@codenhub/styles 0.0.4 → 0.1.0

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Files changed (71) hide show
  1. package/LICENSE +201 -201
  2. package/NOTICE +27 -0
  3. package/README.md +60 -92
  4. package/dist/aesthetics/chunky-tile.css +1 -0
  5. package/dist/aesthetics/glass.css +1 -0
  6. package/dist/aesthetics/index.css +2 -0
  7. package/dist/aesthetics/neobrutalism.css +1 -0
  8. package/dist/aesthetics/pixel.css +1 -0
  9. package/dist/components.css +2 -2
  10. package/dist/index.css +2 -2
  11. package/dist/native.css +2 -0
  12. package/dist/theme.css +2 -2
  13. package/dist/tw/aesthetics/chunky-tile.css +107 -0
  14. package/dist/tw/aesthetics/glass.css +66 -0
  15. package/dist/tw/aesthetics/index.css +9 -0
  16. package/dist/tw/aesthetics/neobrutalism.css +63 -0
  17. package/dist/tw/aesthetics/pixel.css +88 -0
  18. package/dist/tw/box.css +185 -0
  19. package/dist/tw/components/button.css +88 -0
  20. package/dist/tw/components/feedback.css +163 -0
  21. package/dist/tw/components/form.css +601 -0
  22. package/dist/tw/components/index.css +18 -0
  23. package/dist/tw/components/loader.css +122 -0
  24. package/dist/tw/components/surface.css +98 -0
  25. package/dist/tw/components/tooltip.css +132 -0
  26. package/dist/tw/elevation.css +39 -0
  27. package/dist/tw/index.css +12 -0
  28. package/dist/tw/intent.css +189 -0
  29. package/dist/tw/native.css +203 -0
  30. package/dist/tw/presentation.css +77 -0
  31. package/dist/tw/reset.css +142 -0
  32. package/dist/tw/theme.css +218 -0
  33. package/dist/tw/typography.css +34 -0
  34. package/dist/tw/utilities/content.css +349 -0
  35. package/dist/tw/utilities/index.css +6 -0
  36. package/dist/tw/utilities/layout.css +107 -0
  37. package/docs/accessibility.md +82 -0
  38. package/docs/concepts.md +94 -0
  39. package/docs/index.md +62 -0
  40. package/docs/integrating/astro.md +29 -0
  41. package/docs/integrating/index.md +32 -0
  42. package/docs/integrating/nextjs.md +44 -0
  43. package/docs/integrating/svelte.md +37 -0
  44. package/docs/integrating/tailwind.md +40 -0
  45. package/docs/integrating/vue.md +25 -0
  46. package/docs/setup.md +116 -0
  47. package/docs/usage/aesthetics.md +197 -0
  48. package/docs/usage/buttons.md +74 -0
  49. package/docs/usage/composing.md +218 -0
  50. package/docs/usage/content-and-layout.md +200 -0
  51. package/docs/usage/customizing.md +213 -0
  52. package/docs/usage/feedback.md +117 -0
  53. package/docs/usage/forms.md +177 -0
  54. package/docs/usage/index.md +32 -0
  55. package/docs/usage/theming.md +210 -0
  56. package/docs/usage/tooltips.md +45 -0
  57. package/llms-full.txt +2122 -0
  58. package/llms.txt +26 -0
  59. package/package.json +95 -29
  60. package/src/components/button.css +0 -155
  61. package/src/components/feedback.css +0 -214
  62. package/src/components/form.css +0 -303
  63. package/src/components/index.css +0 -9
  64. package/src/components/loader.css +0 -56
  65. package/src/components/surface.css +0 -6
  66. package/src/components/tooltip.css +0 -60
  67. package/src/index.css +0 -7
  68. package/src/overrides.css +0 -76
  69. package/src/theme.css +0 -234
  70. package/src/typography.css +0 -30
  71. package/src/utilities.css +0 -40
package/docs/index.md ADDED
@@ -0,0 +1,62 @@
1
+ ---
2
+ title: Introduction
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+ description: What @codenhub/styles is, what it covers, and where to go next.
4
+ ---
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+
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+ # @codenhub/styles
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+
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+ `@codenhub/styles` is a CSS-only design system: tokens, a reset, typography and
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+ layout utilities, and composable classes for buttons, forms, feedback,
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+ surfaces, and tooltips. Every component separates three independent choices —
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+ which color, how much of it, and what it's made of — so changing one never
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+ requires a component-specific variant. Four optional aesthetics
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+ (`.neobrutalism`, `.glass`, `.pixel`, `.chunky-tile`) restyle that same
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+ component set without touching markup.
