@citizenfx/client 2.0.7475-1 → 2.0.7494-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/natives_universal.d.ts +563 -309
- package/package.json +1 -1
package/natives_universal.d.ts
CHANGED
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@@ -14,13 +14,41 @@ declare function Absi(value: number): number;
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declare function Acos(p0: number): number;
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/**
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*
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*
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* Below is a list of modes and their respective hashes.
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* | Mode (string) | Hash |
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* |-----------------------------|--------------------|
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* | SLOWMO_BIG_SCORE_JUMP | 0x2B981B0C |
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* | JSH_EXIT_TUNNEL_SLOWMO | 0x2562AA6 |
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* | SLOW_MO_METH_HOUSE_RAYFIRE | 0xDB9E1909 |
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* | SLOWMO_FIB4\_TRUCK_SMASH | 0x9E144347 |
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* | SLOWMO_PROLOGUE_VAULT | 0xEA2E68E1 |
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* | SLOWMO_T1\_RAYFIRE_EXPLOSION | 0xD6D358F3 |
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* | SLOWMO_T1\_TRAILER_SMASH | 0xBE607345 |
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* | BARRY\_01\_SLOWMO | 0xD59540D4 |
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* | BARRY\_02\_SLOWMO | 0x12F140B3 |
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* | SLOWMO_EXTREME\_04 | 0xF562EA50 |
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* | NIGEL\_02\_SLOWMO_SETTING | 0x384689B0 |
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* @param mode A string indicating the audio slow motion mode to use, *see the table*.
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*/
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declare function ActivateAudioSlowmoMode(mode: string): void;
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/**
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* Below is a list of modes and their respective hashes.
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* | Mode (string) | Hash |
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* |-----------------------------|--------------------|
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* | SLOWMO_BIG_SCORE_JUMP | 0x2B981B0C |
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* | JSH_EXIT_TUNNEL_SLOWMO | 0x2562AA6 |
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* | SLOW_MO_METH_HOUSE_RAYFIRE | 0xDB9E1909 |
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* | SLOWMO_FIB4\_TRUCK_SMASH | 0x9E144347 |
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* | SLOWMO_PROLOGUE_VAULT | 0xEA2E68E1 |
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* | SLOWMO_T1\_RAYFIRE_EXPLOSION | 0xD6D358F3 |
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* | SLOWMO_T1\_TRAILER_SMASH | 0xBE607345 |
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* | BARRY\_01\_SLOWMO | 0xD59540D4 |
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* | BARRY\_02\_SLOWMO | 0x12F140B3 |
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* | SLOWMO_EXTREME\_04 | 0xF562EA50 |
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* | NIGEL\_02\_SLOWMO_SETTING | 0x384689B0 |
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* @param mode A string indicating the audio slow motion mode to use, *see the table*.
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*/
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declare function N_0xd01005d2ba2eb778(mode: string): void;
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/**
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* ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID
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@@ -386,17 +414,17 @@ declare function AddEntityIcon(entity: number, icon: string): number;
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* All found occurrences in b678d:
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* pastebin.com/ceu67jz8
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*/
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declare function AddEntityToAudioMixGroup(entity: number, groupName: string,
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declare function AddEntityToAudioMixGroup(entity: number, groupName: string, fadeIn: number): void;
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/**
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* All found occurrences in b678d:
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* pastebin.com/ceu67jz8
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*/
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declare function N_0x153973ab99fe8980(entity: number, groupName: string,
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declare function N_0x153973ab99fe8980(entity: number, groupName: string, fadeIn: number): void;
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/**
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* All found occurrences in b678d:
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* pastebin.com/ceu67jz8
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*/
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declare function DynamicMixerRelatedFn(entity: number, groupName: string,
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declare function DynamicMixerRelatedFn(entity: number, groupName: string, fadeIn: number): void;
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/**
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* NativeDB Added Parameter 9: BOOL noDamage
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@@ -541,23 +569,16 @@ declare function AddCurrentRise(xLow: number, yLow: number, xHigh: number, yHigh
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declare function AddHospitalRestart(x: number, y: number, z: number, p3: number, p4: number): number;
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/**
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*
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*
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*
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*
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*
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*
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*
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*
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* p6 is either 0 or 1 (The func to determine this is bool)
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* p7 is either 0 or 1 (The func to determine this is bool)
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* p8 is either 0 or 1 (The func to determine this is bool)
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* p9 is 0 - 3 (Determined by func_60 in dialogue_handler.c)
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* p10 is either 0 or 1 (The func to determine this is bool)
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* p11 is either 0 or 1 (The func to determine this is bool)
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* p12 is unknown as in TU27 X360 scripts it only goes to p11.
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* cpp
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* enum eAudibility {
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* AUD_AUDIBILITY_NORMAL = 0,
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* AUD_AUDIBILITY_CLEAR = 1,
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* AUD_AUDIBILITY_CRITICAL = 2,
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* AUD_AUDIBILITY_LEAD_IN = 3
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* }
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* @param audibility See eAudibility
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*/
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-
declare function AddLineToConversation(
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declare function AddLineToConversation(speakerConversationIndex: number, context: string, subtitle: string, listenerNumber: number, volumeType: number, isRandom: boolean, interruptible: boolean, ducksRadio: boolean, ducksScore: boolean, audibility: number, headset: boolean, dontInterruptForSpecialAbility: boolean, isPadSpeakerRoute: boolean): void;
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/**
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* Loads a minimap overlay from a GFx file in the current resource.
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@@ -735,12 +756,9 @@ declare function N_0x5619bfa07cfd7833(ped: number, collection: string | number,
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declare function SetPedFacialDecoration(ped: number, collection: string | number, overlay: string | number): void;
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/**
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*
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* AUDIO::ADD_PED_TO_CONVERSATION(5, l_AF, "DINAPOLI");
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* =================================================
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* One of the 2 calls in dialogue_handler.c p0 is in a while-loop, and so is determined to also possibly be 0 - 15.
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* ADD_PED_TO_CONVERSATION
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*/
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declare function AddPedToConversation(
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declare function AddPedToConversation(speakerConversationIndex: number, ped: number, voiceName: string): void;
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/**
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* ADD_PETROL_DECAL
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@@ -2519,19 +2537,36 @@ declare function BgStartContext(contextName: string): void;
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declare function BgStartContextHash(contextHash: string | number): void;
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/**
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* Plays
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* Plays a siren blip from the vehicle when you double press the horn key.
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* This only works on vehicles with sirens.
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*/
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declare function BlipSiren(vehicle: number): void;
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/**
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* Blocks *all* speech playing on the given ped, including speech triggered by natives such as [PLAY_PED_AMBIENT_SPEECH_WITH_VOICE_NATIVE](#\_0x3523634255FC3318)
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* The flag itself is not synced, it must be called on each machine that wishes to suppress the speech.
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* The `SuppressOutgoingNetworkSpeech` flag can be set to `false` if you want speech triggered locally through `PLAY_PED_AMBIENT_SPEECH_*` related native calls to still be audible on remote machines, even though it was blocked on the local one.
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* @param suppressOutgoingNetworkSpeech Defaults to `true`.
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*/
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declare function BlockAllSpeechFromPed(ped: number, shouldBlock: boolean, suppressOutgoingNetworkSpeech: boolean): void;
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/**
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* Blocks *all* speech playing on the given ped, including speech triggered by natives such as [PLAY_PED_AMBIENT_SPEECH_WITH_VOICE_NATIVE](#\_0x3523634255FC3318)
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* The flag itself is not synced, it must be called on each machine that wishes to suppress the speech.
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* The `SuppressOutgoingNetworkSpeech` flag can be set to `false` if you want speech triggered locally through `PLAY_PED_AMBIENT_SPEECH_*` related native calls to still be audible on remote machines, even though it was blocked on the local one.
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* @param suppressOutgoingNetworkSpeech Defaults to `true`.
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*/
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declare function N_0xf8ad2eed7c47e8fe(ped: number, shouldBlock: boolean, suppressOutgoingNetworkSpeech: boolean): void;
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/**
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* BLOCK_DEATH_JINGLE
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* @param blocked Sets if the death jingle can play when a player dies or not
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*/
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declare function BlockDeathJingle(
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declare function BlockDeathJingle(blocked: boolean): void;
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/**
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* BLOCK_DEATH_JINGLE
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* @param blocked Sets if the death jingle can play when a player dies or not
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*/
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declare function N_0xf154b8d1775b2dec(
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declare function N_0xf154b8d1775b2dec(blocked: boolean): void;
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/**
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* eventType: https://alloc8or.re/gta5/doc/enums/eEventType.txt
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*/
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declare function N_0xe43a13c9e4cccbcf(ped: number, toggle: boolean): void;
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/**
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* ```cpp
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* enum eAudContextBlockTarget {
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* AUD_CONTEXT_BLOCK_PLAYER = 0,
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* AUD_CONTEXT_BLOCK_NPCS = 1,
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* AUD_CONTEXT_BLOCK_BUDDYS = 2,
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* AUD_CONTEXT_BLOCK_EVERYONE = 3,
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* AUD_CONTEXT_BLOCK_TARGETS_TOTAL
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* }
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* ```
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* Stop a certain group of peds from using a certain group of speech contexts.
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* Note that the block will be automatically removed when the calling script finishes
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* @param groupName the name of the context group to be blocked
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* @param contextBlockTarget the group of peds that should be used (refer to eAudContextBlockTarget)
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*/
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declare function BlockSpeechContextGroup(groupName: string, contextBlockTarget: number): void;
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/**
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* ```cpp
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* enum eAudContextBlockTarget {
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* AUD_CONTEXT_BLOCK_PLAYER = 0,
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* AUD_CONTEXT_BLOCK_NPCS = 1,
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* AUD_CONTEXT_BLOCK_BUDDYS = 2,
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* AUD_CONTEXT_BLOCK_EVERYONE = 3,
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* AUD_CONTEXT_BLOCK_TARGETS_TOTAL
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* }
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* ```
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* Stop a certain group of peds from using a certain group of speech contexts.
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* Note that the block will be automatically removed when the calling script finishes
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* @param groupName the name of the context group to be blocked
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* @param contextBlockTarget the group of peds that should be used (refer to eAudContextBlockTarget)
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*/
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declare function N_0xa8a7d434afb4b97b(groupName: string, contextBlockTarget: number): void;
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/**
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* BREAK_ENTITY_GLASS
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*/
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@@ -2807,15 +2875,6 @@ declare function N_0x6cd5a433374d4cfb(ped1: number, ped2: number): boolean;
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*/
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declare function CanPedSeePed(ped1: number, ped2: number): boolean;
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* Checks if the ped can play the speech or has the speech file, last parameter is usually 0
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declare function CanPedSpeak(ped: number, speechName: string, unk: boolean): boolean;
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/**
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* Checks if the ped can play the speech or has the speech file, last parameter is usually 0
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declare function N_0x49b99bf3fda89a7a(ped: number, speechName: string, unk: boolean): boolean;
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/**
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* This one is weird and seems to return a TRUE state regardless of whether the phone is visible on screen or tucked away.
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* I can confirm the above. This function is hard-coded to always return 1.
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@@ -2904,17 +2963,32 @@ declare function CanShuffleSeat(vehicle: number, seatIndex: number): boolean;
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declare function CanUseWeaponOnParachute(weaponHash: string | number): boolean;
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/**
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* CAN_VEHICLE_RECEIVE_CB_RADIO
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* @return Returns true if the vehicle can currently receive CB radio (ie. it has a capable radio and is in range of a transmitter)
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*/
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declare function
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declare function CanVehicleReceiveCbRadio(vehicle: number): boolean;
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/**
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* CAN_VEHICLE_RECEIVE_CB_RADIO
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* @return Returns true if the vehicle can currently receive CB radio (ie. it has a capable radio and is in range of a transmitter)
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*/
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declare function IsVehicleRadioLoud(vehicle: number): boolean;
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/**
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* CANCEL_ALL_POLICE_REPORTS
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*/
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declare function CancelAllPoliceReports(): void;
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/**
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* CANCEL_ALL_POLICE_REPORTS
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*/
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declare function N_0xb4f90faf7670b16f(): void;
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/**
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*
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* CANCEL_ALL_POLICE_REPORTS
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*/
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declare function DisablePoliceReports(): void;
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/**
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* CANCEL_ALL_POLICE_REPORTS
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*/
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declare function CancelCurrentPoliceReport(): void;
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/**
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* Cancels the currently executing event.
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/**
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* All music event names found in the b617d scripts: pastebin.com/GnYt0R3P
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* @param eventName the name of the event to cancel
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* @return True of the event was cancelled, false otherwise.
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*/
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declare function CancelMusicEvent(eventName: string): boolean;
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@@ -3340,15 +3416,20 @@ declare function ClearAllPedVehicleForcedSeatUsage(ped: number): void;
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declare function N_0xe6ca85e7259ce16b(ped: number): void;
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/**
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*
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* Resets the list of ambients zones enabled/disabled status to its value before it was modified by this script.
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* Default behaviour is that any state change only gets applied once the player leaves the zone.
