@cjcoding-git/gamelib 1.1.2 → 1.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/ISSUE_TEMPLATE/bug_report.md +38 -0
- package/.github/ISSUE_TEMPLATE/feature_request.md +20 -0
- package/.github/dependabot.yml +6 -0
- package/.github/workflows/build.yml +54 -0
- package/.github/workflows/release.yml +79 -0
- package/LICENSE +21 -0
- package/README.md +7 -0
- package/assets/test-frog.gltf +1921 -0
- package/assets/test-frog.gml +0 -0
- package/buildtime.txt +1 -0
- package/buildversion.txt +1 -0
- package/dist/GameLib.js +71599 -0
- package/dist/GameLib.min.js +8 -0
- package/docs/2D/API.md +1 -0
- package/docs/2D/GETTING_STARTED.md +1 -0
- package/docs/3D/API.md +1 -0
- package/docs/3D/GETTING_STARTED.md +23 -0
- package/docs/Core/API.md +1 -0
- package/docs/Core/GETTING_STARTED.md +1 -0
- package/docs/README.md +32 -0
- package/package.json +12 -13
- package/scripts/gltf2gml.html +312 -0
- package/src/2D/Box.js +42 -0
- package/src/2D/Coord.js +17 -0
- package/src/2D/GameLib.js +317 -0
- package/src/2D/Renderable.js +31 -0
- package/src/2D/Rotation.js +42 -0
- package/src/2D/Size.js +17 -0
- package/src/2D/Sprite.js +56 -0
- package/src/2D/UI/Button.js +52 -0
- package/src/2D/UI/TextInput.js +77 -0
- package/src/2D/UI/UIElement.js +10 -0
- package/src/2D/UI/index.js +15 -0
- package/src/2D/index.js +24 -0
- package/src/3D/Camera.js +25 -0
- package/src/3D/GameLib.js +202 -0
- package/src/3D/Geometry/Box.js +39 -0
- package/src/3D/Geometry/Cone.js +45 -0
- package/src/3D/Geometry/ModelLoaders/GLBLoader.js +12 -0
- package/src/3D/Geometry/ModelLoaders/GLTFLoader.js +12 -0
- package/src/3D/Geometry/ModelLoaders/GMLLoader.js +114 -0
- package/src/3D/Geometry/ModelLoaders/OBJLoader.js +12 -0
- package/src/3D/Geometry/ModelLoaders/index.js +17 -0
- package/src/3D/Geometry/Pyramid.js +55 -0
- package/src/3D/Geometry/Sphere.js +37 -0
- package/src/3D/Geometry/index.js +19 -0
- package/src/3D/Lighting/AmbientLight.js +17 -0
- package/src/3D/Lighting/DirectionalLight.js +17 -0
- package/src/3D/Lighting/PointLight.js +17 -0
- package/src/3D/Lighting/index.js +15 -0
- package/src/3D/Material.js +181 -0
- package/src/3D/Mesh.js +142 -0
- package/src/3D/Object.js +13 -0
- package/src/3D/Position.js +15 -0
- package/src/3D/Rotation.js +21 -0
- package/src/3D/Scale.js +10 -0
- package/src/3D/ShaderFactory/FunctionParam.js +14 -0
- package/src/3D/ShaderFactory/Modifiers/Variable.js +85 -0
- package/src/3D/ShaderFactory/Modifiers/index.js +11 -0
- package/src/3D/ShaderFactory/Node.js +25 -0
- package/src/3D/ShaderFactory/NodeTypes/A.js +9 -0
- package/src/3D/ShaderFactory/NodeTypes/Add.js +13 -0
- package/src/3D/ShaderFactory/NodeTypes/AssignVariable.js +11 -0
- package/src/3D/ShaderFactory/NodeTypes/Clamp.js +14 -0
- package/src/3D/ShaderFactory/NodeTypes/Constant.js +9 -0
- package/src/3D/ShaderFactory/NodeTypes/Define.js +11 -0
- package/src/3D/ShaderFactory/NodeTypes/Divide.js +13 -0
- package/src/3D/ShaderFactory/NodeTypes/Dot.js +14 -0
- package/src/3D/ShaderFactory/NodeTypes/Exp2.js +9 -0
- package/src/3D/ShaderFactory/NodeTypes/Function.js +36 -0
- package/src/3D/ShaderFactory/NodeTypes/Group.js +9 -0
- package/src/3D/ShaderFactory/NodeTypes/Header.js +12 -0
- package/src/3D/ShaderFactory/NodeTypes/Length.js +9 -0
- package/src/3D/ShaderFactory/NodeTypes/MainFunction.js +7 -0
- package/src/3D/ShaderFactory/NodeTypes/Max.js +14 -0
- package/src/3D/ShaderFactory/NodeTypes/Mix.js +14 -0
- package/src/3D/ShaderFactory/NodeTypes/Multiply.js +13 -0
- package/src/3D/ShaderFactory/NodeTypes/Negative.js +9 -0
- package/src/3D/ShaderFactory/NodeTypes/NodeTypes.js +9 -0
- package/src/3D/ShaderFactory/NodeTypes/Normalize.js +10 -0
- package/src/3D/ShaderFactory/NodeTypes/Precision.js +11 -0
- package/src/3D/ShaderFactory/NodeTypes/RGB.js +9 -0
- package/src/3D/ShaderFactory/NodeTypes/Subtract.js +13 -0
- package/src/3D/ShaderFactory/NodeTypes/Symbol.js +9 -0
- package/src/3D/ShaderFactory/NodeTypes/Texture2D.js +10 -0
- package/src/3D/ShaderFactory/NodeTypes/Variable.js +22 -0
- package/src/3D/ShaderFactory/NodeTypes/Vector.js +15 -0
- package/src/3D/ShaderFactory/NodeTypes/XYZ.js +9 -0
- package/src/3D/ShaderFactory/NodeTypes/index.js +32 -0
- package/src/3D/ShaderFactory/PrecisionTypes.js +8 -0
- package/src/3D/ShaderFactory/Program.js +41 -0
- package/src/3D/ShaderFactory/VariableTypes.js +49 -0
- package/src/3D/ShaderFactory/index.js +45 -0
- package/src/3D/Texture.js +59 -0
- package/src/3D/TextureFactory.js +22 -0
- package/src/3D/Transform.js +35 -0
- package/src/3D/UI/UIImage.js +24 -0
- package/src/3D/UI/UILoading.js +41 -0
- package/src/3D/UI/UIObject.js +16 -0
- package/src/3D/UI/UIPath.js +25 -0
- package/src/3D/UI/UIRenderer.js +207 -0
- package/src/3D/UI/UIText.js +35 -0
- package/src/3D/UI/index.js +19 -0
- package/src/3D/Utils.js +9 -0
- package/src/3D/index.js +43 -0
