@citizenfx/client 2.0.6549-1 → 2.0.6551-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/natives_universal.d.ts +390 -209
- package/package.json +1 -1
package/natives_universal.d.ts
CHANGED
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@@ -1749,7 +1749,7 @@ declare function AttachCamToEntity(cam: number, entity: number, xOffset: number,
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/**
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* ATTACH_CAM_TO_PED_BONE
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*/
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-
declare function AttachCamToPedBone(cam: number, ped: number, boneIndex: number,
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declare function AttachCamToPedBone(cam: number, ped: number, boneIndex: number, xOffset: number, yOffset: number, zOffset: number, isRelative: boolean): void;
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/**
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* NativeDB Introduced: v1180
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@@ -1844,9 +1844,9 @@ declare function AttachEntityToCargobob(vehicle: number, entity: number, p2: num
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* @param collision Controls collision between the two entities (FALSE disables collision).
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* @param isPed Pitch doesnt work when false and roll will only work on negative numbers (only peds)
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* @param rotationOrder The order in which the rotation is applied. See [`GET_ENTITY_ROTATION`](#\_0xAFBD61CC738D9EB9)
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* @param
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* @param syncRot If false it ignores entity rotation.
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*/
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-
declare function AttachEntityToEntity(entity1: number, entity2: number, boneIndex: number, xPos: number, yPos: number, zPos: number, xRot: number, yRot: number, zRot: number, p9: boolean, useSoftPinning: boolean, collision: boolean, isPed: boolean, rotationOrder: number,
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declare function AttachEntityToEntity(entity1: number, entity2: number, boneIndex: number, xPos: number, yPos: number, zPos: number, xRot: number, yRot: number, zRot: number, p9: boolean, useSoftPinning: boolean, collision: boolean, isPed: boolean, rotationOrder: number, syncRot: boolean): void;
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/**
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* breakForce is the amount of force required to break the bond.
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@@ -2283,19 +2283,13 @@ declare function BeginTextCommandIsMessageDisplayed(text: string): void;
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declare function N_0x853648fd1063a213(text: string): void;
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/**
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*
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*
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* BEGIN_TEXT_COMMAND_IS_THIS_HELP_MESSAGE_BEING_DISPLAYED(ctx);
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* return END_TEXT_COMMAND_IS_THIS_HELP_MESSAGE_BEING_DISPLAYED(0);
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* }
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* BEGIN_TEXT_COMMAND_IS_THIS_HELP_MESSAGE_BEING_DISPLAYED
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* @param labelName Text entry name. This can be created using [`AddTextEntry`](#\_0x32CA01C3).
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*/
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declare function BeginTextCommandIsThisHelpMessageBeingDisplayed(labelName: string): void;
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/**
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*
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*
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* BEGIN_TEXT_COMMAND_IS_THIS_HELP_MESSAGE_BEING_DISPLAYED(ctx);
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* return END_TEXT_COMMAND_IS_THIS_HELP_MESSAGE_BEING_DISPLAYED(0);
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* }
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* BEGIN_TEXT_COMMAND_IS_THIS_HELP_MESSAGE_BEING_DISPLAYED
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* @param labelName Text entry name. This can be created using [`AddTextEntry`](#\_0x32CA01C3).
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*/
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declare function N_0x0a24da3a41b718f5(labelName: string): void;
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@@ -3257,8 +3251,8 @@ declare function ClearAllBrokenGlass(): void;
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declare function ClearAllHelpMessages(): void;
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/**
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*
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*
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* CLEAR_ALL_PED_PROPS
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* @param ped The ped handle.
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*/
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declare function ClearAllPedProps(ped: number): void;
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@@ -3313,9 +3307,14 @@ declare function N_0x957838aaf91bd12d(x: number, y: number, z: number, radius: n
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declare function ClearAreaOfEverything(x: number, y: number, z: number, radius: number, p4: boolean, p5: boolean, p6: boolean, p7: boolean): void;
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/**
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*
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* Clears an area of cops at the given coordinates and radius.
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* @param x The x coordinate of where to clear cops.
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* @param y The y coordinate of where to clear cops.
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* @param z The z coordinate of where to clear cops.
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* @param radius The area radius to clear cops.
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* @param createNetEvent specifies whether a `CClearAreaEvent` event of should be created for online use.
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*/
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declare function ClearAreaOfCops(x: number, y: number, z: number, radius: number,
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declare function ClearAreaOfCops(x: number, y: number, z: number, radius: number, createNetEvent: boolean): void;
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/**
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* I looked through the PC scripts that this site provides you with a link to find. It shows the last param mainly uses, (0, 2, 6, 16, and 17) so I am going to assume it is a type of flag.
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@@ -3323,14 +3322,24 @@ declare function ClearAreaOfCops(x: number, y: number, z: number, radius: number
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declare function ClearAreaOfObjects(x: number, y: number, z: number, radius: number, flags: number): void;
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/**
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*
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* Clears an area of peds at the given coordinates and radius.
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* @param x The x coordinate of where to clear peds.
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* @param y The y coordinate of where to clear peds.
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* @param z The z coordinate of where to clear peds.
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* @param radius The area radius to clear peds.
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* @param createNetEvent specifies whether a `CClearAreaEvent` event of should be created for online use.
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*/
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-
declare function ClearAreaOfPeds(x: number, y: number, z: number, radius: number,
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declare function ClearAreaOfPeds(x: number, y: number, z: number, radius: number, createNetEvent: boolean): void;
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/**
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*
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* Clears an area of projectiles at the given coordinates and radius.
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* @param x The x coordinate of where to clear projectiles.
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* @param y The y coordinate of where to clear projectiles.
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* @param z The z coordinate of where to clear projectiles.
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* @param radius The area radius to clear projectiles.
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* @param createNetEvent specifies whether a `CClearAreaEvent` event of should be created for online use.
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*/
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declare function ClearAreaOfProjectiles(x: number, y: number, z: number, radius: number,
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declare function ClearAreaOfProjectiles(x: number, y: number, z: number, radius: number, createNetEvent: boolean): void;
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/**
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* Example: CLEAR_AREA_OF_VEHICLES(0, 0, 0, 10000, false, false, false, false, false);
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@@ -3656,8 +3665,9 @@ declare function ClearPedParachutePackVariation(ped: number): void;
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declare function N_0x1280804f7cfd2d6c(ped: number): void;
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/**
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*
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*
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* CLEAR_PED_PROP
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* @param ped The ped handle.
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* @param propId The prop id you want to clear from the ped. Refer to [SET_PED_PROP_INDEX](#\_0x93376B65A266EB5F).
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*/
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declare function ClearPedProp(ped: number, propId: number): void;
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@@ -4228,8 +4238,7 @@ declare function CreateAirDefenseSphere(x: number, y: number, z: number, radius:
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declare function N_0x91ef34584710be99(x: number, y: number, z: number, radius: number, p4: number, p5: number, p6: number, weaponHash: string | number): number;
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/**
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-
*
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* Pickup hashes: pastebin.com/8EuSv2r1
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* Creates an ambient pickup given the hash. Pickup hashes can be found [here](https://gist.github.com/4mmonium/1eabfb6b3996e3aa6b9525a3eccf8a0b).
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*/
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declare function CreateAmbientPickup(pickupHash: string | number, posX: number, posY: number, posZ: number, flags: number, value: number, modelHash: string | number, returnHandle: boolean, p8: boolean): number;
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@@ -4260,14 +4269,8 @@ declare function CreateCam(camName: string, active: boolean): number;
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/**
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* Create a camera with the specified cam name/type, You can use `SET_CAM_` natives to manipulate the camera.
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*
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* "DEFAULT_ANIMATED_CAMERA"
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* "DEFAULT_SCRIPTED_CAMERA"
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* "DEFAULT_SCRIPTED_FLY_CAMERA"
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* "DEFAULT_SPLINE_CAMERA"
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* ```
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* @param camName Is the type of the camera, is always setted to `DEFAULT_SCRIPTED_CAMERA` in Rockstar scripts and in Fivem Forum Posts
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* Take a look at [CREATE_CAM](#\_0xC3981DCE61D9E13F) if you would like to see the available camera names.
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* @param camName A string representing the camera type, the game will convert the string into a joaat hash upon native execution.
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* @param posX The x position of the camera (you can also send a vector3 instead of the bulk coordinates)
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* @param posY The y position of the camera (you can also send a vector3 instead of the bulk coordinates)
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* @param posZ The z position of the camera (you can also send a vector3 instead of the bulk coordinates)
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@@ -4275,6 +4278,8 @@ declare function CreateCam(camName: string, active: boolean): number;
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* @param rotY The y rotation of the camera
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* @param rotZ The z rotation of the camera
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* @param fov The Field Of View of the camera, is the observable world that is seen
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* @param active Set to true if you wish to make this new camera the active camera.
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* @param rotationOrder The order of rotation, see [`GET_ENTITY_ROTATION`](#\_0xAFBD61CC738D9EB9)
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* @return A camera handle.
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*/
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declare function CreateCamWithParams(camName: string, posX: number, posY: number, posZ: number, rotX: number, rotY: number, rotZ: number, fov: number, active: boolean, rotationOrder: number): number;
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/**
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* CAM::\_GET_GAMEPLAY_CAM_COORDS can be used instead of posX,Y,Z\
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* CAM::\_GET_GAMEPLAY_CAM_ROT can be used instead of rotX,Y,Z\
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* CAM::\
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* CAM::\_GET_FINAL_RENDERED_CAM_FOV can be used instead of p7 (Possible p7 is FOV parameter. )\
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* rotationOrder is 2 usually
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*/
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declare function CreateCameraWithParams(camHash: string | number, posX: number, posY: number, posZ: number, rotX: number, rotY: number, rotZ: number, fov: number, active: boolean, rotationOrder: number): number;
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declare function CreateItemset(distri: boolean): number;
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/**
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* Train models must be [requested](#\_0x963D27A58DF860AC) before use. See trains.xml for freight and metro variations.
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* Train models must be [requested](#\_0x963D27A58DF860AC) before use. See trains.xml (located in `Grand Theft Auto V\update\update.rpf\common\data\levels\gta5\trains.xml`) for freight and metro variations.
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* Model names to request can be found by searching `model_name` in the file.
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* The `Lua` usage example provided down below has been provided in such way so users can test each and every train variation.
