@citizenfx/client 2.0.7617-1 → 2.0.7629-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/natives_universal.d.ts +305 -182
- package/package.json +1 -1
package/natives_universal.d.ts
CHANGED
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@@ -9540,11 +9540,6 @@ declare function N_0x920d853f3e17f1da(interiorID: number, roomHashKey: string |
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*/
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declare function ForceSnowPass(enabled: boolean): void;
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/**
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* Exits the game and downloads a fresh social club update on next restart.
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*/
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declare function ForceSocialClubUpdate(): void;
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-
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/**
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* Doesn't actually return anything.
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*/
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@@ -22926,7 +22921,13 @@ declare function N_0x0626a247d2405330(): boolean;
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declare function IsRadioRetuning(): boolean;
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/**
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*
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* IS_RADIO_STATION_FAVOURITED
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* @return Returns whether a radio station is a favourite.
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*/
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declare function IsRadioStationFavourited(radioStation: string): boolean;
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/**
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* IS_RADIO_STATION_FAVOURITED
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* @return Returns whether a radio station is a favourite.
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*/
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declare function IsRadioStationVisible(radioStation: string): boolean;
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@@ -23074,6 +23075,7 @@ declare function N_0xc912af078af19212(): boolean;
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/**
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* IS_SCRIPTED_CONVERSATION_LOADED
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* @return Returns true if the first batch of lines for the currently requested conversation have loaded successfully.
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*/
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declare function IsScriptedConversationLoaded(): boolean;
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@@ -23103,8 +23105,9 @@ declare function IsScriptedScenarioPedUsingConditionalAnim(ped: number, animDict
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/**
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* IS_SCRIPTED_SPEECH_PLAYING
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* @return Returns true if scripted speech is currently playing from the given ped.
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*/
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declare function IsScriptedSpeechPlaying(
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declare function IsScriptedSpeechPlaying(ped: number): boolean;
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/**
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* NativeDB Introduced: v1493
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@@ -23200,6 +23203,7 @@ declare function N_0x883d79c4071e18b3(): boolean;
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/**
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* IS_STREAM_PLAYING
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* @return Returns true if the script is currently playing a stream.
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*/
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declare function IsStreamPlaying(): boolean;
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@@ -23558,10 +23562,12 @@ declare function IsVehicleAttachedToTrailer(vehicle: number): boolean;
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/**
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* IS_VEHICLE_AUDIBLY_DAMAGED
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* @return Returns true if the vehicle has any audible damage effects applied to it.
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*/
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declare function IsVehicleAudiblyDamaged(vehicle: number): boolean;
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/**
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* IS_VEHICLE_AUDIBLY_DAMAGED
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* @return Returns true if the vehicle has any audible damage effects applied to it.
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*/
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declare function N_0x5db8010ee71fdef2(vehicle: number): boolean;
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@@ -23737,17 +23743,23 @@ declare function N_0x3de51e9c80b116cf(vehicle: number): boolean;
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declare function IsVehiclePreviouslyOwnedByPlayer(vehicle: number): boolean;
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/**
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*
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* IS_VEHICLE_RADIO_ON
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* @param vehicle The vehicle to check
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* @return
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* @return Returns true if the given vehicle's radio on
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*/
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declare function
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declare function IsVehicleRadioOn(vehicle: number): boolean;
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/**
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*
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* IS_VEHICLE_RADIO_ON
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* @param vehicle The vehicle to check
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* @return
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* @return Returns true if the given vehicle's radio on
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*/
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declare function N_0x0be4be946463f917(vehicle: number): boolean;
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/**
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* IS_VEHICLE_RADIO_ON
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* @param vehicle The vehicle to check
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* @return Returns true if the given vehicle's radio on
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*/
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declare function IsVehicleRadioEnabled(vehicle: number): boolean;
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/**
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* _IS_VEHICLE_ROCKET_BOOST_ACTIVE
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@@ -24172,13 +24184,17 @@ declare function LeaveCursorMode(): void;
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declare function LinkNamedRendertarget(modelHash: string | number): void;
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/**
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*
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* Links a static emitter to the given entity
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*/
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declare function LinkStaticEmitterToEntity(emitterName: string, entity: number): void;
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/**
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*
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* Links a static emitter to the given entity
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*/
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declare function N_0x651d3228960d08af(emitterName: string, entity: number): void;
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/**
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* Links a static emitter to the given entity
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*/
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declare function LinkStaticEmitterToEntity(emitterName: string, entity: number): void;
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/**
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* LOAD_ALL_OBJECTS_NOW
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@@ -24292,18 +24308,14 @@ declare function LoadRopeData(ropeId: number, rope_preset: string): void;
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declare function LoadScene(x: number, y: number, z: number): void;
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/**
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*
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*
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*
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* Stream names often ends with "_MASTER", "_SMALL" or "_STREAM". Also "_IN", "_OUT" and numbers.
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* soundSet is often set to 0 in the scripts. These are common to end the soundSets: "_SOUNDS", "_SOUNDSET" and numbers.
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* Load in named stream. Optionally can specify a sound set which contains the sound specified by name.
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* Names for the streams can be found [here](https://gist.github.com/4mmonium/2bd2c9c54d6ca5cbdb7b156a82a3a85a), the list will be updated as more are found.
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* @param soundSet an optional sound set, default is null
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*/
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declare function LoadStream(streamName: string, soundSet: string): boolean;
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/**
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*
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* AUDIO::LOAD_STREAM_WITH_START_OFFSET("STASH_TOXIN_STREAM", 2400, "FBI_05_SOUNDS");
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* Only called a few times in the scripts.
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* Load in named stream. Optionally can specify a sound set which contains the sound specified by name.
