@codexo/exojs 0.9.0 → 0.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +127 -0
- package/README.md +14 -14
- package/dist/esm/core/Application.d.ts +25 -6
- package/dist/esm/core/Application.js +42 -8
- package/dist/esm/core/Application.js.map +1 -1
- package/dist/esm/core/Perf.d.ts +23 -0
- package/dist/esm/core/Perf.js +49 -0
- package/dist/esm/core/Perf.js.map +1 -0
- package/dist/esm/core/Scene.d.ts +8 -8
- package/dist/esm/core/Scene.js +7 -7
- package/dist/esm/core/Scene.js.map +1 -1
- package/dist/esm/core/SceneManager.js +2 -2
- package/dist/esm/core/SceneManager.js.map +1 -1
- package/dist/esm/core/SceneNode.d.ts +0 -3
- package/dist/esm/core/SceneNode.js +0 -9
- package/dist/esm/core/SceneNode.js.map +1 -1
- package/dist/esm/core/capabilities.d.ts +2 -0
- package/dist/esm/core/capabilities.js +15 -0
- package/dist/esm/core/capabilities.js.map +1 -1
- package/dist/esm/core/dev.d.ts +21 -0
- package/dist/esm/core/dev.js +18 -0
- package/dist/esm/core/dev.js.map +1 -0
- package/dist/esm/core/index.d.ts +1 -0
- package/dist/esm/core/types.d.ts +1 -1
- package/dist/esm/core/utils.d.ts +12 -0
- package/dist/esm/core/utils.js +18 -1
- package/dist/esm/core/utils.js.map +1 -1
- package/dist/esm/index.js +14 -3
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/particles/ParticleSystem.d.ts +8 -5
- package/dist/esm/particles/ParticleSystem.js +9 -5
- package/dist/esm/particles/ParticleSystem.js.map +1 -1
- package/dist/esm/particles/distributions/{Gradient.d.ts → ColorGradient.d.ts} +5 -5
- package/dist/esm/particles/distributions/{Gradient.js → ColorGradient.js} +5 -5
- package/dist/esm/particles/distributions/ColorGradient.js.map +1 -0
- package/dist/esm/particles/distributions/Distribution.d.ts +2 -2
- package/dist/esm/particles/distributions/index.d.ts +2 -2
- package/dist/esm/particles/gpu/ParticleGpuState.js +1 -1
- package/dist/esm/particles/modules/AlphaFadeOverLifetime.d.ts +2 -2
- package/dist/esm/particles/modules/AlphaFadeOverLifetime.js +5 -1
- package/dist/esm/particles/modules/AlphaFadeOverLifetime.js.map +1 -1
- package/dist/esm/particles/modules/ColorOverLifetime.d.ts +3 -3
- package/dist/esm/particles/modules/ColorOverLifetime.js.map +1 -1
- package/dist/esm/particles/modules/ColorOverSpeed.d.ts +3 -3
- package/dist/esm/particles/modules/ColorOverSpeed.js.map +1 -1
- package/dist/esm/particles/modules/UpdateModule.d.ts +2 -2
- package/dist/esm/particles/modules/UpdateModule.js +1 -1
- package/dist/esm/particles/modules/WgslContribution.d.ts +2 -2
- package/dist/esm/rendering/Camera.d.ts +33 -0
- package/dist/esm/rendering/Camera.js +38 -0
- package/dist/esm/rendering/Camera.js.map +1 -0
- package/dist/esm/rendering/Container.d.ts +5 -24
- package/dist/esm/rendering/Container.js +8 -71
- package/dist/esm/rendering/Container.js.map +1 -1
- package/dist/esm/rendering/Drawable.d.ts +8 -10
- package/dist/esm/rendering/Drawable.js +12 -20
- package/dist/esm/rendering/Drawable.js.map +1 -1
- package/dist/esm/rendering/RenderBackend.d.ts +18 -0
- package/dist/esm/rendering/RenderNode.d.ts +81 -8
- package/dist/esm/rendering/RenderNode.js +121 -144
- package/dist/esm/rendering/RenderNode.js.map +1 -1
- package/dist/esm/rendering/RenderTarget.d.ts +13 -0
- package/dist/esm/rendering/RenderTarget.js +13 -0
- package/dist/esm/rendering/RenderTarget.js.map +1 -1
- package/dist/esm/rendering/RenderTargetPass.js +17 -0
- package/dist/esm/rendering/RenderTargetPass.js.map +1 -1
- package/dist/esm/rendering/RenderingContext.d.ts +87 -0
- package/dist/esm/rendering/RenderingContext.js +157 -0
- package/dist/esm/rendering/RenderingContext.js.map +1 -0
- package/dist/esm/rendering/TransformBuffer.d.ts +82 -0
- package/dist/esm/rendering/TransformBuffer.js +180 -0
- package/dist/esm/rendering/TransformBuffer.js.map +1 -0
- package/dist/esm/rendering/filters/WebGpuShaderFilter.js +5 -12
- package/dist/esm/rendering/filters/WebGpuShaderFilter.js.map +1 -1
- package/dist/esm/rendering/geometry/Geometry.d.ts +40 -0
- package/dist/esm/rendering/geometry/Geometry.js +228 -0
- package/dist/esm/rendering/geometry/Geometry.js.map +1 -0
- package/dist/esm/rendering/geometry/GeometryAttribute.d.ts +32 -0
- package/dist/esm/rendering/geometry/QuadGeometry.d.ts +5 -0
- package/dist/esm/rendering/gradient/Gradient.d.ts +67 -0
- package/dist/esm/rendering/gradient/Gradient.js +160 -0
- package/dist/esm/rendering/gradient/Gradient.js.map +1 -0
- package/dist/esm/rendering/gradient/LinearGradient.d.ts +18 -0
- package/dist/esm/rendering/gradient/LinearGradient.js +49 -0
- package/dist/esm/rendering/gradient/LinearGradient.js.map +1 -0
- package/dist/esm/rendering/gradient/RadialGradient.d.ts +18 -0
- package/dist/esm/rendering/gradient/RadialGradient.js +44 -0
- package/dist/esm/rendering/gradient/RadialGradient.js.map +1 -0
- package/dist/esm/rendering/index.d.ts +16 -2
- package/dist/esm/rendering/material/Material.d.ts +114 -0