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* ### Newly added parameters (seen in 2372 build)
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* ```
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* NativeDB Added Parameter 6:
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* NativeDB Added Parameter 7:
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* NativeDB Added Parameter 6: BOOL isNetwork
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* NativeDB Added Parameter 7: BOOL netMissionEntity
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* ```
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* * **isNetwork**: Whether to create a network object for the train. If false, the train exists only locally.
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* * **netMissionEntity**: Whether to register the train as pinned to the script host in the R\* network model.
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* ### Train Models:
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* * freight
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* ### Carriage Models:
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* * freightcar
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* * freightcar2 (Added v2372)
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* * freightcont1
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* * freightgrain
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* * metrotrain
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* * tankercar
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* ### Some train variations (default from trains.xml as of build 2372)
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* * 17. Very long train and freight variation.
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* * 18. Freight train only.
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* * 25. Double metro train (with both models flipped opposite to each other). This used to be `24` before the 2372 build.
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* @param variation The variation id, these can range from 0 to 25 as of build 2372.
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* @param x Spawn coordinate X component.
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* @param y Spawn coordinate Y component.
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* @param z Spawn coordinate Z component.
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* @param direction The direction in which the train will go (true or false)
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* @return A script handle (fwScriptGuid index) for the train, or 0 if the train failed to be created.
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*/
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declare function CreateMissionTrain(variation: number, x: number, y: number, z: number, direction: boolean): number;
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declare function EnableCargobobHook(cargobob: number, state: number): void;
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/**
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* Pickup hashes
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* Pickup hashes can be found [here](https://gist.github.com/4mmonium/1eabfb6b3996e3aa6b9525a3eccf8a0b).
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*/
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declare function CreatePickup(pickupHash: string | number, posX: number, posY: number, posZ: number, p4: number, value: number, p6: boolean, modelHash: string | number): number;
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declare function CreatePickupRotate(pickupHash: string | number, posX: number, posY: number, posZ: number, rotX: number, rotY: number, rotZ: number, flag: number, amount: number, p9: number, p10: boolean, modelHash: string | number): number;
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/**
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* Pickup hashes
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* Pickup hashes can be found [here](https://gist.github.com/4mmonium/1eabfb6b3996e3aa6b9525a3eccf8a0b).
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*/
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declare function CreatePortablePickup(pickupHash: string | number, x: number, y: number, z: number, placeOnGround: boolean, modelHash: string | number): number;
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@@ -5535,7 +5556,7 @@ declare function DeleteFunctionReference(referenceIdentity: string): void;
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declare function DeleteIncident(incidentId: number): void;
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/**
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* Used to delete mission trains created with [`CREATE_MISSION_TRAIN`](#\_0x63C6CCA8E68AE8C8).
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*/
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declare function DeleteMissionTrain(train: number): void;
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declare function DisablePlayerFiring(player: number, toggle: boolean): void;
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/**
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* Disables vehicle rewards for the current frame.
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* @param player The player to disable rewards
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*/
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declare function DisablePlayerVehicleRewards(player: number): void;
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declare function N_0xdd2238f57b977751(blip: number): boolean;
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/**
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*
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* Looks up a camera handle in the current camera pool and returns `true` if the handle is found, otherwise it returns `false`.
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+
* @param cam The camera handle to look for.
|
|
6232
|
+
* @return A boolean value representing whether the camera exists or not.
|
|
6209
6233
|
*/
|
|
6210
6234
|
declare function DoesCamExist(cam: number): boolean;
|
|
6211
6235
|
|
|
@@ -6333,11 +6357,11 @@ declare function DoesPickupExist(pickup: number): boolean;
|
|
|
6333
6357
|
declare function DoesPickupObjectExist(pickupObject: number): boolean;
|
|
6334
6358
|
|
|
6335
6359
|
/**
|
|
6336
|
-
* Pickup hashes
|
|
6360
|
+
* Pickup hashes can be found [here](https://gist.github.com/4mmonium/1eabfb6b3996e3aa6b9525a3eccf8a0b).
|
|
6337
6361
|
*/
|
|
6338
6362
|
declare function DoesPickupOfTypeExistInArea(pickupHash: string | number, x: number, y: number, z: number, radius: number): boolean;
|
|
6339
6363
|
/**
|
|
6340
|
-
* Pickup hashes
|
|
6364
|
+
* Pickup hashes can be found [here](https://gist.github.com/4mmonium/1eabfb6b3996e3aa6b9525a3eccf8a0b).
|
|
6341
6365
|
*/
|
|
6342
6366
|
declare function IsPickupWithinRadius(pickupHash: string | number, x: number, y: number, z: number, radius: number): boolean;
|
|
6343
6367
|
|
|
@@ -6816,9 +6840,19 @@ declare function DoorSystemSetSpringRemoved(doorHash: string | number, removed:
|
|
|
6816
6840
|
declare function N_0xc485e07e4f0b7958(doorHash: string | number, removed: boolean, requestDoor: boolean, forceUpdate: boolean): void;
|
|
6817
6841
|
|
|
6818
6842
|
/**
|
|
6819
|
-
*
|
|
6843
|
+
* Must be called each frame, will play at specified position on screen when called with [`_PLAY_BINK_MOVIE`](#\_0x70D2CC8A542A973C)
|
|
6844
|
+
* @param binkMovie The movie to be drawn (from [`_SET_BINK_MOVIE`](#\_0x338D9F609FD632DB)).
|
|
6845
|
+
* @param posX The centered x position of the movie (0.0 - 1.0).
|
|
6846
|
+
* @param posY The centered y position of the movie (0.0 - 1.0).
|
|
6847
|
+
* @param scaleX The x scale of the movie (0.0 - 1.0).
|
|
6848
|
+
* @param scaleY The y scale of the movie (0.0 - 1.0).
|
|
6849
|
+
* @param rotation The rotation of the movie (0.0 - 360.0).
|
|
6850
|
+
* @param r The red value of the movie (0 - 255).
|
|
6851
|
+
* @param g The green value of the movie (0 - 255).
|
|
6852
|
+
* @param b The blue value of the movie (0 - 255).
|
|
6853
|
+
* @param a The alpha value of the movie (0 - 255).
|
|
6820
6854
|
*/
|
|
6821
|
-
declare function DrawBinkMovie(binkMovie: number,
|
|
6855
|
+
declare function DrawBinkMovie(binkMovie: number, posX: number, posY: number, scaleX: number, scaleY: number, rotation: number, r: number, g: number, b: number, a: number): void;
|
|
6822
6856
|
|
|
6823
6857
|
/**
|
|
6824
6858
|
* x,y,z = start pos
|
|
@@ -7296,6 +7330,19 @@ declare function EjectJb700Roof(vehicle: number, x: number, y: number, z: number
|
|
|
7296
7330
|
*/
|
|
7297
7331
|
declare function N_0xe38cb9d7d39fdbcc(vehicle: number, x: number, y: number, z: number): void;
|
|
7298
7332
|
|
|
7333
|
+
/**
|
|
7334
|
+
* Will disable a plane or a helicopter's need to swerve around object in its heightmap when using TASK_PLANE_MISSION or other AI / Pilot behavior. Will ensure plane flys directly to it's destination or die trying! This native does NOT need to be called every frame, but instead, just called once on the vehicle (NOT THE PED) you're trying to disable avoidance for!
|
|
7335
|
+
* @param vehicle The vehicle handle to toggle obstacle avoidance for.
|
|
7336
|
+
* @param avoidObstacles `true` / `false` to enable/disable heightmap obstacle avoidance respectively!
|
|
7337
|
+
*/
|
|
7338
|
+
declare function EnableAircraftObstacleAvoidance(vehicle: number, avoidObstacles: boolean): void;
|
|
7339
|
+
/**
|
|
7340
|
+
* Will disable a plane or a helicopter's need to swerve around object in its heightmap when using TASK_PLANE_MISSION or other AI / Pilot behavior. Will ensure plane flys directly to it's destination or die trying! This native does NOT need to be called every frame, but instead, just called once on the vehicle (NOT THE PED) you're trying to disable avoidance for!
|
|
7341
|
+
* @param vehicle The vehicle handle to toggle obstacle avoidance for.
|
|
7342
|
+
* @param avoidObstacles `true` / `false` to enable/disable heightmap obstacle avoidance respectively!
|
|
7343
|
+
*/
|
|
7344
|
+
declare function N_0x8aa9180de2fedd45(vehicle: number, avoidObstacles: boolean): void;
|
|
7345
|
+
|
|
7299
7346
|
/**
|
|
7300
7347
|
* Creates a motion-blur sort of effect, this native does not seem to work, however by using the [`START_SCREEN_EFFECT`](#\_0x2206BF9A37B7F724) native with `"DrugsMichaelAliensFight"` as the effect parameter, you should be able to get the effect.
|
|
7301
7348
|
* This native does not seem to work, however by using the [START_SCREEN_EFFECT](https://runtime.fivem.net/doc/natives/#\_0x2206BF9A37B7F724) native with "DrugsMichaelAliensFight" as the effect parameter, you should be able to get the effect.
|
|
@@ -7317,11 +7364,35 @@ declare function N_0x9dce1f0f78260875(toggle: boolean): void;
|
|
|
7317
7364
|
declare function EnableAllControlActions(padIndex: number): void;
|
|
7318
7365
|
|
|
7319
7366
|
/**
|
|
7320
|
-
*
|
|
7367
|
+
* If true, this native will create purple explosions upon projectile impact, add comic-like PTFX when firing a weapon, create a sound on bullet impact and have its own "blood effect".
|
|
7368
|
+
* If the PTFX asset "scr_rcbarry2" is not requested using ([`RequestNamedPtfxAsset`](#\_0xD821490579791273)) then this native **will not work as intended**.
|
|
7369
|
+
* Excerpt from fm_content_drug_lab_work.c:
|
|
7370
|
+
* ```
|
|
7371
|
+
* STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_rcbarry2");
|
|
7372
|
+
* if (STREAMING::HAS_NAMED_PTFX_ASSET_LOADED("scr_rcbarry2"))
|
|
7373
|
+
* {
|
|
7374
|
+
* GRAPHICS::ENABLE_CLOWN_BLOOD_VFX(true);
|
|
7375
|
+
* AUDIO::START_AUDIO_SCENE("DLC_CM2022_DRUG_TRIP_SPRINKLERS_SCENE");
|
|
7376
|
+
* func_720(26);
|
|
7377
|
+
* }
|
|
7378
|
+
* ```
|
|
7379
|
+
* @param toggle Whether to toggle the clown VFX on or off.