- package/src/Core/AssetManager.js +116 -0
- package/src/Core/AudioManager.js +151 -0
- package/src/Core/Error.js +9 -0
- package/src/Core/FullscreenManager.js +49 -0
- package/src/Core/GameLibBase.js +29 -0
- package/src/Core/InputManager.js +195 -0
- package/src/Core/Loading.js +111 -0
- package/src/Core/Matrix/index.js +11 -0
- package/src/Core/Matrix/mat4.js +178 -0
- package/src/Core/Multiplayer.js +54 -0
- package/src/Core/Network/PeerNetwork.js +410 -0
- package/src/Core/Network/index.js +11 -0
- package/src/Core/Storage.js +45 -0
- package/src/Core/Store.js +45 -0
- package/src/Core/Utils.js +34 -0
- package/src/Core/index.js +30 -0
- package/src/Lib/Ammo.js +72 -0
- package/src/Lib/Matter.js +1 -0
- package/src/Shaders/Material/Fragment/GL1.glsl +49 -0
- package/src/Shaders/Material/Fragment/GL2.glsl +51 -0
- package/src/Shaders/Material/Vertex/GL1.glsl +19 -0
- package/src/Shaders/Material/Vertex/GL2.glsl +20 -0
- package/src/Shaders/UI/Fragment/GL1.glsl +5 -0
- package/src/Shaders/UI/Fragment/GL2.glsl +7 -0
- package/src/Shaders/UI/Vertex/GL1.glsl +10 -0
- package/src/Shaders/UI/Vertex/GL2.glsl +11 -0
- package/src/Shaders/UITexture/Fragment/GL1.glsl +6 -0
- package/src/Shaders/UITexture/Fragment/GL2.glsl +8 -0
- package/src/Shaders/UITexture/Vertex/GL1.glsl +10 -0
- package/src/Shaders/UITexture/Vertex/GL2.glsl +11 -0
- package/src/index.js +19 -0
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@@ -0,0 +1,410 @@
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var DEFAULT_CONFIG = { iceServers: [{ urls: "stun:stun.l.google.com:19302" }] };
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var SIGNALING_VERSION = "1.5.5";
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var CLOSE_PACKET = JSON.stringify({ __peerData: { type: "close" } });
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class PeerNetwork {
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constructor(options = {}) {
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this.options = options;
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this.id = options.id || PeerNetwork._makeId();
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this.token = options.token || PeerNetwork._makeToken();
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this.socket = null;
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this.peers = new Map();
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this.links = new Map();
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this.listeners = new Map();
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this.candidates = new Map();
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this.state = "idle";
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this._ready = null;
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this._rejectReady = null;
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this._heartbeat = null;
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this._closed = false;
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}
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on(event, listener) {
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if (typeof listener !== "function") throw new TypeError("listener must be a function");
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if (!this.listeners.has(event)) this.listeners.set(event, new Set());
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this.listeners.get(event).add(listener);
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return this;
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}
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off(event, listener) {
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if (this.listeners.has(event)) this.listeners.get(event).delete(listener);
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return this;
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}
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start() {
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if (this._closed) return Promise.reject(new Error("Network has been closed"));
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if (this.state === "ready") return Promise.resolve(this.id);
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if (this._ready) return this._ready;
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var WebSocketType = this.options.WebSocket || globalThis.WebSocket;
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if (!WebSocketType) return Promise.reject(new Error("WebSocket is unavailable"));
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this.state = "connecting";
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var self = this;
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this._ready = new Promise(function(resolve, reject) {
