@codemation/agent-skills 0.1.4 → 0.1.5

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,15 @@
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  # @codemation/agent-skills
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+ ## 0.1.5
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+ ### Patch Changes
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+ - [#54](https://github.com/MadeRelevant/codemation/pull/54) [`35b78bb`](https://github.com/MadeRelevant/codemation/commit/35b78bb4d8c7ee2998a8b8e51e5ffc3fd901e4c7) Thanks [@cblokland90](https://github.com/cblokland90)! - **Breaking change:** `defineNode(...)` now follows the per-item pipeline: implement **`execute(args, context)`** (optional **`inputSchema`**, **`mapInput`**, and **`TWireJson`** on the generated runnable config). Add **`defineBatchNode(...)`** with **`run(items, context)`** for plugin nodes that still require batch **`run`** semantics.
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+ Built-in nodes and workflow DSL (`split` / `filter` / `aggregate` on the fluent chain, Switch routing, execution normalization) align with the unified runnable model.
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+ Align documentation (site guides, repo **`AGENTS.md`**, **`strict-oop-di`** skill, **`packages/core/docs/item-node-execution.md`**) and the **plugin** starter **`AGENTS.md`** with **config** for static wiring (credentials, retry, presentation) vs **inputs** / wire JSON for per-item behavior.
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  ## 0.1.4
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  ### Patch Changes
package/package.json CHANGED
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  {
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  "name": "@codemation/agent-skills",
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- "version": "0.1.4",
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+ "version": "0.1.5",
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  "description": "Reusable agent skills for Codemation projects and plugin development.",
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  "publishConfig": {
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  "access": "public"
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  "skills"
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  ],
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  "scripts": {
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+ "changeset:verify": "pnpm --workspace-root run changeset:verify",
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  "test": "vitest run"
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  }
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  }
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  ---
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  name: codemation-custom-node-development
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- description: Guides Codemation custom node development with `defineNode(...)` (`executeOne` per item), `defineBatchNode(...)` (batch `run`), reusable node modules, credential-aware nodes, and the class-based node fallback for advanced cases. Use when creating or updating custom nodes for apps or plugin packages.
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+ description: Guides Codemation custom node development with `defineNode(...)` (`execute` per item), `defineBatchNode(...)` (batch `run`), reusable node modules, credential-aware nodes, and the class-based node fallback for advanced cases. Use when creating or updating custom nodes for apps or plugin packages.
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  compatibility: Designed for Codemation apps and plugin packages that define reusable nodes.
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  ---
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  ## Default approach
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  1. Start with `defineNode(...)`.
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- 2. Implement **`executeOne(args, context)`** — one mapped **input** in, one output payload per item (activations are still batch-shaped; the engine iterates items for you).
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+ 2. Implement **`execute(args, context)`** — one mapped **input** in, one output payload per item (activations are still batch-shaped; the engine iterates items for you).
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  3. Give the node a stable key and a clear title.
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  4. Optionally set **`icon`** on the `defineNode` definition so the workflow canvas shows a proper glyph (same string contract as `NodeConfigBase.icon`).
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  5. Use **`defineBatchNode(...)`** with **`run(items, context)`** only when the node must process the **entire batch** at once (legacy batch semantics).
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  1. Prefer helper-based nodes first.
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  2. Keep nodes deterministic and focused.
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  3. Request credentials through named slots instead of hard-coded secrets.
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- 4. Put **static** options (credentials, retry policy, labels) on **config**; put **per-item** behavior in **inputs** / wire JSON and optional **`mapInput`** (consistent with built-in nodes).
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+ 4. Put **static** options (credentials, retry policy, labels) on **config**; put **per-item** behavior in **inputs** / wire JSON and optional **`itemValue`** on config fields (consistent with built-in nodes).
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  5. Drop to class-based node APIs only when you need constructor-injected collaborators, decorators, or deeper runtime metadata.