|
|
7321
7380
|
*/
|
|
7322
7381
|
declare function EnableClownBloodVfx(toggle: boolean): void;
|
|
7323
7382
|
/**
|
|
7324
|
-
*
|
|
7383
|
+
* If true, this native will create purple explosions upon projectile impact, add comic-like PTFX when firing a weapon, create a sound on bullet impact and have its own "blood effect".
|
|
7384
|
+
* If the PTFX asset "scr_rcbarry2" is not requested using ([`RequestNamedPtfxAsset`](#\_0xD821490579791273)) then this native **will not work as intended**.
|
|
7385
|
+
* Excerpt from fm_content_drug_lab_work.c:
|
|
7386
|
+
* ```
|
|
7387
|
+
* STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_rcbarry2");
|
|
7388
|
+
* if (STREAMING::HAS_NAMED_PTFX_ASSET_LOADED("scr_rcbarry2"))
|
|
7389
|
+
* {
|
|
7390
|
+
* GRAPHICS::ENABLE_CLOWN_BLOOD_VFX(true);
|
|
7391
|
+
* AUDIO::START_AUDIO_SCENE("DLC_CM2022_DRUG_TRIP_SPRINKLERS_SCENE");
|
|
7392
|
+
* func_720(26);
|
|
7393
|
+
* }
|
|
7394
|
+
* ```
|
|
7395
|
+
* @param toggle Whether to toggle the clown VFX on or off.
|
|
7325
7396
|
*/
|
|
7326
7397
|
declare function SetCameraEndtime(toggle: boolean): void;
|
|
7327
7398
|
|
|
@@ -7676,18 +7747,18 @@ declare function N_0xfcc75460aba29378(): void;
|
|
|
7676
7747
|
|
|
7677
7748
|
/**
|
|
7678
7749
|
* END_TEXT_COMMAND_DISPLAY_HELP
|
|
7679
|
-
* @param shape 0 for a normal rectangle shape, 1
|
|
7680
|
-
* @param loop
|
|
7681
|
-
* @param beep
|
|
7682
|
-
* @param duration
|
|
7750
|
+
* @param shape 0 for a normal rectangle shape, 1 and 2 has rounded edges, and can be used for floating help text hud component `FLOATING_HELP_TEXT_1` and `FLOATING_HELP_TEXT_2`. Use 1 for `FLOATING_HELP_TEXT_1` and 2 for `FLOATING_HELP_TEXT_2`, otherwise the help text will be reset to a normal help text on the top left corner on your screen.
|
|
7751
|
+
* @param loop If this is true, the message will stay forever unless you call [`CLEAR_ALL_HELP_MESSAGES`](#\_0x6178F68A87A4D3A0).
|
|
7752
|
+
* @param beep If this is true, the beeping sound will play. Beeping sound name is `INFO` in sound set `HUD_FRONTEND_DEFAULT_SOUNDSET`.
|
|
7753
|
+
* @param duration Duration in ms of how long this help message should display for. -1 for default.
|
|
7683
7754
|
*/
|
|
7684
7755
|
declare function EndTextCommandDisplayHelp(shape: number, loop: boolean, beep: boolean, duration: number): void;
|
|
7685
7756
|
/**
|
|
7686
7757
|
* END_TEXT_COMMAND_DISPLAY_HELP
|
|
7687
|
-
* @param shape 0 for a normal rectangle shape, 1
|
|
7688
|
-
* @param loop
|
|
7689
|
-
* @param beep
|
|
7690
|
-
* @param duration
|
|
7758
|
+
* @param shape 0 for a normal rectangle shape, 1 and 2 has rounded edges, and can be used for floating help text hud component `FLOATING_HELP_TEXT_1` and `FLOATING_HELP_TEXT_2`. Use 1 for `FLOATING_HELP_TEXT_1` and 2 for `FLOATING_HELP_TEXT_2`, otherwise the help text will be reset to a normal help text on the top left corner on your screen.
|
|
7759
|
+
* @param loop If this is true, the message will stay forever unless you call [`CLEAR_ALL_HELP_MESSAGES`](#\_0x6178F68A87A4D3A0).
|
|
7760
|
+
* @param beep If this is true, the beeping sound will play. Beeping sound name is `INFO` in sound set `HUD_FRONTEND_DEFAULT_SOUNDSET`.
|
|
7761
|
+
* @param duration Duration in ms of how long this help message should display for. -1 for default.
|
|
7691
7762
|
*/
|
|
7692
7763
|
declare function DisplayHelpTextFromStringLabel(shape: number, loop: boolean, beep: boolean, duration: number): void;
|
|
7693
7764
|
|
|
@@ -7731,13 +7802,33 @@ declare function EndTextCommandIsMessageDisplayed(): boolean;
|
|
|
7731
7802
|
declare function N_0x8a9ba1ab3e237613(): boolean;
|
|
7732
7803
|
|
|
7733
7804
|
/**
|
|
7734
|
-
*
|
|
7805
|
+
* Returns whether a specific help message is being displayed or not.
|
|
7806
|
+
* ```cpp
|
|
7807
|
+
* enum HudIndexes {
|
|
7808
|
+
* HELP_TEXT = 0,
|
|
7809
|
+
* FLOATING_HELP_TEXT_1 = 1,
|
|
7810
|
+
* FLOATING_HELP_TEXT_2 = 2,
|
|
7811
|
+
* }
|
|
7812
|
+
* ```
|
|
7813
|
+
* @param hudIndex The hud index for help message.
|
|
7814
|
+
* @return `true`: Indicates if the specific help message has been displayed.\
|
|
7815
|
+
`false`: Indicates that the specific help message is still being displayed.
|
|
7735
7816
|
*/
|
|
7736
|
-
declare function EndTextCommandIsThisHelpMessageBeingDisplayed(
|
|
7817
|
+
declare function EndTextCommandIsThisHelpMessageBeingDisplayed(hudIndex: number): boolean;
|
|
7737
7818
|
/**
|
|
7738
|
-
*
|
|
7819
|
+
* Returns whether a specific help message is being displayed or not.
|
|
7820
|
+
* ```cpp
|
|
7821
|
+
* enum HudIndexes {
|
|
7822
|
+
* HELP_TEXT = 0,
|
|
7823
|
+
* FLOATING_HELP_TEXT_1 = 1,
|
|
7824
|
+
* FLOATING_HELP_TEXT_2 = 2,
|
|
7825
|
+
* }
|
|
7826
|
+
* ```
|
|
7827
|
+
* @param hudIndex The hud index for help message.
|
|
7828
|
+
* @return `true`: Indicates if the specific help message has been displayed.\
|
|
7829
|
+
`false`: Indicates that the specific help message is still being displayed.
|
|
7739
7830
|
*/
|
|
7740
|
-
declare function N_0x10bddbfc529428dd(
|
|
7831
|
+
declare function N_0x10bddbfc529428dd(hudIndex: number): boolean;
|
|
7741
7832
|
|
|
7742
7833
|
/**
|
|
7743
7834
|
* END_TEXT_COMMAND_*
|
|
@@ -9477,8 +9568,8 @@ declare function GetBlipRotation(blip: number): number;
|
|
|
9477
9568
|
declare function N_0x003e92ba477f9d7f(blip: number): number;
|
|
9478
9569
|
|
|
9479
9570
|
/**
|
|
9480
|
-
*
|
|
9481
|
-
*
|
|
9571
|
+
* Gets the sprite id of the specified blip. Blip sprite ids and images can be found [here](https://docs.fivem.net/docs/game-references/blips/).
|
|
9572
|
+
* @param blip The blip handle.
|
|
9482
9573
|
*/
|
|
9483
9574
|
declare function GetBlipSprite(blip: number): number;
|
|
9484
9575
|
|
|
@@ -9622,7 +9713,10 @@ declare function GetCamNearClip(cam: number): number;
|
|
|
9622
9713
|
declare function GetCamNearDof(cam: number): number;
|
|
9623
9714
|
|
|
9624
9715
|
/**
|
|
9625
|
-
*
|
|
9716
|
+
* Gets a camera's rotation by handle (`cam`) lookup, outputs a `Vector3` in degrees.
|
|
9717
|
+
* @param cam The camera handle.
|
|
9718
|
+
* @param rotationOrder The order of rotation, see [`GET_ENTITY_ROTATION`](#\_0xAFBD61CC738D9EB9)
|
|
9719
|
+
* @return A `Vector3` representing the camera rotation in degrees.
|
|
9626
9720
|
*/
|
|
9627
9721
|
declare function GetCamRot(cam: number, rotationOrder: number): number[];
|
|
9628
9722
|
|
|
@@ -10058,17 +10152,22 @@ declare function GetConvar(varName: string, default_: string): string;
|
|
|
10058
10152
|
declare function GetConvarInt(varName: string, default_: number): number;
|
|
10059
10153
|
|
|
10060
10154
|
/**
|
|
10061
|
-
*
|
|
10155
|
+
* Returns the convertible state of the specified vehicle.
|
|
10156
|
+
* ```cpp
|
|
10062
10157
|
* enum RoofState
|
|
10063
10158
|
* {
|
|
10064
|
-
* ROOFSTATE_UP = 0
|
|
10065
|
-
* ROOFSTATE_LOWERING,
|
|
10066
|
-
* ROOFSTATE_DOWN,
|
|
10067
|
-
* ROOFSTATE_RAISING
|
|
10159
|
+
* ROOFSTATE_UP = 0,
|
|
10160
|
+
* ROOFSTATE_LOWERING = 1,
|
|
10161
|
+
* ROOFSTATE_DOWN = 2,
|
|
10162
|
+
* ROOFSTATE_RAISING = 3
|
|
10068
10163
|
* };
|
|
10069
10164
|
* ```
|
|
10070
|
-
*
|
|
10071
|
-
*
|
|
10165
|
+
* @param vehicle Vehicle to get the state of
|
|
10166
|
+
* @return * 0 when closed/up, the vehicle is not a convertible or the vehicle is null/not provided
|
|
10167
|
+
* 1 when closing
|
|
10168
|
+
* 2 when open/down
|
|
10169
|
+
* 3 when opening
|
|
10170
|
+
* 6 unknown/unverified -- possibly stopped but not full open
|
|
10072
10171
|
*/
|
|
10073
10172
|
declare function GetConvertibleRoofState(vehicle: number): number;
|
|
10074
10173
|
|
|
@@ -11190,7 +11289,8 @@ declare function GetForcedProp(componentHash: string | number, forcedPropIndex:
|
|
|
11190
11289
|
declare function N_0xe1ca84ebf72e691d(componentHash: string | number, forcedPropIndex: number): [number, number, number];
|
|
11191
11290
|
|
|
11192
11291
|
/**
|
|
11193
|
-
*
|
|
11292
|
+
* Gets the number of the current frame being displayed.