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var settled = false;
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try {
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self.socket = new WebSocketType(self._brokerUrl());
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} catch (error) {
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self.state = "idle";
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self._ready = null;
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reject(error);
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return;
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}
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var socket = self.socket;
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self._rejectReady = function(error) {
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if (settled) return;
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settled = true;
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self.state = "idle";
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self._ready = null;
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self._rejectReady = null;
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reject(error);
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socket.close();
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};
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socket.onopen = function() {
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self._heartbeat = setInterval(function() { self._signal({ type: "HEARTBEAT" }); }, self.options.heartbeatInterval || 5000);
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};
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socket.onmessage = function(event) {
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var message;
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try {
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message = JSON.parse(event.data);
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} catch (error) {
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self._emit("error", new Error("Invalid broker message"));
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return;
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}
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if (message.type === "OPEN") {
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if (settled) return;
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settled = true;
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self.state = "ready";
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self._ready = null;
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self._rejectReady = null;
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self._emit("ready", self.id);
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resolve(self.id);
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return;
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}
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if (!settled && ["ERROR", "INVALID-KEY", "ID-TAKEN"].includes(message.type)) {
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self._rejectReady(new Error(message.payload?.msg || message.type));
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self._emit("error", new Error(message.payload?.msg || message.type));
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return;
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}
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self._route(message);
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};
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socket.onerror = function(error) {
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self._emit("error", error);
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if (!settled) self._rejectReady(error instanceof Error ? error : new Error("Could not connect to signaling server"));
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};
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socket.onclose = function(event) {
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clearInterval(self._heartbeat);
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self._heartbeat = null;
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if (self.socket === socket) self.socket = null;
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var wasReady = self.state === "ready";
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self.state = self._closed ? "closed" : "idle";
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if (!settled) {
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settled = true;
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self._ready = null;
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self._rejectReady = null;
