@citizenfx/server 2.0.10230-1 → 2.0.10270-1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/natives_server.d.ts +454 -433
  2. package/package.json +1 -1
@@ -164,9 +164,8 @@ declare function AddStateBagChangeHandler(keyFilter: string, bagFilter: string,
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  /**
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  * Applies a force to the specified entity.
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- * **List of force types (p1)**:
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- * ```
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- * public enum ForceType
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+ * ```cpp
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+ * enum eForceType
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  * {
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  * MinForce = 0,
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  * MaxForceRot = 1,
@@ -178,7 +177,7 @@ declare function AddStateBagChangeHandler(keyFilter: string, bagFilter: string,
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  * ```
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  * Research/documentation on the gtaforums can be found [here](https://gtaforums.com/topic/885669-precisely-define-object-physics/) and [here](https://gtaforums.com/topic/887362-apply-forces-and-momentums-to-entityobject/).
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  * @param entity The entity you want to apply a force on
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- * @param forceType See native description above for a list of commonly used values
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+ * @param forceType Refer to `eForceType`
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  * @param x Force amount (X)
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  * @param y Force amount (Y)
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  * @param z Force amount (Z)
@@ -2142,64 +2141,64 @@ declare function SetPedComponentVariation(ped: number, componentId: number, draw
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  * cpp
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  * // Potential names and hash collisions included as comments
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  * enum ePedConfigFlags {
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- * _0x67D1A445 = 0,
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- * _0xC63DE95E = 1,
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+ * CPED_CONFIG_FLAG_CreatedByFactory = 0,
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+ * CPED_CONFIG_FLAG_CanBeShotInVehicle = 1,
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  * CPED_CONFIG_FLAG_NoCriticalHits = 2,
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  * CPED_CONFIG_FLAG_DrownsInWater = 3,
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- * CPED_CONFIG_FLAG_DisableReticuleFixedLockon = 4,
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- * _0x37D196F4 = 5,
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- * _0xE2462399 = 6,
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+ * CPED_CONFIG_FLAG_DrownsInSinkingVehicle = 4,
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+ * CPED_CONFIG_FLAG_DiesInstantlyWhenSwimming = 5,
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+ * CPED_CONFIG_FLAG_HasBulletProofVest = 6,
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  * CPED_CONFIG_FLAG_UpperBodyDamageAnimsOnly = 7,
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- * _0xEDDEB838 = 8,
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- * _0xB398B6FD = 9,
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- * _0xF6664E68 = 10,
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- * _0xA05E7CA3 = 11,
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- * _0xCE394045 = 12,
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+ * CPED_CONFIG_FLAG_NeverFallOffSkis = 8,
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+ * CPED_CONFIG_FLAG_NeverEverTargetThisPed = 9,
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+ * CPED_CONFIG_FLAG_ThisPedIsATargetPriority = 10,
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+ * CPED_CONFIG_FLAG_TargettableWithNoLos = 11,
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+ * CPED_CONFIG_FLAG_DoesntListenToPlayerGroupCommands = 12,
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  * CPED_CONFIG_FLAG_NeverLeavesGroup = 13,
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- * _0xCD8D1411 = 14,
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- * _0xB031F1A9 = 15,
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- * _0xFE65BEE3 = 16,
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+ * CPED_CONFIG_FLAG_DoesntDropWeaponsWhenDead = 14,
2159
+ * CPED_CONFIG_FLAG_SetDelayedWeaponAsCurrent = 15,
2160
+ * CPED_CONFIG_FLAG_KeepTasksAfterCleanUp = 16,
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  * CPED_CONFIG_FLAG_BlockNonTemporaryEvents = 17,
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- * _0x380165BD = 18,
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- * _0x07C045C7 = 19,
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- * _0x583B5E2D = 20,
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- * _0x475EDA58 = 21,
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- * _0x8629D05B = 22,
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- * _0x1522968B = 23,
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+ * CPED_CONFIG_FLAG_HasAScriptBrain = 18,
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+ * CPED_CONFIG_FLAG_WaitingForScriptBrainToLoad = 19,
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+ * CPED_CONFIG_FLAG_AllowMedicsToReviveMe = 20,
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+ * CPED_CONFIG_FLAG_MoneyHasBeenGivenByScript = 21,
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+ * CPED_CONFIG_FLAG_NotAllowedToCrouch = 22,
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+ * CPED_CONFIG_FLAG_DeathPickupsPersist = 23,
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  * CPED_CONFIG_FLAG_IgnoreSeenMelee = 24,
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- * _0x4CC09C4B = 25,
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- * _0x034F3053 = 26,
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- * _0xD91BA7CC = 27,
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- * _0x5C8DC66E = 28,
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- * _0x8902EAA0 = 29,
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- * _0x6580B9D2 = 30,
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- * _0x0EF7A297 = 31,
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- * _0x6BF86E5B = 32,
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+ * CPED_CONFIG_FLAG_ForceDieIfInjured = 25,
2170
+ * CPED_CONFIG_FLAG_DontDragMeOutCar = 26,
2171
+ * CPED_CONFIG_FLAG_StayInCarOnJack = 27,
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+ * CPED_CONFIG_FLAG_ForceDieInCar = 28,
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+ * CPED_CONFIG_FLAG_GetOutUndriveableVehicle = 29,
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+ * CPED_CONFIG_FLAG_WillRemainOnBoatAfterMissionEnds = 30,
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+ * CPED_CONFIG_FLAG_DontStoreAsPersistent = 31,
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+ * CPED_CONFIG_FLAG_WillFlyThroughWindscreen = 32,
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  * CPED_CONFIG_FLAG_DieWhenRagdoll = 33,
2179
