@code-of-chaos/dither 0.2.0 → 0.3.0

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package/README.md CHANGED
@@ -37,47 +37,27 @@ above the layers, so frameworks keep rendering their children normally.
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  ### Framework recipes
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- React (class, OOP):
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+ React (and Next.js) ship as an adapter entry - `"use client"` is baked in, so
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+ it drops into the Next.js App Router unchanged:
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  ```tsx
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- import { Component, createRef, type ReactNode } from "react";
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- import {
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- DitherBackground,
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- type DitherBackgroundOptions,
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- } from "@code-of-chaos/dither";
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+ import { DitherGridBackground } from "@code-of-chaos/dither/react";
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  import "@code-of-chaos/dither/style.css";
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- type Props = { options?: DitherBackgroundOptions; children?: ReactNode };
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-
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- export class DitherBackdrop extends Component<Props> {
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- private ref = createRef<HTMLDivElement>();
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- private background?: DitherBackground;
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-
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- override componentDidMount(): void {
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- this.background = new DitherBackground(this.props.options);
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- this.background.mount(this.ref.current!);
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- }
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-
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- override componentDidUpdate(prev: Props): void {
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- if (prev.options !== this.props.options) {
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- this.background?.update(this.props.options ?? {});
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- }
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- }
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-
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- override componentWillUnmount(): void {
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- this.background?.destroy();
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- }
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-
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- override render(): ReactNode {
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- return <div ref={this.ref}>{this.props.children}</div>;
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- }
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+ export function Page() {
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+ return (
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+ <DitherGridBackground className="min-h-screen w-full">
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+ <h1>Hello world</h1>
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+ </DitherGridBackground>
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+ );
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  }
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  ```
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- Next.js: the tile needs a browser canvas - mount inside a client component
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- (`"use client"`) or in `useEffect`.
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+ `DitherGridBackground` accepts every `DitherBackgroundOptions` key as a prop
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+ plus normal div attributes and children. It is client-side only (the tile
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+ needs a canvas) - in Next.js keep it inside client components.
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- Angular (directive):
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+ Angular (standalone directive):
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  ```ts
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  @Directive({ selector: "[ditherBackground]" })
@@ -96,7 +76,9 @@ export class DitherBackgroundDirective
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  }
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  ngOnChanges(): void {
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- this.background?.update(this.ditherBackground);
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+ this.background?.update(
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+ new DitherBackgroundView(this.ditherBackground).options,
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+ );
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  }
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  ngOnDestroy(): void {
@@ -118,7 +100,11 @@ export function useDitherBackground(
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  background = new DitherBackground(options.value);
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  background.mount(el.value!);
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  });
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- watch(options, (next) => background?.update(next), { deep: true });
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+ watch(
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+ options,
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+ (next) => background?.update(new DitherBackgroundView(next).options),
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+ { deep: true },
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+ );
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  onBeforeUnmount(() => background?.destroy());
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  }
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  ```
@@ -133,7 +119,8 @@ export function dither(
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  const background = new DitherBackground(options);
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  background.mount(node);
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  return {
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- update: (next: DitherBackgroundOptions) => background.update(next),
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+ update: (next: DitherBackgroundOptions) =>
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+ background.update(new DitherBackgroundView(next).options),
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  destroy: () => background.destroy(),
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  };
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  }
@@ -210,7 +197,8 @@ Notes:
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  - The tile is generated in the browser (canvas), so mounting is client-side
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  only.
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  - `prefers-reduced-motion` disables the animations.
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- - Zero runtime dependencies; plain TypeScript + DOM + CSS.
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+ - Zero runtime dependencies; `react` (18+) is an optional peer dependency,
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+ needed only for the `./react` entry.
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  ## License
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@@ -0,0 +1,304 @@
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+ // src/MathUtils.ts
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+ var e = class e {
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+ static clamp(e, t, n) {
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+ return Math.min(Math.max(e, t), n);
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+ }
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+ static lerp(e, t, n) {
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+ return e + (t - e) * n;
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+ }
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+ static smoothstep(t, n, r) {
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+ let i = e.clamp((r - t) / (n - t), 0, 1);
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+ return i * i * (3 - 2 * i);
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+ }
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+ static mod(e, t) {
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+ return (e % t + t) % t;
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+ }
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+ static hash2(e, t, n) {
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+ let r = Math.imul(e, 374761393) ^ Math.imul(t, 668265263) ^ Math.imul(n, 2246822519);
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+ return r = Math.imul(r ^ r >>> 13, 1274126177), r ^= r >>> 16, (r >>> 0) / 4294967296;
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+ }
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+ }, t = class t {
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+ period;
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+ seed;
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+ static GRADIENTS = Array.from({ length: 16 }, (e, t) => {
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+ let n = t / 16 * Math.PI * 2;
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+ return [Math.cos(n), Math.sin(n)];
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+ });
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+ constructor(e, t) {
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+ this.period = e, this.seed = t;
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+ }
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+ sample(t, n) {
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+ let r = Math.floor(t), i = Math.floor(n), a = t - r, o = n - i, s = a * a * a * (a * (a * 6 - 15) + 10), c = o * o * o * (o * (o * 6 - 15) + 10), l = e.mod(r, this.period), u = e.mod(i, this.period), d = e.mod(r + 1, this.period), f = e.mod(i + 1, this.period), p = this.gradientDot(l, u, a, o), m = this.gradientDot(d, u, a - 1, o), h = this.gradientDot(l, f, a, o - 1), g = this.gradientDot(d, f, a - 1, o - 1);
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+ return e.lerp(e.lerp(p, m, s), e.lerp(h, g, s), c);
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+ }
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+ gradientDot(n, r, i, a) {
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+ let o = t.GRADIENTS, s = o[Math.floor(e.hash2(n, r, this.seed) * o.length) % o.length];
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+ return s[0] * i + s[1] * a;
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+ }
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+ }, n = class {
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+ noise;
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+ frequency;
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+ amplitude;
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+ constructor(e, t, n) {
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+ this.noise = e, this.frequency = t, this.amplitude = n;
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+ }
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+ }, r = class {
