@clockworkdog/cogs-client 0.17.0-rc.1 → 1.0.0-rc.1

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Files changed (2) hide show
  1. package/README.md +1 -7
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -9,7 +9,7 @@ Create content for your COGS Media Master
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  ### Browser
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  ```html
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- <script src="https://unpkg.com/@clockworkdog/cogs-client@0"></script>
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+ <script src="https://unpkg.com/@clockworkdog/cogs-client@1"></script>
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  ```
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  ### NPM
@@ -98,9 +98,3 @@ audioPlayer.addEventListener('state', (audioState) => {
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  When developing locally you should connect to COGS in "simulator" mode by appending `?simulator=true&t=media_master&name=MEDIA_MASTER_NAME` to the URL. Replace `MEDIA_MASTER_NAME` with the name of the Media Master you set in COGS.
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  For example, with your custom content hosted on port 3000, http://localhost:3000?simulator=true&t=media_master&name=Timer+screen will connect as the simulator for `Timer screen`.
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- ## Release process
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- [Click here to create a new release on GitHub](https://github.com/clockwork-dog/cogs-client-lib/releases/new) prefixed with a `v`.
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- The release will be automatically built and released on npm.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@clockworkdog/cogs-client",
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- "version": "v0.17.0-rc.1",
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+ "version": "v1.0.0-rc.1",
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  "main": "dist/index.js",
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  "unpkg": "dist/browser/index.js",
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  "scripts": {