- package/dist/esm/rendering/material/Material.js +111 -0
- package/dist/esm/rendering/material/Material.js.map +1 -0
- package/dist/esm/rendering/material/MaterialKey.d.ts +18 -0
- package/dist/esm/rendering/material/MaterialKey.js +82 -0
- package/dist/esm/rendering/material/MaterialKey.js.map +1 -0
- package/dist/esm/rendering/material/MeshMaterial.d.ts +16 -0
- package/dist/esm/rendering/material/MeshMaterial.js +21 -0
- package/dist/esm/rendering/material/MeshMaterial.js.map +1 -0
- package/dist/esm/rendering/{mesh/MeshShader.d.ts → material/ShaderSource.d.ts} +29 -62
- package/dist/esm/rendering/{mesh/MeshShader.js → material/ShaderSource.js} +35 -62
- package/dist/esm/rendering/material/ShaderSource.js.map +1 -0
- package/dist/esm/rendering/material/SpriteMaterial.d.ts +15 -0
- package/dist/esm/rendering/material/SpriteMaterial.js +20 -0
- package/dist/esm/rendering/material/SpriteMaterial.js.map +1 -0
- package/dist/esm/rendering/mesh/Mesh.d.ts +29 -12
- package/dist/esm/rendering/mesh/Mesh.js +122 -3
- package/dist/esm/rendering/mesh/Mesh.js.map +1 -1
- package/dist/esm/rendering/pass/RenderPassCoordinator.d.ts +63 -0
- package/dist/esm/rendering/pass/RenderPassDescriptor.d.ts +48 -0
- package/dist/esm/rendering/pass/RenderPassDescriptor.js +16 -0
- package/dist/esm/rendering/pass/RenderPassDescriptor.js.map +1 -0
- package/dist/esm/rendering/plan/RenderCommand.d.ts +86 -0
- package/dist/esm/rendering/plan/RenderCommand.js +127 -0
- package/dist/esm/rendering/plan/RenderCommand.js.map +1 -0
- package/dist/esm/rendering/plan/RenderEffectExecutor.d.ts +10 -0
- package/dist/esm/rendering/plan/RenderEffectExecutor.js +159 -0
- package/dist/esm/rendering/plan/RenderEffectExecutor.js.map +1 -0
- package/dist/esm/rendering/plan/RenderInstruction.d.ts +51 -0
- package/dist/esm/rendering/plan/RenderInstruction.js +45 -0
- package/dist/esm/rendering/plan/RenderInstruction.js.map +1 -0
- package/dist/esm/rendering/plan/RenderPlan.d.ts +23 -0
- package/dist/esm/rendering/plan/RenderPlan.js +12 -0
- package/dist/esm/rendering/plan/RenderPlan.js.map +1 -0
- package/dist/esm/rendering/plan/RenderPlanBuilder.d.ts +31 -0
- package/dist/esm/rendering/plan/RenderPlanBuilder.js +242 -0
- package/dist/esm/rendering/plan/RenderPlanBuilder.js.map +1 -0
- package/dist/esm/rendering/plan/RenderPlanOptimizer.d.ts +10 -0
- package/dist/esm/rendering/plan/RenderPlanOptimizer.js +180 -0
- package/dist/esm/rendering/plan/RenderPlanOptimizer.js.map +1 -0
- package/dist/esm/rendering/plan/RenderPlanPlayer.d.ts +13 -0
- package/dist/esm/rendering/plan/RenderPlanPlayer.js +107 -0
- package/dist/esm/rendering/plan/RenderPlanPlayer.js.map +1 -0
- package/dist/esm/rendering/plan/RenderScope.d.ts +70 -0
- package/dist/esm/rendering/plan/RenderScope.js +16 -0
- package/dist/esm/rendering/plan/RenderScope.js.map +1 -0
- package/dist/esm/rendering/plan/playRenderTree.d.ts +4 -0
- package/dist/esm/rendering/plan/playRenderTree.js +19 -0
- package/dist/esm/rendering/plan/playRenderTree.js.map +1 -0
- package/dist/esm/rendering/primitives/Graphics.d.ts +70 -5
- package/dist/esm/rendering/primitives/Graphics.js +172 -14
- package/dist/esm/rendering/primitives/Graphics.js.map +1 -1
- package/dist/esm/rendering/sprite/Sprite.d.ts +22 -1
- package/dist/esm/rendering/sprite/Sprite.js +33 -2
- package/dist/esm/rendering/sprite/Sprite.js.map +1 -1
- package/dist/esm/rendering/sprite/spriteMaterialSources.d.ts +41 -0
- package/dist/esm/rendering/sprite/spriteMaterialSources.js +149 -0
- package/dist/esm/rendering/sprite/spriteMaterialSources.js.map +1 -0
- package/dist/esm/rendering/text/BitmapText.d.ts +2 -0
- package/dist/esm/rendering/text/BitmapText.js +8 -1
- package/dist/esm/rendering/text/BitmapText.js.map +1 -1
- package/dist/esm/rendering/text/BmFont.js +3 -0
- package/dist/esm/rendering/text/BmFont.js.map +1 -1
- package/dist/esm/rendering/text/GlyphSdf.d.ts +14 -0
- package/dist/esm/rendering/text/GlyphSdf.js +41 -11
- package/dist/esm/rendering/text/GlyphSdf.js.map +1 -1
- package/dist/esm/rendering/text/TextStyle.d.ts +6 -1
- package/dist/esm/rendering/text/TextStyle.js +1 -1
- package/dist/esm/rendering/text/TextStyle.js.map +1 -1
- package/dist/esm/rendering/texture/DataTexture.d.ts +5 -0
- package/dist/esm/rendering/texture/DataTexture.js +7 -0
- package/dist/esm/rendering/texture/DataTexture.js.map +1 -1
- package/dist/esm/rendering/texture/RenderTexture.js.map +1 -1
- package/dist/esm/rendering/video/Video.d.ts +3 -7
- package/dist/esm/rendering/video/Video.js +3 -8
- package/dist/esm/rendering/video/Video.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2Backend.d.ts +62 -0
- package/dist/esm/rendering/webgl2/WebGl2Backend.js +352 -21
- package/dist/esm/rendering/webgl2/WebGl2Backend.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.d.ts +22 -2
- package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.js +404 -112
- package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2ParticleRenderer.d.ts +8 -0
