@codexo/exojs 0.6.8 → 0.6.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +107 -0
- package/dist/esm/index.js +2 -0
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/math/geometry.js +3 -3
- package/dist/esm/math/geometry.js.map +1 -1
- package/dist/esm/math/triangulate.d.ts +17 -0
- package/dist/esm/math/triangulate.js +164 -0
- package/dist/esm/math/triangulate.js.map +1 -0
- package/dist/esm/rendering/index.d.ts +3 -0
- package/dist/esm/rendering/text/DynamicGlyphAtlas.d.ts +33 -0
- package/dist/esm/rendering/text/DynamicGlyphAtlas.js +140 -0
- package/dist/esm/rendering/text/DynamicGlyphAtlas.js.map +1 -0
- package/dist/esm/rendering/text/Text.d.ts +21 -17
- package/dist/esm/rendering/text/Text.js +93 -93
- package/dist/esm/rendering/text/Text.js.map +1 -1
- package/dist/esm/rendering/text/TextLayout.d.ts +13 -0
- package/dist/esm/rendering/text/TextLayout.js +63 -0
- package/dist/esm/rendering/text/TextLayout.js.map +1 -0
- package/dist/esm/rendering/text/TextStyle.d.ts +26 -3
- package/dist/esm/rendering/text/TextStyle.js +45 -0
- package/dist/esm/rendering/text/TextStyle.js.map +1 -1
- package/dist/esm/rendering/text/atlas-singleton.d.ts +7 -0
- package/dist/esm/rendering/text/atlas-singleton.js +17 -0
- package/dist/esm/rendering/text/atlas-singleton.js.map +1 -0
- package/dist/esm/rendering/text/types.d.ts +45 -0
- package/dist/esm/rendering/utils.js +1 -14
- package/dist/esm/rendering/utils.js.map +1 -1
- package/dist/exo.esm.js +493 -723
- package/dist/exo.esm.js.map +1 -1
- package/package.json +2 -5
package/dist/exo.esm.js
CHANGED
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@@ -706,7 +706,7 @@ const trimRotation = (degrees) => {
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706
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const degreesToRadians = (degree) => degree * radiansPerDegree;
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const radiansToDegrees = (radian) => radian * degreesPerRadian;
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const clamp = (value, min, max) => Math.min(max, Math.max(min, value));
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709
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const sign
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+
const sign = (value) => (value && (value < 0 ? -1 : 1));
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const lerp = (startValue, endValue, ratio) => (((1 - ratio) * startValue) + (ratio * endValue));
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const isPowerOfTwo = (value) => ((value !== 0) && ((value & (value - 1)) === 0));
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const inRange = (value, min, max) => (value >= Math.min(min, max) && value <= Math.max(min, max));
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@@ -6211,19 +6211,6 @@ const createCanvas = (options = {}) => {
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context.fillRect(0, 0, newCanvas.width, newCanvas.height);
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return newCanvas;
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};
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const heightCache = new Map();
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const determineFontHeight = (font) => {
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if (!heightCache.has(font)) {
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const body = document.body;
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const dummy = document.createElement('div');
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dummy.appendChild(document.createTextNode('M'));
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dummy.setAttribute('style', `font: ${font};position:absolute;top:0;left:0`);
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body.appendChild(dummy);
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heightCache.set(font, dummy.offsetHeight);
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body.removeChild(dummy);
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}
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return heightCache.get(font);
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};
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class Texture {
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static _black = null;
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@@ -15465,636 +15452,166 @@ class Input {
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}
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}
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p = p.next;
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}
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} while (again || p !== end);
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return end;
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}
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15548
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15549
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// main ear slicing loop which triangulates a polygon (given as a linked list)
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function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {
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if (!ear) return;
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// interlink polygon nodes in z-order
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if (!pass && invSize) indexCurve(ear, minX, minY, invSize);
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let stop = ear;
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-
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// iterate through ears, slicing them one by one
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while (ear.prev !== ear.next) {
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const prev = ear.prev;
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const next = ear.next;
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if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {
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triangles.push(prev.i, ear.i, next.i); // cut off the triangle
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removeNode(ear);
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// skipping the next vertex leads to less sliver triangles
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ear = next.next;
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stop = next.next;
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continue;
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}
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ear = next;
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// if we looped through the whole remaining polygon and can't find any more ears
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if (ear === stop) {
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15579
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// try filtering points and slicing again
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if (!pass) {
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earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1);
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// if this didn't work, try curing all small self-intersections locally
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} else if (pass === 1) {
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ear = cureLocalIntersections(filterPoints(ear), triangles);
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earcutLinked(ear, triangles, dim, minX, minY, invSize, 2);
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// as a last resort, try splitting the remaining polygon into two
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} else if (pass === 2) {
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splitEarcut(ear, triangles, dim, minX, minY, invSize);
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15455
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+
/**
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15456
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* Triangulate a simple 2D polygon by ear-clipping.
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*
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* Input: `vertices` is a flat sequence of (x, y) pairs (length must be even,
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* minimum 6 = 3 vertices). Polygon may be CW or CCW; the algorithm normalises
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* to CCW internally.
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*
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* Output: a `Uint32Array` of indices in groups of 3 (per triangle), referencing
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* vertex positions (the i-th vertex spans `vertices[2*i], vertices[2*i + 1]`).
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*
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* Polygons that are degenerate (all collinear), zero-area, or self-intersecting
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* may produce incomplete output but must not throw or hang.
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*
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* @param vertices flat (x, y) pairs
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* @returns triangle index list (length is multiple of 3)
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*/
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function triangulate(vertices) {
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const n = vertices.length >> 1;
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if (n < 3) {
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return new Uint32Array(0);
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}
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if (n === 3) {
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// Return in CCW order; swap if input triangle is CW.
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const ax = vertices[0], ay = vertices[1];
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const bx = vertices[2], by = vertices[3];
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const cx = vertices[4], cy = vertices[5];
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return isCcwTriangle(ax, ay, bx, by, cx, cy)
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? new Uint32Array([0, 1, 2])
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: new Uint32Array([2, 1, 0]);
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}
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// Build doubly-linked list of vertex indices.
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const prev = new Uint32Array(n);
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const next = new Uint32Array(n);
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for (let i = 0; i < n; i++) {
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prev[i] = (i + n - 1) % n;
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next[i] = (i + 1) % n;
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}
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// Normalise to CCW: compute signed area; if negative (CW), reverse the list.
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if (signedArea(vertices) < 0) {
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for (let i = 0; i < n; i++) {
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const tmp = prev[i];
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prev[i] = next[i];
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next[i] = tmp;
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}
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}
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const maxTriangles = n - 2;
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const out = new Uint32Array(maxTriangles * 3);
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let outIdx = 0;
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let remaining = n;
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let current = 0;
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// Ear-clipping: at most O(n^2) iterations; bail after one full pass finds no ear.
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while (remaining > 3) {
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// Try each remaining vertex as a potential ear, one full pass at a time.
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let earFound = false;
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const passStart = current;
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15510
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do {
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const p = prev[current];
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15512
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const nx = next[current];
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15513
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const v = current;
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15514
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const ax = vertices[p * 2], ay = vertices[p * 2 + 1];
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const bx = vertices[v * 2], by = vertices[v * 2 + 1];
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15516
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const cx = vertices[nx * 2], cy = vertices[nx * 2 + 1];
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15517
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if (isCcwTriangle(ax, ay, bx, by, cx, cy) && isEar(vertices, prev, next, p, v, nx)) {
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15518
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// Emit triangle (prev, v, next).
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out[outIdx++] = p;
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out[outIdx++] = v;
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15521
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out[outIdx++] = nx;
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// Remove v from the list.
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15523
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next[p] = nx;
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15524
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prev[nx] = p;
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15525
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remaining--;
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15526
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+
earFound = true;
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15527
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current = nx;
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15528
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+
break;
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}
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15592
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current = next[current];
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} while (current !== passStart);
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15532
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if (!earFound) {
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// Degenerate polygon: no ear found in a full pass; bail out.
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15534
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break;
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}
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}
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15608
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-
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15609
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// triangle bbox
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const x0 = Math.min(ax, bx, cx),
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y0 = Math.min(ay, by, cy),
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x1 = Math.max(ax, bx, cx),
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y1 = Math.max(ay, by, cy);
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let p = c.next;
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while (p !== a) {
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if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 &&
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pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, p.x, p.y) &&
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area(p.prev, p, p.next) >= 0) return false;
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p = p.next;
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}
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return true;
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}
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15625
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function isEarHashed(ear, minX, minY, invSize) {
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const a = ear.prev,
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b = ear,
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c = ear.next;
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if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
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const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
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15634
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-
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15635
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// triangle bbox
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15636
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-
const x0 = Math.min(ax, bx, cx),
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15637
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-
y0 = Math.min(ay, by, cy),
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x1 = Math.max(ax, bx, cx),
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15639
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-
y1 = Math.max(ay, by, cy);
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15640
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-
|
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15641
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// z-order range for the current triangle bbox;
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15642
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-
const minZ = zOrder(x0, y0, minX, minY, invSize),
|
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maxZ = zOrder(x1, y1, minX, minY, invSize);
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15644
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-
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15645
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let p = ear.prevZ,
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15646
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n = ear.nextZ;
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15647
|
-
|
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15648
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-
// look for points inside the triangle in both directions
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15649
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-
while (p && p.z >= minZ && n && n.z <= maxZ) {
|
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15650
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-
if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&
|
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15651
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-
pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
|
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15652
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-
p = p.prevZ;
|
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15653
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-
|
|
15654
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-
if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&
|
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-
pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
|
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15656
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-
n = n.nextZ;
|
|
15657
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-
}
|
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15658
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-
|
|
15659
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// look for remaining points in decreasing z-order
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15660
|
-
while (p && p.z >= minZ) {
|
|
15661
|
-
if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&
|
|
15662
|
-
pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
|
|
15663
|
-
p = p.prevZ;
|
|
15664
|
-
}
|
|
15665
|
-
|
|
15666
|
-
// look for remaining points in increasing z-order
|
|
15667
|
-
while (n && n.z <= maxZ) {
|
|
15668
|
-
if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&
|
|
15669
|
-
pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
|
|
15670
|
-
n = n.nextZ;
|
|
15671
|
-
}
|
|
15672
|
-
|
|
15673
|
-
return true;
|
|
15674
|
-
}
|
|
15675
|
-
|
|
15676
|
-
// go through all polygon nodes and cure small local self-intersections
|
|
15677
|
-
function cureLocalIntersections(start, triangles) {
|
|
15678
|
-
let p = start;
|
|
15679
|
-
do {
|
|
15680
|
-
const a = p.prev,
|
|
15681
|
-
b = p.next.next;
|
|
15682
|
-
|
|
15683
|
-
if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {
|
|
15684
|
-
|
|
15685
|
-
triangles.push(a.i, p.i, b.i);
|
|
15686
|
-
|
|
15687
|
-
// remove two nodes involved
|
|
15688
|
-
removeNode(p);
|
|
15689
|
-
removeNode(p.next);
|
|
15690
|
-
|
|
15691
|
-
p = start = b;
|
|
15537
|
+
// Emit the final triangle if exactly 3 vertices remain.
