNodeCollection.d.ts +54 -54
  18. package/core/src/datamodels/cad/styling/SinglePropertyFilterNodeCollection.d.ts +50 -50
  19. package/core/src/datamodels/cad/styling/index.d.ts +8 -8
  20. package/core/src/datamodels/pointcloud/PointCloudFactory.d.ts +9 -9
  21. package/core/src/datamodels/pointcloud/PointCloudManager.d.ts +26 -26
  22. package/core/src/datamodels/pointcloud/PointCloudMetadata.d.ts +11 -11
  23. package/core/src/datamodels/pointcloud/PointCloudMetadataRepository.d.ts +13 -13
  24. package/core/src/datamodels/pointcloud/PointCloudNode.d.ts +62 -62
  25. package/core/src/datamodels/pointcloud/PotreeGroupWrapper.d.ts +39 -39
  26. package/core/src/datamodels/pointcloud/PotreeNodeWrapper.d.ts +38 -38
  27. package/core/src/datamodels/pointcloud/createPointCloudManager.d.ts +6 -6
  28. package/core/src/datamodels/pointcloud/index.d.ts +5 -5
  29. package/core/src/datamodels/pointcloud/picking.d.ts +29 -29
  30. package/core/src/datamodels/pointcloud/types.d.ts +114 -114
  31. package/core/src/index.d.ts +19 -19
  32. package/core/src/internals.d.ts +15 -15
  33. package/core/src/migration.d.ts +8 -8
  34. package/core/src/public/RevealManager.d.ts +64 -64
  35. package/core/src/public/createRevealManager.d.ts +23 -23
  36. package/core/src/public/migration/Cognite3DModel.d.ts +339 -339
  37. package/core/src/public/migration/Cognite3DViewer.d.ts +566 -611
  38. package/core/src/public/migration/CogniteModelBase.d.ts +17 -17
  39. package/core/src/public/migration/CognitePointCloudModel.d.ts +121 -121
  40. package/core/src/public/migration/NodeIdAndTreeIndexMaps.d.ts +4 -4
  41. package/core/src/public/migration/NotSupportedInMigrationWrapperError.d.ts +11 -11
  42. package/core/src/public/migration/RenderController.d.ts +4 -4
  43. package/core/src/public/migration/types.d.ts +290 -290
  44. package/core/src/public/types.d.ts +46 -46
  45. package/core/src/storage/RevealManagerHelper.d.ts +58 -58
  46. package/core/src/utilities/BoundingBoxClipper.d.ts +23 -23
  47. package/core/src/utilities/Spinner.d.ts +27 -27
  48. package/core/src/utilities/ViewStateHelper.d.ts +37 -33
  49. package/core/src/utilities/callActionWithIndicesAsync.d.ts +4 -4
  50. package/core/src/utilities/index.d.ts +8 -8
  51. package/core/src/utilities/reflection.d.ts +7 -7
  52. package/core/src/utilities/worldToViewport.d.ts +30 -30
  53. package/core/utilities.d.ts +4 -4
  54. package/extensions/datasource.d.ts +9 -9
  55. package/extensions/datasource.js +6 -6
  56. package/extensions/datasource.map +1 -1
  57. package/index.d.ts +9 -8
  58. package/index.js +101 -91
  59. package/index.map +1 -1
  60. package/package.json +2 -2
  61. package/packages/cad-geometry-loaders/index.d.ts +14 -14
  62. package/packages/cad-geometry-loaders/src/CadLoadingHints.d.ts +11 -11
  63. package/packages/cad-geometry-loaders/src/CadModelSectorBudget.d.ts +26 -26
  64. package/packages/cad-geometry-loaders/src/CadModelUpdateHandler.d.ts +44 -44
  65. package/packages/cad-geometry-loaders/src/sector/CachedRepository.d.ts +25 -25
  66. package/packages/cad-geometry-loaders/src/sector/ModelStateHandler.d.ts +12 -12
  67. package/packages/cad-geometry-loaders/src/sector/Repository.d.ts +9 -9
  68. package/packages/cad-geometry-loaders/src/sector/SectorLoader.d.ts +28 -28
  69. package/packages/cad-geometry-loaders/src/sector/SimpleAndDetailedToSector3D.d.ts +20 -20
  70. package/packages/cad-geometry-loaders/src/sector/culling/ByVisibilityGpuSectorCuller.d.ts +53 -53
  71. package/packages/cad-geometry-loaders/src/sector/culling/OccludingGeometryProvider.d.ts +6 -6
  72. package/packages/cad-geometry-loaders/src/sector/culling/OrderSectorsByVisibilityCoverage.d.ts +107 -107
  73. package/packages/cad-geometry-loaders/src/sector/culling/SectorCuller.d.ts +33 -33
  74. package/packages/cad-geometry-loaders/src/sector/culling/TakenSectorTree.d.ts +24 -24
  75. package/packages/cad-geometry-loaders/src/sector/culling/types.d.ts +71 -71
  76. package/packages/cad-geometry-loaders/src/sector/rxSectorUtilities.d.ts +12 -12
  77. package/packages/cad-geometry-loaders/src/sector/sectorUtilities.d.ts +20 -20
  78. package/packages/cad-geometry-loaders/src/utilities/PromiseUtils.d.ts +18 -18
  79. package/packages/cad-geometry-loaders/src/utilities/arrays.d.ts +5 -5
  80. package/packages/cad-geometry-loaders/src/utilities/groupMeshesByNumber.d.ts +8 -8
  81. package/packages/cad-geometry-loaders/src/utilities/rxOperations.d.ts +6 -6
  82. package/packages/cad-geometry-loaders/src/utilities/types.d.ts +25 -25