- package/dist/esm/rendering/webgl2/WebGl2ParticleRenderer.js +8 -0
- package/dist/esm/rendering/webgl2/WebGl2ParticleRenderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2PassCoordinator.d.ts +57 -0
- package/dist/esm/rendering/webgl2/WebGl2PassCoordinator.js +79 -0
- package/dist/esm/rendering/webgl2/WebGl2PassCoordinator.js.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.d.ts +14 -0
- package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.js +257 -78
- package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2StencilClipper.d.ts +34 -0
- package/dist/esm/rendering/webgl2/WebGl2StencilClipper.js +169 -0
- package/dist/esm/rendering/webgl2/WebGl2StencilClipper.js.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2TextRenderer.d.ts +7 -0
- package/dist/esm/rendering/webgl2/WebGl2TextRenderer.js +11 -0
- package/dist/esm/rendering/webgl2/WebGl2TextRenderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/glsl/mesh.frag.js +1 -1
- package/dist/esm/rendering/webgl2/glsl/mesh.vert.js +1 -1
- package/dist/esm/rendering/webgl2/glsl/sprite.vert.js +1 -1
- package/dist/esm/rendering/webgl2/glsl/stencil-clip.frag.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/stencil-clip.frag.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/stencil-clip.vert.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/stencil-clip.vert.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/text-color.frag.js +1 -1
- package/dist/esm/rendering/webgpu/WebGpuBackend.d.ts +63 -0
- package/dist/esm/rendering/webgpu/WebGpuBackend.js +180 -19
- package/dist/esm/rendering/webgpu/WebGpuBackend.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuMaskCompositor.js +22 -17
- package/dist/esm/rendering/webgpu/WebGpuMaskCompositor.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.d.ts +24 -0
- package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.js +524 -98
- package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuParticleRenderer.d.ts +7 -0
- package/dist/esm/rendering/webgpu/WebGpuParticleRenderer.js +24 -22
- package/dist/esm/rendering/webgpu/WebGpuParticleRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuPassCoordinator.d.ts +141 -0
- package/dist/esm/rendering/webgpu/WebGpuPassCoordinator.js +270 -0
- package/dist/esm/rendering/webgpu/WebGpuPassCoordinator.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.d.ts +25 -1
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js +430 -76
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuStencilClipper.d.ts +57 -0
- package/dist/esm/rendering/webgpu/WebGpuStencilClipper.js +257 -0
- package/dist/esm/rendering/webgpu/WebGpuStencilClipper.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuStencilState.d.ts +14 -0
- package/dist/esm/rendering/webgpu/WebGpuStencilState.js +36 -0
- package/dist/esm/rendering/webgpu/WebGpuStencilState.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuTextRenderer.d.ts +7 -0
- package/dist/esm/rendering/webgpu/WebGpuTextRenderer.js +30 -19
- package/dist/esm/rendering/webgpu/WebGpuTextRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuTransformStorage.d.ts +48 -0
- package/dist/esm/rendering/webgpu/WebGpuTransformStorage.js +103 -0
- package/dist/esm/rendering/webgpu/WebGpuTransformStorage.js.map +1 -0
- package/dist/esm/resources/JsonStore.d.ts +18 -0
- package/dist/esm/resources/JsonStore.js +62 -0
- package/dist/esm/resources/JsonStore.js.map +1 -0
- package/dist/esm/resources/Loader.js +1 -1
- package/dist/esm/resources/Loader.js.map +1 -1
- package/dist/esm/resources/factories/ImageFactory.d.ts +14 -8
- package/dist/esm/resources/factories/ImageFactory.js +13 -6
- package/dist/esm/resources/factories/ImageFactory.js.map +1 -1
- package/dist/esm/resources/factories/TextureFactory.d.ts +4 -4
- package/dist/esm/resources/factories/TextureFactory.js +8 -4
- package/dist/esm/resources/factories/TextureFactory.js.map +1 -1
- package/dist/esm/resources/index.d.ts +1 -0
- package/dist/exo.esm.js +6326 -2350
- package/dist/exo.esm.js.map +1 -1
- package/package.json +34 -24
- package/dist/esm/particles/distributions/Gradient.js.map +0 -1
- package/dist/esm/rendering/mesh/MeshShader.js.map +0 -1
- package/dist/esm/vendor/webgl-debug.js +0 -1160
- package/dist/esm/vendor/webgl-debug.js.map +0 -1
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import { RenderingPrimitives, BufferTypes, BufferUsage } from '../types.js';
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import { RenderingPrimitives, BufferTypes, BufferUsage, BlendModes } from '../types.js';
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* nodeIndex u32 (offset 32, 4 bytes) — row into the shared TransformBuffer
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_customShaders = new Map();
|
|
68
|
+
// Texture-unit index scratches reused for sampler-uniform binds so the
|
|
69
|
+
// per-batch path stays allocation-free.
