@cocos/cocos-cli-types 0.0.1-alpha.15.1 → 0.0.1-alpha.17.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets.d.ts +98 -0
- package/builder.d.ts +1 -1
- package/configuration.d.ts +61 -0
- package/index.d.ts +174 -1
- package/package.json +1 -1
package/assets.d.ts
CHANGED
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@@ -965,6 +965,99 @@ declare enum NormalImportSetting {
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recalculate = 3
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}
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968
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/**
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* Listen to Asset Added Event // 监听资源添加事件
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* @param listener Callback function that receives asset information
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* @returns Function to remove the listener
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*
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* 推荐用法:
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* ```typescript
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* const removeListener = onAssetAdded((info) => {
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* console.log(`资源已添加: ${info.name}`);
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* console.log(` 逻辑路径: ${info.url}`);
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* console.log(` 物理路径: ${info.file}`);
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* });
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* // 稍后移除监听
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* removeListener();
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* ```
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*/
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export declare function onAssetAdded(listener: (info: IAssetInfo) => void): () => void;
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/**
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* Listen to Asset Changed Event // 监听资源变更事件
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* @param listener Callback function that receives asset information
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* @returns Function to remove the listener
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*
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* 推荐用法:
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* ```typescript
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* const removeListener = onAssetChanged((info) => {
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* console.log(`资源已变更: ${info.name}`);
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* });
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* // 稍后移除监听
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* removeListener();
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* ```
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*/
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export declare function onAssetChanged(listener: (info: IAssetInfo) => void): () => void;
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/**
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* Listen to Asset Removed Event // 监听资源删除事件
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1004
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* @param listener Callback function that receives asset information
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* @returns Function to remove the listener
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*
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* 推荐用法:
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* ```typescript
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* const removeListener = onAssetRemoved((info) => {
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* console.log(`资源已删除: ${info.name}`);
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* });
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* // 稍后移除监听
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* removeListener();
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* ```
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*/
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export declare function onAssetRemoved(listener: (info: IAssetInfo) => void): () => void;
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/**
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* Register listener for when a specific database finishes starting.
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*
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* 注册单个数据库启动完成后的事件监听。
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*
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* **注意事项 (Notice)**:
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* - 这个事件可能会被触发多次(如果项目存在多个子数据库,如 `assets`, `internal`)。
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* - 主要用于需要做更精细化并行控制的上层逻辑,通常情况下普通的业务逻辑不需要关心此事件,直接监听 `onReady` 即可。
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*
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* @param listener 回调函数,接收启动完成的 dbInfo
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* @returns 移除监听的函数
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*/
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export declare function onDBReady(listener: (dbInfo: IAssetDBInfo) => void): () => void;
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/**
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* Register listener for initialization progress.
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*
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* 注册初始化过程中的进度监听。
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*
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* **注意事项 (Notice)**:
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* - **仅在启动阶段有效**。一旦触发过一次 `ready` 事件(即启动阶段结束),将不再会有新的进度消息。
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* - 启动时的资源冷导入会抛出密集的进度信息,建议在 UI 层面进行适当的节流(throttle)渲染。
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*
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* @param listener 回调函数,包含当前进度、总数、当前处理的资源 url 和导入状态
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* @returns 移除监听的函数
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*/
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export declare function onProgress(listener: (current: number, total: number, url: string, state: 'processing' | 'success' | 'failed') => void): () => void;
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/**
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* Register listener for when all asset databases are fully initialized.