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  ## Testing with `WorkflowTestKit`
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  - the node belongs to one app or plugin package
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  - helper-based credential slots are enough
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- ## Standard helper shape (`executeOne`)
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+ ## Standard helper shape (`execute`)
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  ```ts
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  export const uppercaseNode = defineNode({
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  input: {
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  field: "string",
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  },
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- executeOne({ input }, { config }) {
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+ execute({ input }, { config }) {
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  return {
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  ...input,
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  [config.field]: String(input[config.field as keyof typeof input] ?? "").toUpperCase(),
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  ## Batch helper shape (`defineBatchNode`)
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- When the node must see **all items in one call**, use **`defineBatchNode`** and **`run(items, { config, credentials, execution })`** returning **`Items`** per port (same as class-based **`Node.execute`**).
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+ When the node must see **all items in one call**, use **`defineBatchNode`** and **`run(items, { config, credentials, execution })`** returning outputs for the batch (same contract as other batch-shaped nodes such as **Aggregate**).
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  ## When a custom node pays off
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  ## Runtime reminder
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- - **`defineNode`** runs **`executeOne` once per item** (with optional **`mapInput`** / **`inputSchema`** before enqueue)
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+ - **`defineNode`** runs **`execute` once per item** (with optional **`inputSchema`** and **`itemValue`** on config fields before **`execute`**)
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  - **`defineBatchNode`** runs **`run`** once per activation batch
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  - keep nodes deterministic and testable; prefer real code paths or in-memory collaborators over heavy mocking
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  ## Common plugin pieces
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  - `codemation.plugin.ts`: plugin registration and sandbox app
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- - `src/nodes/*`: custom node definitions (`defineNode` → **`executeOne`**; `defineBatchNode` → batch **`run`**)
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+ - `src/nodes/*`: custom node definitions (`defineNode` → **`execute`**; `defineBatchNode` → batch **`run`**)
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  - `src/credentialTypes/*`: custom credential definitions
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  - `src/index.ts`: package exports
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  - `test/*.test.ts` (optional): Vitest + `WorkflowTestKit` from `@codemation/core/testing` for engine-backed unit tests without starting the full host (`pnpm test`)
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  ## Node guidance
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- - start with `defineNode(...)` and **`executeOne(...)`** for simple reusable nodes (per-item pipeline; optional **`mapInput`** / **`inputSchema`**)
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+ - start with `defineNode(...)` and **`execute(...)`** for simple reusable nodes (per-item pipeline; optional **`inputSchema`** and **`itemValue`** on config fields)
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  - use `defineBatchNode(...)` only when the node must process the **whole activation batch** in one **`run(items, ...)`**
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  - keep runtime logic close to the node definition
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  - move to class-based node APIs when you need constructor-injected collaborators or deeper runtime metadata
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  1. A workflow definition describes how items move from a trigger through downstream steps.
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  2. The fluent authoring chain is the normal starting point for Codemation apps.
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  3. Finish fluent workflow definitions with `.build()`.
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- 4. Activations are **batch-shaped** (`Items`); many steps use **per-item** execution (`executeOne`, including helper **`defineNode`**) with optional **`mapInput`** / **`inputSchema`**. Batch reshape steps (split/filter/aggregate, **`defineBatchNode`**) work on the whole batch.
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+ 4. Activations are **batch-shaped** (`Items`); many steps use **per-item** execution (`execute`, including helper **`defineNode`**) with optional **`inputSchema`** and **`itemValue`** on config fields. Batch reshape steps (split/filter/aggregate, **`defineBatchNode`**) work on the whole batch.
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  ## Authoring rules
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  1. Prefer the fluent `workflow(...)` chain for app-local workflow files.
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  2. Keep workflow files focused on orchestration and named steps.
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  3. Use custom nodes when a callback grows into reusable product logic.
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- 4. Distinguish **batch activations** from **per-item node bodies**: custom nodes from **`defineNode`** implement **`executeOne`** per item unless you chose **`defineBatchNode`** for batch **`run`**.
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+ 4. Distinguish **batch activations** from **per-item node bodies**: custom nodes from **`defineNode`** implement **`execute`** per item unless you chose **`defineBatchNode`** for batch **`run`**.
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  ## Typical flow
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