@citizenfx/client 2.0.7549-1 → 2.0.7568-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/natives_universal.d.ts +597 -186
- package/package.json +1 -1
package/natives_universal.d.ts
CHANGED
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@@ -5067,13 +5067,21 @@ declare function CreateTrackedPoint(): number;
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declare function CreateVehicle(modelHash: string | number, x: number, y: number, z: number, heading: number, isNetwork: boolean, netMissionEntity: boolean): number;
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/**
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*
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5070
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* Create a weapon object that cannot be attached to a ped. If you want to create a weapon object that can be attached to a ped, use [`CREATE_OBJECT`](#\_0x509D5878EB39E842) instead.
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* ```
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* NativeDB Added Parameter 9: BOOL bRegisterAsNetworkObject
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* NativeDB Added Parameter 10: BOOL bScriptHostObject
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* ```
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*
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*
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* @param weaponHash The hash of the weapon to create.
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* @param ammoCount The amount of ammo for the weapon.
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* @param x X coordinate for the weapon's position.
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* @param y Y coordinate for the weapon's position.
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* @param z Z coordinate for the weapon's position.
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* @param bCreateDefaultComponents Boolean that indicates whether the default components should be created for that weapon (`true`/`false`).
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* @param scale The size of the object, to increase it, set the scale to a value greater than `1.0`.
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* @param customModelHash The hash of the custom model to use for the weapon object. Set to `0` if you do not intend to use a custom model hash.
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*/
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-
declare function CreateWeaponObject(weaponHash: string | number, ammoCount: number, x: number, y: number, z: number,
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declare function CreateWeaponObject(weaponHash: string | number, ammoCount: number, x: number, y: number, z: number, bCreateDefaultComponents: boolean, scale: number, customModelHash: number): number;
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/**
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* some camera effect that is used in the drunk-cheat, and turned off (by setting it to 0.0) along with the shaking effects once the drunk cheat is disabled.
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@@ -6234,19 +6242,12 @@ declare function DisplayAreaName(toggle: boolean): void;
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declare function DisplayCash(display: boolean): void;
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/**
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*
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-
*
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-
*
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-
*
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* "Tour_help"
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* "LETTERS_HELP2"
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* "Dummy"
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-
* **The bool appears to always be false (if it even is a bool, as it's represented by a zero)**
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* --------
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6246
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* p1 doesn't seem to make a difference, regardless of the state it's in.
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6247
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* picture of where on the screen this is displayed?
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6245
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* Shows a help message for one frame.
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* Do note that this message doesn't get added to the Pause Menu info section.
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* @param pTextLabel Text label for this message.
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* @param bCurvedWindow Unused parameter.
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*/
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-
declare function DisplayHelpTextThisFrame(
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declare function DisplayHelpTextThisFrame(pTextLabel: string, bCurvedWindow: boolean): void;
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/**
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* If Hud should be displayed
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@@ -9557,7 +9558,7 @@ declare function FreeMemoryForMissionCreatorPhoto(): void;
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declare function N_0x0a46af8a78dc5e0a(): void;
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/**
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* Freezes or unfreezes an entity preventing its coordinates to change by the player if set to `true`. You can still change the entity position using SET_ENTITY_COORDS.
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* Freezes or unfreezes an entity preventing its coordinates to change by the player if set to `true`. You can still change the entity position using [`SET_ENTITY_COORDS`](#\_0x06843DA7060A026B).
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* @param entity The entity to freeze/unfreeze.
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* @param toggle Freeze or unfreeze entity.
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*/
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@@ -11828,18 +11829,94 @@ declare function GetGpsWaypointRouteEnd(p1: boolean, p2: number, p3: number): [b
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declare function N_0xf3162836c28f9da5(p1: boolean, p2: number, p3: number): [boolean, number[]];
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/**
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*
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* Attempts to identify the highest ground Z-coordinate and determine the corresponding surface normal directly beneath a specified 3D coordinate.
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* ```
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* NativeDB Introduced: v323
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* ```
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* @param x X-coordinate of the point to check.
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* @param y Y-coordinate of the point to check.
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* @param z Z-coordinate of the point to check.
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* @param groundZ A pointer to a float where the ground Z-coordinate will be stored if found.
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* @param normal A pointer to a Vector3 structure where the surface normal at the ground point will be stored.
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* @return Returns `true` if ground is found below the given coordinates and the surface normal could be determined, otherwise `false`.
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*/
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declare function GetGroundZAndNormalFor_3dCoord(x: number, y: number, z: number): [boolean, number, number[]];
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/**
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*
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* Attempts to identify the highest ground Z-coordinate and determine the corresponding surface normal directly beneath a specified 3D coordinate.
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* ```
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* NativeDB Introduced: v323
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* ```
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* @param x X-coordinate of the point to check.
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* @param y Y-coordinate of the point to check.
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* @param z Z-coordinate of the point to check.
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* @param groundZ A pointer to a float where the ground Z-coordinate will be stored if found.
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* @param normal A pointer to a Vector3 structure where the surface normal at the ground point will be stored.
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* @return Returns `true` if ground is found below the given coordinates and the surface normal could be determined, otherwise `false`.
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*/
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declare function N_0x8bdc7bfc57a81e76(x: number, y: number, z: number): [boolean, number, number[]];
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/**
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*
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* Attempts to identify the highest ground Z-coordinate and determine the corresponding surface normal directly beneath a specified 3D coordinate.
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* ```
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* NativeDB Introduced: v323
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* ```
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* @param x X-coordinate of the point to check.
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* @param y Y-coordinate of the point to check.
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* @param z Z-coordinate of the point to check.
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* @param groundZ A pointer to a float where the ground Z-coordinate will be stored if found.
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* @param normal A pointer to a Vector3 structure where the surface normal at the ground point will be stored.
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* @return Returns `true` if ground is found below the given coordinates and the surface normal could be determined, otherwise `false`.
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*/
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declare function GetGroundZCoordWithOffsets(x: number, y: number, z: number): [boolean, number, number[]];
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/**
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* Determines the highest ground Z-coordinate directly below a specified 3D coordinate, excluding any objects at that point. Optionally, water can be considered as ground when determining the highest point.
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* ```
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* NativeDB Added Parameter 6: BOOL ignoreDistToWaterLevelCheck - If set to true, the distance to the water level will be ignored when checking for water as ground.
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* ```
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* ```
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* NativeDB Introduced: v505
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* ```
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* @param x X-coordinate of the point to check.
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* @param y Y-coordinate of the point to check.
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* @param z Z-coordinate of the point to check.
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* @param groundZ A pointer to a float where the ground Z-coordinate will be stored if found.
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* @param waterAsGround If set to `true`, water will be included in the check, and its height will be returned if it is higher than the ground level.
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* @return Returns `true` if ground (or water, if specified) is found below the given coordinates, otherwise `false`.
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*/
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declare function GetGroundZExcludingObjectsFor_3dCoord(x: number, y: number, z: number, waterAsGround: boolean): [boolean, number];
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/**
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* Determines the highest ground Z-coordinate directly below a specified 3D coordinate, excluding any objects at that point. Optionally, water can be considered as ground when determining the highest point.
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* ```
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* NativeDB Added Parameter 6: BOOL ignoreDistToWaterLevelCheck - If set to true, the distance to the water level will be ignored when checking for water as ground.
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* ```
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11892
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* ```
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11893
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* NativeDB Introduced: v505
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* ```
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* @param x X-coordinate of the point to check.
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* @param y Y-coordinate of the point to check.
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* @param z Z-coordinate of the point to check.
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* @param groundZ A pointer to a float where the ground Z-coordinate will be stored if found.
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* @param waterAsGround If set to `true`, water will be included in the check, and its height will be returned if it is higher than the ground level.
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* @return Returns `true` if ground (or water, if specified) is found below the given coordinates, otherwise `false`.
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*/
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declare function N_0x9e82f0f362881b29(x: number, y: number, z: number, waterAsGround: boolean): [boolean, number];
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/**
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* Determines the highest ground Z-coordinate directly below a specified 3D coordinate, excluding any objects at that point. Optionally, water can be considered as ground when determining the highest point.
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* ```
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* NativeDB Added Parameter 6: BOOL ignoreDistToWaterLevelCheck - If set to true, the distance to the water level will be ignored when checking for water as ground.
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* ```
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* ```
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* NativeDB Introduced: v505
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* ```
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* @param x X-coordinate of the point to check.
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* @param y Y-coordinate of the point to check.
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* @param z Z-coordinate of the point to check.
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* @param groundZ A pointer to a float where the ground Z-coordinate will be stored if found.
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* @param waterAsGround If set to `true`, water will be included in the check, and its height will be returned if it is higher than the ground level.
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* @return Returns `true` if ground (or water, if specified) is found below the given coordinates, otherwise `false`.
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*/
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declare function GetGroundZFor_3dCoord_2(x: number, y: number, z: number, waterAsGround: boolean): [boolean, number];
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/**
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* Bear in mind this native can only calculate the elevation when the coordinates are within the client's render distance.
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* ```
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@@ -11852,15 +11929,6 @@ declare function GetGroundZCoordWithOffsets(x: number, y: number, z: number): [b
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*/
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declare function GetGroundZFor_3dCoord(x: number, y: number, z: number, ignoreWater: boolean): [boolean, number];
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/**
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* NativeDB Added Parameter 6: BOOL p5
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*/
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declare function GetGroundZFor_3dCoord_2(x: number, y: number, z: number, p4: boolean): [boolean, number];
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/**
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* NativeDB Added Parameter 6: BOOL p5
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*/
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declare function N_0x9e82f0f362881b29(x: number, y: number, z: number, p4: boolean): [boolean, number];
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-
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/**
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* p1 may be a BOOL representing whether or not the group even exists
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*/
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@@ -12610,6 +12678,49 @@ declare function GetLengthOfString(_string: string): number;
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*/
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declare function GetLengthOfStringWithThisTextLabel(gxt: string): number;
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/**
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* Determines whether a line segment intersects a plane and, if so, returns the parameter value at which this intersection occurs.
