@codexo/exojs 0.6.9 → 0.6.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +39 -0
- package/dist/esm/math/geometry.js +3 -3
- package/dist/esm/math/geometry.js.map +1 -1
- package/dist/esm/math/triangulate.d.ts +17 -0
- package/dist/esm/math/triangulate.js +164 -0
- package/dist/esm/math/triangulate.js.map +1 -0
- package/dist/exo.esm.js +150 -620
- package/dist/exo.esm.js.map +1 -1
- package/package.json +2 -5
package/dist/exo.esm.js
CHANGED
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@@ -706,7 +706,7 @@ const trimRotation = (degrees) => {
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706
706
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const degreesToRadians = (degree) => degree * radiansPerDegree;
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707
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const radiansToDegrees = (radian) => radian * degreesPerRadian;
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708
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const clamp = (value, min, max) => Math.min(max, Math.max(min, value));
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709
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-
const sign
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709
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const sign = (value) => (value && (value < 0 ? -1 : 1));
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710
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const lerp = (startValue, endValue, ratio) => (((1 - ratio) * startValue) + (ratio * endValue));
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711
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const isPowerOfTwo = (value) => ((value !== 0) && ((value & (value - 1)) === 0));
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const inRange = (value, min, max) => (value >= Math.min(min, max) && value <= Math.max(min, max));
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@@ -15452,636 +15452,166 @@ class Input {
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}
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}
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15500
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15502
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15503
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15504
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15505
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15506
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15507
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15508
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15509
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p = p.next;
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}
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15531
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} while (again || p !== end);
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15532
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return end;
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}
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15535
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-
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15536
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// main ear slicing loop which triangulates a polygon (given as a linked list)
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15537
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function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {
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if (!ear) return;
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15539
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-
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15540
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// interlink polygon nodes in z-order
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if (!pass && invSize) indexCurve(ear, minX, minY, invSize);
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15543
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let stop = ear;
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15544
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15545
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// iterate through ears, slicing them one by one
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while (ear.prev !== ear.next) {
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const prev = ear.prev;
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const next = ear.next;
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if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {
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triangles.push(prev.i, ear.i, next.i); // cut off the triangle
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removeNode(ear);
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15554
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15555
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// skipping the next vertex leads to less sliver triangles
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ear = next.next;
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stop = next.next;
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15558
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continue;
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}
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15561
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ear = next;
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15563
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// if we looped through the whole remaining polygon and can't find any more ears
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if (ear === stop) {
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15566
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// try filtering points and slicing again
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if (!pass) {
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earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1);
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15569
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15570
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// if this didn't work, try curing all small self-intersections locally
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15571
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} else if (pass === 1) {
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15572
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ear = cureLocalIntersections(filterPoints(ear), triangles);
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15573
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earcutLinked(ear, triangles, dim, minX, minY, invSize, 2);
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15574
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15575
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// as a last resort, try splitting the remaining polygon into two
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15576
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} else if (pass === 2) {
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15577
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splitEarcut(ear, triangles, dim, minX, minY, invSize);
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15455
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+
/**
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15456
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* Triangulate a simple 2D polygon by ear-clipping.
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15457
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*
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15458
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* Input: `vertices` is a flat sequence of (x, y) pairs (length must be even,
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* minimum 6 = 3 vertices). Polygon may be CW or CCW; the algorithm normalises
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15460
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* to CCW internally.
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*
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15462
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* Output: a `Uint32Array` of indices in groups of 3 (per triangle), referencing
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* vertex positions (the i-th vertex spans `vertices[2*i], vertices[2*i + 1]`).
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15464
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*
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15465
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* Polygons that are degenerate (all collinear), zero-area, or self-intersecting
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* may produce incomplete output but must not throw or hang.
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*
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15468
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* @param vertices flat (x, y) pairs
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15469
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* @returns triangle index list (length is multiple of 3)
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15470
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*/
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function triangulate(vertices) {
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const n = vertices.length >> 1;
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if (n < 3) {
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return new Uint32Array(0);
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}
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if (n === 3) {
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15477
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// Return in CCW order; swap if input triangle is CW.
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const ax = vertices[0], ay = vertices[1];
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const bx = vertices[2], by = vertices[3];
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const cx = vertices[4], cy = vertices[5];
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return isCcwTriangle(ax, ay, bx, by, cx, cy)
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? new Uint32Array([0, 1, 2])
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: new Uint32Array([2, 1, 0]);
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}
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15485
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// Build doubly-linked list of vertex indices.
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const prev = new Uint32Array(n);
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const next = new Uint32Array(n);
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15488
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for (let i = 0; i < n; i++) {
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prev[i] = (i + n - 1) % n;
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15490
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next[i] = (i + 1) % n;
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}
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15492
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// Normalise to CCW: compute signed area; if negative (CW), reverse the list.
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if (signedArea(vertices) < 0) {
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for (let i = 0; i < n; i++) {
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const tmp = prev[i];
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prev[i] = next[i];
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next[i] = tmp;
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}
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}
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const maxTriangles = n - 2;
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const out = new Uint32Array(maxTriangles * 3);
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let outIdx = 0;
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let remaining = n;
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let current = 0;
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// Ear-clipping: at most O(n^2) iterations; bail after one full pass finds no ear.
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while (remaining > 3) {
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// Try each remaining vertex as a potential ear, one full pass at a time.
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let earFound = false;
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const passStart = current;
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15510
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do {
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const p = prev[current];
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15512
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const nx = next[current];
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15513
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const v = current;
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15514
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const ax = vertices[p * 2], ay = vertices[p * 2 + 1];
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15515
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const bx = vertices[v * 2], by = vertices[v * 2 + 1];
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15516
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const cx = vertices[nx * 2], cy = vertices[nx * 2 + 1];
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15517
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if (isCcwTriangle(ax, ay, bx, by, cx, cy) && isEar(vertices, prev, next, p, v, nx)) {
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15518
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// Emit triangle (prev, v, next).