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*/
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declare function LoadStreamWithStartOffset(streamName: string, startOffset: number, soundSet: string): boolean;
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@@ -24420,23 +24432,36 @@ declare function LockMinimapAngle(angle: number): void;
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declare function LockMinimapPosition(x: number, y: number): void;
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/**
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*
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* This disables the radio station completely - it won't be selectable on the radio wheel or ever be heard coming from a vehicle/ambient emitter
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* ```
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* NativeDB Introduced: v1493
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* ```
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*/
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declare function LockRadioStation(radioStationName: string, toggle: boolean): void;
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/**
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*
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* This disables the radio station completely - it won't be selectable on the radio wheel or ever be heard coming from a vehicle/ambient emitter
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* ```
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* NativeDB Introduced: v1493
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* ```
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*/
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declare function N_0x94f2e83ead7e6b82(radioStationName: string, toggle: boolean): void;
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/**
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*
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* This disables the radio station completely - it won't be selectable on the radio wheel or ever be heard coming from a vehicle/ambient emitter
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* ```
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* NativeDB Introduced: v1493
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* ```
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*/
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declare function SetRadioStationDisabled(radioStationName: string, toggle: boolean): void;
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/**
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* This disables the radio station completely - it won't be selectable on the radio wheel or ever be heard coming from a vehicle/ambient emitter
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* ```
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* NativeDB Introduced: v1493
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* ```
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*/
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declare function LockRadioStation(radioStationName: string, toggle: boolean): void;
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/**
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*
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* LOCK_RADIO_STATION_TRACK_LIST
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declare function LockRadioStationTrackList(radioStation: string, trackListName: string): void;
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@@ -26232,11 +26257,6 @@ declare function N_0x44aca259d67651db(p1: number): number;
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*/
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declare function N_0x450819d8cf90c416(): boolean;
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/**
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* 0x45A83257ED02D9BC
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*/
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declare function N_0x45a83257ed02d9bc(): void;
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/**
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* 0x45E816772E93A9DB
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*/
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@@ -27301,11 +27321,6 @@ declare function N_0x705a276ebff3133d(): boolean;
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*/
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declare function N_0x70a382adec069dd3(coordX: number, coordY: number, coordZ: number): void;
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/**
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* 0x70B8EC8FC108A634
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*/
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declare function N_0x70b8ec8fc108a634(p0: boolean, p1: number): void;
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/**
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* NativeDB Added Parameter 1: char* p0
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* NativeDB Added Parameter 2: int* p1
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@@ -27625,11 +27640,6 @@ declare function N_0x7e2bd3ef6c205f09(p0: string, p1: boolean): void;
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*/
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declare function N_0x7e6946f68a38b74f(p0: number): boolean;
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/**
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* 0x7EC3C679D0E7E46B
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*/
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declare function N_0x7ec3c679d0e7e46b(p0: number, p1: number, p2: number, p3: number): void;
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-
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/**
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* Possibly used to clear scenario points.
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* CLEAR_*
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@@ -29103,11 +29113,6 @@ declare function N_0xbf22e0f32968e967(player: number, p1: boolean): void;
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*/
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declare function N_0xbf371cd2b64212fd(p0: number): void;
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/**
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* 0xBF4DC1784BE94DFA
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*/
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declare function N_0xbf4dc1784be94dfa(ped: number, p1: boolean, hash: string | number): void;
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/**
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* 0xBF4F34A85CA2970C
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*/
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@@ -29522,11 +29527,6 @@ declare function N_0xd2049635deb9c375(): void;
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*/
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declare function N_0xd29334ed1a256dbf(p0: number, p1: number, p2: number, p3: number, p4: number): void;
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/**
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* 0xD2DCCD8E16E20997
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*/
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declare function N_0xd2dccd8e16e20997(p0: number): void;
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/**
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* NETWORK_SESSION_IS_*
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*/
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@@ -34797,6 +34797,17 @@ declare function N_0x85a0ef54a500882c(p0: number): [boolean, number];
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*/
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declare function NetworkGetGamerStatus(p0: number): [boolean, number];
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/**
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* Forces the "Are you sure you want to quit Grand Theft Auto V?" warning message (Same as when you Alt+F4) to show.
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* Doesn't work in singleplayer.
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*/
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declare function NetworkQuitMpToDesktop(): void;
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/**
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* Forces the "Are you sure you want to quit Grand Theft Auto V?" warning message (Same as when you Alt+F4) to show.
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* Doesn't work in singleplayer.
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*/
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declare function N_0x45a83257ed02d9bc(): void;
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/**
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* NETWORK_RECEIVE_PLAYER_JOBSHARE_CASH
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*/
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@@ -36935,12 +36946,19 @@ declare function N_0xa76359fc80b2438e(scaling: number): void;
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/**
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* Sets audio flag "OverrideMicrophoneSettings"
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* Allows the script to ovverride the current microphone settings
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*/
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declare function OverrideMicrophoneSettings(hash: string | number, toggle: boolean): void;
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/**
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* Sets audio flag "OverrideMicrophoneSettings"
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* Allows the script to ovverride the current microphone settings
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*/
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declare function N_0x75773e11ba459e90(hash: string | number, toggle: boolean): void;
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/**
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* Sets audio flag "OverrideMicrophoneSettings"
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* Allows the script to ovverride the current microphone settings
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*/
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declare function OverrideMicrophoneSettings(hash: string | number, toggle: boolean): void;
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/**
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* _OVERRIDE_MULTIPLAYER_CHAT_COLOUR
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@@ -36984,13 +37002,15 @@ declare function OverridePedsCanStandOnTopFlag(flag: boolean): void;
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declare function OverridePedsUseDefaultDriveByClipset(flag: boolean): void;
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/**
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*
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* Sets the footstep tuning modes
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* @param scriptOverrides True to override with the given overridenMaterialHash, false to stop overriding
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*/
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-
declare function OverridePlayerGroundMaterial(
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declare function OverridePlayerGroundMaterial(overriddenMaterialHash: string | number, scriptOverrides: boolean): void;
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/**
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*
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* Sets the footstep tuning modes
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* @param scriptOverrides True to override with the given overridenMaterialHash, false to stop overriding
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*/
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-
declare function N_0xd2cc78cd3d0b50f9(
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|
37013
|
+
declare function N_0xd2cc78cd3d0b50f9(overriddenMaterialHash: string | number, scriptOverrides: boolean): void;
|
|
36994
37014
|
|
|
36995
37015
|
/**
|
|
36996
37016
|
* Replaces the `popgroups` (CPopGroupList) meta file with the file in the specified path.
|
|
@@ -37016,13 +37036,16 @@ declare function OverrideSaveHouse(p0: boolean, p1: number, p2: number, p3: numb
|
|
|
37016
37036
|
|
|
37017
37037
|
/**
|
|
37018
37038
|
* This native enables the audio flag "TrevorRageIsOverridden" and sets the voice effect to `voiceEffect`
|
|
37039
|
+
* To clear the override use [RESET_TREVOR_RAGE](#\_0xE78503B10C4314E0)
|
|
37019
37040
|
*/
|
|
37020
37041
|
declare function OverrideTrevorRage(voiceEffect: string): void;
|
|
37021
37042
|
|
|
37022
37043
|
/**
|
|
37023
|
-
*
|
|
37044
|
+
* This native allows a scripter to override the current underwater stream.
|
|
37045
|
+
* It needs to be called before going into the water
|
|
37046
|
+
* It needs to also be called with OVERRIDE_UNDERWATER_STREAM("", false) in order to stop overriding.
|
|
37024
37047
|
*/
|
|
37025
|
-
declare function OverrideUnderwaterStream(
|
|
37048
|
+
declare function OverrideUnderwaterStream(streamName: string, override: boolean): void;
|
|
37026
37049
|
|
|
37027
37050
|
/**
|
|
37028
37051
|
* Overrides the vehicle's horn hash.