|
|
11293
|
+
* @return The number of the current frame being displayed.
|
|
11194
11294
|
*/
|
|
11195
11295
|
declare function GetFrameCount(): number;
|
|
11196
11296
|
|
|
@@ -11283,16 +11383,10 @@ declare function GetGameplayCamRelativeHeading(): number;
|
|
|
11283
11383
|
declare function GetGameplayCamRelativePitch(): number;
|
|
11284
11384
|
|
|
11285
11385
|
/**
|
|
11286
|
-
*
|
|
11287
|
-
*
|
|
11288
|
-
*
|
|
11289
|
-
*
|
|
11290
|
-
* 1-Pitch(X): -70.000092
|
|
11291
|
-
* 1-Roll(Y): -0.000001
|
|
11292
|
-
* 1-Yaw(Z): -43.886463
|
|
11293
|
-
* 2-Pitch(X): -70.000092
|
|
11294
|
-
* 2-Roll(Y): -0.000002
|
|
11295
|
-
* 2-Yaw(Z): -43.886467
|
|
11386
|
+
* This function takes a rotation order and outputs a `Vector3` in degrees.
|
|
11387
|
+
* It first calls a game function to calculate these values given the rotation order and effectively multiplies those values by `180/PI`, hence degrees since the function it calls outputs radians which are then converted to degrees.
|
|
11388
|
+
* @param rotationOrder The order of rotation, see [`GET_ENTITY_ROTATION`](#\_0xAFBD61CC738D9EB9)
|
|
11389
|
+
* @return A `Vector3` representing the gameplay camera rotation in degrees.
|
|
11296
11390
|
*/
|
|
11297
11391
|
declare function GetGameplayCamRot(rotationOrder: number): number[];
|
|
11298
11392
|
|
|
@@ -11553,7 +11647,8 @@ declare function GetHeliTailRotorHealth(vehicle: number): number;
|
|
|
11553
11647
|
declare function GetHeliTailRotorHealth(vehicle: number): number;
|
|
11554
11648
|
|
|
11555
11649
|
/**
|
|
11556
|
-
*
|
|
11650
|
+
* Gets hud color RGBA parameter values by passing a hud color index (hudColorIndex).
|
|
11651
|
+
* HUD colors can be found [here](https://docs.fivem.net/docs/game-references/hud-colors/)
|
|
11557
11652
|
*/
|
|
11558
11653
|
declare function GetHudColour(hudColorIndex: number): [number, number, number, number];
|
|
11559
11654
|
|
|
@@ -13047,27 +13142,32 @@ declare function GetNumberOfFreeStacksOfThisSize(stackSize: number): number;
|
|
|
13047
13142
|
declare function GetFreeStackSlotsCount(stackSize: number): number;
|
|
13048
13143
|
|
|
13049
13144
|
/**
|
|
13050
|
-
*
|
|
13051
|
-
*
|
|
13145
|
+
* GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS
|
|
13146
|
+
* @param ped The ped handle.
|
|
13147
|
+
* @param componentId The component id you want to get the drawable variatons of. Refer to [SET_PED_COMPONENT_VARIATION](#\_0x262B14F48D29DE80)
|
|
13052
13148
|
*/
|
|
13053
13149
|
declare function GetNumberOfPedDrawableVariations(ped: number, componentId: number): number;
|
|
13054
13150
|
|
|
13055
13151
|
/**
|
|
13056
|
-
*
|
|
13057
|
-
*
|
|
13152
|
+
* GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS
|
|
13153
|
+
* @param ped The ped handle.
|
|
13154
|
+
* @param propId The prop id you want to get the drawable variations of. Refer to [SET_PED_PROP_INDEX](#\_0x93376B65A266EB5F)
|
|
13058
13155
|
*/
|
|
13059
13156
|
declare function GetNumberOfPedPropDrawableVariations(ped: number, propId: number): number;
|
|
13060
13157
|
|
|
13061
13158
|
/**
|
|
13062
13159
|
* Need to check behavior when drawableId = -1
|
|
13063
|
-
*
|
|
13064
|
-
*
|
|
13160
|
+
* @param ped The ped handle.
|
|
13161
|
+
* @param propId The prop id you want to get the texture variations of. Refer to [SET_PED_PROP_INDEX](#\_0x93376B65A266EB5F)
|
|
13162
|
+
* @param drawableId The drawable id of the prop you want to get the texture variations of. Refer to [GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS](#\_0x5FAF9754E789FB47).
|
|
13065
13163
|
*/
|
|
13066
13164
|
declare function GetNumberOfPedPropTextureVariations(ped: number, propId: number, drawableId: number): number;
|
|
13067
13165
|
|
|
13068
13166
|
/**
|
|
13069
|
-
*
|
|
13070
|
-
*
|
|
13167
|
+
* GET_NUMBER_OF_PED_TEXTURE_VARIATIONS
|
|
13168
|
+
* @param ped The ped handle.
|
|
13169
|
+
* @param componentId The component id you want to get the texture variations of. Refer to [SET_PED_COMPONENT_VARIATION](#\_0x262B14F48D29DE80).
|
|
13170
|
+
* @param drawableId The drawable id of the component you want to get the texture variations of. Refer to [GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS](#\_0x5FAF9754E789FB47).
|
|
13071
13171
|
*/
|
|
13072
13172
|
declare function GetNumberOfPedTextureVariations(ped: number, componentId: number, drawableId: number): number;
|
|
13073
13173
|
|
|
@@ -13886,7 +13986,7 @@ declare function GetPedDiesInWater(ped: number): boolean;
|
|
|
13886
13986
|
* 4 - Legs
|
|
13887
13987
|
* 5 - Hands
|
|
13888
13988
|
* 6 - Foot
|
|
13889
|
-
* 7 -
|
|
13989
|
+
* 7 - Scarfs/Neck Accessories
|
|
13890
13990
|
* 8 - Accessories 1
|
|
13891
13991
|
* 9 - Accessories 2
|
|
13892
13992
|
* 10- Decals
|
|
@@ -14221,8 +14321,9 @@ declare function GetPedNearbyPeds(ped: number, ignore: number): [number, number]
|
|
|
14221
14321
|
declare function GetPedNearbyVehicles(ped: number, sizeAndVehs?: number): [number, number];
|
|
14222
14322
|
|
|
14223
14323
|
/**
|
|
14224
|
-
*
|
|
14225
|
-
*
|
|
14324
|
+
* GET_PED_PALETTE_VARIATION
|
|
14325
|
+
* @param ped The ped handle.
|
|
14326
|
+
* @param componentId The component id to get the palette variation from. Refer to [SET_PED_COMPONENT_VARIATION](#\_0x262B14F48D29DE80).
|
|
14226
14327
|
*/
|
|
14227
14328
|
declare function GetPedPaletteVariation(ped: number, componentId: number): number;
|
|
14228
14329
|
|
|
@@ -14252,14 +14353,16 @@ declare function GetPedParachuteState(ped: number): number;
|
|
|
14252
14353
|
declare function GetPedParachuteTintIndex(ped: number, outTintIndex?: number): number;
|
|
14253
14354
|
|
|
14254
14355
|
/**
|
|
14255
|
-
*
|
|
14256
|
-
*
|
|
14356
|
+
* GET_PED_PROP_INDEX
|
|
14357
|
+
* @param ped The ped handle.
|
|
14358
|
+
* @param componentId The component id to get the prop index from. Refer to [SET_PED_COMPONENT_VARIATION](#\_0x262B14F48D29DE80).
|
|
14257
14359
|
*/
|
|
14258
14360
|
declare function GetPedPropIndex(ped: number, componentId: number): number;
|
|
14259
14361
|
|
|
14260
14362
|
/**
|
|
14261
|
-
*
|
|
14262
|
-
*
|
|
14363
|
+
* GET_PED_PROP_TEXTURE_INDEX
|
|
14364
|
+
* @param ped The ped handle.
|
|
14365
|
+
* @param componentId The component id to get the prop texture index from. Refer to [SET_PED_COMPONENT_VARIATION](#\_0x262B14F48D29DE80).
|
|
14263
14366
|
*/
|
|
14264
14367
|
declare function GetPedPropTextureIndex(ped: number, componentId: number): number;
|
|
14265
14368
|
|
|
@@ -14316,8 +14419,9 @@ declare function GetPedTaskCombatTarget(ped: number, p1: number): number;
|
|
|
14316
14419
|
declare function N_0x32c27a11307b01cc(ped: number, p1: number): number;
|
|
14317
14420
|
|
|
14318
14421
|
/**
|
|
14319
|
-
*
|
|
14320
|
-
*
|
|
14422
|
+
* GET_PED_TEXTURE_VARIATION
|
|
14423
|
+
* @param ped The ped handle.
|
|
14424
|
+
* @param componentId The component id to get the texture variation from. Refer to [SET_PED_COMPONENT_VARIATION](#\_0x262B14F48D29DE80).
|
|
14321
14425
|
*/
|
|
14322
14426
|
declare function GetPedTextureVariation(ped: number, componentId: number): number;
|
|
14323
14427
|
|
|
@@ -14818,7 +14922,11 @@ declare function GetPlayerWeaponDefenseModifier(playerId: number): number;
|
|
|
14818
14922
|
declare function GetPlayerWeaponDefenseModifier_2(playerId: number): number;
|
|
14819
14923
|
|
|
14820
14924
|
/**
|
|
14821
|
-
*
|
|
14925
|
+
* ### Warning
|
|
14926
|
+
* This native will return `0` if the last vehicle the player was in was destroyed.
