@citizenfx/client 2.0.5375-1 → 2.0.5391-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/natives_universal.d.ts +858 -320
- package/package.json +1 -1
package/natives_universal.d.ts
CHANGED
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@@ -144,16 +144,28 @@ declare function N_0xce5d0e5e315db238(x: number, y: number, z: number, width: nu
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declare function AddBlipForCoord(x: number, y: number, z: number): number;
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/**
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*
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* Example:
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*
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*
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*
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* Create a blip that for default is red (enemy), you can use the [SET_BLIP_AS_FRIENDLY](#\_0xC6F43D0E) to make it blue (friend)
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* Example of enemy:
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* 
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* Example of friend:
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* 
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* @param entity The entity handle to create the blip.
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* @return A blip handle.
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*/
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declare function AddBlipForEntity(entity: number): number;
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declare function AddBlipForPickup(pickup: number): number;
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/**
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* Create a blip with a radius for the specified coordinates (it doesnt create the blip sprite, so you need to use [AddBlipCoords](#\_0xC6F43D0E))
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* Example image:
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* 
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* @param posX The x position of the blip (you can also send a vector3 instead of the bulk coordinates)
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* @param posY The y position of the blip (you can also send a vector3 instead of the bulk coordinates)
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* @param posZ The z position of the blip (you can also send a vector3 instead of the bulk coordinates)
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* @param radius The number that defines the radius of the blip circle
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* @return The blip handle that can be manipulated with every `SetBlip` natives
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*/
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declare function AddBlipForRadius(posX: number, posY: number, posZ: number, radius: number): number;
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/**
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@@ -2293,6 +2305,21 @@ declare function CellCamMoveFinger(direction: number): void;
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*/
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declare function MoveFinger(direction: number): void;
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declare function CellCamSetDistance(p0: number): void;
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declare function N_0x53f4892d18ec90a4(p0: number): void;
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declare function CellCamSetHeadHeight(p0: number): void;
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declare function N_0x466da42c89865553(p0: number): void;
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declare function CellCamSetHeadPitch(p0: number): void;
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declare function N_0xd6ade981781fca09(p0: number): void;
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declare function CellCamSetHeadRoll(p0: number): void;
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declare function N_0xf1e22dc13f5eebad(p0: number): void;
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declare function CellCamSetHorizontalOffset(p0: number): void;
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declare function N_0x1b0b4aeed5b9b41c(p0: number): void;
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/**
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* if the bool "Toggle" is "true" so the phone is lean.
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* if the bool "Toggle" is "false" so the phone is not lean.
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@@ -2304,6 +2331,12 @@ declare function CellCamSetLean(toggle: boolean): void;
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*/
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declare function SetPhoneLean(toggle: boolean): void;
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declare function CellCamSetRoll(p0: number): void;
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declare function N_0x15e69e2802c24b8d(p0: number): void;
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declare function CellCamSetVerticalOffset(p0: number): void;
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declare function N_0x3117d84efa60f77b(p0: number): void;
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declare function ChangePlayerPed(player: number, ped: number, b2: boolean, resetDamage: boolean): void;
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/**
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@@ -2455,6 +2488,10 @@ declare function ClearDrivebyTaskUnderneathDrivingTask(ped: number): void;
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declare function ClearDynamicPauseMenuErrorMessage(): void;
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declare function N_0x7792424aa0eac32e(): void;
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/**
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* This native **could affect** the arguments of the `CEventNetworkEntityDamage` game event, by clearing the damaging entity before the event is fired.
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* @param entity The entity to clear the last damaging entity from.
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*/
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declare function ClearEntityLastDamageEntity(entity: number): void;
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declare function ClearEntityLastWeaponDamage(entity: number): void;
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@@ -2643,10 +2680,15 @@ declare function ClearPedSecondaryTask(ped: number): void;
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declare function ClearPedStoredHatProp(ped: number): void;
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declare function N_0x687c0b594907d2e8(ped: number): void;
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/**
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* Clear a ped's tasks. Stop animations and other tasks created by scripts.
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* @param ped Ped id. Use PlayerPedId() for your own character.
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*/
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declare function ClearPedTasks(ped: number): void;
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/**
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* Immediately stops the pedestrian from whatever it's doing.
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* Immediately stops the pedestrian from whatever it's doing. The difference between this and [CLEAR_PED_TASKS](#\_0xE1EF3C1216AFF2CD) is that this one teleports the ped but does not change the position of the ped.
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* @param ped Ped id.
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*/
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declare function ClearPedTasksImmediately(ped: number): void;
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@@ -3012,37 +3054,51 @@ declare function CreateAmbientPickup(pickupHash: string | number, posX: number,
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declare function CreateAudioSubmix(name: string): number;
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/**
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* Create a camera with the specified cam name, You can use `SET_CAM_` natives to manipulate the camera.
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* Cam names:
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* ```
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* "DEFAULT_SCRIPTED_CAMERA"
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* "DEFAULT_ANIMATED_CAMERA"
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* "DEFAULT_SPLINE_CAMERA"
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* "DEFAULT_SCRIPTED_FLY_CAMERA"
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* "TIMED_SPLINE_CAMERA"
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* ```
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* @param camName Is the type of the camera, is always setted to `DEFAULT_SCRIPTED_CAMERA` in Rockstar scripts and in Fivem Forum Posts
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* @param active Unkown, is always setted to `true` in Rockstar scripts and in Fivem Forum Posts
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* @return A camera handle.
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*/
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declare function CreateCam(camName: string, active: boolean): number;
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/**
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*
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* ------------
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* Create a camera with the specified cam name/type, You can use `SET_CAM_` natives to manipulate the camera.
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* Camera names found in the b617d scripts:
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* ```
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* "DEFAULT_ANIMATED_CAMERA"
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* "DEFAULT_SCRIPTED_CAMERA"
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* "DEFAULT_SCRIPTED_FLY_CAMERA"
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* "DEFAULT_SPLINE_CAMERA"
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*
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* ```
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* @param camName Is the type of the camera, is always setted to `DEFAULT_SCRIPTED_CAMERA` in Rockstar scripts and in Fivem Forum Posts
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* @param posX The x position of the camera (you can also send a vector3 instead of the bulk coordinates)
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* @param posY The y position of the camera (you can also send a vector3 instead of the bulk coordinates)
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* @param posZ The z position of the camera (you can also send a vector3 instead of the bulk coordinates)
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* @param rotX The x rotation of the camera
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* @param rotY The y rotation of the camera
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* @param rotZ The z rotation of the camera
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* @param fov The Field Of View of the camera, is the observable world that is seen
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* @return A camera handle.
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*/
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declare function CreateCamWithParams(camName: string, posX: number, posY: number, posZ: number, rotX: number, rotY: number, rotZ: number, fov: number,
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declare function CreateCamWithParams(camName: string, posX: number, posY: number, posZ: number, rotX: number, rotY: number, rotZ: number, fov: number, active: boolean, rotationOrder: number): number;
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declare function CreateCamera(camHash: string | number,
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declare function CreateCamera(camHash: string | number, active: boolean): number;
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/**
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* CAM
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* CAM
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* CAM
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* CAM::\_GET_GAMEPLAY_CAM_COORDS can be used instead of posX,Y,Z\
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* CAM::\_GET_GAMEPLAY_CAM_ROT can be used instead of rotX,Y,Z\
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* CAM::\_80EC114669DAEFF4() can be used instead of p7 (Possible p7 is FOV parameter. )\
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* rotationOrder is 2 usually
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declare function CreateCameraWithParams(camHash: string | number, posX: number, posY: number, posZ: number, rotX: number, rotY: number, rotZ: number, fov: number,
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declare function CreateCameraWithParams(camHash: string | number, posX: number, posY: number, posZ: number, rotX: number, rotY: number, rotZ: number, fov: number, active: boolean, rotationOrder: number): number;
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/**
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* ```
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declare function CreateDui(url: string, width: number, height: number): number;
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/**
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* As per the name, this native creates a "fake" gamer tag that is attached to a specific ped.
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* Unlike "real" gamer tags, you cannot set the crew colour of these gamer tags.
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* To create gamer tags for actual players and for more gamer tag information, see [CREATE_MP_GAMER_TAG_WITH_CREW_COLOR](#\_0x6DD05E9D83EFA4C9).
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* @param ped The ped that the fake gamer tag will be attached to.
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* @param username The name displayed on the gamer tag.
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* @param crewIsPrivate If the crew is private. Public crews have a pointed end cap, private crews do not.
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* @param crewIsRockstar If the crew is a Rockstar crew. Rockstar crews include a Rockstar logo before the name.
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* @param crewName The name of the crew.
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* @param crewRank The rank from 1-5 that the player is within the crew. Use 0 if the player is the founder of the crew. Only relevant for private crews.
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* @return The ID of the new gamer tag.
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*/
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declare function CreateFakeMpGamerTag(ped: number, username: string, crewIsPrivate: boolean, crewIsRockstar: boolean, crewName: string, crewRank: number): number;
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* As per the name, this native creates a "fake" gamer tag that is attached to a specific ped.
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* Unlike "real" gamer tags, you cannot set the crew colour of these gamer tags.
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* To create gamer tags for actual players and for more gamer tag information, see [CREATE_MP_GAMER_TAG_WITH_CREW_COLOR](#\_0x6DD05E9D83EFA4C9).
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* @param ped The ped that the fake gamer tag will be attached to.
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* @param username The name displayed on the gamer tag.
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* @param crewIsPrivate If the crew is private. Public crews have a pointed end cap, private crews do not.
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* @param crewIsRockstar If the crew is a Rockstar crew. Rockstar crews include a Rockstar logo before the name.
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* @param crewName The name of the crew.
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* @param crewRank The rank from 1-5 that the player is within the crew. Use 0 if the player is the founder of the crew. Only relevant for private crews.
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* @return The ID of the new gamer tag.
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*/
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declare function N_0xbfefe3321a3f5015(ped: number, username: string, crewIsPrivate: boolean, crewIsRockstar: boolean, crewName: string, crewRank: number): number;
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/**
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* As per the name, this native creates a "fake" gamer tag that is attached to a specific ped.
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* Unlike "real" gamer tags, you cannot set the crew colour of these gamer tags.
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* To create gamer tags for actual players and for more gamer tag information, see [CREATE_MP_GAMER_TAG_WITH_CREW_COLOR](#\_0x6DD05E9D83EFA4C9).
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* @param ped The ped that the fake gamer tag will be attached to.
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* @param username The name displayed on the gamer tag.
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* @param crewIsPrivate If the crew is private. Public crews have a pointed end cap, private crews do not.
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* @param crewIsRockstar If the crew is a Rockstar crew. Rockstar crews include a Rockstar logo before the name.
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* @param crewName The name of the crew.
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* @param crewRank The rank from 1-5 that the player is within the crew. Use 0 if the player is the founder of the crew. Only relevant for private crews.
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* @return The ID of the new gamer tag.
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*/
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declare function CreateMpGamerTag(ped: number, username: string, crewIsPrivate: boolean, crewIsRockstar: boolean, crewName: string, crewRank: number): number;
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declare function CreateForcedObject(x: number, y: number, z: number, p3: number, modelHash: string | number, p5: boolean): void;
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@@ -3231,35 +3311,85 @@ declare function CreateModelSwap(x: number, y: number, z: number, radius: number
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declare function CreateMoneyPickups(x: number, y: number, z: number, value: number, amount: number, model: string | number): void;
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/**
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* Creates a gamer tag for the specified local player ID, automatically attached to the player's current ped.
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* The created gamer tag will have the same ID as the player. You can use [IS_MP_GAMER_TAG_ACTIVE](#\_0x4E929E7A5796FD26) to check if a gamer tag already exists for a player.
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* After the gamer tag is created, all components will be set as invisible. Use [SET_MP_GAMER_TAG_VISIBILITY](#\_0x63BB75ABEDC1F6A0) to change the visibility of individual components or [\_SET_MP_GAMER_TAG_VISIBILITY_ALL](#\_0xEE76FF7E6A0166B0) to set all of them at once.
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* To create a gamer tag for a ped that is not a player, see [CREATE_FAKE_MP_GAMER_TAG](#\_0xBFEFE3321A3F5015).
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* @param player The local player ID to assign the gamer tag to.
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* @param username The name displayed on the gamer tag.
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* @param crewIsPrivate If the crew is private. Public crews have a pointed end cap, private crews do not.
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* @param crewIsRockstar If the crew is a Rockstar crew. Rockstar crews include a Rockstar logo before the name.
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* @param crewName The name of the crew.
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* @param crewRank The rank from 1-5 that the player is within the crew. Use 0 if the player is the founder of the crew. Only relevant for private crews.
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* @param crewR Red component of the crew colour.
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* @param crewG Green component of the crew colour.
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|
3326
|
+
* @param crewB Blue component of the crew colour.
|
|
3327
|
+
*/
|
|
3328
|
+
declare function CreateMpGamerTagWithCrewColor(player: number, username: string, crewIsPrivate: boolean, crewIsRockstar: boolean, crewName: string, crewRank: number, crewR: number, crewG: number, crewB: number): void;
|
|
3329
|
+
/**
|
|
3330
|
+
* Creates a gamer tag for the specified local player ID, automatically attached to the player's current ped.
|
|
3331
|
+
* The created gamer tag will have the same ID as the player. You can use [IS_MP_GAMER_TAG_ACTIVE](#\_0x4E929E7A5796FD26) to check if a gamer tag already exists for a player.
|
|
3332
|
+
* After the gamer tag is created, all components will be set as invisible. Use [SET_MP_GAMER_TAG_VISIBILITY](#\_0x63BB75ABEDC1F6A0) to change the visibility of individual components or [\_SET_MP_GAMER_TAG_VISIBILITY_ALL](#\_0xEE76FF7E6A0166B0) to set all of them at once.
|
|
3333
|
+
* To create a gamer tag for a ped that is not a player, see [CREATE_FAKE_MP_GAMER_TAG](#\_0xBFEFE3321A3F5015).
|
|
3334
|
+
* @param player The local player ID to assign the gamer tag to.
|
|
3335
|
+
* @param username The name displayed on the gamer tag.
|
|
3336
|
+
* @param crewIsPrivate If the crew is private. Public crews have a pointed end cap, private crews do not.
|
|
3337
|
+
* @param crewIsRockstar If the crew is a Rockstar crew. Rockstar crews include a Rockstar logo before the name.
|
|
3338
|
+
* @param crewName The name of the crew.
|
|
3339
|
+
* @param crewRank The rank from 1-5 that the player is within the crew. Use 0 if the player is the founder of the crew. Only relevant for private crews.
|
|
3340
|
+
* @param crewR Red component of the crew colour.
|
|
3341
|
+
* @param crewG Green component of the crew colour.
|
|
3342
|
+
* @param crewB Blue component of the crew colour.
|
|
3343
|
+
*/
|
|
3344
|
+
declare function N_0x6dd05e9d83efa4c9(player: number, username: string, crewIsPrivate: boolean, crewIsRockstar: boolean, crewName: string, crewRank: number, crewR: number, crewG: number, crewB: number): void;
|
|
3345
|
+
/**
|
|
3346
|
+
* Creates a gamer tag for the specified local player ID, automatically attached to the player's current ped.
|
|
3347
|
+
* The created gamer tag will have the same ID as the player. You can use [IS_MP_GAMER_TAG_ACTIVE](#\_0x4E929E7A5796FD26) to check if a gamer tag already exists for a player.
|
|
3348
|
+
* After the gamer tag is created, all components will be set as invisible. Use [SET_MP_GAMER_TAG_VISIBILITY](#\_0x63BB75ABEDC1F6A0) to change the visibility of individual components or [\_SET_MP_GAMER_TAG_VISIBILITY_ALL](#\_0xEE76FF7E6A0166B0) to set all of them at once.
|
|
3349
|
+
* To create a gamer tag for a ped that is not a player, see [CREATE_FAKE_MP_GAMER_TAG](#\_0xBFEFE3321A3F5015).
|
|
3350
|
+
* @param player The local player ID to assign the gamer tag to.
|
|
3351
|
+
* @param username The name displayed on the gamer tag.
|
|
3352
|
+
* @param crewIsPrivate If the crew is private. Public crews have a pointed end cap, private crews do not.
|
|
3353
|
+
* @param crewIsRockstar If the crew is a Rockstar crew. Rockstar crews include a Rockstar logo before the name.