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* ```
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* NativeDB Introduced: v323
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* ```
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* @param x1 The X-coordinate of the first point of the line segment.
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* @param y1 The Y-coordinate of the first point of the line segment.
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* @param z1 The Z-coordinate of the first point of the line segment. Together, `x1`, `y1`, and `z1` define the starting point of the line segment.
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* @param x2 The X-coordinate of the second point of the line segment.
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* @param y2 The Y-coordinate of the second point of the line segment.
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* @param z2 The Z-coordinate of the second point of the line segment. Together, `x2`, `y2`, and `z2` define the ending point of the line segment.
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* @param planeX The X-coordinate of a point on the plane. This, along with `planeY` and `planeZ`, specifies a point that lies on the plane's surface.
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* @param planeY The Y-coordinate of a point on the plane.
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* @param planeZ The Z-coordinate of a point on the plane.
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* @param planeNormalX The X-component of the plane's normal vector. The normal vector is perpendicular to the plane's surface and defines its orientation.
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* @param planeNormalY The Y-component of the plane's normal vector.
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* @param planeNormalZ The Z-component of the plane's normal vector. Together, `planeNormalX`, `planeNormalY`, and `planeNormalZ` fully describe the plane's orientation in 3D space.
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* @param intersectionParameter A pointer to a float. This parameter is used to return the value of `t` at which the line segment intersects the plane. The value of `t` is a scalar multiplier that can be used to calculate the exact intersection point on the line segment. If the line does not intersect the plane, the value of `t` is not meaningful.
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* @return Returns `true` if the line segment intersects the plane, in which case the `intersectionParameter` will contain the intersection point's parameter value. Returns `false` if there is no intersection, making the `intersectionParameter` value irrelevant.
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*/
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declare function GetLinePlaneIntersection(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, planeX: number, planeY: number, planeZ: number, planeNormalX: number, planeNormalY: number, planeNormalZ: number, intersectionParameter?: number): [boolean, number];
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/**
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* Determines whether a line segment intersects a plane and, if so, returns the parameter value at which this intersection occurs.
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* ```
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* NativeDB Introduced: v323
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* ```
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* @param x1 The X-coordinate of the first point of the line segment.
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* @param y1 The Y-coordinate of the first point of the line segment.
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* @param z1 The Z-coordinate of the first point of the line segment. Together, `x1`, `y1`, and `z1` define the starting point of the line segment.
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* @param x2 The X-coordinate of the second point of the line segment.
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* @param y2 The Y-coordinate of the second point of the line segment.
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* @param z2 The Z-coordinate of the second point of the line segment. Together, `x2`, `y2`, and `z2` define the ending point of the line segment.
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* @param planeX The X-coordinate of a point on the plane. This, along with `planeY` and `planeZ`, specifies a point that lies on the plane's surface.
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* @param planeY The Y-coordinate of a point on the plane.
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* @param planeZ The Z-coordinate of a point on the plane.
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* @param planeNormalX The X-component of the plane's normal vector. The normal vector is perpendicular to the plane's surface and defines its orientation.
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* @param planeNormalY The Y-component of the plane's normal vector.
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* @param planeNormalZ The Z-component of the plane's normal vector. Together, `planeNormalX`, `planeNormalY`, and `planeNormalZ` fully describe the plane's orientation in 3D space.
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* @param intersectionParameter A pointer to a float. This parameter is used to return the value of `t` at which the line segment intersects the plane. The value of `t` is a scalar multiplier that can be used to calculate the exact intersection point on the line segment. If the line does not intersect the plane, the value of `t` is not meaningful.
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* @return Returns `true` if the line segment intersects the plane, in which case the `intersectionParameter` will contain the intersection point's parameter value. Returns `false` if there is no intersection, making the `intersectionParameter` value irrelevant.
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*/
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declare function N_0xf56dfb7b61be7276(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, planeX: number, planeY: number, planeZ: number, planeNormalX: number, planeNormalY: number, planeNormalZ: number, intersectionParameter?: number): [boolean, number];
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/**
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* Second Param = LiveryIndex
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* example
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@@ -17011,6 +17122,19 @@ declare function GetVariantProp(componentHash: string | number, variantPropIndex
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*/
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declare function N_0xd81b7f27bc773e66(componentHash: string | number, variantPropIndex: number): [number, number, number];
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/**
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* GET_VARIATION_CHOSEN_FOR_SCRIPTED_LINE
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* @param textLabel all the text labels for filenames in `AmericanDialogueFiles.txt` appear to end with the letter 'A', it is the script's responsibility to add this 'A' before calling `GET_VARIATION_CHOSEN_FOR_SCRIPTED_LINE`.
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* @return Returns the variation chosen for a given script speech line, or `0` if it hasn't been chosen yet.Returns `-1` if there is no conversation active or if the active conversation doesn't contain this line or if the text label can't be found in the currently loaded text blocks
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*/
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17130
|
+
declare function GetVariationChosenForScriptedLine(textLabel: string): number;
|
|
17131
|
+
/**
|
|
17132
|
+
* GET_VARIATION_CHOSEN_FOR_SCRIPTED_LINE
|
|
17133
|
+
* @param textLabel all the text labels for filenames in `AmericanDialogueFiles.txt` appear to end with the letter 'A', it is the script's responsibility to add this 'A' before calling `GET_VARIATION_CHOSEN_FOR_SCRIPTED_LINE`.
|
|
17134
|
+
* @return Returns the variation chosen for a given script speech line, or `0` if it hasn't been chosen yet.Returns `-1` if there is no conversation active or if the active conversation doesn't contain this line or if the text label can't be found in the currently loaded text blocks
|
|
17135
|
+
*/
|
|
17136
|
+
declare function N_0xaa19f5572c38b564(textLabel: string): number;
|
|
17137
|
+
|
|
17014
17138
|
/**
|
|
17015
17139
|
* Retrieves a static value representing the maximum drive force of specific a vehicle, including any vehicle mods. This value does not change dynamically during gameplay. This value provides an approximation and should be considered alongside other performance metrics like top speed for a more comprehensive understanding of the vehicle's capabilities.
|
|
17016
17140
|
* ```
|
|
@@ -17313,37 +17437,27 @@ declare function GetVehicleDashboardVacuum(): number;
|
|
|
17313
17437
|
declare function GetVehicleDashboardWaterTemp(): number;
|
|
17314
17438
|
|
|
17315
17439
|
/**
|
|
17316
|
-
*
|
|
17317
|
-
*
|
|
17440
|
+
* GET_VEHICLE_DEFAULT_HORN
|
|
17441
|
+
* @return Returns the horn sound hash
|
|
17318
17442
|
*/
|
|
17319
17443
|
declare function GetVehicleDefaultHorn(vehicle: number): number;
|
|
17320
17444
|
|
|
17321
17445
|
/**
|
|
17322
17446
|
* GET_VEHICLE_DEFAULT_HORN_IGNORE_MODS
|
|
17447
|
+
* @return Returns the horn sound hash ignoring any horn mods applied to the car
|
|
17323
17448
|
*/
|
|
17324
17449
|
declare function GetVehicleDefaultHornIgnoreMods(vehicle: number): number;
|
|
17325
17450
|
/**
|
|
17326
17451
|
* GET_VEHICLE_DEFAULT_HORN_IGNORE_MODS
|
|
17452
|
+
* @return Returns the horn sound hash ignoring any horn mods applied to the car
|
|
17327
17453
|
*/
|
|
17328
17454
|
declare function N_0xacb5dcca1ec76840(vehicle: number): number;
|
|
17329
17455
|
/**
|
|
17330
17456
|
* GET_VEHICLE_DEFAULT_HORN_IGNORE_MODS
|
|
17457
|
+
* @return Returns the horn sound hash ignoring any horn mods applied to the car
|
|
17331
17458
|
*/
|
|
17332
17459
|
declare function GetVehicleHornHash(vehicle: number): number;
|
|
17333
17460
|
|
|
17334
|
-
/**
|
|
17335
|
-
* NativeDB Introduced: v1365
|
|
17336
|
-
*/
|
|
17337
|
-
declare function GetVehicleDefaultHornVariation(vehicle: number): number;
|
|
17338
|
-
/**
|
|
17339
|
-
* NativeDB Introduced: v1365
|
|
17340
|
-
*/
|
|
17341
|
-
declare function N_0xd53f3a29bce2580e(vehicle: number): number;
|
|
17342
|
-
/**
|
|
17343
|
-
* NativeDB Introduced: v1365
|
|
17344
|
-
*/
|
|
17345
|
-
declare function N_0x22fecb546c276a30(vehicle: number): number;
|
|
17346
|
-
|
|
17347
17461
|
/**
|
|
17348
17462
|
* The only example I can find of this function in the scripts, is this:
|
|
17349
17463
|
* struct _s = VEHICLE::GET_VEHICLE_DEFORMATION_AT_POS(rPtr((A_0) + 4), 1.21f, 6.15f, 0.3f);
|
|
@@ -17606,6 +17720,27 @@ declare function GetVehicleHomingLockonState(vehicle: number): number;
|
|
|
17606
17720
|
*/
|
|
17607
17721
|
declare function N_0xe6b0e8cfc3633bf0(vehicle: number): number;
|
|
17608
17722
|
|
|
17723
|
+
/**
|
|
17724
|
+
* NativeDB Introduced: v1365
|
|
17725
|
+
* @return The current horn sound index being used by the given vehicle
|
|
17726
|
+
*/
|
|
17727
|
+
declare function GetVehicleHornSoundIndex(vehicle: number): number;
|
|
17728
|
+
/**
|
|
17729
|
+
* NativeDB Introduced: v1365
|
|
17730
|
+
* @return The current horn sound index being used by the given vehicle
|
|
17731
|
+
*/
|
|
17732
|
+
declare function N_0xd53f3a29bce2580e(vehicle: number): number;
|
|
17733
|
+
/**
|
|
17734
|
+
* NativeDB Introduced: v1365
|
|
17735
|
+
* @return The current horn sound index being used by the given vehicle
|
|
17736
|
+
*/
|
|
17737
|
+
declare function N_0x22fecb546c276a30(vehicle: number): number;
|
|
17738
|
+
/**
|
|
17739
|
+
* NativeDB Introduced: v1365
|
|
17740
|
+
* @return The current horn sound index being used by the given vehicle
|
|
17741
|
+
*/
|
|
17742
|
+
declare function GetVehicleDefaultHornVariation(vehicle: number): number;
|
|
17743
|
+
|
|
17609
17744
|
/**
|
|
17610
17745
|
* Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
|
|
17611
17746
|
*/
|
|
@@ -19459,37 +19594,51 @@ declare function N_0x91d6dd290888cbab(): boolean;
|
|
|
19459
19594
|
declare function HasForceCleanupOccurred(cleanupFlags: number): boolean;
|
|
19460
19595
|
|
|
19461
19596
|
/**
|
|
19462
|
-
*
|
|
19463
|
-
* @
|
|
19464
|
-
* @return A boolean indicating load status.