|
|
14927
|
+
* ### Alternative
|
|
14928
|
+
* You can use [GET_VEHICLE_PED_IS_IN](#\_0x9A9112A0FE9A4713), which will actually get the last vehicle, even if it was destroyed.
|
|
14929
|
+
* @return A vehicle handle containing the last player's vehicle.
|
|
14822
14930
|
*/
|
|
14823
14931
|
declare function GetPlayersLastVehicle(): number;
|
|
14824
14932
|
|
|
@@ -15510,8 +15618,21 @@ declare function GetScriptGfxPosition(x: number, y: number): [number, number];
|
|
|
15510
15618
|
declare function N_0x6dd8f5aa635eb4b2(x: number, y: number): [number, number];
|
|
15511
15619
|
|
|
15512
15620
|
/**
|
|
15513
|
-
* Gets the status of a script-assigned task.
|
|
15514
|
-
* taskHash
|
|
15621
|
+
* Gets the status of a spesifed script-assigned task on the given ped. The return value is always an int between 0-7.
|
|
15622
|
+
* You can set taskHash to `SCRIPT_TASK_ANY` to check if any task is active, it will return 1 for active, 3 for no active.
|
|
15623
|
+
* `SCRIPT_TASK_INVALID` can be similarly used, it returns 7 if there are any active task, and 3 if there are no active tasks.
|
|
15624
|
+
* taskHash list: https://alloc8or.re/gta5/doc/enums/eScriptTaskHash.txt
|
|
15625
|
+
* Returns:
|
|
15626
|
+
* ```
|
|
15627
|
+
* 0 = WAITING_TO_START_TASK
|
|
15628
|
+
* 1 = PERFORMING_TASK
|
|
15629
|
+
* 2 = DORMANT_TASK
|
|
15630
|
+
* 3 = VACANT_STAGE
|
|
15631
|
+
* 7 = TASK_FINISHED_OR_NOT_FOUND
|
|
15632
|
+
* ```
|
|
15633
|
+
* @param ped The ped the task is running on
|
|
15634
|
+
* @param taskHash The hash of the task
|
|
15635
|
+
* @return The status of the script-assigned task.
|
|
15515
15636
|
*/
|
|
15516
15637
|
declare function GetScriptTaskStatus(ped: number, taskHash: string | number): number;
|
|
15517
15638
|
|
|
@@ -16474,12 +16595,9 @@ declare function GetVehicleCanActivateParachute(vehicle: number): boolean;
|
|
|
16474
16595
|
declare function CanVehicleParachuteBeActivated(vehicle: number): boolean;
|
|
16475
16596
|
|
|
16476
16597
|
/**
|
|
16477
|
-
*
|
|
16478
|
-
*
|
|
16479
|
-
*
|
|
16480
|
-
* func_171(726);
|
|
16481
|
-
* iLocal_260 = 1;
|
|
16482
|
-
* }
|
|
16598
|
+
* GET_VEHICLE_CAUSE_OF_DESTRUCTION
|
|
16599
|
+
* @param vehicle The vehicle to get the cause of destruction of.
|
|
16600
|
+
* @return A hash representing the destruction cause. These can be weapon hashes.
|
|
16483
16601
|
*/
|
|
16484
16602
|
declare function GetVehicleCauseOfDestruction(vehicle: number): number;
|
|
16485
16603
|
|
|
@@ -16771,7 +16889,11 @@ declare function GetVehicleDensityMultiplier(): number;
|
|
|
16771
16889
|
declare function GetVehicleDirtLevel(vehicle: number): number;
|
|
16772
16890
|
|
|
16773
16891
|
/**
|
|
16892
|
+
* Checks the angle of the door mapped from 0.0 - 1.0 where 0.0 is fully closed and 1.0 is fully open.
|
|
16774
16893
|
* See eDoorId declared in [`SET_VEHICLE_DOOR_SHUT`](#\_0x93D9BD300D7789E5)
|
|
16894
|
+
* @param vehicle Vehicle
|
|
16895
|
+
* @param doorIndex Index of door to check
|
|
16896
|
+
* @return A float representing angle of door mapped from 0.0 to 1.0
|
|
16775
16897
|
*/
|
|
16776
16898
|
declare function GetVehicleDoorAngleRatio(vehicle: number, doorIndex: number): number;
|
|
16777
16899
|
|
|
@@ -18221,7 +18343,7 @@ declare function GetWeaponHashFromPickup(pickupHash: string | number): number;
|
|
|
18221
18343
|
* @param weaponHash The hash of the Weapon.
|
|
18222
18344
|
* @return * **Melee**: 2685387236
|
|
18223
18345
|
* **Handgun**: 416676503
|
|
18224
|
-
* **Submachine Gun**: -
|
|
18346
|
+
* **Submachine Gun**: -957766203
|
|
18225
18347
|
* **Shotgun**: 860033945
|
|
18226
18348
|
* **Assault Rifle**: 970310034
|
|
18227
18349
|
* **Light Machine Gun**: 1159398588
|
|
@@ -20990,8 +21112,10 @@ declare function IsPedComponentVariationGen9Exclusive(ped: number, componentId:
|
|
|
20990
21112
|
|
|
20991
21113
|
/**
|
|
20992
21114
|
* Checks if the component variation is valid, this works great for randomizing components using loops.
|
|
20993
|
-
*
|
|
20994
|
-
*
|
|
21115
|
+
* @param ped The ped handle.
|
|
21116
|
+
* @param componentId The component id to check the variation of. Refer to [SET_PED_COMPONENT_VARIATION](#\_0x262B14F48D29DE80).
|
|
21117
|
+
* @param drawableId The drawable id to get the component variation of. Refer to [GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS](#\_0x5FAF9754E789FB47).
|
|
21118
|
+
* @param textureId The texture id to get the component variation of. Refer to [GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS](#\_0xA6E7F1CEB523E171).
|
|
20995
21119
|
*/
|
|
20996
21120
|
declare function IsPedComponentVariationValid(ped: number, componentId: number, drawableId: number, textureId: number): boolean;
|
|
20997
21121
|
|
|
@@ -22852,7 +22976,8 @@ declare function N_0xb5cc40fbcb586380(vehicle: number): boolean;
|
|
|
22852
22976
|
declare function IsVehicleSirenSoundOn(vehicle: number): boolean;
|
|
22853
22977
|
|
|
22854
22978
|
/**
|
|
22855
|
-
*
|
|
22979
|
+
* Returns whether the vehicle's lights and sirens are on.
|
|
22980
|
+
* @return Returns false if siren and lights are disabled or true if they are enabled.
|
|
22856
22981
|
*/
|
|
22857
22982
|
declare function IsVehicleSirenOn(vehicle: number): boolean;
|
|
22858
22983
|
|
|
@@ -22943,15 +23068,17 @@ declare function N_0x563b65a643ed072e(weaponHash: string | number, vehicle: numb
|
|
|
22943
23068
|
/**
|
|
22944
23069
|
* cpp
|
|
22945
23070
|
* enum eWindowId {
|
|
22946
|
-
*
|
|
22947
|
-
*
|
|
22948
|
-
*
|
|
22949
|
-
*
|
|
22950
|
-
*
|
|
22951
|
-
*
|
|
22952
|
-
*
|
|
22953
|
-
*
|
|
23071
|
+
* VEH_EXT_WINDOW_LF = 0,
|
|
23072
|
+
* VEH_EXT_WINDOW_RF = 1,
|
|
23073
|
+
* VEH_EXT_WINDOW_LR = 2,
|
|
23074
|
+
* VEH_EXT_WINDOW_RR = 3,
|
|
23075
|
+
* VEH_EXT_WINDOW_LM = 4,
|
|
23076
|
+
* VEH_EXT_WINDOW_RM = 5,
|
|
23077
|
+
* VEH_EXT_WINDSCREEN = 6,
|
|
23078
|
+
* VEH_EXT_WINDSCREEN_R = 7,
|
|
22954
23079
|
* }
|
|
23080
|
+
* @param vehicle The vehicle handle
|
|
23081
|
+
* @param windowIndex The index of the window
|
|
22955
23082
|
*/
|
|
22956
23083
|
declare function IsVehicleWindowIntact(vehicle: number, windowIndex: number): boolean;
|
|
22957
23084
|
|
|
@@ -23005,8 +23132,7 @@ declare function IsWorldPointWithinBrainActivationRange(): boolean;
|
|
|
23005
23132
|
declare function IsXbox360Version(): boolean;
|
|
23006
23133
|
|
|
23007
23134
|
/**
|
|
23008
|
-
*
|
|
23009
|
-
* gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html
|
|
23135
|
+
* KNOCK_OFF_PED_PROP
|
|
23010
23136
|
*/
|
|
23011
23137
|
declare function KnockOffPedProp(ped: number, p1: boolean, p2: boolean, p3: boolean, p4: boolean): void;
|
|
23012
23138
|
|
|
@@ -27125,11 +27251,6 @@ declare function N_0x8989cbd7b4e82534(p0: number, p1: number, p2: number, p3: nu
|
|
|
27125
27251
|
*/
|
|
27126
27252
|
declare function N_0x8a4416c0db05fa66(p0: number): boolean;
|
|
27127
27253
|
|
|
27128
|
-
/**
|
|
27129
|
-
* 0x8AA9180DE2FEDD45
|
|
27130
|
-
*/
|
|
27131
|
-
declare function N_0x8aa9180de2fedd45(vehicle: number, p1: boolean): void;
|
|
27132
|
-
|
|
27133
27254
|
/**
|
|
27134
27255
|
* 0x8B0C2964BA471961
|
|
27135
27256
|
* @return Hard-coded to always return 0.
|
|
@@ -38153,6 +38274,7 @@ declare function RegisterObjectScriptBrain(scriptName: string, modelHash: string
|
|
|
38153
38274
|
|
|
38154
38275
|
/**
|
|
38155
38276
|
* gtaforums.com/topic/885580-ped-headshotmugshot-txd/
|
|
38277
|
+
* @return The Pedheadshot handle.
|
|
38156
38278
|
*/
|
|
38157
38279
|
declare function RegisterPedheadshot(ped: number): number;
|
|
38158
38280
|
|
|
@@ -38431,7 +38553,7 @@ declare function RemoveAllCoverBlockingAreas(): void;
|
|
|
38431
38553
|
declare function RemoveAllPedWeapons(ped: number, p1: boolean): void;
|
|
38432
38554
|
|
|
38433
38555
|
/**
|
|
38434
|
-
* Pickup hashes
|
|
38556
|
+
* Pickup hashes can be found [here](https://gist.github.com/4mmonium/1eabfb6b3996e3aa6b9525a3eccf8a0b).
