@cocos/cocos-cli-types 0.0.1-alpha.22.2 → 0.0.1-alpha.23.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,19 +1,7 @@
1
- import { Camera } from 'cc';
2
- import { default as cc_2 } from 'cc';
3
- import { Color } from 'cc';
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- import { Component } from 'cc';
5
- import { EventEmitter } from 'events';
6
- import { GeometryRenderer as GeometryRenderer_2 } from 'cc';
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- import { gfx } from 'cc';
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- import { ISizeLike } from 'cc';
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- import { IVec3Like } from 'cc';
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- import { MeshRenderer } from 'cc';
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- import { Node as Node_2 } from 'cc';
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- import { Quat } from 'cc';
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- import { Rect } from 'cc';
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- import { Scene } from 'cc';
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- import { TransformBit } from 'cc';
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- import { Vec3 as Vec3_2 } from 'cc';
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+ import type { Component } from 'cc';
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+ import type { Node as Node_2 } from 'cc';
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+ import type { Scene } from 'cc';
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+ import type { Vec3 as Vec3_2 } from 'cc';
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18
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  /** 动画剪辑资源的 userData */
19
7
  declare interface AnimationClipAssetUserData {
@@ -116,24 +104,6 @@ declare const ASSET_HANDLER_TYPES: string[];
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  /** 资源处理器类型(从常量数组派生) */
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  declare type AssetHandlerType = typeof ASSET_HANDLER_TYPES[number] | 'database';
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106
 
119
- export declare class AssetService extends BaseService<IAssetEvents> implements IAssetService {
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- /**
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- * 主进程监听 asset 事件,所触发事件
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- * @param uuid
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- */
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- assetChanged(uuid: string): Promise<void>;
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- /**
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- * 主进程监听 asset 事件,所触发事件
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- * @param uuid
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- */
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- assetDeleted(uuid: string): Promise<void>;
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- onEditorOpened(): void;
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- onNodeChanged(node: Node_2): void;
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- onComponentAdded(comp: Component): void;
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- onComponentRemoved(comp: Component): void;
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- releaseAsset(assetUUID: string): void;
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- }
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-
137
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  declare interface AssetUserDataMap {
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  'animation-clip': AnimationClipAssetUserData;
139
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  'auto-atlas': AutoAtlasAssetUserData;
@@ -202,43 +172,6 @@ declare interface AutoAtlasAssetUserData {
202
172
  textureSetting: any;
203
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  }
204
174
 
205
- declare class BaseService<TEvents extends Record<string, any>> {
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- protected isOpen: boolean;
207
- /**
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- * 触发事件
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- * @param event 事件名称
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- * @param args 事件参数(根据事件类型自动推断)
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- */
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- protected emit<K extends keyof TEvents>(event: K, ...args: TEvents[K]): void;
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- /**
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- * 跨进程广播事件
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- */
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- broadcast<K extends keyof TEvents>(event: K, ...args: TEvents[K]): void;
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- /**
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- * 监听事件
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- * @param event 事件名称
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- * @param listener 事件监听器
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- */
222
- protected on<K extends keyof TEvents>(event: K, listener: TEvents[K] extends void ? () => void : (payload: TEvents[K]) => void): void;
223
- /**
224
- * 一次性监听事件
225
- * @param event 事件名称
226
- * @param listener 事件监听器
227
- */
228
- protected once<K extends keyof TEvents>(event: K, listener: TEvents[K] extends void ? () => void : (payload: TEvents[K]) => void): void;
229
- /**
230
- * 移除事件监听器
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- * @param event 事件名称
232
- * @param listener 事件监听器
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- */
234
- protected off<K extends keyof TEvents>(event: K, listener: TEvents[K] extends void ? () => void : (payload: TEvents[K]) => void): void;
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- /**
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- * 清除事件监听器
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- * @param event 事件名称,如果不提供则清除所有
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- */
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- protected clear(event?: keyof TEvents): void;
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- }
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-
242
175
  /** 位图字体资源的 userData */
243
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  declare interface BitmapFontAssetUserData {
244
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  /** 字体配置 */
@@ -249,371 +182,6 @@ declare interface BitmapFontAssetUserData {
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  textureUuid: string;
250
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  }
251
184
 