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+
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+ The package ships as ready-to-import compiled CSS, or as Tailwind CSS v4
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+ source entrypoints for a project that already runs Tailwind. Both cover the
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+ same classes; the difference is which build processes them.
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+
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+ ## What it does
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+
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+ - Publishes color, foundation, intent, presentation, and material design
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+ tokens as CSS custom properties, themed with `light-dark()`.
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+ - Provides a reset, focus-visible handling, and responsive layout/content
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+ utilities.
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+ - Provides composable classes for buttons, form controls and toggles, alerts,
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+ badges, loaders, progress, cards/panels, tables, quotes, code, and
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+ tooltips.
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+ - Provides four opt-in aesthetics that restyle the same components by setting
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+ material tokens, not by adding component variants.
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+ - Provides classless mappings so plain HTML elements pick up base styling
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+ without added classes, from a dedicated entrypoint.
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+ - Publishes Tailwind CSS v4 source entrypoints alongside the compiled output.
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+
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+ ## What it does not do
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+
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+ - No JavaScript. There is no runtime, no framework bindings, and no build-time
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+ code generation beyond the CSS itself.
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+ - No semantic HTML, ARIA, keyboard behavior, focus management, validation, or
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+ announcement timing. See [Accessibility](./accessibility.md) for the exact
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+ line between what the CSS provides and what an application must still add.
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+ - No theme-toggling logic. Theme selection is a class or attribute a consumer
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+ applies; wiring a toggle to system preference, storage, or a user setting is
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+ outside this package. The `@codenhub/theme` package covers that need for
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+ consumers who want it.
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+ - No shipped font binaries. `.pixel` and `.chunky-tile` accept a
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+ consumer-supplied font and fall back to a system stack when none is given.
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+ - No compatibility layer for removed tokens or classes. Breaking changes are
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+ documented, not silently aliased.
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+
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+ ## Next steps
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+
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+ - [Setup](./setup.md): Install the package, choose an entrypoint, and render a
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+ first component.
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+ - [Concepts](./concepts.md): The three-axis model, the token system, and how
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+ theme selection works — read this before the usage guides.
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+ - [Usage](./usage/index.md): Guides for composing axes, theming, customizing,
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+ aesthetics, and each component family.
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+ - [Integrating](./integrating/index.md): Wiring the stylesheet into Next.js,
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+ Vue, Svelte, Astro, or a Tailwind CSS v4 build.
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+ - [Accessibility](./accessibility.md): CSS accessibility hooks and what
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+ remains an application responsibility.
@@ -0,0 +1,29 @@
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+ ---
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+ title: Astro
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+ description: Loading the stylesheet in an Astro app.
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+ ---
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+
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+ # Astro
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+
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+ Import the package from a shared layout's frontmatter so every page that
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+ uses that layout loads it once:
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+
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+ ```astro
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+ ---
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+ // src/layouts/Layout.astro
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+ import "@codenhub/styles";
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+ ---
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+
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+ <html lang="en">
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+ <body>
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+ <slot />
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+ </body>
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+ </html>
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+ ```
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+
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+ Apply `.dark` or `.light` on `<html>` to force a theme instead of following
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+ the system preference; see [Setup → Configuration](../setup.md#configuration).
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+
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+ A project running Tailwind CSS v4 imports `@codenhub/styles/tw` through
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+ Astro's Tailwind integration instead; see [Tailwind CSS v4](./tailwind.md)
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+ for the `@source` directive Astro needs to scan `src/`.
@@ -0,0 +1,32 @@
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+ ---
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+ title: Integrating
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+ description: Wiring the stylesheet into a framework or build target.
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+ ---
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+
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+ # Integrating
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+
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+ This package has no JavaScript and no framework bindings; see
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+ [Introduction](../index.md#what-it-does-not-do). Integrating it into a
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+ framework is entirely about where that framework loads a global stylesheet,
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+ and whether the project runs Tailwind CSS v4.
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+
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+ Every stack does the same two things:
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+
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+ 1. Import one [entrypoint](../setup.md#import-paths) — the compiled
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+ `@codenhub/styles` for any build, or `@codenhub/styles/tw` when the
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+ project already runs Tailwind CSS v4 — from wherever that framework loads
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+ global CSS.
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+ 2. Import `@codenhub/styles/aesthetics` (or `/tw/aesthetics`) after it, only
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+ if the project uses an [aesthetic](../usage/aesthetics.md).