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*
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* 注册数据库初始化完全完成后的事件监听。
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*
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* **注意事项 (Notice)**:
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* - 触发此事件代表**所有**注册的资源数据库都已经完全导入并初始化完成(启动阶段结束)。
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* - 收到此事件后,表示所有的资源查询、操作 API 都可以安全调用。
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* - 第一次 ready 后,将不再有 progress 进度消息。
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*
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* @param listener 回调函数
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* @returns 移除监听的函数
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*/
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export declare function onReady(listener: () => void): () => void;
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+
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/** 粒子资源的 userData */
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declare interface ParticleAssetUserData {
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totalParticles: number;
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@@ -1246,6 +1339,11 @@ declare interface SpriteFrameVertices {
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maxPos: number[];
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}
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+
/**
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* Start Asset DB // 启动资源数据库,开始扫描和导入资源
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*/
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export declare function start(): Promise<void>;
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/** 支持创建的资源类型常量数组(用于 Zod enum 和 TypeScript type) */
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declare const SUPPORT_CREATE_TYPES: readonly ['animation-clip', 'typescript', 'auto-atlas', 'effect', 'scene', 'prefab', 'material', 'terrain', 'physics-material', 'label-atlas', 'render-texture', 'directory', 'effect-header'];
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package/builder.d.ts
CHANGED
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@@ -4842,7 +4842,7 @@ declare class StatsQuery {
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*/
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declare namespace StatsQuery {
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namespace ConstantManager {
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4845
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-
type PlatformType = 'WEB_EDITOR' | 'WEB_MOBILE' | 'WEB_DESKTOP' | 'WECHAT' | 'WECHAT_MINI_PROGRAM' | 'BYTEDANCE' | 'XIAOMI' | 'ALIPAY' | 'TAOBAO' | 'TAOBAO_MINIGAME' | 'OPPO' | 'VIVO' | 'HUAWEI' | 'MIGU' | 'HONOR' | 'COCOS_RUNTIME' | 'NATIVE_EDITOR' | 'ANDROID' | 'WINDOWS' | 'IOS' | 'MAC' | 'OHOS' | 'OPEN_HARMONY' | 'LINUX' | 'HTML5' | 'NATIVE' | 'NODEJS' | 'INVALID_PLATFORM';
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+
type PlatformType = 'WEB_EDITOR' | 'WEB_MOBILE' | 'WEB_DESKTOP' | 'WECHAT' | 'WECHAT_MINI_PROGRAM' | 'BYTEDANCE' | 'XIAOMI' | 'ALIPAY' | 'TAOBAO' | 'TAOBAO_MINIGAME' | 'OPPO' | 'VIVO' | 'HUAWEI' | 'MIGU' | 'HONOR' | 'COCOS_RUNTIME' | 'SUD' | 'SUDV2' | 'NATIVE_EDITOR' | 'ANDROID' | 'WINDOWS' | 'IOS' | 'MAC' | 'OHOS' | 'OPEN_HARMONY' | 'LINUX' | 'HTML5' | 'NATIVE' | 'NODEJS' | 'INVALID_PLATFORM';
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type IPlatformConfig = { [key in PlatformType]: boolean };
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interface IInternalFlagConfig {
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SERVER_MODE: boolean;
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package/configuration.d.ts
CHANGED
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@@ -1,3 +1,56 @@
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1
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import { EventEmitter } from 'events';
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+
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/**
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* 配置范围
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*/
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export declare type ConfigurationScope = 'default' | 'project';
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declare type EventEmitterMethods = Pick<EventEmitter, 'on' | 'off' | 'once' | 'emit'>;
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export declare function get<T>(key: string, scope?: ConfigurationScope): Promise<T>;
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/**
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* 配置基类接口
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*/
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export declare interface IBaseConfiguration extends EventEmitterMethods {
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/**
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* 模块名
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*/
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moduleName: string;
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/**
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* 默认配置数据
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*/