252
- declare class CameraController2D extends CameraControllerBase {
253
- private _size;
254
- private _modeFSM;
255
- private _idleMode;
256
- private _panMode;
257
- private _lineColor;
258
- private _grid;
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- private _contentRect;
260
- private _scale2D;
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- protected _wheelSpeed: number;
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- protected _near: number;
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- protected _far: number;
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- private _spaceKeyHeld;
265
- private _posAnim;
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- isMoving(): boolean;
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- get lineColor(): Color;
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- set lineColor(value: Color);
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- get grid(): Grid;
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- get contentRect(): Rect;
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- get scale2D(): number;
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- /**
273
- * 同步 scale2D 到 Gizmo(如果可用)
274
- */
275
- private setScale2D;
276
- showGrid(visible: boolean): void;
277
- init(camera: Camera): void;
278
- private _initMode;
279
- private _initGrid;
280
- set active(value: boolean);
281
- private _adjustToCenter;
282
- private _fitSizeCalc;
283
- private _getSizeScale;
284
- adjustCamera(immediate?: boolean): void;
285
- private _updateOrthoHeight;
286
- private _updateGridData;
287
- updateGrid(): void;
288
- private initOriginAxis;
289
- updateOriginAxisByConfig(config: {
290
- x?: boolean;
291
- y?: boolean;
292
- }, update?: boolean): void;
293
- updateOriginAxis(): void;
294
- focus(nodeUuids: string[], editorCameraInfo?: EditorCameraInfo, immediate?: boolean): void;
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- smoothScale(delta: number, curScale: number): number;
296
- scale(delta: number, offsetX?: number, offsetY?: number): void;
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- fitSize(rect: Rect): void;
298
- onMouseDown(event: ISceneMouseEvent): void;
299
- onMouseMove(event: ISceneMouseEvent): void;
300
- onMouseUp(event: ISceneMouseEvent): void;
301
- onMouseWheel(event: ISceneMouseEvent): void;
302
- onMouseDBlDown(event: ISceneMouseEvent): void;
303
- onKeyDown(event: ISceneKeyboardEvent): void;
304
- onKeyUp(event: ISceneKeyboardEvent): void;
305
- onUpdate(deltaTime: number): void;
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- onResize(size?: ISizeLike): void;
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- refresh(): void;
308
- zoomTo(scaleValue: number): void;
309
- zoomUp(): void;
310
- zoomDown(): void;
311
- zoomReset(): void;
312
- onDesignResolutionChange(): void;
313
- }
314
-
315
- declare class CameraController3D extends CameraControllerBase {
316
- protected _wheelSpeed: number;
317
- protected _near: number;
318
- protected _far: number;
319
- private _orthoScale;
320
- private _minScalar;
321
- homePos: Vec3_2;
322
- homeRot: Quat;
323
- sceneViewCenter: Vec3_2;
324
- viewDist: number;
325
- forward: Vec3_2;
326
- private _curRot;
327
- private _curEye;
328
- private _lineColor;
329
- private v3a;
330
- private v3b;
331
- private q1;
332
- lastMouseWheelDeltaY: number;
333
- maxMouseWheelDeltaY: number;
334
- private _modeFSM;
335
- private _idleMode;
336
- private _orbitMode;
337
- private _panMode;
338
- private _wanderMode;
339
- view?: number;
340
- private hTicks;
341
- private vTicks;
342
- shiftKey?: boolean;
343
- altKey?: boolean;
344
- mousePressing: boolean;
345
- lastFocusNodeUUID: string[];
346
- private _posAnim;
347
- private _rotAnim;
348
- private _distAnim;
349
- constructor();
350
- init(camera: Camera): void;
351
- showGrid(visible: boolean): void;
352
- private initOriginAxis;
353
- updateOriginAxisByConfig(config: {
354
- x?: boolean;
355
- y?: boolean;
356
- z?: boolean;
357
- }, update?: boolean): void;
358
- getOriginAxisData(): {
359
- minH: number;
360
- maxH: number;
361
- minV: number;
362
- maxV: number;
363
- yDist: number;
364
- };
365
- updateOriginAxisHorizontal(): void;
366
- updateOriginAxisVertical(): void;
367
- updateOriginAxis(): void;
368
- private _initMode;
369
- private _initLinearTick;
370
- set active(value: boolean);
371
- get wanderSpeed(): number;
372
- set wanderSpeed(value: number);
373
- get enableAcceleration(): boolean;
374
- set enableAcceleration(value: boolean);
375
- changeMode(command: string): Promise<void>;
376
- reset(): void;
377
- updateViewCenterByDist(viewDist: number): void;
378
- scale(delta: number): void;
379
- smoothScale(delta: number): void;
380
- focusByNode(nodes: Node_2[], notChangeDist?: boolean, immediate?: boolean): void;
381
- focus(nodeUuids: string[], editorCameraInfo?: EditorCameraInfo, immediate?: boolean): void;
382
- focusByXY(hitPoint: Vec3_2, immediate?: boolean): void;
383
- alignNodeToSceneView(nodeUuids: string[]): void;
384
- alignCameraOrthoHeightToNode(cameras: Camera[]): void;
385
- alignSceneViewToNode(nodeUuids: string[]): void;
386
- isMoving(): boolean;
387
- onMouseDBlDown(event: ISceneMouseEvent): void;
388
- onMouseDown(event: ISceneMouseEvent): void;
389
- onMouseMove(event: ISceneMouseEvent): void;
390
- onMouseUp(event: ISceneMouseEvent): void;
391
- onMouseWheel(event: ISceneMouseEvent): void;
392
- onKeyDown(event: ISceneKeyboardEvent): void;
393
- onKeyUp(event: ISceneKeyboardEvent): void;
394
- onUpdate(deltaTime: number): void;
395
- onResize(size: ISizeLike): void;
396
- private _updateGridData;
397
- updateGrid(): void;
398
- refresh(): void;
399
- rotateCameraToDir(dir: Vec3_2, rotateByViewDist: boolean): void;
400
- getDepthSize(): number;
401
- calcCameraPosInOrtho(): Vec3_2;
402
- isOrtho(): boolean;
403
- setOrthoHeight(newOrthoHeight: number): void;
404
- changeProjection(): void;
405
- zoomUp(): void;
406
- zoomDown(): void;
407
- zoomReset(): void;
408
- onDesignResolutionChange(): void;
409
- }
410
-
411
- declare abstract class CameraControllerBase extends EventEmitter {
412
- protected _camera: Camera;
413
- protected camera_move_mode: CameraMoveMode;
414
- protected _gridMeshComp: MeshRenderer;
415
- protected _originAxisHorizontalMeshComp: MeshRenderer;
416
- protected _originAxisVerticalMeshComp: MeshRenderer;
417
- node: Node_2;
418
- protected _isGridVisible: boolean;
419
- protected originAxisX_Visible: boolean;
420
- protected originAxisY_Visible: boolean;
421
- protected originAxisZ_Visible: boolean;
422
- protected readonly originAxisX_Color: Color;
423
- protected readonly originAxisY_Color: Color;
424
- protected readonly originAxisZ_Color: Color;
425
- protected _near: number;
426
- protected _far: number;
427
- protected _wheelSpeed: number;
428
- protected _wheelBaseScale: number;
429
- get near(): number;
430
- set near(value: number);
431
- get far(): number;
432
- set far(value: number);
433
- get wheelSpeed(): number;
434
- set wheelSpeed(value: number);
435
- init(camera: Camera): void;
436
- focus(nodes: string[], editorCameraInfo?: EditorCameraInfo, immediate?: boolean): void;
437
- alignNodeToSceneView(nodes: string[]): void;
438
- alignSceneViewToNode(nodes: string[]): void;
439
- abstract isMoving(): boolean;
440
- onMouseDBlDown(event: any): void;
441
- onMouseDown(event: any): void;
442
- onMouseMove(event: any): void;
443
- onMouseUp(event: any): void;
444
- onMouseWheel(event: any): void;
445
- onKeyDown(event: any): void;
446
- onKeyUp(event: any): void;
447
- onResize(size: ISizeLike): void;
448
- onUpdate(deltaTime: number): void;
449
- onDesignResolutionChange(): void;
450
- refresh(): void;
451
- updateGrid(): void;
452
- showGrid(visible: boolean): void;
453
- set isGridVisible(value: boolean);
454
- get isGridVisible(): boolean;
455
- set active(_value: boolean);
456
- rotateCameraToDir(dir: Vec3_2, rotateByViewDist: boolean): void;
457
- changeProjection(): void;
458
- zoomUp(): void;
459
- zoomDown(): void;
460
- zoomReset(): void;
461
- }
462
-
463
- declare enum CameraMoveMode {
464
- IDLE = 0,
465
- ORBIT = 1,
466
- PAN = 2,
467
- ZOOM = 3,
468
- WANDER = 4
469
- }
470
-
471
- /**
472
- * 相机服务,管理编辑器相机的 2D/3D 控制器切换、输入事件绑定和相机属性
473
- */
474
- export declare class CameraService extends BaseService<ICameraEvents> implements ICameraService {
475
- private _controller2D;
476
- private _controller3D;
477
- private _controller;
478
- private _camera;
479
- private _controllerFirstChange;
480
- private _currentUuid;
481
- private _cameraInfos;
482
- get controller2D(): CameraController2D;
483
- get controller3D(): CameraController3D;
484
- get controller(): CameraControllerBase;
485
- get camera(): EditorCameraComponent;
486
- set is2D(value: boolean);
487
- get is2D(): boolean;
488
- init(): void;
489
- /**
490
- * 场景就绪时调用,创建编辑器相机并初始化控制器
491
- */
492
- onEditorOpened(): void;
493
- initFromConfig(): Promise<void>;
494
- private bindOperation;
495
- focus(nodes?: string[] | null, editorCameraInfo?: any, immediate?: boolean): void;
496
- defaultFocus(uuid: string): void;
497
- rotateCameraToDir(dir: Vec3_2, rotateByViewDist: boolean): void;
498
- changeProjection(): void;
499
- setGridVisible(value: boolean): void;
500
- isGridVisible(): boolean;
501
- setCameraProperty(options: any): void;
502
- resetCameraProperty(): void;
503
- getCameraFov(): number;
504
- zoomUp(): void;
505
- zoomDown(): void;
506
- zoomReset(): void;
507
- alignNodeToSceneView(nodes: string[]): void;
508
- alignSceneViewToNode(nodes: string[]): void;
509
- onUpdate(deltaTime: number): void;
510
- private onMouseDBlDown;
511
- private onMouseDown;
512
- private onMouseMove;
513
- private onMouseUp;
514
- private onMouseWheel;
515
- private onKeyDown;
516
- private onKeyUp;
517
- onResize(size: any): void;
518
- refresh(): void;
519
- getCamera(): EditorCameraComponent;
520
- /**
521
- * 与原始编辑器 ScenePreview.detachSceneCameras 一致:
522
- * 将所有非编辑器的场景相机从渲染管线中移除,并设置 tempWindow
523
- * 使后续新建的相机默认渲染到离屏窗口,不干扰编辑器相机。
524
- */
525
- private _detachSceneCameras;
526
- /**
527
- * 新增的 Camera 组件也需要 detach,与原始编辑器 ScenePreview.onComponentAdded 一致
528
- */
529
- detachNewSceneCamera(comp: any): void;
530
- private _focusOnSceneContent;
531
- /**
532
- * 场景保存时调用,可通过 RPC 持久化相机配置
533
- */
534
- onEditorSaved(): void;
535
- onComponentAdded(comp: any): void;
536
- }
537
-
538
- /**
539
- * 子进程节点处理器
540
- * 在子进程中处理所有节点相关操作
541
- */
542
- export declare class ComponentService extends BaseService<IComponentEvents> implements IComponentService {
543
- modeName: SceneModeType;
544
- protected _sceneEventListener: ISceneEvents[];
545
- protected _recycleComponent: Record<string, Component>;
546
- constructor();
547
- /**
548
- * 查询当前正在编辑的模式名字
549
- */
550
- queryMode(): SceneModeType;
551
- onAddComponent(comp: Component, opts?: IOptionBase): void;
552
- onRemoveComponent(comp: Component, opts?: IOptionBase): void;
553
- onComponentAdded(comp: Component, opts?: IOptionBase): void;
554
- onComponentRemoved(comp: Component, opts?: IOptionBase): void;
555
- dispatchEvents(eventName: keyof ISceneEvents, ...args: any[any]): void;
556
- private addComponentImpl;
557
- addComponent(params: IAddComponentOptions): Promise<IComponent>;
558
- /**
559
- * 创建组件
560
- * @param params
561
- */
562
- private requireComponentList;
563
- createComponent(params: IAddComponentOptions): Promise<boolean>;
564
- checkComponentsCollision(node: Node_2): Promise<void>;
565
- checkDynamicBodyShape(ndoe: Node_2): void;
566
- /**
567
- * 通过 path 查找组件实例,支持路径、UUID 或 URL
568
- */
569
- private findComponent;
570
- removeComponent(params: IRemoveComponentOptions): Promise<boolean>;
571
- queryComponentImpl(params: IQueryComponentOptions, isEditor?: boolean): Promise<IComponent | IComponentForEditor | null>;
572
- queryComponent(params: IQueryComponentOptions | string): Promise<IComponent | IComponentForEditor | null>;
573
- setPropertyForCli(options: ISetPropertyOptions): Promise<boolean>;
574
- setProperty(options: ISetPropertyOptions | ISetPropertyOptionsForEditor): Promise<boolean>;
575
- /**
576
- * 查询一个节点的实例
577
- * @param {*} uuid
578
- * @return {cc.Node}
579
- */
580
- query(uuid: string | undefined): Node_2 | null;
581
- setPropertyForEditor(options: ISetPropertyOptionsForEditor): Promise<boolean>;
582
- private setPropertyImp;
583
- queryAllComponent(): Promise<string[]>;
584
- queryComponentHasScript(name: string): Promise<boolean>;
585
- queryClasses(options?: IQueryClassesOptions): Promise<{
586
- name: string;
587
- }[]>;
588
- queryComponentFunctionOfNode(uuid: string): Promise<any>;
589
- init(): void;
590
- private readonly CompMgrEventHandlers;
591
- private compMgrEventHandlers;
592
- /**
593
- * 注册引擎 Node 管理相关事件的监听
594
- */
595
- registerCompMgrEvents(): void;
596
- unregisterCompMgrEvents(): void;
597
- /**
598
- * 添加到组件缓存
599
- * @param {String} uuid
600
- * @param {cc.Component} component
601
- */
602
- add(uuid: string, component: Component): void;
603
- /**
604
- * 移除组件缓存
605
- * @param {String} uuid
606
- * @param {cc.Component} component
607
- */
608
- remove(uuid: string, component: Component): void;
609
- /**
610
- * 重置组件
611
- * @param uuid component 的 uuid
612
- */
613
- resetComponent(params: IQueryComponentOptions): Promise<boolean>;
614
- executeComponentMethod(options: IExecuteComponentMethodOptions): Promise<boolean>;
615
- }
616
-
617
185
  /**
618
186
  * 创建类型
619
187
  */
@@ -631,83 +199,6 @@ declare interface DirectoryAssetUserData {
631
199
  priority?: number;
632
200
  }
633
201
 