  83. package/packages/cad-parsers/index.d.ts +21 -21
  84. package/packages/cad-parsers/src/cad/CadSectorParser.d.ts +15 -15
  85. package/packages/cad-parsers/src/cad/LevelOfDetail.d.ts +8 -8
  86. package/packages/cad-parsers/src/cad/filterInstanceMesh.d.ts +6 -6
  87. package/packages/cad-parsers/src/cad/filterPrimitives.d.ts +9 -9
  88. package/packages/cad-parsers/src/cad/primitiveGeometries.d.ts +31 -31
  89. package/packages/cad-parsers/src/cad/triangleMeshes.d.ts +6 -6
  90. package/packages/cad-parsers/src/cad/types.d.ts +56 -56
  91. package/packages/cad-parsers/src/metadata/CadMetadataParser.d.ts +7 -7
  92. package/packages/cad-parsers/src/metadata/CadModelMetadata.d.ts +44 -44
  93. package/packages/cad-parsers/src/metadata/CadModelMetadataRepository.d.ts +16 -16
  94. package/packages/cad-parsers/src/metadata/MetadataRepository.d.ts +7 -7
  95. package/packages/cad-parsers/src/metadata/parsers/CadMetadataParserV8.d.ts +51 -51
  96. package/packages/cad-parsers/src/metadata/types.d.ts +41 -41
  97. package/packages/cad-parsers/src/sector/RootSectorNode.d.ts +12 -12
  98. package/packages/cad-parsers/src/sector/SectorNode.d.ts +21 -21
  99. package/packages/cad-parsers/src/utilities/SectorScene.d.ts +21 -21
  100. package/packages/cad-parsers/src/utilities/SectorSceneFactory.d.ts +9 -9
  101. package/packages/cad-parsers/src/utilities/computeBoundingBoxFromAttributes.d.ts +9 -9
  102. package/packages/cad-parsers/src/utilities/float32BufferToMatrix.d.ts +12 -12
  103. package/packages/cad-parsers/src/utilities/types.d.ts +48 -48
  104. package/packages/cad-styling/index.d.ts +9 -9
  105. package/packages/cad-styling/src/CombineNodeCollectionBase.d.ts +31 -31
  106. package/packages/cad-styling/src/IntersectionNodeCollection.d.ts +15 -15
  107. package/packages/cad-styling/src/NodeAppearance.d.ts +62 -62
  108. package/packages/cad-styling/src/NodeAppearanceProvider.d.ts +33 -33
  109. package/packages/cad-styling/src/NodeCollectionBase.d.ts +47 -47
  110. package/packages/cad-styling/src/TreeIndexNodeCollection.d.ts +23 -23
  111. package/packages/cad-styling/src/UnionNodeCollection.d.ts +15 -15
  112. package/packages/camera-manager/index.d.ts +6 -4
  113. package/packages/camera-manager/src/CameraManager.d.ts +85 -0
  114. package/packages/camera-manager/src/ComboControls.d.ts +102 -100
  115. package/packages/camera-manager/src/Keyboard.d.ts +17 -17
  116. package/packages/camera-manager/src/types.d.ts +64 -0
  117. package/packages/data-source/index.d.ts +6 -6
  118. package/packages/data-source/src/CdfDataSource.d.ts +19 -19
  119. package/packages/data-source/src/DataSource.d.ts +26 -26
  120. package/packages/data-source/src/LocalDataSource.d.ts +15 -15
  121. package/packages/logger/index.d.ts +5 -5
  122. package/packages/logger/src/Log.d.ts +5 -5
  123. package/packages/metrics/index.d.ts +5 -5
  124. package/packages/metrics/src/MetricsLogger.d.ts +21 -21
  125. package/packages/metrics/src/types.d.ts +7 -7
  126. package/packages/modeldata-api/index.d.ts +13 -13
  127. package/packages/modeldata-api/src/CdfModelDataProvider.d.ts +17 -15
  128. package/packages/modeldata-api/src/CdfModelIdentifier.d.ts +17 -17
  129. package/packages/modeldata-api/src/CdfModelMetadataProvider.d.ts +19 -19
  130. package/packages/modeldata-api/src/CdfModelOutputsProvider.d.ts +15 -15
  131. package/packages/modeldata-api/src/LocalModelDataProvider.d.ts +10 -10
  132. package/packages/modeldata-api/src/LocalModelIdentifier.d.ts +14 -14
  133. package/packages/modeldata-api/src/LocalModelMetadataProvider.d.ts +14 -14
  134. package/packages/modeldata-api/src/Model3DOutputList.d.ts +17 -17
  135. package/packages/modeldata-api/src/ModelIdentifier.d.ts +12 -12
  136. package/packages/modeldata-api/src/ModelMetadataProvider.d.ts +17 -17
  137. package/packages/modeldata-api/src/applyDefaultModelTransformation.d.ts +6 -6
  138. package/packages/modeldata-api/src/types.d.ts +41 -41
  139. package/packages/modeldata-api/src/utilities.d.ts +7 -7
  140. package/packages/nodes-api/index.d.ts +6 -6
  141. package/packages/nodes-api/src/NodesApiClient.d.ts +52 -52
  142. package/packages/nodes-api/src/NodesCdfClient.d.ts +24 -24
  143. package/packages/nodes-api/src/NodesLocalClient.d.ts +30 -30
  144. package/packages/nodes-api/src/types.d.ts +10 -10
  145. package/packages/rendering/index.d.ts +17 -17
  146. package/packages/rendering/src/CadMaterialManager.d.ts +37 -37
  147. package/packages/rendering/src/InstancedMeshManager.d.ts +20 -20
