@citizenfx/client 2.0.5539-1 → 2.0.5560-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/natives_universal.d.ts +603 -253
- package/package.json +1 -1
package/natives_universal.d.ts
CHANGED
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@@ -176,8 +176,20 @@ declare function AddBlipForRadius(posX: number, posY: number, posZ: number, radi
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*/
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declare function AddCamSplineNode(camera: number, x: number, y: number, z: number, xRot: number, yRot: number, zRot: number, length: number, p8: number, transitionType: number): void;
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-
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-
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/**
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* Takes a camera and uses the information from it as a camera spline node.
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* @param cam Camera to add cam2 as a node to
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* @param cam2 Camera used for reference
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* @param length Duration used for transition, has no effect for the first node.
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*/
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declare function AddCamSplineNodeUsingCamera(cam: number, cam2: number, length: number, p3: number): void;
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/**
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* Takes a camera and uses the information from it as a camera spline node.
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* @param cam Camera to add cam2 as a node to
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* @param cam2 Camera used for reference
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* @param length Duration used for transition, has no effect for the first node.
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*/
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declare function N_0x0fb82563989cf4fb(cam: number, cam2: number, length: number, p3: number): void;
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declare function AddCamSplineNodeUsingCameraFrame(cam: number, cam2: number, p2: number, p3: number): void;
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declare function N_0x0a9f2a468b328e74(cam: number, cam2: number, p2: number, p3: number): void;
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@@ -189,15 +201,6 @@ declare function AddCoverBlockingArea(playerX: number, playerY: number, playerZ:
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declare function AddCoverPoint(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: boolean): number;
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-
/**
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* Most likely ADD_CURRENT_*
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*/
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-
declare function AddCurrentRise(xLow: number, yLow: number, xHigh: number, yHigh: number, height: number): number;
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/**
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* Most likely ADD_CURRENT_*
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*/
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declare function N_0xfdbf4cdbc07e1706(xLow: number, yLow: number, xHigh: number, yHigh: number, height: number): number;
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-
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/**
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* decal types:
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* public enum DecalTypes
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@@ -425,6 +428,28 @@ declare function AddExplosion(x: number, y: number, z: number, explosionType: nu
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declare function AddExplosionWithUserVfx(x: number, y: number, z: number, explosionType: number, explosionFx: string | number, damageScale: number, isAudible: boolean, isInvisible: boolean, cameraShake: number): void;
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declare function AddSpecfxExplosion(x: number, y: number, z: number, explosionType: number, explosionFx: string | number, damageScale: number, isAudible: boolean, isInvisible: boolean, cameraShake: number): void;
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/**
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* Only 8 current rises can exist. If rises need to be changed, use REMOVE_EXTRA_CALMING_QUAD and then ADD_EXTRA_CALMING_QUAD again.
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* After removing a rise, you will be able to add a rise again.
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* @return If succeeded to add, returns a rise index that can be used on REMOVE_EXTRA_CALMING_QUAD.
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If failed to add, returns -1 (make sure you don't pass -1 to REMOVE_EXTRA_CALMING_QUAD).
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*/
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declare function AddExtraCalmingQuad(xLow: number, yLow: number, xHigh: number, yHigh: number, height: number): number;
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/**
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* Only 8 current rises can exist. If rises need to be changed, use REMOVE_EXTRA_CALMING_QUAD and then ADD_EXTRA_CALMING_QUAD again.
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* After removing a rise, you will be able to add a rise again.
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* @return If succeeded to add, returns a rise index that can be used on REMOVE_EXTRA_CALMING_QUAD.
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If failed to add, returns -1 (make sure you don't pass -1 to REMOVE_EXTRA_CALMING_QUAD).
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*/
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declare function N_0xfdbf4cdbc07e1706(xLow: number, yLow: number, xHigh: number, yHigh: number, height: number): number;
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/**
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* Only 8 current rises can exist. If rises need to be changed, use REMOVE_EXTRA_CALMING_QUAD and then ADD_EXTRA_CALMING_QUAD again.
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* After removing a rise, you will be able to add a rise again.
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* @return If succeeded to add, returns a rise index that can be used on REMOVE_EXTRA_CALMING_QUAD.
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If failed to add, returns -1 (make sure you don't pass -1 to REMOVE_EXTRA_CALMING_QUAD).
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*/
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declare function AddCurrentRise(xLow: number, yLow: number, xHigh: number, yHigh: number, height: number): number;
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/**
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* Returns the index of the newly created hospital spawn point.
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* p3 might be radius?
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@@ -1345,14 +1370,22 @@ declare function N_0xa1dd82f3ccf9a01e(vehicle: number, entity: number, p2: numbe
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declare function AttachEntityToCargobob(vehicle: number, entity: number, p2: number, x: number, y: number, z: number): void;
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/**
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*
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*
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*
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*
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*
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*
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*
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* Attach an entity to the specified entity.
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* @param entity1 Entity to attach.
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* @param entity2 Entity to attach `entity1` with.
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* @param boneIndex This is different to boneID, use ['GET_PED_BONE_INDEX'](#\_0x3F428D08BE5AAE31) to get the index from the ID. use the index for attaching to specific bones. `entity1` will be attached to the center of `entity2` if bone index given doesn't correspond to bone indexes for that entity type.
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* @param xPos X-axis offset from the center of `entity2`.
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* @param yPos Y-axis offset from the center of `entity2`.
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* @param zPos Z-axis offset from the center of `entity2`.
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* @param xRot X-axis rotation.
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* @param yRot Y-axis rotation.
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* @param zRot Z-axis rotation.
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* @param p9 Unknown. Does not seem to have any effect.
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* @param useSoftPinning If set to false attached entity will not detach when fixed.
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* @param collision Controls collision between the two entities (FALSE disables collision).
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* @param isPed Pitch doesnt work when false and roll will only work on negative numbers (only peds)
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* @param rotationOrder The order in which the rotation is applied. See [`GET_ENTITY_ROTATION`](#\_0xAFBD61CC738D9EB9)
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* @param fixedRot If false it ignores entity vector.
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*/
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declare function AttachEntityToEntity(entity1: number, entity2: number, boneIndex: number, xPos: number, yPos: number, zPos: number, xRot: number, yRot: number, zRot: number, p9: boolean, useSoftPinning: boolean, collision: boolean, isPed: boolean, rotationOrder: number, fixedRot: boolean): void;
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@@ -2125,9 +2158,12 @@ declare function CanSetEnterStateForRegisteredEntity(cutsceneEntName: string, mo
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declare function CanSetExitStateForCamera(p0: boolean): boolean;
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/**
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* Returns if the script can begin interacting with the registered entity. Primarly used for lead-outs of cutscenes.
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* Returns on frame after cutscene ends, so you cannot get is while using IsCutsceneActive()
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* Whether it is safe to start doing scripted actions on the entity, like simulating walking out of a cutscene.
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* @param cutsceneEntName i.e Michael
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* @param modelHash Can be 0
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* @return Whether or not it is safe to begin interacting with the entity
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*/
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declare function CanSetExitStateForRegisteredEntity(cutsceneEntName: string, modelHash: string | number): boolean;
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@@ -2362,6 +2398,19 @@ declare function N_0x15e69e2802c24b8d(p0: number): void;
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declare function CellCamSetVerticalOffset(p0: number): void;
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declare function N_0x3117d84efa60f77b(p0: number): void;
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/**
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* Displays cash change notifications on HUD.
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*/
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declare function ChangeFakeMpCash(cash: number, bank: number): void;
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/**
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* Displays cash change notifications on HUD.
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*/
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declare function SetSingleplayerHudCash(cash: number, bank: number): void;
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/**
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* Displays cash change notifications on HUD.
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*/
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declare function SetPlayerCashChange(cash: number, bank: number): void;
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declare function ChangePlayerPed(player: number, ped: number, b2: boolean, resetDamage: boolean): void;
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/**
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@@ -2622,6 +2671,10 @@ declare function ClearPedAlternateMovementAnim(ped: number, stance: number, p2:
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declare function ClearPedAlternateWalkAnim(ped: number, p1: number): void;
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/**
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* Clears the blood on a ped.
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* @param ped Ped id.
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*/
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declare function ClearPedBloodDamage(ped: number): void;
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/**
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@@ -7593,13 +7646,7 @@ declare function GetActiveWebsiteId(): number;
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declare function GetCurrentWebsiteId(): number;
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/**
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* Jenkins hash probably is 0xFD8B1AC2
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*/
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declare function GetCutFileNumSections(cutsceneName: string): number;
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/**
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* Jenkins hash probably is 0xFD8B1AC2
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*/
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declare function N_0x0abc54de641dc0fc(cutsceneName: string): number;
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/**
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@@ -8133,12 +8180,9 @@ declare function GetEntityRotationVelocity(entity: number): number[];
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declare function GetEntityScript(entity: number, script?: number): [string, number];
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/**
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*
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*
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*
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* float speed = GET_ENTITY_SPEED(veh);
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* float kmh = (speed * 3.6);
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* float mph = (speed * 2.236936);
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* Get the speed of a entity.
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* @param entity Entity id you want to test for speed.
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* @return Speed of a entity in m/s. You can convert to km/h using the value you get and multiply by 3.6, and miles/h by 2.236936. Also, the float returned is the length of [GET_ENTITY_SPEED_VECTOR](?\_0x9A8D700A51CB7B0D)
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*/
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declare function GetEntitySpeed(entity: number): number;
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@@ -8432,6 +8476,15 @@ declare function N_0x869daacbbe9fa006(): boolean;
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declare function GetGpsBlipRouteLength(): number;
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declare function N_0xbbb45c3cf5c8aa85(): number;
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/**
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* p3 can be 0, 1 or 2.
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*/
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declare function GetGpsWaypointRouteEnd(p1: boolean, p2: number, p3: number): [boolean, number[]];
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/**
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* p3 can be 0, 1 or 2.
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*/
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declare function N_0xf3162836c28f9da5(p1: boolean, p2: number, p3: number): [boolean, number[]];
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declare function GetGroundZAndNormalFor_3dCoord(x: number, y: number, z: number): [boolean, number, number[]];
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declare function N_0x8bdc7bfc57a81e76(x: number, y: number, z: number): [boolean, number, number[]];
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declare function GetGroundZCoordWithOffsets(x: number, y: number, z: number): [boolean, number, number[]];
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@@ -8672,11 +8725,15 @@ declare function GetInteriorFromEntity(entity: number): number;
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/**
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* NativeDB Introduced: v1604
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*/
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declare function
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declare function GetInteriorFromPrimaryView(): number;
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/**
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* NativeDB Introduced: v1604
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*/
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declare function N_0xe7d267ec6ca966c3(): number;
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/**
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* NativeDB Introduced: v1604
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*/
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declare function GetInteriorFromGameplayCam(): number;
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/**
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* Returns the group ID of the specified interior. For example, regular interiors have group 0, subway interiors have group 1. There are a few other groups too.
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declare function GetInteriorHeading(interior: number): number;
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/**
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*
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* NativeDB Introduced: v1290
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*/
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declare function GetInteriorLocationAndNamehash(interior: number): [number[], number];
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/**
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* NativeDB Introduced: v1290
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*/
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declare function N_0x252bdc06b73fa6ea(interior: number): [number[], number];
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/**
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* NativeDB Introduced: v1290
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*/
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declare function GetInteriorInfo(interior: number): [number[], number];
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declare function GetNumModKits(vehicle: number): number;
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declare function GetNumNavmeshesExistingInArea(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): number;
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declare function N_0x01708e8dd3ff8c65(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): number;
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/**
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* p0 appears to be for MP
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* ```
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@@ -11317,8 +11384,9 @@ declare function GetResourceMetadata(resourceName: string, metadataKey: string,
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*/
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declare function GetResourceState(resourceName: string): string;
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declare function
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declare function GetRoadBoundaryUsingHeading(x: number, y: number, z: number, heading: number): [boolean, number[]];
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declare function N_0xa0f8a7517a273c05(x: number, y: number, z: number, heading: number): [boolean, number[]];
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declare function GetRoadSidePointWithHeading(x: number, y: number, z: number, heading: number): [boolean, number[]];
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declare function GetRoomKeyForGameViewport(): number;
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declare function N_0xa6575914d2a0b450(): number;
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@@ -11403,7 +11471,8 @@ declare function GetSafePickupCoords(x: number, y: number, z: number, p3: number
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declare function GetSafeZoneSize(): number;
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/**
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* Gets mouse selection data from scaleforms with mouse support. Must be checked every frame
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* Gets mouse selection data from scaleforms with mouse support. Must be checked every frame.