|
|
3354
|
+
* @param crewName The name of the crew.
|
|
3355
|
+
* @param crewRank The rank from 1-5 that the player is within the crew. Use 0 if the player is the founder of the crew. Only relevant for private crews.
|
|
3356
|
+
* @param crewR Red component of the crew colour.
|
|
3357
|
+
* @param crewG Green component of the crew colour.
|
|
3358
|
+
* @param crewB Blue component of the crew colour.
|
|
3359
|
+
*/
|
|
3360
|
+
declare function CreateMpGamerTagColor(player: number, username: string, crewIsPrivate: boolean, crewIsRockstar: boolean, crewName: string, crewRank: number, crewR: number, crewG: number, crewB: number): void;
|
|
3361
|
+
/**
|
|
3362
|
+
* Creates a gamer tag for the specified local player ID, automatically attached to the player's current ped.
|
|
3363
|
+
* The created gamer tag will have the same ID as the player. You can use [IS_MP_GAMER_TAG_ACTIVE](#\_0x4E929E7A5796FD26) to check if a gamer tag already exists for a player.
|
|
3364
|
+
* After the gamer tag is created, all components will be set as invisible. Use [SET_MP_GAMER_TAG_VISIBILITY](#\_0x63BB75ABEDC1F6A0) to change the visibility of individual components or [\_SET_MP_GAMER_TAG_VISIBILITY_ALL](#\_0xEE76FF7E6A0166B0) to set all of them at once.
|
|
3365
|
+
* To create a gamer tag for a ped that is not a player, see [CREATE_FAKE_MP_GAMER_TAG](#\_0xBFEFE3321A3F5015).
|
|
3366
|
+
* @param player The local player ID to assign the gamer tag to.
|
|
3367
|
+
* @param username The name displayed on the gamer tag.
|
|
3368
|
+
* @param crewIsPrivate If the crew is private. Public crews have a pointed end cap, private crews do not.
|
|
3369
|
+
* @param crewIsRockstar If the crew is a Rockstar crew. Rockstar crews include a Rockstar logo before the name.
|
|
3370
|
+
* @param crewName The name of the crew.
|
|
3371
|
+
* @param crewRank The rank from 1-5 that the player is within the crew. Use 0 if the player is the founder of the crew. Only relevant for private crews.
|
|
3372
|
+
* @param crewR Red component of the crew colour.
|
|
3373
|
+
* @param crewG Green component of the crew colour.
|
|
3374
|
+
* @param crewB Blue component of the crew colour.
|
|
3375
|
+
*/
|
|
3376
|
+
declare function SetMpGamerTagColor(player: number, username: string, crewIsPrivate: boolean, crewIsRockstar: boolean, crewName: string, crewRank: number, crewR: number, crewG: number, crewB: number): void;
|
|
3377
|
+
/**
|
|
3378
|
+
* Creates a gamer tag for the specified local player ID, automatically attached to the player's current ped.
|
|
3379
|
+
* The created gamer tag will have the same ID as the player. You can use [IS_MP_GAMER_TAG_ACTIVE](#\_0x4E929E7A5796FD26) to check if a gamer tag already exists for a player.
|
|
3380
|
+
* After the gamer tag is created, all components will be set as invisible. Use [SET_MP_GAMER_TAG_VISIBILITY](#\_0x63BB75ABEDC1F6A0) to change the visibility of individual components or [\_SET_MP_GAMER_TAG_VISIBILITY_ALL](#\_0xEE76FF7E6A0166B0) to set all of them at once.
|
|
3381
|
+
* To create a gamer tag for a ped that is not a player, see [CREATE_FAKE_MP_GAMER_TAG](#\_0xBFEFE3321A3F5015).
|
|
3382
|
+
* @param player The local player ID to assign the gamer tag to.
|
|
3383
|
+
* @param username The name displayed on the gamer tag.
|
|
3384
|
+
* @param crewIsPrivate If the crew is private. Public crews have a pointed end cap, private crews do not.
|
|
3385
|
+
* @param crewIsRockstar If the crew is a Rockstar crew. Rockstar crews include a Rockstar logo before the name.
|
|
3386
|
+
* @param crewName The name of the crew.
|
|
3387
|
+
* @param crewRank The rank from 1-5 that the player is within the crew. Use 0 if the player is the founder of the crew. Only relevant for private crews.
|
|
3388
|
+
* @param crewR Red component of the crew colour.
|
|
3389
|
+
* @param crewG Green component of the crew colour.
|
|
3390
|
+
* @param crewB Blue component of the crew colour.
|
|
3391
|
+
*/
|
|
3392
|
+
declare function CreateMpGamerTagForNetPlayer(player: number, username: string, crewIsPrivate: boolean, crewIsRockstar: boolean, crewName: string, crewRank: number, crewR: number, crewG: number, crewB: number): void;
|
|
3263
3393
|
|
|
3264
3394
|
declare function CreateNewScriptedConversation(): void;
|
|
3265
3395
|
|
|
@@ -3294,7 +3424,7 @@ declare function CreatePortablePickup_2(pickupHash: string | number, x: number,
|
|
|
3294
3424
|
* @param isNetwork Whether to create a network object for the object. If false, the object exists only locally.
|
|
3295
3425
|
* @param netMissionEntity Whether to register the object as pinned to the script host in the R\* network model.
|
|
3296
3426
|
* @param doorFlag False to create a door archetype (archetype flag bit 26 set) as a door. Required to be set to true to create door models in network mode.
|
|
3297
|
-
* @return A script handle
|
|
3427
|
+
* @return A script handle for the object, or `0` if the object failed to be created.
|
|
3298
3428
|
*/
|
|
3299
3429
|
declare function CreateObject(modelHash: string | number, x: number, y: number, z: number, isNetwork: boolean, netMissionEntity: boolean, doorFlag: boolean): number;
|
|
3300
3430
|
|
|
@@ -4054,6 +4184,15 @@ declare function N_0x7f4724035fdca1dd(padIndex: number): void;
|
|
|
4054
4184
|
*/
|
|
4055
4185
|
declare function DisableInterior(interiorID: number, toggle: boolean): void;
|
|
4056
4186
|
|
|
4187
|
+
/**
|
|
4188
|
+
* If true is passed, the player won't be able to open the multiplayer chat
|
|
4189
|
+
*/
|
|
4190
|
+
declare function DisableMultiplayerChat(disable: boolean): void;
|
|
4191
|
+
/**
|
|
4192
|
+
* If true is passed, the player won't be able to open the multiplayer chat
|
|
4193
|
+
*/
|
|
4194
|
+
declare function SetTextChatUnk(disable: boolean): void;
|
|
4195
|
+
|
|
4057
4196
|
declare function DisableNavmeshInArea(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): void;
|
|
4058
4197
|
|
|
4059
4198
|
declare function DisableOcclusionThisFrame(): void;
|
|
@@ -4413,7 +4552,13 @@ declare function DoesDesObjectExist(object: number): boolean;
|
|
|
4413
4552
|
declare function DoesRelationshipGroupExist(groupHash: string | number): boolean;
|
|
4414
4553
|
declare function N_0xcc6e3b6bb69501f1(groupHash: string | number): boolean;
|
|
4415
4554
|
|
|
4555
|
+
/**
|
|
4556
|
+
* Return if the rope was generated or not by the script where the native is called.
|
|
4557
|
+
*/
|
|
4416
4558
|
declare function DoesRopeBelongToThisScript(ropeId: number): boolean;
|
|
4559
|
+
/**
|
|
4560
|
+
* Return if the rope was generated or not by the script where the native is called.
|
|
4561
|
+
*/
|
|
4417
4562
|
declare function N_0x271c9d3aca5d6409(ropeId: number): boolean;
|
|
4418
4563
|
|
|
4419
4564
|
declare function DoesRopeExist(ropeId: number): [boolean, number];
|
|
@@ -5211,11 +5356,53 @@ declare function EnableControlAction(padIndex: number, control: number, enable:
|
|
|
5211
5356
|
declare function EnableCrosshairThisFrame(): void;
|
|
5212
5357
|
|
|
5213
5358
|
/**
|
|
5214
|
-
*
|
|
5359
|
+
* List of dispatch services:
|
|
5360
|
+
* ```cpp
|
|
5361
|
+
* enum DispatchType
|
|
5362
|
+
* {
|
|
5363
|
+
* DT_Invalid = 0,
|
|
5364
|
+
* DT_PoliceAutomobile,
|
|
5365
|
+
* DT_PoliceHelicopter,
|
|
5366
|
+
* DT_FireDepartment,
|
|
5367
|
+
* DT_SwatAutomobile,
|
|
5368
|
+
* DT_AmbulanceDepartment,
|
|
5369
|
+
* DT_PoliceRiders,
|
|
5370
|
+
* DT_PoliceVehicleRequest,
|
|
5371
|
+
* DT_PoliceRoadBlock,
|
|
5372
|
+
* DT_PoliceAutomobileWaitPulledOver,
|
|
5373
|
+
* DT_PoliceAutomobileWaitCruising,
|
|
5374
|
+
* DT_Gangs,
|
|
5375
|
+
* DT_SwatHelicopter,
|
|
5376
|
+
* DT_PoliceBoat,
|
|
5377
|
+
* DT_ArmyVehicle,
|
|
5378
|
+
* DT_BikerBackup = 15
|
|
5379
|
+
* };
|
|
5380
|
+
* ```
|
|
5215
5381
|
*/
|
|
5216
5382
|
declare function EnableDispatchService(dispatchService: number, toggle: boolean): void;
|
|
5217
5383
|
/**
|
|
5218
|
-
*
|
|
5384
|
+
* List of dispatch services:
|
|
5385
|
+
* ```cpp
|
|
5386
|
+
* enum DispatchType
|
|
5387
|
+
* {
|
|
5388
|
+
* DT_Invalid = 0,
|
|
5389
|
+
* DT_PoliceAutomobile,
|
|
5390
|
+
* DT_PoliceHelicopter,
|
|
5391
|
+
* DT_FireDepartment,
|
|
5392
|
+
* DT_SwatAutomobile,
|
|
5393
|
+
* DT_AmbulanceDepartment,
|
|
5394
|
+
* DT_PoliceRiders,
|
|
5395
|
+
* DT_PoliceVehicleRequest,
|
|
5396
|
+
* DT_PoliceRoadBlock,
|
|
5397
|
+
* DT_PoliceAutomobileWaitPulledOver,
|
|
5398
|
+
* DT_PoliceAutomobileWaitCruising,
|
|
5399
|
+
* DT_Gangs,
|
|
5400
|
+
* DT_SwatHelicopter,
|
|
5401
|
+
* DT_PoliceBoat,
|
|
5402
|
+
* DT_ArmyVehicle,
|
|
5403
|
+
* DT_BikerBackup = 15
|
|
5404
|
+
* };
|
|
5405
|
+
* ```
|
|
5219
5406
|
*/
|
|
5220
5407
|
declare function N_0xdc0f817884cdd856(dispatchService: number, toggle: boolean): void;
|
|
5221
5408
|
|
|
@@ -5376,48 +5563,8 @@ declare function EndTextCommandBusyString(busySpinnerType: number): void;
|
|
|
5376
5563
|
declare function EndTextCommandClearPrint(): void;
|
|
5377
5564
|
declare function N_0xfcc75460aba29378(): void;
|
|
5378
5565
|
|
|
5379
|
-
|
|
5380
|
-
|
|
5381
|
-
* p3 (duration in MS) was previously mentioned as "shape", but with some more testing it seems that it's more likely to be a duration in MS. (Tested this when not calling it every tick, but instead only once and let it display for the specified duration).
|
|
5382
|
-
* -1 seems to be default delay (around 3 seconds), 5000 (ms) seems to be the max. Anything > 5000 will still result in 5 seconds of display time.
|
|
5383
|
-
* Old p3 (shape) description: "shape goes from -1 to 50 (may be more)."
|
|
5384
|
-
* --------------
|
|
5385
|
-
* p0 is always 0.
|
|
5386
|
-
* Example:
|
|
5387
|
-
* void FloatingHelpText(char* text)
|
|
5388
|
-
* {
|
|
5389
|
-
* BEGIN_TEXT_COMMAND_DISPLAY_HELP("STRING");
|
|
5390
|
-
* ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);
|
|
5391
|
-
* END_TEXT_COMMAND_DISPLAY_HELP (0, 0, 1, -1);
|
|
5392
|
-
* }
|
|
5393
|
-
* Image:
|
|
5394
|
-
* - imgbin.org/images/26209.jpg
|
|
5395
|
-
* more inputs/icons:
|
|
5396
|
-
* - pastebin.com/nqNYWMSB
|
|
5397
|
-
* Used to be known as _DISPLAY_HELP_TEXT_FROM_STRING_LABEL
|
|
5398
|
-
*/
|
|
5399
|
-
declare function EndTextCommandDisplayHelp(p0: number, loop: boolean, beep: boolean, shape: number): void;
|
|
5400
|
-
/**
|
|
5401
|
-
* -----------
|
|
5402
|
-
* p3 (duration in MS) was previously mentioned as "shape", but with some more testing it seems that it's more likely to be a duration in MS. (Tested this when not calling it every tick, but instead only once and let it display for the specified duration).
|
|
5403
|
-
* -1 seems to be default delay (around 3 seconds), 5000 (ms) seems to be the max. Anything > 5000 will still result in 5 seconds of display time.
|
|
5404
|
-
* Old p3 (shape) description: "shape goes from -1 to 50 (may be more)."
|
|
5405
|
-
* --------------
|
|
5406
|
-
* p0 is always 0.
|
|
5407
|
-
* Example:
|
|
5408
|
-
* void FloatingHelpText(char* text)
|
|
5409
|
-
* {
|
|
5410
|
-
* BEGIN_TEXT_COMMAND_DISPLAY_HELP("STRING");
|
|
5411
|
-
* ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);
|
|
5412
|
-
* END_TEXT_COMMAND_DISPLAY_HELP (0, 0, 1, -1);
|
|
5413
|
-
* }
|
|
5414
|
-
* Image:
|
|
5415
|
-
* - imgbin.org/images/26209.jpg
|
|
5416
|
-
* more inputs/icons:
|
|
5417
|
-
* - pastebin.com/nqNYWMSB
|
|
5418
|
-
* Used to be known as _DISPLAY_HELP_TEXT_FROM_STRING_LABEL
|
|
5419
|
-
*/
|
|
5420
|
-
declare function DisplayHelpTextFromStringLabel(p0: number, loop: boolean, beep: boolean, shape: number): void;
|
|
5566
|
+
declare function EndTextCommandDisplayHelp(shape: number, loop: boolean, beep: boolean, duration: number): void;
|
|
5567
|
+
declare function DisplayHelpTextFromStringLabel(shape: number, loop: boolean, beep: boolean, duration: number): void;
|
|
5421
5568
|
|
|
5422
5569
|
/**
|
|
5423
5570
|
* After applying the properties to the text (See UI::SET_TEXT_), this will draw the text in the applied position. Also 0.0f < x, y < 1.0f, percentage of the axis.
|
|
@@ -7261,10 +7408,7 @@ declare function GetConvar(varName: string, default_: string): string;
|
|
|
7261
7408
|
declare function GetConvarInt(varName: string, default_: number): number;
|
|
7262
7409
|
|
|
7263
7410
|
/**
|
|
7264
|
-
*
|
|
7265
|
-
* 1 -> lowering down
|
|
7266
|
-
* 2 -> down
|
|
7267
|
-
* 3 -> raising up
|
|
7411
|
+
* ```
|
|
7268
7412
|
* enum RoofState
|
|
7269
7413
|
* {
|
|
7270
7414
|
* ROOFSTATE_UP = 0;
|
|
@@ -7272,6 +7416,9 @@ declare function GetConvarInt(varName: string, default_: number): number;
|
|
|
7272
7416
|
* ROOFSTATE_DOWN,
|
|
7273
7417
|
* ROOFSTATE_RAISING
|
|
7274
7418
|
* };
|
|
7419
|
+
* ```
|
|
7420
|
+
* Got a "6" return value but not sure about what the value means
|
|
7421
|
+
* 6 -> unknown (Stopped but not fully open ?)
