@clowder-ai/companion 0.1.0-alpha.3 → 0.1.0-alpha.31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (70) hide show
  1. package/NOTICE +7 -2
  2. package/README.md +54 -5
  3. package/manifest.json +3 -3
  4. package/package.json +5 -3
  5. package/plugin.yaml +3 -3
  6. package/renderer/app-assist-controller.mjs +125 -0
  7. package/renderer/call-controls-presentation.mjs +179 -0
  8. package/renderer/call-duration.mjs +59 -0
  9. package/renderer/call-transcript-view.mjs +240 -0
  10. package/renderer/chat-unread.mjs +44 -0
  11. package/renderer/client.mjs +75 -3
  12. package/renderer/compact-size.mjs +8 -0
  13. package/renderer/companion-identity.mjs +42 -0
  14. package/renderer/conversation-draft.mjs +304 -0
  15. package/renderer/conversation-history.mjs +176 -0
  16. package/renderer/conversation-surface.mjs +201 -0
  17. package/renderer/conversation.mjs +155 -21
  18. package/renderer/decision-panel.mjs +122 -0
  19. package/renderer/decision-view.mjs +124 -0
  20. package/renderer/errors.mjs +4 -4
  21. package/renderer/index.html +202 -25
  22. package/renderer/living-body.mjs +147 -0
  23. package/renderer/living-edge.mjs +16 -0
  24. package/renderer/living-geometry.mjs +96 -0
  25. package/renderer/meeting-state.mjs +55 -0
  26. package/renderer/motion-facts.mjs +108 -0
  27. package/renderer/native-window-travel.mjs +89 -0
  28. package/renderer/native-work-motion.mjs +39 -0
  29. package/renderer/peer.mjs +1 -1
  30. package/renderer/pet-controls.mjs +139 -27
  31. package/renderer/pet-motion-assets.mjs +22 -0
  32. package/renderer/pet-motion.mjs +343 -0
  33. package/renderer/recent-bubble.mjs +93 -0
  34. package/renderer/reply-letter-controller.mjs +361 -0
  35. package/renderer/reply-letter-state.mjs +38 -0
  36. package/renderer/reply-letter-view.mjs +116 -0
  37. package/renderer/settings-controller.mjs +171 -0
  38. package/renderer/settings-view.mjs +241 -0
  39. package/renderer/skins/xianxian-codex.webp +0 -0
  40. package/renderer/skins/xianxian-living/clips/carry.webm +0 -0
  41. package/renderer/skins/xianxian-living/clips/peek.webm +0 -0
  42. package/renderer/skins/xianxian-living/clips/peek_fade.webm +0 -0
  43. package/renderer/skins/xianxian-living/clips/pounce.webm +0 -0
  44. package/renderer/skins/xianxian-living/clips/sleep.webm +0 -0
  45. package/renderer/skins/xianxian-living/clips/think.webm +0 -0
  46. package/renderer/skins/xianxian-living/clips/trot.webm +0 -0
  47. package/renderer/skins/xianxian-living/clips/wait.webm +0 -0
  48. package/renderer/skins/xianxian-living/clips/wake.webm +0 -0
  49. package/renderer/skins/xianxian-living/layers/body.webp +0 -0
  50. package/renderer/skins/xianxian-living/layers/closed.webp +0 -0
  51. package/renderer/skins/xianxian-living/layers/earL.webp +0 -0
  52. package/renderer/skins/xianxian-living/layers/earR.webp +0 -0
  53. package/renderer/skins/xianxian-living/layers/head.webp +0 -0
  54. package/renderer/skins/xianxian-living/layers/irisL.webp +0 -0
  55. package/renderer/skins/xianxian-living/layers/irisR.webp +0 -0
  56. package/renderer/skins/xianxian-living/layers/meta.json +88 -0
  57. package/renderer/skins/xianxian-living/layers/mouth.webp +0 -0
  58. package/renderer/skins/xianxian-living/layers/scared.webp +0 -0
  59. package/renderer/skins/xianxian-living/layers/tail.webp +0 -0
  60. package/renderer/skins/xianxian-living/layers/whiteL.webp +0 -0
  61. package/renderer/skins/xianxian-living/layers/whiteR.webp +0 -0
  62. package/renderer/skins/xianxian-sleeping-row.png +0 -0
  63. package/renderer/skins/xianxian-staged-thought-row.png +0 -0