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reject(new Error("Signaling socket closed before registration (" + (event.code || "closed") + ")"));
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}
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if (wasReady && !self._closed) self._emit("serverclose", event);
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};
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});
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return this._ready;
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}
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async connect(peerId, options = {}) {
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if (!peerId) throw new TypeError("peerId is required");
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if (this._closed) throw new Error("Network has been closed");
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await this.start();
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var id = options.connectionId || "dc_" + PeerNetwork._makeToken();
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var link = this._newLink(peerId, id, options);
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link.channel = link.pc.createDataChannel(options.label || id, {
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ordered: options.reliable !== false,
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...(options.maxRetransmits == null ? {} : { maxRetransmits: options.maxRetransmits })
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});
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this._watchChannel(link);
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var opened = new Promise(function(resolve, reject) {
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link.once("open", function() { resolve(link); });
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link.once("error", reject);
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link.once("close", function() { reject(new Error("Connection to " + peerId + " closed before opening")); });
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});
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try {
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var offer = await link.pc.createOffer();
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await link.pc.setLocalDescription(offer);
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this._signal({
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type: "OFFER",
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dst: peerId,
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payload: {
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type: "data",
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connectionId: id,
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sdp: link.pc.localDescription,
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label: link.label,
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reliable: link.reliable,
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serialization: link.serialization,
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metadata: link.metadata
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}
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});
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} catch (error) {
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this._fail(link, error);
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throw error;
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}
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return opened;
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}
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getConnectedIds() {
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return Array.from(this.peers.keys());
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}
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send(peerId, data) {
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var link = this.peers.get(peerId);
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if (!link || !link.open) return false;
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link.send(data);
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return true;
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}
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broadcast(data) {
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var delivered = 0;
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this.peers.forEach(function(link) {
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if (link.open) {
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link.send(data);
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delivered++;
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}
