@codexo/exojs-tilemap 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +187 -0
- package/dist/esm/TileChunk.d.ts +136 -0
- package/dist/esm/TileChunk.js +192 -0
- package/dist/esm/TileChunk.js.map +1 -0
- package/dist/esm/TileChunkNode.d.ts +59 -0
- package/dist/esm/TileChunkNode.js +89 -0
- package/dist/esm/TileChunkNode.js.map +1 -0
- package/dist/esm/TileLayer.d.ts +229 -0
- package/dist/esm/TileLayer.js +450 -0
- package/dist/esm/TileLayer.js.map +1 -0
- package/dist/esm/TileLayerNode.d.ts +81 -0
- package/dist/esm/TileLayerNode.js +142 -0
- package/dist/esm/TileLayerNode.js.map +1 -0
- package/dist/esm/TileMap.d.ts +178 -0
- package/dist/esm/TileMap.js +262 -0
- package/dist/esm/TileMap.js.map +1 -0
- package/dist/esm/TileMapBand.d.ts +97 -0
- package/dist/esm/TileMapBand.js +161 -0
- package/dist/esm/TileMapBand.js.map +1 -0
- package/dist/esm/TileMapNode.d.ts +71 -0
- package/dist/esm/TileMapNode.js +113 -0
- package/dist/esm/TileMapNode.js.map +1 -0
- package/dist/esm/TileMapView.d.ts +182 -0
- package/dist/esm/TileMapView.js +342 -0
- package/dist/esm/TileMapView.js.map +1 -0
- package/dist/esm/TileSet.d.ts +99 -0
- package/dist/esm/TileSet.js +157 -0
- package/dist/esm/TileSet.js.map +1 -0
- package/dist/esm/chunkGeometry.d.ts +71 -0
- package/dist/esm/chunkGeometry.js +98 -0
- package/dist/esm/chunkGeometry.js.map +1 -0
- package/dist/esm/index.d.ts +1 -0
- package/dist/esm/index.js +10 -0
- package/dist/esm/index.js.map +1 -0
- package/dist/esm/pixelSnap.d.ts +12 -0
- package/dist/esm/pixelSnap.js +19 -0
- package/dist/esm/pixelSnap.js.map +1 -0
- package/dist/esm/public.d.ts +18 -0
- package/dist/esm/register.d.ts +1 -0
- package/dist/esm/register.js +20 -0
- package/dist/esm/register.js.map +1 -0
- package/dist/esm/tilemapExtension.d.ts +18 -0
- package/dist/esm/tilemapExtension.js +52 -0
- package/dist/esm/tilemapExtension.js.map +1 -0
- package/dist/esm/types.d.ts +139 -0
- package/dist/esm/types.js +121 -0
- package/dist/esm/types.js.map +1 -0
- package/dist/esm/webgl2/WebGl2TileChunkRenderer.d.ts +39 -0
- package/dist/esm/webgl2/WebGl2TileChunkRenderer.js +339 -0
- package/dist/esm/webgl2/WebGl2TileChunkRenderer.js.map +1 -0
- package/dist/esm/webgpu/WebGpuTileChunkRenderer.d.ts +42 -0
- package/dist/esm/webgpu/WebGpuTileChunkRenderer.js +390 -0
- package/dist/esm/webgpu/WebGpuTileChunkRenderer.js.map +1 -0
- package/package.json +48 -0
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import { Container } from '@codexo/exojs';
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import type { TileLayerNode } from './TileLayerNode';
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/**
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* A named, ordered group of {@link TileLayerNode}s produced by a
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* {@link TileMapView} for ergonomic actor interleaving.
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*
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* A band is a plain {@link Container} scene node that the application parents
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* wherever it wants (typically directly under its own world root). Bands are
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* composition units only: a band owns **its generated tile-layer nodes** and
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* never application actors. Placing actors *between* bands is done by parenting
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* the bands and the actor containers as siblings in the desired document order:
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*
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* ```ts
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* worldRoot.addChild(view.band('ground'), actors, view.band('roof'));
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* ```
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*
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* **Rendering order within a band always follows map document order**, not the
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* order layers were listed in the band definition — band membership *selects*
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* layers; it never reorders them.
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*
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* **Ownership:** the band owns the {@link TileLayerNode}s it was created with.
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* Destroying the band destroys those layer nodes (and their cached chunk
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* geometry) and detaches the band from its application parent — it never
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* touches application actors, sibling bands, the {@link TileMap}, the
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* {@link TileLayer}s, or Loader-owned tileset textures.
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*
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* Bounds are the union of the band's tile-layer-node bounds (an empty band
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* collapses to a degenerate rect at the band's transformed origin).
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*
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* Bands are created by {@link TileMapView}; construct them through
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* {@link TileMapView} rather than directly.
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*
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* @advanced
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*/
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export declare class TileMapBand extends Container {
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private readonly _name;
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private readonly _layerNodes;
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private _destroyed;
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/**
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* @param name The band name (unique within its owning view).
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* @param layerNodes The layer nodes composing this band, already ordered by
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* map document order. Adopted as children.
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* @internal Constructed by {@link TileMapView}.