|
|
38435
38557
|
*/
|
|
38436
38558
|
declare function RemoveAllPickupsOfType(pickupHash: string | number): void;
|
|
38437
38559
|
|
|
@@ -38578,7 +38700,7 @@ declare function RemoveFromItemset(p0: number, p1: number): void;
|
|
|
38578
38700
|
declare function RemoveGroup(groupId: number): void;
|
|
38579
38701
|
|
|
38580
38702
|
/**
|
|
38581
|
-
* IPL list
|
|
38703
|
+
* IPL list can be found [here](https://gist.github.com/4mmonium/4c8a076b5f712a7cc64666003009a2e7).
|
|
38582
38704
|
*/
|
|
38583
38705
|
declare function RemoveIpl(iplName: string): void;
|
|
38584
38706
|
|
|
@@ -39025,34 +39147,31 @@ declare function HighlightPlacementCoords(x: number, y: number, z: number, color
|
|
|
39025
39147
|
declare function RenderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean): void;
|
|
39026
39148
|
|
|
39027
39149
|
/**
|
|
39028
|
-
*
|
|
39029
|
-
*
|
|
39030
|
-
* makes hudColorIndex2 color into hudColorIndex color
|
|
39150
|
+
* Changes the hud color at a given index (hudColorIndex) by another one (hudColorIndex2).
|
|
39151
|
+
* HUD colors can be found [here](https://docs.fivem.net/docs/game-references/hud-colors/)
|
|
39031
39152
|
*/
|
|
39032
39153
|
declare function ReplaceHudColour(hudColorIndex: number, hudColorIndex2: number): void;
|
|
39033
39154
|
/**
|
|
39034
|
-
*
|
|
39035
|
-
*
|
|
39036
|
-
* makes hudColorIndex2 color into hudColorIndex color
|
|
39155
|
+
* Changes the hud color at a given index (hudColorIndex) by another one (hudColorIndex2).
|
|
39156
|
+
* HUD colors can be found [here](https://docs.fivem.net/docs/game-references/hud-colors/)
|
|
39037
39157
|
*/
|
|
39038
39158
|
declare function N_0x1ccc708f0f850613(hudColorIndex: number, hudColorIndex2: number): void;
|
|
39039
39159
|
/**
|
|
39040
|
-
*
|
|
39041
|
-
*
|
|
39042
|
-
* makes hudColorIndex2 color into hudColorIndex color
|
|
39160
|
+
* Changes the hud color at a given index (hudColorIndex) by another one (hudColorIndex2).
|
|
39161
|
+
* HUD colors can be found [here](https://docs.fivem.net/docs/game-references/hud-colors/)
|
|
39043
39162
|
*/
|
|
39044
39163
|
declare function SetHudColoursSwitch(hudColorIndex: number, hudColorIndex2: number): void;
|
|
39045
39164
|
|
|
39046
39165
|
/**
|
|
39047
|
-
*
|
|
39166
|
+
* Hud colors can be found [here](https://docs.fivem.net/docs/game-references/hud-colors/)
|
|
39048
39167
|
*/
|
|
39049
39168
|
declare function ReplaceHudColourWithRgba(hudColorIndex: number, r: number, g: number, b: number, a: number): void;
|
|
39050
39169
|
/**
|
|
39051
|
-
*
|
|
39170
|
+
* Hud colors can be found [here](https://docs.fivem.net/docs/game-references/hud-colors/)
|
|
39052
39171
|
*/
|
|
39053
39172
|
declare function N_0xf314cf4f0211894e(hudColorIndex: number, r: number, g: number, b: number, a: number): void;
|
|
39054
39173
|
/**
|
|
39055
|
-
*
|
|
39174
|
+
* Hud colors can be found [here](https://docs.fivem.net/docs/game-references/hud-colors/)
|
|
39056
39175
|
*/
|
|
39057
39176
|
declare function SetHudColour(hudColorIndex: number, r: number, g: number, b: number, a: number): void;
|
|
39058
39177
|
|
|
@@ -39913,9 +40032,11 @@ declare function N_0xe574a662acaefbb1(): void;
|
|
|
39913
40032
|
declare function RestartScriptedConversation(): void;
|
|
39914
40033
|
|
|
39915
40034
|
/**
|
|
39916
|
-
*
|
|
40035
|
+
* Adds a percentage to a players stamina
|
|
40036
|
+
* @param player player to restore the stamina for
|
|
40037
|
+
* @param percentage seems to be a percentage that ranges from 0.0 to 1.0 (1.0 being 100%)
|
|
39917
40038
|
*/
|
|
39918
|
-
declare function RestorePlayerStamina(player: number,
|
|
40039
|
+
declare function RestorePlayerStamina(player: number, percentage: number): void;
|
|
39919
40040
|
|
|
39920
40041
|
/**
|
|
39921
40042
|
* This function will simply bring the dead person back to life.
|
|
@@ -41293,22 +41414,28 @@ declare function SetBikeOnStand(vehicle: number, x: number, y: number): void;
|
|
|
41293
41414
|
declare function SetBikeLeanAngle(vehicle: number, x: number, y: number): void;
|
|
41294
41415
|
|
|
41295
41416
|
/**
|
|
41296
|
-
*
|
|
41417
|
+
* Creates an integer (usually 1) for a BINK movie to be called with other natives.
|
|
41418
|
+
* [List of all BINK movies (alphabetically ordered) as of b2802](https://gist.github.com/ItsJunction/8046f28c29ea8ff2821e9e4f933f595f)
|
|
41419
|
+
* @param name The BINK movie to play (with or without file extension).
|
|
41297
41420
|
*/
|
|
41298
41421
|
declare function SetBinkMovie(name: string): number;
|
|
41299
41422
|
/**
|
|
41300
|
-
*
|
|
41423
|
+
* Creates an integer (usually 1) for a BINK movie to be called with other natives.
|
|
41424
|
+
* [List of all BINK movies (alphabetically ordered) as of b2802](https://gist.github.com/ItsJunction/8046f28c29ea8ff2821e9e4f933f595f)
|
|
41425
|
+
* @param name The BINK movie to play (with or without file extension).
|
|
41301
41426
|
*/
|
|
41302
41427
|
declare function SetBinkMovieRequested(name: string): number;
|
|
41303
41428
|
|
|
41304
41429
|
/**
|
|
41305
|
-
*
|
|
41306
|
-
*
|
|
41430
|
+
* Seeks a BINK movie to a specified position.
|
|
41431
|
+
* @param binkMovie The movie that is being played.
|
|
41432
|
+
* @param progress As a percentage (0.0 - 100.0).
|
|
41307
41433
|
*/
|
|
41308
41434
|
declare function SetBinkMovieTime(binkMovie: number, progress: number): void;
|
|
41309
41435
|
/**
|
|
41310
|
-
*
|
|
41311
|
-
*
|
|
41436
|
+
* Seeks a BINK movie to a specified position.
|
|
41437
|
+
* @param binkMovie The movie that is being played.
|
|
41438
|
+
* @param progress As a percentage (0.0 - 100.0).
|
|
41312
41439
|
*/
|
|
41313
41440
|
declare function SetBinkMovieProgress(binkMovie: number, progress: number): void;
|
|
41314
41441
|
|
|
@@ -41415,7 +41542,8 @@ declare function SetBlipBright(blip: number, toggle: boolean): void;
|
|
|
41415
41542
|
declare function SetBlipCategory(blip: number, index: number): void;
|
|
41416
41543
|
|
|
41417
41544
|
/**
|
|
41418
|
-
*
|
|
41545
|
+
* SET_BLIP_COLOUR
|
|
41546
|
+
* @param color See [blip colors here](https://docs.fivem.net/docs/game-references/blips/#blip-colors)
|
|
41419
41547
|
*/
|
|
41420
41548
|
declare function SetBlipColour(blip: number, color: number): void;
|
|
41421
41549
|
|
|
@@ -41823,9 +41951,12 @@ declare function SetCamNearDof(cam: number, nearDOF: number): void;
|
|
|
41823
41951
|
declare function SetCamParams(cam: number, posX: number, posY: number, posZ: number, rotX: number, rotY: number, rotZ: number, fieldOfView: number, transitionSpeed: number, p9: number, p10: number, rotationOrder: number): void;
|
|
41824
41952
|
|
|
41825
41953
|
/**
|
|
41826
|
-
* Sets the rotation of the
|
|
41827
|
-
*
|
|
41828
|
-
*
|
|
41954
|
+
* Sets the rotation of the camera.
|
|
41955
|
+
* @param cam The camera handle to use, in order to change the rotation
|
|
41956
|
+
* @param rotX Rotation on X
|
|
41957
|
+
* @param rotY Rotation on Y
|
|
41958
|
+
* @param rotZ Rotation on Z
|
|
41959
|
+
* @param rotationOrder The order of rotation, see [`GET_ENTITY_ROTATION`](#\_0xAFBD61CC738D9EB9)
|
|
41829
41960
|
*/
|
|
41830
41961
|
declare function SetCamRot(cam: number, rotX: number, rotY: number, rotZ: number, rotationOrder: number): void;
|
|
41831
41962
|
|
|
@@ -44670,7 +44801,7 @@ declare function SetMinimapClipType(_type: number): void;
|
|
|
44670
44801
|
* 2: Trevor's air port yellow lift-off markers.
|
|
44671
44802
|
* 6: Vespucci Beach lifeguard building.
|
|
44672
44803
|
* 15: Army base.
|
|
44673
|
-
* [List of hud colors](https://
|
|
44804
|
+
* [List of hud colors](https://docs.fivem.net/docs/game-references/hud-colors/)
|
|
44674
44805
|
* @param componentID The component ID to change.
|
|
44675
44806
|
* @param toggle True to enable the color, false to disable the effect.
|
|
44676
44807
|
* @param hudColor The hudcolor index.
|
|
@@ -45013,19 +45144,19 @@ declare function SetMpGamerHealthBarDisplay(gamerTagId: number, toggle: boolean)
|
|
|
45013
45144
|
/**
|
|
45014
45145
|
* Should be enabled as component (2). Has 0 alpha by default.
