@citizenfx/client 2.0.5820-1 → 2.0.5823-1

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@@ -2907,6 +2907,12 @@ declare function ClearVehicleTasks(vehicle: number): void;
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  */
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  declare function N_0xdbbc7a2432524127(vehicle: number): void;
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+ /**
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+ * Removes vehicle xenon lights custom RGB color.
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+ * @param vehicle The vehicle handle.
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+ */
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+ declare function ClearVehicleXenonLightsCustomColor(vehicle: number): void;
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+
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  declare function ClearWeatherTypePersist(): void;
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  /**
@@ -13376,6 +13382,16 @@ declare function GetVehicleHeadlightsColour(vehicle: number): number;
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  */
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  declare function GetVehicleXenonLightsColour(vehicle: number): number;
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+ /**
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+ * Returns vehicle xenon lights custom RGB color values. Do note this native doesn't return non-RGB colors that was set with [\_SET_VEHICLE_XENON_LIGHTS_COLOR](#\_0xE41033B25D003A07).
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+ * @param vehicle The vehicle handle.
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+ * @param red Red color (0-255).
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+ * @param green Green color (0-255).
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+ * @param blue Blue color (0-255).
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+ * @return A boolean indicating if vehicle have custom xenon lights RGB color.
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+ */
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+ declare function GetVehicleXenonLightsCustomColor(vehicle: number): [boolean, number, number, number];
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+
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  /**
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  * NativeDB Introduced: v2372
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  */
@@ -26815,7 +26831,9 @@ declare function N_0x1e45b34adebee48e(): void;
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  declare function RemoveAllCoverBlockingAreas(): void;
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  /**
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- * setting the last params to false it does that same so I would suggest its not a toggle
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+ * Parameter `p1` does not seem to be used or referenced in game binaries.\
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+ * **Note:** When called for networked entities, a `CRemoveAllWeaponsEvent` will be created per request.
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+ * @param ped The ped entity
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  */
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  declare function RemoveAllPedWeapons(ped: number, p1: boolean): void;
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@@ -37161,6 +37179,15 @@ declare function SetVehicleHeadlightsColour(vehicle: number, color: number): voi
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  */
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  declare function SetVehicleXenonLightsColour(vehicle: number, color: number): void;
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+ /**
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+ * Sets custom vehicle xenon lights color, allowing to use RGB palette. The game will ignore lights color set by [\_SET_VEHICLE_XENON_LIGHTS_COLOR](#\_0xE41033B25D003A07) when custom color is active. This native is not synced between players. Requires xenon lights mod to be set on vehicle.
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+ * @param vehicle The vehicle handle.
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+ * @param red Red color (0-255).
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+ * @param green Green color (0-255).
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+ * @param blue Blue color (0-255).
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+ */
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+ declare function SetVehicleXenonLightsCustomColor(vehicle: number, red: number, green: number, blue: number): void;
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+
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  /**
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  * Overrides a floating point value from `visualsettings.dat` temporarily.
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  * @param name The name of the value to set, such as `pedLight.color.red`.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@citizenfx/client",
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- "version": "2.0.5820-1",
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+ "version": "2.0.5823-1",
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  "description": "Typings for the CitizenFX client JS API.",
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  "main": "index.js",
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  "scripts": {