@codexo/exojs 0.6.10 → 0.6.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/exo.esm.js CHANGED
@@ -1,3 +1,448 @@
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+ const bounceOutFn = (t) => {
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+ const n1 = 7.5625;
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+ const d1 = 2.75;
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+ if (t < 1 / d1) {
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+ return n1 * t * t;
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+ }
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+ else if (t < 2 / d1) {
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+ return n1 * (t -= 1.5 / d1) * t + 0.75;
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+ }
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+ else if (t < 2.5 / d1) {
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+ return n1 * (t -= 2.25 / d1) * t + 0.9375;
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+ }
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+ else {
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+ return n1 * (t -= 2.625 / d1) * t + 0.984375;
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+ }
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+ };
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+ /**
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+ * Standard Robert Penner easing functions as static methods.
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+ * Each function accepts a normalized time `t` in [0, 1] and returns a value
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+ * that equals 0 at t=0 and 1 at t=1 (overshoot functions like back/elastic
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+ * may exceed that range between the endpoints).
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+ *
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+ * Usage: `Ease.cubicOut`, `Ease.bounceIn`, etc.
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+ *
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+ * Note: only scalar numeric properties are supported in v1. Vector, Color, and
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+ * Matrix interpolation are out of scope.
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+ */
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+ class Ease {
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+ static linear = (t) => t;
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+ static quadIn = (t) => t * t;
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+ static quadOut = (t) => t * (2 - t);
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+ static quadInOut = (t) => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
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+ static cubicIn = (t) => t * t * t;
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+ static cubicOut = (t) => (--t) * t * t + 1;
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+ static cubicInOut = (t) => t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
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+ static quartIn = (t) => t * t * t * t;
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+ static quartOut = (t) => 1 - (--t) * t * t * t;
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+ static quartInOut = (t) => t < 0.5 ? 8 * t * t * t * t : 1 - Math.pow(-2 * t + 2, 4) / 2;
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+ static quintIn = (t) => t * t * t * t * t;
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+ static quintOut = (t) => 1 + (--t) * t * t * t * t;
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+ static quintInOut = (t) => t < 0.5 ? 16 * t * t * t * t * t : 1 - Math.pow(-2 * t + 2, 5) / 2;
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+ static sineIn = (t) => 1 - Math.cos((t * Math.PI) / 2);
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+ static sineOut = (t) => Math.sin((t * Math.PI) / 2);
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+ static sineInOut = (t) => -(Math.cos(Math.PI * t) - 1) / 2;
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+ static expoIn = (t) => t === 0 ? 0 : Math.pow(2, 10 * t - 10);
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+ static expoOut = (t) => t === 1 ? 1 : 1 - Math.pow(2, -10 * t);
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+ static expoInOut = (t) => {
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+ if (t === 0)
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+ return 0;
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+ if (t === 1)
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+ return 1;
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+ return t < 0.5
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+ ? Math.pow(2, 20 * t - 10) / 2
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+ : (2 - Math.pow(2, -20 * t + 10)) / 2;
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+ };
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+ static circIn = (t) => 1 - Math.sqrt(1 - Math.pow(t, 2));
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+ static circOut = (t) => Math.sqrt(1 - Math.pow(t - 1, 2));
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+ static circInOut = (t) => t < 0.5
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+ ? (1 - Math.sqrt(1 - Math.pow(2 * t, 2))) / 2
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+ : (Math.sqrt(1 - Math.pow(-2 * t + 2, 2)) + 1) / 2;
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+ static backIn = (t) => {
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+ const c1 = 1.70158;
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+ const c3 = c1 + 1;
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+ return c3 * t * t * t - c1 * t * t;
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+ };
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+ static backOut = (t) => {
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+ const c1 = 1.70158;
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+ const c3 = c1 + 1;
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+ return 1 + c3 * Math.pow(t - 1, 3) + c1 * Math.pow(t - 1, 2);
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+ };
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+ static backInOut = (t) => {
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+ const c1 = 1.70158;
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+ const c2 = c1 * 1.525;
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+ return t < 0.5
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+ ? (Math.pow(2 * t, 2) * ((c2 + 1) * 2 * t - c2)) / 2
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+ : (Math.pow(2 * t - 2, 2) * ((c2 + 1) * (2 * t - 2) + c2) + 2) / 2;
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+ };
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+ static bounceOut = bounceOutFn;
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+ static bounceIn = (t) => 1 - bounceOutFn(1 - t);
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+ static bounceInOut = (t) => t < 0.5