  148. package/packages/rendering/src/cameraconfig.d.ts +12 -12
  149. package/packages/rendering/src/rendering/EffectRenderManager.d.ts +99 -99
  150. package/packages/rendering/src/rendering/NodeAppearanceTextureBuilder.d.ts +51 -51
  151. package/packages/rendering/src/rendering/RenderMode.d.ts +15 -15
  152. package/packages/rendering/src/rendering/createSimpleGeometryMesh.d.ts +6 -6
  153. package/packages/rendering/src/rendering/matCapTextureData.d.ts +5 -5
  154. package/packages/rendering/src/rendering/materials.d.ts +23 -23
  155. package/packages/rendering/src/rendering/primitives.d.ts +12 -12
  156. package/packages/rendering/src/rendering/shaders.d.ts +101 -101
  157. package/packages/rendering/src/rendering/types.d.ts +76 -76
  158. package/packages/rendering/src/sector/CadNode.d.ts +54 -54
  159. package/packages/rendering/src/transform/NodeTransformProvider.d.ts +13 -13
  160. package/packages/rendering/src/transform/NodeTransformTextureBuilder.d.ts +23 -23
  161. package/packages/rendering/src/transform/TransformOverrideBuffer.d.ts +21 -21
  162. package/packages/rendering/src/utilities/types.d.ts +26 -26
  163. package/packages/tools/index.d.ts +15 -15
  164. package/packages/tools/src/AxisView/AxisViewTool.d.ts +32 -32
  165. package/packages/tools/src/AxisView/types.d.ts +98 -98
  166. package/packages/tools/src/Cognite3DViewerToolBase.d.ts +25 -25
  167. package/packages/tools/src/DebugCameraTool.d.ts +20 -20
  168. package/packages/tools/src/DebugLoadedSectorsTool.d.ts +23 -23
  169. package/packages/tools/src/ExplodedViewTool.d.ts +12 -12
  170. package/packages/tools/src/Geomap/Geomap.d.ts +17 -17
  171. package/packages/tools/src/Geomap/GeomapTool.d.ts +24 -24
  172. package/packages/tools/src/Geomap/MapConfig.d.ts +195 -195
  173. package/packages/tools/src/HtmlOverlay/BucketGrid2D.d.ts +28 -28
  174. package/packages/tools/src/HtmlOverlay/HtmlOverlayTool.d.ts +159 -159
  175. package/packages/tools/src/Timeline/Keyframe.d.ts +38 -38
  176. package/packages/tools/src/Timeline/TimelineTool.d.ts +79 -79
  177. package/packages/tools/src/Timeline/types.d.ts +13 -13
  178. package/packages/tools/src/types.d.ts +4 -4
  179. package/packages/utilities/index.d.ts +24 -24
  180. package/packages/utilities/src/CameraConfiguration.d.ts +10 -10
  181. package/packages/utilities/src/IndexSet.d.ts +1 -1
  182. package/packages/utilities/src/NumericRange.d.ts +22 -22
  183. package/packages/utilities/src/RandomColors.d.ts +34 -34
  184. package/packages/utilities/src/WebGLRendererStateHelper.d.ts +15 -15
  185. package/packages/utilities/src/assertNever.d.ts +7 -7
  186. package/packages/utilities/src/cache/MemoryRequestCache.d.ts +22 -22
  187. package/packages/utilities/src/cache/MostFrequentlyUsedCache.d.ts +19 -19
  188. package/packages/utilities/src/cache/RequestCache.d.ts +13 -13
  189. package/packages/utilities/src/datastructures/DynamicDefragmentedBuffer.d.ts +22 -22
  190. package/packages/utilities/src/determinePowerOfTwoDimensions.d.ts +11 -11
  191. package/packages/utilities/src/disposeAttributeArrayOnUpload.d.ts +17 -17
  192. package/packages/utilities/src/events/EventTrigger.d.ts +13 -13
  193. package/packages/utilities/src/events/InputHandler.d.ts +34 -0
  194. package/packages/utilities/src/events/clickOrTouchEventOffset.d.ts +13 -13
  195. package/packages/utilities/src/events/index.d.ts +6 -5
  196. package/packages/utilities/src/indexset/IndexSet.d.ts +26 -26
  197. package/packages/utilities/src/indexset/IntermediateIndexNode.d.ts +26 -26
  198. package/packages/utilities/src/indexset/LeafIndexNode.d.ts +16 -16
  199. package/packages/utilities/src/isMobileOrTablet.d.ts +4 -4
  200. package/packages/utilities/src/networking/isTheSameDomain.d.ts +11 -11
  201. package/packages/utilities/src/objectTraversal.d.ts +8 -8
  202. package/packages/utilities/src/packFloat.d.ts +6 -6
  203. package/packages/utilities/src/revealEnv.d.ts +10 -10
  204. package/packages/utilities/src/three/AutoDisposeGroup.d.ts +17 -17
  205. package/packages/utilities/src/three/BoundingBoxLOD.d.ts +27 -27
  206. package/packages/utilities/src/three/getBox3CornerPoints.d.ts +5 -5
  207. package/packages/utilities/src/transformCameraConfiguration.d.ts +6 -6
  208. package/packages/utilities/src/types.d.ts +10 -10
  209. package/packages/utilities/src/workers/WorkerPool.d.ts +14 -14
  210. package/tools.d.ts +7 -7
  211. package/tools.js +62 -58
  212. package/tools.map +1 -1
@@ -1,99 +1,99 @@
1
- /*!
