@citizenfx/client 2.0.7436-1 → 2.0.7448-1

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@@ -18385,7 +18385,7 @@ declare function GetBlipInfoIdIterator(): number;
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  declare function GetWaypointDistanceAlongRoute(p0: string, p1: number): number;
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  /**
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- * A getter for [SET_WEAPON_ANIMATION_OVERRIDE](\_0x1055AC3A667F09D9).
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+ * A getter for [SET_WEAPON_ANIMATION_OVERRIDE](#\_0x1055AC3A667F09D9).
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  * @param ped The target ped.
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  * @return The weapon animation override.
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  */
@@ -36619,6 +36619,13 @@ declare function N_0x95eb5e34f821babe(ped: number, txd: string, txn: string): bo
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  */
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  declare function OverridePedsCanStandOnTopFlag(flag: boolean): void;
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+ /**
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+ * Allows the bypassing of default game behavior that prevents the use of [SET_PED_DRIVE_BY_CLIPSET_OVERRIDE](#\_0xED34AB6C5CB36520) in certain scenarios to avoid clipping issues (e.g., when there is more than one Ped in a vehicle).
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+ * Note: This flag and the overridden clipset are not replicated values and require synchronization through user scripts. Additionally, current game behavior also restricts applying this clipset locally when in first-person mode and will require a temporary workaround.
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+ * @param flag true to override, false to use default game behavior.
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+ */
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+ declare function OverridePedsUseDefaultDriveByClipset(flag: boolean): void;
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+
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  /**
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  * OVERRIDE_PLAYER_GROUND_MATERIAL
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  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@citizenfx/client",
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- "version": "2.0.7436-1",
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+ "version": "2.0.7448-1",
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  "description": "Typings for the CitizenFX client JS API.",
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  "main": "index.js",
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  "scripts": {