  64. package/renderer/skins/xianxian-working-row.png +0 -0
  65. package/renderer/style.css +325 -27
  66. package/renderer/surface.mjs +308 -51
  67. package/renderer/transcript-view.mjs +117 -15
  68. package/renderer/visible-text-receipt.mjs +241 -0
  69. package/renderer/work-overview.mjs +95 -0
  70. package/source-lock.json +122 -2
@@ -0,0 +1,343 @@
1
+ import { isLivingClip } from './living-body.mjs';
2
+ import { MotionFacts } from './motion-facts.mjs';
3
+ import { additional, atlas, signals, staticSkins, validId, visualAlias, workAction } from './pet-motion-assets.mjs';
4
+ /** Select one truthful body from Host facts and local, user-controlled gestures. */
5
+ export class PetMotion {
6
+ constructor(element, options = {}) {
7
+ this.element = element;
8
+ const setTimer = options.setTimer ?? globalThis.setTimeout;
9
+ const clearTimer = options.clearTimer ?? globalThis.clearTimeout;
10
+ this.setTimer = (callback, delay) => setTimer.call(globalThis, callback, delay);
11
+ this.clearTimer = id => clearTimer.call(globalThis, id);
12
+ this.now = options.now ?? Date.now;
13
+ this.livingBody = options.livingBody;
14
+ this.reducedMotion = options.reducedMotion ?? globalThis.matchMedia?.('(prefers-reduced-motion: reduce)').matches ?? false;
15
+ this.autoPlay = options.autoPlay === true;
16
+ this.autoPlayIdleMs = Math.max(90_000, options.autoPlayIdleMs ?? 90_000);
17
+ this.autoPlayCooldownMs = Math.max(180_000, options.autoPlayCooldownMs ?? 180_000);
18
+ this.lastPlayAt = Number.NEGATIVE_INFINITY;
19
+ this.skin = 'xianxian-codex';
20
+ this.phase = 'idle';
21
+ this.base = 'idle';
22
+ this.action = '';
23
+ this.frame = 0;
24
+ this.dragging = false;
25
+ this.oneShot = false;
26
+ this.pendingDecision = false;
27
+ this.dockedEdge = null;
28
+ this.dockZone = null;
29
+ this.resting = false;
30
+ this.transient = null;
31
+ this.facts = new MotionFacts({ now: this.now, setTimer: this.setTimer, clearTimer: this.clearTimer,
32
+ changed: () => this.refresh() });
33
+ this.seenEvents = new Map();
34
+ }
35
+
36
+ setContext({ skin, phase, nativeActivity, muted }) {
37
+ const selectedSkin = ['xianxian-codex', 'yanyan-codex', ...Object.keys(staticSkins)].includes(skin)
38
+ ? skin : 'xianxian-codex';
39
+ const wasSleeping = this.action === 'sleeping' || this.resting;
40
+ this.context = { skin: selectedSkin, phase, nativeActivity, muted };
41
+ const changedSkin = selectedSkin !== this.skin;
42
+ this.skin = selectedSkin;
43
+ this.phase = phase;
44
+ if (phase !== 'idle' || nativeActivity !== 'none') {
45
+ this.resting = false;
46
+ this.cancelIdleTimers();
47
+ }
48
+ if (nativeActivity !== 'none' && this.transient?.action !== 'failed') this.transient = null;
49
+ else if (wasSleeping && ['talking', 'connecting'].includes(phase) && !muted)
50
+ this.transient = { action: 'waking' };
51
+ this.refresh(changedSkin);
52
+ }
53
+ setBehaviorEnabled(enabled) {
54
+ const next = enabled === true;
55
+ if (this.autoPlay === next) return;
56
+ this.autoPlay = next;
57
+ if (!next) {
58
+ if (this.autoTimer !== undefined) this.clearTimer(this.autoTimer);
59
+ this.autoTimer = undefined;
60
+ if (this.transient?.automatic) {
61
+ this.transient = null;
62
+ this.refresh();
63
+ }
64
+ return;
65
+ }
66
+ this.refresh();
67
+ }
68
+ syncSnapshot(value) {
69
+ this.syncFacts(value, false);
70
+ }
71
+ syncNativeSnapshot(value) {
72
+ this.syncFacts(value, true);
73
+ }
74
+ syncFacts(value, nativeOnly) {
75
+ const now = this.now();
76
+ this.hasNativeWork = value !== null && value !== undefined;
77