634
- declare class EditorCameraComponent extends Camera {
635
- private _uiEditorGizmoCamera;
636
- set projection(val: number);
637
- get projection(): number;
638
- set fov(val: number);
639
- get fov(): number;
640
- set orthoHeight(val: number);
641
- get orthoHeight(): number;
642
- set near(val: number);
643
- get near(): number;
644
- set far(val: number);
645
- get far(): number;
646
- set clearColor(val: Color);
647
- get clearColor(): Color;
648
- set clearDepth(val: number);
649
- get clearDepth(): number;
650
- set clearStencil(val: number);
651
- get clearStencil(): number;
652
- set clearFlags(val: gfx.ClearFlags);
653
- get clearFlags(): gfx.ClearFlags;
654
- set rect(val: Rect);
655
- get rect(): Rect;
656
- set screenScale(val: number);
657
- get screenScale(): number;
658
- onLoad(): void;
659
- onEnable(): void;
660
- onDisable(): void;
661
- onDestroy(): void;
662
- _createCamera(): void;
663
- }
664
-
665
- declare interface EditorCameraInfo {
666
- position?: Vec3_2;
667
- rotation?: Quat;
668
- viewCenter?: Vec3_2;
669
- viewDist?: number;
670
- }
671
-
672
- /**
673
- * EditorAsset - 统一的编辑器管理入口
674
- * 作为调度器,根据资源类型动态创建和管理编辑器实例
675
- */
676
- export declare class EditorService extends BaseService<IEditorEvents> implements IEditorService {
677
- private needReloadAgain;
678
- private lastSceneOrNode;
679
- private reloadPromise;
680
- private currentEditorUuid;
681
- private editorMap;
682
- private lockCount;
683
- private lockPromise;
684
- private lockResolve;
685
- private _isReloading;
686
- lock(): Promise<void>;
687
- unlock(): void;
688
- waitLocks(): Promise<void>;
689
- /**
690
- * 当前编辑的类型
691
- */
692
- getCurrentEditorType(): 'scene' | 'prefab' | 'unknown';
693
- /**
694
- * 是否打开场景
695
- */
696
- hasOpen(): Promise<boolean>;
697
- /**
698
- * 根据资源类型创建对应的编辑器
699
- */
700
- private createEditor;
701
- queryCurrent(): Promise<IScene | INode | null>;
702
- getRootNode(): cc_2.Scene | cc_2.Node | null;
703
- open(params: IOpenOptions): Promise<IScene | INode>;
704
- close(params: ICloseOptions): Promise<boolean>;
705
- save(params: ISaveOptions): Promise<IAssetInfo>;
706
- reload(params: IReloadOptions): Promise<ReloadResult>;
707
- create(params: ICreateOptions): Promise<IBaseIdentifier>;
708
- onScriptExecutionFinished(): void;
709
- }
710
-
711
202
  /** Effect 着色器资源的 userData */
712
203
  declare interface EffectAssetUserData {
713
204
  /** 预编译组合 */
@@ -716,46 +207,6 @@ declare interface EffectAssetUserData {
716
207
  editor?: any;
717
208
  }
718
209
 
719
- /**
720
- * 引擎管理器,用于引擎相关操作
721
- */
722
- export declare class EngineService extends BaseService<IEngineEvents> implements IEngineService {
723
- private _setTimeoutId;
724
- private _rafId;
725
- private _maxDeltaTimeInEM;
726
- private _stateRecord;
727
- private _shouldRepaintInEM;
728
- private _tickInEM;
729
- private _tickedFrameInEM;
730
- private _paused;
731
- private _capture;
732
- private _bindTick;
733
- private geometryRenderer;
734
- private _sceneTick;
735
- init(): Promise<void>;
736
- setTimeout(callback: any, time: number): void;
737
- clearTimeout(): void;
738
- repaintInEditMode(): Promise<void>;
739
- setFrameRate(fps: number): void;
740
- startTick(): void;
741
- stopTick(): void;
742
- tickInEditMode(deltaTime: number): void;
743
- getGeometryRenderer(): GeometryRenderer & Pick<GeometryRenderer_2, 'addDashedLine' | 'addTriangle' | 'addQuad' | 'addBoundingBox' | 'addCross' | 'addFrustum' | 'addCapsule' | 'addCylinder' | 'addCone' | 'addCircle' | 'addArc' | 'addPolygon' | 'addDisc' | 'addSector' | 'addSphere' | 'addTorus' | 'addOctahedron' | 'addBezier' | 'addMesh' | 'addIndexedMesh'>;
744
- resume(): void;
745
- pause(): void;
746
- private _tick;
747
- private _isTickAllowed;
748
- get capture(): boolean;
749
- set capture(b: boolean);
750
- onEditorOpened(): void;
751
- onEditorClosed(): void;
752
- onEditorReload(): void;
753
- onNodeChanged(): void;
754
- onComponentAdded(): void;
755
- onComponentRemoved(): void;
756
- onSetPropertyComponent(): void;
757
- }
758
-
759
210
  declare type Filter = 'none' | 'nearest' | 'linear';
760
211
 