|
|
15538
|
+
// Emit in CCW order (the linked-list direction may be CW after prior clips on concave polygons).
|
|
15539
|
+
if (remaining === 3) {
|
|
15540
|
+
const pa = prev[current];
|
|
15541
|
+
const nc = next[current];
|
|
15542
|
+
const ax = vertices[pa * 2], ay = vertices[pa * 2 + 1];
|
|
15543
|
+
const bx = vertices[current * 2], by = vertices[current * 2 + 1];
|
|
15544
|
+
const cx = vertices[nc * 2], cy = vertices[nc * 2 + 1];
|
|
15545
|
+
if (isCcwTriangle(ax, ay, bx, by, cx, cy)) {
|
|
15546
|
+
out[outIdx++] = pa;
|
|
15547
|
+
out[outIdx++] = current;
|
|
15548
|
+
out[outIdx++] = nc;
|
|
15692
15549
|
}
|
|
15693
|
-
|
|
15694
|
-
|
|
15695
|
-
|
|
15696
|
-
|
|
15697
|
-
}
|
|
15698
|
-
|
|
15699
|
-
// try splitting polygon into two and triangulate them independently
|
|
15700
|
-
function splitEarcut(start, triangles, dim, minX, minY, invSize) {
|
|
15701
|
-
// look for a valid diagonal that divides the polygon into two
|
|
15702
|
-
let a = start;
|
|
15703
|
-
do {
|
|
15704
|
-
let b = a.next.next;
|
|
15705
|
-
while (b !== a.prev) {
|
|
15706
|
-
if (a.i !== b.i && isValidDiagonal(a, b)) {
|
|
15707
|
-
// split the polygon in two by the diagonal
|
|
15708
|
-
let c = splitPolygon(a, b);
|
|
15709
|
-
|
|
15710
|
-
// filter colinear points around the cuts
|
|
15711
|
-
a = filterPoints(a, a.next);
|
|
15712
|
-
c = filterPoints(c, c.next);
|
|
15713
|
-
|
|
15714
|
-
// run earcut on each half
|
|
15715
|
-
earcutLinked(a, triangles, dim, minX, minY, invSize, 0);
|
|
15716
|
-
earcutLinked(c, triangles, dim, minX, minY, invSize, 0);
|
|
15717
|
-
return;
|
|
15718
|
-
}
|
|
15719
|
-
b = b.next;
|
|
15720
|
-
}
|
|
15721
|
-
a = a.next;
|
|
15722
|
-
} while (a !== start);
|
|
15723
|
-
}
|
|
15724
|
-
|
|
15725
|
-
// link every hole into the outer loop, producing a single-ring polygon without holes
|
|
15726
|
-
function eliminateHoles(data, holeIndices, outerNode, dim) {
|
|
15727
|
-
const queue = [];
|
|
15728
|
-
|
|
15729
|
-
for (let i = 0, len = holeIndices.length; i < len; i++) {
|
|
15730
|
-
const start = holeIndices[i] * dim;
|
|
15731
|
-
const end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
|
|
15732
|
-
const list = linkedList(data, start, end, dim, false);
|
|
15733
|
-
if (list === list.next) list.steiner = true;
|
|
15734
|
-
queue.push(getLeftmost(list));
|
|
15735
|
-
}
|
|
15736
|
-
|
|
15737
|
-
queue.sort(compareXYSlope);
|
|
15738
|
-
|
|
15739
|
-
// process holes from left to right
|
|
15740
|
-
for (let i = 0; i < queue.length; i++) {
|
|
15741
|
-
outerNode = eliminateHole(queue[i], outerNode);
|
|
15742
|
-
}
|
|
15743
|
-
|
|
15744
|
-
return outerNode;
|
|
15745
|
-
}
|
|
15746
|
-
|
|
15747
|
-
function compareXYSlope(a, b) {
|
|
15748
|
-
let result = a.x - b.x;
|
|
15749
|
-
// when the left-most point of 2 holes meet at a vertex, sort the holes counterclockwise so that when we find
|
|
15750
|
-
// the bridge to the outer shell is always the point that they meet at.
|
|
15751
|
-
if (result === 0) {
|
|
15752
|
-
result = a.y - b.y;
|
|
15753
|
-
if (result === 0) {
|
|
15754
|
-
const aSlope = (a.next.y - a.y) / (a.next.x - a.x);
|
|
15755
|
-
const bSlope = (b.next.y - b.y) / (b.next.x - b.x);
|
|
15756
|
-
result = aSlope - bSlope;
|
|
15550
|
+
else {
|
|
15551
|
+
out[outIdx++] = nc;
|
|
15552
|
+
out[outIdx++] = current;
|
|
15553
|
+
out[outIdx++] = pa;
|
|
15757
15554
|
}
|
|
15758
15555
|
}
|
|
15759
|
-
return
|
|
15556
|
+
return out.subarray(0, outIdx);
|
|
15760
15557
|
}
|
|
15761
|
-
|
|
15762
|
-
|
|
15763
|
-
|
|
15764
|
-
|
|
15765
|
-
|
|
15766
|
-
|
|
15767
|
-
|
|
15768
|
-
|
|
15769
|
-
|
|
15770
|
-
|
|
15771
|
-
|
|
15772
|
-
|
|
15773
|
-
return
|
|
15558
|
+
/** Shoelace signed area. Positive = CCW (mathematical orientation), negative = CW. */
|
|
15559
|
+
function signedArea(vertices) {
|
|
15560
|
+
const n = vertices.length >> 1;
|
|
15561
|
+
let area = 0;
|
|
15562
|
+
for (let i = 0; i < n; i++) {
|
|
15563
|
+
const j = (i + 1) % n;
|
|
15564
|
+
const x0 = vertices[i * 2];
|
|
15565
|
+
const y0 = vertices[i * 2 + 1];
|
|
15566
|
+
const x1 = vertices[j * 2];
|
|
15567
|
+
const y1 = vertices[j * 2 + 1];
|
|
15568
|
+
area += (x0 * y1) - (x1 * y0);
|
|
15569
|
+
}
|
|
15570
|
+
return area; // Positive = CCW, negative = CW.
|
|
15774
15571
|
}
|
|
15775
|
-
|
|
15776
|
-
|
|
15777
|
-
|
|
15778
|
-
|
|
15779
|
-
|
|
15780
|
-
|
|
15781
|
-
let qx = -Infinity;
|
|
15782
|
-
let m;
|
|
15783
|
-
|
|
15784
|
-
// find a segment intersected by a ray from the hole's leftmost point to the left;
|
|
15785
|
-
// segment's endpoint with lesser x will be potential connection point
|
|
15786
|
-
// unless they intersect at a vertex, then choose the vertex
|
|
15787
|
-
if (equals(hole, p)) return p;
|
|
15788
|
-
do {
|
|
15789
|
-
if (equals(hole, p.next)) return p.next;
|
|
15790
|
-
else if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {
|
|
15791
|
-
const x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);
|
|
15792
|
-
if (x <= hx && x > qx) {
|
|
15793
|
-
qx = x;
|
|
15794
|
-
m = p.x < p.next.x ? p : p.next;
|
|
15795
|
-
if (x === hx) return m; // hole touches outer segment; pick leftmost endpoint
|
|
15796
|
-
}
|
|
15797
|
-
}
|
|
15798
|
-
p = p.next;
|
|
15799
|
-
} while (p !== outerNode);
|
|
15800
|
-
|
|
15801
|
-
if (!m) return null;
|
|
15802
|
-
|
|
15803
|
-
// look for points inside the triangle of hole point, segment intersection and endpoint;
|
|
15804
|
-
// if there are no points found, we have a valid connection;
|
|
15805
|
-
// otherwise choose the point of the minimum angle with the ray as connection point
|
|
15806
|
-
|
|
15807
|
-
const stop = m;
|
|
15808
|
-
const mx = m.x;
|
|
15809
|
-
const my = m.y;
|
|
15810
|
-
let tanMin = Infinity;
|
|
15811
|
-
|
|
15812
|
-
p = m;
|
|
15813
|
-
|
|
15814
|
-
do {
|
|
15815
|
-
if (hx >= p.x && p.x >= mx && hx !== p.x &&
|
|
15816
|
-
pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {
|
|
15817
|
-
|
|
15818
|
-
const tan = Math.abs(hy - p.y) / (hx - p.x); // tangential
|
|
15819
|
-
|
|
15820
|
-
if (locallyInside(p, hole) &&
|
|
15821
|
-
(tan < tanMin || (tan === tanMin && (p.x > m.x || (p.x === m.x && sectorContainsSector(m, p)))))) {
|
|
15822
|
-
m = p;
|
|
15823
|
-
tanMin = tan;
|
|
15824
|
-
}
|
|
15825
|
-
}
|
|
15826
|
-
|
|
15827
|
-
p = p.next;
|
|
15828
|
-
} while (p !== stop);
|
|
15829
|
-
|
|
15830
|
-
return m;
|
|
15831
|
-
}
|
|
15832
|
-
|
|
15833
|
-
// whether sector in vertex m contains sector in vertex p in the same coordinates
|
|
15834
|
-
function sectorContainsSector(m, p) {
|
|
15835
|
-
return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0;
|
|
15572
|
+
/**
|
|
15573
|
+
* Returns true if the triangle (a, b, c) has a counter-clockwise (CCW) winding.