2
- * Copyright 2021 Cognite AS
3
- */
4
- import * as THREE from 'three';
5
- import { CadMaterialManager } from '../CadMaterialManager';
6
- import { RenderOptions } from './types';
7
- export declare class EffectRenderManager {
8
- private readonly _materialManager;
9
- private readonly _orthographicCamera;
10
- private readonly _originalScene;
11
- private readonly _compositionScene;
12
- private readonly _fxaaScene;
13
- private readonly _ssaoScene;
14
- private readonly _ssaoBlurCombineScene;
15
- private readonly _cadScene;
16
- private readonly _normalScene;
17
- private readonly _inFrontScene;
18
- private readonly _emptyScene;
19
- private readonly _normalSceneBuilder;
20
- private readonly _inFrontSceneBuilder;
21
- private _renderOptions;
22
- private readonly _combineOutlineDetectionMaterial;
23
- private readonly _fxaaMaterial;
24
- private _ssaoMaterial;
25
- private readonly _ssaoBlurCombineMaterial;
26
- private readonly _customObjectRenderTarget;
27
- private readonly _ghostObjectRenderTarget;
28
- private readonly _normalRenderedCadModelTarget;
29
- private readonly _inFrontRenderedCadModelTarget;
30
- private readonly _compositionTarget;
31
- private readonly _ssaoTarget;
32
- private readonly _ssaoBlurCombineTarget;
33
- /**
34
- * Holds state of how the last frame was rendered by `render()`. This is used to explicit clear
35
- * WebGL2 render targets which might cause geometry to "get stuck" after e.g. removing models.
36
- */
37
- private _lastFrameSceneState;
38
- private readonly _rootSectorNodeBuffer;
39
- private readonly _outlineTexelSize;
40
- private readonly _renderer;
41
- private _renderTarget;
42
- private _autoSetTargetSize;
43
- private _debugRenderTimings;
44
- private _uiObjects;
45
- set renderOptions(options: RenderOptions);
46
- set debugRenderTimings(logTimings: boolean);
47
- get debugRenderTimings(): boolean;
48
- addUiObject(object: THREE.Object3D, screenPos: THREE.Vector2, size: THREE.Vector2): void;
49
- removeUiObject(object: THREE.Object3D): void;
50
- private ssaoParameters;
51
- private get antiAliasingMode();
52
- private get multiSampleCountHint();
53
- constructor(renderer: THREE.WebGLRenderer, scene: THREE.Scene, materialManager: CadMaterialManager, options: RenderOptions);
54
- private supportsSsao;
55
- renderDetailedToDepthOnly(camera: THREE.PerspectiveCamera): void;
56
- render(camera: THREE.PerspectiveCamera): void;
57
- private restoreCadNodes;
58
- private extractCadNodes;
59
- setRenderTarget(target: THREE.WebGLRenderTarget | null): void;
60
- getRenderTarget(): THREE.WebGLRenderTarget | null;
61
- setRenderTargetAutoSize(autoSize: boolean): void;
62
- getRenderTargetAutoSize(): boolean;
63
- private clearTarget;
64
- private explicitFlushRender;
65
- private splitToScenes;
66
- private renderNormalCadModels;
67
- private renderNormalCadModelsFromBaseScene;
68
- private renderInFrontCadModels;
69
- private renderGhostedCadModelsFromBaseScene;
70
- private renderCustomObjects;
71
- private updateRenderSize;
72
- private renderComposition;
73
- private setSsaoParameters;
74
- private renderPostProcessStep;
75
- private renderSsao;
76
- private renderStep;
77
- private readonly _deepFlushRendererArgs;
78
- private deepFlushRenderer;
79
- private createOutlineColorTexture;
80
- private setupCompositionScene;
81
- private setupFxaaScene;
82
- private setupSsaoScene;
83
- private setupSsaoBlurCombineScene;
84
- private createKernel;
85
- private createRenderTriangle;
86
- private traverseForRootSectorNode;
87
- private setVisibilityOfSectors;
88
- /**
89
- * Assign SpectorJS metadata containing names for the render targets when running Reveal
90
- * in development mode.
91
- */
92
- private setupRenderTargetSpectorDebugging;
93
- /**
94
- * Assigns SpectorJS metadata to the current framebuffer (render target).
95
- * This is useful to assign e.g. names to framebuffers to easy debugging in SpectorJS. The metadata
96
- * will be visible in 'bindFramebuffer'-commands in the SpectorJS report.
97
- */
98
- private assignSpectorJsMetadataToRenderTarget;
99
- }
1
+ /*!