|
|
7275
7422
|
*/
|
|
7276
7423
|
declare function GetConvertibleRoofState(vehicle: number): number;
|
|
7277
7424
|
|
|
@@ -7502,9 +7649,10 @@ declare function GetDisplayNameFromVehicleModel(modelHash: string | number): str
|
|
|
7502
7649
|
declare function GetDistanceBetweenCoords(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, useZ: boolean): number;
|
|
7503
7650
|
|
|
7504
7651
|
/**
|
|
7505
|
-
*
|
|
7506
|
-
*
|
|
7507
|
-
*
|
|
7652
|
+
* The Second item in the struct `*(Hash *)(outData + 1)` is the vehicle hash.
|
|
7653
|
+
* @param dlcVehicleIndex takes a number from 0 to `GET_NUM_DLC_VEHICLES()` - 1.
|
|
7654
|
+
* @param outData a struct of 3 8-byte items.
|
|
7655
|
+
* @return A boolean value return if find or not the dlcVehicleIndex.
|
|
7508
7656
|
*/
|
|
7509
7657
|
declare function GetDlcVehicleData(dlcVehicleIndex: number, outData?: number): [boolean, number];
|
|
7510
7658
|
|
|
@@ -8102,6 +8250,11 @@ declare function N_0xe1ca84ebf72e691d(componentHash: string | number, forcedProp
|
|
|
8102
8250
|
|
|
8103
8251
|
declare function GetFrameCount(): number;
|
|
8104
8252
|
|
|
8253
|
+
/**
|
|
8254
|
+
* Gets the high precision frame time of the last frame in seconds.
|
|
8255
|
+
* *note: the example above is way less precise.*
|
|
8256
|
+
* @return The frame time (in seconds) of the last frame.
|
|
8257
|
+
*/
|
|
8105
8258
|
declare function GetFrameTime(): number;
|
|
8106
8259
|
|
|
8107
8260
|
/**
|
|
@@ -9259,6 +9412,9 @@ declare function GetNumDispatchedUnitsForPlayer(dispatchService: number): number
|
|
|
9259
9412
|
declare function N_0xeb4a0c2d56441717(dispatchService: number): number;
|
|
9260
9413
|
declare function GetNumberOfDispatchedUnitsForPlayer(dispatchService: number): number;
|
|
9261
9414
|
|
|
9415
|
+
/**
|
|
9416
|
+
* Returns the total number of DLC vehicles.
|
|
9417
|
+
*/
|
|
9262
9418
|
declare function GetNumDlcVehicles(): number;
|
|
9263
9419
|
|
|
9264
9420
|
/**
|
|
@@ -10153,24 +10309,24 @@ declare function GetPedEventData(ped: number, eventType: number, outData?: numbe
|
|
|
10153
10309
|
declare function GetPedExtractedDisplacement(ped: number, worldSpace: boolean): number[];
|
|
10154
10310
|
|
|
10155
10311
|
/**
|
|
10156
|
-
* A getter for [
|
|
10312
|
+
* A getter for [`_SET_PED_EYE_COLOR`](#\_0x50B56988B170AFDF).
|
|
10157
10313
|
* @param ped The target ped
|
|
10158
10314
|
* @return Returns ped's eye colour, or -1 if fails to get.
|
|
10159
10315
|
*/
|
|
10160
10316
|
declare function GetPedEyeColor(ped: number): number;
|
|
10161
|
-
|
|
10162
10317
|
/**
|
|
10163
10318
|
* A getter for [`_SET_PED_EYE_COLOR`](#\_0x50B56988B170AFDF).
|
|
10164
10319
|
* @param ped The target ped
|
|
10165
10320
|
* @return Returns ped's eye colour, or -1 if fails to get.
|
|
10166
10321
|
*/
|
|
10167
|
-
declare function
|
|
10322
|
+
declare function N_0x76bba2cee66d47e9(ped: number): number;
|
|
10323
|
+
|
|
10168
10324
|
/**
|
|
10169
|
-
* A getter for [
|
|
10325
|
+
* A getter for [\_SET_PED_EYE_COLOR](#\_0x50B56988B170AFDF). Returns -1 if fails to get.
|
|
10170
10326
|
* @param ped The target ped
|
|
10171
10327
|
* @return Returns ped's eye colour, or -1 if fails to get.
|
|
10172
10328
|
*/
|
|
10173
|
-
declare function
|
|
10329
|
+
declare function GetPedEyeColor(ped: number): number;
|
|
10174
10330
|
|
|
10175
10331
|
/**
|
|
10176
10332
|
* A getter for [\_SET_PED_FACE_FEATURE](#\_0x71A5C1DBA060049E). Returns 0.0 if fails to get.
|
|
@@ -10492,7 +10648,42 @@ declare function GetPedTimeOfDeath(ped: number): number;
|
|
|
10492
10648
|
declare function N_0x1e98817b311ae98a(ped: number): number;
|
|
10493
10649
|
|
|
10494
10650
|
/**
|
|
10495
|
-
*
|
|
10651
|
+
* Ped types:
|
|
10652
|
+
* ```cpp
|
|
10653
|
+
* enum ePedType
|
|
10654
|
+
* {
|
|
10655
|
+
* PED_TYPE_PLAYER_0,
|
|
10656
|
+
* PED_TYPE_PLAYER_1,
|
|
10657
|
+
* PED_TYPE_NETWORK_PLAYER,
|
|
10658
|
+
* PED_TYPE_PLAYER_2,
|
|
10659
|
+
* PED_TYPE_CIVMALE,
|
|
10660
|
+
* PED_TYPE_CIVFEMALE,
|
|
10661
|
+
* PED_TYPE_COP,
|
|
10662
|
+
* PED_TYPE_GANG_ALBANIAN,
|
|
10663
|
+
* PED_TYPE_GANG_BIKER_1,
|
|
10664
|
+
* PED_TYPE_GANG_BIKER_2,
|
|
10665
|
+
* PED_TYPE_GANG_ITALIAN,
|
|
10666
|
+
* PED_TYPE_GANG_RUSSIAN,
|
|
10667
|
+
* PED_TYPE_GANG_RUSSIAN_2,
|
|
10668
|
+
* PED_TYPE_GANG_IRISH,
|
|
10669
|
+
* PED_TYPE_GANG_JAMAICAN,
|
|
10670
|
+
* PED_TYPE_GANG_AFRICAN_AMERICAN,
|
|
10671
|
+
* PED_TYPE_GANG_KOREAN,
|
|
10672
|
+
* PED_TYPE_GANG_CHINESE_JAPANESE,
|
|
10673
|
+
* PED_TYPE_GANG_PUERTO_RICAN,
|
|
10674
|
+
* PED_TYPE_DEALER,
|
|
10675
|
+
* PED_TYPE_MEDIC,
|
|
10676
|
+
* PED_TYPE_FIREMAN,
|
|
10677
|
+
* PED_TYPE_CRIMINAL,
|
|
10678
|
+
* PED_TYPE_BUM,
|
|
10679
|
+
* PED_TYPE_PROSTITUTE,
|
|
10680
|
+
* PED_TYPE_SPECIAL,
|
|
10681
|
+
* PED_TYPE_MISSION,
|
|
10682
|
+
* PED_TYPE_SWAT,
|
|
10683
|
+
* PED_TYPE_ANIMAL,
|
|
10684
|
+
* PED_TYPE_ARMY
|
|
10685
|
+
* };
|
|
10686
|
+
* ```
|
|
10496
10687
|
*/
|
|
10497
10688
|
declare function GetPedType(ped: number): number;
|
|
10498
10689
|
|
|
@@ -11158,6 +11349,61 @@ declare function GetSafePickupCoords(x: number, y: number, z: number, p3: number
|
|
|
11158
11349
|
*/
|
|
11159
11350
|
declare function GetSafeZoneSize(): number;
|
|
11160
11351
|
|
|
11352
|
+
/**
|
|
11353
|
+
* Gets mouse selection data from scaleforms with mouse support. Must be checked every frame
|
|
11354
|
+
* Selection types, found in MOUSE_EVENTS.as:
|
|
11355
|
+
* MOUSE_DRAG_OUT = 0;
|
|
11356
|
+
* MOUSE_DRAG_OVER = 1;
|
|
11357
|
+
* MOUSE_DOWN = 2;
|
|
11358
|
+
* MOUSE_MOVE = 3;
|
|
11359
|
+
* MOUSE_UP = 4;
|
|
11360
|
+
* MOUSE_PRESS = 5;
|
|
11361
|
+
* MOUSE_RELEASE = 6;
|
|
11362
|
+
* MOUSE_RELEASE_OUTSIDE = 7;
|
|
11363
|
+
* MOUSE_ROLL_OUT = 8;
|
|
11364
|
+
* MOUSE_ROLL_OVER = 9;
|
|
11365
|
+
* MOUSE_WHEEL_UP = 10;
|
|
11366
|
+
* MOUSE_WHEEL_DOWN = 11;
|
|
11367
|
+
* Scaleforms that this works with:
|
|
11368
|
+
* * COLOUR_SWITCHER\_02
|
|
11369
|
+
* * MP_RESULTS_PANEL
|
|
11370
|
+
* * MP_NEXT_JOB_SELECTION
|
|
11371
|
+
* * SC_LEADERBOARD
|
|
11372
|
+
* Probably works with other scaleforms, needs more research.
|
|
11373
|
+
* @param scaleformHandle Handle of the scaleform
|
|
11374
|
+
* @param received Returns a boolean indicating if the data was received successfully
|
|
11375
|
+
* @param slotIndex Index of the slot the mouse is hovering on
|
|
11376
|
+
* @param p4 Purpose unknown, always returns -1 or 0. Returns item index if using the COLOUR_SWITCHER\_02 scaleform
|
|
11377
|
+
*/
|
|
11378
|
+
declare function GetScaleformMovieCursorSelection(scaleformHandle: number): [boolean, any /* actually bool */, number, number, number];
|
|
11379
|
+
/**
|
|
11380
|
+
* Gets mouse selection data from scaleforms with mouse support. Must be checked every frame
|
|
11381
|
+
* Selection types, found in MOUSE_EVENTS.as:
|
|
11382
|
+
* MOUSE_DRAG_OUT = 0;
|
|
11383
|
+
* MOUSE_DRAG_OVER = 1;
|
|
11384
|
+
* MOUSE_DOWN = 2;
|
|
11385
|
+
* MOUSE_MOVE = 3;
|
|
11386
|
+
* MOUSE_UP = 4;
|
|
11387
|
+
* MOUSE_PRESS = 5;
|
|
11388
|
+
* MOUSE_RELEASE = 6;
|
|
11389
|
+
* MOUSE_RELEASE_OUTSIDE = 7;
|
|
11390
|
+
* MOUSE_ROLL_OUT = 8;
|
|
11391
|
+
* MOUSE_ROLL_OVER = 9;
|
|
11392
|
+
* MOUSE_WHEEL_UP = 10;
|
|
11393
|
+
* MOUSE_WHEEL_DOWN = 11;
|
|
11394
|
+
* Scaleforms that this works with:
|
|
11395
|
+
* * COLOUR_SWITCHER\_02
|
|
11396
|
+
* * MP_RESULTS_PANEL
|
|
11397
|
+
* * MP_NEXT_JOB_SELECTION
|
|
11398
|
+
* * SC_LEADERBOARD
|
|
11399
|
+
* Probably works with other scaleforms, needs more research.
|
|
11400
|
+
* @param scaleformHandle Handle of the scaleform
|
|
11401
|
+
* @param received Returns a boolean indicating if the data was received successfully
|
|
11402
|
+
* @param slotIndex Index of the slot the mouse is hovering on
|
|
11403
|
+
* @param p4 Purpose unknown, always returns -1 or 0. Returns item index if using the COLOUR_SWITCHER\_02 scaleform
|
|
11404
|
+
*/
|
|
11405
|
+
declare function N_0x632b2940c67f4ea9(scaleformHandle: number): [boolean, any /* actually bool */, number, number, number];
|
|
11406
|
+
|
|
11161
11407
|
/**
|
|
11162
11408
|
* methodReturn: The return value of this native: END_SCALEFORM_MOVIE_METHOD_RETURN_VALUE
|
|
11163
11409
|
*/
|
|
@@ -12567,6 +12813,19 @@ declare function GetVehiclePedIsUsing(ped: number): number;
|
|
|
12567
12813
|
*/
|
|
12568
12814
|
declare function GetVehiclePetrolTankHealth(vehicle: number): number;
|
|
12569
12815
|
|
|
12816
|
+
/**
|
|
12817
|
+
* Returns the plates a vehicle has.
|
|
12818
|
+
* ```
|
|
12819
|
+
* enum eVehiclePlateType
|
|
12820
|
+
* {
|
|
12821
|
+
* VPT_FRONT_AND_BACK_PLATES = 0,
|
|
12822
|
+
* VPT_FRONT_PLATES = 1,
|
|
12823
|
+
* VPT_BACK_PLATES = 2,
|
|
12824
|
+
* VPT_NONE = 3,
|
|
12825
|
+
* };
|
|
12826
|
+
* ```
|
|
12827
|
+
* Motorcycles with no visible plates will sometimes return a 2 for unknown reasons.
|
|
12828
|
+
*/
|
|
12570
12829
|
declare function GetVehiclePlateType(vehicle: number): number;
|
|
12571
12830
|
|
|
12572
12831
|
/**
|
|
@@ -14626,6 +14885,17 @@ declare function IsModelValid(model: string | number): boolean;
|
|
|
14626
14885
|
|
|
14627
14886
|
declare function IsMountedWeaponTaskUnderneathDrivingTask(ped: number): boolean;
|
|
14628
14887
|
|
|
14888
|
+
/**
|
|
14889
|
+
* Returns true if the cursor is hovering above instructional buttons.
|
|
14890
|
+
* Note: The buttons need to support mouse (with the TOGGLE_MOUSE_SUPPORT scaleform movie method) for it to return true.
|
|
14891
|
+
*/
|
|
14892
|
+
declare function IsMouseCursorAboveInstructionalButtons(): boolean;
|
|
14893
|
+
/**
|
|
14894
|
+
* Returns true if the cursor is hovering above instructional buttons.
|
|
14895
|
+
* Note: The buttons need to support mouse (with the TOGGLE_MOUSE_SUPPORT scaleform movie method) for it to return true.
|
|
14896
|
+
*/
|
|
14897
|
+
declare function N_0x3d9acb1eb139e702(): boolean;
|
|
14898
|
+
|
|
14629
14899
|
declare function IsMoveBlendRatioRunning(ped: number): boolean;
|
|
14630
14900
|
|
|
14631
14901
|
declare function IsMoveBlendRatioSprinting(ped: number): boolean;
|
|
@@ -16399,7 +16669,7 @@ declare function SetVehicleEnginePowerMultiplier(vehicle: number, value: number)
|
|
|
16399
16669
|
/**
|
|
16400
16670
|
* Sets the water height for a given position and radius.
|
|
16401
16671
|
*/
|
|
16402
|
-
declare function ModifyWater(x: number, y: number,
|
|
16672
|
+
declare function ModifyWater(x: number, y: number, height: number, radius: number): void;
|
|
16403
16673
|
|
|
16404
16674
|
declare function MoveVehicleDecals(p0: number, p1: number): void;
|
|
16405
16675
|
|
|
@@ -16859,8 +17129,6 @@ declare function N_0x1398582b7f72b3ed(p0: number): void;
|
|
|
16859
17129
|
|
|
16860
17130
|
declare function N_0x13b350b8ad0eee10(): void;
|
|
16861
17131
|
|
|
16862
|
-
declare function N_0x13c4b962653a5280(): number;
|
|
16863
|
-
|
|
16864
17132
|
/**
|
|
16865
17133
|
* SET_NETWORK_*
|
|
16866
17134
|
*/
|
|
@@ -16896,8 +17164,6 @@ declare function N_0x155467aca0f55705(): number;
|
|
|
16896
17164
|
|
|
16897
17165
|
declare function N_0x159b7318403a1cd8(p0: number): void;
|
|
16898
17166
|
|
|
16899
|
-
declare function N_0x15e69e2802c24b8d(p0: number): void;
|
|
16900
|
-
|
|
16901
17167
|
declare function N_0x1612c45f9e3e0d44(): void;
|
|
16902
17168
|
|
|
16903
17169
|
declare function N_0x162c23ca83ed0a62(p0: number): boolean;
|
|
@@ -16955,8 +17221,6 @@ declare function N_0x1a7ce7cd3e653485(p0: number): void;
|
|
|
16955
17221
|
|
|
16956
17222
|
declare function N_0x1a8ea222f9c67dbb(p0: number): number;
|
|
16957
17223
|
|
|
16958
|
-
declare function N_0x1b0b4aeed5b9b41c(p0: number): void;
|
|
16959
|
-
|
|
16960
17224
|
/**
|
|
16961
17225
|
* Sets a value that appears to affect door opening behavior when damaged.