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  * CPED_CONFIG_FLAG_HasHelmet = 34,
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  * CPED_CONFIG_FLAG_UseHelmet = 35,
2181
- * _0xEEB3D630 = 36,
2182
- * _0xB130D17B = 37,
2183
- * _0x5F071200 = 38,
2180
+ * CPED_CONFIG_FLAG_DontTakeOffHelmet = 36,
2181
+ * CPED_CONFIG_FLAG_HideInCutscene = 37,
2182
+ * CPED_CONFIG_FLAG_PedIsEnemyToPlayer = 38,
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  * CPED_CONFIG_FLAG_DisableEvasiveDives = 39,
2185
- * _0xC287AAFF = 40,
2186
- * _0x203328CC = 41,
2184
+ * CPED_CONFIG_FLAG_PedGeneratesDeadBodyEvents = 40,
2185
+ * CPED_CONFIG_FLAG_DontAttackPlayerWithoutWantedLevel = 41,
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  * CPED_CONFIG_FLAG_DontInfluenceWantedLevel = 42,
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  * CPED_CONFIG_FLAG_DisablePlayerLockon = 43,
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2188
  * CPED_CONFIG_FLAG_DisableLockonToRandomPeds = 44,
2190
- * _0xEC4A8ACF = 45,
2189
+ * CPED_CONFIG_FLAG_AllowLockonToFriendlyPlayers = 45,
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  * _0xDB115BFA = 46,
2192
2191
  * CPED_CONFIG_FLAG_PedBeingDeleted = 47,
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  * CPED_CONFIG_FLAG_BlockWeaponSwitching = 48,
2194
- * _0xF8E99565 = 49,
2195
- * _0xDD17FEE6 = 50,
2196
- * _0x7ED9B2C9 = 51,
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- * _0x655E8618 = 52,
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- * _0x5A6C1F6E = 53,
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- * _0xD749FC41 = 54,
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- * _0x357F63F3 = 55,
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- * _0xC5E60961 = 56,
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- * _0x29275C3E = 57,
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+ * CPED_CONFIG_FLAG_BlockGroupPedAimedAtResponse = 49,
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+ * CPED_CONFIG_FLAG_WillFollowLeaderAnyMeans = 50,
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+ * CPED_CONFIG_FLAG_BlippedByScript = 51,
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+ * CPED_CONFIG_FLAG_DrawRadarVisualField = 52,
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+ * CPED_CONFIG_FLAG_StopWeaponFiringOnImpact = 53,
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+ * CPED_CONFIG_FLAG_DissableAutoFallOffTests = 54,
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+ * CPED_CONFIG_FLAG_SteerAroundDeadBodies = 55,
2200
+ * CPED_CONFIG_FLAG_ConstrainToNavMesh = 56,
2201
+ * CPED_CONFIG_FLAG_SyncingAnimatedProps = 57,
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  * CPED_CONFIG_FLAG_IsFiring = 58,
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  * CPED_CONFIG_FLAG_WasFiring = 59,
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  * CPED_CONFIG_FLAG_IsStanding = 60,
@@ -2214,392 +2213,398 @@ declare function SetPedComponentVariation(ped: number, componentId: number, draw
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  * CPED_CONFIG_FLAG_KilledByStealth = 69,
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  * CPED_CONFIG_FLAG_KilledByTakedown = 70,
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  * CPED_CONFIG_FLAG_Knockedout = 71,
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- * _0x3E3C4560 = 72,
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- * _0x2994C7B7 = 73,
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- * _0x6D59D275 = 74,
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+ * CPED_CONFIG_FLAG_ClearRadarBlipOnDeath = 72,
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+ * CPED_CONFIG_FLAG_JustGotOffTrain = 73,
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+ * CPED_CONFIG_FLAG_JustGotOnTrain = 74,
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  * CPED_CONFIG_FLAG_UsingCoverPoint = 75,
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  * CPED_CONFIG_FLAG_IsInTheAir = 76,
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- * _0x2D493FB7 = 77,
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+ * CPED_CONFIG_FLAG_KnockedUpIntoAir = 77,
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  * CPED_CONFIG_FLAG_IsAimingGun = 78,
2224
- * _0x14D69875 = 79,
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- * _0x40B05311 = 80,
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- * _0x8B230BC5 = 81,
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- * _0xC74E5842 = 82,
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- * _0x9EA86147 = 83,
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- * _0x674C746C = 84,
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- * _0x3E56A8C2 = 85,
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- * _0xC144A1EF = 86,
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- * _0x0548512D = 87,
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- * _0x31C93909 = 88,
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- * _0xA0269315 = 89,
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- * _0xD4D59D4D = 90,
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- * _0x411D4420 = 91,
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- * _0xDF4AEF0D = 92,
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+ * CPED_CONFIG_FLAG_HasJustLeftCar = 79,
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+ * CPED_CONFIG_FLAG_TargetWhenInjuredAllowed = 80,
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+ * CPED_CONFIG_FLAG_CurrLeftFootCollNM = 81,
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+ * CPED_CONFIG_FLAG_PrevLeftFootCollNM = 82,
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+ * CPED_CONFIG_FLAG_CurrRightFootCollNM = 83,
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+ * CPED_CONFIG_FLAG_PrevRightFootCollNM = 84,
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+ * CPED_CONFIG_FLAG_HasBeenBumpedInCar = 85,
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+ * CPED_CONFIG_FLAG_InWaterTaskQuitToClimbLadder = 86,
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+ * CPED_CONFIG_FLAG_NMTwoHandedWeaponBothHandsConstrained = 87,
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+ * CPED_CONFIG_FLAG_CreatedBloodPoolTimer = 88,
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+ * CPED_CONFIG_FLAG_DontActivateRagdollFromAnyPedImpact = 89,
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+ * CPED_CONFIG_FLAG_GroupPedFailedToEnterCover = 90,
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+ * CPED_CONFIG_FLAG_AlreadyChattedOnPhone = 91,
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+ * CPED_CONFIG_FLAG_AlreadyReactedToPedOnRoof = 92,
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  * CPED_CONFIG_FLAG_ForcePedLoadCover = 93,
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- * _0x300E4CD3 = 94,
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- * _0xF1C5BF04 = 95,
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- * _0x89C2EF13 = 96,
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+ * CPED_CONFIG_FLAG_BlockCoweringInCover = 94,
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+ * CPED_CONFIG_FLAG_BlockPeekingInCover = 95,
2240
+ * CPED_CONFIG_FLAG_JustLeftCarNotCheckedForDoors = 96,
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  * CPED_CONFIG_FLAG_VaultFromCover = 97,
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- * _0x02A852C8 = 98,
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- * _0x3D9407F1 = 99,
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- * _0x319B4558 = 100,
