@citizenfx/client 2.0.6335-1 → 2.0.6342-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/natives_universal.d.ts +156 -0
- package/package.json +1 -1
package/natives_universal.d.ts
CHANGED
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@@ -7170,6 +7170,20 @@ declare function N_0xc1f981a6f74f0c23(vehicle: number, p1: boolean): void;
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7170
7170
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declare function GetBoatBoomPositionRatio_3(vehicle: number, p1: boolean): void;
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declare function N_0x0f3b4d4e43177236(vehicle: number, p1: boolean): void;
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7172
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7173
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/**
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7174
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* This native returns the index of a calming quad if the given point is inside its bounds.
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7175
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* @param x The X coordinate
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7176
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* @param y The Y coordinate
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7177
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* @return The calming quad index at the given position. Returns -1 if there isn't any there.
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7178
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*/
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7179
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declare function GetCalmingQuadAtCoords(x: number, y: number): number;
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7180
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7181
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declare function GetCalmingQuadBounds(waterQuad: number): [boolean, number, number, number, number];
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7182
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7183
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declare function GetCalmingQuadCount(): number;
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7184
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7185
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declare function GetCalmingQuadDampening(waterQuad: number, calmingQuadDampening?: number): [boolean, number];
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7186
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/**
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* Enumerated type defined in camControlHelperMetadataViewModes:
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* ```cpp
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@@ -13535,6 +13549,71 @@ declare function GetWaterHeight(x: number, y: number, z: number, height?: number
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declare function GetWaterHeightNoWaves(x: number, y: number, z: number, height?: number): [boolean, number];
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13551
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13552
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declare function GetWaterQuadAlpha(waterQuad: number): [boolean, number, number, number, number];
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13553
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13554
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/**
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13555
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* This native returns the index of a water quad if the given point is inside its bounds.
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13556
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* *If you also want to check for water level, check out [`GetWaterQuadAtCoords_3d`](#\_0xF8E03DB8)*
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13557
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* @param x The X coordinate
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13558
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* @param y The Y coordinate
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* @return The water quad index at the given position. Returns -1 if there isn't any there.
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*/
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13561
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declare function GetWaterQuadAtCoords(x: number, y: number): number;
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13562
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13563
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/**
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* This alternative implementation of [`GetWaterQuadAtCoords`](#\_0x17321452) also checks the height of the water level.
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13565
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* @param x The X coordinate
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* @param y The Y coordinate
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* @param z The water level inside the water quad
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* @return The water quad index at the given position. Returns -1 if there isn't any there. Also returns -1 if the given point is above the water level.
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*/
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declare function GetWaterQuadAtCoords_3d(x: number, y: number, z: number): number;
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declare function GetWaterQuadBounds(waterQuad: number): [boolean, number, number, number, number];
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declare function GetWaterQuadCount(): number;
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declare function GetWaterQuadHasLimitedDepth(waterQuad: number, hasLimitedDepth?: number): [boolean, number];
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declare function GetWaterQuadIsInvisible(waterQuad: number, isInvisible?: number): [boolean, number];
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/**
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* *level is defined as "z" in water.xml*
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* @param waterQuad The returned water quad level
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* @return Returns true on success. Level is undefined on failure
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*/
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declare function GetWaterQuadLevel(waterQuad: number, waterQuadLevel?: number): [boolean, number];
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declare function GetWaterQuadNoStencil(waterQuad: number, noStencil?: number): [boolean, number];
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/**
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* Valid type definitions:
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13591
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* * **0** Square
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13592
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* * **1** Right triangle where the 90 degree angle is at maxX, minY
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13593
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* * **2** Right triangle where the 90 degree angle is at minX, minY
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* * **3** Right triangle where the 90 degree angle is at minX, maxY
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* * **4** Right triangle where the 90 degree angle is at maxY, maxY
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* @param waterQuad The water quad index
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* @return Returns true on success. Type is undefined on failure
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*/
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declare function GetWaterQuadType(waterQuad: number, waterType?: number): [boolean, number];
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declare function GetWaveQuadAmplitude(waveQuad: number, waveQuadAmplitude?: number): [boolean, number];
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13602
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/**
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* This native returns the index of a wave quad if the given point is inside its bounds.
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* @param x The X coordinate
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* @param y The Y coordinate
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* @return The wave quad index at the given position. Returns -1 if there isn't any there.
