@coderook/cli 0.30.0 → 0.30.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2,7 +2,7 @@
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  "name": "coderook",
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  "displayName": "CodeRook",
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  "description": "Save, browse and restore whole-snapshot versions of a project on CodeRook, from Claude Code.",
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- "version": "0.30.0",
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+ "version": "0.30.2",
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  "author": {
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  "name": "ACCA Gaming Productions",
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  "url": "https://coderook.com"
@@ -51,6 +51,21 @@ exports.collisionCheck = collisionCheck;
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  /** The small part of the API the command-line tool needs directly. */
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  const identify_js_1 = require("../../desktop-app/src/main/identify.js");
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  const config_js_1 = require("./config.js");
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+ /**
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+ * How long one request may go unanswered before it is treated as lost.
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+ *
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+ * Nothing here had a deadline, so a request the service never answered
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+ * waited for ever. A real save of a 38,913-file project stopped dead on one
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+ * open connection with no bytes moving in either direction and no CPU, and
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+ * said nothing at all — there is no output to watch, because the client is
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+ * inside `await fetch`.
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+ *
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+ * Three minutes is far longer than any of these calls takes and short enough
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+ * that a save cannot sit silent all afternoon. A deadline that fires is an
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+ * ordinary error, so it reaches whatever the caller does about errors rather
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+ * than ending the run.
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+ */
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+ const REQUEST_DEADLINE_MS = 180_000;
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  async function call(route, options = {}) {
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  const token = await (0, config_js_1.loadToken)();
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  if (!token) {
@@ -66,6 +81,7 @@ async function call(route, options = {}) {
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  ...(options.body ? { "content-type": "application/json" } : {}),
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  },
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  body: options.body ? JSON.stringify(options.body) : undefined,
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+ signal: AbortSignal.timeout(REQUEST_DEADLINE_MS),
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  });
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  const text = await response.text();
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  const body = text ? JSON.parse(text) : {};
@@ -99,6 +115,7 @@ async function send(route, method, bytes, contentType) {
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  "content-length": String(bytes.byteLength),
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  },
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  body: bytes,
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+ signal: AbortSignal.timeout(REQUEST_DEADLINE_MS),
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  });
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  const text = await response.text();
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  const body = text ? JSON.parse(text) : {};
@@ -174,7 +191,10 @@ async function projects() {
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  */
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  async function findPublicProject(owner, slug) {
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  try {
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- const response = await fetch(`${(0, config_js_1.apiOrigin)()}/v1/public/projects/${encodeURIComponent(owner)}/${encodeURIComponent(slug)}`, { headers: { accept: "application/json", ...(0, identify_js_1.clientHeaders)() } });
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+ const response = await fetch(`${(0, config_js_1.apiOrigin)()}/v1/public/projects/${encodeURIComponent(owner)}/${encodeURIComponent(slug)}`, {
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+ headers: { accept: "application/json", ...(0, identify_js_1.clientHeaders)() },
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+ signal: AbortSignal.timeout(REQUEST_DEADLINE_MS),
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+ });
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  if (!response.ok)
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  return null;
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  const row = (await response.json());
@@ -240,6 +260,8 @@ async function findProject(reference) {
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  async function health() {
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  const response = await fetch(`${(0, config_js_1.apiOrigin)()}/health?t=${Date.now()}`, {
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  headers: { "cache-control": "no-cache" },
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+ /* A health check that hangs is the one call where waiting is absurd. */
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+ signal: AbortSignal.timeout(15_000),
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  });
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  return (await response.json());
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  }
@@ -350,6 +372,7 @@ async function fileTextAt(repositoryId, versionId, filePath, mostBytes = 2 * 102
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  ...(0, identify_js_1.clientHeaders)(),
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  range: `bytes=0-${mostBytes - 1}`,
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  },
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+ signal: AbortSignal.timeout(REQUEST_DEADLINE_MS),
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  });
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  if (!response.ok)
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  return null;
@@ -42,6 +42,11 @@ const progress_js_1 = require("./progress.js");
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  const HEARTBEAT_MS = 30_000;
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  /** How often log lines are sent up while a command is running. */
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  const FLUSH_MS = 2_000;
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+ /**
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+ * The same deadline the rest of the client uses, so nothing here can wait for
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+ * ever on a request the service never answers.
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+ */
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+ const REQUEST_DEADLINE_MS = 180_000;
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  async function call(route, options = {}) {
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  const token = await (0, config_js_1.loadToken)();
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  if (!token)
@@ -55,6 +60,7 @@ async function call(route, options = {}) {
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  ...(options.body ? { "content-type": "application/json" } : {}),
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  },
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  body: options.body ? JSON.stringify(options.body) : undefined,
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+ signal: AbortSignal.timeout(REQUEST_DEADLINE_MS),
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  });
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  const text = await response.text();
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  const body = text ? JSON.parse(text) : {};
@@ -221,6 +227,7 @@ async function uploadArtifacts(repositoryId, runId, workspace, patterns, say) {
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  const stored = await fetch(`${(0, config_js_1.apiOrigin)()}/v1/repositories/${repositoryId}` +
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  `/objects/${digest}?kind=chunk&role=chunk`, {
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  method: "PUT",
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+ signal: AbortSignal.timeout(REQUEST_DEADLINE_MS),
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  headers: {
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  authorization: `Bearer ${token}`,
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  "content-type": "application/octet-stream",
@@ -71,7 +71,11 @@ async function readJson(url, token, forge) {
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  headers.authorization =
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  forge.kind === "gitlab" ? `Bearer ${token}` : `token ${token}`;
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  }
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- const response = await fetch(url, { headers });
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+ /* A forge that stops answering must not hold the import open for ever. */
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+ const response = await fetch(url, {
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+ headers,
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+ signal: AbortSignal.timeout(60_000),
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+ });
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  if (!response.ok) {
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  throw new Error(`${response.status} from ${new URL(url).pathname}`);
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  }
@@ -60,24 +60,24 @@ const RULES = [
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  project where the question "what should I leave out?" has the largest
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  possible answer was the one the detector had nothing to say about.
