@clockworkdog/cogs-client 3.0.0-alpha.5 → 3.0.0-alpha.6

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@@ -44,7 +44,9 @@ export class ClipManager {
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  loop = async () => {
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  if (this.isConnected()) {
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  this.update();
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- this.timeout = setTimeout(this.loop, this.delay);
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+ if (isFinite(this.delay)) {
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+ this.timeout = setTimeout(this.loop, this.delay);
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+ }
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  }
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  else {
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  this.destroy();
@@ -3,8 +3,10 @@ import { ClipManager } from './ClipManager';
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  export declare class VideoManager extends ClipManager<VideoState> {
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  private videoElement?;
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  private isSeeking;
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+ private timeToIntercept;
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  constructor(surfaceElement: HTMLElement, clipElement: HTMLElement, state: VideoState);
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  private updateVideoElement;
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+ private get videoDuration();
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  /**
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  * Helper function to seek to a specified time.
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  * Works with the update loop to poll until seeked event has fired.
@@ -1,19 +1,39 @@
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  import { defaultVideoOptions } from '../types/MediaSchema';
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  import { getStateAtTime } from '../utils/getStateAtTime';
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  import { ClipManager } from './ClipManager';
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- const DEFAULT_VIDEO_POLLING = 1_000;
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+ const DEFAULT_VIDEO_POLLING_MS = 1_000;
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  const TARGET_SYNC_THRESHOLD_MS = 10; // If we're closer than this we're good enough
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  const MAX_SYNC_THRESHOLD_MS = 1_000; // If we're further away than this, we'll seek instead
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  const SEEK_LOOKAHEAD_MS = 200; // We won't seek ahead instantly, so lets seek ahead
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- const MAX_PLAYBACK_RATE_ADJUSTMENT = 0.5;
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+ const MAX_PLAYBACK_RATE_ADJUSTMENT = 0.15; // Don't speed up or slow down the video more than this
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+ const INTERCEPTION_EARLY_CHECK_IN = 0.7; // When on course for interception of server time, how early to check in beforehand.
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  // We smoothly ramp playbackRate up and down
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  const PLAYBACK_ADJUSTMENT_SMOOTHING = 0.3;
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  function playbackSmoothing(deltaTime) {
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- return Math.sign(deltaTime) * Math.pow(Math.abs(deltaTime) / MAX_SYNC_THRESHOLD_MS, PLAYBACK_ADJUSTMENT_SMOOTHING) * MAX_PLAYBACK_RATE_ADJUSTMENT;
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+ return -Math.sign(deltaTime) * Math.pow(Math.abs(deltaTime) / MAX_SYNC_THRESHOLD_MS, PLAYBACK_ADJUSTMENT_SMOOTHING) * MAX_PLAYBACK_RATE_ADJUSTMENT;
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+ }
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+ // If we notice that at the end of the current playback, we set t=0 we should loop
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+ const LOOPING_EPSILON_MS = 5;
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+ function isLooping(state, time, duration) {
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+ const currentState = getStateAtTime(state, time);
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+ if (!currentState)
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+ return false;
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+ const { t, rate } = currentState;
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+ if (t === undefined || rate === undefined)
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+ return false;
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+ const nextTemporalKeyframe = state.keyframes.filter(([t, kf]) => t > time && (kf?.set?.t !== undefined || kf?.set?.rate !== undefined))[0];
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+ if (nextTemporalKeyframe?.[1]?.set?.t !== 0)
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+ return false;
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+ const timeRemaining = (duration - t) / rate;
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+ const timeUntilKeyframe = nextTemporalKeyframe[0] - time;
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+ return Math.abs(timeRemaining - timeUntilKeyframe) <= LOOPING_EPSILON_MS;
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  }
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  export class VideoManager extends ClipManager {
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  videoElement;
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+ // We seek to another part of the video and do nothing until we get there
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  isSeeking = false;
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+ // We change playbackRate to intercept the server time of the video and don't change course until we intercept
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+ timeToIntercept = undefined;
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  constructor(surfaceElement, clipElement, state) {
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  super(surfaceElement, clipElement, state);
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  this.clipElement = clipElement;
@@ -26,6 +46,13 @@ export class VideoManager extends ClipManager {
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  this.videoElement.style.width = '100%';
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  this.videoElement.style.height = '100%';
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  }
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+ get videoDuration() {
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+ if (!this.videoElement)
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+ return undefined;
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+ if (this.videoElement.readyState < HTMLMediaElement.HAVE_METADATA)
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+ return undefined;
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+ return this.videoElement.duration * 1000;
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+ }
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  /**
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  * Helper function to seek to a specified time.