|
|
16962
17226
|
* SET_*
|
|
@@ -17461,8 +17725,6 @@ declare function N_0x30ca2ef91d15adf8(): number;
|
|
|
17461
17725
|
*/
|
|
17462
17726
|
declare function N_0x31125fd509d9043f(p0: number): void;
|
|
17463
17727
|
|
|
17464
|
-
declare function N_0x3117d84efa60f77b(p0: number): void;
|
|
17465
|
-
|
|
17466
17728
|
/**
|
|
17467
17729
|
* NativeDB Introduced: v2189
|
|
17468
17730
|
*/
|
|
@@ -17518,8 +17780,6 @@ declare function N_0x352e2b5cf420bf3b(p0: number, p1: number): void;
|
|
|
17518
17780
|
|
|
17519
17781
|
declare function N_0x357b152ef96c30b6(): number;
|
|
17520
17782
|
|
|
17521
|
-
declare function N_0x359af31a4b52f5ed(): number;
|
|
17522
|
-
|
|
17523
17783
|
/**
|
|
17524
17784
|
* NativeDB Introduced: v1290
|
|
17525
17785
|
*/
|
|
@@ -17641,8 +17901,6 @@ declare function N_0x3c5c1e2c2ff814b1(toggle: boolean): void;
|
|
|
17641
17901
|
*/
|
|
17642
17902
|
declare function N_0x3c788e7f6438754d(checkpointHandle: number, x: number, y: number, z: number): void;
|
|
17643
17903
|
|
|
17644
|
-
declare function N_0x3d9acb1eb139e702(): number;
|
|
17645
|
-
|
|
17646
17904
|
declare function N_0x3de3aa516fb126a4(p0: number): void;
|
|
17647
17905
|
|
|
17648
17906
|
/**
|
|
@@ -17767,8 +18025,6 @@ declare function N_0x45f35c0edc33b03b(netScene: number, modelHash: string | numb
|
|
|
17767
18025
|
*/
|
|
17768
18026
|
declare function N_0x4669b3ed80f24b4e(player: number): void;
|
|
17769
18027
|
|
|
17770
|
-
declare function N_0x466da42c89865553(p0: number): void;
|
|
17771
|
-
|
|
17772
18028
|
declare function N_0x469f2ecdec046337(p0: boolean): void;
|
|
17773
18029
|
|
|
17774
18030
|
/**
|
|
@@ -17990,8 +18246,6 @@ declare function N_0x53cae13e9b426993(p0: number): void;
|
|
|
17990
18246
|
*/
|
|
17991
18247
|
declare function N_0x53ddc75bc3ac0a90(vehicle: number): void;
|
|
17992
18248
|
|
|
17993
|
-
declare function N_0x53f4892d18ec90a4(p0: number): void;
|
|
17994
|
-
|
|
17995
18249
|
declare function N_0x5407b7288d0478b7(p0: number): number;
|
|
17996
18250
|
|
|
17997
18251
|
declare function N_0x547237aa71ab44de(p0: number): void;
|
|
@@ -18180,11 +18434,6 @@ declare function N_0x5edef0cf8c1dab3c(): boolean;
|
|
|
18180
18434
|
*/
|
|
18181
18435
|
declare function N_0x5ee5632f47ae9695(vehicle: number, health: number): void;
|
|
18182
18436
|
|
|
18183
|
-
/**
|
|
18184
|
-
* SET_PLAYER_*
|
|
18185
|
-
*/
|
|
18186
|
-
declare function N_0x5f2013f8bc24ee69(p0: number): void;
|
|
18187
|
-
|
|
18188
18437
|
declare function N_0x5f456788b05faeac(p0: number, p1: number, p2: number): void;
|
|
18189
18438
|
|
|
18190
18439
|
/**
|
|
@@ -18247,8 +18496,6 @@ declare function N_0x62e849b7eb28e770(p0: boolean): void;
|
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18247
18496
|
|
|
18248
18497
|
declare function N_0x62ecfcfdee7885d6(): void;
|
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18249
18498
|
|
|
18250
|
-
declare function N_0x632b2940c67f4ea9(scaleformHandle: number): [boolean, number, number, number];
|
|
18251
|
-
|
|
18252
18499
|
declare function N_0x63b406d7884bfa95(): number;
|
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18253
18500
|
|
|
18254
18501
|
declare function N_0x63eb2b972a218cac(): void;
|
|
@@ -18633,8 +18880,6 @@ declare function N_0x76b3f29d3f967692(p0: number, p1: number): void;
|
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18633
18880
|
*/
|
|
18634
18881
|
declare function N_0x76d26a22750e849e(vehicle: number): void;
|
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18635
18882
|
|
|
18636
|
-
declare function N_0x77f16b447824da6c(p0: number): void;
|
|
18637
|
-
|
|
18638
18883
|
declare function N_0x77faddcbe3499df7(p0: number): void;
|
|
18639
18884
|
|
|
18640
18885
|
declare function N_0x7808619f31ff22db(): number;
|
|
@@ -19067,11 +19312,6 @@ declare function N_0x91ef6ee6419e5b97(p0: boolean): void;
|
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19067
19312
|
|
|
19068
19313
|
declare function N_0x9237e334f6e43156(p0: number): number;
|
|
19069
19314
|
|
|
19070
|
-
/**
|
|
19071
|
-
* DISABLE_*
|
|
19072
|
-
*/
|
|
19073
|
-
declare function N_0x9245e81072704b8a(p0: boolean): void;
|
|
19074
|
-
|
|
19075
19315
|
declare function N_0x92da6e70ef249bd1(p0: string, p1?: number): [boolean, number];
|
|
19076
19316
|
|
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19077
19317
|
/**
|
|
@@ -20105,8 +20345,6 @@ declare function N_0xcd4d66b43b1dd28d(p0: number, p1: number, p2: number): void;
|
|
|
20105
20345
|
*/
|
|
20106
20346
|
declare function N_0xcd74233600c4ea6b(toggle: boolean): void;
|
|
20107
20347
|
|
|
20108
|
-
declare function N_0xcdca26e80faecb8f(): void;
|
|
20109
|
-
|
|
20110
20348
|
declare function N_0xcea7c8e1b48ff68c(p0: number, p1: number): void;
|
|
20111
20349
|
|
|
20112
20350
|
declare function N_0xced08cbe8ebb97c7(p0: number, p1: number): void;
|
|
@@ -20207,8 +20445,6 @@ declare function N_0xd565f438137f0e10(p0: number, p1: number): void;
|
|
|
20207
20445
|
|
|
20208
20446
|
declare function N_0xd642319c54aadeb6(): number;
|
|
20209
20447
|
|
|
20210
|
-
declare function N_0xd6ade981781fca09(p0: number): void;
|
|
20211
|
-
|
|
20212
20448
|
/**
|
|
20213
20449
|
* NativeDB Introduced: v2189
|
|
20214
20450
|
*/
|
|
@@ -20610,8 +20846,6 @@ declare function N_0xf051d9bfb6ba39c0(p0: number): void;
|
|
|
20610
20846
|
|
|
20611
20847
|
declare function N_0xf06a6f41cb445443(p0: number): void;
|
|
20612
20848
|
|
|
20613
|
-
declare function N_0xf06ebb91a81e09e3(p0: boolean): void;
|
|
20614
|
-
|
|
20615
20849
|
/**
|
|
20616
20850
|
* NETWORK_RE*
|
|
20617
20851
|
*/
|
|
@@ -20631,15 +20865,6 @@ declare function N_0xf13fe2a80c05c561(): boolean;
|
|
|
20631
20865
|
*/
|
|
20632
20866
|
declare function N_0xf1a1803d3476f215(value: number): void;
|
|
20633
20867
|
|
|
20634
|
-
declare function N_0xf1e22dc13f5eebad(p0: number): void;
|
|
20635
|
-
|
|
20636
|
-
/**
|
|
20637
|
-
* 2 calls found in the b617d scripts:
|
|
20638
|
-
* AUDIO::_F1F8157B8C3F171C(l_A42, "Franklin_Bike_Rev", "BIG_SCORE_3A_SOUNDS");
|
|
20639
|
-
* AUDIO::_F1F8157B8C3F171C(l_166, "Trevor_Revs_Off", "PALETO_SCORE_SETUP_SOUNDS");
|
|
20640
|
-
*/
|
|
20641
|
-
declare function N_0xf1f8157b8c3f171c(vehicle: number, p1: string, p2: string): void;
|
|
20642
|
-
|
|
20643
20868
|
declare function N_0xf22ca0fd74b80e7a(p0: number): boolean;
|
|
20644
20869
|
|
|
20645
20870
|
/**
|
|
@@ -21433,34 +21658,15 @@ declare function GetNumMembershipDesc(): number;
|
|
|
21433
21658
|
declare function NetworkClanGetNumMembershipDesc(): number;
|
|
21434
21659
|
|
|
21435
21660
|
/**
|
|
21436
|
-
*
|
|
21437
|
-
*
|
|
21438
|
-
*
|
|
21439
|
-
*
|
|
21440
|
-
*
|
|
21441
|
-
*
|
|
21442
|
-
*
|
|
21443
|
-
* if (NETWORK_CLAN_REMOTE_MEMBERSHIPS_ARE_IN_CACHE(&Param))
|
|
21444
|
-
* {
|
|
21445
|
-
* if (NETWORK_CLAN_GET_MEMBERSHIP_COUNT(&Param) > 0)
|
|
21446
|
-
* {
|
|
21447
|
-
* if (NETWORK_CLAN_GET_MEMBERSHIP_VALID(&Param, 0))
|
|
21448
|
-
* {
|
|
21449
|
-
* if (NETWORK_CLAN_GET_MEMBERSHIP(&Param, &membership, -1))
|
|
21450
|
-
* {
|
|
21451
|
-
* _0xF633805A(&membership, 35, &handle.netHandle);
|
|
21452
|
-
* }
|
|
21453
|
-
* }
|
|
21454
|
-
* }
|
|
21455
|
-
* }
|
|
21456
|
-
* }
|
|
21457
|
-
* else
|
|
21458
|
-
* {
|
|
21459
|
-
* NETWORK_CLAN_DOWNLOAD_MEMBERSHIP(&handle.netHandle);
|
|
21460
|
-
* }
|
|
21461
|
-
* }
|
|
21661
|
+
* Retrieves a membership for a player, from the cache (i.e. downloaded via NETWORK_CLAN_DOWNLOAD_MEMBERSHIP).
|
|
21662
|
+
* Test C++ code:
|
|
21663
|
+
* https://pastebin.com/CD8wni4C
|
|
21664
|
+
* @param networkHandle A player network handle.
|
|
21665
|
+
* @param clanMembership Output buffer for the membership data. Also known as "desc".
|
|
21666
|
+
* @param membershipIndex If the player has multiple crews/memberships, use \[0-9], or -1 to get the active crew/membership.
|
|
21667
|
+
* @return Returns true on success, false otherwise.
|
|
21462
21668
|
*/
|
|
21463
|
-
declare function NetworkClanGetMembership(
|
|
21669
|
+
declare function NetworkClanGetMembership(membershipIndex: number): [boolean, number, number];
|
|
21464
21670
|
|
|
21465
21671
|
declare function NetworkClanGetMembershipCount(p0: number): [number, number];
|
|
21466
21672
|
|
|
@@ -22271,6 +22477,12 @@ declare function NetworkGetDestroyerOfNetworkId(netId: number, weaponHash?: numb
|
|
|
22271
22477
|
declare function NetworkGetDisplaynamesFromHandles(p0: number, p1: number, p2: number): number;
|
|
22272
22478
|
declare function N_0x58cc181719256197(p0: number, p1: number, p2: number): number;
|
|
22273
22479
|
|
|
22480
|
+
/**
|
|
22481
|
+
* Get the local entity handle of the given network id
|
|
22482
|
+
* Through this native you can get back the entity that you previously converted to netid with [NetworkGetNetworkIdFromEntity](#\_0x9E35DAB6) or with the `ToNet` natives
|
|
22483
|
+
* @param netId the network id of the entity
|
|
22484
|
+
* @return The local entity handle of the network id
|
|
22485
|
+
*/
|
|
22274
22486
|
declare function NetworkGetEntityFromNetworkId(netId: number): number;
|
|
22275
22487
|
|
|
22276
22488
|
declare function NetworkGetEntityIsLocal(entity: number): boolean;
|
|
@@ -22376,6 +22588,15 @@ declare function NetworkGetMaxNumParticipants(): number;
|
|
|
22376
22588
|
*/
|
|
22377
22589
|
declare function NetworkGetNumParticipantsHost(): number;
|
|
22378
22590
|
|
|
22591
|
+
/**
|
|
22592
|
+
* Get the network id of the given entity
|
|
22593
|
+
* An entity network id is representing a given entity for other clients, is like a handle that every client recognize, can be reconverted to a client entity handle.
|
|
22594
|
+
* These can and will be reused, the network id will not change.
|
|
22595
|
+
* If you need to refer to an entity across machines (clients, or the server), you should use its network id.
|
|
22596
|
+
* Read more at [Network and local IDs](https://docs.fivem.net/docs/scripting-manual/networking/ids/)
|
|
22597
|
+
* @param entity the handle of the entity from which the network id should be taken
|
|
22598
|
+
* @return The network id of the given entity
|
|
22599
|
+
*/
|
|
22379
22600
|
declare function NetworkGetNetworkIdFromEntity(entity: number): number;
|
|
22380
22601
|
|
|
22381
22602
|
declare function NetworkGetNumBodyTrackers(): number;
|
|
@@ -22471,8 +22692,16 @@ declare function NetworkGetPresenceInviteHandle(p0: number, p1?: number): [boole
|
|
|
22471
22692
|
declare function NetworkGetPresenceInviteId(p0: number): number;
|
|
22472
22693
|
declare function N_0xdff09646e12ec386(p0: number): number;
|
|
22473
22694
|
|
|
22474
|
-
|
|
22475
|
-
|
|
22695
|
+
/**
|
|
22696
|
+
* Returns the Name of the inviter of the specific selected Invite.
|
|
22697
|
+
* @return The Name of the inviter.
|
|
22698
|
+
*/
|
|
22699
|
+
declare function NetworkGetPresenceInviteInviter(inviteIndex: number): string;
|
|
22700
|
+
/**
|
|
22701
|
+
* Returns the Name of the inviter of the specific selected Invite.
|
|
22702
|
+
* @return The Name of the inviter.
|
|
22703
|
+
*/
|
|
22704
|
+
declare function N_0x4962cc4aa2f345b7(inviteIndex: number): string;
|
|
22476
22705
|
|
|
22477
22706
|
declare function NetworkGetPresenceInviteIsTournament(p0: number): boolean;
|
|
22478
22707
|
declare function N_0x8806cebfabd3ce05(p0: number): boolean;
|
|
@@ -22483,8 +22712,16 @@ declare function N_0x728c4cc7920cd102(p0: number): number;
|
|
|
22483
22712
|
declare function NetworkGetPresenceInvitePlaylistLength(p0: number): number;
|
|
22484
22713
|
declare function N_0xd39b3fff8ffdd5bf(p0: number): number;
|
|
22485
22714
|
|
|
22486
|
-
|
|
22487
|
-
|
|
22715
|
+
/**
|
|
22716
|
+
* The Native returns a hash of the session id as string from the specific invite index!
|
|
22717
|
+
* @return A hash of the session id.
|
|
22718
|
+
*/
|
|
22719
|
+
declare function NetworkGetPresenceInviteSessionId(inviteIndex: number): number;
|
|
22720
|
+
/**
|
|
22721
|
+
* The Native returns a hash of the session id as string from the specific invite index!
|
|
22722
|
+
* @return A hash of the session id.
