@cocos/cocos-cli-types 0.0.1-alpha.22.2 → 0.0.1-alpha.23.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,27 +1,15 @@
1
- import { Camera } from 'cc';
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- import { default as cc_2 } from 'cc';
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- import { Color } from 'cc';
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- import { Component } from 'cc';
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- import { EventEmitter } from 'events';
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- import { GeometryRenderer as GeometryRenderer_2 } from 'cc';
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- import { gfx } from 'cc';
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- import { ISizeLike } from 'cc';
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- import { IVec3Like } from 'cc';
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- import { MeshRenderer } from 'cc';
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- import { Node as Node_2 } from 'cc';
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- import { Quat } from 'cc';
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- import { Rect } from 'cc';
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- import { Scene } from 'cc';
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- import { TransformBit } from 'cc';
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- import { Vec3 as Vec3_2 } from 'cc';
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+ import type { Component } from 'cc';
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+ import type { Node as Node_2 } from 'cc';
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+ import type { Scene } from 'cc';
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+ import type { Vec3 as Vec3_2 } from 'cc';
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  /** 动画剪辑资源的 userData */
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- declare interface AnimationClipAssetUserData {
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+ export declare interface AnimationClipAssetUserData {
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  /** 动画名称 */
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  name: string;
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  }
23
11
 
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- declare interface AnimationImportSetting {
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+ export declare interface AnimationImportSetting {
25
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  /**
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  * glTf 中原始动画资源的名称。
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  */
@@ -111,30 +99,12 @@ declare interface AnimationImportSetting {
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  }
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113
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  /** 所有资源处理器类型的常量数组(用于 Zod enum 和 TypeScript type) */
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- declare const ASSET_HANDLER_TYPES: string[];
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+ export declare const ASSET_HANDLER_TYPES: string[];
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103
 
116
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  /** 资源处理器类型(从常量数组派生) */
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- declare type AssetHandlerType = typeof ASSET_HANDLER_TYPES[number] | 'database';
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+ export declare type AssetHandlerType = typeof ASSET_HANDLER_TYPES[number] | 'database';
118
106
 
119
- export declare class AssetService extends BaseService<IAssetEvents> implements IAssetService {
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- /**
121
- * 主进程监听 asset 事件,所触发事件
122
- * @param uuid
123
- */
124
- assetChanged(uuid: string): Promise<void>;
125
- /**
126
- * 主进程监听 asset 事件,所触发事件
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- * @param uuid
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- */
129
- assetDeleted(uuid: string): Promise<void>;
130
- onEditorOpened(): void;
131
- onNodeChanged(node: Node_2): void;
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- onComponentAdded(comp: Component): void;
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- onComponentRemoved(comp: Component): void;
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- releaseAsset(assetUUID: string): void;
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- }
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-
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- declare interface AssetUserDataMap {
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+ export declare interface AssetUserDataMap {
138
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  'animation-clip': AnimationClipAssetUserData;
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  'auto-atlas': AutoAtlasAssetUserData;
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  'label-atlas': LabelAtlasAssetUserData;
@@ -172,13 +142,13 @@ declare interface AssetUserDataMap {
172
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  }
173
143
 
174
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  /** 音频资源的 userData */
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- declare interface AudioClipAssetUserData {
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+ export declare interface AudioClipAssetUserData {
176
146
  /** 下载模式:0-Web Audio, 1-DOM Audio */
177
147
  downloadMode: number;
178
148
  }
179
149
 
180
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  /** 自动图集资源的 userData */
181
- declare interface AutoAtlasAssetUserData {
151
+ export declare interface AutoAtlasAssetUserData {
182
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  compressed: boolean;
183
153
  dest: any;
184
154
  /** 打包图像的尺寸 */
@@ -202,45 +172,8 @@ declare interface AutoAtlasAssetUserData {
202
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  textureSetting: any;
203
173
  }
204
174
 
205
- declare class BaseService<TEvents extends Record<string, any>> {
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- protected isOpen: boolean;
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- /**
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- * 触发事件
209
- * @param event 事件名称
210
- * @param args 事件参数(根据事件类型自动推断)
211
- */
212
- protected emit<K extends keyof TEvents>(event: K, ...args: TEvents[K]): void;
213
- /**
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- * 跨进程广播事件
215
- */
216
- broadcast<K extends keyof TEvents>(event: K, ...args: TEvents[K]): void;
217
- /**
218
- * 监听事件
219
- * @param event 事件名称
220
- * @param listener 事件监听器
221
- */
222
- protected on<K extends keyof TEvents>(event: K, listener: TEvents[K] extends void ? () => void : (payload: TEvents[K]) => void): void;
223
- /**
224
- * 一次性监听事件
225
- * @param event 事件名称
226
- * @param listener 事件监听器
227
- */
228
- protected once<K extends keyof TEvents>(event: K, listener: TEvents[K] extends void ? () => void : (payload: TEvents[K]) => void): void;
229
- /**
230
- * 移除事件监听器
231
- * @param event 事件名称
232
- * @param listener 事件监听器
233
- */
234
- protected off<K extends keyof TEvents>(event: K, listener: TEvents[K] extends void ? () => void : (payload: TEvents[K]) => void): void;
235
- /**
236
- * 清除事件监听器
237
- * @param event 事件名称,如果不提供则清除所有
238
- */
239
- protected clear(event?: keyof TEvents): void;
240
- }
241
-
242
175
  /** 位图字体资源的 userData */
243
- declare interface BitmapFontAssetUserData {
176
+ export declare interface BitmapFontAssetUserData {
244
177
  /** 字体配置 */
245
178
  _fntConfig: any;
246
179
  /** 字体大小 */
@@ -249,378 +182,13 @@ declare interface BitmapFontAssetUserData {
249
182
  textureUuid: string;
250
183
  }
251
184
 
