@citizenfx/client 2.0.7595-1 → 2.0.7604-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/natives_universal.d.ts +229 -109
- package/package.json +1 -1
package/natives_universal.d.ts
CHANGED
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@@ -296,7 +296,8 @@ declare function AddCoverBlockingArea(playerX: number, playerY: number, playerZ:
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declare function AddCoverPoint(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: boolean): number;
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/**
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* decal
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* Places a decal into the world
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* ```cs
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* public enum DecalTypes
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* {
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* splatters_blood = 1010,
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@@ -352,8 +353,30 @@ declare function AddCoverPoint(p0: number, p1: number, p2: number, p3: number, p
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* porousPool_water_ped_drip,
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* liquidTrail_water = 9050
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* }
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-
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-
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* ```
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* @param decalType which type of decal to place, based on the ID, see `DecalTypes` enum.
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* @param posX X position coordinate.
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* @param posY Y position coordinate.
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* @param posZ Z position coordinate.
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* @param dirX X Orientation.
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* @param dirY Y Orientation.
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* @param dirZ Z Orientation.
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* @param sideX Usually set to 0.
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* @param sideY Usually set to 1.
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* @param sideZ Usually set to 0.
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* @param width Width of the decal.
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* @param height Height of the decal.
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* @param rCoef Red Color.
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* @param gCoef Green Color.
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* @param bCoef Blue Color.
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* @param opacity Alpha Color.
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* @param timeout The lifetime of the decal.
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* @param isLongRange toggle further LOD draw distance.
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* @param isDynamic toggle dynamics.
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* @param useComplexColn use complex coloring.
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* @return An integer value representing the added decal index, will return `0` if the decal cannot be added.
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*/
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declare function AddDecal(decalType: number, posX: number, posY: number, posZ: number, dirX: number, dirY: number, dirZ: number, sideX: number, sideY: number, sideZ: number, width: number, height: number, rCoef: number, gCoef: number, bCoef: number, opacity: number, timeout: number, isLongRange: boolean, isDynamic: boolean, useComplexColn: boolean): number;
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/**
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* To remove, see: [`REMOVE_DISPATCH_SPAWN_BLOCKING_AREA`](#\_0x264AC28B01B353A5).
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@@ -607,7 +630,16 @@ declare function N_0x0bc3144deb678666(modelHash: string | number): boolean;
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/**
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* Creates a navmesh blocking object, vehicles will avoid driving through this area.
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* Only 32 blocking objects may exist at a given time and must be manually managed. See [`REMOVE_NAVMESH_BLOCKING_OBJECT`](#\_0x46399A7895957C0E) and [onResourceStop](https://docs.fivem.net/docs/scripting-reference/events/list/onResourceStop/)
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* Only 32 blocking objects may exist at a given time and must be manually managed. See [`REMOVE_NAVMESH_BLOCKING_OBJECT`](#\_0x46399A7895957C0E) and [`onResourceStop`](https://docs.fivem.net/docs/scripting-reference/events/list/onResourceStop/)
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* ```
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* enum eBlockingObjectFlags {
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* BLOCKING_OBJECT_DEFAULT = 0, // Default Flag
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* BLOCKING_OBJECT_WANDERPATH = 1, // Blocking object will block wander paths
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* BLOCKING_OBJECT_SHORTESTPATH = 2, // Blocking object will block (regular) shortest-paths
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* BLOCKING_OBJECT_FLEEPATH = 4, // Blocking object will block flee paths
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* BLOCKING_OBJECT_ALLPATHS = 7, // Blocking object will block all paths
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* }
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* ```
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* @param x The x coordinate to create the block on.
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* @param y The y coordinate.
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* @param z The z coordinate.
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@@ -615,10 +647,10 @@ declare function N_0x0bc3144deb678666(modelHash: string | number): boolean;
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* @param length The length of the block.
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* @param height The height of the block.
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* @param heading The heading of object in degrees.
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* @param
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* @param
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* @param bPermanent A boolean indicating if the blocking object is permanent (`true`/`false`).
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* @param flags Flag for the blocking object, refer to `eBlockingObjectFlags`.
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*/
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declare function AddNavmeshBlockingObject(x: number, y: number, z: number, width: number, length: number, height: number, heading: number,
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declare function AddNavmeshBlockingObject(x: number, y: number, z: number, width: number, length: number, height: number, heading: number, bPermanent: boolean, flags: number): number;
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/**
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* ADD_NAVMESH_REQUIRED_REGION
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@@ -878,9 +910,19 @@ declare function AddSpeedZoneForCoord(x: number, y: number, z: number, radius: n
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declare function AddRope(x: number, y: number, z: number, rotX: number, rotY: number, rotZ: number, maxLength: number, ropeType: number, initLength: number, minLength: number, lengthChangeRate: number, onlyPPU: boolean, collisionOn: boolean, lockFromFront: boolean, timeMultiplier: number, breakable: boolean, unkPtr?: number): [number, number];
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/**
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*
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* Sets an area where scenarios are blocked
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* @param posMinX Min X Coordinate.
