@civ-clone/base-city-lifecycle 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.gitattributes +2 -0
- package/.github/workflows/build-on-push.yml +39 -0
- package/.prettierrc +4 -0
- package/LICENSE +21 -0
- package/README.md +31 -2
- package/lib/canBeWorked.d.ts +28 -0
- package/lib/canBeWorked.js +27 -0
- package/lib/canBeWorked.js.map +1 -0
- package/lib/canBeWorked.ts +43 -0
- package/lib/claimName.d.ts +12 -0
- package/lib/claimName.js +9 -0
- package/lib/claimName.js.map +1 -0
- package/lib/claimName.ts +13 -0
- package/lib/events.d.ts +31 -0
- package/lib/events.js +26 -0
- package/lib/events.js.map +1 -0
- package/lib/events.ts +40 -0
- package/lib/famine.d.ts +41 -0
- package/lib/famine.js +44 -0
- package/lib/famine.js.map +1 -0
- package/lib/famine.ts +68 -0
- package/lib/foodStorage.d.ts +21 -0
- package/lib/foodStorage.js +27 -0
- package/lib/foodStorage.js.map +1 -0
- package/lib/foodStorage.ts +30 -0
- package/lib/occupiedTiles.d.ts +25 -0
- package/lib/occupiedTiles.js +35 -0
- package/lib/occupiedTiles.js.map +1 -0
- package/lib/occupiedTiles.ts +52 -0
- package/lib/playerActions.d.ts +72 -0
- package/lib/playerActions.js +68 -0
- package/lib/playerActions.js.map +1 -0
- package/lib/playerActions.ts +114 -0
- package/lib/processYield.d.ts +30 -0
- package/lib/processYield.js +54 -0
- package/lib/processYield.js.map +1 -0
- package/lib/processYield.ts +82 -0
- package/lib/unsupported.d.ts +6 -0
- package/lib/unsupported.js +9 -0
- package/lib/unsupported.js.map +1 -0
- package/lib/unsupported.ts +8 -0
- package/package.json +40 -4
- package/tests/base-city-lifecycle.test.ts +536 -0
- package/tsconfig.json +16 -0
package/.gitattributes
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name: Build and test application on push to remote
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on: [push]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- uses: pnpm/action-setup@v4
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with:
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version: 11
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- uses: actions/setup-node@v4
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with:
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node-version: 22
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# No lock file, so this tests what a consumer resolves. The settings match
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# web-renderer's pnpm-workspace.yaml: several @civ-clone packages depend on
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# each other as `github:` URLs, this project's own releases are often only
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# minutes old, and nothing here needs a dependency's build script.
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- run: >-
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pnpm install --no-frozen-lockfile
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--config.block-exotic-subdeps=false
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--config.minimum-release-age=0
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--config.strict-dep-builds=false
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- run: npm run --if-present prettier:check
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# The tests load the committed `.js`, so compile to prove the source
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# type-checks, and fail if the committed output is stale. `--force`
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# because a fresh checkout's timestamps can make `tsc --build` treat the
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# committed output as up to date and skip the compile entirely.
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- run: npm run --if-present ts:compile -- --force
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- run: npm run --if-present prettier:format
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# Stale *or never committed* output fails: `git diff` alone misses a new
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# module whose `.js` was never added, which the published package would
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# then omit. Only the compiled extensions, so the lock file the install
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# writes cannot fail it; `node_modules` is ignored, so it stays out.
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- run: |
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git status --short --untracked-files=all -- '*.js' '*.d.ts' '*.js.map'
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test -z "$(git status --porcelain --untracked-files=all -- '*.js' '*.d.ts' '*.js.map')"
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- run: npm run --if-present test
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package/.prettierrc
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package/LICENSE
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MIT License
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Copyright (c) 2020 Dom Hastings
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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#
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# base-city-lifecycle
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A city's turn and what goes with it, as a library for a ruleset's city rules:
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- `lib/processYield`: `storeFood(food, city, cityGrowthRegistry)` puts a city's food for the turn into its store and
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checks it. `buildWithProduction(production, city, cityYields, ProductionSupportType, cityBuildRegistry, ruleRegistry)`
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puts its production into its build and checks it: while production net of unit support is below 0, the units it
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can't support go to the `Unsupported` rules, furthest from the city first, and nothing is added while a
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`CivilDisorder` rule holds.
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- `lib/foodStorage`: `hasFoodToGrow(cityGrowth)` and `grow(cityGrowth)`; `isFoodExhausted(cityGrowth)` (the store is
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below 0) and `exhaustFood(cityGrowth, ruleRegistry)`, which runs the `FoodExhausted` rules.
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- `lib/famine`: `foodSupportedUnit(cityGrowth, FoodSupportType)`, the first unit a city feeds;
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`emitFoodStorageExhausted(cityGrowth, unit, engine)`; `loseFoodSupportedUnit(cityGrowth, FoodSupportType)`,
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`shrinkFromFamine(cityGrowth)` and `emptyFoodStore(cityGrowth)`.