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+ octaves = [];
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+ totalAmplitude;
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+ constructor(e, r, i, a) {
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+ let o = 1, s = 0;
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+ for (let c = 0; c < i; c++) {
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+ let i = Math.max(1, Math.round(e / (r * 2 ** c)));
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+ this.octaves.push(new n(new t(i, a + c * 1013), i / e, o)), s += o, o *= .5;
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+ }
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+ this.totalAmplitude = s;
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+ }
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+ sample(t, n) {
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+ let r = 0;
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+ for (let e of this.octaves) r += e.amplitude * e.noise.sample(t * e.frequency, n * e.frequency);
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+ return e.clamp(r / this.totalAmplitude * .6 + .5, 0, 1);
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+ }
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+ }, i = class e {
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+ r;
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+ g;
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+ b;
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+ constructor(e, t, n) {
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+ this.r = e, this.g = t, this.b = n;
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+ }
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+ static fromCss(t, n) {
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+ let r = e.resolveVariable(n);
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+ t.fillStyle = "#000000", t.fillStyle = r;
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+ let i = t.fillStyle;
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+ if (i.startsWith("#")) {
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+ let t = i.slice(1), n = t.length === 3 ? t.split("").map((e) => e + e).join("") : t;
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+ return new e(parseInt(n.slice(0, 2), 16), parseInt(n.slice(2, 4), 16), parseInt(n.slice(4, 6), 16));
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+ }
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+ let a = i.match(/rgba?\(([^)]+)\)/);
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+ if (a) {
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+ let [t, n, r] = a[1].split(/[,/\s]+/).filter(Boolean).map(Number);
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+ return new e(t, n, r);
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+ }
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+ return new e(255, 255, 255);
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+ }
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+ static resolveVariable(e) {
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+ let t = e.match(/^\s*var\(\s*(--[\w-]+)\s*(?:,\s*([^()]+))?\s*\)\s*$/);
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+ return t && (getComputedStyle(document.documentElement).getPropertyValue(t[1]).trim() || t[2]?.trim()) || e;
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+ }
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+ }, a = class t {
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+ options;
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+ static DEFAULT_CELLS = 512;
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+ static BAYER_4X4 = [
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+ [
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+ 0,
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+ 8,
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+ 2,
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+ 10
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+ ],
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+ [
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+ 12,
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+ 4,
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+ 14,
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+ 6
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+ ],
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+ [
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+ 3,
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+ 11,
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+ 1,
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+ 9
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+ ],
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+ [
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+ 15,
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+ 7,
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+ 13,
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+ 5
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+ ]
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+ ].map((e) => e.map((e) => (e + .5) / 16));
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+ islands;
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+ detail;
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+ constructor(e) {
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+ this.options = e, this.islands = new r(e.cells, e.scale, e.octaves, e.seed), this.detail = new r(e.cells, e.detailScale, e.detailOctaves, e.seed + 31337);
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+ }
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+ toDataURL() {
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+ let { cells: n, color: r, density: a, contrast: o, detailStrength: s, clampLow: c, clampHigh: l, seed: u, maxFill: d, jitter: f } = this.options, p = document.createElement("canvas");
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+ p.width = n, p.height = n;
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+ let m = p.getContext("2d");
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+ if (!m) return "";
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+ let h = i.fromCss(m, r), g = m.createImageData(n, n), _ = g.data;
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+ for (let r = 0; r < n; r++) for (let i = 0; i < n; i++) {
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+ let p = this.islands.sample(i, r), m = this.detail.sample(i, r), g = e.clamp(p + (m - .5) * s, 0, 1), v = e.smoothstep(c, Math.max(l, c + .001), g), y = e.clamp((v - .5) * o + a, 0, d);
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+ if (t.BAYER_4X4[r % 4][i % 4] * (1 - f) + e.hash2(i, r, u + 991) * f < y) {
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+ let t = (r * n + i) * 4;
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+ _[t] = h.r, _[t + 1] = h.g, _[t + 2] = h.b, _[t + 3] = Math.round(255 * e.clamp(.4 + .6 * v, 0, 1));
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+ }
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+ }
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+ return m.putImageData(g, 0, 0), p.toDataURL("image/png");
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+ }
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+ }, o = class e {
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+ static DEFAULTS = {
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+ backgroundColor: "linear-gradient(to bottom, var(--color-wine-950) 0%, var(--color-ink-950) 65%)",
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+ gridColor: "var(--color-steel-500)",
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+ gridSize: 41,
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+ gridOpacity: .23,
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+ noiseColor: "var(--color-scarlet-600)",
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+ noiseOpacity: .5,
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+ noiseSize: 3,
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+ noiseTileCells: a.DEFAULT_CELLS,
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+ noiseDensity: .55,
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+ noiseContrast: 1.8,
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+ noiseScale: 32,
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+ noiseOctaves: 3,
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+ noiseDetailScale: 5,
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+ noiseDetailOctaves: 3,
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+ noiseDetailStrength: .2,
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+ noiseClampLow: 0,
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+ noiseClampHigh: .9,
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+ noiseSeed: 69,
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+ noiseMaxFill: .6,
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+ noiseJitter: .3,
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+ noiseSpeed: 180,
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+ noiseAngle: 100,
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+ noiseTravel: 1,
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+ fadeStart: 0,
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+ fadeEnd: 90,
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+ animateNoise: !0,
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+ animateGlow: !0
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+ };
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+ static TILE_INPUTS = [
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+ "noiseTileCells",
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+ "noiseColor",
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+ "noiseDensity",
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+ "noiseContrast",
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+ "noiseScale",
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+ "noiseOctaves",
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+ "noiseDetailScale",
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+ "noiseDetailOctaves",
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+ "noiseDetailStrength",
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+ "noiseClampLow",
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+ "noiseClampHigh",
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+ "noiseSeed",
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+ "noiseMaxFill",
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+ "noiseJitter"
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+ ];
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+ options;
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+ constructor(t = {}) {
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+ this.options = {
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+ ...e.DEFAULTS,
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+ ...e.defined(t)
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+ };
188
+ }
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+ merge(t) {
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+ return new e({
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+ ...this.options,
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+ ...e.defined(t)
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+ });
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+ }
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+ rebuildsTile(t) {
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+ return e.TILE_INPUTS.some((e) => this.options[e] !== t.options[e]);
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+ }
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+ tileOptions() {
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+ let e = this.options;