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getDefaultConfig(): Record<string, any> | undefined;
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/**
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* 获取配置值
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* @param key 配置键名,支持点号分隔的嵌套路径
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* @param scope 配置作用域,不指定时按优先级查找
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*/
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get<T>(key?: string, scope?: ConfigurationScope): Promise<T>;
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/**
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* 获取指定范围的所有配置,默认是 project
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* @param scope
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*/
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getAll(scope?: ConfigurationScope): Record<string, any> | undefined;
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/**
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* 设置配置值
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* @param key 配置键名,支持点号分隔的嵌套路径
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* @param value 新的配置值
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* @param scope 配置作用域,默认为 'project'
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*/
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set<T>(key: string, value: T, scope?: ConfigurationScope): Promise<boolean>;
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/**
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* 移除配置值
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* @param key 配置键名,支持点号分隔的嵌套路径
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* @param scope 配置作用域,默认为 'project'
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+
*/
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remove(key: string, scope?: ConfigurationScope): Promise<boolean>;
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/**
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* 保存配置
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*/
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save(): Promise<boolean>;
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}
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+
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/**
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* 配置的格式
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*/
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@@ -10,8 +63,16 @@ export declare interface IConfiguration {
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export declare function init(projectPath: string): Promise<void>;
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+
export declare function migrate(): Promise<void>;
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export declare function migrateFromProject(): Promise<IConfiguration>;
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export declare function reload(): Promise<void>;
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+
export declare function remove(key: string, scope?: ConfigurationScope): Promise<boolean>;
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+
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export declare function save(force?: boolean): Promise<void>;
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+
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export declare function set<T>(key: string, value: T, scope?: ConfigurationScope): Promise<boolean>;
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+
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export { };
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package/index.d.ts
CHANGED
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@@ -1,5 +1,7 @@
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1
1
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/// <reference types="node" />
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2
2
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3
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+
import { EventEmitter } from 'events';
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4
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+
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3
5
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/** 动画剪辑资源的 userData */
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4
6
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declare interface AnimationClipAssetUserData {
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5
7
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/** 动画名称 */
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@@ -208,6 +210,10 @@ declare interface AssetOperationOption {
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export declare namespace Assets {
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209
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export {
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210
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init,
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213
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+
start,
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214
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onReady,
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215
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onDBReady,