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});
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return delivered;
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}
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close(peerId) {
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if (peerId == null) {
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Array.from(this.links.values()).forEach((link) => this._end(link, true));
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} else {
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this.links.forEach((link) => {
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if (link.peerId === peerId) this._end(link, true);
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});
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}
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return this;
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}
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destroy() {
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if (this._closed) return this;
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this._closed = true;
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if (this._rejectReady) this._rejectReady(new Error("Network has been closed"));
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this.close();
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clearInterval(this._heartbeat);
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this._heartbeat = null;
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var socket = this.socket;
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this.socket = null;
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if (socket) {
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socket.onopen = socket.onmessage = socket.onerror = socket.onclose = null;
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if (socket.readyState < 2) socket.close();
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}
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this.state = "closed";
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this._emit("close");
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this.listeners.clear();
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return this;
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}
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_brokerUrl() {
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var location = globalThis.location;
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var host = this.options.host || location?.hostname || "0.peerjs.com";
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var secure = this.options.secure ?? (host === "0.peerjs.com" || location?.protocol === "https:");
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var port = this.options.port ?? (secure ? 443 : 9000);
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var path = this.options.path || "/";
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if (!path.startsWith("/")) path = "/" + path;
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if (!path.endsWith("/")) path += "/";
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var url = new URL((secure ? "wss:" : "ws:") + "//" + host + ":" + port + path + "peerjs");
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url.searchParams.set("key", this.options.key || "peerjs");
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url.searchParams.set("id", this.id);
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url.searchParams.set("token", this.token);
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url.searchParams.set("version", SIGNALING_VERSION);
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return url.href;
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}
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_signal(message) {
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if (this.socket && this.socket.readyState === 1) this.socket.send(JSON.stringify(message));
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}
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|
210
|
+
_route(message) {
|
|
211
|
+
var payload = message.payload || {};
|
|
212
|
+
switch (message.type) {
|
|
213
|
+
case "OFFER":
|
|
214
|
+
if (payload.type === "data") this._acceptOffer(message.src, payload);
|
|
215
|
+
break;
|
|
216
|
+
case "ANSWER":
|
|
217
|
+
this._acceptAnswer(payload);
|
|
218
|
+
break;
|
|
219
|
+
case "CANDIDATE":
|
|
220
|
+
this._acceptCandidate(payload);
|
|
221
|
+
break;
|
|
222
|
+
case "LEAVE":
|
|
223
|
+
Array.from(this.links.values()).forEach((link) => {
|
|
224
|
+
if (link.peerId === message.src) this._end(link, false);
|
|
225
|
+
});
|
|
226
|
+
break;
|
|
227
|
+
case "EXPIRE":
|
|
228
|