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+ return {
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+ cells: e.noiseTileCells,
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+ color: e.noiseColor,
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+ density: e.noiseDensity,
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+ contrast: e.noiseContrast,
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+ scale: e.noiseScale,
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+ octaves: e.noiseOctaves,
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+ detailScale: e.noiseDetailScale,
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+ detailOctaves: e.noiseDetailOctaves,
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+ detailStrength: e.noiseDetailStrength,
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+ clampLow: e.noiseClampLow,
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+ clampHigh: e.noiseClampHigh,
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+ seed: e.noiseSeed,
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+ maxFill: e.noiseMaxFill,
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+ jitter: e.noiseJitter
215
+ };
216
+ }
217
+ get tileSize() {
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+ return this.options.noiseTileCells * this.options.noiseSize;
219
+ }
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+ get travelX() {
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+ let e = this.options.noiseAngle * Math.PI / 180;
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+ return Math.round(Math.cos(e) * this.options.noiseTravel) * this.tileSize;
223
+ }
224
+ get travelY() {
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+ let e = this.options.noiseAngle * Math.PI / 180;
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+ return Math.round(Math.sin(e) * this.options.noiseTravel) * this.tileSize;
227
+ }
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+ get overscan() {
229
+ return Math.max(Math.abs(this.travelX), Math.abs(this.travelY)) + this.tileSize;
230
+ }
231
+ cssVars(e) {
232
+ let t = this.options;
233
+ return {
234
+ "--background-color": t.backgroundColor,
235
+ "--grid-color": t.gridColor,
236
+ "--grid-size": `${t.gridSize}px`,
237
+ "--grid-opacity": String(t.gridOpacity),
238
+ "--noise-image": `url("${e}")`,
239
+ "--noise-tile-size": `${this.tileSize}px`,
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+ "--noise-color": t.noiseColor,
241
+ "--noise-opacity": String(t.noiseOpacity),
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+ "--noise-speed": `${t.noiseSpeed}s`,
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+ "--noise-x": `${this.travelX}px`,
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+ "--noise-y": `${this.travelY}px`,
245
+ "--noise-overscan": `${this.overscan}px`,
246
+ "--fade-start": `${t.fadeStart}%`,
247
+ "--fade-end": `${t.fadeEnd}%`
248
+ };
249
+ }
250
+ static defined(e) {
251
+ let t = Object.entries(e).filter(([, e]) => e !== void 0);
252
+ return Object.fromEntries(t);
253
+ }
254
+ }, s = class e {
255
+ static ROOT_CLASS = "dither-grid-background";
256
+ static ANIMATED_CLASS = "dither-grid-background--animated";
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+ static GLOW_CLASS = "dither-grid-background--glow";
258
+ view;
259
+ noiseImage = "";
260
+ root = null;
261
+ layers = [];
262
+ constructor(e = {}) {
263
+ this.view = new o(e);
264
+ }
265
+ mount(e) {
266
+ if (this.root) throw Error("DitherBackground is already mounted");
267
+ this.root = e;
268
+ let t = document.createElement("div");
269
+ t.className = "dither-grid-background__noise-texture";
270
+ let n = document.createElement("div");
271
+ n.className = "dither-grid-background__noise", n.setAttribute("aria-hidden", "true"), n.append(t);
272
+ let r = document.createElement("div");
273
+ r.className = "dither-grid-background__grid", r.setAttribute("aria-hidden", "true"), this.layers = [n, r], e.prepend(...this.layers), this.noiseImage = this.createNoiseImage(), this.apply();
274
+ }
275
+ update(e) {
276
+ let t = this.view.merge(e), n = this.view.rebuildsTile(t);
277
+ this.view = t, n && (this.noiseImage = this.createNoiseImage()), this.apply();
278
+ }
279
+ destroy() {
280
+ let t = this.root;
281
+ if (t) {
282
+ for (let e of this.layers) e.remove();
283
+ this.layers = [], t.classList.remove(e.ROOT_CLASS, e.ANIMATED_CLASS, e.GLOW_CLASS);
284
+ for (let e of Object.keys(this.view.cssVars(""))) t.style.removeProperty(e);
285
+ this.root = null, this.noiseImage = "";
286
+ }
287
+ }
288
+ get element() {
289
+ return this.root;
290
+ }
291
+ apply() {
292
+ let t = this.root;
293
+ if (!t) return;
294
+ t.classList.add(e.ROOT_CLASS), t.classList.toggle(e.ANIMATED_CLASS, this.view.options.animateNoise), t.classList.toggle(e.GLOW_CLASS, this.view.options.animateGlow);
295
+ let n = this.view.cssVars(this.noiseImage);
296
+ for (let [e, r] of Object.entries(n)) t.style.setProperty(e, r);
297
+ }
298
+ createNoiseImage() {
299
+ return new a(this.view.tileOptions()).toDataURL();
300
+ }
301
+ };
302
+ export { r as a, i, o as n, t as o, a as r, e as s, s as t };
303
+
304
+ //# sourceMappingURL=DitherBackground-CrFqrwp8.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DitherBackground-CrFqrwp8.js","names":["MathUtils","value","min","max","a","b","t","x","edge0","edge1","period","h","y","seed","PerlinNoise","angle","i","x0","y0","fx","fy","u","v","ix0","iy0","ix1","iy1","n00","n10","n01","n11","gradients","g","ix","iy","dx","dy","Octave","noise","frequency","amplitude","FractalBrownianNoise","total","o","octaves","cells","scale","sum","octave","RgbColor","r","resolved","css","normalized","ctx","hex","full","c","match","DitherTile","row","options","canvas","rgb","color","image","data","island","detail","combined","detailStrength","n","clampLow","clampHigh","p","contrast","density","maxFill","jitter","DitherBackgroundView","partial","key","other","noiseImage","entries","DitherBackground","container","texture","grid","next","rebuildTile","root","layer","name","vars"],"sources":["../src/MathUtils.ts","../src/PerlinNoise.ts","../src/FractalBrownianNoise.ts","../src/RgbColor.ts","../src/DitherTile.ts","../src/DitherBackgroundView.ts","../src/DitherBackground.ts"],"sourcesContent":["/**\n * Small math helpers used by the noise and dither pipeline.\n * The standard Math library has no clamp/lerp/smoothstep/mod equivalents.\n */\nexport class MathUtils {\n static clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n }\n\n static lerp(a: number, b: number, t: number): number {\n return a + (b - a) * t;\n }\n\n static smoothstep(edge0: number, edge1: number, x: number): number {\n const t = MathUtils.clamp((x - edge0) / (edge1 - edge0), 0, 1);\n return t * t * (3 - 2 * t);\n }\n\n static mod(value: number, period: number): number {\n return ((value % period) + period) % period;\n }\n\n static hash2(x: number, y: number, seed: number): number {\n let h =\n Math.imul(x, 374761393)\n ^ Math.imul(y, 668265263)\n ^ Math.imul(seed, 2246822519);\n h = Math.imul(h ^ (h >>> 13), 1274126177);\n h ^= h >>> 16;\n return (h >>> 0) / 4294967296;\n }\n}\n","import { MathUtils } from \"./MathUtils\";\n\n/**\n * Tileable 2D Perlin gradient noise. Lattice coordinates wrap at `period`,\n * so sampling the [0, period) cell range produces a seamless tile.\n * Raw output is roughly in [-1, 1] (see FractalBrownianNoise for normalized values).\n */\nexport class PerlinNoise {\n private static readonly GRADIENTS: ReadonlyArray<\n readonly [number, number]\n > = Array.from({ length: 16 }, (_, i) => {\n const angle = (i / 16) * Math.PI * 2;\n return [Math.cos(angle), Math.sin(angle)] as const;\n });\n\n constructor(\n private readonly period: number,\n private readonly seed: number,\n ) {}\n\n sample(x: number, y: number): number {\n const x0 = Math.floor(x);\n const y0 = Math.floor(y);\n const fx = x - x0;\n const fy = y - y0;\n\n const u = fx * fx * fx * (fx * (fx * 6 - 15) + 10);\n const v = fy * fy * fy * (fy * (fy * 6 - 15) + 10);\n\n const ix0 = MathUtils.mod(x0, this.period);\n const iy0 = MathUtils.mod(y0, this.period);\n const ix1 = MathUtils.mod(x0 + 1, this.period);\n const iy1 = MathUtils.mod(y0 + 1, this.period);\n\n const n00 = this.gradientDot(ix0, iy0, fx, fy);\n const n10 = this.gradientDot(ix1, iy0, fx - 1, fy);\n const n01 = this.gradientDot(ix0, iy1, fx, fy - 1);\n const n11 = this.gradientDot(ix1, iy1, fx - 1, fy - 1);\n\n return MathUtils.lerp(\n MathUtils.lerp(n00, n10, u),\n MathUtils.lerp(n01, n11, u),\n v,\n );\n }\n\n private gradientDot(\n ix: number,\n iy: number,\n dx: number,\n dy: number,\n ): number {\n const gradients = PerlinNoise.GRADIENTS;\n const g =\n gradients[\n Math.floor(\n MathUtils.hash2(ix, iy, this.seed) * gradients.length,\n ) % gradients.length\n ];\n return g[0] * dx + g[1] * dy;\n }\n}\n","import { MathUtils } from \"./MathUtils\";\nimport { PerlinNoise } from \"./PerlinNoise\";\n\nclass Octave {\n constructor(\n readonly noise: PerlinNoise,\n readonly frequency: number,\n readonly amplitude: number,\n ) {}\n}\n\n/**\n * Fractal Brownian motion: stacks PerlinNoise octaves with halved amplitude\n * and doubled frequency per octave. Coordinates are expressed in tile cells,\n * keeping every octave (and therefore the whole field) seamlessly tileable.\n * Output is normalized to [0, 1].\n */\nexport class FractalBrownianNoise {\n private readonly octaves: Octave[] = [];\n private readonly totalAmplitude: number;\n\n constructor(cells: number, scale: number, octaves: number, seed: number) {\n let amplitude = 1;\n let total = 0;\n\n for (let o = 0; o < octaves; o++) {\n const period = Math.max(1, Math.round(cells / (scale * 2 ** o)));\n this.octaves.push(\n new Octave(\n new PerlinNoise(period, seed + o * 1013),\n period / cells,\n amplitude,\n ),\n );\n total += amplitude;\n amplitude *= 0.5;\n }\n\n this.totalAmplitude = total;\n }\n\n sample(x: number, y: number): number {\n let sum = 0;\n\n for (const octave of this.octaves) {\n sum +=\n octave.amplitude\n * octave.noise.sample(\n x * octave.frequency,\n y * octave.frequency,\n );\n }\n\n return MathUtils.clamp((sum / this.totalAmplitude) * 0.6 + 0.5, 0, 1);\n }\n}\n","/** Immutable RGB triple with CSS color parsing. */\nexport class RgbColor {\n constructor(\n readonly r: number,\n readonly g: number,\n readonly b: number,\n ) {}\n\n /**\n * Parses any CSS color (named, hex, rgb()/rgba()) by letting the canvas\n * resolve it: assigning to fillStyle normalizes the value to a canonical\n * string which is then read back. Falls back to white on invalid input.\n *\n * A single var(--token, fallback) reference is resolved against the\n * document root first, so theme variables can be used as color parameters.\n */\n static fromCss(ctx: CanvasRenderingContext2D, css: string): RgbColor {\n const resolved = RgbColor.resolveVariable(css);\n ctx.fillStyle = \"#000000\";\n ctx.fillStyle = resolved;\n const normalized = ctx.fillStyle;\n\n if (normalized.startsWith(\"#\")) {\n const hex = normalized.slice(1);\n const full =\n hex.length === 3\n ? hex\n .split(\"\")\n .map((c) => c + c)\n .join(\"\")\n : hex;\n return new RgbColor(\n parseInt(full.slice(0, 2), 16),\n parseInt(full.slice(2, 4), 16),\n parseInt(full.slice(4, 6), 16),\n );\n }\n\n const match = normalized.match(/rgba?\\(([^)]+)\\)/);\n if (match) {\n const [r, g, b] = match[1]\n .split(/[,/\\s]+/)\n .filter(Boolean)\n .map(Number);\n return new RgbColor(r, g, b);\n }\n\n return new RgbColor(255, 255, 255);\n }\n\n private static resolveVariable(css: string): string {\n const match = css.match(\n /^\\s*var\\(\\s*(--[\\w-]+)\\s*(?:,\\s*([^()]+))?