@codehz/ecs 0.6.0 → 0.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +44 -62
- package/builder.d.mts +12 -4
- package/package.json +1 -1
- package/testing.d.mts +1 -1
- package/testing.mjs +1 -1
- package/testing.mjs.map +1 -1
- package/world.mjs +49 -9
- package/world.mjs.map +1 -1
package/README.md
CHANGED
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@@ -55,42 +55,7 @@ query.forEach([PositionId, VelocityId], (entity, position, velocity) => {
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### 组件生命周期钩子
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-
ECS
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- `entityId`: 实体的 ID (number)
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- `componentType`: 组件类型 ID (EntityId)
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- `component`: 组件数据值 (T)
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```typescript
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// 注册组件生命周期钩子
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world.hook(PositionId, {
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on_init: (entityId, componentType, component) => {
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// 当钩子注册时,为现有实体上的组件调用
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console.log(`现有组件 ${componentType} 在实体 ${entityId}`);
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},
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on_set: (entityId, componentType, component) => {
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console.log(`组件 ${componentType} 被添加到实体 ${entityId}`);
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},
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on_remove: (entityId, componentType, component) => {
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console.log(`组件 ${componentType} 被从实体 ${entityId} 移除`);
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},
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});
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// 你也可以只注册其中一个钩子
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world.hook(VelocityId, {
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on_remove: (entityId, componentType, component) => {
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console.log(`组件 ${componentType} 被从实体 ${entityId} 移除`);
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},
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});
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// 添加组件时会触发钩子
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world.set(entity, PositionId, { x: 0, y: 0 });
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world.sync(); // 钩子在这里被调用
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```
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### 多组件生命周期钩子
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ECS 还支持多组件生命周期钩子,可以监听多个组件同时存在于实体时的事件。只有当所有必需组件都存在时才会触发回调。
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ECS 支持监听组件的生命周期事件。可以监听单个组件或多个组件同时存在于实体时的事件。
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```typescript
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// 定义组件类型
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@@ -101,22 +66,20 @@ type Velocity = { x: number; y: number };
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const PositionId = component<Position>();
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const VelocityId = component<Velocity>();
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//
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world.hook([PositionId, VelocityId], {
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on_init: (entityId,
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// 注册生命周期钩子,返回卸载函数
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const unhook = world.hook([PositionId, VelocityId], {
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on_init: (entityId, position, velocity) => {
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// 当钩子注册时,为已同时拥有 Position 和 Velocity 组件的实体调用
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console.log(`实体 ${entityId} 同时拥有 Position 和 Velocity 组件`);
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},
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on_set: (entityId,
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on_set: (entityId, position, velocity) => {
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// 当实体同时拥有 Position 和 Velocity 组件时调用
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const [position, velocity] = components;
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console.log(
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`实体 ${entityId} 现在同时拥有 Position (${position.x}, ${position.y}) 和 Velocity (${velocity.x}, ${velocity.y})`,
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);
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},
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on_remove: (entityId,
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on_remove: (entityId, position, velocity) => {
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// 当实体失去 Position 或 Velocity 组件之一时调用(如果之前同时拥有两者)
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const [position, velocity] = components; // 移除前的组件值快照
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console.log(`实体 ${entityId} 失去了 Position 或 Velocity 组件`);
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},
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});
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@@ -125,17 +88,33 @@ world.hook([PositionId, VelocityId], {
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const entity = world.new();
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world.set(entity, PositionId, { x: 0, y: 0 });
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world.set(entity, VelocityId, { x: 1, y: 0.5 });
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world.sync(); //
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world.sync(); // 钩子在这里被调用
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// 不再需要时,调用卸载函数移除钩子
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unhook();
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```
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`hook()` 也支持只监听单个组件:
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```typescript
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// 监听单个组件
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const unhook = world.hook([PositionId], {
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on_set: (entityId, position) => {
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console.log(`组件 Position 被添加到实体 ${entityId}`);
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},
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on_remove: (entityId, position) => {
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console.log(`组件 Position 被从实体 ${entityId} 移除`);
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},
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});
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```
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还可以使用可选组件,这样即使某些组件不存在也会触发钩子:
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```typescript
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//
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world.hook([PositionId, { optional: VelocityId }], {
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on_set: (entityId,
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// 注册包含可选组件的生命周期钩子
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const unhook = world.hook([PositionId, { optional: VelocityId }], {
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on_set: (entityId, position, velocity) => {
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// 当实体拥有 Position 组件时调用,Velocity 组件可选
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const [position, velocity] = components;
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if (velocity !== undefined) {
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console.log(`实体 ${entityId} 拥有 Position 和 Velocity 组件`);
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} else {
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@@ -145,9 +124,9 @@ world.hook([PositionId, { optional: VelocityId }], {