252
- declare class CameraController2D extends CameraControllerBase {
253
- private _size;
254
- private _modeFSM;
255
- private _idleMode;
256
- private _panMode;
257
- private _lineColor;
258
- private _grid;
259
- private _contentRect;
260
- private _scale2D;
261
- protected _wheelSpeed: number;
262
- protected _near: number;
263
- protected _far: number;
264
- private _spaceKeyHeld;
265
- private _posAnim;
266
- isMoving(): boolean;
267
- get lineColor(): Color;
268
- set lineColor(value: Color);
269
- get grid(): Grid;
270
- get contentRect(): Rect;
271
- get scale2D(): number;
272
- /**
273
- * 同步 scale2D 到 Gizmo(如果可用)
274
- */
275
- private setScale2D;
276
- showGrid(visible: boolean): void;
277
- init(camera: Camera): void;
278
- private _initMode;
279
- private _initGrid;
280
- set active(value: boolean);
281
- private _adjustToCenter;
282
- private _fitSizeCalc;
283
- private _getSizeScale;
284
- adjustCamera(immediate?: boolean): void;
285
- private _updateOrthoHeight;
286
- private _updateGridData;
287
- updateGrid(): void;
288
- private initOriginAxis;
289
- updateOriginAxisByConfig(config: {
290
- x?: boolean;
291
- y?: boolean;
292
- }, update?: boolean): void;
293
- updateOriginAxis(): void;
294
- focus(nodeUuids: string[], editorCameraInfo?: EditorCameraInfo, immediate?: boolean): void;
295
- smoothScale(delta: number, curScale: number): number;
296
- scale(delta: number, offsetX?: number, offsetY?: number): void;
297
- fitSize(rect: Rect): void;
298
- onMouseDown(event: ISceneMouseEvent): void;
299
- onMouseMove(event: ISceneMouseEvent): void;
300
- onMouseUp(event: ISceneMouseEvent): void;
301
- onMouseWheel(event: ISceneMouseEvent): void;
302
- onMouseDBlDown(event: ISceneMouseEvent): void;
303
- onKeyDown(event: ISceneKeyboardEvent): void;
304
- onKeyUp(event: ISceneKeyboardEvent): void;
305
- onUpdate(deltaTime: number): void;
306
- onResize(size?: ISizeLike): void;
307
- refresh(): void;
308
- zoomTo(scaleValue: number): void;
309
- zoomUp(): void;
310
- zoomDown(): void;
311
- zoomReset(): void;
312
- onDesignResolutionChange(): void;
313
- }
314
-
315
- declare class CameraController3D extends CameraControllerBase {
316
- protected _wheelSpeed: number;
317
- protected _near: number;
318
- protected _far: number;
319
- private _orthoScale;
320
- private _minScalar;
321
- homePos: Vec3_2;
322
- homeRot: Quat;
323
- sceneViewCenter: Vec3_2;
324
- viewDist: number;
325
- forward: Vec3_2;
326
- private _curRot;
327
- private _curEye;
328
- private _lineColor;
329
- private v3a;
330
- private v3b;
331
- private q1;
332
- lastMouseWheelDeltaY: number;
333
- maxMouseWheelDeltaY: number;
334
- private _modeFSM;
335
- private _idleMode;
336
- private _orbitMode;
337
- private _panMode;
338
- private _wanderMode;
339
- view?: number;
340
- private hTicks;
341
- private vTicks;
342
- shiftKey?: boolean;
343
- altKey?: boolean;
344
- mousePressing: boolean;
345
- lastFocusNodeUUID: string[];
346
- private _posAnim;
347
- private _rotAnim;
348
- private _distAnim;
349
- constructor();
350
- init(camera: Camera): void;
351
- showGrid(visible: boolean): void;
352
- private initOriginAxis;
353
- updateOriginAxisByConfig(config: {
354
- x?: boolean;
355
- y?: boolean;
356
- z?: boolean;
357
- }, update?: boolean): void;
358
- getOriginAxisData(): {
359
- minH: number;
360
- maxH: number;
361
- minV: number;
362
- maxV: number;
363
- yDist: number;
364
- };
365
- updateOriginAxisHorizontal(): void;
366
- updateOriginAxisVertical(): void;
367
- updateOriginAxis(): void;
368
- private _initMode;
369
- private _initLinearTick;
370
- set active(value: boolean);
371
- get wanderSpeed(): number;
372
- set wanderSpeed(value: number);
373
- get enableAcceleration(): boolean;
374
- set enableAcceleration(value: boolean);
375
- changeMode(command: string): Promise<void>;
376
- reset(): void;
377
- updateViewCenterByDist(viewDist: number): void;
378
- scale(delta: number): void;
379
- smoothScale(delta: number): void;
380
- focusByNode(nodes: Node_2[], notChangeDist?: boolean, immediate?: boolean): void;
381
- focus(nodeUuids: string[], editorCameraInfo?: EditorCameraInfo, immediate?: boolean): void;
382
- focusByXY(hitPoint: Vec3_2, immediate?: boolean): void;
383
- alignNodeToSceneView(nodeUuids: string[]): void;
384
- alignCameraOrthoHeightToNode(cameras: Camera[]): void;
385
- alignSceneViewToNode(nodeUuids: string[]): void;
386
- isMoving(): boolean;
387
- onMouseDBlDown(event: ISceneMouseEvent): void;
388
- onMouseDown(event: ISceneMouseEvent): void;
389
- onMouseMove(event: ISceneMouseEvent): void;
390
- onMouseUp(event: ISceneMouseEvent): void;
391
- onMouseWheel(event: ISceneMouseEvent): void;
392
- onKeyDown(event: ISceneKeyboardEvent): void;
393
- onKeyUp(event: ISceneKeyboardEvent): void;
394
- onUpdate(deltaTime: number): void;
395
- onResize(size: ISizeLike): void;
396
- private _updateGridData;
397
- updateGrid(): void;
398
- refresh(): void;
399
- rotateCameraToDir(dir: Vec3_2, rotateByViewDist: boolean): void;
400
- getDepthSize(): number;
401
- calcCameraPosInOrtho(): Vec3_2;
402
- isOrtho(): boolean;
403
- setOrthoHeight(newOrthoHeight: number): void;
404
- changeProjection(): void;
405
- zoomUp(): void;
406
- zoomDown(): void;
407
- zoomReset(): void;
408
- onDesignResolutionChange(): void;
409
- }
410
-
411
- declare abstract class CameraControllerBase extends EventEmitter {
412
- protected _camera: Camera;
413
- protected camera_move_mode: CameraMoveMode;
414
- protected _gridMeshComp: MeshRenderer;
415
- protected _originAxisHorizontalMeshComp: MeshRenderer;
416
- protected _originAxisVerticalMeshComp: MeshRenderer;
417
- node: Node_2;
418
- protected _isGridVisible: boolean;
419
- protected originAxisX_Visible: boolean;
420
- protected originAxisY_Visible: boolean;
421
- protected originAxisZ_Visible: boolean;
422
- protected readonly originAxisX_Color: Color;
423
- protected readonly originAxisY_Color: Color;
424
- protected readonly originAxisZ_Color: Color;
425
- protected _near: number;
426
- protected _far: number;
427
- protected _wheelSpeed: number;
428
- protected _wheelBaseScale: number;
429
- get near(): number;
430
- set near(value: number);
431
- get far(): number;
432
- set far(value: number);
433
- get wheelSpeed(): number;
434
- set wheelSpeed(value: number);
435
- init(camera: Camera): void;
436
- focus(nodes: string[], editorCameraInfo?: EditorCameraInfo, immediate?: boolean): void;
437
- alignNodeToSceneView(nodes: string[]): void;
438
- alignSceneViewToNode(nodes: string[]): void;
439
- abstract isMoving(): boolean;
440
- onMouseDBlDown(event: any): void;
441
- onMouseDown(event: any): void;
442
- onMouseMove(event: any): void;
443
- onMouseUp(event: any): void;
444
- onMouseWheel(event: any): void;
445
- onKeyDown(event: any): void;
446
- onKeyUp(event: any): void;
447
- onResize(size: ISizeLike): void;
448
- onUpdate(deltaTime: number): void;
449
- onDesignResolutionChange(): void;
450
- refresh(): void;
451
- updateGrid(): void;
452
- showGrid(visible: boolean): void;
453
- set isGridVisible(value: boolean);
454
- get isGridVisible(): boolean;
455
- set active(_value: boolean);
456
- rotateCameraToDir(dir: Vec3_2, rotateByViewDist: boolean): void;
457
- changeProjection(): void;
458
- zoomUp(): void;
459
- zoomDown(): void;
460
- zoomReset(): void;
461
- }
462
-
463
- declare enum CameraMoveMode {
464
- IDLE = 0,
465
- ORBIT = 1,
466
- PAN = 2,
467
- ZOOM = 3,
468
- WANDER = 4
469
- }
470
-
471
- /**
472
- * 相机服务,管理编辑器相机的 2D/3D 控制器切换、输入事件绑定和相机属性
473
- */
474
- export declare class CameraService extends BaseService<ICameraEvents> implements ICameraService {
475
- private _controller2D;
476
- private _controller3D;
477
- private _controller;
478
- private _camera;
479
- private _controllerFirstChange;
480
- private _currentUuid;
481
- private _cameraInfos;
482
- get controller2D(): CameraController2D;
483
- get controller3D(): CameraController3D;
484
- get controller(): CameraControllerBase;
485
- get camera(): EditorCameraComponent;
486
- set is2D(value: boolean);
487
- get is2D(): boolean;
488
- init(): void;
489
- /**
490
- * 场景就绪时调用,创建编辑器相机并初始化控制器
491
- */
492
- onEditorOpened(): void;
493
- initFromConfig(): Promise<void>;
494
- private bindOperation;
495
- focus(nodes?: string[] | null, editorCameraInfo?: any, immediate?: boolean): void;
496
- defaultFocus(uuid: string): void;
497
- rotateCameraToDir(dir: Vec3_2, rotateByViewDist: boolean): void;
498
- changeProjection(): void;
499
- setGridVisible(value: boolean): void;
500
- isGridVisible(): boolean;
501
- setCameraProperty(options: any): void;
502
- resetCameraProperty(): void;
503
- getCameraFov(): number;
504
- zoomUp(): void;
505
- zoomDown(): void;
506
- zoomReset(): void;
507
- alignNodeToSceneView(nodes: string[]): void;
508
- alignSceneViewToNode(nodes: string[]): void;
509
- onUpdate(deltaTime: number): void;
510
- private onMouseDBlDown;
511
- private onMouseDown;
512
- private onMouseMove;
513
- private onMouseUp;
514
- private onMouseWheel;
515
- private onKeyDown;
516
- private onKeyUp;
517
- onResize(size: any): void;
518
- refresh(): void;
519
- getCamera(): EditorCameraComponent;
520
- /**
521
- * 与原始编辑器 ScenePreview.detachSceneCameras 一致:
522
- * 将所有非编辑器的场景相机从渲染管线中移除,并设置 tempWindow
523
- * 使后续新建的相机默认渲染到离屏窗口,不干扰编辑器相机。
524
- */
525
- private _detachSceneCameras;
526
- /**
527
- * 新增的 Camera 组件也需要 detach,与原始编辑器 ScenePreview.onComponentAdded 一致
528
- */
529
- detachNewSceneCamera(comp: any): void;
530
- private _focusOnSceneContent;
531
- /**
532
- * 场景保存时调用,可通过 RPC 持久化相机配置
533
- */
534
- onEditorSaved(): void;
535
- onComponentAdded(comp: any): void;
536
- }
537
-
538
- /**
539
- * 子进程节点处理器
540
- * 在子进程中处理所有节点相关操作
541
- */
542
- export declare class ComponentService extends BaseService<IComponentEvents> implements IComponentService {
543
- modeName: SceneModeType;
544
- protected _sceneEventListener: ISceneEvents[];
545
- protected _recycleComponent: Record<string, Component>;
546
- constructor();
547
- /**
548
- * 查询当前正在编辑的模式名字
549
- */
550
- queryMode(): SceneModeType;
551
- onAddComponent(comp: Component, opts?: IOptionBase): void;
552
- onRemoveComponent(comp: Component, opts?: IOptionBase): void;
553
- onComponentAdded(comp: Component, opts?: IOptionBase): void;
554
- onComponentRemoved(comp: Component, opts?: IOptionBase): void;
555
- dispatchEvents(eventName: keyof ISceneEvents, ...args: any[any]): void;
556
- private addComponentImpl;
557
- addComponent(params: IAddComponentOptions): Promise<IComponent>;
558
- /**
559
- * 创建组件
560
- * @param params
561
- */
562
- private requireComponentList;
563
- createComponent(params: IAddComponentOptions): Promise<boolean>;
564
- checkComponentsCollision(node: Node_2): Promise<void>;
565
- checkDynamicBodyShape(ndoe: Node_2): void;
566
- /**
567
- * 通过 path 查找组件实例,支持路径、UUID 或 URL
568
- */
569
- private findComponent;
570
- removeComponent(params: IRemoveComponentOptions): Promise<boolean>;
571
- queryComponentImpl(params: IQueryComponentOptions, isEditor?: boolean): Promise<IComponent | IComponentForEditor | null>;
572
- queryComponent(params: IQueryComponentOptions | string): Promise<IComponent | IComponentForEditor | null>;
573
- setPropertyForCli(options: ISetPropertyOptions): Promise<boolean>;
574
- setProperty(options: ISetPropertyOptions | ISetPropertyOptionsForEditor): Promise<boolean>;
575
- /**
576
- * 查询一个节点的实例
577
- * @param {*} uuid
578
- * @return {cc.Node}
579
- */
580
- query(uuid: string | undefined): Node_2 | null;
581
- setPropertyForEditor(options: ISetPropertyOptionsForEditor): Promise<boolean>;
582
- private setPropertyImp;
583
- queryAllComponent(): Promise<string[]>;
584
- queryComponentHasScript(name: string): Promise<boolean>;
585
- queryClasses(options?: IQueryClassesOptions): Promise<{
586
- name: string;
587
- }[]>;
588
- queryComponentFunctionOfNode(uuid: string): Promise<any>;
589
- init(): void;
590
- private readonly CompMgrEventHandlers;
591
- private compMgrEventHandlers;
592
- /**
593
- * 注册引擎 Node 管理相关事件的监听
594
- */
595
- registerCompMgrEvents(): void;
596
- unregisterCompMgrEvents(): void;
597
- /**
598
- * 添加到组件缓存
599
- * @param {String} uuid
600
- * @param {cc.Component} component
601
- */
602
- add(uuid: string, component: Component): void;
603
- /**
604
- * 移除组件缓存
605
- * @param {String} uuid
606
- * @param {cc.Component} component
607
- */
608
- remove(uuid: string, component: Component): void;
609
- /**
610
- * 重置组件
611
- * @param uuid component 的 uuid
612
- */
613
- resetComponent(params: IQueryComponentOptions): Promise<boolean>;
614
- executeComponentMethod(options: IExecuteComponentMethodOptions): Promise<boolean>;
615
- }
616
-
617
185
  /**
618
186
  * 创建类型
619
187
  */
620
- declare const CREATE_TYPES: readonly ['scene', 'prefab'];
188
+ export declare const CREATE_TYPES: readonly ['scene', 'prefab'];
621
189
 
622
190
  /** 文件夹资源的 userData */
623
- declare interface DirectoryAssetUserData {
191
+ export declare interface DirectoryAssetUserData {
624
192
  /** 是否是资源包 */
625
193
  isBundle?: boolean;
626
194
  /** 资源包配置 ID */
@@ -631,134 +199,17 @@ declare interface DirectoryAssetUserData {
631
199
  priority?: number;
632
200
  }
633
201
 
634
- declare class EditorCameraComponent extends Camera {
635
- private _uiEditorGizmoCamera;
636
- set projection(val: number);
637
- get projection(): number;
638
- set fov(val: number);
639
- get fov(): number;
640
- set orthoHeight(val: number);
641
- get orthoHeight(): number;
642
- set near(val: number);
643
- get near(): number;
644
- set far(val: number);
645
- get far(): number;
646
- set clearColor(val: Color);
647
- get clearColor(): Color;
648
- set clearDepth(val: number);
649
- get clearDepth(): number;
650
- set clearStencil(val: number);
651
- get clearStencil(): number;
652
- set clearFlags(val: gfx.ClearFlags);
653
- get clearFlags(): gfx.ClearFlags;
654
- set rect(val: Rect);
655
- get rect(): Rect;
656
- set screenScale(val: number);
657
- get screenScale(): number;
658
- onLoad(): void;
659
- onEnable(): void;
660
- onDisable(): void;
661
- onDestroy(): void;
662
- _createCamera(): void;
663
- }
664
-
665
- declare interface EditorCameraInfo {
666
- position?: Vec3_2;
667
- rotation?: Quat;
668
- viewCenter?: Vec3_2;
669
- viewDist?: number;
670
- }
671
-
672
- /**
673
- * EditorAsset - 统一的编辑器管理入口
674
- * 作为调度器,根据资源类型动态创建和管理编辑器实例
675
- */
676
- export declare class EditorService extends BaseService<IEditorEvents> implements IEditorService {
677
- private needReloadAgain;
678
- private lastSceneOrNode;
679
- private reloadPromise;
680
- private currentEditorUuid;
681
- private editorMap;
682
- private lockCount;
683
- private lockPromise;
684
- private lockResolve;
685
- private _isReloading;
686
- lock(): Promise<void>;
687
- unlock(): void;
688
- waitLocks(): Promise<void>;
689
- /**
690
- * 当前编辑的类型
691
- */
692
- getCurrentEditorType(): 'scene' | 'prefab' | 'unknown';
693
- /**
694
- * 是否打开场景
695
- */
696
- hasOpen(): Promise<boolean>;
697
- /**
698
- * 根据资源类型创建对应的编辑器
699
- */
700
- private createEditor;
701
- queryCurrent(): Promise<IScene | INode | null>;
702
- getRootNode(): cc_2.Scene | cc_2.Node | null;
703
- open(params: IOpenOptions): Promise<IScene | INode>;
704
- close(params: ICloseOptions): Promise<boolean>;
705
- save(params: ISaveOptions): Promise<IAssetInfo>;
706
- reload(params: IReloadOptions): Promise<ReloadResult>;
707
- create(params: ICreateOptions): Promise<IBaseIdentifier>;
708
- onScriptExecutionFinished(): void;
709
- }
710
-
711
202
  /** Effect 着色器资源的 userData */
712
- declare interface EffectAssetUserData {
203
+ export declare interface EffectAssetUserData {
713
204
  /** 预编译组合 */
714
205
  combinations?: any;
715
206
  /** 编辑器相关数据 */
716
207
  editor?: any;
717
208
  }
718
209
 