+ for (const [id, expiresAt] of this.seenEvents) if (expiresAt <= now) this.seenEvents.delete(id);
78
+ if (nativeOnly) this.facts.syncNative(value);
79
+ else this.facts.sync(value, this.dragging);
80
+ if (this.snapshot.work) {
81
+ this.resting = false;
82
+ this.cancelIdleTimers();
83
+ if (this.transient?.action !== 'failed') this.transient = null;
84
+ } else if (this.resting && (this.snapshot.delivery || this.snapshot.travel)) {
85
+ this.resting = false;
86
+ this.cancelRest();
87
+ this.transient = { action: 'waking' };
88
+ }
89
+ this.refresh();
90
+ }
91
+ syncTravel(value) {
92
+ this.facts.syncTravel(value, this.dragging);
93
+ if (this.resting && this.snapshot.travel) {
94
+ this.resting = false;
95
+ this.cancelRest();
96
+ this.transient = { action: 'waking' };
97
+ }
98
+ this.refresh();
99
+ }
100
+ setPendingDecision(value) {
101
+ const pending = value === true;
102
+ if (this.pendingDecision === pending) return;
103
+ this.pendingDecision = pending;
104
+ if (pending) {
105
+ this.resting = false;
106
+ this.transient = null;
107
+ this.cancelIdleTimers();
108
+ }
109
+ this.refresh();
110
+ }
111
+ setDockedEdge(value) {
112
+ const candidate = typeof value === 'string' ? { edge: value, zone: 'corner' } : value;
113
+ const edge = ['left', 'right'].includes(candidate?.edge) ? candidate.edge : null;
114
+ const zone = edge && ['corner', 'mid'].includes(candidate?.zone) ? candidate.zone : edge ? 'corner' : null;
115
+ if (this.dockedEdge === edge && this.dockZone === zone) return;
116
+ this.dockedEdge = edge;
117
+ this.dockZone = zone;
118
+ if (edge) this.cancelIdleTimers();
119
+ this.refresh(this.action === 'peek');
120
+ }
121
+ signal(kind, eventId) {
122
+ if (kind === 'answered') return;
123
+ if (kind === 'connected' && this.living()) return;
124
+ if (kind === 'play') {
125
+ if (!this.canPlay()) return;
126
+ this.lastPlayAt = this.now();
127
+ this.resting = false;
128
+ this.cancelIdleTimers();
129
+ this.transient = { action: 'play', automatic: false };
130
+ this.refresh();
131
+ return;
132
+ }
133
+ let requested = signals[kind];
134
+ if (kind === 'received' && (this.action === 'sleeping' || this.resting)) requested = 'waking';
135
+ if (!requested || this.dragging || staticSkins[this.skin]) return;
136
+ const now = this.now();
137
+ if (validId(eventId)) {
138
+ if (this.seenEvents.has(eventId)) return;
139
+ this.seenEvents.set(eventId, now + 3_600_000);
140
+ }
141
+ this.resting = false;
142
+ this.cancelIdleTimers();
143
+ this.transient = { action: requested };
144
+ this.refresh();
145
+ }
146
+ move(dx, dy) {
147
+ if (!Number.isFinite(dx) || !Number.isFinite(dy) || Math.hypot(dx, dy) < 6) return;
148
+ if (this.dragging) return;
149
+ this.dragging = true;
150
+ this.element.classList?.add('dragging');
151
+ this.element.dataset.interaction = 'held-candidate';
152
+ this.facts.suppressTravel();
153
+ this.resting = false;
154
+ this.transient = null;
155
+ this.cancelIdleTimers();
156
+ this.refresh();
157
+ }
158
+ stopMove() {
159
+ if (!this.dragging) return;
160
+ this.dragging = false;
161
+ this.element.classList?.remove('dragging');
162
+ delete this.element.dataset.interaction;
163
+ this.refresh();
164
+ }
165
+ close() {
166
+ this.cancelFrame();
167
+ this.cancelIdleTimers();
168
+ this.facts.close();
169
+ this.livingBody?.close();
170
+ }
171
+ living() { return this.skin === 'xianxian-codex' && Boolean(this.livingBody); }
172
+ resolve(action) {
173
+ if (action === 'pending_decision' && !this.living()) return 'waiting';
174
+ if (action === 'peek' && !this.living()) return 'idle';
175