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* @param zoneListName The zone name to clear
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* @param forceUpdate Whether ot not to force a zone to become disabled even if its currently active
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*/
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declare function ClearAmbientZoneListState(
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declare function ClearAmbientZoneListState(zoneListName: string, forceUpdate: boolean): void;
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3346
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|
|
|
3347
3426
|
/**
|
|
3348
|
-
*
|
|
3349
|
-
*
|
|
3427
|
+
* Resets the ambient zone enabled/disabled status to its value before it was modified by this script
|
|
3428
|
+
* Default behaviour is that any state change only gets applied once the player leaves the zone.
|
|
3429
|
+
* @param zoneName the zone name to clear
|
|
3430
|
+
* @param forceUpdate Whether ot not to force a zone to become disabled even if its currently active
|
|
3350
3431
|
*/
|
|
3351
|
-
declare function ClearAmbientZoneState(zoneName: string,
|
|
3432
|
+
declare function ClearAmbientZoneState(zoneName: string, forceUpdate: boolean): void;
|
|
3352
3433
|
|
|
3353
3434
|
/**
|
|
3354
3435
|
* NativeDB Added Parameter 13: Any p12
|
|
@@ -3443,15 +3524,11 @@ declare function ClearBrief(): void;
|
|
|
3443
3524
|
declare function ClearCloudHat(): void;
|
|
3444
3525
|
|
|
3445
3526
|
/**
|
|
3446
|
-
*
|
|
3447
|
-
* AUDIO::CLEAR_CUSTOM_RADIO_TRACK_LIST("RADIO_16_SILVERLAKE");
|
|
3448
|
-
* AUDIO::CLEAR_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK");
|
|
3527
|
+
* Clears the previously queued custom track lost for the given radio station.
|
|
3449
3528
|
*/
|
|
3450
3529
|
declare function ClearCustomRadioTrackList(radioStation: string): void;
|
|
3451
3530
|
/**
|
|
3452
|
-
*
|
|
3453
|
-
* AUDIO::CLEAR_CUSTOM_RADIO_TRACK_LIST("RADIO_16_SILVERLAKE");
|
|
3454
|
-
* AUDIO::CLEAR_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK");
|
|
3531
|
+
* Clears the previously queued custom track lost for the given radio station.
|
|
3455
3532
|
*/
|
|
3456
3533
|
declare function N_0x1654f24a88a8e3fe(radioStation: string): void;
|
|
3457
3534
|
|
|
@@ -5515,13 +5592,15 @@ declare function DatafileWatchRequestId(id: number): void;
|
|
|
5515
5592
|
declare function N_0xad6875bbc0fc899c(id: number): void;
|
|
5516
5593
|
|
|
5517
5594
|
/**
|
|
5518
|
-
*
|
|
5595
|
+
* Deactivates the named slowmo mode.
|
|
5596
|
+
* @param mode name of the mode to deactivate
|
|
5519
5597
|
*/
|
|
5520
|
-
declare function DeactivateAudioSlowmoMode(
|
|
5598
|
+
declare function DeactivateAudioSlowmoMode(mode: string): void;
|
|
5521
5599
|
/**
|
|
5522
|
-
*
|
|
5600
|
+
* Deactivates the named slowmo mode.
|
|
5601
|
+
* @param mode name of the mode to deactivate
|
|
5523
5602
|
*/
|
|
5524
|
-
declare function N_0xddc635d5b3262c56(
|
|
5603
|
+
declare function N_0xddc635d5b3262c56(mode: string): void;
|
|
5525
5604
|
|
|
5526
5605
|
/**
|
|
5527
5606
|
* DEACTIVATE_INTERIOR_ENTITY_SET
|
|
@@ -5994,7 +6073,7 @@ declare function N_0x600048c60d5c2c51(ped: number): void;
|
|
|
5994
6073
|
/**
|
|
5995
6074
|
* DISABLE_PED_PAIN_AUDIO
|
|
5996
6075
|
*/
|
|
5997
|
-
declare function DisablePedPainAudio(ped: number,
|
|
6076
|
+
declare function DisablePedPainAudio(ped: number, shouldDisable: boolean): void;
|
|
5998
6077
|
|
|
5999
6078
|
/**
|
|
6000
6079
|
* DISABLE_PLANE_AILERON
|
|
@@ -6278,20 +6357,20 @@ declare function DisposeSynchronizedScene(scene: number): void;
|
|
|
6278
6357
|
declare function N_0xcd9cc7e200a52a6f(scene: number): void;
|
|
6279
6358
|
|
|
6280
6359
|
/**
|
|
6281
|
-
*
|
|
6282
|
-
*
|
|
6360
|
+
* Toggles fake distant siren sounds
|
|
6361
|
+
* @param shouldPlay True will play distand sounds, false will disable them.
|
|
6283
6362
|
*/
|
|
6284
|
-
declare function DistantCopCarSirens(
|
|
6363
|
+
declare function DistantCopCarSirens(shouldPlay: boolean): void;
|
|
6285
6364
|
/**
|
|
6286
|
-
*
|
|
6287
|
-
*
|
|
6365
|
+
* Toggles fake distant siren sounds
|
|
6366
|
+
* @param shouldPlay True will play distand sounds, false will disable them.
|
|
6288
6367
|
*/
|
|
6289
|
-
declare function N_0x552369f549563ad5(
|
|
6368
|
+
declare function N_0x552369f549563ad5(shouldPlay: boolean): void;
|
|
6290
6369
|
/**
|
|
6291
|
-
*
|
|
6292
|
-
*
|
|
6370
|
+
* Toggles fake distant siren sounds
|
|
6371
|
+
* @param shouldPlay True will play distand sounds, false will disable them.
|
|
6293
6372
|
*/
|
|
6294
|
-
declare function ForceAmbientSiren(
|
|
6373
|
+
declare function ForceAmbientSiren(shouldPlay: boolean): void;
|
|
6295
6374
|
|
|
6296
6375
|
/**
|
|
6297
6376
|
* DO_AUTO_SAVE
|
|
@@ -6367,6 +6446,25 @@ declare function IsCargobobMagnetActive(cargobob: number): boolean;
|
|
|
6367
6446
|
*/
|
|
6368
6447
|
declare function DoesCargobobHavePickupMagnet(cargobob: number): boolean;
|
|
6369
6448
|
|
|
6449
|
+
/**
|
|
6450
|
+
* Checks if the context exists for the ped, searching through the voices in its PedVoiceGroup.
|
|
6451
|
+
* The final argument can be set to true to allow searching in backup PVGs
|
|
6452
|
+
* @return True of the PedVoiceGroup exists, false otherwise.
|
|
6453
|
+
*/
|
|
6454
|
+
declare function DoesContextExistForThisPed(ped: number, speechName: string, allowBackupPVGs: boolean): boolean;
|
|
6455
|
+
/**
|
|
6456
|
+
* Checks if the context exists for the ped, searching through the voices in its PedVoiceGroup.
|
|
6457
|
+
* The final argument can be set to true to allow searching in backup PVGs
|
|
6458
|
+
* @return True of the PedVoiceGroup exists, false otherwise.
|
|
6459
|
+
*/
|
|
6460
|
+
declare function N_0x49b99bf3fda89a7a(ped: number, speechName: string, allowBackupPVGs: boolean): boolean;
|
|
6461
|
+
/**
|
|
6462
|
+
* Checks if the context exists for the ped, searching through the voices in its PedVoiceGroup.
|
|
6463
|
+
* The final argument can be set to true to allow searching in backup PVGs
|
|
6464
|
+
* @return True of the PedVoiceGroup exists, false otherwise.
|
|
6465
|
+
*/
|
|
6466
|
+
declare function CanPedSpeak(ped: number, speechName: string, allowBackupPVGs: boolean): boolean;
|
|
6467
|
+
|
|
6370
6468
|
/**
|
|
6371
6469
|
* DOES_CUTSCENE_ENTITY_EXIST
|
|
6372
6470
|
*/
|
|
@@ -7775,13 +7873,24 @@ declare function N_0x50c375537449f369(mapObjectHash: string | number): void;
|
|
|
7775
7873
|
declare function EnableSpecialAbility(player: number, toggle: boolean): void;
|
|
7776
7874
|
|
|
7777
7875
|
/**
|
|
7778
|
-
*
|
|
7876
|
+
* Enable or disable the plane stall warning sounds
|
|
7779
7877
|
*/
|
|
7780
|
-
declare function EnableStallWarningSounds(vehicle: number,
|
|
7878
|
+
declare function EnableStallWarningSounds(vehicle: number, enable: boolean): void;
|
|
7781
7879
|
/**
|
|
7782
|
-
*
|
|
7880
|
+
* Enable or disable the plane stall warning sounds
|
|
7783
7881
|
*/
|
|
7784
|
-
declare function N_0xc15907d667f7cfb2(vehicle: number,
|
|
7882
|
+
declare function N_0xc15907d667f7cfb2(vehicle: number, enable: boolean): void;
|
|
7883
|
+
|
|
7884
|
+
/**
|
|
7885
|
+
* Enable the stunt jump audio detection code
|
|
7886
|
+
* This native is meant to be called per-frame for as long as detection is wanted.
|
|
7887
|
+
*/
|
|
7888
|
+
declare function EnableStuntJumpAudio(): void;
|
|
7889
|
+
/**
|
|
7890
|
+
* Enable the stunt jump audio detection code
|
|
7891
|
+
* This native is meant to be called per-frame for as long as detection is wanted.
|
|
7892
|
+
*/
|
|
7893
|
+
declare function N_0xb81cf134aeb56ffb(): void;
|
|
7785
7894
|
|
|
7786
7895
|
/**
|
|
7787
7896
|
* ENABLE_STUNT_JUMP_SET
|
|
@@ -10624,7 +10733,7 @@ declare function GetCutFileNumSections(cutsceneName: string): number;
|
|
|
10624
10733
|
declare function N_0x0abc54de641dc0fc(cutsceneName: string): number;
|
|
10625
10734
|
|
|
10626
10735
|
/**
|
|
10627
|
-
* Returns the time of the cutscene's end accounting for [`REQUEST_CUTSCENE_WITH_PLAYBACK_LIST`](
|
|
10736
|
+
* Returns the time of the cutscene's end accounting for [`REQUEST_CUTSCENE_WITH_PLAYBACK_LIST`](#\_0xC23DE0E91C30B58C)
|
|
10628
10737
|
* If a cutscene is laid out with 10 second sections, and section 0 and 1 are enabled then it would be 20000ms.
|
|
10629
10738
|
* ```
|
|
10630
10739
|
* NativeDB Introduced: v1734
|
|
@@ -10632,7 +10741,7 @@ declare function N_0x0abc54de641dc0fc(cutsceneName: string): number;
|
|
|
10632
10741
|
*/
|
|
10633
10742
|
declare function GetCutsceneEndTime(): number;
|
|
10634
10743
|
/**
|
|
10635
|
-
* Returns the time of the cutscene's end accounting for [`REQUEST_CUTSCENE_WITH_PLAYBACK_LIST`](
|
|
10744
|
+
* Returns the time of the cutscene's end accounting for [`REQUEST_CUTSCENE_WITH_PLAYBACK_LIST`](#\_0xC23DE0E91C30B58C)
|
|
10636
10745
|
* If a cutscene is laid out with 10 second sections, and section 0 and 1 are enabled then it would be 20000ms.
|
|
10637
10746
|
* ```
|
|
10638
10747
|
* NativeDB Introduced: v1734
|
|
@@ -10653,7 +10762,7 @@ declare function GetCutsceneTime(): number;
|
|
|
10653
10762
|
|
|
10654
10763
|
/**
|
|
10655
10764
|
* Gets the total length of the cutscene irrespective of playback list in milliseconds
|
|
10656
|
-
* To account for sections, see [`_GET_CUTSCENE_END_TIME`]()
|
|
10765
|
+
* To account for sections, see [`_GET_CUTSCENE_END_TIME`](#\_0x971D7B15BCDBEF99)
|
|
10657
10766
|
* @return Cutscene total length in milliseconds
|
|
10658
10767
|
*/
|
|
10659
10768
|
declare function GetCutsceneTotalDuration(): number;
|
|
@@ -12840,9 +12949,21 @@ declare function GetMount(ped: number): number;
|
|
|
12840
12949
|
|
|
12841
12950
|
/**
|
|
12842
12951
|
* GET_MUSIC_PLAYTIME
|
|
12952
|
+
* @return Returns the play time in milliseconds of the current score track.
|
|
12843
12953
|
*/
|
|
12844
12954
|
declare function GetMusicPlaytime(): number;
|
|
12845
12955
|
|
|
12956
|
+
/**
|
|
12957
|
+
* GET_MUSIC_VOL_SLIDER
|
|
12958
|
+
* @return Returns the current volume slider position from 0 to 10
|
|
12959
|
+
*/
|
|
12960
|
+
declare function GetMusicVolSlider(): number;
|
|
12961
|
+
/**
|
|
12962
|
+
* GET_MUSIC_VOL_SLIDER
|
|
12963
|
+
* @return Returns the current volume slider position from 0 to 10
|
|
12964
|
+
*/
|
|
12965
|
+
declare function N_0x3a48ab4445d499be(): number;
|
|
12966
|
+
|
|
12846
12967
|
/**
|
|
12847
12968
|
* _GET_NAME_OF_THREAD
|
|
12848
12969
|
*/
|
|
@@ -12978,8 +13099,8 @@ declare function GetNearestPlayerToEntity(entity: number): number;
|
|
|
12978
13099
|
declare function GetNearestPlayerToEntityOnTeam(entity: number, team: number): number;
|
|
12979
13100
|
|
|
12980
13101
|
/**
|
|
12981
|
-
*
|
|
12982
|
-
*
|
|
13102
|
+
* GET_NETWORK_ID_FROM_SOUND_ID
|
|
13103
|
+
* @return Returns the network id for the specific sound
|
|
12983
13104
|
*/
|
|
12984
13105
|
declare function GetNetworkIdFromSoundId(soundId: number): number;
|
|
12985
13106
|
|
|
@@ -13014,6 +13135,23 @@ declare function DisableBlipNameForVar(): number;
|
|
|
13014
13135
|
*/
|
|
13015
13136
|
declare function N_0x5c90988e7c8e1af4(): number;
|
|
13016
13137
|
|
|
13138
|
+
/**
|
|
13139
|
+
* GET_NEXT_AUDIBLE_BEAT
|
|
13140
|
+
* @param timeInSeconds time in seconds until the start of the next beat
|
|
13141
|
+
* @param bpm current tempo in beats per minute,
|
|
13142
|
+
* @param beatNum integer beat within the bar
|
|
13143
|
+
* @return Returns information on beat information for any audible music.
|
|
13144
|
+
*/
|
|
13145
|
+
declare function GetNextAudibleBeat(): [boolean, number, number, number];
|
|
13146
|
+
/**
|
|
13147
|
+
* GET_NEXT_AUDIBLE_BEAT
|
|
13148
|
+
* @param timeInSeconds time in seconds until the start of the next beat
|
|
13149
|
+
* @param bpm current tempo in beats per minute,
|
|
13150
|
+
* @param beatNum integer beat within the bar
|
|
13151
|
+
* @return Returns information on beat information for any audible music.