|
|
22723
|
+
*/
|
|
22724
|
+
declare function N_0x26e1cd96b0903d60(inviteIndex: number): number;
|
|
22488
22725
|
|
|
22489
22726
|
declare function NetworkGetPrimaryClanDataCancel(): void;
|
|
22490
22727
|
declare function N_0x042e4b70b93e6054(): void;
|
|
@@ -24816,6 +25053,35 @@ declare function AddFrontendMenuContext(hash: string | number): void;
|
|
|
24816
25053
|
declare function PauseMenuDeactivateContext(contextHash: string | number): void;
|
|
24817
25054
|
declare function ObjectDecalToggle(contextHash: string | number): void;
|
|
24818
25055
|
|
|
25056
|
+
/**
|
|
25057
|
+
* Disables the loading spinner in Pause Menu when switching from one header tab to another.
|
|
25058
|
+
* @param toggle true to disable and false to re-enable the loading icon.
|
|
25059
|
+
*/
|
|
25060
|
+
declare function PauseMenuDisableBusyspinner(toggle: boolean): void;
|
|
25061
|
+
/**
|
|
25062
|
+
* Disables the loading spinner in Pause Menu when switching from one header tab to another.
|
|
25063
|
+
* @param toggle true to disable and false to re-enable the loading icon.
|
|
25064
|
+
*/
|
|
25065
|
+
declare function N_0x9245e81072704b8a(toggle: boolean): void;
|
|
25066
|
+
|
|
25067
|
+
/**
|
|
25068
|
+
* If mouse is hovering on a slot, it returns the slot's index, else it returns -1.
|
|
25069
|
+
*/
|
|
25070
|
+
declare function PauseMenuGetIndexOfMouseHoveredSlot(): number;
|
|
25071
|
+
/**
|
|
25072
|
+
* If mouse is hovering on a slot, it returns the slot's index, else it returns -1.
|
|
25073
|
+
*/
|
|
25074
|
+
declare function N_0x359af31a4b52f5ed(): number;
|
|
25075
|
+
|
|
25076
|
+
/**
|
|
25077
|
+
* If mouse is hovering on a slot, it returns uniqueid of that slot, else it returns -1.
|
|
25078
|
+
*/
|
|
25079
|
+
declare function PauseMenuGetUniqueIdOfMouseHoveredSlot(): number;
|
|
25080
|
+
/**
|
|
25081
|
+
* If mouse is hovering on a slot, it returns uniqueid of that slot, else it returns -1.
|
|
25082
|
+
*/
|
|
25083
|
+
declare function N_0x13c4b962653a5280(): number;
|
|
25084
|
+
|
|
24819
25085
|
declare function PauseMenuIsContextActive(contextHash: string | number): boolean;
|
|
24820
25086
|
declare function N_0x84698ab38d0c6636(contextHash: string | number): boolean;
|
|
24821
25087
|
|
|
@@ -24830,10 +25096,45 @@ declare function PauseMenuRedrawInstructionalButtons(p0: number): void;
|
|
|
24830
25096
|
* Updates instructional buttons in Pause Menu after menu contexts have been toggled. p0 purpose is currently unknown, only 0 is used in scripts.
|
|
24831
25097
|
*/
|
|
24832
25098
|
declare function EnableDeathbloodSeethrough(p0: number): void;
|
|
25099
|
+
/**
|
|
25100
|
+
* Updates instructional buttons in Pause Menu after menu contexts have been toggled. p0 purpose is currently unknown, only 0 is used in scripts.
|
|
25101
|
+
*/
|
|
25102
|
+
declare function N_0x4895bdea16e7c080(p0: number): void;
|
|
24833
25103
|
|
|
24834
25104
|
declare function PauseMenuSetBusySpinner(p0: boolean, p1: number, p2: number): void;
|
|
24835
25105
|
declare function N_0xc78e239ac5b2ddb9(p0: boolean, p1: number, p2: number): void;
|
|
24836
25106
|
|
|
25107
|
+
/**
|
|
25108
|
+
* Shows this warning message when trying to switch pause menu header tabs: https://i.imgur.com/8qmfztu.png
|
|
25109
|
+
* @param setWarn Wether to show the message or not.
|
|
25110
|
+
*/
|
|
25111
|
+
declare function PauseMenuSetWarnOnTabChange(setWarn: boolean): void;
|
|
25112
|
+
/**
|
|
25113
|
+
* Shows this warning message when trying to switch pause menu header tabs: https://i.imgur.com/8qmfztu.png
|
|
25114
|
+
* @param setWarn Wether to show the message or not.
|
|
25115
|
+
*/
|
|
25116
|
+
declare function N_0xf06ebb91a81e09e3(setWarn: boolean): void;
|
|
25117
|
+
|
|
25118
|
+
/**
|
|
25119
|
+
* Sets current pause menu page/component to the specified value.
|
|
25120
|
+
* Available page IDs: https://pastebin.com/qxuhwjPT
|
|
25121
|
+
*/
|
|
25122
|
+
declare function PauseMenuceptionGoDeeper(pageId: number): void;
|
|
25123
|
+
/**
|
|
25124
|
+
* Sets current pause menu page/component to the specified value.
|
|
25125
|
+
* Available page IDs: https://pastebin.com/qxuhwjPT
|
|
25126
|
+
*/
|
|
25127
|
+
declare function N_0x77f16b447824da6c(pageId: number): void;
|
|
25128
|
+
|
|
25129
|
+
/**
|
|
25130
|
+
* Forces the Pause Menu to back out of unique pages such as Awards, Unlocks, Key Bindings etc
|
|
25131
|
+
*/
|
|
25132
|
+
declare function PauseMenuceptionTheKick(): void;
|
|
25133
|
+
/**
|
|
25134
|
+
* Forces the Pause Menu to back out of unique pages such as Awards, Unlocks, Key Bindings etc
|
|
25135
|
+
*/
|
|
25136
|
+
declare function N_0xcdca26e80faecb8f(): void;
|
|
25137
|
+
|
|
24837
25138
|
declare function PausePlaybackRecordedVehicle(vehicle: number): void;
|
|
24838
25139
|
|
|
24839
25140
|
declare function PauseScriptedConversation(p0: boolean): void;
|
|
@@ -26112,25 +26413,8 @@ declare function RemoveAnimDict(animDict: string): void;
|
|
|
26112
26413
|
declare function RemoveAnimSet(animSet: string): void;
|
|
26113
26414
|
|
|
26114
26415
|
/**
|
|
26115
|
-
*
|
|
26116
|
-
*
|
|
26117
|
-
* Ped pped = PLAYER::PLAYER_PED_ID();
|
|
26118
|
-
* Vehicle v = PED::GET_VEHICLE_PED_IS_USING(pped);
|
|
26119
|
-
* Blip b = HUD::ADD_BLIP_FOR_ENTITY(v);
|
|
26120
|
-
* works fine.
|
|
26121
|
-
* But later attempting to delete it with:
|
|
26122
|
-
* Blip b = HUD::GET_BLIP_FROM_ENTITY(v);
|
|
26123
|
-
* if (HUD::DOES_BLIP_EXIST(b)) HUD::REMOVE_BLIP(&b);
|
|
26124
|
-
* doesn't work. And yes, doesn't work without the DOES_BLIP_EXIST check either. Also, if you attach multiple blips to the same thing (say, a vehicle), and that thing disappears, the blips randomly attach to other things (in my case, a vehicle).
|
|
26125
|
-
* Thus for me, HUD::REMOVE_BLIP(&b) only works if there's one blip, (in my case) the vehicle is marked as no longer needed, you drive away from it and it eventually despawns, AND there is only one blip attached to it. I never intentionally attach multiple blips but if the user saves the car, this adds a blip. Then if they delete it, it is supposed to remove the blip, but it doesn't. Then they can immediately save it again, causing another blip to re-appear.
|
|
26126
|
-
* -------------
|
|
26127
|
-
* Passing the address of the variable instead of the value works for me.
|
|
26128
|
-
* e.g.
|
|
26129
|
-
* int blip = HUD::ADD_BLIP_FOR_ENTITY(ped);
|
|
26130
|
-
* HUD::REMOVE_BLIP(&blip);
|
|
26131
|
-
* Remove blip will currently crash your game, just artificially remove the blip by setting the sprite to a id that is 'invisible'.
|
|
26132
|
-
* --
|
|
26133
|
-
* It crashes my game.
|
|
26416
|
+
* Removes the blip from your map.
|
|
26417
|
+
* @param blip Blip handle to remove.
|
|
26134
26418
|
*/
|
|
26135
26419
|
declare function RemoveBlip(blip: number): void;
|
|
26136
26420
|
|
|
@@ -26209,7 +26493,15 @@ declare function RemoveModelHide(x: number, y: number, z: number, radius: number
|
|
|
26209
26493
|
|
|
26210
26494
|
declare function RemoveModelSwap(x: number, y: number, z: number, radius: number, originalModel: string | number, newModel: string | number, p6: boolean): void;
|
|
26211
26495
|
|
|
26496
|
+
/**
|
|
26497
|
+
* Removes the gamer tag associated with the provided ID. This does not happen instantly. Use [IS_MP_GAMER_TAG_FREE](#\_0x595B5178E412E199) to determine when the ID is free for reuse.
|
|
26498
|
+
* @param gamerTagId A player ID with a gamer tag or a fake gamer tag ID.
|
|
26499
|
+
*/
|
|
26212
26500
|
declare function RemoveMpGamerTag(gamerTagId: number): void;
|
|
26501
|
+
/**
|
|
26502
|
+
* Removes the gamer tag associated with the provided ID. This does not happen instantly. Use [IS_MP_GAMER_TAG_FREE](#\_0x595B5178E412E199) to determine when the ID is free for reuse.
|
|
26503
|
+
* @param gamerTagId A player ID with a gamer tag or a fake gamer tag ID.
|
|
26504
|
+
*/
|
|
26213
26505
|
declare function N_0x31698aa80e0223f8(gamerTagId: number): void;
|
|
26214
26506
|
|
|
26215
26507
|
declare function RemoveMultiplayerBankCash(): void;
|
|
@@ -26704,6 +26996,9 @@ declare function RequestPtfxAsset(): void;
|
|
|
26704
26996
|
|
|
26705
26997
|
declare function RequestScaleformMovie(scaleformName: string): number;
|
|
26706
26998
|
|
|
26999
|
+
/**
|
|
27000
|
+
* Same as [REQUEST_SCALEFORM_MOVIE](#\_0x11FE353CF9733E6F), except it seems to fix stretched scaleforms on ultrawide.
|
|
27001
|
+
*/
|
|
26707
27002
|
declare function RequestScaleformMovieInstance(scaleformName: string): number;
|
|
26708
27003
|
|
|
26709
27004
|
/**
|
|
@@ -27358,8 +27653,26 @@ declare function PushScaleformMovieFunctionParameterInt(value: number): void;
|
|
|
27358
27653
|
*/
|
|
27359
27654
|
declare function PushScaleformMovieMethodParameterInt(value: number): void;
|
|
27360
27655
|
|
|
27656
|
+
/**
|
|
27657
|
+
* Values:
|
|
27658
|
+
* 0 - Dialogue Brief
|
|
27659
|
+
* 1 - Help Text Brief
|
|
27660
|
+
* 2 - Mission Objective Brief
|
|
27661
|
+
*/
|
|
27361
27662
|
declare function ScaleformMovieMethodAddParamLatestBriefString(value: number): void;
|
|
27663
|
+
/**
|
|
27664
|
+
* Values:
|
|
27665
|
+
* 0 - Dialogue Brief
|
|
27666
|
+
* 1 - Help Text Brief
|
|
27667
|
+
* 2 - Mission Objective Brief
|
|
27668
|
+
*/
|
|
27362
27669
|
declare function N_0xec52c631a1831c03(value: number): void;
|
|
27670
|
+
/**
|
|
27671
|
+
* Values:
|
|
27672
|
+
* 0 - Dialogue Brief
|
|
27673
|
+
* 1 - Help Text Brief
|
|
27674
|
+
* 2 - Mission Objective Brief
|
|
27675
|
+
*/
|
|
27363
27676
|
declare function ScaleformMovieMethodAddParamIntString(value: number): void;
|
|
27364
27677
|
|
|
27365
27678
|
/**
|
|
@@ -28503,6 +28816,25 @@ declare function SetCgoffset(entity: number, x: number, y: number, z: number): v
|
|
|
28503
28816
|
*/
|
|
28504
28817
|
declare function SetCheckpointCylinderHeight(checkpoint: number, nearHeight: number, farHeight: number, radius: number): void;
|
|
28505
28818
|
|
|
28819
|
+
/**
|
|
28820
|
+
* This multiplies the height of the icon inside a checkpoint with the default height of about 2 units above the checkpoint's coordinates.
|
|
28821
|
+
* @param checkpoint The checkpoint the multiplier should be applied to.
|
|
28822
|
+
* @param height_multiplier The multiplier for the icon height above the checkpoint's coordinates. Default is 1.0
|
|
28823
|
+
*/
|
|
28824
|
+
declare function SetCheckpointIconHeight(checkpoint: number, height_multiplier: number): void;
|
|
28825
|
+
/**
|
|
28826
|
+
* This multiplies the height of the icon inside a checkpoint with the default height of about 2 units above the checkpoint's coordinates.
|
|
28827
|
+
* @param checkpoint The checkpoint the multiplier should be applied to.
|
|
28828
|
+
* @param height_multiplier The multiplier for the icon height above the checkpoint's coordinates. Default is 1.0
|
|
28829
|
+
*/
|
|
28830
|
+
declare function N_0x4b5b4da5d79f1943(checkpoint: number, height_multiplier: number): void;
|
|
28831
|
+
/**
|
|
28832
|
+
* This multiplies the height of the icon inside a checkpoint with the default height of about 2 units above the checkpoint's coordinates.
|
|
28833
|
+
* @param checkpoint The checkpoint the multiplier should be applied to.
|
|
28834
|
+
* @param height_multiplier The multiplier for the icon height above the checkpoint's coordinates. Default is 1.0
|
|
28835
|
+
*/
|
|
28836
|
+
declare function SetCheckpointScale(checkpoint: number, height_multiplier: number): void;
|
|
28837
|
+
|
|
28506
28838
|
declare function SetCheckpointIconScale(checkpoint: number, scale: number): void;
|
|
28507
28839
|
declare function N_0x44621483ff966526(checkpoint: number, scale: number): void;
|
|
28508
28840
|
|
|
@@ -28520,27 +28852,6 @@ declare function SetCheckpointRgba2(checkpoint: number, red: number, green: numb
|
|
|
28520
28852
|
*/
|
|
28521
28853
|
declare function SetCheckpointIconRgba(checkpoint: number, red: number, green: number, blue: number, alpha: number): void;
|
|
28522
28854
|
|
|
28523
|
-
/**
|
|
28524
|
-
* p0 - Scale? Looks to be a normalized value (0.0 - 1.0)
|
|
28525
|
-
* offroad_races.c4, line ~67407:
|
|
28526
|
-
* a_3._f7 = GRAPHICS::CREATE_CHECKPOINT(v_D, v_A, a_4, a_7, v_E, v_F, v_10, sub_62b2(v_A, 220, 255), 0);
|
|
28527
|
-
* HUD::GET_HUD_COLOUR(134, &v_E, &v_F, &v_10, &v_11);
|
|
28528
|
-
* GRAPHICS::_SET_CHECKPOINT_ICON_RGBA(a_3._f7, v_E, v_F, v_10, sub_62b2(v_A, 70, 210));
|
|
28529
|
-
* GRAPHICS::_4B5B4DA5D79F1943(a_3._f7, 0.95);
|
|
28530
|
-
* GRAPHICS::SET_CHECKPOINT_CYLINDER_HEIGHT(a_3._f7, 4.0, 4.0, 100.0);
|
|
28531
|
-
*/
|
|
28532
|
-
declare function SetCheckpointScale(checkpoint: number, p0: number): void;
|
|
28533
|
-
/**
|
|
28534
|
-
* p0 - Scale? Looks to be a normalized value (0.0 - 1.0)
|
|
28535
|
-
* offroad_races.c4, line ~67407:
|
|
28536
|
-
* a_3._f7 = GRAPHICS::CREATE_CHECKPOINT(v_D, v_A, a_4, a_7, v_E, v_F, v_10, sub_62b2(v_A, 220, 255), 0);
|
|
28537
|
-
* HUD::GET_HUD_COLOUR(134, &v_E, &v_F, &v_10, &v_11);
|
|
28538
|
-
* GRAPHICS::_SET_CHECKPOINT_ICON_RGBA(a_3._f7, v_E, v_F, v_10, sub_62b2(v_A, 70, 210));
|
|
28539
|
-
* GRAPHICS::_4B5B4DA5D79F1943(a_3._f7, 0.95);
|
|
28540
|
-
* GRAPHICS::SET_CHECKPOINT_CYLINDER_HEIGHT(a_3._f7, 4.0, 4.0, 100.0);
|
|
28541
|
-
*/
|
|
28542
|
-
declare function N_0x4b5b4da5d79f1943(checkpoint: number, p0: number): void;
|
|
28543
|
-
|
|
28544
28855
|
declare function SetCinematicButtonActive(p0: boolean): void;
|
|
28545
28856
|
|
|
28546
28857
|
declare function SetCinematicCamShakeAmplitude(p0: number): void;
|
|
@@ -30439,24 +30750,6 @@ declare function SetMovementModeOverride(ped: number, name: string): void;
|
|
|
30439
30750
|
*/
|
|
30440
30751
|
declare function N_0x781de8fa214e87d2(ped: number, name: string): void;
|
|
30441
30752
|
|
|
30442
|
-
/**
|
|
30443
|
-
* NativeDB Introduced: v1365
|
|
30444
|
-
*/
|
|
30445
|
-
declare function SetMpGamerHealthBarDisplay(gamerTagId: number, toggle: boolean): void;
|
|
30446
|
-
/**
|
|
30447
|
-
* NativeDB Introduced: v1365
|
|
30448
|
-
*/
|
|
30449
|
-
declare function N_0xd29ec58c2f6b5014(gamerTagId: number, toggle: boolean): void;
|
|
30450
|
-
|
|
30451
|
-
/**
|
|
30452
|
-
* NativeDB Introduced: v1365
|
|
30453
|
-
*/
|
|
30454
|
-
declare function SetMpGamerHealthBarMax(gamerTagId: number, value: number, maximumValue: number): void;
|
|
30455
|
-
/**
|
|
30456
|
-
* NativeDB Introduced: v1365
|
|
30457
|
-
*/
|
|
30458
|
-
declare function N_0x1563fe35e9928e67(gamerTagId: number, value: number, maximumValue: number): void;
|
|
30459
|
-
|
|
30460
30753
|
/**
|
|
30461
30754
|
* Sets flag's sprite transparency. 0-255.