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*/
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declare function GetWaveQuadAtCoords(x: number, y: number): number;
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declare function GetWaveQuadBounds(waveQuad: number): [boolean, number, number, number, number];
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declare function GetWaveQuadCount(): number;
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declare function GetWaveQuadDirection(waveQuad: number): [boolean, number, number];
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declare function GetWaypointBlipEnumId(): number;
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declare function GetBlipInfoIdIterator(): number;
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@@ -16955,6 +17034,14 @@ declare function LoadStream(streamName: string, soundSet: string): boolean;
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*/
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declare function LoadStreamWithStartOffset(streamName: string, startOffset: number, soundSet: string): boolean;
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17037
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/**
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* Define the xml in a resources fxmanifest, under the file(s) section.
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* @param resourceName The name of the resource containing your modified water definition
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* @param fileName The name of the file
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* @return Returns true on success.
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*/
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declare function LoadWaterFromPath(resourceName: string, fileName: string): boolean;
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declare function LoadingscreenGetLoadFreemode(): boolean;
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declare function N_0xef7d17bc6c85264c(): boolean;
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@@ -27982,6 +28069,11 @@ declare function ResetVehicleWheels(vehicle: number, toggle: boolean): void;
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declare function ResetWantedLevelDifficulty(player: number): void;
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/**
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* Resets the water to the games default water.xml.
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*/
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declare function ResetWater(): void;
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/**
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* NativeDB Introduced: v323
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*/
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@@ -29265,6 +29357,10 @@ declare function SetBoatSinksWhenWrecked(vehicle: number, toggle: boolean): void
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declare function N_0x8f719973e1445ba2(vehicle: number, toggle: boolean): void;
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declare function SetBoatExplodesOnWreckedAction(vehicle: number, toggle: boolean): void;
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declare function SetCalmingQuadBounds(waterQuad: number, minX: number, minY: number, maxX: number, maxY: number): boolean;
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declare function SetCalmingQuadDampening(calmingQuad: number, dampening: number): boolean;
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/**
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* Set camera as active/inactive.
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*/
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@@ -37691,6 +37787,66 @@ declare function SetWarningMessage_3(entryHeader: string, entryLine1: string, in
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*/
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declare function SetWarningMessageWithHeaderUnk(entryHeader: string, entryLine1: string, flags: number, entryLine2: string, p4: boolean, p5: number, showBg: boolean, p9: number, p10: number): [number, number];
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declare function SetWaterQuadAlpha(waterQuad: number, a0: number, a1: number, a2: number, a3: number): boolean;
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/**
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* This native allows you to update the bounds of a specified water quad index.
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* @param waterQuad The water quad index
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* @param minX The minX coordinate
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* @param minY The minY coordinate
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* @param maxX The maxX coordinate
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* @param maxY The maxY coordinate
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* @return Returns true on success.
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*/
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declare function SetWaterQuadBounds(waterQuad: number, minX: number, minY: number, maxX: number, maxY: number): boolean;
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declare function SetWaterQuadHasLimitedDepth(waterQuad: number, hasLimitedDepth: boolean): boolean;
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declare function SetWaterQuadIsInvisible(waterQuad: number, isInvisible: boolean): boolean;
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declare function SetWaterQuadLevel(waterQuad: number, level: number): boolean;
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declare function SetWaterQuadNoStencil(waterQuad: number, noStencil: boolean): boolean;
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/**
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* This native allows you to update the water quad type.
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* Valid type definitions:
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* * **0** Square
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* * **1** Right triangle where the 90 degree angle is at maxX, minY
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* * **2** Right triangle where the 90 degree angle is at minX, minY
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* * **3** Right triangle where the 90 degree angle is at minX, maxY
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* * **4** Right triangle where the 90 degree angle is at maxY, maxY
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* @param waterQuad The water quad index
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* @param type The water quad type
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* @return Returns true on success.
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*/
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declare function SetWaterQuadType(waterQuad: number, _type: number): boolean;
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declare function SetWaveQuadAmplitude(waveQuad: number, amplitude: number): boolean;
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/**
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* This native allows you to update the bounds of a specified water quad index.
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* @param waveQuad The wave quad index
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* @param minX The minX coordinate
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* @param minY The minY coordinate
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* @param maxX The maxX coordinate
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* @param maxY The maxY coordinate
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* @return Returns true on success.
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*/
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declare function SetWaveQuadBounds(waveQuad: number, minX: number, minY: number, maxX: number, maxY: number): boolean;
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/**
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* directionX/Y should be constrained between -1.0 and 1.0
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* A positive value will create the wave starting at min and rolling towards max
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* A negative value will create the wave starting at max and rolling towards min
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37842
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* Applying both values allows you to make diagonal waves
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* @param waveQuad The wave quad index
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* @param directionX The minX coordinate
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* @param directionY The minY coordinate
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* @return Returns true on success.
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*/
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declare function SetWaveQuadDirection(waveQuad: number, directionX: number, directionY: number): boolean;
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/**
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* This native removes the current waypoint from the map.
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* Example:
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