719
- /**
720
- * 引擎管理器,用于引擎相关操作
721
- */
722
- export declare class EngineService extends BaseService<IEngineEvents> implements IEngineService {
723
- private _setTimeoutId;
724
- private _rafId;
725
- private _maxDeltaTimeInEM;
726
- private _stateRecord;
727
- private _shouldRepaintInEM;
728
- private _tickInEM;
729
- private _tickedFrameInEM;
730
- private _paused;
731
- private _capture;
732
- private _bindTick;
733
- private geometryRenderer;
734
- private _sceneTick;
735
- init(): Promise<void>;
736
- setTimeout(callback: any, time: number): void;
737
- clearTimeout(): void;
738
- repaintInEditMode(): Promise<void>;
739
- setFrameRate(fps: number): void;
740
- startTick(): void;
741
- stopTick(): void;
742
- tickInEditMode(deltaTime: number): void;
743
- getGeometryRenderer(): GeometryRenderer & Pick<GeometryRenderer_2, 'addDashedLine' | 'addTriangle' | 'addQuad' | 'addBoundingBox' | 'addCross' | 'addFrustum' | 'addCapsule' | 'addCylinder' | 'addCone' | 'addCircle' | 'addArc' | 'addPolygon' | 'addDisc' | 'addSector' | 'addSphere' | 'addTorus' | 'addOctahedron' | 'addBezier' | 'addMesh' | 'addIndexedMesh'>;
744
- resume(): void;
745
- pause(): void;
746
- private _tick;
747
- private _isTickAllowed;
748
- get capture(): boolean;
749
- set capture(b: boolean);
750
- onEditorOpened(): void;
751
- onEditorClosed(): void;
752
- onEditorReload(): void;
753
- onNodeChanged(): void;
754
- onComponentAdded(): void;
755
- onComponentRemoved(): void;
756
- onSetPropertyComponent(): void;
757
- }
758
-
759
- declare type Filter = 'none' | 'nearest' | 'linear';
760
-
761
- declare interface FntData {
210
+ export declare type Filter = 'none' | 'nearest' | 'linear';
211
+
212
+ export declare interface FntData {
762
213
  commonHeight?: number;
763
214
  fontSize?: number;
764
215
  atlasName?: string;
@@ -766,7 +217,7 @@ declare interface FntData {
766
217
  kerningDict?: KerningDict;
767
218
  }
768
219
 
769
- declare interface FontDef {
220
+ export declare interface FontDef {
770
221
  rect: {
771
222
  x: number;
772
223
  y: number;
@@ -778,80 +229,15 @@ declare interface FontDef {
778
229
  xAdvance: number;
779
230
  }
780
231
 
781
- declare interface FontDefDictionary {
232
+ export declare interface FontDefDictionary {
782
233
  [charId: number]: FontDef;
783
234
  }
784
235
 
785
- declare class GeometryRenderer {
786
- private _renderer;
787
- private _dataMap;
788
- constructor();
789
- get renderer(): any;
790
- set renderer(renderer: any);
791
- flush(): void;
792
- removeData(method: string): void;
793
- removeDataAll(): void;
794
- }
795
-
796
- /**
797
- * 获取全部 Service
798
- */
799
- export declare function getServiceAll(): any[];
800
-
801
- export declare class GizmoService extends BaseService<IGizmoEvents> implements IGizmoService {
802
- gizmoRootNode: Node_2;
803
- foregroundNode: Node_2;
804
- backgroundNode: Node_2;
805
- transformToolData: TransformToolData;
806
- private _gizmoOperation;
807
- private _iconVisible;
808
- private _selection;
809
- private _componentPool;
810
- private _iconPool;
811
- private _persistentPool;
812
- get transformToolName(): string;
813
- get isViewMode(): boolean;
814
- init(): void;
815
- initFromConfig(): Promise<void>;
816
- saveConfig(): Promise<void>;
817
- changeTool(name: string): void;
818
- setCoordinate(coord: 'local' | 'global'): void;
819
- setPivot(pivot: 'pivot' | 'center'): void;
820
- lockGizmoTool(locked: boolean): void;
821
- setIconVisible(visible: boolean): void;
822
- private _getPool;
823
- private _createGizmo;
824
- private _showGizmo;
825
- private _hideGizmo;
826
- private _removeGizmo;
827
- showAllGizmoOfNode(node: Node_2, recursive?: boolean): void;
828
- removeAllGizmoOfNode(node: Node_2, recursive?: boolean): void;
829
- clearAllGizmos(): void;
830
- callAllGizmoFuncOfNode(node: Node_2, funcName: string, ...params: any[]): boolean;
831
- onSelectionSelect(uuid: string): void;
832
- onSelectionUnselect(uuid: string): void;
833
- onSelectionClear(): void;
834
- private _onNodeSelectionChanged;
835
- onEditorOpened(): void;
836
- onSceneOpened(): void;
837
- onSceneClosed(): void;
838
- onNodeChanged(node: Node_2): void;
839
- onComponentAdded(comp: Component): void;
840
- onComponentRemoved(comp: Component): void;
841
- onNodeAdded(node: Node_2): void;
842
- onNodeRemoved(node: Node_2): void;
843
- private _showIconGizmosForScene;
844
- private _walkSceneForIcons;
845
- onUpdate(deltaTime: number): void;
846
- }
847
-
848
- export declare const globalEventEmitter: EventEmitter<[never]>;
849
-
850
236
  /**
851
237
  * 全局事件管理器
852
238
  * 统一管理所有服务的事件监听,支持类型安全的事件订阅
853
239
  */
854
- declare class GlobalEventManager {
240
+ export declare class GlobalEventManager {
855
241
  /**
856
242
  * 监听指定类型的事件(类型安全版本)
857
243
  * @param event 事件名称
@@ -915,7 +301,7 @@ declare class GlobalEventManager {
915
301
  }
916
302
 
917
303
  /** glTF 动画资源的 userData */
918
- declare interface GltfAnimationAssetUserData {
304
+ export declare interface GltfAnimationAssetUserData {
919
305
  gltfIndex: number;
920
306
  events: Array<{
921
307
  frame: number;
@@ -951,20 +337,20 @@ declare interface GltfAnimationAssetUserData {
951
337
  }
952
338
 
953
339
  /** glTF 嵌入图片子资源的 userData */
954
- declare interface GltfEmbededImageAssetUserData extends IVirtualAssetUserData {
340
+ export declare interface GltfEmbededImageAssetUserData extends IVirtualAssetUserData {
955
341
  /** 是否修复 Alpha 透明度瑕疵 */
956
342
  fixAlphaTransparencyArtifacts?: boolean;
957
343
  }
958
344
 
959
- declare type GltfpackOptions = Record<string, any>;
345
+ export declare type GltfpackOptions = Record<string, any>;
960
346
 
961
347
  /** glTF Skeleton 子资源的 userData */
962
- declare interface GltfSkeletonAssetUserData extends IVirtualAssetUserData {
348
+ export declare interface GltfSkeletonAssetUserData extends IVirtualAssetUserData {
963
349
  /** 骨骼数量 */
964
350
  jointsLength?: number;
965
351
  }
966
352
 
967
- declare interface GlTFUserData {
353
+ export declare interface GlTFUserData {
968
354
  assetFinder?: SerializedAssetFinder;
969
355
 
970
356
  imageMetas: ImageMeta[];
@@ -1095,74 +481,19 @@ declare interface GlTFUserData {
1095
481
  };
1096
482
  }
1097
483
 
1098
- declare class Grid {
1099
- private _canvasWidth;
1100
- private _canvasHeight;
1101
- hTicks: LinearTicks | null;
1102
- xAxisScale: number;
1103
- xAxisOffset: number;
1104
- xAnchor: number;
1105
- vTicks: LinearTicks | null;
1106
- yAxisScale: number;
1107
- yAxisOffset: number;
1108
- yAnchor: number;
1109
- private _xAnchorOffset;
1110
- private _yAnchorOffset;
1111
- pixelToValueH: Function | null;
1112
- valueToPixelH: Function | null;
1113
- pixelToValueV: Function | null;
1114
- valueToPixelV: Function | null;
1115
- xDirection: number;
1116
- yDirection: number;
1117
- xMinRange: number | null;
1118
- xMaxRange: number | null;
1119
- yMinRange: number | null;
1120
- yMaxRange: number | null;
1121
- constructor(canvasWidth: number, canvasHeight: number);
1122
- get canvasWidth(): number;
1123
- get canvasHeight(): number;
1124
- setAnchor(x: number, y: number): void;
1125
- setScaleH(lods: number[], minScale: number, maxScale: number): void;
1126
- setMappingH(minValue: number, maxValue: number, pixelRange: number): void;
1127
- setScaleV(lods: number[], minScale: number, maxScale: number): void;
1128
- setMappingV(minValue: number, maxValue: number, pixelRange: number): void;
1129
- pan(deltaPixelX: number, deltaPixelY: number): void;
1130
- panX(deltaPixelX: number): void;
1131
- panY(deltaPixelY: number): void;
1132
- xAxisScaleAt(pixelX: number, scale: number): void;
1133
- yAxisScaleAt(pixelY: number, scale: number): void;
1134
- xAxisSync(x: number, scaleX: number): void;
1135
- yAxisSync(y: number, scaleY: number): void;
1136
- resize(w: number, h: number): void;
1137
- get left(): any;
1138
- get right(): any;
1139
- get top(): any;
1140
- get bottom(): any;
1141
- updateRange(): void;
1142
- }
1143
-
1144
484
  /**
1145
485
  * 添加/创建组件的选项
1146
486
  */
1147
- declare interface IAddComponentOptions {
487
+ export declare interface IAddComponentOptions {
1148
488
  nodePathOrUuid: string;
1149
489
  component: string;
1150
490
  }
1151
491
 
1152
- declare interface IApplyPrefabChangesParams {
492
+ export declare interface IApplyPrefabChangesParams {
1153
493
  nodePath: string;
1154
494
  }
1155
495
 
1156
- /**
1157
- * 资源事件类型
1158
- */
1159
- declare interface IAssetEvents {
1160
- 'asset:change': [uuid: string];
1161
- 'asset:deleted': [uuid: string];
1162
- 'asset-refresh': [uuid: string];
1163
- }
1164
-
1165
- declare interface IAssetInfo {
496
+ export declare interface IAssetInfo {
1166
497
  name: string; // 资源名字
1167
498
  source: string; // url 地址
1168
499
  loadUrl: string; // loader 加载的层级地址
@@ -1198,7 +529,7 @@ declare interface IAssetInfo {
1198
529
  temp?: string; // 资源临时文件目录
1199
530
  }
1200
531
 
1201
- declare interface IAssetMeta<T extends ISupportCreateType | 'unknown' = 'unknown'> {
532
+ export declare interface IAssetMeta<T extends ISupportCreateType | 'unknown' = 'unknown'> {
1202
533
  ver: string;
1203
534
  importer: AssetHandlerType;
1204
535
  imported: boolean;
@@ -1216,7 +547,7 @@ declare interface IAssetMeta<T extends ISupportCreateType | 'unknown' = 'unknown
1216
547
  /**
1217
548
  * 场景相关处理接口
1218
549
  */
1219
- declare interface IAssetService extends IServiceEvents {
550
+ export declare interface IAssetService extends IServiceEvents {
1220
551
  /**
1221
552
  * 资源发生变化时,进行处理
1222
553
  * @param uuid
@@ -1229,7 +560,7 @@ declare interface IAssetService extends IServiceEvents {
1229
560
  assetDeleted(uuid: string): Promise<void>;
1230
561
  }
1231
562
 
1232
- declare type IAssetType =
563
+ export declare type IAssetType =
1233
564
  | ISupportCreateCCType
1234
565
  | 'cc.Asset' // 基础资源类型(instantiation-asset)
1235
566
  | 'cce.Database' // 数据库资源
@@ -1255,7 +586,7 @@ declare type IAssetType =
1255
586
  | 'RenderStage' // 渲染阶段
1256
587
  | 'RenderFlow';
1257
588
 
1258
- declare interface IBaseCreateNodeParams {
589
+ export declare interface IBaseCreateNodeParams {
1259
590
  path: string;
1260
591
  name?: string;
1261
592
  workMode?: '2d' | '3d';
@@ -1267,20 +598,14 @@ declare interface IBaseCreateNodeParams {
1267
598
  /**
1268
599
  * 基础标识
1269
600
  */
1270
- declare interface IBaseIdentifier {
601
+ export declare interface IBaseIdentifier {
1271
602
  assetName: string;
1272
603
  assetUuid: string;
1273
604
  assetUrl: string;
1274
605
  assetType: string;
1275
606
  }
1276
607
 
1277
- declare interface ICameraEvents {
1278
- 'camera:mode-change': [mode: number];
1279
- 'camera:fov-changed': [fov: number];
1280
- 'camera:projection-changed': [projection: number];
1281
- }
1282
-
1283
- declare interface ICameraService {
608
+ export declare interface ICameraService {
1284
609
  init(): void;
1285
610
  initFromConfig(): Promise<void>;
1286
611
  is2D: boolean;
@@ -1301,7 +626,7 @@ declare interface ICameraService {
1301
626
  onUpdate(deltaTime: number): void;
1302
627
  }
1303
628
 
1304
- declare interface IChangeNodeOptions {
629
+ export declare interface IChangeNodeOptions {
1305
630
  source?: 'editor' | 'undo' | 'engine';
1306
631
  type?: NodeEventType;
1307
632
  propPath?: string;
@@ -1310,41 +635,33 @@ declare interface IChangeNodeOptions {
1310
635
  dumpImmediately?: boolean;
1311
636
  }
1312
637
 