|
|
13152
|
+
*/
|
|
13153
|
+
declare function N_0xc64a06d939f826f5(): [boolean, number, number, number];
|
|
13154
|
+
|
|
13017
13155
|
/**
|
|
13018
13156
|
* GET_NEXT_BLIP_INFO_ID
|
|
13019
13157
|
*/
|
|
@@ -13370,10 +13508,12 @@ declare function GetNumDecorations(character: number): number;
|
|
|
13370
13508
|
|
|
13371
13509
|
/**
|
|
13372
13510
|
* GET_NUM_UNLOCKED_RADIO_STATIONS
|
|
13511
|
+
* @return Returns the number of radio stations currently unlocked in the game. This can change as a result of DLC and/or script calls.
|
|
13373
13512
|
*/
|
|
13374
13513
|
declare function GetNumUnlockedRadioStations(): number;
|
|
13375
13514
|
/**
|
|
13376
13515
|
* GET_NUM_UNLOCKED_RADIO_STATIONS
|
|
13516
|
+
* @return Returns the number of radio stations currently unlocked in the game. This can change as a result of DLC and/or script calls.
|
|
13377
13517
|
*/
|
|
13378
13518
|
declare function MaxRadioStationIndex(): number;
|
|
13379
13519
|
|
|
@@ -14308,24 +14448,24 @@ declare function GetPedEventData(ped: number, eventType: number, outData?: numbe
|
|
|
14308
14448
|
declare function GetPedExtractedDisplacement(ped: number, worldSpace: boolean): number[];
|
|
14309
14449
|
|
|
14310
14450
|
/**
|
|
14311
|
-
* A getter for [
|
|
14451
|
+
* A getter for [\_SET_PED_EYE_COLOR](#\_0x50B56988B170AFDF). Returns -1 if fails to get.
|
|
14312
14452
|
* @param ped The target ped
|
|
14313
14453
|
* @return Returns ped's eye colour, or -1 if fails to get.
|
|
14314
14454
|
*/
|
|
14315
14455
|
declare function GetPedEyeColor(ped: number): number;
|
|
14456
|
+
|
|
14316
14457
|
/**
|
|
14317
14458
|
* A getter for [`_SET_PED_EYE_COLOR`](#\_0x50B56988B170AFDF).
|
|
14318
14459
|
* @param ped The target ped
|
|
14319
14460
|
* @return Returns ped's eye colour, or -1 if fails to get.
|
|
14320
14461
|
*/
|
|
14321
|
-
declare function
|
|
14322
|
-
|
|
14462
|
+
declare function GetPedEyeColor(ped: number): number;
|
|
14323
14463
|
/**
|
|
14324
|
-
* A getter for [
|
|
14464
|
+
* A getter for [`_SET_PED_EYE_COLOR`](#\_0x50B56988B170AFDF).
|
|
14325
14465
|
* @param ped The target ped
|
|
14326
14466
|
* @return Returns ped's eye colour, or -1 if fails to get.
|
|
14327
14467
|
*/
|
|
14328
|
-
declare function
|
|
14468
|
+
declare function N_0x76bba2cee66d47e9(ped: number): number;
|
|
14329
14469
|
|
|
14330
14470
|
/**
|
|
14331
14471
|
* A getter for [\_SET_PED_FACE_FEATURE](#\_0x71A5C1DBA060049E). Returns 0.0 if fails to get.
|
|
@@ -15029,16 +15169,19 @@ declare function GetPlayerPedScriptIndex(player: number): number;
|
|
|
15029
15169
|
|
|
15030
15170
|
/**
|
|
15031
15171
|
* GET_PLAYER_RADIO_STATION_GENRE
|
|
15172
|
+
* @return Returns the genre of the players current radio station
|
|
15032
15173
|
*/
|
|
15033
15174
|
declare function GetPlayerRadioStationGenre(): number;
|
|
15034
15175
|
|
|
15035
15176
|
/**
|
|
15036
|
-
*
|
|
15177
|
+
* GET_PLAYER_RADIO_STATION_INDEX
|
|
15178
|
+
* @return Returns the index of the current players radio station, or 255 if the radio is off
|
|
15037
15179
|
*/
|
|
15038
15180
|
declare function GetPlayerRadioStationIndex(): number;
|
|
15039
15181
|
|
|
15040
15182
|
/**
|
|
15041
|
-
*
|
|
15183
|
+
* GET_PLAYER_RADIO_STATION_NAME
|
|
15184
|
+
* @return Returns the name of the players radio station. This serves as the text label.
|
|
15042
15185
|
*/
|
|
15043
15186
|
declare function GetPlayerRadioStationName(): string;
|
|
15044
15187
|
|
|
@@ -15288,9 +15431,10 @@ declare function GetProjectileNearPed(ped: number, weaponHash: string | number,
|
|
|
15288
15431
|
declare function N_0x82fde6a57ee4ee44(ped: number, weaponHash: string | number, distance: number, ownedByPlayer: boolean): [boolean, number[], number];
|
|
15289
15432
|
|
|
15290
15433
|
/**
|
|
15291
|
-
*
|
|
15434
|
+
* GET_RADIO_STATION_NAME
|
|
15435
|
+
* @return Returns the name of the radio station with the specified index. This serves as the text label.
|
|
15292
15436
|
*/
|
|
15293
|
-
declare function GetRadioStationName(
|
|
15437
|
+
declare function GetRadioStationName(stationIndex: number): string;
|
|
15294
15438
|
|
|
15295
15439
|
/**
|
|
15296
15440
|
* GET_RAIN_LEVEL
|
|
@@ -16131,20 +16275,25 @@ declare function N_0xa09f896ce912481f(p0: boolean): number;
|
|
|
16131
16275
|
declare function GetSnowLevel(): number;
|
|
16132
16276
|
|
|
16133
16277
|
/**
|
|
16134
|
-
*
|
|
16278
|
+
* If a playback function has a soundId field but the sound doesn't need to be altered after triggering then pass a value of -1 for fire-and-forget playback, rather than getting a soundId.
|
|
16279
|
+
* SoundId's can be reused, without needing to release them and grab a new one.
|
|
16280
|
+
* If a sound's finished playing, you can reuse its SoundId to kick off another one.
|
|
16281
|
+
* If the sound's not finished playing, it'll be stopped first (fading out or whatever is set up in RAVE by the sound designer), and the new one kicked off; usually it is safer to just get a new SoundId.
|
|
16282
|
+
* SoundId's are not automatically cleaned up, you must use [RELEASE_SOUND_ID](#\_0x353FC880830B88FA) after you've finished using them to allow the engine to recycle the sound id.
|
|
16283
|
+
* @return Returns a sound id which can be used to control the sound after its has started playing.
|
|
16135
16284
|
*/
|
|
16136
16285
|
declare function GetSoundId(): number;
|
|
16137
16286
|
|
|
16138
16287
|
/**
|
|
16139
16288
|
* Counterpart: [`GET_NETWORK_ID_FROM_SOUND_ID`](#\_0x2DE3F0A134FFBC0D).
|
|
16140
16289
|
* @param netId Network ID of sound.
|
|
16141
|
-
* @return Integer representing a sound id, -1
|
|
16290
|
+
* @return Integer representing a sound id, -1 on failure.
|
|
16142
16291
|
*/
|
|
16143
16292
|
declare function GetSoundIdFromNetworkId(netId: number): number;
|
|
16144
16293
|
/**
|
|
16145
16294
|
* Counterpart: [`GET_NETWORK_ID_FROM_SOUND_ID`](#\_0x2DE3F0A134FFBC0D).
|
|
16146
16295
|
* @param netId Network ID of sound.
|
|
16147
|
-
* @return Integer representing a sound id, -1
|
|
16296
|
+
* @return Integer representing a sound id, -1 on failure.
|
|
16148
16297
|
*/
|
|
16149
16298
|
declare function N_0x75262fd12d0a1c84(netId: number): number;
|
|
16150
16299
|
|
|
@@ -16269,6 +16418,7 @@ declare function GetStatusOfTextureDownload(p0: number): number;
|
|
|
16269
16418
|
|
|
16270
16419
|
/**
|
|
16271
16420
|
* GET_STREAM_PLAY_TIME
|
|
16421
|
+
* @return Returns the currently playing stream's play time
|
|
16272
16422
|
*/
|
|
16273
16423
|
declare function GetStreamPlayTime(): number;
|
|
16274
16424
|
|
|
@@ -16462,6 +16612,23 @@ declare function N_0xff56381874f82086(characterType: number, decorationIndex: nu
|
|
|
16462
16612
|
*/
|
|
16463
16613
|
declare function GetTattooCollectionData(characterType: number, decorationIndex: number, outComponent?: number): [boolean, number];
|
|
16464
16614
|
|
|
16615
|
+
/**
|
|
16616
|
+
* NativeDB Introduced: v2189
|
|
16617
|
+
* @param character AKA eFaction in shop_tattoo.meta. Which character this tattoo belongs to. See [GET_NUM_TATTOO_SHOP_DLC_ITEMS](#\_0x278F76C3B0A8F109).
|
|
16618
|
+
* @param collection Which collection this tattoo belongs to. If you specify `-1`, it will check all collections.
|
|
16619
|
+
* @param preset Which preset this tattoo belongs to.
|
|
16620
|
+
* @return Returns the actual index (Not ID from `shop_tattoo.meta`) from `0` to [GET_NUM_TATTOO_SHOP_DLC_ITEMS](#\_0x278F76C3B0A8F109), or `-1` (if it failed to find the tattoo) of a tattoo.
|
|
16621
|
+
*/
|
|
16622
|
+
declare function GetTattooShopDlcItemIndex(character: number, collection: number, preset: number): number;
|
|
16623
|
+
/**
|
|
16624
|
+
* NativeDB Introduced: v2189
|
|
16625
|
+
* @param character AKA eFaction in shop_tattoo.meta. Which character this tattoo belongs to. See [GET_NUM_TATTOO_SHOP_DLC_ITEMS](#\_0x278F76C3B0A8F109).
|
|
16626
|
+
* @param collection Which collection this tattoo belongs to. If you specify `-1`, it will check all collections.
|
|
16627
|
+
* @param preset Which preset this tattoo belongs to.
|
|
16628
|
+
* @return Returns the actual index (Not ID from `shop_tattoo.meta`) from `0` to [GET_NUM_TATTOO_SHOP_DLC_ITEMS](#\_0x278F76C3B0A8F109), or `-1` (if it failed to find the tattoo) of a tattoo.
|
|
16629
|
+
*/
|
|
16630
|
+
declare function N_0x10144267dd22866c(character: number, collection: number, preset: number): number;
|
|
16631
|
+
|
|
16465
16632
|
/**
|
|
16466
16633
|
* GET_TENNIS_SWING_ANIM_COMPLETE
|
|
16467
16634
|
*/
|
|
@@ -20031,6 +20198,7 @@ declare function IsAnyPedShootingInArea(x1: number, y1: number, z1: number, x2:
|
|
|
20031
20198
|
|
|
20032
20199
|
/**
|
|
20033
20200
|
* IS_ANY_SPEECH_PLAYING
|
|
20201
|
+
* @return Returns true if the specified ped is playing any speech
|
|
20034
20202
|
*/
|
|
20035
20203
|
declare function IsAnySpeechPlaying(ped: number): boolean;
|
|
20036
20204
|
|
|
@@ -20046,6 +20214,8 @@ declare function IsAreaOccupied(p0: number, p1: number, p2: number, p3: number,
|
|
|
20046
20214
|
|
|
20047
20215
|
/**
|
|
20048
20216
|
* IS_AUDIO_SCENE_ACTIVE
|
|
20217
|
+
* @param scene the name of the scene
|
|
20218
|
+
* @return Returns true if the script is already running the named scene, false otherwise
|
|
20049
20219
|
*/
|
|
20050
20220
|
declare function IsAudioSceneActive(scene: string): boolean;
|
|
20051
20221
|
|
|
@@ -20836,7 +21006,8 @@ declare function IsHelpMessageFadingOut(): boolean;
|
|
|
20836
21006
|
declare function IsHelpMessageOnScreen(): boolean;
|
|
20837
21007
|
|
|
20838
21008
|
/**
|
|
20839
|
-
*
|
|
21009
|
+
* IS_HORN_ACTIVE
|
|
21010
|
+
* @return Returns true if the vehicle is currently playing a horn sound
|
|
20840
21011
|
*/
|
|
20841
21012
|
declare function IsHornActive(vehicle: number): boolean;
|
|
20842
21013
|
|
|
@@ -21012,15 +21183,18 @@ declare function IsRadarEnabled(): boolean;
|
|
|
21012
21183
|
|
|
21013
21184
|
/**
|
|
21014
21185
|
* IS_MISSION_COMPLETE_PLAYING
|
|
21186
|
+
* @return Returns true if the mission complete audio is playing
|
|
21015
21187
|
*/
|
|
21016
21188
|
declare function IsMissionCompletePlaying(): boolean;
|
|
21017
21189
|
|
|
21018
21190
|
/**
|
|
21019
21191
|
* IS_MISSION_COMPLETE_READY_FOR_UI
|
|
21192
|
+
* @return Returns true if the script should draw the mission complete UI to be in sync with audio.
|
|
21020
21193
|
*/
|
|
21021
21194
|
declare function IsMissionCompleteReadyForUi(): boolean;
|
|
21022
21195
|
/**
|
|
21023
21196
|
* IS_MISSION_COMPLETE_READY_FOR_UI
|
|
21197
|
+
* @return Returns true if the script should draw the mission complete UI to be in sync with audio.