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+ ? (1 - bounceOutFn(1 - 2 * t)) / 2
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+ : (1 + bounceOutFn(2 * t - 1)) / 2;
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+ static elasticIn = (t) => {
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+ if (t === 0)
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+ return 0;
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+ if (t === 1)
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+ return 1;
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+ const c4 = (2 * Math.PI) / 3;
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+ return -Math.pow(2, 10 * t - 10) * Math.sin((t * 10 - 10.75) * c4);
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+ };
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+ static elasticOut = (t) => {
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+ if (t === 0)
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+ return 0;
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+ if (t === 1)
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+ return 1;
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+ const c4 = (2 * Math.PI) / 3;
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+ return Math.pow(2, -10 * t) * Math.sin((t * 10 - 0.75) * c4) + 1;
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+ };
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+ static elasticInOut = (t) => {
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+ if (t === 0)
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+ return 0;
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+ if (t === 1)
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+ return 1;
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+ const c5 = (2 * Math.PI) / 4.5;
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+ return t < 0.5
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+ ? -(Math.pow(2, 20 * t - 10) * Math.sin((20 * t - 11.125) * c5)) / 2
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+ : (Math.pow(2, -20 * t + 10) * Math.sin((20 * t - 11.125) * c5)) / 2 + 1;
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+ };
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+ }
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+
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+ var TweenState;
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+ (function (TweenState) {
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+ TweenState["Idle"] = "idle";
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+ TweenState["Active"] = "active";
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+ TweenState["Paused"] = "paused";
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+ TweenState["Complete"] = "complete";
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+ TweenState["Stopped"] = "stopped";
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+ })(TweenState || (TweenState = {}));
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+
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+ class Tween {
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+ _target;
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+ _state = TweenState.Idle;
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+ _properties = {};
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+ _startValues = null;
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+ _duration = 0;
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+ _delay = 0;
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+ _easing = Ease.linear;
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+ _elapsed = 0;
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+ _delayElapsed = 0;
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+ /**
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+ * Remaining repeat cycles. -1 = infinite.
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+ * At start this is set to _repeatTotal. Decremented on each cycle boundary.
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+ */
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+ _repeatCount = 0;
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+ /** The value as configured by .repeat(). Preserved for reset. */
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+ _repeatTotal = 0;
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+ _yoyo = false;
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+ /** Current playback direction: 1 = forward, -1 = reverse. */
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+ _direction = 1;
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+ _onStart = null;
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+ _onUpdate = null;
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+ _onComplete = null;
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+ _onRepeat = null;
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+ _chained = null;
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+ _manager = null;
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+ /** Whether onStart has already fired this tween lifecycle. */
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+ _startFired = false;
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+ constructor(target) {
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+ this._target = target;
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+ }
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+ get target() {
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+ return this._target;
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+ }
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+ get state() {
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+ return this._state;
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+ }
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+ /**
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+ * Current eased progress in 0..1. Reflects the eased t after applying the
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+ * easing function, not the raw elapsed/duration ratio.
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+ */
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+ get progress() {
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+ if (this._duration === 0)
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+ return 1;
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+ const rawT = Math.min(this._elapsed / this._duration, 1);
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+ const t = this._direction === 1 ? rawT : 1 - rawT;
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+ return this._easing(t);
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+ }
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+ /**
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+ * Set target end-values and duration in seconds. Replaces any prior to().
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+ * The starting values are captured lazily on first update() after start(),
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+ * so mutating target between to() and start() is safe.