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15519
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out[outIdx++] = p;
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15520
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out[outIdx++] = v;
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15521
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out[outIdx++] = nx;
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15522
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// Remove v from the list.
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15523
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next[p] = nx;
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15524
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prev[nx] = p;
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15525
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remaining--;
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15526
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earFound = true;
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15527
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current = nx;
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15528
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break;
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15578
15529
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}
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15579
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15530
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current = next[current];
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15531
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} while (current !== passStart);
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15532
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if (!earFound) {
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15533
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// Degenerate polygon: no ear found in a full pass; bail out.
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15580
15534
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break;
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15581
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}
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15582
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}
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15593
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15594
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15595
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15596
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// triangle bbox
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15597
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const x0 = Math.min(ax, bx, cx),
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15598
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-
y0 = Math.min(ay, by, cy),
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15599
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x1 = Math.max(ax, bx, cx),
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15600
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y1 = Math.max(ay, by, cy);
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15601
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15602
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let p = c.next;
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15603
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while (p !== a) {
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15604
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if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 &&
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15605
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pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, p.x, p.y) &&
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15606
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area(p.prev, p, p.next) >= 0) return false;
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15607
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p = p.next;
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15608
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}
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15609
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15610
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return true;
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15611
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}
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15612
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-
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15613
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function isEarHashed(ear, minX, minY, invSize) {
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15614
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-
const a = ear.prev,
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15615
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b = ear,
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15616
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c = ear.next;
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15617
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15618
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if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
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15619
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15620
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const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
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15621
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-
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15622
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-
// triangle bbox
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15623
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-
const x0 = Math.min(ax, bx, cx),
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15624
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-
y0 = Math.min(ay, by, cy),
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15625
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x1 = Math.max(ax, bx, cx),
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15626
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-
y1 = Math.max(ay, by, cy);
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15627
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-
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15628
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-
// z-order range for the current triangle bbox;
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15629
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-
const minZ = zOrder(x0, y0, minX, minY, invSize),
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15630
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-
maxZ = zOrder(x1, y1, minX, minY, invSize);
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15631
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-
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15632
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let p = ear.prevZ,
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15633
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n = ear.nextZ;
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15634
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-
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15635
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// look for points inside the triangle in both directions
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15636
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-
while (p && p.z >= minZ && n && n.z <= maxZ) {
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15637
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if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&
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15638
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-
pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
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15639
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-
p = p.prevZ;
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15640
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-
|
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15641
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-
if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&
|
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15642
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-
pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
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15643
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-
n = n.nextZ;
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15644
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-
}
|
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15645
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-
|
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15646
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-
// look for remaining points in decreasing z-order
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15647
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-
while (p && p.z >= minZ) {
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15648
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-
if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&
|
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15649
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-
pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
|
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15650
|
-
p = p.prevZ;
|
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15651
|
-
}
|
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15652
|
-
|
|
15653
|
-
// look for remaining points in increasing z-order
|
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15654
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-
while (n && n.z <= maxZ) {
|
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15655
|
-
if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&
|
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15656
|
-
pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
|
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15657
|
-
n = n.nextZ;
|
|
15658
|
-
}
|
|
15659
|
-
|
|
15660
|
-
return true;
|
|
15661
|
-
}
|
|
15662
|
-
|
|
15663
|
-
// go through all polygon nodes and cure small local self-intersections
|
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15664
|
-
function cureLocalIntersections(start, triangles) {
|
|
15665
|
-
let p = start;
|
|
15666
|
-
do {
|
|
15667
|
-
const a = p.prev,
|
|
15668
|
-
b = p.next.next;
|
|
15669
|
-
|
|
15670
|
-
if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {
|
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15671
|
-
|
|
15672
|
-
triangles.push(a.i, p.i, b.i);
|
|
15673
|
-
|
|
15674
|
-
// remove two nodes involved
|
|
15675
|
-
removeNode(p);
|
|
15676
|
-
removeNode(p.next);
|
|
15677
|
-
|
|
15678
|
-
p = start = b;
|
|
15537
|
+
// Emit the final triangle if exactly 3 vertices remain.
|
|
15538
|
+
// Emit in CCW order (the linked-list direction may be CW after prior clips on concave polygons).