|
|
21024
21198
|
*/
|
|
21025
21199
|
declare function N_0x6f259f82d873b8b8(): boolean;
|
|
21026
21200
|
|
|
@@ -21031,10 +21205,12 @@ declare function IsMissionCreatorBlip(blip: number): boolean;
|
|
|
21031
21205
|
|
|
21032
21206
|
/**
|
|
21033
21207
|
* IS_MISSION_NEWS_STORY_UNLOCKED
|
|
21208
|
+
* @return Returns true of the specific story is available to be played back
|
|
21034
21209
|
*/
|
|
21035
21210
|
declare function IsMissionNewsStoryUnlocked(newsStory: number): boolean;
|
|
21036
21211
|
/**
|
|
21037
21212
|
* IS_MISSION_NEWS_STORY_UNLOCKED
|
|
21213
|
+
* @return Returns true of the specific story is available to be played back
|
|
21038
21214
|
*/
|
|
21039
21215
|
declare function GetNumberOfPassengerVoiceVariations(newsStory: number): boolean;
|
|
21040
21216
|
|
|
@@ -21043,13 +21219,26 @@ declare function GetNumberOfPassengerVoiceVariations(newsStory: number): boolean
|
|
|
21043
21219
|
*/
|
|
21044
21220
|
declare function IsMissionTrain(vehicle: number): boolean;
|
|
21045
21221
|
|
|
21222
|
+
/**
|
|
21223
|
+
* IS_MOBILE_INTERFERENCE_ACTIVE
|
|
21224
|
+
* @return Returns true of mobile phone interference is currently happening
|
|
21225
|
+
*/
|
|
21226
|
+
declare function IsMobileInterferenceActive(): boolean;
|
|
21227
|
+
/**
|
|
21228
|
+
* IS_MOBILE_INTERFERENCE_ACTIVE
|
|
21229
|
+
* @return Returns true of mobile phone interference is currently happening
|
|
21230
|
+
*/
|
|
21231
|
+
declare function N_0xc8b1b2425604cdd0(): boolean;
|
|
21232
|
+
|
|
21046
21233
|
/**
|
|
21047
21234
|
* IS_MOBILE_PHONE_CALL_ONGOING
|
|
21235
|
+
* @return Returns true of a mobile phone call is currently happening.
|
|
21048
21236
|
*/
|
|
21049
21237
|
declare function IsMobilePhoneCallOngoing(): boolean;
|
|
21050
21238
|
|
|
21051
21239
|
/**
|
|
21052
21240
|
* IS_MOBILE_PHONE_RADIO_ACTIVE
|
|
21241
|
+
* @return Returns true if the mobile phone radio is active
|
|
21053
21242
|
*/
|
|
21054
21243
|
declare function IsMobilePhoneRadioActive(): boolean;
|
|
21055
21244
|
|
|
@@ -21151,10 +21340,12 @@ declare function IsTextChatActive(): boolean;
|
|
|
21151
21340
|
|
|
21152
21341
|
/**
|
|
21153
21342
|
* IS_MUSIC_ONESHOT_PLAYING
|
|
21343
|
+
* @return Returns true if a one shot is currently playing or prepared
|
|
21154
21344
|
*/
|
|
21155
21345
|
declare function IsMusicOneshotPlaying(): boolean;
|
|
21156
21346
|
/**
|
|
21157
21347
|
* IS_MUSIC_ONESHOT_PLAYING
|
|
21348
|
+
* @return Returns true if a one shot is currently playing or prepared
|
|
21158
21349
|
*/
|
|
21159
21350
|
declare function N_0xa097ab275061fb21(): boolean;
|
|
21160
21351
|
|
|
@@ -21430,12 +21621,15 @@ declare function IsPedCuffed(ped: number): boolean;
|
|
|
21430
21621
|
declare function IsPedCurrentWeaponSilenced(ped: number): boolean;
|
|
21431
21622
|
|
|
21432
21623
|
/**
|
|
21433
|
-
*
|
|
21434
|
-
*
|
|
21435
|
-
*
|
|
21436
|
-
*
|
|
21624
|
+
* Determines if a ped is dead. Contrary to what the name might suggest, it does not always detect when a ped is in the 'dying' phase (transitioning to death). The exception is when `checkMeleeDeathFlags` is set to `true`, which then includes peds in the midst of melee takedown moves as being in a dying state, even if the death task has not yet started.
|
|
21625
|
+
* ```
|
|
21626
|
+
* NativeDB Introduced: v323
|
|
21627
|
+
* ```
|
|
21628
|
+
* @param ped The ped to check.
|
|
21629
|
+
* @param checkMeleeDeathFlags If set to `true`, extends the check to include melee takedown moves as part of the dying phase.
|
|
21630
|
+
* @return Returns `true` if the ped is dead. When `checkMeleeDeathFlags` is set to `true`, it also considers peds in melee takedown moves as dying, although the broader 'dying' phase may not be detected.
|
|
21437
21631
|
*/
|
|
21438
|
-
declare function IsPedDeadOrDying(ped: number,
|
|
21632
|
+
declare function IsPedDeadOrDying(ped: number, checkMeleeDeathFlags: boolean): boolean;
|
|
21439
21633
|
|
|
21440
21634
|
/**
|
|
21441
21635
|
* IS_PED_DEFENSIVE_AREA_ACTIVE
|
|
@@ -21651,6 +21845,7 @@ declare function IsPedInCoverFacingLeft(ped: number): boolean;
|
|
|
21651
21845
|
|
|
21652
21846
|
/**
|
|
21653
21847
|
* IS_PED_IN_CURRENT_CONVERSATION
|
|
21848
|
+
* @return Returns true if the ped is in the currently playing conversation
|
|
21654
21849
|
*/
|
|
21655
21850
|
declare function IsPedInCurrentConversation(ped: number): boolean;
|
|
21656
21851
|
|
|
@@ -21854,6 +22049,7 @@ declare function IsPedRespondingToEvent(ped: number, event: number): boolean;
|
|
|
21854
22049
|
|
|
21855
22050
|
/**
|
|
21856
22051
|
* IS_PED_RINGTONE_PLAYING
|
|
22052
|
+
* @return Returns true if the peds ringtone is currently playing
|
|
21857
22053
|
*/
|
|
21858
22054
|
declare function IsPedRingtonePlaying(ped: number): boolean;
|
|
21859
22055
|
|
|
@@ -22409,15 +22605,18 @@ declare function IsRadarPreferenceSwitchedOn(): boolean;
|
|
|
22409
22605
|
|
|
22410
22606
|
/**
|
|
22411
22607
|
* IS_RADIO_FADED_OUT
|
|
22608
|
+
* @return Returns true if the radio is currently faded out
|
|
22412
22609
|
*/
|
|
22413
22610
|
declare function IsRadioFadedOut(): boolean;
|
|
22414
22611
|
/**
|
|
22415
22612
|
* IS_RADIO_FADED_OUT
|
|
22613
|
+
* @return Returns true if the radio is currently faded out
|
|
22416
22614
|
*/
|
|
22417
22615
|
declare function N_0x0626a247d2405330(): boolean;
|
|
22418
22616
|
|
|
22419
22617
|
/**
|
|
22420
22618
|
* IS_RADIO_RETUNING
|
|
22619
|
+
* @return Returns true if the radio is tuning to a station
|
|
22421
22620
|
*/
|
|
22422
22621
|
declare function IsRadioRetuning(): boolean;
|
|
22423
22622
|
|
|
@@ -23243,11 +23442,6 @@ declare function IsVehicleRadioEnabled(vehicle: number): boolean;
|
|
|
23243
23442
|
*/
|
|
23244
23443
|
declare function N_0x0be4be946463f917(vehicle: number): boolean;
|
|
23245
23444
|
|
|
23246
|
-
/**
|
|
23247
|
-
* _IS_VEHICLE_RADIO_LOUD
|
|
23248
|
-
*/
|
|
23249
|
-
declare function IsVehicleRadioLoud(vehicle: number): boolean;
|
|
23250
|
-
|
|
23251
23445
|
/**
|
|
23252
23446
|
* _IS_VEHICLE_ROCKET_BOOST_ACTIVE
|
|
23253
23447
|
*/
|
|
@@ -24400,11 +24594,6 @@ declare function N_0x0b40ed49d7d6ff84(): void;
|
|
|
24400
24594
|
*/
|
|
24401
24595
|
declare function N_0x0b565b0aae56a0e8(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): void;
|
|
24402
24596
|
|
|
24403
|
-
/**
|
|
24404
|
-
* 0x0B568201DD99F0EB
|
|
24405
|
-
*/
|
|
24406
|
-
declare function N_0x0b568201dd99f0eb(p0: boolean): void;
|
|
24407
|
-
|
|
24408
24597
|
/**
|
|
24409
24598
|
* 0x0B8B7F74BF061C6D
|
|
24410
24599
|
*/
|
|
@@ -24479,22 +24668,6 @@ declare function N_0x0f6f1ebbc4e1d5e6(scriptIndex: number, p1: string): boolean;
|
|
|
24479
24668
|
*/
|
|
24480
24669
|
declare function N_0x0ffb3c758e8c07b9(ped: number, p1: boolean): number;
|
|
24481
24670
|
|
|
24482
|
-
/**
|
|
24483
|
-
* Returns some sort of index/offset for overlays/decorations.
|
|
24484
|
-
* ```
|
|
24485
|
-
* Character types:
|
|
24486
|
-
* 0 = Michael,
|
|
24487
|
-
* 1 = Franklin,
|
|
24488
|
-
* 2 = Trevor,
|
|
24489
|
-
* 3 = MPMale,
|
|
24490
|
-
* 4 = MPFemale
|
|
24491
|
-
* ```
|
|
24492
|
-
* ```
|
|
24493
|
-
* NativeDB Introduced: v2189
|
|
24494
|
-
* ```
|
|
24495
|
-
*/
|
|
24496
|
-
declare function N_0x10144267dd22866c(overlayHash: string | number, p1: number, character: number): number;
|
|
24497
|
-
|
|
24498
24671
|
/**
|
|
24499
24672
|
* NativeDB Introduced: v1290
|
|
24500
24673
|
*/
|
|
@@ -24599,11 +24772,6 @@ declare function N_0x144da052257ae7d8(p0: number): void;
|
|
|
24599
24772
|
*/
|
|
24600
24773
|
declare function N_0x14922ed3e38761f0(): boolean;
|
|
24601
24774
|
|
|
24602
|
-
/**
|
|
24603
|
-
* 0x149AEE66F0CB3A99
|
|
24604
|
-
*/
|
|
24605
|
-
declare function N_0x149aee66f0cb3a99(p0: number, p1: number): void;
|
|
24606
|
-
|
|
24607
24775
|
/**
|
|
24608
24776
|
* **This native does absolutely nothing, just a nullsub**
|
|
24609
24777
|
*/
|
|
@@ -24715,11 +24883,6 @@ declare function N_0x1a7ce7cd3e653485(p0: number): void;
|
|
|
24715
24883
|
*/
|
|
24716
24884
|
declare function N_0x1a8ea222f9c67dbb(p0: number): [number, number];
|
|
24717
24885
|
|
|
24718
|
-
/**
|
|
24719
|
-
* 0x1B7ABE26CBCBF8C7
|
|
24720
|
-
*/
|
|
24721
|
-
declare function N_0x1b7abe26cbcbf8c7(ped: number, p1: number, p2: number): void;
|
|
24722
|
-
|
|
24723
24886
|
/**
|
|
24724
24887
|
* SCRIPT_RACE_*
|
|
24725
24888
|
*/
|
|
@@ -25470,11 +25633,6 @@ declare function N_0x33d72899e24c3365(p0: number, p1: number): number;
|
|
|
25470
25633
|
*/
|
|
25471
25634
|
declare function N_0x33df47cc0642061b(): boolean;
|
|
25472
25635
|
|
|
25473
|
-
/**
|
|
25474
|
-
* 0x33E3C6C6F2F0B506
|
|
25475
|
-
*/
|
|
25476
|
-
declare function N_0x33e3c6c6f2f0b506(p0: number, p1: number, p2: number, p3: number): void;
|
|
25477
|
-
|
|
25478
25636
|
/**
|
|
25479
25637
|
* 0x3441CAD2F2231923
|
|
25480
25638
|
*/
|
|
@@ -25621,11 +25779,6 @@ declare function N_0x39917e1b4cb0f911(p0: boolean): void;
|
|
|
25621
25779
|
*/
|
|
25622
25780
|
declare function N_0x39a5fb7eaf150840(p0: number, p1: number): void;
|
|
25623
25781
|
|
|
25624
|
-
/**
|
|
25625
|
-
* 0x3A48AB4445D499BE
|
|
25626
|
-
*/
|
|
25627
|
-
declare function N_0x3a48ab4445d499be(): number;
|
|
25628
|
-
|
|
25629
25782
|
/**
|
|
25630
25783
|
* NativeDB Removed Parameter 3: int R
|
|
25631
25784
|
* NativeDB Removed Parameter 4: int G
|
|
@@ -26377,11 +26530,6 @@ declare function N_0x5c497525f803486b(): void;
|
|
|
26377
26530
|
*/
|
|
26378
26531
|
declare function N_0x5cdaed54b34b0ed0(p0: number): void;
|
|
26379
26532
|
|
|
26380
|
-
/**
|
|
26381
|
-
* 0x5D2BFAAB8D956E0E
|
|
26382
|
-
*/
|
|
26383
|
-
declare function N_0x5d2bfaab8d956e0e(): void;
|
|
26384
|
-
|
|
26385
26533
|
/**
|
|
26386
26534
|
* p1: 0..16
|
|
26387
26535
|
* ```
|
|
@@ -26489,11 +26637,6 @@ declare function N_0x613f125ba3bd2eb9(): boolean;
|
|
|
26489
26637
|
*/
|
|
26490
26638
|
declare function N_0x615d3925e87a3b26(checkpoint: number): void;
|
|
26491
26639
|
|
|
26492
|
-
/**
|
|
26493
|
-
* 0x61631F5DF50D1C34
|
|
26494
|
-
*/
|
|
26495
|
-
declare function N_0x61631f5df50d1c34(p0: boolean): void;
|
|
26496
|
-
|
|
26497
26640
|
/**
|
|
26498
26641
|
* NETWORK_GET_NUM_*
|
|
26499
26642
|
*/
|
|
@@ -26867,11 +27010,6 @@ declare function N_0x6fd97159fe3c971a(p0: number, p1: number, p2: number, p3: nu
|
|
|
26867
27010
|
*/
|
|
26868
27011
|
declare function N_0x6fd992c4a1c1b986(): number;
|
|
26869
27012
|
|
|
26870
|
-
/**
|
|
26871
|
-
* SET_P*
|
|
26872
|
-
*/
|
|
26873
|
-
declare function N_0x6fddad856e36988a(vehicle: number, toggle: boolean): void;
|
|
26874
|
-
|
|
26875
27013
|
/**
|
|
26876
27014
|
* HAS_*
|
|
26877
27015
|
* Probably something like "has game been started for the first time".