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+
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+ | Stack | Guide |
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+ | ---------------------------------------- | -------------------------------- |
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+ | A Tailwind CSS v4 project on any bundler | [Tailwind CSS v4](./tailwind.md) |
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+ | Next.js / React | [Next.js](./nextjs.md) |
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+ | Vue | [Vue](./vue.md) |
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+ | Svelte / SvelteKit | [Svelte](./svelte.md) |
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+ | Astro | [Astro](./astro.md) |
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+
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+ A project with no framework — a plain Vite, webpack, or Parcel build — needs
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+ nothing beyond [Setup](../setup.md#quick-start): import the compiled
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+ stylesheet from the project's existing global CSS entry.
@@ -0,0 +1,44 @@
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+ ---
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+ title: Next.js
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+ description: Loading the stylesheet in a Next.js / React app.
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+ ---
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+
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+ # Next.js
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+
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+ Next.js only allows global CSS to be imported from one place. Import the
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+ package from the root layout in the App Router, or from the custom App in
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+ the Pages Router — not from a page or component further down the tree.
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+
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+ ```tsx
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+ // app/layout.tsx
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+ import "@codenhub/styles";
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+
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+ export default function RootLayout({ children }: { children: React.ReactNode }) {
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+ return (
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+ <html lang="en">
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+ <body>{children}</body>
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+ </html>
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+ );
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+ }
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+ ```
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+
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+ ```tsx
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+ // pages/_app.tsx
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+ import "@codenhub/styles";
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+ import type { AppProps } from "next/app";
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+
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+ export default function App({ Component, pageProps }: AppProps) {
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+ return <Component {...pageProps} />;
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+ }
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+ ```
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+
35
+ Apply `.dark` or `.light` on `<html>` to force a theme instead of following
36
+ the system preference; see [Setup → Configuration](../setup.md#configuration).
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+
38
+ ```tsx
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+ <html lang="en" className="dark">
40
+ ```
41
+
42
+ A project running Tailwind CSS v4 imports `@codenhub/styles/tw` from the
43
+ same file instead; see [Tailwind CSS v4](./tailwind.md) for the `@source`
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+ directive Next.js needs to scan its own `app`/`src` directories.
@@ -0,0 +1,37 @@
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+ ---
2
+ title: Svelte
3
+ description: Loading the stylesheet in a Svelte / SvelteKit app.
4
+ ---
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+
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+ # Svelte
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+
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+ In SvelteKit, import the package from the root layout so it loads once for
9
+ every route:
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+
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+ ```svelte
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+ <!-- src/routes/+layout.svelte -->
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+ <script>
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+ import "@codenhub/styles";
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+ let { children } = $props();
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+ </script>
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+
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+ {@render children()}
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+ ```
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+
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+ In a plain Svelte + Vite app, import it from the entry file instead:
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+
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+ ```ts
24
+ // main.ts
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+ import "@codenhub/styles";
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+ import { mount } from "svelte";
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+ import App from "./App.svelte";
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+
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+ mount(App, { target: document.getElementById("app")! });
30
+ ```
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+
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+ Apply `.dark` or `.light` on `<html>` (edit `src/app.html` in SvelteKit) to
33
+ force a theme instead of following the system preference; see
34
+ [Setup → Configuration](../setup.md#configuration).
35
+
36
+ A project running Tailwind CSS v4 imports `@codenhub/styles/tw` from the
37
+ app's CSS entry instead; see [Tailwind CSS v4](./tailwind.md).
@@ -0,0 +1,40 @@
1
+ ---
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+ title: Tailwind CSS v4
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+ description: Using the /tw source entrypoints in a Tailwind CSS v4 project.
4
+ ---
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+
6
+ # Tailwind CSS v4
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+
8
+ A project that already runs Tailwind CSS v4 can process this package's
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+ source instead of its compiled output. `/tw` entrypoints publish copied,
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+ uncompiled source from `dist/tw`; your own Tailwind build compiles it
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+ alongside your app, so its `@theme`, `@utility`, and `@apply` directives
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+ resolve together with yours.
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+
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+ ```css
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+ @import "tailwindcss";
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+ @import "@codenhub/styles/tw";
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+
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+ @source "./src";
19
+ ```
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+
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+ `@source` tells Tailwind's build where to scan for the utility and component
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+ class names actually used in your markup, so it can generate only what is
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+ referenced. Point it at your app's source, not at this package — `/tw`
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+ already ships every class definition it publishes.