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});
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```
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###
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### 通配符关系钩子
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ECS
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ECS 支持通配符关系钩子,可以监听特定组件的所有关系变化:
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```typescript
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import { World, component, relation } from "@codehz/ecs";
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@@ -167,13 +146,16 @@ const entity = world.new();
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// 创建通配符关系ID,用于监听所有 Position 相关的关系
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const wildcardPositionRelation = relation(PositionId, "*");
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//
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world.hook(wildcardPositionRelation, {
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on_set: (entityId,
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console.log(
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// 注册通配符关系钩子,返回卸载函数
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const unhook = world.hook([wildcardPositionRelation], {
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on_set: (entityId, relations) => {
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console.log(`实体 ${entityId} 添加了 Position 关系`);
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for (const [targetId, position] of relations) {
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console.log(` -> 目标实体 ${targetId}:`, position);
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}
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},
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on_remove: (entityId,
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console.log(
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on_remove: (entityId, relations) => {
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console.log(`实体 ${entityId} 移除了 Position 关系`);
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},
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});
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@@ -182,6 +164,9 @@ const entity2 = world.new();
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const positionRelation = relation(PositionId, entity2);
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world.set(entity, positionRelation, { x: 10, y: 20 });
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world.sync(); // 通配符钩子会被触发
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// 不再需要时移除钩子
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unhook();
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```
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### Exclusive Relations
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@@ -241,8 +226,7 @@ bun run examples/simple/demo.ts
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- `delete(entity)`: 销毁实体及其所有组件
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- `query(componentIds)`: 快速查询具有指定组件的实体
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- `createQuery(componentIds)`: 创建可重用的查询对象
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- `hook(
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- `unhook(componentId, hook)`: 注销组件或通配符关系生命周期钩子
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- `hook(componentIds, hook)`: 注册生命周期钩子,返回卸载函数
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- `serialize()`: 序列化世界状态为快照对象
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- `sync()`: 执行所有延迟命令
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@@ -338,10 +322,8 @@ const restored = new World(readySnapshot);
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EntityBuilder 提供流式 API 用于便捷的实体创建:
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- `with(componentId, value)`:
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- `withRelation(componentId, targetEntity, value)`: 添加关系组件到构建器
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- `withRelationTag(componentId, targetEntity)`: 添加关系标记(无值)到构建器
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- `with(componentId, value?)`: 添加组件到构建器(对于 `void` 类型组件,value 参数可省略)
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- `withRelation(componentId, targetEntity, value?)`: 添加关系组件到构建器(对于 `void` 类型关系,value 参数可省略)
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- `build()`: 创建实体并应用所有组件(需要手动调用 `world.sync()`)
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### World
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package/builder.d.mts
CHANGED
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@@ -450,9 +450,11 @@ declare class World {
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/**
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* @deprecated use array overload with LifecycleCallback
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*/
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hook<T>(componentType: EntityId<T>, hook: LegacyLifecycleHook<T> | LegacyLifecycleCallback<T>): void;
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hook<const T extends readonly ComponentType<any>[]>(componentTypes: T, hook: LifecycleHook<T> | LifecycleCallback<T>): void;
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hook<T>(componentType: EntityId<T>, hook: LegacyLifecycleHook<T> | LegacyLifecycleCallback<T>): () => void;
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hook<const T extends readonly ComponentType<any>[]>(componentTypes: T, hook: LifecycleHook<T> | LifecycleCallback<T>): () => void;
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/** @deprecated use the unsubscribe function returned by hook() instead */
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unhook<T>(componentType: EntityId<T>, hook: LegacyLifecycleHook<T>): void;
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/** @deprecated use the unsubscribe function returned by hook() instead */
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unhook<const T extends readonly ComponentType<any>[]>(componentTypes: T, hook: LifecycleHook<T>): void;
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sync(): void;
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createQuery(componentTypes: EntityId<any>[], filter?: QueryFilter): Query;
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private world;
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private components;
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constructor(world: World);
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with<T>(componentId: EntityId<T>,
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with<T>(componentId: EntityId<T>, ...args: T extends void ? [] | [void] : [T]): this;
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/**
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* @deprecated Use `with(componentId)` instead for void components
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*/
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withTag(componentId: EntityId<void>): this;
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withRelation<T>(componentId: ComponentId<T>, targetEntity: EntityId<any>,
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withRelation<T>(componentId: ComponentId<T>, targetEntity: EntityId<any>, ...args: T extends void ? [] | [void] : [T]): this;
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/**
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* @deprecated Use `withRelation(componentId, targetEntity)` instead for void relations
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*/
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withRelationTag(componentId: ComponentId<void>, targetEntity: EntityId<any>): this;
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/**
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* Create an entity and enqueue components to be applied. This method
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package/package.json
CHANGED
package/testing.d.mts
CHANGED
package/testing.mjs
CHANGED
package/testing.mjs.map
CHANGED