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onProgress,
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deleteAsset,
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refresh,
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queryAssetInfo,
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@@ -232,6 +238,9 @@ export declare namespace Assets {
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232
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queryAssetUserDataConfig,
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233
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updateAssetUserData,
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234
240
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queryAssetConfigMap,
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241
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+
onAssetAdded,
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+
onAssetChanged,
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243
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+
onAssetRemoved,
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235
244
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CreateAssetOptions,
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IAssetConfig,
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IAssetDBInfo,
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@@ -346,10 +355,22 @@ export declare namespace Configuration {
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346
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init_3 as init,
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migrateFromProject,
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reload,
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-
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+
migrate,
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get,
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set,
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361
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+
remove,
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362
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+
save,
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363
|
+
IConfiguration,
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+
ConfigurationScope,
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+
IBaseConfiguration
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};
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}
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369
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+
/**
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* 配置范围
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371
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+
*/
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372
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+
declare type ConfigurationScope = 'default' | 'project';
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+
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353
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/**
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354
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* Create Asset // 创建资源
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*/
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@@ -428,6 +449,8 @@ export declare namespace Engine {
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428
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};
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}
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+
declare type EventEmitterMethods = Pick<EventEmitter, 'on' | 'off' | 'once' | 'emit'>;
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453
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+
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431
454
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declare interface ExecuteAssetDBScriptMethodOptions {
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name: string;
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433
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method: string;
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@@ -476,6 +499,8 @@ declare interface FontDefDictionary {
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[charId: number]: FontDef;
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500
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}
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502
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+
declare function get<T>(key: string, scope?: ConfigurationScope): Promise<T>;
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503
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+
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479
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/** glTF 动画资源的 userData */
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480
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declare interface GltfAnimationAssetUserData {
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481
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gltfIndex: number;
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@@ -752,6 +777,48 @@ declare type IAssetType =
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752
777