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+ * CPED_CONFIG_FLAG_AutoConversationLookAts = 98,
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+ * CPED_CONFIG_FLAG_UsingCrouchedPedCapsule = 99,
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+ * CPED_CONFIG_FLAG_HasDeadPedBeenReported = 100,
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  * CPED_CONFIG_FLAG_ForcedAim = 101,
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- * _0xB942D71A = 102,
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- * _0xD26C55A8 = 103,
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- * _0xB89E703B = 104,
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+ * CPED_CONFIG_FLAG_SteersAroundPeds = 102,
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+ * CPED_CONFIG_FLAG_SteersAroundObjects = 103,
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+ * CPED_CONFIG_FLAG_OpenDoorArmIK = 104,
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  * CPED_CONFIG_FLAG_ForceReload = 105,
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- * _0xD9E73DA2 = 106,
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- * _0xFF71DC2C = 107,
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- * _0x1E27E8D8 = 108,
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- * _0xF2C53966 = 109,
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- * _0xC4DBE247 = 110,
2256
- * _0x83C0A4BF = 111,
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- * _0x0E0FAF8C = 112,
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- * _0x26616660 = 113,
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- * _0x43B80B79 = 114,
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- * _0x0D2A9309 = 115,
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- * _0x12C1C983 = 116,
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+ * CPED_CONFIG_FLAG_DontActivateRagdollFromVehicleImpact = 106,
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+ * CPED_CONFIG_FLAG_DontActivateRagdollFromBulletImpact = 107,
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+ * CPED_CONFIG_FLAG_DontActivateRagdollFromExplosions = 108,
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+ * CPED_CONFIG_FLAG_DontActivateRagdollFromFire = 109,
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+ * CPED_CONFIG_FLAG_DontActivateRagdollFromElectrocution = 110,
2255
+ * CPED_CONFIG_FLAG_IsBeingDraggedToSafety = 111,
2256
+ * CPED_CONFIG_FLAG_HasBeenDraggedToSafety = 112,
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+ * CPED_CONFIG_FLAG_KeepWeaponHolsteredUnlessFired = 113,
2258
+ * CPED_CONFIG_FLAG_ForceScriptControlledKnockout = 114,
2259
+ * CPED_CONFIG_FLAG_FallOutOfVehicleWhenKilled = 115,
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+ * CPED_CONFIG_FLAG_GetOutBurningVehicle = 116,
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  * CPED_CONFIG_FLAG_BumpedByPlayer = 117,
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- * _0xE586D504 = 118,
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- * _0x52374204 = 119,
2262
+ * CPED_CONFIG_FLAG_RunFromFiresAndExplosions = 118,
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+ * CPED_CONFIG_FLAG_TreatAsPlayerDuringTargeting = 119,
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  * CPED_CONFIG_FLAG_IsHandCuffed = 120,
2266
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  * CPED_CONFIG_FLAG_IsAnkleCuffed = 121,
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2266
  * CPED_CONFIG_FLAG_DisableMelee = 122,
2268
- * _0xFE714397 = 123,
2269
- * _0xB3E660BD = 124,
2270
- * _0x5FED6BFD = 125,
2271
- * _0xC9D6F66F = 126,
2272
- * _0x519BC986 = 127,
2267
+ * CPED_CONFIG_FLAG_DisableUnarmedDrivebys = 123,
2268
+ * CPED_CONFIG_FLAG_JustGetsPulledOutWhenElectrocuted = 124,
2269
+ * CPED_CONFIG_FLAG_UNUSED_REPLACE_ME = 125,
2270
+ * CPED_CONFIG_FLAG_WillNotHotwireLawEnforcementVehicle = 126,
2271
+ * CPED_CONFIG_FLAG_WillCommandeerRatherThanJack = 127,
2273
2272
  * CPED_CONFIG_FLAG_CanBeAgitated = 128,
2274
- * _0x9A4B617C = 129, // CPED_CONFIG_FLAG_FaceDirInsult
2275
- * _0xDAB70E9F = 130,
2276
- * _0xE569438A = 131,
2277
- * _0xBBC77D6D = 132,
2278
- * _0xCB59EF0F = 133,
2279
- * _0x8C5EA971 = 134,
2273
+ * CPED_CONFIG_FLAG_ForcePedToFaceLeftInCover = 129,
2274
+ * CPED_CONFIG_FLAG_ForcePedToFaceRightInCover = 130,
2275
+ * CPED_CONFIG_FLAG_BlockPedFromTurningInCover = 131,
2276
+ * CPED_CONFIG_FLAG_KeepRelationshipGroupAfterCleanUp = 132,
2277
+ * CPED_CONFIG_FLAG_ForcePedToBeDragged = 133,
2278
+ * CPED_CONFIG_FLAG_PreventPedFromReactingToBeingJacked = 134,
2280
2279
  * CPED_CONFIG_FLAG_IsScuba = 135,
2281
2280
  * CPED_CONFIG_FLAG_WillArrestRatherThanJack = 136,
2282
- * _0xDCE59B58 = 137,
2281
+ * CPED_CONFIG_FLAG_RemoveDeadExtraFarAway = 137,
2283
2282
  * CPED_CONFIG_FLAG_RidingTrain = 138,
2284
2283
  * CPED_CONFIG_FLAG_ArrestResult = 139,
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2284
  * CPED_CONFIG_FLAG_CanAttackFriendly = 140,
2286
- * _0x98A4BE43 = 141,
2287
- * _0x6901E731 = 142,
2288
- * _0x9EC9BF6C = 143,
2289
- * _0x42841A8F = 144,
2290
- * CPED_CONFIG_FLAG_ShootingAnimFlag = 145,
2285
+ * CPED_CONFIG_FLAG_WillJackAnyPlayer = 141,
2286
+ * CPED_CONFIG_FLAG_BumpedByPlayerVehicle = 142,
2287
+ * CPED_CONFIG_FLAG_DodgedPlayerVehicle = 143,
2288
+ * CPED_CONFIG_FLAG_WillJackWantedPlayersRatherThanStealCar = 144,
2289
+ * CPED_CONFIG_FLAG_NoCopWantedAggro = 145,
2291
2290
  * CPED_CONFIG_FLAG_DisableLadderClimbing = 146,
2292
2291
  * CPED_CONFIG_FLAG_StairsDetected = 147,
2293
2292
  * CPED_CONFIG_FLAG_SlopeDetected = 148,
2294
- * _0x1A15670B = 149,
2295
- * _0x61786EE5 = 150,
2296
- * _0xCB9186BD = 151,
2297
- * _0xF0710152 = 152,
2298
- * _0x43DFE310 = 153,
2299
- * _0xC43C624E = 154,
2293
+ * CPED_CONFIG_FLAG_HelmetHasBeenShot = 149,
2294
+ * CPED_CONFIG_FLAG_CowerInsteadOfFlee = 150,
2295
+ * CPED_CONFIG_FLAG_CanActivateRagdollWhenVehicleUpsideDown = 151,
2296
+ * CPED_CONFIG_FLAG_AlwaysRespondToCriesForHelp = 152,
2297
+ * CPED_CONFIG_FLAG_DisableBloodPoolCreation = 153,
2298
+ * CPED_CONFIG_FLAG_ShouldFixIfNoCollision = 154,
2300
2299
  * CPED_CONFIG_FLAG_CanPerformArrest = 155,
2301
2300
  * CPED_CONFIG_FLAG_CanPerformUncuff = 156,
2302
2301
  * CPED_CONFIG_FLAG_CanBeArrested = 157,
2303
- * _0xF7960FF5 = 158,
2304
- * _0x59564113 = 159,
2305
- * _0x0C6C3099 = 160,
2306
- * _0x645F927A = 161,
2307
- * _0xA86549B9 = 162,
2308
- * _0x8AAF337A = 163,
2309
- * _0x13BAA6E7 = 164,
2310
- * _0x5FB9D1F5 = 165,
2302
+ * CPED_CONFIG_FLAG_MoverConstrictedByOpposingCollisions = 158,
2303
+ * CPED_CONFIG_FLAG_PlayerPreferFrontSeatMP = 159,
2304
+ * CPED_CONFIG_FLAG_DontActivateRagdollFromImpactObject = 160,
2305
+ * CPED_CONFIG_FLAG_DontActivateRagdollFromMelee = 161,
2306
+ * CPED_CONFIG_FLAG_DontActivateRagdollFromWaterJet = 162,
2307
+ * CPED_CONFIG_FLAG_DontActivateRagdollFromDrowning = 163,
2308
+ * CPED_CONFIG_FLAG_DontActivateRagdollFromFalling = 164,
2309
+ * CPED_CONFIG_FLAG_DontActivateRagdollFromRubberBullet = 165,
2311
2310
  * CPED_CONFIG_FLAG_IsInjured = 166,
2312
- * _0x6398A20B = 167,
2313
- * _0xD8072639 = 168,
2314
- * _0xA05B1845 = 169,
2315
- * _0x83F6D220 = 170,
2316
- * _0xD8430331 = 171,
2317
- * _0x4B547520 = 172,
2318
- * _0xE66E1406 = 173,
2319
- * _0x1C4BFE0C = 174,
2320
- * _0x90008BFA = 175,
2321
- * _0x07C7A910 = 176,
2322
- * _0xF15F8191 = 177,
2323
- * _0xCE4E8BE2 = 178,
2324
- * _0x1D46E4F2 = 179,
2311
+ * CPED_CONFIG_FLAG_DontEnterVehiclesInPlayersGroup = 167,
2312
+ * CPED_CONFIG_FLAG_SwimmingTasksRunning = 168,
2313
+ * CPED_CONFIG_FLAG_PreventAllMeleeTaunts = 169,
2314
+ * CPED_CONFIG_FLAG_ForceDirectEntry = 170,
2315