+
this._emit("error", new Error("Peer unavailable: " + (message.src || "unknown")));
|
|
229
|
+
break;
|
|
230
|
+
case "ID-TAKEN":
|
|
231
|
+
case "INVALID-KEY":
|
|
232
|
+
case "ERROR":
|
|
233
|
+
this._emit("error", new Error(payload.msg || message.type));
|
|
234
|
+
break;
|
|
235
|
+
default:
|
|
236
|
+
this._emit("signal", message);
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
_newLink(peerId, connectionId, options = {}) {
|
|
240
|
+
var RTCPeerConnectionType = this.options.RTCPeerConnection || globalThis.RTCPeerConnection;
|
|
241
|
+
if (!RTCPeerConnectionType) throw new Error("WebRTC is unavailable");
|
|
242
|
+
var pc = new RTCPeerConnectionType(options.config || this.options.config || DEFAULT_CONFIG);
|
|
243
|
+
var listeners = new Map();
|
|
244
|
+
var self = this;
|
|
245
|
+
var link = {
|
|
246
|
+
peerId: peerId,
|
|
247
|
+
connectionId: connectionId,
|
|
248
|
+
label: options.label || connectionId,
|
|
249
|
+
metadata: options.metadata,
|
|
250
|
+
serialization: options.serialization || "json",
|
|
251
|
+
reliable: options.reliable !== false,
|
|
252
|
+
pc: pc,
|
|
253
|
+
channel: null,
|
|
254
|
+
open: false,
|
|
255
|
+
on: function(name, callback) {
|
|
256
|
+
if (!listeners.has(name)) listeners.set(name, new Set());
|
|
257
|
+
listeners.get(name).add(callback);
|
|
258
|
+
return this;
|
|
259
|
+
},
|
|
260
|
+
once: function(name, callback) {
|
|
261
|
+
var onceCallback = function() {
|
|
262
|
+
this.off(name, onceCallback);
|
|
263
|
+
callback.apply(null, arguments);
|
|
264
|
+
}.bind(this);
|
|
265
|
+
return this.on(name, onceCallback);
|
|
266
|
+
},
|
|
267
|
+
off: function(name, callback) {
|
|
268
|
+
if (listeners.has(name)) listeners.get(name).delete(callback);
|
|
269
|
+
return this;
|
|
270
|
+
},
|
|
271
|
+
emit: function(name) {
|
|
272
|
+
var args = Array.prototype.slice.call(arguments, 1);
|
|
273
|
+
Array.from(listeners.get(name) || []).forEach(function(callback) { callback.apply(null, args); });
|
|
274
|
+
},
|
|
275
|
+
send: function(data) {
|
|
276
|
+
if (!this.open || !this.channel || this.channel.readyState !== "open") throw new Error("Connection is not open");
|
|
277
|
+
this.channel.send(this.serialization === "json" ? JSON.stringify(data) : data);
|
|
278
|
+
},
|
|
279
|
+
close: function() { self._end(link, true); }
|
|
280
|
+
};
|
|
281
|
+
this.links.set(connectionId, link);
|
|
282
|
+
pc.onicecandidate = function(event) {
|
|
283
|
+
if (event.candidate && event.candidate.candidate) {
|
|
284
|
+
self._signal({ type: "CANDIDATE", dst: peerId, payload: { type: "data", connectionId: connectionId, candidate: event.candidate } });
|
|
285
|
+
}
|
|
286
|
+
};
|
|
287
|
+
pc.ondatachannel = function(event) {
|
|
288
|
+
link.channel = event.channel;
|
|
289
|
+
link.label = event.channel.label;
|
|
290
|
+
self._watchChannel(link);
|
|
291
|
+
};
|
|
292
|
+
pc.onconnectionstatechange = function() {
|
|
293
|
+
if (pc.connectionState === "failed") self._fail(link, new Error("WebRTC connection failed"));
|
|
294
|
+
else if (pc.connectionState === "closed") self._end(link, false);
|
|
295
|
+
};
|
|
296
|
+
return link;
|
|
297
|
+
}
|
|
298
|
+
_watchChannel(link) {
|
|
299
|
+
var channel = link.channel;
|
|
300
|
+
channel.onopen = () => {
|
|
301
|
+
if (link.open || link._ended) return;
|
|
302
|
+
link.open = true;
|
|
303
|
+
this.peers.set(link.peerId, link);
|
|
304
|
+
link.emit("open", link);
|
|
305
|
+
this._emit("connection", link);
|
|
306
|
+
};
|
|
307
|
+
channel.onmessage = (event) => {
|
|
308
|
+
var packet = event.data;
|
|
309
|
+
if (link.serialization === "json" && typeof packet === "string") {
|
|
310
|
+
try { packet = JSON.parse(packet); } catch (error) {}
|
|
311
|
+
}
|
|
312
|
+
if (packet && packet.__peerData && packet.__peerData.type === "close") {
|
|
313
|
+
this._end(link, false);
|
|
314
|
+
return;
|
|
315
|
+
}
|
|
316
|
+
link.emit("data", packet);
|
|
317
|
+
this._emit("data", packet, link);
|
|
318
|
+
};
|
|
319
|
+
channel.onerror = (error) => this._fail(link, error);
|
|
320
|
+
channel.onclose = () => this._end(link, false);
|
|
321
|
+
}
|
|
322
|
+
async _acceptOffer(peerId, payload) {
|
|
323
|
+
if (!peerId || !payload.connectionId || !payload.sdp) return;
|
|
324
|
+
var previous = this.links.get(payload.connectionId);
|
|
325
|
+
if (previous) this._end(previous, false);
|
|
326
|
+
var link = this._newLink(peerId, payload.connectionId, payload);
|
|
327
|
+
link.label = payload.label || payload.connectionId;
|
|
328
|
+
link.metadata = payload.metadata;
|
|
329
|
+
link.serialization = payload.serialization || "json";
|
|
330
|
+
link.reliable = payload.reliable !== false;
|
|
331
|
+
try {
|
|
332
|
+
await link.pc.setRemoteDescription(payload.sdp);
|
|
333
|
+
await this._drainCandidates(link);
|
|
334
|
+