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  */
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- { directory: "Library", reason: "Unity's import cache — rebuilt when the project next opens", recommended: true },
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- { directory: "Temp", reason: "Unity's scratch folder for the running editor", recommended: true },
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- { directory: "MemoryCaptures", reason: "Unity memory snapshots — large, and not the project", recommended: true },
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- { directory: "Recordings", reason: "Unity recorder output", recommended: true },
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- { directory: "UserSettings", reason: "Your own editor layout — not part of the project", recommended: true },
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- { directory: "DerivedDataCache", reason: "Unreal's derived data cache — rebuilt on demand", recommended: true },
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- { directory: "Intermediate", reason: "Unreal build intermediates — rebuilt when you build", recommended: true },
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- { directory: "Binaries", reason: "Unreal compiled output — rebuilt when you build", recommended: true },
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+ { directory: "Library", atRoot: true, reason: "Unity's import cache — rebuilt when the project next opens", recommended: true },
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+ { directory: "Temp", atRoot: true, reason: "Unity's scratch folder for the running editor", recommended: true },
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+ { directory: "MemoryCaptures", atRoot: true, reason: "Unity memory snapshots — large, and not the project", recommended: true },
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+ { directory: "Recordings", atRoot: true, reason: "Unity recorder output", recommended: true },
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+ { directory: "UserSettings", atRoot: true, reason: "Your own editor layout — not part of the project", recommended: true },
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+ { directory: "DerivedDataCache", atRoot: true, reason: "Unreal's derived data cache — rebuilt on demand", recommended: true },
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+ { directory: "Intermediate", atRoot: true, reason: "Unreal build intermediates — rebuilt when you build", recommended: true },
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+ { directory: "Binaries", atRoot: true, reason: "Unreal compiled output — rebuilt when you build", recommended: true },
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  /*
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  Named like the work, and it is not: Unreal keeps logs, crash reports and
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  autosaves here. Offered rather than ticked, because a folder called
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  "Saved" is the one nobody should have excluded on our say-so.
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  */
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- { directory: "Saved", reason: "Unreal logs and autosaves — check before excluding", recommended: false },
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- { directory: ".godot", reason: "Godot's import cache — rebuilt when the project next opens", recommended: true },
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- { directory: ".import", reason: "Godot's import cache — rebuilt when the project next opens", recommended: true },
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- { directory: "Logs", reason: "Editor logs", recommended: true },
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- { directory: "obj", reason: "Compiler intermediates — rebuilt when you build", recommended: true },
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+ { directory: "Saved", atRoot: true, reason: "Unreal logs and autosaves — check before excluding", recommended: false },
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+ { directory: ".godot", atRoot: true, reason: "Godot's import cache — rebuilt when the project next opens", recommended: true },
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+ { directory: ".import", atRoot: true, reason: "Godot's import cache — rebuilt when the project next opens", recommended: true },
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+ { directory: "Logs", atRoot: true, reason: "Editor logs", recommended: true },
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+ { directory: "obj", atRoot: true, reason: "Compiler intermediates — rebuilt when you build", recommended: true },
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  { directory: ".vs", reason: "Visual Studio's local cache", recommended: true },
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  /*
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  Offered, not ticked. JetBrains keeps run configurations in here that some
@@ -104,7 +104,7 @@ const RULES = [
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  { directory: "dist", reason: "Usually build output — check before excluding", recommended: false },
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  { directory: "build", reason: "Usually build output — check before excluding", recommended: false },
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  { directory: "out", reason: "Usually build output — check before excluding", recommended: false },
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- { directory: "bin", reason: "Usually build output — check before excluding", recommended: false },
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+ { directory: "bin", atRoot: true, reason: "Usually build output — check before excluding", recommended: false },
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  { extension: ".safetensors", reason: "Model weights — large, and usually downloadable", recommended: false },
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  { extension: ".ckpt", reason: "Model weights — large, and usually downloadable", recommended: false },
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  { extension: ".pt", reason: "Model weights — large, and usually downloadable", recommended: false },
@@ -222,11 +222,17 @@ function suggestExclusions(files) {
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  gets written matching the folder that is there.
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  */
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  const wanted = rule.directory.toLowerCase();
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- const found = segments
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- .slice(0, -1)
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- .find((segment) => segment.toLowerCase() === wanted);
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+ /*
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+ At the root, where the rule is about the project's own output, and
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+ written anchored so it stays there. Unanchored, this offered to
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+ leave out `Assets/Props/obj` — a folder of 3D models — because a
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+ C# build also writes to a folder called obj. The file it proposed
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+ removing was the one the rules had just been fixed to protect.
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+ */
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+ const within = rule.atRoot ? segments.slice(0, 1) : segments.slice(0, -1);
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+ const found = within.find((segment) => segment.toLowerCase() === wanted);
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  if (found)
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- pattern = `${found}/`;
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+ pattern = rule.atRoot ? `/${found}/` : `${found}/`;
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  }
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  if (!pattern && rule.file && name === rule.file) {
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  pattern = rule.file;
@@ -259,9 +265,16 @@ function suggestExclusions(files) {
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  Merged in here rather than offered through a second channel, so everything
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  that shows a suggestion keeps working unchanged. A folder already named by
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  a rule above is dropped: it has a better reason than "no source in it".
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+
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+ Matched on the folder, not on how the line is written. The rules emit an
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+ anchored `/Library/` and this emits `Library/`, so comparing the patterns
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+ as text found no overlap and a Unity project was offered its own import
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+ cache twice over — once as "the editor rebuilds this" and once, below it,
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+ as "37,000 files and no source in it".
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  */
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- const already = new Set(named.map((one) => one.pattern));
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- const bulk = suggestBulkDirectories(files).filter((one) => !already.has(one.pattern));
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+ const asFolder = (pattern) => pattern.replace(/^\/+|\/+$/g, "").toLowerCase();
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+ const already = new Set(named.map((one) => asFolder(one.pattern)));
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+ const bulk = suggestBulkDirectories(files).filter((one) => !already.has(asFolder(one.pattern)));
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  return [...named, ...bulk].sort((left, right) => right.bytes - left.bytes);
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  }
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  /*
@@ -132,17 +132,36 @@ function matcher(pattern) {
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  }
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  return expression;
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  }
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+ /** A directory pattern with or without its trailing slash is the same rule. */
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+ function trailingSlashOff(pattern) {
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+ let end = pattern.length;
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+ while (end > 0 && pattern[end - 1] === "/")
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+ end -= 1;
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+ return pattern.slice(0, end);
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+ }
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  function ruleMatches(relativePath, isDirectory, rule) {
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  const expression = matcher(rule.pattern);
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  if (rule.directoryOnly) {
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- if (rule.anchored || rule.pattern.includes("/")) {
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- return (expression.test(relativePath) ||
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- relativePath.startsWith(`${rule.pattern.replace(/\/+$/, "")}/`));
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- }
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- const segments = relativePath.split("/");
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- // A file inside an ignored directory is matched by its parent segments.
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- const scope = isDirectory ? segments : segments.slice(0, -1);
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- return scope.some((segment) => expression.test(segment));
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+ /*
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+ A rule written `dir/` speaks about directories and about nothing else.
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+ Everything under an excluded directory goes too, but that is git
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+ declining to look inside it rather than the pattern reaching down, and
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+ the difference shows the moment a later rule re-includes the directory:
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+ `build/` then `!build/` leaves `build/keep.txt` travelling, which is the
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+ escape hatch people are told to use. It shows again in reverse, which is
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+ how this was found — asking `!Library/PackageCache/a.package/` about a
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+ file let the whole cache out of a folder only meant to be opened.