761
212
  declare interface FntData {
@@ -782,76 +233,11 @@ declare interface FontDefDictionary {
782
233
  [charId: number]: FontDef;
783
234
  }
784
235
 
785
- declare class GeometryRenderer {
786
- private _renderer;
787
- private _dataMap;
788
- constructor();
789
- get renderer(): any;
790
- set renderer(renderer: any);
791
- flush(): void;
792
- removeData(method: string): void;
793
- removeDataAll(): void;
794
- }
795
-
796
- /**
797
- * 获取全部 Service
798
- */
799
- export declare function getServiceAll(): any[];
800
-
801
- export declare class GizmoService extends BaseService<IGizmoEvents> implements IGizmoService {
802
- gizmoRootNode: Node_2;
803
- foregroundNode: Node_2;
804
- backgroundNode: Node_2;
805
- transformToolData: TransformToolData;
806
- private _gizmoOperation;
807
- private _iconVisible;
808
- private _selection;
809
- private _componentPool;
810
- private _iconPool;
811
- private _persistentPool;
812
- get transformToolName(): string;
813
- get isViewMode(): boolean;
814
- init(): void;
815
- initFromConfig(): Promise<void>;
816
- saveConfig(): Promise<void>;
817
- changeTool(name: string): void;
818
- setCoordinate(coord: 'local' | 'global'): void;
819
- setPivot(pivot: 'pivot' | 'center'): void;
820
- lockGizmoTool(locked: boolean): void;
821
- setIconVisible(visible: boolean): void;
822
- private _getPool;
823
- private _createGizmo;
824
- private _showGizmo;
825
- private _hideGizmo;
826
- private _removeGizmo;
827
- showAllGizmoOfNode(node: Node_2, recursive?: boolean): void;
828
- removeAllGizmoOfNode(node: Node_2, recursive?: boolean): void;
829
- clearAllGizmos(): void;
830
- callAllGizmoFuncOfNode(node: Node_2, funcName: string, ...params: any[]): boolean;
831
- onSelectionSelect(uuid: string): void;
832
- onSelectionUnselect(uuid: string): void;
833
- onSelectionClear(): void;
834
- private _onNodeSelectionChanged;
835
- onEditorOpened(): void;
836
- onSceneOpened(): void;
837
- onSceneClosed(): void;
838
- onNodeChanged(node: Node_2): void;
839
- onComponentAdded(comp: Component): void;
840
- onComponentRemoved(comp: Component): void;
841
- onNodeAdded(node: Node_2): void;
842
- onNodeRemoved(node: Node_2): void;
843
- private _showIconGizmosForScene;
844
- private _walkSceneForIcons;
845
- onUpdate(deltaTime: number): void;
846
- }
847
-
848
- export declare const globalEventEmitter: EventEmitter<[never]>;
849
-
850
236
  /**
851
237
  * 全局事件管理器
852
238
  * 统一管理所有服务的事件监听,支持类型安全的事件订阅
853
239
  */
854
- declare class GlobalEventManager {
240
+ export declare class GlobalEventManager {
855
241
  /**
856
242
  * 监听指定类型的事件(类型安全版本)
857
243
  * @param event 事件名称
@@ -1095,52 +481,6 @@ declare interface GlTFUserData {
1095
481
  };
1096
482
  }
1097
483
 
1098
- declare class Grid {
1099
- private _canvasWidth;
1100
- private _canvasHeight;
1101
- hTicks: LinearTicks | null;
1102
- xAxisScale: number;
1103
- xAxisOffset: number;
1104
- xAnchor: number;
1105
- vTicks: LinearTicks | null;
1106
- yAxisScale: number;
1107
- yAxisOffset: number;
1108
- yAnchor: number;
1109
- private _xAnchorOffset;
1110
- private _yAnchorOffset;
1111
- pixelToValueH: Function | null;
1112
- valueToPixelH: Function | null;
1113
- pixelToValueV: Function | null;
1114
- valueToPixelV: Function | null;
1115
- xDirection: number;
1116
- yDirection: number;
1117
- xMinRange: number | null;
1118
- xMaxRange: number | null;
1119
- yMinRange: number | null;
1120
- yMaxRange: number | null;
1121
- constructor(canvasWidth: number, canvasHeight: number);
1122
- get canvasWidth(): number;
1123
- get canvasHeight(): number;
1124
- setAnchor(x: number, y: number): void;
1125
- setScaleH(lods: number[], minScale: number, maxScale: number): void;
1126
- setMappingH(minValue: number, maxValue: number, pixelRange: number): void;
1127
- setScaleV(lods: number[], minScale: number, maxScale: number): void;
1128
- setMappingV(minValue: number, maxValue: number, pixelRange: number): void;
1129
- pan(deltaPixelX: number, deltaPixelY: number): void;
1130
- panX(deltaPixelX: number): void;
1131
- panY(deltaPixelY: number): void;
1132
- xAxisScaleAt(pixelX: number, scale: number): void;
1133
- yAxisScaleAt(pixelY: number, scale: number): void;
1134
- xAxisSync(x: number, scaleX: number): void;
1135
- yAxisSync(y: number, scaleY: number): void;
1136
- resize(w: number, h: number): void;
1137
- get left(): any;
1138
- get right(): any;
1139
- get top(): any;
1140
- get bottom(): any;
1141
- updateRange(): void;
1142
- }
1143
-
1144
484
  /**
1145
485
  * 添加/创建组件的选项
1146
486
  */
@@ -1153,15 +493,6 @@ declare interface IApplyPrefabChangesParams {
1153
493
  nodePath: string;
1154
494
  }
1155
495
 
1156
- /**
1157
- * 资源事件类型
1158
- */
1159
- declare interface IAssetEvents {
1160
- 'asset:change': [uuid: string];
1161
- 'asset:deleted': [uuid: string];
1162
- 'asset-refresh': [uuid: string];
1163
- }
1164
-
1165
496
  declare interface IAssetInfo {
1166
497
  name: string; // 资源名字
1167
498
  source: string; // url 地址
@@ -1274,12 +605,6 @@ declare interface IBaseIdentifier {
1274
605
  assetType: string;
1275
606
  }
1276
607
 
1277
- declare interface ICameraEvents {
1278
- 'camera:mode-change': [mode: number];
1279
- 'camera:fov-changed': [fov: number];
1280
- 'camera:projection-changed': [projection: number];
1281
- }
1282
-
1283
608
  declare interface ICameraService {
1284
609
  init(): void;
1285
610
  initFromConfig(): Promise<void>;
@@ -1310,6 +635,11 @@ declare interface IChangeNodeOptions {
1310
635
  dumpImmediately?: boolean;
1311
636
  }
1312
637
 
638
+ export declare interface ICLI {
639
+ Scene: IServiceManager;
640
+ SceneEvents: GlobalEventManager;
641
+ }
642
+
1313
643
  /**
1314
644
  * 关闭场景/预制体选项
1315
645
  */
@@ -1327,19 +657,6 @@ declare interface IComponent extends IComponentIdentifier {
1327
657
  prefab: ICompPrefabInfo | null;
1328
658
  }
1329
659
 