var answer = await link.pc.createAnswer();
|
|
335
|
+
await link.pc.setLocalDescription(answer);
|
|
336
|
+
this._signal({ type: "ANSWER", dst: peerId, payload: { type: "data", connectionId: link.connectionId, sdp: link.pc.localDescription } });
|
|
337
|
+
} catch (error) {
|
|
338
|
+
this._fail(link, error);
|
|
339
|
+
}
|
|
340
|
+
}
|
|
341
|
+
async _acceptAnswer(payload) {
|
|
342
|
+
var link = this.links.get(payload.connectionId);
|
|
343
|
+
if (!link || !payload.sdp) return;
|
|
344
|
+
try {
|
|
345
|
+
await link.pc.setRemoteDescription(payload.sdp);
|
|
346
|
+
await this._drainCandidates(link);
|
|
347
|
+
} catch (error) {
|
|
348
|
+
this._fail(link, error);
|
|
349
|
+
}
|
|
350
|
+
}
|
|
351
|
+
async _acceptCandidate(payload) {
|
|
352
|
+
if (!payload.connectionId || !payload.candidate) return;
|
|
353
|
+
var link = this.links.get(payload.connectionId);
|
|
354
|
+
if (!link || !link.pc.remoteDescription) {
|
|
355
|
+
if (!this.candidates.has(payload.connectionId)) this.candidates.set(payload.connectionId, []);
|
|
356
|
+
this.candidates.get(payload.connectionId).push(payload.candidate);
|
|
357
|
+
return;
|
|
358
|
+
}
|
|
359
|
+
try {
|
|
360
|
+
await link.pc.addIceCandidate(payload.candidate);
|
|
361
|
+
} catch (error) {
|
|
362
|
+
this._emit("error", error, link);
|
|
363
|
+
}
|
|
364
|
+
}
|
|
365
|
+
async _drainCandidates(link) {
|
|
366
|
+
var queued = this.candidates.get(link.connectionId) || [];
|
|
367
|
+
this.candidates.delete(link.connectionId);
|
|
368
|
+
for (var i = 0; i < queued.length; i++) await link.pc.addIceCandidate(queued[i]);
|
|
369
|
+
}
|
|
370
|
+
_fail(link, error) {
|
|
371
|
+
link.emit("error", error);
|
|
372
|
+
this._emit("error", error, link);
|
|
373
|
+
this._end(link, false);
|
|
374
|
+
}
|
|
375
|
+
_end(link, notifyPeer) {
|
|
376
|
+
if (!link || link._ended) return;
|
|
377
|
+
link._ended = true;
|
|
378
|
+
if (notifyPeer && link.channel && link.channel.readyState === "open") {
|
|
379
|
+
try { link.channel.send(CLOSE_PACKET); } catch (error) {}
|
|
380
|
+
}
|
|
381
|
+
link.open = false;
|
|
382
|
+
if (link.channel && link.channel.readyState !== "closed") {
|
|
383
|
+
link.channel.onopen = link.channel.onmessage = link.channel.onerror = link.channel.onclose = null;
|
|
384
|
+
try { link.channel.close(); } catch (error) {}
|
|
385
|
+
}
|
|
386
|
+
if (link.pc.signalingState !== "closed") {
|
|
387
|
+
link.pc.onicecandidate = link.pc.ondatachannel = link.pc.onconnectionstatechange = null;
|
|
388
|
+
try { link.pc.close(); } catch (error) {}
|
|
389
|
+
}
|
|
390
|
+
this.links.delete(link.connectionId);
|
|
391
|
+
if (this.peers.get(link.peerId) === link) this.peers.delete(link.peerId);
|
|
392
|
+
this.candidates.delete(link.connectionId);
|
|
393
|
+
link.emit("close");
|
|
394
|
+
this._emit("connectionclose", link);
|
|
395
|
+
}
|
|
396
|
+
_emit(event) {
|
|
397
|
+
var args = Array.prototype.slice.call(arguments, 1);
|
|
398
|
+
Array.from(this.listeners.get(event) || []).forEach(function(callback) {
|
|
399
|
+
try { callback.apply(null, args); } catch (error) { setTimeout(function() { throw error; }, 0); }
|
|
400
|
+
});
|
|
401
|
+
}
|
|
402
|
+
static _makeId() {
|
|
403
|
+
return String(Math.floor(100000 + Math.random() * 900000));
|
|
404
|
+
}
|
|
405
|
+
static _makeToken() {
|
|
406
|
+
if (globalThis.crypto && globalThis.crypto.randomUUID) return globalThis.crypto.randomUUID().replace(/-/g, "");
|
|
407
|
+
return Date.now().toString(36) + Math.random().toString(36).slice(2);
|
|
408
|
+
}
|
|
409
|
+
}
|
|
410
|
+
export { PeerNetwork };
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import { GameLibError } from "../Error.js"
|
|
2
|
+
import { PeerNetwork } from "./PeerNetwork.js"
|
|
3
|
+
class Network {
|
|
4
|
+
constructor() {
|
|
5
|
+
throw new GameLibError("Class Network may not be constructed!");
|
|
6
|
+
}
|
|
7
|
+
static PeerNetwork = PeerNetwork;
|
|
8
|
+
}
|
|
9
|
+
export {
|
|
10
|
+
Network
|
|
11
|
+
}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
class Storage {
|
|
2
|
+
constructor(name, ...stores) {
|
|
3
|
+
this._idb = indexedDB.open(name, 1);
|
|
4
|
+
this._name = name;
|
|
5
|
+
this._storeList = stores;
|
|
6
|
+
this._stores = {};
|
|
7
|
+
this._storeList.forEach((function(store) {
|
|
8
|
+
this._stores[store.name] = store;
|
|
9
|
+
store.setStorage(this);
|
|
10
|
+
}).bind(this));
|
|
11
|
+
this.onload = null;
|
|
12
|
+
this._idb.onupgradeneeded = (function(evt) {
|
|
13
|
+
this._storeList.forEach((function(store) {
|
|
14
|
+
var objStore = evt.currentTarget.result.createObjectStore(store.name, { 'keyPath': 'key', 'autoIncrement': false });
|
|
15
|
+
objStore.createIndex('key', 'key', { 'unique': true });
|
|
16
|
+
store.indexes.forEach((function(index) {
|
|
17
|
+
objStore.createIndex(index, index, { 'unique': false });