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* Returns item index if using the COLOUR_SWITCHER\_02 scaleform.
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* Selection types, found in MOUSE_EVENTS.as:
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* MOUSE_DRAG_OUT = 0;
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* MOUSE_DRAG_OVER = 1;
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@@ -11423,14 +11492,19 @@ declare function GetSafeZoneSize(): number;
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* * MP_NEXT_JOB_SELECTION
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* * SC_LEADERBOARD
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* Probably works with other scaleforms, needs more research.
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* In order to use this Native you MUST have controls 239, 240, 237, 238 enabled!
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* This native, due to its erroneous redundancy of the returned boolean value, works differently in C#: shifting the parameters (where `received` becomes `selectionType` and so on making the fourth parameter unused and always 0).
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11426
11497
|
* @param scaleformHandle Handle of the scaleform
|
|
11427
|
-
* @param received Returns a boolean indicating if the data was received successfully
|
|
11428
|
-
* @param
|
|
11429
|
-
* @param
|
|
11498
|
+
* @param received Returns a boolean indicating if the data was received successfully (in Lua).
|
|
11499
|
+
* @param selectionType The type of MouseEvent specified above.
|
|
11500
|
+
* @param context Context of the slot the mouse is hovering on.
|
|
11501
|
+
* @param slotIndex Index of the slot the mouse is hovering on.
|
|
11502
|
+
* @return * **retVal** Returns true if MOUSE_EVENT callback from Scaleforms has been called.
|
|
11430
11503
|
*/
|
|
11431
11504
|
declare function GetScaleformMovieCursorSelection(scaleformHandle: number): [boolean, any /* actually bool */, number, number, number];
|
|
11432
11505
|
/**
|
|
11433
|
-
* Gets mouse selection data from scaleforms with mouse support. Must be checked every frame
|
|
11506
|
+
* Gets mouse selection data from scaleforms with mouse support. Must be checked every frame.
|
|
11507
|
+
* Returns item index if using the COLOUR_SWITCHER\_02 scaleform.
|
|
11434
11508
|
* Selection types, found in MOUSE_EVENTS.as:
|
|
11435
11509
|
* MOUSE_DRAG_OUT = 0;
|
|
11436
11510
|
* MOUSE_DRAG_OVER = 1;
|
|
@@ -11450,10 +11524,14 @@ declare function GetScaleformMovieCursorSelection(scaleformHandle: number): [boo
|
|
|
11450
11524
|
* * MP_NEXT_JOB_SELECTION
|
|
11451
11525
|
* * SC_LEADERBOARD
|
|
11452
11526
|
* Probably works with other scaleforms, needs more research.
|
|
11527
|
+
* In order to use this Native you MUST have controls 239, 240, 237, 238 enabled!
|
|
11528
|
+
* This native, due to its erroneous redundancy of the returned boolean value, works differently in C#: shifting the parameters (where `received` becomes `selectionType` and so on making the fourth parameter unused and always 0).
|
|
11453
11529
|
* @param scaleformHandle Handle of the scaleform
|
|
11454
|
-
* @param received Returns a boolean indicating if the data was received successfully
|
|
11455
|
-
* @param
|
|
11456
|
-
* @param
|
|
11530
|
+
* @param received Returns a boolean indicating if the data was received successfully (in Lua).
|
|
11531
|
+
* @param selectionType The type of MouseEvent specified above.
|
|
11532
|
+
* @param context Context of the slot the mouse is hovering on.
|
|
11533
|
+
* @param slotIndex Index of the slot the mouse is hovering on.
|
|
11534
|
+
* @return * **retVal** Returns true if MOUSE_EVENT callback from Scaleforms has been called.
|
|
11457
11535
|
*/
|
|
11458
11536
|
declare function N_0x632b2940c67f4ea9(scaleformHandle: number): [boolean, any /* actually bool */, number, number, number];
|
|
11459
11537
|
|
|
@@ -12589,6 +12667,19 @@ declare function GetVehicleIndicatorLights(vehicle: number): number;
|
|
|
12589
12667
|
declare function GetVehicleInteriorColor(vehicle: number, color?: number): number;
|
|
12590
12668
|
declare function GetVehicleInteriorColour(vehicle: number, color?: number): number;
|
|
12591
12669
|
|
|
12670
|
+
/**
|
|
12671
|
+
* Only used like this:
|
|
12672
|
+
* if (VEHICLE::GET_VEHICLE_IS_MERCENARY(ENTITY::GET_VEHICLE_INDEX_FROM_ENTITY_INDEX(v_3))) { sub_157e9c(g_40001._f1868, 0);
|
|
12673
|
+
* }
|
|
12674
|
+
*/
|
|
12675
|
+
declare function GetVehicleIsMercenary(vehicle: number): boolean;
|
|
12676
|
+
/**
|
|
12677
|
+
* Only used like this:
|
|
12678
|
+
* if (VEHICLE::GET_VEHICLE_IS_MERCENARY(ENTITY::GET_VEHICLE_INDEX_FROM_ENTITY_INDEX(v_3))) { sub_157e9c(g_40001._f1868, 0);
|
|
12679
|
+
* }
|
|
12680
|
+
*/
|
|
12681
|
+
declare function N_0xd4c4642cb7f50b5d(vehicle: number): boolean;
|
|
12682
|
+
|
|
12592
12683
|
declare function GetVehicleLayoutHash(vehicle: number): number;
|
|
12593
12684
|
|
|
12594
12685
|
declare function GetVehicleLightMultiplier(vehicle: number): number;
|
|
@@ -12727,15 +12818,6 @@ declare function N_0xc6ad107ddc9054cc(modelHash: string | number): number;
|
|
|
12727
12818
|
*/
|
|
12728
12819
|
declare function GetVehicleModelMaxTraction(modelHash: string | number): number;
|
|
12729
12820
|
|
|
12730
|
-
/**
|
|
12731
|
-
* Returns `nMonetaryValue` from handling.meta for specific model.
|
|
12732
|
-
*/
|
|
12733
|
-
declare function GetVehicleModelMonetaryValue(vehicleModel: string | number): number;
|
|
12734
|
-
/**
|
|
12735
|
-
* Returns `nMonetaryValue` from handling.meta for specific model.
|
|
12736
|
-
*/
|
|
12737
|
-
declare function N_0x5873c14a52d74236(vehicleModel: string | number): number;
|
|
12738
|
-
|
|
12739
12821
|
/**
|
|
12740
12822
|
* GET_VEHICLE_MODEL_*
|
|
12741
12823
|
* called if the vehicle is a boat -- returns vecMoveResistanceX?
|
|
@@ -12756,6 +12838,19 @@ declare function GetVehicleModelNumberOfSeats(modelHash: string | number): numbe
|
|
|
12756
12838
|
*/
|
|
12757
12839
|
declare function GetVehicleModelMaxNumberOfPassengers(modelHash: string | number): number;
|
|
12758
12840
|
|
|
12841
|
+
/**
|
|
12842
|
+
* Returns `nMonetaryValue` from handling.meta for specific model, which is the vehicle's monetary value.
|
|
12843
|
+
*/
|
|
12844
|
+
declare function GetVehicleModelValue(vehicleModel: string | number): number;
|
|
12845
|
+
/**
|
|
12846
|
+
* Returns `nMonetaryValue` from handling.meta for specific model, which is the vehicle's monetary value.
|
|
12847
|
+
*/
|
|
12848
|
+
declare function N_0x5873c14a52d74236(vehicleModel: string | number): number;
|
|
12849
|
+
/**
|
|
12850
|
+
* Returns `nMonetaryValue` from handling.meta for specific model, which is the vehicle's monetary value.
|
|
12851
|
+
*/
|
|
12852
|
+
declare function GetVehicleModelMonetaryValue(vehicleModel: string | number): number;
|
|
12853
|
+
|
|
12759
12854
|
/**
|
|
12760
12855
|
* Gets the color of the neon lights of the specified vehicle.
|
|
12761
12856
|
* See [`_SET_VEHICLE_NEON_LIGHTS_COLOUR`](#\_0x8E0A582209A62695) for more information
|
|
@@ -13955,6 +14050,9 @@ declare function N_0xe8a169e666cbc541(): boolean;
|
|
|
13955
14050
|
|
|
13956
14051
|
declare function HasPickupBeenCollected(pickup: number): boolean;
|
|
13957
14052
|
|
|
14053
|
+
declare function HasPlayerBeenShotByCop(player: number, ms: number, p2: boolean): boolean;
|
|
14054
|
+
declare function N_0xbc0753c9ca14b506(player: number, ms: number, p2: boolean): boolean;
|
|
14055
|
+
|
|
13958
14056
|
declare function HasPlayerBeenSpottedInStolenVehicle(player: number): boolean;
|
|
13959
14057
|
|
|
13960
14058
|
declare function HasPlayerDamagedAtLeastOneNonAnimalPed(player: number): boolean;
|
|
@@ -14123,14 +14221,9 @@ declare function N_0x62ab793144de75dc(ped: number, p1: number, p2: boolean): voi
|
|
|
14123
14221
|
*/
|
|
14124
14222
|
declare function HidePedWeaponForScriptedCutscene(ped: number, toggle: boolean): void;
|
|
14125
14223
|
|
|
14126
|
-
|
|
14127
|
-
* Related to portable pickups
|
|
14128
|
-
*/
|
|
14129
|
-
declare function HidePickup(pickup: number, toggle: boolean): void;
|
|
14130
|
-
/**
|
|
14131
|
-
* Related to portable pickups
|
|
14132
|
-
*/
|
|
14224
|
+
declare function HidePortablePickupWhenDetached(pickup: number, toggle: boolean): void;
|
|
14133
14225
|
declare function N_0x867458251d47ccb2(pickup: number, toggle: boolean): void;
|
|
14226
|
+
declare function HidePickup(pickup: number, toggle: boolean): void;
|
|
14134
14227
|
|
|
14135
14228
|
declare function HideScriptedHudComponentThisFrame(id: number): void;
|
|
14136
14229
|
|
|
@@ -14408,6 +14501,9 @@ declare function IsBoatAnchoredAndFrozen(vehicle: number): boolean;
|
|
|
14408
14501
|
*/
|
|
14409
14502
|
declare function N_0xb0ad1238a709b1a2(vehicle: number): boolean;
|
|
14410
14503
|
|
|
14504
|
+
declare function IsBonnetCinematicCamRendering(): boolean;
|
|
14505
|
+
declare function N_0xd7360051c885628b(): boolean;
|
|
14506
|
+
|
|
14411
14507
|
/**
|
|
14412
14508
|
* See [`IS_POINT_IN_ANGLED_AREA`](#\_0x2A70BAE8883E4C81) for the definition of an angled area.
|
|
14413
14509
|
* For projectiles, see: [`IS_PROJECTILE_TYPE_IN_ANGLED_AREA`](#\_0xF0BC12401061DEA0)
|
|
@@ -14447,11 +14543,15 @@ declare function IsCamSplinePaused(p0: number): boolean;
|
|
|
14447
14543
|
/**
|
|
14448
14544
|
* NativeDB Introduced: v1493
|
|
14449
14545
|
*/
|
|
14450
|
-
declare function
|
|
14546
|
+
declare function IsCinematicCamInputActive(): boolean;
|
|
14451
14547
|
/**
|
|
14452
14548
|
* NativeDB Introduced: v1493
|
|
14453
14549
|
*/
|
|
14454
14550
|
declare function N_0xf5f1e89a970b7796(): boolean;
|
|
14551
|
+
/**
|
|
14552
|
+
* NativeDB Introduced: v1493
|
|
14553
|
+
*/
|
|
14554
|
+
declare function IsCinematicCamActive(): boolean;
|
|
14455
14555
|
|
|
14456
14556
|
declare function IsCinematicCamRendering(): boolean;
|
|
14457
14557
|
|
|
@@ -16933,8 +17033,6 @@ declare function N_0x0150b6ff25a9e2e5(): void;
|
|
|
16933
17033
|
|
|
16934
17034
|
declare function N_0x015b03ee1c43e6ec(p0: number): void;
|
|
16935
17035
|
|
|
16936
|
-
declare function N_0x01708e8dd3ff8c65(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): number;
|
|
16937
|
-
|
|
16938
17036
|
/**
|
|
16939
17037
|
* NativeDB Introduced: v1290
|
|
16940
17038
|
*/
|
|
@@ -17018,8 +17116,6 @@ declare function N_0x06eaf70ae066441e(p0: number): void;
|
|
|
17018
17116
|
|
|
17019
17117
|
declare function N_0x06ee9048fd080382(p0: boolean): void;
|
|
17020
17118
|
|
|
17021
|
-
declare function N_0x07c61676e5bb52cd(p0: number): number;
|
|
17022
|
-
|
|
17023
17119
|
declare function N_0x07dbd622d9533857(p0: number): number;
|
|
17024
17120
|
|
|
17025
17121
|
declare function N_0x07eab372c8841d99(p0: number, p1: number, p2: number): number;
|
|
@@ -17101,8 +17197,6 @@ declare function N_0x0dd362f14f18942a(amount: number, p1: number, p2: number): v
|
|
|
17101
17197
|
|
|
17102
17198
|
declare function N_0x0e4299c549f0d1f1(toggle: boolean): void;
|
|
17103
17199
|
|
|
17104
|
-
declare function N_0x0e4f77f7b9d74d84(p0: number): void;
|
|
17105
|
-
|
|
17106
17200
|
declare function N_0x0ede326d47cd0f3e(ped: number, player: number): boolean;
|
|
17107
17201
|
|
|
17108
17202
|
/**
|
|
@@ -17118,8 +17212,6 @@ declare function N_0x0f62619393661d6e(p0: number, p1: number, p2: number): void;
|
|
|
17118
17212
|
*/
|
|
17119
17213
|
declare function N_0x0f6f1ebbc4e1d5e6(scriptIndex: number, p1: string): boolean;
|
|
17120
17214
|
|
|
17121
|
-
declare function N_0x0f73393bac7e6730(): [boolean, number, number];
|
|
17122
|
-
|
|
17123
17215
|
/**
|
|
17124
17216
|
* Doesn't actually return anything.