|
|
15539
|
+
if (remaining === 3) {
|
|
15540
|
+
const pa = prev[current];
|
|
15541
|
+
const nc = next[current];
|
|
15542
|
+
const ax = vertices[pa * 2], ay = vertices[pa * 2 + 1];
|
|
15543
|
+
const bx = vertices[current * 2], by = vertices[current * 2 + 1];
|
|
15544
|
+
const cx = vertices[nc * 2], cy = vertices[nc * 2 + 1];
|
|
15545
|
+
if (isCcwTriangle(ax, ay, bx, by, cx, cy)) {
|
|
15546
|
+
out[outIdx++] = pa;
|
|
15547
|
+
out[outIdx++] = current;
|
|
15548
|
+
out[outIdx++] = nc;
|
|
15679
15549
|
}
|
|
15680
|
-
|
|
15681
|
-
|
|
15682
|
-
|
|
15683
|
-
|
|
15684
|
-
}
|
|
15685
|
-
|
|
15686
|
-
// try splitting polygon into two and triangulate them independently
|
|
15687
|
-
function splitEarcut(start, triangles, dim, minX, minY, invSize) {
|
|
15688
|
-
// look for a valid diagonal that divides the polygon into two
|
|
15689
|
-
let a = start;
|
|
15690
|
-
do {
|
|
15691
|
-
let b = a.next.next;
|
|
15692
|
-
while (b !== a.prev) {
|
|
15693
|
-
if (a.i !== b.i && isValidDiagonal(a, b)) {
|
|
15694
|
-
// split the polygon in two by the diagonal
|
|
15695
|
-
let c = splitPolygon(a, b);
|
|
15696
|
-
|
|
15697
|
-
// filter colinear points around the cuts
|
|
15698
|
-
a = filterPoints(a, a.next);
|
|
15699
|
-
c = filterPoints(c, c.next);
|
|
15700
|
-
|
|
15701
|
-
// run earcut on each half
|
|
15702
|
-
earcutLinked(a, triangles, dim, minX, minY, invSize, 0);
|
|
15703
|
-
earcutLinked(c, triangles, dim, minX, minY, invSize, 0);
|
|
15704
|
-
return;
|
|
15705
|
-
}
|
|
15706
|
-
b = b.next;
|
|
15707
|
-
}
|
|
15708
|
-
a = a.next;
|
|
15709
|
-
} while (a !== start);
|
|
15710
|
-
}
|
|
15711
|
-
|
|
15712
|
-
// link every hole into the outer loop, producing a single-ring polygon without holes
|
|
15713
|
-
function eliminateHoles(data, holeIndices, outerNode, dim) {
|
|
15714
|
-
const queue = [];
|
|
15715
|
-
|
|
15716
|
-
for (let i = 0, len = holeIndices.length; i < len; i++) {
|
|
15717
|
-
const start = holeIndices[i] * dim;
|
|
15718
|
-
const end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
|
|
15719
|
-
const list = linkedList(data, start, end, dim, false);
|
|
15720
|
-
if (list === list.next) list.steiner = true;
|
|
15721
|
-
queue.push(getLeftmost(list));
|
|
15722
|
-
}
|
|
15723
|
-
|
|
15724
|
-
queue.sort(compareXYSlope);
|
|
15725
|
-
|
|
15726
|
-
// process holes from left to right
|
|
15727
|
-
for (let i = 0; i < queue.length; i++) {
|
|
15728
|
-
outerNode = eliminateHole(queue[i], outerNode);
|
|
15729
|
-
}
|
|
15730
|
-
|
|
15731
|
-
return outerNode;
|
|
15732
|
-
}
|
|
15733
|
-
|
|
15734
|
-
function compareXYSlope(a, b) {
|
|
15735
|
-
let result = a.x - b.x;
|
|
15736
|
-
// when the left-most point of 2 holes meet at a vertex, sort the holes counterclockwise so that when we find
|
|
15737
|
-
// the bridge to the outer shell is always the point that they meet at.
|
|
15738
|
-
if (result === 0) {
|
|
15739
|
-
result = a.y - b.y;
|
|
15740
|
-
if (result === 0) {
|
|
15741
|
-
const aSlope = (a.next.y - a.y) / (a.next.x - a.x);
|
|
15742
|
-
const bSlope = (b.next.y - b.y) / (b.next.x - b.x);
|
|
15743
|
-
result = aSlope - bSlope;
|
|
15550
|
+
else {
|
|
15551
|
+
out[outIdx++] = nc;
|
|
15552
|
+
out[outIdx++] = current;
|
|
15553
|
+
out[outIdx++] = pa;
|
|
15744
15554
|
}
|
|
15745
15555
|
}
|
|
15746
|
-
return
|
|
15747
|
-
}
|
|
15748
|
-
|
|
15749
|
-
// find a bridge between vertices that connects hole with an outer ring and link it
|
|
15750
|
-
function eliminateHole(hole, outerNode) {
|
|
15751
|
-
const bridge = findHoleBridge(hole, outerNode);
|
|
15752
|
-
if (!bridge) {
|
|
15753
|
-
return outerNode;
|
|
15754
|
-
}
|
|
15755
|
-
|
|
15756
|
-
const bridgeReverse = splitPolygon(bridge, hole);
|
|
15757
|
-
|
|
15758
|
-
// filter collinear points around the cuts
|
|
15759
|
-
filterPoints(bridgeReverse, bridgeReverse.next);
|
|
15760
|
-
return filterPoints(bridge, bridge.next);
|
|
15556
|
+
return out.subarray(0, outIdx);
|
|
15761
15557
|
}
|
|
15762
|
-
|
|
15763
|
-
|
|
15764
|
-
|
|
15765
|
-
let
|
|
15766
|
-
|
|
15767
|
-
|
|
15768
|
-
|
|
15769
|
-
|
|
15770
|
-
|
|
15771
|
-
|
|
15772
|
-
|
|
15773
|
-
|
|
15774
|
-
|
|
15775
|
-
do {
|
|
15776
|
-
if (equals(hole, p.next)) return p.next;
|
|
15777
|
-
else if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {
|
|
15778
|
-
const x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);
|
|
15779
|
-
if (x <= hx && x > qx) {
|
|
15780
|
-
qx = x;
|
|
15781
|
-
m = p.x < p.next.x ? p : p.next;