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- `lib/canBeWorked`: `isNotWorked(tile, workedTileRegistry)`, `isNotOccupiedByEnemy(tile, city, unitRegistry)` and
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`isNotAnotherCity(tile, city, cityRegistry)`.
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- `lib/occupiedTiles`: `enemyWorkedTile(unit, tile, workedTileRegistry)`, a tile another player's city works (not its
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centre), and `releaseEnemyWorkedTile(unit, tile, workedTileRegistry, ruleRegistry)`, which takes it from that city
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and runs its `TileReassigned` rules.
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- `lib/playerActions`: the city actions a player is offered, each as a check and a list: `hasCityToChooseProduction`
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and `chooseProductionActions`, `hasCityToChangeProduction` and `changeProductionActions`, `hasCity` and
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`changeWorkedTileActions`, `hasSpecialist` and `changeSpecialistActions`.
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- `lib/unsupported`: `disbandUnsupported(city, unit)`.
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- `lib/claimName`: `claimName(city, cityNames)` and the `CityNames` type.
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- `lib/events`: `emitTileWorked(city, tile, engine)`, `emitTileReleased(city, tile, engine)` and
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`emitBuildingHeld(cityBuild, item, held, engine)`, for clients.
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The yield types a ruleset pays unit support with are passed in (`FoodSupportType`, `ProductionSupportType`: a yield
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that knows its `unit()`).
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A library: it registers no rules. The ruleset decides the rules, their ids and order, and when each runs. See
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`civ1-city` for Civilization's.
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import City from '@civ-clone/core-city/City';
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import { CityRegistry } from '@civ-clone/core-city/CityRegistry';
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import Tile from '@civ-clone/core-world/Tile';
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import { UnitRegistry } from '@civ-clone/core-unit/UnitRegistry';
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import { WorkedTileRegistry } from '@civ-clone/core-city/WorkedTileRegistry';
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/**
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* Whether no city works `tile` yet.
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*/
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export declare const isNotWorked: (
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tile: Tile,
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workedTileRegistry: WorkedTileRegistry
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) => boolean;
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/**
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* Whether no other player's unit stands on `tile`.
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*/
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export declare const isNotOccupiedByEnemy: (
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tile: Tile,
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city: City,
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unitRegistry: UnitRegistry
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) => boolean;
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/**
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* Whether `tile` is not the centre of a city other than `city`.
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*/
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export declare const isNotAnotherCity: (
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tile: Tile,
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city: City,
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cityRegistry: CityRegistry
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) => boolean;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.isNotAnotherCity = exports.isNotOccupiedByEnemy = exports.isNotWorked = void 0;
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/**
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* Whether no city works `tile` yet.
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*/
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const isNotWorked = (tile, workedTileRegistry) => !workedTileRegistry.tileIsWorked(tile);
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exports.isNotWorked = isNotWorked;
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/**
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* Whether no other player's unit stands on `tile`.
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*/
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const isNotOccupiedByEnemy = (tile, city, unitRegistry) => !unitRegistry
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.getByTile(tile)
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.some((unit) => unit.player() !== city.player());
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exports.isNotOccupiedByEnemy = isNotOccupiedByEnemy;
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/**
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* Whether `tile` is not the centre of a city other than `city`.
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*/
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const isNotAnotherCity = (tile, city, cityRegistry) => {
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const otherTileCity = cityRegistry.getByTile(tile);
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if (otherTileCity === null) {
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return true;
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}
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return otherTileCity === city;
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};
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exports.isNotAnotherCity = isNotAnotherCity;
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//# sourceMappingURL=canBeWorked.js.map
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{"version":3,"file":"canBeWorked.js","sourceRoot":"","sources":["canBeWorked.ts"],"names":[],"mappings":";;;AAOA;;GAEG;AACI,MAAM,WAAW,GAAG,CACzB,IAAU,EACV,kBAAsC,EAC7B,EAAE,CAAC,CAAC,kBAAkB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;AAHxC,QAAA,WAAW,eAG6B;AAErD;;GAEG;AACI,MAAM,oBAAoB,GAAG,CAClC,IAAU,EACV,IAAU,EACV,YAA0B,EACjB,EAAE,CACX,CAAC,YAAY;KACV,SAAS,CAAC,IAAI,CAAC;KACf,IAAI,CAAC,CAAC,IAAU,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;AAP9C,QAAA,oBAAoB,wBAO0B;AAE3D;;GAEG;AACI,MAAM,gBAAgB,GAAG,CAC9B,IAAU,EACV,IAAU,EACV,YAA0B,EACjB,EAAE;IACX,MAAM,aAAa,GAAG,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;IAEnD,IAAI,aAAa,KAAK,IAAI,EAAE;QAC1B,OAAO,IAAI,CAAC;KACb;IAED,OAAO,aAAa,KAAK,IAAI,CAAC;AAChC,CAAC,CAAC;AAZW,QAAA,gBAAgB,oBAY3B"}
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import City from '@civ-clone/core-city/City';
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import { CityRegistry } from '@civ-clone/core-city/CityRegistry';
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import Tile from '@civ-clone/core-world/Tile';
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import Unit from '@civ-clone/core-unit/Unit';
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import { UnitRegistry } from '@civ-clone/core-unit/UnitRegistry';
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import { WorkedTileRegistry } from '@civ-clone/core-city/WorkedTileRegistry';
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/**
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* Whether no city works `tile` yet.