|
|
17125
17217
|
* ```
|
|
@@ -17249,27 +17341,17 @@ declare function N_0x16da8172459434aa(): number;
|
|
|
17249
17341
|
|
|
17250
17342
|
declare function N_0x170910093218c8b9(p0: number): [boolean, number];
|
|
17251
17343
|
|
|
17252
|
-
/**
|
|
17253
|
-
* Related to displaying cash on the HUD
|
|
17254
|
-
* Always called before HUD::_SET_SINGLEPLAYER_HUD_CASH in decompiled scripts
|
|
17255
|
-
*/
|
|
17256
|
-
declare function N_0x170f541e1cadd1de(p0: boolean): void;
|
|
17257
|
-
|
|
17258
17344
|
/**
|
|
17259
17345
|
* NativeDB Introduced: v2060
|
|
17260
17346
|
*/
|
|
17261
17347
|
declare function N_0x17c9e241111a674d(p0: number, p1: number): void;
|
|
17262
17348
|
|
|
17263
|
-
declare function N_0x17fca7199a530203():
|
|
17349
|
+
declare function N_0x17fca7199a530203(): void;
|
|
17264
17350
|
|
|
17265
17351
|
declare function N_0x182f266c2d9e2beb(vehicle: number, p1: number): void;
|
|
17266
17352
|
|
|
17267
|
-
declare function N_0x1888694923ef4591(): void;
|
|
17268
|
-
|
|
17269
17353
|
declare function N_0x19853b5b17d77bca(p0: number, p1?: number): [boolean, number];
|
|
17270
17354
|
|
|
17271
|
-
declare function N_0x1989c6e6f67e76a8(): [boolean, number, number, number];
|
|
17272
|
-
|
|
17273
17355
|
declare function N_0x19af7ed9b9d23058(): void;
|
|
17274
17356
|
|
|
17275
17357
|
/**
|
|
@@ -17334,8 +17416,6 @@ declare function N_0x1cba05ae7bd7ee05(p0: number): void;
|
|
|
17334
17416
|
*/
|
|
17335
17417
|
declare function N_0x1d12a56fc95be92e(): boolean;
|
|
17336
17418
|
|
|
17337
|
-
declare function N_0x1d4446a62d35b0d0(p0: number, p1: number): number;
|
|
17338
|
-
|
|
17339
17419
|
/**
|
|
17340
17420
|
* IS_COMMERCE_*
|
|
17341
17421
|
*/
|
|
@@ -17619,8 +17699,6 @@ declare function N_0x29682e2ccf21e9b5(p0: number, p1: number, p2: number, p3: nu
|
|
|
17619
17699
|
*/
|
|
17620
17700
|
declare function N_0x2a251aa48b2b46db(): void;
|
|
17621
17701
|
|
|
17622
|
-
declare function N_0x2a5e0621dd815a9a(p0: number, p1: number, p2: number, p3: number): void;
|
|
17623
|
-
|
|
17624
17702
|
/**
|
|
17625
17703
|
* NativeDB Introduced: v1290
|
|
17626
17704
|
*/
|
|
@@ -17727,8 +17805,6 @@ declare function N_0x2e22fefa0100275e(): boolean;
|
|
|
17727
17805
|
|
|
17728
17806
|
declare function N_0x2e4c123d1c8a710e(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): number;
|
|
17729
17807
|
|
|
17730
|
-
declare function N_0x2e89990ddff670c3(p0: number, p1: number): number;
|
|
17731
|
-
|
|
17732
17808
|
/**
|
|
17733
17809
|
* Appears to return whether the player is using the pause menu store. Can't be sure though.
|
|
17734
17810
|
*/
|
|
@@ -17990,11 +18066,6 @@ declare function N_0x3e9679c1dfcf422c(p0: number, p1: number): void;
|
|
|
17990
18066
|
|
|
17991
18067
|
declare function N_0x3ebeac6c3f81f6bd(p0: number): void;
|
|
17992
18068
|
|
|
17993
|
-
/**
|
|
17994
|
-
* NETWORK_HAS_*
|
|
17995
|
-
*/
|
|
17996
|
-
declare function N_0x3f9990bf5f22759c(p0: number): [boolean, number];
|
|
17997
|
-
|
|
17998
18069
|
declare function N_0x3fa36981311fa4ff(netId: number, state: boolean): void;
|
|
17999
18070
|
|
|
18000
18071
|
/**
|
|
@@ -18231,8 +18302,6 @@ declare function N_0x4df7cfff471a7fb1(p0: number): boolean;
|
|
|
18231
18302
|
*/
|
|
18232
18303
|
declare function N_0x4e52e752c76e7e7a(p0: number): void;
|
|
18233
18304
|
|
|
18234
|
-
declare function N_0x4e74e62e0a97e901(vehicle: number, p1: boolean): void;
|
|
18235
|
-
|
|
18236
18305
|
/**
|
|
18237
18306
|
* NativeDB Introduced: v323
|
|
18238
18307
|
*/
|
|
@@ -18249,6 +18318,7 @@ declare function N_0x4fcd976da686580c(p0: number): number;
|
|
|
18249
18318
|
declare function N_0x4fcdbd3f0a813c25(p0: number, p1: number): void;
|
|
18250
18319
|
|
|
18251
18320
|
/**
|
|
18321
|
+
* Related to the ped's weapon - flag used when disabling ped vehicle weapon
|
|
18252
18322
|
* SET_PED_\*
|
|
18253
18323
|
* ```
|
|
18254
18324
|
* NativeDB Introduced: v1734
|
|
@@ -18469,8 +18539,6 @@ declare function N_0x5c48a1d6e3b33179(cam: number): boolean;
|
|
|
18469
18539
|
*/
|
|
18470
18540
|
declare function N_0x5c497525f803486b(): void;
|
|
18471
18541
|
|
|
18472
|
-
declare function N_0x5c4ebffa98bdb41c(p0: number): number;
|
|
18473
|
-
|
|
18474
18542
|
/**
|
|
18475
18543
|
* NativeDB Introduced: v1868
|
|
18476
18544
|
*/
|
|
@@ -18818,8 +18886,6 @@ declare function N_0x6fddad856e36988a(vehicle: number, toggle: boolean): void;
|
|
|
18818
18886
|
*/
|
|
18819
18887
|
declare function N_0x6fddf453c0c756ec(): boolean;
|
|
18820
18888
|
|
|
18821
|
-
declare function N_0x700569dba175a77c(p0: number): number;
|
|
18822
|
-
|
|
18823
18889
|
/**
|
|
18824
18890
|
* Clears the fields sets by [N\_0xc7f29ca00f46350e](#\_0xC7F29CA00F46350E) (1604 retail: 0x1424A7A10, 0x1424A7A11) and iterates over the global CDoor's bucket-list.
|
|
18825
18891
|
* Related to its "Pre-networked state"?
|
|
@@ -18860,11 +18926,6 @@ declare function N_0x7148e0f43d11f0d9(): void;
|
|
|
18860
18926
|
|
|
18861
18927
|
declare function N_0x71b008056e5692d6(): void;
|
|
18862
18928
|
|
|
18863
|
-
/**
|
|
18864
|
-
* NETWORK_HAS_*
|
|
18865
|
-
*/
|
|
18866
|
-
declare function N_0x71dc455f5cd1c2b1(networkHandle: number): [boolean, number];
|
|
18867
|
-
|
|
18868
18929
|
declare function N_0x71e7b2e657449aad(): number;
|
|
18869
18930
|
|
|
18870
18931
|
declare function N_0x723c1ce13fbfdb67(p0: number, p1: number): void;
|
|
@@ -19116,8 +19177,6 @@ declare function N_0x80e3357fdef45c21(vehicle: number, toggle: boolean): void;
|
|
|
19116
19177
|
*/
|
|
19117
19178
|
declare function N_0x810b5fcc52ec7ff0(p0: number, p1: number, p2: number, p3: number): void;
|
|
19118
19179
|
|
|
19119
|
-
declare function N_0x8147fff6a718e1ad(p0: number): number;
|
|
19120
|
-
|
|
19121
19180
|
declare function N_0x814af7dcaacc597b(p0: number): void;
|
|
19122
19181
|
|
|
19123
19182
|
/**
|
|
@@ -19613,7 +19672,11 @@ declare function N_0x9fcb3cbfb3ead69a(p0: number, p1: number): void;
|
|
|
19613
19672
|
|
|
19614
19673
|
declare function N_0x9fedf86898f100e9(): number;
|
|
19615
19674
|
|
|
19616
|
-
|
|
19675
|
+
/**
|
|
19676
|
+
* Gets hash related to task happening with seat index
|
|
19677
|
+
* Native name: GET_I\*
|
|
19678
|
+
*/
|
|
19679
|
+
declare function N_0xa01bc64dd4bfbbac(vehicle: number, seatIndex: number): number;
|
|
19617
19680
|
|
|
19618
19681
|
declare function N_0xa08fe5e49bdc39dd(p0: number, p1: number, p2: boolean): void;
|
|
19619
19682
|
|
|
@@ -19755,11 +19818,6 @@ declare function N_0xa736cf7fb7c5bff4(): [number, number, number, number];
|
|
|
19755
19818
|
|
|
19756
19819
|
declare function N_0xa761d4ac6115623d(): number;
|
|
19757
19820
|
|
|
19758
|
-
/**
|
|
19759
|
-
* NativeDB Introduced: v323
|
|
19760
|
-
*/
|
|
19761
|
-
declare function N_0xa770c8eec6fb2ac5(): number;
|
|
19762
|
-
|
|
19763
19821
|
declare function N_0xa7862bc5ed1dfd7e(p0: number, p1: number): [boolean, number, number];
|
|
19764
19822
|
|
|
19765
19823
|
/**
|
|
@@ -20084,26 +20142,6 @@ declare function N_0xbb2333bb87ddd87f(p0: number, p1: number): void;
|
|
|
20084
20142
|
|
|
20085
20143
|
declare function N_0xbb90e12cac1dab25(p0: number): void;
|
|
20086
20144
|
|
|
20087
|
-
/**
|
|
20088
|
-
* var num3 = PLAYER::GET_PLAYER_PED(l_2171); // proof l_2171 is a player
|
|
20089
|
-
* var num17 = PLAYER::0x9DF75B2A(l_2171, 100, 0); // l_2171
|
|
20090
|
-
* .ysc:
|
|
20091
|
-
* if (PLAYER::GET_PLAYER_WANTED_LEVEL(l_6EF) < v_4) { // l_6EF is a player
|
|
20092
|
-
* PLAYER::SET_PLAYER_WANTED_LEVEL(l_6EF, v_4, 0); // l_6EF
|
|
20093
|
-
* PLAYER::SET_PLAYER_WANTED_LEVEL_NOW(l_6EF, 0); // l_6EF
|
|
20094
|
-
* } else {
|
|
20095
|
-
* PLAYER::_4669B3ED80F24B4E(l_6EF); // l_6EF
|
|
20096
|
-
* HUD::_BA8D65C1C65702E5(1);
|
|
20097
|
-
* a_0 = 1;
|
|
20098
|
-
* }
|
|
20099
|
-
* if (l_4B24[l_6F2 -- [[156]] ]._f8C != PLAYER::_BC0753C9CA14B506(l_6EF, 100, 0)) { // l_6EF
|
|
20100
|
-
* l_4B24[l_6F2 -- [[156]] ]._f8C = PLAYER::_BC0753C9CA14B506(l_6EF, 100, 0); // l_6EF
|
|
20101
|
-
* }
|
|
20102
|
-
* Both was taken from fm_mission_controller
|
|
20103
|
-
* GET_PLAYER_*
|
|
20104
|
-
*/
|
|
20105
|
-
declare function N_0xbc0753c9ca14b506(player: number, p1: number, p2: boolean): boolean;
|
|
20106
|
-
|
|
20107
20145
|
/**
|
|
20108
20146
|
* Most likely ROPE_ATTACH_*
|
|
20109
20147
|
*/
|
|
@@ -20334,11 +20372,6 @@ declare function N_0xc8391c309684595a(): void;
|
|
|
20334
20372
|
|
|
20335
20373
|
declare function N_0xc847b43f369ac0b5(): void;
|
|
