@clockworkdog/cogs-client 2.0.0-beta.5 → 2.0.0

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@@ -256,8 +256,8 @@ class AudioPlayer {
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  // Set callback after starting new fade, otherwise it will fire straight away as the previous fade is cancelled
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  clipPlayer.player.once('fade', (soundId) => {
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  clipPlayer.player.loop(false, soundId);
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- clipPlayer.player.stop(soundId), soundId;
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- });
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+ clipPlayer.player.stop(soundId);
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+ }, soundId);
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  log('CLIP -> stopping', soundId);
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  clip.state = { type: 'stopping' };
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  }