\\s*\\)\\s*$/,\n );\n if (!match) return css;\n\n const value = getComputedStyle(document.documentElement)\n .getPropertyValue(match[1])\n .trim();\n return value || match[2]?.trim() || css;\n }\n}\n","import { FractalBrownianNoise } from \"./FractalBrownianNoise\";\nimport { MathUtils } from \"./MathUtils\";\nimport { RgbColor } from \"./RgbColor\";\n\n/**\n * All visual knobs of the tile. `scale`/`octaves` shape the large island\n * field, `detail*` the fine detail field; `clampLow`/`clampHigh` soft-clip\n * the blend (clean voids at the low end, no saturation at the high end),\n * `maxFill` caps how dense the dither can get, and `jitter` blends the\n * Bayer threshold with per-pixel random values for an organic look.\n */\nexport type DitherTileOptions = {\n cells: number;\n color: string;\n density: number;\n contrast: number;\n scale: number;\n octaves: number;\n detailScale: number;\n detailOctaves: number;\n detailStrength: number;\n clampLow: number;\n clampHigh: number;\n seed: number;\n maxFill: number;\n jitter: number;\n};\n\n/**\n * Renders a seamless dithered noise tile as a PNG data URL.\n *\n * Per pixel: the island and detail noise fields are blended into a density\n * value, soft-clamped, then thresholded against a Bayer matrix mixed with\n * per-pixel jitter to decide whether the pixel is inked. Because the noise\n * fields tile seamlessly, the resulting image can be repeated and scrolled\n * forever without visible seams.\n */\nexport class DitherTile {\n static readonly DEFAULT_CELLS = 512;\n\n private static readonly BAYER_4X4 = [\n [0, 8, 2, 10],\n [12, 4, 14, 6],\n [3, 11, 1, 9],\n [15, 7, 13, 5],\n ].map((row) => row.map((v) => (v + 0.5) / 16));\n\n private readonly islands: FractalBrownianNoise;\n private readonly detail: FractalBrownianNoise;\n\n constructor(private readonly options: DitherTileOptions) {\n this.islands = new FractalBrownianNoise(\n options.cells,\n options.scale,\n options.octaves,\n options.seed,\n );\n this.detail = new FractalBrownianNoise(\n options.cells,\n options.detailScale,\n options.detailOctaves,\n options.seed + 31337,\n );\n }\n\n toDataURL(): string {\n const {\n cells,\n color,\n density,\n contrast,\n detailStrength,\n clampLow,\n clampHigh,\n seed,\n maxFill,\n jitter,\n } = this.options;\n\n const canvas = document.createElement(\"canvas\");\n canvas.width = cells;\n canvas.height = cells;\n\n const ctx = canvas.getContext(\"2d\");\n if (!ctx) return \"\";\n\n const rgb = RgbColor.fromCss(ctx, color);\n const image = ctx.createImageData(cells, cells);\n const data = image.data;\n\n for (let y = 0; y < cells; y++) {\n for (let x = 0; x < cells; x++) {\n const island = this.islands.sample(x, y);\n const detail = this.detail.sample(x, y);\n const combined = MathUtils.clamp(\n island + (detail - 0.5) * detailStrength,\n 0,\n 1,\n );\n const n = MathUtils.smoothstep(\n clampLow,\n Math.max(clampHigh, clampLow + 0.001),\n combined,\n );\n const p = MathUtils.clamp(\n (n - 0.5) * contrast + density,\n 0,\n maxFill,\n );\n const bayer = DitherTile.BAYER_4X4[y % 4][x % 4];\n const threshold =\n bayer * (1 - jitter)\n + MathUtils.hash2(x, y, seed + 991) * jitter;\n\n if (threshold < p) {\n const i = (y * cells + x) * 4;\n data[i] = rgb.r;\n data[i + 1] = rgb.g;\n data[i + 2] = rgb.b;\n data[i + 3] = Math.round(\n 255 * MathUtils.clamp(0.4 + 0.6 * n, 0, 1),\n );\n }\n }\n }\n\n ctx.putImageData(image, 0, 0);\n return canvas.toDataURL(\"image/png\");\n }\n}\n","import type { DitherTileOptions } from \"./DitherTile\";\nimport { DitherTile } from \"./DitherTile\";\n\n/**\n * Every visual knob of a dither background. All fields are optional and fall\n * back to `DitherBackgroundView.DEFAULTS`. Values are applied as CSS custom\n * properties, so they can be animated at runtime without rebuilding the\n * background; only `DitherBackgroundView.TILE_INPUTS` regenerate the dither\n * bitmap itself.\n */\nexport type DitherBackgroundOptions = {\n backgroundColor?: string;\n\n gridColor?: string;\n gridSize?: number;\n gridOpacity?: number;\n\n noiseColor?: string;\n noiseOpacity?: number;\n noiseSize?: number;\n noiseTileCells?: number;\n noiseDensity?: number;\n noiseContrast?: number;\n noiseScale?: number;\n noiseOctaves?: number;\n noiseDetailScale?: number;\n noiseDetailOctaves?: number;\n noiseDetailStrength?: number;\n noiseClampLow?: number;\n noiseClampHigh?: number;\n noiseSeed?: number;\n noiseMaxFill?: number;\n noiseJitter?: number;\n noiseSpeed?: number;\n noiseAngle?: number;\n noiseTravel?: number;\n\n fadeStart?: number;\n fadeEnd?: number;\n\n animateNoise?: boolean;\n animateGlow?: boolean;\n};\n\nexport type DitherBackgroundCssVars = Record<`--${string}`, string>;\n\n/**\n * Resolves `DitherBackgroundOptions` against the defaults and computes the\n * derived values (tile geometry, scroll travel, CSS custom properties). Used\n * internally by `DitherBackground`; framework wrappers can use it standalone.\n */\nexport class DitherBackgroundView {\n static readonly DEFAULTS: Required<DitherBackgroundOptions> = {\n backgroundColor:\n \"linear-gradient(to bottom, var(--color-wine-950) 0%, var(--color-ink-950) 65%)\",\n\n gridColor: \"var(--color-steel-500)\",\n gridSize: 41,\n gridOpacity: 0.23,\n\n noiseColor: \"var(--color-scarlet-600)\",\n noiseOpacity: 0.5,\n noiseSize: 3,\n noiseTileCells: DitherTile.DEFAULT_CELLS,\n noiseDensity: 0.55,\n noiseContrast: 1.8,\n noiseScale: 32,\n noiseOctaves: 3,\n noiseDetailScale: 5,\n noiseDetailOctaves: 3,\n noiseDetailStrength: 0.2,\n noiseClampLow: 0,\n noiseClampHigh: 0.9,\n noiseSeed: 69,\n noiseMaxFill: 0.6,\n noiseJitter: 0.3,\n noiseSpeed: 180,\n noiseAngle: 100,\n noiseTravel: 1,\n\n fadeStart: 0,\n fadeEnd: 90,\n\n animateNoise: true,\n animateGlow: true,\n };\n\n /** Options that affect the generated tile; all others only set CSS variables. */\n static readonly TILE_INPUTS: ReadonlyArray<keyof DitherBackgroundOptions> =\n [\n \"noiseTileCells\",\n \"noiseColor\",\n \"noiseDensity\",\n \"noiseContrast\",\n \"noiseScale\",\n \"noiseOctaves\",\n \"noiseDetailScale\",\n \"noiseDetailOctaves\",\n \"noiseDetailStrength\",\n \"noiseClampLow\",\n \"noiseClampHigh\",\n \"noiseSeed\",\n \"noiseMaxFill\",\n \"noiseJitter\",\n ];\n\n readonly options: Required<DitherBackgroundOptions>;\n\n constructor(options: DitherBackgroundOptions = {}) {\n this.options = {\n ...DitherBackgroundView.DEFAULTS,\n ...DitherBackgroundView.defined(options),\n };\n }\n\n /** Returns a new view with `partial` merged in; `undefined` values are ignored. */\n merge(partial: DitherBackgroundOptions): DitherBackgroundView {\n return new DitherBackgroundView({\n ...this.options,\n ...DitherBackgroundView.defined(partial),\n });\n }\n\n /** True when the two views would produce different dither tiles. */\n rebuildsTile(other: DitherBackgroundView): boolean {\n return DitherBackgroundView.TILE_INPUTS.some(\n (key) => this.options[key] !== other.options[key],\n );\n }\n\n tileOptions(): DitherTileOptions {\n const o = this.options;\n return {\n cells: o.noiseTileCells,\n color: o.noiseColor,\n density: o.noiseDensity,\n contrast: o.noiseContrast,\n scale: o.noiseScale,\n octaves: o.noiseOctaves,\n detailScale: o.noiseDetailScale,\n detailOctaves: o.noiseDetailOctaves,\n detailStrength: o.noiseDetailStrength,\n clampLow: o.noiseClampLow,\n clampHigh: o.noiseClampHigh,\n seed: o.noiseSeed,\n maxFill: o.noiseMaxFill,\n jitter: o.noiseJitter,\n };\n }\n\n get tileSize(): number {\n return this.options.noiseTileCells * this.options.noiseSize;\n }\n\n /** Horizontal scroll distance in px, snapped to whole tiles (seamless loop). */\n get travelX(): number {\n const angle = (this.options.noiseAngle * Math.PI) / 180;\n return (\n Math.round(Math.cos(angle) * this.options.noiseTravel)\n * this.tileSize\n );\n }\n\n /** Vertical scroll distance in px, snapped to whole tiles (seamless loop). */\n get travelY(): number {\n const angle = (this.options.noiseAngle * Math.PI) / 180;\n return (\n Math.round(Math.sin(angle) * this.options.noiseTravel)\n * this.tileSize\n );\n }\n\n /** Oversizes the texture wrapper so the scroll never exposes its edges. */\n get overscan(): number {\n return (\n Math.max(Math.abs(this.travelX), Math.abs(this.travelY))\n + this.tileSize\n );\n }\n\n cssVars(noiseImage: string): DitherBackgroundCssVars {\n const o = this.options;\n return {\n \"--background-color\": o.backgroundColor,\n\n \"--grid-color\": o.gridColor,\n \"--grid-size\": `${o.gridSize}px`,\n \"--grid-opacity\": String(o.gridOpacity),\n\n \"--noise-image\": `url(\"${noiseImage}\")`,\n \"--noise-tile-size\": `${this.tileSize}px`,\n \"--noise-color\": o.noiseColor,\n \"--noise-opacity\": String(o.noiseOpacity),\n \"--noise-speed\": `${o.noiseSpeed}s`,\n \"--noise-x\": `${this.travelX}px`,\n \"--noise-y\": `${this.travelY}px`,\n \"--noise-overscan\": `${this.overscan}px`,\n\n \"--fade-start\": `${o.fadeStart}%`,\n \"--fade-end\": `${o.fadeEnd}%`,\n };\n }\n\n private static defined(\n options: DitherBackgroundOptions,\n ): DitherBackgroundOptions {\n const entries = Object.entries(options).filter(\n ([, value]) => value !== undefined,\n );\n return Object.fromEntries(entries) as DitherBackgroundOptions;\n }\n}\n","import \"./DitherBackground.css\";\nimport { DitherTile } from \"./DitherTile\";\nimport type {\n DitherBackgroundCssVars,\n DitherBackgroundOptions,\n} from \"./DitherBackgroundView\";\nimport { DitherBackgroundView } from \"./DitherBackgroundView\";\n\n/**\n * Framework-agnostic layered background: a scrolling Bayer-dithered noise\n * texture, a static grid and an optional ambient glow. Plain DOM — mount it\n * on any element from any framework (or none).\n *\n * `mount()` decorates the container: it prepends the hidden layer elements\n * and applies the base class plus the CSS custom properties. Anything else\n * in the container renders above the layers, so frameworks keep rendering\n * their children normally. Options map 1:1 to the CSS custom properties and\n * can be changed at any time via `update()`; the dither bitmap is only\n * regenerated when one of the tile inputs changes.\n *\n * The tile is generated on a canvas, so `mount()` requires a browser DOM.\n */\nexport class DitherBackground {\n static readonly ROOT_CLASS = \"dither-grid-background\";\n static readonly ANIMATED_CLASS = \"dither-grid-background--animated\";\n static readonly GLOW_CLASS = \"dither-grid-background--glow\";\n\n private view: DitherBackgroundView;\n private noiseImage = \"\";\n private root: HTMLElement | null = null;\n private layers: HTMLElement[] = [];\n\n constructor(options: DitherBackgroundOptions = {}) {\n this.view = new DitherBackgroundView(options);\n }\n\n /** Decorates `container` with the background layers. Idempotent per instance. */\n mount(container: HTMLElement): void {\n if (this.root) {\n throw new Error(\"DitherBackground is already mounted\");\n }\n this.root = container;\n\n const texture = document.createElement(\"div\");\n texture.className = \"dither-grid-background__noise-texture\";\n const noise = document.createElement(\"div\");\n noise.className = \"dither-grid-background__noise\";\n noise.setAttribute(\"aria-hidden\", \"true\");\n noise.append(texture);\n\n const grid = document.createElement(\"div\");\n grid.className = \"dither-grid-background__grid\";\n grid.setAttribute(\"aria-hidden\", \"true\");\n\n this.layers = [noise, grid];\n container.prepend(...this.layers);\n\n this.noiseImage = this.createNoiseImage();\n this.apply();\n }\n\n /** Merges new options; regenerates the tile only when tile inputs change. */\n update(partial: DitherBackgroundOptions): void {\n const next = this.view.merge(partial);\n const rebuildTile = this.view.rebuildsTile(next);\n this.view = next;\n if (rebuildTile) {\n this.noiseImage = this.createNoiseImage();\n }\n this.apply();\n }\n\n /** Removes the layers and reverts the container to its unmounted state. */\n destroy(): void {\n const root = this.root;\n if (!root) return;\n\n for (const layer of this.layers) layer.remove();\n this.layers = [];\n\n root.classList.remove(\n DitherBackground.ROOT_CLASS,\n DitherBackground.ANIMATED_CLASS,\n DitherBackground.GLOW_CLASS,\n );\n for (const name of Object.keys(this.view.cssVars(\"\"))) {\n root.style.removeProperty(name);\n }\n\n this.root = null;\n this.noiseImage = \"\";\n }\n\n /** The decorated container element, or `null` before mount / after destroy. */\n get element(): HTMLElement | null {\n return this.root;\n }\n\n private apply(): void {\n const root = this.root;\n if (!root) return;\n\n root.classList.add(DitherBackground.ROOT_CLASS);\n root.classList.toggle(\n DitherBackground.ANIMATED_CLASS,\n this.view.options.animateNoise,\n );\n root.classList.toggle(\n DitherBackground.GLOW_CLASS,\n this.view.options.animateGlow,\n );\n\n const vars: DitherBackgroundCssVars = this.view.cssVars(\n this.noiseImage,\n );\n for (const [name, value] of Object.entries(vars)) {\n root.style.setProperty(name, value);\n }\n }\n\n private createNoiseImage(): string {\n return new DitherTile(this.view.tileOptions()).toDataURL();\n 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package/dist/index.js CHANGED