+ if (staticSkins[this.skin]) return 'idle';
176
+ const visual = visualAlias[action] ?? action;
177
+ if (this.skin !== 'xianxian-codex' && visual in additional)
178
+ return visual === 'sleeping' ? 'idle' : 'review';
179
+ return action;
180
+ }
181
+ refresh(force = false) {
182
+ this.element.dataset.listening = String(this.listening());
183
+ const selection = this.select();
184
+ this.base = this.baseAction();
185
+ const action = this.resolve(selection.action);
186
+ const changed = action !== this.action;
187
+ if (changed || force || selection.oneShot !== this.oneShot) {
188
+ this.oneShot = selection.oneShot;
189
+ this.play(action, force);
190
+ }
191
+ if (action === 'idle') this.armRest();
192
+ else if (action !== 'sleeping') this.cancelRest();
193
+ }
194
+ select() {
195
+ if (this.dragging) return { action: 'held', oneShot: false };
196
+ if (this.transient?.action === 'failed') return { action: 'failed', oneShot: true };
197
+ if (this.pendingDecision) return { action: 'pending_decision', oneShot: false };
198
+ const work = this.activeWorkAction();
199
+ if (work) return { action: work, oneShot: false };
200
+ if (this.transient && this.transient.action !== 'play')
201
+ return { action: this.transient.action, oneShot: true };
202
+ const delivery = this.facts.consumeDelivery();
203
+ if (delivery) {
204
+ this.transient = { action: 'delivering', resultId: delivery.resultId };
205
+ return { action: 'delivering', oneShot: true };
206
+ }
207
+ if (!this.reducedMotion && this.snapshot.travel) {
208
+ const { dx, dy } = this.snapshot.travel;
209
+ return { action: Math.abs(dx) >= Math.abs(dy) ? dx < 0 ? 'running-left' : 'running-right' : 'running', oneShot: false };
210
+ }
211
+ if (this.transient?.action === 'play') return { action: 'play', oneShot: true };
212
+ if (this.dockedEdge) return { action: 'peek', oneShot: false };
213
+ if (this.listening()) return { action: 'waiting', oneShot: false };
214
+ if (this.resting) return { action: 'sleeping', oneShot: false };
215
+ return { action: 'idle', oneShot: false };
216
+ }
217
+ baseAction() {
218
+ if (this.pendingDecision) return 'pending_decision';
219
+ const work = this.activeWorkAction();
220
+ if (work) return work;
221
+ if (this.dockedEdge) return 'peek';
222
+ if (this.listening()) return 'waiting';
223
+ return 'idle';
224
+ }
225
+
226
+ listening() { return ['talking', 'connecting'].includes(this.phase) && !this.context?.muted; }
227
+ activeWorkAction() {
228
+ if (this.snapshot.work) return workAction[this.snapshot.work.kind];
229
+ if (!this.hasNativeWork && this.context?.nativeActivity === 'tool_running') return 'working';
230
+ if (!this.hasNativeWork && this.context?.nativeActivity === 'reasoning') return 'staged_thought';
231
+ return null;
232
+ }
233
+ play(action, force = false) {
234
+ if (this.action === action && !force) return;
235
+ this.cancelFrame();
236
+ this.action = action;
237
+ this.frame = 0;
238
+ this.paint();
239
+ this.scheduleFrame();
240
+ }
241
+ paint() {
242
+ const { style, dataset } = this.element;
243
+ dataset.skin = this.skin;
244
+ dataset.action = this.action;
245
+ dataset.dockEdge = this.dockedEdge ?? 'none';
246
+ dataset.dockZone = this.dockZone ?? 'none';
247
+ if (this.living()) {
248
+ style.backgroundImage = 'none';
249
+ this.livingBody.show(this.action, { reducedMotion: this.reducedMotion, onEnded: () => this.completeOneShot() });
250
+ return;
251
+ }
252
+ this.livingBody?.hide();
253
+ const staticFile = staticSkins[this.skin];
254
+ if (staticFile) {
255
+ style.backgroundImage = `url("./skins/${staticFile}")`;
