@citizenfx/client 2.0.9780-1 → 2.0.9813-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/natives_universal.d.ts +0 -8
- package/package.json +1 -1
package/natives_universal.d.ts
CHANGED
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@@ -39467,14 +39467,6 @@ declare function RegisterBoolToSave(name: string): number;
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39467
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*/
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declare function RegisterCommand(commandName: string, handler: Function, restricted: boolean): void;
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39470
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/**
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39471
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* **Experimental**: This native may be altered or removed in future versions of CitizenFX without warning.
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39472
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* Registers a set of entities with the game engine. These should match `CEntityDef` class information from the game.
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39473
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* At this time, this function **should not be used in a live environment**.
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* @param factory A function returning a list of entities.
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*/
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declare function RegisterEntities(factory: Function): void;
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-
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/**
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* This can only be run once [`CAN_REQUEST_ASSETS_FOR_CUTSCENE_ENTITY`](#\_0xB56BBBCC2955D9CB) is true, but can be run before [`HAS_CUTSCENE_LOADED`](#\_0xC59F528E9AB9F339)
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* @param cutsceneEntity Entity to put into the cutscene.
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