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+
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+ Add aesthetics from the source entrypoint the same way as the compiled one,
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+ after the base import:
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+
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+ ```css
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+ @import "tailwindcss";
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+ @import "@codenhub/styles/tw";
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+ @import "@codenhub/styles/tw/aesthetics";
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+
34
+ @source "./src";
35
+ ```
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+
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+ Import a focused `/tw/*` entrypoint instead of the combined one — such as
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+ `/tw/button` or `/tw/form` — when a build only needs one component family;
39
+ see the full [import path table](../setup.md#import-paths) for what each one
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+ composes. Tailwind CSS 4 or newer is required for every `/tw` entrypoint.
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+ ---
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+ title: Vue
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+ description: Loading the stylesheet in a Vue / Vite app.
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+ ---
5
+
6
+ # Vue
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+
8
+ Import the package once, from the app's entry file, before the app mounts:
9
+
10
+ ```ts
11
+ // main.ts
12
+ import "@codenhub/styles";
13
+ import { createApp } from "vue";
14
+ import App from "./App.vue";
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+
16
+ createApp(App).mount("#app");
17
+ ```
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+
19
+ Apply `.dark` or `.light` on the root element to force a theme instead of
20
+ following the system preference; see
21
+ [Setup → Configuration](../setup.md#configuration).
22
+
23
+ A project running Tailwind CSS v4 imports `@codenhub/styles/tw` from a CSS
24
+ entry file instead of `main.ts`, using the `@tailwindcss/vite` plugin; see
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+ [Tailwind CSS v4](./tailwind.md).
package/docs/setup.md ADDED
@@ -0,0 +1,116 @@
1
+ ---
2
+ title: Setup
3
+ description: Install the package, pick an entrypoint, and render a first component.
4
+ ---
5
+
6
+ # Setup
7
+
8
+ ## Installation
9
+
10
+ ```sh
11
+ pnpm add @codenhub/styles
12
+ ```
13
+
14
+ ## Quick start
15
+
16
+ Import the compiled stylesheet for the complete token, reset, utility, and
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+ component-class surface, then compose helper classes in markup:
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+
19
+ ```css
20
+ @import "@codenhub/styles";
21
+ ```
22
+
23
+ ```html
24
+ <main class="stack">
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+ <p class="text-label">Status</p>
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+ <h1 class="text-title">Ready to publish</h1>
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+ <button class="btn primary">Continue</button>
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+ </main>
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+ ```
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+
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+ The full stylesheet applies global reset and focus-visible rules, but does not
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+ apply the optional classless native-element mappings, and does not include
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+ aesthetics. Import focused entrypoints when global rules are not appropriate;
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+ see [Import paths](#import-paths) below.
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+
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+ Aesthetics are opt-in. Import the combined aesthetics stylesheet, or one
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+ aesthetic on its own, after the base stylesheet so its rules win:
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+
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+ ```css
40
+ @import "@codenhub/styles";
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+ @import "@codenhub/styles/aesthetics";
42
+ ```
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+
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+ ```html
45
+ <section class="neobrutalism">
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+ <button class="btn primary">Thick ink and a hard shadow</button>
47
+ </section>
48
+ ```
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+
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+ A project already running Tailwind CSS v4 imports the source entrypoint
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+ instead; see [Integrating → Tailwind CSS v4](./integrating/tailwind.md).
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+
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+ ## Configuration
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+
55
+ The root follows the operating-system color-scheme preference. Apply `.light`
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+ or `.dark` to the root or any ancestor to force token values for that subtree.
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+ `.theme-light`, `.theme-dark`, and `data-theme="light|dark"` are aliases.
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+
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+ ```html
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+ <html class="dark">
61
+ <body>
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+ <button class="btn primary">Dark themed button</button>
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+ </body>
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+ </html>
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+ ```
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+
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+ See [Concepts → Theme selection](./concepts.md#theme-selection) for how
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+ selectors resolve and [Usage → Theming](./usage/theming.md) for the full color
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+ token reference.
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+
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+ ## Import paths
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+
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+ Compiled entrypoints are ready-to-import CSS and require only tooling that can
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+ resolve package CSS imports. `/tw` entrypoints publish copied, uncompiled
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+ source from `dist/tw`; a Tailwind v4 build must still process their `@theme`,
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+ `@utility`, `@apply`, and related directives. Focused source component
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+ entrypoints include theme tokens so their classes can work independently.