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+
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+ So the pattern answers only for directories, and a file's ancestors are
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+ asked separately, outermost in, by `decidingRule`.
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+ */
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+ if (!isDirectory)
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+ return false;
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+ const bare = trailingSlashOff(rule.pattern);
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+ if (rule.anchored || bare.includes("/"))
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+ return expression.test(relativePath);
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+ const own = relativePath.split("/").pop() ?? relativePath;
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+ return expression.test(own);
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  }
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  if (rule.anchored || rule.pattern.includes("/")) {
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  return expression.test(relativePath);
@@ -181,39 +200,7 @@ function decide(relativePath, isDirectory, layers) {
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  }
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  return found;
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  }
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- /**
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- * Whether these layers exclude the path, negations included.
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- *
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- * An excluded directory takes everything under it, whatever a later negation
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- * says. This is git's rule — "it is not possible to re-include a file if a
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- * parent directory of that file is excluded" — and it is followed here for a
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- * plain reason: the file is called .gitignore, git reads it too, and a rule
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- * that means one thing to one reader and something else to the other is worse
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- * than either behaviour on its own.
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- *
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- * It was the other way once, deliberately, on the reasoning that somebody
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- * writing `!` meant it. What that produced was a project excluding a folder
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- * and publishing two files out of it anyway, because an unrelated
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- * `!.env.example` further down reached inside — git had ignored them, so
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- * nothing else in the toolchain gave any sign. Being more permissive than git
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- * is the dangerous direction to differ in: it uploads what somebody thought
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- * they had excluded.
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- */
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- /**
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- * The rule that settles this path, counting the directories above it.
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- *
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- * A directory rule is written about the directory — `/[Ll]ibrary/` matches
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- * `Library`, not `Library/Artifacts/f1.dat` — so anything asking only about
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- * the file finds no rule and calls it included. The upload has always walked
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- * the ancestors; the filter screen asked about the file alone, and so showed
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- * a Unity project's whole import cache as going up when the save would have
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- * left every byte of it behind.
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- *
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- * Returned as the rule rather than a yes or no, because the screen names the
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- * line responsible — "Library/ — 400 files" is the useful form, and a boolean
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- * cannot say it.
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- */
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- function decidingRule(relativePath, isDirectory, layers) {
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+ function decidingRule(relativePath, isDirectory, layers, remembered) {
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  /*
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  Ancestors first, outermost in. The moment one is excluded the answer is
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  settled and nothing below it can appeal.
@@ -221,7 +208,14 @@ function decidingRule(relativePath, isDirectory, layers) {
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  const parts = relativePath.split("/");
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  for (let depth = 1; depth < parts.length; depth += 1) {
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  const ancestor = parts.slice(0, depth).join("/");
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- const above = decide(ancestor, true, layers);
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+ let above;
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+ if (remembered && remembered.has(ancestor)) {
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+ above = remembered.get(ancestor) ?? null;
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+ }
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+ else {
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+ above = decide(ancestor, true, layers);
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+ remembered?.set(ancestor, above);
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+ }
225
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  if (above && !above.negated)
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  return above;
227
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  }
@@ -231,6 +225,29 @@ function excludes(relativePath, isDirectory, layers) {
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  const rule = decidingRule(relativePath, isDirectory, layers);
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  return Boolean(rule && !rule.negated);
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  }
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+ /**
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+ * Whether an anchored pattern could name anything inside this directory.
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+ *
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+ * Walked a segment at a time against the directory's own segments. A `**`
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+ * makes everything below it possible and settles the question; a segment that
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+ * simply does not match settles it the other way. Where the pattern runs out
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+ * first it is left as possible, because this only ever needs to be certain
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+ * when it says no.
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+ */
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+ function couldDescendTo(pattern, directory) {
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+ const wanted = pattern.replace(/^\/+/, "").replace(/\/+$/, "").split("/");
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+ const here = directory.split("/").filter(Boolean);
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+ for (let at = 0; at < here.length; at += 1) {
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+ const part = wanted[at];
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+ if (part === undefined)
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+ return true;
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+ if (part === "**")
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+ return true;
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+ if (!matcher(part).test(here[at]))
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+ return false;
248
+ }
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+ return true;
250
+ }
234
251
  /**
235
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  * Whether a negation could rescue something inside this directory.
236
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  *
@@ -250,7 +267,22 @@ function negationReachesInto(relativePath, layers) {
250
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  // A bare glob is matched against every segment, so it reaches anywhere.
251
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  if (!rule.anchored && !rule.pattern.includes("/"))
252
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  return true;
253
- // A wildcard that spans separators can descend to any depth.
270
+ // A ** used to end the question here, and that one line was the
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+ // reason a scan read every directory in the project.
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+ //
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+ // The starter carries the negation that keeps Unity's meta files, and
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+ // it is written with a ** in the middle, so `includes` said yes to
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+ // it for every directory on disk. `Library/`, excluded and 45,000
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+ // files deep, was descended into on every scan of every Unity
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+ // project, because a rule about `Assets` might conceivably have
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+ // reached in.
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+ //
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+ // It cannot: the pattern is anchored and its first segment is
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+ // `[Aa]ssets`, which does not match `Library`. Comparing segment by
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+ // segment answers that exactly, and stops only where a **
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+ // genuinely makes the rest unknowable.
284
+ if (!couldDescendTo(`${prefix}${rule.pattern}`, relativePath))
285
+ continue;
254
286
  if (rule.pattern.includes("**"))
255
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  return true;
256
288
  const target = `${prefix}${rule.pattern.replace(/\/+$/, "")}`;
@@ -92,6 +92,15 @@ async function digestOf(full) {
92
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  hash.update(chunk);
93
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  return hash.digest("hex");
94
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  }
95
+ /**
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+ * How long one request may go unanswered before it is treated as lost.
97
+ *
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+ * Three minutes, which is far longer than any request this makes has taken
99
+ * and short enough that a save cannot sit silent all afternoon. What follows
100
+ * a deadline is a retry, not a failure, so the cost of it firing early on a
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+ * genuinely slow call is one repeated request.
102
+ */
103
+ const REQUEST_DEADLINE_MS = 180_000;
95
104
  class UploadCancelled extends Error {
96
105
  constructor() {
97
106
  super("Upload cancelled");
@@ -220,7 +229,24 @@ class Uploader {
220
229
  ...(init.contentType ? { "content-type": init.contentType } : {}),
221
230
  },
222
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  body: init.body,
223
- signal: this.controller.signal,
232
+ /*
233
+ The upload's own cancellation, and a deadline.
234
+
235
+ This carried only the cancel signal, so a request the service never
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+ answered waited for ever: a real save of a 38,913-file project stopped
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+ dead with one open connection, no bytes moving either way and no CPU,
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+ and nothing anywhere said so. `worthRetrying` has always named "a
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+ request that timed out" as the case worth repeating — there was simply
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+ no way for one to time out, so the branch could not be reached.
