@citizenfx/client 2.0.5884-1 → 2.0.5886-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/natives_universal.d.ts +14 -0
- package/package.json +1 -1
package/natives_universal.d.ts
CHANGED
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@@ -13591,6 +13591,13 @@ declare function N_0xb3ea4feabf41464b(weaponObject: number, camoComponentHash: s
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13591
13591
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declare function GetWeaponObjectTintIndex(weapon: number): number;
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13593
13593
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13594
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/**
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13595
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* A getter for the recoil shake amplitude of a weapon.
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13596
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* @param weaponHash Weapon name hash.
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* @return The recoil shake amplitude of a weapon.
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*/
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declare function GetWeaponRecoilShakeAmplitude(weaponHash: string | number): number;
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13600
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+
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declare function GetWeaponTimeBetweenShots(weaponHash: string | number): number;
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declare function N_0x065d2aacad8cf7a4(weaponHash: string | number): number;
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@@ -37608,6 +37615,13 @@ declare function N_0x5da825a85d0ea6e6(weaponObject: number, camoComponentHash: s
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declare function SetWeaponObjectTintIndex(weapon: number, tintIndex: number): void;
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/**
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* A setter for the recoil shake amplitude of a weapon.
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* @param weaponHash Weapon name hash.
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* @param amplitude Recoil shake amplitude
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*/
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declare function SetWeaponRecoilShakeAmplitude(weaponHash: string | number, amplitude: number): void;
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/**
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* Disables the game's built-in auto-reloading.
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* @param state On/Off
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