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+
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+ | Import path | Composition and effects |
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+ | -------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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+ | `@codenhub/styles` | Compiled complete surface: Tailwind base/theme output, tokens, typography, utilities, components, and reset. Applies global reset, root theme, and focus rules. |
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+ | `@codenhub/styles/theme` | Compiled Tailwind theme variables, Codenhub tokens, and the presentation classes. Sets root theme properties and system/explicit theme selectors; no reset or component classes. |
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+ | `@codenhub/styles/components` | Compiled theme tokens, typography utilities, and every component class. Includes static reduced-motion loader masks; no reset, layout/content utilities, or native mappings. |
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+ | `@codenhub/styles/native` | Compiled complete surface plus classless mappings for headings, text, content elements, form controls, and buttons. Applies the reset and broad element selectors. |
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+ | `@codenhub/styles/aesthetics` | Compiled `.neobrutalism`, `.glass`, `.pixel`, and `.chunky-tile` classes. Adds no tokens or components of its own; import after the base stylesheet. |
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+ | `@codenhub/styles/aesthetics/*` | One compiled aesthetic: `/neobrutalism`, `/glass`, `/pixel`, or `/chunky-tile`. Same rules and ordering as the combined file. |
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+ | `@codenhub/styles/tw` | Source equivalent of the complete stylesheet. Imports Tailwind itself, theme, typography, utilities, components, and reset; applies the same global rules. |
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+ | `@codenhub/styles/tw/theme` | Source theme, tokens, and presentation classes. Imports Tailwind's theme layer; emits root/system/explicit theme selectors and defines the package's custom `dark:` variant. |
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+ | `@codenhub/styles/tw/components` | Published Tailwind source for theme, typography, buttons, feedback, forms, loaders, surfaces, and tooltips, including static reduced-motion loader masks. No reset, layout/content utilities, or native mappings. |
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+ | `@codenhub/styles/tw/surface` | Source theme plus `.surface`, `.card`, and `.panel`. |
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+ | `@codenhub/styles/tw/button` | Published Tailwind source for theme, activity indicators, and `.btn`; includes static reduced-motion masks because buttons compose `.loader-mask` for loading state. |
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+ | `@codenhub/styles/tw/form` | Source theme plus field, public `text-control`, input, textarea, select, checkbox, radio, and switch utilities. |
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+ | `@codenhub/styles/tw/feedback` | Source theme plus alert, badge, skeleton, and progress utilities and their keyframes. |
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+ | `@codenhub/styles/tw/loader` | Published Tailwind source for activity indicators and loaders, including static reduced-motion masks. It has no theme or reset side effects and uses `currentColor`. |
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+ | `@codenhub/styles/tw/tooltip` | Source theme plus tooltip utilities. |
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+ | `@codenhub/styles/tw/reset` | Source theme, typography utilities, and global reset/accessibility rules. It changes root/body/elements and selection, motion, focus, scrollbar, and forced colors. |
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+ | `@codenhub/styles/tw/native` | Source complete surface plus reset and classless native-element mappings; broadest global effects. |
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+ | `@codenhub/styles/tw/typography` | Source theme plus typography utilities; sets theme selectors but no reset or classless mappings. |
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+ | `@codenhub/styles/tw/utilities` | Source theme and typography composition plus layout and content utilities; safelists the package utility names. |
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+ | `@codenhub/styles/tw/aesthetics` | Source aesthetics, combined. `/tw/aesthetics/neobrutalism`, `/glass`, `/pixel`, and `/chunky-tile` publish one apiece. Plain CSS with no theme or reset side effects. |
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+
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+ Avoid importing overlapping entrypoints in the same build unless duplicate
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+ generated CSS is acceptable; pick the narrowest entrypoint that covers what a
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+ page needs.
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+
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+ ## Requirements
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+
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+ - Consumer tooling must resolve package CSS imports.
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+ - Chrome 123, Safari 17.5, or Firefox 121 and newer. Color tokens are declared
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+ with `light-dark()` and selected by `color-scheme` (Firefox 120), and
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+ `.input-group` propagates a nested control's invalid and disabled state with
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+ `:has()` (Firefox 121).
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+ - Tailwind CSS 4 or newer is required only for `/tw` source entrypoints.
114
+ - The package has no JavaScript runtime. Apps must provide semantic HTML,
115
+ ARIA, keyboard behavior, focus management, validation, and announcements;
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+ see [Accessibility](./accessibility.md).
@@ -0,0 +1,197 @@
1
+ ---
2
+ title: Aesthetics
3
+ description: The four shipped aesthetics in depth, including their documented exceptions.