|
|
15782
|
-
if (x === hx) return m; // hole touches outer segment; pick leftmost endpoint
|
|
15783
|
-
}
|
|
15784
|
-
}
|
|
15785
|
-
p = p.next;
|
|
15786
|
-
} while (p !== outerNode);
|
|
15787
|
-
|
|
15788
|
-
if (!m) return null;
|
|
15789
|
-
|
|
15790
|
-
// look for points inside the triangle of hole point, segment intersection and endpoint;
|
|
15791
|
-
// if there are no points found, we have a valid connection;
|
|
15792
|
-
// otherwise choose the point of the minimum angle with the ray as connection point
|
|
15793
|
-
|
|
15794
|
-
const stop = m;
|
|
15795
|
-
const mx = m.x;
|
|
15796
|
-
const my = m.y;
|
|
15797
|
-
let tanMin = Infinity;
|
|
15798
|
-
|
|
15799
|
-
p = m;
|
|
15800
|
-
|
|
15801
|
-
do {
|
|
15802
|
-
if (hx >= p.x && p.x >= mx && hx !== p.x &&
|
|
15803
|
-
pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {
|
|
15804
|
-
|
|
15805
|
-
const tan = Math.abs(hy - p.y) / (hx - p.x); // tangential
|
|
15806
|
-
|
|
15807
|
-
if (locallyInside(p, hole) &&
|
|
15808
|
-
(tan < tanMin || (tan === tanMin && (p.x > m.x || (p.x === m.x && sectorContainsSector(m, p)))))) {
|
|
15809
|
-
m = p;
|
|
15810
|
-
tanMin = tan;
|
|
15811
|
-
}
|
|
15812
|
-
}
|
|
15813
|
-
|
|
15814
|
-
p = p.next;
|
|
15815
|
-
} while (p !== stop);
|
|
15816
|
-
|
|
15817
|
-
return m;
|
|
15558
|
+
/** Shoelace signed area. Positive = CCW (mathematical orientation), negative = CW. */
|
|
15559
|
+
function signedArea(vertices) {
|
|
15560
|
+
const n = vertices.length >> 1;
|
|
15561
|
+
let area = 0;
|
|
15562
|
+
for (let i = 0; i < n; i++) {
|
|
15563
|
+
const j = (i + 1) % n;
|
|
15564
|
+
const x0 = vertices[i * 2];
|
|
15565
|
+
const y0 = vertices[i * 2 + 1];
|
|
15566
|
+
const x1 = vertices[j * 2];
|
|
15567
|
+
const y1 = vertices[j * 2 + 1];
|
|
15568
|
+
area += (x0 * y1) - (x1 * y0);
|
|
15569
|
+
}
|
|
15570
|
+
return area; // Positive = CCW, negative = CW.
|
|
15818
15571
|
}
|
|
15819
|
-
|
|
15820
|
-
|
|
15821
|
-
|
|
15822
|
-
|
|
15572
|
+
/**
|
|
15573
|
+
* Returns true if the triangle (a, b, c) has a counter-clockwise (CCW) winding.
|
|
15574
|
+
* Uses the cross product of (b-a) × (c-a); positive = CCW.
|
|
15575
|
+
*/
|
|
15576
|
+
function isCcwTriangle(ax, ay, bx, by, cx, cy) {
|
|
15577
|
+
return ((bx - ax) * (cy - ay) - (by - ay) * (cx - ax)) > 0;
|
|
15823
15578
|
}
|
|
15824
|
-
|
|
15825
|
-
|
|
15826
|
-
|
|
15827
|
-
|
|
15828
|
-
|
|
15829
|
-
|
|
15830
|
-
|
|
15831
|
-
|
|
15832
|
-
|
|
15833
|
-
|
|
15834
|
-
|
|
15835
|
-
|
|
15836
|
-
p.prevZ = null;
|
|
15837
|
-
|
|
15838
|
-
sortLinked(p);
|
|
15579
|
+
/**
|
|
15580
|
+
* Returns true if point (px, py) lies strictly inside triangle (a, b, c).
|
|
15581
|
+
* Uses sign-of-cross-products. Boundary points (including corners) return false.
|
|
15582
|
+
*/
|
|
15583
|
+
function pointInTriangle(px, py, ax, ay, bx, by, cx, cy) {
|
|
15584
|
+
const d1 = (px - bx) * (ay - by) - (ax - bx) * (py - by);
|
|
15585
|
+
const d2 = (px - cx) * (by - cy) - (bx - cx) * (py - cy);
|
|
15586
|
+
const d3 = (px - ax) * (cy - ay) - (cx - ax) * (py - ay);
|
|
15587
|
+
const hasNeg = (d1 < 0) || (d2 < 0) || (d3 < 0);
|
|
15588
|
+
const hasPos = (d1 > 0) || (d2 > 0) || (d3 > 0);
|
|
15589
|
+
// Strictly inside: all same sign and none are exactly zero (exclude boundary).
|
|
15590
|
+
return !(hasNeg && hasPos) && (d1 !== 0) && (d2 !== 0) && (d3 !== 0);
|
|
15839
15591
|
}
|
|
15840
|
-
|
|
15841
|
-
|
|
15842
|
-
|
|
15843
|
-
|
|
15844
|
-
|
|
15845
|
-
|
|
15846
|
-
|
|
15847
|
-
|
|
15848
|
-
|
|
15849
|
-
|
|
15850
|
-
|
|
15851
|
-
|
|
15852
|
-
|
|
15853
|
-
|
|
15854
|
-
|
|
15855
|
-
|
|
15856
|
-
|
|
15857
|
-
|
|
15858
|
-
for (let i = 0; i < inSize; i++) {
|
|
15859
|
-
pSize++;
|
|
15860
|
-
q = q.nextZ;
|
|
15861
|
-
if (!q) break;
|
|
15862
|
-
}
|
|
15863
|
-
let qSize = inSize;
|
|
15864
|
-
|
|
15865
|
-
while (pSize > 0 || (qSize > 0 && q)) {
|
|
15866
|
-
|
|
15867
|
-
if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {
|
|
15868
|
-
e = p;
|
|
15869
|
-
p = p.nextZ;
|
|
15870
|
-
pSize--;
|
|
15871
|
-
} else {
|
|
15872
|
-
e = q;
|
|
15873
|
-
q = q.nextZ;
|
|
15874
|
-
qSize--;
|
|
15875
|
-
}
|
|
15876
|
-
|
|
15877
|
-
if (tail) tail.nextZ = e;
|
|
15878
|
-
else list = e;
|
|
15879
|
-
|
|
15880
|
-
e.prevZ = tail;
|
|
15881
|
-
tail = e;
|
|
15592
|
+
/**
|
|
15593
|
+
* Returns true if vertex v is an ear: the triangle (prevIdx, v, nextIdx) contains
|
|
15594
|
+
* no other polygon vertex strictly inside it.