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* @param posMinY Min Y Coordinate.
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* @param posMinZ Min Z Coordinate.
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* @param posMaxX Max X Coordinate.
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* @param posMaxY Max Y Coordinate.
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* @param posMaxZ Max Z Coordinate.
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* @param network Optionally networked to all other players
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* @param cancelActive Should this cause peds already in active scenario points in the area specified to leave
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* @param blockPeds if this area effects scenarios with peds
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* @param blockVehicles if this area effects scenarios with vehicles
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*/
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-
declare function AddScenarioBlockingArea(
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declare function AddScenarioBlockingArea(posMinX: number, posMinY: number, posMinZ: number, posMaxX: number, posMaxY: number, posMaxZ: number, network: boolean, cancelActive: boolean, blockPeds: boolean, blockVehicles: boolean): number;
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/**
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* BRAIN::ADD_SCRIPT_TO_RANDOM_PED("pb_prostitute", ${s_f_y_hooker_01}, 100, 0);
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@@ -6056,9 +6098,17 @@ declare function DisableMultiplayerChat(disable: boolean): void;
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declare function SetTextChatUnk(disable: boolean): void;
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/**
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*
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* Use this if you want to completely disable a large area of navmesh.
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* For smaller areas, use [`ADD_NAVMESH_BLOCKING_OBJECT`](#\_0xFCD5C8E06E502F5A) instead.
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* @param posMinX X Min Coordinate.
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* @param posMinY Y Min Coordinate.
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* @param posMinZ Z Min Coordinate.
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* @param posMaxX X Max Coordinate.
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* @param posMaxY Y Max Coordinate.
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* @param posMaxZ Z Max Coordinate.
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* @param bDisable Whether to disable the navmesh or not.
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*/
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-
declare function DisableNavmeshInArea(
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declare function DisableNavmeshInArea(posMinX: number, posMinY: number, posMinZ: number, posMaxX: number, posMaxY: number, posMaxZ: number, bDisable: boolean): void;
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/**
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* DISABLE_OCCLUSION_THIS_FRAME
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@@ -13559,12 +13609,26 @@ declare function GetNumModKits(vehicle: number): number;
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/**
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* GET_NUM_NAVMESHES_EXISTING_IN_AREA
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* @param posMinX Min X Coordinate.
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* @param posMinY Min Y Coordinate.
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* @param posMinZ Min Z Coordinate.
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* @param posMaxX Max X Coordinate.
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* @param posMaxY Max Y Coordinate.
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* @param posMaxZ Max Z Coordinate.
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* @return Returns the number of navmeshes which exist in the given area (irrespective of whether they are currently loaded or not)
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*/
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declare function GetNumNavmeshesExistingInArea(
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declare function GetNumNavmeshesExistingInArea(posMinX: number, posMinY: number, posMinZ: number, posMaxX: number, posMaxY: number, posMaxZ: number): number;
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/**
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* GET_NUM_NAVMESHES_EXISTING_IN_AREA
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* @param posMinX Min X Coordinate.
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* @param posMinY Min Y Coordinate.
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* @param posMinZ Min Z Coordinate.
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* @param posMaxX Max X Coordinate.
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* @param posMaxY Max Y Coordinate.
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* @param posMaxZ Max Z Coordinate.
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* @return Returns the number of navmeshes which exist in the given area (irrespective of whether they are currently loaded or not)
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*/
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declare function N_0x01708e8dd3ff8c65(
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declare function N_0x01708e8dd3ff8c65(posMinX: number, posMinY: number, posMinZ: number, posMaxX: number, posMaxY: number, posMaxZ: number): number;
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/**
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* p0 appears to be for MP
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@@ -14582,24 +14646,24 @@ declare function GetPedEventData(ped: number, eventType: number, outData?: numbe
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declare function GetPedExtractedDisplacement(ped: number, worldSpace: boolean): number[];
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/**
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* A getter for [
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* A getter for [\_SET_PED_EYE_COLOR](#\_0x50B56988B170AFDF). Returns -1 if fails to get.
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* @param ped The target ped
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* @return Returns ped's eye colour, or -1 if fails to get.
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*/
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declare function GetPedEyeColor(ped: number): number;
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/**
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* A getter for [`_SET_PED_EYE_COLOR`](#\_0x50B56988B170AFDF).