638
+ export declare interface ICLI {
639
+ Scene: IServiceManager;
640
+ SceneEvents: GlobalEventManager;
641
+ }
642
+
1313
643
  /**
1314
644
  * 关闭场景/预制体选项
1315
645
  */
1316
- declare interface ICloseOptions {
646
+ export declare interface ICloseOptions {
1317
647
  urlOrUUID?: string;
1318
648
  }
1319
649
 
1320
650
  /**
1321
651
  * CLI 使用的组件信息,属性值以扁平的 key-value 形式呈现
1322
652
  */
1323
- declare interface IComponent extends IComponentIdentifier {
653
+ export declare interface IComponent extends IComponentIdentifier {
1324
654
  properties: {
1325
655
  [key: string]: IPropertyValueType;
1326
656
  };
1327
657
  prefab: ICompPrefabInfo | null;
1328
658
  }
1329
659
 
1330
- /**
1331
- * 组件相关事件类型
1332
- */
1333
- declare interface IComponentEvents extends INodeEvents {
1334
- 'component:add': [Component];
1335
- 'component:before-remove': [Component];
1336
- 'component:remove': [Component];
1337
- 'component:set-property': [Component, IChangeNodeOptions];
1338
- 'component:added': [Component];
1339
- 'component:removed': [Component];
1340
- 'component:before-add-component': [string, Node_2];
1341
- }
1342
-
1343
660
  /**
1344
661
  * 编辑器使用的组件详细信息,属性值以 IProperty 编码形式呈现,
1345
662
  * 包含 type、readonly、default 等元信息,用于编辑器 Inspector 面板渲染
1346
663
  */
1347
- declare interface IComponentForEditor extends IProperty {
664
+ export declare interface IComponentForEditor extends IProperty {
1348
665
  value: {
1349
666
  enabled: IPropertyValueType;
1350
667
  uuid: IPropertyValueType;
@@ -1356,7 +673,7 @@ declare interface IComponentForEditor extends IProperty {
1356
673
  /**
1357
674
  * 组件标识信息,包含组件的基本标识字段
1358
675
  */
1359
- declare interface IComponentIdentifier {
676
+ export declare interface IComponentIdentifier {
1360
677
  cid: string;
1361
678
  path: string;
1362
679
  uuid: string;
@@ -1368,7 +685,7 @@ declare interface IComponentIdentifier {
1368
685
  /**
1369
686
  * 组件服务接口,定义了所有组件相关的操作方法
1370
687
  */
1371
- declare interface IComponentService extends IServiceEvents {
688
+ export declare interface IComponentService extends IServiceEvents {
1372
689
  /**
1373
690
  * 添加组件到指定节点,返回添加后的组件信息
1374
691
  * @param params - 添加组件选项
@@ -1503,29 +820,29 @@ declare interface IComponentService extends IServiceEvents {
1503
820
  unregisterCompMgrEvents(): void;
1504
821
  }
1505
822
 
1506
- declare interface ICompPrefabInfo {
823
+ export declare interface ICompPrefabInfo {
1507
824
  fileId: string;
1508
825
  }
1509
826
 
1510
- declare interface ICreateByAssetParams extends IBaseCreateNodeParams {
827
+ export declare interface ICreateByAssetParams extends IBaseCreateNodeParams {
1511
828
  dbURL: string;
1512
829
  }
1513
830
 
1514
- declare interface ICreateByNodeTypeParams extends IBaseCreateNodeParams {
831
+ export declare interface ICreateByNodeTypeParams extends IBaseCreateNodeParams {
1515
832
  nodeType: NodeType;
1516
833
  }
1517
834
 
1518
835
  /**
1519
836
  * 创建场景/预制体选项
1520
837
  */
1521
- declare interface ICreateOptions {
838
+ export declare interface ICreateOptions {
1522
839
  type: ICreateType;
1523
840
  baseName: string;
1524
841
  targetDirectory: string;
1525
842
  templateType?: TSceneTemplateType;
1526
843
  }
1527
844
 
1528
- declare interface ICreatePrefabFromNodeParams {
845
+ export declare interface ICreatePrefabFromNodeParams {
1529
846
  /** 要转换为预制体的源节点路径 */
1530
847
  nodePath: string;
1531
848
  /** 预制体资源保存 URL */
@@ -1534,28 +851,18 @@ declare interface ICreatePrefabFromNodeParams {
1534
851
  overwrite?: boolean;
1535
852
  }
1536
853
 
1537
- declare type ICreateType = typeof CREATE_TYPES[number];
854
+ export declare type ICreateType = typeof CREATE_TYPES[number];
1538
855
 
1539
- declare interface IDeleteNodeParams {
856
+ export declare interface IDeleteNodeParams {
1540
857
  path: string;
1541
858
  keepWorldTransform?: boolean;
1542
859
  }
1543
860
 
1544
- declare interface IDeleteNodeResult {
861
+ export declare interface IDeleteNodeResult {
1545
862
  path: string;
1546
863
  }
1547
864
 
1548
- /**
1549
- * 事件类型
1550
- */
1551
- declare interface IEditorEvents {
1552
- 'editor:open': [];
1553
- 'editor:close': [];
1554
- 'editor:save': [];
1555
- 'editor:reload': [];
1556
- }
1557
-
1558
- declare interface IEditorService extends IServiceEvents {
865
+ export declare interface IEditorService extends IServiceEvents {
1559
866
  /**
1560
867
  * 当前编辑器类型
1561
868
  */
@@ -1599,12 +906,7 @@ declare interface IEditorService extends IServiceEvents {
1599
906
  unlock(): void;
1600
907
  }
1601
908
 
1602
- declare interface IEngineEvents {
1603
- 'engine:update': [];
1604
- 'engine:ticked': [];
1605
- }
1606
-
1607
- declare interface IEngineService extends IServiceEvents {
909
+ export declare interface IEngineService extends IServiceEvents {
1608
910
  /**
1609
911
  * 初始化引擎服务,目前是暂时引擎 mainLoop
1610
912
  */
@@ -1618,13 +920,13 @@ declare interface IEngineService extends IServiceEvents {
1618
920
  /**
1619
921
  * 执行组件方法的选项
1620
922
  */
1621
- declare interface IExecuteComponentMethodOptions {
923
+ export declare interface IExecuteComponentMethodOptions {
1622
924
  uuid: string;
1623
925
  name: string;
1624
926
  args: any[];
1625
927
  }
1626
928
 
1627
- declare interface IFbxSetting {
929
+ export declare interface IFbxSetting {
1628
930
  /**
1629
931
  * https://github.com/cocos-creator/FBX-glTF-conv/pull/26
1630
932
  */
@@ -1660,17 +962,11 @@ declare interface IFbxSetting {
1660
962
  matchMeshNames?: boolean;
1661
963
  }
1662
964
 
1663
- declare interface IGetPrefabInfoParams {
965
+ export declare interface IGetPrefabInfoParams {
1664
966
  nodePath: string;
1665
967
  }
1666
968
 
1667
- declare interface IGizmoEvents {
1668
- 'gizmo:tool-changed': [name: string];
1669
- 'gizmo:control-begin': [];
1670
- 'gizmo:control-end': [];
1671
- }
1672
-
1673
- declare interface IGizmoService {
969
+ export declare interface IGizmoService {
1674
970
  gizmoRootNode: any;
1675
971
  foregroundNode: any;
1676
972
  backgroundNode: any;
@@ -1692,12 +988,12 @@ declare interface IGizmoService {
1692
988
  onUpdate(deltaTime: number): void;
1693
989
  }
1694
990
 
1695
- declare interface IIsPrefabInstanceParams {
991
+ export declare interface IIsPrefabInstanceParams {
1696
992
  nodePath: string;
1697
993
  }
1698
994
 
1699
995
  /** 图片资源的 userData */
1700
- declare interface ImageAssetUserData {
996
+ export declare interface ImageAssetUserData {
1701
997
  /** 图片类型 */
1702
998
  type: ImageImportType;
1703
999
  /** 垂直翻转 */
@@ -1721,9 +1017,9 @@ declare interface ImageAssetUserData {
1721
1017
  alpha?: string;
1722
1018
  }
1723
1019
 
1724
- declare type ImageImportType = 'raw' | 'texture' | 'normal map' | 'sprite-frame' | 'texture cube';
1020
+ export declare type ImageImportType = 'raw' | 'texture' | 'normal map' | 'sprite-frame' | 'texture cube';
1725
1021
 
1726
- declare interface ImageMeta {
1022
+ export declare interface ImageMeta {
1727
1023
  /**
1728
1024
  * 图片名字。
1729
1025
  */
@@ -1744,44 +1040,30 @@ declare interface ImageMeta {
1744
1040
  remap?: string;
1745
1041
  }
1746
1042
 
1747
- declare interface IMountedChildrenInfo {
1043
+ export declare interface IMountedChildrenInfo {
1748
1044
  targetInfo: ITargetInfo | null;
1749
1045
  nodes: INodeIdentifier[];
1750
1046
  }
1751
1047
 
1752
- declare interface IMountedComponentsInfo {
1048
+ export declare interface IMountedComponentsInfo {
1753
1049
  targetInfo: ITargetInfo | null;
1754
1050
  components: IComponentIdentifier[];
1755
1051
  }
1756
1052
 
1757
- declare interface INode extends INodeIdentifier {
1053
+ export declare interface INode extends INodeIdentifier {
1758
1054
  properties: INodeProperties;
1759
1055
  components?: IComponent[] | IComponentIdentifier[];
1760
1056
  children?: INode[];
1761
1057
  prefab: IPrefabInfo | null;
1762
1058
  }
1763
1059
 
1764
- /**
1765
- * 节点事件类型
1766
- */
1767
- declare interface INodeEvents {
1768
- 'node:before-remove': [Node_2];
1769
- 'node:before-change': [Node_2];
1770
- 'node:change': [Node_2, IChangeNodeOptions];
1771
- 'node:before-add': [Node_2];
1772
- 'node:add': [Node_2];
1773
- 'node:added': [Node_2];
1774
- 'node:remove': [Node_2];
1775
- 'node:removed': [Node_2, IChangeNodeOptions];
1776
- }
1777
-
1778
- declare interface INodeIdentifier {
1060
+ export declare interface INodeIdentifier {
1779
1061
  nodeId: string;
1780
1062
  path: string;
1781
1063
  name: string;
1782
1064
  }
1783
1065
 
1784
- declare interface INodeProperties {
1066
+ export declare interface INodeProperties {
1785
1067
  position: IVec3;
1786
1068
  rotation: IQuat;
1787
1069
  eulerAngles: IVec3;
@@ -1794,7 +1076,7 @@ declare interface INodeProperties {
1794
1076
  /**
1795
1077
  * 节点的相关处理接口
1796
1078
  */
1797
- declare interface INodeService extends IServiceEvents {
1079
+ export declare interface INodeService extends IServiceEvents {
1798
1080
  /**
1799
1081
  * 创建节点
1800
1082
  * @param params
@@ -1825,14 +1107,14 @@ declare interface INodeService extends IServiceEvents {
1825
1107
  queryNodeTree(params: IQueryNodeTreeParams): Promise<INodeTreeItem | null>;
1826
1108
  }
1827
1109
 
1828
- declare interface INodeTreeComponent {
1110
+ export declare interface INodeTreeComponent {
1829
1111
  isCustom: boolean;
1830
1112
  type: string;
1831
1113
  value: string;
1832
1114
  extends: string[];
1833
1115
  }
1834
1116
 
1835
- declare interface INodeTreeItem {
1117
+ export declare interface INodeTreeItem {
1836
1118
  name: string;
1837
1119
  active: boolean;
1838
1120
  locked: boolean;
@@ -1850,17 +1132,12 @@ declare interface INodeTreeItem {
1850
1132
  /**
1851
1133
  * 打开场景/预制体选项
1852
1134
  */
1853
- declare interface IOpenOptions {
1135
+ export declare interface IOpenOptions {
1854
1136
  urlOrUUID: string;
1855
1137
  simpleNode?: boolean;
1856
1138
  }
1857
1139
 
1858
- export declare interface IOperationEvents {
1859
- 'pointer-lock': [locked: boolean];
1860
- 'pointer-change': [type: string];
1861
- }
1862
-
1863
- declare interface IOperationService {
1140
+ export declare interface IOperationService {
1864
1141
  addListener(type: OperationEvent, listener: Function, priority?: number): void;
1865
1142
  removeListener(type: OperationEvent, listener: Function): void;
1866
1143
  dispatch(type: OperationEvent, ...args: any[]): void;
@@ -1870,11 +1147,7 @@ declare interface IOperationService {
1870
1147
  changePointer(type: string): void;
1871
1148
  }
1872
1149
 