|
|
70
|
+
_slotScratches = Array.from({ length: maxBatchTextures }, (_, i) => new Int32Array([i]));
|
|
71
|
+
// Pinned unit index for the shared transform buffer sampler.
|
|
72
|
+
_transformUnitScratch = new Int32Array([transformTextureUnit]);
|
|
73
|
+
_currentMaterial = null;
|
|
74
|
+
_currentBaseTexture = null;
|
|
46
75
|
_instanceCount = 0;
|
|
76
|
+
// Highest transform-buffer row referenced by the pending batch; drives the
|
|
77
|
+
// minimum row count uploaded for the transform texture at flush time.
|
|
78
|
+
_maxNodeIndex = 0;
|
|
47
79
|
_currentBlendMode = null;
|
|
48
80
|
_currentView = null;
|
|
49
81
|
_currentViewId = -1;
|
|
@@ -64,84 +96,70 @@ class WebGl2SpriteRenderer extends AbstractWebGl2Renderer {
|
|
|
64
96
|
return this;
|
|
65
97
|
}
|
|
66
98
|
const backend = this.getBackend();
|
|
67
|
-
const
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
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75
|
-
|
|
76
|
-
}
|
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99
|
+
const material = sprite.material;
|
|
100
|
+
// The transform lives in the shared buffer, keyed by the draw command's
|
|
101
|
+
// stable nodeIndex (already packed at the render-group upload boundary).
|
|
102
|
+
// A direct, non-plan `backend.draw(sprite)` has no command — push the
|
|
103
|
+
// sprite's transform into the buffer and use the freshly-allocated slot.
|
|
104
|
+
const command = backend.activeDrawCommand;
|
|
105
|
+
const nodeIndex = command !== null ? command.nodeIndex : backend._pushTransform(sprite);
|
|
106
|
+
if (material === null) {
|
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107
|
+
this._renderDefault(sprite, texture, backend, nodeIndex);
|
|
77
108
|
}
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
slot = this._slotCount++;
|
|
81
|
-
this._textureSlots.set(texture, slot);
|
|
82
|
-
this._activeTextures[slot] = texture;
|
|
83
|
-
backend.bindTexture(texture, slot);
|
|
109
|
+
else {
|
|
110
|
+
this._renderCustom(sprite, texture, material, backend, nodeIndex);
|
|
84
111
|
}
|
|
85
|
-
const offset = this._instanceCount * wordsPerInstance;
|
|
86
|
-
const f32 = this._instanceFloat32;
|
|
87
|
-
const u32 = this._instanceUint32;
|
|
88
|
-
// localBounds: left, top, right, bottom (offset 0..3)
|
|
89
|
-
const bounds = sprite.getLocalBounds();
|
|
90
|
-
f32[offset + 0] = bounds.left;
|
|
91
|
-
f32[offset + 1] = bounds.top;
|
|
92
|
-
f32[offset + 2] = bounds.right;
|
|
93
|
-
f32[offset + 3] = bounds.bottom;
|
|
94
|
-
// transform rows (offset 4..6 = AB, 7..9 = CD)
|
|
95
|
-
const transform = sprite.getGlobalTransform();
|
|
96
|
-
f32[offset + 4] = transform.a;
|
|
97
|
-
f32[offset + 5] = transform.b;
|
|
98
|
-
f32[offset + 6] = transform.x;
|
|
99
|
-
f32[offset + 7] = transform.c;
|
|
100
|
-
f32[offset + 8] = transform.d;
|
|
101
|
-
f32[offset + 9] = transform.y;
|
|
102
|
-
// uvBounds at offset 10 — 8 bytes = 2 u32 slots, normalised u16x4.
|
|
103
|
-
// Pack (uMin, vMin, uMax, vMax) into two uint32s, with flipY swap
|
|
104
|
-
// applied at pack time so the shader can stay flip-agnostic.