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+ */
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+ to(properties, duration) {
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+ this._properties = { ...properties };
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+ this._duration = duration;
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+ this._startValues = null;
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+ return this;
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+ }
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+ /** Delay in seconds before the tween begins interpolating. Default 0. */
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+ delay(seconds) {
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+ this._delay = seconds;
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+ return this;
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+ }
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+ /** Easing function applied to the normalized time. Default Ease.linear. */
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+ easing(fn) {
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+ this._easing = fn;
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+ return this;
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+ }
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+ /**
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+ * Number of additional repeat cycles. -1 = infinite. Default 0 (runs once).
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+ * Note: repeat(2) means the animation runs 3 times total.
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+ */
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+ repeat(count) {
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+ this._repeatTotal = count;
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+ return this;
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+ }
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+ /**
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+ * Reverse playback direction on each repeat cycle. Only meaningful when
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+ * combined with repeat(). Calling yoyo() without repeat() is a no-op.
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+ */
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+ yoyo(enabled = true) {
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+ this._yoyo = enabled;
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+ return this;
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+ }
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+ onStart(callback) {
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+ this._onStart = callback;
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+ return this;
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+ }
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+ onUpdate(callback) {
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+ this._onUpdate = callback;
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+ return this;
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+ }
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+ onComplete(callback) {
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+ this._onComplete = callback;
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+ return this;
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+ }
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+ onRepeat(callback) {
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+ this._onRepeat = callback;
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+ return this;
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+ }
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+ /**
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+ * Start the tween. If a manager owns this tween it is already tracked;
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+ * otherwise this is a stand-alone tween driven by manual update() calls.
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+ */
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+ start() {
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+ this._state = TweenState.Active;
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+ this._elapsed = 0;
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+ this._delayElapsed = 0;
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+ this._startValues = null;
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+ this._startFired = false;
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+ this._direction = 1;
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+ this._repeatCount = this._repeatTotal;
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+ return this;
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+ }
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+ /** Pause the tween. update() calls are ignored while paused. */
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+ pause() {
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+ if (this._state === TweenState.Active) {
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+ this._state = TweenState.Paused;
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+ }
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+ return this;
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+ }
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+ /** Resume a paused tween from where it left off. */
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+ resume() {
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+ if (this._state === TweenState.Paused) {
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+ this._state = TweenState.Active;
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+ }
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+ return this;
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+ }
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+ /**
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+ * Stop the tween without finishing. Target properties stay at their
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+ * current interpolated values. onComplete does NOT fire. The tween is
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+ * removed from its manager if one is assigned.
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+ */
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+ stop() {
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+ if (this._state === TweenState.Active || this._state === TweenState.Paused) {
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+ this._state = TweenState.Stopped;
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+ this._manager?.remove(this);
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+ }
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+ return this;
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+ }
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+ /**
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+ * When this tween completes naturally, automatically start `next`.
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+ * Returns `next` for fluent chaining:
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+ * `fadeIn.chain(moveOut).start()` — note that start() here starts moveOut,
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+ * so typically you only call start() on the first tween.
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+ */
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+ chain(next) {
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+ this._chained = next;
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+ return next;
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+ }
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+ /**
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+ * Attach this tween to a manager. Called by TweenManager.create() and
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+ * TweenManager.add(). Not part of the public fluent API.
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+ * @internal
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+ */
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+ _attachManager(manager) {
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+ this._manager = manager;
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+ }
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+ /**
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+ * Advance the tween by deltaSeconds. Called by TweenManager each frame, or
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+ * manually for stand-alone usage. No-ops when Paused, Stopped, or Complete.
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+ */
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+ update(deltaSeconds) {
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+ if (this._state !== TweenState.Active)
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+ return;
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+ // Handle delay phase.
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+ if (this._delayElapsed < this._delay) {
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+ this._delayElapsed += deltaSeconds;
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+ if (this._delayElapsed < this._delay)
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+ return;
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+ // Carry overflow past delay into elapsed.
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+ const overflow = this._delayElapsed - this._delay;
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+ this._delayElapsed = this._delay;
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+ deltaSeconds = overflow;
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+ }
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+ // Lazy snapshot of start values on the first update after delay.
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+ if (this._startValues === null) {
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+ this._captureStartValues();
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+ }
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+ // Fire onStart once.