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*/
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constructor(name: string, layerNodes: readonly TileLayerNode[]);
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/** The band name (unique within its owning {@link TileMapView}). */
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get name(): string;
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/**
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* The tile-layer nodes that compose this band, in map document order. This
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* is the band's **membership** list (the nodes it owns and destroys); it may
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* differ from {@link Container.children} if the caller reparents an
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* individual layer node elsewhere.
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*/
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get layerNodes(): readonly TileLayerNode[];
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/** Find this band's layer node rendering the layer with the given id. */
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getLayerNodeById(id: number): TileLayerNode | undefined;
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/** Whether this band currently owns no layer nodes. */
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get isEmpty(): boolean;
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/**
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* Bounds are the union of the band's visible tile-layer-node bounds. With no
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* visible children the band collapses to a degenerate rect at its transformed
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* origin (rather than the whole-subtree-plus-origin union a bare Container
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* would report).
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*/
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updateBounds(): this;
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/**
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* Adopt a freshly created layer node into this band (used by
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* {@link TileMapView.refreshLayers} when a newly added map layer joins this
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* band). Appended; call {@link TileMapBand._reorder} afterwards to restore
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* map document order.
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* @internal
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*/
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_adopt(node: TileLayerNode): void;
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/**
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* Drop a layer node from this band's membership without destroying it (used
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* when its map layer was removed; the view destroys the node separately).
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* @internal
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*/
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_release(node: TileLayerNode): void;
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/**
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* Reorder this band's membership and its still-parented children to map
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* document order. `documentIndexById` maps a layer id to its index in the
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* map's layer list. Layer nodes the caller has reparented away from this band
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* keep their membership (for ownership) but are not re-adopted.
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* @internal
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*/
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_reorder(documentIndexById: ReadonlyMap<number, number>): void;
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/**
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* Destroy the band: detach it from its application parent, then destroy the
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* tile-layer nodes it owns (freeing their chunk geometry). Application actors,
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* sibling bands, the map, layers, and tileset textures are untouched.
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*
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* Idempotent: a second call (e.g. when {@link TileMapView.destroy} runs after
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* the application already destroyed this band directly) is a safe no-op.
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*/
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destroy(): void;
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}
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@@ -0,0 +1,161 @@
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import { Container } from '@codexo/exojs';
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/**
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* A named, ordered group of {@link TileLayerNode}s produced by a
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* {@link TileMapView} for ergonomic actor interleaving.
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*
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* A band is a plain {@link Container} scene node that the application parents
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* wherever it wants (typically directly under its own world root). Bands are
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+
* composition units only: a band owns **its generated tile-layer nodes** and
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* never application actors. Placing actors *between* bands is done by parenting
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* the bands and the actor containers as siblings in the desired document order:
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*
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* ```ts
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* worldRoot.addChild(view.band('ground'), actors, view.band('roof'));
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* ```
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*
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* **Rendering order within a band always follows map document order**, not the
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* order layers were listed in the band definition — band membership *selects*
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+
* layers; it never reorders them.
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*
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* **Ownership:** the band owns the {@link TileLayerNode}s it was created with.
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* Destroying the band destroys those layer nodes (and their cached chunk
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+
* geometry) and detaches the band from its application parent — it never
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* touches application actors, sibling bands, the {@link TileMap}, the
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* {@link TileLayer}s, or Loader-owned tileset textures.
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*
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* Bounds are the union of the band's tile-layer-node bounds (an empty band
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* collapses to a degenerate rect at the band's transformed origin).
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*
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* Bands are created by {@link TileMapView}; construct them through
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* {@link TileMapView} rather than directly.
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*
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* @advanced
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*/
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class TileMapBand extends Container {
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_name;
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_layerNodes;
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_destroyed = false;
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/**
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* @param name The band name (unique within its owning view).
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* @param layerNodes The layer nodes composing this band, already ordered by
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* map document order. Adopted as children.
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* @internal Constructed by {@link TileMapView}.
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*/
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constructor(name, layerNodes) {
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super();
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this._name = name;
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this._layerNodes = [...layerNodes];
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for (const node of this._layerNodes) {
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this.addChild(node);
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}
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}
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/** The band name (unique within its owning {@link TileMapView}). */
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get name() {
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return this._name;
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}
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/**
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* The tile-layer nodes that compose this band, in map document order. This
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* is the band's **membership** list (the nodes it owns and destroys); it may
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* differ from {@link Container.children} if the caller reparents an
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* individual layer node elsewhere.
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*/
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get layerNodes() {
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return this._layerNodes;
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}
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/** Find this band's layer node rendering the layer with the given id. */
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getLayerNodeById(id) {
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return this._layerNodes.find(node => node.layer.id === id);
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}
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/** Whether this band currently owns no layer nodes. */
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get isEmpty() {
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return this._layerNodes.length === 0;
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}
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/**
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* Bounds are the union of the band's visible tile-layer-node bounds. With no
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* visible children the band collapses to a degenerate rect at its transformed
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* origin (rather than the whole-subtree-plus-origin union a bare Container
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* would report).