|
|
15595
|
+
*/
|
|
15596
|
+
function isEar(vertices, prev, next, prevIdx, v, nextIdx) {
|
|
15597
|
+
const ax = vertices[prevIdx * 2], ay = vertices[prevIdx * 2 + 1];
|
|
15598
|
+
const bx = vertices[v * 2], by = vertices[v * 2 + 1];
|
|
15599
|
+
const cx = vertices[nextIdx * 2], cy = vertices[nextIdx * 2 + 1];
|
|
15600
|
+
// Walk all remaining vertices and check if any lie strictly inside the ear triangle.
|
|
15601
|
+
// Skip the three ear vertices themselves — they can never be "inside" by strict test,
|
|
15602
|
+
// but we exclude them explicitly for clarity and to avoid floating-point edge cases.
|
|
15603
|
+
let node = next[nextIdx];
|
|
15604
|
+
while (node !== prevIdx) {
|
|
15605
|
+
if (node !== v) {
|
|
15606
|
+
const px = vertices[node * 2];
|
|
15607
|
+
const py = vertices[node * 2 + 1];
|
|
15608
|
+
if (pointInTriangle(px, py, ax, ay, bx, by, cx, cy)) {
|
|
15609
|
+
return false;
|
|
15882
15610
|
}
|
|
15883
|
-
|
|
15884
|
-
p = q;
|
|
15885
15611
|
}
|
|
15886
|
-
|
|
15887
|
-
tail.nextZ = null;
|
|
15888
|
-
inSize *= 2;
|
|
15889
|
-
|
|
15890
|
-
} while (numMerges > 1);
|
|
15891
|
-
|
|
15892
|
-
return list;
|
|
15893
|
-
}
|
|
15894
|
-
|
|
15895
|
-
// z-order of a point given coords and inverse of the longer side of data bbox
|
|
15896
|
-
function zOrder(x, y, minX, minY, invSize) {
|
|
15897
|
-
// coords are transformed into non-negative 15-bit integer range
|
|
15898
|
-
x = (x - minX) * invSize | 0;
|
|
15899
|
-
y = (y - minY) * invSize | 0;
|
|
15900
|
-
|
|
15901
|
-
x = (x | (x << 8)) & 0x00FF00FF;
|
|
15902
|
-
x = (x | (x << 4)) & 0x0F0F0F0F;
|
|
15903
|
-
x = (x | (x << 2)) & 0x33333333;
|
|
15904
|
-
x = (x | (x << 1)) & 0x55555555;
|
|
15905
|
-
|
|
15906
|
-
y = (y | (y << 8)) & 0x00FF00FF;
|
|
15907
|
-
y = (y | (y << 4)) & 0x0F0F0F0F;
|
|
15908
|
-
y = (y | (y << 2)) & 0x33333333;
|
|
15909
|
-
y = (y | (y << 1)) & 0x55555555;
|
|
15910
|
-
|
|
15911
|
-
return x | (y << 1);
|
|
15912
|
-
}
|
|
15913
|
-
|
|
15914
|
-
// find the leftmost node of a polygon ring
|
|
15915
|
-
function getLeftmost(start) {
|
|
15916
|
-
let p = start,
|
|
15917
|
-
leftmost = start;
|
|
15918
|
-
do {
|
|
15919
|
-
if (p.x < leftmost.x || (p.x === leftmost.x && p.y < leftmost.y)) leftmost = p;
|
|
15920
|
-
p = p.next;
|
|
15921
|
-
} while (p !== start);
|
|
15922
|
-
|
|
15923
|
-
return leftmost;
|
|
15924
|
-
}
|
|
15925
|
-
|
|
15926
|
-
// check if a point lies within a convex triangle
|
|
15927
|
-
function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
|
|
15928
|
-
return (cx - px) * (ay - py) >= (ax - px) * (cy - py) &&
|
|
15929
|
-
(ax - px) * (by - py) >= (bx - px) * (ay - py) &&
|
|
15930
|
-
(bx - px) * (cy - py) >= (cx - px) * (by - py);
|
|
15931
|
-
}
|
|
15932
|
-
|
|
15933
|
-
// check if a point lies within a convex triangle but false if its equal to the first point of the triangle
|
|
15934
|
-
function pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, px, py) {
|
|
15935
|
-
return !(ax === px && ay === py) && pointInTriangle(ax, ay, bx, by, cx, cy, px, py);
|
|
15936
|
-
}
|
|
15937
|
-
|
|
15938
|
-
// check if a diagonal between two polygon nodes is valid (lies in polygon interior)
|
|
15939
|
-
function isValidDiagonal(a, b) {
|
|
15940
|
-
return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // doesn't intersect other edges
|
|
15941
|
-
(locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible
|
|
15942
|
-
(area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors
|
|
15943
|
-
equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); // special zero-length case
|
|
15944
|
-
}
|
|
15945
|
-
|
|
15946
|
-
// signed area of a triangle
|
|
15947
|
-
function area(p, q, r) {
|
|
15948
|
-
return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
|
|
15949
|
-
}
|
|
15950
|
-
|
|
15951
|
-
// check if two points are equal
|
|
15952
|
-
function equals(p1, p2) {
|
|
15953
|
-
return p1.x === p2.x && p1.y === p2.y;
|
|
15954
|
-
}
|
|
15955
|
-
|
|
15956
|
-
// check if two segments intersect
|
|
15957
|
-
function intersects(p1, q1, p2, q2) {
|
|
15958
|
-
const o1 = sign(area(p1, q1, p2));
|
|
15959
|
-
const o2 = sign(area(p1, q1, q2));
|
|
15960
|
-
const o3 = sign(area(p2, q2, p1));
|
|
15961
|
-
const o4 = sign(area(p2, q2, q1));
|
|
15962
|
-
|
|
15963