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+ if (!this._startFired) {
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+ this._startFired = true;
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+ this._onStart?.();
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+ }
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+ this._elapsed += deltaSeconds;
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+ // Clamp to duration for this cycle.
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+ if (this._elapsed >= this._duration) {
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+ this._elapsed = this._duration;
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+ }
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+ // Apply interpolation.
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+ this._applyProgress();
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+ if (this._elapsed >= this._duration) {
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+ // Cycle complete.
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+ const hasMoreRepeats = this._repeatCount === -1 || this._repeatCount > 0;
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+ if (hasMoreRepeats) {
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+ // Decrement repeat counter (skip for infinite).
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+ if (this._repeatCount !== -1) {
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+ this._repeatCount--;
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+ }
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+ this._onRepeat?.();
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+ // Flip direction for yoyo.
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+ if (this._yoyo) {
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+ this._direction = this._direction === 1 ? -1 : 1;
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+ }
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+ // Reset elapsed for next cycle; carry overflow.
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+ const overflow = this._elapsed - this._duration;
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+ this._elapsed = overflow > 0 ? Math.min(overflow, this._duration) : 0;
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+ this._startFired = false; // allow onStart to re-fire next cycle? No — spec says once.
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+ // Actually spec says onStart fires when actual interpolation begins.
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+ // For repeats it fires once total at the very first cycle.
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+ // Re-reading spec: "onStart fires AFTER the delay (when actual interpolation begins)".
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+ // We'll keep it as one-shot across the full lifecycle; don't reset _startFired.
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+ this._startFired = true;
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+ // Apply progress for any overflow.
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+ if (overflow > 0) {
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+ this._applyProgress();
337
+ }
338
+ }
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+ else {
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+ // All cycles done.
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+ this._complete();
342
+ }
343
+ }
344
+ }
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+ _captureStartValues() {
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+ const snap = {};
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+ const keys = Object.keys(this._properties);
348
+ for (const key of keys) {
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+ const val = this._target[key];
350
+ if (typeof val !== 'number') {
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+ console.warn(`Tween: property "${String(key)}" is not a number on target ` +
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+ `(got ${typeof val}). It will be skipped.`);
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+ continue;
354
+ }
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+ snap[String(key)] = val;
356
+ }
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+ this._startValues = snap;
358
+ }
359
+ _applyProgress() {
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+ if (this._startValues === null)
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+ return;
362
+ const rawT = this._duration === 0 ? 1 : Math.min(this._elapsed / this._duration, 1);
363
+ const t = this._direction === 1 ? rawT : 1 - rawT;
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+ const easedT = this._easing(t);
365
+ const keys = Object.keys(this._startValues);
366
+ for (const key of keys) {
367
+ const start = this._startValues[key];
368
+ const end = this._properties[key];
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+ this._target[key] = start + (end - start) * easedT;
370
+ }
371
+ this._onUpdate?.(easedT);
372
+ }
373
+ _complete() {
374
+ // Ensure the target is at its final interpolated position.
375
+ this._elapsed = this._duration;
376
+ this._applyProgress();
377
+ this._state = TweenState.Complete;
378
+ this._manager?.remove(this);
379
+ this._onComplete?.();
380
+ // Fire chained tween, if any.
381
+ this._chained?.start();
382
+ }
383
+ }
384
+
385
+ class TweenManager {
386
+ _tweens = [];
387
+ _destroyed = false;
388
+ /**
389
+ * Create a new Tween targeting `target`, register it with this manager, and
390
+ * return it. Call .to(...).start() on the result to begin animating.
391
+ */
392
+ create(target) {
393
+ const tween = new Tween(target);
394
+ tween._attachManager(this);
395
+ this._tweens.push(tween);
396
+ return tween;
397
+ }
398
+ /**
399
+ * Explicitly add a stand-alone Tween (created via `new Tween(target)`)
400
+ * to this manager so it participates in the update loop.