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* @param ped The target ped
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* @return Returns ped's eye colour, or -1 if fails to get.
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*/
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declare function
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declare function GetPedEyeColor(ped: number): number;
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/**
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* A getter for [
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* A getter for [`_SET_PED_EYE_COLOR`](#\_0x50B56988B170AFDF).
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* @param ped The target ped
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* @return Returns ped's eye colour, or -1 if fails to get.
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*/
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declare function
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declare function N_0x76bba2cee66d47e9(ped: number): number;
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/**
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* A getter for [\_SET_PED_FACE_FEATURE](#\_0x71A5C1DBA060049E). Returns 0.0 if fails to get.
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@@ -20185,6 +20249,28 @@ declare function InitShopPedComponent(outComponent: number): void;
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*/
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declare function InitShopPedProp(outProp: number): void;
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/**
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* INIT_SYNCH_SCENE_AUDIO_WITH_ENTITY
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*/
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declare function InitSynchSceneAudioWithEntity(audioName: string, entity: number): void;
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/**
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* INIT_SYNCH_SCENE_AUDIO_WITH_ENTITY
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*/
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declare function N_0x950a154b8dab6185(audioName: string, entity: number): void;
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/**
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* INIT_SYNCH_SCENE_AUDIO_WITH_ENTITY
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*/
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declare function SetSynchronizedAudioEventPositionThisFrame(audioName: string, entity: number): void;
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/**
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* INIT_SYNCH_SCENE_AUDIO_WITH_POSITION
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*/
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declare function InitSynchSceneAudioWithPosition(audioName: string, x: number, y: number, z: number): void;
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/**
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* INIT_SYNCH_SCENE_AUDIO_WITH_POSITION
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*/
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declare function N_0xc8ede9bdbccba6d4(audioName: string, x: number, y: number, z: number): void;
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/**
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* INSTANTLY_FILL_PED_POPULATION
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*/
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@@ -20216,20 +20302,27 @@ declare function IntToParticipantindex(value: number): number;
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declare function IntToPlayerindex(value: number): number;
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/**
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*
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* Handles conversation interrupts, using the code-side system for improved timing and to minimize unfriendly logic interactions.
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* @param interrupterPed the ped speaking
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* @param context the line to use
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* @param voiceName the voicename for the audio asset
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*/
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declare function InterruptConversation(
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declare function InterruptConversation(interrupterPed: number, context: string, voiceName: string): void;
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/**
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*
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*
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* Handles conversation interrupts and pauses, using the code-side system for improved timing and to minimize unfriendly logic interactions.
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* @param interrupterPed the ped speaking
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* @param context the line to use
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* @param voiceName the voicename for the audio asset
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*/
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declare function InterruptConversationAndPause(
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declare function InterruptConversationAndPause(interrupterPed: number, context: string, voiceName: string): void;
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/**
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*
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*
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* Handles conversation interrupts and pauses, using the code-side system for improved timing and to minimize unfriendly logic interactions.
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* @param interrupterPed the ped speaking
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* @param context the line to use
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* @param voiceName the voicename for the audio asset
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*/
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declare function N_0x8a694d7a68f8dc38(
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declare function N_0x8a694d7a68f8dc38(interrupterPed: number, context: string, voiceName: string): void;
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/**
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* Resets the idle camera timer. Calling that in a loop once every few seconds is enough to disable the idle cinematic camera.