1330
- /**
1331
- * 组件相关事件类型
1332
- */
1333
- declare interface IComponentEvents extends INodeEvents {
1334
- 'component:add': [Component];
1335
- 'component:before-remove': [Component];
1336
- 'component:remove': [Component];
1337
- 'component:set-property': [Component, IChangeNodeOptions];
1338
- 'component:added': [Component];
1339
- 'component:removed': [Component];
1340
- 'component:before-add-component': [string, Node_2];
1341
- }
1342
-
1343
660
  /**
1344
661
  * 编辑器使用的组件详细信息,属性值以 IProperty 编码形式呈现,
1345
662
  * 包含 type、readonly、default 等元信息,用于编辑器 Inspector 面板渲染
@@ -1545,16 +862,6 @@ declare interface IDeleteNodeResult {
1545
862
  path: string;
1546
863
  }
1547
864
 
1548
- /**
1549
- * 事件类型
1550
- */
1551
- declare interface IEditorEvents {
1552
- 'editor:open': [];
1553
- 'editor:close': [];
1554
- 'editor:save': [];
1555
- 'editor:reload': [];
1556
- }
1557
-
1558
865
  declare interface IEditorService extends IServiceEvents {
1559
866
  /**
1560
867
  * 当前编辑器类型
@@ -1599,11 +906,6 @@ declare interface IEditorService extends IServiceEvents {
1599
906
  unlock(): void;
1600
907
  }
1601
908
 
1602
- declare interface IEngineEvents {
1603
- 'engine:update': [];
1604
- 'engine:ticked': [];
1605
- }
1606
-
1607
909
  declare interface IEngineService extends IServiceEvents {
1608
910
  /**
1609
911
  * 初始化引擎服务,目前是暂时引擎 mainLoop
@@ -1664,12 +966,6 @@ declare interface IGetPrefabInfoParams {
1664
966
  nodePath: string;
1665
967
  }
1666
968
 
1667
- declare interface IGizmoEvents {
1668
- 'gizmo:tool-changed': [name: string];
1669
- 'gizmo:control-begin': [];
1670
- 'gizmo:control-end': [];
1671
- }
1672
-
1673
969
  declare interface IGizmoService {
1674
970
  gizmoRootNode: any;
1675
971
  foregroundNode: any;
@@ -1761,20 +1057,6 @@ declare interface INode extends INodeIdentifier {
1761
1057
  prefab: IPrefabInfo | null;
1762
1058
  }
1763
1059
 
1764
- /**
1765
- * 节点事件类型
1766
- */
1767
- declare interface INodeEvents {
1768
- 'node:before-remove': [Node_2];
1769
- 'node:before-change': [Node_2];
1770
- 'node:change': [Node_2, IChangeNodeOptions];
1771
- 'node:before-add': [Node_2];
1772
- 'node:add': [Node_2];
1773
- 'node:added': [Node_2];
1774
- 'node:remove': [Node_2];
1775
- 'node:removed': [Node_2, IChangeNodeOptions];
1776
- }
1777
-
1778
1060
  declare interface INodeIdentifier {
1779
1061
  nodeId: string;
1780
1062
  path: string;
@@ -1855,11 +1137,6 @@ declare interface IOpenOptions {
1855
1137
  simpleNode?: boolean;
1856
1138
  }
1857
1139
 
1858
- export declare interface IOperationEvents {
1859
- 'pointer-lock': [locked: boolean];
1860
- 'pointer-change': [type: string];
1861
- }
1862
-
1863
1140
  declare interface IOperationService {
1864
1141
  addListener(type: OperationEvent, listener: Function, priority?: number): void;
1865
1142
  removeListener(type: OperationEvent, listener: Function): void;
@@ -1870,10 +1147,6 @@ declare interface IOperationService {
1870
1147
  changePointer(type: string): void;
1871
1148
  }
1872
1149
 
1873
- export declare interface IOptionBase {
1874
- modeName?: string;
1875
- }
1876
-
1877
1150
  declare interface IPrefab {
1878
1151
  name: string;
1879
1152
  uuid: string;
@@ -1882,12 +1155,6 @@ declare interface IPrefab {
1882
1155
  persistent: boolean;
1883
1156
  }
1884
1157
 
1885
- /**
1886
- * 预制体事件类型
1887
- */
1888
- declare interface IPrefabEvents {
1889
- }
1890
-
1891
1158
  declare interface IPrefabInfo {
1892
1159
  /** 关联的预制体资源信息 */
1893
1160
  asset?: IPrefab;
@@ -2102,24 +1369,6 @@ declare interface IScene extends IBaseIdentifier {
2102
1369
  components: IComponentIdentifier[];
2103
1370
  }
2104
1371
 
2105
- export declare interface ISceneEvents {
2106
- onAddComponent?(comp: Component): void;
2107
- onRemoveComponent?(comp: Component): void;
2108
- onComponentAdded?(comp: Component, opts?: IOptionBase): void;
2109
- onComponentRemoved?(comp: Component, opts?: IOptionBase): void;
2110
- }
2111
-
2112
- declare interface ISceneKeyboardEvent {
2113
- key: string;
2114
- keyCode: number;
2115
- code: string;
2116
- repeat: boolean;
2117
- ctrlKey: boolean;
2118
- shiftKey: boolean;
2119
- altKey: boolean;
2120
- metaKey: boolean;
2121
- }
2122
-
2123
1372
  declare interface ISceneMouseEvent {
2124
1373
  x: number;
2125
1374
  y: number;
@@ -2145,11 +1394,6 @@ declare interface ISceneMouseEvent {
2145
1394
  handleName?: string;
2146
1395
  }
2147
1396
 
2148
- declare interface ISceneViewEvents {
2149
- 'scene-view:light-changed': [isOn: boolean];
2150
- 'scene-view:visibility-changed': [visible: boolean];
2151
- }
2152
-
2153
1397
  declare interface ISceneViewService {
2154
1398
  init(): void;
2155
1399
  initFromConfig(): Promise<void>;
@@ -2162,13 +1406,6 @@ declare interface ISceneViewService {
2162
1406
  onComponentRemoved(comp: Component): void;
2163
1407
  }
2164
1408
 
2165
- declare interface IScriptEvents {
2166
- /**
2167
- * 当脚本刷新并执行完成时触发
2168
- */
2169
- 'script:execution-finished': [];
2170
- }
2171
-
2172
1409
  declare interface IScriptService extends IServiceEvents {
2173
1410
  investigatePackerDriver(): Promise<void>;
2174
1411
  loadScript(): Promise<void>;
@@ -2180,12 +1417,6 @@ declare interface IScriptService extends IServiceEvents {
2180
1417
  suspend(condition: Promise<any>): void;
2181
1418
  }
2182
1419
 
2183
- declare interface ISelectionEvents {
2184
- 'selection:select': [uuid: string, uuids: string[]];
2185
- 'selection:unselect': [uuid: string, uuids: string[]];
2186
- 'selection:clear': [];
2187
- }
2188
-
2189
1420
  declare interface ISelectionService {
2190
1421
  select(uuid: string): void;
2191
1422
  unselect(uuid: string): void;
@@ -2227,7 +1458,7 @@ declare interface IServiceEvents {
2227
1458
  onSelectionClear?(): void;
2228
1459
  }
2229
1460
 
2230
- declare interface IServiceManager {
1461
+ export declare interface IServiceManager {
2231
1462
  Editor: IEditorService;
2232
1463
  Node: INodeService;
2233
1464
  Component: IComponentService;
@@ -2264,15 +1495,6 @@ declare interface ISetPropertyOptionsForEditor {
2264
1495
  record?: boolean;
2265
1496
  }
2266
1497
 