20336
20374
|
|
|
20337
|
-
/**
|
|
20338
|
-
* NativeDB Introduced: v323
|
|
20339
|
-
*/
|
|
20340
|
-
declare function N_0xc85a7127e7ad02aa(): number;
|
|
20341
|
-
|
|
20342
20375
|
declare function N_0xc87e740d9f3872cc(): number;
|
|
20343
20376
|
|
|
20344
20377
|
/**
|
|
@@ -20352,8 +20385,6 @@ declare function N_0xc8e1071177a23be5(): [boolean, number, number, number];
|
|
|
20352
20385
|
|
|
20353
20386
|
declare function N_0xc8ede9bdbccba6d4(p1: number, p2: number, p3: number): number;
|
|
20354
20387
|
|
|
20355
|
-
declare function N_0xc9b43a33d09cada7(p0: number): void;
|
|
20356
|
-
|
|
20357
20388
|
declare function N_0xca465d9cc0d231ba(p0: number): void;
|
|
20358
20389
|
|
|
20359
20390
|
declare function N_0xca4ae345a153d573(p0: boolean): void;
|
|
@@ -20444,18 +20475,8 @@ declare function N_0xcfeb46dcd7d8d5eb(p0: boolean): void;
|
|
|
20444
20475
|
*/
|
|
20445
20476
|
declare function N_0xd05a3241b9a86f19(p0: number, p1: number): void;
|
|
20446
20477
|
|
|
20447
|
-
declare function N_0xd0ee05fe193646ea(): [boolean, number, number, number];
|
|
20448
|
-
|
|
20449
20478
|
declare function N_0xd10282b6e3751ba0(): number;
|
|
20450
20479
|
|
|
20451
|
-
/**
|
|
20452
|
-
* Sets a byte that is then used in session_host and session_join metrics when hosting or joining a session
|
|
20453
|
-
* ```
|
|
20454
|
-
* PLAYSTATS_S*
|
|
20455
|
-
* ```
|
|
20456
|
-
*/
|
|
20457
|
-
declare function N_0xd1032e482629049e(p0: number): void;
|
|
20458
|
-
|
|
20459
20480
|
declare function N_0xd1942374085c8469(p0: number): void;
|
|
20460
20481
|
|
|
20461
20482
|
declare function N_0xd1a1ee3b4fa8e760(p0: number): void;
|
|
@@ -20481,8 +20502,6 @@ declare function N_0xd29334ed1a256dbf(p0: number, p1: number, p2: number, p3: nu
|
|
|
20481
20502
|
|
|
20482
20503
|
declare function N_0xd2dccd8e16e20997(p0: number): void;
|
|
20483
20504
|
|
|
20484
|
-
declare function N_0xd302e99edf0449cf(p0: number): number;
|
|
20485
|
-
|
|
20486
20505
|
/**
|
|
20487
20506
|
* NETWORK_SESSION_IS_*
|
|
20488
20507
|
*/
|
|
@@ -20509,13 +20528,6 @@ declare function N_0xd4367d310f079db0(p0: number, p1: number, p2: number, p3: nu
|
|
|
20509
20528
|
*/
|
|
20510
20529
|
declare function N_0xd4a7a435b3710d05(x: number, y: number, z: number, radius: number): void;
|
|
20511
20530
|
|
|
20512
|
-
/**
|
|
20513
|
-
* Only used like this:
|
|
20514
|
-
* if (VEHICLE::_D4C4642CB7F50B5D(ENTITY::GET_VEHICLE_INDEX_FROM_ENTITY_INDEX(v_3))) { sub_157e9c(g_40001._f1868, 0);
|
|
20515
|
-
* }
|
|
20516
|
-
*/
|
|
20517
|
-
declare function N_0xd4c4642cb7f50b5d(vehicle: number): boolean;
|
|
20518
|
-
|
|
20519
20531
|
declare function N_0xd558bec0bba7e8d2(p0: number, p1: number, p2: number, p3: number, p4: number): void;
|
|
20520
20532
|
|
|
20521
20533
|
declare function N_0xd565f438137f0e10(p0: number, p1: number): void;
|
|
@@ -20532,8 +20544,6 @@ declare function N_0xd6ca58b3b53a0f22(p0: number): void;
|
|
|
20532
20544
|
*/
|
|
20533
20545
|
declare function N_0xd6d7478ca62b8d41(p0: number, p1: number): void;
|
|
20534
20546
|
|
|
20535
|
-
declare function N_0xd7360051c885628b(): number;
|
|
20536
|
-
|
|
20537
20547
|
declare function N_0xd7b6c73cad419bcf(p0: boolean): void;
|
|
20538
20548
|
|
|
20539
20549
|
/**
|
|
@@ -20676,11 +20686,6 @@ declare function N_0xe111a7c0d200cbc5(p0: number, p1: number): void;
|
|
|
20676
20686
|
*/
|
|
20677
20687
|
declare function N_0xe154b48b68ef72bc(p0: number): boolean;
|
|
20678
20688
|
|
|
20679
|
-
/**
|
|
20680
|
-
* Native name is SET_PLANE_\*
|
|
20681
|
-
*/
|
|
20682
|
-
declare function N_0xe16142b94664defd(vehicle: number, p1: boolean): void;
|
|
20683
|
-
|
|
20684
20689
|
/**
|
|
20685
20690
|
* Used with IS_LOOK_INVERTED() and negates its affect.
|
|
20686
20691
|
* --
|
|
@@ -20972,8 +20977,6 @@ declare function ReturnZero(): number;
|
|
|
20972
20977
|
|
|
20973
20978
|
declare function N_0xf2e07819ef1a5289(): boolean;
|
|
20974
20979
|
|
|
20975
|
-
declare function N_0xf3162836c28f9da5(p0: number, p1: number, p2: number, p3: number): number;
|
|
20976
|
-
|
|
20977
20980
|
/**
|
|
20978
20981
|
* SET_VEHICLE_*
|
|
20979
20982
|
*/
|
|
@@ -21703,8 +21706,14 @@ declare function N_0xeeeda5e6d7080987(p0: number, p1: number): void;
|
|
|
21703
21706
|
declare function NetworkCheckCommunicationPrivileges(p0: number, p1: number, p2: boolean): boolean;
|
|
21704
21707
|
declare function N_0x83f28ce49fbbffba(p0: number, p1: number, p2: boolean): boolean;
|
|
21705
21708
|
|
|
21706
|
-
|
|
21707
|
-
|
|
21709
|
+
/**
|
|
21710
|
+
* Checks if the friendDataIndex in the friend data manager contains the data for the specified networkHandle
|
|
21711
|
+
*/
|
|
21712
|
+
declare function NetworkCheckDataManagerSucceededForHandle(friendDataIndex: number, networkHandle?: number): [boolean, number];
|
|
21713
|
+
/**
|
|
21714
|
+
* Checks if the friendDataIndex in the friend data manager contains the data for the specified networkHandle
|
|
21715
|
+
*/
|
|
21716
|
+
declare function N_0x44b37cdcae765aae(friendDataIndex: number, networkHandle?: number): [boolean, number];
|
|
21708
21717
|
|
|
21709
21718
|
declare function NetworkCheckUserContentPrivileges(p0: number, p1: number, p2: boolean): boolean;
|
|
21710
21719
|
declare function N_0x595f028698072dd9(p0: number, p1: number, p2: boolean): boolean;
|
|
@@ -21819,6 +21828,9 @@ declare function NetworkClearFoundGamers(): void;
|
|
|
21819
21828
|
declare function NetworkClearGetGamerStatus(): void;
|
|
21820
21829
|
declare function N_0x86e0660e4f5c956d(): void;
|
|
21821
21830
|
|
|
21831
|
+
declare function NetworkClearGroupActivity(): void;
|
|
21832
|
+
declare function N_0x1888694923ef4591(): void;
|
|
21833
|
+
|
|
21822
21834
|
declare function NetworkClearPropertyId(): void;
|
|
21823
21835
|
declare function N_0xc2b82527ca77053e(): void;
|
|
21824
21836
|
|
|
@@ -22428,6 +22440,9 @@ declare function N_0xe64a3ca08dfa37a9(areaHandle: number): boolean;
|
|
|
22428
22440
|
declare function NetworkEntityAreaIsOccupied(areaHandle: number): boolean;
|
|
22429
22441
|
declare function N_0x4a2d4e8bf4265b0f(areaHandle: number): boolean;
|
|
22430
22442
|
|
|
22443
|
+
declare function NetworkExplodeHeli(heli: number, isAudible: boolean, isInvisible: boolean, netScriptEntityId: number): void;
|
|
22444
|
+
declare function N_0x2a5e0621dd815a9a(heli: number, isAudible: boolean, isInvisible: boolean, netScriptEntityId: number): void;
|
|
22445
|
+
|
|
22431
22446
|
/**
|
|
22432
22447
|
* In the console script dumps, this is only referenced once.
|
|
22433
22448
|
* NETWORK::NETWORK_EXPLODE_VEHICLE(vehicle, 1, 0, 0);
|
|
@@ -22471,6 +22486,9 @@ declare function N_0xf7b2cfde5c9f700d(p0: number, p1: number, p2: number, p3: nu
|
|
|
22471
22486
|
declare function NetworkFinishBroadcastingData(): void;
|
|
22472
22487
|
declare function N_0x64f62afb081e260d(): void;
|
|
22473
22488
|
|
|
22489
|
+
declare function NetworkForceLocalUseOfSyncedSceneCamera(sceneId: number): void;
|
|
22490
|
+
declare function N_0xc9b43a33d09cada7(sceneId: number): void;
|
|
22491
|
+
|
|
22474
22492
|
declare function NetworkGamerHasHeadset(networkHandle: number): [boolean, number];
|
|
22475
22493
|
|
|
22476
22494
|
declare function NetworkGamertagFromHandlePending(): boolean;
|
|
@@ -23039,6 +23057,9 @@ declare function N_0x659cf2ef7f550c4f(): boolean;
|
|
|
23039
23057
|
|
|
23040
23058
|
declare function NetworkHasHeadset(): boolean;
|
|
23041
23059
|
|
|
23060
|
+
declare function NetworkHasInviteBeenAcked(networkHandle: number): [boolean, number];
|
|
23061
|
+
declare function N_0x71dc455f5cd1c2b1(networkHandle: number): [boolean, number];
|
|
23062
|
+
|
|
23042
23063
|
declare function NetworkHasInvitedGamer(p0: number): [boolean, number];
|
|
23043
23064
|
|
|
23044
23065
|
declare function NetworkHasInvitedGamerToTransition(p0: number): [boolean, number];
|
|
@@ -23069,6 +23090,9 @@ declare function N_0x67a5589628e0cff6(): boolean;
|
|
|
23069
23090
|
declare function NetworkHasSocialNetworkingSharingPriv(): boolean;
|
|
23070
23091
|
declare function N_0x76bf03fadbf154f5(): boolean;
|
|
23071
23092
|
|
|
23093
|
+
declare function NetworkHasTransitionInviteBeenAcked(networkHandle: number): [boolean, number];
|
|
23094
|
+
declare function N_0x3f9990bf5f22759c(networkHandle: number): [boolean, number];
|
|
23095
|
+
|
|
23072
23096
|
/**
|
|
23073
23097
|
* Returns whether the signed-in user has valid Rockstar Online Services (ROS) credentials.