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*/
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export const isNotWorked = (
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tile: Tile,
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workedTileRegistry: WorkedTileRegistry
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): boolean => !workedTileRegistry.tileIsWorked(tile);
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/**
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* Whether no other player's unit stands on `tile`.
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*/
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export const isNotOccupiedByEnemy = (
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tile: Tile,
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city: City,
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unitRegistry: UnitRegistry
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): boolean =>
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!unitRegistry
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.getByTile(tile)
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.some((unit: Unit) => unit.player() !== city.player());
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/**
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* Whether `tile` is not the centre of a city other than `city`.
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*/
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export const isNotAnotherCity = (
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tile: Tile,
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city: City,
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cityRegistry: CityRegistry
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): boolean => {
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const otherTileCity = cityRegistry.getByTile(tile);
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if (otherTileCity === null) {
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return true;
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}
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return otherTileCity === city;
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};
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import City from '@civ-clone/core-city/City';
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/**
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* What keeps the names cities have been given: a game's `cityNames` (core-civilization's `CityNameRegistry`), of which
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* only this much is asked.
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*/
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export type CityNames = {
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claim(name: string): void;
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};
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/**
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* `city`'s name is claimed, so that no city founded later is given it too.
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*/
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export declare const claimName: (city: City, cityNames: CityNames) => void;
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package/lib/claimName.js
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exports.claimName = void 0;
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/**
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* `city`'s name is claimed, so that no city founded later is given it too.
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*/
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const claimName = (city, cityNames) => cityNames.claim(city.name());
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exports.claimName = claimName;
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//# sourceMappingURL=claimName.js.map
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{"version":3,"file":"claimName.js","sourceRoot":"","sources":["claimName.ts"],"names":[],"mappings":";;;AAQA;;GAEG;AACI,MAAM,SAAS,GAAG,CAAC,IAAU,EAAE,SAAoB,EAAQ,EAAE,CAClE,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;AADlB,QAAA,SAAS,aACS"}
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package/lib/claimName.ts
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import City from '@civ-clone/core-city/City';
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/**
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* What keeps the names cities have been given: a game's `cityNames` (core-civilization's `CityNameRegistry`), of which
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* only this much is asked.
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*/
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export type CityNames = { claim(name: string): void };
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/**
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* `city`'s name is claimed, so that no city founded later is given it too.
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*/
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export const claimName = (city: City, cityNames: CityNames): void =>
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cityNames.claim(city.name());
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import { IBuildable as Buildable } from '@civ-clone/core-city-build/Buildable';
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import City from '@civ-clone/core-city/City';
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import CityBuild from '@civ-clone/core-city-build/CityBuild';
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import { Engine } from '@civ-clone/core-engine/Engine';
|
|
5
|
+
import Tile from '@civ-clone/core-world/Tile';
|
|
6
|
+
/**
|
|
7
|
+
* Tells clients that `city` now works `tile`, so they can redraw it and show who works it.
|
|
8
|
+
*/
|
|
9
|
+
export declare const emitTileWorked: (
|
|
10
|
+
city: City,
|
|
11
|
+
tile: Tile,
|
|
12
|
+
engine: Engine
|
|
13
|
+
) => void;
|
|
14
|
+
/**
|
|
15
|
+
* Tells clients that `city` no longer works `tile`, so they can redraw it.
|
|
16
|
+
*/
|
|
17
|
+
export declare const emitTileReleased: (
|
|
18
|
+
city: City,
|
|
19
|
+
tile: Tile,
|
|
20
|
+
engine: Engine
|
|
21
|
+
) => void;
|
|
22
|
+
/**
|
|
23
|
+
* Tells clients that `cityBuild`'s `item` is paid for but held back, with the ids of the `Hold` rules holding it (`null`
|
|
24
|
+
* for a rule without one), for a client to word.