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{"version":3,"file":"testing.mjs","names":["entitySnapshots: EntitySnapshot[]","addedEntities: EntityId[]","removedEntities: EntityId[]","componentChanges: SnapshotDiff[\"componentChanges\"]","result: Record<string, unknown>"],"sources":["../src/testing/index.ts"],"sourcesContent":["/**\n * @module testing\n * Testing utilities for ECS-based game logic\n *\n * This module provides framework-agnostic testing helpers that work with\n * bun:test, vitest, jest, or any other testing framework.\n *\n * @example\n * ```typescript\n * import { describe, expect, it } from \"bun:test\";\n * import { component } from \"@codehz/ecs\";\n * import { WorldFixture, EntityBuilder, Assertions } from \"@codehz/ecs/testing\";\n *\n * const PositionId = component<{ x: number; y: number }>();\n * const VelocityId = component<{ x: number; y: number }>();\n *\n * describe(\"Movement System\", () => {\n * it(\"should update position based on velocity\", () => {\n * const fixture = new WorldFixture();\n * const entity = fixture\n * .spawn()\n * .with(PositionId, { x: 0, y: 0 })\n * .with(VelocityId, { x: 1, y: 2 })\n * .build();\n *\n * // Run your game logic here\n * movementSystem(fixture.world, 1.0);\n *\n * expect(Assertions.hasComponent(fixture.world, entity, PositionId)).toBe(true);\n * expect(Assertions.getComponent(fixture.world, entity, PositionId)).toEqual({ x: 1, y: 2 });\n * });\n * });\n * ```\n */\n\nimport type { ComponentId, EntityId, WildcardRelationId } from \"../core/entity\";\nimport { isWildcardRelationId, relation } from \"../core/entity\";\nimport { World } from \"../core/world\";\nimport type { Query } from \"../query/query\";\nexport { EntityBuilder } from \"../core/builder\";\nexport type { ComponentDef } from \"../core/builder\";\n\n// =============================================================================\n// Types\n// =============================================================================\n\n/**\n * A component definition for entity building, supporting both regular components and relations\n */\nimport type { EntityBuilder } from \"../core/builder\";\n\n/**\n * Snapshot of a single entity's component state\n */\nexport interface EntitySnapshot {\n entity: EntityId;\n components: Map<EntityId<any>, unknown>;\n}\n\n/**\n * Snapshot of multiple entities' component state\n */\nexport interface WorldSnapshot {\n entities: EntitySnapshot[];\n}\n\n/**\n * Result of comparing two snapshots\n */\nexport interface SnapshotDiff {\n /** Entities that exist in 'after' but not in 'before' */\n addedEntities: EntityId[];\n /** Entities that exist in 'before' but not in 'after' */\n removedEntities: EntityId[];\n /** Changes to components on existing entities */\n componentChanges: Array<{\n entity: EntityId;\n componentId: EntityId<any>;\n before: unknown | undefined;\n after: unknown | undefined;\n changeType: \"added\" | \"removed\" | \"modified\";\n }>;\n}\n\n// =============================================================================\n// WorldFixture - Test World Factory\n// =============================================================================\n\n/**\n * A test fixture that manages a World instance and provides convenient\n * methods for setting up test scenarios.\n *\n * @example\n * ```typescript\n * const fixture = new WorldFixture();\n *\n * // Spawn entities with fluent API\n * const player = fixture\n * .spawn()\n * .with(PositionId, { x: 0, y: 0 })\n * .with(HealthId, { current: 100, max: 100 })\n * .build();\n *\n * // Access the world for running systems\n * movementSystem(fixture.world);\n *\n * // Clean up (optional - creates a fresh world)\n * fixture.reset();\n * ```\n */\nexport class WorldFixture {\n private _world: World;\n private _queries: Query[] = [];\n\n constructor() {\n this._world = new World();\n }\n\n /**\n * Get the underlying World instance\n */\n get world(): World {\n return this._world;\n }\n\n /**\n * Create a new EntityBuilder for spawning an entity with components\n */\n spawn(): EntityBuilder {\n return this._world.spawn();\n }\n\n /**\n * Spawn multiple entities with the same component configuration\n * @param count Number of entities to spawn\n * @param configure Function to configure each entity builder\n * @returns Array of created entity IDs\n */\n spawnMany(count: number, configure: (builder: EntityBuilder, index: number) => EntityBuilder): EntityId[] {\n return this._world.spawnMany(count, configure);\n }\n\n /**\n * Create a query and track it for automatic cleanup\n * @param componentTypes Component types to query for\n * @returns Query instance\n */\n createQuery(componentTypes: EntityId<any>[]): Query {\n const query = this._world.createQuery(componentTypes);\n this._queries.push(query);\n return query;\n }\n\n /**\n * Execute pending commands (alias for world.sync())\n */\n sync(): void {\n this._world.sync();\n }\n\n /**\n * Reset the fixture with a fresh World instance\n * Disposes all tracked queries\n */\n reset(): void {\n for (const query of this._queries) {\n query.dispose();\n }\n this._queries = [];\n this._world = new World();\n }\n\n /**\n * Capture a snapshot of specified entities and their components\n * @param entities Entities to capture\n * @param componentIds Components to include in the snapshot\n */\n captureSnapshot(entities: EntityId[], componentIds: EntityId<any>[]): WorldSnapshot {\n return Snapshot.capture(this._world, entities, componentIds);\n }\n\n /**\n * Symbol.dispose implementation for automatic resource management\n */\n [Symbol.dispose](): void {\n this.reset();\n }\n}\n\n// =============================================================================\n// EntityBuilder - Fluent Entity Creation\n// =============================================================================\n\n/**\n * Fluent builder for creating entities with components.\n * Supports both regular components and entity relations.\n *\n * @example\n * ```typescript\n * // Basic usage\n * // Note: build() will enqueue component commands but will NOT call world.sync().\n * // You must call world.sync() or fixture.sync() manually to apply commands.\n * const entity = new EntityBuilder(world)\n * .with(PositionId, { x: 10, y: 20 })\n * .with(VelocityId, { x: 1, y: 0 })\n * .build();\n * // Apply pending changes\n * world.sync();\n *\n * // With relations\n * const child = new EntityBuilder(world)\n * .with(PositionId, { x: 0, y: 0 })\n * .withRelation(ParentId, parentEntity, { offset: { x: 5, y: 5 } })\n * .build();\n * world.sync();\n *\n * // Tag component (void type)\n * const tagged = new EntityBuilder(world)\n * .withTag(PlayerTagId)\n * .build();\n * ```\n */\n// EntityBuilder is exported from world.ts; testing utilities will use world.spawn()\n\n// =============================================================================\n// Assertions - Test Assertion Helpers\n// =============================================================================\n\n/**\n * Test assertion utilities that return boolean values or throw descriptive errors.\n * These work with any testing framework's expect() function.\n *\n * @example\n * ```typescript\n * // With bun:test or vitest\n * expect(Assertions.hasComponent(world, entity, PositionId)).toBe(true);\n * expect(Assertions.getComponent(world, entity, PositionId)).toEqual({ x: 10, y: 20 });\n *\n * // Direct assertion (throws on failure)\n * Assertions.assertHasComponent(world, entity, PositionId);\n * Assertions.assertComponentEquals(world, entity, PositionId, { x: 10, y: 20 });\n * ```\n */\nexport const Assertions = {\n /**\n * Check if an entity has a specific component\n */\n hasComponent<T>(world: World, entity: EntityId, componentId: EntityId<T>): boolean {\n return world.exists(entity) && world.has(entity, componentId);\n },\n\n /**\n * Check if an entity does not have a specific component\n */\n lacksComponent<T>(world: World, entity: EntityId, componentId: EntityId<T>): boolean {\n return !world.exists(entity) || !world.has(entity, componentId);\n },\n\n /**\n * Get a component value (returns undefined if entity doesn't exist or doesn't have the component)\n */\n getComponent<T>(world: World, entity: EntityId, componentId: EntityId<T>): T | undefined {\n if (!world.exists(entity) || !world.has(entity, componentId)) {\n return undefined;\n }\n return world.get(entity, componentId);\n },\n\n /**\n * Get all relation instances for a wildcard relation\n */\n getRelations<T>(world: World, entity: EntityId, componentId: ComponentId<T>): [EntityId<unknown>, T][] | undefined {\n if (!world.exists(entity)) {\n return undefined;\n }\n const wildcardId = relation(componentId, \"*\");\n try {\n return world.get(entity, wildcardId);\n } catch {\n return [];\n }\n },\n\n /**\n * Check if an entity has a relation to a specific target\n */\n hasRelation<T>(world: World, entity: EntityId, componentId: ComponentId<T>, targetEntity: EntityId<any>): boolean {\n if (!world.exists(entity)) {\n return false;\n }\n const relationId = relation(componentId, targetEntity);\n return world.has(entity, relationId);\n },\n\n /**\n * Check if an entity exists in the world\n */\n entityExists(world: World, entity: EntityId): boolean {\n return world.exists(entity);\n },\n\n /**\n * Check if a query contains specific entities\n */\n queryContains(query: Query, ...entities: EntityId[]): boolean {\n const queryEntities = query.getEntities();\n return entities.every((e) => queryEntities.includes(e));\n },\n\n /**\n * Check if a query contains exactly the specified entities (no more, no less)\n */\n queryContainsExactly(query: Query, ...entities: EntityId[]): boolean {\n const queryEntities = query.getEntities();\n if (queryEntities.length !