+ * CPED_CONFIG_FLAG_AlwaysSeeApproachingVehicles = 171,
2316
+ * CPED_CONFIG_FLAG_CanDiveAwayFromApproachingVehicles = 172,
2317
+ * CPED_CONFIG_FLAG_AllowPlayerToInterruptVehicleEntryExit = 173,
2318
+ * CPED_CONFIG_FLAG_OnlyAttackLawIfPlayerIsWanted = 174,
2319
+ * CPED_CONFIG_FLAG_PlayerInContactWithKinematicPed = 175,
2320
+ * CPED_CONFIG_FLAG_PlayerInContactWithSomethingOtherThanKinematicPed = 176,
2321
+ * CPED_CONFIG_FLAG_PedsJackingMeDontGetIn = 177,
2322
+ * CPED_CONFIG_FLAG_AdditionalRappellingPed = 178,
2323
+ * CPED_CONFIG_FLAG_PedIgnoresAnimInterruptEvents = 179,
2325
2324
  * CPED_CONFIG_FLAG_IsInCustody = 180,
2326
- * _0xE4FD9B3A = 181,
2327
- * _0x67AE0812 = 182,
2325
+ * CPED_CONFIG_FLAG_ForceStandardBumpReactionThresholds = 181,
2326
+ * CPED_CONFIG_FLAG_LawWillOnlyAttackIfPlayerIsWanted = 182,
2328
2327
  * CPED_CONFIG_FLAG_IsAgitated = 183,
2329
2328
  * CPED_CONFIG_FLAG_PreventAutoShuffleToDriversSeat = 184,
2330
- * _0x7B2D325E = 185,
2329
+ * CPED_CONFIG_FLAG_UseKinematicModeWhenStationary = 185,
2331
2330
  * CPED_CONFIG_FLAG_EnableWeaponBlocking = 186,
2332
2331
  * CPED_CONFIG_FLAG_HasHurtStarted = 187,
2333
2332
  * CPED_CONFIG_FLAG_DisableHurt = 188,
2334
2333
  * CPED_CONFIG_FLAG_PlayerIsWeird = 189,
2335
- * _0x32FC208B = 190,
2336
- * _0x0C296E5A = 191,
2337
- * _0xE63B73EC = 192,
2338
- * _0x04E9CC80 = 193,
2334
+ * CPED_CONFIG_FLAG_PedHadPhoneConversation = 190,
2335
+ * CPED_CONFIG_FLAG_BeganCrossingRoad = 191,
2336
+ * CPED_CONFIG_FLAG_WarpIntoLeadersVehicle = 192,
2337
+ * CPED_CONFIG_FLAG_DoNothingWhenOnFootByDefault = 193,
2339
2338
  * CPED_CONFIG_FLAG_UsingScenario = 194,
2340
2339
  * CPED_CONFIG_FLAG_VisibleOnScreen = 195,
2341
- * _0xD88C58A1 = 196,
2342
- * _0x5A3DCF43 = 197, // CPED_CONFIG_FLAG_AvoidUnderSide
2343
- * _0xEA02B420 = 198,
2344
- * _0x3F559CFF = 199,
2345
- * _0x8C55D029 = 200,
2346
- * _0x5E6466F6 = 201,
2347
- * _0xEB5AD706 = 202,
2348
- * _0x0EDDDDE7 = 203,
2349
- * _0xA64F7B1D = 204,
2350
- * _0x48532CBA = 205,
2351
- * _0xAA25A9E7 = 206,
2352
- * _0x415B26B9 = 207,
2340
+ * CPED_CONFIG_FLAG_DontCollideWithKinematic = 196,
2341
+ * CPED_CONFIG_FLAG_ActivateOnSwitchFromLowPhysicsLod = 197,
2342
+ * CPED_CONFIG_FLAG_DontActivateRagdollOnPedCollisionWhenDead = 198,
2343
+ * CPED_CONFIG_FLAG_DontActivateRagdollOnVehicleCollisionWhenDead = 199,
2344
+ * CPED_CONFIG_FLAG_HasBeenInArmedCombat = 200,
2345
+ * CPED_CONFIG_FLAG_UseDiminishingAmmoRate = 201,
2346
+ * CPED_CONFIG_FLAG_Avoidance_Ignore_All = 202,
2347
+ * CPED_CONFIG_FLAG_Avoidance_Ignored_by_All = 203,
2348
+ * CPED_CONFIG_FLAG_Avoidance_Ignore_Group1 = 204,
2349
+ * CPED_CONFIG_FLAG_Avoidance_Member_of_Group1 = 205,
2350
+ * CPED_CONFIG_FLAG_ForcedToUseSpecificGroupSeatIndex = 206,
2351
+ * CPED_CONFIG_FLAG_LowPhysicsLodMayPlaceOnNavMesh = 207,
2353
2352
  * CPED_CONFIG_FLAG_DisableExplosionReactions = 208,
2354
2353
  * CPED_CONFIG_FLAG_DodgedPlayer = 209,
2355
- * _0x67405504 = 210,
2356
- * _0x75DDD68C = 211,
2357
- * _0x2AD879B4 = 212,
2358
- * _0x51486F91 = 213,
2359
- * _0x32F79E21 = 214,
2360
- * _0xBF099213 = 215,
2361
- * _0x054AC8E2 = 216,
2362
- * _0x14E495CC = 217,
2363
- * _0x3C7DF9DF = 218,
2364
- * _0x848FFEF2 = 219,
2354
+ * CPED_CONFIG_FLAG_WaitingForPlayerControlInterrupt = 210,
2355
+ * CPED_CONFIG_FLAG_ForcedToStayInCover = 211,
2356
+ * CPED_CONFIG_FLAG_GeneratesSoundEvents = 212,
2357
+ * CPED_CONFIG_FLAG_ListensToSoundEvents = 213,
2358
+ * CPED_CONFIG_FLAG_AllowToBeTargetedInAVehicle = 214,
2359
+ * CPED_CONFIG_FLAG_WaitForDirectEntryPointToBeFreeWhenExiting = 215,
2360
+ * CPED_CONFIG_FLAG_OnlyRequireOnePressToExitVehicle = 216,
2361
+ * CPED_CONFIG_FLAG_ForceExitToSkyDive = 217,
2362
+ * CPED_CONFIG_FLAG_SteersAroundVehicles = 218,
2363
+ * CPED_CONFIG_FLAG_AllowPedInVehiclesOverrideTaskFlags = 219,
2365
2364
  * CPED_CONFIG_FLAG_DontEnterLeadersVehicle = 220,
2366
- * _0x2618E1CF = 221,
2367
- * _0x84F722FA = 222,
2368
- * _0xD1B87B1F = 223,
2369
- * _0x728AA918 = 224,
2365
+ * CPED_CONFIG_FLAG_DisableExitToSkyDive = 221,
2366
+ * CPED_CONFIG_FLAG_ScriptHasDisabledCollision = 222,
2367
+ * CPED_CONFIG_FLAG_UseAmbientModelScaling = 223,
2368
+ * CPED_CONFIG_FLAG_DontWatchFirstOnNextHurryAway = 224,
2370
2369
  * CPED_CONFIG_FLAG_DisablePotentialToBeWalkedIntoResponse = 225,
2371
2370
  * CPED_CONFIG_FLAG_DisablePedAvoidance = 226,
2372
- * _0x59E91185 = 227,
2373
- * _0x1EA7225F = 228,
2371
+ * CPED_CONFIG_FLAG_ForceRagdollUponDeath = 227,
2372
+ * CPED_CONFIG_FLAG_CanLosePropsOnDamage = 228,
2374
2373
  * CPED_CONFIG_FLAG_DisablePanicInVehicle = 229,
2375
- * _0x6DCA7D88 = 230,
2376
- * _0xFC3E572D = 231,
2377
- * _0x08E9F9CF = 232,
2378
- * _0x2D3BA52D = 233,
2379
- * _0xFD2F53EA = 234,
2380
- * _0x31A1B03B = 235,
2374
+ * CPED_CONFIG_FLAG_AllowedToDetachTrailer = 230,
2375
+ * CPED_CONFIG_FLAG_HasShotBeenReactedToFromFront = 231,
2376
+ * CPED_CONFIG_FLAG_HasShotBeenReactedToFromBack = 232,
2377
+ * CPED_CONFIG_FLAG_HasShotBeenReactedToFromLeft = 233,
2378
+ * CPED_CONFIG_FLAG_HasShotBeenReactedToFromRight = 234,
2379
+ * CPED_CONFIG_FLAG_AllowBlockDeadPedRagdollActivation = 235,
2381
2380
  * CPED_CONFIG_FLAG_IsHoldingProp = 236,
2382
- * _0x82ED0A66 = 237, // CPED_CONFIG_FLAG_BlocksPathingWhenDead
2383
- * _0xCE57C9A3 = 238,
2384
- * _0x26149198 = 239,
2385
- * _0x1B33B598 = 240,
2386
- * _0x719B6E87 = 241,
2387
- * _0x13E8E8E8 = 242,
2388
- * _0xF29739AE = 243,
2389
- * _0xABEA8A74 = 244,
2390
- * _0xB60EA2BA = 245,
2391
- * _0x536B0950 = 246,
2392
- * _0x0C754ACA = 247,
2393
- * CPED_CONFIG_FLAG_DisableVehicleSeatRandomAnimations = 248,
2394
- * _0x12659168 = 249,
2395
- * _0x1BDF2F04 = 250,
2396
- * _0x7728FAA3 = 251,
2397
- * _0x6A807ED8 = 252,
2381
+ * CPED_CONFIG_FLAG_BlocksPathingWhenDead = 237,
2382
+ * CPED_CONFIG_FLAG_ForcePlayNormalScenarioExitOnNextScriptCommand = 238,
2383
+ * CPED_CONFIG_FLAG_ForcePlayImmediateScenarioExitOnNextScriptCommand = 239,
2384
+ * CPED_CONFIG_FLAG_ForceSkinCharacterCloth = 240,
2385
+ * CPED_CONFIG_FLAG_LeaveEngineOnWhenExitingVehicles = 241,
2386
+ * CPED_CONFIG_FLAG_PhoneDisableTextingAnimations = 242,
2387
+ * CPED_CONFIG_FLAG_PhoneDisableTalkingAnimations = 243,
2388
+ * CPED_CONFIG_FLAG_PhoneDisableCameraAnimations = 244,
2389
+ * CPED_CONFIG_FLAG_DisableBlindFiringInShotReactions = 245,
2390
+ * CPED_CONFIG_FLAG_AllowNearbyCoverUsage = 246,
2391
+ * CPED_CONFIG_FLAG_InStrafeTransition = 247,
2392
+ * CPED_CONFIG_FLAG_CanPlayInCarIdles = 248,
2393
+ * CPED_CONFIG_FLAG_CanAttackNonWantedPlayerAsLaw = 249,
2394
+ * CPED_CONFIG_FLAG_WillTakeDamageWhenVehicleCrashes = 250,
2395
+ * CPED_CONFIG_FLAG_AICanDrivePlayerAsRearPassenger = 251,
2396
+ * CPED_CONFIG_FLAG_PlayerCanJackFriendlyPlayers = 252,
2398
2397
  * CPED_CONFIG_FLAG_OnStairs = 253,
2399
- * _0xE1A2F73F = 254,
2400
- * _0x5B3697C8 = 255,
2401
- * _0xF1EB20A9 = 256,
2402
- * _0x8B7DF407 = 257,
2403
- * _0x329DCF1A = 258,
2404
- * _0x8D90DD1B = 259,
2405
- * _0xB8A292B7 = 260,
2406
- * _0x8374B087 = 261,
2407
- * _0x2AF558F0 = 262,
2408
- * _0x82251455 = 263,
2409
- * _0x30CF498B = 264,
2410
- * _0xE1CD50AF = 265,
2411
- * _0x72E4AE48 = 266,
2412
- * _0xC2657EA1 = 267,
2413
- * _0x29FF6030 = 268,
2414
- * _0x8248A5EC = 269,
2398
+ * CPED_CONFIG_FLAG_SimulatingAiming = 254,
2399
+ * CPED_CONFIG_FLAG_AIDriverAllowFriendlyPassengerSeatEntry = 255,
2400
+ * CPED_CONFIG_FLAG_ParentCarIsBeingRemoved = 256,
2401
+ * CPED_CONFIG_FLAG_AllowMissionPedToUseInjuredMovement = 257,
2402
+ * CPED_CONFIG_FLAG_CanLoseHelmetOnDamage = 258,
2403
+ * CPED_CONFIG_FLAG_NeverDoScenarioExitProbeChecks = 259,
2404
+ * CPED_CONFIG_FLAG_SuppressLowLODRagdollSwitchWhenCorpseSettles = 260,
2405
+ * CPED_CONFIG_FLAG_PreventUsingLowerPrioritySeats = 261,