|
|
105
|
-
const frame = sprite.textureFrame;
|
|
106
|
-
const texWidth = texture.width;
|
|
107
|
-
const texHeight = texture.height;
|
|
108
|
-
// Clamp to 16-bit unsigned range for normalisation.
|
|
109
|
-
const uMin = ((frame.left / texWidth) * 0xffff) & 0xffff;
|
|
110
|
-
const uMax = ((frame.right / texWidth) * 0xffff) & 0xffff;
|
|
111
|
-
const vMinRaw = ((frame.top / texHeight) * 0xffff) & 0xffff;
|
|
112
|
-
const vMaxRaw = ((frame.bottom / texHeight) * 0xffff) & 0xffff;
|
|
113
|
-
const vMin = texture.flipY ? vMaxRaw : vMinRaw;
|
|
114
|
-
const vMax = texture.flipY ? vMinRaw : vMaxRaw;
|
|
115
|
-
u32[offset + 10] = uMin | (vMin << 16);
|
|
116
|
-
u32[offset + 11] = uMax | (vMax << 16);
|
|
117
|
-
// color (u8x4 packed) at word 12
|
|
118
|
-
u32[offset + 12] = sprite.tint.toRgba();
|
|
119
|
-
// textureSlot (u32) at word 13
|
|
120
|
-
u32[offset + 13] = slot;
|
|
121
|
-
this._instanceCount++;
|
|
122
112
|
return this;
|
|
123
113
|
}
|
|
124
114
|
flush() {
|
|
125
115
|
const backend = this.getBackendOrNull();
|
|
126
116
|
const instanceBuffer = this._instanceBuffer;
|
|
127
117
|
const vao = this._vao;
|
|
128
|
-
|
|
118
|
+
const connection = this._connection;
|
|
119
|
+
if (this._instanceCount === 0 || backend === null || instanceBuffer === null || vao === null || connection === null) {
|
|
120
|
+
this._maxNodeIndex = 0;
|
|
129
121
|
this._resetSlots();
|
|
130
122
|
return;
|
|
131
123
|
}
|
|
132
|
-
const
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
this.
|
|
124
|
+
const material = this._currentMaterial;
|
|
125
|
+
const shader = material === null ? this._shader : this._getOrCreateCustomShader(material, connection.gl);
|
|
126
|
+
if (material === null) {
|
|
127
|
+
const view = backend.view;
|
|
128
|
+
if (this._currentView !== view || this._currentViewId !== view.updateId) {
|
|
129
|
+
this._currentView = view;
|
|
130
|
+
this._currentViewId = view.updateId;
|
|
131
|
+
this._shader.getUniform('u_projection').setValue(view.getTransform().toArray(false));
|
|
132
|
+
}
|
|
137
133
|
}
|
|
138
|
-
|
|
134
|
+
else {
|
|
135
|
+
// Custom path: projection is set per flush (cheap, and the cached
|
|
136
|
+
// default-shader view state does not carry over to a custom program).
|
|
137
|
+
if (shader.uniforms.has('u_projection')) {
|
|
138
|
+
shader.getUniform('u_projection').setValue(backend.view.getTransform().toArray(false));
|
|
139
|
+
}
|
|
140
|
+
// The single base texture binds to unit 0 as `u_texture`.
|
|
141
|
+
const baseTexture = this._currentBaseTexture;
|
|
142
|
+
if (baseTexture !== null && shader.uniforms.has('u_texture')) {
|
|
143
|
+
backend.bindTexture(baseTexture, 0);
|
|
144
|
+
shader.getUniform('u_texture').setValue(this._slotScratches[0]);
|
|
145
|
+
}
|
|
146
|
+
this._bindCustomUniforms(shader, material, backend);
|
|
147
|
+
}
|
|
148
|
+
// Bind the shared transform buffer texture (one row per nodeIndex) on the
|
|
149
|
+
// dedicated unit and point the sampler at it. Done for both the default and
|
|
150
|
+
// custom programs — both fetch the world transform via a_nodeIndex.