== entities.length) {\n return false;\n }\n return entities.every((e) => queryEntities.includes(e));\n },\n\n /**\n * Get the count of entities in a query\n */\n queryCount(query: Query): number {\n return query.getEntities().length;\n },\n\n // === Throwing assertions ===\n\n /**\n * Assert that an entity has a component (throws if not)\n */\n assertHasComponent<T>(world: World, entity: EntityId, componentId: EntityId<T>): void {\n if (!world.exists(entity)) {\n throw new AssertionError(`Entity ${entity} does not exist`);\n }\n if (!world.has(entity, componentId)) {\n throw new AssertionError(`Entity ${entity} does not have component ${componentId}`);\n }\n },\n\n /**\n * Assert that an entity lacks a component (throws if it has the component)\n */\n assertLacksComponent<T>(world: World, entity: EntityId, componentId: EntityId<T>): void {\n if (world.exists(entity) && world.has(entity, componentId)) {\n throw new AssertionError(`Entity ${entity} unexpectedly has component ${componentId}`);\n }\n },\n\n /**\n * Assert that a component equals an expected value (throws if not)\n */\n assertComponentEquals<T>(world: World, entity: EntityId, componentId: EntityId<T>, expected: T): void {\n this.assertHasComponent(world, entity, componentId);\n const actual = world.get(entity, componentId);\n if (!deepEquals(actual, expected)) {\n throw new AssertionError(\n `Component ${componentId} on entity ${entity} does not match expected value.\\n` +\n `Expected: ${JSON.stringify(expected)}\\n` +\n `Actual: ${JSON.stringify(actual)}`,\n );\n }\n },\n\n /**\n * Assert that an entity exists (throws if not)\n */\n assertEntityExists(world: World, entity: EntityId): void {\n if (!world.exists(entity)) {\n throw new AssertionError(`Entity ${entity} does not exist`);\n }\n },\n\n /**\n * Assert that an entity does not exist (throws if it exists)\n */\n assertEntityNotExists(world: World, entity: EntityId): void {\n if (world.exists(entity)) {\n throw new AssertionError(`Entity ${entity} unexpectedly exists`);\n }\n },\n\n /**\n * Assert that a query contains specific entities (throws if not)\n */\n assertQueryContains(query: Query, ...entities: EntityId[]): void {\n const queryEntities = query.getEntities();\n for (const entity of entities) {\n if (!queryEntities.includes(entity)) {\n throw new AssertionError(\n `Query does not contain entity ${entity}.\\n` + `Query entities: [${queryEntities.join(\", \")}]`,\n );\n }\n }\n },\n\n /**\n * Assert that a query does not contain specific entities (throws if it does)\n */\n assertQueryNotContains(query: Query, ...entities: EntityId[]): void {\n const queryEntities = query.getEntities();\n for (const entity of entities) {\n if (queryEntities.includes(entity)) {\n throw new AssertionError(\n `Query unexpectedly contains entity ${entity}.\\n` + `Query entities: [${queryEntities.join(\", \")}]`,\n );\n }\n }\n },\n};\n\n// =============================================================================\n// Snapshot - State Capture and Comparison\n// =============================================================================\n\n/**\n * Utilities for capturing and comparing world state snapshots.\n * Useful for testing that systems produce expected state changes.\n *\n * @example\n * ```typescript\n * const before = Snapshot.capture(world, [entity], [PositionId, VelocityId]);\n *\n * // Run game logic\n * movementSystem(world, deltaTime);\n * world.sync();\n *\n * const after = Snapshot.capture(world, [entity], [PositionId, VelocityId]);\n * const diff = Snapshot.compare(before, after);\n *\n * expect(diff.componentChanges).toHaveLength(1);\n * expect(diff.componentChanges[0].changeType).toBe(\"modified\");\n * ```\n */\nexport const Snapshot = {\n /**\n * Capture a snapshot of specified entities and their components\n * @param world The world to capture from\n * @param entities Entities to include in the snapshot\n * @param componentIds Components to capture for each entity\n */\n capture(world: World, entities: EntityId[], componentIds: EntityId<any>[]): WorldSnapshot {\n const entitySnapshots: EntitySnapshot[] = [];\n\n for (const entity of entities) {\n if (!world.exists(entity)) {\n continue;\n }\n\n const components = new Map<EntityId<any>, unknown>();\n\n for (const componentId of componentIds) {\n if (isWildcardRelationId(componentId)) {\n // For wildcard relations, capture all relation instances\n try {\n const relations = world.get(entity, componentId as WildcardRelationId<any>);\n if (relations && relations.length > 0) {\n components.set(componentId, deepClone(relations));\n }\n } catch {\n // Entity doesn't have this relation type\n }\n } else if (world.has(entity, componentId)) {\n components.set(componentId, deepClone(world.get(entity, componentId)));\n }\n }\n\n entitySnapshots.push({ entity, components });\n }\n\n return { entities: entitySnapshots };\n },\n\n /**\n * Compare two snapshots and return the differences\n * @param before The 'before' snapshot\n * @param after The 'after' snapshot\n */\n compare(before: WorldSnapshot, after: WorldSnapshot): SnapshotDiff {\n const beforeEntities = new Set(before.entities.map((e) => e.entity));\n const afterEntities = new Set(after.entities.map((e) => e.entity));\n\n const addedEntities: EntityId[] = [];\n const removedEntities: EntityId[] = [];\n const componentChanges: SnapshotDiff[\"componentChanges\"] = [];\n\n // Find added entities\n for (const entity of afterEntities) {\n if (!beforeEntities.has(entity)) {\n addedEntities.push(entity);\n }\n }\n\n // Find removed entities\n for (const entity of beforeEntities) {\n if (!afterEntities.has(entity)) {\n removedEntities.push(entity);\n }\n }\n\n // Find component changes on existing entities\n const beforeMap = new Map(before.entities.map((e) => [e.entity, e]));\n const afterMap = new Map(after.entities.map((e) => [e.entity, e]));\n\n for (const entity of beforeEntities) {\n if (!afterEntities.has(entity)) continue; // Skip removed entities\n\n const beforeEntity = beforeMap.get(entity)!;\n const afterEntity = afterMap.get(entity)!;\n\n // Check for component changes\n const allComponentIds = new Set([...beforeEntity.components.keys(), ...afterEntity.components.keys()]);\n\n for (const componentId of allComponentIds) {\n const beforeValue = beforeEntity.components.get(componentId);\n const afterValue = afterEntity.components.get(componentId);\n\n if (beforeValue === undefined && afterValue !== undefined) {\n componentChanges.push({\n entity,\n componentId,\n before: undefined,\n after: afterValue,\n changeType: \"added\",\n });\n } else if (beforeValue !