2406
+ * CPED_CONFIG_FLAG_JustLeftVehicleNeedsReset = 262,
2407
+ * CPED_CONFIG_FLAG_TeleportIfCantReachPlayer = 263,
2408
+ * CPED_CONFIG_FLAG_PedsInVehiclePositionNeedsReset = 264,
2409
+ * CPED_CONFIG_FLAG_PedsFullyInSeat = 265,
2410
+ * CPED_CONFIG_FLAG_AllowPlayerLockOnIfFriendly = 266,
2411
+ * CPED_CONFIG_FLAG_UseCameraHeadingForDesiredDirectionLockOnTest = 267,
2412
+ * CPED_CONFIG_FLAG_TeleportToLeaderVehicle = 268,
2413
+ * CPED_CONFIG_FLAG_Avoidance_Ignore_WeirdPedBuffer = 269,
2415
2414
  * CPED_CONFIG_FLAG_OnStairSlope = 270,
2416
- * _0xA0897933 = 271,
2415
+ * CPED_CONFIG_FLAG_HasPlayedNMGetup = 271,
2417
2416
  * CPED_CONFIG_FLAG_DontBlipCop = 272,
2418
- * CPED_CONFIG_FLAG_ClimbedShiftedFence = 273,
2419
- * _0xF7823618 = 274,
2420
- * _0xDC305CCE = 275, // CPED_CONFIG_FLAG_KillWhenTrapped
2417
+ * CPED_CONFIG_FLAG_SpawnedAtExtendedRangeScenario = 273,
2418
+ * CPED_CONFIG_FLAG_WalkAlongsideLeaderWhenClose = 274,
2419
+ * CPED_CONFIG_FLAG_KillWhenTrapped = 275,
2421
2420
  * CPED_CONFIG_FLAG_EdgeDetected = 276,
2422
- * _0x92B67896 = 277,
2423
- * _0xCAD677C9 = 278,
2421
+ * CPED_CONFIG_FLAG_AlwaysWakeUpPhysicsOfIntersectedPeds = 277,
2422
+ * CPED_CONFIG_FLAG_EquippedAmbientLoadOutWeapon = 278,
2424
2423
  * CPED_CONFIG_FLAG_AvoidTearGas = 279,
2425
- * _0x5276AC7B = 280,
2426
- * _0x1032692A = 281,
2427
- * _0xDA23E7F1 = 282,
2428
- * _0x9139724D = 283,
2429
- * _0xA1457461 = 284,
2430
- * _0x4186E095 = 285,
2431
- * _0xAC68E2EB = 286,
2424
+ * CPED_CONFIG_FLAG_StoppedSpeechUponFreezing = 280,
2425
+ * CPED_CONFIG_FLAG_DisableGoToWritheWhenInjured = 281,
2426
+ * CPED_CONFIG_FLAG_OnlyUseForcedSeatWhenEnteringHeliInGroup = 282,
2427
+ * CPED_CONFIG_FLAG_ThrownFromVehicleDueToExhaustion = 283,
2428
+ * CPED_CONFIG_FLAG_UpdateEnclosedSearchRegion = 284,
2429
+ * CPED_CONFIG_FLAG_DisableWeirdPedEvents = 285,
2430
+ * CPED_CONFIG_FLAG_ShouldChargeNow = 286,
2432
2431
  * CPED_CONFIG_FLAG_RagdollingOnBoat = 287,
2433
2432
  * CPED_CONFIG_FLAG_HasBrandishedWeapon = 288,
2434
- * _0x1B9EE8A1 = 289,
2435
- * _0xF3F5758C = 290,
2436
- * _0x2A9307F1 = 291,
2437
- * _0x7403D216 = 292,
2438
- * _0xA06A3C6C = 293,
2433
+ * CPED_CONFIG_FLAG_AllowMinorReactionsAsMissionPed = 289,
2434
+ * CPED_CONFIG_FLAG_BlockDeadBodyShockingEventsWhenDead = 290,
2435
+ * CPED_CONFIG_FLAG_PedHasBeenSeen = 291,
2436
+ * CPED_CONFIG_FLAG_PedIsInReusePool = 292,
2437
+ * CPED_CONFIG_FLAG_PedWasReused = 293,
2439
2438
  * CPED_CONFIG_FLAG_DisableShockingEvents = 294,
2440
- * _0xF8DA25A5 = 295,
2441
- * _0x7EF55802 = 296,
2442
- * _0xB31F1187 = 297,
2443
- * _0x84315402 = 298,
2444
- * _0x0FD69867 = 299,
2445
- * _0xC7829B67 = 300,
2439
+ * CPED_CONFIG_FLAG_MovedUsingLowLodPhysicsSinceLastActive = 295,
2440
+ * CPED_CONFIG_FLAG_NeverReactToPedOnRoof = 296,
2441
+ * CPED_CONFIG_FLAG_ForcePlayFleeScenarioExitOnNextScriptCommand = 297,
2442
+ * CPED_CONFIG_FLAG_JustBumpedIntoVehicle = 298,
2443
+ * CPED_CONFIG_FLAG_DisableShockingDrivingOnPavementEvents = 299,
2444
+ * CPED_CONFIG_FLAG_ShouldThrowSmokeNow = 300,
2446
2445
  * CPED_CONFIG_FLAG_DisablePedConstraints = 301,
2447
- * _0x6D23CF25 = 302,
2448
- * _0x2ADA871B = 303,
2449
- * _0x47BC8A58 = 304,
2450
- * _0xEB692FA5 = 305,
2451
- * _0x4A133C50 = 306,
2452
- * _0xC58099C3 = 307,
2453
- * _0xF3D76D41 = 308,
2454
- * _0xB0EEE9F2 = 309,
2446
+ * CPED_CONFIG_FLAG_ForceInitialPeekInCover = 302,
2447
+ * CPED_CONFIG_FLAG_CreatedByDispatch = 303,
2448
+ * CPED_CONFIG_FLAG_PointGunLeftHandSupporting = 304,
2449
+ * CPED_CONFIG_FLAG_DisableJumpingFromVehiclesAfterLeader = 305,
2450
+ * CPED_CONFIG_FLAG_DontActivateRagdollFromPlayerPedImpact = 306,
2451
+ * CPED_CONFIG_FLAG_DontActivateRagdollFromAiRagdollImpact = 307,
2452
+ * CPED_CONFIG_FLAG_DontActivateRagdollFromPlayerRagdollImpact = 308,
2453
+ * CPED_CONFIG_FLAG_DisableQuadrupedSpring = 309,
2455
2454
  * CPED_CONFIG_FLAG_IsInCluster = 310,
2456
- * _0x0FA153EF = 311,
2457
- * _0xD73F5CD3 = 312,
2458
- * _0xD4136C22 = 313,
2459
- * _0xE404CA6B = 314,
2460
- * _0xB9597446 = 315,
2461
- * _0xD5C98277 = 316,
2462
- * _0xD5060A9C = 317,
2463
- * _0x3E5F1CBB = 318,
2464
- * _0xD8BE1D54 = 319,
2465
- * _0x0B1F191F = 320,
2466
- * _0xC995167A = 321,
2455
+ * CPED_CONFIG_FLAG_ShoutToGroupOnPlayerMelee = 311,
2456
+ * CPED_CONFIG_FLAG_IgnoredByAutoOpenDoors = 312,
2457
+ * CPED_CONFIG_FLAG_PreferInjuredGetup = 313,
2458
+ * CPED_CONFIG_FLAG_ForceIgnoreMeleeActiveCombatant = 314,
2459
+ * CPED_CONFIG_FLAG_CheckLoSForSoundEvents = 315,
2460
+ * CPED_CONFIG_FLAG_JackedAbandonedCar = 316,
2461
+ * CPED_CONFIG_FLAG_CanSayFollowedByPlayerAudio = 317,
2462
+ * CPED_CONFIG_FLAG_ActivateRagdollFromMinorPlayerContact = 318,
2463
+ * CPED_CONFIG_FLAG_HasPortablePickupAttached = 319,
2464
+ * CPED_CONFIG_FLAG_ForcePoseCharacterCloth = 320,
2465
+ * CPED_CONFIG_FLAG_HasClothCollisionBounds = 321,
2467
2466
  * CPED_CONFIG_FLAG_HasHighHeels = 322,
2468
- * _0x86B01E54 = 323,
2469
- * _0x3A56FE15 = 324,
2470
- * _0xC03B736C = 325, // CPED_CONFIG_FLAG_SpawnedAtScenario
2471
- * _0xBBF47729 = 326,
2472
- * _0x22B668A8 = 327,
2473
- * _0x2624D4D4 = 328,
2467
+ * CPED_CONFIG_FLAG_TreatAsAmbientPedForDriverLockOn = 323,
2468
+ * CPED_CONFIG_FLAG_DontBehaveLikeLaw = 324,
2469
+ * CPED_CONFIG_FLAG_SpawnedAtScenario = 325,
2470
+ * CPED_CONFIG_FLAG_DisablePoliceInvestigatingBody = 326,
2471
+ * CPED_CONFIG_FLAG_DisableWritheShootFromGround = 327,
2472
+ * CPED_CONFIG_FLAG_LowerPriorityOfWarpSeats = 328,
2474
2473
  * CPED_CONFIG_FLAG_DisableTalkTo = 329,
2475
2474
  * CPED_CONFIG_FLAG_DontBlip = 330,
2476
2475
  * CPED_CONFIG_FLAG_IsSwitchingWeapon = 331,
2477
- * _0x630F55F3 = 332,
2478
- * _0x150468FD = 333,
2479
- * _0x914EBD6B = 334,
2480
- * _0x79AF3B6D = 335,
2481
- * _0x75C7A632 = 336,
2482
- * _0x52D530E2 = 337,
2483
- * _0xDB2A90E0 = 338,
2484
- * _0x5922763D = 339,
2485
- * _0x12ADB567 = 340,
2486
- * _0x105C8518 = 341,
2487
- * _0x106F703D = 342,
2488
- * _0xED152C3E = 343,
2489
- * _0xA0EFE6A8 = 344,
2490
- * _0xBF348C82 = 345,
2491
- * _0xCDDFE830 = 346,
2492
- * _0x7B59BD9B = 347,
2493
- * _0x0124C788 = 348,
2476
+ * CPED_CONFIG_FLAG_IgnoreLegIkRestrictions = 332,
2477
+ * CPED_CONFIG_FLAG_ScriptForceNoTimesliceIntelligenceUpdate = 333,
2478
+ * CPED_CONFIG_FLAG_JackedOutOfMyVehicle = 334,
2479
+ * CPED_CONFIG_FLAG_WentIntoCombatAfterBeingJacked = 335,
2480
+ * CPED_CONFIG_FLAG_DontActivateRagdollForVehicleGrab = 336,
2481
+ * CPED_CONFIG_FLAG_ForcePackageCharacterCloth = 337,
2482
+ * CPED_CONFIG_FLAG_DontRemoveWithValidOrder = 338,
2483
+ * CPED_CONFIG_FLAG_AllowTaskDoNothingTimeslicing = 339,
2484
+ * CPED_CONFIG_FLAG_ForcedToStayInCoverDueToPlayerSwitch = 340,
2485
+ * CPED_CONFIG_FLAG_ForceProneCharacterCloth = 341,
2486
+ * CPED_CONFIG_FLAG_NotAllowedToJackAnyPlayers = 342,
2487
+ * CPED_CONFIG_FLAG_InToStrafeTransition = 343,
2488
+ * CPED_CONFIG_FLAG_KilledByStandardMelee = 344,
2489
+ * CPED_CONFIG_FLAG_AlwaysLeaveTrainUponArrival = 345,
2490
+ * CPED_CONFIG_FLAG_ForcePlayDirectedNormalScenarioExitOnNextScriptCommand = 346,
2491
+ * CPED_CONFIG_FLAG_OnlyWritheFromWeaponDamage = 347,
2492
+ * CPED_CONFIG_FLAG_UseSloMoBloodVfx = 348,
2494
2493
  * CPED_CONFIG_FLAG_EquipJetpack = 349,
2495
- * _0x08D361A5 = 350,
2496
- * _0xE13D1F7C = 351,
2497
- * _0x40E25FB9 = 352,
2498
- * _0x930629D9 = 353,
2499
- * _0xECCF0C7F = 354,
2500
- * _0xB6E9613B = 355,
2501
- * _0x490C0478 = 356,
2502
- * _0xE8865BEA = 357,
2503
- * _0xF3C34A29 = 358,
2494
+ * CPED_CONFIG_FLAG_PreventDraggedOutOfCarThreatResponse = 350,
2495
+ * CPED_CONFIG_FLAG_ScriptHasCompletelyDisabledCollision = 351,
2496
+ * CPED_CONFIG_FLAG_NeverDoScenarioNavChecks = 352,
2497
+ * CPED_CONFIG_FLAG_ForceSynchronousScenarioExitChecking = 353,