|
|
25
|
+
*/
|
|
26
|
+
export declare const emitBuildingHeld: (
|
|
27
|
+
cityBuild: CityBuild,
|
|
28
|
+
item: Buildable,
|
|
29
|
+
held: (string | null)[],
|
|
30
|
+
engine: Engine
|
|
31
|
+
) => void;
|
package/lib/events.js
ADDED
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.emitBuildingHeld = exports.emitTileReleased = exports.emitTileWorked = void 0;
|
|
4
|
+
/**
|
|
5
|
+
* Tells clients that `city` now works `tile`, so they can redraw it and show who works it.
|
|
6
|
+
*/
|
|
7
|
+
const emitTileWorked = (city, tile, engine) => {
|
|
8
|
+
engine.emit('city:tile-worked', city, tile);
|
|
9
|
+
};
|
|
10
|
+
exports.emitTileWorked = emitTileWorked;
|
|
11
|
+
/**
|
|
12
|
+
* Tells clients that `city` no longer works `tile`, so they can redraw it.
|
|
13
|
+
*/
|
|
14
|
+
const emitTileReleased = (city, tile, engine) => {
|
|
15
|
+
engine.emit('city:tile-released', city, tile);
|
|
16
|
+
};
|
|
17
|
+
exports.emitTileReleased = emitTileReleased;
|
|
18
|
+
/**
|
|
19
|
+
* Tells clients that `cityBuild`'s `item` is paid for but held back, with the ids of the `Hold` rules holding it (`null`
|
|
20
|
+
* for a rule without one), for a client to word.
|
|
21
|
+
*/
|
|
22
|
+
const emitBuildingHeld = (cityBuild, item, held, engine) => {
|
|
23
|
+
engine.emit('city:building-held', cityBuild, item, held);
|
|
24
|
+
};
|
|
25
|
+
exports.emitBuildingHeld = emitBuildingHeld;
|
|
26
|
+
//# sourceMappingURL=events.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"events.js","sourceRoot":"","sources":["events.ts"],"names":[],"mappings":";;;AAMA;;GAEG;AACI,MAAM,cAAc,GAAG,CAC5B,IAAU,EACV,IAAU,EACV,MAAc,EACR,EAAE;IACR,MAAM,CAAC,IAAI,CAAC,kBAAkB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAC9C,CAAC,CAAC;AANW,QAAA,cAAc,kBAMzB;AAEF;;GAEG;AACI,MAAM,gBAAgB,GAAG,CAC9B,IAAU,EACV,IAAU,EACV,MAAc,EACR,EAAE;IACR,MAAM,CAAC,IAAI,CAAC,oBAAoB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAChD,CAAC,CAAC;AANW,QAAA,gBAAgB,oBAM3B;AAEF;;;GAGG;AACI,MAAM,gBAAgB,GAAG,CAC9B,SAAoB,EACpB,IAAe,EACf,IAAuB,EACvB,MAAc,EACR,EAAE;IACR,MAAM,CAAC,IAAI,CAAC,oBAAoB,EAAE,SAAS,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAC3D,CAAC,CAAC;AAPW,QAAA,gBAAgB,oBAO3B"}
|
package/lib/events.ts
ADDED
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
import { IBuildable as Buildable } from '@civ-clone/core-city-build/Buildable';
|
|
2
|
+
import City from '@civ-clone/core-city/City';
|
|
3
|
+
import CityBuild from '@civ-clone/core-city-build/CityBuild';
|
|
4
|
+
import { Engine } from '@civ-clone/core-engine/Engine';
|
|
5
|
+
import Tile from '@civ-clone/core-world/Tile';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Tells clients that `city` now works `tile`, so they can redraw it and show who works it.
|
|
9
|
+
*/
|
|
10
|
+
export const emitTileWorked = (
|
|
11
|
+
city: City,
|
|
12
|
+
tile: Tile,
|
|
13
|
+
engine: Engine
|
|
14
|
+
): void => {
|
|
15
|
+
engine.emit('city:tile-worked', city, tile);
|
|
16
|
+
};
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* Tells clients that `city` no longer works `tile`, so they can redraw it.
|
|
20
|
+
*/
|
|
21
|
+
export const emitTileReleased = (
|
|
22
|
+
city: City,
|
|
23
|
+
tile: Tile,
|
|
24
|
+
engine: Engine
|
|
25
|
+
): void => {
|
|
26
|
+
engine.emit('city:tile-released', city, tile);
|
|
27
|
+
};
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* Tells clients that `cityBuild`'s `item` is paid for but held back, with the ids of the `Hold` rules holding it (`null`
|
|
31
|
+
* for a rule without one), for a client to word.
|
|
32
|
+
*/
|
|
33
|
+
export const emitBuildingHeld = (
|
|
34
|
+
cityBuild: CityBuild,
|
|
35
|
+
item: Buildable,
|
|
36
|
+
held: (string | null)[],
|
|
37
|
+
engine: Engine
|
|
38
|
+
): void => {
|
|
39
|
+
engine.emit('city:building-held', cityBuild, item, held);
|
|
40
|
+
};
|
package/lib/famine.d.ts
ADDED
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import CityGrowth from '@civ-clone/core-city-growth/CityGrowth';
|
|
2
|
+
import { Engine } from '@civ-clone/core-engine/Engine';
|
|
3
|
+
import Unit from '@civ-clone/core-unit/Unit';
|
|
4
|
+
import Yield from '@civ-clone/core-yield/Yield';
|
|
5
|
+
/**
|
|
6
|
+
* A yield a city pays for one of its units, which knows that unit (or `null`).