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@@ -20274,24 +20367,26 @@ declare function IsAimCamThirdPersonActive(): boolean;
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declare function N_0x74bd83ea840f6bc9(): boolean;
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/**
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*
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*
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* IS_ALARM_PLAYING
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* @return Returns true if an alarm is currently playing with the specified name
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*/
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declare function IsAlarmPlaying(alarmName: string): boolean;
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/**
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*
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*
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* IS_AMBIENT_SPEECH_DISABLED
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* @return Returns true if ambient speech for the ped has been disabled
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*/
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declare function IsAmbientSpeechDisabled(ped: number): boolean;
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/**
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* IS_AMBIENT_SPEECH_PLAYING
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* @return Returns true if the ped is currently playing ambient speech
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*/
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declare function IsAmbientSpeechPlaying(ped: number): boolean;
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/**
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* IS_AMBIENT_ZONE_ENABLED
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+
* @return Returns true if the given ambient zone is allowed to be active
|
|
20295
20390
|
*/
|
|
20296
20391
|
declare function IsAmbientZoneEnabled(ambientZone: string): boolean;
|
|
20297
20392
|
|
|
@@ -20302,10 +20397,12 @@ declare function IsAnEntity(handle: number): boolean;
|
|
|
20302
20397
|
|
|
20303
20398
|
/**
|
|
20304
20399
|
* IS_ANIMAL_VOCALIZATION_PLAYING
|
|
20400
|
+
* @return Returns true of the ped is currently playing animal sounds
|
|
20305
20401
|
*/
|
|
20306
20402
|
declare function IsAnimalVocalizationPlaying(pedHandle: number): boolean;
|
|
20307
20403
|
/**
|
|
20308
20404
|
* IS_ANIMAL_VOCALIZATION_PLAYING
|
|
20405
|
+
* @return Returns true of the ped is currently playing animal sounds
|
|
20309
20406
|
*/
|
|
20310
20407
|
declare function N_0xc265df9fb44a9fbd(pedHandle: number): boolean;
|
|
20311
20408
|
|
|
@@ -20381,6 +20478,17 @@ declare function IsAnyPassengerRappelingFromVehicle(vehicle: number): boolean;
|
|
|
20381
20478
|
*/
|
|
20382
20479
|
declare function IsAnyPedShootingInArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, p6: boolean, p7: boolean): boolean;
|
|
20383
20480
|
|
|
20481
|
+
/**
|
|
20482
|
+
* NativeDB Introduced: v2189
|
|
20483
|
+
* @return Returns true if any ped-independent positional scripted speech (ie. triggered using [PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE](#\_0xED640017ED337E45)) is currently playing
|
|
20484
|
+
*/
|
|
20485
|
+
declare function IsAnyPositionalSpeechPlaying(): boolean;
|
|
20486
|
+
/**
|
|
20487
|
+
* NativeDB Introduced: v2189
|
|
20488
|
+
* @return Returns true if any ped-independent positional scripted speech (ie. triggered using [PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE](#\_0xED640017ED337E45)) is currently playing
|
|
20489
|
+
*/
|
|
20490
|
+
declare function N_0x30ca2ef91d15adf8(): boolean;
|
|
20491
|
+
|
|
20384
20492
|
/**
|
|
20385
20493
|
* IS_ANY_SPEECH_PLAYING
|
|
20386
20494
|
* @return Returns true if the specified ped is playing any speech
|
|
@@ -25705,11 +25813,6 @@ declare function N_0x30432a0118736e00(): number;
|
|
|
25705
25813
|
*/
|
|
25706
25814
|
declare function N_0x3044240d2e0fa842(): boolean;
|
|
25707
25815
|
|
|
25708
|
-
/**
|
|
25709
|
-
* NativeDB Introduced: v2189
|
|
25710
|
-
*/
|
|
25711
|
-
declare function N_0x30ca2ef91d15adf8(): number;
|
|
25712
|
-
|
|
25713
25816
|
/**
|
|
25714
25817
|
* **This native does absolutely nothing, just a nullsub**
|
|
25715
25818
|
*/
|
|
@@ -29246,11 +29349,6 @@ declare function N_0xc8b5c4a79cc18b94(cam: number): void;
|
|
|
29246
29349
|
*/
|
|
29247
29350
|
declare function N_0xc8e1071177a23be5(): [boolean, number, number, number];
|
|
29248
29351
|
|
|
29249
|
-
/**
|
|
29250
|
-
* 0xC8EDE9BDBCCBA6D4
|
|
29251
|
-
*/
|
|
29252
|
-
declare function N_0xc8ede9bdbccba6d4(p1: number, p2: number, p3: number): number;
|
|
29253
|
-
|
|
29254
29352
|
/**
|
|
29255
29353
|
* 0xCA465D9CC0D231BA
|
|
29256
29354
|
*/
|
|
@@ -39456,8 +39554,10 @@ declare function N_0xf44a5456ac3f4f97(hudComponent: number): void;
|
|
|
39456
39554
|
|
|
39457
39555
|
/**
|
|
39458
39556
|
* REMOVE_SCENARIO_BLOCKING_AREA
|
|
39557
|
+
* @param scenarioBlockingIndex the index of the Scenario blocking area
|
|
39558
|
+
* @param bNetwork Optionally networked to all other players
|
|
39459
39559
|
*/
|
|
39460
|
-
declare function RemoveScenarioBlockingArea(
|
|
39560
|
+
declare function RemoveScenarioBlockingArea(scenarioBlockingIndex: number, bNetwork: boolean): void;
|
|
39461
39561
|
|
|
39462
39562
|
/**
|
|
39463
39563
|
* REMOVE_SCENARIO_BLOCKING_AREAS
|
|
@@ -48739,13 +48839,29 @@ declare function SetPedShootRate(ped: number, shootRate: number): void;
|
|
|
48739
48839
|
declare function SetPedShootsAtCoord(ped: number, x: number, y: number, z: number, toggle: boolean): void;
|
|
48740
48840
|
|
|
48741
48841
|
/**
|
|
48742
|
-
*
|
|
48842
|
+
* When this ped receives its next script task, they will exit from their scenario using the normal scenario exit.