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| 'RenderStage' // 渲染阶段
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753
778
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| 'RenderFlow';
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754
779
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|
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780
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+
/**
|
|
781
|
+
* 配置基类接口
|
|
782
|
+
*/
|
|
783
|
+
declare interface IBaseConfiguration extends EventEmitterMethods {
|
|
784
|
+
/**
|
|
785
|
+
* 模块名
|
|
786
|
+
*/
|
|
787
|
+
moduleName: string;
|
|
788
|
+
/**
|
|
789
|
+
* 默认配置数据
|
|
790
|
+
*/
|
|
791
|
+
getDefaultConfig(): Record<string, any> | undefined;
|
|
792
|
+
/**
|
|
793
|
+
* 获取配置值
|
|
794
|
+
* @param key 配置键名,支持点号分隔的嵌套路径
|
|
795
|
+
* @param scope 配置作用域,不指定时按优先级查找
|
|
796
|
+
*/
|
|
797
|
+
get<T>(key?: string, scope?: ConfigurationScope): Promise<T>;
|
|
798
|
+
/**
|
|
799
|
+
* 获取指定范围的所有配置,默认是 project
|
|
800
|
+
* @param scope
|
|
801
|
+
*/
|
|
802
|
+
getAll(scope?: ConfigurationScope): Record<string, any> | undefined;
|
|
803
|
+
/**
|
|
804
|
+
* 设置配置值
|
|
805
|
+
* @param key 配置键名,支持点号分隔的嵌套路径
|
|
806
|
+
* @param value 新的配置值
|
|
807
|
+
* @param scope 配置作用域,默认为 'project'
|
|
808
|
+
*/
|
|
809
|
+
set<T>(key: string, value: T, scope?: ConfigurationScope): Promise<boolean>;
|
|
810
|
+
/**
|
|
811
|
+
* 移除配置值
|
|
812
|
+
* @param key 配置键名,支持点号分隔的嵌套路径
|
|
813
|
+
* @param scope 配置作用域,默认为 'project'
|
|
814
|
+
*/
|
|
815
|
+
remove(key: string, scope?: ConfigurationScope): Promise<boolean>;
|
|
816
|
+
/**
|
|
817
|
+
* 保存配置
|
|
818
|
+
*/
|
|
819
|
+
save(): Promise<boolean>;
|
|
820
|
+
}
|
|
821
|
+
|
|
755
822
|
/**
|
|
756
823
|
* 配置的格式
|
|
757
824
|
*/
|
|
@@ -1034,6 +1101,8 @@ declare interface MeshSimplifyOptions {
|
|
|
1034
1101
|
lockBoundary?: boolean;
|
|
1035
1102
|
}
|
|
1036
1103
|
|
|
1104
|
+
declare function migrate(): Promise<void>;
|
|
1105
|
+
|
|
1037
1106
|
declare function migrateFromProject(): Promise<IConfiguration>;
|
|
1038
1107
|
|
|
1039
1108
|
/**
|
|
@@ -1060,6 +1129,99 @@ declare enum NormalImportSetting {
|
|
|
1060
1129
|
recalculate = 3
|
|
1061
1130
|
}
|
|
1062
1131
|
|
|
1132
|
+
/**
|
|
1133
|
+
* Listen to Asset Added Event // 监听资源添加事件
|
|
1134
|
+
* @param listener Callback function that receives asset information
|
|
1135
|
+
* @returns Function to remove the listener
|
|
1136
|
+
*
|
|
1137
|
+
* 推荐用法:
|
|
1138
|
+
* ```typescript
|
|
1139
|
+
* const removeListener = onAssetAdded((info) => {
|
|
1140
|
+
* console.log(`资源已添加: ${info.name}`);
|
|
1141
|
+
* console.log(` 逻辑路径: ${info.url}`);
|
|
1142
|
+
* console.log(` 物理路径: ${info.file}`);
|
|
1143
|
+
* });
|
|
1144
|
+
* // 稍后移除监听
|
|
1145
|
+
* removeListener();
|
|
1146
|
+
* ```
|
|
1147
|
+
*/
|
|
1148
|
+
declare function onAssetAdded(listener: (info: IAssetInfo) => void): () => void;
|
|
1149
|
+
|
|
1150
|
+
/**
|
|
1151
|
+
* Listen to Asset Changed Event // 监听资源变更事件
|
|
1152
|
+
* @param listener Callback function that receives asset information
|
|
1153
|
+
* @returns Function to remove the listener
|
|
1154
|
+
*
|
|
1155
|
+
* 推荐用法:
|
|
1156
|
+
* ```typescript
|
|
1157
|
+
* const removeListener = onAssetChanged((info) => {
|
|
1158
|
+
* console.log(`资源已变更: ${info.name}`);
|
|
1159
|
+
* });
|
|
1160
|
+
* // 稍后移除监听
|
|
1161
|
+
* removeListener();
|
|
1162
|
+
* ```
|
|
1163
|
+
*/
|
|
1164
|
+
declare function onAssetChanged(listener: (info: IAssetInfo) => void): () => void;
|
|
1165
|
+
|
|
1166
|
+
/**
|
|
1167
|
+
* Listen to Asset Removed Event // 监听资源删除事件
|
|
1168
|
+
* @param listener Callback function that receives asset information
|
|
1169
|
+
* @returns Function to remove the listener
|
|
1170
|
+
*
|
|
1171
|
+
* 推荐用法:
|
|
1172
|
+
* ```typescript
|
|
1173
|
+
* const removeListener = onAssetRemoved((info) => {
|
|
1174
|
+
* console.log(`资源已删除: ${info.name}`);
|
|
1175
|
+
* });
|
|
1176
|
+
* // 稍后移除监听
|
|
1177
|
+
* removeListener();
|
|
1178
|
+
* ```
|
|
1179
|
+
*/
|
|
1180
|
+
declare function onAssetRemoved(listener: (info: IAssetInfo) => void): () => void;
|
|
1181
|
+
|
|
1182
|
+
/**
|
|
1183
|
+
* Register listener for when a specific database finishes starting.
|
|
1184
|
+
*
|
|
1185
|
+
* 注册单个数据库启动完成后的事件监听。
|
|
1186
|
+
*
|
|
1187
|
+
* **注意事项 (Notice)**:
|
|
1188
|
+
* - 这个事件可能会被触发多次(如果项目存在多个子数据库,如 `assets`, `internal`)。
|
|
1189
|
+
* - 主要用于需要做更精细化并行控制的上层逻辑,通常情况下普通的业务逻辑不需要关心此事件,直接监听 `onReady` 即可。
|
|
1190
|
+
*
|
|
1191
|
+
* @param listener 回调函数,接收启动完成的 dbInfo
|
|
1192
|
+
* @returns 移除监听的函数
|
|
1193
|
+
*/
|
|
1194
|
+
declare function onDBReady(listener: (dbInfo: IAssetDBInfo) => void): () => void;
|
|
1195
|
+
|
|
1196
|
+
/**
|
|
1197
|
+
* Register listener for initialization progress.
|
|
1198
|
+
*
|
|
1199
|
+
* 注册初始化过程中的进度监听。
|
|
1200
|
+
*
|
|
1201
|
+
* **注意事项 (Notice)**:
|
|
1202
|
+
* - **仅在启动阶段有效**。一旦触发过一次 `ready` 事件(即启动阶段结束),将不再会有新的进度消息。
|
|
1203
|
+
* - 启动时的资源冷导入会抛出密集的进度信息,建议在 UI 层面进行适当的节流(throttle)渲染。
|
|
1204
|
+
*
|
|
1205
|
+
* @param listener 回调函数,包含当前进度、总数、当前处理的资源 url 和导入状态
|
|
1206
|
+
* @returns 移除监听的函数
|
|
1207
|
+
*/
|
|
1208
|
+
declare function onProgress(listener: (current: number, total: number, url: string, state: 'processing' | 'success' | 'failed') => void): () => void;
|
|
1209
|
+
|
|
1210
|
+
/**
|
|
1211
|
+
* Register listener for when all asset databases are fully initialized.