|
|
@@ -37328,9 +37351,9 @@ declare function N_0xcdca26e80faecb8f(): void;
|
|
|
37328
37351
|
declare function PausePlaybackRecordedVehicle(vehicle: number): void;
|
|
37329
37352
|
|
|
37330
37353
|
/**
|
|
37331
|
-
*
|
|
37354
|
+
* To resume the conversation use [RESTART_SCRIPTED_CONVERSATION](#\_0x9AEB285D1818C9AC)
|
|
37332
37355
|
*/
|
|
37333
|
-
declare function PauseScriptedConversation(
|
|
37356
|
+
declare function PauseScriptedConversation(finishCurrentLine: boolean): void;
|
|
37334
37357
|
|
|
37335
37358
|
/**
|
|
37336
37359
|
* PED_HAS_USE_SCENARIO_TASK
|
|
@@ -37376,14 +37399,17 @@ declare function N_0xd76eeef746057fd6(object: number): boolean;
|
|
|
37376
37399
|
|
|
37377
37400
|
/**
|
|
37378
37401
|
* PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE
|
|
37402
|
+
* @param speechParam See [`PLAY_PED_AMBIENT_SPEECH_NATIVE`](#\_0x8E04FEDD28D42462) for params
|
|
37379
37403
|
*/
|
|
37380
37404
|
declare function PlayAmbientSpeechFromPositionNative(speechName: string, voiceName: string, x: number, y: number, z: number, speechParam: string): void;
|
|
37381
37405
|
/**
|
|
37382
37406
|
* PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE
|
|
37407
|
+
* @param speechParam See [`PLAY_PED_AMBIENT_SPEECH_NATIVE`](#\_0x8E04FEDD28D42462) for params
|
|
37383
37408
|
*/
|
|
37384
37409
|
declare function N_0xed640017ed337e45(speechName: string, voiceName: string, x: number, y: number, z: number, speechParam: string): void;
|
|
37385
37410
|
/**
|
|
37386
37411
|
* PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE
|
|
37412
|
+
* @param speechParam See [`PLAY_PED_AMBIENT_SPEECH_NATIVE`](#\_0x8E04FEDD28D42462) for params
|
|
37387
37413
|
*/
|
|
37388
37414
|
declare function PlayAmbientSpeechAtCoords(speechName: string, voiceName: string, x: number, y: number, z: number, speechParam: string): void;
|
|
37389
37415
|
|
|
@@ -37393,17 +37419,31 @@ declare function PlayAmbientSpeechAtCoords(speechName: string, voiceName: string
|
|
|
37393
37419
|
declare function PlayAnimOnRunningScenario(ped: number, animDict: string, animName: string): void;
|
|
37394
37420
|
|
|
37395
37421
|
/**
|
|
37396
|
-
*
|
|
37397
|
-
*
|
|
37398
|
-
*
|
|
37422
|
+
* cpp
|
|
37423
|
+
* enum eAudAnimalType {
|
|
37424
|
+
* AUD_ANIMAL_NONE = -1,
|
|
37425
|
+
* AUD_ANIMAL_BOAR,
|
|
37426
|
+
* AUD_ANIMAL_CHICKEN,
|
|
37427
|
+
* AUD_ANIMAL_DOG,
|
|
37428
|
+
* AUD_ANIMAL_DOG_ROTTWEILER,
|
|
37429
|
+
* AUD_ANIMAL_HORSE,
|
|
37430
|
+
* AUD_NUM_ANIMALS
|
|
37431
|
+
* }
|
|
37399
37432
|
*/
|
|
37400
|
-
declare function PlayAnimalVocalization(pedHandle: number,
|
|
37433
|
+
declare function PlayAnimalVocalization(pedHandle: number, animalType: number, speechName: string): void;
|
|
37401
37434
|
/**
|
|
37402
|
-
*
|
|
37403
|
-
*
|
|
37404
|
-
*
|
|
37435
|
+
* cpp
|
|
37436
|
+
* enum eAudAnimalType {
|
|
37437
|
+
* AUD_ANIMAL_NONE = -1,
|
|
37438
|
+
* AUD_ANIMAL_BOAR,
|
|
37439
|
+
* AUD_ANIMAL_CHICKEN,
|
|
37440
|
+
* AUD_ANIMAL_DOG,
|
|
37441
|
+
* AUD_ANIMAL_DOG_ROTTWEILER,
|
|
37442
|
+
* AUD_ANIMAL_HORSE,
|
|
37443
|
+
* AUD_NUM_ANIMALS
|
|
37444
|
+
* }
|
|
37405
37445
|
*/
|
|
37406
|
-
declare function N_0xee066c7006c49c0a(pedHandle: number,
|
|
37446
|
+
declare function N_0xee066c7006c49c0a(pedHandle: number, animalType: number, speechName: string): void;
|
|
37407
37447
|
|
|
37408
37448
|
/**
|
|
37409
37449
|
* NativeDB Introduced: v1290
|
|
@@ -37421,20 +37461,18 @@ declare function PlayBinkMovie(binkMovie: number): void;
|
|
|
37421
37461
|
declare function PlayCamAnim(cam: number, animName: string, animDictionary: string, x: number, y: number, z: number, xRot: number, yRot: number, zRot: number, p9: boolean, p10: number): boolean;
|
|
37422
37462
|
|
|
37423
37463
|
/**
|
|
37424
|
-
*
|
|
37425
|
-
* AUDIO::PLAY_DEFERRED_SOUND_FRONTEND("BACK", "HUD_FREEMODE_SOUNDSET");
|
|
37464
|
+
* PLAY_DEFERRED_SOUND_FRONTEND
|
|
37426
37465
|
*/
|
|
37427
37466
|
declare function PlayDeferredSoundFrontend(soundName: string, soundsetName: string): void;
|
|
37428
37467
|
/**
|
|
37429
|
-
*
|
|
37430
|
-
* AUDIO::PLAY_DEFERRED_SOUND_FRONTEND("BACK", "HUD_FREEMODE_SOUNDSET");
|
|
37468
|
+
* PLAY_DEFERRED_SOUND_FRONTEND
|
|
37431
37469
|
*/
|
|
37432
37470
|
declare function N_0xcada5a0d0702381e(soundName: string, soundsetName: string): void;
|
|
37433
37471
|
|
|
37434
37472
|
/**
|
|
37435
37473
|
* PLAY_END_CREDITS_MUSIC
|
|
37436
37474
|
*/
|
|
37437
|
-
declare function PlayEndCreditsMusic(
|
|
37475
|
+
declare function PlayEndCreditsMusic(bActive: boolean): void;
|
|
37438
37476
|
|
|
37439
37477
|
/**
|
|
37440
37478
|
* ```
|
|
@@ -37466,54 +37504,51 @@ declare function PlayFacialAnim(ped: number, animName: string, animDict: string)
|
|
|
37466
37504
|
declare function PlayMissionCompleteAudio(audioName: string): void;
|
|
37467
37505
|
|
|
37468
37506
|
/**
|
|
37469
|
-
*
|
|
37470
|
-
*
|
|
37471
|
-
*
|
|
37472
|
-
*
|
|
37473
|
-
*
|
|
37474
|
-
*
|
|
37475
|
-
*
|
|
37476
|
-
*
|
|
37477
|
-
*
|
|
37478
|
-
*
|
|
37479
|
-
*
|
|
37480
|
-
*
|
|
37481
|
-
*
|
|
37482
|
-
*
|
|
37483
|
-
*
|
|
37484
|
-
*
|
|
37485
|
-
*
|
|
37486
|
-
*
|
|
37487
|
-
*
|
|
37488
|
-
*
|
|
37489
|
-
*
|
|
37490
|
-
*
|
|
37491
|
-
*
|
|
37492
|
-
*
|
|
37493
|
-
*
|
|
37494
|
-
*
|
|
37495
|
-
*
|
|
37496
|
-
*
|
|
37497
|
-
*
|
|
37498
|
-
*
|
|
37499
|
-
*
|
|
37500
|
-
*
|
|
37501
|
-
*
|
|
37502
|
-
*
|
|
37503
|
-
*
|
|
37504
|
-
*
|
|
37505
|
-
*
|
|
37506
|
-
*
|
|
37507
|
-
*
|
|
37508
|
-
*
|
|
37509
|
-
* * 30: SNEEZE
|
|
37510
|
-
* * 31: MELEE_SMALL_GRUNT (Nothing can be heard)
|
|
37511
|
-
* * 32: MELEE_LARGE_GRUNT (Nothing can be heard)
|
|
37512
|
-
* * 33: PAIN_\*\_GENERIC (Low, Medium, High)
|
|
37507
|
+
* This native had a 4th parameter added in newer game builds
|
|
37508
|
+
* `syncOverNetwork` creates a `CPedPlayPainEvent` when set to true, by default this variable is false.