|
|
15574
|
+
* Uses the cross product of (b-a) × (c-a); positive = CCW.
|
|
15575
|
+
*/
|
|
15576
|
+
function isCcwTriangle(ax, ay, bx, by, cx, cy) {
|
|
15577
|
+
return ((bx - ax) * (cy - ay) - (by - ay) * (cx - ax)) > 0;
|
|
15836
15578
|
}
|
|
15837
|
-
|
|
15838
|
-
|
|
15839
|
-
|
|
15840
|
-
|
|
15841
|
-
|
|
15842
|
-
|
|
15843
|
-
|
|
15844
|
-
|
|
15845
|
-
|
|
15846
|
-
|
|
15847
|
-
|
|
15848
|
-
|
|
15849
|
-
p.prevZ = null;
|
|
15850
|
-
|
|
15851
|
-
sortLinked(p);
|
|
15579
|
+
/**
|
|
15580
|
+
* Returns true if point (px, py) lies strictly inside triangle (a, b, c).
|
|
15581
|
+
* Uses sign-of-cross-products. Boundary points (including corners) return false.
|
|
15582
|
+
*/
|
|
15583
|
+
function pointInTriangle(px, py, ax, ay, bx, by, cx, cy) {
|
|
15584
|
+
const d1 = (px - bx) * (ay - by) - (ax - bx) * (py - by);
|
|
15585
|
+
const d2 = (px - cx) * (by - cy) - (bx - cx) * (py - cy);
|
|
15586
|
+
const d3 = (px - ax) * (cy - ay) - (cx - ax) * (py - ay);
|
|
15587
|
+
const hasNeg = (d1 < 0) || (d2 < 0) || (d3 < 0);
|
|
15588
|
+
const hasPos = (d1 > 0) || (d2 > 0) || (d3 > 0);
|
|
15589
|
+
// Strictly inside: all same sign and none are exactly zero (exclude boundary).
|
|
15590
|
+
return !(hasNeg && hasPos) && (d1 !== 0) && (d2 !== 0) && (d3 !== 0);
|
|
15852
15591
|
}
|
|
15853
|
-
|
|
15854
|
-
|
|
15855
|
-
|
|
15856
|
-
|
|
15857
|
-
|
|
15858
|
-
|
|
15859
|
-
|
|
15860
|
-
|
|
15861
|
-
|
|
15862
|
-
|
|
15863
|
-
|
|
15864
|
-
|
|
15865
|
-
|
|
15866
|
-
|
|
15867
|
-
|
|
15868
|
-
|
|
15869
|
-
|
|
15870
|
-
|
|
15871
|
-
for (let i = 0; i < inSize; i++) {
|
|
15872
|
-
pSize++;
|
|
15873
|
-
q = q.nextZ;
|
|
15874
|
-
if (!q) break;
|
|
15875
|
-
}
|
|
15876
|
-
let qSize = inSize;
|
|
15877
|
-
|
|
15878
|
-
while (pSize > 0 || (qSize > 0 && q)) {
|
|
15879
|
-
|
|
15880
|
-
if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {
|
|
15881
|
-
e = p;
|
|
15882
|
-
p = p.nextZ;
|
|
15883
|
-
pSize--;
|
|
15884
|
-
} else {
|
|
15885
|
-
e = q;
|
|
15886
|
-
q = q.nextZ;
|
|
15887
|
-
qSize--;
|
|
15888
|
-
}
|
|
15889
|
-
|
|
15890
|
-
if (tail) tail.nextZ = e;
|
|
15891
|
-
else list = e;
|
|
15892
|
-
|
|
15893
|
-
e.prevZ = tail;
|
|
15894
|
-
tail = e;
|
|
15592
|
+
/**
|
|
15593
|
+
* Returns true if vertex v is an ear: the triangle (prevIdx, v, nextIdx) contains
|
|
15594
|
+
* no other polygon vertex strictly inside it.
|
|
15595
|
+
*/
|
|
15596
|
+
function isEar(vertices, prev, next, prevIdx, v, nextIdx) {
|
|
15597
|
+
const ax = vertices[prevIdx * 2], ay = vertices[prevIdx * 2 + 1];
|
|
15598
|
+
const bx = vertices[v * 2], by = vertices[v * 2 + 1];
|
|
15599
|
+
const cx = vertices[nextIdx * 2], cy = vertices[nextIdx * 2 + 1];
|
|
15600
|
+
// Walk all remaining vertices and check if any lie strictly inside the ear triangle.
|
|
15601
|
+
// Skip the three ear vertices themselves — they can never be "inside" by strict test,
|
|
15602
|
+
// but we exclude them explicitly for clarity and to avoid floating-point edge cases.
|
|
15603
|
+
let node = next[nextIdx];
|
|
15604
|
+
while (node !== prevIdx) {
|
|
15605
|
+
if (node !== v) {
|
|
15606
|
+
const px = vertices[node * 2];
|
|
15607
|
+
const py = vertices[node * 2 + 1];
|
|
15608
|
+
if (pointInTriangle(px, py, ax, ay, bx, by, cx, cy)) {
|
|
15609
|
+
return false;
|
|
15895
15610
|
}
|
|
15896
|
-
|
|
15897
|
-
p = q;
|
|
15898
15611
|
}
|
|
15899
|
-
|
|
15900
|
-
tail.nextZ = null;
|
|
15901
|
-
inSize *= 2;
|
|
15902
|
-
|
|
15903
|
-
} while (numMerges > 1);
|
|
15904
|
-
|
|
15905
|
-
return list;
|
|
15906
|
-
}
|
|
15907
|
-
|
|
15908
|
-
// z-order of a point given coords and inverse of the longer side of data bbox
|
|
15909
|
-
function zOrder(x, y, minX, minY, invSize) {
|
|
15910
|
-
// coords are transformed into non-negative 15-bit integer range
|
|
15911
|
-
x = (x - minX) * invSize | 0;
|
|
15912
|
-
y = (y - minY) * invSize | 0;
|
|
15913
|
-
|
|
15914
|
-
x = (x | (x << 8)) & 0x00FF00FF;
|
|
15915
|
-
x = (x | (x << 4)) & 0x0F0F0F0F;
|
|
15916
|
-
x = (x | (x << 2)) & 0x33333333;
|
|
15917
|
-
x = (x | (x << 1)) & 0x55555555;
|
|
15918
|
-
|
|
15919
|
-
y = (y | (y << 8)) & 0x00FF00FF;
|
|
15920
|
-
y = (y | (y << 4)) & 0x0F0F0F0F;
|
|
15921
|
-
y = (y | (y << 2)) & 0x33333333;
|
|
15922
|
-
y = (y | (y << 1)) & 0x55555555;
|
|
15923
|
-
|
|
15924
|
-
return x | (y << 1);
|
|
15925
|
-
}
|
|
15926
|
-
|
|
15927
|
-
// find the leftmost node of a polygon ring
|
|
15928
|
-
function getLeftmost(start) {
|
|
15929
|
-
let p = start,
|
|
15930
|
-
leftmost = start;
|
|
15931
|
-
do {
|
|
15932
|
-
if (p.x < leftmost.x || (p.x === leftmost.x && p.y < leftmost.y)) leftmost = p;
|
|
15933
|
-
p = p.next;
|
|
15934
|
-
} while (p !== start);
|
|
15935
|
-
|
|
15936
|
-
return leftmost;
|
|
15937
|
-
}
|
|
15938
|
-
|
|
15939
|
-
// check if a point lies within a convex triangle
|
|
15940
|
-
function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
|
|
15941
|
-
return (cx - px) * (ay - py) >= (ax - px) * (cy - py) &&
|
|
15942
|
-
(ax - px) * (by - py) >= (bx - px) * (ay - py) &&
|
|
15943
|
-
(bx - px) * (cy - py) >= (cx - px) * (by - py);
|
|
15944
|
-
}
|
|
15945
|
-
|
|
15946
|
-
// check if a point lies within a convex triangle but false if its equal to the first point of the triangle
|
|
15947
|
-
function pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, px, py) {
|
|
15948
|
-
return !(ax === px && ay === py) && pointInTriangle(ax, ay, bx, by, cx, cy, px, py);
|
|
15949
|
-
}
|
|
15950
|
-
|
|
15951
|
-
// check if a diagonal between two polygon nodes is valid (lies in polygon interior)
|
|
15952
|
-
function isValidDiagonal(a, b) {
|
|
15953
|
-
return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // doesn't intersect other edges
|
|
15954
|
-
(locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible
|
|
15955
|
-
(area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors
|
|
15956
|
-
equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); // special zero-length case
|
|
15957
|
-
}
|
|
15958
|
-
|
|
15959
|
-
// signed area of a triangle
|
|
15960
|
-
function area(p, q, r) {
|
|
15961
|
-
return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
|
|
15962
|
-
}
|
|
15963
|
-
|
|
15964
|
-
// check if two points are equal
|
|
15965
|
-
function equals(p1, p2) {
|
|
15966
|
-
return p1.x === p2.x && p1.y === p2.y;
|
|
15967
|
-
}
|
|
15968
|
-
|
|
15969
|
-
// check if two segments intersect
|
|
15970
|
-
function intersects(p1, q1, p2, q2) {
|
|
15971
|
-
const o1 = sign(area(p1, q1, p2));
|
|
15972
|
-
const o2 = sign(area(p1, q1, q2));
|
|
15973
|
-
const o3 = sign(area(p2, q2, p1));
|
|
15974
|
-
const o4 = sign(area(p2, q2, q1));
|
|
15975
|
-
|
|
15976
|
-
if (o1 !== o2 && o3 !== o4) return true; // general case
|
|
15977
|
-
|
|
15978
|
-
if (o1 === 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1
|
|
15979
|
-
if (o2 === 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1
|
|
15980
|
-
if (o3 === 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2
|
|
15981
|
-
if (o4 === 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2
|
|
15982
|
-
|
|
15983
|
-
return false;
|
|
15984
|
-
}
|
|
15985
|
-
|
|
15986
|
-
// for collinear points p, q, r, check if point q lies on segment pr
|
|
15987
|
-
function onSegment(p, q, r) {
|
|
15988
|
-
return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);
|
|
15989
|
-
}
|
|
15990
|
-
|
|
15991
|
-
function sign(num) {
|
|
15992
|
-
return num > 0 ? 1 : num < 0 ? -1 : 0;
|
|
15993
|
-
}
|
|
15994
|
-
|
|
15995
|
-
// check if a polygon diagonal intersects any polygon segments
|
|
15996
|
-
function intersectsPolygon(a, b) {
|
|
15997
|
-
let p = a;
|
|
15998
|
-
do {
|
|
15999
|
-
if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
|
|
16000
|
-
intersects(p, p.next, a, b)) return true;
|
|
16001
|
-
p = p.next;
|
|
16002
|
-
} while (p !== a);
|
|
16003
|
-
|
|
16004
|
-
return false;
|
|
16005
|
-
}
|
|
16006
|
-
|
|
16007
|
-
// check if a polygon diagonal is locally inside the polygon
|
|
16008
|
-
function locallyInside(a, b) {
|
|
16009
|
-
return area(a.prev, a, a.next) < 0 ?