|
|
23074
23098
|
*/
|
|
@@ -23995,6 +24019,9 @@ declare function N_0x5b8ed3db018927b1(timeout: number): void;
|
|
|
23995
24019
|
declare function NetworkSessionWasInvited(): boolean;
|
|
23996
24020
|
declare function N_0x23dfb504655d0ce4(): boolean;
|
|
23997
24021
|
|
|
24022
|
+
declare function NetworkSetActivityPlayerMax(playerCount: number): void;
|
|
24023
|
+
declare function N_0x0e4f77f7b9d74d84(playerCount: number): void;
|
|
24024
|
+
|
|
23998
24025
|
declare function NetworkSetActivitySpectator(toggle: boolean): void;
|
|
23999
24026
|
|
|
24000
24027
|
declare function NetworkSetActivitySpectatorMax(maxSpectators: number): void;
|
|
@@ -24055,8 +24082,8 @@ declare function NetworkSetInSpectatorMode(toggle: boolean, playerPed: number):
|
|
|
24055
24082
|
declare function NetworkSetInSpectatorModeExtended(toggle: boolean, playerPed: number, p2: boolean): void;
|
|
24056
24083
|
declare function N_0x419594e137637120(toggle: boolean, playerPed: number, p2: boolean): void;
|
|
24057
24084
|
|
|
24058
|
-
declare function NetworkSetInviteOnCallForInviteMenu(
|
|
24059
|
-
declare function N_0x66f010a4b031a331(
|
|
24085
|
+
declare function NetworkSetInviteOnCallForInviteMenu(networkHandle: number): void;
|
|
24086
|
+
declare function N_0x66f010a4b031a331(networkHandle: number): void;
|
|
24060
24087
|
|
|
24061
24088
|
declare function NetworkSetLocalPlayerInvincibleTime(time: number): void;
|
|
24062
24089
|
|
|
@@ -24852,6 +24879,7 @@ declare function OpenOnlinePoliciesMenu(): void;
|
|
|
24852
24879
|
declare function ShowSocialClubLegalScreen(): void;
|
|
24853
24880
|
|
|
24854
24881
|
/**
|
|
24882
|
+
* The patrol route name must starts with "miss_" to be properly created.
|
|
24855
24883
|
* patrolRoutes found in the b617d scripts:
|
|
24856
24884
|
* "miss_Ass0",
|
|
24857
24885
|
* "miss_Ass1",
|
|
@@ -25330,18 +25358,52 @@ declare function PlayFacialAnim(ped: number, animName: string, animDict: string)
|
|
|
25330
25358
|
declare function PlayMissionCompleteAudio(audioName: string): void;
|
|
25331
25359
|
|
|
25332
25360
|
/**
|
|
25333
|
-
*
|
|
25334
|
-
*
|
|
25335
|
-
*
|
|
25336
|
-
*
|
|
25337
|
-
*
|
|
25338
|
-
*
|
|
25339
|
-
*
|
|
25340
|
-
*
|
|
25341
|
-
*
|
|
25342
|
-
*
|
|
25343
|
-
*
|
|
25344
|
-
*
|
|
25361
|
+
* **Warning**:
|
|
25362
|
+
* Parameters are wrong after painID. To preserve C-Sharp backwards compatibility, we can't add or remove parameters.
|
|
25363
|
+
* Correct parameters should be:\
|
|
25364
|
+
* `PLAY_PAIN(Ped ped, int painID, float p3, bool createNetEvent)`
|
|
25365
|
+
* Check the *examples* section for the correct usage of this native.
|
|
25366
|
+
* **Description:**
|
|
25367
|
+
* Plays a pain sound. A maximum of 33 pain IDs are allowed.\
|
|
25368
|
+
* `createNetEvent` creates a `CPedPlayPainEvent` when set to true.
|
|
25369
|
+
* Below is a list of all the pain IDs (Asterisks indicate that sounds can play in a Low, Medium or High fashion), for example: `PAIN_LOW_GENERIC`. The corresponding pain strings belong to the game exe.
|
|
25370
|
+
* **Pain IDs:**
|
|
25371
|
+
* * 0: PAIN_\*\_GENERIC (Low, Medium, High)
|
|
25372
|
+
* * 1: UNUSED
|
|
25373
|
+
* * 2: UNUSED
|
|
25374
|
+
* * 3: SCREAM_PANIC (Nothing can be heard)
|
|
25375
|
+
* * 4: SCREAM_PANIC_SHORT
|
|
25376
|
+
* * 5: SCREAM_SCARED
|
|
25377
|
+
* * 6: SCREAM_SHOCKED
|
|
25378
|
+
* * 7: SCREAM_TERROR
|
|
25379
|
+
* * 8: ON_FIRE
|
|
25380
|
+
* * 9: UNUSED
|
|
25381
|
+
* * 10: UNUSED
|
|
25382
|
+
* * 11: INHALE (Nothing can be heard)
|
|
25383
|
+
* * 12: EXHALE (Nothing can be heard)
|
|
25384
|
+
* * 13: DEATH_HIGH_SHORT
|
|
25385
|
+
* * 14: UNUSED
|
|
25386
|
+
* * 15: PAIN_HIGH_GENERIC
|
|
25387
|
+
* * 16: PAIN_\*\_GENERIC (Low, Medium, High)
|
|
25388
|
+
* * 17: PAIN_SHOVE
|
|
25389
|
+
* * 18: PAIN_WHEEZE
|
|
25390
|
+
* * 19: COUGH
|
|
25391
|
+
* * 20: PAIN_TAZER
|
|
25392
|
+
* * 21: UNUSED
|
|
25393
|
+
* * 22: CLIMB_LARGE (Nothing can be heard)
|
|
25394
|
+
* * 23: CLIMB_SMALL (Nothing can be heard)
|
|
25395
|
+
* * 24: JUMP (Nothing can be heard)
|
|
25396
|
+
* * 25: COWER
|
|
25397
|
+
* * 26: WHIMPER
|
|
25398
|
+
* * 27: DYING_MOAN
|
|
25399
|
+
* * 28: EXHALE_CYCLING (Nothing can be heard)
|
|
25400
|
+
* * 29: PAIN_RAPIDS (Nothing can be heard)
|
|
25401
|
+
* * 30: SNEEZE
|
|
25402
|
+
* * 31: MELEE_SMALL_GRUNT (Nothing can be heard)
|
|
25403
|
+
* * 32: MELEE_LARGE_GRUNT (Nothing can be heard)
|
|
25404
|
+
* * 33: PAIN_\*\_GENERIC (Low, Medium, High)
|
|
25405
|
+
* @param ped The ped entity.
|
|
25406
|
+
* @param painID The pain id, max allowed id is 33.
|
|
25345
25407
|
*/
|
|
25346
25408
|
declare function PlayPain(ped: number, painID: number, p1: number): void;
|
|
25347
25409
|
|
|
@@ -25942,6 +26004,15 @@ declare function N_0x121fb4dddc2d5291(amount: number, act: number, player: numbe
|
|
|
25942
26004
|
declare function PlaystatsSellContraband(data: number): void;
|
|
25943
26005
|
declare function N_0xc729991a9065376e(data: number): void;
|
|
25944
26006
|
|
|
26007
|
+
/**
|
|
26008
|
+
* Sets a byte that is then used in session_host and session_join metrics when hosting or joining a session
|
|
26009
|
+
*/
|
|
26010
|
+
declare function PlaystatsSetJoinType(joinType: number): void;
|
|
26011
|
+
/**
|
|
26012
|
+
* Sets a byte that is then used in session_host and session_join metrics when hosting or joining a session
|
|
26013
|
+
*/
|
|
26014
|
+
declare function N_0xd1032e482629049e(joinType: number): void;
|
|
26015
|
+
|
|
25945
26016
|
declare function PlaystatsShopItem(p0: number, p1: number, p2: number, p3: number, p4: number): void;
|
|
25946
26017
|
|
|
25947
26018
|
/**
|
|
@@ -26085,6 +26156,14 @@ declare function PrepareSynchronizedAudioEvent(p0: string, p1: number): number;
|
|
|
26085
26156
|
|
|
26086
26157
|
declare function PrepareSynchronizedAudioEventForScene(p0: number, p1?: number): [boolean, number];
|
|
26087
26158
|
|
|
26159
|
+
declare function PresenceEventUpdatestatFloat(statHash: string | number, value: number, p2: number): void;
|
|
26160
|
+
declare function N_0x30a6614c1f7799b8(statHash: string | number, value: number, p2: number): void;
|
|
26161
|
+
declare function UpdateStatFloat(statHash: string | number, value: number, p2: number): void;
|
|
26162
|
+
|
|
26163
|
+
declare function PresenceEventUpdatestatInt(statHash: string | number, value: number, p2: number): void;
|
|
26164
|
+
declare function N_0x11ff1c80276097ed(statHash: string | number, value: number, p2: number): void;
|
|
26165
|
+
declare function UpdateStatInt(statHash: string | number, value: number, p2: number): void;
|
|
26166
|
+
|
|
26088
26167
|
/**
|
|
26089
26168
|
* Only one match in the scripts:
|
|
26090
26169
|
* GRAPHICS::PRESET_INTERIOR_AMBIENT_CACHE("int_carrier_hanger");
|
|
@@ -27601,26 +27680,50 @@ declare function N_0x55df6db45179236e(): void;
|
|
|
27601
27680
|
declare function ScEmailMessagePushGamerToRecipList(networkHandle: number): void;
|
|
27602
27681
|
|
|
27603
27682
|
/**
|
|
27604
|
-
*
|
|
27605
|
-
|
|
27606
|
-
|
|
27607
|
-
/**
|
|
27608
|
-
* Same as HAS_ACHIEVEMENT_BEEN_PASSED
|
|
27683
|
+
* sfink: from scripts:
|
|
27684
|
+
* func_720(socialclub::_0x8416FE4E4629D7D7("bIgnoreCheaterOverride"));
|
|
27685
|
+
* func_719(socialclub::_0x8416FE4E4629D7D7("bIgnoreBadSportOverride"));
|
|
27609
27686
|
*/
|
|
27610
|
-
declare function
|
|
27611
|
-
|
|
27687
|
+
declare function ScGamerdataGetBool(name: string): boolean;
|
|
27612
27688
|
/**
|
|
27613
27689
|
* sfink: from scripts:
|
|
27614
27690
|
* func_720(socialclub::_0x8416FE4E4629D7D7("bIgnoreCheaterOverride"));
|
|
27615
27691
|
* func_719(socialclub::_0x8416FE4E4629D7D7("bIgnoreBadSportOverride"));
|
|
27616
27692
|
*/
|
|
27617
|
-
declare function
|
|
27693
|
+
declare function N_0x8416fe4e4629d7d7(name: string): boolean;
|
|
27618
27694
|
/**
|
|
27619
27695
|
* sfink: from scripts:
|
|
27620
27696
|
* func_720(socialclub::_0x8416FE4E4629D7D7("bIgnoreCheaterOverride"));
|
|
27621
27697
|
* func_719(socialclub::_0x8416FE4E4629D7D7("bIgnoreBadSportOverride"));
|
|
27622
27698
|
*/
|
|
27623
|
-
declare function
|
|
27699
|
+
declare function ScGetIsProfileAttributeSet(name: string): boolean;
|
|
27700
|
+
|
|
27701
|
+
/**
|
|
27702
|
+
* NativeDB Introduced: v323
|
|
27703
|
+
*/
|
|
27704
|
+
declare function ScGamerdataGetFloat(name: string, outValue?: number): [boolean, number];
|
|
27705
|
+
/**
|
|
27706
|
+
* NativeDB Introduced: v323
|
|
27707
|
+
*/
|
|
27708
|
+
declare function N_0xa770c8eec6fb2ac5(name: string, outValue?: number): [boolean, number];
|
|
27709
|
+
|
|
27710
|
+
/**
|
|
27711
|
+
* NativeDB Introduced: v323
|
|
27712
|
+
*/
|
|
27713
|
+
declare function ScGamerdataGetInt(name: string, outValue?: number): [boolean, number];
|
|
27714
|
+
/**
|
|
27715
|
+
* NativeDB Introduced: v323
|
|
27716
|
+
*/
|
|
27717
|
+
declare function N_0xc85a7127e7ad02aa(name: string, outValue?: number): [boolean, number];
|
|
27718
|
+
|
|
27719
|
+
/**
|
|
27720
|
+
* Same as HAS_ACHIEVEMENT_BEEN_PASSED
|
|
27721
|
+
*/
|
|
27722
|
+
declare function ScGetHasAchievementBeenPassed(achievement: number): boolean;
|
|
27723
|
+
/**
|
|
27724
|
+
* Same as HAS_ACHIEVEMENT_BEEN_PASSED
|
|
27725
|
+
*/
|
|
27726
|
+
declare function N_0x418dc16fae452c1c(achievement: number): boolean;
|
|
27624
27727
|
|
|
27625
27728
|
/**
|
|
27626
27729
|
* Returns the nickname of the logged-in Rockstar Social Club account.