|
|
37509
|
+
* ```cpp
|
|
37510
|
+
* enum eAudDamageReason {
|
|
37511
|
+
* AUD_DAMAGE_REASON_DEFAULT = 0,
|
|
37512
|
+
* AUD_DAMAGE_REASON_FALLING = 1,
|
|
37513
|
+
* AUD_DAMAGE_REASON_SUPER_FALLING = 2,
|
|
37514
|
+
* AUD_DAMAGE_REASON_SCREAM_PANIC = 3,
|
|
37515
|
+
* AUD_DAMAGE_REASON_SCREAM_PANIC_SHORT = 4,
|
|
37516
|
+
* AUD_DAMAGE_REASON_SCREAM_SCARED = 5,
|
|
37517
|
+
* AUD_DAMAGE_REASON_SCREAM_SHOCKED = 6,
|
|
37518
|
+
* AUD_DAMAGE_REASON_SCREAM_TERROR = 7,
|
|
37519
|
+
* AUD_DAMAGE_REASON_ON_FIRE = 8,
|
|
37520
|
+
* AUD_DAMAGE_REASON_DROWNING = 9,
|
|
37521
|
+
* AUD_DAMAGE_REASON_SURFACE_DROWNING = 10, // drowning on the surface of water, after we time out
|
|
37522
|
+
* AUD_DAMAGE_REASON_INHALE = 11,
|
|
37523
|
+
* AUD_DAMAGE_REASON_EXHALE = 12,
|
|
37524
|
+
* AUD_DAMAGE_REASON_POST_FALL_GRUNT = 13,
|
|
37525
|
+
* AUD_DAMAGE_REASON_ENTERING_RAGDOLL_DEATH = 14,
|
|
37526
|
+
* AUD_DAMAGE_REASON_EXPLOSION = 15,
|
|
37527
|
+
* AUD_DAMAGE_REASON_MELEE = 16,
|
|
37528
|
+
* AUD_DAMAGE_REASON_SHOVE = 17,
|
|
37529
|
+
* AUD_DAMAGE_REASON_WHEEZE = 18,
|
|
37530
|
+
* AUD_DAMAGE_REASON_COUGH = 19,
|
|
37531
|
+
* AUD_DAMAGE_REASON_TAZER = 20,
|
|
37532
|
+
* AUD_DAMAGE_REASON_EXHAUSTION = 21,
|
|
37533
|
+
* AUD_DAMAGE_REASON_CLIMB_LARGE = 22,
|
|
37534
|
+
* AUD_DAMAGE_REASON_CLIMB_SMALL = 23,
|
|
37535
|
+
* AUD_DAMAGE_REASON_JUMP = 24,
|
|
37536
|
+
* AUD_DAMAGE_REASON_COWER = 25,
|
|
37537
|
+
* AUD_DAMAGE_REASON_WHIMPER = 26,
|
|
37538
|
+
* AUD_DAMAGE_REASON_DYING_MOAN = 27,
|
|
37539
|
+
* AUD_DAMAGE_REASON_CYCLING_EXHALE = 28,
|
|
37540
|
+
* AUD_DAMAGE_REASON_PAIN_RAPIDS = 29,
|
|
37541
|
+
* AUD_DAMAGE_REASON_SNEEZE = 30,
|
|
37542
|
+
* AUD_DAMAGE_REASON_MELEE_SMALL_GRUNT = 31,
|
|
37543
|
+
* AUD_DAMAGE_REASON_MELEE_LARGE_GRUNT = 32,
|
|
37544
|
+
* AUD_DAMAGE_REASON_POST_FALL_GRUNT_LOW = 33
|
|
37545
|
+
* }
|
|
37546
|
+
* ```
|
|
37513
37547
|
* @param ped The ped entity.
|
|
37514
|
-
* @param
|
|
37548
|
+
* @param damageReason The damage reason/type, refer to eAudDamageReason
|
|
37549
|
+
* @param rawDamage Damage value, defaults to 0.0
|
|
37515
37550
|
*/
|
|
37516
|
-
declare function PlayPain(ped: number,
|
|
37551
|
+
declare function PlayPain(ped: number, damageReason: number, rawDamage: number): void;
|
|
37517
37552
|
|
|
37518
37553
|
/**
|
|
37519
37554
|
* See [`PLAY_PED_AMBIENT_SPEECH_NATIVE`](#\_0x8E04FEDD28D42462) for parameter specifications.
|
|
@@ -37684,39 +37719,30 @@ declare function PlaySoundFromEntity(soundId: number, audioName: string, entity:
|
|
|
37684
37719
|
declare function PlaySoundFrontend(soundId: number, audioName: string, audioRef: string, p3: boolean): void;
|
|
37685
37720
|
|
|
37686
37721
|
/**
|
|
37687
|
-
*
|
|
37688
|
-
* Example from finale_heist2b.c4:
|
|
37689
|
-
* TASK::TASK_SYNCHRONIZED_SCENE(l_4C8[2 -- [[14]] ], l_4C8[2 -- [[14]] ]._f7, l_30A, "push_out_vault_l", 4.0, -1.5, 5, 713, 4.0, 0);
|
|
37690
|
-
* PED::SET_SYNCHRONIZED_SCENE_PHASE(l_4C8[2 -- [[14]] ]._f7, 0.0);
|
|
37691
|
-
* PED::_2208438012482A1A(l_4C8[2 -- [[14]] ], 0, 0);
|
|
37692
|
-
* PED::SET_PED_COMBAT_ATTRIBUTES(l_4C8[2 -- [[14]] ], 38, 1);
|
|
37693
|
-
* PED::SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(l_4C8[2 -- [[14]] ], 1);
|
|
37694
|
-
* if (AUDIO::LOAD_STREAM("Gold_Cart_Push_Anim_01", "BIG_SCORE_3B_SOUNDS")) {
|
|
37695
|
-
* AUDIO::PLAY_STREAM_FROM_OBJECT(l_36F[0 -- [[1]] ]);
|
|
37696
|
-
* }
|
|
37722
|
+
* Plays a preloaded stream back from the specified object.