@@ -1,304 +1 @@
1
- // src/MathUtils.ts
2
- var e = class e {
3
- static clamp(e, t, n) {
4
- return Math.min(Math.max(e, t), n);
5
- }
6
- static lerp(e, t, n) {
7
- return e + (t - e) * n;
8
- }
9
- static smoothstep(t, n, r) {
10
- let i = e.clamp((r - t) / (n - t), 0, 1);
11
- return i * i * (3 - 2 * i);
12
- }
13
- static mod(e, t) {
14
- return (e % t + t) % t;
15
- }
16
- static hash2(e, t, n) {
17
- let r = Math.imul(e, 374761393) ^ Math.imul(t, 668265263) ^ Math.imul(n, 2246822519);
18
- return r = Math.imul(r ^ r >>> 13, 1274126177), r ^= r >>> 16, (r >>> 0) / 4294967296;
19
- }
20
- }, t = class t {
21
- period;
22
- seed;
23
- static GRADIENTS = Array.from({ length: 16 }, (e, t) => {
24
- let n = t / 16 * Math.PI * 2;
25
- return [Math.cos(n), Math.sin(n)];
26
- });
27
- constructor(e, t) {
28
- this.period = e, this.seed = t;
29
- }
30
- sample(t, n) {
31
- let r = Math.floor(t), i = Math.floor(n), a = t - r, o = n - i, s = a * a * a * (a * (a * 6 - 15) + 10), c = o * o * o * (o * (o * 6 - 15) + 10), l = e.mod(r, this.period), u = e.mod(i, this.period), d = e.mod(r + 1, this.period), f = e.mod(i + 1, this.period), p = this.gradientDot(l, u, a, o), m = this.gradientDot(d, u, a - 1, o), h = this.gradientDot(l, f, a, o - 1), g = this.gradientDot(d, f, a - 1, o - 1);
32
- return e.lerp(e.lerp(p, m, s), e.lerp(h, g, s), c);
33
- }
34
- gradientDot(n, r, i, a) {
35
- let o = t.GRADIENTS, s = o[Math.floor(e.hash2(n, r, this.seed) * o.length) % o.length];
36
- return s[0] * i + s[1] * a;
37
- }
38
- }, n = class {
39
- noise;
40
- frequency;
41
- amplitude;
42
- constructor(e, t, n) {
43
- this.noise = e, this.frequency = t, this.amplitude = n;
44
- }
45
- }, r = class {
46
- octaves = [];
47
- totalAmplitude;
48
- constructor(e, r, i, a) {
49
- let o = 1, s = 0;
50
- for (let c = 0; c < i; c++) {
51
- let i = Math.max(1, Math.round(e / (r * 2 ** c)));
52
- this.octaves.push(new n(new t(i, a + c * 1013), i / e, o)), s += o, o *= .5;
53
- }
54
- this.totalAmplitude = s;
55
- }
56
- sample(t, n) {
57
- let r = 0;
58
- for (let e of this.octaves) r += e.amplitude * e.noise.sample(t * e.frequency, n * e.frequency);
59
- return e.clamp(r / this.totalAmplitude * .6 + .5, 0, 1);
60
- }
61
- }, i = class e {
62
- r;
63
- g;
64
- b;
65
- constructor(e, t, n) {
66
- this.r = e, this.g = t, this.b = n;
67
- }
68
- static fromCss(t, n) {
69
- let r = e.resolveVariable(n);
70
- t.fillStyle = "#000000", t.fillStyle = r;
71
- let i = t.fillStyle;
72
- if (i.startsWith("#")) {
73
- let t = i.slice(1), n = t.length === 3 ? t.split("").map((e) => e + e).join("") : t;
74
- return new e(parseInt(n.slice(0, 2), 16), parseInt(n.slice(2, 4), 16), parseInt(n.slice(4, 6), 16));
75
- }
76
- let a = i.match(/rgba?\(([^)]+)\)/);
77
- if (a) {
78
- let [t, n, r] = a[1].split(/[,/\s]+/).filter(Boolean).map(Number);
79
- return new e(t, n, r);
80
- }
81
- return new e(255, 255, 255);
82
- }
83
- static resolveVariable(e) {
84
- let t = e.match(/^\s*var\(\s*(--[\w-]+)\s*(?:,\s*([^()]+))?\s*\)\s*$/);
85
- return t && (getComputedStyle(document.documentElement).getPropertyValue(t[1]).trim() || t[2]?.trim()) || e;
86
- }
87
- }, a = class t {
88
- options;
89
- static DEFAULT_CELLS = 512;
90
- static BAYER_4X4 = [
91
- [
92
- 0,
93
- 8,
94
- 2,
95
- 10
96
- ],
97
- [
98
- 12,
99
- 4,
100
- 14,
101
- 6
102
- ],
103
- [
104
- 3,
105
- 11,
106
- 1,
107
- 9
108
- ],
109
- [
110
- 15,
111
- 7,
112
- 13,
113
- 5
114
- ]
115
- ].map((e) => e.map((e) => (e + .5) / 16));
116
- islands;
117
- detail;
118
- constructor(e) {
119
- this.options = e, this.islands = new r(e.cells, e.scale, e.octaves, e.seed), this.detail = new r(e.cells, e.detailScale, e.detailOctaves, e.seed + 31337);
120
- }
121
- toDataURL() {
122
- let { cells: n, color: r, density: a, contrast: o, detailStrength: s, clampLow: c, clampHigh: l, seed: u, maxFill: d, jitter: f } = this.options, p = document.createElement("canvas");
123
- p.width = n, p.height = n;
124
- let m = p.getContext("2d");
125
- if (!m) return "";
126
- let h = i.fromCss(m, r), g = m.createImageData(n, n), _ = g.data;
127
- for (let r = 0; r < n; r++) for (let i = 0; i < n; i++) {
128
- let p = this.islands.sample(i, r), m = this.detail.sample(i, r), g = e.clamp(p + (m - .5) * s, 0, 1), v = e.smoothstep(c, Math.max(l, c + .001), g), y = e.clamp((v - .5) * o + a, 0, d);
129
- if (t.BAYER_4X4[r % 4][i % 4] * (1 - f) + e.hash2(i, r, u + 991) * f < y) {
130
- let t = (r * n + i) * 4;
131
- _[t] = h.r, _[t + 1] = h.g, _[t + 2] = h.b, _[t + 3] = Math.round(255 * e.clamp(.4 + .6 * v, 0, 1));
132
- }
133
- }
134
- return m.putImageData(g, 0, 0), p.toDataURL("image/png");
135
- }
136
- }, o = class e {
137
- static DEFAULTS = {
138
- backgroundColor: "linear-gradient(to bottom, var(--color-wine-950) 0%, var(--color-ink-950) 65%)",
139
- gridColor: "var(--color-steel-500)",
140
- gridSize: 41,
141
- gridOpacity: .23,
142
- noiseColor: "var(--color-scarlet-600)",
143
- noiseOpacity: .5,
144
- noiseSize: 3,
145
- noiseTileCells: a.DEFAULT_CELLS,
146
- noiseDensity: .55,
147
- noiseContrast: 1.8,
148
- noiseScale: 32,
149
- noiseOctaves: 3,
150
- noiseDetailScale: 5,
151
- noiseDetailOctaves: 3,
152
- noiseDetailStrength: .2,
153
- noiseClampLow: 0,
154
- noiseClampHigh: .9,
155
- noiseSeed: 69,
156
- noiseMaxFill: .6,
157
- noiseJitter: .3,
158
- noiseSpeed: 180,
159
- noiseAngle: 100,
160
- noiseTravel: 1,
161
- fadeStart: 0,
162
- fadeEnd: 90,
163
- animateNoise: !0,
164
- animateGlow: !0
165
- };
166
- static TILE_INPUTS = [
167
- "noiseTileCells",
168
- "noiseColor",
169
- "noiseDensity",
170
- "noiseContrast",
171
- "noiseScale",
172
- "noiseOctaves",
173
- "noiseDetailScale",
174
- "noiseDetailOctaves",
175
- "noiseDetailStrength",
176
- "noiseClampLow",
177
- "noiseClampHigh",
178
- "noiseSeed",
179
- "noiseMaxFill",
180
- "noiseJitter"
181
- ];
182
- options;
183
- constructor(t = {}) {
184
- this.options = {
185
- ...e.DEFAULTS,
186
- ...e.defined(t)
187
- };
188
- }
189
- merge(t) {
190
- return new e({
191
- ...this.options,
192
- ...e.defined(t)
193
- });
194
- }
195
- rebuildsTile(t) {
196
- return e.TILE_INPUTS.some((e) => this.options[e] !== t.options[e]);
197
- }
198
- tileOptions() {
199
- let e = this.options;
200
- return {
201
- cells: e.noiseTileCells,
202
- color: e.noiseColor,
203
- density: e.noiseDensity,
204
- contrast: e.noiseContrast,
205
- scale: e.noiseScale,
206
- octaves: e.noiseOctaves,
207
- detailScale: e.noiseDetailScale,
208
- detailOctaves: e.noiseDetailOctaves,
209
- detailStrength: e.noiseDetailStrength,
210
- clampLow: e.noiseClampLow,
211
- clampHigh: e.noiseClampHigh,
212
- seed: e.noiseSeed,
213
- maxFill: e.noiseMaxFill,
214
- jitter: e.noiseJitter
215
- };
216
- }
217
- get tileSize() {
218
- return this.options.noiseTileCells * this.options.noiseSize;
219
- }
220
- get travelX() {
221
- let e = this.options.noiseAngle * Math.PI / 180;
222
- return Math.round(Math.cos(e) * this.options.noiseTravel) * this.tileSize;
223
- }
224
- get travelY() {
225
- let e = this.options.noiseAngle * Math.PI / 180;
226
- return Math.round(Math.sin(e) * this.options.noiseTravel) * this.tileSize;
227
- }
228
- get overscan() {
229
- return Math.max(Math.abs(this.travelX), Math.abs(this.travelY)) + this.tileSize;
230
- }
231
- cssVars(e) {
232
- let t = this.options;
233
- return {
234
- "--background-color": t.backgroundColor,
235
- "--grid-color": t.gridColor,
236
- "--grid-size": `${t.gridSize}px`,
237
- "--grid-opacity": String(t.gridOpacity),
238
- "--noise-image": `url("${e}")`,
239
- "--noise-tile-size": `${this.tileSize}px`,
240
- "--noise-color": t.noiseColor,
241
- "--noise-opacity": String(t.noiseOpacity),
242
- "--noise-speed": `${t.noiseSpeed}s`,
243
- "--noise-x": `${this.travelX}px`,
244
- "--noise-y": `${this.travelY}px`,
245
- "--noise-overscan": `${this.overscan}px`,
246
- "--fade-start": `${t.fadeStart}%`,
247
- "--fade-end": `${t.fadeEnd}%`
248
- };
249
- }
250
- static defined(e) {
251
- let t = Object.entries(e).filter(([, e]) => e !== void 0);
252
- return Object.fromEntries(t);
253
- }
254
- }, s = class e {
255
- static ROOT_CLASS = "dither-grid-background";
256
- static ANIMATED_CLASS = "dither-grid-background--animated";
257
- static GLOW_CLASS = "dither-grid-background--glow";
258
- view;
259
- noiseImage = "";
260
- root = null;
261
- layers = [];
262
- constructor(e = {}) {
263
- this.view = new o(e);
264
- }
265
- mount(e) {
266
- if (this.root) throw Error("DitherBackground is already mounted");
267
- this.root = e;
268
- let t = document.createElement("div");
269
- t.className = "dither-grid-background__noise-texture";
270
- let n = document.createElement("div");
271
- n.className = "dither-grid-background__noise", n.setAttribute("aria-hidden", "true"), n.append(t);
272
- let r = document.createElement("div");
273
- r.className = "dither-grid-background__grid", r.setAttribute("aria-hidden", "true"), this.layers = [n, r], e.prepend(...this.layers), this.noiseImage = this.createNoiseImage(), this.apply();
274
- }
275
- update(e) {
276
- let t = this.view.merge(e), n = this.view.rebuildsTile(t);
277
- this.view = t, n && (this.noiseImage = this.createNoiseImage()), this.apply();
278
- }
279
- destroy() {
280
- let t = this.root;
281
- if (t) {
282
- for (let e of this.layers) e.remove();
283
- this.layers = [], t.classList.remove(e.ROOT_CLASS, e.ANIMATED_CLASS, e.GLOW_CLASS);
284
- for (let e of Object.keys(this.view.cssVars(""))) t.style.removeProperty(e);
285
- this.root = null, this.noiseImage = "";
286
- }
287
- }
288
- get element() {
289
- return this.root;
290
- }
291
- apply() {
292
- let t = this.root;
293
- if (!t) return;
294
- t.classList.add(e.ROOT_CLASS), t.classList.toggle(e.ANIMATED_CLASS, this.view.options.animateNoise), t.classList.toggle(e.GLOW_CLASS, this.view.options.animateGlow);
295
- let n = this.view.cssVars(this.noiseImage);
296
- for (let [e, r] of Object.entries(n)) t.style.setProperty(e, r);
297
- }
298
- createNoiseImage() {
299
- return new a(this.view.tileOptions()).toDataURL();
300
- }
301
- };
302
- export { s as DitherBackground, o as DitherBackgroundView, a as DitherTile, r as FractalBrownianNoise, e as MathUtils, t as PerlinNoise, i as RgbColor };
303
-
304
- //# sourceMappingURL=index.js.map
1
+ export { t as DitherBackground, n as DitherBackgroundView, r as DitherTile, a as FractalBrownianNoise, s as MathUtils, o as PerlinNoise, i as RgbColor } from "./DitherBackground-CrFqrwp8.js";
@@ -0,0 +1,24 @@
1
+ import type { HTMLAttributes, ReactNode } from "react";
2
+ import { Component } from "react";
3
+ import type { DitherBackgroundOptions } from "./DitherBackgroundView";
4
+ export interface DitherGridBackgroundProps extends Omit<HTMLAttributes<HTMLDivElement>, "color">, DitherBackgroundOptions {
5
+ children?: ReactNode;
6
+ }
7
+ /**
8
+ * React wrapper around the framework-agnostic `DitherBackground`. Renders a
9
+ * decorated div with the layered background and its children on top; every
10
+ * visual prop maps 1:1 to `DitherBackgroundOptions` and is forwarded as CSS
11
+ * custom properties, so it can be animated at runtime without regenerating
12
+ * the texture. The tile is built on mount (client-side), so this component is
13
+ * client-only - in Next.js the `"use client"` entry makes it App Router safe.