2
+ * Copyright 2021 Cognite AS
3
+ */
4
+ import * as THREE from 'three';
5
+ import { CadMaterialManager } from '../CadMaterialManager';
6
+ import { RenderOptions } from './types';
7
+ export declare class EffectRenderManager {
8
+ private readonly _materialManager;
9
+ private readonly _orthographicCamera;
10
+ private readonly _originalScene;
11
+ private readonly _compositionScene;
12
+ private readonly _fxaaScene;
13
+ private readonly _ssaoScene;
14
+ private readonly _ssaoBlurCombineScene;
15
+ private readonly _cadScene;
16
+ private readonly _normalScene;
17
+ private readonly _inFrontScene;
18
+ private readonly _emptyScene;
19
+ private readonly _normalSceneBuilder;
20
+ private readonly _inFrontSceneBuilder;
21
+ private _renderOptions;
22
+ private readonly _combineOutlineDetectionMaterial;
23
+ private readonly _fxaaMaterial;
24
+ private _ssaoMaterial;
25
+ private readonly _ssaoBlurCombineMaterial;
26
+ private readonly _customObjectRenderTarget;
27
+ private readonly _ghostObjectRenderTarget;
28
+ private readonly _normalRenderedCadModelTarget;
29
+ private readonly _inFrontRenderedCadModelTarget;
30
+ private readonly _compositionTarget;
31
+ private readonly _ssaoTarget;
32
+ private readonly _ssaoBlurCombineTarget;
33
+ /**
34
+ * Holds state of how the last frame was rendered by `render()`. This is used to explicit clear
35
+ * WebGL2 render targets which might cause geometry to "get stuck" after e.g. removing models.
36
+ */
37
+ private _lastFrameSceneState;
38
+ private readonly _rootSectorNodeBuffer;
39
+ private readonly _outlineTexelSize;
40
+ private readonly _renderer;
41
+ private _renderTarget;
42
+ private _autoSetTargetSize;
43
+ private _debugRenderTimings;
44
+ private _uiObjects;
45
+ set renderOptions(options: RenderOptions);
46
+ set debugRenderTimings(logTimings: boolean);
47
+ get debugRenderTimings(): boolean;
48
+ addUiObject(object: THREE.Object3D, screenPos: THREE.Vector2, size: THREE.Vector2): void;
49
+ removeUiObject(object: THREE.Object3D): void;
50
+ private ssaoParameters;
51
+ private get antiAliasingMode();
52
+ private get multiSampleCountHint();
53
+ constructor(renderer: THREE.WebGLRenderer, scene: THREE.Scene, materialManager: CadMaterialManager, options: RenderOptions);
54
+ private supportsSsao;
55
+ renderDetailedToDepthOnly(camera: THREE.PerspectiveCamera): void;
56
+ render(camera: THREE.PerspectiveCamera): void;
57
+ private restoreCadNodes;
58
+ private extractCadNodes;
59
+ setRenderTarget(target: THREE.WebGLRenderTarget | null): void;
60
+ getRenderTarget(): THREE.WebGLRenderTarget | null;
61
+ setRenderTargetAutoSize(autoSize: boolean): void;
62
+ getRenderTargetAutoSize(): boolean;
63
+ private clearTarget;
64
+ private explicitFlushRender;
65
+ private splitToScenes;
66
+ private renderNormalCadModels;
67
+ private renderNormalCadModelsFromBaseScene;
68
+ private renderInFrontCadModels;
69
+ private renderGhostedCadModelsFromBaseScene;
70
+ private renderCustomObjects;
71
+ private updateRenderSize;
72
+ private renderComposition;
73
+ private setSsaoParameters;
74
+ private renderPostProcessStep;
75
+ private renderSsao;
76
+ private renderStep;
77
+ private readonly _deepFlushRendererArgs;
78
+ private deepFlushRenderer;
79
+ private createOutlineColorTexture;
80
+ private setupCompositionScene;
81
+ private setupFxaaScene;
82
+ private setupSsaoScene;
83
+ private setupSsaoBlurCombineScene;
84
+ private createKernel;
85
+ private createRenderTriangle;
86
+ private traverseForRootSectorNode;
87
+ private setVisibilityOfSectors;
88
+ /**
89
+ * Assign SpectorJS metadata containing names for the render targets when running Reveal
90
+ * in development mode.
91
+ */
92
+ private setupRenderTargetSpectorDebugging;
93
+ /**
94
+ * Assigns SpectorJS metadata to the current framebuffer (render target).
95
+ * This is useful to assign e.g. names to framebuffers to easy debugging in SpectorJS. The metadata
96
+ * will be visible in 'bindFramebuffer'-commands in the SpectorJS report.
97
+ */
98
+ private assignSpectorJsMetadataToRenderTarget;
99
+ }
@@ -1,51 +1,51 @@
1
- /*!
2
- * Copyright 2021 Cognite AS
3
- */
4
- import * as THREE from 'three';
5
- import { IndexSet } from '../../../utilities';
6
- import { NodeAppearanceProvider, NodeAppearance } from '../../../cad-styling';
7
- export declare class NodeAppearanceTextureBuilder {
8
- private _defaultAppearance;
9
- private readonly _styleProvider;
10
- private readonly _handleStylesChangedListener;
11
- private _needsUpdate;
12
- private readonly _allTreeIndices;
13
- private readonly _overrideColorDefaultAppearanceRgba;
14
- private readonly _overrideColorPerTreeIndexTexture;
15
- private readonly _regularNodesTreeIndices;
16
- private readonly _ghostedNodesTreeIndices;
17
- private readonly _infrontNodesTreeIndices;
18
- constructor(treeIndexCount: number, styleProvider: NodeAppearanceProvider);
19
- getDefaultAppearance(): NodeAppearance;
20
- /**
21
- * Sets the default style and invalidates the builder. Note that this causes a full
22
- * recomputation of values the next time {@link build} is called, so using this might be
23
- * expensive.