2267
- declare interface ISnapConfigData {
2268
- position: IVec3Like;
2269
- rotation: number;
2270
- scale: number;
2271
- isPositionSnapEnabled: boolean;
2272
- isRotationSnapEnabled: boolean;
2273
- isScaleSnapEnabled: boolean;
2274
- }
2275
-
2276
1498
  declare type ISupportCreateCCType =
2277
1499
  | 'cc.AnimationClip' // 动画剪辑
2278
1500
  | 'cc.Script' // 脚本(TypeScript/JavaScript)
@@ -2305,10 +1527,6 @@ declare interface ITargetOverrideInfo {
2305
1527
  targetInfo: ITargetInfo | null;
2306
1528
  }
2307
1529
 
2308
- declare interface IUndoEvents {
2309
- 'undo:changed': [];
2310
- }
2311
-
2312
1530
  declare interface IUndoService {
2313
1531
  beginRecording(uuids: string[], options?: any): string;
2314
1532
  endRecording(commandId: string): void;
@@ -2382,28 +1600,6 @@ declare interface LabelAtlasAssetUserData {
2382
1600
  _fntConfig: FntData;
2383
1601
  }
2384
1602
 
2385
- declare class LinearTicks {
2386
- ticks: number[];
2387
- tickLods: number[];
2388
- tickRatios: number[];
2389
- minScale: number;
2390
- maxScale: number;
2391
- minValueScale: number;
2392
- maxValueScale: number;
2393
- minValue: number;
2394
- maxValue: number;
2395
- pixelRange: number;
2396
- minSpacing: number;
2397
- maxSpacing: number;
2398
- minTickLevel: number;
2399
- maxTickLevel: number;
2400
- initTicks(lods: number[], min: number, max: number): this;
2401
- spacing(min: number, max: number): this;
2402
- range(minValue: number, maxValue: number, range: number): this;
2403
- ticksAtLevel(level: number, excludeHigherLevel: boolean): number[];
2404
- levelForStep(step: number): number;
2405
- }
2406
-
2407
1603
  declare interface LODsOption {
2408
1604
  // 屏占比
2409
1605
  screenRatio: number;
@@ -2508,87 +1704,6 @@ declare enum NodeEventType {
2508
1704
  RESET_COMPONENT = 'reset-component'
2509
1705
  }
2510
1706
 
2511
- /**
2512
- * 子进程节点处理器
2513
- * 在子进程中处理所有节点相关操作
2514
- */
2515
- export declare class NodeService extends BaseService<INodeEvents> implements INodeService {
2516
- createNodeByType(params: ICreateByNodeTypeParams): Promise<INode | null>;
2517
- createNodeByAsset(params: ICreateByAssetParams): Promise<INode | null>;
2518
- _createNode(assetUuid: string | null, canvasNeeded: boolean, checkUITransform: boolean, params: ICreateByNodeTypeParams | ICreateByAssetParams): Promise<INode | null>;
2519
- /**
2520
- * 获取或创建路径节点
2521
- */
2522
- private _getOrCreateNodeByPath;
2523
- /**
2524
- * 确保路径存在,如果不存在则创建空节点
2525
- */
2526
- private _ensurePathExists;
2527
- deleteNode(params: IDeleteNodeParams): Promise<IDeleteNodeResult | null>;
2528
- private _walkNode;
2529
- updateNode(params: IUpdateNodeParams): Promise<IUpdateNodeResult>;
2530
- queryNode(params: IQueryNodeParams): Promise<INode | null>;
2531
- queryNodeTree(params: IQueryNodeTreeParams): Promise<INodeTreeItem | null>;
2532
- /**
2533
- * 确保节点有 UITransform 组件
2534
- * 目前只需保障在创建空节点的时候检查任意上级是否为 canvas
2535
- */
2536
- ensureUITransformComponent(node: Node_2): void;
2537
- /**
2538
- * 检查并根据需要创建 canvas节点或为父级添加UITransform组件,返回父级节点,如果需要canvas节点,则父级节点会是canvas节点
2539
- * @param workMode
2540
- * @param canvasRequiredParam
2541
- * @param parent
2542
- * @param position
2543
- * @returns
2544
- */
2545
- checkCanvasRequired(workMode: string, canvasRequiredParam: boolean | undefined, parent: Node_2 | null, position: Vec3_2 | undefined): Promise<Node_2 | null>;
2546
- onEditorOpened(): void;
2547
- onEditorClosed(): void;
2548
- private readonly NodeHandlers;
2549
- private nodeHandlers;
2550
- /**
2551
- * 监听引擎发出的 node 事件
2552
- * @param {*} node
2553
- */
2554
- registerEventListeners(node: Node_2): void;
2555
- /**
2556
- * 取消监听引擎发出的node事件
2557
- * @param {*} node
2558
- */
2559
- unregisterEventListeners(node: Node_2): void;
2560
- private readonly NodeMgrEventHandlers;
2561
- private nodeMgrEventHandlers;
2562
- /**
2563
- * 注册引擎 Node 管理相关事件的监听
2564
- */
2565
- registerNodeMgrEvents(): void;
2566
- unregisterNodeMgrEvents(): void;
2567
- onNodeTransformChanged(node: Node_2, transformBit: TransformBit): void;
2568
- onNodeSizeChanged(node: Node_2): void;
2569
- onNodeAnchorChanged(node: Node_2): void;
2570
- onNodeParentChanged(parent: Node_2, child: Node_2): void;
2571
- onLightProbeChanged(node: Node_2): void;
2572
- /**
2573
- * 添加一个节点到管理器内
2574
- * @param uuid
2575
- * @param {*} node
2576
- */
2577
- add(uuid: string, node: Node_2): void;
2578
- /**
2579
- * 一个节点被修改,由 EditorExtends.Node.emit('change') 触发
2580
- * @param uuid
2581
- * @param node
2582
- */
2583
- change(uuid: string, node: Node_2): void;
2584
- /**
2585
- * 从管理器内移除一个指定的节点
2586
- * @param uuid
2587
- * @param {*} node
2588
- */
2589
- remove(uuid: string, node: Node_2): void;
2590
- }
2591
-
2592
1707
  declare enum NodeType {
2593
1708
  EMPTY = 'Empty',// 空节点
2594
1709
  TERRAIN = 'Terrain',// 地形节点
@@ -2650,17 +1765,6 @@ declare enum NormalImportSetting {
2650
1765
 
2651
1766
  declare type OperationEvent = SceneDragEvent | SceneKeyboardEvent | SceneMouseEvent | 'resize';
2652
1767
 
2653
- export declare class OperationService extends BaseService<IOperationEvents> {
2654
- private _manager;
2655
- addListener(type: OperationEvent, listener: Function, priority?: number): void;
2656
- removeListener(type: OperationEvent, listener: Function): void;
2657
- dispatch(type: OperationEvent, ...args: any[]): void;
2658
- emitMouseEvent(type: string, event: ISceneMouseEvent, dpr?: number): void;
2659
- requestPointerLock(): void;
2660
- exitPointerLock(): void;
2661
- changePointer(type: string): void;
2662
- }
2663
-
2664
1768
  declare enum OptimizationPolicy {
2665
1769
  AUTO = 0,
2666
1770
  SINGLE_INSTANCE = 1,
@@ -2737,122 +1841,6 @@ declare interface PrefabAssetUserData {
2737
1841
  syncNodeName?: string;
2738
1842
  }
2739
1843
 