14
+ */
15
+ export declare class DitherGridBackground extends Component<DitherGridBackgroundProps> {
16
+ private readonly ref;
17
+ private background?;
18
+ componentDidMount(): void;
19
+ componentDidUpdate(prev: DitherGridBackgroundProps): void;
20
+ componentWillUnmount(): void;
21
+ private options;
22
+ render(): import("react").JSX.Element;
23
+ }
24
+ //# sourceMappingURL=react.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"react.d.ts","sourceRoot":"","sources":["../src/react.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,OAAO,CAAC;AACvD,OAAO,EAAE,SAAS,EAAa,MAAM,OAAO,CAAC;AAE7C,OAAO,KAAK,EAAE,uBAAuB,EAAE,MAAM,wBAAwB,CAAC;AAGtE,MAAM,WAAW,yBACb,SAAQ,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,EAAE,OAAO,CAAC,EACjD,uBAAuB;IAC3B,QAAQ,CAAC,EAAE,SAAS,CAAC;CACxB;AAgCD;;;;;;;GAOG;AACH,qBAAa,oBAAqB,SAAQ,SAAS,CAAC,yBAAyB,CAAC;IAC1E,OAAO,CAAC,QAAQ,CAAC,GAAG,CAA+B;IACnD,OAAO,CAAC,UAAU,CAAC,CAAmB;IAE7B,iBAAiB,IAAI,IAAI,CAKjC;IAEQ,kBAAkB,CAAC,IAAI,EAAE,yBAAyB,GAAG,IAAI,CAMjE;IAEQ,oBAAoB,IAAI,IAAI,CAGpC;IAED,OAAO,CAAC,OAAO;IAQN,MAAM,gCA+Bd;CACJ"}
package/dist/react.js ADDED
@@ -0,0 +1,45 @@
1
+ "use client";
2
+ import { n as e, t } from "./DitherBackground-CrFqrwp8.js";
3
+ import { Component as n, createRef as r } from "react";
4
+ import { jsx as i } from "react/jsx-runtime";
5
+ // src/react.tsx
6
+ var a = /* @__PURE__ */ "backgroundColor.gridColor.gridSize.gridOpacity.noiseColor.noiseOpacity.noiseSize.noiseTileCells.noiseDensity.noiseContrast.noiseScale.noiseOctaves.noiseDetailScale.noiseDetailOctaves.noiseDetailStrength.noiseClampLow.noiseClampHigh.noiseSeed.noiseMaxFill.noiseJitter.noiseSpeed.noiseAngle.noiseTravel.fadeStart.fadeEnd.animateNoise.animateGlow".split("."), o = class extends n {
7
+ ref = r();
8
+ background;
9
+ componentDidMount() {
10
+ let e = this.ref.current;
11
+ e && (this.background = new t(this.options(this.props)), this.background.mount(e));
12
+ }
13
+ componentDidUpdate(t) {
14
+ t !== this.props && this.background?.update(new e(this.options(this.props)).options);
15
+ }
16
+ componentWillUnmount() {
17
+ this.background?.destroy(), this.background = void 0;
18
+ }
19
+ options(e) {
20
+ let t = {};
21
+ for (let n of a) t[n] = e[n];
22
+ return t;
23
+ }
24
+ render() {
25
+ let { children: e, className: t = "", animateNoise: n, animateGlow: r, ...o } = this.props, s = { ...o };
26
+ for (let e of a) delete s[e];
27
+ return /* @__PURE__ */ i("div", {
28
+ ref: this.ref,
29
+ className: [
30
+ "dither-grid-background",
31
+ n !== !1 && "dither-grid-background--animated",
32
+ r !== !1 && "dither-grid-background--glow",
33
+ t
34
+ ].filter(Boolean).join(" "),
35
+ ...s,
36
+ children: /* @__PURE__ */ i("div", {
37
+ className: "dither-grid-background__content",
38
+ children: e
39
+ })
40
+ });
41
+ }
42
+ };
43
+ export { o as DitherGridBackground };
44
+
45
+ //# sourceMappingURL=react.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"react.js","names":["DitherBackgroundView","OPTION_KEYS","DitherGridBackground","Component","createRef","container","DitherBackground","prev","options","key","props","rest","domProps","animateNoise","animateGlow","className"],"sources":["../src/react.tsx"],"sourcesContent":["import type { HTMLAttributes, ReactNode } from \"react\";\nimport { Component, createRef } from \"react\";\nimport { DitherBackground } from \"./DitherBackground\";\nimport type { DitherBackgroundOptions } from \"./DitherBackgroundView\";\nimport { DitherBackgroundView } from \"./DitherBackgroundView\";\n\nexport interface DitherGridBackgroundProps\n extends Omit<HTMLAttributes<HTMLDivElement>, \"color\">,\n DitherBackgroundOptions {\n children?: ReactNode;\n}\n\nconst OPTION_KEYS: ReadonlyArray<keyof DitherBackgroundOptions> = [\n \"backgroundColor\",\n \"gridColor\",\n \"gridSize\",\n \"gridOpacity\",\n \"noiseColor\",\n \"noiseOpacity\",\n \"noiseSize\",\n \"noiseTileCells\",\n \"noiseDensity\",\n \"noiseContrast\",\n \"noiseScale\",\n \"noiseOctaves\",\n \"noiseDetailScale\",\n \"noiseDetailOctaves\",\n \"noiseDetailStrength\",\n \"noiseClampLow\",\n \"noiseClampHigh\",\n \"noiseSeed\",\n \"noiseMaxFill\",\n \"noiseJitter\",\n \"noiseSpeed\",\n \"noiseAngle\",\n \"noiseTravel\",\n \"fadeStart\",\n \"fadeEnd\",\n \"animateNoise\",\n \"animateGlow\",\n];\n\n/**\n * React wrapper around the framework-agnostic `DitherBackground`. Renders a\n * decorated div with the layered background and its children on top; every\n * visual prop maps 1:1 to `DitherBackgroundOptions` and is forwarded as CSS\n * custom properties, so it can be animated at runtime without regenerating\n * the texture. The tile is built on mount (client-side), so this component is\n * client-only - in Next.js the `\"use client\"` entry makes it App Router safe.\n */\nexport class DitherGridBackground extends Component<DitherGridBackgroundProps> {\n private readonly ref = createRef<HTMLDivElement>();\n private background?: DitherBackground;\n\n override componentDidMount(): void {\n const container = this.ref.current;\n if (!container) return;\n this.background = new DitherBackground(this.options(this.props));\n this.background.mount(container);\n }\n\n override componentDidUpdate(prev: DitherGridBackgroundProps): void {\n if (prev !== this.props) {\n this.background?.update(\n new DitherBackgroundView(this.options(this.props)).options,\n );\n }\n }\n\n override componentWillUnmount(): void {\n this.background?.destroy();\n this.background = undefined;\n }\n\n private options(props: DitherGridBackgroundProps): DitherBackgroundOptions {\n const options: Record<string, unknown> = {};\n for (const key of OPTION_KEYS) {\n options[key] = props[key];\n }\n return options as DitherBackgroundOptions;\n }\n\n override render() {\n const {\n children,\n className = \"\",\n animateNoise,\n animateGlow,\n ...rest\n } = this.props;\n\n const domProps: Record<string, unknown> = { ...rest };\n for (const key of OPTION_KEYS) delete domProps[key];\n\n return (\n <div\n ref={this.ref}\n className={[\n \"dither-grid-background\",\n animateNoise !== false\n && \"dither-grid-background--animated\",\n animateGlow !== false && \"dither-grid-background--glow\",\n className,\n ]\n .filter(Boolean)\n .join(\" \")}\n {...(domProps as HTMLAttributes<HTMLDivElement>)}\n >\n <div className=\"dither-grid-background__content\">\n {children}\n </div>\n </div>\n );\n }\n}\n"],"mappings":";;;;;AAYA,IAAMC,IAA4D,mXA4BlE,GAUaC,IAAb,cAA0CC,EAAqC;CAC3E,MAAuBC,EAA0B;CACjD;CAEA,oBAAmC;EAC/B,IAAMC,IAAY,KAAK,IAAI;EAC3B,AAAKA,MACL,KAAK,aAAa,IAAIC,EAAiB,KAAK,QAAQ,KAAK,KAAK,CAAC,GAC/D,KAAK,WAAW,MAAMD,CAAS;CACnC;CAEA,mBAA4B,GAAuC;EAC/D,AAAIE,MAAS,KAAK,SACd,KAAK,YAAY,OACb,IAAIP,EAAqB,KAAK,QAAQ,KAAK,KAAK,CAAC,CAAC,CAAC,OACvD;CAER;CAEA,uBAAsC;EAElC,AADA,KAAK,YAAY,QAAQ,GACzB,KAAK,aAAa,KAAA;CACtB;CAEA,QAAgB,GAA2D;EACvE,IAAMQ,IAAmC,CAAC;EAC1C,KAAK,IAAMC,KAAOR,GACd,EAAQQ,KAAOC,EAAMD;EAEzB,OAAOD;CACX;CAEA,SAAkB;EACd,IAAM,EACF,aACA,eAAY,IACZ,iBACA,gBACA,GAAGG,MACH,KAAK,OAEHC,IAAoC,EAAE,GAAGD,EAAK;EACpD,KAAK,IAAMF,KAAOR,GAAa,OAAOW,EAASH;EAE/C,OACI,kBAAC,OAAD;GACI,KAAK,KAAK;GACV,WAAW;IACP;IACAI,MAAiB,MACV;IACPC,MAAgB,MAAS;IACzBC;GACJ,CAAC,CACI,OAAO,OAAO,CAAC,CACf,KAAK,GAAG;GACb,GAAKH;GAEL,UAAA,kBAAC,OAAD;IAAK,WAAU;IACV;GACA,CAAA;EACJ,CAAA;CAEb;AACJ"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@code-of-chaos/dither",
3
- "version": "0.2.0",
3
+ "version": "0.3.0",
4
4
  "description": "Framework-agnostic animated bitmap-dithered gradient backgrounds, with a tileable Perlin/fBm noise engine for generating custom dither tiles.",
5
5
  "license": "GPL-3.0-only",
6
6
  "type": "module",
@@ -15,6 +15,10 @@
15
15
  "types": "./dist/index.d.ts",
16
16
  "import": "./dist/index.js"
17
17
  },
18
+ "./react": {
19
+ "types": "./dist/react.d.ts",
20
+ "import": "./dist/react.js"
21
+ },
18
22
  "./style.css": "./dist/style.css"
19
23
  },
20
24
  "types": "./dist/index.d.ts",
@@ -49,9 +53,21 @@
49
53
  "publishConfig": {
50
54
  "access": "public"
51
55
  },
56
+ "peerDependencies": {
57
+ "react": ">=18"
58
+ },
59
+ "peerDependenciesMeta": {
60
+ "react": {
61
+ "optional": true
62
+ }
63
+ },
52
64
  "devDependencies": {
53
65
  "@biomejs/biome": "^2.6.5",
66
+ "@testing-library/react": "^16.3.3",
67
+ "@types/react": "^19.3.0",
54
68
  "happy-dom": "^21.0.4",
69
+ "react": "^19.2.0",
70
+ "react-dom": "^19.2.0",
55
71
  "typescript": "~7.0.2",
56
72
  "vite": "^8.3.6",
57
73
  "vitest": "^5.1.0"
package/dist/index.js.map DELETED