|
|
@@ -27116,11 +27254,6 @@ declare function N_0x793ff272d5b365f4(): number;
|
|
|
27116
27254
|
*/
|
|
27117
27255
|
declare function N_0x796a877e459b99ea(p0: number, p1: number, p2: number, p3: number): void;
|
|
27118
27256
|
|
|
27119
|
-
/**
|
|
27120
|
-
* NativeDB Introduced: v1734
|
|
27121
|
-
*/
|
|
27122
|
-
declare function N_0x79c0e43eb9b944e2(hash: string | number): boolean;
|
|
27123
|
-
|
|
27124
27257
|
/**
|
|
27125
27258
|
* Sets profile setting 940 and 941
|
|
27126
27259
|
* _SET_F* - _SET_G*
|
|
@@ -27530,11 +27663,6 @@ declare function N_0x88b588b41ff7868e(): number;
|
|
|
27530
27663
|
*/
|
|
27531
27664
|
declare function N_0x88bc673ca9e0ae99(vehicle: number, p1: boolean): void;
|
|
27532
27665
|
|
|
27533
|
-
/**
|
|
27534
|
-
* 0x892B6AB8F33606F5
|
|
27535
|
-
*/
|
|
27536
|
-
declare function N_0x892b6ab8f33606f5(p0: number, entity: number): void;
|
|
27537
|
-
|
|
27538
27666
|
/**
|
|
27539
27667
|
* **This native does absolutely nothing, just a nullsub**
|
|
27540
27668
|
*/
|
|
@@ -28240,11 +28368,6 @@ declare function N_0xa85a21582451e951(doorHash: string | number, p1: boolean): v
|
|
|
28240
28368
|
*/
|
|
28241
28369
|
declare function N_0xa8733668d1047b51(p0: number): void;
|
|
28242
28370
|
|
|
28243
|
-
/**
|
|
28244
|
-
* NativeDB Introduced: v1493
|
|
28245
|
-
*/
|
|
28246
|
-
declare function N_0xa8a7d434afb4b97b(p0: string, p1: number): void;
|
|
28247
|
-
|
|
28248
28371
|
/**
|
|
28249
28372
|
* 0xA8ACB6459542A8C8
|
|
28250
28373
|
*/
|
|
@@ -28332,11 +28455,6 @@ declare function N_0xab13a5565480b6d9(ped: number, p1: string): number;
|
|
|
28332
28455
|
*/
|
|
28333
28456
|
declare function N_0xab31ef4de6800ce9(p0: number, p1: number): void;
|
|
28334
28457
|
|
|
28335
|
-
/**
|
|
28336
|
-
* NativeDB Introduced: v1868
|
|
28337
|
-
*/
|
|
28338
|
-
declare function N_0xab6781a5f3101470(p0: number, p1: number): void;
|
|
28339
|
-
|
|
28340
28458
|
/**
|
|
28341
28459
|
* 0xAC2890471901861C
|
|
28342
28460
|
*/
|
|
@@ -28586,11 +28704,6 @@ declare function N_0xb7b873520c84c118(): void;
|
|
|
28586
28704
|
*/
|
|
28587
28705
|
declare function N_0xb7c6d80fb371659a(): void;
|
|
28588
28706
|
|
|
28589
|
-
/**
|
|
28590
|
-
* 0xB81CF134AEB56FFB
|
|
28591
|
-
*/
|
|
28592
|
-
declare function N_0xb81cf134aeb56ffb(): void;
|
|
28593
|
-
|
|
28594
28707
|
/**
|
|
28595
28708
|
* Disables something. Used only once in R* scripts (freemode.ysc).
|
|
28596
28709
|
* DISABLE_PLAYER_*
|
|
@@ -28939,12 +29052,6 @@ declare function N_0xc6033d32241f6fb5(object: number, toggle: boolean): void;
|
|
|
28939
29052
|
*/
|
|
28940
29053
|
declare function N_0xc61b86c9f61eb404(toggle: boolean): void;
|
|
28941
29054
|
|
|
28942
|
-
/**
|
|
28943
|
-
* GET_NE*
|
|
28944
|
-
* NativeDB Introduced: v1493
|
|
28945
|
-
*/
|
|
28946
|
-
declare function N_0xc64a06d939f826f5(): [boolean, number, number, number];
|
|
28947
|
-
|
|
28948
29055
|
/**
|
|
28949
29056
|
* NativeDB Introduced: v2189
|
|
28950
29057
|
*/
|
|
@@ -28995,11 +29102,6 @@ declare function N_0xc847b43f369ac0b5(): void;
|
|
|
28995
29102
|
*/
|
|
28996
29103
|
declare function N_0xc87e740d9f3872cc(): number;
|
|
28997
29104
|
|
|
28998
|
-
/**
|
|
28999
|
-
* IS_MOBILE_PHONE_*
|
|
29000
|
-
*/
|
|
29001
|
-
declare function N_0xc8b1b2425604cdd0(): boolean;
|
|
29002
|
-
|
|
29003
29105
|
/**
|
|
29004
29106
|
* 0xC8B5C4A79CC18B94
|
|
29005
29107
|
*/
|
|
@@ -29274,11 +29376,6 @@ declare function N_0xd9454b5752c857dc(): void;
|
|
|
29274
29376
|
*/
|
|
29275
29377
|
declare function N_0xd9f692d349249528(): void;
|
|
29276
29378
|
|
|
29277
|
-
/**
|
|
29278
|
-
* 0xDA07819E452FFE8F
|
|
29279
|
-
*/
|
|
29280
|
-
declare function N_0xda07819e452ffe8f(p0: number): void;
|
|
29281
|
-
|
|
29282
29379
|
/**
|
|
29283
29380
|
* 0xDAF80797FC534BEC
|
|
29284
29381
|
*/
|
|
@@ -29533,11 +29630,6 @@ declare function N_0xe4c3b169876d33d7(p0: number): void;
|
|
|
29533
29630
|
*/
|
|
29534
29631
|
declare function N_0xe4dcec7fd5b739a5(ped: number): void;
|
|
29535
29632
|
|
|
29536
|
-
/**
|
|
29537
|
-
* STOP_S*
|
|
29538
|
-
*/
|
|
29539
|
-
declare function N_0xe4e6dd5566d28c82(): void;
|
|
29540
|
-
|
|
29541
29633
|
/**
|
|
29542
29634
|
* NativeDB Introduced: v1290
|
|
29543
29635
|
*/
|
|
@@ -29941,14 +30033,6 @@ declare function N_0xf83d0febe75e62c9(p0: number, p1: number, p2: number, p3: nu
|
|
|
29941
30033
|
*/
|
|
29942
30034
|
declare function N_0xf854439efbb3b583(): void;
|
|
29943
30035
|
|
|
29944
|
-
/**
|
|
29945
|
-
* BL\*
|
|
29946
|
-
* ```
|
|
29947
|
-
* NativeDB Introduced: v1734
|
|
29948
|
-
* ```
|
|
29949
|
-
*/
|
|
29950
|
-
declare function N_0xf8ad2eed7c47e8fe(ped: number, p1: boolean, p2: boolean): void;
|
|
29951
|
-
|
|
29952
30036
|
/**
|
|
29953
30037
|
* NativeDB Introduced: v2060
|
|
29954
30038
|
*/
|
|
@@ -38225,8 +38309,9 @@ declare function PrepareSynchronizedAudioEvent(p0: string, p1: number): number;
|
|
|
38225
38309
|
|
|
38226
38310
|
/**
|
|
38227
38311
|
* PREPARE_SYNCHRONIZED_AUDIO_EVENT_FOR_SCENE
|
|
38312
|
+
* @return Returns true if prepared, false otherwise
|
|
38228
38313
|
*/
|
|
38229
|
-
declare function PrepareSynchronizedAudioEventForScene(
|
|
38314
|
+
declare function PrepareSynchronizedAudioEventForScene(sceneId: number, audioEvent: string): boolean;
|
|
38230
38315
|
|
|
38231
38316
|
/**
|
|
38232
38317
|
* PRESENCE_EVENT_UPDATESTAT_FLOAT
|
|
@@ -38398,11 +38483,11 @@ declare function RaiseRetractableWheels(vehicle: number): void;
|
|
|
38398
38483
|
declare function RaiseLowerableWheels(vehicle: number): void;
|
|
38399
38484
|
|
|
38400
38485
|
/**
|
|
38401
|
-
*
|
|
38486
|
+
* Creates a broken glass area
|
|
38402
38487
|
*/
|
|
38403
38488
|
declare function RecordBrokenGlass(x: number, y: number, z: number, radius: number): void;
|
|
38404
38489
|
/**
|
|
38405
|
-
*
|
|
38490
|
+
* Creates a broken glass area
|
|
38406
38491
|
*/
|
|
38407
38492
|
declare function N_0xfbe20329593dec9d(x: number, y: number, z: number, radius: number): void;
|
|
38408
38493
|
|
|
@@ -38415,6 +38500,15 @@ declare function RefillAmmoInstantly(ped: number): boolean;
|
|
|
38415
38500
|
*/
|
|
38416
38501
|
declare function PedSkipNextReloading(ped: number): boolean;
|
|
38417
38502
|
|
|
38503
|
+
/**
|
|
38504
|
+
* Refreshes the closest shoreline using the nearest road position.
|
|
38505
|
+
*/
|
|
38506
|
+
declare function RefreshClosestOceanShoreline(): void;
|
|
38507
|
+
/**
|
|
38508
|
+
* Refreshes the closest shoreline using the nearest road position.
|
|
38509
|
+
*/
|
|
38510
|
+
declare function N_0x5d2bfaab8d956e0e(): void;
|
|
38511
|
+
|
|
38418
38512
|
/**
|
|
38419
38513
|
* REFRESH_INTERIOR
|
|
38420
38514
|
*/
|
|
@@ -38615,7 +38709,7 @@ declare function RegisterSaveHouse(p0: number, p1: number, p2: number, p3: numbe
|
|
|
38615
38709
|
/**
|
|
38616
38710
|
* **This native does absolutely nothing, just a nullsub**
|
|
38617
38711
|
*/
|
|
38618
|
-
declare function RegisterScriptWithAudio(
|
|
38712
|
+
declare function RegisterScriptWithAudio(inChargeOfAudio: boolean): void;
|
|
38619
38713
|
|
|
38620
38714
|
/**
|
|
38621
38715
|
* **Experimental**: This native may be altered or removed in future versions of CitizenFX without warning.
|
|
@@ -38690,7 +38784,7 @@ declare function ReleaseAllCommerceItemImages(): void;
|
|
|
38690
38784
|
declare function N_0x72d0706cd6ccdb58(): void;
|
|
38691
38785
|
|
|
38692
38786
|
/**
|
|
38693
|
-
*
|
|
38787
|
+
* This native has been marked as deprecated internally, please use [RELEASE_SCRIPT_AUDIO_BANK](#\_0x7A2D8AD0A9EB9C3F) instead.
|
|
38694
38788
|
*/
|
|
38695
38789
|
declare function ReleaseAmbientAudioBank(): void;
|
|
38696
38790
|
|
|
@@ -38711,7 +38805,7 @@ declare function ReleaseControlOfFrontend(): void;
|
|
|
38711
38805
|
declare function N_0x14621bb1df14e2b2(): void;
|
|
38712
38806
|
|
|
38713
38807
|
/**
|
|
38714
|
-
*
|
|
38808
|
+
* This native has been marked as deprecated internally, please use [RELEASE_SCRIPT_AUDIO_BANK](#\_0x7A2D8AD0A9EB9C3F) instead.
|
|
38715
38809
|
*/
|
|
38716
38810
|
declare function ReleaseMissionAudioBank(): void;
|
|
38717
38811
|
|
|
@@ -38726,7 +38820,7 @@ declare function ReleaseMovieMeshSet(movieMeshSet: number): void;
|
|
|
38726
38820
|
declare function ReleaseNamedRendertarget(name: string): boolean;
|
|
38727
38821
|
|
|
38728
38822
|
/**
|
|
38729
|
-
*
|
|
38823
|
+
* Unloads the specified audioBank
|
|
38730
38824
|
*/
|
|
38731
38825
|
declare function ReleaseNamedScriptAudioBank(audioBank: string): void;
|
|
38732
38826
|
|
|
@@ -38763,7 +38857,7 @@ declare function N_0x5d517b27cf6ecd04(id: number): void;
|
|
|
38763
38857
|
declare function ReleasePreloadMods(vehicle: number): void;
|
|
38764
38858
|
|
|
38765
38859
|
/**
|
|
38766
|
-
*
|
|
38860
|
+
* Unloads all audio banks requested by this script.
|
|
38767
38861
|
*/
|
|
38768
38862
|
declare function ReleaseScriptAudioBank(): void;
|
|
38769
38863
|
|
|
@@ -38787,7 +38881,7 @@ declare function N_0x2b3334bca57cd799(entity: number): void;
|
|
|
38787
38881
|
declare function ShapeTestResultEntity(entity: number): void;
|
|
38788
38882
|
|
|
38789
38883
|
/**
|
|
38790
|
-
*
|
|
38884
|
+
* This should be called once a sound has finished being manipulated by the script so that its SoundId can be released and re-used.