|
|
19597
|
+
* HAS_LOADED_MP_DATA_SET
|
|
19598
|
+
* @return Returns true if the audio for the Multiplayer data set has loaded
|
|
19465
19599
|
*/
|
|
19466
|
-
declare function
|
|
19467
|
-
|
|
19600
|
+
declare function HasLoadedMpDataSet(): boolean;
|
|
19468
19601
|
/**
|
|
19469
|
-
*
|
|
19470
|
-
*
|
|
19471
|
-
* @param model The model hash to check for.
|
|
19472
|
-
* @return A boolean indicating whether the archetype is loaded (true) or not (false).
|
|
19602
|
+
* HAS_LOADED_MP_DATA_SET
|
|
19603
|
+
* @return Returns true if the audio for the Multiplayer data set has loaded
|
|
19473
19604
|
*/
|
|
19474
|
-
declare function
|
|
19475
|
-
|
|
19605
|
+
declare function N_0x544810ed9db6bbe6(): boolean;
|
|
19476
19606
|
/**
|
|
19477
|
-
*
|
|
19607
|
+
* HAS_LOADED_MP_DATA_SET
|
|
19608
|
+
* @return Returns true if the audio for the Multiplayer data set has loaded
|
|
19478
19609
|
*/
|
|
19479
19610
|
declare function HasMultiplayerAudioDataLoaded(): boolean;
|
|
19611
|
+
|
|
19480
19612
|
/**
|
|
19481
|
-
*
|
|
19613
|
+
* HAS_LOADED_SP_DATA_SET
|
|
19614
|
+
* @return Returns true if the audio for the Single Player data set has loaded
|
|
19482
19615
|
*/
|
|
19483
|
-
declare function
|
|
19484
|
-
|
|
19616
|
+
declare function HasLoadedSpDataSet(): boolean;
|
|
19485
19617
|
/**
|
|
19486
|
-
*
|
|
19618
|
+
* HAS_LOADED_SP_DATA_SET
|
|
19619
|
+
* @return Returns true if the audio for the Single Player data set has loaded
|
|
19620
|
+
*/
|
|
19621
|
+
declare function N_0x5b50abb1fe3746f4(): boolean;
|
|
19622
|
+
/**
|
|
19623
|
+
* HAS_LOADED_SP_DATA_SET
|
|
19624
|
+
* @return Returns true if the audio for the Single Player data set has loaded
|
|
19487
19625
|
*/
|
|
19488
19626
|
declare function HasMultiplayerAudioDataUnloaded(): boolean;
|
|
19627
|
+
|
|
19489
19628
|
/**
|
|
19490
|
-
*
|
|
19629
|
+
* Returns whether or not the specific minimap overlay has loaded.
|
|
19630
|
+
* @param id A minimap overlay ID.
|
|
19631
|
+
* @return A boolean indicating load status.
|
|
19491
19632
|
*/
|
|
19492
|
-
declare function
|
|
19633
|
+
declare function HasMinimapOverlayLoaded(id: number): boolean;
|
|
19634
|
+
|
|
19635
|
+
/**
|
|
19636
|
+
* Returns whether the specified model (archetype) is currently loaded.
|
|
19637
|
+
* Note that this will return 'true' even if the model has been requested and loaded by something other than the current script, if you're intending to actually use the model in a later frame, you should call REQUEST_MODEL anyway.
|
|
19638
|
+
* @param model The model hash to check for.
|
|
19639
|
+
* @return A boolean indicating whether the archetype is loaded (true) or not (false).
|
|
19640
|
+
*/
|
|
19641
|
+
declare function HasModelLoaded(model: string | number): boolean;
|
|
19493
19642
|
|
|
19494
19643
|
/**
|
|
19495
19644
|
* HAS_NAMED_PTFX_ASSET_LOADED
|
|
@@ -19692,6 +19841,7 @@ declare function HasStreamedScriptLoaded(scriptHash: string | number): boolean;
|
|
|
19692
19841
|
|
|
19693
19842
|
/**
|
|
19694
19843
|
* HAS_SOUND_FINISHED
|
|
19844
|
+
* @return Returns true if the sound has finished playing, false otherwise.
|
|
19695
19845
|
*/
|
|
19696
19846
|
declare function HasSoundFinished(soundId: number): boolean;
|
|
19697
19847
|
|
|
@@ -19902,14 +20052,26 @@ declare function HideScriptedHudComponentThisFrame(id: number): void;
|
|
|
19902
20052
|
declare function HideVehicleTombstone(vehicle: number, toggle: boolean): void;
|
|
19903
20053
|
|
|
19904
20054
|
/**
|
|
19905
|
-
*
|
|
20055
|
+
* This native is marked as a deprecated native internally, use [HINT_SCRIPT_AUDIO_BANK](#\_0xFB380A29641EC31A) instead
|
|
19906
20056
|
*/
|
|
19907
|
-
declare function HintAmbientAudioBank(
|
|
20057
|
+
declare function HintAmbientAudioBank(bankName: string, bOverNetwork: boolean): boolean;
|
|
19908
20058
|
|
|
19909
20059
|
/**
|
|
19910
|
-
*
|
|
20060
|
+
* This is marked as a deprecated function internally, please use [HINT_SCRIPT_AUDIO_BANK](#\_0xFB380A29641EC31A) instead.
|
|
19911
20061
|
*/
|
|
19912
|
-
declare function
|
|
20062
|
+
declare function HintMissionAudioBank(bankName: string, bOverNetwork: boolean, playerBits: number): boolean;
|
|
20063
|
+
/**
|
|
20064
|
+
* This is marked as a deprecated function internally, please use [HINT_SCRIPT_AUDIO_BANK](#\_0xFB380A29641EC31A) instead.
|
|
20065
|
+
*/
|
|
20066
|
+
declare function N_0x40763ea7b9b783e7(bankName: string, bOverNetwork: boolean, playerBits: number): boolean;
|
|
20067
|
+
|
|
20068
|
+
/**
|
|
20069
|
+
* Hints that this bank would be good to load if there are free slots.
|
|
20070
|
+
* Does not guarentee loading of the bank, [REQUEST_SCRIPT_AUDIO_BANK](#\_0xFE02FFBED8CA9D99) MUST be used as normal before triggering sounds"
|
|
20071
|
+
* This native has a new argument on newer game builds:
|
|
20072
|
+
* * **playerBits**: likely used to specifiy players to sync to as a bit mask (1 << (0-128))
|
|
20073
|
+
*/
|
|
20074
|
+
declare function HintScriptAudioBank(bankName: string, bOverNetwork: boolean): boolean;
|
|
19913
20075
|
|
|
19914
20076
|
/**
|
|
19915
20077
|
* _HIRED_LIMO
|
|
@@ -22774,17 +22936,19 @@ declare function IsScreenblurFadeRunning(): boolean;
|
|
|
22774
22936
|
declare function N_0x7b226c785a52a0a9(): boolean;
|
|
22775
22937
|
|
|
22776
22938
|
/**
|
|
22777
|
-
*
|
|
22778
|
-
*
|
|
22779
|
-
*
|
|
22780
|
-
*
|
|
22939
|
+
* Determines if a global camera shake is currently active. You can stop the currently active global camera shake using [STOP_SCRIPT_GLOBAL_SHAKING](#\_0x1C9D7949FA533490).
|
|
22940
|
+
* ```
|
|
22941
|
+
* NativeDB Introduced: v323
|
|
22942
|
+
* ```
|
|
22943
|
+
* @return Returns `true` if a scripted global camera shake is currently in effect, otherwise `false`.
|
|
22781
22944
|
*/
|
|
22782
22945
|
declare function IsScriptGlobalShaking(): boolean;
|
|
22783
22946
|
/**
|
|
22784
|
-
*
|
|
22785
|
-
*
|
|
22786
|
-
*
|
|
22787
|
-
*
|
|
22947
|
+
* Determines if a global camera shake is currently active. You can stop the currently active global camera shake using [STOP_SCRIPT_GLOBAL_SHAKING](#\_0x1C9D7949FA533490).
|
|
22948
|
+
* ```
|
|
22949
|
+
* NativeDB Introduced: v323
|
|
22950
|
+
* ```
|
|
22951
|
+
* @return Returns `true` if a scripted global camera shake is currently in effect, otherwise `false`.