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*/
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updateBounds() {
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this._bounds.reset();
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let hasVisibleChild = false;
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for (const child of this.children) {
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if (child.visible) {
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this._bounds.addRect(child.getBounds());
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hasVisibleChild = true;
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}
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}
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if (!hasVisibleChild) {
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this._bounds.addRect(this.getLocalBounds(), this.getGlobalTransform());
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}
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return this;
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}
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/**
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* Adopt a freshly created layer node into this band (used by
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* {@link TileMapView.refreshLayers} when a newly added map layer joins this
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* band). Appended; call {@link TileMapBand._reorder} afterwards to restore
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* map document order.
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* @internal
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*/
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_adopt(node) {
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if (!this._layerNodes.includes(node)) {
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this._layerNodes.push(node);
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}
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this.addChild(node);
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}
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/**
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* Drop a layer node from this band's membership without destroying it (used
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* when its map layer was removed; the view destroys the node separately).
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* @internal
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*/
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_release(node) {
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const index = this._layerNodes.indexOf(node);
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if (index !== -1) {
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this._layerNodes.splice(index, 1);
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}
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if (node.parent === this) {
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this.removeChild(node);
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}
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}
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/**
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* Reorder this band's membership and its still-parented children to map
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* document order. `documentIndexById` maps a layer id to its index in the
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* map's layer list. Layer nodes the caller has reparented away from this band
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* keep their membership (for ownership) but are not re-adopted.
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* @internal
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*/
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_reorder(documentIndexById) {
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this._layerNodes.sort((a, b) => (documentIndexById.get(a.layer.id) ?? 0) - (documentIndexById.get(b.layer.id) ?? 0));
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for (const node of this._layerNodes) {
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if (node.parent === this) {
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this.addChild(node);
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}
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}
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}
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/**
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* Destroy the band: detach it from its application parent, then destroy the
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* tile-layer nodes it owns (freeing their chunk geometry). Application actors,
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* sibling bands, the map, layers, and tileset textures are untouched.
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*
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* Idempotent: a second call (e.g. when {@link TileMapView.destroy} runs after
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* the application already destroyed this band directly) is a safe no-op.
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*/
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destroy() {
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if (this._destroyed) {
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return;
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}
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this._destroyed = true;
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this.parent?.removeChild(this);
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const owned = [...this._layerNodes];
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this._layerNodes.length = 0;
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super.destroy();
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for (const node of owned) {
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node.parent?.removeChild(node);
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node.destroy();
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}
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}
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}
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export { TileMapBand };
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//# sourceMappingURL=TileMapBand.js.map
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@@ -0,0 +1 @@
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{"version":3,"file":"TileMapBand.js","sources":["../../../src/TileMapBand.ts"],"sourcesContent":[null],"names":[],"mappings":";;AAIA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+BG;AACG,MAAO,WAAY,SAAQ,SAAS,CAAA;AACvB,IAAA,KAAK;AACL,IAAA,WAAW;IACpB,UAAU,GAAG,KAAK;AAE1B;;;;;AAKG;IACH,WAAA,CAAmB,IAAY,EAAE,UAAoC,EAAA;AACnE,QAAA,KAAK,EAAE;AAEP,QAAA,IAAI,CAAC,KAAK,GAAG,IAAI;AACjB,QAAA,IAAI,CAAC,WAAW,GAAG,CAAC,GAAG,UAAU,CAAC;AAElC,QAAA,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,WAAW,EAAE;AACnC,YAAA,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;QACrB;IACF;;AAGA,IAAA,IAAW,IAAI,GAAA;QACb,OAAO,IAAI,CAAC,KAAK;IACnB;AAEA;;;;;AAKG;AACH,IAAA,IAAW,UAAU,GAAA;QACnB,OAAO,IAAI,CAAC,WAAW;IACzB;;AAGO,IAAA,gBAAgB,CAAC,EAAU,EAAA;AAChC,QAAA,OAAO,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,KAAK,CAAC,EAAE,KAAK,EAAE,CAAC;IAC5D;;AAGA,IAAA,IAAW,OAAO,GAAA;AAChB,QAAA,OAAO,IAAI,CAAC,WAAW,CAAC,MAAM,KAAK,CAAC;IACtC;AAEA;;;;;AAKG;IACa,YAAY,GAAA;AAC1B,QAAA,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE;QAEpB,IAAI,eAAe,GAAG,KAAK;AAE3B,QAAA,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;AACjC,YAAA,IAAI,KAAK,CAAC,OAAO,EAAE;gBACjB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;gBACvC,eAAe,GAAG,IAAI;YACxB;QACF;QAEA,IAAI,CAAC,eAAe,EAAE;AACpB,YAAA,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC;QACxE;AAEA,QAAA,OAAO,IAAI;IACb;AAEA;;;;;;AAMG;AACI,IAAA,MAAM,CAAC,IAAmB,EAAA;QAC/B,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE;AACpC,YAAA,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC;QAC7B;AAEA,QAAA,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;IACrB;AAEA;;;;AAIG;AACI,IAAA,QAAQ,CAAC,IAAmB,EAAA;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC;AAE5C,QAAA,IAAI,KAAK,KAAK,EAAE,EAAE;YAChB,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;QACnC;AAEA,QAAA,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,EAAE;AACxB,YAAA,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC;QACxB;IACF;AAEA;;;;;;AAMG;AACI,IAAA,QAAQ,CAAC,iBAA8C,EAAA;AAC5D,QAAA,IAAI,CAAC,WAAW,CAAC,IAAI,CACnB,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,CAAC,KAAK,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAC9F;AAED,QAAA,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,WAAW,EAAE;AACnC,YAAA,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,EAAE;AACxB,gBAAA,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;YACrB;QACF;IACF;AAEA;;;;;;;AAOG;IACa,OAAO,GAAA;AACrB,QAAA,IAAI,IAAI,CAAC,UAAU,EAAE;YACnB;QACF;AACA,QAAA,IAAI,CAAC,UAAU,GAAG,IAAI;AAEtB,QAAA,IAAI,CAAC,MAAM,EAAE,WAAW,CAAC,IAAI,CAAC;QAE9B,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC;AAEnC,QAAA,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC;QAE3B,KAAK,CAAC,OAAO,EAAE;AAEf,QAAA,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;AACxB,YAAA,IAAI,CAAC,MAAM,EAAE,WAAW,CAAC,IAAI,CAAC;YAC9B,IAAI,CAAC,OAAO,EAAE;QAChB;IACF;AACD;;;;"}