1873
- export declare interface IOptionBase {
1874
- modeName?: string;
1875
- }
1876
-
1877
- declare interface IPrefab {
1150
+ export declare interface IPrefab {
1878
1151
  name: string;
1879
1152
  uuid: string;
1880
1153
  data: INodeIdentifier;
@@ -1882,13 +1155,7 @@ declare interface IPrefab {
1882
1155
  persistent: boolean;
1883
1156
  }
1884
1157
 
1885
- /**
1886
- * 预制体事件类型
1887
- */
1888
- declare interface IPrefabEvents {
1889
- }
1890
-
1891
- declare interface IPrefabInfo {
1158
+ export declare interface IPrefabInfo {
1892
1159
  /** 关联的预制体资源信息 */
1893
1160
  asset?: IPrefab;
1894
1161
  root?: INodeIdentifier;
@@ -1898,7 +1165,7 @@ declare interface IPrefabInfo {
1898
1165
  nestedPrefabInstanceRoots: INodeIdentifier[];
1899
1166
  }
1900
1167
 
1901
- declare interface IPrefabInstance {
1168
+ export declare interface IPrefabInstance {
1902
1169
  fileId: string;
1903
1170
  prefabRootNode?: INodeIdentifier;
1904
1171
  mountedChildren: IMountedChildrenInfo[];
@@ -1907,7 +1174,7 @@ declare interface IPrefabInstance {
1907
1174
  removedComponents: ITargetInfo[];
1908
1175
  }
1909
1176
 
1910
- declare interface IPrefabService extends IServiceEvents {
1177
+ export declare interface IPrefabService extends IServiceEvents {
1911
1178
  /**
1912
1179
  * 将节点转换为预制体资源
1913
1180
  */
@@ -1940,7 +1207,7 @@ declare interface IPrefabService extends IServiceEvents {
1940
1207
  removePrefabInfoFromNode(node: Node_2, removeNested?: boolean): void;
1941
1208
  }
1942
1209
 
1943
- declare interface IPrefabStateInfo {
1210
+ export declare interface IPrefabStateInfo {
1944
1211
  state: PrefabState;
1945
1212
  isUnwrappable: boolean;
1946
1213
  isRevertable: boolean;
@@ -1954,7 +1221,7 @@ declare interface IPrefabStateInfo {
1954
1221
  * 组件的 dump 数据,以 IProperty 格式编码组件信息
1955
1222
  * 与 IComponent 不同,所有属性(包括 uuid, name, enabled)都通过 encodeObject 编码为 IProperty
1956
1223
  */
1957
- declare interface IProperty {
1224
+ export declare interface IProperty {
1958
1225
  value: { [key: string]: IPropertyValueType } | IPropertyValueType;
1959
1226
  default?: any; // 默认值
1960
1227
 
@@ -2008,27 +1275,27 @@ declare interface IProperty {
2008
1275
  userData?: { [key: string]: any }; // 用户透传的数据
2009
1276
  }
2010
1277
 
2011
- declare interface IPropertyGroupOptions {
1278
+ export declare interface IPropertyGroupOptions {
2012
1279
  id: string // 默认 'default'
2013
1280
  name: string,
2014
1281
  displayOrder: number, // 默认 Infinity, 排在最后面
2015
1282
  style: string // 默认为 'tab'
2016
1283
  }
2017
1284
 
2018
- declare type IPropertyLock = {
1285
+ export declare type IPropertyLock = {
2019
1286
  default: number;
2020
1287
  message: string
2021
1288
  };
2022
1289
 
2023
- declare interface IPropertyOverrideInfo {
1290
+ export declare interface IPropertyOverrideInfo {
2024
1291
  targetInfo: ITargetInfo | null;
2025
1292
  propertyPath: string[];
2026
1293
  value?: any;
2027
1294
  }
2028
1295
 
2029
- declare type IPropertyValueType = IProperty | IProperty[] | null | undefined | number | boolean | string | Vec4 | Vec3 | Vec2 | Mat4 | any | Array<unknown>
1296
+ export declare type IPropertyValueType = IProperty | IProperty[] | null | undefined | number | boolean | string | Vec4 | Vec3 | Vec2 | Mat4 | any | Array<unknown>
2030
1297
 
2031
- declare interface IQuat {
1298
+ export declare interface IQuat {
2032
1299
  x: number;
2033
1300
  y: number;
2034
1301
  z: number;
@@ -2038,7 +1305,7 @@ declare interface IQuat {
2038
1305
  /**
2039
1306
  * 查询注册类的过滤选项
2040
1307
  */
2041
- declare interface IQueryClassesOptions {
1308
+ export declare interface IQueryClassesOptions {
2042
1309
  extends?: string | string[];
2043
1310
  excludeSelf?: boolean;
2044
1311
  }
@@ -2046,21 +1313,21 @@ declare interface IQueryClassesOptions {
2046
1313
  /**
2047
1314
  * 查询组件的选项
2048
1315
  */
2049
- declare interface IQueryComponentOptions {
1316
+ export declare interface IQueryComponentOptions {
2050
1317
  path: string;
2051
1318
  }
2052
1319
 
2053
- declare interface IQueryNodeParams {
1320
+ export declare interface IQueryNodeParams {
2054
1321
  path: string;
2055
1322
  queryChildren: boolean;
2056
1323
  queryComponent: boolean;
2057
1324
  }
2058
1325
 
2059
- declare interface IQueryNodeTreeParams {
1326
+ export declare interface IQueryNodeTreeParams {
2060
1327
  path?: string;
2061
1328
  }
2062
1329
 
2063
- declare interface IRedirectInfo {
1330
+ export declare interface IRedirectInfo {
2064
1331
  // 跳转资源的类型
2065
1332
  type: string;
2066
1333
  // 跳转资源的 uuid
@@ -2070,57 +1337,39 @@ declare interface IRedirectInfo {
2070
1337
  /**
2071
1338
  * 软刷新场景/预制体选项
2072
1339
  */
2073
- declare interface IReloadOptions {
1340
+ export declare interface IReloadOptions {
2074
1341
  urlOrUUID?: string;
2075
1342
  }
2076
1343
 
2077
1344
  /**
2078
1345
  * 删除组件的选项
2079
1346
  */
2080
- declare interface IRemoveComponentOptions {
1347
+ export declare interface IRemoveComponentOptions {
2081
1348
  path: string;
2082
1349
  }
2083
1350
 
2084
- declare interface IRevertToPrefabParams {
1351
+ export declare interface IRevertToPrefabParams {
2085
1352
  nodePath: string;
2086
1353
  }
2087
1354
 
2088
1355
  /**
2089
1356
  * 保持场景/预制体选项
2090
1357
  */
2091
- declare interface ISaveOptions {
1358
+ export declare interface ISaveOptions {
2092
1359
  urlOrUUID?: string;
2093
1360
  }
2094
1361
 
2095
1362
  /**
2096
1363
  * 场景信息
2097
1364
  */
2098
- declare interface IScene extends IBaseIdentifier {
1365
+ export declare interface IScene extends IBaseIdentifier {
2099
1366
  name: string;
2100
1367
  prefab: IPrefabInfo | null;
2101
1368
  children: INode[];
2102
1369
  components: IComponentIdentifier[];
2103
1370
  }
2104
1371
 
2105
- export declare interface ISceneEvents {
2106
- onAddComponent?(comp: Component): void;
2107
- onRemoveComponent?(comp: Component): void;
2108
- onComponentAdded?(comp: Component, opts?: IOptionBase): void;
2109
- onComponentRemoved?(comp: Component, opts?: IOptionBase): void;
2110
- }
2111
-
2112
- declare interface ISceneKeyboardEvent {
2113
- key: string;
2114
- keyCode: number;
2115
- code: string;
2116
- repeat: boolean;
2117
- ctrlKey: boolean;
2118
- shiftKey: boolean;
2119
- altKey: boolean;
2120
- metaKey: boolean;
2121
- }
2122
-
2123
- declare interface ISceneMouseEvent {
1372
+ export declare interface ISceneMouseEvent {
2124
1373
  x: number;
2125
1374
  y: number;
2126
1375
  clientX: number;
@@ -2145,12 +1394,7 @@ declare interface ISceneMouseEvent {
2145
1394
  handleName?: string;
2146
1395
  }
2147
1396
 
2148
- declare interface ISceneViewEvents {
2149
- 'scene-view:light-changed': [isOn: boolean];
2150
- 'scene-view:visibility-changed': [visible: boolean];
2151
- }
2152
-
2153
- declare interface ISceneViewService {
1397
+ export declare interface ISceneViewService {
2154
1398
  init(): void;
2155
1399
  initFromConfig(): Promise<void>;
2156
1400
  saveConfig(): Promise<void>;
@@ -2162,14 +1406,7 @@ declare interface ISceneViewService {
2162
1406
  onComponentRemoved(comp: Component): void;
2163
1407
  }
2164
1408
 
2165
- declare interface IScriptEvents {
2166
- /**
2167
- * 当脚本刷新并执行完成时触发
2168
- */
2169
- 'script:execution-finished': [];
2170
- }
2171
-
2172
- declare interface IScriptService extends IServiceEvents {
1409
+ export declare interface IScriptService extends IServiceEvents {
2173
1410
  investigatePackerDriver(): Promise<void>;
2174
1411
  loadScript(): Promise<void>;
2175
1412
  removeScript(): Promise<void>;
@@ -2180,13 +1417,7 @@ declare interface IScriptService extends IServiceEvents {
2180
1417
  suspend(condition: Promise<any>): void;
2181
1418
  }
2182
1419
 
2183
- declare interface ISelectionEvents {
2184
- 'selection:select': [uuid: string, uuids: string[]];
2185
- 'selection:unselect': [uuid: string, uuids: string[]];
2186
- 'selection:clear': [];
2187
- }
2188
-
2189
- declare interface ISelectionService {
1420
+ export declare interface ISelectionService {
2190
1421
  select(uuid: string): void;
2191
1422
  unselect(uuid: string): void;
2192
1423
  clear(): void;
@@ -2195,7 +1426,7 @@ declare interface ISelectionService {
2195
1426
  reset(): void;
2196
1427
  }
2197
1428
 
2198
- declare interface IServiceEvents {
1429
+ export declare interface IServiceEvents {
2199
1430
  onEditorOpened?(): void;
2200
1431
  onEditorReload?(): void;
2201
1432
  onEditorClosed?(): void;
@@ -2227,7 +1458,7 @@ declare interface IServiceEvents {
2227
1458
  onSelectionClear?(): void;
2228
1459
  }
2229
1460
 
2230
- declare interface IServiceManager {
1461
+ export declare interface IServiceManager {
2231
1462
  Editor: IEditorService;
2232
1463
  Node: INodeService;
2233
1464
  Component: IComponentService;
@@ -2246,7 +1477,7 @@ declare interface IServiceManager {
2246
1477
  /**
2247
1478
  * CLI 设置组件属性的选项
2248
1479
  */
2249
- declare interface ISetPropertyOptions {
1480
+ export declare interface ISetPropertyOptions {
2250
1481
  componentPath: string;
2251
1482
  properties: {
2252
1483
  [key: string]: null | undefined | number | boolean | string | object | Array<unknown>;
@@ -2257,23 +1488,14 @@ declare interface ISetPropertyOptions {
2257
1488
  /**
2258
1489
  * 编辑器设置组件属性的选项
2259
1490
  */
2260
- declare interface ISetPropertyOptionsForEditor {
1491
+ export declare interface ISetPropertyOptionsForEditor {
2261
1492
  uuid: string;
2262
1493
  path: string;
2263
1494
  dump: IProperty;
2264
1495
  record?: boolean;
2265
1496
  }
2266
1497
 
2267
- declare interface ISnapConfigData {
2268
- position: IVec3Like;
2269
- rotation: number;
2270
- scale: number;
2271
- isPositionSnapEnabled: boolean;
2272
- isRotationSnapEnabled: boolean;
2273
- isScaleSnapEnabled: boolean;
2274
- }
2275
-
2276
- declare type ISupportCreateCCType =
1498
+ export declare type ISupportCreateCCType =
2277
1499
  | 'cc.AnimationClip' // 动画剪辑
2278
1500
  | 'cc.Script' // 脚本(TypeScript/JavaScript)
2279
1501
  | 'cc.SpriteAtlas' // 精灵图集(自动图集)
@@ -2291,13 +1513,13 @@ declare type ISupportCreateCCType =
2291
1513
  | 'cc.AnimationGraphVariant';
2292
1514
 
2293
1515
  /** 支持创建的资源类型(从常量数组派生) */
2294
- declare type ISupportCreateType = typeof SUPPORT_CREATE_TYPES[number];
1516
+ export declare type ISupportCreateType = typeof SUPPORT_CREATE_TYPES[number];
2295
1517
 