|
|
16010
|
-
area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 :
|
|
16011
|
-
area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
|
|
16012
|
-
}
|
|
16013
|
-
|
|
16014
|
-
// check if the middle point of a polygon diagonal is inside the polygon
|
|
16015
|
-
function middleInside(a, b) {
|
|
16016
|
-
let p = a;
|
|
16017
|
-
let inside = false;
|
|
16018
|
-
const px = (a.x + b.x) / 2;
|
|
16019
|
-
const py = (a.y + b.y) / 2;
|
|
16020
|
-
do {
|
|
16021
|
-
if (((p.y > py) !== (p.next.y > py)) && p.next.y !== p.y &&
|
|
16022
|
-
(px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x))
|
|
16023
|
-
inside = !inside;
|
|
16024
|
-
p = p.next;
|
|
16025
|
-
} while (p !== a);
|
|
16026
|
-
|
|
16027
|
-
return inside;
|
|
16028
|
-
}
|
|
16029
|
-
|
|
16030
|
-
// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
|
|
16031
|
-
// if one belongs to the outer ring and another to a hole, it merges it into a single ring
|
|
16032
|
-
function splitPolygon(a, b) {
|
|
16033
|
-
const a2 = createNode(a.i, a.x, a.y),
|
|
16034
|
-
b2 = createNode(b.i, b.x, b.y),
|
|
16035
|
-
an = a.next,
|
|
16036
|
-
bp = b.prev;
|
|
16037
|
-
|
|
16038
|
-
a.next = b;
|
|
16039
|
-
b.prev = a;
|
|
16040
|
-
|
|
16041
|
-
a2.next = an;
|
|
16042
|
-
an.prev = a2;
|
|
16043
|
-
|
|
16044
|
-
b2.next = a2;
|
|
16045
|
-
a2.prev = b2;
|
|
16046
|
-
|
|
16047
|
-
bp.next = b2;
|
|
16048
|
-
b2.prev = bp;
|
|
16049
|
-
|
|
16050
|
-
return b2;
|
|
16051
|
-
}
|
|
16052
|
-
|
|
16053
|
-
// create a node and optionally link it with previous one (in a circular doubly linked list)
|
|
16054
|
-
function insertNode(i, x, y, last) {
|
|
16055
|
-
const p = createNode(i, x, y);
|
|
16056
|
-
|
|
16057
|
-
if (!last) {
|
|
16058
|
-
p.prev = p;
|
|
16059
|
-
p.next = p;
|
|
16060
|
-
|
|
16061
|
-
} else {
|
|
16062
|
-
p.next = last.next;
|
|
16063
|
-
p.prev = last;
|
|
16064
|
-
last.next.prev = p;
|
|
16065
|
-
last.next = p;
|
|
16066
|
-
}
|
|
16067
|
-
return p;
|
|
16068
|
-
}
|
|
16069
|
-
|
|
16070
|
-
function removeNode(p) {
|
|
16071
|
-
p.next.prev = p.prev;
|
|
16072
|
-
p.prev.next = p.next;
|
|
16073
|
-
|
|
16074
|
-
if (p.prevZ) p.prevZ.nextZ = p.nextZ;
|
|
16075
|
-
if (p.nextZ) p.nextZ.prevZ = p.prevZ;
|
|
16076
|
-
}
|
|
16077
|
-
|
|
16078
|
-
function createNode(i, x, y) {
|
|
16079
|
-
return {
|
|
16080
|
-
i, // vertex index in coordinates array
|
|
16081
|
-
x, y, // vertex coordinates
|
|
16082
|
-
prev: null, // previous and next vertex nodes in a polygon ring
|
|
16083
|
-
next: null,
|
|
16084
|
-
z: 0, // z-order curve value
|
|
16085
|
-
prevZ: null, // previous and next nodes in z-order
|
|
16086
|
-
nextZ: null,
|
|
16087
|
-
steiner: false // indicates whether this is a steiner point
|
|
16088
|
-
};
|
|
16089
|
-
}
|
|
16090
|
-
|
|
16091
|
-
function signedArea(data, start, end, dim) {
|
|
16092
|
-
let sum = 0;
|
|
16093
|
-
for (let i = start, j = end - dim; i < end; i += dim) {
|
|
16094
|
-
sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);
|
|
16095
|
-
j = i;
|
|
15612
|
+
node = next[node];
|
|
16096
15613
|
}
|
|
16097
|
-
return
|
|
15614
|
+
return true;
|
|
16098
15615
|
}
|
|
16099
15616
|
|
|
16100
15617
|
const buildLine = (startX, startY, endX, endY, width) => {
|
|
@@ -16298,13 +15815,13 @@ const buildPolygon = (points) => {
|
|
|
16298
15815
|
throw new Error('At least three X/Y pairs are required to build a polygon.');
|
|
16299
15816
|
}
|
|
16300
15817
|
const length = points.length / 2;
|
|
16301
|
-
const triangles =
|
|
15818
|
+
const triangles = triangulate(points);
|
|
16302
15819
|
const vertices = new Float32Array(points.length);
|
|
16303
15820
|
for (let i = 0; i < length; i++) {
|
|
16304
15821
|
vertices[i * 2] = points[i * 2];
|
|
16305
15822
|
vertices[(i * 2) + 1] = points[(i * 2) + 1];
|
|
16306
15823
|
}
|
|
16307
|
-
const indices =
|
|
15824
|
+
const indices = new Uint16Array(triangles);
|
|
16308
15825
|
return { vertices, indices, points };
|
|
16309
15826
|
};
|
|
16310
15827
|
const buildRectangle = (x, y, width, height) => {
|
|
@@ -17629,14 +17146,227 @@ class AnimatedSprite extends Sprite {
|
|
|
17629
17146
|
}
|
|
17630
17147
|
}
|
|
17631
17148
|
|
|
17149
|
+
const glyphPadding = 2;
|
|
17150
|
+
class ShelfPacker {
|
|
17151
|
+
_shelves = [];
|
|
17152
|
+
_width;
|
|
17153
|
+
_height;
|
|
17154
|
+
constructor(width, height) {
|
|
17155
|
+
this._width = width;
|
|
17156
|
+
this._height = height;
|
|
17157
|
+
}
|
|
17158
|
+
insert(width, height) {
|
|
17159
|
+
// Try existing shelves in order (ascending y)
|
|
17160
|
+
for (const shelf of this._shelves) {
|
|
17161
|
+
if (shelf.height >= height && shelf.cursorX + width <= this._width) {
|
|
17162
|
+
const x = shelf.cursorX;
|
|
17163
|
+
shelf.cursorX += width;
|
|
17164
|
+
return { x, y: shelf.y };
|
|
17165
|
+
}
|
|
17166
|
+
}
|
|
17167
|
+
// Create a new shelf at the bottom
|
|
17168
|
+
const last = this._shelves[this._shelves.length - 1];
|
|
17169
|
+
const bottomY = last === undefined ? 0 : last.y + last.height;
|
|
17170
|
+
if (bottomY + height > this._height) {
|
|
17171
|
+
throw new Error(`GlyphAtlas full — clear() and re-render, or instantiate with larger dims`);
|
|
17172
|
+
}
|
|
17173
|
+
this._shelves.push({ y: bottomY, height, cursorX: width });
|
|
17174
|
+
return { x: 0, y: bottomY };
|
|
17175
|
+
}
|
|
17176
|
+
reset() {
|
|
17177
|
+
this._shelves.length = 0;
|
|
17178
|
+
}
|
|
17179
|
+
}
|
|
17180
|
+
/**
|
|
17181
|
+
* A shared atlas that rasterizes glyphs on demand into an offscreen canvas
|
|
17182
|
+
* and wraps it as a Texture for use by the Mesh-based Text renderer.