|
|
7
|
+
*/
|
|
8
|
+
export type UnitYieldType = abstract new (...args: any[]) => Yield & {
|
|
9
|
+
unit(): Unit | null;
|
|
10
|
+
};
|
|
11
|
+
/**
|
|
12
|
+
* The first unit `cityGrowth`'s city feeds, as a `FoodSupportType` yield, in the order of the city's yields (the order
|
|
13
|
+
* its units were built), or `null`.
|
|
14
|
+
*/
|
|
15
|
+
export declare const foodSupportedUnit: (
|
|
16
|
+
cityGrowth: CityGrowth,
|
|
17
|
+
FoodSupportType: UnitYieldType
|
|
18
|
+
) => Unit | null;
|
|
19
|
+
/**
|
|
20
|
+
* Tells clients that `cityGrowth`'s city has run out of food, with the unit it will lose for it, when there is one.
|
|
21
|
+
*/
|
|
22
|
+
export declare const emitFoodStorageExhausted: (
|
|
23
|
+
cityGrowth: CityGrowth,
|
|
24
|
+
unit: Unit | null,
|
|
25
|
+
engine: Engine
|
|
26
|
+
) => void;
|
|
27
|
+
/**
|
|
28
|
+
* The city loses the first unit it feeds (see `foodSupportedUnit`), which must exist.
|
|
29
|
+
*/
|
|
30
|
+
export declare const loseFoodSupportedUnit: (
|
|
31
|
+
cityGrowth: CityGrowth,
|
|
32
|
+
FoodSupportType: UnitYieldType
|
|
33
|
+
) => void;
|
|
34
|
+
/**
|
|
35
|
+
* The city shrinks, because its food ran out.
|
|
36
|
+
*/
|
|
37
|
+
export declare const shrinkFromFamine: (cityGrowth: CityGrowth) => void;
|
|
38
|
+
/**
|
|
39
|
+
* The city's food store is emptied.
|
|
40
|
+
*/
|
|
41
|
+
export declare const emptyFoodStore: (cityGrowth: CityGrowth) => void;
|
package/lib/famine.js
ADDED
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.emptyFoodStore = exports.shrinkFromFamine = exports.loseFoodSupportedUnit = exports.emitFoodStorageExhausted = exports.foodSupportedUnit = void 0;
|
|
4
|
+
const FoodExhausted_1 = require("@civ-clone/core-city-growth/Rules/FoodExhausted");
|
|
5
|
+
/**
|
|
6
|
+
* The first unit `cityGrowth`'s city feeds, as a `FoodSupportType` yield, in the order of the city's yields (the order
|
|
7
|
+
* its units were built), or `null`.
|
|
8
|
+
*/
|
|
9
|
+
const foodSupportedUnit = (cityGrowth, FoodSupportType) => {
|
|
10
|
+
var _a, _b;
|
|
11
|
+
return (_b = (_a = cityGrowth
|
|
12
|
+
.city()
|
|
13
|
+
.yields()
|
|
14
|
+
.find((cityYield) => cityYield instanceof FoodSupportType &&
|
|
15
|
+
cityYield.unit() !== null)) === null || _a === void 0 ? void 0 : _a.unit()) !== null && _b !== void 0 ? _b : null;
|
|
16
|
+
};
|
|
17
|
+
exports.foodSupportedUnit = foodSupportedUnit;
|
|
18
|
+
/**
|
|
19
|
+
* Tells clients that `cityGrowth`'s city has run out of food, with the unit it will lose for it, when there is one.
|
|
20
|
+
*/
|
|
21
|
+
const emitFoodStorageExhausted = (cityGrowth, unit, engine) => {
|
|
22
|
+
if (unit === null) {
|
|
23
|
+
engine.emit('city:food-storage-exhausted', cityGrowth.city());
|
|
24
|
+
return;
|
|
25
|
+
}
|
|
26
|
+
engine.emit('city:food-storage-exhausted', cityGrowth.city(), unit);
|
|
27
|
+
};
|
|
28
|
+
exports.emitFoodStorageExhausted = emitFoodStorageExhausted;
|
|
29
|
+
/**
|
|
30
|
+
* The city loses the first unit it feeds (see `foodSupportedUnit`), which must exist.