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  * Works with the update loop to poll until seeked event has fired.
@@ -34,6 +61,7 @@ export class VideoManager extends ClipManager {
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  if (!this.videoElement)
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  return;
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  this.videoElement.addEventListener('seeked', () => {
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+ console.debug('seeked');
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  this.isSeeking = false;
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  }, { once: true, passive: true });
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  this.videoElement.currentTime = time / 1_000;
@@ -42,9 +70,9 @@ export class VideoManager extends ClipManager {
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  // Update loop used to poll until seek finished
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  if (this.isSeeking)
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  return;
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- this.delay = DEFAULT_VIDEO_POLLING;
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  // Does the <video /> element need adding/removing?
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- const currentState = getStateAtTime(this._state, Date.now());
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+ const now = Date.now();
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+ const currentState = getStateAtTime(this._state, now);
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  if (currentState) {
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  if (!this.videoElement || !this.isConnected(this.videoElement)) {
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  this.updateVideoElement();
@@ -74,34 +102,91 @@ export class VideoManager extends ClipManager {
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  if (this.videoElement.volume !== volume) {
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  this.videoElement.volume = volume;
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  }
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- // Should the element be playing?
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+ const duration = this.videoDuration;
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+ if (duration !== undefined) {
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+ // Is the video looping?
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+ if (isLooping(this._state, now, duration)) {
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+ if (!this.videoElement.loop) {
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+ console.debug('starting loop');
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+ this.videoElement.loop = true;
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+ }
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+ }
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+ else {
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+ if (this.videoElement.loop) {
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+ console.debug('stopping loop');
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+ this.videoElement.loop = false;
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+ }
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+ // Has the video finished
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+ if (t > duration) {
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+ console.debug('ended');
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+ this.delay = Infinity;
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+ return;
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+ }
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+ }
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+ }
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+ // Should the video be playing
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  if (this.videoElement.paused && rate > 0) {
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- this.videoElement.play().catch(() => {
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- // Do nothing - this will be retried in the next loop
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- });
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+ if (duration === undefined || duration > t) {
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+ this.videoElement.play().catch(() => {
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+ // Do nothing - this will be retried in the next loop
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+ });
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+ }
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  }
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  const currentTime = this.videoElement.currentTime * 1000;
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  const deltaTime = currentTime - t;
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  const deltaTimeAbs = Math.abs(deltaTime);
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- this.delay = 100;
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+ // Handle current playbackRateAdjustment
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+ if (this.timeToIntercept !== undefined) {
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+ if (deltaTimeAbs <= TARGET_SYNC_THRESHOLD_MS) {
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+ // We've successfully got back on track
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+ console.log('intercepted', `${deltaTime.toFixed(0)}ms`);
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+ this.timeToIntercept = undefined;
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+ }
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+ else {
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+ const newTimeToIntercept = deltaTime / (rate - this.videoElement.playbackRate);
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+ if (newTimeToIntercept < this.timeToIntercept && newTimeToIntercept > 0) {
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+ // We're getting there, let's stay on course
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+ console.debug(`intercepting ${newTimeToIntercept.toFixed(0)}ms`, `${deltaTime.toFixed(0)}ms`);
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+ this.timeToIntercept = newTimeToIntercept;
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+ }
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+ else {
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+ // We've gone too far
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+ console.debug('missed intercept', deltaTime, this.timeToIntercept, newTimeToIntercept);
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+ this.timeToIntercept = undefined;
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+ }
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+ }
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+ }
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  switch (true) {
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- case deltaTimeAbs <= TARGET_SYNC_THRESHOLD_MS:
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+ case deltaTimeAbs <= TARGET_SYNC_THRESHOLD_MS: {
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  // We are on course:
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  // - The video is within accepted latency of the server time
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  // - The playback rate is aligned with the server rate
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+ console.debug(`${rate}x`, deltaTime.toFixed(0));
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+ this.timeToIntercept = undefined;
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  if (this.videoElement.playbackRate !== rate) {
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  this.videoElement.playbackRate = rate;
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  }
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+ this.delay = DEFAULT_VIDEO_POLLING_MS;
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+ break;
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+ }
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+ case this.timeToIntercept !== undefined:
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+ // We are currently on course to intercept
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+ // - We don't want to adjust the playbackRate excessively to pop audio
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+ // - We are on track to get back on time. So we can wait.