2498
+ * CPED_CONFIG_FLAG_ThrowingGrenadeWhileAiming = 354,
2499
+ * CPED_CONFIG_FLAG_HeadbobToRadioEnabled = 355,
2500
+ * CPED_CONFIG_FLAG_ForceDeepSurfaceCheck = 356,
2501
+ * CPED_CONFIG_FLAG_DisableDeepSurfaceAnims = 357,
2502
+ * CPED_CONFIG_FLAG_DontBlipNotSynced = 358,
2504
2503
  * CPED_CONFIG_FLAG_IsDuckingInVehicle = 359,
2505
- * _0xF660E115 = 360,
2506
- * _0xAB0E6DED = 361,
2504
+ * CPED_CONFIG_FLAG_PreventAutoShuffleToTurretSeat = 360,
2505
+ * CPED_CONFIG_FLAG_DisableEventInteriorStatusCheck = 361,
2507
2506
  * CPED_CONFIG_FLAG_HasReserveParachute = 362,
2508
2507
  * CPED_CONFIG_FLAG_UseReserveParachute = 363,
2509
- * _0x5C5D9CD3 = 364,
2510
- * _0x8F7701F3 = 365,
2511
- * _0xBC4436AD = 366,
2512
- * _0xD7E07D37 = 367,
2513
- * _0x03C4FD24 = 368,
2514
- * _0x7675789A = 369,
2515
- * _0xB7288A88 = 370,
2516
- * _0xC06B6291 = 371,
2517
- * _0x95A4A805 = 372,
2518
- * _0xA8E9A042 = 373,
2508
+ * CPED_CONFIG_FLAG_TreatDislikeAsHateWhenInCombat = 364,
2509
+ * CPED_CONFIG_FLAG_OnlyUpdateTargetWantedIfSeen = 365,
2510
+ * CPED_CONFIG_FLAG_AllowAutoShuffleToDriversSeat = 366,
2511
+ * CPED_CONFIG_FLAG_DontActivateRagdollFromSmokeGrenade = 367,
2512
+ * CPED_CONFIG_FLAG_LinkMBRToOwnerOnChain = 368,
2513
+ * CPED_CONFIG_FLAG_AmbientFriendBumpedByPlayer = 369,
2514
+ * CPED_CONFIG_FLAG_AmbientFriendBumpedByPlayerVehicle = 370,
2515
+ * CPED_CONFIG_FLAG_InFPSUnholsterTransition = 371,
2516
+ * CPED_CONFIG_FLAG_PreventReactingToSilencedCloneBullets = 372,
2517
+ * CPED_CONFIG_FLAG_DisableInjuredCryForHelpEvents = 373,
2519
2518
  * CPED_CONFIG_FLAG_NeverLeaveTrain = 374,
2520
- * _0xBAC674B3 = 375,
2521
- * _0x147F1FFB = 376,
2522
- * _0x4376DD79 = 377,
2523
- * _0xCD3DB518 = 378,
2524
- * _0xFE4BA4B6 = 379,
2525
- * _0x5DF03A55 = 380,
2526
- * _0xBCD816CD = 381,
2527
- * _0xCF02DD69 = 382,
2528
- * _0xF73AFA2E = 383,
2529
- * _0x80B9A9D0 = 384,
2530
- * _0xF601F7EE = 385,
2531
- * _0xA91350FC = 386,
2532
- * _0x3AB23B96 = 387,
2519
+ * CPED_CONFIG_FLAG_DontDropJetpackOnDeath = 375,
2520
+ * CPED_CONFIG_FLAG_UseFPSUnholsterTransitionDuringCombatRoll = 376,
2521
+ * CPED_CONFIG_FLAG_ExitingFPSCombatRoll = 377,
2522
+ * CPED_CONFIG_FLAG_ScriptHasControlOfPlayer = 378,
2523
+ * CPED_CONFIG_FLAG_PlayFPSIdleFidgetsForProjectile = 379,
2524
+ * CPED_CONFIG_FLAG_DisableAutoEquipHelmetsInBikes = 380,
2525
+ * CPED_CONFIG_FLAG_DisableAutoEquipHelmetsInAircraft = 381,
2526
+ * CPED_CONFIG_FLAG_WasPlayingFPSGetup = 382,
2527
+ * CPED_CONFIG_FLAG_WasPlayingFPSMeleeActionResult = 383,
2528
+ * CPED_CONFIG_FLAG_PreferNoPriorityRemoval = 384,
2529
+ * CPED_CONFIG_FLAG_FPSFidgetsAbortedOnFire = 385,
2530
+ * CPED_CONFIG_FLAG_ForceFPSIKWithUpperBodyAnim = 386,
2531
+ * CPED_CONFIG_FLAG_SwitchingCharactersInFirstPerson = 387,
2533
2532
  * CPED_CONFIG_FLAG_IsClimbingLadder = 388,
2534
2533
  * CPED_CONFIG_FLAG_HasBareFeet = 389,
2535
- * _0xB4B1CD4C = 390,
2536
- * _0x5459AFB8 = 391,
2537
- * _0x54F27667 = 392,
2538
- * _0xC11D3E8F = 393,
2539
- * _0x5419EB3E = 394,
2540
- * _0x82D8DBB4 = 395,
2541
- * _0x33B02D2F = 396,
2542
- * _0xAE66176D = 397,
2543
- * _0xA2692593 = 398,
2544
- * _0x714C7E31 = 399,
2545
- * _0xEC488AC7 = 400,
2546
- * _0xAE398504 = 401,
2547
- * _0xABC58D72 = 402,
2548
- * _0x5E5B9591 = 403,
2549
- * _0x6BA1091E = 404,
2550
- * _0x77840177 = 405,
2551
- * _0x1C7ACAC4 = 406,
2552
- * _0x124420E9 = 407,
2553
- * _0x75A65587 = 408,
2554
- * _0xDFD2D55B = 409,
2555
- * _0xBDD39919 = 410,
2556
- * _0x43DEC267 = 411,
2557
- * _0xE42B7797 = 412,
2534
+ * CPED_CONFIG_FLAG_UNUSED_REPLACE_ME_2 = 390,
2535
+ * CPED_CONFIG_FLAG_GoOnWithoutVehicleIfItIsUnableToGetBackToRoad = 391,
2536
+ * CPED_CONFIG_FLAG_BlockDroppingHealthSnacksOnDeath = 392,
2537
+ * CPED_CONFIG_FLAG_ResetLastVehicleOnVehicleExit = 393,
2538
+ * CPED_CONFIG_FLAG_ForceThreatResponseToNonFriendToFriendMeleeActions = 394,
2539
+ * CPED_CONFIG_FLAG_DontRespondToRandomPedsDamage = 395,
2540
+ * CPED_CONFIG_FLAG_AllowContinuousThreatResponseWantedLevelUpdates = 396,
2541
+ * CPED_CONFIG_FLAG_KeepTargetLossResponseOnCleanup = 397,
2542
+ * CPED_CONFIG_FLAG_PlayersDontDragMeOutOfCar = 398,
2543
+ * CPED_CONFIG_FLAG_BroadcastRepondedToThreatWhenGoingToPointShooting = 399,
2544
+ * CPED_CONFIG_FLAG_IgnorePedTypeForIsFriendlyWith = 400,
2545
+ * CPED_CONFIG_FLAG_TreatNonFriendlyAsHateWhenInCombat = 401,
2546
+ * CPED_CONFIG_FLAG_DontLeaveVehicleIfLeaderNotInVehicle = 402,
2547
+ * CPED_CONFIG_FLAG_ChangeFromPermanentToAmbientPopTypeOnMigration = 403,
2548
+ * CPED_CONFIG_FLAG_AllowMeleeReactionIfMeleeProofIsOn = 404,
2549
+ * CPED_CONFIG_FLAG_UsingLowriderLeans = 405,
2550
+ * CPED_CONFIG_FLAG_UsingAlternateLowriderLeans = 406,
2551
+ * CPED_CONFIG_FLAG_UseNormalExplosionDamageWhenBlownUpInVehicle = 407,
2552
+ * CPED_CONFIG_FLAG_DisableHomingMissileLockForVehiclePedInside = 408,
2553
+ * CPED_CONFIG_FLAG_DisableTakeOffScubaGear = 409,
2554
+ * CPED_CONFIG_FLAG_IgnoreMeleeFistWeaponDamageMult = 410,
2555
+ * CPED_CONFIG_FLAG_LawPedsCanFleeFromNonWantedPlayer = 411,
2556
+ * CPED_CONFIG_FLAG_ForceBlipSecurityPedsIfPlayerIsWanted = 412,
2558
2557
  * CPED_CONFIG_FLAG_IsHolsteringWeapon = 413,
2559
- * _0x4F8149F5 = 414,
2560
- * _0xDD9ECA7A = 415,
2561
- * _0x9E7EF9D2 = 416,
2562
- * _0x2C6ED942 = 417,
2558
+ * CPED_CONFIG_FLAG_UseGoToPointForScenarioNavigation = 414,
2559
+ * CPED_CONFIG_FLAG_DontClearLocalPassengersWantedLevel = 415,
2560
+ * CPED_CONFIG_FLAG_BlockAutoSwapOnWeaponPickups = 416,
2561
+ * CPED_CONFIG_FLAG_ThisPedIsATargetPriorityForAI = 417,
2563
2562
  * CPED_CONFIG_FLAG_IsSwitchingHelmetVisor = 418,
2564
- * _0xA488727D = 419,
2565
- * _0xCFF5F6DE = 420,
2566
- * _0x6D614599 = 421,
2563
+ * CPED_CONFIG_FLAG_ForceHelmetVisorSwitch = 419,
2564
+ * CPED_CONFIG_FLAG_IsPerformingVehicleMelee = 420,
2565
+ * CPED_CONFIG_FLAG_UseOverrideFootstepPtFx = 421,
2567
2566
  * CPED_CONFIG_FLAG_DisableVehicleCombat = 422,
2568
- * _0xFE401D26 = 423,
2569
- * CPED_CONFIG_FLAG_FallsLikeAircraft = 424,
2570
- * _0x2B42AE82 = 425,
2571
- * _0x7A95734F = 426,
2572
- * _0xDF4D8617 = 427,
2573
- * _0x578F1F14 = 428,
2567
+ * CPED_CONFIG_FLAG_TreatAsFriendlyForTargetingAndDamage = 423,
2568
+ * CPED_CONFIG_FLAG_AllowBikeAlternateAnimations = 424,
2569
+ * CPED_CONFIG_FLAG_TreatAsFriendlyForTargetingAndDamageNonSynced = 425,
2570
+ * CPED_CONFIG_FLAG_UseLockpickVehicleEntryAnimations = 426,
2571
+ * CPED_CONFIG_FLAG_IgnoreInteriorCheckForSprinting = 427,
2572
+ * CPED_CONFIG_FLAG_SwatHeliSpawnWithinLastSpottedLocation = 428,
2574
2573
  * CPED_CONFIG_FLAG_DisableStartEngine = 429,
2575
2574
  * CPED_CONFIG_FLAG_IgnoreBeingOnFire = 430,
2576
- * _0x153C9500 = 431,
2577
- * _0xCB7A632E = 432,
2578
- * _0xDE727981 = 433,
2575
+ * CPED_CONFIG_FLAG_DisableTurretOrRearSeatPreference = 431,
2576
+ * CPED_CONFIG_FLAG_DisableWantedHelicopterSpawning = 432,
2577
+ * CPED_CONFIG_FLAG_UseTargetPerceptionForCreatingAimedAtEvents = 433,
2579
2578
  * CPED_CONFIG_FLAG_DisableHomingMissileLockon = 434,
2580
- * _0x12BBB935 = 435,
2581
- * _0xAD0A1277 = 436,
2582
- * _0xEA6AA46A = 437,
2579
+ * CPED_CONFIG_FLAG_ForceIgnoreMaxMeleeActiveSupportCombatants = 435,
2580
+ * CPED_CONFIG_FLAG_StayInDefensiveAreaWhenInVehicle = 436,
2581
+ * CPED_CONFIG_FLAG_DontShoutTargetPosition = 437,
2583
2582
  * CPED_CONFIG_FLAG_DisableHelmetArmor = 438,
2584
- * _0xCB7F3A1E = 439,
2585
- * _0x50178878 = 440,
2586
- * _0x051B4F0D = 441,
2587
- * _0x2FC3DECC = 442,
2588
- * _0xC0030B0B = 443,
2589
- * _0xBBDAF1E9 = 444,
2590
- * _0x944FE59C = 445,
2591
- * _0x506FBA39 = 446,
2592
- * _0xDD45FE84 = 447,
2593
- * _0xE698AE75 = 448,
2594
- * _0x199633F8 = 449,
2583
+ * CPED_CONFIG_FLAG_CreatedByConcealedPlayer = 439,