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.js","names":["MathUtils","value","min","max","a","b","t","x","edge0","edge1","period","h","y","seed","PerlinNoise","angle","i","x0","y0","fx","fy","u","v","ix0","iy0","ix1","iy1","n00","n10","n01","n11","gradients","g","ix","iy","dx","dy","Octave","noise","frequency","amplitude","FractalBrownianNoise","total","o","octaves","cells","scale","sum","octave","RgbColor","r","resolved","css","normalized","ctx","hex","full","c","match","DitherTile","row","options","canvas","rgb","color","image","data","island","detail","combined","detailStrength","n","clampLow","clampHigh","p","contrast","density","maxFill","jitter","DitherBackgroundView","partial","key","other","noiseImage","entries","DitherBackground","container","texture","grid","next","rebuildTile","root","layer","name","vars"],"sources":["../src/MathUtils.ts","../src/PerlinNoise.ts","../src/FractalBrownianNoise.ts","../src/RgbColor.ts","../src/DitherTile.ts","../src/DitherBackgroundView.ts","../src/DitherBackground.ts"],"sourcesContent":["/**\n * Small math helpers used by the noise and dither pipeline.\n * The standard Math library has no clamp/lerp/smoothstep/mod equivalents.\n */\nexport class MathUtils {\n static clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n }\n\n static lerp(a: number, b: number, t: number): number {\n return a + (b - a) * t;\n }\n\n static smoothstep(edge0: number, edge1: number, x: number): number {\n const t = MathUtils.clamp((x - edge0) / (edge1 - edge0), 0, 1);\n return t * t * (3 - 2 * t);\n }\n\n static mod(value: number, period: number): number {\n return ((value % period) + period) % period;\n }\n\n static hash2(x: number, y: number, seed: number): number {\n let h =\n Math.imul(x, 374761393)\n ^ Math.imul(y, 668265263)\n ^ Math.imul(seed, 2246822519);\n h = Math.imul(h ^ (h >>> 13), 1274126177);\n h ^= h >>> 16;\n return (h >>> 0) / 4294967296;\n }\n}\n","import { MathUtils } from \"./MathUtils\";\n\n/**\n * Tileable 2D Perlin gradient noise. Lattice coordinates wrap at `period`,\n * so sampling the [0, period) cell range produces a seamless tile.\n * Raw output is roughly in [-1, 1] (see FractalBrownianNoise for normalized values).\n */\nexport class PerlinNoise {\n private static readonly GRADIENTS: ReadonlyArray<\n readonly [number, number]\n > = Array.from({ length: 16 }, (_, i) => {\n const angle = (i / 16) * Math.PI * 2;\n return [Math.cos(angle), Math.sin(angle)] as const;\n });\n\n constructor(\n private readonly period: number,\n private readonly seed: number,\n ) {}\n\n sample(x: number, y: number): number {\n const x0 = Math.floor(x);\n const y0 = Math.floor(y);\n const fx = x - x0;\n const fy = y - y0;\n\n const u = fx * fx * fx * (fx * (fx * 6 - 15) + 10);\n const v = fy * fy * fy * (fy * (fy * 6 - 15) + 10);\n\n const ix0 = MathUtils.mod(x0, this.period);\n const iy0 = MathUtils.mod(y0, this.period);\n const ix1 = MathUtils.mod(x0 + 1, this.period);\n const iy1 = MathUtils.mod(y0 + 1, this.period);\n\n const n00 = this.gradientDot(ix0, iy0, fx, fy);\n const n10 = this.gradientDot(ix1, iy0, fx - 1, fy);\n const n01 = this.gradientDot(ix0, iy1, fx, fy - 1);\n const n11 = this.gradientDot(ix1, iy1, fx - 1, fy - 1);\n\n return MathUtils.lerp(\n MathUtils.lerp(n00, n10, u),\n MathUtils.lerp(n01, n11, u),\n v,\n );\n }\n\n private gradientDot(\n ix: number,\n iy: number,\n dx: number,\n dy: number,\n ): number {\n const gradients = PerlinNoise.GRADIENTS;\n const g =\n gradients[\n Math.floor(\n MathUtils.hash2(ix, iy, this.seed) * gradients.length,\n ) % gradients.length\n ];\n return g[0] * dx + g[1] * dy;\n }\n}\n","import { MathUtils } from \"./MathUtils\";\nimport { PerlinNoise } from \"./PerlinNoise\";\n\nclass Octave {\n constructor(\n readonly noise: PerlinNoise,\n readonly frequency: number,\n readonly amplitude: number,\n ) {}\n}\n\n/**\n * Fractal Brownian motion: stacks PerlinNoise octaves with halved amplitude\n * and doubled frequency per octave. Coordinates are expressed in tile cells,\n * keeping every octave (and therefore the whole field) seamlessly tileable.\n * Output is normalized to [0, 1].\n */\nexport class FractalBrownianNoise {\n private readonly octaves: Octave[] = [];\n private readonly totalAmplitude: number;\n\n constructor(cells: number, scale: number, octaves: number, seed: number) {\n let amplitude = 1;\n let total = 0;\n\n for (let o = 0; o < octaves; o++) {\n const period = Math.max(1, Math.round(cells / (scale * 2 ** o)));\n this.octaves.push(\n new Octave(\n new PerlinNoise(period, seed + o * 1013),\n period / cells,\n amplitude,\n ),\n );\n total += amplitude;\n amplitude *= 0.5;\n }\n\n this.totalAmplitude = total;\n }\n\n sample(x: number, y: number): number {\n let sum = 0;\n\n for (const octave of this.octaves) {\n sum +=\n octave.amplitude\n * octave.noise.sample(\n x * octave.frequency,\n y * octave.frequency,\n );\n }\n\n return MathUtils.clamp((sum / this.totalAmplitude) * 0.6 + 0.5, 0, 1);\n }\n}\n","/** Immutable RGB triple with CSS color parsing. */\nexport class RgbColor {\n constructor(\n readonly r: number,\n readonly g: number,\n readonly b: number,\n ) {}\n\n /**\n * Parses any CSS color (named, hex, rgb()/rgba()) by letting the canvas\n * resolve it: assigning to fillStyle normalizes the value to a canonical\n * string which is then read back. Falls back to white on invalid input.\n *\n * A single var(--token, fallback) reference is resolved against the\n * document root first, so theme variables can be used as color parameters.\n */\n static fromCss(ctx: CanvasRenderingContext2D, css: string): RgbColor {\n const resolved = RgbColor.resolveVariable(css);\n ctx.fillStyle = \"#000000\";\n ctx.fillStyle = resolved;\n const normalized = ctx.fillStyle;\n\n if (normalized.startsWith(\"#\")) {\n const hex = normalized.slice(1);\n const full =\n hex.length === 3\n ? hex\n .split(\"\")\n .map((c) => c + c)\n .join(\"\")\n : hex;\n return new RgbColor(\n parseInt(full.slice(0, 2), 16),\n parseInt(full.slice(2, 4), 16),\n parseInt(full.slice(4, 6), 16),\n );\n }\n\n const match = normalized.match(/rgba?\\(([^)]+)\\)/);\n if (match) {\n const [r, g, b] = match[1]\n .split(/[,/\\s]+/)\n .filter(Boolean)\n .map(Number);\n return new RgbColor(r, g, b);\n }\n\n return new RgbColor(255, 255, 255);\n }\n\n private static resolveVariable(css: string): string {\n const match = css.match(\n /^\\s*var\\(\\s*(--[\\w-]+)\\s*(?:,\\s*([^()]+))?\\s*\\)\\s*$/,\n );\n if (!match) return css;\n\n const value = getComputedStyle(document.documentElement)\n .getPropertyValue(match[1])\n .trim();\n return value || match[2]?.trim() || css;\n }\n}\n","import { FractalBrownianNoise } from \"./FractalBrownianNoise\";\nimport { MathUtils } from \"./MathUtils\";\nimport { RgbColor } from \"./RgbColor\";\n\n/**\n * All visual knobs of the tile. `scale`/`octaves` shape the large island\n * field, `detail*` the fine detail field; `clampLow`/`clampHigh` soft-clip\n * the blend (clean voids at the low end, no saturation at the high end),\n * `maxFill` caps how dense the dither can get, and `jitter` blends the\n * Bayer threshold with per-pixel random values for an organic look.\n */\nexport type DitherTileOptions = {\n cells: number;\n color: string;\n density: number;\n contrast: number;\n scale: number;\n octaves: number;\n detailScale: number;\n detailOctaves: number;\n detailStrength: number;\n clampLow: number;\n clampHigh: number;\n seed: number;\n maxFill: number;\n jitter: number;\n};\n\n/**\n * Renders a seamless dithered noise tile as a PNG data URL.\n *\n * Per pixel: the island and detail noise fields are blended into a density\n * value, soft-clamped, then thresholded against a Bayer matrix mixed with\n * per-pixel jitter to decide whether the pixel is inked. Because the noise\n * fields tile seamlessly, the resulting image can be repeated and scrolled\n * forever without visible seams.\n */\nexport class DitherTile {\n static readonly DEFAULT_CELLS = 512;\n\n private static readonly BAYER_4X4 = [\n [0, 8, 2, 10],\n [12, 4, 14, 6],\n [3, 11, 1, 9],\n [15, 7, 13, 5],\n ].map((row) => row.map((v) => (v + 0.5) / 16));\n\n private readonly islands: FractalBrownianNoise;\n private readonly detail: FractalBrownianNoise;\n\n constructor(private readonly options: DitherTileOptions) {\n this.islands = new FractalBrownianNoise(\n options.cells,\n options.scale,\n options.octaves,\n options.seed,\n );\n this.detail = new FractalBrownianNoise(\n options.cells,\n options.detailScale,\n options.detailOctaves,\n options.seed + 31337,\n );\n }\n\n toDataURL(): string {\n const {\n cells,\n color,\n density,\n contrast,\n detailStrength,\n clampLow,\n clampHigh,\n seed,\n maxFill,\n jitter,\n } = this.options;\n\n const canvas = document.createElement(\"canvas\");\n canvas.width = cells;\n canvas.height = cells;\n\n const ctx = canvas.getContext(\"2d\");\n if (!ctx) return \"\";\n\n const rgb = RgbColor.fromCss(ctx, color);\n const image = ctx.createImageData(cells, cells);\n const data = image.data;\n\n for (let y = 0; y < cells; y++) {\n for (let x = 0; x < cells; x++) {\n const island = this.islands.sample(x, y);\n const detail = this.detail.sample(x, y);\n const combined = MathUtils.clamp(\n island + (detail - 0.5) * detailStrength,\n 0,\n 1,\n );\n const n = MathUtils.smoothstep(\n clampLow,\n Math.max(clampHigh, clampLow + 0.001),\n combined,\n );\n const p = MathUtils.clamp(\n (n - 0.5) * contrast + density,\n 0,\n maxFill,\n );\n const bayer = DitherTile.BAYER_4X4[y % 4][x % 4];\n const threshold =\n bayer * (1 - jitter)\n + MathUtils.hash2(x, y, seed + 991) * jitter;\n\n if (threshold < p) {\n const i = (y * cells + x) * 4;\n data[i] = rgb.r;\n data[i + 1] = rgb.g;\n data[i + 2] = rgb.b;\n data[i + 3] = Math.round(\n 255 * MathUtils.clamp(0.4 + 0.6 * n, 0, 1),\n );\n }\n }\n }\n\n ctx.putImageData(image, 0, 0);\n return canvas.toDataURL(\"image/png\");\n }\n}\n","import type { DitherTileOptions } from \"./DitherTile\";\nimport { DitherTile } from \"./DitherTile\";\n\n/**\n * Every visual knob of a dither background. All fields are optional and fall\n * back to `DitherBackgroundView.DEFAULTS`. Values are applied as CSS custom\n * properties, so they can be animated at runtime without rebuilding the\n * background; only `DitherBackgroundView.TILE_INPUTS` regenerate the dither\n * bitmap itself.