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import type { Rectangle } from '@codexo/exojs';
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import { Container } from '@codexo/exojs';
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import type { PixelSnapMode } from '@codexo/exojs/rendering';
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import { TileLayerNode } from './TileLayerNode';
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import type { TileMap } from './TileMap';
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/**
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* Options for a {@link TileMapNode}.
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* @advanced
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*/
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export interface TileMapNodeOptions {
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/**
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* Whether the map's chunk nodes participate in per-chunk view culling.
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* Forwarded to every {@link TileLayerNode}. Defaults to `true`.
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*/
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readonly cullable?: boolean;
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}
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/**
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* A convenience scene node that renders a whole {@link TileMap} as a
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* {@link Container} of one {@link TileLayerNode} per tile layer, in map layer
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* order (back-to-front by document order).
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*
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* `TileMapNode` owns **only** its layer nodes — never application actors. Use
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* it for the simple, non-interleaved case (no actors between layers); for
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* actor interleaving, place individual `TileLayerNode`s into your own scene
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* graph instead.
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*
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* The node references — but never owns — the {@link TileMap}: destroying the
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* node frees its layer/chunk nodes and their cached GPU geometry, while the
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* `TileMap` data and Loader-owned tileset textures survive (free them via
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* `TileMap.destroy()` / `Loader.destroy()` respectively).
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*
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* Layers added to or removed from the map after construction are reflected only
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* after {@link TileMapNode.refreshLayers}.
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*
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* @advanced
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*/
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export declare class TileMapNode extends Container {
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private readonly _map;
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private readonly _cullChunks;
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private readonly _layerNodes;
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private _pixelSnapMode;
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constructor(map: TileMap, options?: TileMapNodeOptions);
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/** The runtime map this node renders. */
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get map(): TileMap;
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/**
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* Render-only pixel-snap mode applied to every layer (and forwarded to every
|
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* chunk node, current and rebuilt). Snaps tile chunk origins to the active
|
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* render target's device-pixel grid for crisp tiles; with integer tile pitch
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* the grid stays exact and adjacent chunks/layers cannot drift apart. Purely
|
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* visual — tile data, layer offsets, chunk revisions, and culling are
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* unchanged. Setting the current value is a no-op; an invalid value throws and
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* leaves the prior mode unchanged.
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*
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* @default 'none'
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* @stable
|
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*/
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get pixelSnapMode(): PixelSnapMode;
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set pixelSnapMode(mode: PixelSnapMode);
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/** The layer render nodes, in map layer order. */
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get layerNodes(): readonly TileLayerNode[];
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/** Find the layer node rendering the named layer, or `undefined`. */
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getLayerNode(name: string): TileLayerNode | undefined;
|
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/**
|
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* Rebuild the layer-node children from the map's current layers. Call after
|
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* layers are structurally added to or removed from the map.
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*/
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refreshLayers(): this;
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+
getLocalBounds(): Rectangle;
|
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+
destroy(): void;
|
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+
private _buildLayerNodes;
|
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}
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@@ -0,0 +1,113 @@
|
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1
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+
import { Container } from '@codexo/exojs';
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2
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+
import { assertPixelSnapMode } from './pixelSnap.js';
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+
import { TileLayerNode } from './TileLayerNode.js';
|
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+
|
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5
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+
/**
|
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6
|
+
* A convenience scene node that renders a whole {@link TileMap} as a
|
|
7
|
+
* {@link Container} of one {@link TileLayerNode} per tile layer, in map layer
|
|
8
|
+
* order (back-to-front by document order).
|
|
9
|
+
*
|
|
10
|
+
* `TileMapNode` owns **only** its layer nodes — never application actors. Use
|
|
11
|
+
* it for the simple, non-interleaved case (no actors between layers); for
|
|
12
|
+
* actor interleaving, place individual `TileLayerNode`s into your own scene
|
|
13
|
+
* graph instead.