|
-
if (o1 !== o2 && o3 !== o4) return true; // general case
|
|
15964
|
-
|
|
15965
|
-
if (o1 === 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1
|
|
15966
|
-
if (o2 === 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1
|
|
15967
|
-
if (o3 === 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2
|
|
15968
|
-
if (o4 === 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2
|
|
15969
|
-
|
|
15970
|
-
return false;
|
|
15971
|
-
}
|
|
15972
|
-
|
|
15973
|
-
// for collinear points p, q, r, check if point q lies on segment pr
|
|
15974
|
-
function onSegment(p, q, r) {
|
|
15975
|
-
return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);
|
|
15976
|
-
}
|
|
15977
|
-
|
|
15978
|
-
function sign(num) {
|
|
15979
|
-
return num > 0 ? 1 : num < 0 ? -1 : 0;
|
|
15980
|
-
}
|
|
15981
|
-
|
|
15982
|
-
// check if a polygon diagonal intersects any polygon segments
|
|
15983
|
-
function intersectsPolygon(a, b) {
|
|
15984
|
-
let p = a;
|
|
15985
|
-
do {
|
|
15986
|
-
if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
|
|
15987
|
-
intersects(p, p.next, a, b)) return true;
|
|
15988
|
-
p = p.next;
|
|
15989
|
-
} while (p !== a);
|
|
15990
|
-
|
|
15991
|
-
return false;
|
|
15992
|
-
}
|
|
15993
|
-
|
|
15994
|
-
// check if a polygon diagonal is locally inside the polygon
|
|
15995
|
-
function locallyInside(a, b) {
|
|
15996
|
-
return area(a.prev, a, a.next) < 0 ?
|
|
15997
|
-
area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 :
|
|
15998
|
-
area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
|
|
15999
|
-
}
|
|
16000
|
-
|
|
16001
|
-
// check if the middle point of a polygon diagonal is inside the polygon
|
|
16002
|
-
function middleInside(a, b) {
|
|
16003
|
-
let p = a;
|
|
16004
|
-
let inside = false;
|
|
16005
|
-
const px = (a.x + b.x) / 2;
|
|
16006
|
-
const py = (a.y + b.y) / 2;
|
|
16007
|
-
do {
|
|
16008
|
-
if (((p.y > py) !== (p.next.y > py)) && p.next.y !== p.y &&
|
|
16009
|
-
(px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x))
|
|
16010
|
-
inside = !inside;
|
|
16011
|
-
p = p.next;
|
|
16012
|
-
} while (p !== a);
|
|
16013
|
-
|
|
16014
|
-
return inside;
|
|
16015
|
-
}
|
|
16016
|
-
|
|
16017
|
-
// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
|
|
16018
|
-
// if one belongs to the outer ring and another to a hole, it merges it into a single ring
|
|
16019
|
-
function splitPolygon(a, b) {
|
|
16020
|
-
const a2 = createNode(a.i, a.x, a.y),
|
|
16021
|
-
b2 = createNode(b.i, b.x, b.y),
|
|
16022
|
-
an = a.next,
|
|
16023
|
-
bp = b.prev;
|
|
16024
|
-
|
|
16025
|
-
a.next = b;
|
|
16026
|
-
b.prev = a;
|
|
16027
|
-
|
|
16028
|
-
a2.next = an;
|
|
16029
|
-
an.prev = a2;
|
|
16030
|
-
|
|
16031
|
-
b2.next = a2;
|
|
16032
|
-
a2.prev = b2;
|
|
16033
|
-
|
|
16034
|
-
bp.next = b2;
|
|
16035
|
-
b2.prev = bp;
|
|
16036
|
-
|
|
16037
|
-
return b2;
|
|
16038
|
-
}
|
|
16039
|
-
|
|
16040
|
-
// create a node and optionally link it with previous one (in a circular doubly linked list)
|
|
16041
|
-
function insertNode(i, x, y, last) {
|
|
16042
|
-
const p = createNode(i, x, y);
|
|
16043
|
-
|
|
16044
|
-
if (!last) {
|
|
16045
|
-
p.prev = p;
|
|
16046
|
-
p.next = p;
|
|
16047
|
-
|
|
16048
|
-
} else {
|
|
16049
|
-
p.next = last.next;
|
|
16050
|
-
p.prev = last;
|
|
16051
|
-
last.next.prev = p;
|
|
16052
|
-
last.next = p;
|
|
16053
|
-
}
|
|
16054
|
-
return p;
|
|
16055
|
-
}
|
|
16056
|
-
|
|
16057
|
-
function removeNode(p) {
|
|
16058
|
-
p.next.prev = p.prev;
|
|
16059
|
-
p.prev.next = p.next;
|
|
16060
|
-
|
|
16061
|
-
if (p.prevZ) p.prevZ.nextZ = p.nextZ;
|
|
16062
|
-
if (p.nextZ) p.nextZ.prevZ = p.prevZ;
|
|
16063
|
-
}
|
|
16064
|
-
|
|
16065
|
-
function createNode(i, x, y) {
|
|
16066
|
-
return {
|
|
16067
|
-
i, // vertex index in coordinates array
|
|
16068
|
-
x, y, // vertex coordinates
|
|
16069
|
-
prev: null, // previous and next vertex nodes in a polygon ring
|
|
16070
|
-
next: null,
|
|
16071
|
-
z: 0, // z-order curve value
|
|
16072
|
-
prevZ: null, // previous and next nodes in z-order
|
|
16073
|
-
nextZ: null,
|
|
16074
|
-
steiner: false // indicates whether this is a steiner point
|
|
16075
|
-
};
|
|
16076
|
-
}
|
|
16077
|
-
|
|
16078
|
-
function signedArea(data, start, end, dim) {
|
|
16079
|
-
let sum = 0;
|
|
16080
|
-