2296
- declare interface ITargetInfo {
1518
+ export declare interface ITargetInfo {
2297
1519
  localID: string[];
2298
1520
  }
2299
1521
 
2300
- declare interface ITargetOverrideInfo {
1522
+ export declare interface ITargetOverrideInfo {
2301
1523
  source: IComponentIdentifier | INodeIdentifier | null;
2302
1524
  sourceInfo: ITargetInfo | null;
2303
1525
  propertyPath: string[];
@@ -2305,11 +1527,7 @@ declare interface ITargetOverrideInfo {
2305
1527
  targetInfo: ITargetInfo | null;
2306
1528
  }
2307
1529
 
2308
- declare interface IUndoEvents {
2309
- 'undo:changed': [];
2310
- }
2311
-
2312
- declare interface IUndoService {
1530
+ export declare interface IUndoService {
2313
1531
  beginRecording(uuids: string[], options?: any): string;
2314
1532
  endRecording(commandId: string): void;
2315
1533
  cancelRecording(commandId: string): void;
@@ -2320,31 +1538,31 @@ declare interface IUndoService {
2320
1538
  isDirty(): boolean;
2321
1539
  }
2322
1540
 
2323
- declare interface IUnpackPrefabInstanceParams {
1541
+ export declare interface IUnpackPrefabInstanceParams {
2324
1542
  /** 要解耦的预制体实例节点 */
2325
1543
  nodePath: string;
2326
1544
  /** 递归解耦所有子预制体 */
2327
1545
  recursive?: boolean;
2328
1546
  }
2329
1547
 
2330
- declare interface IUpdateNodeParams {
1548
+ export declare interface IUpdateNodeParams {
2331
1549
  path: string;
2332
1550
  name?: string;
2333
1551
  properties?: Partial<INodeProperties>;
2334
1552
  }
2335
1553
 
2336
- declare interface IUpdateNodeResult {
1554
+ export declare interface IUpdateNodeResult {
2337
1555
  path: string;
2338
1556
  }
2339
1557
 
2340
- declare interface IVec3 {
1558
+ export declare interface IVec3 {
2341
1559
  x: number;
2342
1560
  y: number;
2343
1561
  z: number;
2344
1562
  }
2345
1563
 
2346
1564
  /** glTF 虚拟子资源的通用 userData */
2347
- declare interface IVirtualAssetUserData {
1565
+ export declare interface IVirtualAssetUserData {
2348
1566
  /** 在 glTF 文件中的索引 */
2349
1567
  gltfIndex?: number;
2350
1568
  /** mesh 资源的面数 */
@@ -2360,20 +1578,20 @@ declare interface IVirtualAssetUserData {
2360
1578
  }
2361
1579
 
2362
1580
  /** JavaScript 资源的 userData */
2363
- declare type JavaScriptAssetUserData = ScriptModuleUserData | PluginScriptUserData;
1581
+ export declare type JavaScriptAssetUserData = ScriptModuleUserData | PluginScriptUserData;
2364
1582
 
2365
1583
  /** JSON 资源的 userData */
2366
- declare interface JsonAssetUserData {
1584
+ export declare interface JsonAssetUserData {
2367
1585
  /** 是否启用 JSON5 解析 */
2368
1586
  json5?: boolean;
2369
1587
  }
2370
1588
 
2371
- declare interface KerningDict {
1589
+ export declare interface KerningDict {
2372
1590
  [key: number]: number;
2373
1591
  }
2374
1592
 
2375
1593
  /** 标签图集资源的 userData */
2376
- declare interface LabelAtlasAssetUserData {
1594
+ export declare interface LabelAtlasAssetUserData {
2377
1595
  itemWidth: number;
2378
1596
  itemHeight: number;
2379
1597
  startChar: string;
@@ -2382,36 +1600,14 @@ declare interface LabelAtlasAssetUserData {
2382
1600
  _fntConfig: FntData;
2383
1601
  }
2384
1602
 
2385
- declare class LinearTicks {
2386
- ticks: number[];
2387
- tickLods: number[];
2388
- tickRatios: number[];
2389
- minScale: number;
2390
- maxScale: number;
2391
- minValueScale: number;
2392
- maxValueScale: number;
2393
- minValue: number;
2394
- maxValue: number;
2395
- pixelRange: number;
2396
- minSpacing: number;
2397
- maxSpacing: number;
2398
- minTickLevel: number;
2399
- maxTickLevel: number;
2400
- initTicks(lods: number[], min: number, max: number): this;
2401
- spacing(min: number, max: number): this;
2402
- range(minValue: number, maxValue: number, range: number): this;
2403
- ticksAtLevel(level: number, excludeHigherLevel: boolean): number[];
2404
- levelForStep(step: number): number;
2405
- }
2406
-
2407
- declare interface LODsOption {
1603
+ export declare interface LODsOption {
2408
1604
  // 屏占比
2409
1605
  screenRatio: number;
2410
1606
  // 和 lod0 的减面比
2411
1607
  faceCount: number;
2412
1608
  }
2413
1609
 
2414
- declare interface Mat4 {
1610
+ export declare interface Mat4 {
2415
1611
  m00: number;
2416
1612
  m01: number;
2417
1613
  m02: number;
@@ -2433,26 +1629,26 @@ declare interface Mat4 {
2433
1629
  m15: number;
2434
1630
  }
2435
1631
 
2436
- declare interface MeshClusterOptions {
1632
+ export declare interface MeshClusterOptions {
2437
1633
  enable: boolean;
2438
1634
  coneCluster?: boolean;
2439
1635
  }
2440
1636
 
2441
- declare interface MeshCompressOptions {
1637
+ export declare interface MeshCompressOptions {
2442
1638
  enable: boolean;
2443
1639
  encode?: boolean;
2444
1640
  compress?: boolean;
2445
1641
  quantize?: boolean;
2446
1642
  }
2447
1643
 
2448
- declare interface MeshOptimizeOptions {
1644
+ export declare interface MeshOptimizeOptions {
2449
1645
  enable: boolean;
2450
1646
  vertexCache?: boolean;
2451
1647
  vertexFetch?: boolean;
2452
1648
  overdraw?: boolean;
2453
1649
  }
2454
1650
 
2455
- declare interface MeshOptimizerOption {
1651
+ export declare interface MeshOptimizerOption {
2456
1652
  // 是否启用此功能
2457
1653
  enable: boolean;
2458
1654
  // 减面算法,默认 simplify
@@ -2462,7 +1658,7 @@ declare interface MeshOptimizerOption {
2462
1658
  gltfpackOptions?: GltfpackOptions;
2463
1659
  }
2464
1660
 
2465
- declare interface MeshSimplifyOptions {
1661
+ export declare interface MeshSimplifyOptions {
2466
1662
  enable: boolean;
2467
1663
  targetRatio?: number;
2468
1664
  autoErrorRate?: boolean;
@@ -2470,7 +1666,7 @@ declare interface MeshSimplifyOptions {
2470
1666
  lockBoundary?: boolean;
2471
1667
  }
2472
1668
 
2473
- declare enum MobilityMode {
1669
+ export declare enum MobilityMode {
2474
1670
  /**
2475
1671
  * @en Static node
2476
1672
  * @zh 静态节点
@@ -2488,7 +1684,7 @@ declare enum MobilityMode {
2488
1684
  Movable = 2
2489
1685
  }
2490
1686
 
2491
- declare enum NodeEventType {
1687
+ export declare enum NodeEventType {
2492
1688
  TRANSFORM_CHANGED = 'transform-changed',// 节点改变位置、旋转或缩放事件
2493
1689
  SIZE_CHANGED = 'size-changed',// 当节点尺寸改变时触发的事件
2494
1690
  ANCHOR_CHANGED = 'anchor-changed',// 当节点锚点改变时触发的事件
@@ -2508,88 +1704,7 @@ declare enum NodeEventType {
2508
1704
  RESET_COMPONENT = 'reset-component'
2509
1705
  }
2510
1706
 
2511
- /**
2512
- * 子进程节点处理器
2513
- * 在子进程中处理所有节点相关操作
2514
- */
2515
- export declare class NodeService extends BaseService<INodeEvents> implements INodeService {
2516
- createNodeByType(params: ICreateByNodeTypeParams): Promise<INode | null>;
2517
- createNodeByAsset(params: ICreateByAssetParams): Promise<INode | null>;
2518
- _createNode(assetUuid: string | null, canvasNeeded: boolean, checkUITransform: boolean, params: ICreateByNodeTypeParams | ICreateByAssetParams): Promise<INode | null>;
2519
- /**
2520
- * 获取或创建路径节点
2521
- */
2522
- private _getOrCreateNodeByPath;
2523
- /**
2524
- * 确保路径存在,如果不存在则创建空节点
2525
- */
2526
- private _ensurePathExists;
2527
- deleteNode(params: IDeleteNodeParams): Promise<IDeleteNodeResult | null>;
2528
- private _walkNode;
2529
- updateNode(params: IUpdateNodeParams): Promise<IUpdateNodeResult>;
2530
- queryNode(params: IQueryNodeParams): Promise<INode | null>;
2531
- queryNodeTree(params: IQueryNodeTreeParams): Promise<INodeTreeItem | null>;
2532
- /**
2533
- * 确保节点有 UITransform 组件
2534
- * 目前只需保障在创建空节点的时候检查任意上级是否为 canvas
2535
- */
2536
- ensureUITransformComponent(node: Node_2): void;
2537
- /**
2538
- * 检查并根据需要创建 canvas节点或为父级添加UITransform组件,返回父级节点,如果需要canvas节点,则父级节点会是canvas节点
2539
- * @param workMode
2540
- * @param canvasRequiredParam
2541
- * @param parent
2542
- * @param position
2543
- * @returns
2544
- */
2545
- checkCanvasRequired(workMode: string, canvasRequiredParam: boolean | undefined, parent: Node_2 | null, position: Vec3_2 | undefined): Promise<Node_2 | null>;
2546
- onEditorOpened(): void;
2547
- onEditorClosed(): void;
2548
- private readonly NodeHandlers;
2549
- private nodeHandlers;
2550
- /**
2551
- * 监听引擎发出的 node 事件
2552
- * @param {*} node
2553
- */
2554
- registerEventListeners(node: Node_2): void;
2555
- /**
2556
- * 取消监听引擎发出的node事件
2557
- * @param {*} node
2558
- */
2559
- unregisterEventListeners(node: Node_2): void;
2560
- private readonly NodeMgrEventHandlers;
2561
- private nodeMgrEventHandlers;
2562
- /**
2563
- * 注册引擎 Node 管理相关事件的监听
2564
- */
2565
- registerNodeMgrEvents(): void;
2566
- unregisterNodeMgrEvents(): void;
2567
- onNodeTransformChanged(node: Node_2, transformBit: TransformBit): void;
2568
- onNodeSizeChanged(node: Node_2): void;
2569
- onNodeAnchorChanged(node: Node_2): void;
2570
- onNodeParentChanged(parent: Node_2, child: Node_2): void;
2571
- onLightProbeChanged(node: Node_2): void;
2572
- /**
2573
- * 添加一个节点到管理器内
2574
- * @param uuid
2575
- * @param {*} node
2576
- */
2577
- add(uuid: string, node: Node_2): void;
2578
- /**
2579
- * 一个节点被修改,由 EditorExtends.Node.emit('change') 触发
2580
- * @param uuid
2581
- * @param node
2582
- */
2583
- change(uuid: string, node: Node_2): void;
2584
- /**
2585
- * 从管理器内移除一个指定的节点
2586
- * @param uuid
2587
- * @param {*} node
2588
- */
2589
- remove(uuid: string, node: Node_2): void;
2590
- }
2591
-
2592
- declare enum NodeType {
1707
+ export declare enum NodeType {
2593
1708
  EMPTY = 'Empty',// 空节点
2594
1709
  TERRAIN = 'Terrain',// 地形节点
2595
1710
  CAMERA = 'Camera',// 摄像机节点(需要用过 TWorkMode 来区分 2D 和 3D)
@@ -2629,7 +1744,7 @@ declare enum NodeType {
2629
1744
  REFLECTION_LIGHT = 'Light-Reflection-Probe'
2630
1745
  }
2631
1746
 
2632
- declare enum NormalImportSetting {
1747
+ export declare enum NormalImportSetting {
2633
1748
  /**
2634
1749
  * 如果模型文件中包含法线信息则导出法线,否则不导出法线。
2635
1750
  */
@@ -2648,27 +1763,16 @@ declare enum NormalImportSetting {
2648
1763
  recalculate = 3
2649
1764
  }
2650
1765
 