|
|
37697
37723
|
*/
|
|
37698
37724
|
declare function PlayStreamFromObject(object: number): void;
|
|
37699
37725
|
|
|
37700
37726
|
/**
|
|
37701
|
-
*
|
|
37727
|
+
* Plays a preloaded stream back from the specified ped.
|
|
37702
37728
|
*/
|
|
37703
37729
|
declare function PlayStreamFromPed(ped: number): void;
|
|
37704
37730
|
/**
|
|
37705
|
-
*
|
|
37731
|
+
* Plays a preloaded stream back from the specified ped.
|
|
37706
37732
|
*/
|
|
37707
37733
|
declare function N_0x89049dd63c08b5d1(ped: number): void;
|
|
37708
37734
|
|
|
37709
37735
|
/**
|
|
37710
|
-
*
|
|
37736
|
+
* Plays a preloaded stream back from the specified Vector3.
|
|
37711
37737
|
*/
|
|
37712
37738
|
declare function PlayStreamFromPosition(x: number, y: number, z: number): void;
|
|
37713
37739
|
/**
|
|
37714
|
-
*
|
|
37740
|
+
* Plays a preloaded stream back from the specified Vector3.
|
|
37715
37741
|
*/
|
|
37716
37742
|
declare function SpecialFrontendEqual(x: number, y: number, z: number): void;
|
|
37717
37743
|
|
|
37718
37744
|
/**
|
|
37719
|
-
*
|
|
37745
|
+
* Plays a preloaded stream back from the specified ped vehicle
|
|
37720
37746
|
*/
|
|
37721
37747
|
declare function PlayStreamFromVehicle(vehicle: number): void;
|
|
37722
37748
|
|
|
@@ -37728,7 +37754,7 @@ declare function PlayStreamFrontend(): void;
|
|
|
37728
37754
|
/**
|
|
37729
37755
|
* PLAY_SYNCHRONIZED_AUDIO_EVENT
|
|
37730
37756
|
*/
|
|
37731
|
-
declare function PlaySynchronizedAudioEvent(
|
|
37757
|
+
declare function PlaySynchronizedAudioEvent(sceneId: number): boolean;
|
|
37732
37758
|
|
|
37733
37759
|
/**
|
|
37734
37760
|
* ```
|
|
@@ -38517,23 +38543,42 @@ declare function PreloadCloudHat(name: string): void;
|
|
|
38517
38543
|
declare function N_0x11b56fbbf7224868(name: string): void;
|
|
38518
38544
|
|
|
38519
38545
|
/**
|
|
38520
|
-
*
|
|
38546
|
+
* Similar to [START_SCRIPT_CONVERSATION](#\_0x6B17C62C9635D2DC), except that is starts the conversation off paused.
|
|
38547
|
+
* A scripter can then kick off the conversation by calling [START_PRELOADED_CONVERSATION](#\_0x23641AFE870AF385).
|
|
38548
|
+
* If they want to check that the conversation is done preloading, they can use [GET_IS_PRELOADED_CONVERSATION_READY](#\_0xE73364DB90778FFA)
|
|
38549
|
+
* @param addToBriefScreen Defaults to true
|
|
38550
|
+
* @param cloneConversation Defaults to false
|
|
38551
|
+
* @param interruptible Defaults to true
|
|
38521
38552
|
*/
|
|
38522
|
-
declare function PreloadScriptConversation(
|
|
38553
|
+
declare function PreloadScriptConversation(displaySubtitles: boolean, addToBriefScreen: boolean, cloneConversation: boolean, interruptible: boolean): void;
|
|
38523
38554
|
|
|
38524
38555
|
/**
|
|
38525
38556
|
* PRELOAD_SCRIPT_PHONE_CONVERSATION
|
|
38557
|
+
* @param addToBriefScreen Defaults to true
|
|
38526
38558
|
*/
|
|
38527
|
-
declare function PreloadScriptPhoneConversation(
|
|
38559
|
+
declare function PreloadScriptPhoneConversation(displaySubtitles: boolean, addToBriefScreen: boolean): void;
|
|
38528
38560
|
|
|
38529
38561
|
/**
|
|
38562
|
+
* Request that we preload the required audio bank for a given vehicle model.
|
|
38563
|
+
* ```
|
|
38530
38564
|
* NativeDB Introduced: v1180
|
|
38565
|
+
* ```
|
|
38531
38566
|
*/
|
|
38532
|
-
declare function
|
|
38567
|
+
declare function PreloadVehicleAudioBank(model: string | number): void;
|
|
38533
38568
|
/**
|
|
38569
|
+
* Request that we preload the required audio bank for a given vehicle model.
|
|
38570
|
+
* ```
|
|
38534
38571
|
* NativeDB Introduced: v1180
|
|
38572
|
+
* ```
|
|
38535
38573
|
*/
|
|
38536
38574
|
declare function N_0xca4cea6ae0000a7e(model: string | number): void;
|
|
38575
|
+
/**
|
|
38576
|
+
* Request that we preload the required audio bank for a given vehicle model.
|
|
38577
|
+
* ```
|
|
38578
|
+
* NativeDB Introduced: v1180
|
|
38579
|
+
* ```
|
|
38580
|
+
*/
|
|
38581
|
+
declare function PreloadVehicleAudio(model: string | number): void;
|
|
38537
38582
|
|
|
38538
38583
|
/**
|
|
38539
38584
|
* PRELOAD_VEHICLE_MOD
|
|
@@ -38542,20 +38587,23 @@ declare function N_0xca4cea6ae0000a7e(model: string | number): void;
|
|
|
38542
38587
|
declare function PreloadVehicleMod(p0: number, modType: number, p2: number): void;
|
|
38543
38588
|
|
|
38544
38589
|
/**
|
|
38545
|
-
*
|
|
38546
|
-
*
|
|
38590
|
+
* Prepares any banks required to play the given alarm
|
|
38591
|
+
* @return Returns true if the alarm was successfully prepared
|
|
38547
38592
|
*/
|
|
38548
38593
|
declare function PrepareAlarm(alarmName: string): boolean;
|
|
38549
38594
|
|
|
38550
38595
|
/**
|
|
38551
|
-
*
|
|
38596
|
+
* Prepares the specified music event. Preparing it in advance will preload any required data so that it's ready to play immediately.
|
|
38597
|
+
* @return Returns true if the event is prepared, false otherwise
|
|
38552
38598
|
*/
|
|
38553
38599
|
declare function PrepareMusicEvent(eventName: string): boolean;
|
|
38554
38600
|
|
|
38555
38601
|
/**
|
|
38556
38602
|
* PREPARE_SYNCHRONIZED_AUDIO_EVENT
|
|
38603
|
+
* @param audioEvent The audio event name.