|
|
30462
30755
|
*/
|
|
@@ -30485,10 +30778,24 @@ declare function SetMpGamerTagColour(gamerTagId: number, component: number, hudC
|
|
|
30485
30778
|
*/
|
|
30486
30779
|
declare function N_0x613ed644950626ae(gamerTagId: number, component: number, hudColorIndex: number): void;
|
|
30487
30780
|
|
|
30488
|
-
|
|
30489
|
-
|
|
30490
|
-
|
|
30491
|
-
|
|
30781
|
+
/**
|
|
30782
|
+
* By default, the player health value shown by a gamer tag's health bar is synchronised with the health of the ped it is attached to.
|
|
30783
|
+
* This native disables that behaviour, allowing [`_SET_MP_GAMER_TAG_OVERRIDE_PLAYER_HEALTH`](#\_0x1563FE35E9928E67) to have an effect.
|
|
30784
|
+
* @param toggle If player health synchronisation should be disabled.
|
|
30785
|
+
*/
|
|
30786
|
+
declare function SetMpGamerTagDisablePlayerHealthSync(gamerTagId: number, toggle: boolean): void;
|
|
30787
|
+
/**
|
|
30788
|
+
* By default, the player health value shown by a gamer tag's health bar is synchronised with the health of the ped it is attached to.
|
|
30789
|
+
* This native disables that behaviour, allowing [`_SET_MP_GAMER_TAG_OVERRIDE_PLAYER_HEALTH`](#\_0x1563FE35E9928E67) to have an effect.
|
|
30790
|
+
* @param toggle If player health synchronisation should be disabled.
|
|
30791
|
+
*/
|
|
30792
|
+
declare function N_0xd29ec58c2f6b5014(gamerTagId: number, toggle: boolean): void;
|
|
30793
|
+
/**
|
|
30794
|
+
* By default, the player health value shown by a gamer tag's health bar is synchronised with the health of the ped it is attached to.
|
|
30795
|
+
* This native disables that behaviour, allowing [`_SET_MP_GAMER_TAG_OVERRIDE_PLAYER_HEALTH`](#\_0x1563FE35E9928E67) to have an effect.
|
|
30796
|
+
* @param toggle If player health synchronisation should be disabled.
|
|
30797
|
+
*/
|
|
30798
|
+
declare function SetMpGamerHealthBarDisplay(gamerTagId: number, toggle: boolean): void;
|
|
30492
30799
|
|
|
30493
30800
|
/**
|
|
30494
30801
|
* Should be enabled as component (2). Has 0 alpha by default.
|
|
@@ -30509,15 +30816,6 @@ declare function N_0x3158c77a7e888ab4(gamerTagId: number, hudColorIndex: number)
|
|
|
30509
30816
|
*/
|
|
30510
30817
|
declare function SetMpGamerTagHealthBarColor(gamerTagId: number, hudColorIndex: number): void;
|
|
30511
30818
|
|
|
30512
|
-
/**
|
|
30513
|
-
* Displays a bunch of icons above the players name, and level, and their name twice
|
|
30514
|
-
*/
|
|
30515
|
-
declare function SetMpGamerTagIcons(gamerTagId: number, toggle: boolean): void;
|
|
30516
|
-
/**
|
|
30517
|
-
* Displays a bunch of icons above the players name, and level, and their name twice
|
|
30518
|
-
*/
|
|
30519
|
-
declare function N_0xa67f9c46d612b6f1(gamerTagId: number, toggle: boolean): void;
|
|
30520
|
-
|
|
30521
30819
|
/**
|
|
30522
30820
|
* displays wanted star above head
|
|
30523
30821
|
*/
|
|
@@ -30534,6 +30832,47 @@ declare function SetMpGamerTagUnk(gamerTagId: number, count: number): void;
|
|
|
30534
30832
|
declare function SetMpGamerTagName(gamerTagId: number, _string: string): void;
|
|
30535
30833
|
declare function N_0xdea2b8283baa3944(gamerTagId: number, _string: string): void;
|
|
30536
30834
|
|
|
30835
|
+
/**
|
|
30836
|
+
* Manually sets the player health value for a gamer tag, using the maximum health to calculate what percentage of the bar should be filled.
|
|
30837
|
+
* Has no effect unless [\_SET_MP_GAMER_TAG_DISABLE_PLAYER_HEALTH_SYNC](#\_0xD29EC58C2F6B5014) has been called prior to disable synchronisation with the attached ped.
|
|
30838
|
+
* @param health The amount the health the player has.
|
|
30839
|
+
* @param maximumHealth The maximum amount of health the player could have.
|
|
30840
|
+
*/
|
|
30841
|
+
declare function SetMpGamerTagOverridePlayerHealth(gamerTagId: number, health: number, maximumHealth: number): void;
|
|
30842
|
+
/**
|
|
30843
|
+
* Manually sets the player health value for a gamer tag, using the maximum health to calculate what percentage of the bar should be filled.
|
|
30844
|
+
* Has no effect unless [\_SET_MP_GAMER_TAG_DISABLE_PLAYER_HEALTH_SYNC](#\_0xD29EC58C2F6B5014) has been called prior to disable synchronisation with the attached ped.
|
|
30845
|
+
* @param health The amount the health the player has.
|
|
30846
|
+
* @param maximumHealth The maximum amount of health the player could have.
|
|
30847
|
+
*/
|
|
30848
|
+
declare function N_0x1563fe35e9928e67(gamerTagId: number, health: number, maximumHealth: number): void;
|
|
30849
|
+
/**
|
|
30850
|
+
* Manually sets the player health value for a gamer tag, using the maximum health to calculate what percentage of the bar should be filled.
|
|
30851
|
+
* Has no effect unless [\_SET_MP_GAMER_TAG_DISABLE_PLAYER_HEALTH_SYNC](#\_0xD29EC58C2F6B5014) has been called prior to disable synchronisation with the attached ped.
|
|
30852
|
+
* @param health The amount the health the player has.
|
|
30853
|
+
* @param maximumHealth The maximum amount of health the player could have.
|
|
30854
|
+
*/
|
|
30855
|
+
declare function SetMpGamerHealthBarMax(gamerTagId: number, health: number, maximumHealth: number): void;
|
|
30856
|
+
|
|
30857
|
+
/**
|
|
30858
|
+
* Sets the health bar of a gamer tag to show the health of the last (or current) vehicle of the ped the gamer tag is attached to.
|
|
30859
|
+
* The vehicle health value is stored separate from the player health and using it won't clear any player health overrides.
|
|
30860
|
+
* @param toggle If vehicle health should be displayed instead of player health.
|
|
30861
|
+
*/
|
|
30862
|
+
declare function SetMpGamerTagUseVehicleHealth(gamerTagId: number, toggle: boolean): void;
|
|
30863
|
+
/**
|
|
30864
|
+
* Sets the health bar of a gamer tag to show the health of the last (or current) vehicle of the ped the gamer tag is attached to.
|
|
30865
|
+
* The vehicle health value is stored separate from the player health and using it won't clear any player health overrides.
|
|
30866
|
+
* @param toggle If vehicle health should be displayed instead of player health.
|
|
30867
|
+
*/
|
|
30868
|
+
declare function N_0xa67f9c46d612b6f1(gamerTagId: number, toggle: boolean): void;
|
|
30869
|
+
/**
|
|
30870
|
+
* Sets the health bar of a gamer tag to show the health of the last (or current) vehicle of the ped the gamer tag is attached to.
|
|
30871
|
+
* The vehicle health value is stored separate from the player health and using it won't clear any player health overrides.
|
|
30872
|
+
* @param toggle If vehicle health should be displayed instead of player health.
|
|
30873
|
+
*/
|
|
30874
|
+
declare function SetMpGamerTagIcons(gamerTagId: number, toggle: boolean): void;
|
|
30875
|
+
|
|
30537
30876
|
/**
|
|
30538
30877
|
* cpp
|
|
30539
30878
|
* enum eMpGamerTagComponent
|
|
@@ -30615,6 +30954,32 @@ declare function SetMpGamerTagVisibility(gamerTagId: number, component: number,
|
|
|
30615
30954
|
*/
|
|
30616
30955
|
declare function N_0x63bb75abedc1f6a0(gamerTagId: number, component: number, toggle: boolean): void;
|
|
30617
30956
|
|
|
30957
|
+
/**
|
|
30958
|
+
* Sets the visibility of all components of the gamer tag to the specified value.
|
|
30959
|
+
* @param toggle The new visibility state of all gamer tag components.
|
|
30960
|
+
*/
|
|
30961
|
+
declare function SetMpGamerTagVisibilityAll(gamerTagId: number, toggle: boolean): void;
|
|
30962
|
+
/**
|
|
30963
|
+
* Sets the visibility of all components of the gamer tag to the specified value.
|
|
30964
|
+
* @param toggle The new visibility state of all gamer tag components.
|
|
30965
|
+
*/
|
|
30966
|
+
declare function N_0xee76ff7e6a0166b0(gamerTagId: number, toggle: boolean): void;
|
|
30967
|
+
/**
|
|
30968
|
+
* Sets the visibility of all components of the gamer tag to the specified value.
|
|
30969
|
+
* @param toggle The new visibility state of all gamer tag components.
|
|
30970
|
+
*/
|
|
30971
|
+
declare function SetMpGamerTag_(gamerTagId: number, toggle: boolean): void;
|
|
30972
|
+
/**
|
|
30973
|
+
* Sets the visibility of all components of the gamer tag to the specified value.
|
|
30974
|
+
* @param toggle The new visibility state of all gamer tag components.
|
|
30975
|
+
*/
|
|
30976
|
+
declare function SetMpGamerTag(gamerTagId: number, toggle: boolean): void;
|
|
30977
|
+
/**
|
|
30978
|
+
* Sets the visibility of all components of the gamer tag to the specified value.
|
|
30979
|
+
* @param toggle The new visibility state of all gamer tag components.
|
|
30980
|
+
*/
|
|
30981
|
+
declare function SetMpGamerTagEnabled(gamerTagId: number, toggle: boolean): void;
|
|
30982
|
+
|
|
30618
30983
|
/**
|
|
30619
30984
|
* displays wanted star above head
|
|
30620
30985
|
*/
|
|
@@ -30760,6 +31125,22 @@ declare function SetObjectCanClimbOn(object: number, toggle: boolean): void;
|
|
|
30760
31125
|
*/
|
|
30761
31126
|
declare function SetObjectAsNoLongerNeeded(object: number): void;
|
|
30762
31127
|
|
|
31128
|
+
/**
|
|
31129
|
+
* Overrides a flag on the object which determines if the object should be avoided by a vehicle in task: CTaskVehicleGoToPointWithAvoidanceAutomobile.
|
|
31130
|
+
* Tested on vehicles that were created by the vehicle generators.
|
|
31131
|
+
*/
|
|
31132
|
+
declare function SetObjectForceVehiclesToAvoid(object: number, toggle: boolean): void;
|
|
31133
|
+
/**
|
|
31134
|
+
* Overrides a flag on the object which determines if the object should be avoided by a vehicle in task: CTaskVehicleGoToPointWithAvoidanceAutomobile.
|
|
31135
|
+
* Tested on vehicles that were created by the vehicle generators.
|
|
31136
|
+
*/
|
|
31137
|
+
declare function N_0x77f33f2ccf64b3aa(object: number, toggle: boolean): void;
|
|
31138
|
+
/**
|
|
31139
|
+
* Overrides a flag on the object which determines if the object should be avoided by a vehicle in task: CTaskVehicleGoToPointWithAvoidanceAutomobile.
|
|
31140
|
+
* Tested on vehicles that were created by the vehicle generators.
|
|
31141
|
+
*/
|
|
31142
|
+
declare function SetObjectSomething(object: number, toggle: boolean): void;
|
|
31143
|
+
|
|
30763
31144
|
/**
|
|
30764
31145
|
* Sets color of embedded light source.
|
|
30765
31146
|
* Only appears in am_mp_nightclub.c for the nightclub dancefloor.
|
|
@@ -30776,9 +31157,6 @@ declare function SetObjectLightColor(object: number, p1: boolean, r: number, g:
|
|
|
30776
31157
|
*/
|
|
30777
31158
|
declare function SetObjectPhysicsParams(object: number, mass: number, gravityFactor: number, linearC: number, linearV: number, linearV2: number, angularC: number, angularV: number, angularV2: number, p9: number, maxAngSpeed: number, buoyancyFactor: number): void;
|
|
30778
31159
|
|
|
30779
|
-
declare function SetObjectSomething(object: number, p1: boolean): void;
|
|
30780
|
-
declare function N_0x77f33f2ccf64b3aa(object: number, p1: boolean): void;
|
|
30781
|
-
|
|
30782
31160
|
declare function SetObjectStuntPropDuration(object: number, duration: number): void;
|
|
30783
31161
|
declare function N_0xdf6ca0330f2e737b(object: number, duration: number): void;
|
|
30784
31162
|
|
|
@@ -30919,11 +31297,12 @@ declare function SetParticleFxLoopedScale(ptfxHandle: number, scale: number): vo
|
|
|
30919
31297
|
declare function SetParticleFxNonLoopedAlpha(alpha: number): void;
|
|
30920
31298
|
|
|
30921
31299
|
/**
|
|
30922
|
-
*
|
|
30923
|
-
*
|
|
30924
|
-
*
|
|
30925
|
-
* @param
|
|
30926
|
-
* @param
|
|
31300
|
+
* Only works on some fx's, while on others it might SEEM to work "properly", but the colors can be "strange" or even completly different from what you've expected. Reason for this is that those fx's might already have colors "baked into them" which then start to act as a "mixing palette", resulting in a different color than expected. A hypothetical example of this would be if the fx itself is already full (bright) red (RGB: 1.0, 0.0, 0.0) and you then set the color to (bright) green (RGB: 0.0, 1.0, 0.0), that it MIGHT result in Yellow (RGB: 1.0, 1.0, 0.0).
|
|
31301
|
+
* This doc previously stated that the set color is **NOT** networked, however it does actually turns out to be networked. Tested with all fireworks effects and several other FX effects resulted in colored fx effects on all clients when used in combination with [START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD](#\_0xF56B8137DF10135D).
|
|
31302
|
+
* This might however not be the case for all types of particle fx's, so it's recommended to test this thoroughly with multiple clients before releasing your script for example.