|
|
151
|
+
backend.bindTransformBufferTexture(transformTextureUnit, this._maxNodeIndex + 1);
|
|
152
|
+
if (shader.uniforms.has('u_transforms')) {
|
|
153
|
+
shader.getUniform('u_transforms').setValue(this._transformUnitScratch);
|
|
154
|
+
}
|
|
155
|
+
shader.sync();
|
|
139
156
|
backend.bindVertexArrayObject(vao);
|
|
140
157
|
instanceBuffer.upload(this._instanceFloat32.subarray(0, this._instanceCount * wordsPerInstance));
|
|
141
158
|
vao.drawInstanced(4, 0, this._instanceCount, RenderingPrimitives.TriangleStrip);
|
|
142
159
|
backend.stats.batches++;
|
|
143
160
|
backend.stats.drawCalls++;
|
|
144
161
|
this._instanceCount = 0;
|
|
162
|
+
this._maxNodeIndex = 0;
|
|
145
163
|
this._resetSlots();
|
|
146
164
|
}
|
|
147
165
|
onConnect(backend) {
|
|
@@ -152,11 +170,10 @@ class WebGl2SpriteRenderer extends AbstractWebGl2Renderer {
|
|
|
152
170
|
this._shader.sync();
|
|
153
171
|
this._vao = new WebGl2VertexArrayObject(RenderingPrimitives.TriangleStrip)
|
|
154
172
|
.addAttribute(this._instanceBuffer, this._shader.getAttribute('a_localBounds'), gl.FLOAT, false, instanceStrideBytes, 0, false, 1)
|
|
155
|
-
.addAttribute(this._instanceBuffer, this._shader.getAttribute('
|
|
156
|
-
.addAttribute(this._instanceBuffer, this._shader.getAttribute('
|
|
157
|
-
.addAttribute(this._instanceBuffer, this._shader.getAttribute('
|
|
158
|
-
.addAttribute(this._instanceBuffer, this._shader.getAttribute('
|
|
159
|
-
.addAttribute(this._instanceBuffer, this._shader.getAttribute('a_textureSlot'), gl.UNSIGNED_INT, false, instanceStrideBytes, 52, true, 1)
|
|
173
|
+
.addAttribute(this._instanceBuffer, this._shader.getAttribute('a_uvBounds'), gl.UNSIGNED_SHORT, true, instanceStrideBytes, 16, false, 1)
|
|
174
|
+
.addAttribute(this._instanceBuffer, this._shader.getAttribute('a_color'), gl.UNSIGNED_BYTE, true, instanceStrideBytes, 24, false, 1)
|
|
175
|
+
.addAttribute(this._instanceBuffer, this._shader.getAttribute('a_textureSlot'), gl.UNSIGNED_INT, false, instanceStrideBytes, 28, true, 1)
|
|
176
|
+
.addAttribute(this._instanceBuffer, this._shader.getAttribute('a_nodeIndex'), gl.UNSIGNED_INT, false, instanceStrideBytes, 32, true, 1)
|
|
160
177
|
.connect(this._createVaoRuntime(this._connection));
|
|
161
178
|
// Pin the per-slot sampler uniforms to texture units 0..N-1.
|
|
162
179
|
const samplerUnit = new Int32Array(1);
|
|
@@ -167,6 +184,12 @@ class WebGl2SpriteRenderer extends AbstractWebGl2Renderer {
|
|
|
167
184
|
}
|
|
168
185
|
onDisconnect() {
|
|
169
186
|
this._shader.disconnect();
|
|
187
|
+
for (const shader of this._customShaders.values()) {
|
|
188
|
+
shader.destroy();
|
|
189
|
+
}
|
|
190
|
+
this._customShaders.clear();
|
|
191
|
+
this._currentMaterial = null;
|
|
192
|
+
this._currentBaseTexture = null;
|
|
170
193
|
this._instanceBuffer?.destroy();
|
|
171
194
|
this._instanceBuffer = null;
|
|
172
195
|
this._vao?.destroy();
|
|
@@ -176,11 +199,167 @@ class WebGl2SpriteRenderer extends AbstractWebGl2Renderer {
|
|
|
176
199
|
this._currentView = null;
|
|
177
200
|
this._currentViewId = -1;
|
|
178
201
|
this._instanceCount = 0;
|
|
202
|
+
this._maxNodeIndex = 0;
|
|
179
203
|
}
|
|
180
204
|
destroy() {
|
|
181
205
|
this.disconnect();
|
|
182
206
|
this._shader.destroy();
|
|
183
207
|
}
|
|
208
|
+
/** Default multi-texture path: rotate the base texture through 8 slots. */
|
|
209
|
+
_renderDefault(sprite, texture, backend, nodeIndex) {
|
|
210
|
+
const blendMode = sprite.blendMode;
|
|
211
|
+
const batchFull = this._instanceCount >= this._batchSize;
|
|
212
|
+
const blendModeChanged = blendMode !== this._currentBlendMode;
|
|
213
|
+
const slotExhausted = !this._textureSlots.has(texture) && this._slotCount >= maxBatchTextures;
|
|
214
|
+
// A custom batch in flight must drain before default sprites resume.
|
|
215
|
+
const materialSwitch = this._currentMaterial !== null && this._instanceCount > 0;
|
|
216
|
+
if (batchFull || blendModeChanged || slotExhausted || materialSwitch) {
|
|
217
|
+
this.flush();
|
|
218
|
+
if (blendModeChanged) {
|
|
219
|
+
this._currentBlendMode = blendMode;
|
|
220
|
+
backend.setBlendMode(blendMode);
|
|
221
|
+
}
|
|
222
|
+
}
|
|
223
|
+
this._currentMaterial = null;
|
|
224
|
+
let slot = this._textureSlots.get(texture);
|
|
225
|
+
if (slot === undefined) {
|
|
226
|
+
slot = this._slotCount++;
|
|
227
|
+
this._textureSlots.set(texture, slot);
|
|
228
|
+
this._activeTextures[slot] = texture;
|
|
229
|
+
backend.bindTexture(texture, slot);
|
|
230
|
+
}
|
|
231
|
+
this._packInstance(sprite, texture, slot, nodeIndex);
|
|
232
|
+
this._instanceCount++;
|
|
233
|
+
}
|
|
234
|
+
/** Custom-material path: single base texture on unit 0, instanced. */
|
|
235
|
+
_renderCustom(sprite, texture, material, backend, nodeIndex) {
|
|
236
|
+
// The material owns its blend mode; the sprite's own blendMode overrides it
|
|
237
|
+
// when set away from the default (Normal).