|
|
38604
|
+
* @param startOffsetMs Unused parameter (since v323)
|
|
38557
38605
|
*/
|
|
38558
|
-
declare function PrepareSynchronizedAudioEvent(
|
|
38606
|
+
declare function PrepareSynchronizedAudioEvent(audioEvent: string, startOffsetMs: number): boolean;
|
|
38559
38607
|
|
|
38560
38608
|
/**
|
|
38561
38609
|
* PREPARE_SYNCHRONIZED_AUDIO_EVENT_FOR_SCENE
|
|
@@ -38684,6 +38732,19 @@ declare function QueueMissionRepeatSave(): boolean;
|
|
|
38684
38732
|
*/
|
|
38685
38733
|
declare function N_0x44a0bdc559b35f6e(): boolean;
|
|
38686
38734
|
|
|
38735
|
+
/**
|
|
38736
|
+
* Quits the game.
|
|
38737
|
+
*/
|
|
38738
|
+
declare function QuitGame(): void;
|
|
38739
|
+
/**
|
|
38740
|
+
* Quits the game.
|
|
38741
|
+
*/
|
|
38742
|
+
declare function N_0xeb6891f03362fb12(): void;
|
|
38743
|
+
/**
|
|
38744
|
+
* Quits the game.
|
|
38745
|
+
*/
|
|
38746
|
+
declare function ForceSocialClubUpdate(): void;
|
|
38747
|
+
|
|
38687
38748
|
/**
|
|
38688
38749
|
* Add a BLIP_GALLERY at the specific coordinate. Used in fm_maintain_transition_players to display race track points.
|
|
38689
38750
|
*/
|
|
@@ -39317,13 +39378,15 @@ declare function RemoveDoorFromSystem(doorHash: string | number): void;
|
|
|
39317
39378
|
declare function RemoveDryVolume(handle: number): void;
|
|
39318
39379
|
|
|
39319
39380
|
/**
|
|
39320
|
-
*
|
|
39381
|
+
* Removes an entity from its current mix group.
|
|
39382
|
+
* @param fadeOut Defaults to 0.0
|
|
39321
39383
|
*/
|
|
39322
|
-
declare function RemoveEntityFromAudioMixGroup(entity: number,
|
|
39384
|
+
declare function RemoveEntityFromAudioMixGroup(entity: number, fadeOut: number): void;
|
|
39323
39385
|
/**
|
|
39324
|
-
*
|
|
39386
|
+
* Removes an entity from its current mix group.
|
|
39387
|
+
* @param fadeOut Defaults to 0.0
|
|
39325
39388
|
*/
|
|
39326
|
-
declare function N_0x18eb48cfc41f2ea0(entity: number,
|
|
39389
|
+
declare function N_0x18eb48cfc41f2ea0(entity: number, fadeOut: number): void;
|
|
39327
39390
|
|
|
39328
39391
|
/**
|
|
39329
39392
|
* REMOVE_FORCED_OBJECT
|
|
@@ -39509,23 +39572,29 @@ declare function RemovePopMultiplierSphere(id: number, p1: boolean): void;
|
|
|
39509
39572
|
declare function N_0xe6869becdd8f2403(id: number, p1: boolean): void;
|
|
39510
39573
|
|
|
39511
39574
|
/**
|
|
39575
|
+
* ```
|
|
39512
39576
|
* Found in the b617d scripts, duplicates removed:
|
|
39513
39577
|
* AUDIO::_B4BBFD9CD8B3922B("V_CARSHOWROOM_PS_WINDOW_UNBROKEN");
|
|
39514
39578
|
* AUDIO::_B4BBFD9CD8B3922B("V_CIA_PS_WINDOW_UNBROKEN");
|
|
39515
39579
|
* AUDIO::_B4BBFD9CD8B3922B("V_DLC_HEIST_APARTMENT_DOOR_CLOSED");
|
|
39516
39580
|
* AUDIO::_B4BBFD9CD8B3922B("V_FINALEBANK_PS_VAULT_INTACT");
|
|
39517
39581
|
* AUDIO::_B4BBFD9CD8B3922B("V_MICHAEL_PS_BATHROOM_WITH_WINDOW");
|
|
39582
|
+
* ```
|
|
39583
|
+
* For events like cars driving through windows, allows script to unocclude that window
|
|
39518
39584
|
*/
|
|
39519
|
-
declare function RemovePortalSettingsOverride(
|
|
39585
|
+
declare function RemovePortalSettingsOverride(portalSettingsName: string): void;
|
|
39520
39586
|
/**
|
|
39587
|
+
* ```
|
|
39521
39588
|
* Found in the b617d scripts, duplicates removed:
|
|
39522
39589
|
* AUDIO::_B4BBFD9CD8B3922B("V_CARSHOWROOM_PS_WINDOW_UNBROKEN");
|
|
39523
39590
|
* AUDIO::_B4BBFD9CD8B3922B("V_CIA_PS_WINDOW_UNBROKEN");
|
|
39524
39591
|
* AUDIO::_B4BBFD9CD8B3922B("V_DLC_HEIST_APARTMENT_DOOR_CLOSED");
|
|
39525
39592
|
* AUDIO::_B4BBFD9CD8B3922B("V_FINALEBANK_PS_VAULT_INTACT");
|
|
39526
39593
|
* AUDIO::_B4BBFD9CD8B3922B("V_MICHAEL_PS_BATHROOM_WITH_WINDOW");
|
|
39594
|
+
* ```
|
|
39595
|
+
* For events like cars driving through windows, allows script to unocclude that window
|
|
39527
39596
|
*/
|
|
39528
|
-
declare function N_0xb4bbfd9cd8b3922b(
|
|
39597
|
+
declare function N_0xb4bbfd9cd8b3922b(portalSettingsName: string): void;
|
|
39529
39598
|
|
|
39530
39599
|
/**
|
|
39531
39600
|
* REMOVE_PTFX_ASSET
|
|
@@ -39918,12 +39987,11 @@ declare function RequestAdditionalTextForDlc(gxt: string, slot: number): void;
|
|
|
39918
39987
|
declare function RequestAdditionalText_2(gxt: string, slot: number): void;
|
|
39919
39988
|
|
|
39920
39989
|
/**
|
|
39921
|
-
*
|
|
39922
|
-
*
|
|
39923
|
-
*
|
|
39924
|
-
* NativeDB Added Parameter 3: Any p2
|
|
39990
|
+
* This native is marked as deprecated internally, please use [REQUEST_SCRIPT_AUDIO_BANK](#\_0x2F844A8B08D76685)
|
|
39991
|
+
* This native has a new argument on newer game builds:
|
|
39992
|
+
* * **playerBits**:
|
|
39925
39993
|
*/
|
|
39926
|
-
declare function RequestAmbientAudioBank(
|
|
39994
|
+
declare function RequestAmbientAudioBank(bankName: string, bOverNetwork: boolean): boolean;
|
|
39927
39995
|
|
|
39928
39996
|
/**
|
|
39929
39997
|
* REQUEST_ANIM_DICT
|
|
@@ -40009,12 +40077,11 @@ declare function RequestMenuPedModel(model: string | number): void;
|
|
|
40009
40077
|
declare function N_0xa0261aef7acfc51e(model: string | number): void;
|
|
40010
40078
|
|
|
40011
40079
|
/**
|
|
40012
|
-
*
|
|
40013
|
-
*
|
|
40014
|
-
*
|
|
40015
|
-
* NativeDB Added Parameter 3: Any p2
|
|
40080
|
+
* This native is marked as deprecated internally, please use [REQUEST_SCRIPT_AUDIO_BANK](#\_0x2F844A8B08D76685)
|
|
40081
|
+
* This native has a new argument on newer game builds:
|
|
40082
|
+
* * **playerBits**:
|
|
40016
40083
|
*/
|
|
40017
|
-
declare function RequestMissionAudioBank(
|
|
40084
|
+
declare function RequestMissionAudioBank(bankName: string, bOverNetwork: boolean): boolean;
|
|
40018
40085
|
|
|
40019
40086
|
/**
|
|
40020
40087
|
* Request a model (archetype) to be loaded for use by the current script. Use SET_MODEL_AS_NO_LONGER_NEEDED when done using the model in script.