|
|
@@ -27673,6 +27776,97 @@ declare function N_0x6afd2cd753feef83(data: string): boolean;
|
|
|
27673
27776
|
declare function ScInboxMessageSendUgcStatUpdateEvent(data: string): void;
|
|
27674
27777
|
declare function N_0xa68d3d229f4f3b06(data: string): void;
|
|
27675
27778
|
|
|
27779
|
+
/**
|
|
27780
|
+
* Social Club native to add license plate for the user
|
|
27781
|
+
*/
|
|
27782
|
+
declare function ScLicenseplateAdd(plateText: string, plateData: string, tokenOut?: number): [boolean, number];
|
|
27783
|
+
/**
|
|
27784
|
+
* Social Club native to add license plate for the user
|
|
27785
|
+
*/
|
|
27786
|
+
declare function N_0x1989c6e6f67e76a8(plateText: string, plateData: string, tokenOut?: number): [boolean, number];
|
|
27787
|
+
|
|
27788
|
+
/**
|
|
27789
|
+
* Returns true if the add license plate text request is still pending.
|
|
27790
|
+
*/
|
|
27791
|
+
declare function ScLicenseplateGetAddIsPending(token: number): boolean;
|
|
27792
|
+
/**
|
|
27793
|
+
* Returns true if the add license plate text request is still pending.
|
|
27794
|
+
*/
|
|
27795
|
+
declare function N_0x07c61676e5bb52cd(token: number): boolean;
|
|
27796
|
+
|
|
27797
|
+
/**
|
|
27798
|
+
* Returns a status for adding the license plate
|
|
27799
|
+
*/
|
|
27800
|
+
declare function ScLicenseplateGetAddStatus(token: number): number;
|
|
27801
|
+
/**
|
|
27802
|
+
* Returns a status for adding the license plate
|
|
27803
|
+
*/
|
|
27804
|
+
declare function N_0x8147fff6a718e1ad(token: number): number;
|
|
27805
|
+
|
|
27806
|
+
/**
|
|
27807
|
+
* Gets number of plates in the response of the get license plates request.
|
|
27808
|
+
* Range: \[0, count) can be used as second argument to \_0x1D4446A62D35B0D0 and \_0x2E89990DDFF670C3
|
|
27809
|
+
*/
|
|
27810
|
+
declare function ScLicenseplateGetCount(token: number): number;
|
|
27811
|
+
/**
|
|
27812
|
+
* Gets number of plates in the response of the get license plates request.
|
|
27813
|
+
* Range: \[0, count) can be used as second argument to \_0x1D4446A62D35B0D0 and \_0x2E89990DDFF670C3
|
|
27814
|
+
*/
|
|
27815
|
+
declare function N_0x700569dba175a77c(token: number): number;
|
|
27816
|
+
|
|
27817
|
+
/**
|
|
27818
|
+
* Checks if the "is valid license plate" request is still pending.
|
|
27819
|
+
*/
|
|
27820
|
+
declare function ScLicenseplateGetIsvalidIsPending(token: number): boolean;
|
|
27821
|
+
/**
|
|
27822
|
+
* Checks if the "is valid license plate" request is still pending.
|
|
27823
|
+
*/
|
|
27824
|
+
declare function N_0xd302e99edf0449cf(token: number): boolean;
|
|
27825
|
+
|
|
27826
|
+
/**
|
|
27827
|
+
* Gets the status of the is valid license plate request
|
|
27828
|
+
*/
|
|
27829
|
+
declare function ScLicenseplateGetIsvalidStatus(token: number): number;
|
|
27830
|
+
/**
|
|
27831
|
+
* Gets the status of the is valid license plate request
|
|
27832
|
+
*/
|
|
27833
|
+
declare function N_0x5c4ebffa98bdb41c(token: number): number;
|
|
27834
|
+
|
|
27835
|
+
/**
|
|
27836
|
+
* Gets license plate text related to the get license plate info request
|
|
27837
|
+
* @param plateIndex The plate index from the list of result plates. Use SC_LICENSEPLATE_GET_COUNT for the number of plates.
|
|
27838
|
+
*/
|
|
27839
|
+
declare function ScLicenseplateGetPlate(token: number, plateIndex: number): string;
|
|
27840
|
+
|
|
27841
|
+
/**
|
|
27842
|
+
* Gets license plate data related to the get license plate info request
|
|
27843
|
+
* @param plateIndex The plate index from the list of result plates. Use SC_LICENSEPLATE_GET_COUNT for the number of plates.
|
|
27844
|
+
*/
|
|
27845
|
+
declare function ScLicenseplateGetPlateData(token: number, plateIndex: number): string;
|
|
27846
|
+
/**
|
|
27847
|
+
* Gets license plate data related to the get license plate info request
|
|
27848
|
+
* @param plateIndex The plate index from the list of result plates. Use SC_LICENSEPLATE_GET_COUNT for the number of plates.
|
|
27849
|
+
*/
|
|
27850
|
+
declare function N_0x2e89990ddff670c3(token: number, plateIndex: number): string;
|
|
27851
|
+
|
|
27852
|
+
/**
|
|
27853
|
+
* SC native to start a request for if license plate text is valid
|
|
27854
|
+
*/
|
|
27855
|
+
declare function ScLicenseplateIsvalid(plateText: string, tokenOut?: number): [boolean, number];
|
|
27856
|
+
/**
|
|
27857
|
+
* SC native to start a request for if license plate text is valid
|
|
27858
|
+
*/
|
|
27859
|
+
declare function N_0x0f73393bac7e6730(plateText: string, tokenOut?: number): [boolean, number];
|
|
27860
|
+
|
|
27861
|
+
/**
|
|
27862
|
+
* Changes the license plate for the user (no insert).
|
|
27863
|
+
*/
|
|
27864
|
+
declare function ScLicenseplateSetPlateData(oldPlateText: string, newPlateText: string, plateData: string): boolean;
|
|
27865
|
+
/**
|
|
27866
|
+
* Changes the license plate for the user (no insert).
|
|
27867
|
+
*/
|
|
27868
|
+
declare function N_0xd0ee05fe193646ea(oldPlateText: string, newPlateText: string, plateData: string): boolean;
|
|
27869
|
+
|
|
27676
27870
|
/**
|
|
27677
27871
|
* NativeDB Introduced: v323
|
|
27678
27872
|
* NativeDB Added Parameter 1: Hash attrHash
|
|
@@ -28781,7 +28975,91 @@ declare function N_0xa6385deb180f319f(cam: number, p1: number, scale: number): v
|
|
|
28781
28975
|
|
|
28782
28976
|
declare function SetCamSplinePhase(cam: number, p1: number): void;
|
|
28783
28977
|
|
|
28978
|
+
/**
|
|
28979
|
+
* Sets the smoothing style for a DEFAULT_SPLINE_CAMERA
|
|
28980
|
+
* Ranges from 0 to 3 in rockstar scripts although there are actually 26
|
|
28981
|
+
* ```
|
|
28982
|
+
* 0: No lead-in or lead-out smoothing
|
|
28983
|
+
* 1: Smooth lead-in
|
|
28984
|
+
* 2: Smooth lead-out
|
|
28985
|
+
* 3: Both lead-in and lead-out are smoothed
|
|
28986
|
+
* 4-6: Longer speed up, lead-in, lead-out, and both in order as above.
|
|
28987
|
+
* 6: see above, but missed a node in testing(?)
|
|
28988
|
+
* 7: Smoothed lead-in, longer smoothed lead-out
|
|
28989
|
+
* 8: Longer lead-in and lead-out than 6, didn't drop node
|
|
28990
|
+
* 9: Constant acceleration
|
|
28991
|
+
* 10: Constant deceleration. Dropped 2 nodes in testing.
|
|
28992
|
+
* 11: Same as 0
|
|
28993
|
+
* 12: 10 but slower lead-in, reaches end node less early
|
|
28994
|
+
* 13: Extremely close to 3, slightly longer lead-in/lead-out
|
|
28995
|
+
* 14: Constant acceleration, dropped last 2 nodes in testing and halted (?)
|
|
28996
|
+
* 15: Very similar to 10, did not drop any nodes.
|
|
28997
|
+
* 16: Long lead-in, dropped 2 nodes in testing, very long leadout.
|
|
28998
|
+
* 17: Constant acceleration, slower speed-up than 9
|
|
28999
|
+
* 18: Same as 17 is to 9, slightly longer lead-out, lingers at end node
|
|
29000
|
+
* 19: Very long lead in and out
|
|
29001
|
+
* 20: Very long, gradual lead-in acceleration at start, gets extremely fast
|
|
29002
|
+
* 21: Same as 20 but for constant deceleration
|
|
29003
|
+
* 22: 20 and 21 combined, long linger at end node. Dropped 2 nodes in testing
|
|
29004
|
+
* 23: Constant acceleration, doesn't complete path before it stops
|
|
29005
|
+
* 24: Same as 23 but with constant deceleration, but completes path
|
|
29006
|
+
* 25: 23 and 24 combined, insanely fast at middle.
|
|
29007
|
+
* 26: No noticable lead-in, misses last 2 nodes in testing
|
|
29008
|
+
* 27+: Alternates between 0 and 26
|
|
29009
|
+
* ```
|
|
29010
|
+
* The above is documented and graphed at [Spline Cam Interp Graphs](https://docs.google.com/spreadsheets/d/1ejyiMcEYrhhQOL0mLe8664UN-vU4Oh-SBqQnVcKlFIk/edit?usp=sharing)
|
|
29011
|
+
* ```
|
|
29012
|
+
* Using 1-3 will result in misalignment from the passed durations for the spline nodes, the overall duration will remain but other nodes will be shortened if smoothing anything.
|
|
29013
|
+
* Graph below demonstrates interpolation between 0-1000 and back 10 times.
|
|
29014
|
+
* 
|
|
29015
|
+
* ## Parameters
|
|
29016
|
+
* * **cam**: The DEFAULT_SPLINE_CAMERA to apply the smoothing to
|
|
29017
|
+
* * **smoothingStyle**: 0 to 3, 0 no additional smoothing, 1 smooth lead-in, 2 smooth lead-out, 3 smooth lead-in & lead-out
|
|
29018
|
+
* ```
|
|
29019
|
+
*/
|
|
28784
29020
|
declare function SetCamSplineSmoothingStyle(cam: number, smoothingStyle: number): void;
|
|
29021
|
+
/**
|
|
29022
|
+
* Sets the smoothing style for a DEFAULT_SPLINE_CAMERA
|
|
29023
|
+
* Ranges from 0 to 3 in rockstar scripts although there are actually 26
|
|
29024
|
+
* ```
|
|
29025
|
+
* 0: No lead-in or lead-out smoothing
|
|
29026
|
+
* 1: Smooth lead-in
|
|
29027
|
+
* 2: Smooth lead-out
|
|
29028
|
+
* 3: Both lead-in and lead-out are smoothed
|
|
29029
|
+
* 4-6: Longer speed up, lead-in, lead-out, and both in order as above.
|
|
29030
|
+
* 6: see above, but missed a node in testing(?)
|
|
29031
|
+
* 7: Smoothed lead-in, longer smoothed lead-out
|
|
29032
|
+
* 8: Longer lead-in and lead-out than 6, didn't drop node
|
|
29033
|
+
* 9: Constant acceleration
|
|
29034
|
+
* 10: Constant deceleration. Dropped 2 nodes in testing.
|
|
29035
|
+
* 11: Same as 0
|
|
29036
|
+
* 12: 10 but slower lead-in, reaches end node less early
|
|
29037
|
+
* 13: Extremely close to 3, slightly longer lead-in/lead-out
|
|
29038
|
+
* 14: Constant acceleration, dropped last 2 nodes in testing and halted (?)
|
|
29039
|
+
* 15: Very similar to 10, did not drop any nodes.
|
|
29040
|
+
* 16: Long lead-in, dropped 2 nodes in testing, very long leadout.