|
|
17183
|
+
*
|
|
17184
|
+
* Glyphs are always rasterized in white so that runtime tinting via
|
|
17185
|
+
* `Mesh.tint` applies the fill color without requiring re-rasterization.
|
|
17186
|
+
*
|
|
17187
|
+
* Use `getDefaultGlyphAtlas()` from `atlas-singleton.ts` rather than
|
|
17188
|
+
* constructing directly.
|
|
17189
|
+
*/
|
|
17190
|
+
class DynamicGlyphAtlas {
|
|
17191
|
+
texture;
|
|
17192
|
+
_canvas;
|
|
17193
|
+
_ctx;
|
|
17194
|
+
_packer;
|
|
17195
|
+
_cache = new Map();
|
|
17196
|
+
_width;
|
|
17197
|
+
_height;
|
|
17198
|
+
constructor(width = 1024, height = 1024) {
|
|
17199
|
+
this._width = width;
|
|
17200
|
+
this._height = height;
|
|
17201
|
+
// Use OffscreenCanvas when available, fall back to HTMLCanvasElement.
|
|
17202
|
+
// In jsdom / Node the global may be absent; createCanvas falls through
|
|
17203
|
+
// to document.createElement which jsdom provides.
|
|
17204
|
+
const canvas = typeof OffscreenCanvas !== 'undefined'
|
|
17205
|
+
? new OffscreenCanvas(width, height)
|
|
17206
|
+
: document.createElement('canvas');
|
|
17207
|
+
if ('width' in canvas) {
|
|
17208
|
+
canvas.width = width;
|
|
17209
|
+
canvas.height = height;
|
|
17210
|
+
}
|
|
17211
|
+
this._canvas = canvas;
|
|
17212
|
+
const ctx = canvas.getContext('2d');
|
|
17213
|
+
if (ctx === null) {
|
|
17214
|
+
throw new Error('DynamicGlyphAtlas: could not obtain a 2D context.');
|
|
17215
|
+
}
|
|
17216
|
+
this._ctx = ctx;
|
|
17217
|
+
this._packer = new ShelfPacker(width, height);
|
|
17218
|
+
this.texture = new Texture(canvas);
|
|
17219
|
+
this.texture.setSize(width, height);
|
|
17220
|
+
}
|
|
17221
|
+
/**
|
|
17222
|
+
* Returns the cached GlyphInfo for the given character + font parameters,
|
|
17223
|
+
* rasterizing it into the atlas if not already present.
|
|
17224
|
+
*/
|
|
17225
|
+
getGlyph(char, family, size, weight, style) {
|
|
17226
|
+
const key = `${char}:${family}:${size}:${weight}:${style}`;
|
|
17227
|
+
const cached = this._cache.get(key);
|
|
17228
|
+
if (cached !== undefined) {
|
|
17229
|
+
return cached;
|
|
17230
|
+
}
|
|
17231
|
+
const info = this._rasterize(char, family, size, weight, style, key);
|
|
17232
|
+
this._cache.set(key, info);
|
|
17233
|
+
// Bump texture version so GPU backends re-upload the canvas data.
|
|
17234
|
+
this.texture.updateSource();
|
|
17235
|
+
return info;
|
|
17236
|
+
}
|
|
17237
|
+
/**
|
|
17238
|
+
* Clears all cached glyphs and resets the atlas packer.
|
|
17239
|
+
* The underlying canvas pixels are also cleared.
|
|
17240
|
+
*/
|
|
17241
|
+
clear() {
|
|
17242
|
+
this._cache.clear();
|
|
17243
|
+
this._packer.reset();
|
|
17244
|
+
this._ctx.clearRect(0, 0, this._width, this._height);
|
|
17245
|
+
this.texture.updateSource();
|
|
17246
|
+
}
|
|
17247
|
+
// -----------------------------------------------------------------------
|
|
17248
|
+
_rasterize(char, family, size, weight, fontStyle, _key) {
|
|
17249
|
+
const ctx = this._ctx;
|
|
17250
|
+
const padding = glyphPadding;
|
|
17251
|
+
ctx.font = `${fontStyle} ${weight} ${size}px ${family}`;
|
|
17252
|
+
ctx.textBaseline = 'alphabetic';
|
|
17253
|
+
ctx.fillStyle = '#ffffff';
|
|
17254
|
+
const metrics = ctx.measureText(char);
|
|
17255
|
+
const ascent = Math.ceil(metrics.fontBoundingBoxAscent
|
|
17256
|
+
?? metrics.actualBoundingBoxAscent
|
|
17257
|
+
?? size * 0.8);
|
|
17258
|
+
const descent = Math.ceil(metrics.fontBoundingBoxDescent
|
|
17259
|
+
?? metrics.actualBoundingBoxDescent
|
|
17260
|
+
?? size * 0.2);
|
|
17261
|
+
const advance = metrics.width;
|
|
17262
|
+
const glyphWidth = Math.max(1, Math.ceil((metrics.actualBoundingBoxLeft ?? 0) + (metrics.actualBoundingBoxRight ?? 0)) || Math.ceil(advance));
|
|
17263
|
+
const glyphHeight = Math.max(1, ascent + descent);
|
|
17264
|
+
const slotW = glyphWidth + padding * 2;
|
|
17265
|
+
const slotH = glyphHeight + padding * 2;
|
|
17266
|
+
const slot = this._packer.insert(slotW, slotH);
|
|
17267
|
+
// Draw the glyph white into the atlas slot
|
|
17268
|
+
ctx.fillText(char, slot.x + padding + (metrics.actualBoundingBoxLeft ?? 0), slot.y + padding + ascent);
|
|
17269
|
+
const info = {
|
|
17270
|
+
x: slot.x,
|
|
17271
|
+
y: slot.y,
|
|
17272
|
+
width: glyphWidth,
|
|
17273
|
+
height: glyphHeight,
|
|
17274
|
+
advance,
|
|
17275
|
+
ascent,
|
|
17276
|
+
uvLeft: slot.x / this._width,
|
|
17277
|
+
uvTop: slot.y / this._height,
|
|
17278
|
+
uvRight: (slot.x + slotW) / this._width,
|
|
17279
|
+
uvBottom: (slot.y + slotH) / this._height,
|
|
17280
|
+
};
|
|
17281
|
+
return info;
|
|
17282
|
+
}
|
|
17283
|
+
}
|
|
17284
|
+
|
|
17285
|
+
let _defaultAtlas = null;
|
|
17286
|
+
/**
|
|
17287
|
+
* Returns the shared process-wide glyph atlas, creating it lazily on first
|
|
17288
|
+
* call. All `Text` instances share this atlas so that identical glyph shapes
|
|
17289
|
+
* (same char + family + size + weight + style) are rasterized only once.
|
|
17290
|
+
*/
|
|
17291
|
+
function getDefaultGlyphAtlas() {
|
|
17292
|
+
if (_defaultAtlas === null) {
|
|
17293
|
+
_defaultAtlas = new DynamicGlyphAtlas();
|
|
17294
|
+
}
|
|
17295
|
+
return _defaultAtlas;
|
|
17296
|
+
}
|
|
17297
|
+
|
|
17298
|
+
/**
|
|
17299
|
+
* Computes per-glyph quad placements for the given text and style.
|
|
17300
|
+
*
|
|
17301
|
+
* Handles `\n` line breaks and left/center/right alignment. No word-wrap,
|
|
17302
|
+
* no RTL, no ligature shaping — Unicode/diacritics are delegated to the
|
|
17303
|
+
* browser's font engine via canvas `fillText`.
|
|
17304
|
+
*
|
|
17305
|
+
* Returns an empty array for empty text.