|
|
31303
|
+
* @param r Red (0.0 - 1.0)
|
|
31304
|
+
* @param g Green (0.0 - 1.0)
|
|
31305
|
+
* @param b Blue (0.0 - 1.0)
|
|
30927
31306
|
*/
|
|
30928
31307
|
declare function SetParticleFxNonLoopedColour(r: number, g: number, b: number): void;
|
|
30929
31308
|
|
|
@@ -31245,6 +31624,7 @@ declare function SetPedCombatAbility(ped: number, p1: number): void;
|
|
|
31245
31624
|
/**
|
|
31246
31625
|
* These combat attributes seem to be the same as the BehaviourFlags from combatbehaviour.meta.
|
|
31247
31626
|
* So far, these are the equivalents found:
|
|
31627
|
+
* ```
|
|
31248
31628
|
* enum CombatAttributes
|
|
31249
31629
|
* {
|
|
31250
31630
|
* BF_CanUseCover = 0,
|
|
@@ -31255,13 +31635,15 @@ declare function SetPedCombatAbility(ped: number, p1: number): void;
|
|
|
31255
31635
|
* BF_CanTauntInVehicle = 20,
|
|
31256
31636
|
* BF_AlwaysFight = 46,
|
|
31257
31637
|
* BF_IgnoreTrafficWhenDriving = 52,
|
|
31638
|
+
* BF_FleesFromInvincibleOpponents = 63,
|
|
31258
31639
|
* BF_FreezeMovement = 292,
|
|
31259
31640
|
* BF_PlayerCanUseFiringWeapons = 1424
|
|
31260
31641
|
* };
|
|
31261
|
-
*
|
|
31262
|
-
*
|
|
31263
|
-
*
|
|
31264
|
-
*
|
|
31642
|
+
* ```
|
|
31643
|
+
* 8 = ?\
|
|
31644
|
+
* 9 = ?\
|
|
31645
|
+
* 13 = ?\
|
|
31646
|
+
* 14 ?\
|
|
31265
31647
|
* Research thread: gtaforums.com/topic/833391-researchguide-combat-behaviour-flags/
|
|
31266
31648
|
*/
|
|
31267
31649
|
declare function SetPedCombatAttributes(ped: number, attributeIndex: number, enabled: boolean): void;
|
|
@@ -32200,6 +32582,11 @@ declare function SetPedMaxMoveBlendRatio(ped: number, value: number): void;
|
|
|
32200
32582
|
|
|
32201
32583
|
declare function SetPedMaxTimeInWater(ped: number, value: number): void;
|
|
32202
32584
|
|
|
32585
|
+
/**
|
|
32586
|
+
* Set the maximum time a ped can stay underwater. Maximum seems to be 50 seconds.
|
|
32587
|
+
* @param ped Ped id.
|
|
32588
|
+
* @param value Time in seconds. Maximum is 50.0, any value above will be changed to 50.0.
|
|
32589
|
+
*/
|
|
32203
32590
|
declare function SetPedMaxTimeUnderwater(ped: number, value: number): void;
|
|
32204
32591
|
|
|
32205
32592
|
/**
|
|
@@ -32630,14 +33017,51 @@ declare function SetPedWeaponMovementClipset(ped: number, clipSet: string): void
|
|
|
32630
33017
|
|
|
32631
33018
|
/**
|
|
32632
33019
|
* tintIndex can be the following:
|
|
32633
|
-
* 0
|
|
32634
|
-
* 1
|
|
32635
|
-
* 2
|
|
32636
|
-
* 3
|
|
32637
|
-
* 4
|
|
32638
|
-
* 5
|
|
32639
|
-
* 6
|
|
32640
|
-
* 7
|
|
33020
|
+
* 0 : Default/Black
|
|
33021
|
+
* 1 : Green
|
|
33022
|
+
* 2 : Gold
|
|
33023
|
+
* 3 : Pink
|
|
33024
|
+
* 4 : Army
|
|
33025
|
+
* 5 : LSPD
|
|
33026
|
+
* 6 : Orange
|
|
33027
|
+
* 7 : Platinum
|
|
33028
|
+
* tintIndex for MK2 weapons :
|
|
33029
|
+
* 0 : Classic Black
|
|
33030
|
+
* 1 : Classic Gray
|
|
33031
|
+
* 2 : Classic Two-Tone
|
|
33032
|
+
* 3 : Classic White
|
|
33033
|
+
* 4 : Classic Beige
|
|
33034
|
+
* 5 : Classic Green
|
|
33035
|
+
* 6 : Classic Blue
|
|
33036
|
+
* 7 : Classic Earth
|
|
33037
|
+
* 8 : Classic Brown & Black
|
|
33038
|
+
* 9 : Red Contrast
|
|
33039
|
+
* 10 : Blue Contrast
|
|
33040
|
+
* 11 : Yellow Contrast
|
|
33041
|
+
* 12 : Orange Contrast
|
|
33042
|
+
* 13 : Bold Pink
|
|
33043
|
+
* 14 : Bold Purple & Yellow
|
|
33044
|
+
* 15 : Bold Orange
|
|
33045
|
+
* 16 : Bold Green & Purple
|
|
33046
|
+
* 17 : Bold Red Features
|
|
33047
|
+
* 18 : Bold Green Features
|
|
33048
|
+
* 19 : Bold Cyan Features
|
|
33049
|
+
* 20 : Bold Yellow Features
|
|
33050
|
+
* 21 : Bold Red & White
|
|
33051
|
+
* 22 : Bold Blue & White
|
|
33052
|
+
* 23 : Metallic Gold
|
|
33053
|
+
* 24 : Metallic Platinum
|
|
33054
|
+
* 25 : Metallic Gray & Lilac
|
|
33055
|
+
* 26 : Metallic Purple & Lime
|
|
33056
|
+
* 27 : Metallic Red
|
|
33057
|
+
* 28 : Metallic Green
|
|
33058
|
+
* 29 : Metallic Blue
|
|
33059
|
+
* 30 : Metallic White & Aqua
|
|
33060
|
+
* 31 : Metallic Orange & Yellow
|
|
33061
|
+
* 32 : Mettalic Red and Yellow
|
|
33062
|
+
* @param ped The target ped
|
|
33063
|
+
* @param weaponHash The target weapon hash
|
|
33064
|
+
* @param tintIndex Tint for weapon hash
|
|
32641
33065
|
*/
|
|
32642
33066
|
declare function SetPedWeaponTintIndex(ped: number, weaponHash: string | number, tintIndex: number): void;
|
|
32643
33067
|
|
|
@@ -32874,10 +33298,9 @@ declare function SetPlayerLeavePedBehind(player: number, toggle: boolean): void;
|
|
|
32874
33298
|
declare function N_0xff300c7649724a0b(player: number, toggle: boolean): void;
|
|
32875
33299
|
|
|
32876
33300
|
/**
|
|
32877
|
-
*
|
|
32878
|
-
*
|
|
32879
|
-
*
|
|
32880
|
-
* No need to confirm it says PLAYER_ID() so it uses PLAYER_ID() lol.
|
|
33301
|
+
* Used to toggle the square up aim.
|
|
33302
|
+
* @param player The player ID to toggle the lock on for.
|
|
33303
|
+
* @param toggle Set to false to prevent lock on, set to true to allow for lock on.
|
|
32881
33304
|
*/
|
|
32882
33305
|
declare function SetPlayerLockon(player: number, toggle: boolean): void;
|
|
32883
33306
|
|
|
@@ -33005,6 +33428,9 @@ declare function SetPlayerRockstarEditorDisabled(toggle: boolean): void;
|
|
|
33005
33428
|
*/
|
|
33006
33429
|
declare function N_0x9d8d44adbba61ef2(toggle: boolean): void;
|
|
33007
33430
|
|
|
33431
|
+
declare function SetPlayerShortSwitchStyle(style: number): void;
|
|
33432
|
+
declare function N_0x5f2013f8bc24ee69(style: number): void;
|
|
33433
|
+
|
|
33008
33434
|
declare function SetPlayerSimulateAiming(player: number, toggle: boolean): void;
|
|
33009
33435
|
|
|
33010
33436
|
/**
|
|
@@ -33058,8 +33484,22 @@ declare function N_0xbdeb86f4d5809204(value: number): void;
|
|
|
33058
33484
|
*/
|
|
33059
33485
|
declare function SetPlayerTeam(player: number, team: number): void;
|
|
33060
33486
|
|
|
33061
|
-
|
|
33062
|
-
|
|
33487
|
+
/**
|
|
33488
|
+
* Seems to lock the underwater timer of the specified player. Set `percentage` to `50.0` will reduce the value of [GET_PLAYER_UNDERWATER_TIME_REMAINING](#\_0xA1FCF8E6AF40B731) to 5.0.
|
|
33489
|
+
* If you want to increase the underwater time for ped, use [SET_PED_MAX_TIME_UNDERWATER](#\_0x6BA428C528D9E522) instead.
|
|
33490
|
+
* Using this native after [SET_PED_MAX_TIME_UNDERWATER](#\_0x6BA428C528D9E522) **WILL NOT** get what you want. For example, if you set the max time underwater to `100.0` seconds using [SET_PED_MAX_TIME_UNDERWATER](#\_0x6BA428C528D9E522) and then call this native and set the `percentage` to 50.0, you will not get `50.0`, instead `2.0`.
|
|
33491
|
+
* @param player Player id.
|
|
33492
|
+
* @param percentage Maximum is `100.0`. Any value above `100.0` and less than `0.0` will have no effect on [GET_PLAYER_UNDERWATER_TIME_REMAINING](#\_0xA1FCF8E6AF40B731).
|
|
33493
|
+
*/
|
|
33494
|
+
declare function SetPlayerUnderwaterTimeRemaining(player: number, percentage: number): number;
|
|
33495
|
+
/**
|
|
33496
|
+
* Seems to lock the underwater timer of the specified player. Set `percentage` to `50.0` will reduce the value of [GET_PLAYER_UNDERWATER_TIME_REMAINING](#\_0xA1FCF8E6AF40B731) to 5.0.
|
|
33497
|
+
* If you want to increase the underwater time for ped, use [SET_PED_MAX_TIME_UNDERWATER](#\_0x6BA428C528D9E522) instead.
|
|
33498
|
+
* Using this native after [SET_PED_MAX_TIME_UNDERWATER](#\_0x6BA428C528D9E522) **WILL NOT** get what you want. For example, if you set the max time underwater to `100.0` seconds using [SET_PED_MAX_TIME_UNDERWATER](#\_0x6BA428C528D9E522) and then call this native and set the `percentage` to 50.0, you will not get `50.0`, instead `2.0`.
|
|
33499
|
+
* @param player Player id.
|
|
33500
|
+
* @param percentage Maximum is `100.0`. Any value above `100.0` and less than `0.0` will have no effect on [GET_PLAYER_UNDERWATER_TIME_REMAINING](#\_0xA1FCF8E6AF40B731).
|
|
33501
|
+
*/
|
|
33502
|
+
declare function N_0xa0d3e4f7aafb7e78(player: number, percentage: number): number;
|
|
33063
33503
|
|
|
33064
33504
|
/**
|
|
33065
33505
|
* modifier's min value is 0.1
|
|
@@ -34032,11 +34472,6 @@ declare function SetTextCentre(align: boolean): void;
|
|
|
34032
34472
|
|
|
34033
34473
|
declare function SetTextChatEnabled(enabled: boolean): boolean;
|
|
34034
34474
|
|
|
34035
|
-
/**
|
|
34036
|
-
* Sets an unknown boolean value in the text chat.
|
|
34037
|
-
*/
|
|
34038
|
-
declare function SetTextChatUnk(p0: boolean): void;
|
|
34039
|
-
|
|
34040
34475
|
/**
|
|
34041
34476
|
* colors you input not same as you think?
|
|
34042
34477
|
* A: for some reason its R B G A
|
|
@@ -34215,6 +34650,11 @@ declare function N_0x21973bbf8d17edfa(trackIndex: number, frequency: number): vo
|
|
|
34215
34650
|
*/
|
|
34216
34651
|
declare function SetTrainsForceDoorsOpen(forceOpen: boolean): void;
|
|
34217
34652
|
|
|
34653
|
+
/**
|
|
34654
|
+
* This native doesn't work like [`SetWeatherTypeTransition`](#\_0x578C752848ECFA0C).
|
|
34655
|
+
* @param modifierName The name of a timecycle
|
|
34656
|
+
* @param transition The speed to transition to `modifierName`. Appears to be half-seconds (?)
|
|
34657
|
+
*/
|
|
34218
34658
|
declare function SetTransitionTimecycleModifier(modifierName: string, transition: number): void;
|
|
34219
34659
|
|
|
34220
34660
|
/**
|
|
@@ -35622,6 +36062,25 @@ declare function SetVehicleSt(vehicle: number, toggle: boolean): void;
|
|
|
35622
36062
|
*/
|
|
35623
36063
|
declare function N_0x1cf38d529d7441d9(vehicle: number, toggle: boolean): void;
|
|
35624
36064
|
|
|
36065
|
+
/**
|
|
36066
|
+
* Overrides the vehicle's startup engine rev sound.
|
|
36067
|
+
* 2 calls found in the b617d scripts:
|
|
36068
|
+
* ```cpp
|
|
36069
|
+
* AUDIO::SET_VEHICLE_STARTUP_REV_SOUND(l_A42, "Franklin_Bike_Rev", "BIG_SCORE_3A_SOUNDS");
|
|
36070
|
+
* AUDIO::SET_VEHICLE_STARTUP_REV_SOUND(l_166, "Trevor_Revs_Off", "PALETO_SCORE_SETUP_SOUNDS");
|
|
36071
|
+
* ```
|
|
36072
|
+
*/
|
|
36073
|
+
declare function SetVehicleStartupRevSound(vehicle: number, p1: string, p2: string): void;
|
|
36074
|
+
/**
|
|
36075
|
+
* Overrides the vehicle's startup engine rev sound.
|
|
36076
|
+
* 2 calls found in the b617d scripts:
|
|
36077
|
+
* ```cpp
|
|
36078
|
+
* AUDIO::SET_VEHICLE_STARTUP_REV_SOUND(l_A42, "Franklin_Bike_Rev", "BIG_SCORE_3A_SOUNDS");
|
|
36079
|
+
* AUDIO::SET_VEHICLE_STARTUP_REV_SOUND(l_166, "Trevor_Revs_Off", "PALETO_SCORE_SETUP_SOUNDS");
|
|
36080
|
+
* ```
|
|
36081
|
+
*/
|
|
36082
|
+
declare function N_0xf1f8157b8c3f171c(vehicle: number, p1: string, p2: string): void;
|
|
36083
|
+
|
|
35625
36084
|
/**
|
|
35626
36085
|
* Locks the vehicle's steering to the desired angle, explained below.
|
|
35627
36086
|
* Requires to be called onTick. Steering is unlocked the moment the function stops being called on the vehicle.
|
|
@@ -36331,23 +36790,26 @@ declare function SetWaypointOff(): void;
|
|
|
36331
36790
|
declare function SetWeaponAnimationOverride(ped: number, animStyle: string | number): void;
|
|
36332
36791
|
|
|
36333
36792
|
/**
|
|
36334
|
-
* Changes the weapon damage output by the given multiplier value.
|
|
36793
|
+
* Changes the weapon damage output by the given multiplier value.
|
|
36794
|
+
* Does NOT need to be called every frame.
|
|
36335
36795
|
* @param weaponHash Hash of the weapon
|
|
36336
36796
|
* @param damageMultiplier Damage Multiplier
|
|
36337
36797
|
*/
|
|
36338
|
-
declare function
|
|
36798
|
+
declare function SetWeaponDamageModifier(weaponHash: string | number, damageMultiplier: number): void;
|
|
36339
36799
|
/**
|
|
36340
|
-
* Changes the weapon damage output by the given multiplier value.
|
|
36800
|
+
* Changes the weapon damage output by the given multiplier value.
|
|
36801
|
+
* Does NOT need to be called every frame.
|
|
36341
36802
|
* @param weaponHash Hash of the weapon
|
|
36342
36803
|
* @param damageMultiplier Damage Multiplier
|
|
36343
36804
|
*/
|
|
36344
36805
|
declare function N_0x4757f00bc6323cfe(weaponHash: string | number, damageMultiplier: number): void;
|
|
36345
36806
|
/**
|
|
36346
|
-
* Changes the weapon damage output by the given multiplier value.