|
|
22788
22952
|
*/
|
|
22789
22953
|
declare function N_0xc912af078af19212(): boolean;
|
|
22790
22954
|
|
|
@@ -24901,11 +25065,6 @@ declare function N_0x1a7ce7cd3e653485(p0: number): void;
|
|
|
24901
25065
|
*/
|
|
24902
25066
|
declare function N_0x1a8ea222f9c67dbb(p0: number): [number, number];
|
|
24903
25067
|
|
|
24904
|
-
/**
|
|
24905
|
-
* SCRIPT_RACE_*
|
|
24906
|
-
*/
|
|
24907
|
-
declare function N_0x1bb299305c3e8c13(p0: number, p1: number, p2: number, p3: number): void;
|
|
24908
|
-
|
|
24909
25068
|
/**
|
|
24910
25069
|
* 0x1BBC135A4D25EDDE
|
|
24911
25070
|
*/
|
|
@@ -24959,24 +25118,6 @@ declare function N_0x1e77fa7a62ee6c4c(p0: number): number;
|
|
|
24959
25118
|
*/
|
|
24960
25119
|
declare function N_0x1e9057a74fd73e23(): void;
|
|
24961
25120
|
|
|
24962
|
-
/**
|
|
24963
|
-
* Unsure about the use of this native but here's an example:
|
|
24964
|
-
* void sub_8709() {
|
|
24965
|
-
* MISC::_1EAE0A6E978894A2(0, 1);
|
|
24966
|
-
* MISC::_1EAE0A6E978894A2(1, 1);
|
|
24967
|
-
* MISC::_1EAE0A6E978894A2(2, 1);
|
|
24968
|
-
* MISC::_1EAE0A6E978894A2(3, 1);
|
|
24969
|
-
* MISC::_1EAE0A6E978894A2(4, 1);
|
|
24970
|
-
* MISC::_1EAE0A6E978894A2(5, 1);
|
|
24971
|
-
* MISC::_1EAE0A6E978894A2(6, 1);
|
|
24972
|
-
* MISC::_1EAE0A6E978894A2(7, 1);
|
|
24973
|
-
* MISC::_1EAE0A6E978894A2(8, 1);
|
|
24974
|
-
* }
|
|
24975
|
-
* So it appears that p0 ranges from 0 to 8.
|
|
24976
|
-
* ENABLE_DISPATCH_SERVICE, seems to have a similar layout.
|
|
24977
|
-
*/
|
|
24978
|
-
declare function N_0x1eae0a6e978894a2(p0: number, p1: boolean): void;
|
|
24979
|
-
|
|
24980
25121
|
/**
|
|
24981
25122
|
* 0x1F2300CB7FA7B7F6
|
|
24982
25123
|
*/
|
|
@@ -25870,11 +26011,6 @@ declare function N_0x4008edf7d6e48175(p0: boolean): void;
|
|
|
25870
26011
|
*/
|
|
25871
26012
|
declare function N_0x405dc2aef6af95b9(roomHashKey: string | number): void;
|
|
25872
26013
|
|
|
25873
|
-
/**
|
|
25874
|
-
* 0x40763EA7B9B783E7
|
|
25875
|
-
*/
|
|
25876
|
-
declare function N_0x40763ea7b9b783e7(p0: string, p1: number, p2: number): number;
|
|
25877
|
-
|
|
25878
26014
|
/**
|
|
25879
26015
|
* NativeDB Introduced: v1493
|
|
25880
26016
|
*/
|
|
@@ -26754,11 +26890,6 @@ declare function N_0x65b080555ea48149(p0: number): void;
|
|
|
26754
26890
|
*/
|
|
26755
26891
|
declare function N_0x65d2ebb47e1cec21(toggle: boolean): void;
|
|
26756
26892
|
|
|
26757
|
-
/**
|
|
26758
|
-
* SET_CAM_*
|
|
26759
|
-
*/
|
|
26760
|
-
declare function N_0x661b5c8654add825(cam: number, p1: boolean): void;
|
|
26761
|
-
|
|
26762
26893
|
/**
|
|
26763
26894
|
* **This native does absolutely nothing, just a nullsub**
|
|
26764
26895
|
*/
|
|
@@ -28406,11 +28537,6 @@ declare function N_0xa9b61a329bfdcbea(p0: number, p1: boolean): void;
|
|
|
28406
28537
|
*/
|
|
28407
28538
|
declare function N_0xaa059c615de9dd03(p0: number, p1: number): void;
|
|
28408
28539
|
|
|
28409
|
-
/**
|
|
28410
|
-
* 0xAA19F5572C38B564
|
|
28411
|
-
*/
|
|
28412
|
-
declare function N_0xaa19f5572c38b564(p0: number): [number, number];
|
|
28413
|
-
|
|
28414
28540
|
/**
|
|
28415
28541
|
* 0xAA525DFF66BB82F5
|
|
28416
28542
|
*/
|
|
@@ -29995,11 +30121,6 @@ declare function N_0xf534d94dfa2ead26(p0: number, p1: number, p2: number, p3: nu
|
|
|
29995
30121
|
*/
|
|
29996
30122
|
declare function N_0xf55e4046f6f831dc(p0: number, p1: number): void;
|
|
29997
30123
|
|
|
29998
|
-
/**
|
|
29999
|
-
* 0xF56DFB7B61BE7276
|
|
30000
|
-
*/
|
|
30001
|
-
declare function N_0xf56dfb7b61be7276(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number, p10: number, p11: number, p12?: number): [boolean, number];
|
|
30002
|
-
|
|
30003
30124
|
/**
|
|
30004
30125
|
* 0xF6BAAAF762E1BF40
|
|
30005
30126
|
*/
|
|
@@ -30162,11 +30283,6 @@ declare function N_0xfb1f9381e80fa13f(p0: number, p1?: number): [number, number]
|
|
|
30162
30283
|
*/
|
|
30163
30284
|
declare function N_0xfb680d403909dc70(p0: number, p1: number): void;
|
|
30164
30285
|
|
|
30165
|
-
/**
|
|
30166
|
-
* Toggles some stunt jump stuff.
|
|
30167
|
-
*/
|
|
30168
|
-
declare function N_0xfb80ab299d2ee1bd(toggle: boolean): void;
|
|
30169
|
-
|
|
30170
30286
|
/**
|
|
30171
30287
|
* 0xFCC228E07217FCAC
|
|
30172
30288
|
*/
|
|
@@ -34360,8 +34476,11 @@ declare function N_0x3039ae5ad2c9c0c4(player: number, toggle: boolean): void;
|
|
|
34360
34476
|
declare function NetworkOverrideClockMillisecondsPerGameMinute(ms: number): void;
|
|
34361
34477
|
|
|
34362
34478
|
/**
|
|
34363
|
-
*
|
|
34364
|
-
* Passing wrong data (e.g. hours above 23) will cause the game to crash.
|
|
34479
|
+
* Overrides the game clock time for the local player, allowing for manipulation of the in-game time. This native is effective in both multiplayer and singleplayer modes.
|
|
34480
|
+
* **Note:** Passing wrong data (e.g. hours above 23) will cause the game to crash.
|
|
34481
|
+
* @param hours The hour to set (0-23).
|
|
34482
|
+
* @param minutes The minute to set (0-59).
|
|
34483
|
+
* @param seconds The second to set (0-59).
|
|
34365
34484
|
*/
|
|
34366
34485
|
declare function NetworkOverrideClockTime(hours: number, minutes: number, seconds: number): void;
|
|
34367
34486
|
|
|
@@ -41099,13 +41218,50 @@ declare function ScriptRaceGetPlayerSplitTime(player: number): [boolean, number,
|
|
|
41099
41218
|
declare function N_0x8ef5573a1f801a5c(player: number): [boolean, number, number];
|
|
41100
41219
|
|
|
41101
41220
|
/**
|
|
41102
|
-
*
|
|
41221
|
+
* Initializes a script race in GTA:Online and sets up the helper split time system.
|
|
41222
|
+
* ```
|
|
41223
|
+
* NativeDB Introduced: v323
|
|
41224
|
+
* ```
|
|
41225
|
+
* @param numCheckpoints The total number of checkpoints in the race
|
|
41226
|
+
* @param numLaps The total number of laps in the race.
|
|
41227
|
+
* @param numPlayers The total number of players participating in the race.
|
|
41228
|
+
* @param localPlayer Local player in the race.
|
|
41103
41229
|
*/
|
|
41104
|
-
declare function ScriptRaceInit(
|
|
41230
|
+
declare function ScriptRaceInit(numCheckpoints: number, numLaps: number, numPlayers: number, localPlayer: number): void;
|
|
41105
41231
|
/**
|
|
41106
|
-
*
|
|
41232
|
+
* Initializes a script race in GTA:Online and sets up the helper split time system.
|
|
41233
|
+
* ```
|
|
41234
|
+
* NativeDB Introduced: v323
|
|
41235
|
+
* ```
|
|
41236
|
+
* @param numCheckpoints The total number of checkpoints in the race
|
|
41237
|
+
* @param numLaps The total number of laps in the race.
|
|
41238
|
+
* @param numPlayers The total number of players participating in the race.
|
|
41239
|
+
* @param localPlayer Local player in the race.
|
|
41107
41240
|
*/
|
|
41108
|
-
declare function N_0x0a60017f841a54f2(
|
|
41241
|
+
declare function N_0x0a60017f841a54f2(numCheckpoints: number, numLaps: number, numPlayers: number, localPlayer: number): void;
|
|
41242
|
+
|
|
41243
|
+
/**
|
|
41244
|
+
* Records that a player has successfully passed a checkpoint during a scripted race in GTA:Online. This native should be used after initializing the race with [`SCRIPT_RACE_INIT`](#\_0x0A60017F841A54F2).
|
|
41245
|
+
* ```
|
|
41246
|
+
* NativeDB Introduced: v323
|
|
41247
|
+
* ```
|
|
41248
|
+
* @param ped The index of the Ped who hit the checkpoint.