2740
- export declare class PrefabService extends BaseService<IPrefabEvents> implements IPrefabService {
2741
- private _softReloadTimer;
2742
- private _utils;
2743
- init(): void;
2744
- /**
2745
- * 将节点转换为预制体资源
2746
- */
2747
- createPrefabFromNode(params: ICreatePrefabFromNodeParams): Promise<INode>;
2748
- /**
2749
- * 将节点的修改应用回预制体资源
2750
- */
2751
- applyPrefabChanges(params: IApplyPrefabChangesParams): Promise<boolean>;
2752
- /**
2753
- * 重置节点到预制体原始状态
2754
- */
2755
- revertToPrefab(params: IRevertToPrefabParams): Promise<boolean>;
2756
- /**
2757
- * 解耦预制体实例,使其成为普通节点
2758
- */
2759
- unpackPrefabInstance(params: IUnpackPrefabInstanceParams): Promise<INode>;
2760
- /**
2761
- * 检查节点是否为预制体实例
2762
- */
2763
- isPrefabInstance(params: IIsPrefabInstanceParams): Promise<boolean>;
2764
- /**
2765
- * 获取节点的预制体信息
2766
- */
2767
- getPrefabInfo(params: IGetPrefabInfoParams): Promise<IPrefabInfo | null>;
2768
- onEditorOpened(): void;
2769
- onNodeRemoved(node: Node_2): void;
2770
- onNodeChangedInGeneralMode(node: Node_2, opts: IChangeNodeOptions, root: Node_2 | Scene | null): void;
2771
- onAddNode(node: Node_2): void;
2772
- onNodeAdded(node: Node_2): void;
2773
- onNodeChanged(node: Node_2, opts?: IChangeNodeOptions): void;
2774
- onSetPropertyComponent(comp: Component, opts?: IChangeNodeOptions): void;
2775
- removePrefabInfoFromNode(node: Node_2, removeNested?: boolean): void;
2776
- checkToRemoveTargetOverride(source: Node_2 | Component, root: Node_2 | Scene | null): void;
2777
- /**
2778
- * 从一个节点生成一个PrefabAsset
2779
- * @param nodeUUID
2780
- * @param url
2781
- * @param options
2782
- */
2783
- createPrefabAssetFromNode(nodeUUID: string, url: string, options?: {
2784
- undo: boolean;
2785
- overwrite: boolean;
2786
- }): Promise<Node_2 | null>;
2787
- /**
2788
- * 将一个 node 与一个 prefab 关联到一起
2789
- * @param nodeUUID
2790
- * @param {*} assetUuid 关联的资源
2791
- */
2792
- linkNodeWithPrefabAsset(nodeUUID: string | Node_2, assetUuid: string | any): Promise<void>;
2793
- /**
2794
- * 从一个节点生成 prefab数据
2795
- * 返回序列化数据
2796
- * @param {*} nodeUUID
2797
- */
2798
- generatePrefabDataFromNode(nodeUUID: string | Node_2): {
2799
- prefabData: string;
2800
- clearedReference: any;
2801
- } | null;
2802
- /**
2803
- * 还原一个PrefabInstance的数据为它所关联的PrefabAsset
2804
- * @param nodeUUID node
2805
- */
2806
- revertPrefab(nodeUUID: Node_2 | string): Promise<boolean>;
2807
- getUnlinkNodeUuids(uuid: string, removeNested?: boolean): string[];
2808
- /**
2809
- * 解除PrefabInstance对PrefabAsset的关联
2810
- * @param nodeUUID 节点或节点的UUID
2811
- * @param removeNested 是否递归的解除子节点PrefabInstance
2812
- */
2813
- unWrapPrefabInstance(nodeUUID: string, removeNested?: boolean): boolean;
2814
- unWrapPrefabInstanceInPrefabMode(nodeUUID: string | Node_2, removeNested?: boolean): boolean;
2815
- /**
2816
- * 将一个PrefabInstance的数据应用到对应的Asset资源上
2817
- * @param nodeUUID uuid
2818
- */
2819
- applyPrefab(nodeUUID: string): Promise<boolean>;
2820
- onAddComponent(comp: Component): void;
2821
- onComponentAdded(comp: Component): void;
2822
- onRemoveComponentInGeneralMode(comp: Component, rootNode: Node_2 | Scene | null): void;
2823
- onComponentRemovedInGeneralMode(comp: Component, rootNode: Node_2 | Scene | null): void;
2824
- revertRemovedComponent(nodeUUID: string, fileID: string): Promise<void>;
2825
- applyRemovedComponent(nodeUUID: string, fileID: string): Promise<void>;
2826
- onAssetChanged(uuid: string): Promise<void>;
2827
- onAssetDeleted(uuid: string): Promise<void>;
2828
- /**
2829
- * 将一个节点恢复到关联的 prefab 的状态
2830
- * @param {*} nodeUuid
2831
- */
2832
- revert(nodeUuid: string): void;
2833
- /**
2834
- * 将一个节点的修改,应用到关联的 prefab 上
2835
- * @param {*} nodeUuid
2836
- */
2837
- sync(nodeUuid: string): void;
2838
- createNodeFromPrefabAsset(asset: any): Node_2 | null;
2839
- filterChildOfAssetOfPrefabInstance(uuids: string | string[], operationTips: string): string[];
2840
- filterPartOfPrefabAsset(uuids: string | string[], operationTips: string): string[];
2841
- filterChildOfPrefabAssetWhenRemoveNode(uuids: string | string[]): string[];
2842
- filterChildOfPrefabAssetWhenSetParent(uuids: string | string[]): string[];
2843
- canModifySibling(uuid: string, target: number, offset: number): boolean;
2844
- filterPartOfPrefabAssetWhenCreateComponent(uuids: string | string[]): string[];
2845
- filterPartOfPrefabAssetWhenRemoveComponent(uuids: string | string[]): string[];
2846
- /**
2847
- * 暴力遍历root所有属性,找到rule返回true的路径
2848
- * 比如找Scene节点的路径,rule = (obj)=> return obj.globals
2849
- * @param root 根节点
2850
- * @param rule 判断函数
2851
- * @returns
2852
- */
2853
- findPathWithRule(root: Node_2, rule: Function): string[];
2854
- }
2855
-
2856
1844
  declare enum PrefabState {
2857
1845
  NotAPrefab = 0,// Normal node, not a Prefab
2858
1846
  PrefabChild = 1,// Child node of a Prefab, without PrefabInstance
@@ -2860,9 +1848,6 @@ declare enum PrefabState {
2860
1848
  PrefabLostAsset = 3
2861
1849
  }
2862
1850
 
2863
- /** 类装饰器:注册 Service 类,自动收集所有公有方法 */
2864
- export declare function register(name?: string): ClassDecorator;
2865
-
2866
1851
  /**
2867
1852
  * 重载结果
2868
1853
  */
@@ -2900,113 +1885,13 @@ declare type SceneDragEvent = 'onDragLeave' | 'onDragOver' | 'onDrop';
2900
1885
 
2901
1886
  declare type SceneKeyboardEvent = 'keydown' | 'keyup';
2902
1887
 
2903
- declare enum SceneModeType {
2904
- General = 'general',
2905
- Prefab = 'prefab',
2906
- Animation = 'animation',
2907
- Preview = 'preview',
2908
- Unset = ''
2909
- }
2910
-
2911
1888
  declare type SceneMouseEvent = 'dblclick' | 'mousedown' | 'mousemove' | 'mouseup' | 'mousewheel';
2912
1889
 
2913
- export declare class SceneViewService extends BaseService<ISceneViewEvents> implements ISceneViewService {
2914
- private _sceneViewLight;
2915
- private _lightNode;
2916
- private _isVisible;
2917
- init(): void;
2918
- initFromConfig(): Promise<void>;
2919
- saveConfig(): Promise<void>;
2920
- setSceneLightOn(enable: boolean): void;
2921
- querySceneLightOn(): boolean;
2922
- onSceneOpened(scene: any): void;
2923
- onSceneClosed(): void;
2924
- onComponentAdded(comp: Component): void;
2925
- onComponentRemoved(comp: Component): void;
2926
- get isVisible(): boolean;
2927
- set isVisible(value: boolean);
2928
- private _onIsSceneLightOn;
2929
- }
2930
-
2931
1890
  /** JavaScript 脚本模块的 userData */
2932
1891
  declare interface ScriptModuleUserData {
2933
1892
  isPlugin: false;
2934
1893
  }
2935
1894
 