4
+ ---
5
+
6
+ # Aesthetics
7
+
8
+ An aesthetic decides what a component is _made of_: its radius, border
9
+ thickness, shadow, and shape. Aesthetics ship from opt-in entrypoints, so
10
+ importing the stylesheet is what makes the classes available:
11
+
12
+ ```css
13
+ @import "@codenhub/styles";
14
+ @import "@codenhub/styles/aesthetics";
15
+ ```
16
+
17
+ Import them after the base stylesheet. `.neobrutalism` and `.pixel` replace
18
+ the neutral border color, and they do so at zero specificity, so source order
19
+ is what lets them win.
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+
21
+ Like presentation, an aesthetic class cascades to any subtree:
22
+
23
+ ```html
24
+ <section class="neobrutalism">
25
+ <button class="btn primary">Thick ink and a hard shadow</button>
26
+ <div class="card destructive">The intent still wins over the aesthetic ink</div>
27
+ </section>
28
+ ```
29
+
30
+ | Class | Look |
31
+ | --------------- | ------------------------------------------------------------------------------------------------------------------------------- |
32
+ | `.neobrutalism` | No radius, a thick ink outline, a hard unblurred offset shadow, and a press that moves the element into it. |
33
+ | `.glass` | Translucent surfaces over a blurred backdrop with a hairline highlight edge. |
34
+ | `.pixel` | Corners cut by one grid unit, a chunky outline drawn as an inset ring, and the consumer-supplied `--font-pixel` over monospace. |
35
+ | `.chunky-tile` | Rounded slabs seated on a darker shade of themselves, with a press that moves the element down into its own bar. |
36
+
37
+ Aesthetics compose with every supported fill and edge pair. `.ghost.edgeless`
38
+ intentionally removes the visible material traits from components whose
39
+ aesthetic is expressed only through their fill, edge, or elevation.
40
+
41
+ An explicit presentation on the element still wins over the aesthetic's
42
+ defaults. The aesthetic supplies edge thickness; presentation only decides
43
+ whether that edge is drawn.
44
+
45
+ An aesthetic directly on a component likewise wins over an inherited
46
+ aesthetic. This includes tooltip pseudo-elements: `.tooltip.glass` gets the
47
+ complete glass bubble under a pixel ancestor, and `.tooltip.pixel` gets the
48
+ complete stepped bubble under a glass ancestor.
49
+
50
+ Each aesthetic that scales from one number publishes it as a knob — see
51
+ [Customizing → Aesthetic tokens](./customizing.md#aesthetic-tokens) for how
52
+ knobs resolve and where they can be set. This page covers what each
53
+ aesthetic looks like and where it makes documented exceptions.
54
+
55
+ ## Neobrutalism
56
+
57
+ The shadow is cast in the component's own intent, so a success button throws
58
+ a green shadow and a destructive card a red one. With no intent, both the
59
+ outline and the shadow use the ink, which follows the theme rather than the
60
+ palette.
61
+
62
+ `--neo-offset` is the knob: the shadow offset and the distance the press
63
+ travels are the same number, so scaling the look scales both at once.
64
+
65
+ ```html
66
+ <section class="neobrutalism" style="--neo-offset: 6px">
67
+ <button class="btn primary">A longer throw</button>
68
+ </section>
69
+ ```
70
+
71
+ **Exceptions:**
72
+
73
+ - Content chips are left alone. A `.kbd`, `.code`, or `.pre` is content
74
+ rather than structure, and an ink edge on one reads as a defect: a key cap
75
+ keeps the quiet border color and a code chip keeps no border at all.
76
+ - Only `.btn` and `.card.interactive` respond to hover and press. A card
77
+ becomes a control when it opts in with `.interactive`; a plain card, an
78
+ alert, or a panel is a container and stays put.
79
+ - An alert rests on the slab under this aesthetic and nowhere else. Here the
80
+ slab is a second ink line rather than depth, and an alert is the only
81
+ container the package rests flat, so without it a neobrutalist alert is
82
+ the one box on the page that reads as unfinished. It is a resting default,
83
+ so `.flat` still takes it off and `.floating` still doubles it.
84
+
85
+ ## Glass
86
+
87
+ `.glass` needs something behind it to blur. On a flat page background it
88
+ renders as a plain translucent panel.
89
+
90
+ `--glass-radius` and `--glass-radius-surface` are the corners, at `0.75rem`
91
+ and `1rem`. Glass is rounder than the base geometry because a translucent
92
+ panel with a tight corner reads as a cut-out rather than as a pane.