|
|
@@ -40185,12 +40252,11 @@ declare function RequestHudScaleform(hudComponent: number): void;
|
|
|
40185
40252
|
declare function RequestScript(scriptName: string): void;
|
|
40186
40253
|
|
|
40187
40254
|
/**
|
|
40188
|
-
*
|
|
40189
|
-
*
|
|
40190
|
-
*
|
|
40191
|
-
* NativeDB Added Parameter 3: int p2
|
|
40255
|
+
* This native has a new argument on newer game builds:
|
|
40256
|
+
* * **playerBits**:
|
|
40257
|
+
* @return Requests and returns true/false if the script audio bank has laoded
|
|
40192
40258
|
*/
|
|
40193
|
-
declare function RequestScriptAudioBank(
|
|
40259
|
+
declare function RequestScriptAudioBank(bankName: string, bOverNetwork: boolean): boolean;
|
|
40194
40260
|
|
|
40195
40261
|
/**
|
|
40196
40262
|
* formerly _REQUEST_STREAMED_SCRIPT
|
|
@@ -40231,6 +40297,19 @@ declare function RequestTaskMoveNetworkStateTransition(ped: number, name: string
|
|
|
40231
40297
|
*/
|
|
40232
40298
|
declare function N_0xd01015c7316ae176(ped: number, name: string): boolean;
|
|
40233
40299
|
|
|
40300
|
+
/**
|
|
40301
|
+
* Loads the tennis vocalization banks into a couple animal slots.
|
|
40302
|
+
*/
|
|
40303
|
+
declare function RequestTennisBanks(opponentPed: number): void;
|
|
40304
|
+
/**
|
|
40305
|
+
* Loads the tennis vocalization banks into a couple animal slots.
|
|
40306
|
+
*/
|
|
40307
|
+
declare function N_0x4ada3f19be4a6047(opponentPed: number): void;
|
|
40308
|
+
/**
|
|
40309
|
+
* Loads the tennis vocalization banks into a couple animal slots.
|
|
40310
|
+
*/
|
|
40311
|
+
declare function SetPedTalk(opponentPed: number): void;
|
|
40312
|
+
|
|
40234
40313
|
/**
|
|
40235
40314
|
* REQUEST_VEHICLE_ASSET(GET_HASH_KEY(cargobob3), 3);
|
|
40236
40315
|
* vehicle found that have asset's:
|
|
@@ -40582,7 +40661,7 @@ declare function N_0xe3a3db414a373dab(): void;
|
|
|
40582
40661
|
declare function ScreenDrawPositionEnd(): void;
|
|
40583
40662
|
|
|
40584
40663
|
/**
|
|
40585
|
-
*
|
|
40664
|
+
* Clears the override set by [OVERRIDE_TREVOR_RAGE](#\_0x13AD665062541A7E)
|
|
40586
40665
|
*/
|
|
40587
40666
|
declare function ResetTrevorRage(): void;
|
|
40588
40667
|
|
|
@@ -40593,6 +40672,15 @@ declare function ResetTrevorRage(): void;
|
|
|
40593
40672
|
*/
|
|
40594
40673
|
declare function ResetVehiclePedsCanStandOnTopFlag(vehicle: number): void;
|
|
40595
40674
|
|
|
40675
|
+
/**
|
|
40676
|
+
* Resets the override for [SET_VEHICLE_STARTUP_REV_SOUND](#\_0xF1F8157B8C3F171C)
|
|
40677
|
+
*/
|
|
40678
|
+
declare function ResetVehicleStartupRevSound(vehicle: number): void;
|
|
40679
|
+
/**
|
|
40680
|
+
* Resets the override for [SET_VEHICLE_STARTUP_REV_SOUND](#\_0xF1F8157B8C3F171C)
|
|
40681
|
+
*/
|
|
40682
|
+
declare function N_0xd2dccd8e16e20997(vehicle: number): void;
|
|
40683
|
+
|
|
40596
40684
|
/**
|
|
40597
40685
|
* The inner function has a switch on the second parameter. It's the stuck timer index.
|
|
40598
40686
|
* Here's some pseudo code I wrote for the inner function:
|
|
@@ -40652,16 +40740,23 @@ declare function ResetWorldBoundaryForPlayer(): void;
|
|
|
40652
40740
|
declare function RestartFrontendMenu(menuHash: string | number, p1: number): void;
|
|
40653
40741
|
|
|
40654
40742
|
/**
|
|
40655
|
-
* In singleplayer it does exactly what the name implies. In FiveM / GTA:Online it shows `Disconnecting from GTA Online`
|
|
40743
|
+
* In singleplayer it does exactly what the name implies. In FiveM / GTA:Online it shows the `Disconnecting from GTA Online` warning screen message and quits the game.
|
|
40744
|
+
* After quitting, the game process is started again (as the name implies).
|
|
40656
40745
|
*/
|
|
40657
40746
|
declare function RestartGame(): void;
|
|
40658
40747
|
/**
|
|
40659
|
-
* In singleplayer it does exactly what the name implies. In FiveM / GTA:Online it shows `Disconnecting from GTA Online`
|
|
40748
|
+
* In singleplayer it does exactly what the name implies. In FiveM / GTA:Online it shows the `Disconnecting from GTA Online` warning screen message and quits the game.
|
|
40749
|
+
* After quitting, the game process is started again (as the name implies).
|
|
40660
40750
|
*/
|
|
40661
40751
|
declare function N_0xe574a662acaefbb1(): void;
|
|
40752
|
+
/**
|
|
40753
|
+
* In singleplayer it does exactly what the name implies. In FiveM / GTA:Online it shows the `Disconnecting from GTA Online` warning screen message and quits the game.
|
|
40754
|
+
* After quitting, the game process is started again (as the name implies).