|
|
29041
|
+
* 17: Constant acceleration, slower speed-up than 9
|
|
29042
|
+
* 18: Same as 17 is to 9, slightly longer lead-out, lingers at end node
|
|
29043
|
+
* 19: Very long lead in and out
|
|
29044
|
+
* 20: Very long, gradual lead-in acceleration at start, gets extremely fast
|
|
29045
|
+
* 21: Same as 20 but for constant deceleration
|
|
29046
|
+
* 22: 20 and 21 combined, long linger at end node. Dropped 2 nodes in testing
|
|
29047
|
+
* 23: Constant acceleration, doesn't complete path before it stops
|
|
29048
|
+
* 24: Same as 23 but with constant deceleration, but completes path
|
|
29049
|
+
* 25: 23 and 24 combined, insanely fast at middle.
|
|
29050
|
+
* 26: No noticable lead-in, misses last 2 nodes in testing
|
|
29051
|
+
* 27+: Alternates between 0 and 26
|
|
29052
|
+
* ```
|
|
29053
|
+
* The above is documented and graphed at [Spline Cam Interp Graphs](https://docs.google.com/spreadsheets/d/1ejyiMcEYrhhQOL0mLe8664UN-vU4Oh-SBqQnVcKlFIk/edit?usp=sharing)
|
|
29054
|
+
* ```
|
|
29055
|
+
* Using 1-3 will result in misalignment from the passed durations for the spline nodes, the overall duration will remain but other nodes will be shortened if smoothing anything.
|
|
29056
|
+
* Graph below demonstrates interpolation between 0-1000 and back 10 times.
|
|
29057
|
+
* 
|
|
29058
|
+
* ## Parameters
|
|
29059
|
+
* * **cam**: The DEFAULT_SPLINE_CAMERA to apply the smoothing to
|
|
29060
|
+
* * **smoothingStyle**: 0 to 3, 0 no additional smoothing, 1 smooth lead-in, 2 smooth lead-out, 3 smooth lead-in & lead-out
|
|
29061
|
+
* ```
|
|
29062
|
+
*/
|
|
28785
29063
|
declare function N_0xd1b0f412f109ea5d(cam: number, smoothingStyle: number): void;
|
|
28786
29064
|
|
|
28787
29065
|
declare function SetCamUseShallowDofMode(cam: number, toggle: boolean): void;
|
|
@@ -28853,6 +29131,19 @@ declare function SetCarHighSpeedBumpSeverityMultiplier(multiplier: number): void
|
|
|
28853
29131
|
*/
|
|
28854
29132
|
declare function N_0x84fd40f56075e816(multiplier: number): void;
|
|
28855
29133
|
|
|
29134
|
+
/**
|
|
29135
|
+
* Stops cargobob from being able to detach the attached vehicle.
|
|
29136
|
+
*/
|
|
29137
|
+
declare function SetCargobobForceDontDetachVehicle(cargobob: number, toggle: boolean): void;
|
|
29138
|
+
/**
|
|
29139
|
+
* Stops cargobob from being able to detach the attached vehicle.
|
|
29140
|
+
*/
|
|
29141
|
+
declare function N_0x571feb383f629926(cargobob: number, toggle: boolean): void;
|
|
29142
|
+
/**
|
|
29143
|
+
* Stops cargobob from being able to detach the attached vehicle.
|
|
29144
|
+
*/
|
|
29145
|
+
declare function SetCargobobHookCanDetach(cargobob: number, toggle: boolean): void;
|
|
29146
|
+
|
|
28856
29147
|
/**
|
|
28857
29148
|
* Stops the cargobob from being able to attach any vehicle
|
|
28858
29149
|
* ```
|
|
@@ -28868,15 +29159,6 @@ declare function SetCargobobHookCanAttach(vehicle: number, toggle: boolean): voi
|
|
|
28868
29159
|
*/
|
|
28869
29160
|
declare function N_0x94a68da412c4007d(vehicle: number, toggle: boolean): void;
|
|
28870
29161
|
|
|
28871
|
-
/**
|
|
28872
|
-
* Stops cargobob from being able to detach the attached vehicle.
|
|
28873
|
-
*/
|
|
28874
|
-
declare function SetCargobobHookCanDetach(cargobob: number, toggle: boolean): void;
|
|
28875
|
-
/**
|
|
28876
|
-
* Stops cargobob from being able to detach the attached vehicle.
|
|
28877
|
-
*/
|
|
28878
|
-
declare function N_0x571feb383f629926(cargobob: number, toggle: boolean): void;
|
|
28879
|
-
|
|
28880
29162
|
/**
|
|
28881
29163
|
* Won't attract or magnetize to any helicopters or planes of course, but that's common sense.
|
|
28882
29164
|
*/
|
|
@@ -30906,14 +31188,14 @@ declare function SetMpGamerTagChatting(gamerTagId: number, _string: string): voi
|
|
|
30906
31188
|
* Sets a gamer tag's component colour
|
|
30907
31189
|
* @param gamerTagId a gamerTagId obtained using for example: [`CREATE_FAKE_MP_GAMER_TAG`](#\_0xBFEFE3321A3F5015).
|
|
30908
31190
|
* @param component a component id, see the full list here: [link](https://docs.fivem.net/docs/game-references/gamer-tags/#components-list)
|
|
30909
|
-
* @param hudColorIndex a hud color index, see the full list here: [link](https://
|
|
31191
|
+
* @param hudColorIndex a hud color index, see the full list here: [link](https://docs.fivem.net/docs/game-references/hud-colors/)
|
|
30910
31192
|
*/
|
|
30911
31193
|
declare function SetMpGamerTagColour(gamerTagId: number, component: number, hudColorIndex: number): void;
|
|
30912
31194
|
/**
|
|
30913
31195
|
* Sets a gamer tag's component colour
|
|
30914
31196
|
* @param gamerTagId a gamerTagId obtained using for example: [`CREATE_FAKE_MP_GAMER_TAG`](#\_0xBFEFE3321A3F5015).
|
|
30915
31197
|
* @param component a component id, see the full list here: [link](https://docs.fivem.net/docs/game-references/gamer-tags/#components-list)
|
|
30916
|
-
* @param hudColorIndex a hud color index, see the full list here: [link](https://
|
|
31198
|
+
* @param hudColorIndex a hud color index, see the full list here: [link](https://docs.fivem.net/docs/game-references/hud-colors/)
|
|
30917
31199
|
*/
|
|
30918
31200
|
declare function N_0x613ed644950626ae(gamerTagId: number, component: number, hudColorIndex: number): void;
|
|
30919
31201
|
|
|
@@ -31299,8 +31581,38 @@ declare function SetObjectPhysicsParams(object: number, mass: number, gravityFac
|
|
|
31299
31581
|
declare function SetObjectStuntPropDuration(object: number, duration: number): void;
|
|
31300
31582
|
declare function N_0xdf6ca0330f2e737b(object: number, duration: number): void;
|
|
31301
31583
|
|
|
31302
|
-
|
|
31303
|
-
|
|
31584
|
+
/**
|
|
31585
|
+
* Sets the intensity of Speed Boost and Slow Down props.
|
|
31586
|
+
* The corresponding values for Speed Boosts in the Creator are:\
|
|
31587
|
+
* Weak: `15`\
|
|
31588
|
+
* Normal: `25`\
|
|
31589
|
+
* Strong: `35`\
|
|
31590
|
+
* Extra Strong: `45`\
|
|
31591
|
+
* Ultra Strong: `100`
|
|
31592
|
+
* For Slow Downs:\
|
|
31593
|
+
* Weak: `44`\
|
|
31594
|
+
* Normal: `30`\
|
|
31595
|
+
* Strong: `16`
|
|
31596
|
+
* @param object A Speed Boost or Slow Down prop
|
|
31597
|
+
* @param intensity Ranges from `1`-`254`, other values are ignored. Higher values will increase the effect of Speed Boosts and decrease the effect of Slow Downs.
|
|
31598
|
+
*/
|
|
31599
|
+
declare function SetObjectStuntPropSpeedup(object: number, intensity: number): void;
|
|
31600
|
+
/**
|
|
31601
|
+
* Sets the intensity of Speed Boost and Slow Down props.
|
|
31602
|
+
* The corresponding values for Speed Boosts in the Creator are:\
|
|
31603
|
+
* Weak: `15`\
|
|
31604
|
+
* Normal: `25`\
|
|
31605
|
+
* Strong: `35`\
|
|
31606
|
+
* Extra Strong: `45`\
|
|
31607
|
+
* Ultra Strong: `100`
|
|
31608
|
+
* For Slow Downs:\
|
|
31609
|
+
* Weak: `44`\
|
|
31610
|
+
* Normal: `30`\
|
|
31611
|
+
* Strong: `16`
|
|
31612
|
+
* @param object A Speed Boost or Slow Down prop
|
|
31613
|
+
* @param intensity Ranges from `1`-`254`, other values are ignored. Higher values will increase the effect of Speed Boosts and decrease the effect of Slow Downs.
|
|
31614
|
+
*/
|
|
31615
|
+
declare function N_0x96ee0eba0163df80(object: number, intensity: number): void;
|
|
31304
31616
|
|
|
31305
31617
|
declare function SetObjectTargettable(object: number, targettable: boolean): void;
|
|
31306
31618
|
|
|
@@ -32485,31 +32797,34 @@ declare function SetPedEnveffScale(ped: number, value: number): void;
|
|
|
32485
32797
|
declare function SetPedEyeColor(ped: number, index: number): void;
|
|
32486
32798
|
|
|
32487
32799
|
/**
|
|
32488
|
-
* Sets the various freemode face features, e.g. nose length, chin shape.
|
|
32489
|
-
*
|
|
32490
|
-
*
|
|
32491
|
-
*
|
|
32492
|
-
*
|
|
32493
|
-
*
|
|
32494
|
-
*
|
|
32495
|
-
*
|
|
32496
|
-
*
|
|
32497
|
-
*
|
|
32498
|
-
*
|
|
32499
|
-
*
|
|
32500
|
-
*
|
|
32501
|
-
*
|
|
32502
|
-
*
|
|
32503
|
-
*
|
|
32504
|
-
*
|
|
32505
|
-
*
|
|
32506
|
-
*
|
|
32507
|
-
*
|
|
32508
|
-
*
|
|
32509
|
-
*
|
|
32510
|
-
*
|
|
32511
|
-
*
|
|
32512
|
-
*
|
|
32800
|
+
* Sets the various freemode face features, e.g. nose length, chin shape.
|
|
32801
|
+
* **Indexes (From 0 to 19):**
|
|
32802
|
+
* Parentheses indicate morph scale/direction as in (-1.0 to 1.0)
|
|
32803
|
+
* * **0**: Nose Width (Thin/Wide)
|
|
32804
|
+
* * **1**: Nose Peak (Up/Down)
|
|
32805
|
+
* * **2**: Nose Length (Long/Short)
|
|
32806
|
+
* * **3**: Nose Bone Curveness (Crooked/Curved)
|
|
32807
|
+
* * **4**: Nose Tip (Up/Down)
|
|
32808
|
+
* * **5**: Nose Bone Twist (Left/Right)
|
|
32809
|
+
* * **6**: Eyebrow (Up/Down)
|
|
32810
|
+
* * **7**: Eyebrow (In/Out)
|
|
32811
|
+
* * **8**: Cheek Bones (Up/Down)
|
|
32812
|
+
* * **9**: Cheek Sideways Bone Size (In/Out)
|
|
32813
|
+
* * **10**: Cheek Bones Width (Puffed/Gaunt)
|
|
32814
|
+
* * **11**: Eye Opening (Both) (Wide/Squinted)
|
|
32815
|
+
* * **12**: Lip Thickness (Both) (Fat/Thin)
|
|
32816
|
+
* * **13**: Jaw Bone Width (Narrow/Wide)
|
|
32817
|
+
* * **14**: Jaw Bone Shape (Round/Square)
|
|
32818
|
+
* * **15**: Chin Bone (Up/Down)
|
|
32819
|
+
* * **16**: Chin Bone Length (In/Out or Backward/Forward)
|
|
32820
|
+
* * **17**: Chin Bone Shape (Pointed/Square)
|
|
32821
|
+
* * **18**: Chin Hole (Chin Bum)
|
|
32822
|
+
* * **19**: Neck Thickness (Thin/Thick)
|
|
32823
|
+
* **Note:**
|
|
32824
|
+
* You may need to call [`SetPedHeadBlendData`](#0x9414E18B9434C2FE) prior to calling this native in order for it to work.