|
|
48843
|
+
* Exiting the scenario may take several frames while the ped is playing the exit animation.
|
|
48844
|
+
* If the ped is not currently using a scenario at the time of the command or 0,0,0 is specified as the reaction position,
|
|
48845
|
+
* then the ped will by default attempt to direct their exit forwards.
|
|
48846
|
+
* @param ped the ped who should play a normal (unhurried) exit the next time they are given a script command.
|
|
48847
|
+
* @param x X Coordinate.
|
|
48848
|
+
* @param y Y Coordinate.
|
|
48849
|
+
* @param z Z Coordinate.
|
|
48850
|
+
* @return Returns true if the position was successfully set.
|
|
48743
48851
|
*/
|
|
48744
|
-
declare function SetPedShouldPlayDirectedScenarioExit(
|
|
48852
|
+
declare function SetPedShouldPlayDirectedScenarioExit(ped: number, x: number, y: number, z: number): boolean;
|
|
48745
48853
|
/**
|
|
48746
|
-
*
|
|
48854
|
+
* When this ped receives its next script task, they will exit from their scenario using the normal scenario exit.
|
|
48855
|
+
* Exiting the scenario may take several frames while the ped is playing the exit animation.
|
|
48856
|
+
* If the ped is not currently using a scenario at the time of the command or 0,0,0 is specified as the reaction position,
|
|
48857
|
+
* then the ped will by default attempt to direct their exit forwards.
|
|
48858
|
+
* @param ped the ped who should play a normal (unhurried) exit the next time they are given a script command.
|
|
48859
|
+
* @param x X Coordinate.
|
|
48860
|
+
* @param y Y Coordinate.
|
|
48861
|
+
* @param z Z Coordinate.
|
|
48862
|
+
* @return Returns true if the position was successfully set.
|
|
48747
48863
|
*/
|
|
48748
|
-
declare function N_0xec6935ebe0847b90(
|
|
48864
|
+
declare function N_0xec6935ebe0847b90(ped: number, x: number, y: number, z: number): boolean;
|
|
48749
48865
|
|
|
48750
48866
|
/**
|
|
48751
48867
|
* SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT
|
|
@@ -50344,9 +50460,11 @@ declare function SetScaleformMovieToUseSystemTime(scaleform: number, toggle: boo
|
|
|
50344
50460
|
declare function SetScenarioGroupEnabled(scenarioGroup: string, p1: boolean): void;
|
|
50345
50461
|
|
|
50346
50462
|
/**
|
|
50347
|
-
*
|
|
50463
|
+
* Set the number of scenario peds on the entire map
|
|
50464
|
+
* @param interiorMult Multiplier for ped scenarios inside interiors.
|
|
50465
|
+
* @param exteriorMult Multiplier for ped scenarios outside interiors.
|
|
50348
50466
|
*/
|
|
50349
|
-
declare function SetScenarioPedDensityMultiplierThisFrame(
|
|
50467
|
+
declare function SetScenarioPedDensityMultiplierThisFrame(interiorMult: number, exteriorMult: number): void;
|
|
50350
50468
|
|
|
50351
50469
|
/**
|
|
50352
50470
|
* SET_SCENARIO_PEDS_SPAWN_IN_SPHERE_AREA
|
|
@@ -50869,53 +50987,6 @@ declare function SetSuperJumpThisFrame(player: number): void;
|
|
|
50869
50987
|
*/
|
|
50870
50988
|
declare function SetSwimMultiplierForPlayer(player: number, multiplier: number): void;
|
|
50871
50989
|
|
|
50872
|
-
/**
|
|
50873
|
-
* Sets the position of the audio event to the entity's position for one frame(?)