2651
- declare type OperationEvent = SceneDragEvent | SceneKeyboardEvent | SceneMouseEvent | 'resize';
2652
-
2653
- export declare class OperationService extends BaseService<IOperationEvents> {
2654
- private _manager;
2655
- addListener(type: OperationEvent, listener: Function, priority?: number): void;
2656
- removeListener(type: OperationEvent, listener: Function): void;
2657
- dispatch(type: OperationEvent, ...args: any[]): void;
2658
- emitMouseEvent(type: string, event: ISceneMouseEvent, dpr?: number): void;
2659
- requestPointerLock(): void;
2660
- exitPointerLock(): void;
2661
- changePointer(type: string): void;
2662
- }
1766
+ export declare type OperationEvent = SceneDragEvent | SceneKeyboardEvent | SceneMouseEvent | 'resize';
2663
1767
 
2664
- declare enum OptimizationPolicy {
1768
+ export declare enum OptimizationPolicy {
2665
1769
  AUTO = 0,
2666
1770
  SINGLE_INSTANCE = 1,
2667
1771
  MULTI_INSTANCE = 2
2668
1772
  }
2669
1773
 
2670
1774
  /** 粒子资源的 userData */
2671
- declare interface ParticleAssetUserData {
1775
+ export declare interface ParticleAssetUserData {
2672
1776
  totalParticles: number;
2673
1777
  life: number;
2674
1778
  lifeVar: number;
@@ -2712,7 +1816,7 @@ declare interface ParticleAssetUserData {
2712
1816
  }
2713
1817
 
2714
1818
  /** JavaScript 插件脚本的 userData */
2715
- declare interface PluginScriptUserData {
1819
+ export declare interface PluginScriptUserData {
2716
1820
  isPlugin: true;
2717
1821
  /** 界面没有开放给用户。默认开启 */
2718
1822
  experimentalHideCommonJs?: boolean;
@@ -2730,143 +1834,24 @@ declare interface PluginScriptUserData {
2730
1834
  }
2731
1835
 
2732
1836
  /** 场景/预制体资源的 userData */
2733
- declare interface PrefabAssetUserData {
1837
+ export declare interface PrefabAssetUserData {
2734
1838
  /** 是否为持久节点 */
2735
1839
  persistent?: boolean;
2736
1840
  /** 同步节点名称 */
2737
1841
  syncNodeName?: string;
2738
1842
  }
2739
1843
 
2740
- export declare class PrefabService extends BaseService<IPrefabEvents> implements IPrefabService {
2741
- private _softReloadTimer;
2742
- private _utils;
2743
- init(): void;
2744
- /**
2745
- * 将节点转换为预制体资源
2746
- */
2747
- createPrefabFromNode(params: ICreatePrefabFromNodeParams): Promise<INode>;
2748
- /**
2749
- * 将节点的修改应用回预制体资源
2750
- */
2751
- applyPrefabChanges(params: IApplyPrefabChangesParams): Promise<boolean>;
2752
- /**
2753
- * 重置节点到预制体原始状态
2754
- */
2755
- revertToPrefab(params: IRevertToPrefabParams): Promise<boolean>;
2756
- /**
2757
- * 解耦预制体实例,使其成为普通节点
2758
- */
2759
- unpackPrefabInstance(params: IUnpackPrefabInstanceParams): Promise<INode>;
2760
- /**
2761
- * 检查节点是否为预制体实例
2762
- */
2763
- isPrefabInstance(params: IIsPrefabInstanceParams): Promise<boolean>;
2764
- /**
2765
- * 获取节点的预制体信息
2766
- */
2767
- getPrefabInfo(params: IGetPrefabInfoParams): Promise<IPrefabInfo | null>;
2768
- onEditorOpened(): void;
2769
- onNodeRemoved(node: Node_2): void;
2770
- onNodeChangedInGeneralMode(node: Node_2, opts: IChangeNodeOptions, root: Node_2 | Scene | null): void;
2771
- onAddNode(node: Node_2): void;
2772
- onNodeAdded(node: Node_2): void;
2773
- onNodeChanged(node: Node_2, opts?: IChangeNodeOptions): void;
2774
- onSetPropertyComponent(comp: Component, opts?: IChangeNodeOptions): void;
2775
- removePrefabInfoFromNode(node: Node_2, removeNested?: boolean): void;
2776
- checkToRemoveTargetOverride(source: Node_2 | Component, root: Node_2 | Scene | null): void;
2777
- /**
2778
- * 从一个节点生成一个PrefabAsset
2779
- * @param nodeUUID
2780
- * @param url
2781
- * @param options
2782
- */
2783
- createPrefabAssetFromNode(nodeUUID: string, url: string, options?: {
2784
- undo: boolean;
2785
- overwrite: boolean;
2786
- }): Promise<Node_2 | null>;
2787
- /**
2788
- * 将一个 node 与一个 prefab 关联到一起
2789
- * @param nodeUUID
2790
- * @param {*} assetUuid 关联的资源
2791
- */
2792
- linkNodeWithPrefabAsset(nodeUUID: string | Node_2, assetUuid: string | any): Promise<void>;
2793
- /**
2794
- * 从一个节点生成 prefab数据
2795
- * 返回序列化数据
2796
- * @param {*} nodeUUID
2797
- */
2798
- generatePrefabDataFromNode(nodeUUID: string | Node_2): {
2799
- prefabData: string;
2800
- clearedReference: any;
2801
- } | null;
2802
- /**
2803
- * 还原一个PrefabInstance的数据为它所关联的PrefabAsset
2804
- * @param nodeUUID node
2805
- */
2806
- revertPrefab(nodeUUID: Node_2 | string): Promise<boolean>;
2807
- getUnlinkNodeUuids(uuid: string, removeNested?: boolean): string[];
2808
- /**
2809
- * 解除PrefabInstance对PrefabAsset的关联
2810
- * @param nodeUUID 节点或节点的UUID
2811
- * @param removeNested 是否递归的解除子节点PrefabInstance
2812
- */
2813
- unWrapPrefabInstance(nodeUUID: string, removeNested?: boolean): boolean;
2814
- unWrapPrefabInstanceInPrefabMode(nodeUUID: string | Node_2, removeNested?: boolean): boolean;
2815
- /**
2816
- * 将一个PrefabInstance的数据应用到对应的Asset资源上
2817
- * @param nodeUUID uuid
2818
- */
2819
- applyPrefab(nodeUUID: string): Promise<boolean>;
2820
- onAddComponent(comp: Component): void;
2821
- onComponentAdded(comp: Component): void;
2822
- onRemoveComponentInGeneralMode(comp: Component, rootNode: Node_2 | Scene | null): void;
2823
- onComponentRemovedInGeneralMode(comp: Component, rootNode: Node_2 | Scene | null): void;
2824
- revertRemovedComponent(nodeUUID: string, fileID: string): Promise<void>;
2825
- applyRemovedComponent(nodeUUID: string, fileID: string): Promise<void>;
2826
- onAssetChanged(uuid: string): Promise<void>;
2827
- onAssetDeleted(uuid: string): Promise<void>;
2828
- /**
2829
- * 将一个节点恢复到关联的 prefab 的状态
2830
- * @param {*} nodeUuid
2831
- */
2832
- revert(nodeUuid: string): void;
2833
- /**
2834
- * 将一个节点的修改,应用到关联的 prefab 上
2835
- * @param {*} nodeUuid
2836
- */
2837
- sync(nodeUuid: string): void;
2838
- createNodeFromPrefabAsset(asset: any): Node_2 | null;
2839
- filterChildOfAssetOfPrefabInstance(uuids: string | string[], operationTips: string): string[];
2840
- filterPartOfPrefabAsset(uuids: string | string[], operationTips: string): string[];
2841
- filterChildOfPrefabAssetWhenRemoveNode(uuids: string | string[]): string[];
2842
- filterChildOfPrefabAssetWhenSetParent(uuids: string | string[]): string[];
2843
- canModifySibling(uuid: string, target: number, offset: number): boolean;
2844
- filterPartOfPrefabAssetWhenCreateComponent(uuids: string | string[]): string[];
2845
- filterPartOfPrefabAssetWhenRemoveComponent(uuids: string | string[]): string[];
2846
- /**
2847
- * 暴力遍历root所有属性,找到rule返回true的路径
2848
- * 比如找Scene节点的路径,rule = (obj)=> return obj.globals
2849
- * @param root 根节点
2850
- * @param rule 判断函数
2851
- * @returns
2852
- */
2853
- findPathWithRule(root: Node_2, rule: Function): string[];
2854
- }
2855
-
2856
- declare enum PrefabState {
1844
+ export declare enum PrefabState {
2857
1845
  NotAPrefab = 0,// Normal node, not a Prefab
2858
1846
  PrefabChild = 1,// Child node of a Prefab, without PrefabInstance
2859
1847
  PrefabInstance = 2,// Root node of a Prefab that contains a PrefabInstance
2860
1848
  PrefabLostAsset = 3
2861
1849
  }
2862
1850
 
2863
- /** 类装饰器:注册 Service 类,自动收集所有公有方法 */
2864
- export declare function register(name?: string): ClassDecorator;
2865
-
2866
1851
  /**
2867
1852
  * 重载结果
2868
1853
  */
2869
- declare enum ReloadResult {
1854
+ export declare enum ReloadResult {
2870
1855
  SUCCESS = 0,
2871
1856
  FAILED = 1,
2872
1857
  QUEUED = 2,
@@ -2876,13 +1861,13 @@ declare enum ReloadResult {
2876
1861
  }
2877
1862
 
2878
1863
  /** 渲染纹理资源的 userData */
2879
- declare interface RenderTextureAssetUserData extends TextureBaseAssetUserData {
1864
+ export declare interface RenderTextureAssetUserData extends TextureBaseAssetUserData {
2880
1865
  width: number;
2881
1866
  height: number;
2882
1867
  }
2883
1868
 
2884
1869
  /** 渲染纹理精灵帧的 userData */
2885
- declare interface RtSpriteFrameAssetUserData {
1870
+ export declare interface RtSpriteFrameAssetUserData {
2886
1871
  /** 图片 UUID 或数据库 URI */
2887
1872
  imageUuidOrDatabaseUri: string;
2888
1873
  /** 宽度 */
@@ -2894,120 +1879,20 @@ declare interface RtSpriteFrameAssetUserData {
2894
1879
  /**
2895
1880
  * 场景模板类型
2896
1881
  */
2897
- declare const SCENE_TEMPLATE_TYPE: readonly ['2d', '3d', 'quality'];
1882
+ export declare const SCENE_TEMPLATE_TYPE: readonly ['2d', '3d', 'quality'];
2898
1883
 
2899
- declare type SceneDragEvent = 'onDragLeave' | 'onDragOver' | 'onDrop';
1884
+ export declare type SceneDragEvent = 'onDragLeave' | 'onDragOver' | 'onDrop';
2900
1885
 
2901
- declare type SceneKeyboardEvent = 'keydown' | 'keyup';
1886
+ export declare type SceneKeyboardEvent = 'keydown' | 'keyup';
2902
1887
 
2903
- declare enum SceneModeType {
2904
- General = 'general',
2905
- Prefab = 'prefab',
2906
- Animation = 'animation',
2907
- Preview = 'preview',
2908
- Unset = ''
2909
- }
2910
-
2911
- declare type SceneMouseEvent = 'dblclick' | 'mousedown' | 'mousemove' | 'mouseup' | 'mousewheel';
2912
-
2913
- export declare class SceneViewService extends BaseService<ISceneViewEvents> implements ISceneViewService {
2914
- private _sceneViewLight;
2915
- private _lightNode;
2916
- private _isVisible;
2917
- init(): void;
2918
- initFromConfig(): Promise<void>;
2919
- saveConfig(): Promise<void>;
2920
- setSceneLightOn(enable: boolean): void;
2921
- querySceneLightOn(): boolean;
2922
- onSceneOpened(scene: any): void;
2923
- onSceneClosed(): void;
2924
- onComponentAdded(comp: Component): void;
2925
- onComponentRemoved(comp: Component): void;
2926
- get isVisible(): boolean;
2927
- set isVisible(value: boolean);
2928
- private _onIsSceneLightOn;
2929
- }
1888
+ export declare type SceneMouseEvent = 'dblclick' | 'mousedown' | 'mousemove' | 'mouseup' | 'mousewheel';
2930
1889
 
2931
1890
  /** JavaScript 脚本模块的 userData */
2932
- declare interface ScriptModuleUserData {
1891
+ export declare interface ScriptModuleUserData {
2933
1892
  isPlugin: false;
2934
1893
  }
2935
1894
 