|
|
14
|
+
*
|
|
15
|
+
* The node references — but never owns — the {@link TileMap}: destroying the
|
|
16
|
+
* node frees its layer/chunk nodes and their cached GPU geometry, while the
|
|
17
|
+
* `TileMap` data and Loader-owned tileset textures survive (free them via
|
|
18
|
+
* `TileMap.destroy()` / `Loader.destroy()` respectively).
|
|
19
|
+
*
|
|
20
|
+
* Layers added to or removed from the map after construction are reflected only
|
|
21
|
+
* after {@link TileMapNode.refreshLayers}.
|
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22
|
+
*
|
|
23
|
+
* @advanced
|
|
24
|
+
*/
|
|
25
|
+
class TileMapNode extends Container {
|
|
26
|
+
_map;
|
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27
|
+
_cullChunks;
|
|
28
|
+
_layerNodes = [];
|
|
29
|
+
_pixelSnapMode = 'none';
|
|
30
|
+
constructor(map, options) {
|
|
31
|
+
super();
|
|
32
|
+
this._map = map;
|
|
33
|
+
this._cullChunks = options?.cullable ?? true;
|
|
34
|
+
this._buildLayerNodes();
|
|
35
|
+
}
|
|
36
|
+
/** The runtime map this node renders. */
|
|
37
|
+
get map() {
|
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38
|
+
return this._map;
|
|
39
|
+
}
|
|
40
|
+
/**
|
|
41
|
+
* Render-only pixel-snap mode applied to every layer (and forwarded to every
|
|
42
|
+
* chunk node, current and rebuilt). Snaps tile chunk origins to the active
|
|
43
|
+
* render target's device-pixel grid for crisp tiles; with integer tile pitch
|
|
44
|
+
* the grid stays exact and adjacent chunks/layers cannot drift apart. Purely
|
|
45
|
+
* visual — tile data, layer offsets, chunk revisions, and culling are
|
|
46
|
+
* unchanged. Setting the current value is a no-op; an invalid value throws and
|
|
47
|
+
* leaves the prior mode unchanged.
|
|
48
|
+
*
|
|
49
|
+
* @default 'none'
|
|
50
|
+
* @stable
|
|
51
|
+
*/
|
|
52
|
+
get pixelSnapMode() {
|
|
53
|
+
return this._pixelSnapMode;
|
|
54
|
+
}
|
|
55
|
+
set pixelSnapMode(mode) {
|
|
56
|
+
if (mode === this._pixelSnapMode) {
|
|
57
|
+
return;
|
|
58
|
+
}
|
|
59
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+
assertPixelSnapMode(mode);
|
|
60
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+
this._pixelSnapMode = mode;
|
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61
|
+
for (const node of this._layerNodes) {
|
|
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+
node.pixelSnapMode = mode;
|
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63
|
+
}
|
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64
|
+
}
|
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65
|
+
/** The layer render nodes, in map layer order. */
|
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66
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+
get layerNodes() {
|
|
67
|
+
return this._layerNodes;
|
|
68
|
+
}
|
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69
|
+
/** Find the layer node rendering the named layer, or `undefined`. */
|
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+
getLayerNode(name) {
|
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71
|
+
return this._layerNodes.find(node => node.layer.name === name);
|
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|
+
}
|
|
73
|
+
/**
|
|
74
|
+
* Rebuild the layer-node children from the map's current layers. Call after
|
|
75
|
+
* layers are structurally added to or removed from the map.
|
|
76
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+
*/
|
|
77
|
+
refreshLayers() {
|
|
78
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+
const previous = [...this._layerNodes];
|
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|
+
this.removeChildren();
|
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|
+
this._layerNodes.length = 0;
|
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|
+
for (const node of previous) {
|
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node.destroy();
|
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83
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+
}
|
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|
+
this._buildLayerNodes();
|
|
85
|
+
return this;
|
|
86
|
+
}
|
|
87
|
+
getLocalBounds() {
|
|
88
|
+
const bounds = super.getLocalBounds();
|
|
89
|
+
bounds.set(0, 0, this._map.pixelWidth, this._map.pixelHeight);
|
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90
|
+
return bounds;
|
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91
|
+
}
|
|
92
|
+
destroy() {
|
|
93
|
+
const layerNodes = [...this._layerNodes];
|
|
94
|
+
this._layerNodes.length = 0;
|
|
95
|
+
super.destroy();
|
|
96
|
+
for (const node of layerNodes) {
|