2584
+ * CPED_CONFIG_FLAG_PermanentlyDisablePotentialToBeWalkedIntoResponse = 440,
2585
+ * CPED_CONFIG_FLAG_PreventVehExitDueToInvalidWeapon = 441,
2586
+ * CPED_CONFIG_FLAG_IgnoreNetSessionFriendlyFireCheckForAllowDamage = 442,
2587
+ * CPED_CONFIG_FLAG_DontLeaveCombatIfTargetPlayerIsAttackedByPolice = 443,
2588
+ * CPED_CONFIG_FLAG_CheckLockedBeforeWarp = 444,
2589
+ * CPED_CONFIG_FLAG_DontShuffleInVehicleToMakeRoom = 445,
2590
+ * CPED_CONFIG_FLAG_GiveWeaponOnGetup = 446,
2591
+ * CPED_CONFIG_FLAG_DontHitVehicleWithProjectiles = 447,
2592
+ * CPED_CONFIG_FLAG_DisableForcedEntryForOpenVehiclesFromTryLockedDoor = 448,
2593
+ * CPED_CONFIG_FLAG_FiresDummyRockets = 449,
2595
2594
  * CPED_CONFIG_FLAG_PedIsArresting = 450,
2596
2595
  * CPED_CONFIG_FLAG_IsDecoyPed = 451,
2597
- * _0x3A251D83 = 452,
2598
- * _0xA56F6986 = 453,
2599
- * _0x1D19C622 = 454,
2600
- * _0xB68D3EAB = 455,
2596
+ * CPED_CONFIG_FLAG_HasEstablishedDecoy = 452,
2597
+ * CPED_CONFIG_FLAG_BlockDispatchedHelicoptersFromLanding = 453,
2598
+ * CPED_CONFIG_FLAG_DontCryForHelpOnStun = 454,
2599
+ * CPED_CONFIG_FLAG_HitByTranqWeapon = 455,
2601
2600
  * CPED_CONFIG_FLAG_CanBeIncapacitated = 456,
2602
- * _0x4BD5EBAD = 457,
2601
+ * CPED_CONFIG_FLAG_ForcedAimFromArrest = 457,
2602
+ * CPED_CONFIG_FLAG_DontChangeTargetFromMelee = 458,
2603
+ * _0x4376ABF2 = 459,
2604
+ * CPED_CONFIG_FLAG_RagdollFloatsIndefinitely = 460,
2605
+ * CPED_CONFIG_FLAG_BlockElectricWeaponDamage = 461,
2606
+ * _0x262A3B8E = 462,
2607
+ * _0x1AA79A25 = 463,
2603
2608
  * }
2604
2609
  */
2605
2610
  declare function SetPedConfigFlag(ped: number, flagId: number, value: boolean): void;
@@ -2757,7 +2762,7 @@ declare function SetPedHeadOverlay(ped: number, overlayID: number, index: number
2757
2762
  * You may need to call [`SetPedHeadBlendData`](#\_0x9414E18B9434C2FE) prior to calling this native in order for it to work.
2758
2763
  * @param ped The ped entity
2759
2764
  * @param overlayID An integer representing the overlay id
2760
- * @param colorType 1 for eyebrows, beards, and chest hair; 2 for blush and lipstick; and 0 otherwise, though not called in those cases.
2765
+ * @param colorType 1 for eyebrows, beards, makeup, and chest hair; 2 for blush and lipstick; and 0 otherwise, though not called in those cases.
2761
2766
  * @param colorID An integer representing the primary color id
2762
2767
  * @param secondColorID An integer representing the secondary color id
2763
2768
  */
@@ -2779,7 +2784,6 @@ declare function SetPedIntoVehicle(ped: number, vehicle: number, seatIndex: numb
2779
2784
  * **7**: Bracelets
2780
2785
  * List of Prop IDs
2781
2786
  * ```cpp
2782
- * // Props
2783
2787
  * enum eAnchorPoints
2784
2788
  * {
2785
2789
  * ANCHOR_HEAD = 0, // "p_head"
@@ -3021,17 +3025,28 @@ declare function SetVehicleDoorBroken(vehicle: number, doorIndex: number, delete
3021
3025
  * ```
3022
3026
  * ```cpp
3023
3027
  * enum eVehicleLockState {
3024
- * VEHICLELOCK_NONE = 0, // No specific lock state, vehicle behaves according to the game's default settings.
3025
- * VEHICLELOCK_UNLOCKED = 1, // Vehicle is fully unlocked, allowing free entry by players and NPCs.
3026
- * VEHICLELOCK_LOCKED = 2, // Vehicle is locked, preventing entry by players and NPCs.
3027
- * VEHICLELOCK_LOCKOUT_PLAYER_ONLY = 3, // Vehicle locks out only players, allowing NPCs to enter.
3028
- * VEHICLELOCK_LOCKED_PLAYER_INSIDE = 4, // Vehicle is locked once a player enters, preventing others from entering.
3029
- * VEHICLELOCK_LOCKED_INITIALLY = 5, // Vehicle starts in a locked state, but may be unlocked through game events.
3030
- * VEHICLELOCK_FORCE_SHUT_DOORS = 6, // Forces the vehicle's doors to shut and lock.
3031
- * VEHICLELOCK_LOCKED_BUT_CAN_BE_DAMAGED = 7, // Vehicle is locked but can still be damaged.
3032
- * VEHICLELOCK_LOCKED_BUT_BOOT_UNLOCKED = 8, // Vehicle is locked, but its trunk/boot remains unlocked.
3033
- * VEHICLELOCK_LOCKED_NO_PASSENGERS = 9, // Vehicle is locked and does not allow passengers, except for the driver.
3034
- * VEHICLELOCK_CANNOT_ENTER = 10 // Vehicle is completely locked, preventing entry entirely, even if previously inside.
3028
+ * // No specific lock state, vehicle behaves according to the game's default settings.
3029
+ * VEHICLELOCK_NONE = 0,
3030
+ * // Vehicle is fully unlocked, allowing free entry by players and NPCs.
3031
+ * VEHICLELOCK_UNLOCKED = 1,
3032
+ * // Vehicle is locked, preventing entry by players and NPCs.
3033
+ * VEHICLELOCK_LOCKED = 2,
3034
+ * // Vehicle locks out only players, allowing NPCs to enter.
3035
+ * VEHICLELOCK_LOCKOUT_PLAYER_ONLY = 3,
3036
+ * // Vehicle is locked once a player enters, preventing others from entering.
3037
+ * VEHICLELOCK_LOCKED_PLAYER_INSIDE = 4,
3038
+ * // Vehicle starts in a locked state, but may be unlocked through game events.
3039
+ * VEHICLELOCK_LOCKED_INITIALLY = 5,
3040
+ * // Forces the vehicle's doors to shut and lock.
3041
+ * VEHICLELOCK_FORCE_SHUT_DOORS = 6,
3042
+ * // Vehicle is locked but can still be damaged.
3043
+ * VEHICLELOCK_LOCKED_BUT_CAN_BE_DAMAGED = 7,
3044
+ * // Vehicle is locked, but its trunk/boot remains unlocked.
3045
+ * VEHICLELOCK_LOCKED_BUT_BOOT_UNLOCKED = 8,
3046
+ * // Vehicle is locked and does not allow passengers, except for the driver.
3047
+ * VEHICLELOCK_LOCKED_NO_PASSENGERS = 9,
3048
+ * // Vehicle is completely locked, preventing entry entirely, even if previously inside.
3049
+ * VEHICLELOCK_CANNOT_ENTER = 10
3035
3050
  * };
3036
3051
  * ```
3037
3052
  * @param vehicle The vehicle whose doors are to be locked.
@@ -3121,7 +3136,7 @@ declare function TaskGoStraightToCoord(ped: number, x: number, y: number, z: num
3121
3136
  * DF_StopForCars = 1,
3122
3137
  * DF_StopForPeds = 2,
3123
3138
  * DF_SwerveAroundAllCars = 4,
3124
- * DF_SteerAroundStationaryCars = 8,
3139
+ * DF_SteerAroundStationaryCars = 8,
3125
3140
  * DF_SteerAroundPeds = 16,
3126
3141
  * DF_SteerAroundObjects = 32,
3127
3142
  * DF_DontSteerAroundPlayerPed = 64,
@@ -3137,8 +3152,10 @@ declare function TaskGoStraightToCoord(ped: number, x: number, y: number, z: num
3137
3152
  * DF_AdjustCruiseSpeedBasedOnRoadSpeed = 16384,
3138
3153
  * DF_UseShortCutLinks = 262144,
3139
3154
  * DF_ChangeLanesAroundObstructions = 524288,
3140
- * DF_UseSwitchedOffNodes = 2097152, // cruise tasks ignore this anyway--only used for goto's
3141
- * DF_PreferNavmeshRoute = 4194304, // if you're going to be primarily driving off road
3155
+ * // cruise tasks ignore this anyway--only used for goto's
3156
+ * DF_UseSwitchedOffNodes = 2097152,
3157
+ * // if you're going to be primarily driving off road
3158
+ * DF_PreferNavmeshRoute = 4194304,
3142
3159
  * // Only works for planes using MISSION_GOTO, will cause them to drive along the ground instead of fly
3143
3160
  * DF_PlaneTaxiMode = 8388608,
3144
3161
  * DF_ForceStraightLine = 16777216,
@@ -3210,74 +3227,72 @@ declare function TaskLeaveVehicle(ped: number, vehicle: number, flags: number):
3210
3227
 
3211
3228
  /**
3212
3229
  * [Animations list](https://alexguirre.github.io/animations-list/)
3213
- * ```
3214
- * float blendInSpeed > normal speed is 8.0f
3215
- * ----------------------
3216
- * float blendOutSpeed > normal speed is 8.0f
3217
- * ----------------------
3218
- * int duration: time in millisecond
3219
- * ----------------------
3220
- * -1 _ _ _ _ _ _ _> Default (see flag)
3221
- * 0 _ _ _ _ _ _ _ > Not play at all
3222
- * Small value _ _ > Slow down animation speed
3223
- * Other _ _ _ _ _ > freeze player control until specific time (ms) has
3224
- * _ _ _ _ _ _ _ _ _ passed. (No effect if flag is set to be
3225
- * _ _ _ _ _ _ _ _ _ controllable.)