for (let i = start, j = end - dim; i < end; i += dim) {
|
|
16081
|
-
sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);
|
|
16082
|
-
j = i;
|
|
15612
|
+
node = next[node];
|
|
16083
15613
|
}
|
|
16084
|
-
return
|
|
15614
|
+
return true;
|
|
16085
15615
|
}
|
|
16086
15616
|
|
|
16087
15617
|
const buildLine = (startX, startY, endX, endY, width) => {
|
|
@@ -16285,13 +15815,13 @@ const buildPolygon = (points) => {
|
|
|
16285
15815
|
throw new Error('At least three X/Y pairs are required to build a polygon.');
|
|
16286
15816
|
}
|
|
16287
15817
|
const length = points.length / 2;
|
|
16288
|
-
const triangles =
|
|
15818
|
+
const triangles = triangulate(points);
|
|
16289
15819
|
const vertices = new Float32Array(points.length);
|
|
16290
15820
|
for (let i = 0; i < length; i++) {
|
|
16291
15821
|
vertices[i * 2] = points[i * 2];
|
|
16292
15822
|
vertices[(i * 2) + 1] = points[(i * 2) + 1];
|
|
16293
15823
|
}
|
|
16294
|
-
const indices =
|
|
15824
|
+
const indices = new Uint16Array(triangles);
|
|
16295
15825
|
return { vertices, indices, points };
|
|
16296
15826
|
};
|
|
16297
15827
|
const buildRectangle = (x, y, width, height) => {
|
|
@@ -18759,5 +18289,5 @@ class IndexedDbStore {
|
|
|
18759
18289
|
}
|
|
18760
18290
|
}
|
|
18761
18291
|
|
|
18762
|
-
export { AbstractAssetFactory, AbstractMedia, AbstractWebGl2BatchedRenderer, AbstractWebGl2Renderer, AbstractWebGpuRenderer, AnimatedSprite, Application, ApplicationStatus, ArcadeStickGamepadMapping, AudioAnalyser, BinaryFactory, BlendModes, BlurFilter, Bounds, BufferTypes, BufferUsage, BundleLoadError, CacheFirstStrategy, CallbackRenderPass, Capabilities, ChannelOffset, ChannelSize, Circle, Clock, CollisionType, Color, ColorAffector, ColorFilter, Container, Drawable, DynamicGlyphAtlas, Ellipse, FactoryRegistry, Filter, Flags, FontFactory, ForceAffector, GameCubeGamepadMapping, Gamepad, GamepadChannel, GamepadControl, GamepadMapping, GamepadMappingFamily, GamepadPromptLayouts, GenericDualAnalogGamepadMapping, Graphics, ImageFactory, IndexedDbDatabase, IndexedDbStore, Input, InputManager, Interval, JoyConLeftGamepadMapping, JoyConRightGamepadMapping, Json, JsonFactory, Keyboard, Line, Loader, Matrix, Mesh, Music, MusicFactory, NetworkOnlyStrategy, ObservableSize, ObservableVector, Particle, ParticleOptions, ParticleSystem, PlayStationGamepadMapping, Pointer, PointerState, PointerStateFlag, PolarVector, Polygon, Quadtree, Random, Rectangle, RenderBackendType, RenderNode, RenderTarget, RenderTargetPass, RenderTexture, RendererRegistry, RenderingPrimitives, Sampler, ScaleAffector, ScaleModes, Scene, SceneManager, SceneNode, Segment, Shader, ShaderAttribute, ShaderPrimitives, ShaderUniform, Signal, Size, Sound, SoundFactory, Sprite, SpriteFlags, Spritesheet, SteamControllerGamepadMapping, SvgAsset, SvgFactory, SwitchProGamepadMapping, Text, TextAsset, TextFactory, TextStyle, Texture, TextureFactory, Time, Timer, TorqueAffector, UniversalEmitter, Vector, Video, VideoFactory, View, ViewFlags, VoronoiRegion, VttAsset, VttFactory, WasmFactory, WebGl2Backend, WebGl2MeshRenderer, WebGl2ParticleRenderer, WebGl2RenderBuffer, WebGl2ShaderBlock, WebGl2SpriteRenderer, WebGl2VertexArrayObject, WebGpuBackend, WebGpuMeshRenderer, WebGpuParticleRenderer, WebGpuSpriteRenderer, WrapModes, XboxGamepadMapping, bezierCurveTo, buildCircle, buildEllipse, buildLine, buildPath, buildPolygon, buildRectangle, buildStar, builtInGamepadDefinitions, canvasSourceToDataUrl, clamp, createRenderStats, createWebGl2ShaderProgram, decodeAudioData, defineAssetManifest, degreesPerRadian, degreesToRadians, determineMimeType, emptyArrayBuffer, getAudioContext, getCanvasSourceSize, getCollisionCircleCircle, getCollisionCircleRectangle, getCollisionPolygonCircle, getCollisionRectangleRectangle, getCollisionSat, getDistance, getOfflineAudioContext, getPreciseTime, getTextureSourceSize, getVoronoiRegion$1 as getVoronoiRegion, getWebGpuBlendState, hours, inRange, intersectionCircleCircle, intersectionCircleEllipse, intersectionCirclePoly, intersectionEllipseEllipse, intersectionEllipsePoly, intersectionLineCircle, intersectionLineEllipse, intersectionLineLine, intersectionLinePoly, intersectionLineRect, intersectionPointCircle, intersectionPointEllipse, intersectionPointLine, intersectionPointPoint, intersectionPointPoly, intersectionPointRect, intersectionPolyPoly, intersectionRectCircle, intersectionRectEllipse, intersectionRectPoly, intersectionRectRect, intersectionSat, isAudioContextReady, isPowerOfTwo, layoutText, lerp, matchesIds, maxPointers, milliseconds, minutes, noop$1 as noop, normalizeIds, onAudioContextReady, parseGamepadDescriptor, pointerSlotSize, quadraticCurveTo, radiansPerDegree, radiansToDegrees, rand, removeArrayItems, resetRenderStats, resolveDefinition, resolveGamepadDefinition, seconds, sign