|
|
36807
|
+
* Changes the weapon damage output by the given multiplier value.
|
|
36808
|
+
* Does NOT need to be called every frame.
|
|
36347
36809
|
* @param weaponHash Hash of the weapon
|
|
36348
36810
|
* @param damageMultiplier Damage Multiplier
|
|
36349
36811
|
*/
|
|
36350
|
-
declare function
|
|
36812
|
+
declare function SetWeaponDamageModifierThisFrame(weaponHash: string | number, damageMultiplier: number): void;
|
|
36351
36813
|
|
|
36352
36814
|
/**
|
|
36353
36815
|
* NativeDB Introduced: v2372
|
|
@@ -36799,13 +37261,16 @@ declare function ShutdownLoadingScreen(): void;
|
|
|
36799
37261
|
declare function ShutdownLoadingScreenNui(): void;
|
|
36800
37262
|
|
|
36801
37263
|
/**
|
|
36802
|
-
* This is to make the player walk without accepting input
|
|
36803
|
-
*
|
|
36804
|
-
*
|
|
36805
|
-
*
|
|
36806
|
-
*
|
|
37264
|
+
* This is to make the player walk without accepting input.
|
|
37265
|
+
* Call this native every frame so you can control the direction of your ped.
|
|
37266
|
+
* @param player The player to target (always your local player id).
|
|
37267
|
+
* @param amount For game pads, using anything less than 1.0 will make it partially press analog controls (like sticks/triggers).
|
|
37268
|
+
* @param gaitType Value in increments of 100's. 2000, 500, 300, 200, etc. Set to -1 if you want your ped to walk forever.
|
|
37269
|
+
* @param rotationSpeed Determines the counterclockwise rotation angle when walking.
|
|
37270
|
+
* @param p4 Always true
|
|
37271
|
+
* @param p5 Always false
|
|
36807
37272
|
*/
|
|
36808
|
-
declare function SimulatePlayerInputGait(player: number, amount: number, gaitType: number,
|
|
37273
|
+
declare function SimulatePlayerInputGait(player: number, amount: number, gaitType: number, rotationSpeed: number, p4: boolean, p5: boolean): void;
|
|
36809
37274
|
|
|
36810
37275
|
/**
|
|
36811
37276
|
* Returns the sine of the given number.
|
|
@@ -37261,17 +37726,21 @@ declare function N_0xdde23f30cc5a0f03(effectName: string, entity: number, xOffse
|
|
|
37261
37726
|
declare function StartParticleFxLoopedOnEntityBone_2(effectName: string, entity: number, xOffset: number, yOffset: number, zOffset: number, xRot: number, yRot: number, zRot: number, boneIndex: number, scale: number, xAxis: boolean, yAxis: boolean, zAxis: boolean): number;
|
|
37262
37727
|
|
|
37263
37728
|
/**
|
|
37264
|
-
*
|
|
37265
|
-
*
|
|
37729
|
+
* NOTE: the [USE_PARTICLE_FX_ASSET](#\_0x6C38AF3693A69A91) needs to be called before EVERY StartNetworkedParticleFxNonLoopedAtCoord(....) call!
|
|
37730
|
+
* List with lots of particle effects: https://vespura.com/fivem/particle-list/
|
|
37731
|
+
* Note: Not all particles on this list are for non looped and vice versa, neither are all of them suited/meant to have SetParticleFxNonLoopedColour(....) called on them.
|
|
37266
37732
|
* ```
|
|
37267
37733
|
* NativeDB Added Parameter 12: BOOL p11
|
|
37734
|
+
* ```
|
|
37268
37735
|
*/
|
|
37269
37736
|
declare function StartNetworkedParticleFxNonLoopedAtCoord(effectName: string, xPos: number, yPos: number, zPos: number, xRot: number, yRot: number, zRot: number, scale: number, xAxis: boolean, yAxis: boolean, zAxis: boolean): boolean;
|
|
37270
37737
|
/**
|
|
37271
|
-
*
|
|
37272
|
-
*
|
|
37738
|
+
* NOTE: the [USE_PARTICLE_FX_ASSET](#\_0x6C38AF3693A69A91) needs to be called before EVERY StartNetworkedParticleFxNonLoopedAtCoord(....) call!
|
|
37739
|
+
* List with lots of particle effects: https://vespura.com/fivem/particle-list/
|
|
37740
|
+
* Note: Not all particles on this list are for non looped and vice versa, neither are all of them suited/meant to have SetParticleFxNonLoopedColour(....) called on them.
|
|
37273
37741
|
* ```
|
|
37274
37742
|
* NativeDB Added Parameter 12: BOOL p11
|
|
37743
|
+
* ```
|
|
37275
37744
|
*/
|
|
37276
37745
|
declare function StartParticleFxNonLoopedAtCoord_2(effectName: string, xPos: number, yPos: number, zPos: number, xRot: number, yRot: number, zRot: number, scale: number, xAxis: boolean, yAxis: boolean, zAxis: boolean): boolean;
|
|
37277
37746
|
|
|
@@ -37420,6 +37889,14 @@ declare function StartPlaybackRecordedVehicleWithFlags(vehicle: number, recordin
|
|
|
37420
37889
|
*/
|
|
37421
37890
|
declare function StartPlayerSwitch(_from: number, to: number, flags: number, switchType: number): void;
|
|
37422
37891
|
|
|
37892
|
+
/**
|
|
37893
|
+
* Teleports the player to the given coordinates.
|
|
37894
|
+
* If findCollisionLand is true it will try to find the Z value for you, this however has a timeout of 100 frames.
|
|
37895
|
+
* When trying to find the Z value the native will take longer the higher the difference from the given Z to the ground, this combined with the timeout can cause the teleport to just teleport to the given Z value, so try to estimate the z value, so don't just pass in 1000.0.
|
|
37896
|
+
* Also if you're in a vehicle and teleportWithVehicle is true it will not find the Z value for you.
|
|
37897
|
+
* @param teleportWithVehicle Teleports the player along with the vehicle they are in.
|
|
37898
|
+
* @param findCollisionLand Attempt to find a ground coordinate at the given XY location; overriding the Z value.
|
|
37899
|
+
*/
|
|
37423
37900
|
declare function StartPlayerTeleport(player: number, x: number, y: number, z: number, heading: number, teleportWithVehicle: boolean, findCollisionLand: boolean, p7: boolean): void;
|
|
37424
37901
|
|
|
37425
37902
|
declare function StartPreloadedConversation(): void;
|
|
@@ -37891,10 +38368,6 @@ declare function StatSetFloat(statName: string | number, value: number, save: bo
|
|
|
37891
38368
|
*/
|
|
37892
38369
|
declare function StatSetGxtLabel(statName: string | number, value: string, save: boolean): boolean;
|
|
37893
38370
|
|
|
37894
|
-
/**
|
|
37895
|
-
* Example:
|
|
37896
|
-
* STATS::STAT_SET_INT(MISC::GET_HASH_KEY("MPPLY_KILLS_PLAYERS"), 1337, true);
|
|
37897
|
-
*/
|
|
37898
38371
|
declare function StatSetInt(statName: string | number, value: number, save: boolean): boolean;
|
|
37899
38372
|
|
|
37900
38373
|
declare function StatSetLicensePlate(statName: string | number, str: string): boolean;
|
|
@@ -38392,6 +38865,11 @@ declare function TaskCombatPed(ped: number, targetPed: number, p2: number, p3: n
|
|
|
38392
38865
|
|
|
38393
38866
|
declare function TaskCombatPedTimed(p0: number, ped: number, p2: number, p3: number): void;
|
|
38394
38867
|
|
|
38868
|
+
/**
|
|
38869
|
+
* The ped will act like NPC's involved in a gunfight. The ped will squat down with their heads held in place and look around.
|
|
38870
|
+
* @param ped Ped id.
|
|
38871
|
+
* @param duration Duration of the animation in ms. Set to -1 if you do not want a duration.
|
|
38872
|
+
*/
|
|
38395
38873
|
declare function TaskCower(ped: number, duration: number): void;
|
|
38396
38874
|
|
|
38397
38875
|
/**
|
|
@@ -38406,7 +38884,7 @@ declare function TaskDriveBy(driverPed: number, targetPed: number, targetVehicle
|
|
|
38406
38884
|
|
|
38407
38885
|
/**
|
|
38408
38886
|
* speed 1.0 = walk, 2.0 = run
|
|
38409
|
-
* p5 1 = normal, 3 = teleport to vehicle, 16 = teleport directly into vehicle
|
|
38887
|
+
* p5 1 = normal, 3 = teleport to vehicle, 8 = normal/carjack ped from seat, 16 = teleport directly into vehicle
|
|
38410
38888
|
* p6 is always 0
|
|
38411
38889
|
* @param seatIndex See eSeatPosition declared in [`IS_VEHICLE_SEAT_FREE`](#\_0x22AC59A870E6A669).
|
|
38412
38890
|
*/
|
|
@@ -38648,7 +39126,7 @@ declare function TaskLeaveAnyVehicle(ped: number, p1: number, flags: number): vo
|
|
|
38648
39126
|
* Flags from decompiled scripts:
|
|
38649
39127
|
* 0 = normal exit and closes door.
|
|
38650
39128
|
* 1 = normal exit and closes door.
|
|
38651
|
-
* 16 = teleports outside, door kept closed.
|
|
39129
|
+
* 16 = teleports outside, door kept closed. (This flag does not seem to work for the front seats in buses, NPCs continue to exit normally)
|
|
38652
39130
|
* 64 = normal exit and closes door, maybe a bit slower animation than 0.
|
|
38653
39131
|
* 256 = normal exit but does not close the door.
|
|
38654
39132
|
* 4160 = ped is throwing himself out, even when the vehicle is still.
|
|
@@ -38941,9 +39419,39 @@ declare function TaskPutPedDirectlyIntoCover(ped: number, x: number, y: number,
|
|
|
38941
39419
|
declare function TaskPutPedDirectlyIntoMelee(ped: number, meleeTarget: number, p2: number, p3: number, p4: number, p5: boolean): void;
|
|
38942
39420
|
|
|
38943
39421
|
/**
|
|
39422
|
+
* Attaches a ped to a rope and allows player control to rappel down a wall.
|
|
39423
|
+
* Disables all collisions while on the rope.
|
|
39424
|
+
* NativeDB Introduced: v1868
|
|
39425
|
+
* @param ped Ped to perform the task
|
|
39426
|
+
* @param x1 X coord to start the task
|
|
39427
|
+
* @param y1 Y coord to start the task
|
|
39428
|
+
* @param z1 Z coord to start the task
|
|
39429
|
+
* @param x2 Second X coord, uses the same position as above in the scripts
|
|
39430
|
+
* @param y2 Second Y coord
|
|
39431
|
+
* @param z2 Second Z coord
|
|
39432
|
+
* @param minZ Minimum Z that the player can descend to
|
|
39433
|
+
* @param ropeId Rope to attach this task to, must be created with [ADD_ROPE](#\_0xE832D760399EB220)
|
|
39434
|
+
* @param clipset Clipset to use for the task
|
|
39435
|
+
* @param p10 Usually 1 in the scripts
|
|
39436
|
+
*/
|
|
39437
|
+
declare function TaskRappelDownWall(ped: number, x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, minZ: number, ropeId: number, clipset: string, p10: number): void;
|
|
39438
|
+
/**
|
|
39439
|
+
* Attaches a ped to a rope and allows player control to rappel down a wall.
|
|
39440
|
+
* Disables all collisions while on the rope.
|
|
38944
39441
|
* NativeDB Introduced: v1868
|
|
39442
|
+
* @param ped Ped to perform the task
|
|
39443
|
+
* @param x1 X coord to start the task
|
|
39444
|
+
* @param y1 Y coord to start the task
|
|
39445
|
+
* @param z1 Z coord to start the task
|
|
39446
|
+
* @param x2 Second X coord, uses the same position as above in the scripts
|
|
39447
|
+
* @param y2 Second Y coord
|
|
39448
|
+
* @param z2 Second Z coord
|
|
39449
|
+
* @param minZ Minimum Z that the player can descend to
|
|
39450
|
+
* @param ropeId Rope to attach this task to, must be created with [ADD_ROPE](#\_0xE832D760399EB220)
|
|
39451
|
+
* @param clipset Clipset to use for the task
|
|
39452
|
+
* @param p10 Usually 1 in the scripts
|
|
38945
39453
|
*/
|
|
38946
|
-
declare function
|
|
39454
|
+
declare function N_0xeaf66acddc794793(ped: number, x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, minZ: number, ropeId: number, clipset: string, p10: number): void;
|
|
38947
39455
|
|
|
38948
39456
|
/**
|
|
38949
39457
|
* Only appears twice in the scripts.
|
|
@@ -39266,8 +39774,26 @@ declare function TaskVehicleChase(driver: number, targetEnt: number): void;
|
|
|
39266
39774
|
*/
|
|
39267
39775
|
declare function TaskVehicleDriveToCoord(ped: number, vehicle: number, x: number, y: number, z: number, speed: number, p6: number, vehicleModel: string | number, drivingMode: number, stopRange: number, p10: number): void;
|
|
39268
39776
|
|
|
39777
|
+
/**
|
|
39778
|
+
* You can let your character drive to the destination at the speed and driving style you set. You can use map marks to set the destination.
|
|
39779
|
+
* @param ped Ped id for the task.
|
|
39780
|
+
* @param vehicle Vehicle entity id for the task.
|
|
39781
|
+
* @param x Destination X coordinate.
|
|
39782
|
+
* @param y Destination Y coordinate.
|
|
39783
|
+
* @param z Destination Z coordinate.
|
|
39784
|
+
* @param speed Speed of driving.
|
|
39785
|
+
* @param driveMode More info can be found [here](https://vespura.com/fivem/drivingstyle/)
|
|
39786
|
+
* @param stopRange Stops in the specific range near the destination. 20.0 works fine.
|
|
39787
|
+
*/
|
|
39269
39788
|
declare function TaskVehicleDriveToCoordLongrange(ped: number, vehicle: number, x: number, y: number, z: number, speed: number, driveMode: number, stopRange: number): void;
|
|
39270
39789
|
|
|
39790
|
+
/**
|
|
39791
|
+
* Drive randomly with no destination set.
|
|
39792
|
+
* @param ped Ped id for the task.
|
|
39793
|
+
* @param vehicle Vehicle entity id for the task.
|
|
39794
|
+
* @param speed Speed of driving.
|
|
39795
|
+
* @param drivingStyle More info can be found [here](https://vespura.com/fivem/drivingstyle/)
|
|
39796
|
+
*/
|
|
39271
39797
|
declare function TaskVehicleDriveWander(ped: number, vehicle: number, speed: number, drivingStyle: number): void;
|
|
39272
39798
|
|
|
39273
39799
|
/**
|
|
@@ -39407,6 +39933,18 @@ declare function TaskVehicleShootAtPed(ped: number, target: number, p2: number):
|
|
|
39407
39933
|
*/
|
|
39408
39934
|
declare function TaskVehicleTempAction(driver: number, vehicle: number, action: number, time: number): void;
|
|
39409
39935
|
|
|
39936
|
+
/**
|
|
39937
|
+
* Makes a ped wander/patrol around the specified area.
|
|
39938
|
+
* The ped will continue to wander after getting distracted, but only if this additional task is temporary, ie. killing a target, after killing the target it will continue to wander around.
|
|
39939
|
+
* Use `GetIsTaskActive(ped, 222)` to check if the ped is still wandering the area.
|
|
39940
|
+
* @param ped The ped which will wander the area.
|
|
39941
|
+
* @param x The X coordinate.
|
|
39942
|
+
* @param y The Y coordinate
|
|
39943
|
+
* @param z The Z coordinate
|
|
39944
|
+
* @param radius The radius of the area to wander around in
|
|
39945
|
+
* @param minimalLength The minimal length it will wander before waiting timeBetweenWalks seconds before continuing
|
|
39946
|
+
* @param timeBetweenWalks The length of time the ped will stand still/rest between walks
|
|
39947
|
+
*/
|
|
39410
39948
|
declare function TaskWanderInArea(ped: number, x: number, y: number, z: number, radius: number, minimalLength: number, timeBetweenWalks: number): void;
|
|
39411
39949
|
|
|
39412
39950
|
/**
|