\n */\nexport type DitherBackgroundOptions = {\n backgroundColor?: string;\n\n gridColor?: string;\n gridSize?: number;\n gridOpacity?: number;\n\n noiseColor?: string;\n noiseOpacity?: number;\n noiseSize?: number;\n noiseTileCells?: number;\n noiseDensity?: number;\n noiseContrast?: number;\n noiseScale?: number;\n noiseOctaves?: number;\n noiseDetailScale?: number;\n noiseDetailOctaves?: number;\n noiseDetailStrength?: number;\n noiseClampLow?: number;\n noiseClampHigh?: number;\n noiseSeed?: number;\n noiseMaxFill?: number;\n noiseJitter?: number;\n noiseSpeed?: number;\n noiseAngle?: number;\n noiseTravel?: number;\n\n fadeStart?: number;\n fadeEnd?: number;\n\n animateNoise?: boolean;\n animateGlow?: boolean;\n};\n\nexport type DitherBackgroundCssVars = Record<`--${string}`, string>;\n\n/**\n * Resolves `DitherBackgroundOptions` against the defaults and computes the\n * derived values (tile geometry, scroll travel, CSS custom properties). Used\n * internally by `DitherBackground`; framework wrappers can use it standalone.\n */\nexport class DitherBackgroundView {\n static readonly DEFAULTS: Required<DitherBackgroundOptions> = {\n backgroundColor:\n \"linear-gradient(to bottom, var(--color-wine-950) 0%, var(--color-ink-950) 65%)\",\n\n gridColor: \"var(--color-steel-500)\",\n gridSize: 41,\n gridOpacity: 0.23,\n\n noiseColor: \"var(--color-scarlet-600)\",\n noiseOpacity: 0.5,\n noiseSize: 3,\n noiseTileCells: DitherTile.DEFAULT_CELLS,\n noiseDensity: 0.55,\n noiseContrast: 1.8,\n noiseScale: 32,\n noiseOctaves: 3,\n noiseDetailScale: 5,\n noiseDetailOctaves: 3,\n noiseDetailStrength: 0.2,\n noiseClampLow: 0,\n noiseClampHigh: 0.9,\n noiseSeed: 69,\n noiseMaxFill: 0.6,\n noiseJitter: 0.3,\n noiseSpeed: 180,\n noiseAngle: 100,\n noiseTravel: 1,\n\n fadeStart: 0,\n fadeEnd: 90,\n\n animateNoise: true,\n animateGlow: true,\n };\n\n /** Options that affect the generated tile; all others only set CSS variables. */\n static readonly TILE_INPUTS: ReadonlyArray<keyof DitherBackgroundOptions> =\n [\n \"noiseTileCells\",\n \"noiseColor\",\n \"noiseDensity\",\n \"noiseContrast\",\n \"noiseScale\",\n \"noiseOctaves\",\n \"noiseDetailScale\",\n \"noiseDetailOctaves\",\n \"noiseDetailStrength\",\n \"noiseClampLow\",\n \"noiseClampHigh\",\n \"noiseSeed\",\n \"noiseMaxFill\",\n \"noiseJitter\",\n ];\n\n readonly options: Required<DitherBackgroundOptions>;\n\n constructor(options: DitherBackgroundOptions = {}) {\n this.options = {\n ...DitherBackgroundView.DEFAULTS,\n ...DitherBackgroundView.defined(options),\n };\n }\n\n /** Returns a new view with `partial` merged in; `undefined` values are ignored. */\n merge(partial: DitherBackgroundOptions): DitherBackgroundView {\n return new DitherBackgroundView({\n ...this.options,\n ...DitherBackgroundView.defined(partial),\n });\n }\n\n /** True when the two views would produce different dither tiles. */\n rebuildsTile(other: DitherBackgroundView): boolean {\n return DitherBackgroundView.TILE_INPUTS.some(\n (key) => this.options[key] !== other.options[key],\n );\n }\n\n tileOptions(): DitherTileOptions {\n const o = this.options;\n return {\n cells: o.noiseTileCells,\n color: o.noiseColor,\n density: o.noiseDensity,\n contrast: o.noiseContrast,\n scale: o.noiseScale,\n octaves: o.noiseOctaves,\n detailScale: o.noiseDetailScale,\n detailOctaves: o.noiseDetailOctaves,\n detailStrength: o.noiseDetailStrength,\n clampLow: o.noiseClampLow,\n clampHigh: o.noiseClampHigh,\n seed: o.noiseSeed,\n maxFill: o.noiseMaxFill,\n jitter: o.noiseJitter,\n };\n }\n\n get tileSize(): number {\n return this.options.noiseTileCells * this.options.noiseSize;\n }\n\n /** Horizontal scroll distance in px, snapped to whole tiles (seamless loop). */\n get travelX(): number {\n const angle = (this.options.noiseAngle * Math.PI) / 180;\n return (\n Math.round(Math.cos(angle) * this.options.noiseTravel)\n * this.tileSize\n );\n }\n\n /** Vertical scroll distance in px, snapped to whole tiles (seamless loop). */\n get travelY(): number {\n const angle = (this.options.noiseAngle * Math.PI) / 180;\n return (\n Math.round(Math.sin(angle) * this.options.noiseTravel)\n * this.tileSize\n );\n }\n\n /** Oversizes the texture wrapper so the scroll never exposes its edges. */\n get overscan(): number {\n return (\n Math.max(Math.abs(this.travelX), Math.abs(this.travelY))\n + this.tileSize\n );\n }\n\n cssVars(noiseImage: string): DitherBackgroundCssVars {\n const o = this.options;\n return {\n \"--background-color\": o.backgroundColor,\n\n \"--grid-color\": o.gridColor,\n \"--grid-size\": `${o.gridSize}px`,\n \"--grid-opacity\": String(o.gridOpacity),\n\n \"--noise-image\": `url(\"${noiseImage}\")`,\n \"--noise-tile-size\": `${this.tileSize}px`,\n \"--noise-color\": o.noiseColor,\n \"--noise-opacity\": String(o.noiseOpacity),\n \"--noise-speed\": `${o.noiseSpeed}s`,\n \"--noise-x\": `${this.travelX}px`,\n \"--noise-y\": `${this.travelY}px`,\n \"--noise-overscan\": `${this.overscan}px`,\n\n \"--fade-start\": `${o.fadeStart}%`,\n \"--fade-end\": `${o.fadeEnd}%`,\n };\n }\n\n private static defined(\n options: DitherBackgroundOptions,\n ): DitherBackgroundOptions {\n const entries = Object.entries(options).filter(\n ([, value]) => value !== undefined,\n );\n return Object.fromEntries(entries) as DitherBackgroundOptions;\n }\n}\n","import \"./DitherBackground.css\";\nimport { DitherTile } from \"./DitherTile\";\nimport type {\n DitherBackgroundCssVars,\n DitherBackgroundOptions,\n} from \"./DitherBackgroundView\";\nimport { DitherBackgroundView } from \"./DitherBackgroundView\";\n\n/**\n * Framework-agnostic layered background: a scrolling Bayer-dithered noise\n * texture, a static grid and an optional ambient glow. Plain DOM — mount it\n * on any element from any framework (or none).\n *\n * `mount()` decorates the container: it prepends the hidden layer elements\n * and applies the base class plus the CSS custom properties. Anything else\n * in the container renders above the layers, so frameworks keep rendering\n * their children normally. Options map 1:1 to the CSS custom properties and\n * can be changed at any time via `update()`; the dither bitmap is only\n * regenerated when one of the tile inputs changes.\n *\n * The tile is generated on a canvas, so `mount()` requires a browser DOM.\n */\nexport class DitherBackground {\n static readonly ROOT_CLASS = \"dither-grid-background\";\n static readonly ANIMATED_CLASS = \"dither-grid-background--animated\";\n static readonly GLOW_CLASS = \"dither-grid-background--glow\";\n\n private view: DitherBackgroundView;\n private noiseImage = \"\";\n private root: HTMLElement | null = null;\n private layers: HTMLElement[] = [];\n\n constructor(options: DitherBackgroundOptions = {}) {\n this.view = new DitherBackgroundView(options);\n }\n\n /** Decorates `container` with the background layers. Idempotent per instance. */\n mount(container: HTMLElement): void {\n if (this.root) {\n throw new Error(\"DitherBackground is already mounted\");\n }\n this.root = container;\n\n const texture = document.createElement(\"div\");\n texture.className = \"dither-grid-background__noise-texture\";\n const noise = document.createElement(\"div\");\n noise.className = \"dither-grid-background__noise\";\n noise.setAttribute(\"aria-hidden\", \"true\");\n noise.append(texture);\n\n const grid = document.createElement(\"div\");\n grid.className = \"dither-grid-background__grid\";\n grid.setAttribute(\"aria-hidden\", \"true\");\n\n this.layers = [noise, grid];\n container.prepend(...this.layers);\n\n this.noiseImage = this.createNoiseImage();\n this.apply();\n }\n\n /** Merges new options; regenerates the tile only when tile inputs change. */\n update(partial: DitherBackgroundOptions): void {\n const next = this.view.merge(partial);\n const rebuildTile = this.view.rebuildsTile(next);\n this.view = next;\n if (rebuildTile) {\n this.noiseImage = this.createNoiseImage();\n }\n this.apply();\n }\n\n /** Removes the layers and reverts the container to its unmounted state. */\n destroy(): void {\n const root = this.root;\n if (!root) return;\n\n for (const layer of this.layers) layer.remove();\n this.layers = [];\n\n root.classList.remove(\n DitherBackground.ROOT_CLASS,\n DitherBackground.ANIMATED_CLASS,\n DitherBackground.GLOW_CLASS,\n );\n for (const name of Object.keys(this.view.cssVars(\"\"))) {\n root.style.removeProperty(name);\n }\n\n this.root = null;\n this.noiseImage = \"\";\n }\n\n /** The decorated container element, or `null` before mount / after destroy. */\n get element(): HTMLElement | null {\n return this.root;\n }\n\n private apply(): void {\n const root = this.root;\n if (!root) return;\n\n root.classList.add(DitherBackground.ROOT_CLASS);\n root.classList.toggle(\n DitherBackground.ANIMATED_CLASS,\n this.view.options.animateNoise,\n );\n root.classList.toggle(\n DitherBackground.GLOW_CLASS,\n this.view.options.animateGlow,\n );\n\n const vars: DitherBackgroundCssVars = this.view.cssVars(\n this.noiseImage,\n );\n for (const [name, value] of Object.entries(vars)) {\n root.style.setProperty(name, value);\n }\n }\n\n private createNoiseImage(): string {\n return new DitherTile(this.view.tileOptions()).toDataURL();\n 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