@citizenfx/server 2.0.6499-1 → 2.0.6501-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/natives_server.d.ts +138 -2
- package/package.json +1 -1
package/natives_server.d.ts
CHANGED
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@@ -273,6 +273,13 @@ declare function DeleteResourceKvp(key: string): void;
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*/
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declare function DeleteResourceKvpNoSync(key: string): void;
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/**
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* DOES_BOAT_SINK_WHEN_WRECKED
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* @param vehicle The target vehicle.
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* @return Returns whether or not the boat sinks when wrecked.
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*/
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declare function DoesBoatSinkWhenWrecked(vehicle: number): boolean;
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/**
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* DOES_ENTITY_EXIST
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*/
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@@ -424,6 +431,13 @@ declare function GetCurrentResourceName(): string;
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*/
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declare function GetEntityAttachedTo(entity: number): number;
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/**
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* GET_ENTITY_COLLISION_DISABLED
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* @param entity The target entity.
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* @return Returns whether or not entity collisions are disabled.
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*/
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declare function GetEntityCollisionDisabled(entity: number): boolean;
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/**
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* Gets the current coordinates for a specified entity. This native is used server side when using OneSync.
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* See [GET_ENTITY_COORDS](#\_0x3FEF770D40960D5A) for client side.
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@@ -445,7 +459,11 @@ declare function GetEntityFromStateBagName(bagName: string): number;
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declare function GetEntityHeading(entity: number): number;
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/**
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-
*
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* Only works for vehicle and peds
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* @param entity The entity to check the health of
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* @return If the entity is a vehicle it will return 0-1000
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If the entity is a ped it will return 0-200
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If the entity is an object it will return 0
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*/
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declare function GetEntityHealth(entity: number): number;
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@@ -757,6 +775,13 @@ declare function GetPedSourceOfDeath(ped: number): number;
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*/
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declare function GetPedSpecificTaskType(ped: number, index: number): number;
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/**
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* GET_PED_STEALTH_MOVEMENT
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* @param ped The target ped.
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* @return Whether or not the ped is stealthy.
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*/
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declare function GetPedStealthMovement(ped: number): boolean;
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/**
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* Gets the current camera rotation for a specified player. This native is used server side when using OneSync.
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* @param playerSrc The player handle.
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@@ -1217,6 +1242,13 @@ declare function GiveWeaponToPed(ped: number, weaponHash: string | number, ammoC
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*/
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declare function HasEntityBeenMarkedAsNoLongerNeeded(vehicle: number): boolean;
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/**
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* HAS_VEHICLE_BEEN_DAMAGED_BY_BULLETS
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* @param vehicle The target vehicle.
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* @return Returns whether or not the target vehicle has been damaged by bullets.
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*/
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declare function HasVehicleBeenDamagedByBullets(vehicle: number): boolean;
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/**
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* HAS_VEHICLE_BEEN_OWNED_BY_PLAYER
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*/
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@@ -1232,24 +1264,80 @@ declare function InvokeFunctionReference(referenceIdentity: string, argsSerializ
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*/
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declare function IsAceAllowed(object: string): boolean;
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/**
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* IS_BOAT_ANCHORED_AND_FROZEN
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* @param vehicle The target vehicle.
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* @return Returns whether or not the boat is anchored and frozen.
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*/
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declare function IsBoatAnchoredAndFrozen(vehicle: number): boolean;
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/**
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* IS_BOAT_WRECKED
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* @param vehicle The target vehicle.
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* @return Returns whether or not the boat is wrecked.
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*/
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declare function IsBoatWrecked(vehicle: number): boolean;
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/**
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* Gets whether or not this is the CitizenFX server.
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* @return A boolean value.
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*/
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declare function IsDuplicityVersion(): boolean;
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/**
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* A getter for [FREEZE_ENTITY_POSITION](#\_0x428CA6DBD1094446).
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* @param entity The entity to check for
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* @return Boolean stating if it is frozen or not.
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*/
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declare function IsEntityPositionFrozen(entity: number): boolean;
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/**
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* This native checks if the given entity is visible.
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* @return Returns `true` if the entity is visible, `false` otherwise.
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*/
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declare function IsEntityVisible(entity: number): boolean;
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/**
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* IS_FLASH_LIGHT_ON
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* @param ped The target ped.
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* @return Whether or not the ped's flash light is on.
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*/
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declare function IsFlashLightOn(ped: number): boolean;
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/**
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* This native checks if the given ped is a player.
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* @return Returns `true` if the ped is a player, `false` otherwise.
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*/
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declare function IsPedAPlayer(ped: number): boolean;
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/**
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* IS_PED_HANDCUFFED
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* @param ped The target ped.
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* @return Whether or not the ped is handcuffed.
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*/
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declare function IsPedHandcuffed(ped: number): boolean;
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/**
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* IS_PED_RAGDOLL
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* @param ped The target ped.
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* @return Whether or not the ped is ragdolling.