93
+
94
+ ```html
95
+ <section class="glass" style="--glass-radius-surface: 1.5rem">
96
+ <div class="card">Softer</div>
97
+ </section>
98
+ ```
99
+
100
+ **Exceptions:**
101
+
102
+ - The blur applies to `.card`, `.panel`, `.alert`, and the tooltip bubble
103
+ only. Controls stay solid and sit on the glass: a blur under every control
104
+ of a dense cluster costs a composited layer apiece and reads as noise.
105
+ Controls still take the aesthetic's radius, border, and shadow.
106
+ - Under `prefers-reduced-transparency: reduce`, glass surfaces drop the blur
107
+ and become opaque.
108
+
109
+ ## Pixel
110
+
111
+ `--pixel-unit` is one pixel of the imaginary low-resolution grid, `4px` by
112
+ default. One square unit is cut from each corner and the outline is one unit
113
+ thick, so the cut and what covers it are the same size.
114
+
115
+ ```html
116
+ <section class="pixel" style="--pixel-unit: 6px">
117
+ <button class="btn primary">Chunkier</button>
118
+ </section>
119
+ ```
120
+
121
+ **Exceptions:**
122
+
123
+ - Corners are one unit or nothing. Chips square instead of stepping —
124
+ badges, key caps, code, checkboxes, and switches all read
125
+ `--ui-clip-tight`, which this aesthetic sets to none, because one unit off
126
+ each corner of a 24px badge is a bite rather than a corner. Tables,
127
+ progress bars, and skeletons square too, each for its own reason: a
128
+ table's `overflow: hidden` fights the clip and the corners square off
129
+ where the two meet, and progress and skeleton never read a clip at all —
130
+ a squaring aesthetic reaches them through `border-radius` alone. `.pre` is
131
+ the one exception that steps: it carries no clip override, so it inherits
132
+ the same polygon a button or a card gets, and with no border by default
133
+ the cut shows with no ring around it.
134
+ - The outline is an inset ring, because a clip removes a real border — and
135
+ the focus ring, for the same reason, is a second inset layer rather than
136
+ an outline. Both are the element's own edge rather than a shadow, so the
137
+ border answers `.edged` and `.edgeless` the way a border does: a
138
+ `.edgeless` badge and a `.solid` button draw none, a `.edged` card draws
139
+ one, and a field keeps one whatever a container asks for.
140
+ - The tooltip trigger and `.radio` are hardcoded past the clip rather than
141
+ reached by it. `.tooltip-icon` forces `clip-path: none`, since a stepped
142
+ badge would clip its own bubble away with it. `.radio` forces the same,
143
+ because the circle is the only thing telling it from a checkbox at a
144
+ glance, and a stepped polygon would square it.
145
+ - `--font-pixel` is yours to supply. The package ships no font binary, so the
146
+ aesthetic has no network side effect and falls back to the monospace
147
+ stack.
148
+
149
+ ## Chunky tile
150
+
151
+ Rounded slabs sitting on a darker shade of themselves, pressed flat on
152
+ click. The look mobile learning and game apps use; it is named for what it
153
+ is made of rather than for any one product.
154
+
155
+ `--tile-lift` is how deep the bar is and how far a press travels, `4px` by
156
+ default. One number drives both, so the top edge drops by exactly the bar's
157
+ depth and the bottom edge does not move. `--tile-radius` is the corner,
158
+ `0.75rem`, and it is one value rather than a control/surface pair on
159
+ purpose — the shared corner is what makes a button and the card it sits in
160
+ read as the same object.
161
+
162
+ ```html
163
+ <section class="chunky-tile" style="--tile-lift: 6px; --tile-radius: 0.5rem">
164
+ <button class="btn success">Continue</button>
165
+ </section>
166
+ ```
167
+
168
+ The bar is a darker shade of the element's own colour rather than a shadow
169
+ under it, so it follows every intent: a success button sits on a dark green
170
+ edge, a destructive one on a dark red edge, and a plain card on a grey edge
171
+ that matches the line it already draws. Measured on the light palette,
172
+ `.btn.success` is `#007a55` on `#004c34`. On a dark page a near-black
173
+ surface cannot go darker, so its bar lands lighter and reads as a rim.
174
+
175
+ **Exceptions:**
176
+
177
+ - Only what the registry rests above zero sits on a bar — buttons and cards.
178
+ A badge, chip, field, or tooltip is flat until it asks for depth with
179
+ `.raised`, and `.flat` takes the bar off anything:
180
+
181
+ ```html
182
+ <div class="card soft edgeless info flat">Promo panel, deliberately flat</div>
183
+ ```
184
+
185
+ - `--font-rounded` is yours to supply. A heavy rounded grotesque is most of
186
+ this look and the package ships no font binary, so with nothing supplied
187
+ the page's own stack is used.
