@citizenfx/client 2.0.7436-1 → 2.0.7448-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/natives_universal.d.ts +8 -1
- package/package.json +1 -1
package/natives_universal.d.ts
CHANGED
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@@ -18385,7 +18385,7 @@ declare function GetBlipInfoIdIterator(): number;
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18385
18385
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declare function GetWaypointDistanceAlongRoute(p0: string, p1: number): number;
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/**
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18388
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-
* A getter for [SET_WEAPON_ANIMATION_OVERRIDE](
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18388
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+
* A getter for [SET_WEAPON_ANIMATION_OVERRIDE](#\_0x1055AC3A667F09D9).
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* @param ped The target ped.
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* @return The weapon animation override.
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*/
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@@ -36619,6 +36619,13 @@ declare function N_0x95eb5e34f821babe(ped: number, txd: string, txn: string): bo
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*/
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declare function OverridePedsCanStandOnTopFlag(flag: boolean): void;
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/**
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* Allows the bypassing of default game behavior that prevents the use of [SET_PED_DRIVE_BY_CLIPSET_OVERRIDE](#\_0xED34AB6C5CB36520) in certain scenarios to avoid clipping issues (e.g., when there is more than one Ped in a vehicle).
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* Note: This flag and the overridden clipset are not replicated values and require synchronization through user scripts. Additionally, current game behavior also restricts applying this clipset locally when in first-person mode and will require a temporary workaround.
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* @param flag true to override, false to use default game behavior.
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*/
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declare function OverridePedsUseDefaultDriveByClipset(flag: boolean): void;
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+
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/**
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* OVERRIDE_PLAYER_GROUND_MATERIAL
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*/
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