|
|
50874
|
-
* if (l_8C3 == 0) {
|
|
50875
|
-
* sub_27fd1(0, -1, 1);
|
|
50876
|
-
* if (PED::IS_SYNCHRONIZED_SCENE_RUNNING(l_87D)) {
|
|
50877
|
-
* AUDIO::STOP_SYNCHRONIZED_AUDIO_EVENT(l_87D);
|
|
50878
|
-
* }
|
|
50879
|
-
* if (sub_7dd(l_A00)) {
|
|
50880
|
-
* AUDIO::_950A154B8DAB6185("PAP2_IG1_POPPYSEX", l_A00);
|
|
50881
|
-
* }
|
|
50882
|
-
* sub_91c("TK************ SETTING SYNCH SCENE AUDIO POSITION THIS FRAME ************TK");
|
|
50883
|
-
* l_8C3 = 1;
|
|
50884
|
-
* }
|
|
50885
|
-
* --
|
|
50886
|
-
* Found in the b617d scripts, duplicates removed:
|
|
50887
|
-
* AUDIO::_950A154B8DAB6185("CAR_5_IG_6", l_7FE[1 -- [[1]] ]);
|
|
50888
|
-
* AUDIO::_950A154B8DAB6185("EX03_TRAIN_BIKE_LAND", PLAYER::PLAYER_PED_ID());
|
|
50889
|
-
* AUDIO::_950A154B8DAB6185("FBI_2_MCS_1_LeadIn", l_40[2 -- [[1]] ]);
|
|
50890
|
-
* AUDIO::_950A154B8DAB6185("FIN_C2_MCS_1", l_24C[0 -- [[1]] ]);
|
|
50891
|
-
* AUDIO::_950A154B8DAB6185("MNT_DNC", l_5F);
|
|
50892
|
-
* AUDIO::_950A154B8DAB6185("PAP2_IG1_POPPYSEX", l_A00);
|
|
50893
|
-
*/
|
|
50894
|
-
declare function SetSynchronizedAudioEventPositionThisFrame(p0: string, p1: number): void;
|
|
50895
|
-
/**
|
|
50896
|
-
* Sets the position of the audio event to the entity's position for one frame(?)
|
|
50897
|
-
* if (l_8C3 == 0) {
|
|
50898
|
-
* sub_27fd1(0, -1, 1);
|
|
50899
|
-
* if (PED::IS_SYNCHRONIZED_SCENE_RUNNING(l_87D)) {
|
|
50900
|
-
* AUDIO::STOP_SYNCHRONIZED_AUDIO_EVENT(l_87D);
|
|
50901
|
-
* }
|
|
50902
|
-
* if (sub_7dd(l_A00)) {
|
|
50903
|
-
* AUDIO::_950A154B8DAB6185("PAP2_IG1_POPPYSEX", l_A00);
|
|
50904
|
-
* }
|
|
50905
|
-
* sub_91c("TK************ SETTING SYNCH SCENE AUDIO POSITION THIS FRAME ************TK");
|
|
50906
|
-
* l_8C3 = 1;
|
|
50907
|
-
* }
|
|
50908
|
-
* --
|
|
50909
|
-
* Found in the b617d scripts, duplicates removed:
|
|
50910
|
-
* AUDIO::_950A154B8DAB6185("CAR_5_IG_6", l_7FE[1 -- [[1]] ]);
|
|
50911
|
-
* AUDIO::_950A154B8DAB6185("EX03_TRAIN_BIKE_LAND", PLAYER::PLAYER_PED_ID());
|
|
50912
|
-
* AUDIO::_950A154B8DAB6185("FBI_2_MCS_1_LeadIn", l_40[2 -- [[1]] ]);
|
|
50913
|
-
* AUDIO::_950A154B8DAB6185("FIN_C2_MCS_1", l_24C[0 -- [[1]] ]);
|
|
50914
|
-
* AUDIO::_950A154B8DAB6185("MNT_DNC", l_5F);
|
|
50915
|
-
* AUDIO::_950A154B8DAB6185("PAP2_IG1_POPPYSEX", l_A00);
|
|
50916
|
-
*/
|
|
50917
|
-
declare function N_0x950a154b8dab6185(p0: string, p1: number): void;
|
|
50918
|
-
|
|
50919
50990
|
/**
|
|
50920
50991
|
* SET_SYNCHRONIZED_SCENE_HOLD_LAST_FRAME
|
|
50921
50992
|
*/
|
|
@@ -52109,18 +52180,27 @@ declare function SetVehicleDoorOpen(vehicle: number, doorIndex: number, loose: b
|
|
|
52109
52180
|
declare function SetVehicleDoorShut(vehicle: number, doorIndex: number, closeInstantly: boolean): void;
|
|
52110
52181
|
|
|
52111
52182
|
/**
|
|
52112
|
-
*
|
|
52113
|
-
*
|
|
52114
|
-
*
|
|
52115
|
-
*
|
|
52116
|
-
*
|
|
52117
|
-
*
|
|
52118
|
-
*
|
|
52119
|
-
*
|
|
52120
|
-
*
|
|
52121
|
-
*
|
|
52122
|
-
*
|
|
52183
|
+
* Locks the doors of a specified vehicle to a defined lock state, affecting how players and NPCs can interact with the vehicle.