|
|
1212
|
+
*
|
|
1213
|
+
* 注册数据库初始化完全完成后的事件监听。
|
|
1214
|
+
*
|
|
1215
|
+
* **注意事项 (Notice)**:
|
|
1216
|
+
* - 触发此事件代表**所有**注册的资源数据库都已经完全导入并初始化完成(启动阶段结束)。
|
|
1217
|
+
* - 收到此事件后,表示所有的资源查询、操作 API 都可以安全调用。
|
|
1218
|
+
* - 第一次 ready 后,将不再有 progress 进度消息。
|
|
1219
|
+
*
|
|
1220
|
+
* @param listener 回调函数
|
|
1221
|
+
* @returns 移除监听的函数
|
|
1222
|
+
*/
|
|
1223
|
+
declare function onReady(listener: () => void): () => void;
|
|
1224
|
+
|
|
1063
1225
|
declare function open_2(projectPath: string): Promise<void>;
|
|
1064
1226
|
|
|
1065
1227
|
/** 粒子资源的 userData */
|
|
@@ -1243,6 +1405,8 @@ declare function reimportAsset(pathOrUrlOrUUID: string): Promise<IAssetInfo>;
|
|
|
1243
1405
|
|
|
1244
1406
|
declare function reload(): Promise<void>;
|
|
1245
1407
|
|
|
1408
|
+
declare function remove(key: string, scope?: ConfigurationScope): Promise<boolean>;
|
|
1409
|
+
|
|
1246
1410
|
/**
|
|
1247
1411
|
* Rename Asset // 重命名资源
|
|
1248
1412
|
*/
|
|
@@ -1264,6 +1428,8 @@ declare interface RtSpriteFrameAssetUserData {
|
|
|
1264
1428
|
height?: number;
|
|
1265
1429
|
}
|
|
1266
1430
|
|
|
1431
|
+
declare function save(force?: boolean): Promise<void>;
|
|
1432
|
+
|
|
1267
1433
|
/**
|
|
1268
1434
|
* Save Asset // 保存资源
|
|
1269
1435
|
*/
|
|
@@ -1289,6 +1455,8 @@ declare interface SerializedAssetFinder {
|
|
|
1289
1455
|
scenes?: Array<string | null>;
|
|
1290
1456
|
}
|
|
1291
1457
|
|
|
1458
|
+
declare function set<T>(key: string, value: T, scope?: ConfigurationScope): Promise<boolean>;
|
|
1459
|
+
|
|
1292
1460
|
declare interface SimplifyOptions {
|
|
1293
1461
|
// 压缩比例
|
|
1294
1462
|
targetRatio?: number;
|
|
@@ -1359,6 +1527,11 @@ declare interface SpriteFrameVertices {
|
|
|
1359
1527
|
maxPos: number[];
|
|
1360
1528
|
}
|
|
1361
1529
|
|
|
1530
|
+
/**
|
|
1531
|
+
* Start Asset DB // 启动资源数据库,开始扫描和导入资源
|
|
1532
|
+
*/
|
|
1533
|
+
declare function start(): Promise<void>;
|
|
1534
|
+
|
|
1362
1535
|
/** 支持创建的资源类型常量数组(用于 Zod enum 和 TypeScript type) */
|
|
1363
1536
|
declare const SUPPORT_CREATE_TYPES: readonly ['animation-clip', 'typescript', 'auto-atlas', 'effect', 'scene', 'prefab', 'material', 'terrain', 'physics-material', 'label-atlas', 'render-texture', 'directory', 'effect-header'];
|
|
1364
1537
|
|