256
+ style.backgroundSize = 'contain';
257
+ style.backgroundPosition = 'center';
258
+ return;
259
+ }
260
+ const visual = visualAlias[this.action] ?? this.action;
261
+ const extra = this.skin === 'xianxian-codex' ? additional[visual] : undefined;
262
+ style.backgroundImage = `url("./skins/${extra?.file ?? `${this.skin}.webp`}")`;
263
+ style.backgroundSize = extra ? '960px 130px' : '960px 1170px';
264
+ style.backgroundPosition = `${-120 * this.frame}px ${-130 * (atlas[visual]?.row ?? 0)}px`;
265
+ }
266
+ scheduleFrame() {
267
+ if (this.reducedMotion) {
268
+ if (this.oneShot) this.frameTimer = this.setTimer(() => { this.frameTimer = undefined; this.completeOneShot(); }, 1_000);
269
+ return;
270
+ }
271
+ if (staticSkins[this.skin]) return;
272
+ if (this.living()) {
273
+ if (isLivingClip(this.action) || !this.oneShot) return;
274
+ this.frameTimer = this.setTimer(() => { this.frameTimer = undefined; this.completeOneShot(); }, 700);
275
+ return;
276
+ }
277
+ const visual = visualAlias[this.action] ?? this.action;
278
+ const frames = additional[visual]?.frames ?? atlas[visual]?.frames;
279
+ if (!frames) return;
280
+ this.frameTimer = this.setTimer(() => {
281
+ this.frameTimer = undefined;
282
+ if (this.frame + 1 === frames.length && this.oneShot) {
283
+ this.completeOneShot();
284
+ return;
285
+ }
286
+ this.frame = (this.frame + 1) % frames.length;
287
+ this.paint();
288
+ this.scheduleFrame();
289
+ }, frames[this.frame]);
290
+ }
291
+ cancelFrame() {
292
+ if (this.frameTimer !== undefined) this.clearTimer(this.frameTimer);
293
+ this.frameTimer = undefined;
294
+ }
295
+ completeOneShot() {
296
+ if (!this.oneShot) return;
297
+ this.oneShot = false;
298
+ this.transient = null;
299
+ this.action = '';
300
+ this.refresh();
301
+ }
302
+ canPlay() {
303
+ return !this.reducedMotion && !this.dragging && !this.pendingDecision && this.phase === 'idle'
304
+ && !this.activeWorkAction() && !this.snapshot.delivery && !this.snapshot.travel && !this.dockedEdge
305
+ && !staticSkins[this.skin];
306
+ }
307
+
308
+ armRest() {
309
+ if (this.restTimer === undefined && !this.resting && !this.pendingDecision && !this.dockedEdge) {
310
+ this.restTimer = this.setTimer(() => {
311
+ this.restTimer = undefined;
312
+ if (this.action === 'idle' && !this.dragging && !this.transient) {
313
+ this.resting = true;
314
+ this.refresh();
315
+ }
316
+ }, 45_000);
317
+ }
318
+ if (this.autoPlay && !this.reducedMotion && this.autoTimer === undefined) {
319
+ const delay = Math.max(this.autoPlayIdleMs, this.lastPlayAt + this.autoPlayCooldownMs - this.now());
320
+ this.autoTimer = this.setTimer(() => {
321
+ this.autoTimer = undefined;
322
+ if (!this.canPlay()) return;
323
+ this.lastPlayAt = this.now();
324
+ this.resting = false;
325
+ this.transient = { action: 'play', automatic: true };
326
+ this.refresh();
327
+ }, delay);
328
+ }
329
+ }
330
+
331
+ cancelRest() {
332
+ if (this.restTimer !== undefined) this.clearTimer(this.restTimer);
333
+ this.restTimer = undefined;
334
+ }
335
+
336
+ cancelIdleTimers() {
337
+ this.cancelRest();
338
+ if (this.autoTimer !== undefined) this.clearTimer(this.autoTimer);
339
+ this.autoTimer = undefined;
340
+ }
341
+
342
+ get snapshot() { return this.facts.snapshot; }
343
+ }
@@ -0,0 +1,93 @@
1
+ /** A compact projection of Host history plus the current unsaved voice caption. */
2
+ function referenceKey(reference) {
3
+ if (reference?.kind === 'message') return `message:${reference.messageId}`;
4
+ if (reference?.kind === 'native-item') return `native-item:${reference.nativeItemId}`;