|
|
17306
|
+
*/
|
|
17307
|
+
function layoutText(text, style, atlas) {
|
|
17308
|
+
if (text.length === 0) {
|
|
17309
|
+
return [];
|
|
17310
|
+
}
|
|
17311
|
+
const { fontSize, fontFamily, fontWeight, fontStyle, lineHeight, align } = style;
|
|
17312
|
+
const computedLineHeight = fontSize * lineHeight;
|
|
17313
|
+
const lines = text.split('\n');
|
|
17314
|
+
// Pass 1: gather glyph info per line, track line widths
|
|
17315
|
+
const linePlacements = [];
|
|
17316
|
+
let maxLineWidth = 0;
|
|
17317
|
+
for (let lineIndex = 0; lineIndex < lines.length; lineIndex++) {
|
|
17318
|
+
const line = lines[lineIndex];
|
|
17319
|
+
const y = lineIndex * computedLineHeight;
|
|
17320
|
+
let cursorX = 0;
|
|
17321
|
+
const placements = [];
|
|
17322
|
+
for (const char of line) {
|
|
17323
|
+
const info = atlas.getGlyph(char, fontFamily, fontSize, fontWeight, fontStyle);
|
|
17324
|
+
placements.push({ info, x: cursorX, y });
|
|
17325
|
+
cursorX += info.advance;
|
|
17326
|
+
}
|
|
17327
|
+
const lineWidth = cursorX;
|
|
17328
|
+
if (lineWidth > maxLineWidth) {
|
|
17329
|
+
maxLineWidth = lineWidth;
|
|
17330
|
+
}
|
|
17331
|
+
linePlacements.push({ placements, width: lineWidth });
|
|
17332
|
+
}
|
|
17333
|
+
// Pass 2: apply alignment and build final GlyphPlacement array
|
|
17334
|
+
const result = [];
|
|
17335
|
+
for (const line of linePlacements) {
|
|
17336
|
+
let offsetX = 0;
|
|
17337
|
+
if (align === 'right') {
|
|
17338
|
+
offsetX = maxLineWidth - line.width;
|
|
17339
|
+
}
|
|
17340
|
+
else if (align === 'center') {
|
|
17341
|
+
offsetX = (maxLineWidth - line.width) / 2;
|
|
17342
|
+
}
|
|
17343
|
+
for (const { info, x, y } of line.placements) {
|
|
17344
|
+
result.push({
|
|
17345
|
+
x: x + offsetX,
|
|
17346
|
+
y,
|
|
17347
|
+
width: info.width,
|
|
17348
|
+
height: info.height,
|
|
17349
|
+
uvLeft: info.uvLeft,
|
|
17350
|
+
uvTop: info.uvTop,
|
|
17351
|
+
uvRight: info.uvRight,
|
|
17352
|
+
uvBottom: info.uvBottom,
|
|
17353
|
+
});
|
|
17354
|
+
}
|
|
17355
|
+
}
|
|
17356
|
+
return result;
|
|
17357
|
+
}
|
|
17358
|
+
|
|
17632
17359
|
class TextStyle {
|
|
17633
17360
|
_align;
|
|
17634
17361
|
_fill;
|
|
17362
|
+
_fillColor;
|
|
17363
|
+
_lineHeight;
|
|
17635
17364
|
_stroke;
|
|
17636
17365
|
_strokeThickness;
|
|
17637
17366
|
_fontSize;
|
|
17638
17367
|
_fontWeight;
|
|
17639
17368
|
_fontFamily;
|
|
17369
|
+
_fontStyle;
|
|
17640
17370
|
_wordWrap;
|
|
17641
17371
|
_wordWrapWidth;
|
|
17642
17372
|
_baseline;
|
|
@@ -17647,11 +17377,14 @@ class TextStyle {
|
|
|
17647
17377
|
constructor(options = {}) {
|
|
17648
17378
|
this._align = options.align ?? 'left';
|
|
17649
17379
|
this._fill = options.fill ?? 'black';
|
|
17380
|
+
this._fillColor = options.fillColor ?? Color.white.clone();
|
|
17381
|
+
this._lineHeight = options.lineHeight ?? 1.2;
|
|
17650
17382
|
this._stroke = options.stroke ?? 'black';
|
|
17651
17383
|
this._strokeThickness = options.strokeThickness ?? 1;
|
|
17652
17384
|
this._fontSize = options.fontSize ?? 20;
|
|
17653
17385
|
this._fontWeight = options.fontWeight ?? 'bold';
|
|
17654
17386
|
this._fontFamily = options.fontFamily ?? 'Arial';
|
|
17387
|
+
this._fontStyle = options.fontStyle ?? 'normal';
|
|
17655
17388
|
this._wordWrap = options.wordWrap ?? false;
|
|
17656
17389
|
this._wordWrapWidth = options.wordWrapWidth ?? 100;
|
|
17657
17390
|
this._baseline = options.baseline ?? 'alphabetic';
|
|
@@ -17677,6 +17410,31 @@ class TextStyle {
|
|
|
17677
17410
|
this._dirty = true;
|
|
17678
17411
|
}
|
|
17679
17412
|
}
|
|
17413
|
+
/**
|
|
17414
|
+
* Runtime fill color applied via `Mesh.tint`. Glyphs are always
|
|
17415
|
+
* rasterized white; this color multiplies them at draw time so that
|
|
17416
|
+
* changing the color never requires re-rasterizing cached glyphs.
|
|
17417
|
+
*/
|
|
17418
|
+
get fillColor() {
|
|
17419
|
+
return this._fillColor;
|
|
17420
|
+
}
|
|
17421
|
+
set fillColor(color) {
|
|
17422
|
+
this._fillColor = color;
|
|
17423
|
+
this._dirty = true;
|
|
17424
|
+
}
|
|
17425
|
+
/**
|
|
17426
|
+
* Line-height multiplier applied to `fontSize` when computing vertical
|
|
17427
|
+
* spacing between lines. Defaults to 1.2.
|
|
17428
|
+
*/
|
|
17429
|
+
get lineHeight() {
|
|
17430
|
+
return this._lineHeight;
|
|
17431
|
+
}
|
|
17432
|
+
set lineHeight(lineHeight) {
|
|
17433
|
+
if (this._lineHeight !== lineHeight) {
|
|
17434
|
+
this._lineHeight = lineHeight;
|
|
17435
|
+
this._dirty = true;
|
|
17436
|
+
}
|
|
17437
|
+
}
|
|
17680
17438
|
get stroke() {
|
|
17681
17439
|
return this._stroke;
|
|
17682
17440
|
}
|
|
@@ -17722,6 +17480,15 @@ class TextStyle {
|
|
|
17722
17480
|
this._dirty = true;
|
|
17723
17481
|
}
|
|
17724
17482
|
}
|
|
17483
|
+
get fontStyle() {
|
|
17484
|
+
return this._fontStyle;
|
|
17485
|
+
}
|
|
17486
|
+
set fontStyle(fontStyle) {
|
|
17487
|
+
if (this._fontStyle !== fontStyle) {
|
|
17488
|
+
this._fontStyle = fontStyle;
|
|
17489
|
+
this._dirty = true;
|
|
17490
|
+
}
|
|
17491
|
+
}
|
|
17725
17492
|
get wordWrap() {
|
|
17726
17493
|
return this._wordWrap;
|
|
17727
17494
|
}
|
|
@@ -17799,11 +17566,14 @@ class TextStyle {
|
|
|
17799
17566
|
if (style !== this) {
|
|
17800
17567
|
this.align = style.align;
|
|
17801
17568
|
this.fill = style.fill;
|
|
17569
|
+
this._fillColor = style.fillColor.clone();
|
|
17570
|
+
this.lineHeight = style.lineHeight;
|
|
17802
17571
|
this.stroke = style.stroke;
|
|
17803
17572
|
this.strokeThickness = style.strokeThickness;
|
|
17804
17573
|
this.fontSize = style.fontSize;
|
|
17805
17574
|
this.fontWeight = style.fontWeight;
|
|
17806
17575
|
this.fontFamily = style.fontFamily;
|
|
17576
|
+
this.fontStyle = style.fontStyle;
|
|
17807
17577
|
this.wordWrap = style.wordWrap;
|
|
17808
17578
|
this.wordWrapWidth = style.wordWrapWidth;
|
|
17809
17579
|
this.baseline = style.baseline;
|
|
@@ -17819,26 +17589,81 @@ class TextStyle {
|
|
|
17819
17589
|
}
|
|
17820
17590
|
}
|
|
17821
17591
|
|
|
17822
|
-
|
|
17823
|
-
|
|
17592
|
+
function buildMesh(placements, style) {
|
|
17593
|
+
const n = placements.length;
|
|
17594
|
+
const vertices = new Float32Array(n * 4 * 2);
|
|
17595
|
+
const uvs = new Float32Array(n * 4 * 2);
|
|
17596
|
+
const indices = new Uint16Array(n * 6);
|
|
17597
|
+
for (let i = 0; i < n; i++) {
|
|
17598
|
+
const p = placements[i];
|
|
17599
|
+
const v = i * 8;
|
|
17600
|
+
const u = i * 8;
|
|
17601
|
+
const idx = i * 6;
|
|
17602
|
+
const baseV = i * 4;
|
|
17603
|
+
// Vertices: TL, TR, BR, BL
|
|
17604
|
+
vertices[v + 0] = p.x;
|
|
17605
|
+
vertices[v + 1] = p.y;
|
|
17606
|
+
vertices[v + 2] = p.x + p.width;
|
|
17607
|
+
vertices[v + 3] = p.y;
|
|
17608
|
+
vertices[v + 4] = p.x + p.width;
|
|
17609
|
+
vertices[v + 5] = p.y + p.height;
|
|
17610
|
+
vertices[v + 6] = p.x;
|
|
17611
|
+
vertices[v + 7] = p.y + p.height;
|
|
17612
|
+
// UVs: TL, TR, BR, BL
|
|
17613
|
+
uvs[u + 0] = p.uvLeft;
|
|
17614
|
+
uvs[u + 1] = p.uvTop;
|
|
17615
|
+
uvs[u + 2] = p.uvRight;
|
|
17616
|
+
uvs[u + 3] = p.uvTop;
|
|
17617
|
+
uvs[u + 4] = p.uvRight;
|
|
17618
|
+
uvs[u + 5] = p.uvBottom;
|
|
17619
|
+
uvs[u + 6] = p.uvLeft;
|
|
17620
|
+
uvs[u + 7] = p.uvBottom;
|
|
17621
|
+
// Indices: [TL, TR, BR, TL, BR, BL]
|
|
17622
|
+
indices[idx + 0] = baseV + 0;
|
|
17623
|
+
indices[idx + 1] = baseV + 1;
|
|
17624
|
+
indices[idx + 2] = baseV + 2;
|
|
17625
|
+
indices[idx + 3] = baseV + 0;
|
|
17626
|
+
indices[idx + 4] = baseV + 2;
|
|
17627
|
+
indices[idx + 5] = baseV + 3;
|
|
17628
|
+
}
|
|
17629
|
+
const atlas = getDefaultGlyphAtlas();
|
|
17630
|
+
const mesh = new Mesh({
|
|
17631
|
+
vertices,
|
|
17632
|
+
uvs,
|
|
17633
|
+
indices,
|
|
17634
|
+
texture: atlas.texture,
|
|
17635
|
+
});
|
|
17636
|
+
mesh.tint = style.fillColor;
|
|
17637
|
+
return mesh;
|
|
17638
|
+
}
|
|
17639
|
+
/**
|
|
17640
|
+
* GPU-accelerated text node that rasterizes individual glyphs into a shared
|
|
17641
|
+
* atlas ({@link DynamicGlyphAtlas}) and renders them as a single quad-per-
|
|
17642
|
+
* glyph {@link Mesh} (one draw call per Text instance).