|
|
238
|
+
const blendMode = sprite.blendMode === BlendModes.Normal ? material.blendMode : sprite.blendMode;
|
|
239
|
+
const batchFull = this._instanceCount >= this._batchSize;
|
|
240
|
+
const blendModeChanged = blendMode !== this._currentBlendMode;
|
|
241
|
+
const materialChanged = material !== this._currentMaterial;
|
|
242
|
+
const textureChanged = texture !== this._currentBaseTexture;
|
|
243
|
+
if (this._instanceCount > 0 && (batchFull || blendModeChanged || materialChanged || textureChanged)) {
|
|
244
|
+
this.flush();
|
|
245
|
+
}
|
|
246
|
+
if (blendModeChanged) {
|
|
247
|
+
this._currentBlendMode = blendMode;
|
|
248
|
+
backend.setBlendMode(blendMode);
|
|
249
|
+
}
|
|
250
|
+
this._currentMaterial = material;
|
|
251
|
+
this._currentBaseTexture = texture;
|
|
252
|
+
// textureSlot word is unused by custom fragments (base binds to unit 0).
|
|
253
|
+
this._packInstance(sprite, texture, 0, nodeIndex);
|
|
254
|
+
this._instanceCount++;
|
|
255
|
+
}
|
|
256
|
+
_packInstance(sprite, texture, slot, nodeIndex) {
|
|
257
|
+
const offset = this._instanceCount * wordsPerInstance;
|
|
258
|
+
const f32 = this._instanceFloat32;
|
|
259
|
+
const u32 = this._instanceUint32;
|
|
260
|
+
// localBounds: left, top, right, bottom (offset 0..3)
|
|
261
|
+
const bounds = sprite.getLocalBounds();
|
|
262
|
+
f32[offset + 0] = bounds.left;
|
|
263
|
+
f32[offset + 1] = bounds.top;
|
|
264
|
+
f32[offset + 2] = bounds.right;
|
|
265
|
+
f32[offset + 3] = bounds.bottom;
|
|
266
|
+
// uvBounds at offset 4 — 8 bytes = 2 u32 slots, normalised u16x4.
|
|
267
|
+
// Pack (uMin, vMin, uMax, vMax) into two uint32s, with flipY swap
|
|
268
|
+
// applied at pack time so the shader can stay flip-agnostic.
|
|
269
|
+
const frame = sprite.textureFrame;
|
|
270
|
+
const texWidth = texture.width;
|
|
271
|
+
const texHeight = texture.height;
|
|
272
|
+
// Clamp to 16-bit unsigned range for normalisation.
|
|
273
|
+
const uMin = ((frame.left / texWidth) * 0xffff) & 0xffff;
|
|
274
|
+
const uMax = ((frame.right / texWidth) * 0xffff) & 0xffff;
|
|
275
|
+
const vMinRaw = ((frame.top / texHeight) * 0xffff) & 0xffff;
|
|
276
|
+
const vMaxRaw = ((frame.bottom / texHeight) * 0xffff) & 0xffff;
|
|
277
|
+
const vMin = texture.flipY ? vMaxRaw : vMinRaw;
|
|
278
|
+
const vMax = texture.flipY ? vMinRaw : vMaxRaw;
|
|
279
|
+
u32[offset + 4] = uMin | (vMin << 16);
|
|
280
|
+
u32[offset + 5] = uMax | (vMax << 16);
|
|
281
|
+
// color (u8x4 packed) at word 6
|
|
282
|
+
u32[offset + 6] = sprite.tint.toRgba();
|
|
283
|
+
// textureSlot (u32) at word 7
|
|
284
|
+
u32[offset + 7] = slot;
|
|
285
|
+
// nodeIndex (u32) at word 8 — row into the shared transform buffer.
|
|
286
|
+
const node = nodeIndex >>> 0;
|
|
287
|
+
u32[offset + 8] = node;
|
|
288
|
+
if (node > this._maxNodeIndex) {
|
|
289
|
+
this._maxNodeIndex = node;
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
_getOrCreateCustomShader(material, gl) {
|
|
293
|
+
const cached = this._customShaders.get(material);
|
|
294
|
+
if (cached !== undefined) {
|
|
295
|
+
return cached;
|
|
296
|
+
}
|
|
297
|
+
const glsl = material.shader.glsl;
|
|
298
|
+
if (glsl === null) {
|
|
299
|
+
throw new Error('SpriteMaterial shader has no `glsl` source; cannot render through the WebGL2 backend.');
|
|
300
|
+
}
|
|
301
|
+
// The engine owns the vertex stage: pair the canonical sprite vertex shader
|
|
302
|
+
// with the material's fragment so the corner-expansion / instancing
|
|
303
|
+
// contract is fixed regardless of the material author.
|
|
304
|
+
const shader = new Shader(spriteVertexGlsl, glsl.fragment);
|
|
305
|
+
shader.connect(createWebGl2ShaderProgram(gl));
|
|
306
|
+
shader.sync();
|
|
307
|
+
this._customShaders.set(material, shader);
|
|
308
|
+
material._onDispose(() => {
|
|
309
|
+
const stored = this._customShaders.get(material);
|
|
310
|
+
if (stored !== undefined) {
|
|
311
|
+
stored.destroy();
|
|
312
|
+
this._customShaders.delete(material);
|
|
313
|
+
}
|
|
314
|
+
});
|
|
315
|
+
return shader;
|
|
316
|
+
}
|
|
317
|
+
_bindCustomUniforms(shader, material, backend) {
|
|
318
|
+
// Texture bindings take consecutive units starting at 1 (unit 0 belongs to
|
|
319
|
+
// the sprite's own base texture). Texture-valued uniforms bind first, then
|
|
320
|
+
// the entries of the material's dedicated `textures` map.