|
|
41249
|
+
* @param checkpoint The checkpoint number that the player has passed.
|
|
41250
|
+
* @param lap The current lap that the player is on.
|
|
41251
|
+
* @param time The time it took for the player to reach this checkpoint from the start of the race or the last checkpoint.
|
|
41252
|
+
*/
|
|
41253
|
+
declare function ScriptRacePlayerHitCheckpoint(ped: number, checkpoint: number, lap: number, time: number): void;
|
|
41254
|
+
/**
|
|
41255
|
+
* Records that a player has successfully passed a checkpoint during a scripted race in GTA:Online. This native should be used after initializing the race with [`SCRIPT_RACE_INIT`](#\_0x0A60017F841A54F2).
|
|
41256
|
+
* ```
|
|
41257
|
+
* NativeDB Introduced: v323
|
|
41258
|
+
* ```
|
|
41259
|
+
* @param ped The index of the Ped who hit the checkpoint.
|
|
41260
|
+
* @param checkpoint The checkpoint number that the player has passed.
|
|
41261
|
+
* @param lap The current lap that the player is on.
|
|
41262
|
+
* @param time The time it took for the player to reach this checkpoint from the start of the race or the last checkpoint.
|
|
41263
|
+
*/
|
|
41264
|
+
declare function N_0x1bb299305c3e8c13(ped: number, checkpoint: number, lap: number, time: number): void;
|
|
41109
41265
|
|
|
41110
41266
|
/**
|
|
41111
41267
|
* SCRIPT_RACE_SHUTDOWN
|
|
@@ -42296,6 +42452,19 @@ declare function SetCamAffectsAiming(cam: number, toggle: boolean): void;
|
|
|
42296
42452
|
*/
|
|
42297
42453
|
declare function SetCamAnimCurrentPhase(cam: number, phase: number): void;
|
|
42298
42454
|
|
|
42455
|
+
/**
|
|
42456
|
+
* Makes the minimap follow a scripted camera's rotation instead of the gameplay cam.
|
|
42457
|
+
* @param cam Cam handle returned by [CREATE_CAM](#\_0xC3981DCE61D9E13F)
|
|
42458
|
+
* @param toggle Whether or not this camera should control the minimap heading.
|
|
42459
|
+
*/
|
|
42460
|
+
declare function SetCamControlsMiniMapHeading(cam: number, toggle: boolean): void;
|
|
42461
|
+
/**
|
|
42462
|
+
* Makes the minimap follow a scripted camera's rotation instead of the gameplay cam.
|
|
42463
|
+
* @param cam Cam handle returned by [CREATE_CAM](#\_0xC3981DCE61D9E13F)
|
|
42464
|
+
* @param toggle Whether or not this camera should control the minimap heading.
|
|
42465
|
+
*/
|
|
42466
|
+
declare function N_0x661b5c8654add825(cam: number, toggle: boolean): void;
|
|
42467
|
+
|
|
42299
42468
|
/**
|
|
42300
42469
|
* Sets the position of the cam.
|
|
42301
42470
|
*/
|
|
@@ -42385,10 +42554,12 @@ declare function SetCamFarClip(cam: number, farClip: number): void;
|
|
|
42385
42554
|
declare function SetCamFarDof(cam: number, farDOF: number): void;
|
|
42386
42555
|
|
|
42387
42556
|
/**
|
|
42388
|
-
*
|
|
42389
|
-
*
|
|
42390
|
-
*
|
|
42391
|
-
*
|
|
42557
|
+
* Adjusts the field of view (FOV) for a specified camera, allowing for a wider or narrower perspective of the game world. The field of view is measured in degrees and affects how much of the game world is visible at any given moment through the camera.
|
|
42558
|
+
* ```
|
|
42559
|
+
* NativeDB Introduced: v323
|
|
42560
|
+
* ```
|
|
42561
|
+
* @param cam The camera whose FOV is being set.
|
|
42562
|
+
* @param fieldOfView The new FOV value, in degrees. Valid range is from `1.0f` (minimum FOV, for a very narrow view) to `130.0f` (maximum FOV, for a very wide view).
|
|
42392
42563
|
*/
|
|
42393
42564
|
declare function SetCamFov(cam: number, fieldOfView: number): void;
|
|
42394
42565
|
|
|
@@ -43710,16 +43881,20 @@ declare function SetEntityCollision_2(entity: number, toggle: boolean, keepPhysi
|
|
|
43710
43881
|
declare function SetEntityCoords(entity: number, xPos: number, yPos: number, zPos: number, alive: boolean, deadFlag: boolean, ragdollFlag: boolean, clearArea: boolean): void;
|
|
43711
43882
|
|
|
43712
43883
|
/**
|
|
43713
|
-
*
|
|
43714
|
-
*
|
|
43715
|
-
*
|
|
43716
|
-
*
|
|
43717
|
-
*
|
|
43718
|
-
* @param
|
|
43719
|
-
* @param
|
|
43720
|
-
* @param
|
|
43884
|
+
* Teleports an entity to specified coordinates directly, with options to maintain certain behaviors post-teleportation.
|
|
43885
|
+
* **Note**:
|
|
43886
|
+
* * This native allows precise placement of entities without the usual adjustments for collision or interaction with the environment that may occur with other teleportation natives.
|
|
43887
|
+
* * The `keepTasks` and `keepIK` parameters are specifically useful for maintaining the current state of a ped, ensuring actions or animations are not abruptly stopped due to the teleportation.
|
|
43888
|
+
* * Setting `doWarp` to `false` is useful when simulating continuous movement or when the entity should interact with its immediate surroundings upon arrival.
|
|
43889
|
+
* @param entity The entity to reposition.
|
|
43890
|
+
* @param x X coordinate for the new position.
|
|
43891
|
+
* @param y Y coordinate for the new position.
|
|
43892
|
+
* @param z Z coordinate for the new position.
|
|
43893
|
+
* @param keepTasks If `true`, the tasks currently assigned to the ped are not removed upon teleportation. Applies only to peds.
|
|
43894
|
+
* @param keepIK If `true`, the Inverse Kinematics (IK) on the ped are not reset upon teleportation. Applies only to peds.
|
|
43895
|
+
* @param doWarp If `false`, the entity will maintain continuous motion and will not clear contacts nor create space for itself upon teleportation.
|
|
43721
43896
|
*/
|
|
43722
|
-
declare function SetEntityCoordsNoOffset(entity: number,
|
|
43897
|
+
declare function SetEntityCoordsNoOffset(entity: number, x: number, y: number, z: number, keepTasks: boolean, keepIK: boolean, doWarp: boolean): void;
|
|
43723
43898
|
|
|
43724
43899
|
/**
|
|
43725
43900
|
* SET_ENTITY_COORDS_WITHOUT_PLANTS_RESET
|
|
@@ -43936,10 +44111,18 @@ declare function SetEntityRecordsCollisions(entity: number, toggle: boolean): vo
|
|
|
43936
44111
|
declare function SetEntityRenderScorched(entity: number, toggle: boolean): void;
|
|
43937
44112
|
|
|
43938
44113
|
/**
|
|
43939
|
-
*
|
|
43940
|
-
*
|
|
44114
|
+
* Sets the rotation of a specified entity in the game world.
|
|
44115
|
+
* ```
|
|
44116
|
+
* NativeDB Introduced: v323
|
|
44117
|
+
* ```
|
|
44118
|
+
* @param entity The entity to rotate.
|
|
44119
|
+
* @param pitch The pitch (X-axis) rotation in degrees.
|
|
44120
|
+
* @param roll The roll (Y-axis) rotation in degrees.
|
|
44121
|
+
* @param yaw The yaw (Z-axis) rotation in degrees.
|
|
44122
|
+
* @param rotationOrder Specifies the order in which yaw, pitch, and roll are applied, see [`GET_ENTITY_ROTATION`](#\_0xAFBD61CC738D9EB9) for the available rotation orders.
|
|
44123
|
+
* @param bDeadCheck Usually set to `true`. Determines whether to check if the entity is dead before applying the rotation.
|
|
43941
44124
|
*/
|
|
43942
|
-
declare function SetEntityRotation(entity: number, pitch: number, roll: number, yaw: number, rotationOrder: number,
|
|
44125
|
+
declare function SetEntityRotation(entity: number, pitch: number, roll: number, yaw: number, rotationOrder: number, bDeadCheck: boolean): void;
|
|
43943
44126
|
|
|
43944
44127
|
/**
|
|
43945
44128
|
* Example here: www.gtaforums.com/topic/830463-help-with-turning-lights-green-and-causing-peds-to-crash-into-each-other/#entry1068211340
|
|
@@ -47914,7 +48097,23 @@ declare function SetPedGravity(ped: number, toggle: boolean): void;
|
|
|
47914
48097
|
declare function SetPedGroupMemberPassengerIndex(ped: number, index: number): void;
|
|
47915
48098
|
|
|
47916
48099
|
/**
|
|
47917
|
-
*
|
|
48100
|
+
* Sets the tint index for the hair on the specified ped.
|
|
48101
|
+
* ```
|
|
48102
|
+
* NativeDB Introduced: v323
|
|
48103
|
+
* ```
|
|
48104
|
+
* @param ped The Ped whose hair tint is to be set.
|
|
48105
|
+
* @param colorID The tint index for the primary hair color.
|
|
48106
|
+
* @param highlightColorID The tint index for the hair highlight color.
|
|
48107
|
+
*/
|
|
48108
|
+
declare function SetPedHairTint(ped: number, colorID: number, highlightColorID: number): void;
|
|
48109
|
+
/**
|
|
48110
|
+
* Sets the tint index for the hair on the specified ped.
|
|
48111
|
+
* ```
|
|
48112
|
+
* NativeDB Introduced: v323
|
|
48113
|
+
* ```
|
|
48114
|
+
* @param ped The Ped whose hair tint is to be set.