== undefined && afterValue === undefined) {\n componentChanges.push({\n entity,\n componentId,\n before: beforeValue,\n after: undefined,\n changeType: \"removed\",\n });\n } else if (!deepEquals(beforeValue, afterValue)) {\n componentChanges.push({\n entity,\n componentId,\n before: beforeValue,\n after: afterValue,\n changeType: \"modified\",\n });\n }\n }\n }\n\n return { addedEntities, removedEntities, componentChanges };\n },\n\n /**\n * Check if two snapshots are equal\n */\n equals(a: WorldSnapshot, b: WorldSnapshot): boolean {\n const diff = this.compare(a, b);\n return diff.addedEntities.length === 0 && diff.removedEntities.length === 0 && diff.componentChanges.length === 0;\n },\n};\n\n// =============================================================================\n// Utilities\n// =============================================================================\n\n/**\n * Custom assertion error for testing utilities\n */\nexport class AssertionError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"AssertionError\";\n }\n}\n\n/**\n * Deep equality check for comparing component values\n */\nfunction deepEquals(a: unknown, b: unknown): boolean {\n if (a === b) return true;\n if (a === null || b === null) return false;\n if (typeof a !== typeof b) return false;\n\n if (Array.isArray(a) && Array.isArray(b)) {\n if (a.length !== b.length) return false;\n for (let i = 0; i < a.length; i++) {\n if (!deepEquals(a[i], b[i])) return false;\n }\n return true;\n }\n\n if (typeof a === \"object\" && typeof b === \"object\") {\n const aObj = a as Record<string, unknown>;\n const bObj = b as Record<string, unknown>;\n const aKeys = Object.keys(aObj);\n const bKeys = Object.keys(bObj);\n\n if (aKeys.length !== bKeys.length) return false;\n\n for (const key of aKeys) {\n if (!Object.prototype.hasOwnProperty.call(bObj, key)) return false;\n if (!deepEquals(aObj[key], bObj[key])) return false;\n }\n return true;\n }\n\n return false;\n}\n\n/**\n * Deep clone a value for snapshot isolation\n */\nfunction deepClone<T>(value: T): T {\n if (value === null || typeof value !== \"object\") {\n return value;\n }\n\n if (Array.isArray(value)) {\n return value.map(deepClone) as T;\n }\n\n const result: Record<string, unknown> = {};\n for (const key of Object.keys(value)) {\n result[key] = deepClone((value as Record<string, unknown>)[key]);\n }\n return result as T;\n}\n\n// 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{"version":3,"file":"testing.mjs","names":["entitySnapshots: EntitySnapshot[]","addedEntities: EntityId[]","removedEntities: EntityId[]","componentChanges: SnapshotDiff[\"componentChanges\"]","result: Record<string, unknown>"],"sources":["../src/testing/index.ts"],"sourcesContent":["/**\n * @module testing\n * Testing utilities for ECS-based game logic\n *\n * This module provides framework-agnostic testing helpers that work with\n * bun:test, vitest, jest, or any other testing framework.\n *\n * @example\n * ```typescript\n * import { describe, expect, it } from \"bun:test\";\n * import { component } from \"@codehz/ecs\";\n * import { WorldFixture, EntityBuilder, Assertions } from \"@codehz/ecs/testing\";\n *\n * const PositionId = component<{ x: number; y: number }>();\n * const VelocityId = component<{ x: number; y: number }>();\n *\n * describe(\"Movement System\", () => {\n * it(\"should update position based on velocity\", () => {\n * const fixture = new WorldFixture();\n * const entity = fixture\n * .spawn()\n * .with(PositionId, { x: 0, y: 0 })\n * .with(VelocityId, { x: 1, y: 2 })\n * .build();\n *\n * // Run your game logic here\n * movementSystem(fixture.world, 1.0);\n *\n * expect(Assertions.hasComponent(fixture.world, entity, PositionId)).toBe(true);\n * expect(Assertions.getComponent(fixture.world, entity, PositionId)).toEqual({ x: 1, y: 2 });\n * });\n * });\n * ```\n */\n\nimport type { ComponentId, EntityId, WildcardRelationId } from \"../core/entity\";\nimport { isWildcardRelationId, relation } from \"../core/entity\";\nimport { World } from \"../core/world\";\nimport type { Query } from \"../query/query\";\nexport { EntityBuilder } from \"../core/builder\";\nexport type { ComponentDef } from \"../core/builder\";\n\n// =============================================================================\n// Types\n// =============================================================================\n\n/**\n * A component definition for entity building, supporting both regular components and relations\n */\nimport type { EntityBuilder } from \"../core/builder\";\n\n/**\n * Snapshot of a single entity's component state\n */\nexport interface EntitySnapshot {\n entity: EntityId;\n components: Map<EntityId<any>, unknown>;\n}\n\n/**\n * Snapshot of multiple entities' component state\n */\nexport interface WorldSnapshot {\n entities: EntitySnapshot[];\n}\n\n/**\n * Result of comparing two snapshots\n */\nexport interface SnapshotDiff {\n /** Entities that exist in 'after' but not in 'before' */\n addedEntities: EntityId[];\n /** Entities that exist in 'before' but not in 'after' */\n removedEntities: EntityId[];\n /** Changes to components on existing entities */\n componentChanges: Array<{\n entity: EntityId;\n componentId: EntityId<any>;\n before: unknown | undefined;\n after: unknown | undefined;\n changeType: \"added\" | \"removed\" | \"modified\";\n }>;\n}\n\n// =============================================================================\n// WorldFixture - Test World Factory\n// =============================================================================\n\n/**\n * A test fixture that manages a World instance and provides convenient\n * methods for setting up test scenarios.\n *\n * @example\n * ```typescript\n * const fixture = new WorldFixture();\n *\n * // Spawn entities with fluent API\n * const player = fixture\n * .spawn()\n * .with(PositionId, { x: 0, y: 0 })\n * .with(HealthId, { current: 100, max: 100 })\n * .build();\n *\n * // Access the world for running systems\n * movementSystem(fixture.world);\n *\n * // Clean up (optional - creates a fresh world)\n * fixture.reset();\n * ```\n */\nexport class WorldFixture {\n private _world: World;\n private _queries: Query[] = [];\n\n constructor() {\n this._world = new World();\n }\n\n /**\n * Get the underlying World instance\n */\n get world(): World {\n return this._world;\n }\n\n /**\n * Create a new EntityBuilder for spawning an entity with components\n */\n spawn(): EntityBuilder {\n return this._world.spawn();\n }\n\n /**\n * Spawn multiple entities with the same component configuration\n * @param count Number of entities to spawn\n * @param configure Function to configure each entity builder\n * @returns Array of created entity IDs\n */\n spawnMany(count: number, configure: (builder: EntityBuilder, index: number) => EntityBuilder): EntityId[] {\n return this._world.spawnMany(count, configure);\n }\n\n /**\n * Create a query and track it for automatic cleanup\n * @param componentTypes Component types to query for\n * @returns Query instance\n */\n createQuery(componentTypes: EntityId<any>[]): Query {\n const query = this._world.createQuery(componentTypes);\n this._queries.push(query);\n return query;\n }\n\n /**\n * Execute pending commands (alias for world.sync())\n */\n sync(): void {\n this._world.sync();\n }\n\n /**\n * Reset the fixture with a fresh World instance\n * Disposes all tracked queries\n */\n reset(): void {\n for (const query of this._queries) {\n query.dispose();\n }\n this._queries = [];\n this._world = new World();\n }\n\n /**\n * Capture a snapshot of specified entities and their components\n * @param entities Entities to capture\n * @param componentIds Components to include in the snapshot\n */\n captureSnapshot(entities: EntityId[], componentIds: EntityId<any>[]): WorldSnapshot {\n return Snapshot.capture(this._world, entities, componentIds);\n }\n\n /**\n * Symbol.dispose implementation for automatic resource management\n */\n [Symbol.dispose](): void {\n this.reset();\n }\n}\n\n// =============================================================================\n// EntityBuilder - Fluent Entity Creation\n// =============================================================================\n\n/**\n * Fluent builder for creating entities with components.\n * Supports both regular components and entity relations.\n *\n * @example\n * ```typescript\n * // Basic usage\n * // Note: build() will enqueue component commands but will NOT call world.sync().\n * // You must call world.sync() or fixture.sync() manually to apply commands.\n * const entity = new EntityBuilder(world)\n * .with(PositionId, { x: 10, y: 20 })\n * .with(VelocityId, { x: 1, y: 0 })\n * .build();\n * // Apply pending changes\n * world.sync();\n *\n * // With relations\n * const child = new EntityBuilder(world)\n * .with(PositionId, { x: 0, y: 0 })\n * .withRelation(ParentId, parentEntity, { offset: { x: 5, y: 5 } })\n * .build();\n * world.sync();\n *\n * // Tag component (void type)\n * const tagged = new EntityBuilder(world)\n * .with(PlayerTagId)\n * .build();\n * ```\n */\n// EntityBuilder is exported from world.ts; testing utilities will use world.spawn()\n\n// =============================================================================\n// Assertions - Test Assertion Helpers\n// =============================================================================\n\n/**\n * Test assertion utilities that return boolean values or throw descriptive errors.