|
|
52184
|
+
* ```
|
|
52185
|
+
* NativeDB Introduced: v323
|
|
52186
|
+
* ```
|
|
52187
|
+
* ```cpp
|
|
52188
|
+
* enum eVehicleLockState {
|
|
52189
|
+
* VEHICLELOCK_NONE = 0, // No specific lock state, vehicle behaves according to the game's default settings.
|
|
52190
|
+
* VEHICLELOCK_UNLOCKED = 1, // Vehicle is fully unlocked, allowing free entry by players and NPCs.
|
|
52191
|
+
* VEHICLELOCK_LOCKED = 2, // Vehicle is locked, preventing entry by players and NPCs.
|
|
52192
|
+
* VEHICLELOCK_LOCKOUT_PLAYER_ONLY = 3, // Vehicle locks out only players, allowing NPCs to enter.
|
|
52193
|
+
* VEHICLELOCK_LOCKED_PLAYER_INSIDE = 4, // Vehicle is locked once a player enters, preventing others from entering.
|
|
52194
|
+
* VEHICLELOCK_LOCKED_INITIALLY = 5, // Vehicle starts in a locked state, but may be unlocked through game events.
|
|
52195
|
+
* VEHICLELOCK_FORCE_SHUT_DOORS = 6, // Forces the vehicle's doors to shut and lock.
|
|
52196
|
+
* VEHICLELOCK_LOCKED_BUT_CAN_BE_DAMAGED = 7, // Vehicle is locked but can still be damaged.
|
|
52197
|
+
* VEHICLELOCK_LOCKED_BUT_BOOT_UNLOCKED = 8, // Vehicle is locked, but its trunk/boot remains unlocked.
|
|
52198
|
+
* VEHICLELOCK_LOCKED_NO_PASSENGERS = 9, // Vehicle is locked and does not allow passengers, except for the driver.
|
|
52199
|
+
* VEHICLELOCK_CANNOT_ENTER = 10 // Vehicle is completely locked, preventing entry entirely, even if previously inside.
|
|
52123
52200
|
* };
|
|
52201
|
+
* ```
|
|
52202
|
+
* @param vehicle The vehicle whose doors are to be locked.
|
|
52203
|
+
* @param doorLockStatus The lock state to apply to the vehicle's doors, see `eVehicleLockState`.
|
|
52124
52204
|
*/
|
|
52125
52205
|
declare function SetVehicleDoorsLocked(vehicle: number, doorLockStatus: number): void;
|
|
52126
52206
|
|
|
@@ -56957,9 +57037,40 @@ declare function TaskExtendRoute(x: number, y: number, z: number): void;
|
|
|
56957
57037
|
declare function TaskFlushRoute(): void;
|
|
56958
57038
|
|
|
56959
57039
|
/**
|
|
56960
|
-
*
|
|
57040
|
+
* Sometimes a path may not be able to be found. This could happen because there simply isn't any way to get there, or maybe a bunch of dynamic objects have blocked the way,
|
|
57041
|
+
* or maybe the destination is too far away. In this case the ped will simply stand still.
|
|
57042
|
+
* To identify when this has happened, you can use GET_NAVMESH_ROUTE_RESULT. This will help you find situations where peds cannot get to their target.
|
|
57043
|
+
* ```cpp
|
|
57044
|
+
* enum eNavScriptFlags {
|
|
57045
|
+
* ENAV_DEFAULT = 0, // Default flag
|
|
57046
|
+
* ENAV_NO_STOPPING = 1, // Will ensure the ped continues to move whilst waiting for the path to be found, and will not slow down at the end of their route.
|
|
57047
|
+
* ENAV_ADV_SLIDE_TO_COORD_AND_ACHIEVE_HEADING_AT_END = 2, // Performs a slide-to-coord at the end of the task. This requires that the accompanying NAVDATA structure has the 'SlideToCoordHeading' member set correctly.
|
|
57048
|
+
* ENAV_GO_FAR_AS_POSSIBLE_IF_TARGET_NAVMESH_NOT_LOADED = 4, // If the navmesh is not loaded in under the target position, then this will cause the ped to get as close as is possible on whatever navmesh is loaded. The navmesh must still be loaded at the path start.
|
|
57049
|
+
* ENAV_ALLOW_SWIMMING_UNDERWATER = 8, // Will allow navigation underwater - by default this is not allowed.
|
|
57050
|
+
* ENAV_KEEP_TO_PAVEMENTS = 16, // Will only allow navigation on pavements. If the path starts or ends off the pavement, the command will fail. Likewise if no pavement-only route can be found even although the start and end are on pavement.
|
|
57051
|
+
* ENAV_NEVER_ENTER_WATER = 32, // Prevents the path from entering water at all.