|
|
48115
|
+
* @param colorID The tint index for the primary hair color.
|
|
48116
|
+
* @param highlightColorID The tint index for the hair highlight color.
|
|
47918
48117
|
*/
|
|
47919
48118
|
declare function SetPedHairColor(ped: number, colorID: number, highlightColorID: number): void;
|
|
47920
48119
|
|
|
@@ -53926,22 +54125,28 @@ declare function SetWeaponsNoAutoswap(state: boolean): void;
|
|
|
53926
54125
|
declare function SetWeatherOwnedByNetwork(network: boolean): void;
|
|
53927
54126
|
|
|
53928
54127
|
/**
|
|
53929
|
-
*
|
|
53930
|
-
*
|
|
53931
|
-
*
|
|
53932
|
-
*
|
|
53933
|
-
*
|
|
53934
|
-
*
|
|
53935
|
-
*
|
|
53936
|
-
*
|
|
53937
|
-
*
|
|
53938
|
-
* OVERCAST
|
|
53939
|
-
* RAIN
|
|
53940
|
-
*
|
|
53941
|
-
*
|
|
53942
|
-
*
|
|
53943
|
-
*
|
|
53944
|
-
* XMAS
|
|
54128
|
+
* Immediately changes the game's weather to the specified type, which will then persist for one cycle before the game resumes its natural weather progression.
|
|
54129
|
+
* **Note:** This native is not supported in networked sessions. Please refer to [`SET_OVERRIDE_WEATHER`](#\_0xA43D5C6FE51ADBEF) or [`SET_WEATHER_TYPE_NOW_PERSIST`](#\_0xED712CA327900C8A) if you want to override weather in networked sessions.
|
|
54130
|
+
* ```
|
|
54131
|
+
* NativeDB Introduced: v323
|
|
54132
|
+
* ```
|
|
54133
|
+
* **Weather Types:**
|
|
54134
|
+
* * CLEAR
|
|
54135
|
+
* * EXTRASUNNY
|
|
54136
|
+
* * CLOUDS
|
|
54137
|
+
* * OVERCAST
|
|
54138
|
+
* * RAIN
|
|
54139
|
+
* * CLEARING
|
|
54140
|
+
* * THUNDER
|
|
54141
|
+
* * SMOG
|
|
54142
|
+
* * FOGGY
|
|
54143
|
+
* * XMAS
|
|
54144
|
+
* * SNOW
|
|
54145
|
+
* * SNOWLIGHT
|
|
54146
|
+
* * BLIZZARD
|
|
54147
|
+
* * HALLOWEEN
|
|
54148
|
+
* * NEUTRAL
|
|
54149
|
+
* @param weatherType The weather type to set. This should be one of the predefined weather type strings.
|
|
53945
54150
|
*/
|
|
53946
54151
|
declare function SetWeatherTypeNow(weatherType: string): void;
|
|
53947
54152
|
|
|
@@ -53964,7 +54169,12 @@ declare function SetWeatherTypeOvertimePersist(weatherType: string, time: number
|
|
|
53964
54169
|
declare function SetWeatherTypeOverTime(weatherType: string, time: number): void;
|
|
53965
54170
|
|
|
53966
54171
|
/**
|
|
53967
|
-
*
|
|
54172
|
+
* Sets the current weather type to persist indefinitely until changed.
|
|
54173
|
+
* **Note:** This native is not supported in networked sessions. Please refer to [`SET_OVERRIDE_WEATHER`](#\_0xA43D5C6FE51ADBEF) or [`SET_WEATHER_TYPE_NOW_PERSIST`](#\_0xED712CA327900C8A) if you want to override weather in networked sessions.
|
|
54174
|
+
* ```
|
|
54175
|
+
* NativeDB Introduced: v323
|
|
54176
|
+
* ```
|
|
54177
|
+
* @param weatherType The weather type to be set as persistent. Refer to [`SET_WEATHER_TYPE_NOW_PERSIST`](#\_0xED712CA327900C8A) for a list of weather type strings.
|
|
53968
54178
|
*/
|
|
53969
54179
|
declare function SetWeatherTypePersist(weatherType: string): void;
|
|
53970
54180
|
|
|
@@ -55990,9 +56200,13 @@ declare function StopFireInRange(x: number, y: number, z: number, radius: number
|
|
|
55990
56200
|
declare function StopGameplayCamShaking(bStopImmediately: boolean): void;
|
|
55991
56201
|
|
|
55992
56202
|
/**
|
|
55993
|
-
*
|
|
56203
|
+
* Terminates the current gameplay hint camera, with an option for immediate cessation or a gradual fade out.
|
|
56204
|
+
* ```
|
|
56205
|
+
* NativeDB Introduced: v323
|
|
56206
|
+
* ```
|
|
56207
|
+
* @param bStopImmediately Specifies whether the gameplay hint camera should stop instantly `true` or gradually transition out `false`.
|
|
55994
56208
|
*/
|
|
55995
|
-
declare function StopGameplayHint(
|
|
56209
|
+
declare function StopGameplayHint(bStopImmediately: boolean): void;
|
|
55996
56210
|
|
|
55997
56211
|
/**
|
|
55998
56212
|
* STOP_PAD_SHAKE
|
|
@@ -56077,26 +56291,152 @@ declare function StopRecordingThisFrame(): void;
|
|
|
56077
56291
|
declare function N_0xeb2d525b57f42b40(): void;
|
|
56078
56292
|
|
|
56079
56293
|
/**
|
|
56080
|
-
*
|
|
56294
|
+
* Instructs the game engine to stop rendering scripted cameras and transition back to the gameplay camera, optionally applying custom blending and rendering options.
|
|
56295
|
+
* ```cpp
|
|
56296
|
+
* enum eRenderingOptionFlags {
|
|
56297
|
+
* RO_NO_OPTIONS = 0,
|
|
56298
|
+
* RO_STOP_RENDERING_OPTION_WHEN_PLAYER_EXITS_INTO_COVER = 1
|
|
56299
|
+
* };
|
|
56081
56300
|
* ```
|
|
56301
|
+
* ```cpp
|
|
56302
|
+
* enum eCamSplineSmoothingFlags {
|
|
56303
|
+
* CAM_SPLINE_NO_SMOOTH = 0, // No smoothing just moves at a constant rate
|
|
56304
|
+
* CAM_SPLINE_SLOW_IN_SMOOTH = 1, // Decelerates when approaching a node
|
|
56305
|
+
* CAM_SPLINE_SLOW_OUT_SMOOTH = 2, // Accelerates slowly when leaving a node
|
|
56306
|
+
* CAM_SPLINE_SLOW_IN_OUT_SMOOTH = 3, // Decelerates when approaching a node and accelerates slowly when leaving a node
|
|
56307
|
+
* CAM_SPLINE_VERY_SLOW_IN = 4,
|
|
56308
|
+
* CAM_SPLINE_VERY_SLOW_OUT = 5,
|
|
56309
|
+
* CAM_SPLINE_VERY_SLOW_IN_SLOW_OUT = 6,
|
|
56310
|
+
* CAM_SPLINE_SLOW_IN_VERY_SLOW_OUT = 7,
|
|
56311
|
+
* CAM_SPLINE_VERY_SLOW_IN_VERY_SLOW_OUT = 8,
|
|
56312
|
+
* CAM_SPLINE_EASE_IN = 9,
|
|
56313
|
+
* CAM_SPLINE_EASE_OUT = 10,
|
|
56314
|
+
* CAM_SPLINE_QUADRATIC_EASE_IN = 11,
|
|
56315
|
+
* CAM_SPLINE_QUADRATIC_EASE_OUT = 12,
|
|
56316
|
+
* CAM_SPLINE_QUADRATIC_EASE_IN_OUT = 13,
|
|
56317
|
+
* CAM_SPLINE_CUBIC_EASE_IN = 14,
|
|
56318
|
+
* CAM_SPLINE_CUBIC_EASE_OUT = 15,
|
|
56319
|
+
* CAM_SPLINE_CUBIC_EASE_IN_OUT = 16,
|
|
56320
|
+
* CAM_SPLINE_QUARTIC_EASE_IN = 17,
|
|
56321
|
+
* CAM_SPLINE_QUARTIC_EASE_OUT = 18,
|
|
56322
|
+
* CAM_SPLINE_QUARTIC_EASE_IN_OUT = 19,
|
|
56323
|
+
* CAM_SPLINE_QUINTIC_EASE_IN = 20,
|
|
56324
|
+
* CAM_SPLINE_QUINTIC_EASE_OUT = 21,
|
|
56325
|
+
* CAM_SPLINE_QUINTIC_EASE_IN_OUT = 22,
|
|
56326
|
+
* CAM_SPLINE_CIRCULAR_EASE_IN = 23,
|
|
56327
|
+
* CAM_SPLINE_CIRCULAR_EASE_OUT = 24,
|
|
56328
|
+
* CAM_SPLINE_CIRCULAR_EASE_IN_OUT = 25
|
|
56329
|
+
* };
|
|
56082
56330
|
* ```
|
|
56083
|
-
*
|
|
56331
|
+
* ```
|
|
56332
|
+
* NativeDB Added Parameter 4: int renderingOptions : An integer bitmask of eRenderingOptionFlags to apply specific rendering behaviors during the transition. RO_NO_OPTIONS signifies no special options are applied.
|
|
56333
|
+
* ```
|
|
56334
|
+
* ```
|
|
56335
|
+
* NativeDB Introduced: v323
|
|
56336
|
+
* ```
|
|
56337
|
+
* @param bShouldApplyAcrossAllThreads If `true`, ensures that the rendering stop request is enforced regardless of other script threads that might still expect rendering to be active. Use with caution to avoid conflicts.
|
|
56338
|
+
* @param distanceToBlend Specifies the distance over which the camera should blend from the scripted camera back to the gameplay camera. A value of `0.0` uses the game's default blending distance.