\n * These work with any testing framework's expect() function.\n *\n * @example\n * ```typescript\n * // With bun:test or vitest\n * expect(Assertions.hasComponent(world, entity, PositionId)).toBe(true);\n * expect(Assertions.getComponent(world, entity, PositionId)).toEqual({ x: 10, y: 20 });\n *\n * // Direct assertion (throws on failure)\n * Assertions.assertHasComponent(world, entity, PositionId);\n * Assertions.assertComponentEquals(world, entity, PositionId, { x: 10, y: 20 });\n * ```\n */\nexport const Assertions = {\n /**\n * Check if an entity has a specific component\n */\n hasComponent<T>(world: World, entity: EntityId, componentId: EntityId<T>): boolean {\n return world.exists(entity) && world.has(entity, componentId);\n },\n\n /**\n * Check if an entity does not have a specific component\n */\n lacksComponent<T>(world: World, entity: EntityId, componentId: EntityId<T>): boolean {\n return !world.exists(entity) || !world.has(entity, componentId);\n },\n\n /**\n * Get a component value (returns undefined if entity doesn't exist or doesn't have the component)\n */\n getComponent<T>(world: World, entity: EntityId, componentId: EntityId<T>): T | undefined {\n if (!world.exists(entity) || !world.has(entity, componentId)) {\n return undefined;\n }\n return world.get(entity, componentId);\n },\n\n /**\n * Get all relation instances for a wildcard relation\n */\n getRelations<T>(world: World, entity: EntityId, componentId: ComponentId<T>): [EntityId<unknown>, T][] | undefined {\n if (!world.exists(entity)) {\n return undefined;\n }\n const wildcardId = relation(componentId, \"*\");\n try {\n return world.get(entity, wildcardId);\n } catch {\n return [];\n }\n },\n\n /**\n * Check if an entity has a relation to a specific target\n */\n hasRelation<T>(world: World, entity: EntityId, componentId: ComponentId<T>, targetEntity: EntityId<any>): boolean {\n if (!world.exists(entity)) {\n return false;\n }\n const relationId = relation(componentId, targetEntity);\n return world.has(entity, relationId);\n },\n\n /**\n * Check if an entity exists in the world\n */\n entityExists(world: World, entity: EntityId): boolean {\n return world.exists(entity);\n },\n\n /**\n * Check if a query contains specific entities\n */\n queryContains(query: Query, ...entities: EntityId[]): boolean {\n const queryEntities = query.getEntities();\n return entities.every((e) => queryEntities.includes(e));\n },\n\n /**\n * Check if a query contains exactly the specified entities (no more, no less)\n */\n queryContainsExactly(query: Query, ...entities: EntityId[]): boolean {\n const queryEntities = query.getEntities();\n if (queryEntities.length !== entities.length) {\n return false;\n }\n return entities.every((e) => queryEntities.includes(e));\n },\n\n /**\n * Get the count of entities in a query\n */\n queryCount(query: Query): number {\n return query.getEntities().length;\n },\n\n // === Throwing assertions ===\n\n /**\n * Assert that an entity has a component (throws if not)\n */\n assertHasComponent<T>(world: World, entity: EntityId, componentId: EntityId<T>): void {\n if (!world.exists(entity)) {\n throw new AssertionError(`Entity ${entity} does not exist`);\n }\n if (!world.has(entity, componentId)) {\n throw new AssertionError(`Entity ${entity} does not have component ${componentId}`);\n }\n },\n\n /**\n * Assert that an entity lacks a component (throws if it has the component)\n */\n assertLacksComponent<T>(world: World, entity: EntityId, componentId: EntityId<T>): void {\n if (world.exists(entity) && world.has(entity, componentId)) {\n throw new AssertionError(`Entity ${entity} unexpectedly has component ${componentId}`);\n }\n },\n\n /**\n * Assert that a component equals an expected value (throws if not)\n */\n assertComponentEquals<T>(world: World, entity: EntityId, componentId: EntityId<T>, expected: T): void {\n this.assertHasComponent(world, entity, componentId);\n const actual = world.get(entity, componentId);\n if (!deepEquals(actual, expected)) {\n throw new AssertionError(\n `Component ${componentId} on entity ${entity} does not match expected value.\\n` +\n `Expected: ${JSON.stringify(expected)}\\n` +\n `Actual: ${JSON.stringify(actual)}`,\n );\n }\n },\n\n /**\n * Assert that an entity exists (throws if not)\n */\n assertEntityExists(world: World, entity: EntityId): void {\n if (!world.exists(entity)) {\n throw new AssertionError(`Entity ${entity} does not exist`);\n }\n },\n\n /**\n * Assert that an entity does not exist (throws if it exists)\n */\n assertEntityNotExists(world: World, entity: EntityId): void {\n if (world.exists(entity)) {\n throw new AssertionError(`Entity ${entity} unexpectedly exists`);\n }\n },\n\n /**\n * Assert that a query contains specific entities (throws if not)\n */\n assertQueryContains(query: Query, ...entities: EntityId[]): void {\n const queryEntities = query.getEntities();\n for (const entity of entities) {\n if (!queryEntities.includes(entity)) {\n throw new AssertionError(\n `Query does not contain entity ${entity}.\\n` + `Query entities: [${queryEntities.join(\", \")}]`,\n );\n }\n }\n },\n\n /**\n * Assert that a query does not contain specific entities (throws if it does)\n */\n assertQueryNotContains(query: Query, ...entities: EntityId[]): void {\n const queryEntities = query.getEntities();\n for (const entity of entities) {\n if (queryEntities.includes(entity)) {\n throw new AssertionError(\n `Query unexpectedly contains entity ${entity}.\\n` + `Query entities: [${queryEntities.join(\", \")}]`,\n );\n }\n }\n },\n};\n\n// =============================================================================\n// Snapshot - State Capture and Comparison\n// =============================================================================\n\n/**\n * Utilities for capturing and comparing world state snapshots.\n * Useful for testing that systems produce expected state changes.\n *\n * @example\n * ```typescript\n * const before = Snapshot.capture(world, [entity], [PositionId, VelocityId]);\n *\n * // Run game logic\n * movementSystem(world, deltaTime);\n * world.sync();\n *\n * const after = Snapshot.capture(world, [entity], [PositionId, VelocityId]);\n * const diff = Snapshot.compare(before, after);\n *\n * expect(diff.componentChanges).toHaveLength(1);\n * expect(diff.componentChanges[0].changeType).toBe(\"modified\");\n * ```\n */\nexport const Snapshot = {\n /**\n * Capture a snapshot of specified entities and their components\n * @param world The world to capture from\n * @param entities Entities to include in the snapshot\n * @param componentIds Components to capture for each entity\n */\n capture(world: World, entities: EntityId[], componentIds: EntityId<any>[]): WorldSnapshot {\n const entitySnapshots: EntitySnapshot[] = [];\n\n for (const entity of entities) {\n if (!world.exists(entity)) {\n continue;\n }\n\n const components = new Map<EntityId<any>, unknown>();\n\n for (const componentId of componentIds) {\n if (isWildcardRelationId(componentId)) {\n // For wildcard relations, capture all relation instances\n try {\n const relations = world.get(entity, componentId as WildcardRelationId<any>);\n if (relations && relations.length > 0) {\n components.set(componentId, deepClone(relations));\n }\n } catch {\n // Entity doesn't have this relation type\n }\n } else if (world.has(entity, componentId)) {\n components.set(componentId, deepClone(world.get(entity, componentId)));\n }\n }\n\n entitySnapshots.push({ entity, components });\n }\n\n return { entities: entitySnapshots };\n },\n\n /**\n * Compare two snapshots and return the differences\n * @param before The 'before' snapshot\n * @param after The 'after' snapshot\n */\n compare(before: WorldSnapshot, after: WorldSnapshot): SnapshotDiff {\n const beforeEntities = new Set(before.entities.map((e) => e.entity));\n const afterEntities = new Set(after.entities.map((e) => e.entity));\n\n const addedEntities: EntityId[] = [];\n const removedEntities: EntityId[] = [];\n const componentChanges: SnapshotDiff[\"componentChanges\"] = [];\n\n // Find added entities\n for (const entity of afterEntities) {\n if (!beforeEntities.has(entity)) {\n addedEntities.push(entity);\n }\n }\n\n // Find removed entities\n for (const entity of beforeEntities) {\n if (!afterEntities.has(entity)) {\n removedEntities.push(entity);\n }\n }\n\n // Find component changes on existing entities\n const beforeMap = new Map(before.entities.map((e) => [e.entity, e]));\n const afterMap = new Map(after.entities.map((e) => [e.entity, e]));\n\n for (const entity of beforeEntities) {\n if (!afterEntities.has(entity)) continue; // Skip removed entities\n\n const beforeEntity = beforeMap.get(entity)!;\n const afterEntity = afterMap.get(entity)!;\n\n // Check for component changes\n const allComponentIds = new Set([...beforeEntity.components.keys(), ...afterEntity.components.keys()]);\n\n for (const componentId of allComponentIds) {\n const beforeValue = beforeEntity.components.get(componentId);\n const afterValue = afterEntity.components.get(componentId);\n\n if (beforeValue === undefined && afterValue !