|
|
17643
|
+
*
|
|
17644
|
+
* Glyphs are always rasterized in white and tinted at runtime via
|
|
17645
|
+
* `Mesh.tint`; changing `style.fillColor` only updates the mesh tint —
|
|
17646
|
+
* no atlas re-rasterization is needed.
|
|
17647
|
+
*
|
|
17648
|
+
* The internal {@link Mesh} is the sole child of this {@link Container}.
|
|
17649
|
+
* All transform properties (position, rotation, scale, origin) are
|
|
17650
|
+
* inherited from {@link Container} → {@link RenderNode}.
|
|
17651
|
+
*/
|
|
17652
|
+
class Text extends Container {
|
|
17824
17653
|
_text;
|
|
17825
17654
|
_style;
|
|
17826
|
-
|
|
17827
|
-
|
|
17828
|
-
|
|
17829
|
-
constructor(text, style, samplerOptions, canvas = document.createElement('canvas')) {
|
|
17830
|
-
super(new Texture(canvas, samplerOptions));
|
|
17655
|
+
_mesh = null;
|
|
17656
|
+
constructor(text, style) {
|
|
17657
|
+
super();
|
|
17831
17658
|
this._text = text;
|
|
17832
17659
|
this._style = (style && style instanceof TextStyle) ? style : new TextStyle(style);
|
|
17833
|
-
this.
|
|
17834
|
-
this._context = canvas.getContext('2d');
|
|
17835
|
-
this.updateTexture();
|
|
17660
|
+
this._rebuild();
|
|
17836
17661
|
}
|
|
17837
17662
|
get text() {
|
|
17838
17663
|
return this._text;
|
|
17839
17664
|
}
|
|
17840
|
-
set text(
|
|
17841
|
-
this.setText(
|
|
17665
|
+
set text(value) {
|
|
17666
|
+
this.setText(value);
|
|
17842
17667
|
}
|
|
17843
17668
|
get style() {
|
|
17844
17669
|
return this._style;
|
|
@@ -17846,98 +17671,43 @@ class Text extends Sprite {
|
|
|
17846
17671
|
set style(style) {
|
|
17847
17672
|
this.setStyle(style);
|
|
17848
17673
|
}
|
|
17849
|
-
get canvas() {
|
|
17850
|
-
return this._canvas;
|
|
17851
|
-
}
|
|
17852
|
-
set canvas(canvas) {
|
|
17853
|
-
this.setCanvas(canvas);
|
|
17854
|
-
}
|
|
17855
17674
|
setText(text) {
|
|
17856
17675
|
if (this._text !== text) {
|
|
17857
17676
|
this._text = text;
|
|
17858
|
-
this.
|
|
17677
|
+
this._rebuild();
|
|
17859
17678
|
}
|
|
17860
17679
|
return this;
|
|
17861
17680
|
}
|
|
17862
17681
|
setStyle(style) {
|
|
17863
17682
|
this._style = (style instanceof TextStyle) ? style : new TextStyle(style);
|
|
17864
|
-
this.
|
|
17865
|
-
return this;
|
|
17866
|
-
}
|
|
17867
|
-
setCanvas(canvas) {
|
|
17868
|
-
if (this._canvas !== canvas) {
|
|
17869
|
-
this._canvas = canvas;
|
|
17870
|
-
this._context = this._getContext(canvas);
|
|
17871
|
-
this._dirty = true;
|
|
17872
|
-
this.texture.setSource.call(this.texture, canvas);
|
|
17873
|
-
this.setTextureFrame(Rectangle.temp.set(0, 0, canvas.width, canvas.height));
|
|
17874
|
-
}
|
|
17875
|
-
return this;
|
|
17876
|
-
}
|
|
17877
|
-
updateTexture() {
|
|
17878
|
-
if (this._style && (this._dirty || this._style.dirty)) {
|
|
17879
|
-
const canvas = this._canvas, context = this._context, style = this._style.apply(context), text = style.wordWrap ? this.getWordWrappedText() : this._text, lineHeight = determineFontHeight(context.font) + style.strokeThickness, lines = text.split(newLinePattern), lineMetrics = lines.map((line) => context.measureText(line)), maxLineWidth = lineMetrics.reduce((max, measure) => Math.max(max, measure.width), 0), canvasWidth = Math.ceil((maxLineWidth + style.strokeThickness) + (style.padding * 2)), canvasHeight = Math.ceil((lineHeight * lines.length) + (style.padding * 2));
|
|
17880
|
-
if (canvasWidth !== canvas.width || canvasHeight !== canvas.height) {
|
|
17881
|
-
canvas.width = canvasWidth;
|
|
17882
|
-
canvas.height = canvasHeight;
|
|
17883
|
-
this.setTextureFrame(Rectangle.temp.set(0, 0, canvasWidth, canvasHeight));
|
|
17884
|
-
}
|
|
17885
|
-
else {
|
|
17886
|
-
context.clearRect(0, 0, canvasWidth, canvasHeight);
|
|
17887
|
-
}
|
|
17888
|
-
style.apply(context);
|
|
17889
|
-
for (let i = 0; i < lines.length; i++) {
|
|
17890
|
-
const metrics = lineMetrics[i], lineWidth = (maxLineWidth - metrics.width), offset = (style.align === 'right') ? lineWidth : lineWidth / 2, padding = style.padding + (style.strokeThickness / 2), lineX = metrics.actualBoundingBoxLeft + (style.align === 'left' ? 0 : offset) + padding, lineY = metrics.actualBoundingBoxAscent + (lineHeight * i) + padding;
|
|
17891
|
-
if (style.stroke && style.strokeThickness) {
|
|
17892
|
-
context.strokeText(lines[i], lineX, lineY);
|
|
17893
|
-
}
|
|
17894
|
-
if (style.fill) {
|
|
17895
|
-
context.fillText(lines[i], lineX, lineY);
|
|
17896
|
-
}
|
|
17897
|
-
}
|
|
17898
|
-
this.texture.updateSource();
|
|
17899
|
-
this._dirty = false;
|
|
17900
|
-
this._style.dirty = false;
|
|
17901
|
-
}
|
|
17683
|
+
this._rebuild();
|
|
17902
17684
|
return this;
|
|
17903
17685
|
}
|
|
17904
|
-
|
|
17905
|
-
|
|
17906
|
-
|
|
17907
|
-
|
|
17908
|
-
const words = lines[y].split(' ');
|
|
17909
|
-
if (y > 0) {
|
|
17910
|
-
result += '\n';
|
|
17911
|
-
}
|
|
17912
|
-
for (let x = 0; x < words.length; x++) {
|
|
17913
|
-
const word = words[x], wordWidth = context.measureText(word).width, pairWidth = wordWidth + spaceWidth;
|
|
17914
|
-
if (pairWidth > spaceLeft) {
|
|
17915
|
-
if (x > 0) {
|
|
17916
|
-
result += '\n';
|
|
17917
|
-
}
|
|
17918
|
-
spaceLeft = wrapWidth;
|
|
17919
|
-
}
|
|
17920
|
-
else {
|
|
17921
|
-
spaceLeft -= pairWidth;
|
|
17922
|
-
}
|
|
17923
|
-
result += `${word} `;
|
|
17924
|
-
}
|
|
17686
|
+
destroy() {
|
|
17687
|
+
if (this._mesh !== null) {
|
|
17688
|
+
this._mesh.destroy();
|
|
17689
|
+
this._mesh = null;
|
|
17925
17690
|
}
|
|
17926
|
-
|
|
17691
|
+
super.destroy();
|
|
17927
17692
|
}
|
|
17928
|
-
|
|
17929
|
-
|
|
17930
|
-
|
|
17931
|
-
|
|
17693
|
+
// -----------------------------------------------------------------------
|
|
17694
|
+
_rebuild() {
|
|
17695
|
+
// Remove and discard the old mesh (if any).