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+ this.delay = this.timeToIntercept * INTERCEPTION_EARLY_CHECK_IN;
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  break;
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- case rate > 0 && deltaTimeAbs > TARGET_SYNC_THRESHOLD_MS && deltaTimeAbs <= MAX_SYNC_THRESHOLD_MS: {
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+ case rate > 0 && deltaTimeAbs > TARGET_SYNC_THRESHOLD_MS && deltaTimeAbs <= MAX_SYNC_THRESHOLD_MS && this.timeToIntercept === undefined: {
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  // We are close, we can smoothly adjust with playbackRate:
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  // - The video must be playing
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  // - We must be close in time to the server time
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  const playbackRateAdjustment = playbackSmoothing(deltaTime);
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- const adjustedPlaybackRate = Math.max(0, rate - playbackRateAdjustment);
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+ const adjustedPlaybackRate = Math.max(0, rate + playbackRateAdjustment);
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+ this.timeToIntercept = deltaTime / (rate - adjustedPlaybackRate);
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+ console.debug(`${adjustedPlaybackRate.toFixed(2)}x`, `${deltaTime.toFixed(0)}ms`);
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  if (this.videoElement.playbackRate !== adjustedPlaybackRate) {
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  this.videoElement.playbackRate = adjustedPlaybackRate;
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  }
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+ this.delay = this.timeToIntercept * INTERCEPTION_EARLY_CHECK_IN;
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  break;
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  }
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  default: {
@@ -111,8 +196,9 @@ export class VideoManager extends ClipManager {
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  this.videoElement.playbackRate = rate;
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  }
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  // delay to poll until seeked
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+ console.debug('seeking');
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  this.delay = 10;
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- this.seekTo(t + rate * (SEEK_LOOKAHEAD_MS / 1000));
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+ this.seekTo(t + rate * SEEK_LOOKAHEAD_MS);
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  break;
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  }
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  }
package/package.json CHANGED
@@ -3,7 +3,7 @@
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  "description": "Connect to COGS to build a custom Media Master",
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  "author": "Clockwork Dog <info@clockwork.dog>",
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  "homepage": "https://github.com/clockwork-dog/cogs-sdk/tree/main/packages/javascript",
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- "version": "3.0.0-alpha.5",
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+ "version": "3.0.0-alpha.6",
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  "keywords": [],
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  "license": "MIT",
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  "repository": {
@@ -37,7 +37,7 @@
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  "cy:generate": "cypress run --e2e"
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  },
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  "dependencies": {
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- "@clockworkdog/timesync": "^3.0.0-alpha.5",
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+ "@clockworkdog/timesync": "^3.0.0-alpha.6",
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  "howler": "clockwork-dog/howler.js#fix-looping-clips",
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  "reconnecting-websocket": "^4.4.0",
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  "zod": "^4.1.13"