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97
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+
node.destroy();
|
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98
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+
}
|
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99
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+
}
|
|
100
|
+
_buildLayerNodes() {
|
|
101
|
+
for (const layer of this._map.layers) {
|
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102
|
+
const node = new TileLayerNode(layer, { cullable: this._cullChunks });
|
|
103
|
+
if (this._pixelSnapMode !== 'none') {
|
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104
|
+
node.pixelSnapMode = this._pixelSnapMode;
|
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105
|
+
}
|
|
106
|
+
this._layerNodes.push(node);
|
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107
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+
this.addChild(node);
|
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108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
export { TileMapNode };
|
|
113
|
+
//# sourceMappingURL=TileMapNode.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TileMapNode.js","sources":["../../../src/TileMapNode.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;AAoBA;;;;;;;;;;;;;;;;;;;AAmBG;AACG,MAAO,WAAY,SAAQ,SAAS,CAAA;AACvB,IAAA,IAAI;AACJ,IAAA,WAAW;IACX,WAAW,GAAoB,EAAE;IAC1C,cAAc,GAAkB,MAAM;IAE9C,WAAA,CAAmB,GAAY,EAAE,OAA4B,EAAA;AAC3D,QAAA,KAAK,EAAE;AAEP,QAAA,IAAI,CAAC,IAAI,GAAG,GAAG;QACf,IAAI,CAAC,WAAW,GAAG,OAAO,EAAE,QAAQ,IAAI,IAAI;QAE5C,IAAI,CAAC,gBAAgB,EAAE;IACzB;;AAGA,IAAA,IAAW,GAAG,GAAA;QACZ,OAAO,IAAI,CAAC,IAAI;IAClB;AAEA;;;;;;;;;;;AAWG;AACH,IAAA,IAAW,aAAa,GAAA;QACtB,OAAO,IAAI,CAAC,cAAc;IAC5B;IAEA,IAAW,aAAa,CAAC,IAAmB,EAAA;AAC1C,QAAA,IAAI,IAAI,KAAK,IAAI,CAAC,cAAc,EAAE;YAChC;QACF;QAEA,mBAAmB,CAAC,IAAI,CAAC;AACzB,QAAA,IAAI,CAAC,cAAc,GAAG,IAAI;AAE1B,QAAA,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,WAAW,EAAE;AACnC,YAAA,IAAI,CAAC,aAAa,GAAG,IAAI;QAC3B;IACF;;AAGA,IAAA,IAAW,UAAU,GAAA;QACnB,OAAO,IAAI,CAAC,WAAW;IACzB;;AAGO,IAAA,YAAY,CAAC,IAAY,EAAA;AAC9B,QAAA,OAAO,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC;IAChE;AAEA;;;AAGG;IACI,aAAa,GAAA;QAClB,MAAM,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC;QAEtC,IAAI,CAAC,cAAc,EAAE;AACrB,QAAA,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC;AAE3B,QAAA,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE;YAC3B,IAAI,CAAC,OAAO,EAAE;QAChB;QAEA,IAAI,CAAC,gBAAgB,EAAE;AAEvB,QAAA,OAAO,IAAI;IACb;IAEgB,cAAc,GAAA;AAC5B,QAAA,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,EAAE;AAErC,QAAA,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC;AAE7D,QAAA,OAAO,MAAM;IACf;IAEgB,OAAO,GAAA;QACrB,MAAM,UAAU,GAAG,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC;AAExC,QAAA,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC;QAE3B,KAAK,CAAC,OAAO,EAAE;AAEf,QAAA,KAAK,MAAM,IAAI,IAAI,UAAU,EAAE;YAC7B,IAAI,CAAC,OAAO,EAAE;QAChB;IACF;IAEQ,gBAAgB,GAAA;QACtB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;AACpC,YAAA,MAAM,IAAI,GAAG,IAAI,aAAa,CAAC,KAAK,EAAE,EAAE,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;AAErE,YAAA,IAAI,IAAI,CAAC,cAAc,KAAK,MAAM,EAAE;AAClC,gBAAA,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc;YAC1C;AAEA,YAAA,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC;AAC3B,YAAA,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;QACrB;IACF;AACD;;;;"}
|
|
@@ -0,0 +1,182 @@
|
|
|
1
|
+
import type { PixelSnapMode } from '@codexo/exojs/rendering';
|
|
2
|
+
import { TileLayerNode } from './TileLayerNode';
|
|
3
|
+
import type { TileMap } from './TileMap';
|
|
4
|
+
import { TileMapBand } from './TileMapBand';
|
|
5
|
+
/**
|
|
6
|
+
* A layer selector inside a {@link TileMapBandDefinition}: either a stable
|
|
7
|
+
* layer **id** (`number`) or a **unique** layer **name** (`string`). Names that
|
|
8
|
+
* are shared by more than one layer are rejected as ambiguous — reference such
|
|
9
|
+
* layers by id.
|
|
10
|
+
* @advanced
|
|
11
|
+
*/
|
|
12
|
+
export type TileLayerSelector = number | string;
|
|
13
|
+
/**
|
|
14
|
+
* The layers composing one band, by id or unique name, in any order. Rendering
|
|
15
|
+
* order always follows map document order regardless of the order listed here —
|
|
16
|
+
* a definition *selects* layers, it never reorders them. The band's name is the
|
|
17
|
+
* key it is registered under in {@link TileMapViewOptions.bands}.
|
|
18
|
+
* @advanced
|
|
19
|
+
*/
|
|
20
|
+
export type TileMapBandDefinition = readonly TileLayerSelector[];
|
|
21
|
+
/**
|
|
22
|
+
* Options for a {@link TileMapView}.