24
- * @param appearance New style that is applied to all 'unstyled' elements.
25
- */
26
- setDefaultAppearance(appearance: NodeAppearance): void;
27
- get regularNodeTreeIndices(): IndexSet;
28
- get ghostedNodeTreeIndices(): IndexSet;
29
- get infrontNodeTreeIndices(): IndexSet;
30
- get needsUpdate(): boolean;
31
- /**
32
- * A texture holding at least one element per node with color override
33
- * and style information. RGB is used to store color, A is used to store
34
- * style toggles, with the following bit layout:
35
- * - 0 : visible bit - when set the node is visible
36
- * - 1 : in front bit - when set the node is rendered in front of other objects
37
- * - 2 : ghosted bit - when set the node is rendered 'ghosted'
38
- * - 3 : unused
39
- * - 4 : unused
40
- * - 5-7: outline color - outline toggle and color ({@see OutlineColor}).
41
- * Note that in-front and ghost information also is available from
42
- * the {@see inFrontTreeIndices} and {@see ghostedTreeIndices} collections.
43
- */
44
- get overrideColorPerTreeIndexTexture(): THREE.DataTexture;
45
- dispose(): void;
46
- build(): void;
47
- private populateTexture;
48
- private populateNodeSets;
49
- private applyStyleToNodes;
50
- private handleStylesChanged;
51
- }
1
+ /*!
2
+ * Copyright 2021 Cognite AS
3
+ */
4
+ import * as THREE from 'three';
5
+ import { IndexSet } from '../../../utilities';
6
+ import { NodeAppearanceProvider, NodeAppearance } from '../../../cad-styling';
7
+ export declare class NodeAppearanceTextureBuilder {
8
+ private _defaultAppearance;
9
+ private readonly _styleProvider;
10
+ private readonly _handleStylesChangedListener;
11
+ private _needsUpdate;
12
+ private readonly _allTreeIndices;
13
+ private readonly _overrideColorDefaultAppearanceRgba;
14
+ private readonly _overrideColorPerTreeIndexTexture;
15
+ private readonly _regularNodesTreeIndices;
16
+ private readonly _ghostedNodesTreeIndices;
17
+ private readonly _infrontNodesTreeIndices;
18
+ constructor(treeIndexCount: number, styleProvider: NodeAppearanceProvider);
19
+ getDefaultAppearance(): NodeAppearance;
20
+ /**
21
+ * Sets the default style and invalidates the builder. Note that this causes a full
22
+ * recomputation of values the next time {@link build} is called, so using this might be
23
+ * expensive.
24
+ * @param appearance New style that is applied to all 'unstyled' elements.
25
+ */
26
+ setDefaultAppearance(appearance: NodeAppearance): void;
27
+ get regularNodeTreeIndices(): IndexSet;
28
+ get ghostedNodeTreeIndices(): IndexSet;
29
+ get infrontNodeTreeIndices(): IndexSet;
30
+ get needsUpdate(): boolean;
31
+ /**
32
+ * A texture holding at least one element per node with color override
33
+ * and style information. RGB is used to store color, A is used to store
34
+ * style toggles, with the following bit layout:
35
+ * - 0 : visible bit - when set the node is visible
36
+ * - 1 : in front bit - when set the node is rendered in front of other objects
37
+ * - 2 : ghosted bit - when set the node is rendered 'ghosted'
38
+ * - 3 : unused
39
+ * - 4 : unused
40
+ * - 5-7: outline color - outline toggle and color ({@see OutlineColor}).
41
+ * Note that in-front and ghost information also is available from
42
+ * the {@see inFrontTreeIndices} and {@see ghostedTreeIndices} collections.
43
+ */
44
+ get overrideColorPerTreeIndexTexture(): THREE.DataTexture;
45
+ dispose(): void;
46
+ build(): void;
47
+ private populateTexture;
48
+ private populateNodeSets;
49
+ private applyStyleToNodes;
50
+ private handleStylesChanged;
51
+ }
@@ -1,15 +1,15 @@
1
- /*!
2
- * Copyright 2021 Cognite AS
3
- */
4
- export declare enum RenderMode {
5
- Color = 1,
6
- Normal = 2,
7
- TreeIndex = 3,
8
- PackColorAndNormal = 4,
9
- Depth = 5,
10
- Effects = 6,
11
- Ghost = 7,
12
- LOD = 8,
13
- DepthBufferOnly = 9,
14
- GeometryType = 10
15
- }
1
+ /*!
2
+ * Copyright 2021 Cognite AS
3
+ */
4
+ export declare enum RenderMode {
5
+ Color = 1,
6
+ Normal = 2,
7
+ TreeIndex = 3,
8
+ PackColorAndNormal = 4,
9
+ Depth = 5,
10
+ Effects = 6,
11
+ Ghost = 7,
12
+ LOD = 8,
13
+ DepthBufferOnly = 9,
14
+ GeometryType = 10
15
+ }
@@ -1,6 +1,6 @@
1
- /*!