188
+ - Action labels are drawn heavier and slightly tracked. Casing is left
189
+ alone: how a label is worded is the application's decision, so if you want
190
+ uppercase buttons, write that rule in your own stylesheet.
191
+ - `.card.interactive` presses like a `.btn`, so a chunky answer tile drops
192
+ onto its bar on click. A plain `.card` stays put.
193
+ - The shipped `.primary` is a near-black monochrome, which leaves a primary
194
+ button's bar almost invisible against its own plate; give `.primary` a hue
195
+ if it is the call to action.
196
+ - Depth in this aesthetic is the bar, never a blurred drop shadow. Anything
197
+ the registry rests flat sits flush on the page.
@@ -0,0 +1,74 @@
1
+ ---
2
+ title: Buttons
3
+ description: Button classes, intents, sizes, and states.
4
+ ---
5
+
6
+ # Buttons
7
+
8
+ Use `.btn` with one optional intent class, one optional fill class, one
9
+ optional edge class, optional size class, and optional state. See
10
+ [Composing](./composing.md) for how the intent, presentation, and aesthetic
11
+ axes combine on any component.
12
+
13
+ Intent classes map color tokens into button tone slots.
14
+ [Presentation](./composing.md#presentation) decides how much of that intent
15
+ reaches background, text, border, and hover.
16
+
17
+ Intent classes:
18
+
19
+ | Class | Meaning |
20
+ | ----------------------------------- | ------------------------------ |
21
+ | `.neutral` _(default)_ | No specific intent. |
22
+ | `.primary` | Primary action. |
23
+ | `.secondary` | Secondary/accent action. |
24
+ | `.success` | Successful or positive action. |
25
+ | `.warning` | Warning/caution action. |
26
+ | `.destructive`, `.danger`, `.error` | Destructive or error action. |
27
+ | `.info` | Informational action. |
28
+
29
+ Every component that supports intent accepts the same list and reads the
30
+ same [intent tokens](./theming.md#intent-tokens), so a custom intent class
31
+ works everywhere without touching a component.
32
+
33
+ `.neutral` is the only intent that does not fill all the way. Its color is
34
+ the page's own text color, so a full fill of it would be a black or white
35
+ slab — the loudest element on the page, for the intent that means nothing in
36
+ particular. It stops at `--intent-fill-max`, which is why a `.solid` neutral
37
+ is a quiet plate a step past `.soft` rather than a block of ink. Set the slot
38
+ on your own intent classes; see [Theming → Intent tokens](./theming.md#intent-tokens).
39
+
40
+ Size and shape classes:
41
+
42
+ | Class | Purpose |
43
+ | ---------------------------------------------------------------------- | ----------------------------------------------------------- |
44
+ | `.pill` | Fully rounded button corners (`border-radius: 9999px`). |
45
+ | `.sm` | Smaller button. |
46
+ | `.lg` | Larger button. |
47
+ | `.p-sm`, `.compact` | Compact padding modifier (`px-2.5 py-1`). |
48
+ | `.p-lg`, `.spacious` | Spacious padding modifier (`px-6 py-3`). |
49
+ | `.icon` | Square icon button. Use an accessible name in HTML. |
50
+ | `.loading` | Loading state. Hides text and shows CSS activity indicator. |
51
+ | `.disabled`, `[disabled]`, `[aria-disabled="true"]`, `[data-disabled]` | Disabled styling. |
52
+
53
+ Examples:
54
+
55
+ ```html
56
+ <button class="btn primary">Primary</button>
57
+ <button class="btn success ghost edged">Success outline</button>
58
+ <button class="btn warning soft">Warning soft</button>
59
+ <button class="btn destructive ghost edgeless">Danger ghost</button>
60
+ <button class="btn icon primary" aria-label="Create">+</button>
61
+ <button class="btn primary loading" disabled>Saving</button>
62
+ ```
63
+
64
+ `.loading` is a state, not a color or presentation class. Prefer combining
65
+ it with disabled behavior so users cannot trigger duplicate work. Loading
66
+ buttons keep only opacity and transform transitions active so spinner and
67
+ surface colors stay synchronized when theme tokens change.
68
+
69
+ On the base look a press scales the button down a little
70
+ (`--ui-active-transform`, `scale(0.97)`). [Aesthetics](./aesthetics.md) swap
71
+ in their own press gesture, and `prefers-reduced-motion` turns it off.
72
+
73
+ Use `<button>` for actions or an accessible link for navigation; see
74
+ [Accessibility](../accessibility.md).