|
|
17696
|
+
if (this._mesh !== null) {
|
|
17697
|
+
this.removeChild(this._mesh);
|
|
17698
|
+
this._mesh.destroy();
|
|
17699
|
+
this._mesh = null;
|
|
17700
|
+
}
|
|
17701
|
+
if (this._text.length === 0) {
|
|
17702
|
+
return;
|
|
17932
17703
|
}
|
|
17933
|
-
|
|
17934
|
-
|
|
17935
|
-
|
|
17936
|
-
|
|
17937
|
-
if (context === null) {
|
|
17938
|
-
throw new Error('Could not create a 2D canvas context.');
|
|
17704
|
+
const atlas = getDefaultGlyphAtlas();
|
|
17705
|
+
const placements = layoutText(this._text, this._style, atlas);
|
|
17706
|
+
if (placements.length === 0) {
|
|
17707
|
+
return;
|
|
17939
17708
|
}
|
|
17940
|
-
|
|
17709
|
+
this._mesh = buildMesh(placements, this._style);
|
|
17710
|
+
this.addChild(this._mesh);
|
|
17941
17711
|
}
|
|
17942
17712
|
}
|
|
17943
17713
|
|
|
@@ -18519,5 +18289,5 @@ class IndexedDbStore {
|
|
|
18519
18289
|
}
|
|
18520
18290
|
}
|
|
18521
18291
|
|
|
18522
|
-
export { AbstractAssetFactory, AbstractMedia, AbstractWebGl2BatchedRenderer, AbstractWebGl2Renderer, AbstractWebGpuRenderer, AnimatedSprite, Application, ApplicationStatus, ArcadeStickGamepadMapping, AudioAnalyser, BinaryFactory, BlendModes, BlurFilter, Bounds, BufferTypes, BufferUsage, BundleLoadError, CacheFirstStrategy, CallbackRenderPass, Capabilities, ChannelOffset, ChannelSize, Circle, Clock, CollisionType, Color, ColorAffector, ColorFilter, Container, Drawable, Ellipse, FactoryRegistry, Filter, Flags, FontFactory, ForceAffector, GameCubeGamepadMapping, Gamepad, GamepadChannel, GamepadControl, GamepadMapping, GamepadMappingFamily, GamepadPromptLayouts, GenericDualAnalogGamepadMapping, Graphics, ImageFactory, IndexedDbDatabase, IndexedDbStore, Input, InputManager, Interval, JoyConLeftGamepadMapping, JoyConRightGamepadMapping, Json, JsonFactory, Keyboard, Line, Loader, Matrix, Mesh, Music, MusicFactory, NetworkOnlyStrategy, ObservableSize, ObservableVector, Particle, ParticleOptions, ParticleSystem, PlayStationGamepadMapping, Pointer, PointerState, PointerStateFlag, PolarVector, Polygon, Quadtree, Random, Rectangle, RenderBackendType, RenderNode, RenderTarget, RenderTargetPass, RenderTexture, RendererRegistry, RenderingPrimitives, Sampler, ScaleAffector, ScaleModes, Scene, SceneManager, SceneNode, Segment, Shader, ShaderAttribute, ShaderPrimitives, ShaderUniform, Signal, Size, Sound, SoundFactory, Sprite, SpriteFlags, Spritesheet, SteamControllerGamepadMapping, SvgAsset, SvgFactory, SwitchProGamepadMapping, Text, TextAsset, TextFactory, TextStyle, Texture, TextureFactory, Time, Timer, TorqueAffector, UniversalEmitter, Vector, Video, VideoFactory, View, ViewFlags, VoronoiRegion, VttAsset, VttFactory, WasmFactory, WebGl2Backend, WebGl2MeshRenderer, WebGl2ParticleRenderer, WebGl2RenderBuffer, WebGl2ShaderBlock, WebGl2SpriteRenderer, WebGl2VertexArrayObject, WebGpuBackend, WebGpuMeshRenderer, WebGpuParticleRenderer, WebGpuSpriteRenderer, WrapModes, XboxGamepadMapping, bezierCurveTo, buildCircle, buildEllipse, buildLine, buildPath, buildPolygon, buildRectangle, buildStar, builtInGamepadDefinitions, canvasSourceToDataUrl, clamp, createRenderStats, createWebGl2ShaderProgram, decodeAudioData, defineAssetManifest, degreesPerRadian, degreesToRadians, determineMimeType, emptyArrayBuffer, getAudioContext, getCanvasSourceSize, getCollisionCircleCircle, getCollisionCircleRectangle, getCollisionPolygonCircle, getCollisionRectangleRectangle, getCollisionSat, getDistance, getOfflineAudioContext, getPreciseTime, getTextureSourceSize, getVoronoiRegion$1 as getVoronoiRegion, getWebGpuBlendState, hours, inRange, intersectionCircleCircle, intersectionCircleEllipse, intersectionCirclePoly, intersectionEllipseEllipse, intersectionEllipsePoly, intersectionLineCircle, intersectionLineEllipse, intersectionLineLine, intersectionLinePoly, intersectionLineRect, intersectionPointCircle, intersectionPointEllipse, intersectionPointLine, intersectionPointPoint, intersectionPointPoly, intersectionPointRect, intersectionPolyPoly, intersectionRectCircle, intersectionRectEllipse, intersectionRectPoly, intersectionRectRect, intersectionSat, isAudioContextReady, isPowerOfTwo, lerp, matchesIds, maxPointers, milliseconds, minutes, noop$1 as noop, normalizeIds, onAudioContextReady, parseGamepadDescriptor, pointerSlotSize, quadraticCurveTo, radiansPerDegree, radiansToDegrees, rand, removeArrayItems, resetRenderStats, resolveDefinition, resolveGamepadDefinition, seconds, sign
|
|
18292
|
+
export { AbstractAssetFactory, AbstractMedia, AbstractWebGl2BatchedRenderer, AbstractWebGl2Renderer, AbstractWebGpuRenderer, AnimatedSprite, Application, ApplicationStatus, ArcadeStickGamepadMapping, AudioAnalyser, BinaryFactory, BlendModes, BlurFilter, Bounds, BufferTypes, BufferUsage, BundleLoadError, CacheFirstStrategy, CallbackRenderPass, Capabilities, ChannelOffset, ChannelSize, Circle, Clock, CollisionType, Color, ColorAffector, ColorFilter, Container, Drawable, DynamicGlyphAtlas, Ellipse, FactoryRegistry, Filter, Flags, FontFactory, ForceAffector, GameCubeGamepadMapping, Gamepad, GamepadChannel, GamepadControl, GamepadMapping, GamepadMappingFamily, GamepadPromptLayouts, GenericDualAnalogGamepadMapping, Graphics, ImageFactory, IndexedDbDatabase, IndexedDbStore, Input, InputManager, Interval, JoyConLeftGamepadMapping, JoyConRightGamepadMapping, Json, JsonFactory, Keyboard, Line, Loader, Matrix, Mesh, Music, MusicFactory, NetworkOnlyStrategy, ObservableSize, ObservableVector, Particle, ParticleOptions, ParticleSystem, PlayStationGamepadMapping, Pointer, PointerState, PointerStateFlag, PolarVector, Polygon, Quadtree, Random, Rectangle, RenderBackendType, RenderNode, RenderTarget, RenderTargetPass, RenderTexture, RendererRegistry, RenderingPrimitives, Sampler, ScaleAffector, ScaleModes, Scene, SceneManager, SceneNode, Segment, Shader, ShaderAttribute, ShaderPrimitives, ShaderUniform, Signal, Size, Sound, SoundFactory, Sprite, SpriteFlags, Spritesheet, SteamControllerGamepadMapping, SvgAsset, SvgFactory, SwitchProGamepadMapping, Text, TextAsset, TextFactory, TextStyle, Texture, TextureFactory, Time, Timer, TorqueAffector, UniversalEmitter, Vector, Video, VideoFactory, View, ViewFlags, VoronoiRegion, VttAsset, VttFactory, WasmFactory, WebGl2Backend, WebGl2MeshRenderer, WebGl2ParticleRenderer, WebGl2RenderBuffer, WebGl2ShaderBlock, WebGl2SpriteRenderer, WebGl2VertexArrayObject, WebGpuBackend, WebGpuMeshRenderer, WebGpuParticleRenderer, WebGpuSpriteRenderer, WrapModes, XboxGamepadMapping, bezierCurveTo, buildCircle, buildEllipse, buildLine, buildPath, buildPolygon, buildRectangle, buildStar, builtInGamepadDefinitions, canvasSourceToDataUrl, clamp, createRenderStats, createWebGl2ShaderProgram, decodeAudioData, defineAssetManifest, degreesPerRadian, degreesToRadians, determineMimeType, emptyArrayBuffer, getAudioContext, getCanvasSourceSize, getCollisionCircleCircle, getCollisionCircleRectangle, getCollisionPolygonCircle, getCollisionRectangleRectangle, getCollisionSat, getDistance, getOfflineAudioContext, getPreciseTime, getTextureSourceSize, getVoronoiRegion$1 as getVoronoiRegion, getWebGpuBlendState, hours, inRange, intersectionCircleCircle, intersectionCircleEllipse, intersectionCirclePoly, intersectionEllipseEllipse, intersectionEllipsePoly, intersectionLineCircle, intersectionLineEllipse, intersectionLineLine, intersectionLinePoly, intersectionLineRect, intersectionPointCircle, intersectionPointEllipse, intersectionPointLine, intersectionPointPoint, intersectionPointPoly, intersectionPointRect, intersectionPolyPoly, intersectionRectCircle, intersectionRectEllipse, intersectionRectPoly, intersectionRectRect, intersectionSat, isAudioContextReady, isPowerOfTwo, layoutText, lerp, matchesIds, maxPointers, milliseconds, minutes, noop$1 as noop, normalizeIds, onAudioContextReady, parseGamepadDescriptor, pointerSlotSize, quadraticCurveTo, radiansPerDegree, radiansToDegrees, rand, removeArrayItems, resetRenderStats, resolveDefinition, resolveGamepadDefinition, seconds, sign, stopEvent, supportsCodec, supportsEventOptions, supportsIndexedDb, supportsPointerEvents, supportsTouchEvents, supportsWebAudio, tau, trimRotation, webGl2PrimitiveArrayConstructors, webGl2PrimitiveByteSizeMapping, webGl2PrimitiveTypeNames };
|
|
18523
18293
|
//# sourceMappingURL=exo.esm.js.map
|