|
|
23
|
+
* @advanced
|
|
24
|
+
*/
|
|
25
|
+
export interface TileMapViewOptions {
|
|
26
|
+
/**
|
|
27
|
+
* Named bands, keyed by band name (keys are unique, so duplicate band names
|
|
28
|
+
* cannot occur). Each value lists the layers that compose the band. Layers
|
|
29
|
+
* not listed in any band remain reachable through
|
|
30
|
+
* {@link TileMapView.getLayerNodeById} and friends and are owned directly by
|
|
31
|
+
* the view (no implicit fallback band). The definition is copied and frozen;
|
|
32
|
+
* mutating the caller's object afterwards does not change band assignments.
|
|
33
|
+
*
|
|
34
|
+
* @throws (at construction) on an unknown layer id, an unknown or ambiguous
|
|
35
|
+
* layer name, a layer listed twice within one band, or a layer assigned to
|
|
36
|
+
* more than one band.
|
|
37
|
+
*/
|
|
38
|
+
readonly bands?: Readonly<Record<string, TileMapBandDefinition>>;
|
|
39
|
+
/**
|
|
40
|
+
* Whether the generated {@link TileLayerNode}s' chunks participate in
|
|
41
|
+
* per-chunk view culling. Forwarded to every layer node. Default `true`.
|
|
42
|
+
*/
|
|
43
|
+
readonly cullable?: boolean;
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* Groups a {@link TileMap}'s layers into independently placeable scene nodes so
|
|
47
|
+
* application actors can be interleaved **between** tile layers.
|
|
48
|
+
*
|
|
49
|
+
* A view produces exactly one canonical {@link TileLayerNode} per map layer
|
|
50
|
+
* (stable identity, map document order) and, optionally, named {@link TileMapBand}s
|
|
51
|
+
* grouping subsets of those nodes. The application parents the bands / layer
|
|
52
|
+
* nodes wherever it wants — typically as siblings of its own actor containers:
|
|
53
|
+
*
|
|
54
|
+
* ```ts
|
|
55
|
+
* const view = map.createView({ bands: { ground: ['background', 'ground'], roof: ['roofs'] } });
|
|
56
|
+
* worldRoot.addChild(view.band('ground'), actors, view.band('roof'));
|
|
57
|
+
* // or without bands:
|
|
58
|
+
* worldRoot.addChild(view.getLayerNodeById(groundId)!, actors, view.getLayerNodeById(roofId)!);
|
|
59
|
+
* ```
|
|
60
|
+
*
|
|
61
|
+
* **Actors are application-owned siblings.** A `TileMapView` never adopts or
|
|
62
|
+
* destroys actors. The view is a helper, not a scene node — it does not own the
|
|
63
|
+
* world container, the {@link TileMap}, the {@link TileLayer}s, or tileset
|
|
64
|
+
* textures.
|
|
65
|
+
*
|
|
66
|
+
* **Ownership:** the view owns its generated layer nodes and bands. A layer
|
|
67
|
+
* assigned to a band is owned by that band; an unbanded layer is owned by the
|
|
68
|
+
* view directly. {@link TileMapView.destroy} destroys every band and layer node
|
|
69
|
+
* (detaching them from their application parents) but leaves actors, the map,
|
|
70
|
+
* its layers, and Loader-owned textures untouched. There is no map-replacement
|
|
71
|
+
* mutation API: to swap maps, destroy the old view, construct a new one, and
|
|
72
|
+
* re-parent its bands — the actor tree is never involved.
|
|
73
|
+
*
|
|
74
|
+
* @advanced
|
|
75
|
+
*/
|
|
76
|
+
export declare class TileMapView {
|
|
77
|
+
private readonly _map;
|
|
78
|
+
private readonly _cullable;
|
|
79
|
+
/** All canonical layer nodes, in map document order. */
|
|
80
|
+
private readonly _layerNodes;
|
|
81
|
+
/** Layer id → its canonical layer node. */
|
|
82
|
+
private readonly _layerNodeById;
|
|
83
|
+
/** Bands in definition (insertion) order. */
|
|
84
|
+
private readonly _bands;
|
|
85
|
+
/** Band name → band. */
|
|
86
|
+
private readonly _bandByName;
|
|
87
|
+
/** Original band definitions (frozen) for re-resolution on refresh. */
|
|
88
|
+
private readonly _bandDefs;
|
|
89
|
+
/** Layer node → its owning band (absent = view-owned / unbanded). */
|
|
90
|
+
private readonly _nodeBand;
|
|
91
|
+
/** Unbanded layer nodes owned directly by the view, in map document order. */
|
|
92
|
+
private readonly _directLayerNodes;
|
|
93
|
+
private _destroyed;
|
|
94
|
+
private _pixelSnapMode;
|
|
95
|
+
/**
|
|
96
|
+
* @param map The runtime map to compose. Referenced, never owned.
|
|
97
|
+
* @param options Band definitions and culling.
|
|
98
|
+
* @throws When a band definition references an unknown/ambiguous layer or
|
|
99
|
+
* assigns a layer twice / to multiple bands.