|
|
38791
38885
|
*/
|
|
38792
38886
|
declare function ReleaseSoundId(soundId: number): void;
|
|
38793
38887
|
|
|
@@ -41545,23 +41639,49 @@ declare function SetAudioFlag(flagName: string, toggle: boolean): void;
|
|
|
41545
41639
|
declare function SetAudioSceneVariable(scene: string, variable: string, value: number): void;
|
|
41546
41640
|
|
|
41547
41641
|
/**
|
|
41548
|
-
*
|
|
41642
|
+
* Set a delay in milliseconds for the audio to be cleaned up when the script finishes.
|
|
41549
41643
|
*/
|
|
41550
|
-
declare function SetAudioScriptCleanupTime(
|
|
41644
|
+
declare function SetAudioScriptCleanupTime(timeMs: number): void;
|
|
41551
41645
|
/**
|
|
41552
|
-
*
|
|
41646
|
+
* Set a delay in milliseconds for the audio to be cleaned up when the script finishes.
|
|
41553
41647
|
*/
|
|
41554
|
-
declare function N_0xa5f377b175a699c5(
|
|
41648
|
+
declare function N_0xa5f377b175a699c5(timeMs: number): void;
|
|
41555
41649
|
|
|
41556
41650
|
/**
|
|
41557
41651
|
* Needs to be called every frame.
|
|
41558
|
-
*
|
|
41652
|
+
* ```cpp
|
|
41653
|
+
* enum audSpecialEffectMode
|
|
41654
|
+
* {
|
|
41655
|
+
* kSpecialEffectModeNormal = 0,
|
|
41656
|
+
* kSpecialEffectModeUnderwater = 1,
|
|
41657
|
+
* kSpecialEffectModeStoned = 2,
|
|
41658
|
+
* kSpecialEffectModePauseMenu = 3,
|
|
41659
|
+
* kSpecialEffectModeSlowMotion = 4,
|
|
41660
|
+
* kSpecialEffectModeDrunkStage01 = 5,
|
|
41661
|
+
* kSpecialEffectModeDrunkStage02 = 6,
|
|
41662
|
+
* kSpecialEffectModeDrunkStage03 = 7,
|
|
41663
|
+
* NUM_AUDSPECIALEFFECTMODE
|
|
41664
|
+
* };
|
|
41665
|
+
* ```
|
|
41559
41666
|
* @param mode Audio mode to apply this frame
|
|
41560
41667
|
*/
|
|
41561
41668
|
declare function SetAudioSpecialEffectMode(mode: number): void;
|
|
41562
41669
|
/**
|
|
41563
41670
|
* Needs to be called every frame.
|
|
41564
|
-
*
|
|
41671
|
+
* ```cpp
|
|
41672
|
+
* enum audSpecialEffectMode
|
|
41673
|
+
* {
|
|
41674
|
+
* kSpecialEffectModeNormal = 0,
|
|
41675
|
+
* kSpecialEffectModeUnderwater = 1,
|
|
41676
|
+
* kSpecialEffectModeStoned = 2,
|
|
41677
|
+
* kSpecialEffectModePauseMenu = 3,
|
|
41678
|
+
* kSpecialEffectModeSlowMotion = 4,
|
|
41679
|
+
* kSpecialEffectModeDrunkStage01 = 5,
|
|
41680
|
+
* kSpecialEffectModeDrunkStage02 = 6,
|
|
41681
|
+
* kSpecialEffectModeDrunkStage03 = 7,
|
|
41682
|
+
* NUM_AUDSPECIALEFFECTMODE
|
|
41683
|
+
* };
|
|
41684
|
+
* ```
|
|
41565
41685
|
* @param mode Audio mode to apply this frame
|
|
41566
41686
|
*/
|
|
41567
41687
|
declare function N_0x12561fcbb62d5b9c(mode: number): void;
|
|
@@ -41620,9 +41740,23 @@ declare function SetAudioSubmixEffectRadioFx(submixId: number, effectSlot: numbe
|
|
|
41620
41740
|
declare function SetAudioSubmixOutputVolumes(submixId: number, outputSlot: number, frontLeftVolume: number, frontRightVolume: number, rearLeftVolume: number, rearRightVolume: number, channel5Volume: number, channel6Volume: number): void;
|
|
41621
41741
|
|
|
41622
41742
|
/**
|
|
41623
|
-
*
|
|
41743
|
+
* Sets the priority for the given vehicle. This is a hint for the audio system as to what LOD the
|
|
41744
|
+
* vehicle should use.
|
|
41745
|
+
* 'High' priority will bump up the activation range significantly and prevent it
|
|
41746
|
+
* from dropping when the vehicle is not within the view frustrum.
|
|
41747
|
+
* 'Max' will attempt to keep the vehicle at maximum LOD regardless of how far it is from the listener or what it is currently doing. Be careful with this!
|
|
41748
|
+
* There is a hard limit of 5 simulataneous granular cars (including the player) so we are quite limited on the number
|
|
41749
|
+
* we can play at once, so setting vehicles to max priority will reduce the number of engines availble for regular NPC vehicles
|
|
41750
|
+
* ```cpp
|
|
41751
|
+
* enum eAudVehiclePriority {
|
|
41752
|
+
* AUDIO_VEHICLE_PRIORITY_NORMAL = 0,
|
|
41753
|
+
* AUDIO_VEHICLE_PRIORITY_MEDIUM = 1,
|
|
41754
|
+
* AUDIO_VEHICLE_PRIORITY_MAX = 2,
|
|
41755
|
+
* AUDIO_VEHICLE_PRIORITY_HIGH = 3,
|
|
41756
|
+
* }
|
|
41757
|
+
* ```
|
|
41624
41758
|
*/
|
|
41625
|
-
declare function SetAudioVehiclePriority(vehicle: number,
|
|
41759
|
+
declare function SetAudioVehiclePriority(vehicle: number, priority: number): void;
|
|
41626
41760
|
|
|
41627
41761
|
/**
|
|
41628
41762
|
* SET_AUTO_GIVE_PARACHUTE_WHEN_ENTER_PLANE
|
|
@@ -42779,6 +42913,28 @@ declare function SetControlNormal(padIndex: number, control: number, amount: num
|
|
|
42779
42913
|
*/
|
|
42780
42914
|
declare function N_0xe8a25867fba3b05e(padIndex: number, control: number, amount: number): boolean;
|
|
42781
42915
|
|
|
42916
|
+
/**
|
|
42917
|
+
* Sets whether or not scripted conversation flow should be controlled by anim triggers
|
|
42918
|
+
* @param enable Pass in true to set conversation flow to be controlled by animation triggers.
|
|
42919
|
+
*/
|
|
42920
|
+
declare function SetConversationAudioControlledByAnim(enable: boolean): void;
|
|
42921
|
+
/**
|
|
42922
|
+
* Sets whether or not scripted conversation flow should be controlled by anim triggers
|
|
42923
|
+
* @param enable Pass in true to set conversation flow to be controlled by animation triggers.
|
|
42924
|
+
*/
|
|
42925
|
+
declare function N_0x0b568201dd99f0eb(enable: boolean): void;
|
|
42926
|
+
|
|
42927
|
+
/**
|
|
42928
|
+
* Used to determine whether conversation should use robot speech or not
|
|
42929
|
+
* @param isPlaceHolder Whether or not the conversation should use robot speech or not
|
|
42930
|
+
*/
|
|
42931
|
+
declare function SetConversationAudioPlaceholder(isPlaceHolder: boolean): void;
|
|
42932
|
+
/**
|
|
42933
|
+
* Used to determine whether conversation should use robot speech or not
|
|
42934
|
+
* @param isPlaceHolder Whether or not the conversation should use robot speech or not
|
|
42935
|
+
*/
|
|
42936
|
+
declare function N_0x61631f5df50d1c34(isPlaceHolder: boolean): void;
|
|
42937
|
+
|
|
42782
42938
|
/**
|
|
42783
42939
|
* This allows for the vehicle's roof to be put on when set to true, and removed when set to false, provided that the vehicle has a version with a roof and a version without a roof.
|
|
42784
42940
|
* #### Vehicles with both roofed and roofless versions (others may exist; this list is compiled from decompiled scripts).
|
|
@@ -42862,35 +43018,26 @@ declare function SetCursorLocation(x: number, y: number): boolean;
|
|
|
42862
43018
|
declare function N_0xfc695459d4d0e219(x: number, y: number): boolean;
|
|
42863
43019
|
|
|
42864
43020
|
/**
|
|
42865
|
-
*
|
|
42866
|
-
*
|
|
42867
|
-
*
|
|
42868
|
-
* AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK", "END_CREDITS_KILL_TREVOR", 1);
|
|
42869
|
-
* AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK", "END_CREDITS_SAVE_MICHAEL_TREVOR", 1);
|
|
42870
|
-
* AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK", "OFF_ROAD_RADIO_ROCK_LIST", 1);
|
|
42871
|
-
* AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_06_COUNTRY", "MAGDEMO2_RADIO_DINGHY", 1);
|
|
42872
|
-
* AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_16_SILVERLAKE", "SEA_RACE_RADIO_PLAYLIST", 1);
|
|
42873
|
-
* AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK", "OFF_ROAD_RADIO_ROCK_LIST", 1);
|
|
43021
|
+
* Queues up a custom track list on the specified radio station. The content in the track list will be played as soon as possible.
|
|
43022
|
+
* The station does not have to be frozen.
|
|
43023
|
+
* @param forceNow wheter or not to interrupt the current track on the tracklist
|
|
42874
43024
|
*/
|
|
42875
|
-
declare function SetCustomRadioTrackList(radioStation: string, trackListName: string,
|
|
43025
|
+
declare function SetCustomRadioTrackList(radioStation: string, trackListName: string, forceNow: boolean): void;
|
|
42876
43026
|
/**
|
|
42877
|
-
*
|
|
42878
|
-
*
|
|
42879
|
-
*
|
|
42880
|
-
* AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK", "END_CREDITS_KILL_TREVOR", 1);
|
|
42881
|
-
* AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK", "END_CREDITS_SAVE_MICHAEL_TREVOR", 1);
|
|
42882
|
-
* AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK", "OFF_ROAD_RADIO_ROCK_LIST", 1);
|
|
42883
|
-
* AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_06_COUNTRY", "MAGDEMO2_RADIO_DINGHY", 1);
|
|
42884
|
-
* AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_16_SILVERLAKE", "SEA_RACE_RADIO_PLAYLIST", 1);
|
|
42885
|
-
* AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK", "OFF_ROAD_RADIO_ROCK_LIST", 1);
|
|
43027
|
+
* Queues up a custom track list on the specified radio station. The content in the track list will be played as soon as possible.
|
|
43028
|
+
* The station does not have to be frozen.
|
|
43029
|
+
* @param forceNow wheter or not to interrupt the current track on the tracklist
|
|
42886
43030
|
*/
|
|
42887
|
-
declare function N_0x4e404a9361f75bb2(radioStation: string, trackListName: string,
|
|
43031
|
+
declare function N_0x4e404a9361f75bb2(radioStation: string, trackListName: string, forceNow: boolean): void;
|
|
42888
43032
|
|
|
42889
43033
|
/**
|
|
43034
|
+
* ```
|
|
42890
43035
|
* All occurrences found in b617d, sorted alphabetically and identical lines removed:
|
|
42891
43036
|
* AUDIO::SET_CUTSCENE_AUDIO_OVERRIDE("_AK");
|
|
42892
43037
|
* AUDIO::SET_CUTSCENE_AUDIO_OVERRIDE("_CUSTOM");
|
|
42893
43038
|
* AUDIO::SET_CUTSCENE_AUDIO_OVERRIDE("_TOOTHLESS");
|
|
43039
|
+
* ```
|
|
43040
|
+
* Add a suffix to the cutscene audio name. Call before loading the cutscene.
|
|
42894
43041
|
*/
|
|
42895
43042
|
declare function SetCutsceneAudioOverride(name: string): void;
|
|
42896
43043
|
|
|
@@ -42952,12 +43099,12 @@ declare function SetCutscenePedComponentVariationFromPed(cutsceneEntName: string
|
|
|
42952
43099
|
declare function N_0x2a56c06ebef2b0d9(cutsceneEntName: string, ped: number, modelHash: string | number): void;
|
|
42953
43100
|
|
|
42954
43101
|
/**
|
|
42955
|
-
* See [`SET_PED_PROP_INDEX`](
|
|
43102
|
+
* See [`SET_PED_PROP_INDEX`](#\_0x93376B65A266EB5F)
|
|
42956
43103
|
* @param cutsceneEntName i.e Michael, Trevor, MP\_1, MP\_4
|
|
42957
43104
|
*/
|
|
42958
43105
|
declare function SetCutscenePedPropVariation(cutsceneEntName: string, componentId: number, drawableId: number, textureId: number, modelHash: string | number): void;
|
|
42959
43106
|
/**
|
|
42960
|
-
* See [`SET_PED_PROP_INDEX`](
|
|
43107
|
+
* See [`SET_PED_PROP_INDEX`](#\_0x93376B65A266EB5F)
|
|
42961
43108
|
* @param cutsceneEntName i.e Michael, Trevor, MP\_1, MP\_4
|
|
42962
43109
|
*/
|
|
42963
43110
|
declare function N_0x0546524ade2e9723(cutsceneEntName: string, componentId: number, drawableId: number, textureId: number, modelHash: string | number): void;
|
|
@@ -43343,7 +43490,7 @@ declare function N_0xded5af5a0ea4b297(driver: number, modifier: number): void;
|
|
|
43343
43490
|
declare function SetDuiUrl(duiObject: number, url: string): void;
|
|
43344
43491
|
|
|
43345
43492
|
/**
|
|
43346
|
-
*
|
|
43493
|
+
* Retunes a named static emitter to the specified station
|
|
43347
43494
|
*/
|
|
43348
43495
|
declare function SetEmitterRadioStation(emitterName: string, radioStation: string): void;
|
|
43349
43496
|
|
|
@@ -43574,6 +43721,15 @@ declare function SetEntityDrawOutlineShader(shader: number): void;
|
|
|
43574
43721
|
*/
|
|
43575
43722
|
declare function SetEntityDynamic(entity: number, toggle: boolean): void;
|
|
43576
43723
|
|
|
43724
|
+
/**
|
|
43725
|
+
* SET_ENTITY_FOR_NULL_CONV_PED
|
|
43726
|
+
*/
|
|
43727
|
+
declare function SetEntityForNullConvPed(speakerConversationIndex: number, entity: number): void;
|
|
43728
|
+
/**
|
|
43729
|
+
* SET_ENTITY_FOR_NULL_CONV_PED
|
|
43730
|
+
*/
|
|
43731
|
+
declare function N_0x892b6ab8f33606f5(speakerConversationIndex: number, entity: number): void;
|
|
43732
|
+
|
|
43577
43733
|
/**
|
|
43578
43734
|
* SET_ENTITY_HAS_GRAVITY
|
|
43579
43735
|
*/
|
|
@@ -44189,7 +44345,7 @@ declare function N_0x37ebbf3117bd6a25(vehicle: number, height: number): void;
|
|
|
44189
44345
|
declare function SetFrontendActive(active: boolean): void;
|
|
44190
44346
|
|
|
44191
44347
|
/**
|
|
44192
|
-
*
|
|
44348
|
+
* Allows the radio to be played in the frontend.