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*/
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declare function IsPedRagdoll(ped: number): boolean;
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/**
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* IS_PED_STRAFING
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* @param ped The target ped.
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* @return Whether or not the ped is strafing.
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*/
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declare function IsPedStrafing(ped: number): boolean;
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/**
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* IS_PED_USING_ACTION_MODE
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* @param ped The target ped.
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* @return Whether or not the ped is using action mode.
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*/
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declare function IsPedUsingActionMode(ped: number): boolean;
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/**
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* IS_PLAYER_ACE_ALLOWED
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*/
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@@ -1310,6 +1398,13 @@ declare function IsVehicleSirenOn(vehicle: number): boolean;
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*/
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declare function IsVehicleTyreBurst(vehicle: number, wheelID: number, completely: boolean): boolean;
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/**
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* See the client-side [IS_VEHICLE_WINDOW_INTACT](https://docs.fivem.net/natives/?\_0x46E571A0E20D01F1) for a window indexes list.
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* @param vehicle The target vehicle.
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* @param windowIndex The window index.
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*/
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declare function IsVehicleWindowIntact(vehicle: number, windowIndex: number): boolean;
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/**
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* Requests the commerce data for the specified player, including the owned SKUs. Use `IS_PLAYER_COMMERCE_INFO_LOADED` to check if it has loaded.
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* @param playerSrc The player handle
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@@ -1585,6 +1680,7 @@ declare function SetEntityCoords(entity: number, xPos: number, yPos: number, zPo
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/**
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* It overrides the default distance culling radius of an entity. Set to `0.0` to reset.
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* If you want to interact with an entity outside of your players' scopes set the radius to a huge number.
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* **WARNING**: Culling natives are deprecated and have known, [unfixable issues](https://forum.cfx.re/t/issue-with-culling-radius-and-server-side-entities/4900677/4)
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* @param entity The entity handle to override the distance culling radius.
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* @param radius The new distance culling radius.
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*/
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@@ -1597,6 +1693,13 @@ declare function SetEntityDistanceCullingRadius(entity: number, radius: number):
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*/
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declare function SetEntityHeading(entity: number, heading: number): void;
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/**
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* It allows to flag an entity to ignore the request control filter policy.
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* @param entity The entity handle to ignore the request control filter.
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* @param ignore Define if the entity ignores the request control filter policy.
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*/
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declare function SetEntityIgnoreRequestControlFilter(entity: number, ignore: boolean): void;
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/**
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* SET_ENTITY_ROTATION
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* @param rotationOrder The order yaw pitch roll are applied, see [`GET_ENTITY_ROTATION`](#\_0xAFBD61CC738D9EB9).
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@@ -1622,7 +1725,39 @@ declare function SetEntityVelocity(entity: number, x: number, y: number, z: numb
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declare function SetGameType(gametypeName: string): void;
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/**
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*
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* Sets the handler for HTTP requests made to the executing resource.
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* Example request URL: `http://localhost:30120/http-test/ping` - this request will be sent to the `http-test` resource with the `/ping` path.
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* The handler function assumes the following signature:
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* ```ts
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* function HttpHandler(
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* request: {
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* address: string;
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* headers: Record<string, string>;
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* method: string;
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* path: string;
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* setDataHandler(handler: (data: string) => void): void;
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* setDataHandler(handler: (data: ArrayBuffer) => void, binary: 'binary'): void;
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* setCancelHandler(handler: () => void): void;
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* },
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* response: {
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* writeHead(code: number, headers?: Record<string, string | string[]>): void;
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* write(data: string): void;
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* send(data?: string): void;
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* }
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* ): void;
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* ```
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* * **request**: The request object.
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* * **address**: The IP address of the request sender.
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* * **path**: The path to where the request was sent.
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* * **headers**: The headers sent with the request.
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* * **method**: The request method.
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* * **setDataHandler**: Sets the handler for when a data body is passed with the request. Additionally you can pass the `'binary'` argument to receive a `BufferArray` in JavaScript or `System.Byte[]` in C# (has no effect in Lua).
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* * **setCancelHandler**: Sets the handler for when the request is cancelled.
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* * **response**: An object to control the response.
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* * **writeHead**: Sets the status code & headers of the response. Can be only called once and won't work if called after running other response functions.
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* * **write**: Writes to the response body without sending it. Can be called multiple times.
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* * **send**: Writes to the response body and then sends it along with the status code & headers, finishing the request.
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* @param handler The handler function.
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*/
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declare function SetHttpHandler(handler: Function): void;
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@@ -2371,6 +2506,7 @@ declare function SetPlayerControl(player: string, bHasControl: boolean, flags: n
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/**
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* Sets the culling radius for the specified player.
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* Set to `0.0` to reset.
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* **WARNING**: Culling natives are deprecated and have known, [unfixable issues](https://forum.cfx.re/t/issue-with-culling-radius-and-server-side-entities/4900677/4)
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* @param playerSrc The player to set the culling radius for.
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* @param radius The radius.
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*/
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