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+
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+ Generous on purpose. The service legitimately spends tens of seconds
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+ on a large batch, and a deadline tight enough to cut that short would
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+ turn slow saves into failing ones.
245
+ */
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+ signal: AbortSignal.any([
247
+ this.controller.signal,
248
+ AbortSignal.timeout(REQUEST_DEADLINE_MS),
249
+ ]),
224
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  });
225
251
  const text = await response.text();
226
252
  this.telemetry.request(route.split("?")[0] ?? route, init.body, new TextEncoder().encode(text).byteLength, performance.now() - started);
@@ -3,13 +3,14 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
3
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  return (mod && mod.__esModule) ? mod : { "default": mod };
4
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  };
5
5
  Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.LOCAL_EXCLUDE_FILE = exports.IGNORE_FILE = exports.STARTER_IGNORE = exports.CODEROOK_TAIL = exports.CODEROOK_TAIL_HEADING = exports.KEPT_ANYWAY = exports.KEPT_ANYWAY_HEADING = exports.ALSO_LEFT_OUT = exports.ALSO_LEFT_OUT_HEADING = exports.STARTER_MARKER = exports.EVALUATION_FILE_LIMIT = void 0;
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+ exports.IGNORE_HEADING = exports.KEEP_HEADING = exports.LOCAL_EXCLUDE_FILE = exports.IGNORE_FILE = exports.STARTER_IGNORE = exports.CODEROOK_TAIL = exports.CODEROOK_TAIL_HEADING = exports.KEPT_ANYWAY = exports.KEPT_ANYWAY_HEADING = exports.ALSO_LEFT_OUT = exports.ALSO_LEFT_OUT_HEADING = exports.STARTER_MARKER = exports.EVALUATION_FILE_LIMIT = void 0;
7
7
  exports.starterAuthored = starterAuthored;
8
8
  exports.missingStarterRules = missingStarterRules;
9
9
  exports.missingEngineRules = missingEngineRules;
10
10
  exports.isRepository = isRepository;
11
11
  exports.migrateRetiredRules = migrateRetiredRules;
12
12
  exports.starterFor = starterFor;
13
+ exports.moveRule = moveRule;
13
14
  exports.readRules = readRules;
14
15
  exports.writeRules = writeRules;
15
16
  exports.collectLayers = collectLayers;
@@ -20,6 +21,8 @@ exports.surveyFiles = surveyFiles;
20
21
  exports.totalSize = totalSize;
21
22
  exports.fileDiff = fileDiff;
22
23
  exports.projectTree = projectTree;
24
+ exports.treeFrom = treeFrom;
25
+ exports.walkProject = walkProject;
23
26
  exports.evaluateRules = evaluateRules;
24
27
  exports.detectPrivateDirectories = detectPrivateDirectories;
25
28
  exports.detectPastedCredentials = detectPastedCredentials;
@@ -38,6 +41,8 @@ const ignore_templates_js_1 = require("./ignore_templates.js");
38
41
  const rules_js_1 = require("./rules.js");
39
42
  const secret_patterns_js_1 = require("./secret_patterns.js");
40
43
  const run = (0, node_util_1.promisify)(node_child_process_1.execFile);
44
+ /* A code point, so nothing between here and disk can eat the escape. */
45
+ const NEWLINE = String.fromCharCode(10);
41
46
  /** Past this the evaluation reports truncated rather than walking forever. */
42
47
  exports.EVALUATION_FILE_LIMIT = 300_000;
43
48
  async function git(root, ...args) {
@@ -359,9 +364,14 @@ const EXTRA_TEMPLATES = {
359
364
  /.creator/`,
360
365
  },
361
366
  };
362
- async function starterFor(root) {
367
+ async function starterFor(root, chosen) {
368
+ /*
369
+ What somebody said it is beats what the folder looks like.
370
+ `none` is a real answer — "this is not any of those" — and gets the plain
371
+ starter rather than being read as "no answer given".
372
+ */
363
373
  const entries = await (0, promises_1.readdir)(root).catch(() => []);
364
- const keys = (0, detect_js_1.templatesFor)(entries);
374
+ const keys = chosen ? (chosen === "none" ? [] : [chosen]) : (0, detect_js_1.templatesFor)(entries);
365
375
  if (!keys.length)
366
376
  return exports.STARTER_IGNORE;
367
377
  const parts = [exports.STARTER_MARKER];
@@ -377,6 +387,106 @@ async function starterFor(root) {
377
387
  parts.push("", exports.CODEROOK_TAIL_HEADING, exports.CODEROOK_TAIL);
378
388
  return `${parts.join("\n")}\n`;
379
389
  }
390
+ /**
391
+ * Move one path onto the ignore list, or onto the keep list.
392
+ *
393
+ * Both are the same act — writing a line into the project's own rules — which
394
+ * is why they are one function. Keeping means a `!` rule, and a `!` rule only
395
+ * means anything if it comes after whatever would have taken the file, so the
396
+ * line goes at the end under its own heading.
397
+ *
398
+ * Lifted out of the window's event handler so it can be tested. It could not
399
+ * be before, which is how a folder came to be written as a rule that also
400
+ * matched a file of the same name.
401
+ */
402
+ async function moveRule(root, file, keep) {
403
+ /*
404
+ The rules travel with the project. A .gitignore that excluded itself would
405
+ never reach the website, the command line, or another machine.
406
+ */
407
+ if (file === exports.IGNORE_FILE) {
408
+ throw new Error("The ignore rules have to travel with the project");
409
+ }
410
+ const rules = await readRules(root);
411
+ /*
412
+ A folder is written as a folder rule.
413
+
414
+ The path arrives without a trailing slash, and writing it as-is makes a
415
+ rule that also matches a *file* of that name — not what anybody meant by
416
+ excluding a directory, and a disagreement with what the command line
417
+ prints for the same folder. Any slash already there is taken off first, so
418
+ a caller passing a rule rather than a path cannot produce `name//`.
419
+ */
420
+ const bare = file.replace(/\/+$/, "");
421
+ const directory = await (0, promises_1.stat)(node_path_1.default.join(root, bare))
422
+ .then((entry) => entry.isDirectory())
423
+ .catch(() => file.endsWith("/"));
424
+ const target = directory ? `${bare}/` : bare;
425
+ const line = keep ? `!${target}` : target;
426
+ /* Saying it twice changes nothing and makes the file harder to read. */
427
+ const already = ruleLines(rules.shared).some((one) => one === line);
428
+ if (already)
429
+ return rules;
430
+ const heading = keep ? exports.KEEP_HEADING : exports.IGNORE_HEADING;
431
+ let body = rules.shared.replace(/\s*$/, "");
432
+ /*
433
+ A keep inside an excluded folder needs the folder opened first.