|
|
44193
44349
|
*/
|
|
44194
44350
|
declare function SetFrontendRadioActive(active: boolean): void;
|
|
44195
44351
|
|
|
@@ -47907,18 +48063,7 @@ declare function SetPedInfiniteAmmoClip(ped: number, toggle: boolean): void;
|
|
|
47907
48063
|
declare function SetPedIntoVehicle(ped: number, vehicle: number, seatIndex: number): void;
|
|
47908
48064
|
|
|
47909
48065
|
/**
|
|
47910
|
-
* Sets the ped
|
|
47911
|
-
* ====================================================
|
|
47912
|
-
* As mentioned above, this only sets the drunk sound to ped/player.
|
|
47913
|
-
* To give the Ped a drunk effect with drunk walking animation try using SET_PED_MOVEMENT_CLIPSET
|
|
47914
|
-
* Below is an example
|
|
47915
|
-
* if (!Function.Call<bool>(Hash.HAS_ANIM_SET_LOADED, "move_m@drunk@verydrunk"))
|
|
47916
|
-
* {
|
|
47917
|
-
* Function.Call(Hash.REQUEST_ANIM_SET, "move_m@drunk@verydrunk");
|
|
47918
|
-
* }
|
|
47919
|
-
* Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Ped.Handle, "move_m@drunk@verydrunk", 0x3E800000);
|
|
47920
|
-
* And to stop the effect use
|
|
47921
|
-
* RESET_PED_MOVEMENT_CLIPSET
|
|
48066
|
+
* Sets the ped so they sound drunk
|
|
47922
48067
|
*/
|
|
47923
48068
|
declare function SetPedIsDrunk(ped: number, toggle: boolean): void;
|
|
47924
48069
|
|
|
@@ -48161,10 +48306,10 @@ declare function SetPedPinnedDown(ped: number, pinned: boolean, i: number): numb
|
|
|
48161
48306
|
declare function SetPedPlaysHeadOnHornAnimWhenDiesInVehicle(ped: number, toggle: boolean): void;
|
|
48162
48307
|
|
|
48163
48308
|
/**
|
|
48164
|
-
*
|
|
48165
|
-
*
|
|
48309
|
+
* Sets the memory budget level for ped population.
|
|
48310
|
+
* @param budgetLevel Ranges from `0` to `3`, where `0` is lowest (no peds) and `3` is the full budget level.
|
|
48166
48311
|
*/
|
|
48167
|
-
declare function SetPedPopulationBudget(
|
|
48312
|
+
declare function SetPedPopulationBudget(budgetLevel: number): void;
|
|
48168
48313
|
|
|
48169
48314
|
/**
|
|
48170
48315
|
* SET_PED_PREFERRED_COVER_SET
|
|
@@ -48258,6 +48403,17 @@ declare function SetPedPrimaryLookat(ped: number, lookAt: number): void;
|
|
|
48258
48403
|
*/
|
|
48259
48404
|
declare function SetPedPropIndex(ped: number, componentId: number, drawableId: number, textureId: number, attach: boolean): void;
|
|
48260
48405
|
|
|
48406
|
+
/**
|
|
48407
|
+
* SET_PED_RACE_AND_VOICE_GROUP
|
|
48408
|
+
* @param pvgHash PedVoiceGroup hash, defaults to 0
|
|
48409
|
+
*/
|
|
48410
|
+
declare function SetPedRaceAndVoiceGroup(ped: number, pedRace: number, pvgHash: number): void;
|
|
48411
|
+
/**
|
|
48412
|
+
* SET_PED_RACE_AND_VOICE_GROUP
|
|
48413
|
+
* @param pvgHash PedVoiceGroup hash, defaults to 0
|
|
48414
|
+
*/
|
|
48415
|
+
declare function N_0x1b7abe26cbcbf8c7(ped: number, pedRace: number, pvgHash: number): void;
|
|
48416
|
+
|
|
48261
48417
|
/**
|
|
48262
48418
|
* SET_PED_RAGDOLL_FORCE_FALL
|
|
48263
48419
|
*/
|
|
@@ -48301,15 +48457,6 @@ declare function SetPedReserveParachuteTintIndex(ped: number, p1: number): void;
|
|
|
48301
48457
|
*/
|
|
48302
48458
|
declare function SetPedResetFlag(ped: number, flagId: number, doReset: boolean): void;
|
|
48303
48459
|
|
|
48304
|
-
/**
|
|
48305
|
-
* Assigns some ambient voice to the ped.
|
|
48306
|
-
*/
|
|
48307
|
-
declare function SetPedScream(ped: number): void;
|
|
48308
|
-
/**
|
|
48309
|
-
* Assigns some ambient voice to the ped.
|
|
48310
|
-
*/
|
|
48311
|
-
declare function N_0x40cf0d12d142a9e8(ped: number): void;
|
|
48312
|
-
|
|
48313
48460
|
/**
|
|
48314
48461
|
* This native sets a scuba mask for freemode models and an oxygen bottle for player_\* models. It works on freemode and player_\* models.
|
|
48315
48462
|
*/
|
|
@@ -48543,6 +48690,19 @@ declare function SetPedVisualFieldMinElevationAngle(ped: number, angle: number):
|
|
|
48543
48690
|
*/
|
|
48544
48691
|
declare function SetPedVisualFieldPeripheralRange(ped: number, range: number): void;
|
|
48545
48692
|
|
|
48693
|
+
/**
|
|
48694
|
+
* Calls the same internal function [`_SET_PED_VOICE_GROUP`](#\_0x7CDC8C3B89F661B3) calls, but passes `voiceGroupHash` (defined as a parameter in the referenced native) as `0`.
|
|
48695
|
+
*/
|
|
48696
|
+
declare function SetPedVoiceFull(ped: number): void;
|
|
48697
|
+
/**
|
|
48698
|
+
* Calls the same internal function [`_SET_PED_VOICE_GROUP`](#\_0x7CDC8C3B89F661B3) calls, but passes `voiceGroupHash` (defined as a parameter in the referenced native) as `0`.
|
|
48699
|
+
*/
|
|
48700
|
+
declare function N_0x40cf0d12d142a9e8(ped: number): void;
|
|
48701
|
+
/**
|
|
48702
|
+
* Calls the same internal function [`_SET_PED_VOICE_GROUP`](#\_0x7CDC8C3B89F661B3) calls, but passes `voiceGroupHash` (defined as a parameter in the referenced native) as `0`.
|
|
48703
|
+
*/
|
|
48704
|
+
declare function SetPedScream(ped: number): void;
|
|
48705
|
+
|
|
48546
48706
|
/**
|
|
48547
48707
|
* From the scripts:
|
|
48548
48708
|
* AUDIO::_SET_PED_VOICE_GROUP(PLAYER::PLAYER_PED_ID(), MISC::GET_HASH_KEY("PAIGE_PVG"));
|
|
@@ -48568,6 +48728,21 @@ declare function N_0x7cdc8c3b89f661b3(ped: number, voiceGroupHash: string | numb
|
|
|
48568
48728
|
*/
|
|
48569
48729
|
declare function SetPedVoiceGroupRace(ped: number, voiceGroupHash: string | number): void;
|
|
48570
48730
|
|
|
48731
|
+
/**
|
|
48732
|
+
* Overrides the calculated ped density that is used to modulate the ambient ped walla sounds (in exteriors only)
|
|
48733
|
+
* If you want to use this for interiors, use [SET_PED_INTERIOR_WALLA_DENSITY](#\_0x8BF907833BE275DE)
|
|
48734
|
+
* @param density desired walla density
|
|
48735
|
+
* @param applyValue how much the desired density affects the actual one
|
|
48736
|
+
*/
|
|
48737
|
+
declare function SetPedWallaDensity(density: number, applyValue: number): void;
|
|
48738
|
+
/**
|
|
48739
|
+
* Overrides the calculated ped density that is used to modulate the ambient ped walla sounds (in exteriors only)
|
|
48740
|
+
* If you want to use this for interiors, use [SET_PED_INTERIOR_WALLA_DENSITY](#\_0x8BF907833BE275DE)
|
|
48741
|
+
* @param density desired walla density
|
|
48742
|
+
* @param applyValue how much the desired density affects the actual one
|
|
48743
|
+
*/
|
|
48744
|
+
declare function N_0x149aee66f0cb3a99(density: number, applyValue: number): void;
|
|
48745
|
+
|
|
48571
48746
|
/**
|
|
48572
48747
|
* SET_PED_WAYPOINT_ROUTE_OFFSET
|
|
48573
48748
|
*/
|
|
@@ -48831,9 +49006,9 @@ declare function SetPlayerAirDefenseZoneFlag(player: number, zoneId: number, ena
|
|
|
48831
49006
|
declare function N_0xecdc202b25e5cf48(player: number, zoneId: number, enable: boolean): void;
|
|
48832
49007
|
|
|
48833
49008
|
/**
|
|
48834
|
-
*
|
|
49009
|
+
* Sets a player ped to use his ANGRY speech contexts
|
|
48835
49010
|
*/
|
|
48836
|
-
declare function SetPlayerAngry(ped: number,
|
|
49011
|
+
declare function SetPlayerAngry(ped: number, isAngry: boolean): void;
|
|
48837
49012
|
|
|
48838
49013
|
/**
|
|
48839
49014
|
* Sets the position of the arrow icon representing the player on both the minimap and world map.
|
|
@@ -49299,6 +49474,15 @@ declare function SetPlayerUnderwaterTimeRemaining(player: number, percentage: nu
|
|
|
49299
49474
|
*/
|
|
49300
49475
|
declare function N_0xa0d3e4f7aafb7e78(player: number, percentage: number): number;
|
|
49301
49476
|
|
|
49477
|
+
/**
|
|
49478
|
+
* Enable player vehicle specific alarm disarm/arm sound triggering
|
|
49479
|
+
*/
|
|
49480
|
+
declare function SetPlayerVehicleAlarmAudioActive(vehicle: number, active: boolean): void;
|
|
49481
|
+
/**
|
|
49482
|
+
* Enable player vehicle specific alarm disarm/arm sound triggering
|
|
49483
|
+
*/
|
|
49484
|
+
declare function N_0x6fddad856e36988a(vehicle: number, active: boolean): void;
|
|
49485
|
+
|
|
49302
49486
|
/**
|
|
49303
49487
|
* modifier's min value is 0.1
|
|
49304
49488
|
*/
|
|
@@ -49408,23 +49592,33 @@ declare function SetPopControlSphereThisFrame(x: number, y: number, z: number, m
|
|
|
49408
49592
|
declare function N_0xd8c3be3ee94caf2d(x: number, y: number, z: number, min: number, max: number): void;
|
|
49409
49593
|
|
|
49410
49594
|
/**
|
|
49411
|
-
*
|
|
49412
|
-
* AUDIO::_044DBAD7A7FA2BE5("V_CARSHOWROOM_PS_WINDOW_UNBROKEN", "V_CARSHOWROOM_PS_WINDOW_BROKEN");
|
|
49413
|
-
* AUDIO::_044DBAD7A7FA2BE5("V_CIA_PS_WINDOW_UNBROKEN", "V_CIA_PS_WINDOW_BROKEN");
|
|
49414
|
-
* AUDIO::_044DBAD7A7FA2BE5("V_DLC_HEIST_APARTMENT_DOOR_CLOSED", "V_DLC_HEIST_APARTMENT_DOOR_OPEN");
|
|
49415
|
-
* AUDIO::_044DBAD7A7FA2BE5("V_FINALEBANK_PS_VAULT_INTACT", "V_FINALEBANK_PS_VAULT_BLOWN");
|
|
49416
|
-
* AUDIO::_044DBAD7A7FA2BE5("V_MICHAEL_PS_BATHROOM_WITH_WINDOW", "V_MICHAEL_PS_BATHROOM_WITHOUT_WINDOW");
|
|
49595
|
+
* SET_PORTAL_SETTINGS_OVERRIDE
|
|
49417
49596
|
*/
|
|
49418
|
-
declare function SetPortalSettingsOverride(
|
|
49597
|
+
declare function SetPortalSettingsOverride(oldPortalSettingsName: string, newPortalSettingsName: string): void;
|
|
49419
49598
|
/**
|
|
49420
|
-
*
|
|
49421
|
-
* AUDIO::_044DBAD7A7FA2BE5("V_CARSHOWROOM_PS_WINDOW_UNBROKEN", "V_CARSHOWROOM_PS_WINDOW_BROKEN");
|
|
49422
|
-
* AUDIO::_044DBAD7A7FA2BE5("V_CIA_PS_WINDOW_UNBROKEN", "V_CIA_PS_WINDOW_BROKEN");
|
|
49423
|
-
* AUDIO::_044DBAD7A7FA2BE5("V_DLC_HEIST_APARTMENT_DOOR_CLOSED", "V_DLC_HEIST_APARTMENT_DOOR_OPEN");
|
|
49424
|
-
* AUDIO::_044DBAD7A7FA2BE5("V_FINALEBANK_PS_VAULT_INTACT", "V_FINALEBANK_PS_VAULT_BLOWN");
|
|
49425
|
-
* AUDIO::_044DBAD7A7FA2BE5("V_MICHAEL_PS_BATHROOM_WITH_WINDOW", "V_MICHAEL_PS_BATHROOM_WITHOUT_WINDOW");
|
|
49599
|
+
* SET_PORTAL_SETTINGS_OVERRIDE
|
|
49426
49600
|
*/
|
|
49427
|
-
declare function N_0x044dbad7a7fa2be5(
|
|
49601
|
+
declare function N_0x044dbad7a7fa2be5(oldPortalSettingsName: string, newPortalSettingsName: string): void;
|
|
49602
|
+
|
|
49603
|
+
/**
|
|
49604
|
+
* SET_POSITION_FOR_NULL_CONV_PED
|
|
49605
|
+
*/
|
|
49606
|
+
declare function SetPositionForNullConvPed(speakerConversationIndex: number, x: number, y: number, z: number): void;
|
|
49607
|
+
/**
|
|
49608
|
+
* SET_POSITION_FOR_NULL_CONV_PED
|
|
49609
|
+
*/
|
|
49610
|
+
declare function N_0x33e3c6c6f2f0b506(speakerConversationIndex: number, x: number, y: number, z: number): void;
|
|
49611
|
+
|
|
49612
|
+
/**
|
|
49613
|
+
* SET_POSITIONED_PLAYER_VEHICLE_RADIO_EMITTER_ENABLED
|
|
49614
|
+
* @param enabled enables/disables a positioned emitter for the player vehicle radio
|
|
49615
|
+
*/
|
|
49616
|
+
declare function SetPositionedPlayerVehicleRadioEmitterEnabled(enabled: boolean): void;
|
|
49617
|
+
/**
|
|
49618
|
+
* SET_POSITIONED_PLAYER_VEHICLE_RADIO_EMITTER_ENABLED
|
|
49619
|
+
* @param enabled enables/disables a positioned emitter for the player vehicle radio
|
|
49620
|
+
*/
|
|
49621
|
+
declare function N_0xda07819e452ffe8f(enabled: boolean): void;
|
|
49428
49622
|
|
|
49429
49623
|
/**
|
|
49430
49624
|
* SET_PROFILE_SETTING_PROLOGUE_COMPLETE
|
|
@@ -49489,6 +49683,7 @@ declare function SetRadarZoomLevelThisFrame(zoom: number): void;
|
|
|
49489
49683
|
|
|
49490
49684
|
/**
|
|
49491
49685
|
* SET_RADIO_AUTO_UNFREEZE
|
|
49686
|
+
* @param toggle if true the radio will automatically unfreeze as soon as the player gets in a vehicle
|
|
49492
49687
|
*/
|
|
49493
49688
|
declare function SetRadioAutoUnfreeze(toggle: boolean): void;
|
|
49494
49689
|
|
|
@@ -50506,6 +50701,39 @@ declare function SetSynchronizedScenePhase(sceneID: number, phase: number): void
|
|
|
50506
50701
|
*/
|
|
50507
50702
|
declare function SetSynchronizedSceneRate(sceneID: number, rate: number): void;
|
|
50508
50703
|
|
|
50704
|
+
/**
|
|
50705
|
+
* Override the camera work of the third-person camera to table game for current frame only.