|
|
56339
|
+
* @param blendType An integer representing `eCamSplineSmoothingFlags` to determine the smoothness of the camera transition. Common values include `CAM_SPLINE_SLOW_IN_OUT_SMOOTH` among others, defining the easing of the blend.
|
|
56084
56340
|
*/
|
|
56085
|
-
declare function StopRenderingScriptCamsUsingCatchUp(
|
|
56341
|
+
declare function StopRenderingScriptCamsUsingCatchUp(bShouldApplyAcrossAllThreads: boolean, distanceToBlend: number, blendType: number): void;
|
|
56086
56342
|
/**
|
|
56087
|
-
*
|
|
56343
|
+
* Instructs the game engine to stop rendering scripted cameras and transition back to the gameplay camera, optionally applying custom blending and rendering options.
|
|
56344
|
+
* ```cpp
|
|
56345
|
+
* enum eRenderingOptionFlags {
|
|
56346
|
+
* RO_NO_OPTIONS = 0,
|
|
56347
|
+
* RO_STOP_RENDERING_OPTION_WHEN_PLAYER_EXITS_INTO_COVER = 1
|
|
56348
|
+
* };
|
|
56088
56349
|
* ```
|
|
56350
|
+
* ```cpp
|
|
56351
|
+
* enum eCamSplineSmoothingFlags {
|
|
56352
|
+
* CAM_SPLINE_NO_SMOOTH = 0, // No smoothing just moves at a constant rate
|
|
56353
|
+
* CAM_SPLINE_SLOW_IN_SMOOTH = 1, // Decelerates when approaching a node
|
|
56354
|
+
* CAM_SPLINE_SLOW_OUT_SMOOTH = 2, // Accelerates slowly when leaving a node
|
|
56355
|
+
* CAM_SPLINE_SLOW_IN_OUT_SMOOTH = 3, // Decelerates when approaching a node and accelerates slowly when leaving a node
|
|
56356
|
+
* CAM_SPLINE_VERY_SLOW_IN = 4,
|
|
56357
|
+
* CAM_SPLINE_VERY_SLOW_OUT = 5,
|
|
56358
|
+
* CAM_SPLINE_VERY_SLOW_IN_SLOW_OUT = 6,
|
|
56359
|
+
* CAM_SPLINE_SLOW_IN_VERY_SLOW_OUT = 7,
|
|
56360
|
+
* CAM_SPLINE_VERY_SLOW_IN_VERY_SLOW_OUT = 8,
|
|
56361
|
+
* CAM_SPLINE_EASE_IN = 9,
|
|
56362
|
+
* CAM_SPLINE_EASE_OUT = 10,
|
|
56363
|
+
* CAM_SPLINE_QUADRATIC_EASE_IN = 11,
|
|
56364
|
+
* CAM_SPLINE_QUADRATIC_EASE_OUT = 12,
|
|
56365
|
+
* CAM_SPLINE_QUADRATIC_EASE_IN_OUT = 13,
|
|
56366
|
+
* CAM_SPLINE_CUBIC_EASE_IN = 14,
|
|
56367
|
+
* CAM_SPLINE_CUBIC_EASE_OUT = 15,
|
|
56368
|
+
* CAM_SPLINE_CUBIC_EASE_IN_OUT = 16,
|
|
56369
|
+
* CAM_SPLINE_QUARTIC_EASE_IN = 17,
|
|
56370
|
+
* CAM_SPLINE_QUARTIC_EASE_OUT = 18,
|
|
56371
|
+
* CAM_SPLINE_QUARTIC_EASE_IN_OUT = 19,
|
|
56372
|
+
* CAM_SPLINE_QUINTIC_EASE_IN = 20,
|
|
56373
|
+
* CAM_SPLINE_QUINTIC_EASE_OUT = 21,
|
|
56374
|
+
* CAM_SPLINE_QUINTIC_EASE_IN_OUT = 22,
|
|
56375
|
+
* CAM_SPLINE_CIRCULAR_EASE_IN = 23,
|
|
56376
|
+
* CAM_SPLINE_CIRCULAR_EASE_OUT = 24,
|
|
56377
|
+
* CAM_SPLINE_CIRCULAR_EASE_IN_OUT = 25
|
|
56378
|
+
* };
|
|
56089
56379
|
* ```
|
|
56090
|
-
*
|
|
56380
|
+
* ```
|
|
56381
|
+
* NativeDB Added Parameter 4: int renderingOptions : An integer bitmask of eRenderingOptionFlags to apply specific rendering behaviors during the transition. RO_NO_OPTIONS signifies no special options are applied.
|
|
56382
|
+
* ```
|
|
56383
|
+
* ```
|
|
56384
|
+
* NativeDB Introduced: v323
|
|
56385
|
+
* ```
|
|
56386
|
+
* @param bShouldApplyAcrossAllThreads If `true`, ensures that the rendering stop request is enforced regardless of other script threads that might still expect rendering to be active. Use with caution to avoid conflicts.
|
|
56387
|
+
* @param distanceToBlend Specifies the distance over which the camera should blend from the scripted camera back to the gameplay camera. A value of `0.0` uses the game's default blending distance.
|
|
56388
|
+
* @param blendType An integer representing `eCamSplineSmoothingFlags` to determine the smoothness of the camera transition. Common values include `CAM_SPLINE_SLOW_IN_OUT_SMOOTH` among others, defining the easing of the blend.
|
|
56091
56389
|
*/
|
|
56092
|
-
declare function N_0xc819f3cbb62bf692(
|
|
56390
|
+
declare function N_0xc819f3cbb62bf692(bShouldApplyAcrossAllThreads: boolean, distanceToBlend: number, blendType: number): void;
|
|
56093
56391
|
/**
|
|
56094
|
-
*
|
|
56392
|
+
* Instructs the game engine to stop rendering scripted cameras and transition back to the gameplay camera, optionally applying custom blending and rendering options.
|
|
56393
|
+
* ```cpp
|
|
56394
|
+
* enum eRenderingOptionFlags {
|
|
56395
|
+
* RO_NO_OPTIONS = 0,
|
|
56396
|
+
* RO_STOP_RENDERING_OPTION_WHEN_PLAYER_EXITS_INTO_COVER = 1
|
|
56397
|
+
* };
|
|
56095
56398
|
* ```
|
|
56399
|
+
* ```cpp
|
|
56400
|
+
* enum eCamSplineSmoothingFlags {
|
|
56401
|
+
* CAM_SPLINE_NO_SMOOTH = 0, // No smoothing just moves at a constant rate
|
|
56402
|
+
* CAM_SPLINE_SLOW_IN_SMOOTH = 1, // Decelerates when approaching a node
|
|
56403
|
+
* CAM_SPLINE_SLOW_OUT_SMOOTH = 2, // Accelerates slowly when leaving a node
|
|
56404
|
+
* CAM_SPLINE_SLOW_IN_OUT_SMOOTH = 3, // Decelerates when approaching a node and accelerates slowly when leaving a node
|
|
56405
|
+
* CAM_SPLINE_VERY_SLOW_IN = 4,
|
|
56406
|
+
* CAM_SPLINE_VERY_SLOW_OUT = 5,
|
|
56407
|
+
* CAM_SPLINE_VERY_SLOW_IN_SLOW_OUT = 6,
|
|
56408
|
+
* CAM_SPLINE_SLOW_IN_VERY_SLOW_OUT = 7,
|
|
56409
|
+
* CAM_SPLINE_VERY_SLOW_IN_VERY_SLOW_OUT = 8,
|
|
56410
|
+
* CAM_SPLINE_EASE_IN = 9,
|
|
56411
|
+
* CAM_SPLINE_EASE_OUT = 10,
|
|
56412
|
+
* CAM_SPLINE_QUADRATIC_EASE_IN = 11,
|
|
56413
|
+
* CAM_SPLINE_QUADRATIC_EASE_OUT = 12,
|
|
56414
|
+
* CAM_SPLINE_QUADRATIC_EASE_IN_OUT = 13,
|
|
56415
|
+
* CAM_SPLINE_CUBIC_EASE_IN = 14,
|
|
56416
|
+
* CAM_SPLINE_CUBIC_EASE_OUT = 15,
|
|
56417
|
+
* CAM_SPLINE_CUBIC_EASE_IN_OUT = 16,
|
|
56418
|
+
* CAM_SPLINE_QUARTIC_EASE_IN = 17,
|
|
56419
|
+
* CAM_SPLINE_QUARTIC_EASE_OUT = 18,
|
|
56420
|
+
* CAM_SPLINE_QUARTIC_EASE_IN_OUT = 19,
|
|
56421
|
+
* CAM_SPLINE_QUINTIC_EASE_IN = 20,
|
|
56422
|
+
* CAM_SPLINE_QUINTIC_EASE_OUT = 21,
|
|
56423
|
+
* CAM_SPLINE_QUINTIC_EASE_IN_OUT = 22,
|
|
56424
|
+
* CAM_SPLINE_CIRCULAR_EASE_IN = 23,
|
|
56425
|
+
* CAM_SPLINE_CIRCULAR_EASE_OUT = 24,
|
|
56426
|
+
* CAM_SPLINE_CIRCULAR_EASE_IN_OUT = 25
|
|
56427
|
+
* };
|
|
56096
56428
|
* ```
|
|
56097
|
-
*
|
|
56429
|
+
* ```
|
|
56430
|
+
* NativeDB Added Parameter 4: int renderingOptions : An integer bitmask of eRenderingOptionFlags to apply specific rendering behaviors during the transition. RO_NO_OPTIONS signifies no special options are applied.
|
|
56431
|
+
* ```
|
|
56432
|
+
* ```
|
|
56433
|
+
* NativeDB Introduced: v323
|
|
56434
|
+
* ```
|
|
56435
|
+
* @param bShouldApplyAcrossAllThreads If `true`, ensures that the rendering stop request is enforced regardless of other script threads that might still expect rendering to be active. Use with caution to avoid conflicts.