434
+
435
+ Rules cannot re-include a file whose directory is excluded — nothing ever
436
+ looks inside a directory it has already decided to skip, so `!Library/x`
437
+ under `Library/` does precisely nothing. That is most of what this button
438
+ is for: rescuing one file out of a cache.
439
+
440
+ The way through is the documented one. `Library/` becomes `Library/**`,
441
+ which leaves the directory itself includable, and every directory on the
442
+ way down to the file is named back in. Written here rather than asked of
443
+ the person, because the alternative is a button that looks like it worked.
444
+ */
445
+ if (keep) {
446
+ /*
447
+ Which rule is in the way is a question for the matcher, not for string
448
+ comparison. The line is `/[Ll]ibrary/` — a pattern — and no amount of
449
+ comparing it against `Library/PackageCache/...` will ever match, which
450
+ is exactly how the first version of this wrote a negation that did
451
+ nothing at all.
452
+ */
453
+ const parts = target.split("/");
454
+ for (let depth = 1; depth < parts.length; depth += 1) {
455
+ const ancestor = parts.slice(0, depth).join("/");
456
+ const layers = [{ base: "", rules: (0, rules_js_1.parseRules)(body) }];
457
+ const blocking = (0, rules_js_1.decide)(ancestor, true, layers);
458
+ if (!blocking || blocking.negated || !blocking.directoryOnly)
459
+ continue;
460
+ /*
461
+ Replaced line by line rather than by pattern. The thing being found
462
+ is itself a pattern — `/[Ll]ibrary/` — so building a regular
463
+ expression out of it means escaping a string that is mostly regular
464
+ expression already, for no gain over comparing the text.
465
+ */
466
+ const was = (blocking.anchored ? "/" : "") + blocking.pattern + "/";
467
+ const opened = (blocking.anchored ? "/" : "") + blocking.pattern + "/**";
468
+ body = body
469
+ .split(NEWLINE)
470
+ .map((one) => (one.trim() === was ? opened : one))
471
+ .join(NEWLINE);
472
+ /* Then name every directory between it and the file back in. */
473
+ for (let at = depth; at < parts.length - 1; at += 1) {
474
+ const open = "!" + parts.slice(0, at + 1).join("/") + "/";
475
+ if (!ruleLines(body).includes(open))
476
+ body += NEWLINE + open;
477
+ }
478
+ }
479
+ }
480
+ const shared = body.includes(heading)
481
+ ? body + NEWLINE + line + NEWLINE
482
+ : body + NEWLINE + NEWLINE + heading + NEWLINE + line + NEWLINE;
483
+ const next = { ...rules, shared };
484
+ await writeRules(root, next);
485
+ return next;
486
+ }
487
+ /** The two headings a move writes under, so a person can find their own edits. */
488
+ exports.KEEP_HEADING = "# Always include";
489
+ exports.IGNORE_HEADING = "# Left out from the filter screen";
380
490
  async function readRules(root) {
381
491
  const shared = await readIfPresent(node_path_1.default.join(root, exports.IGNORE_FILE));
382
492
  const local = await readIfPresent(node_path_1.default.join(root, exports.LOCAL_EXCLUDE_FILE));
@@ -763,56 +873,85 @@ async function surveyFiles(root, rules,
763
873
  onFound) {
764
874
  const layers = await collectLayers(root, rules);
765
875
  const found = [];
766
- const pending = [root];
767
- while (pending.length) {
768
- const directory = pending.pop();
769
- let entries;
770
- try {
771
- entries = await (0, promises_1.readdir)(directory, { withFileTypes: true });
772
- }
773
- catch {
774
- continue;
775
- }
776
- for (const entry of entries) {
777
- const full = node_path_1.default.join(directory, entry.name);
778
- if (entry.isSymbolicLink())
779
- continue;
780
- if ((0, rules_js_1.isUncounted)(entry.name))
781
- continue;
782
- const relative = node_path_1.default.relative(root, full).split(node_path_1.default.sep).join("/");
783
- if (entry.isDirectory()) {
784
- if ((0, rules_js_1.excludes)(relative, true, layers) &&
785
- !(0, rules_js_1.negationReachesInto)(relative, layers)) {
876
+ /*
877
+ A level at a time, eight in flight.
878
+
879
+ Asking the disk for one thing and waiting for the answer before asking
880
+ for the next is most of what this cost: the same walk with eight lanes
881
+ open is about four times quicker, and a ninth buys nothing. The order the
882
+ answers arrive in does not matter because the list is sorted at the end.
883
+ */
884
+ let level = [root];
885
+ while (level.length) {
886
+ const next = [];
887
+ let at = 0;
888
+ const lane = async () => {
889
+ while (at < level.length) {
890
+ const directory = level[at];
891
+ at += 1;
892
+ let entries;
893
+ try {
894
+ entries = await (0, promises_1.readdir)(directory, { withFileTypes: true });
895
+ }
896
+ catch {
786
897
  continue;
787
898
  }
788
- pending.push(full);
789
- continue;
790
- }
791
- if (!entry.isFile())
792
- continue;
793
- if ((0, rules_js_1.excludes)(relative, false, layers))
794
- continue;
795
- try {
796
- found.push({ path: relative, size: (await (0, promises_1.stat)(full)).size });
797
- if (onFound && found.length % 500 === 0)
798
- onFound(found.length);
799
- }
800
- catch {
801
- /* Gone or unreadable since the walk began; the upload reports it. */
899
+ const here = [];
900
+ for (const entry of entries) {
901
+ const full = node_path_1.default.join(directory, entry.name);
902
+ if (entry.isSymbolicLink())
903
+ continue;
904
+ if ((0, rules_js_1.isUncounted)(entry.name))
905
+ continue;
906
+ const relative = node_path_1.default.relative(root, full).split(node_path_1.default.sep).join("/");
907
+ if (entry.isDirectory()) {
908
+ if ((0, rules_js_1.excludes)(relative, true, layers) &&
909
+ !(0, rules_js_1.negationReachesInto)(relative, layers)) {
910
+ continue;
911
+ }
912
+ next.push(full);
913
+ continue;
914
+ }
915
+ if (!entry.isFile())
916
+ continue;
917
+ if ((0, rules_js_1.excludes)(relative, false, layers))
918
+ continue;
919
+ here.push({ full, relative });
920
+ }
921
+ for (let from = 0; from < here.length; from += WALK_LANES) {
922
+ const sized = await Promise.all(here.slice(from, from + WALK_LANES).map(async (one) => {
923
+ try {
924
+ return { path: one.relative, size: (await (0, promises_1.stat)(one.full)).size };
925
+ }
926
+ catch {
927
+ /* Gone or unreadable since the walk began; the upload says so. */
928
+ return null;
929
+ }
930
+ }));
931
+ for (const one of sized) {
932
+ if (!one)
933
+ continue;
934
+ found.push(one);
935
+ if (onFound && found.length % 500 === 0)
936
+ onFound(found.length);
937
+ }
938
+ }
802
939
  }
803
- }
940
+ };
941
+ await Promise.all(Array.from({ length: Math.min(WALK_LANES, level.length) }, () => lane()));
942
+ level = next;
804
943
  }
805
944
  return found.sort((left, right) => left.path.localeCompare(right.path));
806
945
  }
807
946
  async function totalSize(root, files) {
808
947
  let total = 0;
809
- for (const file of files) {
810
- try {
811
- total += (await (0, promises_1.stat)(node_path_1.default.join(root, file.path))).size;
812
- }
813
- catch {
814
- /* deleted since the scan; it contributes nothing */
815
- }
948
+ /* Same reason as the walk: these are all waiting, so let them wait together. */
949
+ for (let from = 0; from < files.length; from += WALK_LANES) {
950
+ const sizes = await Promise.all(files.slice(from, from + WALK_LANES).map((file) => (0, promises_1.stat)(node_path_1.default.join(root, file.path)).then((info) => info.size,
951
+ /* deleted since the scan; it contributes nothing */
952
+ () => 0)));
953
+ for (const size of sizes)
954
+ total += size;
816
955
  }
817
956
  return total;
818
957
  }
@@ -910,71 +1049,168 @@ async function fileDiff(root, file, ignoreWhitespace = false) {
910
1049
  * than by writing glob patterns. Sizes are rolled up, because the only way
911
1050
  * to decide whether to keep a folder is to know what it costs.