|
|
45015
45146
|
* @param gamerTagId a gamerTagId obtained using for example: [CREATE_FAKE_MP_GAMER_TAG](https://runtime.fivem.net/doc/natives/?\_0xBFEFE3321A3F5015)
|
|
45016
|
-
* @param hudColorIndex a hud color index, see the full list here: [link](
|
|
45147
|
+
* @param hudColorIndex a hud color index, see the full list here: [link](https://docs.fivem.net/docs/game-references/hud-colors/)
|
|
45017
45148
|
*/
|
|
45018
45149
|
declare function SetMpGamerTagHealthBarColour(gamerTagId: number, hudColorIndex: number): void;
|
|
45019
45150
|
/**
|
|
45020
45151
|
* Should be enabled as component (2). Has 0 alpha by default.
|
|
45021
45152
|
* @param gamerTagId a gamerTagId obtained using for example: [CREATE_FAKE_MP_GAMER_TAG](https://runtime.fivem.net/doc/natives/?\_0xBFEFE3321A3F5015)
|
|
45022
|
-
* @param hudColorIndex a hud color index, see the full list here: [link](
|
|
45153
|
+
* @param hudColorIndex a hud color index, see the full list here: [link](https://docs.fivem.net/docs/game-references/hud-colors/)
|
|
45023
45154
|
*/
|
|
45024
45155
|
declare function N_0x3158c77a7e888ab4(gamerTagId: number, hudColorIndex: number): void;
|
|
45025
45156
|
/**
|
|
45026
45157
|
* Should be enabled as component (2). Has 0 alpha by default.
|
|
45027
45158
|
* @param gamerTagId a gamerTagId obtained using for example: [CREATE_FAKE_MP_GAMER_TAG](https://runtime.fivem.net/doc/natives/?\_0xBFEFE3321A3F5015)
|
|
45028
|
-
* @param hudColorIndex a hud color index, see the full list here: [link](
|
|
45159
|
+
* @param hudColorIndex a hud color index, see the full list here: [link](https://docs.fivem.net/docs/game-references/hud-colors/)
|
|
45029
45160
|
*/
|
|
45030
45161
|
declare function SetMpGamerTagHealthBarColor(gamerTagId: number, hudColorIndex: number): void;
|
|
45031
45162
|
|
|
@@ -46209,26 +46340,43 @@ declare function SetPedCombatRange(ped: number, p1: number): void;
|
|
|
46209
46340
|
/**
|
|
46210
46341
|
* This native is used to set component variation on a ped. Components, drawables and textures IDs are related to the ped model.
|
|
46211
46342
|
* ### MP Freemode list of components
|
|
46212
|
-
* **0**: Face
|
|
46213
|
-
* **1**: Mask
|
|
46214
|
-
* **2**: Hair
|
|
46215
|
-
* **3**: Torso
|
|
46216
|
-
* **4**: Leg
|
|
46217
|
-
* **5**: Parachute / bag
|
|
46218
|
-
* **6**: Shoes
|
|
46219
|
-
* **7**: Accessory
|
|
46220
|
-
* **8**: Undershirt
|
|
46221
|
-
* **9**: Kevlar
|
|
46222
|
-
* **10**: Badge
|
|
46343
|
+
* **0**: Face
|
|
46344
|
+
* **1**: Mask
|
|
46345
|
+
* **2**: Hair
|
|
46346
|
+
* **3**: Torso
|
|
46347
|
+
* **4**: Leg
|
|
46348
|
+
* **5**: Parachute / bag
|
|
46349
|
+
* **6**: Shoes
|
|
46350
|
+
* **7**: Accessory
|
|
46351
|
+
* **8**: Undershirt
|
|
46352
|
+
* **9**: Kevlar
|
|
46353
|
+
* **10**: Badge
|
|
46223
46354
|
* **11**: Torso 2
|
|
46224
|
-
*
|
|
46225
|
-
*
|
|
46226
|
-
*
|
|
46227
|
-
*
|
|
46355
|
+
* List of Component IDs
|
|
46356
|
+
* ```cpp
|
|
46357
|
+
* // Components
|
|
46358
|
+
* enum ePedVarComp
|
|
46359
|
+
* {
|
|
46360
|
+
* PV_COMP_INVALID = 0xFFFFFFFF,
|
|
46361
|
+
* PV_COMP_HEAD = 0, // "HEAD"
|
|
46362
|
+
* PV_COMP_BERD = 1, // "BEARD"
|
|
46363
|
+
* PV_COMP_HAIR = 2, // "HAIR"
|
|
46364
|
+
* PV_COMP_UPPR = 3, // "UPPER"
|
|
46365
|
+
* PV_COMP_LOWR = 4, // "LOWER"
|
|
46366
|
+
* PV_COMP_HAND = 5, // "HAND"
|
|
46367
|
+
* PV_COMP_FEET = 6, // "FEET"
|
|
46368
|
+
* PV_COMP_TEEF = 7, // "TEETH"
|
|
46369
|
+
* PV_COMP_ACCS = 8, // "ACCESSORIES"
|
|
46370
|
+
* PV_COMP_TASK = 9, // "TASK"
|
|
46371
|
+
* PV_COMP_DECL = 10, // "DECL"
|
|
46372
|
+
* PV_COMP_JBIB = 11, // "JBIB"
|
|
46373
|
+
* PV_COMP_MAX = 12,
|
|
46374
|
+
* };
|
|
46375
|
+
* ```
|
|
46228
46376
|
* @param ped The ped handle.
|
|
46229
46377
|
* @param componentId The component that you want to set.
|
|
46230
|
-
* @param drawableId The drawable id that is going to be set.
|
|
46231
|
-
* @param textureId The texture id of the drawable.
|
|
46378
|
+
* @param drawableId The drawable id that is going to be set. Refer to [GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS](#\_0x27561561732A7842).
|
|
46379
|
+
* @param textureId The texture id of the drawable. Refer to [GET_NUMBER_OF_PED_TEXTURE_VARIATIONS](#\_0x8F7156A3142A6BAD).
|
|
46232
46380
|
* @param paletteId 0 to 3.
|
|
46233
46381
|
*/
|
|
46234
46382
|
declare function SetPedComponentVariation(ped: number, componentId: number, drawableId: number, textureId: number, paletteId: number): void;
|
|
@@ -47170,11 +47318,9 @@ declare function SetPedHelmet(ped: number, canWearHelmet: boolean): void;
|
|
|
47170
47318
|
declare function SetPedHelmetFlag(ped: number, helmetFlag: number): void;
|
|
47171
47319
|
|
|
47172
47320
|
/**
|
|
47173
|
-
* List of component/props ID
|
|
47174
|
-
* gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html
|
|
47175
|
-
* ```
|
|
47176
|
-
* ```
|
|
47177
47321
|
* NativeDB Added Parameter 3: BOOL p2
|
|
47322
|
+
* @param ped The ped handle.
|
|
47323
|
+
* @param propIndex The prop index to set the helmet to. Refer to [SET_PED_PROP_INDEX](#\_0x93376B65A266EB5F).
|
|
47178
47324
|
*/
|
|
47179
47325
|
declare function SetPedHelmetPropIndex(ped: number, propIndex: number): void;
|
|
47180
47326
|
|
|
@@ -47513,20 +47659,29 @@ declare function SetPedPreferredCoverSet(ped: number, itemSet: number): void;
|
|
|
47513
47659
|
declare function N_0x8421eb4da7e391b9(ped: number, itemSet: number): void;
|
|
47514
47660
|
|
|
47515
47661
|
/**
|
|
47516
|
-
*
|
|
47517
|
-
*
|
|
47662
|
+
* SET_PED_PRELOAD_PROP_DATA
|
|
47663
|
+
* @param ped The ped handle.
|
|
47664
|
+
* @param componentId The component that you want to set. Refer to [SET_PED_COMPONENT_VARIATION](#\_0x262B14F48D29DE80).
|
|
47665
|
+
* @param drawableId The drawable id that is going to be set. Refer to [GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS](#\_0x5FAF9754E789FB47).
|
|
47666
|
+
* @param textureId The texture id of the drawable. Refer to [GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS](#\_0xA6E7F1CEB523E171).
|
|
47518
47667
|
*/
|
|
47519
|
-
declare function SetPedPreloadPropData(ped: number, componentId: number, drawableId: number,
|
|
47668
|
+
declare function SetPedPreloadPropData(ped: number, componentId: number, drawableId: number, textureId: number): boolean;
|
|
47520
47669
|
/**
|
|
47521
|
-
*
|
|
47522
|
-
*
|
|
47670
|
+
* SET_PED_PRELOAD_PROP_DATA
|
|
47671
|
+
* @param ped The ped handle.
|
|
47672
|
+
* @param componentId The component that you want to set. Refer to [SET_PED_COMPONENT_VARIATION](#\_0x262B14F48D29DE80).
|
|
47673
|
+
* @param drawableId The drawable id that is going to be set. Refer to [GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS](#\_0x5FAF9754E789FB47).
|
|
47674
|
+
* @param textureId The texture id of the drawable. Refer to [GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS](#\_0xA6E7F1CEB523E171).
|
|
47523
47675
|
*/
|
|
47524
|
-
declare function N_0x2b16a3bff1fbce49(ped: number, componentId: number, drawableId: number,
|
|
47676
|
+
declare function N_0x2b16a3bff1fbce49(ped: number, componentId: number, drawableId: number, textureId: number): boolean;
|
|
47525
47677
|
/**
|
|
47526
|
-
*
|
|
47527
|
-
*
|
|
47678
|
+
* SET_PED_PRELOAD_PROP_DATA
|
|
47679
|
+
* @param ped The ped handle.
|
|
47680
|
+
* @param componentId The component that you want to set. Refer to [SET_PED_COMPONENT_VARIATION](#\_0x262B14F48D29DE80).
|
|
47681
|
+
* @param drawableId The drawable id that is going to be set. Refer to [GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS](#\_0x5FAF9754E789FB47).
|
|
47682
|
+
* @param textureId The texture id of the drawable. Refer to [GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS](#\_0xA6E7F1CEB523E171).
|
|
47528
47683
|
*/
|
|
47529
|
-
declare function IsPedPropValid(ped: number, componentId: number, drawableId: number,
|
|
47684
|
+
declare function IsPedPropValid(ped: number, componentId: number, drawableId: number, textureId: number): boolean;
|
|
47530
47685
|
|
|
47531
47686
|
/**
|
|
47532
47687
|
* from extreme3.c4
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|
@@ -47552,19 +47707,36 @@ declare function SetPedPrimaryLookat(ped: number, lookAt: number): void;
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47552
47707
|
/**
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47553
47708
|
* This native is used to set prop variation on a ped. Components, drawables and textures IDs are related to the ped model.