|
|
40755
|
+
*/
|
|
40756
|
+
declare function RestartGame(): void;
|
|
40662
40757
|
|
|
40663
40758
|
/**
|
|
40664
|
-
*
|
|
40759
|
+
* Restarts a conversation that was previously paused with [PAUSE_SCRIPTED_CONVERSATION](#\_0x8530AD776CD72B12)
|
|
40665
40760
|
*/
|
|
40666
40761
|
declare function RestartScriptedConversation(): void;
|
|
40667
40762
|
|
|
@@ -41320,6 +41415,15 @@ declare function PushScaleformMovieMethodParameterString_2(_string: string): voi
|
|
|
41320
41415
|
*/
|
|
41321
41416
|
declare function ScriptIsMovingMobilePhoneOffscreen(toggle: boolean): void;
|
|
41322
41417
|
|
|
41418
|
+
/**
|
|
41419
|
+
* Overrides wind elevation sounds
|
|
41420
|
+
*/
|
|
41421
|
+
declare function ScriptOverridesWindElevation(override: boolean, windElevationHashName: string | number): void;
|
|
41422
|
+
/**
|
|
41423
|
+
* Overrides wind elevation sounds
|
|
41424
|
+
*/
|
|
41425
|
+
declare function N_0x70b8ec8fc108a634(override: boolean, windElevationHashName: string | number): void;
|
|
41426
|
+
|
|
41323
41427
|
/**
|
|
41324
41428
|
* SCRIPT_RACE_GET_PLAYER_SPLIT_TIME
|
|
41325
41429
|
*/
|
|
@@ -48948,15 +49052,6 @@ declare function SetPedSuffersCriticalHits(ped: number, toggle: boolean): void;
|
|
|
48948
49052
|
*/
|
|
48949
49053
|
declare function SetPedSweat(ped: number, sweat: number): void;
|
|
48950
49054
|
|
|
48951
|
-
/**
|
|
48952
|
-
* Speech related.
|
|
48953
|
-
*/
|
|
48954
|
-
declare function SetPedTalk(ped: number): void;
|
|
48955
|
-
/**
|
|
48956
|
-
* Speech related.
|
|
48957
|
-
*/
|
|
48958
|
-
declare function N_0x4ada3f19be4a6047(ped: number): void;
|
|
48959
|
-
|
|
48960
49055
|
/**
|
|
48961
49056
|
* Only 1 and 2 appear in the scripts. combatbehaviour.meta seems to only have TLR_SearchForTarget for all peds, but we don't know if that's 1 or 2.
|
|
48962
49057
|
*/
|
|
@@ -59762,11 +59857,6 @@ declare function N_0xdeadc0dedeadc0de(entity: number): void;
|
|
|
59762
59857
|
*/
|
|
59763
59858
|
declare function EntityDescriptionText(entity: number): void;
|
|
59764
59859
|
|
|
59765
|
-
/**
|
|
59766
|
-
* NativeDB Introduced: v1493
|
|
59767
|
-
*/
|
|
59768
|
-
declare function UpdateLsur(enableMixes: boolean): void;
|
|
59769
|
-
|
|
59770
59860
|
/**
|
|
59771
59861
|
* Transiently updates the entity with the specified mapdata index and entity index.
|
|
59772
59862
|
* This function supports SDK infrastructure and is not intended to be used directly from your code.
|
|
@@ -59818,6 +59908,15 @@ declare function N_0xe23d5873c2394c61(player: number): boolean;
|
|
|
59818
59908
|
*/
|
|
59819
59909
|
declare function HasPlayerTeleportFinished(player: number): boolean;
|
|
59820
59910
|
|
|
59911
|
+
/**
|
|
59912
|
+
* Updates a playing sounds absolute position.
|
|
59913
|
+
*/
|
|
59914
|
+
declare function UpdateSoundCoord(soundId: number, x: number, y: number, z: number): void;
|
|
59915
|
+
/**
|
|
59916
|
+
* Updates a playing sounds absolute position.
|
|
59917
|
+
*/
|
|
59918
|
+
declare function N_0x7ec3c679d0e7e46b(soundId: number, x: number, y: number, z: number): void;
|
|
59919
|
+
|
|
59821
59920
|
/**
|
|
59822
59921
|
* UPDATE_TASK_AIM_GUN_SCRIPTED_TARGET
|
|
59823
59922
|
*/
|
|
@@ -59838,6 +59937,21 @@ declare function UpdateTaskSweepAimEntity(ped: number, entity: number): void;
|
|
|
59838
59937
|
*/
|
|
59839
59938
|
declare function UpdateTaskSweepAimPosition(p0: number, p1: number, p2: number, p3: number): void;
|
|
59840
59939
|
|
|
59940
|
+
/**
|
|
59941
|
+
* Unlocks any available DJ radio tracks based on the tuneable status
|
|
59942
|
+
* ```
|
|
59943
|
+
* NativeDB Introduced: v1493
|
|
59944
|
+
* ```
|
|
59945
|
+
*/
|
|
59946
|
+
declare function UpdateUnlockableDjRadioTracks(allowTrackReprioritization: boolean): void;
|
|
59947
|
+
/**
|
|
59948
|
+
* Unlocks any available DJ radio tracks based on the tuneable status
|
|
59949
|
+
* ```
|
|
59950
|
+
* NativeDB Introduced: v1493
|
|
59951
|
+
* ```
|
|
59952
|
+
*/
|
|
59953
|
+
declare function UpdateLsur(allowTrackReprioritization: boolean): void;
|
|
59954
|
+
|
|
59841
59955
|
/**
|
|
59842
59956
|
* Related to displaying cash on the HUD
|
|
59843
59957
|
* Always called before HUD::CHANGE_FAKE_MP_CASH in decompiled scripts
|
|
@@ -59849,6 +59963,15 @@ declare function UseFakeMpCash(p0: boolean): void;
|
|
|
59849
59963
|
*/
|
|
59850
59964
|
declare function N_0x170f541e1cadd1de(p0: boolean): void;
|
|
59851
59965
|
|
|
59966
|
+
/**
|
|
59967
|
+
* Allows script to trigger a sweetener footstep sound
|
|
59968
|
+
*/
|
|
59969
|
+
declare function UseFootstepScriptSweeteners(ped: number, useSweetner: boolean, soundSetHash: string | number): void;
|
|
59970
|
+
/**
|
|
59971
|
+
* Allows script to trigger a sweetener footstep sound
|
|
59972
|
+
*/
|
|
59973
|
+
declare function N_0xbf4dc1784be94dfa(ped: number, useSweetner: boolean, soundSetHash: string | number): void;
|
|
59974
|
+
|
|
59852
59975
|
/**
|
|
59853
59976
|
* From the b678d decompiled scripts:
|
|
59854
59977
|
* GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("FM_Mission_Controler");
|
|
@@ -59891,7 +60014,7 @@ declare function UsePlayerColourInsteadOfTeamColour(toggle: boolean): void;
|
|
|
59891
60014
|
/**
|
|
59892
60015
|
* USE_SIREN_AS_HORN
|
|
59893
60016
|
*/
|
|
59894
|
-
declare function UseSirenAsHorn(vehicle: number,
|
|
60017
|
+
declare function UseSirenAsHorn(vehicle: number, sirenAsHorn: boolean): void;
|
|
59895
60018
|
|
|
59896
60019
|
/**
|
|
59897
60020
|
* Applies a predefined set of vehicle camera settings optimized for capturing stunts, effective for the current game update/frame.
|