@coderook/cli 0.34.10 → 0.35.0

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@@ -2,7 +2,7 @@
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  "name": "coderook",
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  "displayName": "CodeRook",
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  "description": "Save, browse and restore whole-snapshot versions of a project on CodeRook, with cbx or plain git, from Claude Code.",
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- "version": "0.34.10",
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+ "version": "0.35.0",
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  "author": {
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  "name": "ACCA Gaming Productions",
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  "url": "https://coderook.com"
package/README.md CHANGED
@@ -462,6 +462,46 @@ https://api.coderook.com/v1/public/projects/OWNER/SLUG/releases
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  https://api.coderook.com/v1/public/projects/OWNER/SLUG/updates electron-updater's generic provider
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  ```
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+ ## Mod repositories for games
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+
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+ A mod repository is where a game's players get mods from. The game's maker
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+ sets one up and its rules; modders publish with their own accounts; nothing is
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+ listed until it passes those rules and a malware scan.
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+
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+ ```
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+ cbx mods create my-game --name "My Game" --allow .png,.ogg,.json --nested .pak
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+ cbx mods builds my-game --new a build secret for the game, shown once
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+ cbx mods builds my-game --register secret.bin or your own, never printed
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+ cbx mods info my-game the address and public key to pin
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+ cbx mods settings my-game --uploads owner change the rules
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+ ```
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+
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+ Rules: `--allow` and `--block` for file types (programs and scripts such as
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+ `.exe`, `.dll`, `.ps1` and `.js` are refused in every repository, and so is a
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+ file that is really a program whatever it is called), `--nested` for archive
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+ types that are opened and checked too, `--manifest` and `--fields` for the
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+ manifest each part carries (`mod.json` by default) and which of its fields must
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+ match, `--max-part`, `--max-files`, `--max-parts` and `--max-ratio` for size,
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+ and `--uploads anyone|owner`.
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+
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+ ```
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+ cbx mods publish ./BetterTrees --repo my-game zip, upload, wait for the checks
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+ cbx mods publish ./HD-Art --repo my-game --part animals one part of a bigger mod
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+ cbx mods list my-game your mods and how their checks went
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+ cbx mods remove better-trees --repo my-game
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+ ```
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+
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+ `publish` reads the folder's manifest for the mod's id, name, folder and
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+ version (`--id`, `--name`, `--folder` and `--version` override it), writes the
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+ manifest the repository expects into the zip, uploads in pieces that are
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+ retried, and waits up to 30 minutes for the result; `--no-wait` returns
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+ straight away. A rejected part says what was wrong, file by file.
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+
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+ The owner also has `cbx mods reports`, `cbx mods block <username> --take-down`,
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+ `cbx mods list --all`, `cbx mods remove --as-owner` and `cbx mods delete`.
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+ How the game signs its requests and checks the catalogue is at
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+ <https://coderook.com/docs#mod-repositories>.
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+
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  ## Building for every platform
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  ```