|
|
31
|
+
*/
|
|
32
|
+
const loseFoodSupportedUnit = (cityGrowth, FoodSupportType) => (0, exports.foodSupportedUnit)(cityGrowth, FoodSupportType).destroy();
|
|
33
|
+
exports.loseFoodSupportedUnit = loseFoodSupportedUnit;
|
|
34
|
+
/**
|
|
35
|
+
* The city shrinks, because its food ran out.
|
|
36
|
+
*/
|
|
37
|
+
const shrinkFromFamine = (cityGrowth) => cityGrowth.shrink(FoodExhausted_1.default);
|
|
38
|
+
exports.shrinkFromFamine = shrinkFromFamine;
|
|
39
|
+
/**
|
|
40
|
+
* The city's food store is emptied.
|
|
41
|
+
*/
|
|
42
|
+
const emptyFoodStore = (cityGrowth) => cityGrowth.empty();
|
|
43
|
+
exports.emptyFoodStore = emptyFoodStore;
|
|
44
|
+
//# sourceMappingURL=famine.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"famine.js","sourceRoot":"","sources":["famine.ts"],"names":[],"mappings":";;;AAEA,mFAA4E;AAW5E;;;GAGG;AACI,MAAM,iBAAiB,GAAG,CAC/B,UAAsB,EACtB,eAA8B,EACjB,EAAE;;IACf,OAAA,MAAA,MACE,UAAU;SACP,IAAI,EAAE;SACN,MAAM,EAAE;SACR,IAAI,CACH,CAAC,SAAgB,EAAW,EAAE,CAC5B,SAAS,YAAY,eAAe;QACnC,SAAyC,CAAC,IAAI,EAAE,KAAK,IAAI,CAEjE,0CAAE,IAAI,EAAE,mCAAI,IAAI,CAAA;CAAA,CAAC;AAbP,QAAA,iBAAiB,qBAaV;AAEpB;;GAEG;AACI,MAAM,wBAAwB,GAAG,CACtC,UAAsB,EACtB,IAAiB,EACjB,MAAc,EACR,EAAE;IACR,IAAI,IAAI,KAAK,IAAI,EAAE;QACjB,MAAM,CAAC,IAAI,CAAC,6BAA6B,EAAE,UAAU,CAAC,IAAI,EAAE,CAAC,CAAC;QAE9D,OAAO;KACR;IAED,MAAM,CAAC,IAAI,CAAC,6BAA6B,EAAE,UAAU,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,CAAC;AACtE,CAAC,CAAC;AAZW,QAAA,wBAAwB,4BAYnC;AAEF;;GAEG;AACI,MAAM,qBAAqB,GAAG,CACnC,UAAsB,EACtB,eAA8B,EACxB,EAAE,CAAC,IAAA,yBAAiB,EAAC,UAAU,EAAE,eAAe,CAAE,CAAC,OAAO,EAAE,CAAC;AAHxD,QAAA,qBAAqB,yBAGmC;AAErE;;GAEG;AACI,MAAM,gBAAgB,GAAG,CAAC,UAAsB,EAAQ,EAAE,CAC/D,UAAU,CAAC,MAAM,CAAC,uBAAa,CAAC,CAAC;AADtB,QAAA,gBAAgB,oBACM;AAEnC;;GAEG;AACI,MAAM,cAAc,GAAG,CAAC,UAAsB,EAAQ,EAAE,CAC7D,UAAU,CAAC,KAAK,EAAE,CAAC;AADR,QAAA,cAAc,kBACN"}
|
package/lib/famine.ts
ADDED
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
import CityGrowth from '@civ-clone/core-city-growth/CityGrowth';
|
|
2
|
+
import { Engine } from '@civ-clone/core-engine/Engine';
|
|
3
|
+
import FoodExhausted from '@civ-clone/core-city-growth/Rules/FoodExhausted';
|
|
4
|
+
import Unit from '@civ-clone/core-unit/Unit';
|
|
5
|
+
import Yield from '@civ-clone/core-yield/Yield';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* A yield a city pays for one of its units, which knows that unit (or `null`).
|
|
9
|
+
*/
|
|
10
|
+
export type UnitYieldType = abstract new (...args: any[]) => Yield & {
|
|
11
|
+
unit(): Unit | null;
|
|
12
|
+
};
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* The first unit `cityGrowth`'s city feeds, as a `FoodSupportType` yield, in the order of the city's yields (the order
|
|
16
|
+
* its units were built), or `null`.
|
|
17
|
+
*/
|
|
18
|
+
export const foodSupportedUnit = (
|
|
19
|
+
cityGrowth: CityGrowth,
|
|
20
|
+
FoodSupportType: UnitYieldType
|
|
21
|
+
): Unit | null =>
|
|
22
|
+
(
|
|
23
|
+
cityGrowth
|
|
24
|
+
.city()
|
|
25
|
+
.yields()
|
|
26
|
+
.find(
|
|
27
|
+
(cityYield: Yield): boolean =>
|
|
28
|
+
cityYield instanceof FoodSupportType &&
|
|
29
|
+
(cityYield as InstanceType<UnitYieldType>).unit() !== null
|
|
30
|
+
) as InstanceType<UnitYieldType> | undefined
|
|
31
|
+
)?.unit() ?? null;
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* Tells clients that `cityGrowth`'s city has run out of food, with the unit it will lose for it, when there is one.