|
|
57052
|
+
* ENAV_DONT_AVOID_OBJECTS = 64, // Disables object-avoidance for this path. The ped may still make minor steering adjustments to avoid objects, but will not pathfind around them.
|
|
57053
|
+
* ENAV_ADVANCED_USE_MAX_SLOPE_NAVIGABLE = 128, // Specifies that the navmesh route will only be able to traverse up slopes which are under the angle specified, in the MaxSlopeNavigable member of the accompanying NAVDATA structure.
|
|
57054
|
+
* ENAV_STOP_EXACTLY = 512, // Unused.
|
|
57055
|
+
* ENAV_ACCURATE_WALKRUN_START = 1024, // The entity will look ahead in its path for a longer distance to make the walk/run start go more in the right direction.
|
|
57056
|
+
* ENAV_DONT_AVOID_PEDS = 2048, // Disables ped-avoidance for this path while we move.
|
|
57057
|
+
* ENAV_DONT_ADJUST_TARGET_POSITION = 4096, // If target pos is inside the boundingbox of an object it will otherwise be pushed out.
|
|
57058
|
+
* ENAV_SUPPRESS_EXACT_STOP = 8192, // Turns off the default behaviour, which is to stop exactly at the target position. Occasionally this can cause footsliding/skating problems.
|
|
57059
|
+
* ENAV_ADVANCED_USE_CLAMP_MAX_SEARCH_DISTANCE = 16384, // Prevents the path-search from finding paths outside of this search distance. This can be used to prevent peds from finding long undesired routes.
|
|
57060
|
+
* ENAV_PULL_FROM_EDGE_EXTRA = 32768 // Pulls out the paths from edges at corners for a longer distance, to prevent peds walking into stuff.
|
|
57061
|
+
* };
|
|
57062
|
+
* ```
|
|
57063
|
+
* @param ped Ped Index.
|
|
57064
|
+
* @param x X Position Coordinate.
|
|
57065
|
+
* @param y Y Position Coordinate.
|
|
57066
|
+
* @param z Z Position Coordinate
|
|
57067
|
+
* @param moveBlendRatio Ratio for ped movement (0 to 3.0 in the following order: still, walk, run and sprint)
|
|
57068
|
+
* @param time INT value in milliseconds.
|
|
57069
|
+
* @param radius distance from the final coordinates that the pedestrian should be to consider itself at the target.
|
|
57070
|
+
* @param flags Navigation Flags for the ped (see `eNavScriptFlags`).
|
|
57071
|
+
* @param finalHeading Peds heading when finished.
|
|
56961
57072
|
*/
|
|
56962
|
-
declare function TaskFollowNavMeshToCoord(ped: number, x: number, y: number, z: number,
|
|
57073
|
+
declare function TaskFollowNavMeshToCoord(ped: number, x: number, y: number, z: number, moveBlendRatio: number, time: number, radius: number, flags: number, finalHeading: number): void;
|
|
56963
57074
|
|
|
56964
57075
|
/**
|
|
56965
57076
|
* TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED
|
|
@@ -59655,8 +59766,17 @@ declare function UpdateMapdataEntity(mapdata: number, entity: number, entityDef:
|
|
|
59655
59766
|
|
|
59656
59767
|
/**
|
|
59657
59768
|
* UPDATE_NAVMESH_BLOCKING_OBJECT
|
|
59658
|
-
|
|
59659
|
-
|
|
59769
|
+
* @param object Navmesh Blocking Object by ID. must be returned by [`ADD_NAVMESH_BLOCKING_OBJECT`](#\_0xFCD5C8E06E502F5A).
|
|
59770
|
+
* @param posX X position coordinate.
|
|
59771
|
+
* @param posY Y position coordinate.
|
|
59772
|
+
* @param posZ Z position coordinate.
|
|
59773
|
+
* @param scaleX X Scale.
|
|
59774
|
+
* @param scaleY Y Scale.
|
|
59775
|
+
* @param scaleZ Z Scale.
|
|
59776
|
+
* @param heading Heading of the blocking object.
|
|
59777
|
+
* @param flags Flags for the blocking object, see [`ADD_NAVMESH_BLOCKING_OBJECT`](#\_0xFCD5C8E06E502F5A) for list of blocking object flags.
|
|
59778
|
+
*/
|
|
59779
|
+
declare function UpdateNavmeshBlockingObject(object: number, posX: number, posY: number, posZ: number, scaleX: number, scaleY: number, scaleZ: number, heading: number, flags: number): void;
|
|
59660
59780
|
|
|
59661
59781
|
/**
|
|
59662
59782
|
* Returns the current status of the onscreen keyboard, and updates the output.
|