@cloudparse/up-miniapps-sdk 0.7.0 → 0.7.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.cts CHANGED
@@ -241,6 +241,14 @@ interface IAchievement {
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  completed: boolean;
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  /** Optional illustration/icon URL. */
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  imageUrl?: string;
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+ /**
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+ * Progression order among this mini-app's own Achievements — lower comes
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+ * first (1 = first Achievement a player should complete). Achievements
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+ * unlock sequentially: only the lowest-`priority` not-yet-`completed`
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+ * Achievement is actionable, every higher-`priority` one stays locked
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+ * until it completes. Ties are allowed (no uniqueness enforced).
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+ */
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+ priority: number;
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  }
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  /**
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  * The initialization options required to set up the Mini-App SDK.
@@ -1517,7 +1525,7 @@ declare class MiniAppSDK {
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  start: () => void;
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  }>;
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  /**
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- * Fidelity & Rewards program integration.
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+ * Fidelity & Points program integration.
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  */
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  readonly fidelity: Readonly<{
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  /** Returns current fidelity balance. */
package/dist/index.d.ts CHANGED
@@ -241,6 +241,14 @@ interface IAchievement {
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  completed: boolean;
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  /** Optional illustration/icon URL. */
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  imageUrl?: string;
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+ /**
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+ * Progression order among this mini-app's own Achievements — lower comes
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+ * first (1 = first Achievement a player should complete). Achievements
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+ * unlock sequentially: only the lowest-`priority` not-yet-`completed`
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+ * Achievement is actionable, every higher-`priority` one stays locked
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+ * until it completes. Ties are allowed (no uniqueness enforced).
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+ */
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+ priority: number;
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  }
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  /**
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  * The initialization options required to set up the Mini-App SDK.
@@ -1517,7 +1525,7 @@ declare class MiniAppSDK {
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  start: () => void;
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  }>;
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  /**
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- * Fidelity & Rewards program integration.
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+ * Fidelity & Points program integration.
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  */
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  readonly fidelity: Readonly<{
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  /** Returns current fidelity balance. */
package/dist/index.js CHANGED
@@ -73,33 +73,33 @@ function isRunningInsideNativeShell() {
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  var BridgeTimeoutError = class extends Error {
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  };
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  var MOCK_ACHIEVEMENTS = [
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- {
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- completed: false,
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- description: "Discover 5 points of interest around Annecy.",
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- imageUrl: "https://api.dicebear.com/9.x/icons/svg?seed=explore",
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- playerActionCount: 3,
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- slug: "explore-5-pois",
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- title: "Explorer",
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- totalActionCount: 5,
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- upReward: 50,
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- xpReward: 100
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- },
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  {
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  completed: true,
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  description: "Complete your first navigation journey.",
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- imageUrl: "https://api.dicebear.com/9.x/icons/svg?seed=journey",
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  playerActionCount: 1,
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+ priority: 1,
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  slug: "first-journey",
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  title: "First Steps",
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  totalActionCount: 1,
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  upReward: 20,
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  xpReward: 40
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  },
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+ {
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+ completed: false,
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+ description: "Discover 5 points of interest around Annecy.",
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+ playerActionCount: 3,
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+ priority: 2,
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+ slug: "explore-5-pois",
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+ title: "Explorer",
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+ totalActionCount: 5,
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+ upReward: 50,
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+ xpReward: 100
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+ },
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  {
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  completed: false,
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  description: "Scan 10 QR codes at partner venues.",
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- imageUrl: "https://api.dicebear.com/9.x/icons/svg?seed=scan",
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  playerActionCount: 4,
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+ priority: 3,
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  slug: "scan-10-qrcodes",
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  title: "Code Breaker",
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  totalActionCount: 10,
@@ -114,6 +114,7 @@ function mockAchievement(slug) {
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  completed: false,
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  description: "Mocked achievement (no native shell attached).",
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  playerActionCount: 0,
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+ priority: 1,
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  slug: slug || "unknown-achievement",
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  title: slug || "Unknown Achievement",
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  totalActionCount: 1,
@@ -3406,7 +3407,7 @@ var loadImage2 = (src) => new Promise((resolve, reject) => {
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  });
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  // package.json
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- var version = "0.7.0";
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+ var version = "0.7.3";
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  // src/sdk.ts
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  function deepFreeze(obj) {
@@ -3641,7 +3642,7 @@ var MiniAppSDK = class {
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  }
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  });
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  /**
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- * Fidelity & Rewards program integration.
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+ * Fidelity & Points program integration.
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  */
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  fidelity = Object.freeze({
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  /** Returns current fidelity balance. */
@@ -3835,33 +3836,33 @@ var sdk = deepFreeze(new MiniAppSDK());
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  import { useCallback as useCallback7, useEffect as useEffect8, useMemo as useMemo8, useRef as useRef8, useState as useState10 } from "react";
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  import { jsx as jsx17, jsxs as jsxs13 } from "react/jsx-runtime";
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  var MOCK_ACHIEVEMENTS2 = [
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- {
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- completed: false,
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- description: "Discover 5 points of interest around Annecy.",
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- imageUrl: "https://api.dicebear.com/9.x/icons/svg?seed=explore",
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- playerActionCount: 3,
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- slug: "explore-5-pois",
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- title: "Explorer",
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- totalActionCount: 5,
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- upReward: 50,
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- xpReward: 100
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- },
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  {
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  completed: true,
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  description: "Complete your first navigation journey.",
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- imageUrl: "https://api.dicebear.com/9.x/icons/svg?seed=journey",
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  playerActionCount: 1,
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+ priority: 1,
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  slug: "first-journey",
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  title: "First Steps",
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  totalActionCount: 1,
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  upReward: 20,
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  xpReward: 40
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  },
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+ {
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+ completed: false,
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+ description: "Discover 5 points of interest around Annecy.",
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+ playerActionCount: 3,
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+ priority: 2,
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+ slug: "explore-5-pois",
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+ title: "Explorer",
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+ totalActionCount: 5,
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+ upReward: 50,
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+ xpReward: 100
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+ },
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  {
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  completed: false,
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  description: "Scan 10 QR codes at partner venues.",
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- imageUrl: "https://api.dicebear.com/9.x/icons/svg?seed=scan",
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  playerActionCount: 4,
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+ priority: 3,
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  slug: "scan-10-qrcodes",
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  title: "Code Breaker",
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  totalActionCount: 10,
@@ -4235,6 +4236,7 @@ var BridgeMocker = ({
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  completed: false,
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  description: "Mocked achievement (no native shell attached).",
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  playerActionCount: 0,
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+ priority: 1,
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  slug: slug || "unknown-achievement",
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  title: slug || "Unknown Achievement",
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  totalActionCount: 1,