|
|
32825
|
+
* @param ped The ped entity
|
|
32826
|
+
* @param index An integer ranging from 0 to 19
|
|
32827
|
+
* @param scale A float ranging from -1.0 to 1.0
|
|
32513
32828
|
*/
|
|
32514
32829
|
declare function SetPedFaceFeature(ped: number, index: number, scale: number): void;
|
|
32515
32830
|
|
|
@@ -32598,20 +32913,30 @@ declare function SetPedHasAiBlipWithColor(ped: number, hasCone: boolean, color:
|
|
|
32598
32913
|
declare function N_0xb13dcb4c6faad238(ped: number, hasCone: boolean, color: number): void;
|
|
32599
32914
|
|
|
32600
32915
|
/**
|
|
32601
|
-
*
|
|
32602
|
-
*
|
|
32603
|
-
*
|
|
32604
|
-
*
|
|
32605
|
-
*
|
|
32606
|
-
*
|
|
32607
|
-
*
|
|
32608
|
-
*
|
|
32609
|
-
*
|
|
32610
|
-
*
|
|
32916
|
+
* For more info please refer to [this](https://gtaforums.com/topic/858970-all-gtao-face-ids-pedset-ped-head-blend-data-explained) topic.
|
|
32917
|
+
* **Other information:**
|
|
32918
|
+
* IDs start at zero and go Male Non-DLC, Female Non-DLC, Male DLC, and Female DLC.</br>
|
|
32919
|
+
* This native function is often called prior to calling natives such as:
|
|
32920
|
+
* * [`SetPedHairColor`](#0xBB43F090)
|
|
32921
|
+
* * [`SetPedHeadOverlayColor`](#0x78935A27)
|
|
32922
|
+
* * [`SetPedHeadOverlay`](#0xD28DBA90)
|
|
32923
|
+
* * [`SetPedFaceFeature`](#0x6C8D4458)
|
|
32924
|
+
* @param ped The ped entity
|
|
32925
|
+
* @param shapeFirstID Controls the shape of the first ped's face
|
|
32926
|
+
* @param shapeSecondID Controls the shape of the second ped's face
|
|
32927
|
+
* @param shapeThirdID Controls the shape of the third ped's face
|
|
32928
|
+
* @param skinFirstID Controls the first id's skin tone
|
|
32929
|
+
* @param skinSecondID Controls the second id's skin tone
|
|
32930
|
+
* @param skinThirdID Controls the third id's skin tone
|
|
32931
|
+
* @param shapeMix 0.0 - 1.0 Of whose characteristics to take Mother -> Father (shapeFirstID and shapeSecondID)
|
|
32932
|
+
* @param skinMix 0.0 - 1.0 Of whose characteristics to take Mother -> Father (skinFirstID and skinSecondID)
|
|
32933
|
+
* @param thirdMix Overrides the others in favor of the third IDs.
|
|
32934
|
+
* @param isParent IsParent is set for "children" of the player character's grandparents during old-gen character creation. It has unknown effect otherwise.
|
|
32611
32935
|
*/
|
|
32612
32936
|
declare function SetPedHeadBlendData(ped: number, shapeFirstID: number, shapeSecondID: number, shapeThirdID: number, skinFirstID: number, skinSecondID: number, skinThirdID: number, shapeMix: number, skinMix: number, thirdMix: number, isParent: boolean): void;
|
|
32613
32937
|
|
|
32614
32938
|
/**
|
|
32939
|
+
* ```
|
|
32615
32940
|
* OverlayID ranges from 0 to 12, index from 0 to _GET_NUM_OVERLAY_VALUES(overlayID)-1, and opacity from 0.0 to 1.0.
|
|
32616
32941
|
* overlayID Part Index, to disable
|
|
32617
32942
|
* 0 Blemishes 0 - 23, 255
|
|
@@ -32627,13 +32952,28 @@ declare function SetPedHeadBlendData(ped: number, shapeFirstID: number, shapeSec
|
|
|
32627
32952
|
* 10 Chest Hair 0 - 16, 255
|
|
32628
32953
|
* 11 Body Blemishes 0 - 11, 255
|
|
32629
32954
|
* 12 Add Body Blemishes 0 - 1, 255
|
|
32955
|
+
* ```
|
|
32956
|
+
* **Note:**
|
|
32957
|
+
* You may need to call [`SetPedHeadBlendData`](#0x9414E18B9434C2FE) prior to calling this native in order for it to work.
|
|
32958
|
+
* @param ped The ped entity
|
|
32959
|
+
* @param overlayID The overlay id displayed up above.
|
|
32960
|
+
* @param index An integer representing the index (from 0 to `_GET_NUM_OVERLAY_VALUES(overlayID)-1`)
|
|
32961
|
+
* @param opacity A float ranging from 0.0 to 1.0
|
|
32630
32962
|
*/
|
|
32631
32963
|
declare function SetPedHeadOverlay(ped: number, overlayID: number, index: number, opacity: number): void;
|
|
32632
32964
|
|
|
32633
32965
|
/**
|
|
32966
|
+
* ```
|
|
32634
32967
|
* Used for freemode (online) characters.
|
|
32635
|
-
* ColorType is 1 for eyebrows, beards, and chest hair; 2 for blush and lipstick; and 0 otherwise, though not called in those cases.
|
|
32636
32968
|
* Called after SET_PED_HEAD_OVERLAY().
|
|
32969
|
+
* ```
|
|
32970
|
+
* **Note:**
|
|
32971
|
+
* You may need to call [`SetPedHeadBlendData`](#0x9414E18B9434C2FE) prior to calling this native in order for it to work.
|
|
32972
|
+
* @param ped The ped entity
|
|
32973
|
+
* @param overlayID An integer representing the overlay id
|
|
32974
|
+
* @param colorType 1 for eyebrows, beards, and chest hair; 2 for blush and lipstick; and 0 otherwise, though not called in those cases.
|
|
32975
|
+
* @param colorID An integer representing the primary color id
|
|
32976
|
+
* @param secondColorID An integer representing the secondary color id
|
|
32637
32977
|
*/
|
|
32638
32978
|
declare function SetPedHeadOverlayColor(ped: number, overlayID: number, colorType: number, colorID: number, secondColorID: number): void;
|
|
32639
32979
|
|
|
@@ -33253,6 +33593,9 @@ declare function N_0x2a86a0475b6a1434(vehicle: number, health: number): void;
|
|
|
33253
33593
|
declare function SetPlanePropellersHealth(plane: number, health: number): void;
|
|
33254
33594
|
declare function N_0x4c815eb175086f84(plane: number, health: number): void;
|
|
33255
33595
|
|
|
33596
|
+
declare function SetPlaneResistToExplosion(vehicle: number, toggle: boolean): void;
|
|
33597
|
+
declare function N_0xe16142b94664defd(vehicle: number, toggle: boolean): void;
|
|
33598
|
+
|
|
33256
33599
|
/**
|
|
33257
33600
|
* This native sets the turbulence multiplier. It only works for planes.
|
|
33258
33601
|
* 0.0 = no turbulence at all.
|
|
@@ -33322,15 +33665,6 @@ declare function SetPlayerCanLeaveParachuteSmokeTrail(player: number, enabled: b
|
|
|
33322
33665
|
*/
|
|
33323
33666
|
declare function SetPlayerCanUseCover(player: number, toggle: boolean): void;
|
|
33324
33667
|
|
|
33325
|
-
/**
|
|
33326
|
-
* Displays cash change notifications on HUD.
|
|
33327
|
-
*/
|
|
33328
|
-
declare function SetPlayerCashChange(cash: number, bank: number): void;
|
|
33329
|
-
/**
|
|
33330
|
-
* Displays cash change notifications on HUD.
|
|
33331
|
-
*/
|
|
33332
|
-
declare function SetSingleplayerHudCash(cash: number, bank: number): void;
|
|
33333
|
-
|
|
33334
33668
|
/**
|
|
33335
33669
|
* 6 matches across 4 scripts. 5 occurrences were 240. The other was 255.
|
|
33336
33670
|
*/
|
|
@@ -33695,6 +34029,15 @@ declare function SetPlayerpadShakesWhenControllerDisabled(toggle: boolean): void
|
|
|
33695
34029
|
|
|
33696
34030
|
declare function SetPlayersLastVehicle(vehicle: number): void;
|
|
33697
34031
|
|
|
34032
|
+
/**
|
|
34033
|
+
* Sets flag on vehicle that changes behaviour in relation to when player gets wanted level
|
|
34034
|
+
*/
|
|
34035
|
+
declare function SetPoliceFocusWillTrackVehicle(vehicle: number, p1: boolean): void;
|
|
34036
|
+
/**
|
|
34037
|
+
* Sets flag on vehicle that changes behaviour in relation to when player gets wanted level
|
|
34038
|
+
*/
|
|
34039
|
+
declare function N_0x4e74e62e0a97e901(vehicle: number, p1: boolean): void;
|
|
34040
|
+
|
|
33698
34041
|
/**
|
|
33699
34042
|
* The player will be ignored by the police if toggle is set to true
|
|
33700
34043
|
*/
|
|
@@ -33973,11 +34316,13 @@ declare function SetCustomRespawnPosition(x: number, y: number, z: number, headi
|
|
|
33973
34316
|
declare function SetRichPresence(presenceState: string): void;
|
|
33974
34317
|
|
|
33975
34318
|
/**
|
|
33976
|
-
* Activates
|
|
34319
|
+
* Activates riot mode. All NPCs are being hostile to each other (including player). Also the game will give weapons (pistols, smgs) to random NPCs.
|
|
34320
|
+
* @param toggle Turn on or off riot mode. Set to `true` to enable riot mode.
|
|
33977
34321
|
*/
|
|
33978
34322
|
declare function SetRiotModeEnabled(toggle: boolean): void;
|
|
33979
34323
|
/**
|
|
33980
|
-
* Activates
|
|
34324
|
+
* Activates riot mode. All NPCs are being hostile to each other (including player). Also the game will give weapons (pistols, smgs) to random NPCs.
|
|
34325
|
+
* @param toggle Turn on or off riot mode. Set to `true` to enable riot mode.
|
|
33981
34326
|
*/
|
|
33982
34327
|
declare function N_0x2587a48bc88dfadf(toggle: boolean): void;
|
|
33983
34328
|
|
|
@@ -41058,12 +41403,6 @@ declare function UpdatePlayerTeleport(player: number): boolean;
|
|
|
41058
41403
|
declare function N_0xe23d5873c2394c61(player: number): boolean;
|
|
41059
41404
|
declare function HasPlayerTeleportFinished(player: number): boolean;
|
|
41060
41405
|
|
|
41061
|
-
declare function UpdateStatFloat(statHash: string | number, value: number, p2: number): void;
|
|
41062
|
-
declare function N_0x30a6614c1f7799b8(statHash: string | number, value: number, p2: number): void;
|
|
41063
|
-
|
|
41064
|
-
declare function UpdateStatInt(statHash: string | number, value: number, p2: number): void;
|
|
41065
|
-
declare function N_0x11ff1c80276097ed(statHash: string | number, value: number, p2: number): void;
|
|
41066
|
-
|
|
41067
41406
|
declare function UpdateTaskAimGunScriptedTarget(p0: number, p1: number, p2: number, p3: number, p4: number, p5: boolean): void;
|
|
41068
41407
|
|
|
41069
41408
|
declare function UpdateTaskHandsUpDuration(ped: number, duration: number): void;
|
|
@@ -41072,6 +41411,17 @@ declare function UpdateTaskSweepAimEntity(ped: number, entity: number): void;
|
|
|
41072
41411
|
|
|
41073
41412
|
declare function UpdateTaskSweepAimPosition(p0: number, p1: number, p2: number, p3: number): void;
|
|
41074
41413
|
|
|
41414
|
+
/**
|
|
41415
|
+
* Related to displaying cash on the HUD
|
|
41416
|
+
* Always called before HUD::CHANGE_FAKE_MP_CASH in decompiled scripts
|
|
41417
|
+
*/
|
|
41418
|
+
declare function UseFakeMpCash(p0: boolean): void;
|
|
41419
|
+
/**
|
|
41420
|
+
* Related to displaying cash on the HUD
|
|
41421
|
+
* Always called before HUD::CHANGE_FAKE_MP_CASH in decompiled scripts
|
|
41422
|
+
*/
|
|
41423
|
+
declare function N_0x170f541e1cadd1de(p0: boolean): void;
|
|
41424
|
+
|
|
41075
41425
|
/**
|
|
41076
41426
|
* From the b678d decompiled scripts:
|
|
41077
41427
|
* GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("FM_Mission_Controler");
|