2
- * Copyright 2021 Cognite AS
3
- */
4
- import * as THREE from 'three';
5
- import { Materials } from './materials';
6
- export declare function createSimpleGeometryMesh(attributeValues: Float32Array, materials: Materials, sectorBounds: THREE.Box3, geometryClipBox: THREE.Box3 | null): THREE.Mesh | undefined;
1
+ /*!
2
+ * Copyright 2021 Cognite AS
3
+ */
4
+ import * as THREE from 'three';
5
+ import { Materials } from './materials';
6
+ export declare function createSimpleGeometryMesh(attributeValues: Float32Array, materials: Materials, sectorBounds: THREE.Box3, geometryClipBox: THREE.Box3 | null): THREE.Mesh | undefined;
@@ -1,5 +1,5 @@
1
- /*!
2
- * Copyright 2021 Cognite AS
3
- */
4
- declare const image: HTMLImageElement;
5
- export default image;
1
+ /*!
2
+ * Copyright 2021 Cognite AS
3
+ */
4
+ declare const image: HTMLImageElement;
5
+ export default image;
@@ -1,23 +1,23 @@
1
- /*!
2
- * Copyright 2021 Cognite AS
3
- */
4
- import * as THREE from 'three';
5
- import { RenderMode } from './RenderMode';
6
- export interface Materials {
7
- box: THREE.ShaderMaterial;
8
- circle: THREE.ShaderMaterial;
9
- generalRing: THREE.ShaderMaterial;
10
- nut: THREE.ShaderMaterial;
11
- quad: THREE.ShaderMaterial;
12
- cone: THREE.ShaderMaterial;
13
- eccentricCone: THREE.ShaderMaterial;
14
- sphericalSegment: THREE.ShaderMaterial;
15
- torusSegment: THREE.ShaderMaterial;
16
- generalCylinder: THREE.ShaderMaterial;
17
- trapezium: THREE.ShaderMaterial;
18
- ellipsoidSegment: THREE.ShaderMaterial;
19
- instancedMesh: THREE.ShaderMaterial;
20
- triangleMesh: THREE.ShaderMaterial;
21
- simple: THREE.ShaderMaterial;
22
- }
23
- export declare function createMaterials(renderMode: RenderMode, clippingPlanes: THREE.Plane[], overrideColorPerTreeIndex: THREE.DataTexture, transformOverrideIndexTexture: THREE.DataTexture, transformOverrideLookupTexture: THREE.DataTexture): Materials;
1
+ /*!
2
+ * Copyright 2021 Cognite AS
3
+ */
4
+ import * as THREE from 'three';
5
+ import { RenderMode } from './RenderMode';
6
+ export interface Materials {
7
+ box: THREE.ShaderMaterial;
8
+ circle: THREE.ShaderMaterial;
9
+ generalRing: THREE.ShaderMaterial;
10
+ nut: THREE.ShaderMaterial;
11
+ quad: THREE.ShaderMaterial;
12
+ cone: THREE.ShaderMaterial;
13
+ eccentricCone: THREE.ShaderMaterial;
14
+ sphericalSegment: THREE.ShaderMaterial;
15
+ torusSegment: THREE.ShaderMaterial;
16
+ generalCylinder: THREE.ShaderMaterial;
17
+ trapezium: THREE.ShaderMaterial;
18
+ ellipsoidSegment: THREE.ShaderMaterial;
19
+ instancedMesh: THREE.ShaderMaterial;
20
+ triangleMesh: THREE.ShaderMaterial;
21
+ simple: THREE.ShaderMaterial;
22
+ }
23
+ export declare function createMaterials(renderMode: RenderMode, clippingPlanes: THREE.Plane[], overrideColorPerTreeIndex: THREE.DataTexture, transformOverrideIndexTexture: THREE.DataTexture, transformOverrideLookupTexture: THREE.DataTexture): Materials;
@@ -1,12 +1,12 @@
1
- /*!
2
- * Copyright 2021 Cognite AS
3
- */
4
- import * as THREE from 'three';
5
- import { SectorGeometry } from '../../../cad-parsers';
6
- import { BoundingBoxLOD } from '../../../utilities';
7
- import { Materials } from './materials';
8
- export declare function createPrimitives(sector: SectorGeometry, materials: Materials, sectorBounds: THREE.Box3, geometryClipBox?: THREE.Box3 | null): Generator<THREE.Mesh | BoundingBoxLOD>;
9
- export declare function determineBoundsFromInstanceMatrices(geometry: THREE.InstancedBufferGeometry): {
10
- boundingBox: THREE.Box3;
11
- boundingSphere: THREE.Sphere;
12
- };
1
+ /*!
2
+ * Copyright 2021 Cognite AS
3
+ */
4
+ import * as THREE from 'three';
5
+ import { SectorGeometry } from '../../../cad-parsers';
6
+ import { BoundingBoxLOD } from '../../../utilities';
7
+ import { Materials } from './materials';
8
+ export declare function createPrimitives(sector: SectorGeometry, materials: Materials, sectorBounds: THREE.Box3, geometryClipBox?: THREE.Box3 | null): Generator<THREE.Mesh | BoundingBoxLOD>;
9
+ export declare function determineBoundsFromInstanceMatrices(geometry: THREE.InstancedBufferGeometry): {
10
+ boundingBox: THREE.Box3;
11
+ boundingSphere: THREE.Sphere;
12
+ };
@@ -1,101 +1,101 @@
1
- /*!
2
- * Copyright 2021 Cognite AS
3
- */
4
- /**
5
- * Defines used to enable debugging features in shaders.