|
|
56436
|
+
* @param distanceToBlend Specifies the distance over which the camera should blend from the scripted camera back to the gameplay camera. A value of `0.0` uses the game's default blending distance.
|
|
56437
|
+
* @param blendType An integer representing `eCamSplineSmoothingFlags` to determine the smoothness of the camera transition. Common values include `CAM_SPLINE_SLOW_IN_OUT_SMOOTH` among others, defining the easing of the blend.
|
|
56098
56438
|
*/
|
|
56099
|
-
declare function RenderFirstPersonCam(
|
|
56439
|
+
declare function RenderFirstPersonCam(bShouldApplyAcrossAllThreads: boolean, distanceToBlend: number, blendType: number): void;
|
|
56100
56440
|
|
|
56101
56441
|
/**
|
|
56102
56442
|
* STOP_ROPE_UNWINDING_FRONT
|
|
@@ -56124,19 +56464,21 @@ declare function StopSaveData(): void;
|
|
|
56124
56464
|
declare function StopSaveStruct(): void;
|
|
56125
56465
|
|
|
56126
56466
|
/**
|
|
56127
|
-
*
|
|
56128
|
-
*
|
|
56129
|
-
*
|
|
56130
|
-
*
|
|
56467
|
+
* Stops the currently active global camera shake that was initiated by a script. You can check if a global camera shake is active using [IS_SCRIPT_GLOBAL_SHAKING](#\_0xC912AF078AF19212).
|
|
56468
|
+
* ```
|
|
56469
|
+
* NativeDB Introduced: v323
|
|
56470
|
+
* ```
|
|
56471
|
+
* @param bStopImmediately A boolean indicating whether the camera shake should stop instantly (TRUE) or gradually fade out (FALSE).
|
|
56131
56472
|
*/
|
|
56132
|
-
declare function StopScriptGlobalShaking(
|
|
56473
|
+
declare function StopScriptGlobalShaking(bStopImmediately: boolean): void;
|
|
56133
56474
|
/**
|
|
56134
|
-
*
|
|
56135
|
-
*
|
|
56136
|
-
*
|
|
56137
|
-
*
|
|
56475
|
+
* Stops the currently active global camera shake that was initiated by a script. You can check if a global camera shake is active using [IS_SCRIPT_GLOBAL_SHAKING](#\_0xC912AF078AF19212).
|
|
56476
|
+
* ```
|
|
56477
|
+
* NativeDB Introduced: v323
|
|
56478
|
+
* ```
|
|
56479
|
+
* @param bStopImmediately A boolean indicating whether the camera shake should stop instantly (TRUE) or gradually fade out (FALSE).
|
|
56138
56480
|
*/
|
|
56139
|
-
declare function N_0x1c9d7949fa533490(
|
|
56481
|
+
declare function N_0x1c9d7949fa533490(bStopImmediately: boolean): void;
|
|
56140
56482
|
|
|
56141
56483
|
/**
|
|
56142
56484
|
* STOP_SCRIPTED_CONVERSATION
|
|
@@ -56289,6 +56631,45 @@ declare function SuppressShockingEventTypeNextFrame(eventType: number): void;
|
|
|
56289
56631
|
*/
|
|
56290
56632
|
declare function SuppressShockingEventsNextFrame(): void;
|
|
56291
56633
|
|
|
56634
|
+
/**
|
|
56635
|
+
* Suppresses or enables a specific type of random event for the current frame.
|
|
56636
|
+
* ```cpp
|
|
56637
|
+
* enum eEventType {
|
|
56638
|
+
* RC_PED_STEAL_VEHICLE = 0,
|
|
56639
|
+
* RC_PED_JAY_WALK_LIGHT = 1,
|
|
56640
|
+
* RC_COP_PURSUE = 2,
|
|
56641
|
+
* RC_COP_PURSUE_VEHICLE_FLEE_SPAWNED = 3,
|
|
56642
|
+
* RC_COP_VEHICLE_DRIVING_FAST = 4,
|
|
56643
|
+
* RC_COP_VEHICLE_DRIVING_SLOW = 5,
|
|
56644
|
+
* RC_DRIVER_RECKLESS = 6,
|
|
56645
|
+
* RC_DRIVER_PRO = 7,
|
|
56646
|
+
* RC_PED_PURSUE_WHEN_HIT_BY_CAR = 8
|
|
56647
|
+
* }
|
|
56648
|
+
* ```
|
|
56649
|
+
* @param eventType The type of the event to be suppressed or enabled. Use the `eEventType` enum for specific event types.
|
|
56650
|
+
* @param enable Set to `false` to suppress the event for this frame; set to `true` to enable it.
|
|
56651
|
+
*/
|
|
56652
|
+
declare function SupressRandomEventThisFrame(eventType: number, enable: boolean): void;
|
|
56653
|
+
/**
|
|
56654
|
+
* Suppresses or enables a specific type of random event for the current frame.
|
|
56655
|
+
* ```cpp
|
|
56656
|
+
* enum eEventType {
|
|
56657
|
+
* RC_PED_STEAL_VEHICLE = 0,
|
|
56658
|
+
* RC_PED_JAY_WALK_LIGHT = 1,
|
|
56659
|
+
* RC_COP_PURSUE = 2,
|
|
56660
|
+
* RC_COP_PURSUE_VEHICLE_FLEE_SPAWNED = 3,
|
|
56661
|
+
* RC_COP_VEHICLE_DRIVING_FAST = 4,
|
|
56662
|
+
* RC_COP_VEHICLE_DRIVING_SLOW = 5,
|
|
56663
|
+
* RC_DRIVER_RECKLESS = 6,
|
|
56664
|
+
* RC_DRIVER_PRO = 7,
|
|
56665
|
+
* RC_PED_PURSUE_WHEN_HIT_BY_CAR = 8
|
|
56666
|
+
* }
|
|
56667
|
+
* ```
|
|
56668
|
+
* @param eventType The type of the event to be suppressed or enabled. Use the `eEventType` enum for specific event types.
|
|
56669
|
+
* @param enable Set to `false` to suppress the event for this frame; set to `true` to enable it.
|
|
56670
|
+
*/
|
|
56671
|
+
declare function N_0x1eae0a6e978894a2(eventType: number, enable: boolean): void;
|
|
56672
|
+
|
|
56292
56673
|
/**
|
|
56293
56674
|
* Used in carsteal3 script with p0 = "Carsteal4_spycar".
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56294
56675
|
* S*
|
|
@@ -58300,6 +58681,23 @@ declare function EnableGameplayCam(toggle: boolean): void;
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|
|
58300
58681
|
*/
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|
58301
58682
|
declare function SetFrozenRenderingDisabled(toggle: boolean): void;
|
|
58302
58683
|
|
|
58684
|
+
/**
|
|
58685
|
+
* Enable/disable optional stunt camera.
|
|
58686
|
+
* ```
|
|
58687
|
+
* NativeDB Introduced: v757
|
|
58688
|
+
* ```
|
|
58689
|
+
* @param toggle Set to `true` to enable the optional stunt jump camera angles, or `false` to disable them and use the default camera view.
|
|
58690
|
+
*/
|
|
58691
|
+
declare function ToggleShowOptionalStuntJumpCamera(toggle: boolean): void;
|
|
58692
|
+
/**
|
|
58693
|
+
* Enable/disable optional stunt camera.
|
|
58694
|
+
* ```
|
|
58695
|
+
* NativeDB Introduced: v757
|
|
58696
|
+
* ```
|
|
58697
|
+
* @param toggle Set to `true` to enable the optional stunt jump camera angles, or `false` to disable them and use the default camera view.
|
|
58698
|
+
*/
|
|
58699
|
+
declare function N_0xfb80ab299d2ee1bd(toggle: boolean): void;
|
|
58700
|
+
|
|
58303
58701
|
/**
|
|
58304
58702
|
* TOGGLE_STEALTH_RADAR
|
|
58305
58703
|
*/
|
|
@@ -59364,13 +59762,26 @@ declare function UsePlayerColourInsteadOfTeamColour(toggle: boolean): void;
|
|
|
59364
59762
|
declare function UseSirenAsHorn(vehicle: number, toggle: boolean): void;
|
|
59365
59763
|
|
|
59366
59764
|
/**
|
|
59367
|
-
*
|
|
59765
|
+
* Applies a predefined set of vehicle camera settings optimized for capturing stunts, effective for the current game update/frame.
|
|
59766
|
+
* ```
|
|
59767
|
+
* NativeDB Introduced: v791
|
|
59768
|
+
* ```
|
|
59368
59769
|
*/
|
|
59369
|
-
declare function
|
|
59770
|
+
declare function UseVehicleCamStuntSettingsThisUpdate(): void;
|
|
59370
59771
|
/**
|
|
59371
|
-
*
|
|
59772
|
+
* Applies a predefined set of vehicle camera settings optimized for capturing stunts, effective for the current game update/frame.
|
|
59773
|
+
* ```
|
|
59774
|
+
* NativeDB Introduced: v791
|
|
59775
|
+
* ```
|
|
59372
59776
|
*/
|
|
59373
59777
|
declare function N_0x6493cf69859b116a(): void;
|
|
59778
|
+
/**
|
|
59779
|
+
* Applies a predefined set of vehicle camera settings optimized for capturing stunts, effective for the current game update/frame.
|
|
59780
|
+
* ```
|
|
59781
|
+
* NativeDB Introduced: v791
|
|
59782
|
+
* ```
|
|
59783
|
+
*/
|
|
59784
|
+
declare function UseStuntCameraThisFrame(): void;
|
|
59374
59785
|
|
|
59375
59786
|
/**
|
|
59376
59787
|
* USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE
|