2936
- export declare class ScriptService extends BaseService<IScriptEvents> implements IScriptService {
2937
- private _executor;
2938
- private _suspendPromise;
2939
- private _syncPluginScripts;
2940
- private _reloadScripts;
2941
- /**
2942
- * 非引擎定义的组件
2943
- * @private
2944
- */
2945
- private customComponents;
2946
- constructor();
2947
- /**
2948
- * 挂起脚本管理器直到 `condition` 结束,才会进行下一次执行。
2949
- * @param condition
2950
- */
2951
- suspend(condition: Promise<void>): void;
2952
- init(): Promise<void>;
2953
- investigatePackerDriver(): Promise<void>;
2954
- /**
2955
- * 传入一个 uuid 返回这个 uuid 对应的脚本组件名字
2956
- * @param uuid
2957
- */
2958
- queryScriptName(uuid: string): Promise<string | null>;
2959
- /**
2960
- * 传入一个 uuid 返回这个 uuid 对应的脚本的 cid
2961
- * @param uuid
2962
- */
2963
- queryScriptCid(uuid: string): Promise<string | null>;
2964
- /**
2965
- * 是否是自定义脚本(不是引擎定义的组件)
2966
- * @param classConstructor
2967
- */
2968
- isCustomComponent(classConstructor: Function): boolean;
2969
- _loadScripts(): Promise<void>;
2970
- /**
2971
- * 加载脚本时触发
2972
- */
2973
- loadScript(): Promise<void>;
2974
- /**
2975
- * 删除脚本时触发
2976
- */
2977
- removeScript(): Promise<void>;
2978
- /**
2979
- * 脚本发生变化时触发
2980
- */
2981
- scriptChange(): Promise<void>;
2982
- private _executeAsync;
2983
- private _execute;
2984
- /**
2985
- * 防止插件脚本切换到项目脚本或者反之时,没有同步插件脚本列表
2986
- * 这里使用了 AsyncIterationConcurrency1 功能,为了防止被多次调用,进行了迭代合并
2987
- * @private
2988
- */
2989
- private _syncPluginScriptListAsync;
2990
- /**
2991
- * 同步插件脚本列表到 Executor
2992
- * @private
2993
- */
2994
- private _syncPluginScriptList;
2995
- private _handleImportException;
2996
- }
2997
-
2998
- export declare class SelectionService extends BaseService<ISelectionEvents> implements ISelectionService {
2999
- private _uuids;
3000
- select(uuid: string): void;
3001
- unselect(uuid: string): void;
3002
- clear(): void;
3003
- query(): string[];
3004
- isSelect(uuid: string): boolean;
3005
- reset(): void;
3006
- private _callFocusInEditor;
3007
- private _callLostFocusInEditor;
3008
- }
3009
-
3010
1895
  declare interface SerializedAssetFinder {
3011
1896
  meshes?: Array<string | null>;
3012
1897
  animations?: Array<string | null>;
@@ -3016,36 +1901,6 @@ declare interface SerializedAssetFinder {
3016
1901
  scenes?: Array<string | null>;
3017
1902
  }
3018
1903
 
3019
- /**
3020
- * 全局代理:通过 Service.Editor.xxx() 访问
3021
- */
3022
- export declare const Service: IServiceManager;
3023
-
3024
- export declare const ServiceEvents: GlobalEventManager;
3025
-
3026
- /**
3027
- * 范例
3028
- * @register('Scene')
3029
- * class SceneManager {
3030
- * loadScene(name: string) {
3031
- * console.log(`loading scene: ${name}`);
3032
- * }
3033
- *
3034
- * unloadScene(name: string) {
3035
- * console.log(`unloading scene: ${name}`);
3036
- * }
3037
- *
3038
- * private internal() {
3039
- * console.log('private logic');
3040
- * }
3041
- * }
3042
- *
3043
- * // 使用
3044
- * import { Service } from './service';
3045
- * Service.Editor.loadScene('Main');
3046
- */
3047
- export declare type ServiceName = keyof IServiceManager;
3048
-
3049
1904
  declare interface SimplifyOptions {
3050
1905
  // 压缩比例
3051
1906
  targetRatio?: number;
@@ -3057,29 +1912,6 @@ declare interface SimplifyOptions {
3057
1912
  maxIterationCount?: number;
3058
1913
  }
3059
1914
 
3060
- declare class SnapConfigs extends EventEmitter {
3061
- private _position;
3062
- private _rotation;
3063
- private _scale;
3064
- private _isPositionSnapEnabled;
3065
- private _isRotationSnapEnabled;
3066
- private _isScaleSnapEnabled;
3067
- get position(): IVec3Like;
3068
- set position(value: IVec3Like);
3069
- get rotation(): number;
3070
- set rotation(value: number);
3071
- get scale(): number;
3072
- set scale(value: number);
3073
- get isPositionSnapEnabled(): boolean;
3074
- set isPositionSnapEnabled(value: boolean);
3075
- get isRotationSnapEnabled(): boolean;
3076
- set isRotationSnapEnabled(value: boolean);
3077
- get isScaleSnapEnabled(): boolean;
3078
- set isScaleSnapEnabled(value: boolean);
3079
- getPureDataObject(): ISnapConfigData;
3080
- initFromData(data: ISnapConfigData): void;
3081
- }
3082
-
3083
1915
  /** Spine 资源的 userData */
3084
1916
  declare interface SpineAssetUserData {
3085
1917
  /** 图集资源的 UUID */
@@ -3200,54 +2032,8 @@ declare interface TextureCubeAssetUserData extends TextureBaseAssetUserData {
3200
2032
  bottom?: string;
3201
2033
  }
3202
2034
 
3203
- declare class TransformToolData extends EventEmitter {
3204
- private _toolName;
3205
- private _viewMode;
3206
- private _coordinate;
3207
- private _pivot;
3208
- private _isLocked;
3209
- private _is2D;
3210
- private _scale2D;
3211
- snapConfigs: SnapConfigs;
3212
- get toolName(): TransformToolDataToolNameType;
3213
- set toolName(value: TransformToolDataToolNameType);
3214
- get viewMode(): TransformToolDataViewMode;
3215
- set viewMode(value: TransformToolDataViewMode);
3216
- get coordinate(): TransformToolDataCoordinateType;
3217
- set coordinate(value: TransformToolDataCoordinateType);
3218
- get pivot(): TransformToolDataPivotType;
3219
- set pivot(value: TransformToolDataPivotType);
3220
- get isLocked(): boolean;
3221
- set isLocked(value: boolean);
3222
- get is2D(): boolean;
3223
- set is2D(value: boolean);
3224
- get scale2D(): number;
3225
- set scale2D(value: number);
3226
- set cameraOrthoHeight(value: number);
3227
- }
3228
-
3229
- declare type TransformToolDataCoordinateType = 'local' | 'global';
3230
-
3231
- declare type TransformToolDataPivotType = 'pivot' | 'center';
3232
-
3233
- declare type TransformToolDataToolNameType = 'view' | 'position' | 'rotation' | 'scale' | 'rect';
3234
-
3235
- declare type TransformToolDataViewMode = 'view' | 'select';
3236
-
3237
2035
  declare type TSceneTemplateType = typeof SCENE_TEMPLATE_TYPE[number];
3238
2036
 
3239
- export declare class UndoService extends BaseService<IUndoEvents> implements IUndoService {
3240
- private _undoMgr;
3241
- beginRecording(uuids: string[], options?: any): string;
3242
- endRecording(commandId: string): void;
3243
- cancelRecording(commandId: string): void;
3244
- undo(): Promise<void>;
3245
- redo(): Promise<void>;
3246
- snapshot(): void;
3247
- reset(): void;
3248
- isDirty(): boolean;
3249
- }
3250
-
3251
2037
  declare interface Vec2 {
3252
2038
  x: number;
3253
2039
  y: number;