912
1051
  */
913
- async function projectTree(root, limit = exports.EVALUATION_FILE_LIMIT) {
914
- let seen = 0;
915
- const walk = async (directory, relative) => {
1052
+ /**
1053
+ * The folder as a tree, built from one walk rather than another descent.
1054
+ *
1055
+ * It used to recurse the disk itself, in step with an evaluation doing the
1056
+ * same descent alongside it — two serial passes over a folder that on a real
1057
+ * Unity project holds 47,387 files. Now both are worked out from a single
1058
+ * concurrent walk, so the filter screen reads the disk once.
1059
+ */
1060
+ async function projectTree(root, limitOrWalked = exports.EVALUATION_FILE_LIMIT) {
1061
+ const walked = typeof limitOrWalked === "number"
1062
+ ? await walkProject(root, { limit: limitOrWalked })
1063
+ : limitOrWalked;
1064
+ return treeFrom(walked);
1065
+ }
1066
+ /** Fold the walk into nodes, carrying sizes and counts up as it goes. */
1067
+ function treeFrom(walked) {
1068
+ const root = {
1069
+ path: "",
1070
+ name: ".",
1071
+ directory: true,
1072
+ size: 0,
1073
+ files: 0,
1074
+ children: [],
1075
+ ...(walked.truncated ? { truncated: true } : {}),
1076
+ };
1077
+ const folders = new Map([["", root]]);
1078
+ const folderAt = (relative) => {
1079
+ const held = folders.get(relative);
1080
+ if (held)
1081
+ return held;
1082
+ const cut = relative.lastIndexOf("/");
1083
+ const parent = folderAt(cut < 0 ? "" : relative.slice(0, cut));
916
1084
  const node = {
917
1085
  path: relative,
918
- name: relative ? relative.slice(relative.lastIndexOf("/") + 1) : ".",
1086
+ name: relative.slice(cut + 1),
919
1087
  directory: true,
920
1088
  size: 0,
921
1089
  files: 0,
922
1090
  children: [],
923
1091
  };
924
- let entries;
925
- try {
926
- entries = await (0, promises_1.readdir)(directory, { withFileTypes: true });
927
- }
928
- catch {
929
- return node;
930
- }
931
- for (const entry of entries) {
932
- if (entry.isSymbolicLink())
933
- continue;
934
- if ((0, rules_js_1.isUncounted)(entry.name))
935
- continue;
936
- const full = node_path_1.default.join(directory, entry.name);
937
- const childPath = relative ? `${relative}/${entry.name}` : entry.name;
938
- if (entry.isDirectory()) {
939
- const child = await walk(full, childPath);
940
- node.children.push(child);
941
- node.size += child.size;
942
- node.files += child.files;
943
- continue;
944
- }
945
- if (!entry.isFile())
946
- continue;
947
- seen += 1;
948
- if (seen > limit) {
949
- node.truncated = true;
950
- break;
951
- }
952
- let size = 0;
953
- try {
954
- size = (await (0, promises_1.stat)(full)).size;
955
- }
956
- catch {
957
- continue;
958
- }
959
- node.children.push({
960
- path: childPath,
961
- name: entry.name,
962
- directory: false,
963
- size,
964
- files: 1,
965
- });
966
- node.size += size;
967
- node.files += 1;
1092
+ parent.children.push(node);
1093
+ folders.set(relative, node);
1094
+ return node;
1095
+ };
1096
+ /* Empty folders are folders, and a tree that hides them is a different
1097
+ folder from the one on disk. */
1098
+ for (const directory of walked.directories)
1099
+ folderAt(directory);
1100
+ for (const file of walked.files) {
1101
+ const cut = file.path.lastIndexOf("/");
1102
+ const parent = folderAt(cut < 0 ? "" : file.path.slice(0, cut));
1103
+ parent.children.push({
1104
+ path: file.path,
1105
+ name: file.path.slice(cut + 1),
1106
+ directory: false,
1107
+ size: file.size,
1108
+ files: 1,
1109
+ });
1110
+ /* Up the chain, so a folder can be judged without opening it. */
1111
+ for (let at = parent; at;) {
1112
+ at.size += file.size;
1113
+ at.files += 1;
1114
+ const cutAt = at.path.lastIndexOf("/");
1115
+ at = at.path === "" ? undefined : folders.get(cutAt < 0 ? "" : at.path.slice(0, cutAt));
968
1116
  }
969
- // Folders first, then files, each alphabetically — the familiar order.
1117
+ }
1118
+ // Folders first, then files, each alphabetically — the familiar order.
1119
+ for (const node of folders.values()) {
970
1120
  node.children.sort((left, right) => left.directory === right.directory
971
1121
  ? left.name.localeCompare(right.name)
972
1122
  : left.directory
973
1123
  ? -1
974
1124
  : 1);
975
- return node;
976
- };
977
- return walk(root, "");
1125
+ }
1126
+ return root;
1127
+ }
1128
+ /**
1129
+ * Every file under a folder, with its size, walked eight at a time.
1130
+ *
1131
+ * The filter screen used to walk the same folder twice over, once to build
1132
+ * the tree and once to apply the rules, and both walks asked the disk for one
1133
+ * thing at a time. On a 47,387-file Unity project that is 47,387 serial stat
1134
+ * calls, and a stat is almost entirely waiting: the same walk with eight in
1135
+ * flight is 2,483ms down to 638ms, and more lanes than eight buy nothing.