3226
- * int flag:
3227
- * ----------------------
3228
- * enum eAnimationFlags
3230
+ * ```cpp
3231
+ * enum eScriptedAnimFlags
3229
3232
  * {
3230
- * ANIM_FLAG_NORMAL = 0,
3231
- * ANIM_FLAG_REPEAT = 1,
3232
- * ANIM_FLAG_STOP_LAST_FRAME = 2,
3233
- * ANIM_FLAG_UPPERBODY = 16,
3234
- * ANIM_FLAG_ENABLE_PLAYER_CONTROL = 32,
3235
- * ANIM_FLAG_CANCELABLE = 120,
3236
- * };
3237
- * Odd number : loop infinitely
3238
- * Even number : Freeze at last frame
3239
- * Multiple of 4: Freeze at last frame but controllable
3240
- * 01 to 15 > Full body
3241
- * 10 to 31 > Upper body
3242
- * 32 to 47 > Full body > Controllable
3243
- * 48 to 63 > Upper body > Controllable
3244
- * ...
3245
- * 001 to 255 > Normal
3246
- * 256 to 511 > Garbled
3247
- * ...
3248
- * playbackRate:
3249
- * values are between 0.0 and 1.0
3250
- * lockX:
3251
- * 0 in most cases 1 for rcmepsilonism8 and rcmpaparazzo_3
3252
- * > 1 for mini@sprunk
3253
- * lockY:
3254
- * 0 in most cases
3255
- * 1 for missfam5_yoga, missfra1mcs_2_crew_react
3256
- * lockZ:
3257
- * 0 for single player
3258
- * Can be 1 but only for MP
3233
+ * AF_LOOPING = 1,
3234
+ * AF_HOLD_LAST_FRAME = 2,
3235
+ * AF_REPOSITION_WHEN_FINISHED = 4,
3236
+ * AF_NOT_INTERRUPTABLE = 8,
3237
+ * AF_UPPERBODY = 16,
3238
+ * AF_SECONDARY = 32,
3239
+ * AF_REORIENT_WHEN_FINISHED = 64,
3240
+ * AF_ABORT_ON_PED_MOVEMENT = 128,
3241
+ * AF_ADDITIVE = 256,
3242
+ * AF_TURN_OFF_COLLISION = 512,
3243
+ * AF_OVERRIDE_PHYSICS = 1024,
3244
+ * AF_IGNORE_GRAVITY = 2048,
3245
+ * AF_EXTRACT_INITIAL_OFFSET = 4096,
3246
+ * AF_EXIT_AFTER_INTERRUPTED = 8192,
3247
+ * AF_TAG_SYNC_IN = 16384,
3248
+ * AF_TAG_SYNC_OUT = 32768,
3249
+ * AF_TAG_SYNC_CONTINUOUS = 65536,
3250
+ * AF_FORCE_START = 131072,
3251
+ * AF_USE_KINEMATIC_PHYSICS = 262144,
3252
+ * AF_USE_MOVER_EXTRACTION = 524288,
3253
+ * AF_HIDE_WEAPON = 1048576,
3254
+ * AF_ENDS_IN_DEAD_POSE = 2097152,
3255
+ * AF_ACTIVATE_RAGDOLL_ON_COLLISION = 4194304,
3256
+ * AF_DONT_EXIT_ON_DEATH = 8388608,
3257
+ * AF_ABORT_ON_WEAPON_DAMAGE = 16777216,
3258
+ * AF_DISABLE_FORCED_PHYSICS_UPDATE = 33554432,
3259
+ * AF_PROCESS_ATTACHMENTS_ON_START = 67108864,
3260
+ * AF_EXPAND_PED_CAPSULE_FROM_SKELETON = 134217728,
3261
+ * AF_USE_ALTERNATIVE_FP_ANIM = 268435456,
3262
+ * AF_BLENDOUT_WRT_LAST_FRAME = 536870912,
3263
+ * AF_USE_FULL_BLENDING = 1073741824
3264
+ * }
3259
3265
  * ```
3266
+ * @param ped The ped you want to play the animation
3267
+ * @param animDictionary The animation dictionary
3268
+ * @param animationName The animation name
3269
+ * @param blendInSpeed The speed at which the animation blends in. Lower is slower and higher is faster, 1.0 is normal, 8.0 is basically instant
3270
+ * @param blendOutSpeed The speed at which the animation blends out. Lower is slower and higher is faster, 1.0 is normal, 8.0 is basically instant
3271
+ * @param duration The duration of the animation in milliseconds. -1 will play the animation until canceled
3272
+ * @param flag The animation flags (see enum)
3273
+ * @param playbackRate The playback rate (between 0.0 and 1.0)
3260
3274
  */
3261
3275
  declare function TaskPlayAnim(ped: number, animDictionary: string, animationName: string, blendInSpeed: number, blendOutSpeed: number, duration: number, flag: number, playbackRate: number, lockX: boolean, lockY: boolean, lockZ: boolean): void;
3262
3276
 
3263
3277
  /**
3264
- * It's similar to the one above, except the first 6 floats let you specify the initial position and rotation of the task. (Ped gets teleported to the position).
3278
+ * Similar in functionality to [`TASK_PLAY_ANIM`](#\_0xEA47FE3719165B94), except the position and rotation parameters let you specify the initial position and rotation of the task. The ped is teleported to the position specified.
3265
3279
  * [Animations list](https://alexguirre.github.io/animations-list/)
3266
- * @param ped The target ped
3267
- * @param animDict Name of the animation dictionary
3268
- * @param animName Name of the animation
3280
+ * @param ped The ped you want to play the animation
3281
+ * @param animDictionary The animation dictionary
3282
+ * @param animationName The animation name
3269
3283
  * @param posX Initial X position of the task
3270
3284
  * @param posY Initial Y position of the task
3271
3285
  * @param posZ Initial Z position of the task
3272
- * @param rotX Initial X rotation of the task, doesn't seem to have any effect
3273
- * @param rotY Initial Y rotation of the task, doesn't seem to have any effect
3286
+ * @param rotX Initial X rotation of the task
3287
+ * @param rotY Initial Y rotation of the task
3274
3288
  * @param rotZ Initial Z rotation of the task
3275
- * @param animEnterSpeed Adjust character speed to fully enter animation
3276
- * @param animExitSpeed Adjust character speed to fully exit animation (useless `ClearPedTasksImmediately()` is called)
3277
- * @param duration Time in milliseconds
3289
+ * @param blendInSpeed The speed at which the animation blends in. Lower is slower and higher is faster, 1.0 is normal, 8.0 is basically instant
3290
+ * @param blendOutSpeed The speed at which the animation blends out. Lower is slower and higher is faster, 1.0 is normal, 8.0 is basically instant
3291
+ * @param duration The duration of the animation in milliseconds. -1 will play the animation until canceled
3292
+ * @param flag See [`TASK_PLAY_ANIM`](#\_0xEA47FE3719165B94)
3278
3293
  * @param animTime Value between 0.0 and 1.0, lets you start an animation from the given point
3279
3294
  */
3280
- declare function TaskPlayAnimAdvanced(ped: number, animDict: string, animName: string, posX: number, posY: number, posZ: number, rotX: number, rotY: number, rotZ: number, animEnterSpeed: number, animExitSpeed: number, duration: number, flag: number, animTime: number, p14: number, p15: number): void;
3295
+ declare function TaskPlayAnimAdvanced(ped: number, animDictionary: string, animationName: string, posX: number, posY: number, posZ: number, rotX: number, rotY: number, rotZ: number, blendInSpeed: number, blendOutSpeed: number, duration: number, flag: number, animTime: number, p14: number, p15: number): void;
3281
3296
 
3282
3297
  /**
3283
3298
  * TASK_REACT_AND_FLEE_PED
@@ -3302,7 +3317,13 @@ declare function TaskShootAtCoord(ped: number, x: number, y: number, z: number,
3302
3317
  declare function TaskShootAtEntity(entity: number, target: number, duration: number, firingPattern: string | number): void;
3303
3318
 
3304
3319
  /**
3305
- * TASK_WARP_PED_INTO_VEHICLE
3320
+ * ```
3321
+ * NativeDB Introduced: v323
3322
+ * ```
3323
+ * Warp a ped into a vehicle.
3324
+ * **Note**: It's better to use [`TASK_ENTER_VEHICLE`](#\_0xC20E50AA46D09CA8) with the flag "warp" flag instead of this native.
3325
+ * @param ped The Ped to be warped into the vehicle.
3326
+ * @param vehicle The target vehicle into which the ped will be warped.
3306
3327
  * @param seatIndex See eSeatPosition declared in [`IS_VEHICLE_SEAT_FREE`](#\_0x22AC59A870E6A669).
3307
3328
  */
3308
3329
  declare function TaskWarpPedIntoVehicle(ped: number, vehicle: number, seatIndex: number): void;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@citizenfx/server",
3
- "version": "2.0.10230-1",
3
+ "version": "2.0.10270-1",
4
4
  "description": "Typings for the CitizenFX server JS API.",
5
5
  "main": "index.js",
6
6
  "scripts": {