|
|
100
|
+
*/
|
|
101
|
+
constructor(map: TileMap, options?: TileMapViewOptions);
|
|
102
|
+
/** The runtime map this view composes. Referenced, never owned. */
|
|
103
|
+
get map(): TileMap;
|
|
104
|
+
/** All canonical layer nodes, one per map layer, in map document order. */
|
|
105
|
+
get layers(): readonly TileLayerNode[];
|
|
106
|
+
/** The bands, in definition (insertion) order. */
|
|
107
|
+
get bands(): readonly TileMapBand[];
|
|
108
|
+
/** Whether this view has been destroyed. */
|
|
109
|
+
get destroyed(): boolean;
|
|
110
|
+
/**
|
|
111
|
+
* Render-only pixel-snap mode applied to every layer node this view owns (and
|
|
112
|
+
* forwarded to every chunk drawable, current and rebuilt by
|
|
113
|
+
* {@link refreshLayers}). Snaps tile chunk origins to the active render
|
|
114
|
+
* target's device-pixel grid for crisp tiles; with integer tile pitch the grid
|
|
115
|
+
* stays exact and adjacent chunks cannot drift apart. Purely visual — tile
|
|
116
|
+
* data, layer offsets, chunk revisions, and culling are unchanged. Setting the
|
|
117
|
+
* current value is a no-op; an invalid value throws and leaves the prior mode
|
|
118
|
+
* unchanged.
|
|
119
|
+
*
|
|
120
|
+
* @default 'none'
|
|
121
|
+
* @stable
|
|
122
|
+
*/
|
|
123
|
+
get pixelSnapMode(): PixelSnapMode;
|
|
124
|
+
set pixelSnapMode(mode: PixelSnapMode);
|
|
125
|
+
/**
|
|
126
|
+
* The canonical layer node for the layer with the given **id**, or
|
|
127
|
+
* `undefined`. Ids are authoritative and unique — this is the unambiguous
|
|
128
|
+
* lookup. The returned node may be reparented into the caller's own
|
|
129
|
+
* containers; the view still tracks it for refresh and destruction.
|
|
130
|
+
*/
|
|
131
|
+
getLayerNodeById(id: number): TileLayerNode | undefined;
|
|
132
|
+
/**
|
|
133
|
+
* Every canonical layer node whose layer has the given **name**, in map
|
|
134
|
+
* document order. Layer names are not guaranteed unique, so this returns an
|
|
135
|
+
* array (empty when no layer matches). Prefer {@link getLayerNodeById} when
|
|
136
|
+
* you have the id.
|
|
137
|
+
*/
|
|
138
|
+
getLayerNodesByName(name: string): readonly TileLayerNode[];
|
|
139
|
+
/**
|
|
140
|
+
* The band registered under `name`.
|
|
141
|
+
* @throws If no band with that name was defined.
|
|
142
|
+
*/
|
|
143
|
+
band(name: string): TileMapBand;
|
|
144
|
+
/** Whether a band with the given name was defined. */
|
|
145
|
+
hasBand(name: string): boolean;
|
|
146
|
+
/**
|
|
147
|
+
* Rebuild the view after **structural** map changes (layers added to or
|
|
148
|
+
* removed from the map). Ordinary tile edits and chunk creation/removal do
|
|
149
|
+
* NOT need this — those are handled by chunk revisions and
|
|
150
|
+
* {@link TileLayerNode.refresh} respectively.
|
|
151
|
+
*
|
|
152
|
+
* - Removed layers: their generated layer node is detached and destroyed.
|
|
153
|
+
* - Unchanged layers: keep their existing layer node (stable identity).
|
|
154
|
+
* - Added layers: a new layer node is created and assigned to the first band
|
|
155
|
+
* whose definition selects it (by id, or by a currently-unambiguous name),
|
|
156
|
+
* otherwise owned directly by the view.
|
|
157
|
+
* - Every band's children are re-ordered to map document order.
|
|
158
|
+
*
|
|
159
|
+
* Application actors are never touched, and bands keep their placement in the
|
|
160
|
+
* application scene graph.
|
|
161
|
+
*
|
|
162
|
+
* @throws If the view has been destroyed.
|
|
163
|
+
*/
|
|
164
|
+
refreshLayers(): this;
|
|
165
|
+
/**
|
|
166
|
+
* Destroy the view: every band and generated layer node is destroyed (and
|
|
167
|
+
* detached from its application parent), freeing cached chunk geometry.
|
|
168
|
+
* Idempotent. Application actors, sibling content, the {@link TileMap}, its
|
|
169
|
+
* {@link TileLayer}s, and Loader-owned tileset textures all survive.
|
|
170
|
+
*/
|
|
171
|
+
destroy(): void;
|
|
172
|
+
/** Resolve one band definition into a {@link TileMapBand} and record it. */
|
|
173
|
+
private _defineBand;
|
|
174
|
+
/** Resolve a single selector to a layer id, throwing on unknown/ambiguous. */
|
|
175
|
+
private _resolveSelector;
|
|
176
|
+
/** Assign a freshly created node to the first band that selects its layer. */
|
|
177
|
+
private _assignNewNode;
|
|
178
|
+
/** Whether a band definition selects the given layer (unambiguously by name). */
|
|
179
|
+
private _definitionSelects;
|
|
180
|
+
/** Detach + destroy a node, dropping it from band membership and registries. */
|
|
181
|
+
private _removeNode;
|
|
182
|
+
}
|