|
|
18
|
+
}).bind(this));
|
|
19
|
+
}).bind(this));
|
|
20
|
+
}).bind(this);
|
|
21
|
+
this._db = null;
|
|
22
|
+
this._idb.onsuccess = (function(evt) {
|
|
23
|
+
this._db = evt.target.result;
|
|
24
|
+
this._storeList.forEach((function(store) {
|
|
25
|
+
store.setGet(function(storeName) {
|
|
26
|
+
var tx = this._storage._db.transaction(storeName, 'readwrite');
|
|
27
|
+
return tx.objectStore(storeName);
|
|
28
|
+
});
|
|
29
|
+
}));
|
|
30
|
+
console.log("[GameLib] Initialized Database: " + this._name);
|
|
31
|
+
if(this.onload) {
|
|
32
|
+
this.onload();
|
|
33
|
+
}
|
|
34
|
+
}).bind(this);
|
|
35
|
+
}
|
|
36
|
+
delete() {
|
|
37
|
+
indexedDB.deleteDatabase(this._name);
|
|
38
|
+
}
|
|
39
|
+
getStore(storeName) {
|
|
40
|
+
return this._stores[storeName];
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
export {
|
|
44
|
+
Storage
|
|
45
|
+
}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
import { GameLibCore } from "./index.js"
|
|
2
|
+
class Store {
|
|
3
|
+
constructor(name, ...indexes) {
|
|
4
|
+
this._name = name;
|
|
5
|
+
this._indexes = indexes;
|
|
6
|
+
this._get = null;
|
|
7
|
+
this._storage = null;
|
|
8
|
+
}
|
|
9
|
+
get name() {
|
|
10
|
+
return this._name;
|
|
11
|
+
}
|
|
12
|
+
get indexes() {
|
|
13
|
+
return this._indexes;
|
|
14
|
+
}
|
|
15
|
+
setStorage(storage) {
|
|
16
|
+
this._storage = storage;
|
|
17
|
+
}
|
|
18
|
+
setGet(func) {
|
|
19
|
+
this._get = func;
|
|
20
|
+
}
|
|
21
|
+
set(json) {
|
|
22
|
+
this._get(this._name).put(json);
|
|
23
|
+
}
|
|
24
|
+
delete(key) {
|
|
25
|
+
this._get(this._name).delete(key);
|
|
26
|
+
}
|
|
27
|
+
add(json) {
|
|
28
|
+
this._get(this._name).add(json);
|
|
29
|
+
}
|
|
30
|
+
get(key) {
|
|
31
|
+
return new Promise((function(resolve, reject) {
|
|
32
|
+
this._get(this._name).get(key).onsuccess = function(evt) {
|
|
33
|
+
if(evt.target.result) {
|
|
34
|
+
if(!evt.target.result.value) throw new GameLibCore.Error("IndexedDB get() result is missing \"value\" property!");
|
|
35
|
+
resolve(evt.target.result.value);
|
|
36
|
+
} else {
|
|
37
|
+
resolve(null);
|
|
38
|
+
}
|
|
39
|
+
};
|
|
40
|
+
}).bind(this));
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
export {
|
|
44
|
+
Store
|
|
45
|
+
}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import { GameLibCore } from "./index.js"
|
|
2
|
+
class Utils {
|
|
3
|
+
constructor() {
|
|
4
|
+
throw new GameLibCore.Error("Class Utils may not be constructed!");
|
|
5
|
+
}
|
|
6
|
+
static createCanvas(width, height) {
|
|
7
|
+
var element = document.createElement('canvas');
|
|
8
|
+
element.width = width;
|
|
9
|
+
element.height = height;
|
|
10
|
+
}
|
|
11
|
+
static getRandomListItem(list) {
|
|
12
|
+
var index = Math.floor(Math.random() * list.length);
|
|
13
|
+
return list[index];
|
|
14
|
+
}
|
|
15
|
+
static getRandomInt(min, max) {
|
|
16
|
+
return Math.floor(Math.random() * (max - min)) + min;
|
|
17
|
+
}
|
|
18
|
+
static getRandomDigits(numberOfDigits) {
|
|
19
|
+
var digits = "0123456789";
|
|
20
|
+
var resultString = "";
|
|
21
|
+
for (var i = 0; i < numberOfDigits; i++) {
|
|
22
|
+
var randomNumber = Utils.getRandomInt(0, digits.length);
|
|
23
|
+
var newDigit = digits.substring(randomNumber, randomNumber + 1);
|
|
24
|
+
resultString += newDigit;
|
|
25
|
+
}
|
|
26
|
+
return resultString;
|
|
27
|
+
}
|
|
28
|
+
static UUID() {
|
|
29
|
+
return crypto.randomUUID();
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
export {
|
|
33
|
+
Utils
|
|
34
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { GameLibError } from "./Error.js"
|
|
2
|
+
import { InputManager } from "./InputManager.js"
|
|
3
|
+
import { AudioManager } from "./AudioManager.js"
|
|
4
|
+
import { Utils } from "./Utils.js"
|
|
5
|
+
import { GameLibBase } from "./GameLibBase.js"
|
|
6
|
+
import { Storage } from "./Storage.js"
|
|
7
|
+
import { Store } from "./Store.js"
|
|
8
|
+
import { FullscreenManager } from "./FullscreenManager.js"
|
|
9
|
+
import { Multiplayer } from "./Multiplayer.js"
|
|
10
|
+
import { AssetManager } from "./AssetManager.js"
|
|
11
|
+
import { Matrix } from "./Matrix/index.js"
|
|
12
|
+
class GameLibCore {
|
|
13
|
+
constructor() {
|
|
14
|
+
throw new GameLibError("Class GameLibCore may not be constructed!");
|
|
15
|
+
}
|
|
16
|
+
static Error = GameLibError;
|
|
17
|
+
static Utils = Utils;
|
|
18
|
+
static InputManager = InputManager;
|
|
19
|
+
static AudioManager = AudioManager;
|
|
20
|
+
static GameLibBase = GameLibBase;
|
|
21
|
+
static Storage = Storage;
|
|
22
|
+
static Store = Store;
|
|
23
|
+
static FullscreenManager = FullscreenManager;
|
|
24
|
+
static Multiplayer = Multiplayer;
|
|
25
|
+
static AssetManager = AssetManager;
|
|
26
|
+
static Matrix = Matrix;
|
|
27
|
+
}
|
|
28
|
+
export {
|
|
29
|
+
GameLibCore
|
|
30
|
+
}
|