|
|
35
|
+
*/
|
|
36
|
+
export const emitFoodStorageExhausted = (
|
|
37
|
+
cityGrowth: CityGrowth,
|
|
38
|
+
unit: Unit | null,
|
|
39
|
+
engine: Engine
|
|
40
|
+
): void => {
|
|
41
|
+
if (unit === null) {
|
|
42
|
+
engine.emit('city:food-storage-exhausted', cityGrowth.city());
|
|
43
|
+
|
|
44
|
+
return;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
engine.emit('city:food-storage-exhausted', cityGrowth.city(), unit);
|
|
48
|
+
};
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* The city loses the first unit it feeds (see `foodSupportedUnit`), which must exist.
|
|
52
|
+
*/
|
|
53
|
+
export const loseFoodSupportedUnit = (
|
|
54
|
+
cityGrowth: CityGrowth,
|
|
55
|
+
FoodSupportType: UnitYieldType
|
|
56
|
+
): void => foodSupportedUnit(cityGrowth, FoodSupportType)!.destroy();
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
* The city shrinks, because its food ran out.
|
|
60
|
+
*/
|
|
61
|
+
export const shrinkFromFamine = (cityGrowth: CityGrowth): void =>
|
|
62
|
+
cityGrowth.shrink(FoodExhausted);
|
|
63
|
+
|
|
64
|
+
/**
|
|
65
|
+
* The city's food store is emptied.
|
|
66
|
+
*/
|
|
67
|
+
export const emptyFoodStore = (cityGrowth: CityGrowth): void =>
|
|
68
|
+
cityGrowth.empty();
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import CityGrowth from '@civ-clone/core-city-growth/CityGrowth';
|
|
2
|
+
import { RuleRegistry } from '@civ-clone/core-rule/RuleRegistry';
|
|
3
|
+
/**
|
|
4
|
+
* Whether a city's food store holds enough for it to grow.
|
|
5
|
+
*/
|
|
6
|
+
export declare const hasFoodToGrow: (cityGrowth: CityGrowth) => boolean;
|
|
7
|
+
/**
|
|
8
|
+
* The city grows.
|
|
9
|
+
*/
|
|
10
|
+
export declare const grow: (cityGrowth: CityGrowth) => void;
|
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11
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+
/**
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12
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+
* Whether a city's food store has run out: it is below 0 once the turn's food is added.
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13
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+
*/
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14
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+
export declare const isFoodExhausted: (cityGrowth: CityGrowth) => boolean;
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15
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+
/**
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16
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+
* The city's food has run out: its `FoodExhausted` rules decide what that costs it.
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17
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+
*/
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18
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+
export declare const exhaustFood: (
|
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19
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+
cityGrowth: CityGrowth,
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20
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+
ruleRegistry: RuleRegistry
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21
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+
) => void;
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@@ -0,0 +1,27 @@
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1
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+
"use strict";
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2
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+
Object.defineProperty(exports, "__esModule", { value: true });
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3
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+
exports.exhaustFood = exports.isFoodExhausted = exports.grow = exports.hasFoodToGrow = void 0;
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4
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+
const FoodExhausted_1 = require("@civ-clone/core-city-growth/Rules/FoodExhausted");
|
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5
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+
/**
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6
|
+
* Whether a city's food store holds enough for it to grow.
|
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7
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+
*/
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8
|
+
const hasFoodToGrow = (cityGrowth) => cityGrowth.progress().value() >= cityGrowth.cost().value();
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9
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+
exports.hasFoodToGrow = hasFoodToGrow;
|
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10
|
+
/**
|
|
11
|
+
* The city grows.
|
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12
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+
*/
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13
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+
const grow = (cityGrowth) => cityGrowth.grow();
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14
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+
exports.grow = grow;
|
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15
|
+
/**
|
|
16
|
+
* Whether a city's food store has run out: it is below 0 once the turn's food is added.
|
|
17
|
+
*/
|
|
18
|
+
const isFoodExhausted = (cityGrowth) => cityGrowth.progress().value() < 0;
|
|
19
|
+
exports.isFoodExhausted = isFoodExhausted;
|
|
20
|
+
/**
|
|
21
|
+
* The city's food has run out: its `FoodExhausted` rules decide what that costs it.