6
- */
7
- export declare const shaderDefines: {
8
- defines: {
9
- COGNITE_COLOR_BY_TREE_INDEX: boolean;
10
- };
11
- };
12
- export declare const sectorShaders: {
13
- simpleMesh: {
14
- fragment: string;
15
- vertex: string;
16
- };
17
- detailedMesh: {
18
- fragment: string;
19
- vertex: string;
20
- };
21
- instancedMesh: {
22
- fragment: string;
23
- vertex: string;
24
- };
25
- boxPrimitive: {
26
- fragment: string;
27
- vertex: string;
28
- };
29
- circlePrimitive: {
30
- fragment: string;
31
- vertex: string;
32
- };
33
- conePrimitive: {
34
- fragment: string;
35
- vertex: string;
36
- };
37
- eccentricConePrimitive: {
38
- fragment: string;
39
- vertex: string;
40
- };
41
- ellipsoidSegmentPrimitive: {
42
- fragment: string;
43
- vertex: string;
44
- };
45
- generalCylinderPrimitive: {
46
- fragment: string;
47
- vertex: string;
48
- };
49
- generalRingPrimitive: {
50
- fragment: string;
51
- vertex: string;
52
- };
53
- nutPrimitive: {
54
- fragment: string;
55
- vertex: string;
56
- };
57
- quadPrimitive: {
58
- fragment: string;
59
- vertex: string;
60
- };
61
- torusSegmentPrimitive: {
62
- fragment: string;
63
- vertex: string;
64
- };
65
- trapeziumPrimitive: {
66
- fragment: string;
67
- vertex: string;
68
- };
69
- };
70
- export declare const outlineDetectionShaders: {
71
- fragment: string;
72
- vertex: string;
73
- };
74
- /**
75
- * FXAA anti-aliasing shader
76
- */
77
- export declare const fxaaShaders: {
78
- fragment: string;
79
- vertex: string;
80
- };
81
- /**
82
- * Screen space ambient occlusion shader
83
- */
84
- export declare const ssaoShaders: {
85
- fragment: string;
86
- vertex: string;
87
- };
88
- /**
89
- * Full one-pass SSAO blur shader
90
- */
91
- export declare const ssaoBlurCombineShaders: {
92
- fragment: string;
93
- vertex: string;
94
- };
95
- /**
96
- * Shaders use to estimate how many pixels a sector covers on screen.
97
- */
98
- export declare const coverageShaders: {
99
- fragment: string;
100
- vertex: string;
101
- };
1
+ /*!
2
+ * Copyright 2021 Cognite AS
3
+ */
4
+ /**
5
+ * Defines used to enable debugging features in shaders.
6
+ */
7
+ export declare const shaderDefines: {
8
+ defines: {
9
+ COGNITE_COLOR_BY_TREE_INDEX: boolean;
10
+ };
11
+ };
12
+ export declare const sectorShaders: {
13
+ simpleMesh: {
14
+ fragment: string;
15
+ vertex: string;
16
+ };
17
+ detailedMesh: {
18
+ fragment: string;
19
+ vertex: string;
20
+ };
21
+ instancedMesh: {
22
+ fragment: string;
23
+ vertex: string;
24
+ };
25
+ boxPrimitive: {
26
+ fragment: string;
27
+ vertex: string;
28
+ };
29
+ circlePrimitive: {
30
+ fragment: string;
31
+ vertex: string;
32
+ };
33
+ conePrimitive: {
34
+ fragment: string;
35
+ vertex: string;
36
+ };
37
+ eccentricConePrimitive: {
38
+ fragment: string;
39
+ vertex: string;
40
+ };
41
+ ellipsoidSegmentPrimitive: {
42
+ fragment: string;
43
+ vertex: string;
44
+ };
45
+ generalCylinderPrimitive: {
46
+ fragment: string;
47
+ vertex: string;
48
+ };
49
+ generalRingPrimitive: {
50
+ fragment: string;
51
+ vertex: string;
52
+ };
53
+ nutPrimitive: {
54
+ fragment: string;
55
+ vertex: string;
56
+ };
57
+ quadPrimitive: {
58
+ fragment: string;
59
+ vertex: string;
60
+ };
61
+ torusSegmentPrimitive: {
62
+ fragment: string;
63
+ vertex: string;
64
+ };
65
+ trapeziumPrimitive: {
66
+ fragment: string;
67
+ vertex: string;
68
+ };
69
+ };
70
+ export declare const outlineDetectionShaders: {
71
+ fragment: string;
72
+ vertex: string;
73
+ };
74
+ /**
75
+ * FXAA anti-aliasing shader
76
+ */
77
+ export declare const fxaaShaders: {
78
+ fragment: string;
79
+ vertex: string;
80
+ };
81
+ /**
82
+ * Screen space ambient occlusion shader
83
+ */
84
+ export declare const ssaoShaders: {
85
+ fragment: string;
86
+ vertex: string;
87
+ };
88
+ /**
89
+ * Full one-pass SSAO blur shader
90
+ */
91
+ export declare const ssaoBlurCombineShaders: {
92
+ fragment: string;
93
+ vertex: string;
94
+ };
95
+ /**
96
+ * Shaders use to estimate how many pixels a sector covers on screen.
97
+ */
98
+ export declare const coverageShaders: {
99
+ fragment: string;
100
+ vertex: string;
101
+ };