401
+ */
402
+ add(tween) {
403
+ tween._attachManager(this);
404
+ if (!this._tweens.includes(tween)) {
405
+ this._tweens.push(tween);
406
+ }
407
+ return this;
408
+ }
409
+ /** Remove a tween from the manager. Called automatically on stop/complete. */
410
+ remove(tween) {
411
+ const index = this._tweens.indexOf(tween);
412
+ if (index !== -1) {
413
+ this._tweens.splice(index, 1);
414
+ }
415
+ return this;
416
+ }
417
+ /**
418
+ * Advance all active tweens by deltaSeconds. Called once per frame by
419
+ * Application.update(). Uses a snapshot of the list so that callbacks that
420
+ * add or remove tweens do not corrupt mid-iteration.
421
+ */
422
+ update(deltaSeconds) {
423
+ if (this._destroyed)
424
+ return this;
425
+ const snapshot = this._tweens.slice();
426
+ for (const tween of snapshot) {
427
+ tween.update(deltaSeconds);
428
+ }
429
+ return this;
430
+ }
431
+ /**
432
+ * Remove all tweens immediately. No callbacks (onComplete etc.) fire.
433
+ * The tweens' states are left as-is; they are simply evicted from the list.
434
+ */
435
+ clear() {
436
+ this._tweens = [];
437
+ return this;
438
+ }
439
+ /** Tear down the manager. Clears tweens and makes subsequent updates no-ops. */
440
+ destroy() {
441
+ this.clear();
442
+ this._destroyed = true;
443
+ }
444
+ }
445
+
1
446
  let temp$9 = null;
2
447
  class Size {
3
448
  _width;
@@ -14578,6 +15023,7 @@ class Application {
14578
15023
  loader;
14579
15024
  inputManager;
14580
15025
  sceneManager;
15026
+ tweens = new TweenManager();
14581
15027
  onResize = new Signal();
14582
15028
  _updateHandler;
14583
15029
  _startupClock = new Clock();
@@ -14669,6 +15115,7 @@ class Application {
14669
15115
  const frameStart = performance.now();
14670
15116
  this.backend.resetStats();
14671
15117
  this.inputManager.update();
15118
+ this.tweens.update(frameDelta.seconds);
14672
15119
  const runtimeView = this.backend.view;
14673
15120
  if (runtimeView && typeof runtimeView.update === 'function') {
14674
15121
  runtimeView.update(frameDelta.milliseconds);
@@ -14704,6 +15151,7 @@ class Application {
14704
15151
  this.stop();
14705
15152
  this.loader.destroy();
14706
15153
  this.inputManager.destroy();
15154
+ this.tweens.destroy();
14707
15155
  this._backend.destroy();
14708
15156
  this.sceneManager.destroy();
14709
15157
  this._startupClock.destroy();
@@ -18289,5 +18737,5 @@ class IndexedDbStore {
18289
18737
  }
18290
18738
  }
18291
18739
 
18292
- export { AbstractAssetFactory, AbstractMedia, AbstractWebGl2BatchedRenderer, AbstractWebGl2Renderer, AbstractWebGpuRenderer, AnimatedSprite, Application, ApplicationStatus, ArcadeStickGamepadMapping, AudioAnalyser, BinaryFactory, BlendModes, BlurFilter, Bounds, BufferTypes, BufferUsage, BundleLoadError, CacheFirstStrategy, CallbackRenderPass, Capabilities, ChannelOffset, ChannelSize, Circle, Clock, CollisionType, Color, ColorAffector, ColorFilter, Container, Drawable, DynamicGlyphAtlas, Ellipse, FactoryRegistry, Filter, Flags, FontFactory, ForceAffector, GameCubeGamepadMapping, Gamepad, GamepadChannel, GamepadControl, GamepadMapping, GamepadMappingFamily, GamepadPromptLayouts, GenericDualAnalogGamepadMapping, Graphics, ImageFactory, IndexedDbDatabase, IndexedDbStore, Input, InputManager, Interval, JoyConLeftGamepadMapping, JoyConRightGamepadMapping, Json, JsonFactory, Keyboard, Line, Loader, Matrix, Mesh, Music, MusicFactory, NetworkOnlyStrategy, ObservableSize, ObservableVector, Particle, ParticleOptions, ParticleSystem, PlayStationGamepadMapping, Pointer, PointerState, PointerStateFlag, PolarVector, Polygon, Quadtree, Random, Rectangle, RenderBackendType, RenderNode, RenderTarget, RenderTargetPass, RenderTexture, RendererRegistry, RenderingPrimitives, Sampler, ScaleAffector, ScaleModes, Scene, SceneManager, SceneNode, Segment, Shader, ShaderAttribute, ShaderPrimitives, ShaderUniform, Signal, Size, Sound, SoundFactory, Sprite, SpriteFlags, Spritesheet, SteamControllerGamepadMapping, SvgAsset, SvgFactory, SwitchProGamepadMapping, Text, TextAsset, TextFactory, TextStyle, Texture, TextureFactory, Time, Timer, TorqueAffector, UniversalEmitter, Vector, Video, VideoFactory, View, ViewFlags, VoronoiRegion, VttAsset, VttFactory, WasmFactory, WebGl2Backend, WebGl2MeshRenderer, WebGl2ParticleRenderer, WebGl2RenderBuffer, WebGl2ShaderBlock, WebGl2SpriteRenderer, WebGl2VertexArrayObject, WebGpuBackend, WebGpuMeshRenderer, WebGpuParticleRenderer, WebGpuSpriteRenderer, WrapModes, XboxGamepadMapping, bezierCurveTo, buildCircle, buildEllipse, buildLine, buildPath, buildPolygon, buildRectangle, buildStar, builtInGamepadDefinitions, canvasSourceToDataUrl, clamp, createRenderStats, createWebGl2ShaderProgram, decodeAudioData, defineAssetManifest, degreesPerRadian, degreesToRadians, determineMimeType, emptyArrayBuffer, getAudioContext, getCanvasSourceSize, getCollisionCircleCircle, getCollisionCircleRectangle, getCollisionPolygonCircle, getCollisionRectangleRectangle, getCollisionSat, getDistance, getOfflineAudioContext, getPreciseTime, getTextureSourceSize, getVoronoiRegion$1 as getVoronoiRegion, getWebGpuBlendState, hours, inRange, intersectionCircleCircle, intersectionCircleEllipse, intersectionCirclePoly, intersectionEllipseEllipse, intersectionEllipsePoly, intersectionLineCircle, intersectionLineEllipse, intersectionLineLine, intersectionLinePoly, intersectionLineRect, intersectionPointCircle, intersectionPointEllipse, intersectionPointLine, intersectionPointPoint, intersectionPointPoly, intersectionPointRect, intersectionPolyPoly, intersectionRectCircle, intersectionRectEllipse, intersectionRectPoly, intersectionRectRect, intersectionSat, isAudioContextReady, isPowerOfTwo, layoutText, lerp, matchesIds, maxPointers, milliseconds, minutes, noop$1 as noop, normalizeIds, onAudioContextReady, parseGamepadDescriptor, pointerSlotSize, quadraticCurveTo, radiansPerDegree, radiansToDegrees, rand, removeArrayItems, resetRenderStats, resolveDefinition, resolveGamepadDefinition, seconds, sign, stopEvent, supportsCodec, supportsEventOptions, supportsIndexedDb, supportsPointerEvents, supportsTouchEvents, supportsWebAudio, tau, trimRotation, webGl2PrimitiveArrayConstructors, webGl2PrimitiveByteSizeMapping, webGl2PrimitiveTypeNames };
18740
+ export { AbstractAssetFactory, AbstractMedia, AbstractWebGl2BatchedRenderer, AbstractWebGl2Renderer, AbstractWebGpuRenderer, AnimatedSprite, Application, ApplicationStatus, ArcadeStickGamepadMapping, AudioAnalyser, BinaryFactory, BlendModes, BlurFilter, Bounds, BufferTypes, BufferUsage, BundleLoadError, CacheFirstStrategy, CallbackRenderPass, Capabilities, ChannelOffset, ChannelSize, Circle, Clock, CollisionType, Color, ColorAffector, ColorFilter, Container, Drawable, DynamicGlyphAtlas, Ease, Ellipse, FactoryRegistry, Filter, Flags, FontFactory, ForceAffector, GameCubeGamepadMapping, Gamepad, GamepadChannel, GamepadControl, GamepadMapping, GamepadMappingFamily, GamepadPromptLayouts, GenericDualAnalogGamepadMapping, Graphics, ImageFactory, IndexedDbDatabase, IndexedDbStore, Input, InputManager, Interval, JoyConLeftGamepadMapping, JoyConRightGamepadMapping, Json, JsonFactory, Keyboard, Line, Loader, Matrix, Mesh, Music, MusicFactory, NetworkOnlyStrategy, ObservableSize, ObservableVector, Particle, ParticleOptions, ParticleSystem, PlayStationGamepadMapping, Pointer, PointerState, PointerStateFlag, PolarVector, Polygon, Quadtree, Random, Rectangle, RenderBackendType, RenderNode, RenderTarget, RenderTargetPass, RenderTexture, RendererRegistry, RenderingPrimitives, Sampler, ScaleAffector, ScaleModes, Scene, SceneManager, SceneNode, Segment, Shader, ShaderAttribute, ShaderPrimitives, ShaderUniform, Signal, Size, Sound, SoundFactory, Sprite, SpriteFlags, Spritesheet, SteamControllerGamepadMapping, SvgAsset, SvgFactory, SwitchProGamepadMapping, Text, TextAsset, TextFactory, TextStyle, Texture, TextureFactory, Time, Timer, TorqueAffector, Tween, TweenManager, TweenState, UniversalEmitter, Vector, Video, VideoFactory, View, ViewFlags, VoronoiRegion, VttAsset, VttFactory, WasmFactory, WebGl2Backend, WebGl2MeshRenderer, WebGl2ParticleRenderer, WebGl2RenderBuffer, WebGl2ShaderBlock, WebGl2SpriteRenderer, WebGl2VertexArrayObject, WebGpuBackend, WebGpuMeshRenderer, WebGpuParticleRenderer, WebGpuSpriteRenderer, WrapModes, XboxGamepadMapping, bezierCurveTo, buildCircle, buildEllipse, buildLine, buildPath, buildPolygon, buildRectangle, buildStar, builtInGamepadDefinitions, canvasSourceToDataUrl, clamp, createRenderStats, createWebGl2ShaderProgram, decodeAudioData, defineAssetManifest, degreesPerRadian, degreesToRadians, determineMimeType, emptyArrayBuffer, getAudioContext, getCanvasSourceSize, getCollisionCircleCircle, getCollisionCircleRectangle, getCollisionPolygonCircle, getCollisionRectangleRectangle, getCollisionSat, getDistance, getOfflineAudioContext, getPreciseTime, getTextureSourceSize, getVoronoiRegion$1 as getVoronoiRegion, getWebGpuBlendState, hours, inRange, intersectionCircleCircle, intersectionCircleEllipse, intersectionCirclePoly, intersectionEllipseEllipse, intersectionEllipsePoly, intersectionLineCircle, intersectionLineEllipse, intersectionLineLine, intersectionLinePoly, intersectionLineRect, intersectionPointCircle, intersectionPointEllipse, intersectionPointLine, intersectionPointPoint, intersectionPointPoly, intersectionPointRect, intersectionPolyPoly, intersectionRectCircle, intersectionRectEllipse, intersectionRectPoly, intersectionRectRect, intersectionSat, isAudioContextReady, isPowerOfTwo, layoutText, lerp, matchesIds, maxPointers, milliseconds, minutes, noop$1 as noop, normalizeIds, onAudioContextReady, parseGamepadDescriptor, pointerSlotSize, quadraticCurveTo, radiansPerDegree, radiansToDegrees, rand, removeArrayItems, resetRenderStats, resolveDefinition, resolveGamepadDefinition, seconds, sign, stopEvent, supportsCodec, supportsEventOptions, supportsIndexedDb, supportsPointerEvents, supportsTouchEvents, supportsWebAudio, tau, trimRotation, webGl2PrimitiveArrayConstructors, webGl2PrimitiveByteSizeMapping, webGl2PrimitiveTypeNames };
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  //# sourceMappingURL=exo.esm.js.map