|
|
321
|
+
let textureSlot = 1;
|
|
322
|
+
const uniforms = material.uniforms;
|
|
323
|
+
for (const name in uniforms) {
|
|
324
|
+
if (!shader.uniforms.has(name)) {
|
|
325
|
+
continue;
|
|
326
|
+
}
|
|
327
|
+
const value = uniforms[name];
|
|
328
|
+
const uniform = shader.getUniform(name);
|
|
329
|
+
if (value instanceof Texture || value instanceof RenderTexture) {
|
|
330
|
+
if (textureSlot >= maxBatchTextures) {
|
|
331
|
+
throw new Error(`SpriteMaterial requested more than ${maxBatchTextures - 1} texture bindings.`);
|
|
332
|
+
}
|
|
333
|
+
backend.bindTexture(value, textureSlot);
|
|
334
|
+
uniform.setValue(this._slotScratches[textureSlot]);
|
|
335
|
+
textureSlot++;
|
|
336
|
+
}
|
|
337
|
+
else {
|
|
338
|
+
uniform.setValue(this._marshalUniformValue(value));
|
|
339
|
+
}
|
|
340
|
+
}
|
|
341
|
+
const textures = material.textures;
|
|
342
|
+
for (const name in textures) {
|
|
343
|
+
if (!shader.uniforms.has(name)) {
|
|
344
|
+
continue;
|
|
345
|
+
}
|
|
346
|
+
if (textureSlot >= maxBatchTextures) {
|
|
347
|
+
throw new Error(`SpriteMaterial requested more than ${maxBatchTextures - 1} texture bindings.`);
|
|
348
|
+
}
|
|
349
|
+
backend.bindTexture(textures[name], textureSlot);
|
|
350
|
+
shader.getUniform(name).setValue(this._slotScratches[textureSlot]);
|
|
351
|
+
textureSlot++;
|
|
352
|
+
}
|
|
353
|
+
}
|
|
354
|
+
_marshalUniformValue(value) {
|
|
355
|
+
if (value instanceof Float32Array || value instanceof Int32Array) {
|
|
356
|
+
return value;
|
|
357
|
+
}
|
|
358
|
+
if (typeof value === 'number') {
|
|
359
|
+
return new Float32Array([value]);
|
|
360
|
+
}
|
|
361
|
+
return new Float32Array(value);
|
|
362
|
+
}
|
|
184
363
|
_resetSlots() {
|
|
185
364
|
if (this._slotCount > 0) {
|
|
186
365
|
for (let i = 0; i < this._slotCount; i++) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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@@ -0,0 +1,34 @@
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1
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+
import { Matrix } from '@/math/Matrix';
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|
2
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+
import type { Geometry } from '@/rendering/geometry/Geometry';
|
|
3
|
+
import type { WebGl2Backend } from './WebGl2Backend';
|
|
4
|
+
/**
|
|
5
|
+
* Draws a {@link Geometry} silhouette into the stencil buffer for
|
|
6
|
+
* {@link WebGl2Backend}'s geometric clip path. Positions are de-referenced
|
|
7
|
+
* (indices expanded) into a tightly-packed `x, y` stream on the CPU and drawn
|
|
8
|
+
* via `drawArrays`, so any interleaved source layout and index buffer is
|
|
9
|
+
* supported without per-shape attribute reconfiguration.
|
|
10
|
+
*
|
|
11
|
+
* Intentionally not an {@link AbstractWebGl2Renderer}: like
|
|
12
|
+
* {@link WebGl2MaskCompositor} it is invoked directly by the backend, outside
|
|
13
|
+
* the renderer-registry dispatch path. The caller manages stencil/color-mask
|
|
14
|
+
* state around the draw; this class only renders the shape.
|
|
15
|
+
*/
|
|
16
|
+
export declare class WebGl2StencilClipper {
|
|
17
|
+
private readonly _shader;
|
|
18
|
+
private readonly _matrix;
|
|
19
|
+
private _positions;
|
|
20
|
+
private _connection;
|
|
21
|
+
connect(backend: WebGl2Backend): void;
|
|
22
|
+
disconnect(): void;
|
|
23
|
+
/**
|
|
24
|
+
* Draw `shape` (transformed by `transform`, the clip node's global transform)
|
|
25
|
+
* with the position-only stencil shader. The caller is responsible for
|
|
26
|
+
* stencil func/op and color-mask state.
|
|
27
|
+
*/
|
|
28
|
+
draw(backend: WebGl2Backend, shape: Geometry, transform: Matrix): void;
|
|
29
|
+
private _extractPositions;
|
|
30
|
+
private _resolvePositionAttribute;
|
|
31
|
+
private _ensureCapacity;
|
|
32
|
+
private _createBufferRuntime;
|
|
33
|
+
private _createVaoRuntime;
|
|
34
|
+
}
|