5
+ return null;
6
+ }
7
+
8
+ export class RecentBubble {
9
+ constructor(rows, { showSpeaker = true } = {}) {
10
+ this.rows = rows;
11
+ this.showSpeaker = showSpeaker;
12
+ this.history = [];
13
+ this.live = new Map();
14
+ this.rowReferences = new WeakMap();
15
+ }
16
+ load(messages) {
17
+ this.history = messages.slice(-2);
18
+ this.render();
19
+ }
20
+ loadTranscript(rows, companionName = '猫猫') {
21
+ this.load(rows.map(row => ({
22
+ role: row.role,
23
+ text: row.text,
24
+ name: row.source?.kind === 'typed' ? '你' : row.role === 'assistant' ? companionName : '语音',
25
+ reference: { kind: 'message', messageId: row.messageId },
26
+ })));
27
+ }
28
+ append(role, text, name = role === 'user' ? '你' : '猫猫', reference) {
29
+ if (!['user', 'assistant'].includes(role) || typeof text !== 'string') return;
30
+ const previous = this.live.get(role);
31
+ this.live.set(role, { name, text: `${previous?.text ?? ''}${text}`.slice(-240),
32
+ reference: reference ?? previous?.reference });
33
+ this.render();
34
+ return reference ? this.rowsForReference(reference)[0] : this.rows.find(row => row.dataset?.role === role);
35
+ }
36
+ finish(role) {
37
+ this.live.delete(role);
38
+ this.render();
39
+ }
40
+ reset() {
41
+ this.live.clear();
42
+ this.render();
43
+ }
44
+ clear() {
45
+ this.history = [];
46
+ this.live.clear();
47
+ this.render();
48
+ }
49
+ hasContent() {
50
+ return this.history.length > 0 || this.live.size > 0;
51
+ }
52
+ rowsForReference(reference) {
53
+ const key = referenceKey(reference);
54
+ return key ? this.rows.filter(row => this.rowReferences.get(row) === key) : [];
55
+ }
56
+ render() {
57
+ const live = [...this.live].map(([role, value]) => ({ role, ...value }));
58
+ const entries = [...this.history.slice(-Math.max(0, 2 - live.length)), ...live].slice(-2);
59
+ for (const [index, row] of this.rows.entries()) {
60
+ const entry = entries[index];
61
+ row.hidden = !entry;
62
+ const speaker = entry && this.showSpeaker ? `${String(entry.name).slice(0, 28)}:` : '';
63
+ const message = entry ? String(entry.text).slice(-120) : '';
64
+ row.textContent = `${speaker}${message}`;
65
+ if (entry && row.ownerDocument?.createElement && typeof row.replaceChildren === 'function') {
66
+ const speakerNode = row.ownerDocument.createElement('span');
67
+ const messageNode = row.ownerDocument.createElement('span');
68
+ const messageText = row.ownerDocument.createElement('bdi');
69
+ speakerNode.className = 'recent-speaker';
70
+ speakerNode.hidden = !speaker;
71
+ messageNode.className = 'recent-message';
72
+ messageText.className = 'recent-message-text';
73
+ messageText.dir = 'auto';
74
+ speakerNode.textContent = speaker;
75
+ // dir=auto resolves the first strong character. Reversing code points for
76
+ // this hidden-in-the-same-tick probe therefore resolves the latest strong
77
+ // character, which is the edge this compact tail projection must retain.
78
+ messageText.textContent = Array.from(message).reverse().join('');
79
+ messageNode.append(messageText);
80
+ row.replaceChildren(speakerNode, messageNode);
81
+ const direction = row.ownerDocument.defaultView?.getComputedStyle(messageText).direction;
82
+ messageText.dir = direction === 'rtl' ? 'rtl' : 'ltr';
83
+ messageText.textContent = message;
84
+ messageNode.dataset.direction = direction === 'rtl' ? 'rtl' : 'ltr';
85
+ }
86
+ row.dataset ??= {};
87
+ row.dataset.role = entry?.role ?? '';
88
+ const key = referenceKey(entry?.reference);
89
+ if (key) this.rowReferences.set(row, key);
90
+ else this.rowReferences.delete(row);
91
+ }
92
+ }
93
+ }