2936
- export declare class ScriptService extends BaseService<IScriptEvents> implements IScriptService {
2937
- private _executor;
2938
- private _suspendPromise;
2939
- private _syncPluginScripts;
2940
- private _reloadScripts;
2941
- /**
2942
- * 非引擎定义的组件
2943
- * @private
2944
- */
2945
- private customComponents;
2946
- constructor();
2947
- /**
2948
- * 挂起脚本管理器直到 `condition` 结束,才会进行下一次执行。
2949
- * @param condition
2950
- */
2951
- suspend(condition: Promise<void>): void;
2952
- init(): Promise<void>;
2953
- investigatePackerDriver(): Promise<void>;
2954
- /**
2955
- * 传入一个 uuid 返回这个 uuid 对应的脚本组件名字
2956
- * @param uuid
2957
- */
2958
- queryScriptName(uuid: string): Promise<string | null>;
2959
- /**
2960
- * 传入一个 uuid 返回这个 uuid 对应的脚本的 cid
2961
- * @param uuid
2962
- */
2963
- queryScriptCid(uuid: string): Promise<string | null>;
2964
- /**
2965
- * 是否是自定义脚本(不是引擎定义的组件)
2966
- * @param classConstructor
2967
- */
2968
- isCustomComponent(classConstructor: Function): boolean;
2969
- _loadScripts(): Promise<void>;
2970
- /**
2971
- * 加载脚本时触发
2972
- */
2973
- loadScript(): Promise<void>;
2974
- /**
2975
- * 删除脚本时触发
2976
- */
2977
- removeScript(): Promise<void>;
2978
- /**
2979
- * 脚本发生变化时触发
2980
- */
2981
- scriptChange(): Promise<void>;
2982
- private _executeAsync;
2983
- private _execute;
2984
- /**
2985
- * 防止插件脚本切换到项目脚本或者反之时,没有同步插件脚本列表
2986
- * 这里使用了 AsyncIterationConcurrency1 功能,为了防止被多次调用,进行了迭代合并
2987
- * @private
2988
- */
2989
- private _syncPluginScriptListAsync;
2990
- /**
2991
- * 同步插件脚本列表到 Executor
2992
- * @private
2993
- */
2994
- private _syncPluginScriptList;
2995
- private _handleImportException;
2996
- }
2997
-
2998
- export declare class SelectionService extends BaseService<ISelectionEvents> implements ISelectionService {
2999
- private _uuids;
3000
- select(uuid: string): void;
3001
- unselect(uuid: string): void;
3002
- clear(): void;
3003
- query(): string[];
3004
- isSelect(uuid: string): boolean;
3005
- reset(): void;
3006
- private _callFocusInEditor;
3007
- private _callLostFocusInEditor;
3008
- }
3009
-
3010
- declare interface SerializedAssetFinder {
1895
+ export declare interface SerializedAssetFinder {
3011
1896
  meshes?: Array<string | null>;
3012
1897
  animations?: Array<string | null>;
3013
1898
  skeletons?: Array<string | null>;
@@ -3016,37 +1901,7 @@ declare interface SerializedAssetFinder {
3016
1901
  scenes?: Array<string | null>;
3017
1902
  }
3018
1903
 
3019
- /**
3020
- * 全局代理:通过 Service.Editor.xxx() 访问
3021
- */
3022
- export declare const Service: IServiceManager;
3023
-
3024
- export declare const ServiceEvents: GlobalEventManager;
3025
-
3026
- /**
3027
- * 范例
3028
- * @register('Scene')
3029
- * class SceneManager {
3030
- * loadScene(name: string) {
3031
- * console.log(`loading scene: ${name}`);
3032
- * }
3033
- *
3034
- * unloadScene(name: string) {
3035
- * console.log(`unloading scene: ${name}`);
3036
- * }
3037
- *
3038
- * private internal() {
3039
- * console.log('private logic');
3040
- * }
3041
- * }
3042
- *
3043
- * // 使用
3044
- * import { Service } from './service';
3045
- * Service.Editor.loadScene('Main');
3046
- */
3047
- export declare type ServiceName = keyof IServiceManager;
3048
-
3049
- declare interface SimplifyOptions {
1904
+ export declare interface SimplifyOptions {
3050
1905
  // 压缩比例
3051
1906
  targetRatio?: number;
3052
1907
  // 防止破面
@@ -3057,37 +1912,14 @@ declare interface SimplifyOptions {
3057
1912
  maxIterationCount?: number;
3058
1913
  }
3059
1914
 
3060
- declare class SnapConfigs extends EventEmitter {
3061
- private _position;
3062
- private _rotation;
3063
- private _scale;
3064
- private _isPositionSnapEnabled;
3065
- private _isRotationSnapEnabled;
3066
- private _isScaleSnapEnabled;
3067
- get position(): IVec3Like;
3068
- set position(value: IVec3Like);
3069
- get rotation(): number;
3070
- set rotation(value: number);
3071
- get scale(): number;
3072
- set scale(value: number);
3073
- get isPositionSnapEnabled(): boolean;
3074
- set isPositionSnapEnabled(value: boolean);
3075
- get isRotationSnapEnabled(): boolean;
3076
- set isRotationSnapEnabled(value: boolean);
3077
- get isScaleSnapEnabled(): boolean;
3078
- set isScaleSnapEnabled(value: boolean);
3079
- getPureDataObject(): ISnapConfigData;
3080
- initFromData(data: ISnapConfigData): void;
3081
- }
3082
-
3083
1915
  /** Spine 资源的 userData */
3084
- declare interface SpineAssetUserData {
1916
+ export declare interface SpineAssetUserData {
3085
1917
  /** 图集资源的 UUID */
3086
1918
  atlasUuid: string;
3087
1919
  }
3088
1920
 
3089
1921
  /** 精灵图集资源的 userData */
3090
- declare interface SpriteAtlasAssetUserData {
1922
+ export declare interface SpriteAtlasAssetUserData {
3091
1923
  /** 图集纹理名称 */
3092
1924
  atlasTextureName: string;
3093
1925
  /** 纹理 UUID */
@@ -3100,12 +1932,12 @@ declare interface SpriteAtlasAssetUserData {
3100
1932
  format: number;
3101
1933
  }
3102
1934
 
3103
- declare interface SpriteFrameAssetUserData extends SpriteFrameBaseAssetUserData {
1935
+ export declare interface SpriteFrameAssetUserData extends SpriteFrameBaseAssetUserData {
3104
1936
  isUuid?: boolean;
3105
1937
  imageUuidOrDatabaseUri: string;
3106
1938
  }
3107
1939
 
3108
- declare interface SpriteFrameBaseAssetUserData {
1940
+ export declare interface SpriteFrameBaseAssetUserData {
3109
1941
  trimType?: string;
3110
1942
  trimThreshold: number;
3111
1943
  rotated: boolean;
@@ -3129,7 +1961,7 @@ declare interface SpriteFrameBaseAssetUserData {
3129
1961
  vertices: SpriteFrameVertices;
3130
1962
  }
3131
1963
 
3132
- declare interface SpriteFrameVertices {
1964
+ export declare interface SpriteFrameVertices {
3133
1965
  rawPosition: number[];
3134
1966
  indexes: number[];
3135
1967
  uv: number[];
@@ -3140,9 +1972,9 @@ declare interface SpriteFrameVertices {
3140
1972
  }
3141
1973
 
3142
1974
  /** 支持创建的资源类型常量数组(用于 Zod enum 和 TypeScript type) */
3143
- declare const SUPPORT_CREATE_TYPES: readonly ['animation-clip', 'typescript', 'auto-atlas', 'effect', 'scene', 'prefab', 'material', 'terrain', 'physics-material', 'label-atlas', 'render-texture', 'directory', 'effect-header'];
1975
+ export declare const SUPPORT_CREATE_TYPES: readonly ['animation-clip', 'typescript', 'auto-atlas', 'effect', 'scene', 'prefab', 'material', 'terrain', 'physics-material', 'label-atlas', 'render-texture', 'directory', 'effect-header'];
3144
1976
 
3145
- declare enum TangentImportSetting {
1977
+ export declare enum TangentImportSetting {
3146
1978
  /**
3147
1979
  * 不在导出的网格中包含正切信息。
3148
1980
  */
@@ -3161,16 +1993,16 @@ declare enum TangentImportSetting {
3161
1993
  recalculate = 3
3162
1994
  }
3163
1995
 
3164
- declare type TEditorEntity = IScene | INode;
1996
+ export declare type TEditorEntity = IScene | INode;
3165
1997
 
3166
- declare type TEditorInstance = Scene | Node_2;
1998
+ export declare type TEditorInstance = Scene | Node_2;
3167
1999
 
3168
- declare interface Texture2DAssetUserData extends TextureBaseAssetUserData {
2000
+ export declare interface Texture2DAssetUserData extends TextureBaseAssetUserData {
3169
2001
  isUuid?: boolean;
3170
2002
  imageUuidOrDatabaseUri?: string;
3171
2003
  }
3172
2004
 
3173
- declare interface TextureBaseAssetUserData {
2005
+ export declare interface TextureBaseAssetUserData {
3174
2006
  wrapModeS: WrapMode;
3175
2007
  wrapModeT: WrapMode;
3176
2008
  minfilter: Filter;
@@ -3179,7 +2011,7 @@ declare interface TextureBaseAssetUserData {
3179
2011
  anisotropy: number;
3180
2012
  }
3181
2013
 
3182
- declare interface TextureCubeAssetUserData extends TextureBaseAssetUserData {
2014
+ export declare interface TextureCubeAssetUserData extends TextureBaseAssetUserData {
3183
2015
  imageDatabaseUri?: string;
3184
2016
  isRGBE: boolean;
3185
2017
 
@@ -3200,72 +2032,26 @@ declare interface TextureCubeAssetUserData extends TextureBaseAssetUserData {
3200
2032
  bottom?: string;
3201
2033
  }
3202
2034
 
3203
- declare class TransformToolData extends EventEmitter {
3204
- private _toolName;
3205
- private _viewMode;
3206
- private _coordinate;
3207
- private _pivot;
3208
- private _isLocked;
3209
- private _is2D;
3210
- private _scale2D;
3211
- snapConfigs: SnapConfigs;
3212
- get toolName(): TransformToolDataToolNameType;
3213
- set toolName(value: TransformToolDataToolNameType);
3214
- get viewMode(): TransformToolDataViewMode;
3215
- set viewMode(value: TransformToolDataViewMode);
3216
- get coordinate(): TransformToolDataCoordinateType;
3217
- set coordinate(value: TransformToolDataCoordinateType);
3218
- get pivot(): TransformToolDataPivotType;
3219
- set pivot(value: TransformToolDataPivotType);
3220
- get isLocked(): boolean;
3221
- set isLocked(value: boolean);
3222
- get is2D(): boolean;
3223
- set is2D(value: boolean);
3224
- get scale2D(): number;
3225
- set scale2D(value: number);
3226
- set cameraOrthoHeight(value: number);
3227
- }
3228
-
3229
- declare type TransformToolDataCoordinateType = 'local' | 'global';
3230
-
3231
- declare type TransformToolDataPivotType = 'pivot' | 'center';
3232
-
3233
- declare type TransformToolDataToolNameType = 'view' | 'position' | 'rotation' | 'scale' | 'rect';
3234
-
3235
- declare type TransformToolDataViewMode = 'view' | 'select';
3236
-
3237
- declare type TSceneTemplateType = typeof SCENE_TEMPLATE_TYPE[number];
3238
-
3239
- export declare class UndoService extends BaseService<IUndoEvents> implements IUndoService {
3240
- private _undoMgr;
3241
- beginRecording(uuids: string[], options?: any): string;
3242
- endRecording(commandId: string): void;
3243
- cancelRecording(commandId: string): void;
3244
- undo(): Promise<void>;
3245
- redo(): Promise<void>;
3246
- snapshot(): void;
3247
- reset(): void;
3248
- isDirty(): boolean;
3249
- }
2035
+ export declare type TSceneTemplateType = typeof SCENE_TEMPLATE_TYPE[number];
3250
2036
 
3251
- declare interface Vec2 {
2037
+ export declare interface Vec2 {
3252
2038
  x: number;
3253
2039
  y: number;
3254
2040
  }
3255
2041
 
3256
- declare interface Vec3 {
2042
+ export declare interface Vec3 {
3257
2043
  x: number;
3258
2044
  y: number;
3259
2045
  z: number;
3260
2046
  }
3261
2047
 
3262
- declare interface Vec4 {
2048
+ export declare interface Vec4 {
3263
2049
  x: number;
3264
2050
  y: number;
3265
2051
  z: number;
3266
2052
  w: number;
3267
2053
  }
3268
2054
 
3269
- declare type WrapMode = 'repeat' | 'clamp-to-edge' | 'mirrored-repeat';
2055
+ export declare type WrapMode = 'repeat' | 'clamp-to-edge' | 'mirrored-repeat';
3270
2056
 
3271
2057
  export { };