|
|
22
|
+
*/
|
|
23
|
+
const exhaustFood = (cityGrowth, ruleRegistry) => {
|
|
24
|
+
ruleRegistry.process(FoodExhausted_1.default, cityGrowth);
|
|
25
|
+
};
|
|
26
|
+
exports.exhaustFood = exhaustFood;
|
|
27
|
+
//# sourceMappingURL=foodStorage.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"foodStorage.js","sourceRoot":"","sources":["foodStorage.ts"],"names":[],"mappings":";;;AACA,mFAA4E;AAG5E;;GAEG;AACI,MAAM,aAAa,GAAG,CAAC,UAAsB,EAAW,EAAE,CAC/D,UAAU,CAAC,QAAQ,EAAE,CAAC,KAAK,EAAE,IAAI,UAAU,CAAC,IAAI,EAAE,CAAC,KAAK,EAAE,CAAC;AADhD,QAAA,aAAa,iBACmC;AAE7D;;GAEG;AACI,MAAM,IAAI,GAAG,CAAC,UAAsB,EAAQ,EAAE,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC;AAA3D,QAAA,IAAI,QAAuD;AAExE;;GAEG;AACI,MAAM,eAAe,GAAG,CAAC,UAAsB,EAAW,EAAE,CACjE,UAAU,CAAC,QAAQ,EAAE,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;AADvB,QAAA,eAAe,mBACQ;AAEpC;;GAEG;AACI,MAAM,WAAW,GAAG,CACzB,UAAsB,EACtB,YAA0B,EACpB,EAAE;IACR,YAAY,CAAC,OAAO,CAAC,uBAAa,EAAE,UAAU,CAAC,CAAC;AAClD,CAAC,CAAC;AALW,QAAA,WAAW,eAKtB"}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import CityGrowth from '@civ-clone/core-city-growth/CityGrowth';
|
|
2
|
+
import FoodExhausted from '@civ-clone/core-city-growth/Rules/FoodExhausted';
|
|
3
|
+
import { RuleRegistry } from '@civ-clone/core-rule/RuleRegistry';
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Whether a city's food store holds enough for it to grow.
|
|
7
|
+
*/
|
|
8
|
+
export const hasFoodToGrow = (cityGrowth: CityGrowth): boolean =>
|
|
9
|
+
cityGrowth.progress().value() >= cityGrowth.cost().value();
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* The city grows.
|
|
13
|
+
*/
|
|
14
|
+
export const grow = (cityGrowth: CityGrowth): void => cityGrowth.grow();
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* Whether a city's food store has run out: it is below 0 once the turn's food is added.
|
|
18
|
+
*/
|
|
19
|
+
export const isFoodExhausted = (cityGrowth: CityGrowth): boolean =>
|
|
20
|
+
cityGrowth.progress().value() < 0;
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* The city's food has run out: its `FoodExhausted` rules decide what that costs it.
|
|
24
|
+
*/
|
|
25
|
+
export const exhaustFood = (
|
|
26
|
+
cityGrowth: CityGrowth,
|
|
27
|
+
ruleRegistry: RuleRegistry
|
|
28
|
+
): void => {
|
|
29
|
+
ruleRegistry.process(FoodExhausted, cityGrowth);
|
|
30
|
+
};
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { RuleRegistry } from '@civ-clone/core-rule/RuleRegistry';
|
|
2
|
+
import Tile from '@civ-clone/core-world/Tile';
|
|
3
|
+
import Unit from '@civ-clone/core-unit/Unit';
|
|
4
|
+
import WorkedTile from '@civ-clone/core-city/WorkedTile';
|
|
5
|
+
import { WorkedTileRegistry } from '@civ-clone/core-city/WorkedTileRegistry';
|
|
6
|
+
/**
|
|
7
|
+
* The `WorkedTile` for `tile` if a city of a player other than `unit`'s works it, other than as its centre (a city always
|
|
8
|
+
* works its own centre, even while a unit capturing it is moving in), or `null`.
|
|
9
|
+
*/
|
|
10
|
+
export declare const enemyWorkedTile: (
|
|
11
|
+
unit: Unit,
|
|
12
|
+
tile: Tile,
|
|
13
|
+
workedTileRegistry: WorkedTileRegistry
|
|
14
|
+
) => WorkedTile | null;
|
|
15
|
+
/**
|
|
16
|
+
* `unit` has moved onto `tile`: if another player's city works it (see `enemyWorkedTile`), the city stops working it,
|
|
17
|
+
* and its `TileReassigned` rules choose what it works instead. The tile is looked up again here rather than in a
|
|
18
|
+
* `Criterion`, because an earlier `Moved` effect (cargo moving with its transport, say) may already have released it.
|
|
19
|
+
*/
|
|
20
|
+
export declare const releaseEnemyWorkedTile: (
|
|
21
|
+
unit: Unit,
|
|
22
|
+
tile: Tile,
|
|
23
|
+
workedTileRegistry: WorkedTileRegistry,
|
|
24
|
+
ruleRegistry: RuleRegistry
|
|
25
|
+
) => void;
|