== undefined) {\n componentChanges.push({\n entity,\n componentId,\n before: undefined,\n after: afterValue,\n changeType: \"added\",\n });\n } else if (beforeValue !== undefined && afterValue === undefined) {\n componentChanges.push({\n entity,\n componentId,\n before: beforeValue,\n after: undefined,\n changeType: \"removed\",\n });\n } else if (!deepEquals(beforeValue, afterValue)) {\n componentChanges.push({\n entity,\n componentId,\n before: beforeValue,\n after: afterValue,\n changeType: \"modified\",\n });\n }\n }\n }\n\n return { addedEntities, removedEntities, componentChanges };\n },\n\n /**\n * Check if two snapshots are equal\n */\n equals(a: WorldSnapshot, b: WorldSnapshot): boolean {\n const diff = this.compare(a, b);\n return diff.addedEntities.length === 0 && diff.removedEntities.length === 0 && diff.componentChanges.length === 0;\n },\n};\n\n// =============================================================================\n// Utilities\n// =============================================================================\n\n/**\n * Custom assertion error for testing utilities\n */\nexport class AssertionError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"AssertionError\";\n }\n}\n\n/**\n * Deep equality check for comparing component values\n */\nfunction deepEquals(a: unknown, b: unknown): boolean {\n if (a === b) return true;\n if (a === null || b === null) return false;\n if (typeof a !== typeof b) return false;\n\n if (Array.isArray(a) && Array.isArray(b)) {\n if (a.length !== b.length) return false;\n for (let i = 0; i < a.length; i++) {\n if (!deepEquals(a[i], b[i])) return false;\n }\n return true;\n }\n\n if (typeof a === \"object\" && typeof b === \"object\") {\n const aObj = a as Record<string, unknown>;\n const bObj = b as Record<string, unknown>;\n const aKeys = Object.keys(aObj);\n const bKeys = Object.keys(bObj);\n\n if (aKeys.length !== bKeys.length) return false;\n\n for (const key of aKeys) {\n if (!Object.prototype.hasOwnProperty.call(bObj, key)) return false;\n if (!deepEquals(aObj[key], bObj[key])) return false;\n }\n return true;\n }\n\n return false;\n}\n\n/**\n * Deep clone a value for snapshot isolation\n */\nfunction deepClone<T>(value: T): T {\n if (value === null || typeof value !== \"object\") {\n return value;\n }\n\n if (Array.isArray(value)) {\n return value.map(deepClone) as T;\n }\n\n const result: Record<string, unknown> = {};\n for (const key of Object.keys(value)) {\n result[key] = deepClone((value as Record<string, unknown>)[key]);\n }\n return result as T;\n}\n\n// =============================================================================\n// Re-exports for convenience\n// =============================================================================\n\nexport { component, relation } from \"../core/entity\";\nexport type { ComponentId, EntityId, RelationId, WildcardRelationId } from \"../core/entity\";\nexport type {\n LegacyLifecycleCallback as LifecycleCallback,\n LegacyLifecycleHook as LifecycleHook,\n LifecycleCallback as MultiLifecycleCallback,\n LifecycleHook as MultiLifecycleHook,\n} from \"../core/types\";\nexport { World } from \"../core/world\";\nexport type { Query } from 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|
package/world.mjs
CHANGED
|
@@ -484,7 +484,8 @@ var EntityBuilder = class {
|
|
|
484
484
|
constructor(world) {
|
|
485
485
|
this.world = world;
|
|
486
486
|
}
|
|
487
|
-
with(componentId,
|
|
487
|
+
with(componentId, ...args) {
|
|
488
|
+
const value = args.length > 0 ? args[0] : void 0;
|
|
488
489
|
this.components.push({
|
|
489
490
|
type: "component",
|
|
490
491
|
id: componentId,
|
|
@@ -492,6 +493,9 @@ var EntityBuilder = class {
|
|
|
492
493
|
});
|
|
493
494
|
return this;
|
|
494
495
|
}
|
|
496
|
+
/**
|
|
497
|
+
* @deprecated Use `with(componentId)` instead for void components
|
|
498
|
+
*/
|
|
495
499
|
withTag(componentId) {
|
|
496
500
|
this.components.push({
|
|
497
501
|
type: "component",
|
|
@@ -500,7 +504,8 @@ var EntityBuilder = class {
|
|
|
500
504
|
});
|
|
501
505
|
return this;
|
|
502
506
|
}
|
|
503
|
-
withRelation(componentId, targetEntity,
|
|
507
|
+
withRelation(componentId, targetEntity, ...args) {
|
|
508
|
+
const value = args.length > 0 ? args[0] : void 0;
|
|
504
509
|
this.components.push({
|
|
505
510
|
type: "relation",
|
|
506
511
|
componentId,
|
|
@@ -509,6 +514,9 @@ var EntityBuilder = class {
|
|
|
509
514
|
});
|
|
510
515
|
return this;
|
|
511
516
|
}
|
|
517
|
+
/**
|
|
518
|
+
* @deprecated Use `withRelation(componentId, targetEntity)` instead for void relations
|
|
519
|
+
*/
|
|
512
520
|
withRelationTag(componentId, targetEntity) {
|
|
513
521
|
this.components.push({
|
|
514
522
|
type: "relation",
|
|
@@ -1525,17 +1533,18 @@ function invokeHooksForComponents(hooks, entityId, components, hookType) {
|
|
|
1525
1533
|
}
|
|
1526
1534
|
}
|
|
1527
1535
|
function triggerMultiComponentHooks(ctx, entityId, addedComponents, removedComponents, oldArchetype, newArchetype) {
|
|
1528
|
-
|
|
1536
|
+
for (const entry of newArchetype.matchingMultiHooks) {
|
|
1529
1537
|
const { hook, requiredComponents, optionalComponents, componentTypes } = entry;
|
|
1530
1538
|
if (!hook.on_set) continue;
|
|
1531
1539
|
const anyRequiredAdded = requiredComponents.some((c) => anyComponentMatches(addedComponents, c));
|
|
1532
1540
|
const anyOptionalAdded = optionalComponents.some((c) => anyComponentMatches(addedComponents, c));
|
|
1533
|
-
|
|
1541
|
+
const anyOptionalRemoved = optionalComponents.some((c) => anyComponentMatches(removedComponents, c));
|
|
1542
|
+
if ((anyRequiredAdded || anyOptionalAdded || anyOptionalRemoved) && entityHasAllComponents(ctx, entityId, requiredComponents)) hook.on_set(entityId, ...collectMultiHookComponents(ctx, entityId, componentTypes));
|
|
1534
1543
|
}
|
|
1535
1544
|
if (removedComponents.size > 0) for (const entry of oldArchetype.matchingMultiHooks) {
|
|
1536
1545
|
const { hook, requiredComponents, componentTypes } = entry;
|
|
1537
1546
|
if (!hook.on_remove) continue;
|
|
1538
|
-
if (requiredComponents.some((c) => anyComponentMatches(removedComponents, c)) && entityHadAllComponentsBefore(ctx, entityId, requiredComponents, removedComponents)) hook.on_remove(entityId, ...collectMultiHookComponentsWithRemoved(ctx, entityId, componentTypes, removedComponents));
|
|
1547
|
+
if (requiredComponents.some((c) => anyComponentMatches(removedComponents, c)) && entityHadAllComponentsBefore(ctx, entityId, requiredComponents, removedComponents) && !entityHasAllComponents(ctx, entityId, requiredComponents)) hook.on_remove(entityId, ...collectMultiHookComponentsWithRemoved(ctx, entityId, componentTypes, removedComponents));
|
|
1539
1548
|
}
|
|
1540
1549
|
}
|
|
1541
1550
|
function entityHasAllComponents(ctx, entityId, requiredComponents) {
|
|
@@ -1564,14 +1573,32 @@ function entityHadAllComponentsBefore(ctx, entityId, requiredComponents, removed
|
|
|
1564
1573
|
function collectMultiHookComponents(ctx, entityId, componentTypes) {
|
|
1565
1574
|
return componentTypes.map((ct) => isOptionalEntityId(ct) ? ctx.getOptional(entityId, ct.optional) : ctx.get(entityId, ct));
|
|
1566
1575
|
}
|
|
1576
|
+
/**
|
|
1577
|
+
* Reconstructs wildcard relation data by merging current data with removed components.
