@citizenfx/server 2.0.6775-1 → 2.0.6821-1

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@@ -3,8 +3,8 @@
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  * It is recommended to use [SET_BLIP_ROTATION](#\_0xF87683CDF73C3F6E) and [SET_BLIP_COLOUR](#\_0x03D7FB09E75D6B7E) to make the blip not rotate along with the camera.
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  * By default, the blip will show as a *regular* blip with the specified color/sprite if it is outside of the minimap view.
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  * Example image:
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- * ![minimap](https://w.wew.wtf/pdcjig.png)
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- * ![big map](https://w.wew.wtf/zgcjcm.png)
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+ * ![minimap](https://i.imgur.com/qLbXWcQ.png)
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+ * ![big map](https://i.imgur.com/0j7O7Rh.png)
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  * (Native name is *likely* to actually be ADD_BLIP_FOR_AREA, but due to the usual reasons this can't be confirmed)
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  * @param x The X coordinate of the center of the blip.
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  * @param y The Y coordinate of the center of the blip.
@@ -876,7 +876,9 @@ declare function GetPlayerMeleeWeaponDamageModifier(playerId: string): number;
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  declare function GetPlayerName(playerSrc: string): string;
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  /**
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- * GET_PLAYER_PED
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+ * Used to get the player's Ped Entity ID when a valid `playerSrc` is passed.
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+ * @param playerSrc The player source, passed as a string.
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+ * @return Returns a valid Ped Entity ID if the passed `playerSrc` is valid, `0` if not.
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  */
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  declare function GetPlayerPed(playerSrc: string): number;
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@citizenfx/server",
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- "version": "2.0.6775-1",
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+ "version": "2.0.6821-1",
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  "description": "Typings for the CitizenFX server JS API.",
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  "main": "index.js",
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  "scripts": {