@codemcp/workflows-core 4.2.0 → 4.2.1
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- package/package.json +1 -1
- package/resources/templates/design/{game-design.md → game.md} +1 -4
- package/resources/workflows/game-beginner.yaml +3 -5
- /package/resources/templates/architecture/{game-architecture.md → game.md} +0 -0
- /package/resources/templates/requirements/{game-requirements.md → game.md} +0 -0
package/package.json
CHANGED
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@@ -16,8 +16,6 @@ Think of it like a construction plan:
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- **Architecture** = The main parts and their jobs
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- **Design** (this doc) = How to organize the construction
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**No code here - just the plan!** Actual code examples come during implementation.
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---
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## Core Concepts We'll Use
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@@ -50,9 +48,8 @@ Be concrete - list actual file names or sprite names.
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Explain WHAT goes in each file and WHY.
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IMPORTANT:
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- Maintain single responsibility principle!
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- Keep it object-oriented (one building block = one file)
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- Match the building blocks from architecture.md
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-->
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### File Structure for [PLATFORM]
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@@ -89,8 +89,7 @@ states:
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- trigger: 'docs_ready'
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to: 'imagine'
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additional_instructions: |
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Now let's dream up an awesome game idea!
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Translate all created documents completely into the children's language
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transition_reason: 'Project documentation initialized, ready to imagine the game'
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imagine:
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**Step 2: Update $DESIGN_DOC with detailed Feature Designs** - For each major feature:
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- What it does (player perspective)
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- How it works (technical)
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- State/Mechanics/Presentation
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- Edge cases to handle
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- State/Mechanics/Presentation separation
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**IMPORTANT:
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**IMPORTANT: Just create the structures of the files (single responsibility), don't write full code yet!**
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**Explain to Child:**
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File without changes
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File without changes
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