1136
+ *
1137
+ * So there is one walk, it is concurrent, and the tree and the evaluation are
1138
+ * both worked out from what it returns rather than from the disk.
1139
+ */
1140
+ const WALK_LANES = 8;
1141
+ async function walkProject(root, options = {}) {
1142
+ const limit = options.limit ?? exports.EVALUATION_FILE_LIMIT;
1143
+ const files = [];
1144
+ const directories = [];
1145
+ let truncated = false;
1146
+ let stopped = false;
1147
+ /* Breadth-first, a level at a time, so the lanes always have work. */
1148
+ let level = [root];
1149
+ while (level.length && !stopped) {
1150
+ const next = [];
1151
+ let at = 0;
1152
+ const lane = async () => {
1153
+ while (at < level.length) {
1154
+ if (stopped)
1155
+ return;
1156
+ const directory = level[at];
1157
+ at += 1;
1158
+ if (options.shouldStop?.()) {
1159
+ stopped = true;
1160
+ return;
1161
+ }
1162
+ let entries;
1163
+ try {
1164
+ entries = await (0, promises_1.readdir)(directory, { withFileTypes: true });
1165
+ }
1166
+ catch {
1167
+ continue;
1168
+ }
1169
+ const here = [];
1170
+ for (const entry of entries) {
1171
+ if (entry.isSymbolicLink())
1172
+ continue;
1173
+ if ((0, rules_js_1.isUncounted)(entry.name))
1174
+ continue;
1175
+ const full = node_path_1.default.join(directory, entry.name);
1176
+ if (entry.isDirectory()) {
1177
+ next.push(full);
1178
+ directories.push(relativeTo(root, full));
1179
+ continue;
1180
+ }
1181
+ if (entry.isFile())
1182
+ here.push(full);
1183
+ }
1184
+ for (let from = 0; from < here.length; from += WALK_LANES) {
1185
+ const sized = await Promise.all(here.slice(from, from + WALK_LANES).map(async (full) => {
1186
+ try {
1187
+ return { full, size: (await (0, promises_1.stat)(full)).size };
1188
+ }
1189
+ catch {
1190
+ return null;
1191
+ }
1192
+ }));
1193
+ for (const one of sized) {
1194
+ if (!one)
1195
+ continue;
1196
+ if (files.length >= limit) {
1197
+ truncated = true;
1198
+ stopped = true;
1199
+ return;
1200
+ }
1201
+ files.push({ path: relativeTo(root, one.full), size: one.size });
1202
+ }
1203
+ }
1204
+ }
1205
+ };
1206
+ await Promise.all(Array.from({ length: Math.min(WALK_LANES, level.length) }, () => lane()));
1207
+ level = next;
1208
+ }
1209
+ return { files, directories, truncated };
1210
+ }
1211
+ /** A path under the root, written the way the rules are. */
1212
+ function relativeTo(root, full) {
1213
+ return node_path_1.default.relative(root, full).split(node_path_1.default.sep).join("/");
978
1214
  }
979
1215
  /**
980
1216
  * Measure what the supplied rules would upload, skip and force-keep.
@@ -984,7 +1220,6 @@ async function projectTree(root, limit = exports.EVALUATION_FILE_LIMIT) {
984
1220
  */
985
1221
  async function evaluateRules(root, rules, options = {}) {
986
1222
  const layers = await collectLayers(root, rules);
987
- const limit = options.limit ?? exports.EVALUATION_FILE_LIMIT;
988
1223
  const impactBytes = new Map();
989
1224
  const impactFiles = new Map();
990
1225
  const excluded = [];
@@ -994,89 +1229,65 @@ async function evaluateRules(root, rules, options = {}) {
994
1229
  let skippedBytes = 0;
995
1230
  let keptFiles = 0;
996
1231
  let keptBytes = 0;
997
- let seen = 0;
998
- let truncated = false;
999
- const pending = [root];
1000
- while (pending.length) {
1001
- if (options.shouldStop?.())
1002
- return emptyEvaluation(true);
1003
- const directory = pending.pop();
1004
- let entries;
1005
- try {
1006
- entries = await (0, promises_1.readdir)(directory, { withFileTypes: true });
1007
- }
1008
- catch {
1009
- continue;
1010
- }
1011
- for (const entry of entries) {
1012
- if (options.shouldStop?.())
1013
- return emptyEvaluation(true);
1014
- const full = node_path_1.default.join(directory, entry.name);
1015
- if (entry.isSymbolicLink())
1016
- continue;
1017
- if ((0, rules_js_1.isUncounted)(entry.name))
1018
- continue;
1019
- if (entry.isDirectory()) {
1020
- pending.push(full);
1021
- continue;
1022
- }
1023
- if (!entry.isFile())
1024
- continue;
1025
- seen += 1;
1026
- if (seen > limit) {
1027
- truncated = true;
1028
- pending.length = 0;
1029
- break;
1030
- }
1031
- let size;
1032
- try {
1033
- size = (await (0, promises_1.stat)(full)).size;
1034
- }
1035
- catch {
1036
- continue;
1037
- }
1038
- const relative = node_path_1.default.relative(root, full).split(node_path_1.default.sep).join("/");
1039
- // The last rule to speak wins, across every .gitignore that governs
1040
- // this path. A `!` rule brings the file back and is worth reporting,
1041
- // because it is how "always include" is expressed.
1042
- /*
1043
- The directories above it count. Asking `decide` about the file alone
1044
- is what made this screen report a Unity project's whole Library as
1045
- going up: `/[Ll]ibrary/` speaks about the directory, so no rule
1046
- matched the file and every one of them looked included — while the
1047
- save, which has always walked the ancestors, left them all behind.
1048
- */
1049
- const rule = (0, rules_js_1.decidingRule)(relative, false, layers);
1050
- if (rule?.negated) {
1051
- keptFiles += 1;
1052
- keptBytes += size;
1053
- uploadFiles += 1;
1054
- uploadBytes += size;
1055
- excluded.push({
1056
- path: relative,
1057
- bytes: size,
1058
- rule: `!${rule.pattern}`,
1059
- forceKept: true,
1060
- });
1061
- continue;
1062
- }
1063
- if (rule) {
1064
- skippedFiles += 1;
1065
- skippedBytes += size;
1066
- impactBytes.set(rule.pattern, (impactBytes.get(rule.pattern) ?? 0) + size);
1067
- impactFiles.set(rule.pattern, (impactFiles.get(rule.pattern) ?? 0) + 1);
1068
- excluded.push({
1069
- path: relative,
1070
- bytes: size,
1071
- rule: rule.pattern,
1072
- forceKept: false,
1073
- });
1074
- continue;
1075
- }
1232
+ const walked = options.walked ?? (await walkProject(root, options));
1233
+ if (options.shouldStop?.())
1234
+ return emptyEvaluation(true);
1235
+ const truncated = walked.truncated;
1236
+ /* Kept for this evaluation only, so no edit to the rules can outlive it. */
1237
+ const folderAnswers = new Map();
1238
+ for (const file of walked.files) {
1239
+ const { path: relative, size } = file;
1240
+ // The last rule to speak wins, across every .gitignore that governs
1241
+ // this path. A `!` rule brings the file back and is worth reporting,
1242
+ // because it is how "always include" is expressed.