|
|
1578
|
+
* Returns an array of [targetId, value] tuples for the wildcard relation.
|
|
1579
|
+
*/
|
|
1580
|
+
function reconstructWildcardWithRemoved(ctx, entityId, wildcardId, removedComponents) {
|
|
1581
|
+
const currentData = ctx.get(entityId, wildcardId);
|
|
1582
|
+
const result = Array.isArray(currentData) ? [...currentData] : [];
|
|
1583
|
+
for (const [removedCompId, removedValue] of removedComponents.entries()) if (componentMatchesHookType(removedCompId, wildcardId)) {
|
|
1584
|
+
const targetId = getTargetIdFromRelationId(removedCompId);
|
|
1585
|
+
if (targetId !== void 0) result.push([targetId, removedValue]);
|
|
1586
|
+
}
|
|
1587
|
+
return result;
|
|
1588
|
+
}
|
|
1567
1589
|
function collectMultiHookComponentsWithRemoved(ctx, entityId, componentTypes, removedComponents) {
|
|
1568
1590
|
return componentTypes.map((ct) => {
|
|
1569
1591
|
if (isOptionalEntityId(ct)) {
|
|
1570
1592
|
const optionalId = ct.optional;
|
|
1593
|
+
if (isWildcardRelationId(optionalId)) {
|
|
1594
|
+
const result = reconstructWildcardWithRemoved(ctx, entityId, optionalId, removedComponents);
|
|
1595
|
+
return result.length > 0 ? { value: result } : void 0;
|
|
1596
|
+
}
|
|
1571
1597
|
const match$1 = findMatchingComponent(removedComponents, optionalId);
|
|
1572
1598
|
return match$1 ? { value: match$1[1] } : ctx.getOptional(entityId, optionalId);
|
|
1573
1599
|
}
|
|
1574
1600
|
const compId = ct;
|
|
1601
|
+
if (isWildcardRelationId(compId)) return reconstructWildcardWithRemoved(ctx, entityId, compId, removedComponents);
|
|
1575
1602
|
const match = findMatchingComponent(removedComponents, compId);
|
|
1576
1603
|
return match ? match[1] : ctx.get(entityId, compId);
|
|
1577
1604
|
});
|
|
@@ -1809,6 +1836,7 @@ var World = class {
|
|
|
1809
1836
|
const optionalComponents = [];
|
|
1810
1837
|
for (const ct of componentTypes) if (!isOptionalEntityId(ct)) requiredComponents.push(ct);
|
|
1811
1838
|
else optionalComponents.push(ct.optional);
|
|
1839
|
+
if (requiredComponents.length === 0) throw new Error("Hook must have at least one required component");
|
|
1812
1840
|
const entry = {
|
|
1813
1841
|
componentTypes,
|
|
1814
1842
|
requiredComponents,
|
|
@@ -1825,22 +1853,34 @@ var World = class {
|
|
|
1825
1853
|
multiHook.on_init(entityId, ...components);
|
|
1826
1854
|
}
|
|
1827
1855
|
}
|
|
1856
|
+
return () => {
|
|
1857
|
+
this.hooks.delete(entry);
|
|
1858
|
+
for (const archetype of this.archetypes) archetype.matchingMultiHooks.delete(entry);
|
|
1859
|
+
};
|
|
1828
1860
|
} else {
|
|
1829
1861
|
const componentType = componentTypesOrSingle;
|
|
1830
1862
|
if (!this.legacyHooks.has(componentType)) this.legacyHooks.set(componentType, /* @__PURE__ */ new Set());
|
|
1831
|
-
|
|
1832
|
-
|
|
1833
|
-
if (
|
|
1863
|
+
const legacyHook = hook;
|
|
1864
|
+
this.legacyHooks.get(componentType).add(legacyHook);
|
|
1865
|
+
if (legacyHook.on_init !== void 0) this.archetypesByComponent.get(componentType)?.forEach((archetype) => {
|
|
1834
1866
|
const entities = archetype.getEntityToIndexMap();
|
|
1835
1867
|
const componentData = archetype.getComponentData(componentType);
|
|
1836
1868
|
for (const [entity, index] of entities) {
|
|
1837
1869
|
const data = componentData[index];
|
|
1838
1870
|
const value = data === MISSING_COMPONENT ? void 0 : data;
|
|
1839
|
-
|
|
1871
|
+
legacyHook.on_init?.(entity, componentType, value);
|
|
1840
1872
|
}
|
|
1841
1873
|
});
|
|
1874
|
+
return () => {
|
|
1875
|
+
const hooks = this.legacyHooks.get(componentType);
|
|
1876
|
+
if (hooks) {
|
|
1877
|
+
hooks.delete(legacyHook);
|
|
1878
|
+
if (hooks.size === 0) this.legacyHooks.delete(componentType);
|
|
1879
|
+
}
|
|
1880
|
+
};
|
|
1842
1881
|
}
|
|
1843
1882
|
}
|
|
1883
|
+
/** @deprecated use the unsubscribe function returned by hook() instead */
|
|
1844
1884
|
unhook(componentTypesOrSingle, hook) {
|
|
1845
1885
|
if (Array.isArray(componentTypesOrSingle)) {
|
|
1846
1886
|
for (const entry of this.hooks) if (entry.hook === hook) {
|