|
|
50706
|
+
* | HashKey | Hash | Game |
|
|
50707
|
+
* | :---------------------------------: | :-----------:| :-------------: |
|
|
50708
|
+
* | `CASINO_LUCKY_WHEEL_CAMERA` | `5891389` | Lucky Wheel |
|
|
50709
|
+
* | `CASINO_SLOT_MACHINE_CAMERA` | `518572876` | Slots |
|
|
50710
|
+
* | `CASINO_ROULETTE_CAMERA` | `71681063` | Roulette |
|
|
50711
|
+
* | `CASINO_BLACKJACK_CAMERA` | `-2124244681` | Blackjack |
|
|
50712
|
+
* | `CASINO_POKER_CAMERA` | `-1938411241` | Three Cards |
|
|
50713
|
+
* | `CASINO_INSIDE_TRACK_CAMERA` | `1929822423` | Inside Track |
|
|
50714
|
+
* | `ARCADE_LOVE_PROFESSOR_P1_CAMERA` | `545868034` | LoveProfessorP1 |
|
|
50715
|
+
* | `ARCADE_LOVE_PROFESSOR_P2_CAMERA` | `935304251` | LoveProfessorP2 |
|
|
50716
|
+
* @param hash Hash for table game
|
|
50717
|
+
* @return Returns a boolean value indicating if the camera settings were successfully overriden for this current frame.
|
|
50718
|
+
*/
|
|
50719
|
+
declare function SetTableGamesCameraThisUpdate(hash: string | number): boolean;
|
|
50720
|
+
/**
|
|
50721
|
+
* Override the camera work of the third-person camera to table game for current frame only.
|
|
50722
|
+
* | HashKey | Hash | Game |
|
|
50723
|
+
* | :---------------------------------: | :-----------:| :-------------: |
|
|
50724
|
+
* | `CASINO_LUCKY_WHEEL_CAMERA` | `5891389` | Lucky Wheel |
|
|
50725
|
+
* | `CASINO_SLOT_MACHINE_CAMERA` | `518572876` | Slots |
|
|
50726
|
+
* | `CASINO_ROULETTE_CAMERA` | `71681063` | Roulette |
|
|
50727
|
+
* | `CASINO_BLACKJACK_CAMERA` | `-2124244681` | Blackjack |
|
|
50728
|
+
* | `CASINO_POKER_CAMERA` | `-1938411241` | Three Cards |
|
|
50729
|
+
* | `CASINO_INSIDE_TRACK_CAMERA` | `1929822423` | Inside Track |
|
|
50730
|
+
* | `ARCADE_LOVE_PROFESSOR_P1_CAMERA` | `545868034` | LoveProfessorP1 |
|
|
50731
|
+
* | `ARCADE_LOVE_PROFESSOR_P2_CAMERA` | `935304251` | LoveProfessorP2 |
|
|
50732
|
+
* @param hash Hash for table game
|
|
50733
|
+
* @return Returns a boolean value indicating if the camera settings were successfully overriden for this current frame.
|
|
50734
|
+
*/
|
|
50735
|
+
declare function N_0x79c0e43eb9b944e2(hash: string | number): boolean;
|
|
50736
|
+
|
|
50509
50737
|
/**
|
|
50510
50738
|
* SET_TASK_MOVE_NETWORK_SIGNAL_BOOL
|
|
50511
50739
|
* @param ped The ped that's performing the task.
|
|
@@ -54497,7 +54725,7 @@ declare function N_0x92790862e36c2ada(): void;
|
|
|
54497
54725
|
declare function StartCutscene(flags: number): void;
|
|
54498
54726
|
|
|
54499
54727
|
/**
|
|
54500
|
-
* Similar to [`SET_CUTSCENE_ORIGIN`](
|
|
54728
|
+
* Similar to [`SET_CUTSCENE_ORIGIN`](#\_0xB812B3FD1C01CF27) but without heading and doesn't need [`START_CUTSCENE`](#\_0x186D5CB5E7B0FF7B)
|
|
54501
54729
|
* @param flags Usually 0
|
|
54502
54730
|
*/
|
|
54503
54731
|
declare function StartCutsceneAtCoords(x: number, y: number, z: number, flags: number): void;
|
|
@@ -55601,7 +55829,7 @@ declare function StopAnyPedModelBeingSuppressed(): void;
|
|
|
55601
55829
|
declare function StopAudioScene(scene: string): void;
|
|
55602
55830
|
|
|
55603
55831
|
/**
|
|
55604
|
-
*
|
|
55832
|
+
* Stops all mixed scenes which were previously started by this script
|
|
55605
55833
|
*/
|
|
55606
55834
|
declare function StopAudioScenes(): void;
|
|
55607
55835
|
|
|
@@ -55649,20 +55877,20 @@ declare function StopCinematicCamShaking(p0: boolean): void;
|
|
|
55649
55877
|
declare function StopCinematicShot(p0: string | number): void;
|
|
55650
55878
|
|
|
55651
55879
|
/**
|
|
55652
|
-
*
|
|
55880
|
+
* Stops currently playing ambient speech.
|
|
55653
55881
|
*/
|
|
55654
55882
|
declare function StopCurrentPlayingAmbientSpeech(ped: number): void;
|
|
55655
55883
|
|
|
55656
55884
|
/**
|
|
55657
|
-
*
|
|
55885
|
+
* Stops currently playing speech (Pain, ambient, scripted, breathing).
|
|
55658
55886
|
*/
|
|
55659
55887
|
declare function StopCurrentPlayingSpeech(ped: number): void;
|
|
55660
55888
|
/**
|
|
55661
|
-
*
|
|
55889
|
+
* Stops currently playing speech (Pain, ambient, scripted, breathing).
|
|
55662
55890
|
*/
|
|
55663
55891
|
declare function N_0x7a73d05a607734c7(ped: number): void;
|
|
55664
55892
|
/**
|
|
55665
|
-
*
|
|
55893
|
+
* Stops currently playing speech (Pain, ambient, scripted, breathing).
|
|
55666
55894
|
*/
|
|
55667
55895
|
declare function SetPedMute(ped: number): void;
|
|
55668
55896
|
|
|
@@ -55673,11 +55901,11 @@ declare function SetPedMute(ped: number): void;
|
|
|
55673
55901
|
declare function StopCutscene(p0: boolean): void;
|
|
55674
55902
|
|
|
55675
55903
|
/**
|
|
55676
|
-
*
|
|
55904
|
+
* Stops audio for the current cutscene.
|
|
55677
55905
|
*/
|
|
55678
55906
|
declare function StopCutsceneAudio(): void;
|
|
55679
55907
|
/**
|
|
55680
|
-
*
|
|
55908
|
+
* Stops audio for the current cutscene.
|
|
55681
55909
|
*/
|
|
55682
55910
|
declare function N_0x806058bbdc136e06(): void;
|
|
55683
55911
|
|
|
@@ -55728,14 +55956,29 @@ declare function StopPadShake(padIndex: number): void;
|
|
|
55728
55956
|
declare function StopParticleFxLooped(ptfxHandle: number, p1: boolean): void;
|
|
55729
55957
|
|
|
55730
55958
|
/**
|
|
55731
|
-
*
|
|
55959
|
+
* Stops a ped's ringtone from playing
|
|
55732
55960
|
*/
|
|
55733
55961
|
declare function StopPedRingtone(ped: number): void;
|
|
55734
55962
|
|
|
55735
55963
|
/**
|
|
55736
|
-
*
|
|
55964
|
+
* This doesn't stop a piece of dialogue that has been triggered.
|
|
55965
|
+
* This stops the ability to force ambient dialogue if set to true - however setting it to false, then triggering a context, then setting it to true again will allow this.
|
|
55966
|
+
* Nb. This does not sync over the network, it will only affect peds locally. Use [STOP_PED_SPEAKING_SYNCED](#\_0xAB6781A5F3101470) if you need to affect peds on other machines too.
|
|
55967
|
+
*/
|
|
55968
|
+
declare function StopPedSpeaking(ped: number, shouldDisable: boolean): void;
|
|
55969
|
+
|
|
55970
|
+
/**
|
|
55971
|
+
* This doesn't stop a piece of dialogue that has been triggered.
|
|
55972
|
+
* This stops the ability to force ambient dialogue if set to true - however setting it to false, then triggering a context, then setting it to true again will allow this.
|
|
55973
|
+
* The ped will also be prevented from speaking on remote machines. Use [STOP_PED_SPEAKING](#\_0x9D64D7405520E3D3) if you just want to affect the local machine.
|
|
55737
55974
|
*/
|
|
55738
|
-
declare function
|
|
55975
|
+
declare function StopPedSpeakingSynced(ped: number, shouldDisable: boolean): void;
|
|
55976
|
+
/**
|
|
55977
|
+
* This doesn't stop a piece of dialogue that has been triggered.
|
|
55978
|
+
* This stops the ability to force ambient dialogue if set to true - however setting it to false, then triggering a context, then setting it to true again will allow this.
|
|
55979
|
+
* The ped will also be prevented from speaking on remote machines. Use [STOP_PED_SPEAKING](#\_0x9D64D7405520E3D3) if you just want to affect the local machine.
|
|
55980
|
+
*/
|
|
55981
|
+
declare function N_0xab6781a5f3101470(ped: number, shouldDisable: boolean): void;
|
|
55739
55982
|
|
|
55740
55983
|
/**
|
|
55741
55984
|
* STOP_PED_WEAPON_FIRING_WHEN_DROPPED
|
|
@@ -55849,10 +56092,21 @@ declare function N_0x1c9d7949fa533490(p0: boolean): void;
|
|
|
55849
56092
|
/**
|
|
55850
56093
|
* STOP_SCRIPTED_CONVERSATION
|
|
55851
56094
|
*/
|
|
55852
|
-
declare function StopScriptedConversation(
|
|
56095
|
+
declare function StopScriptedConversation(finishCurrentLine: boolean): number;
|
|
56096
|
+
|
|
56097
|
+
/**
|
|
56098
|
+
* Stops all smoke grenade sounds
|
|
56099
|
+
*/
|
|
56100
|
+
declare function StopSmokeGrenadeExplosionSounds(): void;
|
|
56101
|
+
/**
|
|
56102
|
+
* Stops all smoke grenade sounds
|
|
56103
|
+
*/
|
|
56104
|
+
declare function N_0xe4e6dd5566d28c82(): void;
|
|
55853
56105
|
|
|
55854
56106
|
/**
|
|
55855
|
-
*
|
|
56107
|
+
* Stops the sound from currently playing, there isn't a way to resume a sound
|
|
56108
|
+
* after stopping it.
|
|
56109
|
+
* @param soundId The sound id to stop
|
|
55856
56110
|
*/
|
|
55857
56111
|
declare function StopSound(soundId: number): void;
|
|
55858
56112
|
|