|
|
18292
|
+
export { AbstractAssetFactory, AbstractMedia, AbstractWebGl2BatchedRenderer, AbstractWebGl2Renderer, AbstractWebGpuRenderer, AnimatedSprite, Application, ApplicationStatus, ArcadeStickGamepadMapping, AudioAnalyser, BinaryFactory, BlendModes, BlurFilter, Bounds, BufferTypes, BufferUsage, BundleLoadError, CacheFirstStrategy, CallbackRenderPass, Capabilities, ChannelOffset, ChannelSize, Circle, Clock, CollisionType, Color, ColorAffector, ColorFilter, Container, Drawable, DynamicGlyphAtlas, Ellipse, FactoryRegistry, Filter, Flags, FontFactory, ForceAffector, GameCubeGamepadMapping, Gamepad, GamepadChannel, GamepadControl, GamepadMapping, GamepadMappingFamily, GamepadPromptLayouts, GenericDualAnalogGamepadMapping, Graphics, ImageFactory, IndexedDbDatabase, IndexedDbStore, Input, InputManager, Interval, JoyConLeftGamepadMapping, JoyConRightGamepadMapping, Json, JsonFactory, Keyboard, Line, Loader, Matrix, Mesh, Music, MusicFactory, NetworkOnlyStrategy, ObservableSize, ObservableVector, Particle, ParticleOptions, ParticleSystem, PlayStationGamepadMapping, Pointer, PointerState, PointerStateFlag, PolarVector, Polygon, Quadtree, Random, Rectangle, RenderBackendType, RenderNode, RenderTarget, RenderTargetPass, RenderTexture, RendererRegistry, RenderingPrimitives, Sampler, ScaleAffector, ScaleModes, Scene, SceneManager, SceneNode, Segment, Shader, ShaderAttribute, ShaderPrimitives, ShaderUniform, Signal, Size, Sound, SoundFactory, Sprite, SpriteFlags, Spritesheet, SteamControllerGamepadMapping, SvgAsset, SvgFactory, SwitchProGamepadMapping, Text, TextAsset, TextFactory, TextStyle, Texture, TextureFactory, Time, Timer, TorqueAffector, UniversalEmitter, Vector, Video, VideoFactory, View, ViewFlags, VoronoiRegion, VttAsset, VttFactory, WasmFactory, WebGl2Backend, WebGl2MeshRenderer, WebGl2ParticleRenderer, WebGl2RenderBuffer, WebGl2ShaderBlock, WebGl2SpriteRenderer, WebGl2VertexArrayObject, WebGpuBackend, WebGpuMeshRenderer, WebGpuParticleRenderer, WebGpuSpriteRenderer, WrapModes, XboxGamepadMapping, bezierCurveTo, buildCircle, buildEllipse, buildLine, buildPath, buildPolygon, buildRectangle, buildStar, builtInGamepadDefinitions, canvasSourceToDataUrl, clamp, createRenderStats, createWebGl2ShaderProgram, decodeAudioData, defineAssetManifest, degreesPerRadian, degreesToRadians, determineMimeType, emptyArrayBuffer, getAudioContext, getCanvasSourceSize, getCollisionCircleCircle, getCollisionCircleRectangle, getCollisionPolygonCircle, getCollisionRectangleRectangle, getCollisionSat, getDistance, getOfflineAudioContext, getPreciseTime, getTextureSourceSize, getVoronoiRegion$1 as getVoronoiRegion, getWebGpuBlendState, hours, inRange, intersectionCircleCircle, intersectionCircleEllipse, intersectionCirclePoly, intersectionEllipseEllipse, intersectionEllipsePoly, intersectionLineCircle, intersectionLineEllipse, intersectionLineLine, intersectionLinePoly, intersectionLineRect, intersectionPointCircle, intersectionPointEllipse, intersectionPointLine, intersectionPointPoint, intersectionPointPoly, intersectionPointRect, intersectionPolyPoly, intersectionRectCircle, intersectionRectEllipse, intersectionRectPoly, intersectionRectRect, intersectionSat, isAudioContextReady, isPowerOfTwo, layoutText, lerp, matchesIds, maxPointers, milliseconds, minutes, noop$1 as noop, normalizeIds, onAudioContextReady, parseGamepadDescriptor, pointerSlotSize, quadraticCurveTo, radiansPerDegree, radiansToDegrees, rand, removeArrayItems, resetRenderStats, resolveDefinition, resolveGamepadDefinition, seconds, sign, stopEvent, supportsCodec, supportsEventOptions, supportsIndexedDb, supportsPointerEvents, supportsTouchEvents, supportsWebAudio, tau, trimRotation, webGl2PrimitiveArrayConstructors, webGl2PrimitiveByteSizeMapping, webGl2PrimitiveTypeNames };
|
|
18763
18293
|
//# sourceMappingURL=exo.esm.js.map
|