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47554
47709
|
* ### MP Freemode list of props
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|
47555
|
-
* **0**:
|
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47556
|
-
* **1**:
|
|
47557
|
-
* **2**:
|
|
47558
|
-
* **6**:
|
|
47559
|
-
* **7**:
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47560
|
-
*
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|
47561
|
-
*
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|
47562
|
-
*
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|
47563
|
-
*
|
|
47710
|
+
* **0**: Hats
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|
47711
|
+
* **1**: Glasses
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|
47712
|
+
* **2**: Ears
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|
47713
|
+
* **6**: Watches
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|
47714
|
+
* **7**: Bracelets
|
|
47715
|
+
* List of Prop IDs
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|
47716
|
+
* ```cpp
|
|
47717
|
+
* // Props
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|
47718
|
+
* enum eAnchorPoints
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|
47719
|
+
* {
|
|
47720
|
+
* ANCHOR_HEAD = 0, // "p_head"
|
|
47721
|
+
* ANCHOR_EYES = 1, // "p_eyes"
|
|
47722
|
+
* ANCHOR_EARS = 2, // "p_ears"
|
|
47723
|
+
* ANCHOR_MOUTH = 3, // "p_mouth"
|
|
47724
|
+
* ANCHOR_LEFT_HAND = 4, // "p_lhand"
|
|
47725
|
+
* ANCHOR_RIGHT_HAND = 5, // "p_rhand"
|
|
47726
|
+
* ANCHOR_LEFT_WRIST = 6, // "p_lwrist"
|
|
47727
|
+
* ANCHOR_RIGHT_WRIST = 7, // "p_rwrist"
|
|
47728
|
+
* ANCHOR_HIP = 8, // "p_lhip"
|
|
47729
|
+
* ANCHOR_LEFT_FOOT = 9, // "p_lfoot"
|
|
47730
|
+
* ANCHOR_RIGHT_FOOT = 10, // "p_rfoot"
|
|
47731
|
+
* ANCHOR_PH_L_HAND = 11, // "ph_lhand"
|
|
47732
|
+
* ANCHOR_PH_R_HAND = 12, // "ph_rhand"
|
|
47733
|
+
* NUM_ANCHORS = 13,
|
|
47734
|
+
* };
|
|
47735
|
+
* ```
|
|
47564
47736
|
* @param ped The ped handle.
|
|
47565
|
-
* @param componentId The component that you want to set.
|
|
47566
|
-
* @param drawableId The drawable id that is going to be set.
|
|
47567
|
-
* @param textureId The texture id of the drawable.
|
|
47737
|
+
* @param componentId The component that you want to set. Refer to [SET_PED_COMPONENT_VARIATION](#\_0x262B14F48D29DE80).
|
|
47738
|
+
* @param drawableId The drawable id that is going to be set. Refer to [GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS](#\_0x5FAF9754E789FB47).
|
|
47739
|
+
* @param textureId The texture id of the drawable. Refer to [GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS](#\_0xA6E7F1CEB523E171).
|
|
47568
47740
|
* @param attach Attached or not.
|
|
47569
47741
|
*/
|
|
47570
47742
|
declare function SetPedPropIndex(ped: number, componentId: number, drawableId: number, textureId: number, attach: boolean): void;
|
|
@@ -47576,19 +47748,18 @@ declare function SetPedRagdollForceFall(ped: number): void;
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|
|
47576
47748
|
|
|
47577
47749
|
/**
|
|
47578
47750
|
* Causes Ped to ragdoll on collision with any object (e.g Running into trashcan). If applied to player you will sometimes trip on the sidewalk.
|
|
47751
|
+
* Needs to be recalled after each ragdoll from a Collision.
|
|
47579
47752
|
*/
|
|
47580
47753
|
declare function SetPedRagdollOnCollision(ped: number, toggle: boolean): void;
|
|
47581
47754
|
|
|
47582
47755
|
/**
|
|
47583
47756
|
* p1 is always 0 in R* scripts; and a quick disassembly seems to indicate that p1 is unused.
|
|
47584
|
-
* List of component/props ID:
|
|
47585
|
-
* gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html
|
|
47586
47757
|
*/
|
|
47587
47758
|
declare function SetPedRandomComponentVariation(ped: number, p1: number): void;
|
|
47588
47759
|
|
|
47589
47760
|
/**
|
|
47590
|
-
*
|
|
47591
|
-
*
|
|
47761
|
+
* SET_PED_RANDOM_PROPS
|
|
47762
|
+
* @param ped The ped handle.
|
|
47592
47763
|
*/
|
|
47593
47764
|
declare function SetPedRandomProps(ped: number): void;
|
|
47594
47765
|
|
|
@@ -48752,7 +48923,7 @@ declare function N_0x774bd811f656a122(radioStation: string, toggle: boolean): vo
|
|
|
48752
48923
|
declare function SetRadioToStationIndex(radioStation: number): void;
|
|
48753
48924
|
|
|
48754
48925
|
/**
|
|
48755
|
-
*
|
|
48926
|
+
* Find the radio station list [here](https://gist.github.com/4mmonium/b47d6512a2d992cbf4eea15d9038b581)
|
|
48756
48927
|
*/
|
|
48757
48928
|
declare function SetRadioToStationName(stationName: string): void;
|
|
48758
48929
|
|
|
@@ -49544,7 +49715,9 @@ declare function SetSubmarineCrushDepths(vehicle: number, toggle: boolean, depth
|
|
|
49544
49715
|
declare function JitterVehicle(vehicle: number, toggle: boolean, depth1: number, depth2: number, depth3: number): void;
|
|
49545
49716
|
|
|
49546
49717
|
/**
|
|
49547
|
-
*
|
|
49718
|
+
* Allows the player to perform super jumps. This function must be called every frame for it to work.
|
|
49719
|
+
* It basically OR's a flag for a single frame, allowing the ped to perform a super jump only when the flag is set.
|
|
49720
|
+
* @param player The player we are setting this for.
|
|
49548
49721
|
*/
|
|
49549
49722
|
declare function SetSuperJumpThisFrame(player: number): void;
|
|
49550
49723
|
|
|
@@ -49963,7 +50136,7 @@ declare function SetTrailerLegsRaised(vehicle: number): void;
|
|
|
49963
50136
|
declare function N_0x95cf53b3d687f9fa(vehicle: number): void;
|
|
49964
50137
|
|
|
49965
50138
|
/**
|
|
49966
|
-
*
|
|
50139
|
+
* Used to control train speed, can be used to start and stop its movement as well.
|
|
49967
50140
|
*/
|
|
49968
50141
|
declare function SetTrainCruiseSpeed(train: number, speed: number): void;
|
|
49969
50142
|
|
|
@@ -50293,7 +50466,7 @@ declare function SetVehHasRadioOverride(vehicle: number): void;
|
|
|
50293
50466
|
declare function N_0x3e45765f3fbb582f(vehicle: number): void;
|
|
50294
50467
|
|
|
50295
50468
|
/**
|
|
50296
|
-
*
|
|
50469
|
+
* Find the radio station list [here](https://gist.github.com/4mmonium/b47d6512a2d992cbf4eea15d9038b581)
|
|
50297
50470
|
*/
|
|
50298
50471
|
declare function SetVehRadioStation(vehicle: number, radioStation: string): void;
|
|
50299
50472
|
|
|
@@ -52732,6 +52905,13 @@ declare function SetWeaponObjectTintIndex(weapon: number, tintIndex: number): vo
|
|
|
52732
52905
|
*/
|
|
52733
52906
|
declare function SetWeaponRecoilShakeAmplitude(weaponHash: string | number, amplitude: number): void;
|
|
52734
52907
|
|
|
52908
|
+
/**
|
|
52909
|
+
* Disables weapons aim blocking due to environment for local player.
|
|
52910
|
+
* For non-player peds [SET_PED_ENABLE_WEAPON_BLOCKING](#\_0x97A790315D3831FD) can be used.
|
|
52911
|
+
* @param state On/Off
|
|
52912
|
+
*/
|
|
52913
|
+
declare function SetWeaponsNoAimBlocking(state: boolean): void;
|
|
52914
|
+
|
|
52735
52915
|
/**
|
|
52736
52916
|
* Disables the game's built-in auto-reloading.
|
|
52737
52917
|
* @param state On/Off
|
|
@@ -54689,8 +54869,9 @@ declare function StopAnimPlayback(ped: number, p1: number, p2: boolean): void;
|
|
|
54689
54869
|
|
|
54690
54870
|
/**
|
|
54691
54871
|
* [Animations list](https://alexguirre.github.io/animations-list/)
|
|
54872
|
+
* @param animExitSpeed Greater than `0.0`, higher is faster. Setting to `0.0` or using an integer, will cause animation lockout - requiring the animation to be played again or the player be killed.
|
|
54692
54873
|
*/
|
|
54693
|
-
declare function StopAnimTask(ped: number, animDictionary: string, animationName: string,
|
|
54874
|
+
declare function StopAnimTask(ped: number, animDictionary: string, animationName: string, animExitSpeed: number): void;
|
|
54694
54875
|
|
|
54695
54876
|
/**
|
|
54696
54877
|
* STOP_ANY_PED_MODEL_BEING_SUPPRESSED
|
|
@@ -56542,7 +56723,7 @@ declare function TaskWarpPedIntoVehicle(ped: number, vehicle: number, seatIndex:
|
|
|
56542
56723
|
declare function TaskWrithe(ped: number, target: number, time: number, p3: number): void;
|
|
56543
56724
|
|
|
56544
56725
|
/**
|
|
56545
|
-
* For a full list, see here
|
|
56726
|
+
* For a full list, see [here](https://gist.github.com/4mmonium/f76f3ecef649ed275b260b433ea84494).
|
|
56546
56727
|
*/
|
|
56547
56728
|
declare function TerminateAllScriptsWithThisName(scriptName: string): void;
|
|
56548
56729
|
|