1243
+ /*
1244
+ The directories above it count. Asking `decide` about the file alone
1245
+ is what made this screen report a Unity project's whole Library as
1246
+ going up: `/[Ll]ibrary/` speaks about the directory, so no rule
1247
+ matched the file and every one of them looked included — while the
1248
+ save, which has always walked the ancestors, left them all behind.
1249
+ */
1250
+ const rule = (0, rules_js_1.decidingRule)(relative, false, layers, folderAnswers);
1251
+ if (rule?.negated) {
1252
+ keptFiles += 1;
1253
+ keptBytes += size;
1076
1254
  uploadFiles += 1;
1077
1255
  uploadBytes += size;
1256
+ excluded.push({
1257
+ path: relative,
1258
+ bytes: size,
1259
+ rule: `!${rule.pattern}`,
1260
+ forceKept: true,
1261
+ });
1262
+ continue;
1263
+ }
1264
+ if (rule) {
1265
+ skippedFiles += 1;
1266
+ skippedBytes += size;
1267
+ impactBytes.set(rule.pattern, (impactBytes.get(rule.pattern) ?? 0) + size);
1268
+ impactFiles.set(rule.pattern, (impactFiles.get(rule.pattern) ?? 0) + 1);
1269
+ excluded.push({
1270
+ path: relative,
1271
+ bytes: size,
1272
+ rule: rule.pattern,
1273
+ forceKept: false,
1274
+ });
1275
+ continue;
1078
1276
  }
1277
+ uploadFiles += 1;
1278
+ uploadBytes += size;
1079
1279
  }
1280
+ /*
1281
+ Sorted, and all of it.
1282
+
1283
+ This used to hand back the four hundred largest, which was right for a
1284
+ flat list somebody scrolls and wrong for what reads it now: the screen
1285
+ folds these into folders, so a Unity project's Library — 45,739 files —
1286
+ was drawn from four hundred of them and labelled "395 files" beside a
1287
+ header that said 45,739. The grouping happens here, in this process, and
1288
+ only the folded tree crosses to the window, so keeping all of them costs
1289
+ an array nobody sends.
1290
+ */
1080
1291
  excluded.sort((left, right) => right.bytes - left.bytes);
1081
1292
  const impacts = [...impactBytes.entries()]
1082
1293
  .map(([pattern, bytes]) => ({
@@ -1093,7 +1304,7 @@ async function evaluateRules(root, rules, options = {}) {
1093
1304
  keptFiles,
1094
1305
  keptBytes,
1095
1306
  impacts,
1096
- excluded: excluded.slice(0, 400),
1307
+ excluded,
1097
1308
  truncated,
1098
1309
  };
1099
1310
  }
@@ -1388,39 +1599,60 @@ function isCredentialByName(relativePath) {
1388
1599
  }
1389
1600
  async function detectSecrets(root) {
1390
1601
  const found = [];
1391
- const pending = [root];
1392
1602
  let seen = 0;
1393
- while (pending.length && found.length < 50) {
1394
- const directory = pending.pop();
1395
- let entries;
1396
- try {
1397
- entries = await (0, promises_1.readdir)(directory, { withFileTypes: true });
1398
- }
1399
- catch {
1400
- continue;
1401
- }
1402
- for (const entry of entries) {
1403
- if (seen > 40_000)
1404
- return found;
1405
- const full = node_path_1.default.join(directory, entry.name);
1406
- if ((0, rules_js_1.isUncounted)(entry.name))
1407
- continue;
1408
- if (entry.isDirectory()) {
1409
- if (entry.name !== "node_modules")
1410
- pending.push(full);
1411
- continue;
1603
+ let enough = false;
1604
+ /*
1605
+ Every directory, eight at a time. This reads names and nothing else, so
1606
+ it is pure waiting, and it was waiting one directory at a time over all
1607
+ two and a half thousand of them on a real project.
1608
+
1609
+ It still looks everywhere the rules do not. A credential inside a folder
1610
+ that is currently ignored is one rule edit away from being sent, and this
1611
+ is the check that is supposed to notice before that happens.
1612
+ */
1613
+ let level = [root];
1614
+ while (level.length && !enough) {
1615
+ const next = [];
1616
+ let at = 0;
1617
+ const lane = async () => {
1618
+ while (at < level.length && !enough) {
1619
+ const directory = level[at];
1620
+ at += 1;
1621
+ let entries;
1622
+ try {
1623
+ entries = await (0, promises_1.readdir)(directory, { withFileTypes: true });
1624
+ }
1625
+ catch {
1626
+ continue;
1627
+ }
1628
+ for (const entry of entries) {
1629
+ if (found.length >= 50 || seen > 40_000) {
1630
+ enough = true;
1631
+ return;
1632
+ }
1633
+ const full = node_path_1.default.join(directory, entry.name);
1634
+ if ((0, rules_js_1.isUncounted)(entry.name))
1635
+ continue;
1636
+ if (entry.isDirectory()) {
1637
+ if (entry.name !== "node_modules")
1638
+ next.push(full);
1639
+ continue;
1640
+ }
1641
+ seen += 1;
1642
+ /*
1643
+ Asked of the one function rather than repeated here. These were
1644
+ two copies of the same rule, which is how `.env.example` came to
1645
+ be refused by the command line long after the service had learned
1646
+ that templates are not credentials.
1647
+ */
1648
+ const relative = node_path_1.default.relative(root, full).split(node_path_1.default.sep).join("/");
1649
+ if (isCredentialByName(relative))
1650
+ found.push(relative);
1651
+ }
1412
1652
  }
1413
- seen += 1;
1414
- /*
1415
- Asked of the one function rather than repeated here. These were two
1416
- copies of the same rule, which is how `.env.example` came to be
1417
- refused by the command line long after the service had learned that
1418
- templates are not credentials.
1419
- */
1420
- const relative = node_path_1.default.relative(root, full).split(node_path_1.default.sep).join("/");
1421
- if (isCredentialByName(relative))
1422
- found.push(relative);
1423
- }
1653
+ };
1654
+ await Promise.all(Array.from({ length: Math.min(WALK_LANES, level.length) }, () => lane()));
1655
+ level = next;
1424
1656
  }
1425
1657
  return found;
1426
1658
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@coderook/cli",
3
- "version": "0.30.0",
3
+ "version": "0.30.2",
4
4
  "description": "CodeRook from the command line, on any operating system",
5
5
  "license": "SEE LICENSE IN LICENSE.txt",
6
6
  "homepage": "https://coderook.com",